JP5435537B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

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JP5435537B2
JP5435537B2 JP2008231808A JP2008231808A JP5435537B2 JP 5435537 B2 JP5435537 B2 JP 5435537B2 JP 2008231808 A JP2008231808 A JP 2008231808A JP 2008231808 A JP2008231808 A JP 2008231808A JP 5435537 B2 JP5435537 B2 JP 5435537B2
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effect
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JP2010063583A5 (en
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正人 村上
佳宏 小山
健太郎 堀
正範 坂本
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サミー株式会社
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本発明は、ぱちんこ遊技機等の弾球遊技機に関し、特に、ぱちんこ遊技機における演出制御技術に関する。   The present invention relates to a ball game machine such as a pachinko game machine, and more particularly, to an effect control technique in a pachinko game machine.

弾球遊技機として様々な機種のぱちんこ遊技機が親しまれている。従来のぱちんこ遊技機の中には、遊技盤上に形成された始動口へ遊技球が落入すると、その結果としてランダムに抽選値が取得されるものがある。取得された抽選値は保留球として、たとえば最大4個まで一時記憶される。保留球は順次1つずつ読み出される。読み出された抽選値は当否判定され、特別図柄とよばれる図柄が変動表示され、特別図柄の停止表示態様により当否判定の結果が遊技者に報知される。   Various types of pachinko machines are popular as bullet ball machines. Among conventional pachinko gaming machines, when a game ball enters a start port formed on a game board, a lottery value is randomly acquired as a result. The acquired lottery values are temporarily stored, for example, up to four as reserved balls. The reserved balls are sequentially read one by one. The read lottery value is determined whether or not the winning symbol is determined, and a symbol called a special symbol is variably displayed.

当たり態様にて特別図柄が停止表示されると、いわゆる「大当たり」として特別遊技に遊技状態が移行する。特別遊技は、複数回の単位遊技で構成される。遊技盤上に形成される大入賞口は単位遊技の開始時に開放される。単位遊技はその開始から、所定期間、たとえば30秒間経過するか、あるいは単位遊技中において遊技球が大入賞口へ9球以上入賞したときに終了する。このとき大入賞口もいったん閉鎖される。単位遊技中において、大入賞口内に設けられたVゾーンとよばれる特定領域を遊技球が通過していれば、単位遊技は次の単位遊技へと継続される。このとき再び大入賞口は開放される。単位遊技は所定回数、たとえば、15回を限度として継続され得る。遊技球が大入賞口に落入すると、通常よりも多くの遊技球が賞球として払い出される。
一般的な遊技者は多くの賞球を獲得するために大入賞口を開放させる、すなわち、特別遊技に遊技状態を移行させることを目的として遊技を行う(たとえば、特許文献1参照)。 A general player plays a game for the purpose of opening a large winning opening in order to obtain a large number of prize balls, that is, shifting the game state to a special game (see, for example, Patent Document 1). When the special symbol is stopped and displayed in the winning mode, the gaming state shifts to a special game as a so-called “big hit”. A special game is composed of a plurality of unit games. The big prize opening formed on the game board is opened at the start of the unit game. The unit game ends when a predetermined period, for example, 30 seconds elapses from the start of the unit game, or when nine or more game balls are won in the big prize opening during the unit game. At this time, the grand prize opening is also closed. During a unit game, if the game ball passes through a specific area called a V zone provided in the special winning opening, the unit game is continued to the next unit game. At this time, the grand prize opening is opened again. The unit game can be continued up to a predetermined number of times, for example, 15 times. When the game balls fall into the big prize opening, more game balls than usual are paid out as prize balls. When the special symbol is stopped and displayed in the winning mode, the gaming state shifts to a special game as a so-called “big hit”. A special game is composed of a plurality of unit games. The big prize opening formed on the game board is opened at the start of the unit game. The unit game ends when a predetermined period, for example, 30 seconds elapses from the start of the unit game, or when nine or more game balls are won in the big prize opening during The unit game. At this time, the grand prize opening is also closed. During a unit game, if the game ball passes through a specific area called a V zone provided in the special winning opening, the unit game is continued to the next unit game. At this time, the grand prize opening is opened again. The unit game can be continued up to a predetermined number of times, for example, 15 times. When the game balls fall into the big prize opening, more game balls than usual are paid out as prize balls.
A general player plays a game for the purpose of opening a special winning opening in order to obtain a lot of prize balls, that is, shifting the gaming state to a special game (see, for example, Patent Document 1). A general player plays a game for the purpose of opening a special winning opening in order to obtain a lot of prize balls, that is, shifting the gaming state to a special game (see, for example, Patent Document 1).

特別遊技の終了後、所定の確率で、変動時間短縮遊技(以下、適宜「時短」とよぶ)や確率変動遊技(以下、適宜「確変」とよぶ)などの「特定遊技」を実行するぱちんこ遊技機も多い。特定遊技は、通常遊技における一形態であり、特別遊技へ再移行する可能性が通常時よりも高い、遊技者に有利な遊技状態である。
特開2003−230714号公報
特別遊技の終了後、所定の確率で、変動時間短縮遊技(以下、適宜「時短」とよぶ)や確率変動遊技(以下、適宜「確変」とよぶ)などの「特定遊技」を実行するぱちんこ遊技機も多い。特定遊技は、通常遊技における一形態であり、特別遊技へ再移行する可能性が通常時よりも高い、遊技者に有利な遊技状態である。
特開2003−230714号公報
Pachinko games that execute “special games” such as variable time reduction games (hereinafter referred to as “short time”) and probability variable games (hereinafter referred to as “probability” as appropriate) with a predetermined probability after the end of the special game There are many machines. The specific game is a form in the normal game, and is a game state advantageous to the player that is more likely than the normal game to re-enter the special game. Pachinko games that execute “special games” such as variable time reduction games (hereinafter referred to as “short time”) and probability variable games (hereinafter referred to as “probability” as appropriate) with a predetermined probability after the end of the special game There are many machines. The specific game is a form in the normal game, and is a game state increased to the player that is more likely than the normal game to re-enter the special game.
JP 2003-230714 A JP 2003-230714 A

特定遊技への移行可否は、当否と同等に遊技者利益、遊技興趣に影響する。一般的には、特定遊技の移行可否は、特別図柄が当たり態様にて停止するとき、あるいは、特別遊技中に報知される。多くの遊技者はこのような報知方法に慣れており、特定遊技への移行可否に対する遊技者の期待感を喚起するのが難しくなりつつある。   Whether or not it is possible to shift to a specific game affects the player's profit and the game interest as well as the result. In general, whether or not a specific game can be transferred is notified when a special symbol stops in a winning manner or during a special game. Many players are accustomed to such notification methods, and it is becoming difficult to evoke the player's expectation on whether or not to shift to a specific game.

一方、近年では、特定遊技への移行可否を遊技者に一切報知しないタイプの遊技機(以下、「非報知機」とよぶ)も登場している。非報知機の場合、特定遊技に移行しているのかもしれないという期待感を遊技者に常に抱かせやすくなる。非報知機は、特定遊技への移行可否に対する期待感を長期にわたって継続させるというメリットがあるが、遊技経験の浅い遊技者にとってわかりにくい遊技性となりかねない。   On the other hand, in recent years, a type of gaming machine (hereinafter referred to as “non-notifying machine”) that does not notify the player of whether or not to shift to a specific game has appeared. In the case of a non-notifier, it is easy for the player to always have a sense of expectation that the player may have shifted to a specific game. Non-notifiers have the advantage of continuing the expectation of whether or not to shift to a specific game over a long period of time, but may result in gameability that is difficult for players with little gaming experience to understand.

本発明は、上記課題に鑑みて完成された発明であり、その主たる目的は、特定遊技への移行可否に対する遊技者の期待感を効果的に喚起するための技術、を提供することにある。 The present invention has been completed in view of the above-described problems, and a main object thereof is to provide a technique for effectively inducing a player's expectation on whether or not to shift to a specific game.

本発明のある態様は、弾球遊技機に関する。
この弾球遊技機は、遊技領域が形成された遊技盤と、遊技領域の所定位置に設けられ、遊技球が入球可能な始動入賞口と、遊技領域の所定位置に設けられ、遊技球が入球可能な状態に開放可能な大入賞口と、始動入賞口へ遊技球が入球したことを契機として、当否および当たりの種類について判定するための当否抽選を実行する当否抽選手段と、当否抽選の結果が当たりであるときに、大入賞口を開放させることにより遊技者に有利な遊技状態である特別遊技を実行する特別遊技制御手段と、通常当たりと特定当たりのうち、特定当たりのときには特別遊技の終了後に通常の遊技状態よりも特別遊技へ再移行しやすい特定遊技に遊技状態を移行させる特定遊技制御手段と、特定遊技の実行中であるか否かを遊技者に示唆するための特殊変動パターンを含めて、変動開始から変動停止までの図柄の変動過程が定められた複数の変動パターンを保持するパターン記憶手段と、当否抽選が実行されるときに、複数の変動パターンのうちのいずれかを選択するパターン決定手段と、選択された変動パターンにしたがって図柄を変動表示させる表示制御手段と、を備える。 This bullet game machine is provided with a game board in which a game area is formed, a start winning opening for entering a game ball at a predetermined position in the game area, and a game ball provided at a predetermined position in the game area. A winning / failing lottery means for executing a winning / failing lottery to determine the winning / failing and the type of winning, triggered by the large winning opening that can be opened to the state where the ball can be entered and the game ball entering the starting winning opening, and the winning / failing When the result of the lottery is a win, a special game control means for executing a special game which is a game state advantageous to the player by opening the large winning opening, and a specific hit among the normal hit and the specific hit To suggest to the player whether or not the specific game is being executed, and the specific game control means for shifting the game state to the specific game, which is easier to re-shift to the special game than the normal game state after the end of the special game. A pattern storage means that holds a plurality of fluctuation patterns in which the fluctuation process of the symbol from the start of the fluctuation to the stop of the fluctuation, including the special fluctuation pattern, and when the winning / failing lottery is executed, among the plurality of fluctuation patterns A pattern determining means for selecting any of them and a display controlling means for displaying a symbol in a variable manner according to the selected variable pattern are provided.
表示制御手段は、所定の確率にて特定遊技中か否かを遊技者に報知し、パターン決定手段は、特定遊技中であるか否かが遊技者に報知されていない遊技状態にあることを条件として、特殊変動パターンによる特殊演出を複数回の図柄変動にわたって選択する。 The display control means notifies the player whether or not the specific game is in progress with a predetermined probability, and the pattern determining means is in a gaming state in which the player is not notified whether or not the specific game is in progress. As a condition, a special effect with a special variation pattern is selected over a plurality of symbol variations. One embodiment of the present invention relates to a ball game machine. One embodiment of the present invention relates to a ball game machine.
This ball game machine is provided at a predetermined position in the game area with a game board formed with a game area, a start winning opening through which a game ball can enter, and a predetermined position in the game area. A winning lottery that can be opened in a state where it can be entered, a winning lottery means for executing a lottery determination to determine whether or not the winning type is based on a game ball entering the starting winning port, When the result of the lottery is a win, a special game control means for executing a special game which is a game state advantageous to the player by opening the special winning opening, and when a specific win is selected between a normal win and a specific win A specific game control means for shifting the game state to a specific game that is more likely to re-transfer to the special game than the normal game state after the special game is completed, and to indicate to the player whether or not the specific game is bei This ball game machine is provided at a predetermined position in the game area with a game board formed with a game area, a start winning opening through which a game ball can enter, and a predetermined position in the game area. A winning lottery that can be opened in a state where it can be entered, a winning lottery means for executing a lottery determination to determine whether or not the winning type is based on a game ball entering the starting winning port, When the result of the lottery is a win, a special game control means for executing a special game which is a game state markets to the player by opening the special winning opening, and when a specific win is selected between a normal win and a specific win A specific game control means for shifting the game state to a specific game that is more likely to re-transfer to the special game than the normal game state after the special game is completed, and to indicate to the player whether or not the specific game is bei ng executed. Special variation Pattern storage means for holding a plurality of variation patterns in which the process of variation of the symbols from the start of variation to the suspension of variation is defined, and when the lottery is executed, any of the plurality of variation patterns Pattern determining means for selecting the display, and display control means for variably displaying the symbols in accordance with the selected variation pattern. ng executed. Special variation Pattern storage means for holding a plurality of variation patterns in which the process of variation of the symbols from the start of variation to the suspension of variation is defined, and when the lottery is executed, any of the plurality of variation patterns Pattern determining means for selecting the display, and display control means for variably displaying the symbols in accordance with the selected variation pattern.
The display control means notifies the player whether or not the specific game is being played with a predetermined probability, and the pattern determination means indicates that the game state is not informed to the player whether or not the specific game is being played. As a condition, a special effect by a special variation pattern is selected over a plurality of symbol variations. The display control means notifies the player whether or not the specific game is being played with a predetermined probability, and the pattern determination means that the game state is not informed to the player whether or not the specific game is being played. As a condition , a special effect by a special variation pattern is selected over a plurality of symbol variations.

「当否抽選手段」は、当否を決定するための抽選と特定遊技への移行可否を決定するための抽選を別々に実行してもよいし、一体として実行してもよい。ここでいう「図柄」とは、「特別図柄」、特別図柄と連動する演出目的の「装飾図柄」、あるいは、装飾図柄と連動して当否を演出するための専用の図柄であってもよい。「当たりの種類」とは、たとえば、通常当たりと特定当たりの別を示す。   The “win / fail lottery means” may execute a lottery for determining whether or not to win and a lottery for determining whether or not to shift to a specific game separately, or may be executed as a single unit. Here, the “symbol” may be a “special symbol”, a “decorative symbol” for the purpose of production linked to the special symbol, or a special symbol for producing a success / failure in conjunction with the ornamental symbol. The “type of winning” indicates, for example, a distinction between normal winning and specific winning.

ここでいう「当たり」とは、いわゆる大当たりと小当たりの両方を含んでもよいし、大当たりのみを意味するものであってもよい。特定遊技中か否かは図柄の停止態様により遊技者に報知されてもよいし、特別遊技実行時の演出過程において報知されてもよい。「特定遊技中であるか否かが遊技者に報知されている遊技状態」とは、たとえば、図柄の停止態様や特別遊技中の演出過程により特定遊技中か否かが示された後の状態であってもよい。あるいは、特殊演出により特定遊技中か否かが示唆れた後の状態であってもよい。また、特定遊技中であるか否かが遊技者に報知された後に当たりが発生し、このときには特定遊技中か否かが遊技者に報知されなかったときには、「特定遊技中であるか否かが遊技者に報知されていない遊技状態」にあるとしてもよい。   The “hit” here may include both a so-called jackpot and a jackpot, or may mean only a jackpot. Whether or not a specific game is in progress may be informed to the player by means of a symbol stop mode, or may be informed in a production process during execution of a special game. “A game state in which the player is informed whether or not a specific game is in progress” means, for example, a state after whether or not a specific game is being shown by a pattern stop mode or a production process during a special game. It may be. Alternatively, it may be a state after it is suggested by a special effect whether or not a specific game is in progress. In addition, when the player is informed whether the specific game is being played or not, and when the player is not informed whether the specific game is being played, May be in a “game state that is not notified to the player”.

このような態様によれば、特定遊技中か否かが遊技者に報知されていないときに、いいかえれば、特定遊技中か否かが遊技者にわからないときに、特定遊技中にあるか否かを示唆するための特殊演出を実行することになるため、特殊演出の演出効果を好適に発揮させやすくなる。 According to such an aspect, when the player is not informed whether or not the specific game is being performed, in other words, whether or not the specific game is being performed when the player does not know whether or not the specific game is being performed. Since the special effect for suggesting is executed, the effect of the special effect is easily exhibited.

本発明の別の態様もまた、弾球遊技機に関する。
この弾球遊技機は、遊技領域が形成された遊技盤と、遊技領域の所定位置に設けられ、遊技球が入球可能な始動入賞口と、遊技領域の所定位置に設けられ、遊技球が入球可能な状態に開放可能な大入賞口と、始動入賞口へ遊技球が入球したことを契機として、当否、当たりの種類および当たりの種類の報知可否について判定するための当否抽選を実行する当否抽選手段と、当否抽選の結果が当たりであるときに、大入賞口を開放させることにより遊技者に有利な遊技状態である特別遊技を実行する特別遊技制御手段と、通常当たりと特定当たりのうち、特定当たりのときには特別遊技の終了後に通常の遊技状態よりも特別遊技へ再移行しやすい特定遊技に遊技状態を移行させる特定遊技制御手段と、特定遊技の実行中であるか否かを遊技者に示唆するための特殊変動パターンを含めて、変動開始から変動停止までの図柄の変動過程が定められた複数の変動パターンを保持するパターン記憶手段と、当否抽選が実行されるときに、複数の変動パターンのうちのいずれかを選択するパターン決定手段と、選択された変動パターンにしたがって図柄を変動表示させる表示制御手段と、を備える。 This bullet game machine is provided with a game board in which a game area is formed, a start winning opening for entering a game ball at a predetermined position in the game area, and a game ball provided at a predetermined position in the game area. With the large winning opening that can be opened to the state where the ball can be entered and the game ball entering the starting winning opening, a winning / losing lottery is executed to determine the winning / failing, the type of winning, and the availability of notification of the winning type. Win / fail lottery means to perform, special game control means to execute a special game that is a game state advantageous to the player by opening the large winning opening when the result of the win / fail lottery is a win, and a normal hit and a specific hit. Among them, the specific game control means for shifting the game state to the specific game, which is easier to re-shift to the special game than the normal game state after the end of the special game at the time of a specific hit, and whether or not the specific game is being executed. When a pattern storage means that holds a plurality of fluctuation patterns in which the fluctuation process of the symbol from the start of the fluctuation to the stop of the fluctuation is defined, including a special fluctuation pattern for suggesting to the player, and a winning / losing lottery is executed. A pattern determining means for selecting one of a plurality of fluctuation patterns and a display control means for displaying a symbol in a variable manner according to the selected fluctuation pattern are provided.
パターン決定手段は、特定遊技への移行成否を報知するタイプの報知当たりと報知しないタイプの非報知当たりのうち特別遊技の実行契機となった当たりが非報知当たりであることを条件として、特別遊技の終了後において特殊変動パターンによる特殊演出を複数回の図柄変動にわたって選択する。 The pattern determining means is a special game on the condition that the hit that triggered the execution of the special game is the non-notification hit among the notification hit of the type that notifies the success or failure of the transition to the specific game and the non-notification hit of the non-notification type. After the end of, the special effect by the special variation pattern is selected over multiple symbol variations. Another aspect of the present invention also relates to a ball game machine. Another aspect of the present invention also relates to a ball game machine.
This ball game machine is provided at a predetermined position in the game area with a game board formed with a game area, a start winning opening through which a game ball can enter, and a predetermined position in the game area. Execute a lottery to determine whether or not the winning type, the winning type, and the winning type can be notified when a game ball enters the starting winning port and a big winning port that can be opened to enter the winning state. A winning / winning lottery means, a special game control means for executing a special game in a gaming state advantageous to the player by opening the special winning opening when the result of the winning / failing lottery is win, and a normal win and a specific win Of these, a specific game control means for shifting the game state to a specific game that is more easily transferred to the special game than the normal game state after completion of the special game at the time of the specific game, and whether or not the This ball game machine is provided at a predetermined position in the game area with a game board formed with a game area, a start winning opening through which a game ball can enter, and a predetermined position in the game area. Execute a lottery to determine A winning / winning lottery means, a whether or not the winning type, the winning type, and the winning type can be notified when a game ball enters the starting winning port and a big winning port that can be opened to enter the winning state. special game control means for executing a special game in a gaming state states to the player by opening the special winning opening when the result of the winning / failing lottery is win, and a normal win and a specific win Of these, a specific game control means for shifting the game state to a specific game that is more easily transferred to the special game than the normal game state after completion of the special game at the time of the specific game, and whether or not the specific game is being executed. To the player Pattern storage means that holds multiple fluctuation patterns that define the process of fluctuation from the start of change to stop, including special fluctuation patterns for incentive, and multiple fluctuations when the lottery is executed Pattern determining means for selecting one of the patterns, and display control means for variably displaying symbols according to the selected variation pattern. specific game is being executed. To the player Pattern storage means that holds multiple fluctuation patterns that define the process of fluctuation from the start of change to stop, including special fluctuation patterns for incentive, and multiple fluctuations when the lottery is executed Pattern determining means for selecting one of the patterns, and display control means for variably displaying symbols according to the selected variation pattern.
The pattern deciding means is a special game on condition that the hit that triggered the execution of the special game is per non-notification per notification type of notification type of success or failure of the type notifying notification and non-notification type of non-notification type. After the end of, the special effect by the special variation pattern is selected over a plurality of symbol variations. The pattern deciding means is a special game on condition that the hit that triggered the execution of the special game is per non-notification per notification type of notification type of success or failure of the type notifying notification and non-notification type of non-notification type. After the end of, the special effect by the special variation pattern is selected over a plurality of symbol variations.

このような態様においても、特定遊技への移行成否が報知されない非報知当たりであるときに、特定遊技への移行成否を示唆するための特殊演出を実行することにより、特殊演出の演出効果を好適に発揮させやすくなる。 Even in such an aspect, when the success or failure of the transition to the specific game is not notified, the special effect for suggesting the success or failure of the transition to the specific game is executed, thereby providing a special effect effect. It will be easier to show.

本発明のさらに別の態様もまた、弾球遊技機に関する。
この弾球遊技機は、遊技領域が形成された遊技盤と、遊技領域の所定位置に設けられ、遊技球が入球可能な始動入賞口と、遊技領域の所定位置に設けられ、遊技球が入球可能な状態に開放可能な大入賞口と、始動入賞口へ遊技球が入球したことを契機として、当否および当たりの種類について判定するための当否抽選を実行する当否抽選手段と、当否抽選の結果が当たりであるときに、大入賞口を開放させることにより遊技者に有利な特別遊技を実行する特別遊技制御手段と、通常当たりと特定当たりのうち、特定当たりのときには特別遊技の終了後に通常の遊技状態よりも特別遊技へ再移行しやすい特定遊技に遊技状態を移行させる特定遊技制御手段と、特定遊技の実行中であるか否かを遊技者に示唆するための特殊変動パターンを含めて、変動開始から変動停止までの図柄の変動過程が定められた複数の変動パターンを保持するパターン記憶手段と、当否抽選が実行されるときに、複数の変動パターンのうちのいずれかを選択するパターン決定手段と、選択された変動パターンにしたがって図柄を変動表示させる表示制御手段と、所定の回数選択テーブルを参照し、特定遊技中であるか否かが遊技者に報知されている遊技状態にあるか否かに基づいて、特殊演出の実行回数を決定する回数決定手段と、を備える。 This bullet game machine is provided with a game board in which a game area is formed, a start winning opening for entering a game ball at a predetermined position in the game area, and a game ball provided at a predetermined position in the game area. A winning / failing lottery means for executing a winning / failing lottery to determine the winning / failing and the type of winning, triggered by a large winning opening that can be opened to a state where the ball can be entered and a game ball entering the starting winning opening, and a winning / failing lottery. A special game control means that executes a special game that is advantageous to the player by opening the large winning opening when the result of the lottery is a win, and the end of the special game when a specific hit is made between a normal hit and a specific hit. Specific game control means for shifting the game state to a specific game that is easier to re-shift to a special game later than the normal game state, and a special variation pattern for suggesting to the player whether or not the specific game is being executed. Including, a pattern storage means that holds a plurality of fluctuation patterns in which the fluctuation process of the symbol from the fluctuation start to the fluctuation stop is defined, and one of a plurality of fluctuation patterns is selected when the winning / failing lottery is executed. A gaming state in which a player is notified whether or not a specific game is being performed by referring to a pattern determining means for performing a pattern, a display controlling means for displaying a symbol in a variable manner according to a selected variation pattern, and a predetermined number of times selection table. It is provided with a number-of-times determining means for determining the number of times the special effect is executed based on whether or not the special effect is executed.
表示制御手段は、所定の確率にて特定遊技中か否かを遊技者に報知し、回数決定手段は、特定遊技中であるか否かが遊技者に報知されていない遊技状態にあることを条件として、2以上の実行回数を決定する。 The display control means notifies the player whether or not the specific game is in progress with a predetermined probability, and the number of times determination means is in a gaming state in which the player is not notified whether or not the specific game is in progress. As a condition, the number of executions of 2 or more is determined. Yet another aspect of the present invention also relates to a ball game machine. Yet another aspect of the present invention also relates to a ball game machine.
This ball game machine is provided at a predetermined position in the game area with a game board formed with a game area, a start winning opening through which a game ball can enter, and a predetermined position in the game area. A winning lottery that can be opened in a state where it can be entered, a winning lottery means for executing a lottery determination to determine whether or not the winning type is based on a game ball entering the starting winning port, When the result of the lottery is a win, the special game control means for executing a special game advantageous to the player by opening the special winning opening, and the end of the special game at the time of a specific win between the normal win and the specific win A specific game control means for shifting the game state to a specific game that can be easily transferred to a special game later than the normal game state, and a special variation pattern for suggesting to the player whether or not the specific game i This ball game machine is provided at a predetermined position in the game area with a game board formed with a game area, a start winning opening through which a game ball can enter, and a predetermined position in the game area. A winning lottery that can be opened in a state where it can be entered, a winning lottery means for executing a lottery determination to determine whether or not the winning type is based on a game ball entering the starting winning port, When the result of the lottery is a win, the special game control means for executing a special game controls to the player by opening the special winning opening, and the end of the special game at the time of a specific win between the normal win and the specific win A specific game control means for shifting the game state to a specific game that can be easily transferred to a special game later than the normal game state, and a special variation pattern for suggesting to the player whether or not the specific game i s being executed. Including Pattern storage means for holding a plurality of variation patterns in which the process of symbol variation from the start of variation to the stop of variation is defined, and pattern determination for selecting one of the plurality of variation patterns when the success / failure lottery is executed Means, display control means for variably displaying symbols in accordance with the selected variation pattern, and a game state in which the player is informed whether or not a specific game is being played by referring to a predetermined number of times selection table And a number-of-times determining means for determining the number of executions of the special effects based on whether or not. Including Pattern storage means for holding a plurality of variation patterns in which the process of symbol variation from the start of variation to the stop of variation is defined, and pattern determination for selecting one of the plurality of variation patterns when the success / failure lottery is executed Means, display control means for variably displaying symbols in accordance with the selected variation pattern, and a game state in which the player is informed whether or not a specific game is being played by referring to a predetermined number of times selection table And a number-of-times determining means for determining the number of executions of the special effects based on whether or not.
The display control means notifies the player whether or not a specific game is being played with a predetermined probability, and the number-of-times determination means indicates that the player is in a gaming state where the player is not notified whether or not the specific game is being played. As a condition, two or more execution times are determined. The display control means notifies the player whether or not a specific game is being played with a predetermined probability, and the number-of-times determination means that the player is in a gaming state where the player is not notified whether or not the specific game is being played. As a condition, two or more execution times are determined.

このような態様においては、特定遊技中であるか否かが遊技者に報知されていない遊技状態であるとき、2回以上の図柄変動期間にわたって特殊演出が実行され得る。いいかえれば、特定遊技中か否かが遊技者に報知されていないときに、長期にわたって特殊演出が継続し得る。このため、長期間の特殊演出を実行する際に、その演出効果を好適に発揮させやすくなる。特に、特殊演出が長期化するときには、遊技者の特定遊技移行成否に対する期待感を長期にわたって継続させやすくなる。   In such an aspect, when the game state is not informed to the player whether or not a specific game is in progress, a special effect can be executed over two or more symbol variation periods. In other words, special effects can continue for a long period of time when the player is not notified of whether or not a specific game is in progress. For this reason, when performing a long-term special effect, it becomes easy to exhibit the effect effectively. In particular, when the special effect is prolonged, it becomes easy for the player to continue expectation for success or failure of the specific game transition over a long period of time.

本発明のさらに別の態様もまた、弾球遊技機に関する。
この弾球遊技機は、遊技領域が形成された遊技盤と、遊技領域の所定位置に設けられ、遊技球が入球可能な始動入賞口と、遊技領域の所定位置に設けられ、遊技球が入球可能な状態に開放可能な大入賞口と、始動入賞口へ遊技球が入球したことを契機として、当否、当たりの種類および当たりの種類の報知可否について判定するための当否抽選を実行する当否抽選手段と、当否抽選の結果が当たりであるときに、大入賞口を開放させることにより遊技者に有利な特別遊技を実行する特別遊技制御手段と、通常当たりと特定当たりのうち、特定当たりのときには特別遊技の終了後に通常の遊技状態よりも特別遊技へ再移行しやすい特定遊技に遊技状態を移行させる特定遊技制御手段と、特定遊技の実行中であるか否かを遊技者に示唆するための特殊変動パターンを含めて、変動開始から変動停止までの図柄の変動過程が定められた複数の変動パターンを保持するパターン記憶手段と、当否抽選が実行されるときに、複数の変動パターンのうちのいずれかを選択するパターン決定手段と、選択された変動パターンにしたがって図柄を変動表示させる表示制御手段と、特定遊技への移行成否を報知するタイプの報知当たりの発生時よりも報知しないタイプの非報知当たりの発生時の方が特殊変動パターンによる特殊演出の実行回数が多くなりやすいように当たりの種類の報知可否に応じて実行回数の選択確率が定められた回数選択テーブルを参照し、当たり発生時においてその当たりが報知当たりと非報知当たりのいずれであるかに基づいて、特殊演出の実行回数を決定する回数決定手段と、を備える。 This bullet game machine is provided with a game board in which a game area is formed, a start winning opening for entering a game ball at a predetermined position in the game area, and a game ball provided at a predetermined position in the game area. With the large winning opening that can be opened to the state where the ball can be entered and the game ball entering the starting winning opening, a winning / fail lottery is executed to determine the winning / failing, the type of winning, and the availability of notification of the winning type. Win / fail lottery means to be performed, special game control means to execute a special game advantageous to the player by opening the large winning opening when the result of the win / fail lottery is a win, and specific of normal hit and specific hit When it hits, it suggests to the player a specific game control means that shifts the game state to a specific game that is easier to re-shift to the special game than the normal game state after the end of the special game, and whether or not the specific game is being executed. A pattern storage means that holds a plurality of fluctuation patterns in which the fluctuation process of the symbol from the start of the fluctuation to the stop of the fluctuation is defined, including a special fluctuation pattern for performing the fluctuation, and a plurality of fluctuation patterns when the winning / failing lottery is executed. A pattern determining means for selecting one of the following, a display control means for displaying the symbol in a variable manner according to the selected fluctuation pattern, and a type of notification for notifying the success or failure of the transition to a specific game. Refer to the number selection table in which the selection probability of the number of executions is determined according to the availability of notification of the type of hit so that the number of executions of the special effect by the special fluctuation pattern is likely to increase when a non-notification type hit occurs. A means for determining the number of times the special effect is executed is provided based on whether the hit is a notified hit or a non-notified hit when a hit occurs.
表示制御手段は、当たりが発生したときには、その当たりを契機とする特別遊技の終了後においては、特殊変動パターンによる特殊演出を決定された実行回数分の図柄変動にわたって継続させる。 When a hit occurs, the display control means continues the special effect by the special variation pattern for the determined number of executions after the end of the special game triggered by the hit. Yet another aspect of the present invention also relates to a ball game machine. Yet another aspect of the present invention also relates to a ball game machine.
This ball game machine is provided at a predetermined position in the game area with a game board formed with a game area, a start winning opening through which a game ball can enter, and a predetermined position in the game area. Execute a lottery to determine whether or not the winning type, the winning type, and the winning type can be notified when a game ball enters the starting winning port and a big winning port that can be opened to enter the winning state. A special lottery means to perform, a special game control means for executing a special game advantageous to the player by opening the big winning opening when the result of the lottery is a win, and a specific one of the normal win and the specific win At the time of winning, a special game control means for shifting the game state to a specific game that is more easily transferred to the special game than the normal game state after the end of the special game, and whether or not the specific game is being executed is sug This ball game machine is provided at a predetermined position in the game area with a game board formed with a game area, a start winning opening through which a game ball can enter, and a predetermined position in the game area. Execute a lottery to determine A special lottery means to perform, a whether or not the winning type, the winning type, and the winning type can be notified when a game ball enters the starting winning port and a big winning port that can be opened to enter the winning state. special game control means for executing a special game separately to the player by opening the big winning opening when the result of the lottery is a win, and a specific one of the normal win and the specific win At the time of winning, a special game control means for shifting the game state to a specific game that is more easily transferred to the special game than the normal game state after the end of the special game, and whether or not the specific game is being executed is sug gested to the player in order to A pattern storage means for holding a plurality of variation patterns in which a process of variation from the start of the variation to the stop of the variation including the variation pattern is determined, and when the lottery determination is executed, of the plurality of variation patterns Pattern determining means for selecting one of them, display control means for variably displaying symbols according to the selected fluctuation pattern, and a type of non-notification that is less noticeable than the occurrence per notification of the type for notifying the success or failure of the transition to the specific game Refer to the frequency selection table in which the selection probability of the number of executions is determined according to whether or not the type of notification is permissible so that the number of executions of special effects due to special fluctuation patterns is likely to increase at the time of occurrence per notification gested to the player in order to A pattern storage means for holding a plurality of variation patterns in which a process of variation from the start of the variation to the stop of the variation including the variation pattern is determined, and when the lottery determination is executed , of the plurality of variation patterns Pattern determining means for selecting one of them, display control means for variably displaying symbols according to the selected fluctuation pattern, and a type of non-notification that is less noticeable than the occurrence per notification of the type for notifying the success or failure of the transition to the specific game Refer to the frequency selection table in which the selection probability of the number of executions is determined according to whether or not the type of notification is permissible so that the number of executions of special effects due to special fluctuation patterns is likely to increase at the time of occurrence per notification . The number-of-times determining means for determining the number of executions of special effects based on whether the hit is per notification or non-notification , Comprising a. The number-of-times determining means for determining the number of executions of special effects based on whether the hit is per notification or non-notification, Comprising a.
When the hit occurs, the display control means continues the special effect by the special change pattern over the determined number of executions after the end of the special game triggered by the hit. When the hit occurs, the display control means continues the special effect by the special change pattern over the determined number of executions after the end of the special game triggered by the hit.

このような態様においても、特定遊技中であるか否かが遊技者に報知されていない遊技状態であるとき、いいかえれば、特定遊技中か否かが遊技者に報知されていないときに、長期にわたって特殊演出が継続し得る。このため、長期間の特殊演出を実行するときに、その演出効果を好適に発揮させやすくなる。特に、特殊演出が長期化するときには、遊技者の特定遊技移行成否に対する期待感を長期にわたって継続させやすくなる。   Even in such an aspect, when it is a gaming state in which the player is not notified whether or not a specific game is being performed, in other words, when the player is not notified whether or not a specific game is being performed, Special effects can continue. For this reason, when performing a long-term special effect, it becomes easy to exhibit the effect effectively. In particular, when the special effect is prolonged, it becomes easy for the player to continue expectation for success or failure of the specific game transition over a long period of time.

パターン記憶手段は、特定遊技の実行中である旨を報知するタイプの第1の特殊変動パターンと報知しないタイプの第2の特殊変動パターンを保持し、表示制御手段は、特定遊技の実行中に特殊演出を実行するときには、各図柄変動が開始されるごとに第1の特殊変動パターンと第2の特殊変動パターンのいずれかを選択してもよい。   The pattern storage means holds a first special variation pattern of a type for notifying that a specific game is being executed and a second special variation pattern of a type not being notified, and the display control means is configured to execute a specific game during execution of the specific game. When executing the special effect, either the first special variation pattern or the second special variation pattern may be selected every time each symbol variation is started.

このような態様によれば、特殊演出中においては、図柄変動が開始されるごとに、第1の特殊変動パターンにより特定遊技中であることが確定的に示されるかもしれない、という遊技者の期待感を喚起しやすくなる。また、特殊演出中に実行される図柄変動の回数が多いほど、特定遊技中か否かが確定的に示される可能性も高くなるため、遊技者に有利となる。   According to such an aspect, during the special performance, each time the symbol variation is started, the player may indicate that the specific game is definitely indicated by the first special variation pattern. It is easy to arouse expectations. In addition, as the number of symbol variations executed during the special performance increases, the possibility of definitely indicating whether or not a specific game is in progress increases, which is advantageous to the player.

なお、以上の構成要素の任意の組み合わせ、本発明の表現を方法、装置、システム、記録媒体、コンピュータプログラムなどの間で変換したものもまた、本発明の態様として有効である。   It should be noted that any combination of the above-described constituent elements and a conversion of the expression of the present invention between a method, an apparatus, a system, a recording medium, a computer program, etc. are also effective as an aspect of the present invention.

本発明によれば、特定遊技への移行可否に対する遊技者の期待感を持続させやすくなる。 According to the present invention, it is easy to maintain a player's expectation for whether or not to shift to a specific game.

[概要]
本実施例に示すぱちんこ遊技機は、いわゆる第1種ぱちんこ遊技機に相当する遊技性を備える。 The pachinko gaming machine shown in this embodiment has game performance equivalent to that of a so-called first-class pachinko gaming machine. 始動口に遊技球が入球すると当否抽選が実行され、当否抽選の結果を示すための特別図柄が変動表示される。 When a game ball enters the starting opening, a winning / failing lottery is executed, and a special symbol for showing the result of the winning / failing lottery is displayed in a variable manner. 所定時間経過後に、特別図柄が当たり態様にて停止表示されると「大当たり」となり、大入賞口が開放され、特別遊技が開始される。 After the lapse of a predetermined time, when the special symbol is stopped and displayed in the winning mode, it becomes a "big hit", the big winning opening is opened, and the special game is started. 特別遊技の終了後においては、確変状態および時短状態の双方または一方に移行する。 After the end of the special game, it shifts to both or one of the probabilistic state and the time saving state. [Overview] [Overview]
The pachinko gaming machine shown in the present embodiment has a gaming property equivalent to a so-called first type pachinko gaming machine. When a game ball enters the start opening, a winning / losing lottery is executed, and a special symbol for indicating the result of the winning / failing lottery is variably displayed. When a special symbol is stopped and displayed in a winning manner after a predetermined time has elapsed, it becomes a “hit”, the special winning opening is opened, and a special game is started. After the end of the special game, the state shifts to the probability change state and / or the short time state. The pachinko gaming machine shown in the present embodiment has a gaming property equivalent to a so-called first type pachinko gaming machine. When a game ball enters the start opening, a winning / losing lottery is executed, and a special symbol for indicating the result Of the winning / failing lottery is variably displayed. When a special symbol is stopped and displayed in a winning manner after a predetermined time has elapsed, it becomes a “hit”, the special winning opening is opened, and a special game is started. After the end of the special game, the state shifts to the probability change state and / or the short time state.

時短は、特別遊技の終了後、特別図柄の変動回数が所定の上限回数(以下、「継続回数」とよぶ)に達するか、次の大当たりが発生するまで継続する。このような時短が終了する条件のことを「時短終了条件」とよぶ。確変は、特別遊技の終了後、次回の大当たりが発生するまで継続する。   The short time continues after the special game is over until the number of fluctuations of the special symbol reaches a predetermined upper limit number (hereinafter referred to as “continuation number”) or the next jackpot occurs. Such a condition for ending the time reduction is called a “time reduction ending condition”. Probability will continue until the next jackpot occurs after the special game ends.

時短中には、始動口が拡開しやすくなり、特別図柄の変動時間が短縮される。確変中には当否抽選の当たり確率の範囲が拡大される。以下、時短や確変などの特定遊技状態ではない通常の遊技状態のことを、「通常状態」とよぶ。時短中は始動口か拡開しやすくなるため、始動口を注視していれば、時短中か否かは概ね推測可能である。一方、確変中においては、当否抽選の当たり確率が内部的に拡大されるだけであるため、確変中か否かを推測するのは困難である。本実施例におけるぱちんこ遊技機10は、確変中であるか否かを遊技者に報知する方法について工夫を施している。   During a short time, the start opening is easily expanded, and the variation time of the special symbol is shortened. During the probability change, the range of the winning probability of the success / failure lottery is expanded. Hereinafter, a normal gaming state that is not a specific gaming state such as time saving or probability change is referred to as a “normal state”. During the time, it is easy to expand the start port. Therefore, if the start port is watched, it can be generally estimated whether the time is short or not. On the other hand, during probability change, it is difficult to guess whether or not the probability change is in progress because the winning probability of the winning / failing lottery is only expanded internally. The pachinko gaming machine 10 in the present embodiment is devised with respect to a method of notifying the player whether or not the probability change is in progress.

大当たりは、確変への移行可否を報知するタイプと報知しないタイプの2種類がある。報知タイプの場合、一般的なぱちんこ遊技機と同じく、特別図柄の停止時に確変への移行可否が示される。非報知タイプの場合には、特別図柄の停止時には確変への移行可否が示されないが、特別遊技終了後において実行される「特殊演出」により、確変への移行可否が報知または示唆される。特殊演出は、複数回の図柄変動にわたって継続するため、確変への移行可否に対する遊技者の期待感を長期にわたって継続させることができる。   There are two types of jackpots: a type that reports whether or not the transition to probability variation is possible and a type that does not. In the case of the notification type, whether or not to shift to probability change is indicated when the special symbol is stopped, as in a general pachinko gaming machine. In the case of the non-notification type, whether or not to shift to probability change is not shown when the special symbol is stopped, but whether or not to shift to probability change is notified or suggested by a “special effect” that is executed after the special game ends. Since the special effect continues over a plurality of symbol variations, the player's expectation on whether or not to shift to probability variation can be maintained over a long period of time.

[実施例]
図1は、ぱちんこ遊技機の正面側の構成を示す。
ぱちんこ遊技機10は、主に遊技機枠と遊技盤で構成される。 The pachinko gaming machine 10 is mainly composed of a gaming machine frame and a gaming board. ぱちんこ遊技機10の遊技機枠は、外枠11、前枠12、透明板13、扉14、上球皿15、下球皿16、および発射ハンドル17を含む。 The gaming machine frame of the pachinko gaming machine 10 includes an outer frame 11, a front frame 12, a transparent plate 13, a door 14, an upper ball plate 15, a lower ball plate 16, and a firing handle 17. 外枠11は、開口部分を有し、ぱちんこ遊技機10を設置すべき位置に固定するための枠体である。 The outer frame 11 has an opening portion and is a frame body for fixing the pachinko gaming machine 10 at a position where it should be installed. 前枠12は、外枠11の開口部分に整合する枠体であり、図示しないヒンジ機構により外枠11へ開閉可能に取り付けられる。 The front frame 12 is a frame body that matches the opening portion of the outer frame 11, and is attached to the outer frame 11 so as to be openable and closable by a hinge mechanism (not shown). 前枠12は、遊技球を発射する機構や、遊技盤を着脱可能に収容させるための機構、遊技球を誘導または回収するための機構等を含む。 The front frame 12 includes a mechanism for launching a game ball, a mechanism for detachably accommodating a game board, a mechanism for guiding or collecting a game ball, and the like. 透明板13は、ガラスなどにより形成され、扉14により支持される。 The transparent plate 13 is formed of glass or the like and is supported by the door 14. 扉14は、図示しないヒンジ機構により前枠12へ開閉可能に取り付けられる。 The door 14 is attached to the front frame 12 so as to be openable and closable by a hinge mechanism (not shown). [Example] [Example]
FIG. 1 shows the configuration of the front side of a pachinko gaming machine. FIG. 1 shows the configuration of the front side of a pachinko gaming machine.
The pachinko gaming machine 10 is mainly composed of a gaming machine frame and a gaming board. The gaming machine frame of the pachinko gaming machine 10 includes an outer frame 11, a front frame 12, a transparent plate 13, a door 14, an upper ball dish 15, a lower ball dish 16, and a launch handle 17. The outer frame 11 has an opening and is a frame for fixing the pachinko gaming machine 10 to a position where it should be installed. The front frame 12 is a frame body that aligns with the opening portion of the outer frame 11, and is attached to the outer frame 11 so as to be opened and closed by a hinge mechanism (not shown). The front frame 12 includes a mechanism for launching a game ball, a mechanism for detachably storing a game board, a mechanism for guiding or collecting the game ball, and the like. The transparent plate 13 is made of glass or the like and is supported by the door 14. The door 14 is attached to the front frame 12 so as to be openable and closable by a hinge me The pachinko gaming machine 10 is mainly composed of a gaming machine frame and a gaming board. The gaming machine frame of the pachinko gaming machine 10 includes an outer frame 11, a front frame 12, a transparent plate 13, a door 14, an upper ball dish 15, a lower ball dish 16, and a launch handle 17. The outer frame 11 has an opening and is a frame for fixing the pachinko gaming machine 10 to a position where it should be installed. The front frame 12 is a frame body that aligns with the opening portion of the outer frame 11, and is attached to the outer frame 11 so as to be opened and closed by a hinge mechanism (not shown). The front frame 12 includes a mechanism for launching a game ball, a mechanism for detachably storing a game board, a mechanism for guiding or collecting the game ball, and the like. The transparent plate 13 is made of glass or the like and is supported by the door 14. The door 14 is attached to the front frame 12 so as to be openable and closable by a hinge me chanism (not shown). chanism (not shown).

上球皿15は、遊技球の貯留、発射レールへの遊技球の送り出し、下球皿16への遊技球の抜き取り等の機構を有する。下球皿16は、遊技球の貯留、抜き取り等の機構を有する。上球皿15と下球皿16の間にはスピーカ18が設けられており、遊技状態などに応じた効果音が出力される。操作ボタン82は、遊技者が遊技機側へ所定の指示入力をするためのボタンである。操作ボタン82は、上球皿15近傍の外壁面に設けられる。   The upper ball tray 15 has a mechanism for storing game balls, sending out the game balls to the launch rail, and extracting the game balls to the lower ball tray 16. The lower ball tray 16 has a mechanism for storing and extracting game balls. A speaker 18 is provided between the upper ball tray 15 and the lower ball tray 16, and a sound effect corresponding to the gaming state is output. The operation button 82 is a button for the player to input a predetermined instruction to the gaming machine side. The operation button 82 is provided on the outer wall surface near the upper ball tray 15.

遊技盤50は、外レール54と内レール56により区画された遊技領域52上に、アウト口58、特別図柄表示装置61、演出表示装置60、始動入賞口(以下、「始動口」という)62、センター飾り64、大入賞口66、作動口68、一般入賞口72を含む。更に遊技領域52には、図示しない複数の遊技釘や風車などの機構が設置される。始動口62は、遊技球の入球を検出するための始動入賞検出装置74と、始動口62の拡開機構を拡開させるための普通電動役物ソレノイド76を備える。始動口62が拡開すると、遊技球は始動口62に入球しやすくなる。始動入賞検出装置74は、始動口62への遊技球の入球を検出するセンサであり、入球時にその入球を示す始動入賞情報を生成する。一般入賞口72は、遊技球の入球を検出するための一般入賞検出装置73を備える。一般入賞検出装置73は、一般入賞口72への遊技球の入球を検出するセンサであり、入球時にその入球を示す一般入賞情報を生成する。大入賞口66は、遊技球の入球を検出するための入賞検出装置78と、大入賞口66を拡開させるための大入賞口ソレノイド80を備える。入賞検出装置78は、大入賞口66への遊技球の入球を検出するセンサであり、入球時にその入球を示す大入賞口入賞情報を生成する。   The game board 50 has an out port 58, a special symbol display device 61, an effect display device 60, and a start winning port (hereinafter referred to as “start port”) 62 on a game area 52 defined by the outer rail 54 and the inner rail 56. , A center ornament 64, a grand prize opening 66, an operation opening 68, and a general prize opening 72. Further, in the game area 52, a plurality of mechanisms such as a game nail and a windmill (not shown) are installed. The start port 62 includes a start winning detection device 74 for detecting the entrance of a game ball and a normal electric accessory solenoid 76 for expanding the expanding mechanism of the start port 62. When the start port 62 is expanded, the game ball easily enters the start port 62. The start winning detection device 74 is a sensor that detects the entry of a game ball into the start port 62, and generates start win information indicating the winning at the time of entering. The general winning opening 72 includes a general winning detecting device 73 for detecting the entering of a game ball. The general winning detection device 73 is a sensor that detects the entry of a game ball into the general winning opening 72, and generates general winning information indicating the winning at the time of winning. The special winning opening 66 includes a winning detection device 78 for detecting the entry of a game ball and a special winning opening solenoid 80 for expanding the special winning opening 66. The winning detection device 78 is a sensor that detects the entry of a game ball into the big winning opening 66, and generates big winning opening winning information indicating the winning at the time of winning.

大入賞口66は、特別図柄192が「大当たり」または後述の「小当たり」を示す態様にて停止したときに開放状態となる横長方形状の入賞口である。大入賞口66はアウト口58の上方等の位置に設けられる。大入賞口66の入賞検出装置78は、遊技球の通過を検出するセンサを備えて構成される。   The big winning opening 66 is a horizontal rectangular winning opening that is opened when the special symbol 192 is stopped in a mode showing “big hit” or “small win” described later. The big winning opening 66 is provided above the out opening 58 and the like. The winning detection device 78 of the big winning opening 66 includes a sensor that detects the passage of a game ball.

遊技者が発射ハンドル17を手で回動させると、その回動角度に応じた強度で上球皿15に貯留された遊技球が1球ずつ内レール56と外レール54に案内されて遊技領域52へ発射される。遊技者が発射ハンドル17の回動位置を手で固定させると一定の時間間隔で遊技球の発射が繰り返される。遊技領域52の上部へ発射された遊技球は、複数の遊技釘や風車に当たりながらその当たり方に応じた方向へ落下する。遊技球が一般入賞口72や始動口62、大入賞口66の各入賞口へ落入すると、その入賞口の種類に応じた賞球が上球皿15または下球皿16に払い出される。一般入賞口72等の各入賞口に落入した遊技球はセーフ球として処理され、アウト口58に落入した遊技球はアウト球として処理される。なお、各入賞口は遊技球が通過するゲートタイプのものを含み、本願において「落入」「入球」「入賞」というときは「通過」を含むものとする。   When the player turns the launch handle 17 by hand, the game balls stored in the upper ball tray 15 are guided one by one to the inner rail 56 and the outer rail 54 with a strength corresponding to the turning angle, thereby playing the game area. To 52. When the player fixes the rotation position of the firing handle 17 by hand, the game ball is repeatedly fired at regular time intervals. The game ball launched to the upper part of the game area 52 falls in a direction according to the way of hitting while hitting a plurality of game nails and windmills. When a game ball is dropped into each of the general winning port 72, the start port 62, and the big winning port 66, the winning ball corresponding to the type of the winning port is paid out to the upper ball plate 15 or the lower ball plate 16. A game ball dropped into each winning hole such as the general winning hole 72 is processed as a safe ball, and a game ball dropped into the out hole 58 is processed as an out ball. Each winning opening includes a gate type through which a game ball passes. In this application, “incoming”, “entering”, and “winning” include “passing”.

遊技領域52の左方に設けられた特別図柄表示装置61および遊技領域52の略中央に設けられた演出表示装置60は、それぞれの画面に特別図柄192の変動と、特別図柄192に連動する演出図柄190を含む演出画像の変動を表示する(以下、そうした表示を「図柄変動」または「変動表示」等という)。始動口62への遊技球の落入を契機として当否抽選が実行される。当否抽選後、特別図柄192の変動表示が開始される。特別図柄192は当否抽選の結果に対応した図柄であり、変動表示が停止されたときの態様にて当否抽選の結果を示す。特別図柄表示装置61は、7セグメントLEDで構成される表示手段である。特別図柄表示装置61は、特別図柄192の変動表示として、0〜9の範囲で数字を循環させる。特別図柄192が当たりを示す態様にて停止したときに「大当たり」または「小当たり」の発生となり、大入賞口66が開放される。   The special symbol display device 61 provided on the left side of the game area 52 and the effect display device 60 provided substantially in the center of the game area 52 have a variation of the special symbol 192 on each screen and an effect linked to the special symbol 192. The variation of the effect image including the symbol 190 is displayed (hereinafter, such display is referred to as “symbol variation” or “variation display”). A lottery determination is executed in response to the entry of a game ball into the start port 62. After the winning / losing lottery, the variable symbol 192 starts to be displayed. The special symbol 192 is a symbol corresponding to the result of the success / failure lottery, and shows the result of the success / failure lottery in a mode when the variable display is stopped. The special symbol display device 61 is display means composed of 7 segment LEDs. The special symbol display device 61 circulates numbers in the range of 0 to 9 as a variation display of the special symbol 192. When the special symbol 192 stops in a manner showing a win, a “big hit” or “small win” occurs, and the big prize opening 66 is opened.

当否抽選の結果は大当たり、小当たり、外れの3種類に大別される。大当たりは、更に、「確変が付く大当たり」と「確変が付かない大当たり」の2種類に分けることができる。確変付きの大当たりが発生すると、以後の当否抽選は通常よりも高い当たり確率にて実行される。当否抽選の当たり確率が通常よりも高く設定される「確率変動遊技(確変)」は、再度大当たりが発生するまで継続する。いいかえれば、確変が付かない大当たりが発生するまで継続する。   The results of the lottery decision are roughly divided into three types: jackpot, jackpot, and miss. The jackpot can be further divided into two types: a jackpot with a probable change and a jackpot without a probable change. When a jackpot with certainty occurs, the subsequent lottery lottery is executed with a higher win probability than usual. The “probability change game (probability change)” in which the winning probability of the winning / failing lottery is set higher than usual continues until a big hit occurs again. In other words, it continues until a jackpot with no certainty is generated.

演出表示装置60は、特別図柄192の変動表示と連動するかたちで演出図柄190を変動表示する液晶ディスプレイである。演出図柄190は、当否抽選の結果表示を視覚的に演出するための図柄である。演出表示装置60の画面には、演出図柄190の変動表示態様を含む演出画像が動画再生表示される。演出図柄190の変動表示は特別図柄192の変動表示と連動する。すなわち、特別図柄192の変動開始時に演出図柄190の変動表示も開始され、特別図柄192の変動停止時に演出図柄190の変動表示も停止する。また、特別図柄192の停止図柄に応じて、いいかえれば、当否抽選の結果に応じて演出図柄190の停止図柄も決まる。演出表示装置60の画面には、左変動列、中央変動列および右変動列という3つの図柄領域が設けられ、各変動列においては演出図柄190が上から下へ縦方向に変動表示される。ちょうどスロットマシンのリールを模した演出態様となる。   The effect display device 60 is a liquid crystal display that displays the effect symbol 190 in a variable manner in conjunction with the variable symbol display of the special symbol 192. The production symbol 190 is a symbol for visually producing the result display of the success / failure lottery. On the screen of the effect display device 60, an effect image including a variation display mode of the effect symbol 190 is reproduced and displayed as a moving image. The variation display of the effect symbol 190 is linked with the variation display of the special symbol 192. That is, the variation display of the effect symbol 190 is started when the variation of the special symbol 192 is started, and the variation display of the effect symbol 190 is also stopped when the variation of the special symbol 192 is stopped. Further, according to the stop symbol of the special symbol 192, in other words, the stop symbol of the effect symbol 190 is also determined according to the result of the lottery. The screen of the effect display device 60 is provided with three symbol areas, that is, a left variation column, a center variation column, and a right variation column. In each variation column, the effect symbol 190 is variably displayed in the vertical direction from top to bottom. This is an effect that mimics the reel of a slot machine.

なお、特別図柄192は必ずしも演出的な役割をもつことを要しないため、本実施例では演出表示装置60の左下方の特別図柄表示装置61にて目立たない大きさで表示させるが、特別図柄192自体に演出的な役割をもたせて演出図柄190を表示させないような手法を採用する場合には、特別図柄192を演出表示装置60のような液晶ディスプレイに表示させてもよい。   Since the special symbol 192 does not necessarily have a role of production, in the present embodiment, the special symbol 192 is displayed in an inconspicuous size on the special symbol display device 61 at the lower left of the production display device 60. When adopting a technique in which the effect symbol 190 is not displayed and the effect symbol 190 is not displayed, the special symbol 192 may be displayed on a liquid crystal display such as the effect display device 60.

特別図柄192および演出図柄190の変動表示は、表示に先だって決定された変動時間の経過後に停止される。停止時の特別図柄192および演出図柄190が大当たりを示す図柄である場合、通常遊技よりも遊技者に有利な遊技状態である特別遊技に移行し、大入賞口66の開閉動作が開始される。このときスロットマシンのゲームを模した演出図柄190は、3つの図柄を一致させるような表示態様をとる。特別遊技において、大入賞口66は、約30秒間開放された後、または9球以上の遊技球が落入した後でいったん閉鎖される。大入賞口66が開放中に遊技球が少なくとも1球落入した場合、大入賞口66は再度開放される。大入賞口66の開閉は所定回数、たとえば15回を限度として繰り返される。特別遊技が実行されるときには、少なくとも2回、大入賞口66が開放される。   The variation display of the special symbol 192 and the effect symbol 190 is stopped after the lapse of the variation time determined prior to the display. When the special symbol 192 and the effect symbol 190 at the time of the stop are symbols indicating a big hit, the game shifts to a special game that is more advantageous to the player than the normal game, and the opening / closing operation of the big prize opening 66 is started. At this time, the effect symbol 190 simulating the game of the slot machine takes a display mode in which the three symbols are matched. In a special game, the special winning opening 66 is closed once it is opened for about 30 seconds or after nine or more game balls are dropped. If at least one game ball is dropped while the big prize opening 66 is open, the big prize opening 66 is opened again. The opening / closing of the big prize opening 66 is repeated a predetermined number of times, for example, 15 times. When the special game is executed, the special winning opening 66 is opened at least twice.

大当たりの一種である「2R当たり」が発生したときには、大入賞口66は2回だけ開放される。このときの1回あたりの開放時間は0.5秒という極端に短い時間であり、遊技球が大入賞口66に入球する可能性は実質的にゼロに近い。大当たりの一種である「1+14R当たり」の場合も、2R当たりと同じく、大入賞口66は1ラウンド間に2回だけ短時間開放される。ただし、そのあと、大入賞口66は最大14回長時間開放される。結果として、大入賞口66は最大16回開放されることになる。1+14R当たりの場合、初期段階においては、2R当たりや後述の小当たりと紛らわしい態様にて大入賞口66を動作させるが、実質的には、15Rの大当たりとほぼ同等の遊技者利益を期待できる。
大当たりとは別種の当たりである小当たりが発生したときには、2R当たりと同じく、大入賞口66は2回だけ短時間開放される。 When a small hit, which is a different type of hit from the big hit, occurs, the big winning opening 66 is opened only twice for a short time, as in the case of the 2R hit. 小当たりのときの大入賞口66の動作態様と2R当たりのときの大入賞口66の動作態様は実質的に同一である。 The operation mode of the large winning opening 66 at the time of a small hit and the operation mode of the large winning opening 66 at the time of 2R are substantially the same. このため、大入賞口66の動作だけで2R当たりと小当たりを識別するのは困難となっている。 For this reason, it is difficult to distinguish between a 2R hit and a small hit only by the operation of the big winning opening 66. When a type of jackpot, “per 2R” occurs, the big prize opening 66 is opened only twice. At this time, the opening time per time is an extremely short time of 0.5 seconds, and the possibility that the game ball enters the big winning opening 66 is substantially close to zero. Also in the case of “per 1 + 14R”, which is a type of jackpot, as in the case of 2R, the big prize winning opening 66 is opened for a short time only twice per round. However, after that, the special prize opening 66 is opened for a maximum of 14 times for a long time. As a result, the grand prize winning opening 66 is opened up to 16 times. In the case of around 1 + 14R, in the initial stage, the big winning hole 66 is operated in a manner confusing with 2R or a small hit as will be described later, but a player profit substantially equivalent to a big hit of 15R can be expected. When a type of jackpot, “per 2R” occurs, the big prize opening 66 is opened only twice. At this time, the opening time per time is an extremely short time of 0.5 seconds, and the possibility that the game ball enters the big winning opening 66 is substantially close to zero. Also in the case of “per 1 + 14R”, which is a type of jackpot, as in the case of 2R, the big prize winning opening 66 is opened for a short time only twice per round. However, after that, the special prize opening 66 is opened for a maximum of 14 times for a long time. As a result, the grand prize winning opening 66 is opened up to 16 times. In the case of around 1 + 14R , in the initial stage, the big winning hole 66 is operated in a manner confusing with 2R or a small hit as will be described later, but a player profit substantially equivalent to a big hit of 15R can be expected.
When a small hit, which is a different type of hit from the big hit, is generated, the big winning opening 66 is opened for a short time only twice as in the case of 2R. The mode of operation of the big prize opening 66 at the time of small hitting and the mode of operation of the big prize opening 66 at the time of 2R are substantially the same. For this reason, it is difficult to discriminate between 2R and small winnings only by the operation of the big winning opening 66. When a small hit, which is a different type of hit from the big hit, is generated, the big winning opening 66 is opened for a short time only twice as in the case of 2R. The mode of operation of the big prize opening 66 At the time of small hitting and the mode of operation of the big prize opening 66 at the time of 2R are substantially the same. For this reason, it is difficult to discriminate between 2R and small winnings only by the operation of the big winning opening 66.

作動口68は、遊技盤50の左側方位置に設けられる。作動口68は、通過検出装置69を含む。通過検出装置69は、作動口68への遊技球の通過を検出するセンサであり、通過時にその通過を示す通過情報を生成する。作動口68への遊技球の通過は始動口62を拡開させるための抽選(以下、「普図抽選」とよぶ)の契機となる。   The operation port 68 is provided at the left side position of the game board 50. The operation port 68 includes a passage detection device 69. The passage detection device 69 is a sensor that detects the passage of the game ball to the operation port 68, and generates passage information indicating the passage at the time of passage. The passage of the game ball to the operation port 68 triggers a lottery for expanding the start port 62 (hereinafter referred to as “normal drawing lottery”).

遊技球が作動口68を遊技球が通過すると、普図抽選が実行され、所定時間、普通図柄が普通図柄表示装置59にて変動表示される。普通図柄表示装置59は、ランプを明滅させる表示手段である。普通図柄表示装置59は演出表示装置60の右下方に設けられる。所定時間の経過後に普通図柄が所定態様にて停止すると、始動口62が所定時間拡開する。普図抽選は、通常時に5%、時短時に95%の確率で当たりとなる。始動口62が拡開すると、遊技球は始動口62に入球しやすくなる。このとき、普通図柄表示装置59の2つのランプの所定の一方が点灯表示されることになる。   When the game ball passes through the operating port 68, the normal symbol lottery is executed, and the normal symbol is variably displayed on the normal symbol display device 59 for a predetermined time. The normal symbol display device 59 is display means for blinking the lamp. The normal symbol display device 59 is provided on the lower right side of the effect display device 60. When the normal symbol stops in a predetermined manner after the lapse of a predetermined time, the start port 62 is expanded for a predetermined time. The regular drawing lottery is won with a probability of 5% in normal times and 95% in short hours. When the start port 62 is expanded, the game ball easily enters the start port 62. At this time, one of the two lamps of the normal symbol display device 59 is lit up.

演出表示装置60の周囲には、センター飾り64が設けられる。センター飾り64は、遊技球の流路、特別図柄表示装置61および演出表示装置60の保護、装飾等の機能を有する。また、演出表示装置60は、遊技状態に応じて動作する複数の可動役物140を備える。演出表示装置60の左下方には、抽選保留ランプ20が設けられ、その対称的な位置である遊技領域52の右下部には、普通図柄表示装置59の下に作動保留ランプ22が設けられている。抽選保留ランプ20は、4個のランプからなり、その点灯個数によって当否抽選の保留数を表示する。当否抽選の保留数は、図柄変動中または特別遊技中に始動口62へ入賞した抽選結果の個数であり、図柄変動がまだ実行されていない入賞球の数を示す。いいかえれば、4個を上限として抽選値を貯蔵できるようになっている。作動保留ランプ22もまた4個のランプからなり、その点灯個数によって普通図柄変動の保留数を表示する。普通図柄変動の保留数は、普通図柄の変動中に作動口68を通過した遊技球の個数であり、普通図柄の変動がまだ実行されていない普通図柄抽選の数を示す。このように、4個を上限として普通図柄の抽選値も貯蔵できる。遊技効果ランプ90は遊技領域52に設けられ、点滅等することで演出の役割を果たす。   A center ornament 64 is provided around the effect display device 60. The center decoration 64 has functions such as a flow path of the game ball, protection of the special symbol display device 61 and the effect display device 60, and decoration. The effect display device 60 includes a plurality of movable accessories 140 that operate in accordance with the gaming state. A lottery hold lamp 20 is provided at the lower left of the effect display device 60, and an operation hold lamp 22 is provided below the normal symbol display device 59 at the lower right of the game area 52, which is a symmetrical position. Yes. The lottery hold lamp 20 is composed of four lamps, and displays the number of lottery holds depending on the number of lights. The number of lottery holds is the number of lottery results won to the start port 62 during symbol variation or special game, and indicates the number of winning balls for which symbol variation has not yet been executed. In other words, the lottery value can be stored up to four. The operation hold lamp 22 is also composed of four lamps, and displays the number of hold of normal symbol fluctuations depending on the number of lights. The number of normal symbol fluctuations held is the number of game balls that have passed through the operating port 68 during the normal symbol fluctuation, and indicates the number of normal symbol lotteries for which the normal symbol fluctuation has not yet been executed. In this way, it is possible to store a lottery value of normal symbols with an upper limit of four. The game effect lamp 90 is provided in the game area 52 and plays a role of effect by blinking.

大当たりは、「時短が付く大当たり」と「時短が付かない大当たり」の2種類に分けることもできる。時短付きの大当たりが発生すると、以後の普図抽選は通常よりも高い当たり確率にて実行される。また、特別図柄192および演出図柄190の変動時間が通常より短縮される。時短は、再度大当たりが発生するか、特別図柄192および演出図柄190が所定の継続回数だけ変動表示がなされるまで継続する。   The jackpot can be divided into two types: a jackpot with a short time and a jackpot without a time. If a jackpot with a short time occurs, the subsequent lottery drawing will be executed with a higher probability of winning than usual. Further, the variation time of the special symbol 192 and the effect symbol 190 is shortened from the normal time. The time reduction continues until a big hit occurs again or until the special symbol 192 and the effect symbol 190 are variably displayed a predetermined number of times.

図2は、ぱちんこ遊技機の背面側における基本的な構造を示す。
電源スイッチ40はぱちんこ遊技機10の電源をオンオフするスイッチである。 The power switch 40 is a switch for turning on / off the power of the pachinko gaming machine 10. メイン基板102は、ぱちんこ遊技機10の全体動作を制御し、特に始動口62へ入賞したときの抽選等、遊技動作全般を処理する。 The main board 102 controls the overall operation of the pachinko gaming machine 10, and particularly processes the overall game operation such as a lottery when a prize is won in the starting port 62. サブ基板104は、液晶ユニット42を備え、演出表示装置60における表示内容や複数の可動役物140の動作、遊技効果ランプ90の点灯を制御し、特にメイン基板102による抽選結果に応じて表示内容を変動させ、その演出の進行に沿って可動役物140や遊技効果ランプ90の点灯を作動させる。 The sub-board 104 includes a liquid crystal unit 42, controls the display content on the effect display device 60, the operation of a plurality of movable accessories 140, and the lighting of the game effect lamp 90, and particularly displays the display content according to the lottery result by the main board 102. Is changed, and the movable accessory 140 and the game effect lamp 90 are turned on according to the progress of the effect. メイン基板102およびサブ基板104は、遊技制御装置100を構成する。 The main board 102 and the sub board 104 constitute the game control device 100. セット基盤39は、賞球タンク44や賞球の流路、賞球を払い出す払出ユニット43等を含む。 The set base 39 includes a prize ball tank 44, a flow path for prize balls, a payout unit 43 for paying out prize balls, and the like. 払出ユニット43は、各入賞口への入賞に応じて賞球タンク44から供給される遊技球を上球皿15へ払い出す。 The payout unit 43 pays out the game balls supplied from the prize ball tank 44 to the upper ball plate 15 according to the winning of each winning opening. 払出制御基板45は、払出ユニット43による払出動作を制御する。 The payout control board 45 controls the payout operation by the payout unit 43. 発射装置46は、上球皿15の貯留球を遊技領域52へ1球ずつ発射する。 The launching device 46 launches the stored balls of the upper ball plate 15 into the game area 52 one by one. 発射制御基板47は、発射装置46の発射動作を制御する。 The launch control board 47 controls the launch operation of the launch device 46. 電源ユニット48は、ぱちんこ遊技機10の各部へ電力を供給する。 The power supply unit 48 supplies electric power to each part of the pachinko gaming machine 10. FIG. 2 shows a basic structure on the back side of the pachinko gaming machine. FIG. 2 shows a basic structure on the back side of the pachinko gaming machine.
The power switch 40 is a switch for turning on / off the power of the pachinko gaming machine 10. The main board 102 controls the overall operation of the pachinko gaming machine 10 and processes all game operations such as a lottery when a winning is made to the start port 62. The sub board 104 includes the liquid crystal unit 42 and controls display contents on the effect display device 60, operations of the plurality of movable objects 140, and lighting of the game effect lamp 90, and in particular, display contents according to the lottery result by the main board 102. And the lighting of the movable accessory 140 and the game effect lamp 90 is activated along with the progress of the production. The main board 102 and the sub board 104 constitute a game control device 100. The set base 39 includes a prize ball tank 44, a flow path for prize balls, a payout unit 43 for delivering prize balls. The payout unit 43 pays out the game balls supplied from the winning ball tank 44 to the u The power switch 40 is a switch for turning on / off the power of the pachinko gaming machine 10. The main board 102 controls the overall operation of the pachinko gaming machine 10 and processes all game operations such as a lottery when a winning is made to the start port 62. The sub board 104 includes the liquid crystal unit 42 and controls display contents on the effect display device 60, operations of the plurality of movable objects 140, and lighting of the game effect lamp 90, and in particular, display contents According to the lottery result by the main board 102. And the lighting of the movable accessory 140 and the game effect lamp 90 is activated along with the progress of the production. The main board 102 and the sub board 104 constitute a game control device 100 The set base 39 includes a prize ball tank 44, a flow path for prize balls, a payout unit 43 for delivering prize balls. The payout unit 43 pays out the game balls supplied from the winning ball tank 44 to the u pper ball tray 15 in accordance with winning in each winning opening. The payout control board 45 controls the payout operation by the payout unit 43. The launching device 46 launches the stored balls in the upper ball tray 15 to the game area 52 one by one. The launch control board 47 controls the launch operation of the launch device 46. The power supply unit 48 supplies power to each part of the pachinko gaming machine 10. pper ball tray 15 in accordance with winning in each winning opening. The payout control board 45 controls the payout operation by the payout unit 43. The launching device 46 launches the stored balls in the upper ball tray 15 to the game area 52 one by one The launch control board 47 controls the launch operation of the launch device 46. The power supply unit 48 supplies power to each part of the pachinko gaming machine 10.

図3は、特別遊技と特定遊技の関係を説明するためのタイムチャートである。
大当たりが発生すると、特別遊技が実行される。そして、特別遊技の終了後においては、
C1.確変+時短
C2.時短
のいずれかの遊技状態に移行する。ただし、「2R当たり」の場合は、例外的に、確変のみの遊技状態に移行する場合があるが、これについては後に詳述する。
FIG. 3 is a time chart for explaining the relationship between the special game and the specific game.
When a big hit occurs, a special game is executed. And after the end of the special game,
C1. Probability + short time C2. Transition to one of the short-running gaming states. However, in the case of “per 2R”, there is an exceptional case where the game state shifts only to the probability change, which will be described in detail later. C1. Probability + short time C2. Transition to one of the short-running gaming states. However, in the case of “per 2R”, there is an exceptional case where the game state shifts only to the probability change, which will be described in detail later.

C1.確変+時短
特別遊技終了後、時短の継続回数が抽選により決定される。特別図柄の変動回数が継続回数に到達するまでは、「確変+時短」となる。当否抽選の当たり確率は高確率に設定され、特別図柄の変動時間は2秒程度の短時間に設定される。普図抽選の当たり確率も高確率設定される。特別図柄の変動回数が継続回数に到達したあとは、「確変」のみとなる。このとき、特別図柄の変動時間は通常に戻され、普図抽選の当たり確率は通常の低確率に戻される。確変+時短の状態において新たに大当たりが発生したときには、確変や時短はいったん終了する。確変+時短の状態において小当たりが発生したときには、確変+時短の状態はそのまま維持される。
C1. Probability + Shorter time After the special game is over, the number of shorter hours will be determined by lottery. Until the number of fluctuations of the special symbol reaches the number of continuations, it becomes “probability + time reduction”. The winning probability of the winning / failing lottery is set to a high probability, and the variation time of the special symbol is set to a short time of about 2 seconds. A high probability is set for the chance of winning the regular drawing. After the number of fluctuations of the special symbol reaches the number of continuations, only “probability variation” is obtained. At this time, the variation time of the special symbol is returned to normal, and the winning probability of the normal drawing lottery is returned to the normal low probability. When a big jackpot is newly generated in the state of probability variation + time reduction, the probability variation and time reduction are once ended. When a small hit occurs in the state of probability variation + time reduction, the state of probability variation + time reduction is maintained as it is.

C2.時短
特別遊技終了後、時短の継続回数が抽選により決定される。特別図柄の変動回数が継続回数に到達するまでは、「時短」となる。特別図柄の変動時間は2秒程度の短時間に設定される。普図抽選の当たり確率は高確率に設定される。特別図柄の変動回数が継続回数に到達したあとは、通常状態となる。特別図柄の変動時間は通常に戻され、普図抽選の当たり確率は通常の低確率に戻される。大当たりが発生したときには、時短はいったん終了する。小当たりが発生したときには、時短状態はそのまま維持される。
C2. Short time After the special game is over, the number of short time continuations is determined by lottery. Until the number of special symbol changes reaches the number of continuations, the time is reduced. The variation time of the special symbol is set to a short time of about 2 seconds. The probability of winning the regular drawing is set to a high probability. After the number of special symbol changes reaches the number of continuations, the normal state is entered. The special symbol change time is returned to normal, and the winning probability of the normal drawing is returned to the normal low probability. When a jackpot occurs, the shortage of time ends. When a small hit occurs, the time-short state is maintained as it is.

図4は、特別遊技後の演出方法を説明するためのタイムチャートである。
大当たりが発生すると、特別遊技が実行される。そして、特別遊技の実行後においては、
E1.時短演出
E2.特殊演出
E3.通常演出
のいずれかの演出が実行される。
FIG. 4 is a time chart for explaining an effect method after a special game.
When a big hit occurs, a special game is executed. And after the execution of special games,
E1. Short time effect E2. Special effects E3. Any one of the normal effects is executed.

E1.時短演出
特別遊技の終了後における特別図柄や演出図柄の変動時間は、1図柄変動あたり2秒間に短縮される。このような変動時間を短縮した演出を「時短演出」とよび、時短演出が実行される期間を「時短演出期間」とよぶ。時短終了条件が成立すると、通常演出となる。
E1. Short-time effect The variation time of the special symbol and the effect symbol after the end of the special game is shortened to 2 seconds per symbol variation. Such an effect in which the fluctuation time is shortened is called a “short-time effect”, and a period in which the short-time effect is executed is called a “short-time effect period”. When the short-time end condition is satisfied, a normal performance is obtained.

E2.特殊演出
本実施例におけるぱちんこ遊技機10は、大当たりの発生時において「確変付きの大当たり」か「確変が付かない大当たり」かを報知する場合もあれば、報知しない場合もある。報知しない場合には、特別遊技の終了後、確変中であるか否かを演出的に示すための「特殊演出」が実行される。特殊演出が実行される期間を「特殊演出期間」とよぶ。特殊演出は、複数回の図柄変動にわたって継続する。このときの図柄変動の回数(以下、「演出回数」とよぶ)は抽選により決定される。非報知タイプ・時短付きの大当たりが発生したときには、時短演出と特殊演出の両方を実行可能であるが、本実施例においては特殊演出は時短演出に優先する。特殊演出における特別図柄や演出図柄の変動時間は、1図柄変動あたり所定時間、たとえば、5秒に固定される。演出回数分、特殊演出を実行すると、以後は通常演出が実行される。時短中に特殊演出が終了したときには、以後は時短演出が実行される。
E2. Special effects The pachinko gaming machine 10 according to the present embodiment may or may not notify whether the jackpot with probability variation or the jackpot without probability variation when the jackpot occurs. When not informing, a “special effect” is executed after the special game is finished, in order to effectively indicate whether or not the probability change is in progress. The period during which the special effect is executed is called a “special effect period”. Special effects continue over multiple symbol variations. The number of symbol variations at this time (hereinafter referred to as “the number of effects”) is determined by lottery. When a jackpot with a non-informing type / shortening time occurs, both a shorting effect and a special effect can be executed. However, in this embodiment, the special effect has priority over the shorting effect. The special symbol in the special effect and the variation time of the effect symbol are fixed to a predetermined time per symbol variation, for example, 5 seconds. When the special effects are executed for the number of effects, the normal effects are subsequently executed. When the special effect ends during the time reduction, the time reduction effect is executed thereafter.

E3.通常演出 時短中でないとき、かつ、特殊演出実行中でないときに実行される演出である。一般的なぱちんこ遊技機の演出と同様であり、本実施例においては、変動時間は3〜120秒の間で可変である。 E3. Normal performance This is an effect that is executed when the time is not short and the special effect is not being executed. It is the same as that of a general pachinko gaming machine, and in this embodiment, the variation time is variable between 3 and 120 seconds.

図5は、本実施例における当否の種類を整理した表である。
当否抽選の結果は、大当たり、小当たりおよび外れに大別される。 The results of the winning / failing lottery are roughly divided into big hits, small hits, and misses. 以下、大当たりおよび小当たりのそれぞれについて説明する。 Hereinafter, each of the big hit and the small hit will be described. FIG. 5 is a table in which the types of success / failure in this embodiment are arranged. FIG. 5 is a table in which the types of success / failure in this embodiment are arranged.
The result of the lottery determination is roughly divided into a big hit, a small hit and a miss. Hereinafter, each of the jackpot and the jackpot will be described. The result of the lottery determination is roughly divided into a big hit, a small hit and a miss. Increasing, each of the jackpot and the jackpot will be described.

(1)大当たり 大当たりは、15R当たり、1+14R当たり、2R当たりの3種類に大別される。
(1−1)15R当たり 15R当たりとは、一般的な大当たりであり、特別遊技においては単位遊技が最大15回実行される。 (1-1) Per 15R Per 15R is a general jackpot, and in a special game, a unit game is executed up to 15 times. 単位遊技1回あたり、大入賞口66は最大で約30秒開放される。 The large winning opening 66 is opened for up to about 30 seconds per unit game. 15R当たりは、更に、確変当たり(a)と通常当たり(b)に大別される。 The 15R hit is further roughly divided into a probabilistic hit (a) and a normal hit (b). (1) Jackpot Jackpot is roughly divided into three types: 15R, 1 + 14R, 2R. (1) Jackpot Jackpot is roughly divided into three types: 15R, 1 + 14R, 2R.
(1-1) Per 15R Per 15R is a general jackpot, and a unit game is executed a maximum of 15 times in a special game. The maximum winning opening 66 is opened for about 30 seconds at the maximum per unit game. Per 15R is further roughly divided into per probability variation (a) and normal per (b). (1-1) Per 15R Per 15R is a general jackpot, and a unit game is executed a maximum of 15 times in a special game. The maximum winning opening 66 is opened for about 30 seconds at the maximum per unit game. Per 15R is further roughly divided into per probability variation (a) and normal per (b).

(a)確変当たり
特別遊技終了後、「確変+時短」状態に移行する。この確変当たりには、確変当たりであることを報知するタイプ(a1)と報知しないタイプ(a2)がある。
報知タイプ(a1)の場合には、特別遊技後に特殊演出を実行しない。すでに確変当たりであることが報知されている以上、特殊演出を実行して遊技者の確変に対する期待感を喚起する必要性が薄いためである。
非報知タイプ(a2)の場合には、演出回数は、5回〜15回の範囲で選択される。 In the case of the non-notification type (a2), the number of times of effect is selected in the range of 5 to 15 times. すなわち、非報知タイプ(a2)の場合には、特殊演出が複数回の図柄変動にわたって継続される。 That is, in the case of the non-notification type (a2), the special effect is continued over a plurality of symbol fluctuations. 非報知タイプ(a2)において実行される特殊演出の場合、図柄変動開始ごとに特殊演出A1およびA2のいずれかが選択される。 In the case of the special effect executed in the non-notification type (a2), one of the special effects A1 and A2 is selected each time the symbol variation starts. 特殊演出A1は、確変当たりであることを確定的に示す演出過程(以下、「確定報知」とよぶ)を含む。 The special effect A1 includes an effect process (hereinafter, referred to as “confirmed notification”) that definitively indicates that the hit is a probability variation. 特殊演出A2は特殊演出A1と、実質的に同一の演出内容であるが確定報知を含まない。 The special effect A2 has substantially the same effect content as the special effect A1, but does not include a definite notification. 複数回の特殊演出のいずれかにおいて、この確定報知がなされると、遊技者は確変付きの当たりが発生していることを確信できる。 When this definite notification is given in any of a plurality of special effects, the player can be confident that a hit with a probability variation has occurred. 演出回数が多いほど、確定報知がなされる可能性が高くなる。 The greater the number of productions, the higher the possibility that a definite notification will be given. (A) Probability change After the special game is over, the state shifts to a “probability change + short time” state. This probability variation includes a type (a1) for notifying that it is a probability variation and a type (a2) for not notifying. (A) Probability change After the special game is over, the state shifts to a “probability change + short time” state. This probability variation includes a type (a1) for notifying that it is a probability variation and a type (a2) for not notifying.
In the case of the notification type (a1), the special effect is not executed after the special game. This is because, as long as it has already been reported that it is a probability change, it is not necessary to execute a special effect to raise the player's sense of expectation for the probability change. In the case of the notification type (a1), the special effect is not executed after the special game. This is because, as long as it has already been reported that it is a probability change, it is not necessary to execute a special effect to raise the player's sense of expectation for the probability change.
In the case of the non-notification type (a2), the number of effects is selected in the range of 5 to 15 times. That is, in the case of the non-notification type (a2), the special effect is continued over a plurality of symbol variations. In the case of the special effect executed in the non-notification type (a2), one of the special effects A1 and A2 is selected every time the symbol variation starts. The special effect A1 includes an effect process (hereinafter, referred to as “confirmation notification”) that definitely indicates that it is a probability variation. The special effect A2 is substantially the same effect content as the special effect A1, but does not include a confirmation notification. If this definite notification is made in any of a plurality of special effects, the player can be confident that a win with certainty has occurred. The greater the number of performances, the higher the possibility of being confirmed. In the case of the non-notification type (a2), the number of effects is selected in the range of 5 to 15 times. That is, in the case of the non-notification type (a2), the special effect is continued over In the case of the special effect executed in the non-notification type (a2), one of the special effects A1 and A2 is selected every time the symbol variation starts. The special effect A1 includes an effect process ( The special effect A2 is substantially the same effect content as the special effect A1, but does not include a confirmation notification. If this definite notification is made. That definitely indicates that it is a probability variation. The greater the number of performances, the higher the possibility of being confirmed. In any of a plurality of special effects, the player can be confident that a win with certainty has occurred.

(b)通常当たり
特別遊技終了後、「時短」状態に移行する。この通常当たりには、通常当たりであることを報知するタイプ(b1)と報知しないタイプ(b2)がある。
報知タイプ(b1)の場合には、特別遊技後に特殊演出を実行しない。すでに通常当たりであることが報知されている以上、特殊演出を実行して遊技者の確変に対する期待感を喚起する必要性が薄いためである。
非報知タイプ(b2)の場合には、演出回数は、5〜15回の範囲で選択される。 In the case of the non-notification type (b2), the number of times of effect is selected in the range of 5 to 15 times. すなわち、非報知タイプ(b2)の場合には、特殊演出が複数回の図柄変動にわたって継続される。 That is, in the case of the non-notification type (b2), the special effect is continued over a plurality of symbol fluctuations. 非報知タイプ(b2)において実行される特殊演出は、特殊演出A2のみである。 The special effect executed in the non-notification type (b2) is only the special effect A2. 確変当たりではないため、確定報知を含む特殊演出A1は実行対象とはならない。 Since it is not a probabilistic hit, the special effect A1 including the definite notification is not the execution target. (b2)の非報知タイプ・通常当たりの発生により特殊演出A2が実行されているときには、遊技者は、当該特殊演出が特殊演出A2ではなく特殊演出A1であって、その演出過程において確定報知がなされるかもしれないという期待感を喚起されることになる。 (B2) Non-notification type ・ When the special effect A2 is executed due to the occurrence of a normal hit, the player is notified that the special effect is not the special effect A2 but the special effect A1 and the final notification is given in the effect process. It will arouse the expectation that it may be done. (B) Normal hit After the special game is over, the game shifts to the “short time” state. The normal hit includes a type (b1) for notifying that it is normal and a type (b2) for not notifying. (B) Normal hit After the special game is over, the game shifts to the “short time” state. The normal hit includes a type (b1) for notifying that it is normal and a type (b2) for not notifying.
In the case of the notification type (b1), the special effect is not executed after the special game. This is because, as long as it is already informed that it is a normal hit, there is little need to execute a special performance and evoke the player's sense of expectation for change in probability. In the case of the notification type (b1), the special effect is not executed after the special game. This is because, as long as it is already informed that it is a normal hit, there is little need to execute a special performance and evoke the player's sense of expectation for change in probability.
In the case of the non-notification type (b2), the number of effects is selected in the range of 5 to 15 times. That is, in the case of the non-notification type (b2), the special effect is continued over a plurality of symbol variations. The special effect executed in the non-notification type (b2) is only the special effect A2. Since it is not a chance change, the special effect A1 including the confirmation notification is not an execution target. (B2) When the special effect A2 is being executed due to the non-notification type / normal occurrence, the player is notified that the special effect is not the special effect A2 but the special effect A1, and the final notification is made during the effect process. It will arouse the expectation that it may be made. In the case of the non-notification type (b2), the number of effects is selected in the range of 5 to 15 times. That is, in the case of the non-notification type (b2), the special effect is continued over a plurality of symbol variations. The special effect executed in the non-notification type (b2) is only the special effect A2. Since it is not a chance change, the special effect A1 including the confirmation notification is not an execution target. (B2) ) When the special effect A2 is being executed due to the non-notification type / normal occurrence, the player is notified that the special effect is not the special effect A2 but the special effect A1, and the final notification is made during the effect process . It will arouse the expectation that it may be made.

(1−2)1+14R当たり(c)
1+14R当たりとは、2R当たりや小当たりに見せかけつつ、実質的に15R当たりと同等の遊技者利益を提供するタイプの大当たりである。 The 1 + 14R hit is a type of big hit that provides a player benefit substantially equivalent to that of the 15R hit while pretending to be a 2R hit or a small hit. 1+14R当たりが発生したときには、大入賞口66は、短期間、たとえば、0.5秒間程度の開放を2回繰り返す。 When 1 + 14R hit occurs, the big winning opening 66 repeats opening for a short period of time, for example, about 0.5 seconds twice. その後、単位遊技が最大14回実行される。 After that, the unit game is executed up to 14 times. 1+14R当たりは、確変付きの当たりであり、かつ、確変付きの当たりであること報知する。 It is notified that 1 + 14R is a hit with a probability variation and a hit with a probability variation. 特別遊技後に特殊演出を実行する必要性が薄いため、特殊演出を実行しない。 Since there is little need to execute a special effect after a special game, the special effect is not executed. (1-2) per 1 + 14R (c) (1-2) per 1 + 14R (c)
Per 1 + 14R is a type of jackpot that provides a player profit substantially equivalent to that per 15R while pretending to be 2R or a small hit. When 1 + 14R hit occurs, the special winning opening 66 repeats opening for a short period, for example, about 0.5 seconds twice. Thereafter, the unit game is executed a maximum of 14 times. It is informed that 1 + 14R is a hit with probability change and a hit with probability change. Since there is little need to execute special effects after special games, special effects are not executed. Per 1 + 14R is a type of jackpot that provides a player profit substantially equivalent to that per 15R while pretending to be 2R or a small hit. When 1 + 14R hit occurs, the special winning opening 66 repeats opening for a short period, for example, about 0.5 seconds twice. Therefore, the unit game is executed a maximum of 14 times. It is informed that 1 + 14R is a hit with probability change and a hit with probability change. Since there is little need to execute special effects after special games, special effects are not executed.

(1−3)2R当たり(d)
2R当たりとは、一般的には「突然確変」とよばれる変則的な大当たりである。 The 2R hit is an irregular jackpot generally called "sudden probability change". 2R当たりが発生したときには、大入賞口66は、短期間、たとえば、0.5秒間程度の開放を2回繰り返す。 When a 2R hit occurs, the big winning opening 66 repeats opening for a short period of time, for example, about 0.5 seconds twice. このときに遊技球が大入賞口66に入球するのは極めて困難であるが、大入賞口66を閉鎖したあとに確変状態に移行するため、遊技者にとってメリットがある。 At this time, it is extremely difficult for the game ball to enter the large winning opening 66, but it is advantageous for the player because it shifts to the probabilistic state after the large winning opening 66 is closed. (1-3) Per 2R (d) (1-3) Per 2R (d)
Per 2R is an irregular jackpot generally called “suddenly probable change”. When the 2R hit occurs, the special winning opening 66 repeats opening for a short period of time, for example, about 0.5 seconds twice. At this time, it is extremely difficult for the game ball to enter the big prize opening 66, but since the game shifts to a promiscuous state after closing the big prize opening 66, there is an advantage for the player. Per 2R is an irregular jackpot generally called “suddenly probable change”. When the 2R hit occurs, the special winning opening 66 repeats opening for a short period of time, for example, about 0.5 seconds twice. At this time, it is extremely difficult for the game ball to enter the big prize opening 66, but since the game shifts to a promiscuous state after closing the big prize opening 66, there is an advantage for the player.

2R当たりは、確変移行を報知する報知タイプ(d1)と報知しないタイプ(d2)がある。
報知タイプ(d1)の場合には、大入賞口66の閉鎖後に「確変+時短」状態に移行するが特殊演出は実行せず、時短演出を実行する。報知タイプのため、特殊演出を実行する必要性が薄いためである。
非報知タイプ(d2)の場合には、大入賞口66の閉鎖後に「確変」のみの状態に移行する。 In the case of the non-notification type (d2), after the big winning opening 66 is closed, the state shifts to the state of only "probability change". 非時短中において非報知タイプの2R当たりが発生したときには特殊演出を実行する。 When a non-notification type 2R hit occurs during non-time reduction, a special effect is executed. このとき、演出回数は5〜15回の範囲で選択される。 At this time, the number of times of production is selected in the range of 5 to 15 times. 時短中において非報知タイプの2R当たりが発生したときには特殊演出は実行されない。 When a non-notification type 2R hit occurs during the time reduction, the special effect is not executed. このような制御方法を採用する理由については後述する。 The reason for adopting such a control method will be described later. 非報知タイプ(d2)の発生により実行される特殊演出は、特殊演出Bである。 The special effect executed by the occurrence of the non-notification type (d2) is the special effect B. 特殊演出Bは、確変付きの当たりであることを不確定的に示唆する演出過程(以下、「示唆報知」とよぶ)を含む。 The special effect B includes an effect process (hereinafter, referred to as “suggestion notification”) that uncertainly suggests that the hit is a hit with a probability variation. 信頼度に応じて複数種類の示唆報知があり、これにあわせて複数種類の特殊演出Bが存在する。 There are a plurality of types of suggestion notifications according to the reliability, and there are a plurality of types of special effects B according to this. 信頼度の高い示唆報知がなされるほど、遊技者は確変当たりの可能性をより期待する。 The more reliable the suggestion notification is, the more the player expects the possibility of a probability change. したがって、演出回数が多く設定されるほど、信頼度の高い示唆報知がなされる可能性も高くなる。 Therefore, as the number of times of production is set, the possibility that the suggestion notification with high reliability is performed increases. For 2R, there are a notification type (d1) for notifying the probability change transition and a type (d2) for not notification. For 2R, there are a notification type (d1) for notifying the probability change transition and a type (d2) for not notification.
In the case of the notification type (d1), after the special winning opening 66 is closed, the state shifts to the “probable change + short time” state, but the special effect is not executed, and the short time effect is executed. This is because the notification type is less necessary to execute special effects. In the case of the notification type (d1), after the special winning opening 66 is closed, the state shifts to the “probable change + short time” state, but the special effect is not executed, and the short time effect is executed. This is because the notification type is less necessary to execute special effects.
In the case of the non-notification type (d2), after the special winning opening 66 is closed, the state shifts to a state of “probability change” only. When a non-notification type 2R hit occurs during a non-temporary time, a special effect is executed. At this time, the number of effects is selected in the range of 5 to 15 times. When the non-informing type 2R hit occurs during the time reduction, the special effect is not executed. The reason for adopting such a control method will be described later. The special effect executed by the occurrence of the non-notification type (d2) is the special effect B. The special effect B includes an effect process (hereinafter referred to as “suggestion notification”) that uncertainly suggests that it is a win with certainty. There are a plurality of types of suggestion notifications according to the reliability, and there are a plurality of types of special effects B corresponding thereto. The more reliable the suggestion notification is made, In the case of the non-notification type (d2), after the special winning opening 66 is closed, the state shifts to a state of “probability change” only. When a non-notification type 2R hit occurs during a non-temporary time , a special effect is executed. At this time, the number of effects is selected in the range of 5 to 15 times. When the non-informing type 2R hit occurs during the time reduction, the special effect is not executed. The reason for adopting such a control method will be described later. The special effect executed by the occurrence of the non-notification type (d2) is the special effect B. The special effect B includes an effect process (hereinafter referred to as “suggestion notification”) That uncertainly suggests that it is a win with certainty. There are a plurality of types of suggestion notifications according to the reliability, and there are a plurality of types of special effects B corresponding thereto. The more reliable the suggestion notification is made, the more the player expects the possibility of winning. Therefore, the more the number of effects is set, the higher the possibility that a highly reliable suggestion notification is made. The more the player expects the possibility of winning. Therefore, the more the number of effects is set, the higher the possibility that a highly reliable suggestion notification is made.

(2)小当たり(e)
小当たりとは、大当たりとは別種の当たりであるが、大入賞口66の動作態様は2R当たりとほぼ同様である。 The small hit is a different kind of hit from the big hit, but the operation mode of the big winning opening 66 is almost the same as that of the 2R hit. このため、見た目上は2R当たりと小当たりはほとんど判別不可能となっている。 Therefore, it is almost impossible to distinguish between 2R hits and small hits in appearance. 小当たりの場合も、2R当たりと同じく、遊技球が大入賞口66に入球するのは極めて困難である。 In the case of a small hit, as in the case of a 2R hit, it is extremely difficult for the game ball to enter the large winning opening 66. 小当たりと2R当たりの違いは、当たり発生前後において遊技状態が変化する可能性の有無である。 The difference between the small hit and the 2R hit is the possibility that the gaming state will change before and after the hit occurs. 2R当たりの場合には変化可能であるが、小当たりの場合には小当たり発生前の遊技状態がそのまま維持される。 In the case of a 2R hit, it can be changed, but in the case of a small hit, the gaming state before the small hit occurs is maintained as it is. たとえば、確変中に小当たりが発生した場合、大入賞口66の開閉後も確変状態が維持され、非確変中に小当たりが発生した場合、大入賞口66の開閉後も非確変状態が維持される。 For example, if a small hit occurs during the probability change, the probability change state is maintained even after the opening and closing of the large winning opening 66, and if a small hit occurs during the non-probability change, the non-probability state is maintained even after the opening and closing of the large winning opening 66. Will be done. 時短についても同様である。 The same applies to the time reduction. 非時短中において小当たりが発生したときには特殊演出を実行し、時短中において発生したときには特殊演出は実行されない。 When a small hit occurs during the non-time reduction, the special effect is executed, and when it occurs during the non-time reduction, the special effect is not executed. 理由については後述する。 The reason will be described later. 小当たり(e)の発生により実行される特殊演出は、非報知タイプの2R当たり(d2)と同じく特殊演出Bである。 The special effect executed by the occurrence of the small hit (e) is the special effect B as in the non-notification type 2R per (d2). (2) Small hit (e) (2) Small hit (e)
The small win is a different type of hit from the big win, but the operation mode of the big winning opening 66 is almost the same as that per 2R. For this reason, it is almost impossible to distinguish between 2R and small hits. In the case of a small hit, it is extremely difficult for a game ball to enter the big winning opening 66 as in the case of 2R. The difference between small hit and 2R is whether or not the gaming state may change before and after the hit. In the case of 2R, it can be changed, but in the case of small hit, the gaming state before the small hit is maintained as it is. For example, if a small hit occurs during probability change, the probability change state is maintained even after opening / closing of the big prize opening 66, and if a small hit occurs during non-probability change, the non-probability change state is maintained even after opening / closing the big prize opening 66. Is done. The same applies to time savings. A special effect is executed when a The small win is a different type of hit from the big win, but the operation mode of the big winning opening 66 is almost the same as that per 2R. For this reason, it is almost impossible to distinguish between 2R and small hits. In the case of a small hit, it is extremely difficult for a game ball to enter the big winning opening 66 as in the case of 2R. The difference between small hit and 2R is whether or not the gaming state may change before and after the hit In the case of 2R, it can be changed, but in the case of small hit, the gaming state before the small hit is maintained as it is. For example, if a small hit occurs during probability change, the probability change state is maintained even after opening / closing of the big prize opening 66, and if a small hit occurs during non-probability change, the non-probability change state is maintained even after opening / closing the big prize opening 66. Is done. The same applies to time savings. A special effect is executed when a small hit occurs during non-time saving, and a special effect is not executed when a small hit occurs during time saving. The reason will be described later. The special effect executed by the occurrence of the small hit (e) is the special effect B as in the non-notifying type 2R (d2). The reason will be described later. The special effect executed by the occurrence of the small hit (e) is the special effect. Small hit occurs during non-time saving, and a special effect is not executed when a small hit occurs during time saving. B as in the non-notifying type 2R (d2).

整理すると、以下の通りである。
a1.確変当たり(報知タイプ):確変+時短に移行、報知あり、特殊演出ではなく時短演出を実行。
a2.確変当たり(非報知タイプ):確変+時短に移行、報知なし、特殊演出A1またはA2を実行。
b1.通常当たり(報知タイプ):時短に移行、報知あり、特殊演出ではなく時短演出を実行。
b2.通常当たり(非報知タイプ):時短に移行、報知なし、特殊演出A2を実行。
c.1+14R当たり(報知タイプ):確変+時短に移行、報知あり、特殊演出ではなく時短演出を実行。
d1.2R当たり(報知タイプ):確変+時短に移行、報知あり、特殊演出ではなく時短演出を実行。
d2.2R当たり(非報知タイプ):確変に移行、時短なし、報知なし、時短中の発生であれば2R当たり発生前の時短演出を継続、非時短中の発生であれば特殊演出Bを実行。 per d2.2R (non-notification type): Transition to probability change, no time reduction, no notification, if occurrence during time reduction, continue the time reduction effect before occurrence per 2R, if occurrence during non-time reduction, execute special effect B ..
e. e. 小当たり:小当たり前の遊技状態を維持、報知なし、時短中の発生であれば時短演出、非時短中の発生であれば特殊演出Bを実行。 Small hit: Maintains the game state before the small hit, does not notify, executes the time reduction effect if it occurs during the time reduction, and executes the special effect B if it occurs during the non-time reduction. In summary, it is as follows. In summary, it is as follows.
a1. Probability change (notification type): Probability change + time shift, notification, and execution of time reduction rather than special effects. a1. Probability change (notification type): Probability change + time shift, notification, and execution of time reduction rather than special effects.
a2. Probability variation (non-informing type): Probability variation + time shift, no notification, special effect A1 or A2. a2. Probability variation (non-informing type): Probability variation + time shift, no notification, special effect A1 or A2.
b1. Normal hit (notification type): Transition in time, notification, and execution of time reduction rather than special effects. b1. Normal hit (notification type): Transition in time, notification, and execution of time reduction rather than special effects.
b2. Normal hit (non-notification type): Transition in a short time, no notification, special effect A2 is executed. b2. Normal hit (non-notification type): Transition in a short time, no notification, special effect A2 is executed.
c. Per 1 + 14R (notification type): Probability + Shift to short time, with notification, execution of short time effect instead of special effect. c. Per 1 + 14R (notification type): Probability + Shift to short time, with notification, execution of short time effect instead of special effect.
d1.2R per (notification type): Probability change + time shift, notification, time reduction effect is executed instead of special effect. d1.2R per (notification type): Probability change + time shift, notification, time reduction effect is executed instead of special effect.
d2.2R per (non-informing type): Transition to probability change, no time reduction, no notification, if the occurrence of time reduction, continue the time reduction effect before 2R occurrence, special execution B if non-time reduction occurrence . d2.2R per (non-informing type): Transition to probability change, no time reduction, no notification, if the occurrence of time reduction, continue the time reduction effect before 2R occurrence, special execution B if non-time reduction occurrence.
e. Small hit: Maintain the gaming state before the small hit, no notification, if the occurrence of short-time and short-time effect, execute the special effect B if non-time-short-time occurrence. e. Small hit: Maintain the gaming state before the small hit, no notification, if the occurrence of short-time and short-time effect, execute the special effect B if non-time-short-time occurrence.

1+14R当たりの初期段階、2R当たりおよび小当たり発生時における大入賞口66の動作態様は共通する。大入賞口66が2回、短時間開放されたとき、遊技者は「1+14R当たり」、「2R当たり」および「小当たり」の3つの可能性を想定する。このうち、もっとも遊技者にとって利益となるのは「1+14R当たり」である。大入賞口66が2回だけ短時間開放されたあと、再度、大入賞口66が開放されると、遊技者は「1+14R当たり」を確信する。このような処理により、「1+14R当たり」の球技興趣を深めている。   The operation mode of the big prize opening 66 in the initial stage per 1 + 14R, 2R, and at the time of occurrence of a small hit is common. When the big prize opening 66 is opened for a short time twice, the player assumes three possibilities of “per 1 + 14R”, “per 2R”, and “small hit”. Of these, “per 1 + 14R” is the most profitable for the player. If the big prize opening 66 is opened again after the big prize opening 66 is opened for a short time only twice, the player is convinced that “per 1 + 14R”. By such processing, the ball game interest of “per 1 + 14R” is deepened.

一方、大入賞口66が2回の短時間開放しかしなかった場合には、「2R当たり」と「小当たり」のいずれかである。このうち、(d1)の報知タイプ・2R当たりの場合には、確変への移行が演出図柄の停止態様により報知される。一方、小当たりの場合には、そのような報知はなされない。したがって、(d1)の報知タイプ・2R当たりの場合には、遊技者は小当たりではなく2R当たりであると認識できる。   On the other hand, when the big winning opening 66 is only opened for a short time twice, it is either “per 2R” or “small hit”. Among these, in the case of the notification type (2R) per (d1), the transition to probability change is notified by the stop mode of the effect symbol. On the other hand, in the case of a small hit, such notification is not made. Therefore, in the case of the notification type (2R per) of (d1), the player can recognize that it is per 2R instead of small hit.

しかし、(d2)の非報知タイプ・2R当たりと、(e)の小当たりは、演出態様および大入賞口66の動作態様のいずれにからも判別しにくい構成となっている。遊技者は、大入賞口66が2回だけ短時間開放され、確変報知もなされなかったときには、「(d2)2R当たり」であって確変に移行する可能性と「(e)小当たり」であって現状状態が維持される可能性の両方を意識することになる。   However, the non-notification type (2R) of (d2) and the small hit of (e) are configured to be difficult to discriminate from both the production mode and the operation mode of the special winning opening 66. When the big winning opening 66 is opened for a short time only two times and the probability change notification is not made, the player has the possibility of shifting to “(d2) 2R” and “(e) small hit”. Therefore, we will be aware of both the possibility of maintaining the current state.

ただし、遊技者が既に確変状態にあることを認識している状況において「(d2)2R当たり」と「(e)小当たり」のいずれが発生したとしても、確変であることには変わりがない。したがって、このような場合には特殊演出を実行しても、事実上、無意味である。本実施例のぱちんこ遊技機10は、確変中であるか否かを遊技者に報知されている状態のときには、特殊演出を実行しないように制御することにより、特殊演出による演出効果が減殺されないように処置している。具体的には、「(d2)2R当たり」や「(e)小当たり」が非時短中に発生したことを条件として特殊演出を実行している。このような処理方法を採用する根拠は、以下の通りである。   However, in the situation where the player has already recognized that the player is in a probabilistic state, regardless of whether “(d2) per 2R” or “(e) small hit” occurs, there is no change in being probable. . Therefore, in such a case, even if the special effect is executed, it is practically meaningless. When the pachinko gaming machine 10 of this embodiment is in a state where the player is informed whether or not the probability change is in progress, the effect of the special effect is not diminished by controlling so as not to execute the special effect. Are being treated. Specifically, the special effect is executed on the condition that “(d2) per 2R” or “(e) small hit” occurs in a non-temporary time. The reason for adopting such a processing method is as follows.

まず、時短中に「(e)小当たり」が発生した場合、この時短が発生する原因となった大当たりがそれ以前に発生しているはずである。すなわち、(a1)、(a2)、(b1)、(b2)の15R当たり、(c)の1+14R当たり、(d1)の報知タイプの2R当たりのいずれかが以前に発生していることになる。   First, when “(e) small hit” occurs during the time reduction, the big hit that caused this time reduction should have occurred before that. That is, any one of (a1), (a2), (b1), (b2) per 15R, (c) per 1 + 14R, or (d1) per notification type 2R has occurred before. .

このうち(a1)、(b1)、(c)、(d1)は、いずれも報知タイプの大当たりである。これらの大当たりを契機とする時短中に「(e)小当たり」が発生するという状況では、遊技者はすでに確変中か否かを認識していることになる。したがって、上記状況においては、特殊演出を実行する意義が薄い。   Of these, (a1), (b1), (c), and (d1) are all big hits of the notification type. In the situation where “(e) small hits” occurs in the short time triggered by these jackpots, the player has already recognized whether or not the probability change is in progress. Therefore, in the above situation, it is not meaningful to execute the special effect.

残りの(a2)と(b2)の15R当たりはいずれも非報知タイプの当たりであるが、特別遊技終了後において特殊演出A1または特殊演出A2が実行され、遊技者に対しては確変中か否かが示されている可能性が高い。この場合にも、特殊演出を実行する意義が薄い。このような論理に基づき、時短中、いいかえれば、遊技者に確変中か否かが示されている可能性の高い状況において「(d2)2R当たり」や「(e)小当たり」が発生したときには特殊演出を実行しない、としている。このような処理方法により、特殊演出の演出効果が正しく発揮されるように処置している。   The remaining 15a of (a2) and (b2) are both non-notification types, but after the special game is over, the special effect A1 or the special effect A2 is executed, and whether or not the player is in the midst of certain change. Is likely to be shown. Also in this case, it is not meaningful to execute the special effect. Based on such logic, “(d2) per 2R” or “(e) small per hit” occurred in a situation where there is a high possibility that the player is likely to indicate whether or not the probability is changing. Sometimes special effects are not executed. By such a processing method, measures are taken so that the effect of special effects can be exhibited correctly.

図6は、本実施例におけるぱちんこ遊技機10の機能ブロックを示す。
ぱちんこ遊技機10において、遊技制御装置100は、始動口62、大入賞口66、一般入賞口72、作動口68、特別図柄表示装置61、演出表示装置60、普通図柄表示装置59、操作ボタン82、スピーカ18、遊技効果ランプ90、可動役物140のそれぞれと電気的に接続されており、各種制御信号の送受信を可能とする。 In the pachinko gaming machine 10, the game control device 100 includes a starting port 62, a large winning opening 66, a general winning opening 72, an operating port 68, a special symbol display device 61, an effect display device 60, a normal symbol display device 59, and an operation button 82. , The speaker 18, the game effect lamp 90, and the movable accessory 140 are electrically connected to each other, and various control signals can be transmitted and received. 遊技制御装置100は、遊技の基本動作だけでなく、図柄変動表示や可動役物140、電飾等の演出的動作も制御する。 The game control device 100 controls not only the basic movements of the game, but also the dramatic movements such as the symbol variation display, the movable accessory 140, and the illumination. 遊技制御装置100は、遊技の基本動作を含むぱちんこ遊技機10の全体動作を制御するメイン基板102と、図柄の演出等を制御するサブ基板104とに機能を分担させた形態で構成される。 The game control device 100 is configured in a form in which the functions are shared between the main board 102 that controls the overall operation of the pachinko gaming machine 10 including the basic operation of the game and the sub-board 104 that controls the production of symbols and the like. 遊技制御装置100は、ハードウエア的にはデータやプログラムを格納するROMやRAM、演算処理に用いるCPU等の素子を含んで構成される。 In terms of hardware, the game control device 100 includes elements such as a ROM and RAM for storing data and programs, and a CPU used for arithmetic processing. FIG. 6 shows functional blocks of the pachinko gaming machine 10 in this embodiment. FIG. 6 shows functional blocks of the pachinko gaming machine 10 in this embodiment.
In the pachinko gaming machine 10, the game control device 100 includes a start port 62, a big winning port 66, a general winning port 72, an operating port 68, a special symbol display device 61, an effect display device 60, a normal symbol display device 59, and operation buttons 82. The speaker 18, the game effect lamp 90, and the movable accessory 140 are electrically connected to each other, and can transmit and receive various control signals. The game control apparatus 100 controls not only the basic operation of the game but also the staging operations such as the symbol variation display, the movable accessory 140, and the electric decoration. The game control device 100 is configured in such a manner that functions are shared between a main board 102 that controls the overall operation of the pachinko gaming machine 10 including basic operations of the game, and a sub board 104 that controls design effects and the like. The game control device 100 is configured by hardware in In the pachinko gaming machine 10, the game control device 100 includes a start port 62, a big winning port 66, a general winning port 72, an operating port 68, a special symbol display device 61, an effect display device 60, a normal symbol display device 59, and operation buttons 82. The speaker 18, the game effect lamp 90, and the movable accessory 140 are efficiently connected to each other, and can transmit and receive various control signals. The game control apparatus 100 controls not only the basic operation of the game but also the staging operations such as the symbol variation display, the movable accessory 140, and the electric decoration. The game control device 100 is configured in such a manner that functions are shared between a main board 102 that controls the overall operation of the pachinko gaming machine 10 including basic operations of the game, and a sub board 104 that controls design effects and the like. The game control device 100 is configured by hardware in cluding elements such as a ROM and a RAM for storing data and programs, and a CPU used for arithmetic processing. including elements such as a ROM and a RAM for storing data and programs, and a CPU used for arithmetic processing.

本実施例におけるメイン基板102は、入球判定手段110、当否抽選手段112、図柄決定手段114、保留制御手段116、メイン表示制御手段118、特別遊技制御手段120、特定遊技実行手段122、開閉制御手段124および回数決定手段138を備える。本実施例におけるサブ基板104は、パターン記憶手段130、演出決定手段132、演出表示制御手段134および役物制御手段136を備える。なお、メイン基板102に含まれる各機能ブロックは、いずれかがメイン基板102ではなくサブ基板104に搭載されるかたちで構成されてもよい。同様に、サブ基板104に含まれる各機能ブロックは、いずれかがサブ基板104ではなくメイン基板102に搭載されるかたちで構成されてもよい。   In the present embodiment, the main board 102 is a ball determination unit 110, a winning / failing lottery unit 112, a symbol determination unit 114, a hold control unit 116, a main display control unit 118, a special game control unit 120, a specific game execution unit 122, and an opening / closing control. Means 124 and number determination means 138 are provided. The sub-board 104 in this embodiment includes a pattern storage unit 130, an effect determination unit 132, an effect display control unit 134 and an accessory control unit 136. Each functional block included in the main board 102 may be configured such that any one of the functional blocks is mounted on the sub board 104 instead of the main board 102. Similarly, each functional block included in the sub-board 104 may be configured such that any one of them is mounted on the main board 102 instead of the sub-board 104.

メイン基板102:
入球判定手段110は、各入賞口への遊技球の入球を判定する。入球判定手段110は、始動入賞情報を受け取ると遊技球が始動口62に入賞したと判断し、大入賞口入賞情報を受け取ると遊技球が大入賞口66に入賞したと判断し、一般入賞情報を受け取ると遊技球が一般入賞口72に入賞したと判断する。入球判定手段110は、通過情報を受け取ると遊技球が作動口68を通過したと判断する。
Main board 102:
The entrance determination means 110 determines whether or not a game ball has entered each winning opening. When receiving the start winning information, the winning determination means 110 determines that the game ball has won the start opening 62, and when receiving the big winning opening winning information, determines that the game ball has won the big winning opening 66, and the general winning is obtained. When the information is received, it is determined that the game ball has won the general winning opening 72. When receiving the passage information, the ball entering determination unit 110 determines that the game ball has passed through the operation port 68. The entrance determination means 110 determines whether or not a game ball has entered each winning opening. When receiving the start winning information, the winning determination means 110 determines that the game ball has won the start opening 62, and when receiving the big winning opening winning information, determines that the game ball has won the big winning opening 66, and the general winning is obtained. When the information is received, it is determined that the game ball has won the general winning opening 72. When receiving the passage information, the ball entering determination unit 110 determines that the game ball has passed through the operation port 68.

当否抽選手段112は、始動口62への遊技球の入球を契機として、通常遊技より遊技者に有利な状態である特別遊技へ移行するか否かを判定するために乱数の値を当否抽選値として取得する。たとえば、当否抽選値は「0」から「65535」までの値範囲から取得される。なお、本願にいう「乱数」は、数学的に発生させる乱数でなくてもよく、ハードウエア乱数やソフトウエア乱数などにより発生させる疑似乱数でもよい。当否抽選手段112は、当否判定で参照する当否テーブルを複数保持する。複数の当否テーブルには、当たりまたは外れの判定結果と当否抽選値とが対応付けられており、対応付けられた当たりの範囲設定に応じて当否確率が定まる。当否抽選手段112は、通常時には通常確率による当否判定のための当否テーブルを参照し、確率変動時には通常確率より当たりの確率が高くなる当否テーブルを参照する。当否抽選手段112は、複数の当否テーブルのうちいずれかを参照し、当否抽選値が当たりであるか否かを判定する。当否抽選手段112による判定結果は、特別図柄表示装置61において特別図柄の形で変動表示される。また、当否抽選手段112による判定結果を演出的に示す装飾図柄が演出表示装置60において変動表示される。   The success / failure lottery means 112 accepts a random number value to determine whether or not to shift to a special game that is more advantageous to the player than the normal game when the game ball enters the start port 62. Get as a value. For example, the success / failure lottery value is acquired from a value range from “0” to “65535”. The “random number” in the present application may not be a mathematically generated random number, but may be a pseudo-random number generated by a hardware random number, a software random number, or the like. The success / failure lottery means 112 holds a plurality of success / failure tables to be referred to in the success / failure determination. In the plurality of success / failure tables, the determination result of winning or losing is associated with the winning / losing lottery value, and the success / failure probability is determined according to the associated winning range setting. The success / failure lottery means 112 refers to a success / failure table for determination of success / failure based on a normal probability in normal times, and refers to a success / failure table in which the winning probability is higher than the normal probability when the probability changes. The success / failure lottery means 112 refers to any of the plurality of success / failure tables and determines whether or not the success / failure lottery value is a win. The determination result by the success / failure lottery means 112 is variably displayed in a special symbol form on the special symbol display device 61. In addition, a decorative symbol that shows the determination result by the success / failure lottery means 112 in an effect manner is variably displayed on the effect display device 60.

図柄決定手段114は、特別図柄表示装置61に表示させる特別図柄の停止図柄と変動パターンを、当否抽選手段112による抽選の結果に応じて決定する。また、図柄決定手段114は、普通図柄表示装置59に表示させる普通図柄の停止図柄を抽選により決定する。停止図柄は、図柄変動の終了時に表示すべき図柄である。図柄決定手段114は、特別図柄や普通図柄の停止図柄を決定するために参照すべき図柄範囲テーブルや、変動パターンを決定するために参照すべきパターン決定テーブルを保持する。   The symbol determination unit 114 determines the stop symbol and the variation pattern of the special symbol to be displayed on the special symbol display device 61 according to the lottery result by the success / failure lottery unit 112. Moreover, the symbol determination means 114 determines the stop symbol of the normal symbol displayed on the normal symbol display device 59 by lottery. The stop symbol is a symbol to be displayed at the end of symbol variation. The symbol determination means 114 holds a symbol range table to be referred to in order to determine a special symbol or a normal symbol stop symbol, or a pattern determination table to be referred to in order to determine a variation pattern.

図柄決定手段114は、特別図柄を決定するための図柄決定抽選値を取得し、当否抽選手段112による当否判定結果と図柄決定抽選値とに応じて特別図柄の停止図柄を決定する。図柄決定手段114は、当否抽選手段112による当否判定結果に応じて複数の変動パターンからいずれかのパターンを選択する。図柄決定手段114は、決定した停止図柄および変動パターンを示すデータをメイン表示制御手段118および演出決定手段132へ送出する。   The symbol determination means 114 acquires a symbol determination lottery value for determining a special symbol, and determines the stop symbol of the special symbol according to the determination result of the success / failure lottery means 112 and the symbol determination lottery value. The symbol determination unit 114 selects one of a plurality of variation patterns in accordance with the determination result of the success / failure lottery unit 112. The symbol determination unit 114 sends data indicating the determined stop symbol and variation pattern to the main display control unit 118 and the effect determination unit 132.

図柄決定手段114は、特別図柄を変動表示させるときの変動開始から停止までの変動態様が定められた複数種の変動パターンを記憶する。複数種の変動パターンは、長短様々な変動時間をもつ。すなわち、各変動パターンには、その図柄変動の終了条件としてパターンごとに変動表示時間が定められており、その変動表示時間の経過時に特別図柄の変動が停止される。   The symbol determination means 114 stores a plurality of types of variation patterns in which variation modes from the variation start to the stop when the special symbol is variably displayed are defined. Multiple types of variation patterns have various variation times. That is, for each variation pattern, a variation display time is defined for each pattern as an end condition of the symbol variation, and the variation of the special symbol is stopped when the variation display time elapses.

図柄決定手段114は、遊技球が作動口68を通過した場合に、普通図柄を決定するための抽選乱数を取得し、その抽選乱数に応じて普通図柄の停止図柄を決定する。普通図柄の停止図柄が特定の図柄であった場合、開閉制御手段124が始動口62の普通電動役物を所定時間拡開する。   The symbol determining means 114 acquires a lottery random number for determining a normal symbol when the game ball passes through the operation port 68, and determines a stop symbol of the normal symbol according to the lottery random number. When the stop symbol of the normal symbol is a specific symbol, the opening / closing control means 124 expands the normal electric accessory at the start port 62 for a predetermined time.

保留制御手段116は、当否抽選手段112により取得された当否抽選値を保留球として保持する。当否抽選値は、その保留数が所定の上限に達するまで蓄積される。保留数の上限は4である。   The hold control means 116 holds the winning / losing lottery value acquired by the winning / failing lottery means 112 as a holding ball. The success / failure lottery value is accumulated until the number of holds reaches a predetermined upper limit. The upper limit of the number of holds is 4.

メイン表示制御手段118は、当否抽選手段112による抽選の結果を、図柄決定手段114により決定された変動パターンにしたがって特別図柄の変動表示として特別図柄表示装置61に表示させる。メイン表示制御手段118は、特別図柄の変動表示を開始するタイミングと停止するタイミングにて、変動開始コマンドと変動停止コマンドを演出表示制御手段134へ送信することにより、メイン表示制御手段118および演出表示制御手段134による変動表示が同期し、連動が保たれる。メイン表示制御手段118は、普通図柄の変動を普通図柄表示装置59に表示させる。   The main display control means 118 causes the special symbol display device 61 to display the lottery result by the success / failure lottery means 112 as a special symbol variation display according to the variation pattern determined by the symbol determination unit 114. The main display control means 118 transmits the change start command and the change stop command to the effect display control means 134 at the timing of starting and stopping the change display of the special symbol, so that the main display control means 118 and the effect display are displayed. The fluctuation display by the control means 134 is synchronized and interlocked. The main display control means 118 displays the normal symbol variation on the normal symbol display device 59.

特別遊技制御手段120は、当否抽選手段112による当否抽選結果が15R当たりであった場合に、特別遊技の実行処理を制御する。特別遊技は、大入賞口66の開閉動作を複数回数連続して継続する遊技であり、1回の開閉を単位とした1回または複数回の単位遊技で構成される。単位遊技は15回を上限として繰り返され、1回の単位遊技において大入賞口66を約30秒間開放させる。特別遊技制御手段120は、単位遊技の継続回数が上限回数に達していなければ、現在の単位遊技の終了後に次の単位遊技を開始させる。単位遊技の上限回数を消化した場合には、特別遊技を終了させる。
1+14R当たりの場合には、実質的に14Rの変則的な特別遊技が実行される。 In the case of 1 + 14R, an irregular special game of 14R is substantially executed. この場合、大入賞口66の0.5秒程度の開放が2回繰り返されたあと、14回を上限として単位遊技が繰り返される。 In this case, the opening of the large winning opening 66 for about 0.5 seconds is repeated twice, and then the unit game is repeated up to 14 times. このときも、1回の単位遊技において大入賞口66を約30秒間開放させる。 Also at this time, the large winning opening 66 is opened for about 30 seconds in one unit game.
2R当たりの場合には、実質的に賞球を期待できないタイプの特別遊技が実行される。 In the case of 2R, a special game of a type in which a prize ball cannot be expected is executed. この場合、大入賞口66の0.5秒程度の開放が2回繰り返される。 In this case, the opening of the large winning opening 66 for about 0.5 seconds is repeated twice. 小当たりの場合にも、大入賞口66の0.5秒程度の開放が2回繰り返される。 Even in the case of a small hit, the opening of the large winning opening 66 for about 0.5 seconds is repeated twice. The special game control means 120 controls the execution process of the special game when the success / failure lottery result by the success / failure lottery means 112 is about 15R. The special game is a game in which the opening / closing operation of the special winning opening 66 is continuously continued a plurality of times, and is constituted by one or a plurality of unit games with one opening / closing as a unit. The unit game is repeated up to 15 times, and the grand prize opening 66 is opened for about 30 seconds in one unit game. If the number of continuations of the unit game has not reached the upper limit number, the special game control means 120 starts the next unit game after the end of the current unit game. When the upper limit number of unit games is exhausted, the special game is terminated. The special game control means 120 controls the execution process of the special game when the success / failure lottery result by the success / failure lottery means 112 is about 15R. The special game is a game in which the opening / closing operation of the special winning opening 66 is continuously continued a plurality of times, and is composed by one or a plurality of unit games with one opening / closing as a unit. The unit game is repeated up to 15 times, and the grand prize opening 66 is opened for about 30 seconds in one unit game. If the number of continuations of the unit game has not reached the upper limit number, the special game control means 120 starts the next unit game after the end of the current unit game. When the upper limit number of unit games is exhausted, the special game is terminated.
In the case of around 1 + 14R, an irregular special game of 14R is executed substantially. In this case, the unit game is repeated up to 14 times after the special winning opening 66 is opened twice for about 0.5 seconds. Also at this time, the grand prize opening 66 is opened for about 30 seconds in one unit game. In the case of around 1 + 14R, an irregular special game of 14R is executed substantially. In this case, the unit game is repeated up to 14 times after the special winning opening 66 is opened twice for about 0.5 seconds. Also at this time. , the grand prize opening 66 is opened for about 30 seconds in one unit game.
In the case of 2R, a special game of a type that is practically incapable of expecting a prize ball is executed. In this case, opening of the special winning opening 66 for about 0.5 seconds is repeated twice. Even in the case of a small hit, the opening of the special winning opening 66 for about 0.5 seconds is repeated twice. In the case of 2R, a special game of a type that is practically incapable of expecting a prize ball is executed. In this case, opening of the special winning opening 66 for about 0.5 seconds is repeated twice. Even in the case of a small hit, the opening of the special winning opening 66 for about 0.5 seconds is repeated twice.

特定遊技実行手段122は、遊技状態を通常状態から特定遊技状態へ移行させる制御と、特定遊技状態から通常状態へ戻す制御を実行する。本実施例における特定遊技には、当否抽選の当選確率を通常確率の状態から高確率の状態へ切り替える確変と、図柄変動時間を通常時間より短時間へ切り替える時短とがある。   The specific game execution means 122 executes control for shifting the game state from the normal state to the specific game state, and control for returning the specific game state to the normal state. The specific game in the present embodiment has a probability change in which the winning probability of the winning / failing lottery is switched from a normal probability state to a high probability state, and a short time in which the symbol variation time is switched from a normal time to a short time.

特定遊技実行手段122は、確変付きの大当たりであった場合に、特別遊技後の遊技状態を確変状態へ移行させる。確変状態は原則として次の大当たりが発生するまで続行され、その間は当否抽選手段112による当たり判定の確率が高い値のまま維持される。また、特定遊技実行手段122は、時短付きの大当たりであった場合に、特別遊技後に遊技状態を時短の状態へ移行させる。時短は、特別遊技後の特別図柄の変動回数が所定の継続回数、たとえば100回に至るまで継続される。   The specific game execution means 122 shifts the game state after the special game to the probability change state when the jackpot with probability change is reached. The probability variation state is continued until the next jackpot is generated in principle, and during that time, the probability of the hit determination by the success / failure lottery means 112 is maintained at a high value. In addition, the specific game execution means 122 shifts the gaming state to the time-saving state after the special game when it is a jackpot with a time-saving. The short time is continued until the number of changes in the special symbol after the special game reaches a predetermined number of times, for example, 100 times.

開閉制御手段124は、始動口62の普通電動役物や大入賞口66の開閉を制御する。開閉制御手段124は、普通図柄が特定の図柄で停止されると、普通電動役物ソレノイド76に開放指示を送り、始動口62の普通電動役物を開放させ、入球を容易にさせる。また、開閉制御手段124は、大当たりや小当たりが発生したとき、大入賞口ソレノイド80に開放指示を送り、大入賞口66を開放させ、入球を可能にさせる。回数決定手段138は、大当たりや小当たりが発生したとき、所定の回数選択テーブルを参照して、演出回数を決定する。   The opening / closing control means 124 controls the opening / closing of the ordinary electric accessory at the start opening 62 and the special winning opening 66. When the normal symbol is stopped at a specific symbol, the opening / closing control means 124 sends an opening instruction to the normal electric accessory solenoid 76 to open the normal electric accessory at the start port 62 and facilitate the entry. In addition, when a big hit or a small win occurs, the opening / closing control means 124 sends an opening instruction to the big winning opening solenoid 80 to open the big winning opening 66 so that the winning can be made. The number-of-times determining means 138 determines the number of effects by referring to a predetermined number of times selection table when a big hit or a small hit occurs.

サブ基板104:
パターン記憶手段130は、装飾図柄190の変動において演出表示装置60に表示させる演出的な画像内容とその表示過程が定められた複数の演出パターンを保持する。演出パターンは、時短演出、特殊演出および通常演出に対応して分類される。
Sub-board 104:
The pattern storage means 130 holds a plurality of effect patterns in which effect image contents to be displayed on the effect display device 60 in the variation of the decorative design 190 and the display process thereof are determined. The production patterns are classified according to the short-time production, the special production, and the normal production.

時短演出時においては、特別図柄の変動時間は2秒間に短縮される。このため、時短演出用の演出パターン(以下、単に「時短演出パターン」とよぶ)の変動時間も2秒間である。時短演出時においては、時短演出パターンが選択される。   At the time of the short time effect, the variation time of the special symbol is shortened to 2 seconds. For this reason, the variation time of the effect pattern for the short-time effect (hereinafter simply referred to as “time-short effect pattern”) is also 2 seconds. In the time reduction effect, the time reduction effect pattern is selected.

特殊演出時においては、特別図柄の変動時間は5秒間に固定される。このため、特殊演出用の演出パターン(以下、単に「特殊変動パターン」とよぶ)の変動時間も5秒間である。特殊演出時においては、特殊変動パターンが選択される。特殊変動パターンは、確定報知を含む特殊変動パターンA1、特殊変動パターンA1とほぼ同等の内容でありながら、確定報知は含まない特殊変動パターンA2、信頼度の異なるさまざまな示唆報知を含む特殊変動パターンBに分類される。   At the time of special performance, the variation time of the special symbol is fixed to 5 seconds. For this reason, the variation time of the special effect production pattern (hereinafter simply referred to as “special variation pattern”) is also 5 seconds. At the time of special production, a special variation pattern is selected. The special variation pattern has the same content as the special variation pattern A1 and the special variation pattern A1 including the definite notification, but does not include the definite notification and the special variation pattern including various suggestion notifications having different reliability levels. B is classified.

通常演出時においては、特別図柄の変動時間は所定範囲、たとえば、3秒〜120秒の範囲において可変である。このため、通常演出用の演出パターン(以下、単に「通常演出パターン」とよぶ)の変動時間も3秒〜120秒の範囲となる。   At the time of normal performance, the variation time of the special symbol is variable within a predetermined range, for example, a range of 3 seconds to 120 seconds. For this reason, the variation time of the effect pattern for normal effect (hereinafter simply referred to as “normal effect pattern”) also ranges from 3 seconds to 120 seconds.

時短演出パターンや通常演出パターンの中には、確変付きの当たりであるか否かを報知する演出過程を含む演出パターンがある。図4に関連して説明した報知タイプの当たりが発生したときには、このような報知タイプの演出パターンが選択される。   Among the short-time effect pattern and the normal effect pattern, there is an effect pattern that includes an effect process for notifying whether or not it is a win with certainty. When the notification type hit described with reference to FIG. 4 occurs, such a notification type effect pattern is selected.

通常演出パターンには、通常の外れ図柄を表示するときのパターンと、あと一つ図柄が揃えば大当たりとなるリーチ状態を経て外れ図柄を表示するときのパターンと、リーチ状態を経て大当たり図柄を表示するときのパターンが含まれる。特に、リーチ状態を経るときのパターンとしては、長短様々な変動時間をもつパターンが含まれる。各通常演出パターンには、その図柄変動の終了条件としてパターンごとに変動時間が定められており、その変動時間の経過時に図柄変動が停止される。演出決定手段132は、特別図柄の変動パターンに応じて、特別図柄と変動時間が等しい演出パターンを選択する。   The normal performance pattern displays a pattern for displaying a normal out symbol, a pattern for displaying a dismissed symbol after reaching a big win if one more symbols are aligned, and a jackpot symbol via a reach state. A pattern is included. In particular, the pattern that passes through the reach state includes patterns having various fluctuation times. Each normal effect pattern has a variation time for each pattern as an end condition of the symbol variation, and the symbol variation is stopped when the variation time elapses. The effect determining means 132 selects an effect pattern having the same variation time as that of the special symbol according to the variation pattern of the special symbol.

演出決定手段132は、装飾図柄の停止図柄の組合せとその配置および演出パターンを、当否抽選手段112による抽選の結果、特別図柄の停止図柄、特別図柄の変動パターンに応じて決定する。演出決定手段132は、装飾図柄の停止図柄を決定するために参照すべき図柄範囲テーブルや、変動パターンを決定するために参照すべきパターンテーブルを保持する。   The effect determining means 132 determines the combination of the stop symbols of the decorative symbols, their arrangement, and the effect pattern according to the result of the lottery by the success / failure lottery means 112, the stop symbol of the special symbol, and the variation pattern of the special symbol. The effect determining unit 132 holds a symbol range table to be referred to in order to determine a stop symbol of a decorative symbol and a pattern table to be referred to in order to determine a variation pattern.

演出図柄の停止図柄は、3つの図柄の組合せとして形成され、たとえば当否抽選手段112による判定結果が特別遊技への移行を示す場合は「777」や「111」のように3つの図柄が揃った組合せが選択される。当否抽選手段112による判定結果が特別遊技へ移行しない旨を示す場合は、「312」や「946」のように3つの図柄が揃っていない組合せが選択される。ただし、当否判定結果が特別遊技へ移行しない旨を示す場合であって、リーチ付きの外れを示す特別図柄の変動パターンが選択された場合は、「191」や「727」のように一つだけ図柄が揃っていない組合せを選択する。演出決定手段132は、装飾図柄の停止図柄と演出画像の演出パターンの情報を演出表示制御手段134へ送る。   The stop symbol of the effect symbol is formed as a combination of three symbols. For example, when the determination result by the winning / failing lottery means 112 indicates the transition to the special game, three symbols such as “777” and “111” are arranged. A combination is selected. In the case where the determination result by the success / failure lottery means 112 indicates that the game does not shift to the special game, a combination that does not have three symbols such as “312” and “946” is selected. However, if the determination result is that the game does not shift to a special game, and a variation pattern of a special symbol indicating a loss with reach is selected, only one such as “191” or “727” is selected. Select a combination that does not have the same pattern. The effect determining unit 132 sends the information on the stop pattern of the decorative design and the effect pattern of the effect image to the effect display control unit 134.

演出表示制御手段134は、当否抽選手段112による当否抽選の結果として、選択された演出パターンデータにしたがって演出表示装置60へ演出画像を変動表示させる。演出表示制御手段134は、遊技効果ランプ90の点灯および消灯や、スピーカ18からの音声出力などの演出処理をさらに制御する。   The effect display control means 134 displays the effect image on the effect display device 60 in accordance with the selected effect pattern data as a result of the success / failure lottery by the success / failure lottery means 112. The effect display control means 134 further controls effect processing such as lighting and extinguishing of the game effect lamp 90 and sound output from the speaker 18.

演出決定手段132は、演出回数分だけ、特殊変動パターンを連続的に選択する。特殊演出を実行する場合、回数選択テーブルにおいては、演出回数は5〜15回の範囲にて選択確率が割り振られている。   The effect determining unit 132 continuously selects the special variation pattern for the number of times of the effect. When executing a special effect, in the number selection table, selection probabilities are assigned in the range of 5 to 15 effects.

役物制御手段136は、演出表示制御手段134から受け取る指示にしたがい、演出表示装置60における演出内容や遊技効果ランプ90の点滅過程に沿って、可動役物140を演出的に動作させる。 In accordance with the instruction received from the effect display control means 134, the accessory control means 136 causes the movable accessory 140 to act in an effect manner in accordance with the effect contents in the effect display device 60 and the blinking process of the game effect lamp 90.

図7は、ぱちんこ遊技機10における基本的な動作過程を示すフローチャートである。
同図に示す処理はループ処理として繰り返し実行される処理である。 The process shown in the figure is a process that is repeatedly executed as a loop process. まず、遊技球が始動口62、一般入賞口72、大入賞口66などへ入賞した場合や、遊技球が作動口68を通過した場合の入賞処理を実行し(S10)、特別遊技中でなければ(S12のN)、特別図柄抽選などの通常遊技の制御処理を実行し(S14)、特別遊技中であれば(S12のY)、特別遊技の制御処理を実行し(S16)、S10からS16までの処理における各種入賞に応じた賞球払出を処理する(S18)。 First, a prize processing is executed when the game ball wins the starting port 62, the general winning port 72, the large winning opening 66, or when the game ball passes through the operating port 68 (S10), and the special game must be performed. If (N in S12), the control process of the normal game such as the special symbol lottery is executed (S14), and if the special game is in progress (Y in S12), the control process of the special game is executed (S16), from S10. The prize ball payout according to various winnings in the processing up to S16 is processed (S18). FIG. 7 is a flowchart showing a basic operation process in the pachinko gaming machine 10. FIG. 7 is a flowchart showing a basic operation process in the pachinko gaming machine 10.
The process shown in the figure is a process repeatedly executed as a loop process. First, a winning process is executed when a game ball wins the starting port 62, the general winning port 72, the big winning port 66, etc., or when the game ball passes through the operation port 68 (S10), and it must be in a special game. If the special game lottery is executed (S14), the special game control process is executed (S14). If the special game is in progress (Y of S12), the special game control process is executed (S16). Award ball payout according to various winnings in the processing up to S16 is processed (S18). The process shown in the figure is a process repeatedly executed as a loop process. First, a winning process is executed when a game ball wins the starting port 62, the general winning port 72, the big winning port 66, etc., or when The game ball passes through the operation port 68 (S10), and it must be in a special game. If the special game lottery is executed (S14), the special game control process is executed (S14). If the special game is in progress (Y of S12), the special game control process is executed (S16). Award ball payout according to various winnings in the processing up to S16 is processed (S18).

図8は、図7におけるS14の通常遊技制御処理を詳細に示すフローチャートである。
通常遊技制御処理において、当否抽選値の保留がなされている場合であって(S30のY)、図柄変動が表示中でなければ(S32のN)、当否抽選手段112が当否判定処理を実行する(S34)。 In the normal game control process, if the win / fail lottery value is held (Y in S30) and the symbol variation is not displayed (N in S32), the win / fail lottery means 112 executes the win / fail determination process. (S34). 当否判定処理の詳細については、次の図9に関連して説明する。 The details of the pass / fail determination process will be described with reference to FIG. 9 below. メイン表示制御手段118は特別図柄192の変動表示を開始するとともに、変動開始コマンドをサブ基板104へ送信する。 The main display control means 118 starts the variation display of the special symbol 192 and transmits the variation start command to the sub-board 104. これを受信した演出決定手段132は演出パターンを選択し、演出表示制御手段134は演出図柄の変動表示を開始する(S36)。 Upon receiving this, the effect determining means 132 selects an effect pattern, and the effect display control means 134 starts variable display of the effect symbol (S36). FIG. 8 is a flowchart showing in detail the normal game control process of S14 in FIG. FIG. 8 is a flowchart showing in detail the normal game control process of S14 in FIG.
In the normal game control process, if the winning / losing lottery value is on hold (Y in S30) and the symbol variation is not being displayed (N in S32), the winning / losing lottery means 112 executes the determining process. (S34). Details of the success / failure determination process will be described with reference to FIG. The main display control means 118 starts the variable display of the special symbol 192 and transmits a change start command to the sub-board 104. Receiving this, the effect determining means 132 selects the effect pattern, and the effect display control means 134 starts changing the effect symbol display (S36). In the normal game control process, if the winning / losing lottery value is on hold (Y in S30) and the symbol variation is not being displayed (N in S32), the winning / losing lottery means 112 executes the determining process. (S34) ). Details of the success / failure determination process will be described with reference to FIG. The main display control means 118 starts the variable display of the special symbol 192 and transmits a change start command to the sub-board 104. Receiving this, the effect determining means 132 selects the effect pattern, and the effect display control means 134 starts changing the effect symbol display (S36).

S30において当否抽選値が保留されていなかった場合は(S30のN)、S32からS36までの処理がスキップされ、S32において図柄変動中であった場合は(S32のY)、S34からS36までの処理がスキップされる。図柄変動がすでに開始されていれば(S38のY)、図柄の変動表示処理が続行される(S40)。図柄変動中でないときは(S38のN)、S40の処理はスキップされる。   If the winning / losing lottery value is not held in S30 (N in S30), the processing from S32 to S36 is skipped. If the symbol is changing in S32 (Y in S32), the processing from S34 to S36 is performed. Processing is skipped. If the symbol variation has already started (Y in S38), the symbol variation display process is continued (S40). When the symbol is not changing (N of S38), the process of S40 is skipped.

図9は、図8のS34における当否判定処理を詳細に示すフローチャートである。
まず、当否抽選手段112は、保留制御手段116から読み出した当否抽選値の当否判定を行う(S50)。確変中であれば確変当否テーブル、確変中でなければ非確変当否テーブルにより当否判定がなされる。大当たりであれば(S52のY)、時短フラグ、確変フラグおよび特殊演出フラグの各フラグをオフする(S54)。時短フラグとは時短状態にあることを示すフラグ、確変フラグとは確変状態にあることを示すフラグ、特殊演出フラグとは特殊演出中であることを示すフラグである。
FIG. 9 is a flowchart showing in detail the success / failure determination process in S34 of FIG.
First, the success / failure lottery means 112 performs a success / failure determination of the success / failure lottery value read from the hold control means 116 (S50). If the probability change is in progress, the accuracy change determination table is used. If it is a big hit (Y of S52), each flag of the time reduction flag, the probability variation flag, and the special effect flag is turned off (S54). The short time flag is a flag indicating that the time is short, the probability variation flag is a flag indicating the probability variation state, and the special performance flag is a flag indicating that the special performance is being performed. First, the success / failure lottery means 112 performs a success / failure determination of the success / failure lottery value read from the hold control means 116 (S50). If the probability change is in progress, the accuracy change determination table is used. It is a big hit (Y of S52), each flag of the time reduction flag, the probability variation flag, and the special effect flag is turned off (S54). The short time flag is a flag indicating that the time is short, the probability variation flag is a flag indicating the probability variation state, and the special performance flag is a flag indicating that the special performance is being performed.

大当たりのうち、15R当たりか1+14R当たりであれば(S56のY)、特別遊技制御手段120は特別遊技フラグをオンする(S58)。特別遊技フラグがオンのときには、当該変動の終了後に特別遊技が実行される。大当たりのうち、2R当たりであれば(S56のN)、特別遊技フラグの代わりに2Rフラグがオンされる(S92)。2Rフラグがオンのときには、当該変動の終了後に2R当たり用の変則的な特別遊技が実行される。   If the bonus is about 15R or 1 + 14R (Y in S56), the special game control means 120 turns on the special game flag (S58). When the special game flag is on, the special game is executed after the end of the change. If it is 2R out of the big hits (N in S56), the 2R flag is turned on instead of the special game flag (S92). When the 2R flag is on, an irregular special game for 2R is executed after the end of the change.

大当たりではなく(S52のN)、小当たりであれば(S90のY)、2R開放フラグがオンされる(S93)。2R開放フラグがオンのときには、当該変動の終了後において、大入賞口66の短時間開放が2回繰り返される。外れの場合には(S52のN、S90のN)、図11のS118まで処理がスキップされる。   If it is not a big hit (N in S52) but a small hit (Y in S90), the 2R release flag is turned on (S93). When the 2R release flag is on, the short winning opening 66 is repeated twice after the end of the change. In the case of deviation (N in S52, N in S90), the processing is skipped to S118 in FIG.

図10は、図9に示した当否判定処理の続きを示すフローチャートである。
大当たりまたは小当たりの場合であって(S52のY、S90のY)、確変当たり、または、確変維持の場合には(S96のY)、特定遊技制御手段122は確変フラグをオンする(S98)。通常当たり、または、非確変状態維持の場合には(S96のN)、確変フラグはオフされる(S100)。確変フラグがオンのときには、当該変動の終了後、確変状態に移行する。
FIG. 10 is a flowchart showing a continuation of the success / failure determination process shown in FIG.
In the case of big hit or small hit (Y in S52, Y in S90), and in the case of winning or maintaining probability change (Y in S96), the specific game control means 122 turns on the probability changing flag (S98). . When the normal hit or the non-probability variation state is maintained (N in S96), the probability variation flag is turned off (S100). When the probability variation flag is on, the state changes to the probability variation state after the end of the variation. In the case of big hit or small hit (Y in S52, Y in S90), and in the case of winning or maintaining probability change (Y in S96), the specific game control means 122 turns on the probability changing flag (S98) .. When the normal hit or the non-probability variation state is maintained (N in S96), the probability variation flag is turned off (S100). When the probability variation flag is on, the state changes to the probability variation state after the end of the variation.

大当たりまたは小当たりの場合であって(S52のY、S90のY)、時短付き当たり、または、時短維持の場合には(S102のY)、特定遊技制御手段122は継続回数を100回にセットした上で(S104)、時短フラグをオンする(S106)。ただし、小当たりにより時短維持の場合には、継続回数の変更は行わない。時短の付かない当たりである非報知タイプの2R当たり(d2)、または、非時短状態維持の場合には(S102のN)、時短フラグはオフされる(S108)。時短フラグがオンのときには、当該変動の終了後、時短状態に移行する。   In the case of a big hit or a small win (Y in S52, Y in S90), and in the case of hitting with a time reduction or maintaining a time reduction (Y in S102), the specific game control means 122 sets the number of continuations to 100 times. After that (S104), the time reduction flag is turned on (S106). However, the number of continuations is not changed if the time is maintained due to small hits. When the non-notification type 2R (d2), in which no time is attached, or when the non-time reduction state is maintained (N in S102), the time reduction flag is turned off (S108). When the time reduction flag is on, the state is shifted to the time reduction state after the end of the change.

更に、大当たりまたは小当たりの場合であって(S52のY、S90のY)、図4に関連して説明したロジックにより特殊演出を実行するタイプの当たりの場合には(S110のY)、回数決定手段138は5〜15回の範囲でランダムに演出回数を選択する(S112)。図柄決定手段114は、特殊演出フラグをオンする(S114)。特殊演出フラグがオンのときには、当該変動の次の図柄変動から特殊演出が開始される。一方、特殊演出を実行しないタイプの当たりの場合には(S110のN)、特殊演出フラグはオフされる(S116)。   Further, in the case of a big hit or a small win (Y in S52, Y in S90), and in the case of a type that performs a special effect according to the logic described in relation to FIG. 4 (Y in S110), the number of times The determining means 138 randomly selects the number of effects in the range of 5 to 15 times (S112). The symbol determination means 114 turns on the special effect flag (S114). When the special effect flag is on, the special effect is started from the symbol variation next to the variation. On the other hand, if it is a type that does not execute the special effect (N of S110), the special effect flag is turned off (S116).

図11は、図10に示した当否判定処理の続きを示すフローチャートである。
大当たり、または、小当たりの発生時において(S118のY)、演出回数が0より大きいときには(S120のY)、特殊演出実行中の当たり発生である。このときには、演出決定手段132は演出回数をデクリメントし(S122)、当該変動のために特殊変動パターンを選択する(S124)。
FIG. 11 is a flowchart showing a continuation of the success / failure determination process shown in FIG.
When the big hit or the small hit occurs (Y in S118), if the number of effects is greater than 0 (Y in S120), it is a hit occurrence during execution of the special effects. At this time, the effect determining means 132 decrements the effect count (S122), and selects a special variation pattern for the variation (S124). When the big hit or the small hit occurs (Y in S118), if the number of effects is greater than 0 (Y in S120), it is a hit occurrence during execution of the special effects. At this time, the effect determining means 132 decrements the effect count (S122), and selects a special variation pattern for the variation (S124).

一方、大当たり、または、小当たりの発生時において(S118のY)、演出回数が0以下のときには(S120のN)、時短演出中または通常演出中の当たり発生である。時短フラグがオンのときには(S126のY)、時短演出中の当たり発生であるため、当該変動のために時短演出パターンを選択する(S128)。時短フラグがオフのときには(S126のN)、通常演出中の当たり発生であるため、当該変動のために通常演出パターンを選択する(S130)。   On the other hand, when a big hit or a small win occurs (Y in S118), if the number of performances is 0 or less (N in S120), it is a hit occurrence during a short-time effect or a normal effect. When the time reduction flag is on (Y in S126), it is a hit occurrence during the time reduction production, so the time reduction production pattern is selected for the change (S128). When the time reduction flag is off (N in S126), the normal effect pattern is selected for the change because the hit occurs during the normal effect (S130).

一方、外れの発生時において(S118のN)、特殊演出フラグがオフの場合には(S132のN)、時短演出中または通常演出中の外れ発生である。この場合には、処理はS126にスキップされる。   On the other hand, when an outage occurs (N in S118), if the special effect flag is off (N in S132), an outage occurs during the short-time effect or the normal effect. In this case, the process is skipped to S126.

外れ発生時において(S118のN)、特殊演出フラグがオンの場合には(S132のY)、特殊演出中の外れ発生である。この場合には、演出回数をデクリメントする(S134)。演出回数が0以下となれば(S136のY)、特殊演出フラグをオフする(S138)。これにより、次回の図柄変動からは、特殊変動パターンが選択されなくなる。演出回数が0より大きいときには(S136のN)、S138はスキップされる。特殊演出中の外れ発生であるため、当該変動のために特殊変動パターンを選択する(S140)。   If the special effect flag is on (Y in S132) at the time of occurrence of detachment (N in S118), the detachment occurs during the special effect. In this case, the number of effects is decremented (S134). If the number of effects is 0 or less (Y in S136), the special effect flag is turned off (S138). As a result, the special variation pattern is not selected from the next symbol variation. When the number of performances is greater than 0 (N in S136), S138 is skipped. Since a deviation occurs during the special performance, a special variation pattern is selected for the variation (S140).

図12は、図11に示した当否判定処理の続きを示すフローチャートである。
外れまたは小当たりのいずれかの発生時であって(S142のY)、時短フラグがオンの場合(S144のY)、時短が1回消化されることになるため、特定遊技制御手段122は継続回数をデクリメントする(S146)。 If either a miss or a small hit occurs (Y in S142) and the time reduction flag is on (Y in S144), the time reduction will be digested once, so the specific game control means 122 continues. Decrement the number of times (S146). 継続回数が0以下となると(S148のY)、時短フラグはオフとなり(S150)、時短は終了する。 When the number of continuations becomes 0 or less (Y in S148), the time saving flag is turned off (S150), and the time saving ends. 時短フラグがオフの場合には(S144のN)、S146以降の処理はスキップされる。 When the time saving flag is off (N in S144), the processing after S146 is skipped. また、継続回数が1以上の場合には(S148のN)、時短フラグはオンのまま維持され、時短は継続する。 When the number of continuations is 1 or more (N in S148), the time saving flag is kept on and the time saving is continued. 大当たりの場合には(S142のN)、時短はいったん終了するため、S144以降の処理はスキップされる。 In the case of a big hit (N in S142), the time reduction ends once, so the processing after S144 is skipped. FIG. 12 is a flowchart showing a continuation of the success / failure determination process shown in FIG. FIG. 12 is a flowchart showing a continuation of the success / failure determination process shown in FIG.
When the occurrence of either a miss or a small hit (Y in S142) and the time reduction flag is on (Y in S144), the time reduction is digested once, so the specific game control means 122 continues. The number of times is decremented (S146). When the number of continuations is 0 or less (Y in S148), the time reduction flag is turned off (S150), and the time reduction ends. When the time reduction flag is off (N in S144), the processes after S146 are skipped. When the number of continuations is 1 or more (N in S148), the time reduction flag is kept on and the time reduction continues. In the case of a big hit (N in S142), the time reduction is temporarily terminated, and thus the processing after S144 is skipped. When the occurrence of either a miss or a small hit (Y in S142) and the time reduction flag is on (Y in S144), the time reduction is digested once, so the specific game control means 122 continues. The number of times is decremented (S146). When the number of continuations is 0 or less (Y in S148), the time reduction flag is turned off (S150), and the time reduction ends. When the time reduction flag is off (N in S144), The processes after S146 are skipped. When the number of continuations is 1 or more (N in S148), the time reduction flag is kept on and the time reduction continues. In the case of a big hit (N in S142), the time reduction is temporarily terminated, and thus the processing after S144 is skipped.

図13は、図7のS16における特別遊技制御処理を詳細に示すフローチャートである。
特別遊技は、当否抽選が大当たりとなって特別遊技フラグがオンとなったとき、図柄変動後に実行される遊技である。 The special game is a game that is executed after the symbol changes when the winning / failing lottery becomes a big hit and the special game flag is turned on. まず、大入賞口66が開放済でなければ(S70のN)、演出表示制御手段134が特別遊技演出処理を開始し(S72)、開閉制御手段124が大入賞口66を開放する(S74)。 First, if the grand prize opening 66 has not been opened (N in S70), the effect display control means 134 starts the special game effect process (S72), and the open / close control means 124 opens the grand prize opening 66 (S74). ..
大入賞口66が開放済であればS72およびS74をスキップする(S70のY)。 If the grand prize opening 66 has already been opened, S72 and S74 are skipped (Y in S70). 大入賞口66が開放されてから所定の開放時間が経過した場合(S76のY)、または、開放時間が経過していないものの(S76のN)、大入賞口66へ遊技球が9球以上入球した場合(S78のY)、開閉制御手段124が大入賞口66を閉鎖させる(S80)。 When a predetermined opening time has passed since the large winning opening 66 was opened (Y in S76), or when the opening time has not passed (N in S76), there are 9 or more game balls in the large winning opening 66. When the ball is entered (Y in S78), the open / close control means 124 closes the large winning opening 66 (S80). 開放時間が経過しておらず(S76のN)、大入賞口66への入球数も9球以上に達していない場合は(S78のN)、S80以降の処理をスキップしてS16のフローを終了する。 If the opening time has not passed (N of S76) and the number of balls entered into the grand prize opening 66 has not reached 9 or more (N of S78), the processing after S80 is skipped and the flow of S16 To finish. FIG. 13 is a flowchart showing in detail the special game control process in S16 of FIG. FIG. 13 is a flowchart showing in detail the special game control process in S16 of FIG.
A special game is a game that is executed after a symbol change when the winning or failing lottery is won and the special game flag is turned on. First, if the special winning opening 66 has not been opened (N in S70), the production display control means 134 starts the special game production process (S72), and the open / close control means 124 opens the special winning entry 66 (S74). . A special game is a game that is executed after a symbol change when the winning or failing lottery is won and the special game flag is turned on. First, if the special winning opening 66 has not been opened (N in S70), the production display control means 134 starts the special game production process (S72), and the open / close control means 124 opens the special winning entry 66 (S74).
If the big winning opening 66 has been opened, S72 and S74 are skipped (Y in S70). When the predetermined opening time has elapsed since the grand prize opening 66 was opened (Y in S76), or the opening time has not elapsed (N in S76), there are nine or more game balls to the big winning opening 66 When the player has entered the ball (Y in S78), the opening / closing control means 124 closes the special winning opening 66 (S80). If the opening time has not elapsed (N in S76) and the number of balls entered into the grand prize winning opening 66 has not reached nine or more (N in S78), the processing after S80 is skipped and the flow of S16 Exit. If the big winning opening 66 has been opened, S72 and S74 are skipped (Y in S70). When the predetermined opening time has elapsed since the grand prize opening 66 was opened (Y in S76), or the opening time has not elapsed (Y in S76) N in S76), there are nine or more game balls to the big winning opening 66 When the player has entered the ball (Y in S78), the opening / closing control means 124 closes the special winning opening 66 (S80). If the opening time has not elapsed (N in S76) and the number of balls entered into the grand prize winning opening 66 has not reached nine or more (N in S78), the processing after S80 is skipped and the flow of S16 Exit.

S80における大入賞口66の閉鎖後、単位遊技のラウンド数が15に達していた場合(S82のY)、演出表示制御手段134は特別遊技の演出処理を終了させ(S84)、特別遊技制御手段120は特別遊技を終了させる(S86)。このとき、特別遊技フラグや2R遊技フラグ、2R開放フラグ等はクリアされる。なお、確変フラグがオンの場合には、特定遊技実行手段122は当否抽選のための当否テーブルとして確変当否テーブルを設定し、オフの場合には非確変当否テーブルを設定する。時短フラグがオンの場合には、特定遊技実行手段122は変動短縮遊技も開始する。
ラウンド数が15に達していなければ(S82のN)、ラウンド数に1を加算してS16のフローを終了する(S90)。 If the number of rounds has not reached 15 (N in S82), 1 is added to the number of rounds to end the flow in S16 (S90). If the number of rounds of the unit game has reached 15 after closing the special winning opening 66 in S80 (Y in S82), the effect display control means 134 ends the effect processing of the special game (S84), and the special game control means 120 ends the special game (S86). At this time, the special game flag, the 2R game flag, the 2R release flag, etc. are cleared. When the probability change flag is on, the specific game executing means 122 sets a probability change success / failure table as a success / failure table for the success / failure lottery, and when it is off, sets the non-probability change success / failure table. When the time reduction flag is on, the specific game executing means 122 also starts a variation shortening game. If the number of rounds of the unit game has reached 15 after closing the special winning opening 66 in S80 (Y in S82), the effect display control means 134 ends the effect processing of the special game (S84), and the special game control means 120 ends the special game (S86). At this time, the special game flag, the 2R game flag, the 2R release flag, etc. are cleared. When the probability change flag is on, the specific game executing means 122 sets a probability change success / failure table as a success / failure table for the success / failure lottery, and when it is off, sets the non-probability change success / failure table. When the time reduction flag is on, the specific game executing means 122 also starts a variation shortening game.
If the number of rounds has not reached 15 (N in S82), 1 is added to the number of rounds and the flow of S16 is terminated (S90). If the number of rounds has not reached 15 (N in S82), 1 is added to the number of rounds and the flow of S16 is terminated (S90).

1R+14R当たりや2R当たりの場合も基本的に同様である。1+14R当たりの場合には、初回のラウンドで2回開放を行った後、残りの単位遊技のラウンド数が14に達した場合に特別遊技が終了する。2R当たりの場合には、S76の開放時間が0.5秒に設定され、単位遊技のラウンド数が2に達した場合に特別遊技が終了する。小当たりの場合には、開閉制御手段124は2R当たりと同態様にて大入賞口66を2回開放させる。   The same applies to the case of 1R + 14R or 2R. In the case of 1 + 14R, the special game ends when the number of remaining unit games reaches 14 after the first round is released twice. In the case of 2R, the opening time of S76 is set to 0.5 seconds, and the special game ends when the round number of unit games reaches 2. In the case of a small win, the opening / closing control means 124 opens the big winning opening 66 twice in the same manner as in the case of 2R.

以上、本実施例に示したぱちんこ遊技機10は、確変状態に移行しているか否かに対する遊技者の期待感を特殊演出により喚起する。遊技者は、確変中か否かを当たり発生時に報知されない場合でも、特別遊技後の特殊演出によって事後的に知ることができる。いわば、確変中にあるか否かに対する遊技者の期待感を複数回の図柄変動にわたって長期継続させることができる。   As described above, the pachinko gaming machine 10 shown in the present embodiment evokes the player's sense of expectation as to whether or not the state has shifted to the probable change state by a special effect. Even if the player is not informed at the time of occurrence whether or not the probability change is in progress, the player can know later by a special effect after the special game. In other words, the player's expectation on whether or not the probability is changing can be continued for a long time over a plurality of symbol variations.

また、確変中であるか否かが遊技者に示されていない状態であることを条件として特殊演出を実行することにより、特殊演出の演出効果が好適に発揮されるように制御している。本実施例においては、報知タイプの当たりと非報知タイプの当たりのうち、非報知タイプの当たりであることを条件として、特殊演出を継続させている。また、非報知タイプの2R当たりや小当たりであっても、それらの当たりが発生したときの状況が、既に確変か否かが示されている可能性が高い場合には、特殊演出の実行を控えている。   Further, the special effect is executed on the condition that the player is not informed whether or not the probability change is being performed, so that the effect of the special effect is controlled so as to be suitably exhibited. In this embodiment, the special effect is continued on the condition that it is a non-notification type hit out of a notification type hit and a non-notification type hit. In addition, even if it is a non-notification type 2R or small hit, if there is a high possibility that the situation when those hits have already been shown to be probable or not, execute a special effect. I refrain.

また、(a2)の確変付きの15R当たりの場合、確定報知を含む特殊演出A1と確定報知を含まない特殊演出A2のいずれかが図柄変動ごとに選択される。したがって、演出回数が多いほど、特殊演出期間中に確定報知がなされる可能性が高くなり、結果として、遊技者にとっても有利となる。一方、(b2)の通常の15R当たりの場合、確定報知を含まない特殊演出A2しか選択対象とならない。しかし、特殊演出A1と特殊演出A2は確定報知の有無を除けば実質的に同一の演出内容であるため、この場合にもおいても、演出回数が多いときには、確定報知がなされるかもしれないという遊技者の期待感を長期にわたって継続させることができる。   Further, in the case of 15R with a certain change of (a2), either the special effect A1 including the confirmation notification or the special effect A2 not including the confirmation notification is selected for each symbol variation. Therefore, the greater the number of performances, the higher the possibility that notification will be made during the special performance period, and as a result, it is advantageous for the player. On the other hand, in the case of the normal 15R of (b2), only the special effect A2 that does not include the confirmation notification is selected. However, the special effect A1 and the special effect A2 are substantially the same effect contents except for the presence / absence of confirmation notification. Even in this case, when the number of effects is large, confirmation notification may be made. The player's expectation can be continued for a long time.

更に、本実施例においては、いずれの特殊演出の変動時間も5秒間に固定されている。このため、特殊演出の継続中においては、一定のリズムで図柄変動が進行するため、遊技者に特殊な状態にあることを体感させやすくなる。   Furthermore, in this embodiment, the variation time of any special effects is fixed to 5 seconds. For this reason, while the special performance is continued, the symbol variation proceeds with a constant rhythm, so that it is easy for the player to feel that the player is in a special state.

本実施例においては、さまざまな当たりに応じて、特殊演出を実行するかしないかを決定するとして説明した。変形例として、特殊演出を実行しないとして説明した(a1)や(b1)等の当たり時においても、1回程度の特殊演出を実行してもよい。また、本実施例においては、特殊演出を実行すべき(a2)や(b2)等の当たり時において、5〜15回の演出回数を選択するとして説明した。変形例として、このような当たり時においても、所定の確率で特殊演出を全く実行しないとしてもよい。少なくとも、特殊演出を実行する効果が高い状況のときには、特殊演出を実行する効果が低い状況のときに比べて、長期にわたって特殊演出を継続することにより、本発明の目的とするところを達成可能である。
演出回数を固定とし、あらかじめ複数変動にわたって一連の演出にて確定報知がなされるかもしれないという期待感を喚起してもよい。 The number of productions may be fixed, and a sense of expectation that a definite notification may be given in a series of productions over a plurality of fluctuations may be aroused.
なお、変形例として、当たり発生時において当たり発生時の遊技状態(確変中であったか否か、あるいは、時短中であったか否か)に応じて特殊演出についての演出回数を決定してもよい。 As a modification, the number of productions for the special effect may be determined according to the game state (whether or not the probability change is in progress or whether or not the time is being shortened) when the hit occurs. In the present embodiment, it has been described that it is determined whether or not to execute the special effect according to various hits. As a modification, the special effect may be executed about once even at the time of hitting (a1), (b1), etc. described as not performing the special effect. Moreover, in the present Example, it demonstrated as selecting the production | generation frequency | count of 5-15 times at the time of hitting (a2), (b2), etc. which should perform a special effect. As a modified example, even when such a hit occurs, the special effect may not be executed at all with a predetermined probability. At least in the situation where the effect of executing the special effect is high, it is possible to achieve the object of the present invention by continuing the special effect for a long time compared to the situation where the effect of executing the special effect is low. is there. In the present embodiment, it has been described that it is determined whether or not to execute the special effect according to various hits. As a modification, the special effect may be executed about once even at the time of hitting (a1), (b1 ), etc. described as not performing the special effect. Moreover, in the present Example, it demonstrated as selecting the production | generation frequency | count of 5-15 times at the time of hitting (a2), (b2), etc. Which should perform a special effect. As a modified example, even when such a hit occurs, the special effect may not be executed at all with a predetermined probability. At least in the situation where the effect of executing the special effect is high, it is possible to achieve the object of the present invention by continuing the special effect for a long time compared to the situation where the effect of executing the special effect is low. Is there.
The number of performances may be fixed, and a sense of expectation that confirmation notification may be made in a series of effects over a plurality of variations may be aroused in advance. The number of performances may be fixed, and a sense of expectation that confirmation notification may be made in a series of effects over a plurality of variations may be aroused in advance.
As a modification, the number of effects for a special effect may be determined according to the game state at the time of the hit (whether it was in the probability change or whether the time was short). As a modification, the number of effects for a special effect may be determined according to the game state at the time of the hit (whether it was in the probability change or whether the time was short).

以上、本発明について、実施例をもとに説明した。この実施例はあくまで例示であり、それらの各構成要素や各処理プロセスの組み合わせにいろいろな変形例が可能なこと、またそうした変形例も本発明の範囲にあることは当業者に理解されるところである。   In the above, this invention was demonstrated based on the Example. This embodiment is merely an example, and it will be understood by those skilled in the art that various modifications can be made to the combination of each component and each processing process, and such modifications are also within the scope of the present invention. is there.

なお、請求項に記載の各構成要件が果たすべき機能は、本実施例において示された各機能ブロックの単体もしくはそれらの連係によって実現されることも当業者には理解されるところである。 It should be understood by those skilled in the art that the functions to be fulfilled by the constituent elements described in the claims are realized by the individual function blocks shown in the present embodiment or their linkage.

ぱちんこ遊技機の正面側の構成を示す図である。 It is a figure which shows the structure of the front side of a pachinko game machine. ぱちんこ遊技機の背面側における基本的な構造を示す図である。 It is a figure which shows the basic structure in the back side of a pachinko game machine. 特別遊技と特定遊技の関係を説明するためのタイムチャートである。 It is a time chart for demonstrating the relationship between a special game and a specific game. 特別遊技後の演出方法を説明するためのタイムチャートである。 It is a time chart for demonstrating the production method after a special game. 本実施例における当否の種類を整理した表である。 It is the table | surface which arranged the kind of success / failure in a present Example. 本実施例におけるぱちんこ遊技機の機能ブロックを示す図である。 It is a figure which shows the functional block of the pachinko game machine in a present Example. ぱちんこ遊技機における基本的な動作過程を示すフローチャートである。 It is a flowchart which shows the basic operation | movement process in a pachinko game machine. 図7におけるS14の通常遊技制御処理を詳細に示すフローチャートである。 It is a flowchart which shows the normal game control process of S14 in FIG. 7 in detail. 図8のS34における当否判定処理を詳細に示すフローチャートである。 9 is a flowchart showing in detail the success / failure determination process in S34 of FIG. 8. 図9に示した当否判定処理の続きを示すフローチャートである。 10 is a flowchart showing a continuation of the success / failure determination process shown in FIG. 9. 図10に示した当否判定処理の続きを示すフローチャートである。 11 is a flowchart showing a continuation of the success / failure determination process shown in FIG. 10. 図11に示した当否判定処理の続きを示すフローチャートである。 12 is a flowchart showing a continuation of the success / failure determination process shown in FIG. 11. 図7のS16における特別遊技制御処理を詳細に示すフローチャートである。 It is a flowchart which shows the special game control process in S16 of FIG. 7 in detail.

符号の説明Explanation of symbols

10 ぱちんこ遊技機、 11 外枠、 12 前枠、 13 透明板、 14 扉、 15 上球皿、 16 下球皿、 17 発射ハンドル、 18 スピーカ、 20 抽選保留ランプ、 22 作動保留ランプ、 39 セット基盤、 40 電源スイッチ、 42 液晶ユニット、 43 払出ユニット、 44 賞球タンク、 45 払出制御基板、 46 発射装置、 47 発射制御基板、 48 電源ユニット、 50 遊技盤、 52 遊技領域、 54 外レール、 56 内レール、 58 アウト口、 59 普通図柄表示装置、 60 演出表示装置、 61 特別図柄表示装置、 62 始動口、 64 センター飾り、 66 大入賞口、 68 作動口、 69 通過検出装置、 72 一般入賞口、 73 一般入賞検出装置、 74 始動入賞検出装置、 76 普通電動役物ソレノイド、 78 入賞検出装置、 80 大入賞口ソレノイド、 82 操作ボタン、 90 遊技効果ランプ、 100 遊技制御装置、 102 メイン基板、 104 サブ基板、 110 入球判定手段、 112 当否抽選手段、 114 図柄決定手段、 116 保留制御手段、 118 メイン表示制御手段、 120 特別遊技制御手段、 122 特定遊技制御手段、 124 開閉制御手段、 130 パターン記憶手段、 132 演出決定手段、 134 演出表示制御手段、 136 役物制御手段、 138 回数決定手段、 140 可動役物、 190 演出図柄、 192 特別図柄。   10 Pachinko machines, 11 Outer frame, 12 Front frame, 13 Transparent plate, 14 Doors, 15 Upper ball dish, 16 Lower ball dish, 17 Launch handle, 18 Speaker, 20 Lottery hold lamp, 22 Operation hold lamp, 39 Set base , 40 power switch, 42 liquid crystal unit, 43 payout unit, 44 prize ball tank, 45 payout control board, 46 launching device, 47 launch control board, 48 power supply unit, 50 game board, 52 game area, 54 outside rail, 56 inside Rail, 58 Out port, 59 Normal symbol display device, 60 Production display device, 61 Special symbol display device, 62 Start port, 64 Center decoration, 66 Large winning port, 68 Working port, 69 Pass detection device, 72 General winning port, 73 General winning detection device, 74 Start winning detection device , 76 ordinary electric accessory solenoid, 78 winning detection device, 80 large winning opening solenoid, 82 operation buttons, 90 gaming effect lamp, 100 gaming control device, 102 main board, 104 sub board, 110 entry judging means, 112 winning / losing lottery Means, 114 symbol determination means, 116 hold control means, 118 main display control means, 120 special game control means, 122 specific game control means, 124 opening / closing control means, 130 pattern storage means, 132 effect determination means, 134 effect display control means , 136 character control means, 138 number of times determination means, 140 movable characters, 190 production symbols, 192 special symbols.

Claims (1)

  1. 遊技領域が形成された遊技盤と、
    前記遊技領域の所定位置に設けられ、遊技球が入球可能な始動入賞口と、
    前記遊技領域の所定位置に設けられ、遊技球が入球可能な状態に開放可能な大入賞口と、
    前記始動入賞口へ遊技球が入球したことを契機とした当否抽選を含む遊技の基本動作を主に制御する主制御装置と、
    前記当否抽選の結果を示すための表示処理を含む遊技の演出的動作を主に制御する副制御装置と、
    を備え、
    前記主制御装置は、
    前記当否抽選を実行する当否抽選手段と、
    前記当否抽選の結果を示す図柄の変動開始から変動停止までの変動時間が定められた複数の変動パターンを保持するパターン記憶手段と、
    前記当否抽選が実行されるときに、遊技状態に基づいて前記複数の変動パターンのうちのいずれかを選択するパターン決定手段と、 When the winning / losing lottery is executed, a pattern determining means for selecting one of the plurality of fluctuation patterns based on the gaming state, and
    前記選択された変動パターンにしたがって前記図柄を変動表示させる図柄表示制御手段と、 A symbol display control means for varyingly displaying the symbol according to the selected variation pattern,
    前記当否抽選の結果が、前記大入賞口を開放させることにより通常遊技よりも遊技者に有利な遊技である特別遊技への移行を示す結果となった場合、その当否抽選の結果を示す前記図柄で変動停止後、前記特別遊技を実行する特別遊技制御手段と、 When the result of the winning / failing lottery results in a shift to a special game, which is a game more advantageous to the player than the normal game by opening the large winning opening, the symbol indicating the result of the winning / failing lottery. The special game control means for executing the special game after the fluctuation is stopped at
    前記当否抽選の結果が前記通常遊技中における通常遊技状態よりも前記特別遊技へ再移行しやすい特定遊技状態への移行を示す結果となった場合、前記特別遊技の終了後に前記特定遊技状態に遊技状態を移行させる特定遊技制御手段と、 When the result of the winning / failing lottery indicates a transition to a specific gaming state in which it is easier to re-shift to the special game than the normal gaming state during the normal game, the game is changed to the specific gaming state after the end of the special game. Specific game control means to shift the state,
    を有し、 Have,
    前記特定遊技制御手段は、 The specific game control means
    前記特定遊技状態として、前記特別遊技への移行を示す結果となる確率が前記通常遊技状態よりも高められた確変状態と、前記図柄の変動時間が前記通常遊技状態よりも短縮された時短状態のいずれか一方、または前記確変状態と前記時短状態の双方が付与された遊技状態へと移行させ、かつ、 As the specific game state, there are a probability variation state in which the probability of a result indicating a transition to the special game is higher than that in the normal game state, and a time saving state in which the variation time of the symbol is shorter than that in the normal game state. The game state is shifted to one of them, or both the probabilistic state and the time saving state are given, and
    前記当否抽選の結果が前記時短状態への移行を示す結果となった場合、前記特別遊技の終了後、前記図柄の変動回数が所定の時短継続回数に達するまで、もしくは次に前記当否抽選の結果が前記特別遊技への移行を示す結果となるまでのいずれか早いタイミングまで前記時短状態を継続させ、 When the result of the winning / failing lottery results in indicating the transition to the time saving state, after the end of the special game, until the number of fluctuations of the symbol reaches a predetermined number of times of shortening of time, or then the result of the winning / failing lottery. Continues the time saving state until the earlier timing of the result indicating the transition to the special game.
    前記遊技状態に係る演出態様として、 As an effect mode related to the game state,
    前記確変状態が付与された遊技状態に移行しているとともに、当該確変状態にあることを遊技者が識別可能な第1演出態様と、 The first effect mode in which the player can identify that the probabilistic state is in the game state while shifting to the game state to which the probabilistic state is given .
    前記確変状態が付与された遊技状態に移行しているものの、当該確変状態にあることを遊技者が識別困難な第2演出態様と、 A second effect mode in which it is difficult for the player to identify that the probabilistic state is in the game state, although the game state has been shifted to the probabilistic state.
    前記確変状態が付与された遊技状態に移行していないものの、前記確変状態にあるか否かを遊技者が識別困難な第3演出態様と、 A third effect mode in which it is difficult for the player to identify whether or not the probabilistic state is present, although the game state has not been transferred to the probabilistic state.
    を含み、 Including
    前記パターン記憶手段は、前記複数の変動パターンとして、前記通常遊技状態における前記図柄の変動時間が定められた複数の通常の変動パターンと、前記時短状態における前記図柄の変動時間が定められた複数の時短用変動パターンと、特殊演出期間における前記図柄の変動時間が定められた複数の特殊変動パターンと、を少なくとも記憶しており As the plurality of fluctuation patterns, the pattern storage means includes a plurality of normal fluctuation patterns in which the fluctuation time of the symbol in the normal gaming state is defined, and a plurality of fluctuation patterns in which the fluctuation time of the symbol in the time saving state is defined. At least memorizes the variation pattern for shortening the time and a plurality of special variation patterns in which the variation time of the symbol in the special effect period is determined .
    前記パターン決定手段は、 The pattern determining means
    前記特別遊技の終了後に前記第2演出態様の場合、または、前記第3演出態様の場合に、前記特殊演出期間として、前記図柄の変動回数が前記時短継続回数とは異なる基準で定められる所定の特殊継続回数に達するまで前記特殊変動パターンを選択する一方、前記特殊継続回数が満たされる前に前記当否抽選の結果が前記特別遊技への移行を示す結果になった場合は前記特殊継続回数の計数をリセットし、前記特殊継続回数が満たされる前に前記当否抽選の結果が前記特別遊技とは別種の遊技である小当たり遊技への移行を示す結果となった場合は前記特殊継続回数の計数を継続すると共に、前記特別遊技の終了後に前記第2演出態様の場合、または、前記第3演出態様の場合であって、前記当否抽選の結果が前記特別遊技への移行を示す結果となった場合は前記複数の特殊変動パターンの中から前記特別遊技への移行を示す特殊変動パターンを選択し、かつ、 In the case of the second effect mode or the third effect mode after the end of the special game, as the special effect period, a predetermined number of times the symbol is changed is determined by a standard different from the time reduction continuation number. while selecting the special variation pattern until a special successive number, the If the special number of continuations said propriety lottery results before are met resulted showing a transition of the to special game count of the special continuity count reset, and the count of the said special continuation number when the propriety lottery results the the special game resulted in indicating the shift to the small hit game which is a game of another kind before the special number of times of continuation is met In the case of the second effect mode or the case of the third effect mode after the end of the special game, the result of the winning / failing lottery is a result indicating the transition to the special game. Selects a special variation pattern indicating the transition to the special game from the plurality of special variation patterns, and
    前記特別遊技の終了後に前記第2演出態様の場合、または、前記第3演出態様の場合であって前記時短状態が付与された遊技状態では、前記特殊継続回数に達するまで前記複数の特殊変動パターンのいずれかを選択し、 In the case of the second effect mode after the end of the special game, or in the game state in which the time saving state is given in the case of the third effect mode, the plurality of special variation patterns are reached until the special continuation number is reached. Select one of
    前記副制御装置は、選択された前記変動パターンに応じた演出を実行する演出表示制御手段を有し、 The sub-control device has an effect display control means for executing an effect according to the selected fluctuation pattern.
    前記演出表示制御手段は、 The effect display control means
    前記主制御装置により前記変動パターンとして、前記特殊変動パターンが選択された場合に、前記特殊変動パターンに応じた演出として前記確変状態中である旨を報知する確定報知演出を実行する第1の特殊変動パターン演出と、前記確定報知演出を除き前記第1の特殊変動パターン演出と実質的に同じ演出内容の第2の特殊変動パターン演出とを実行可能に構成され、 When the special variation pattern is selected as the variation pattern by the main control device, a first special effect for notifying that the probabilistic variation state is in effect is executed as an effect according to the special variation pattern. The variation pattern effect and the second special variation pattern effect having substantially the same effect content as the first special variation pattern effect except for the definite notification effect can be executed.
    前記第2演出態様の場合であり、且つ、前記主制御装置により前記特殊変動パターンが選択された場合には、前記第1の特殊変動パターン演出と前記第2の特殊変動パターン演出のいずれも実行可能とする一方、前記第3演出態様の場合であり、且つ前記主制御装置により前記特殊変動パターンが選択された場合には、前記第2の特殊変動パターン演出を実行可能とするものの、前記第1の特殊変動パターン演出を実行しないことを特徴とする弾球遊技機。 In the case of the second effect mode, and when the special variation pattern is selected by the main control device, both the first special variation pattern effect and the second special variation pattern effect are executed. On the other hand, in the case of the third effect mode and when the special variation pattern is selected by the main control device, the second special variation pattern effect can be executed, but the first A bullet game machine characterized in that it does not perform the special fluctuation pattern production of 1. A game board in which a game area is formed; A game board in which a game area is formed;
    A start prize opening provided at a predetermined position in the game area, into which a game ball can enter; A start prize opening provided at a predetermined position in the game area, into which a game ball can enter;
    A large winning opening which is provided at a predetermined position in the game area and can be opened so that a game ball can enter; A large winning opening which is provided at a predetermined position in the game area and can be opened so that a game ball can enter;
    A main control device that mainly controls the basic operation of the game, including a lottery decision based on the game ball entering the starting winning opening; A main control device that mainly controls the basic operation of the game, including a lottery decision based on the game ball entering the starting winning opening;
    A sub-control device that mainly controls the staging operation of the game including display processing for indicating the result of the success / failure lottery; A sub-control device that mainly controls the staging operation of the game including display processing for indicating the result of the success / failure lottery;
    With With
    The main controller is The main controller is
    A success / failure lottery means for executing the success / failure lottery; A success / failure lottery means for executing the success / failure lottery;
    A pattern storage means for holding a plurality of variation patterns in which a variation time from a variation start to a variation stop of the symbol indicating the result of the success / failure lottery is determined; A pattern storage means for holding a plurality of variation patterns in which a variation time from a variation start to a variation stop of the symbol indicating the result of the success / failure lottery is determined;
    Pattern determination means for selecting one of the plurality of variation patterns based on a gaming state when the winning / losing lottery is executed; Pattern determination means for selecting one of the plurality of variation patterns based on a gaming state when the winning / losing lottery is executed;
    A symbol display control means for variably displaying the symbol according to the selected variation pattern; A symbol display control means for variably displaying the symbol according to the selected variation pattern;
    When the result of the winning / losing lottery is a result indicating a transition to a special game which is a game advantageous to the player over the normal game by opening the special winning opening, the symbol indicating the result of the winning / losing lottery And after the variable stop in the special game control means for executing the special game, When the result of the winning / losing lottery is a result indicating a transition to a special game which is a game increased to the player over the normal game by opening the special winning opening, the symbol indicating the result of the winning / losing lottery And after the variable stop in the special game control means for executing the special game,
    If the result of the success / failure lottery results in a transition to a specific game state that is more likely to re-transfer to the special game than the normal game state during the normal game, the game is played in the specific game state after the special game ends. Specific game control means for shifting the state; If the result of the success / failure lottery results in a transition to a specific game state that is more likely to re-transfer to the special game than the normal game state during the normal game, the game is played in the specific game state after The special game ends. Specific game control means for shifting the state;
    Have Have
    The specific game control means includes The specific game control means includes
    As the specific gaming state, a probability variation state in which the probability of indicating a transition to the special game is higher than that in the normal gaming state, and a short time state in which the variation time of the symbol is shortened compared to the normal gaming state. One of them, or a transition to a gaming state in which both the probability change state and the time-short state are given, and As the specific gaming state, a probability variation state in which the probability of indicating a transition to the special game is higher than that in the normal gaming state, and a short time state in which the variation time of the symbol is shortened compared to the normal gaming state. One of them, or a transition to a gaming state in which both the probability change state and the time-short state are given, and
    When the result of the success / failure lottery is a result indicating the transition to the short-time state, after the end of the special game, until the number of times the symbol fluctuates reaches a predetermined short-time continuation number, or the result of the success / failure lottery Continue the time-saving state until the earlier timing until becomes the result indicating the transition to the special game, When the result of the success / failure lottery is a result indicating the transition to the short-time state, after the end of the special game, until the number of times the symbol fluctuates reaches a predetermined short-time continuation number, or the result of the success / failure lottery Continue the time-saving state until the earlier timing until becomes the result indicating the transition to the special game,
    As a production aspect related to the gaming state, As a production aspect related to the gaming state,
    A first production mode in which the player can identify that the game state is shifted to the game state to which the probability change state has been given and is in the probability change state. A first production mode in which the player can identify that the game state is initiated to the game state to which the probability change state has been given and is in the probability change state.
    Although the transition is made to the gaming state to which the probability variation state is given, the second effect mode in which it is difficult for the player to identify the probability variation state, Although the transition is made to the gaming state to which the probability variation state is given, the second effect mode in which it is difficult for the player to identify the probability variation state,
    A third rendering mode in which the player has difficulty in identifying whether or not the player is in the certain probability change state, although the game state has not been transferred to the certain probability change state; A third rendering mode in which the player has difficulty in identifying whether or not the player is in the certain probability change state, although the game state has not been transferred to the certain probability change state;
    Including Including
    The pattern storage means includes, as the plurality of variation patterns, a plurality of normal variation patterns in which the symbol variation time in the normal gaming state is defined, and a plurality of symbols in which the symbol variation time in the short-time state is defined. It stores at least a variation pattern for time reduction and a plurality of special variation patterns in which the variation time of the symbol in the special performance period is determined , The pattern storage means includes, as the plurality of variation patterns, a plurality of normal variation patterns in which the symbol variation time in the normal gaming state is defined, and a plurality of symbols in which the symbol variation time in the short-time state is defined. It stores at least a variation pattern for time reduction and a plurality of special variation patterns in which the variation time of the symbol in the special performance period is determined ,
    The pattern determining means includes The pattern determining means includes
    In the case of the second effect mode or the third effect mode after the end of the special game, as the special effect period, a predetermined number in which the number of times the symbol fluctuates is determined based on a different standard from the number of short-time durations while selecting the special variation pattern until a special successive number, the If the special number of continuations said propriety lottery results before are met resulted showing a transition of the to special game count of the special continuity count reset, and the count of the said special continuation number when the propriety lottery results the the special game resulted in indicating the shift to the small hit game which is a game of another kind before the special number of times of continuation is met In the case of the second effect mode after the end of the special game, or the case of the third effect mode, the result of the success / failure lottery indicates the transition to the spec In the case of the second effect mode or the third effect mode after the end of the special game, as the special effect period, a predetermined number in which the number of times the symbol fluctuates is determined based on a different standard from the number of short-time durations while selecting the special variation pattern until a special successive number, the If the special number of continuations said propriety lottery results before are met resulted showing a transition of the to special game count of the special continuity count reset, and the count of the said special continuation number when the propriety lottery results the the special game resulted in indicating the shift to the small hit game which is a game of another kind before the special number of times of continuation is met In the case of the second effect mode after the end of the special game, or the case of the third effect mode, the result of the success / failure lottery indicates the transition to the spec ial game. If a selected special variation pattern indicating the shift to the special game from among the plurality of special variation pattern, and, ial game. If a selected special variation pattern indicating the shift to the special game from among the plurality of special variation pattern, and,
    In the case of the second effect mode after the end of the special game, or the game state to which the time reduction state is given in the case of the third effect mode, the plurality of special variation patterns until the number of special continuations is reached. Select one of the In the case of the second effect mode after the end of the special game, or the game state to which the time reduction state is given in the case of the third effect mode, the plurality of special variation patterns until the number of special continuations is reached. Select one of the
    The sub-control device has an effect display control means for executing an effect according to the selected variation pattern, The sub-control device has an effect display control means for executing an effect according to the selected variation pattern,
    The effect display control means includes: The effect display control means includes:
    When the special variation pattern is selected as the variation pattern by the main control device, a first special notification effect is executed that informs that the certain variation state is in effect as an effect corresponding to the special variation pattern. A variation pattern effect and a second special variation pattern effect having substantially the same content as the first special variation pattern effect except for the confirmation notification effect are configured to be executable. When the special variation pattern is selected as the variation pattern by the main control device, a first special notification effect is executed that informs that the certain variation state is in effect as an effect corresponding to the special variation pattern. A variation pattern effect and a second special variation pattern effect having substantially the same content as the first special variation pattern effect except for the confirmation notification effect are configured to be executable.
    In the case of the second effect mode and when the special variation pattern is selected by the main control device, both the first special variation pattern effect and the second special variation pattern effect are executed. On the other hand, in the case of the third effect mode and when the special variation pattern is selected by the main control device, the second special variation pattern effect can be executed. A bullet ball game machine that does not execute one special variation pattern effect. In the case of the second effect mode and when the special variation pattern is selected by the main control device, both the first special variation pattern effect and the second special variation pattern effect are executed. On the other hand, in the case of the third effect mode and when the special variation pattern is selected by the main control device, the second special variation pattern effect can be executed. A bullet ball game machine that does not execute one special variation pattern effect.
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JP5804486B2 (en) * 2010-09-14 2015-11-04 サミー株式会社 Pachinko machine
JP5813940B2 (en) * 2010-10-12 2015-11-17 株式会社ニューギン Game machine
JP5383634B2 (en) * 2010-12-10 2014-01-08 京楽産業.株式会社 Pachinko machine
JP5230716B2 (en) * 2010-12-10 2013-07-10 京楽産業.株式会社 Pachinko machine
JP5719756B2 (en) * 2011-11-11 2015-05-20 株式会社ニューギン Game machine
JP5820452B2 (en) * 2013-11-05 2015-11-24 株式会社ソフイア Game machine
JP5913464B2 (en) * 2014-07-18 2016-04-27 株式会社平和 Pachinko machine
JP6129886B2 (en) * 2015-02-16 2017-05-17 株式会社ニューギン Game machine
JP6014226B2 (en) * 2015-09-17 2016-10-25 株式会社ニューギン Game machine

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JP4576580B2 (en) * 2004-08-25 2010-11-10 株式会社大一商会 Game machine
JP4268919B2 (en) * 2004-10-14 2009-05-27 株式会社ニューギン Game machine
JP4587927B2 (en) * 2005-10-05 2010-11-24 株式会社三共 Game machine
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JP2007202586A (en) * 2006-01-30 2007-08-16 Daiichi Shokai Co Ltd Game machine
JP4590605B2 (en) * 2006-03-03 2010-12-01 タイヨーエレック株式会社 Bullet ball machine
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