JP5765552B2 - ゲーム装置 - Google Patents
ゲーム装置 Download PDFInfo
- Publication number
- JP5765552B2 JP5765552B2 JP2011009112A JP2011009112A JP5765552B2 JP 5765552 B2 JP5765552 B2 JP 5765552B2 JP 2011009112 A JP2011009112 A JP 2011009112A JP 2011009112 A JP2011009112 A JP 2011009112A JP 5765552 B2 JP5765552 B2 JP 5765552B2
- Authority
- JP
- Japan
- Prior art keywords
- fish
- game
- display
- input device
- destructible
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6653—Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8058—Virtual breeding, e.g. tamagotchi
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Controls And Circuits For Display Device (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2011009112A JP5765552B2 (ja) | 2011-01-19 | 2011-01-19 | ゲーム装置 |
| PCT/JP2012/050030 WO2012098926A1 (ja) | 2011-01-19 | 2012-01-04 | ゲーム装置 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2011009112A JP5765552B2 (ja) | 2011-01-19 | 2011-01-19 | ゲーム装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2012147960A JP2012147960A (ja) | 2012-08-09 |
| JP2012147960A5 JP2012147960A5 (enExample) | 2014-03-06 |
| JP5765552B2 true JP5765552B2 (ja) | 2015-08-19 |
Family
ID=46515558
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2011009112A Active JP5765552B2 (ja) | 2011-01-19 | 2011-01-19 | ゲーム装置 |
Country Status (2)
| Country | Link |
|---|---|
| JP (1) | JP5765552B2 (enExample) |
| WO (1) | WO2012098926A1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6307643B1 (ja) * | 2017-03-14 | 2018-04-04 | 株式会社ドワンゴ | アプリケーションプログラム、端末装置の制御方法、端末装置、およびサーバのプログラム |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3745475B2 (ja) * | 1996-12-06 | 2006-02-15 | 株式会社セガ | ゲーム装置及び画像処理装置 |
| JP4087944B2 (ja) * | 1998-03-06 | 2008-05-21 | 株式会社バンダイナムコゲームス | 画像生成装置及び情報記憶媒体 |
| JP2004130119A (ja) * | 2002-09-20 | 2004-04-30 | Dyna Co Ltd | ゲームシステム、管理装置、ゲーム端末、ジャックポットの払い出し方法、及びプログラム |
| JP5106825B2 (ja) * | 2006-11-01 | 2012-12-26 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法 |
-
2011
- 2011-01-19 JP JP2011009112A patent/JP5765552B2/ja active Active
-
2012
- 2012-01-04 WO PCT/JP2012/050030 patent/WO2012098926A1/ja not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| JP2012147960A (ja) | 2012-08-09 |
| WO2012098926A1 (ja) | 2012-07-26 |
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