JP5345427B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

Info

Publication number
JP5345427B2
JP5345427B2 JP2009066661A JP2009066661A JP5345427B2 JP 5345427 B2 JP5345427 B2 JP 5345427B2 JP 2009066661 A JP2009066661 A JP 2009066661A JP 2009066661 A JP2009066661 A JP 2009066661A JP 5345427 B2 JP5345427 B2 JP 5345427B2
Authority
JP
Japan
Prior art keywords
time
special symbol
winning
short
state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2009066661A
Other languages
Japanese (ja)
Other versions
JP2010213999A (en
Inventor
豪 杉野
Original Assignee
高砂電器産業株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 高砂電器産業株式会社 filed Critical 高砂電器産業株式会社
Priority to JP2009066661A priority Critical patent/JP5345427B2/en
Publication of JP2010213999A publication Critical patent/JP2010213999A/en
Application granted granted Critical
Publication of JP5345427B2 publication Critical patent/JP5345427B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To provide many players with masses of jackpot with several jackpots in sequence, each one of them being high ball discharges with a limit of the maximum number up to the actuation of a limiter. <P>SOLUTION: A Pachinko game machine is provided with two systems of special pattern drawing function for determining jackpots. Firstly, a first win is obtained by a first special pattern drawing from a first releasing slot 81 under a non-time-shortening state, a jackpot is drawn which causes time shortening until the next instance by a second special pattern drawing from a second releasing slot 82 which balls can more easily be entered by an electric tulip 800 under a limited time cutting time-shortening state, thereby it is transferred to a heaven mode, then jackpots are drawn repeatedly which causes high ball discharge and time-shortening until the next instance during the heaven mode under a second hold prioritizing digestion, in order to enjoy jackpots in sequence with each one of them be high ball discharge until the actuation of the limiter. <P>COPYRIGHT: (C)2010,JPO&amp;INPIT

Description

本発明は、大当りの当否を決める二系統の特別図柄抽選機能を有し、先ず、第1始動口からの第1特別図柄抽選で初当りを得、時短状態(時短とは時間短縮の略称で、ここでいう時短状態とは、抽選の時間効率が高い状態)下、入り易い第2始動口からの第2特別図柄抽選で高出玉の大当りを繰り返し引き、リミッタ作動まで一つ一つが高出玉となる大当りを連続的に享受することができる斬新なパチンコ遊技機等の弾球遊技機に関する。   The present invention has two special symbol lottery functions for determining whether or not a big hit is achieved. First, the first special symbol lottery from the first starting port is obtained, and the short time state (short time is an abbreviation for time reduction). In this case, the short-time condition means that the time efficiency of the lottery is high), and the big special ball lottery is repeatedly drawn in the second special symbol lottery from the second starting port, which is easy to enter, one by one until the limiter is activated. The present invention relates to a ball game machine such as a novel pachinko game machine that can continuously enjoy a big hit that will be a ball.

従来、特許文献1に、常時球一個の受入れを許す通常入賞口から成る第1始動口(文献では上部に配置する第2受入口)に対する第1始動入賞により、第1始動口側の当選種別の一つである低確遊技で非時短状態となる小出玉の通常当りではなく、第1始動口側の他方の当選種別である高確遊技で時短状態となる高出玉の確変大当りで初当りを得ることにより、常時は閉鎖で開放により始めて球の受入れを許す電動チューリップから成る第2始動口(文献では下部に配置する第1受入口)を時短状態下で頻繁に開放させると共に、この第2始動口に対する第2始動入賞に基づく抽選結果を第1始動入賞に基づく抽選結果よりも優先させて導出し、第1始動入賞に基づく通常当りが導出されるのを回避しつつ、時短状態下で第2始動入賞による大当りの抽選結果を連続して導出させるパチンコ遊技機が記載されている。   Conventionally, in Patent Document 1, the first start prize for the first start opening (the second receiving opening arranged in the upper part in the literature) consisting of a normal winning opening that always accepts one ball, the winning type on the first start opening side It is not the normal hit of the small ball that is in a low-probability game, which is one of the low probability games, but the probable big hit of the high output ball that is in the short-time state in the high-availability game, which is the other winning type on the first start side. By obtaining the first hit, the second starting port (first receiving port arranged in the lower part in the literature) consisting of an electric tulip that is normally closed and starts to open and accepts the ball is frequently opened under a short time condition, The lottery result based on the second start prize for the second start opening is derived with priority over the lottery result based on the first start prize, and it is possible to shorten the time while avoiding the normal winning based on the first start prize being derived. Under the second starting prize under the condition Pachinko game machine to be derived continuously lottery result of the hit have been described.

第2始動口側の当選種別には、低確遊技で非時短状態に復帰させる通常大当りと、高確遊技で時短状態を維持させる確変大当りとを含み、いずれも高出玉を期待できるものとしており、時短状態下、第2始動入賞に基づく抽選で通常大当りに当選した場合は、初回の第1始動入賞に基づく確変大当りを含めて大当り遊技二回分の高出玉を期待できると共に、時短状態下、第2始動入賞に基づく抽選で確変大当りに当選した場合は、初回の第1始動入賞に基づく確変大当りを含めて大当り遊技二回以上についての高出玉を期待できるようにしている(特に、段落0017、0018)。   The winning types on the second starting side include a normal jackpot that returns to a non-short-time state with low-probability games, and a probable jackpot that maintains a short-time state with high-probability games. In the short-running state, if you win a normal big win in the lottery based on the 2nd start win, you can expect a high hitting game for 2 hits, including a promising big win based on the first start win, and the short-run state Below, when winning the winning jackpot in the lottery based on the second starting prize, it is possible to expect a high number of hits for two or more jackpot games including the probability changing jackpot based on the first starting prize for the first time (particularly , Paragraphs 0017, 0018).

特開2009−11331号公報JP 2009-11331 A

しかし、特許文献1に記載されたものでは、第1始動入賞に基づく確変大当りによる初当り後の第2始動入賞に基づく二回目の大当りで早々に通常大当りを引いた場合は、初当りを含めて二回分の大当り遊技による出玉で終わることもあるし、同文献段落0018で明記するとおりリミッタ手段はなく、第1始動入賞に基づく確変大当りによる初当り後、第2始動入賞に基づいて確変大当りを引き続けた場合は、際限なく大当りが連続することになり、過剰な出玉を提供しかねず、そのときどきの運により出玉のバラツキが大きく、射幸性を適正に保ち難い恐れがある。   However, in the case described in Patent Document 1, when the normal big hit is quickly drawn in the second big hit based on the second start winning after the first hit based on the probability variation big hit based on the first starting win, the initial hit is included. The game may end with two rounds of big hit game, and as specified in paragraph 0018 of the same document, there is no limiter means, and after the first hit by the probable big hit based on the first start win, the probable change based on the second start win If you continue to win big hits, the big hits will continue indefinitely, and you may be able to provide an excessive amount of balls. .

本発明の課題は、リミッタ作動までの上限回数を限度とし、一つ一つが高出玉となる大当りが複数連続した大当りの固まりを多くの遊技者に提供し得る健全で興趣に富む弾球遊技機を提供する点にある。   The object of the present invention is a healthy and interesting ball game that can provide many players with a large number of consecutive big hits, each with a high hitting ball, with the upper limit number of times until the limiter is activated. The point is to provide a machine.

図2に例示するように、遊技盤(2)に、入賞により大当りの当否を決める第1特別図柄抽選を第1保留上限内で起動して抽選データを取得する第1始動口(81)と、相対的に入賞困難な第1開放作動態様と相対的に入賞容易な第2開放作動態様とに作動変更可能とした可変入賞装置(80)から成り、入賞により大当りの当否を決める第2特別図柄抽選を第2保留上限内で起動して抽選データを取得する第2始動口(82)と、前記第1特別図柄抽選に基づく大当りの当否を所定の図柄変動を経て導出させる第1特別図柄表示装置(SD1)と、前記第2特別図柄抽選に基づく大当りの当否を所定の図柄変動を経て導出させる第2特別図柄表示装置(SD2)と、前記第1又は第2特別図柄抽選に基づく大当りの当選導出後にする大当り遊技時に複数回開放させる少なくとも一つの大入賞口(9)とを備える。   As illustrated in FIG. 2, on the game board (2), a first start port (81) that activates a first special symbol lottery that determines whether or not a big hit is won by winning within a first holding upper limit and acquires lottery data; A variable winning device (80) that can be changed to a first opening operation mode that is relatively difficult to win and a second opening operation mode that is relatively easy to win. A second starting port (82) that activates the symbol lottery within the second holding upper limit and obtains lottery data, and a first special symbol that derives the success or failure of the jackpot based on the first special symbol lottery through a predetermined symbol variation A display device (SD1), a second special symbol display device (SD2) for deriving whether or not a big hit based on the second special symbol lottery is performed through a predetermined symbol variation, and a big hit based on the first or second special symbol lottery Jackpot after winning And at least one special winning opening (9) is opened more than once during trick.

また、前記第1又は第2特別図柄抽選に基づく大当りの当否を判定する処理、並びに、前記大当り遊技を実行させる処理、前記第1又は第2特別図柄抽選に基づく大当りの当選確率を相対的に低値とする低確遊技と相対的に高値とする高確遊技とを切替える処理、前記可変入賞装置(80)を前記第2開放作動態様にて作動させることにより前記第2始動口(82)への入賞を容易にする時短状態と前記可変入賞装置(80)を前記第1開放作動態様にて作動させることにより前記第2始動口(82)への入賞を困難にする非時短状態とを切替える処理、前記第1又は第2特別図柄抽選に基づく大当りの当選時、前記時短状態で前記第1又は第2特別図柄抽選に基づく大当りの当否を判定する上限回数となる前記時短状態の継続回数を決定する処理を含む遊技制御を担う制御装置(CN)(図4参照)を備える。   In addition, a process for determining whether or not the jackpot is based on the first or second special symbol lottery, a process for executing the jackpot game, and a jackpot winning probability based on the first or second special symbol lottery are relatively Processing for switching between a low-probability game with a low value and a high-probability game with a relatively high value, and operating the variable winning device (80) in the second opening operation mode, the second start port (82). A short time state that makes it easy to win a prize and a non-short time state that makes it difficult to win a prize at the second start port (82) by operating the variable winning device (80) in the first opening operation mode. The number of continuations in the short-time state that is the upper limit number of times for determining whether or not the big hit is based on the first or second special symbol lottery in the time-short state at the time of winning the big hit based on the first or second special symbol lottery Decide Controller responsible for gaming control including a process comprising the (CN) (see FIG. 4).

前記低確遊技の大当り当選確率は、好ましくは数百分の一、より好ましくは二百分の一前後、例えば3/599=1/199.67等とするのが適切である。一方、前記高確遊技の大当り当選確率は、好ましくは低確遊技の場合よりも数倍高い数十分の一、より好ましくは五十分の一前後、例えば12/599=1/49.92等とするのが適切である。尚、大当りは、前記大入賞口(9)を複数回開放させる大当り遊技を実行させると共に低確遊技と高確遊技との切替えを伴うことがある賞(或は役)であり、同じく大入賞口を開放させるが相対的に利益が小さく且つ低確遊技と高確遊技との切替えを伴わない賞(或は役)であるいわゆる小当りとは異なる。   The probability of winning the jackpot of the low-probability game is preferably one hundredth, more preferably about one-hundredth, for example 3/599 = 1 / 199.67. On the other hand, the probability of winning a big hit in the high probability game is preferably several tenths higher than that in the case of a low probability game, more preferably around one-fifth, for example, 12/599 = 1 / 49.92. And so on. The jackpot is an award (or a role) that causes a jackpot game to open the jackpot (9) a plurality of times and may be switched between a low probability game and a high probability game. This is different from the so-called small hit, which is an award (or a role) that opens the mouth but has a relatively small profit and does not involve switching between a low probability game and a high probability game.

前記時短状態における前記可変入賞装置(80)の第2開放作動態様は、前記非時短状態における前記可変入賞装置(80)の第1開放作動態様に比べて、開放作動頻度が相対的に高いと共に開放時間が相対的に長いのが好ましい。より好ましくは、前記非時短状態では、例えば2/251等の比較的低確率の当選確率とした所定の抽選に当ることを条件に開放し、且つ、例えば0.2秒等の比較的短時間の開放を例えば1回等の比較的少ない回数だけさせるのに対して、前記時短状態では、例えば249/251等の比較的高確率の当選確率とした所定の抽選に当ることを条件に開放し、且つ、例えば1秒等の比較的長時間の開放を例えば最大5回等の比較的多い回数について繰り返させるものとするのが適切である。さらに、その所定の抽選の当否を導出する時間について、所定条件下で、前記時短状態時は前記非時短状態時よりも短縮するのが好ましい。   The second opening operation mode of the variable winning device (80) in the short-time state has a relatively high opening operation frequency as compared to the first opening operation mode of the variable winning device (80) in the non-time-saving state. It is preferred that the opening time is relatively long. More preferably, in the non-time-short state, it is released on the condition that a predetermined lottery with a relatively low probability of winning such as 2/251, for example, and a relatively short time such as 0.2 seconds, for example. Is released on the condition that it is a predetermined lottery with a relatively high probability of winning such as 249/251 in the short time state, for example. In addition, it is appropriate that the opening for a relatively long time such as 1 second is repeated for a relatively large number of times such as 5 times at the maximum. Furthermore, it is preferable that the time for deriving whether or not to win the predetermined lottery is shortened under the predetermined condition in the time-short state than in the non-time-short state.

図4に例示するように、前記制御装置(CN)は、次のア)〜カ)の各手段を含む。
ア)前記低確遊技下又は後記リミッタ手段(LM)が作動することとならない条件下での前記高確遊技下、前記第1又は第2特別図柄抽選に基づく大当りの当選を条件に、前記大当り遊技後、前記高確遊技に突入させる高確突入手段(T)。
As illustrated in FIG. 4, the control device (CN) includes the following means a) to f).
A) Under the low-probability game or under the high-probability game under conditions where the limiter means (LM) will not operate, the big hit is based on the big win based on the first or second special symbol lottery. High probability entry means (T) for entering the high probability game after the game.

イ)前記高確遊技下における前記第1又は第2特別図柄抽選に基づく大当りの当選が最大限連続する上限回数を規制し、この上限回数に達する前記第1又は第2特別図柄抽選に基づく大当りの当選があると、前記低確遊技に復帰させる作動をするリミッタ手段(LM)。前記上限回数は、好ましくは10回以下、より好ましくは5回前後、例えば5回とするのが適切である。 B) The big hit based on the first or second special symbol lottery that restricts the maximum number of times that the winning of the big hit based on the first or second special symbol lottery under the high probability game reaches the maximum number of times. Limiter means (LM) that operates to return to the low-probability game when there is a win. The upper limit is preferably 10 times or less, more preferably around 5 times, for example, 5 times.

ウ)前記第1特別図柄抽選に基づく大当りの当選時、大当り遊技で獲得できる出玉に相対的に高低をつけた複数種類の大当り種別の何れか一つを設定し、前記第2特別図柄抽選に基づく大当りの当選時、前記第1特別図柄抽選に基づく大当りの当選時に設定する大当り種別による出玉を下回らない出玉を大当り遊技で獲得できる大当り種別を設定する特別図柄別大当り種別設定手段(W)。 C) When winning a jackpot based on the first special symbol lottery, one of a plurality of types of jackpot types with relatively high and low relatives to the winning ball that can be obtained in the jackpot game is set, and the second special symbol lottery is selected. Special symbol-specific jackpot type setting means for setting a jackpot type that can be obtained in a jackpot game that is not less than the number of hits based on the jackpot type set at the time of jackpot winning based on the first special symbol lottery based on the first special symbol lottery ( W).

エ)前記リミッタ手段(LM)が作動することとならない条件下における前記第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が前記非時短状態であった場合は、前記当選時の状態が前記時短状態であった場合に比べて前記第1又は第2特別図柄抽選に基づく大当りの次回当選まで前記時短状態が継続している可能性の低い限定回数を、決定する前記時短状態の継続回数に設定する仕様を有する第1特別図柄関連時短回数決定手段(X)。前記限定回数は、好ましくは数回〜数十回程度の間、より好ましくは4回〜20回の間、例えば5回や11回等とするのが適切である。 D) When winning the jackpot based on the first special symbol lottery under the condition that the limiter means (LM) will not operate, if the state at the time of winning is the non-short-time state, Compared to the case where the state is the short-time state, the limited number of times that the short-time state is unlikely to continue until the next winning of the jackpot based on the first or second special symbol lottery is determined. First special symbol-related short time determination means (X) having a specification set for the number of continuations. The limited number of times is preferably several times to several tens of times, more preferably 4 to 20 times, for example, 5 times or 11 times.

オ)前記リミッタ手段(LM)が作動することとならない条件下における前記第2特別図柄抽選に基づく大当りの当選時、決定する前記時短状態の継続回数に、前記第1又は第2特別図柄抽選に基づく大当りの次回当選まで前記時短状態の継続が見込める特典回数を設定する仕様を有する第2特別図柄関連時短回数決定手段(Y)。前記特典回数は、大当りの次回当選まで継続を必ず保証する「次回まで」や、大当りの次回当選まで継続を事実上保証する極めて多い回数、好ましくは数千回以上、より好ましくは3000回以上、例えば5000回等とするのが適切である。 E) When winning the jackpot based on the second special symbol lottery under the condition that the limiter means (LM) is not operated, the number of continuations of the short-time state to be determined is determined by the first or second special symbol lottery. Second special symbol-related short time determination means (Y) having a specification for setting the number of benefits that the continuation of the short time state can be expected until the next winning of the big hit based on. The number of the benefits is “until next time” that guarantees continuation until the next winning of the jackpot, or an extremely large number of times that virtually guarantees continuation until the next winning of the jackpot, preferably thousands or more, more preferably 3000 or more, For example, it is appropriate to set it to 5000 times.

カ)前記第2特別図柄抽選の起動時に取得した抽選データの保留がある場合、この保留された前記第2特別図柄抽選にかかる抽選データに基づく大当りの当否を、前記第1特別図柄抽選に基づく大当りの当否の導出よりも優先して導出させる第2特別図柄抽選優先導出手段(P)。 F) If there is a lottery data hold when the second special symbol lottery is activated, whether or not the big hit based on the lottery data related to the second special symbol lottery held is based on the first special symbol lottery Second special symbol lottery priority deriving means (P) for deriving with priority over deriving the big win.

前記第2特別図柄関連時短回数決定手段(Y)は、
前記リミッタ手段(LM)が作動することとなる条件下における前記第2特別図柄抽選に基づく大当りの当選時、決定する前記時短状態の継続回数に、前記第1特別図柄関連時短回数決定手段(X)で設定する前記限定回数よりも多い有限の特定回数を設定する仕様を有するのが好ましい。前記特定回数は、好ましくは前記限定回数よりも多い数十回〜数百回の間、より好ましくは100回前後、例えば100回等とするのが適切である。
The second special symbol-related short time determination means (Y)
The first special symbol-related short-time determination means (X) is determined as the number of continuations of the short-time state to be determined at the time of winning the big hit based on the second special symbol lottery under the condition that the limiter means (LM) is operated. It is preferable to have a specification for setting a finite specific number of times that is greater than the limited number of times set in (1). The specific number is preferably several tens to several hundreds more than the limited number, more preferably around 100 times, for example 100 times.

前記第1特別図柄関連時短回数決定手段(X)は、
前記リミッタ手段(LM)が作動することとならない条件下における前記第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が前記非時短状態であった場合、決定する前記時短状態の継続回数に、前記限定回数の設定率よりも低い設定率で、第1又は第2特別図柄抽選に基づく大当りの次回当選まで前記時短状態の継続が見込める特典回数(例えば、大当りの次回当選まで継続を必ず保証する「次回まで」等)を設定する仕様を有するのが好ましい。前記設定率は、好ましくは数%〜限定回数の設定率よりも低い50%を下回る数十%、より好ましくは数%〜30%程度の間、例えば3%〜25%の間とするのが適切である。
The first special symbol-related short time determination means (X)
When winning the jackpot based on the first special symbol lottery under the condition that the limiter means (LM) does not operate, if the state at the time of winning is the non-time-short state, the time-short state to be determined is continued. The number of benefits that can be expected to continue in the short-time state until the next winning of the big hit based on the first or second special symbol lottery at a setting rate lower than the setting rate of the limited number of times (for example, continue until the next winning of the big hit It is preferable to have a specification for setting “until next time” or the like to be guaranteed. The set rate is preferably several percent to several tens of percent less than 50% lower than the set number of limited times, more preferably between several percent to 30%, for example, between 3% to 25%. Is appropriate.

これ関連し、前記リミッタ手段(LM)が作動することとならない条件下における前記第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が前記非時短状態であった場合に前記第1特別図柄関連時短回数決定手段(X)で設定する前記特典回数の設定率は、前記当選時の遊技が高確遊技であった場合よりも低確遊技であった場合の方が高い値にしているのがさらに好ましい。高確遊技であった場合の前記設定率は例えば3%等、低確遊技であった場合の前記設定率は例えば25%等とするのが適切である。   In this connection, when the jackpot is won based on the first special symbol lottery under the condition that the limiter means (LM) is not operated, the first time when the winning state is the non-short-time state. The setting rate of the number of benefits set by the special symbol related short time determination means (X) is set to a higher value when the game at the time of winning is a low probability game than when the game is a high probability game. More preferably. It is appropriate that the setting rate in the case of a highly probable game is 3%, for example, and the setting rate in the case of a low probability game is 25%, for example.

前記第1特別図柄関連時短回数決定手段(X)は、
前記リミッタ手段(LM)が作動することとならない条件下における前記第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が前記時短状態であった場合、決定する前記時短状態の継続回数に、前記第1又は第2特別図柄抽選に基づく大当りの次回当選まで前記時短状態の継続が見込める特典回数(例えば、大当りの次回当選まで継続を保証する「次回まで」等)を設定する仕様を有するのが好ましい。
The first special symbol-related short time determination means (X)
The number of continuations of the short-time state to be determined when the big win based on the first special symbol lottery under the condition where the limiter means (LM) is not activated and the state at the time of winning is the short-time state. In addition, a specification for setting the number of benefits (for example, “until next time” that guarantees continuation until the next winning of the big hit) that can be expected to continue in the short-time state until the next winning of the big hit based on the first or second special symbol lottery. It is preferable to have.

前記第1特別図柄関連時短回数決定手段(X)は、
前記リミッタ手段(LM)が作動することとなる条件下における前記第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が前記時短状態であった場合は、前記当選時の状態が非時短状態であった場合よりも高率で、決定する前記時短状態の継続回数に、前記限定回数よりも多い有限の特定回数(例えば、100回等)を設定する仕様を有するのが好ましい。
The first special symbol-related short time determination means (X)
When winning the jackpot based on the first special symbol lottery under the condition that the limiter means (LM) is operated, if the winning state is the short time state, the winning state is not It is preferable to have a specification that sets a finite specific number of times (for example, 100 times) larger than the limited number as the number of continuations of the time-short state to be determined at a higher rate than in the case of the time-short state.

前記第1特別図柄関連時短回数決定手段(X)は、
前記リミッタ手段(LM)が作動することとならない条件下での前記高確遊技下における前記第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が前記非時短状態であった場合、前記限定回数の設定率よりも低い設定率で、前記時短状態への切替えのない時短なしを設定する仕様を有するのが好ましい。前記設定率は、好ましくは数%〜限定回数の設定率よりも低い50%を下回る数十%、より好ましくは10%〜30%程度の間、例えば22%等とするのが適切である。
The first special symbol-related short time determination means (X)
At the time of winning the jackpot based on the first special symbol lottery under the high-probability game under the condition that the limiter means (LM) will not operate, if the state at the time of winning is the non-time-saving state, It is preferable to have a specification for setting no time reduction without switching to the time reduction state at a setting rate lower than the setting rate of the limited number of times. The setting rate is preferably several percent to several tens of percent below 50% lower than the setting rate of the limited number of times, more preferably about 10% to 30%, for example, 22%.

これに関連し、前記遊技盤(2)に、前記第1又は第2特別図柄表示装置(SD1,SD2)の図柄の変動及び停止と同期して演出図柄を変動及び停止させると共に、所定条件下、前記演出図柄の背景表示を変更させる演出表示装置(70)を備え、
前記制御装置(CN)に、前記時短状態への切替えのない時短なしを設定する大当りの当選に基づく大当り遊技後、前記演出表示装置(70)に通常の非時短状態下で表示させる第1態様の背景とは異なる第2態様の背景を表示させ、前記第1又は第2特別図柄抽選に基づく大当りの非当選の判定回数が所定以上になると、前記第2態様の背景又は前記第1態様の背景の何れかを表示させる非時短状態時背景変更手段(CG)を設けているのが好ましい。
In this regard, the game board (2) is caused to fluctuate and stop the production symbol in synchronization with the fluctuation and stop of the symbol of the first or second special symbol display device (SD1, SD2). And an effect display device (70) for changing the background display of the effect symbol,
A first mode in which the control display unit (70) displays the effect display device (70) in a normal non-time-saving state after a big-hit game based on a big-winning game that sets no time-saving without switching to the time-saving state. When the background of the second aspect different from the background of the first aspect is displayed and the number of times of winning the big hit based on the first or second special symbol lottery becomes a predetermined number or more, the background of the second aspect or the first aspect of the first aspect It is preferable to provide background change means (CG) for non-short-time state to display any of the backgrounds.

前記遊技盤(2)に、前記第1又は第2特別図柄表示装置(SD1,SD2)の図柄の変動及び停止と同期して演出図柄を変動及び停止させると共に、所定条件下、前記演出図柄の変動中に大当りの当選を期待させるリーチ演出を出現させる演出表示装置(70)を備え、
前記制御装置(CN)に、前記時短状態の継続回数に前記限定回数を設定した場合の該限定回数内における前記時短状態下での前記演出図柄の変動中、前記演出表示装置(70)に前記リーチ演出を少なくとも一回は出現させる限定時短時リーチ選択手段(BR)を設けているのが好ましい。
The game board (2) causes the effect symbol to fluctuate and stop in synchronization with the symbol variation and stop of the first or second special symbol display device (SD1, SD2). An effect display device (70) for causing a reach effect to be expected to win a big hit during a change is provided,
In the control device (CN), when the limited number of times is set for the number of times of the reduced time state, the effect display device (70) is changed to the effect display device (70) during the change of the effect symbol under the reduced time state within the limited number of times. It is preferable to provide a limited time reach selection means (BR) for causing the reach effect to appear at least once.

前記遊技盤(2)に、前記第1又は第2特別図柄表示装置(SD1,SD2)の図柄の変動及び停止と同期して演出図柄を変動及び停止させると共に、所定条件下、前記演出図柄の変動中に大当りの当選を期待させるリーチ演出を出現させる演出表示装置(70)を備え、
前記制御装置(CN)に、前記時短状態の継続回数に前記特典回数を設定した場合の前記時短状態下での前記第2特別図柄抽選に基づく前記演出図柄の変動中、前記演出表示装置(70)に前記リーチ演出を出現させる場合、少なくとも大当りに非当選時は、相対的に長時間を要するスーパー系リーチ演出に比べて相対的に短時間で終わるノーマル系リーチ演出を選択させる特典時短時リーチ選択手段(TR)を設けているのが好ましい。
The game board (2) causes the effect symbol to fluctuate and stop in synchronization with the symbol variation and stop of the first or second special symbol display device (SD1, SD2). An effect display device (70) for causing a reach effect to be expected to win a big hit during a change is provided,
During the change of the effect symbol based on the second special symbol lottery under the time-short state when the privilege number is set to the number of times of the time-short state in the control device (CN), the effect display device (70 When the above-mentioned reach production is made to appear at the time of bonus, at least when a big win is not won, a privilege short-time reach that allows selection of a normal-type reach production that ends in a relatively short time compared to a super-type reach production that requires a relatively long time A selection means (TR) is preferably provided.

遊技開始時、多くの場合、先ず、第1始動口への入賞による第1特別図柄抽選で大当りに当選することを期待して遊技をすることになる。遊技開始時は、前の遊技者が第2始動口への入賞が容易な時短状態の途中で遊技機を明け渡すとは考え難く、ほとんどの場合、第2始動口への入賞が困難な非時短状態にあると考えられる。ただし、遊技開始時、大当りの当選確率が低い低確遊技である場合も考えられるし、同当選確率が高い高確遊技である場合も考えられる。   At the start of the game, in many cases, the player will first play a game with the expectation that he will win a big win in the first special symbol lottery by winning the first start opening. At the beginning of the game, it is unlikely that the previous player will give up the gaming machine in the middle of the short-time state where it is easy to win the second starting port, and in most cases it is difficult to win the second starting port It is considered to be in a state. However, at the start of the game, there may be a low probability game with a low probability of winning a big hit, or a high probability game with a high probability of winning.

第1特別図柄抽選に基づいて大当りに初当選し、その当選が所定の図柄変動を経て第1特別図柄表示装置に導出されると、大入賞口が開放されて初回の大当り遊技が行われる。初回の大当りが、リミッタ手段が作動することとなる条件下での当選でない限り、大当り遊技後、高確突入手段により高確遊技に突入する(低確遊技下での当選では初突入、高確遊技下での当選では再突入)。ただし、初回の大当りは、多くの場合、非時短状態下、第1特別図柄抽選に基づく当選のため、第1特別図柄関連時短回数決定手段により決定される時短状態の継続回数は、次回の大当り当選まで時短状態が継続している可能性が時短状態での当選の場合に比べて低い限定回数となる。   Based on the first special symbol lottery, a big win is won for the first time, and when the winning is derived to the first special symbol display device through a predetermined symbol change, the big winning opening is opened and the first big hit game is performed. Unless the first big hit is a win under the condition that the limiter means will be activated, after the big hit game, the player will enter the high probability game by the high probability entry (the first entry, high Re-entry when winning in the game). However, in many cases, the first jackpot is a win based on the first special symbol lottery in a non-temporary state, so the number of times of the short-time state determined by the first special symbol-related short-time determining means is the next big hit The possibility that the short-time state continues until winning is a limited number of times lower than in the case of winning in the short-time state.

遊技者は、時短状態が継続し得る限定回数のうちに第2特別図柄抽選で大当りに当選することを期待して遊技をすることになるが、その限定回数のうちに当選がない場合、非時短状態に切替わり、第2始動口への入賞が再び困難になる。この場合は、遊技開始時と同様、再び、第1始動口への入賞による第1特別図柄抽選で大当りに当選することを期待して遊技をすることになる。   A player expects to win a big win in the second special symbol lottery within the limited number of times that the short-time state can continue, but if there is no win within the limited number of times, Switching to the short time state makes it difficult to win the second starting port again. In this case, as with the start of the game, the game is played again in anticipation of winning the big win in the first special symbol lottery by winning the first start opening.

第1特別図柄抽選に基づく非時短状態での大当りの当選により、限定回数分の時短状態を得、その間に第2特別図柄抽選で大当りに当選することができると、リミッタ手段が作動することとなる条件下での当選でない限り、第2特別図柄関連時短回数決定手段により、大当りの次回当選まで時短状態の継続が見込める特典回数について時短状態が継続されることになる。時短状態では、入賞の容易な第2始動口からの第2特別図柄抽選を促進でき、高確遊技と相俟って、比較的短期間のうちに再び第2特別図柄抽選に基づく大当りに当選でき、その当選がリミッタ手段が作動することとなる条件下のものでない限り、第2特別図柄関連時短回数決定手段により、再度、大当りの次回当選まで時短状態の継続が見込める特典回数について時短状態が継続されることになる。   If the winning time in the non-time-saving state based on the first special symbol lottery wins the limited number of time-shortening states, and during that time the second special symbol lottery can be won, the limiter means operates. Unless the winning is performed under such conditions, the second special symbol-related short time determination means continues the short time state for the number of benefits that can be expected to continue in the short time state until the next big win. In the short-time state, it is possible to promote the second special symbol lottery from the second starting opening, which is easy to win, and in combination with high-probability games, win the big win based on the second special symbol lottery again in a relatively short period of time. Yes, unless the winning condition is such that the limiter means will operate, the second special symbol-related time-determined time-determining means will again determine the time-saving state for the number of benefits that can be expected to continue short-time until the next big win. Will continue.

この特典回数について時短状態が継続される有利な状況は、リミッタ手段が作動することとなる当選まで繰り返され、リミッタ手段が作動することとなる当選でない限り、第2特別図柄抽選に基づく大当りの当選でこの有利な状況が解除されることはない。時短状態では第2始動口への入賞は容易で、第2特別図柄抽選にかかる抽選データの保留を切らさないことも容易であり、この第2特別図柄抽選にかかる抽選データの保留を切らさない限り、第1特別図柄抽選にかかる抽選データの保留があっても、第2特別図柄抽選優先導出手段により、第2特別図柄抽選にかかる抽選データに基づく大当りの当選のみを導出し続けることができる。   The advantageous situation in which the short-time state continues for this number of benefits is repeated until the winning that will cause the limiter means to operate, and unless it is the winning that the limiter means will operate, the big win based on the second special symbol lottery This advantageous situation will not be lifted. In the short-time state, it is easy to win the second start opening, and it is easy not to suspend the lottery data related to the second special symbol lottery, unless the lottery data related to the second special symbol lottery is not suspended. Even if the lottery data related to the first special symbol lottery is suspended, the second special symbol lottery priority deriving means can continue to derive only the big win based on the lottery data related to the second special symbol lottery.

これと共に、特別図柄別大当り種別設定手段により、第2特別図柄抽選に基づく大当りの当選時に設定される大当り種別による出玉は、第1特別図柄抽選に基づく大当りの当選時に設定される何れの大当り種別による出玉も下回らず、第2特別図柄抽選に基づく大当りの当選時に設定される大当り種別は、第1特別図柄抽選に基づく大当りの当選時に設定される最も高出玉を獲得できる大当り種別よりも価値の低いものにはならない。   At the same time, the special symbol-based jackpot type setting means determines whether or not the winning ball according to the jackpot type set when winning the jackpot based on the second special symbol lottery is any jackpot set when winning the jackpot based on the first special symbol lottery The jackpot type set at the time of winning the jackpot based on the second special symbol lottery is not less than the number of balls played by type than the jackpot type that can obtain the highest payout set at the time of winning the jackpot based on the first special symbol lottery Will not be of low value.

従って、リミッタ手段で規制する上限回数を限度として繰り返され且つ特典回数について時短状態が継続される有利な状況下、第2特別図柄抽選にかかる抽選データの保留を切らさない限り、高出玉の次も高出玉、さらにその次も高出玉というように、途中で低出玉大当りが挿入されず、この場合の失望感を排除でき、一つ一つの大当りが必ず高出玉で且つこれら高出玉大当りが連続した高出玉大当りの固まりを獲得できることになる。   Therefore, under the advantageous situation in which the number of benefits is repeated up to the upper limit number of times restricted by the limiter means and the short-time state continues for the number of benefits, unless the lottery data for the second special symbol lottery is suspended, High output ball, and next high output ball, no low output big hit is inserted on the way, so that disappointment in this case can be eliminated, each big hit is always high output and these high It will be possible to obtain a lump of high-hit ball jackpots with a continuous high-hit ball jackpot.

こうして、リミッタ手段で規制する上限回数を限度とし、かつ、一つ一つが高出玉となる大当りの連続した価値の高い大当りの固まりを遊技者に提供でき、健全で且つ満足度の高い遊技性を打ち出すことができる。   In this way, the maximum number of times that can be controlled by the limiter means is limited, and each player can be provided with a block of consecutive high-value jackpots, each of which is a high-playing ball. Can be launched.

第2特別図柄関連時短回数決定手段が、リミッタ手段が作動することとなる条件下における第2特別図柄抽選に基づく大当りの当選時、決定する時短状態の継続回数に、第1特別図柄関連時短回数決定手段で設定する限定回数よりも多い有限の特定回数を設定する仕様を有する場合、大当りの次回当選まで時短状態の継続が見込める特典回数について時短状態が継続される有利な状況が、リミッタ手段が作動することとなる条件下における第2特別図柄抽選に基づく大当りの当選により終了しても、その有利な状況にすぐに引き戻すことができそうで、かつ、リミッタ手段で規制する上限回数いっぱい分の最高価値の大当りの固まりを享受できそうなチャンスが訪れる。   When the second special symbol related short time determination means is a big win based on the second special symbol lottery under the condition that the limiter means operates, the number of times of the short time state to be determined is determined by the first special symbol related short time number If you have a specification that sets a finite specific number of times that is larger than the limited number of times set by the decision means, the limiter means that the time limit state is advantageous for the number of benefits that can be expected to continue in the short time state until the next big win Even if it ends with a big win based on the second special symbol lottery under the condition that it will operate, it will be possible to immediately return to its advantageous situation, and the limit number of times will be full Opportunity to enjoy the highest value jackpot mass.

すなわち、リミッタ手段が作動することとなる条件下における第2特別図柄抽選に基づく大当りの当選時、第1特別図柄関連時短回数決定手段で設定する限定回数よりも多い有限の特定回数分について時短状態が継続されるため、この多めの特定回数のうちに入賞が容易となる第2始動口からの第2特別図柄抽選で再び大当りに当選する可能性が高い感覚を限定回数の場合よりも効果的に遊技者に付与でき、現にその特定回数のうちに大当りに当選すると、大当りの次回当選まで時短状態の継続が見込める特典回数について時短状態が継続される有利な状況に引き戻すことができる。しかも、この引き戻し時、高確遊技に初突入することになるため、リミッタ手段で規制する上限回数いっぱい分の最高価値の大当りの固まりを享受できることになる。   In other words, when the big hit is based on the second special symbol lottery under the condition that the limiter means is operated, the time-saving state for a finite number of specific times greater than the limited number of times set by the first special symbol-related time-short time determining means Is more effective than the limited number of times, because there is a high possibility of winning a big hit again in the second special symbol lottery from the second starting port, which makes it easy to win a prize within this much specific number of times If the player wins a big hit within the specific number of times, the number of benefits that can be expected to continue in the short-time state until the next winning of the big hit can be brought back to an advantageous situation in which the short-time state is continued. In addition, since the player enters the high-probability game for the first time at the time of the pull-back, it is possible to enjoy the maximum value jackpot of the maximum number of times restricted by the limiter means.

ただし、多めの特定回数分について時短状態が継続される状況は、リミッタ手段が作動することとなる条件下における第2特別図柄抽選に基づく大当りの当選を条件に生起されるため、あくまで低確遊技であって、大当りの当選確率は低く、しかも、限定回数よりは多いが、特典回数の場合とは異なり、実際には、その特定回数のうちに大当りに当選せず、大当りの固まりを連続して享受できない場合もある。このように、大当りの固まりの連続性について、低確遊技のハードルを課しているため、射幸性が過激になることもなく、健全性も保たれる。特定回数のうちに大当りに当選しなかった場合は、遊技開始時と同様、第1始動口からの第1特別図柄抽選で大当りに当選することを期待して遊技をすることになる。   However, the situation in which the short-time state continues for a larger number of specific times is caused by the big win based on the second special symbol lottery under the condition that the limiter means will operate, so low probability game However, the probability of winning the jackpot is low, and more than the limited number of times, but unlike the case of the number of benefits, in practice, the jackpot is not won in that specific number of times, and the block of jackpots continues. In some cases, it cannot be enjoyed. In this way, since the hurdle of low-probability gaming is imposed on the continuity of the block of jackpots, the gambling is not radical and the soundness is maintained. If the jackpot is not won within a specific number of times, the game is played in the same way as at the start of the game, expecting to win the jackpot in the first special symbol lottery from the first start port.

第1特別図柄関連時短回数決定手段が、リミッタ手段が作動することとならない条件下における第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が非時短状態であった場合、決定する時短状態の継続回数に、前記限定回数の設定率よりも低い設定率で、第1又は第2特別図柄抽選に基づく大当りの次回当選まで時短状態の継続が見込める特典回数を設定する仕様を有する場合、非時短状態下、第1始動口からの第1特別図柄抽選で大当りに当選することにより、低率ではあるが、大当りの次回当選まで時短状態の継続が見込める有利な状況をいきなり勝ち取ることができ、限定回数内で第2特別図柄抽選で大当りに当選すべきプロセスを省略できると共に、リミッタ手段の作動までの当選回数をより多く残すことができる。このため、遊技者は、早期に、しかも、より多くの大当りの固まりを享受でき、興趣が一層高まる。   The first special symbol related short time determination means determines when the big win based on the first special symbol lottery under the condition that the limiter means does not operate, and the state at the time of winning is a non-short time state. When there is a specification that sets the number of benefits that can be expected to continue in the short-time state until the next winning of the jackpot based on the first or second special symbol lottery with a setting rate lower than the setting rate of the limited number of times in the number of times in the short-time state By winning the big win in the first special symbol lottery from the first starting port under non-temporary conditions, it is possible to suddenly win an advantageous situation where the short-time condition can be expected until the next big win In addition, it is possible to omit the process that should be won in the second special symbol lottery within the limited number of times, and to leave more times of winning until the operation of the limiter means. For this reason, the player can enjoy a lot of jackpots at an early stage, and the interest is further enhanced.

これに関連し、リミッタ手段が作動することとならない条件下における第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が非時短状態であった場合に第1特別図柄関連時短回数決定手段で設定する特典回数の設定率を、当選時の遊技が高確遊技であった場合よりも低確遊技であった場合の方が高い値にしている場合、非時短状態下で第1特別図柄抽選に基づいて大当りしたとき、低確遊技であった場合の方が高確遊技であった場合よりも高率で、特典回数について時短状態が継続する有利な状況に移行し易い。このため、リミッタ手段の作動後、あるいは、営業開始時やリセット操作後等の、低確遊技で且つ非時短状態の遊技機を打つ遊技者が必ずしも不利でなく、その低い当選確率で大当りしたときは、リミッタ作動までの上限回数いっぱい分の最高価値の大当りの固まりを享受し得る可能性が高確遊技で且つ非時短状態時よりも高く、低確遊技で且つ非時短状態時の興趣の低下を抑制できる。   In relation to this, when the big win based on the first special symbol lottery under the condition that the limiter means does not operate, if the state at the time of winning is a non-short-time state, the first special symbol-related short time determination is determined. If the rate set for the number of benefits set by means is set to a higher value when the game at the time of winning is a low-probability game than when the game is a high-probability game, When a big hit is made based on the symbol lottery, it is easier to shift to an advantageous situation in which the short-time state continues with respect to the number of benefits at a higher rate in the case of a low probability game than in the case of a high probability game. For this reason, the player who hits a low-probability and non-time-reduced gaming machine after the operation of the limiter means or at the start of business or after a reset operation is not necessarily disadvantageous, and the player wins a big hit with its low winning probability Is more likely than before the limiter operation to be able to enjoy the maximum value of the jackpot of the highest value than in the high-probability game and the non-time-short state, and less interesting in the low-probability game and the non-time-short state Can be suppressed.

第1特別図柄関連時短回数決定手段が、リミッタ手段が作動することとならない条件下における第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が時短状態であった場合、決定する時短状態の継続回数に、第1又は第2特別図柄抽選に基づく大当りの次回当選まで前記時短状態の継続が見込める特典回数を設定する仕様を有する場合、特典回数について時短状態が継続する有利な状況下、休憩等により第2特別図柄抽選にかかる抽選データの保留を切らし、第1特別図柄抽選に基づく大当りの当否の導出が始まり、その当選が導出されたとしても、特段の不利は生じない。第1特別図柄抽選に基づいて大当りに当選すると、大当り種別によっては大当り遊技による出玉は少ないかもしれないが、再び特典回数について時短状態が継続される有利な状況に復帰されるからである。このため、特典回数について時短状態が継続されている有利な状況下、大きな不利益もなく、休憩等が可能になる。   The first special symbol-related short time determination means determines the time when the win is based on the first special symbol lottery under the condition that the limiter means does not operate, and the state at the time of winning is a short time state. When the number of continuations of the state has a specification that sets the number of benefits that can be expected to continue in the short-time state until the next winning of the jackpot based on the first or second special symbol lottery, under the advantageous situation that the short-time state continues for the number of benefits Even if the lottery data relating to the second special symbol lottery is suspended due to a break or the like, and derivation of the success / failure of the jackpot based on the first special symbol lottery is started, and the winning is derived, no particular disadvantage occurs. This is because, if a big win is won based on the first special symbol lottery, depending on the type of the big hit, there may be a small number of hits due to the big hit game, but it will return to an advantageous situation where the short-time state continues for the number of benefits. For this reason, it is possible to take a break and the like without any significant disadvantage under an advantageous situation where the short-time state continues for the number of benefits.

第1特別図柄関連時短回数決定手段が、リミッタ手段が作動することとなる条件下における第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が時短状態であった場合は、当選時の状態が非時短状態であった場合よりも高率で、決定する時短状態の継続回数に、限定回数よりも多い有限の特定回数を設定する仕様を有する場合、特典回数について時短状態が継続する有利な状況下、休憩等により第2特別図柄抽選にかかる抽選データの保留を切らし、第1特別図柄抽選に基づく大当りの当選が導出され、この当選がリミッタ手段が作動することとなる条件下におけるものでも、特段の不利は生じない。リミッタ手段が作動することとなる条件下における第2特別図柄抽選に基づく大当りの当選と同様、多めの特定回数について時短状態が継続されるからである。このため、特典回数について時短状態が継続されている有利な状況がリミッタ手段の作動で解除されようとする場合にも、大きな不利益もなく、休憩等が可能になる。   When the first special symbol related short time determination means wins a big hit based on the first special symbol lottery under the condition that the limiter means operates, and if the winning state is the short time state, If there is a specification that sets a finite specific number more than the limited number of times in the time-saving state to be determined at a higher rate than when the state is in a non-time-saving state, the time-saving state continues for the number of benefits Under advantageous conditions, the lottery data related to the second special symbol lottery is suspended due to a break, etc., and a big win based on the first special symbol lottery is derived, and this winning is under the condition that the limiter means is activated. Even with things, there is no particular disadvantage. This is because the short-time state is continued for a larger specific number of times, as in the case of the big win based on the second special symbol lottery under the condition that the limiter means operates. For this reason, even when an advantageous situation in which the short-time state continues for the number of benefits is about to be canceled by the operation of the limiter means, a break or the like can be made without any significant disadvantage.

第1特別図柄関連時短回数決定手段が、リミッタ手段が作動することとならない条件下での高確遊技下における第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が非時短状態であった場合、限定回数の設定率よりも低い設定率で、時短状態への切替えのない時短なしを設定する仕様を有する場合、非時短状態のとき、大当りの当選確率が高い高確遊技であっても必ずしも有利ではなく、大当りしても時短状態を得ることができない場合があると共に、リミッタ手段の作動までに高確遊技で連続して大当りに当選する残回数が上限回数よりも少なくなっていることとも相俟って、低確遊技と高確遊技との有利不利を曖昧にでき、低確遊技下で放置された遊技機と高確遊技下で放置された遊技機との客付きの偏りを是正することができる。   When the first special symbol related short time determination means is a big win based on the first special symbol lottery under the high probability game under the condition that the limiter means does not operate, the state at the time of winning is a non-time-short state If there is a specification with a setting rate that is lower than the limited number of times and there is a specification that sets no time reduction without switching to a time reduction state, it is a highly probable game with a high probability of winning a big hit in a non-time reduction state However, it is not always advantageous, and even if a big hit is made, it may not be possible to obtain a time-saving state, and the remaining number of wins in a big hit in a highly reliable game before the operation of the limiter means is less than the upper limit number. Combined with this, the advantages and disadvantages of low-probability gaming and high-probability gaming can be obscured, and there are customers with gaming machines left under low-probability gaming and gaming machines left under high-probability gaming. By correcting the bias. That.

遊技盤に、第1又は第2特別図柄表示装置の図柄の変動及び停止と同期して演出図柄を変動及び停止させると共に、所定条件下、演出図柄の背景表示を変更させる演出表示装置を備え、制御装置に、時短状態への切替えのない時短なしを設定する大当りの当選に基づく大当り遊技後、演出表示装置に通常の非時短状態下で表示させる第1態様の背景とは異なる第2態様の背景を表示させ、第1又は第2特別図柄抽選に基づく大当りの非当選の判定回数が所定以上になると、第2態様の背景又は第1態様の背景の何れかを表示させる非時短状態時背景変更手段を設けている場合、継続的に遊技をしている遊技者には、第2態様の背景が表示されたとき、第1態様の背景が表示されていたときよりも有利になったとの感覚を抱かせると共に、第2態様の背景表示から第1態様の背景表示に変化したときは、遊技機の内部状態としては依然高確遊技で且つ非時短状態であるにもかかわらず何か不利になったとの感覚を抱かせ、遊技の奥深さを印象づけることができる。   The game board is provided with an effect display device for changing and stopping the effect symbol in a predetermined condition while changing and stopping the effect symbol in synchronization with the change and stop of the symbol of the first or second special symbol display device, The second mode is different from the background of the first mode that is displayed on the effect display device in the normal non-time-saving state after the big-hit game based on the big-hit winning that sets the time-saving state without switching to the time-saving state on the control device. When the background is displayed and the number of times of winning the big hit based on the first or second special symbol lottery exceeds a predetermined value, either the background of the second mode or the background of the first mode is displayed. When the change means is provided, it is said that the player who is continuously playing is more advantageous when the background of the second mode is displayed than when the background of the first mode is displayed. Second, let me feel When the background display changes from the background display to the background display of the first mode, the player feels that the internal state of the gaming machine has become disadvantageous despite being highly probable and non-short-time. Impress the depth of the game.

また、第2態様の背景表示で放置された遊技機があるとした場合に、遊技機選びをしている新たな遊技者には、現実にはリミッタ作動間近にある必ずしも有利でない場合にも、高確遊技の優良台との印象を与えることがあるし、第1態様の背景表示で放置された遊技機があるとした場合に、現実には高確遊技であるが、リミッタ作動まで最大価値の大当りの固まりを享受し得る可能性のある低確遊技の優良台との印象を与えることがあり、遊技機選びの奥深さも現出できる。   In addition, when there is a gaming machine left in the background display of the second mode, a new player who selects a gaming machine is actually not close to the limiter operation. When there is a game machine left with the background display of the first mode, there is a possibility that it will give an impression that it is an excellent stand for high-probability games. It may give the impression that it is a good platform for low-probability gaming that can be enjoyed as a block of big hits.

遊技盤に、第1又は第2特別図柄表示装置の図柄の変動及び停止と同期して演出図柄を変動及び停止させると共に、所定条件下、演出図柄の変動中に大当りの当選を期待させるリーチ演出を出現させる演出表示装置を備え、制御装置に、時短状態の継続回数に限定回数を設定した場合の該限定回数内における時短状態下での演出図柄の変動中、演出表示装置にリーチ演出を少なくとも一回は出現させる限定時短時リーチ選択手段を設けている場合、限定回数内での時短状態中に大当りに当選することを望む遊技者の期待感を効果的に盛り上げることができると共に、その間にリーチ演出が少なくとも一回は出現されるため、まったく出現しない場合に比べて時間的に時短状態を長持ちさせることができ、手応えのある攻防状況をつくりだすこともできる。   Reach effect that causes the game board to change and stop the effect symbol in synchronization with the symbol change and stop of the first or second special symbol display device, and to expect a big win during the effect symbol change under predetermined conditions When the limited number of continuations in the short-time state is set in the control device, during the variation of the production symbol under the short-time state within the limited number of times, the control device displays at least a reach effect on the effect display device. If there is a limited time short reach selection means to appear once, it can effectively excite the expectation of the player who wants to win a big hit during the short time state within the limited number of times, Reach production will appear at least once, so it can last longer in terms of time compared to the case when it does not appear at all, creating a responsive attack and defense situation. It can also be.

遊技盤に、第1又は第2特別図柄表示装置の図柄の変動及び停止と同期して演出図柄を変動及び停止させると共に、所定条件下、演出図柄の変動中に大当りの当選を期待させるリーチ演出を出現させる演出表示装置を備え、制御装置に、時短状態の継続回数に特典回数を設定した場合の時短状態下での第2特別図柄抽選に基づく演出図柄の変動中、演出表示装置にリーチ演出を出現させる場合、少なくとも大当りに非当選時は、相対的に長時間を要するスーパー系リーチ演出に比べて相対的に短時間で終わるノーマル系リーチ演出を選択させる特典時短時リーチ選択手段を設けている場合、有利な状況下で大当りを繰り返し得ようとする場面で、大当りと大当りとの間の遊技時間を短縮でき、大当りの固まりをまとまって享受する感覚を効果的に印象づけることができる。   Reach effect that causes the game board to change and stop the effect symbol in synchronization with the symbol change and stop of the first or second special symbol display device, and to expect a big win during the effect symbol change under predetermined conditions The effect display device is provided, and the control device reaches the effect display device during the change of the effect symbol based on the second special symbol lottery under the time-saving state when the privilege number is set as the number of times of the reduction in the time-saving state. In the case of a bonus, at least when the winning is not a big hit, there is a privilege short-time reach selection means that selects a normal-type reach production that ends in a relatively short time compared to a super-type reach production that takes a relatively long time. If you are trying to win big hits in an advantageous situation, you can reduce the game time between the big hits and the big hits, and the effect of enjoying the mass of big hits is effective. It can impress thing.

図1は、本発明に係る弾球遊技機の正面図である。FIG. 1 is a front view of a ball game machine according to the present invention. 図2は、同遊技盤の正面図である。FIG. 2 is a front view of the game board. 図3は、第1及び第2特別図柄表示装置周辺の拡大正面図である。FIG. 3 is an enlarged front view around the first and second special symbol display devices. 図4は、遊技機の制御装置のブロック図である。FIG. 4 is a block diagram of the control device of the gaming machine. 図5は、リミッタ機能の説明図である。FIG. 5 is an explanatory diagram of the limiter function. 図6は、特別図柄別の当否種別、決定される時短状態の継続回数、設定率等を一覧にした特別図柄仕様テーブルであり、スペースの関係から3分割した第1部分である。FIG. 6 is a special symbol specification table that lists the type of success / failure for each special symbol, the number of continuations in the short-time state to be determined, the setting rate, and the like, and is a first part divided into three according to the space. 図7は、同特別図柄仕様テーブルの3分割した第2部分である。FIG. 7 shows a second part of the special symbol specification table divided into three parts. 図8は、同特別図柄仕様テーブルの3分割した第3部分である。FIG. 8 shows a third part of the special symbol specification table divided into three parts. 図9は、遊技機の内部状態(低確遊技か高確遊技か、時短状態か非時短状態か)と関連し、演出表示装置の背景や動画の違いでその内部状態を示唆させる演出モードの説明一覧表である。FIG. 9 is related to the internal state of the gaming machine (low-probability game or high-probability game, short-time state or non-short-time state). It is an explanation list. 図10は、演出表示装置に変動させる演出図柄構成の一覧表である。FIG. 10 is a list of effect symbol configurations to be varied by the effect display device. 図11は、遊技機の内部状態の遷移図である。FIG. 11 is a transition diagram of the internal state of the gaming machine. 図12は、大当りの当否導出時に演出表示装置に出現させるリーチ演出の種類の一覧表である。FIG. 12 is a list of the types of reach effects that appear on the effect display device when defeating the big hit. 図13は、演出表示装置にリーチ演出を出現させる遊技状態別のリーチ確率の一覧表である。FIG. 13 is a list of reach probabilities for each gaming state that causes a reach effect to appear on the effect display device. 図14は、大当りの当否導出時に演出表示装置に出現させる予告演出の種類の一覧表である。FIG. 14 is a list of types of notice effects that are caused to appear on the effect display device when the success / failure derivation of the big hit is derived. 図15は、大当りの当選を演出表示装置に突発的に導出するときの突発当り演出例の組図である。FIG. 15 is a set diagram of an example of a sudden hit effect when the big win is suddenly derived to the effect display device. 図16は、出玉なし或は極小出玉の当選を演出表示装置に導出して演出モードの移行先を表示するときのチャンス演出例の組図である。FIG. 16 is a combination diagram of an example of a chance effect when the winning of no appearing ball or a very small ball is derived to the effect display device and the transition destination of the effect mode is displayed.

図1は本発明を適用するパチンコ遊技機1を示し、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。フロント扉14の下には、貸球及び賞球を受ける上皿31、内方で溢れた球を受ける下皿32、遊技盤2に1分間について100個に近い数の球を連続的な打ち出しにより発射させ、回転操作角度により球の打ち出し強さを調整できる発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. Under the front door 14, an upper plate 31 that receives balls and prize balls, a lower plate 32 that receives balls overflowing inward, and a number of balls close to 100 per minute on the game board 2 are continuously launched. And a left and right speakers 51 and 52 for outputting sound effects and the like.

30は、所定条件下、遊技者操作を演出に関与させる左ボタン3L、中ボタン3C、右ボタン3Rから成る遊技者操作スイッチ、40は、発射ハンドル4の回転操作中に球の打ち出しを一時休止するための発射停止ボタンである。フロント扉14の前面上部から右サイドにかけて、装飾や各種状態表示に用いるランプ類61〜69を備える。   30 is a player operation switch composed of a left button 3L, a middle button 3C, and a right button 3R that makes a player's operation involved in the production under a predetermined condition, and 40 temporarily pauses the launch of the ball during the rotation operation of the firing handle 4. It is a fire stop button for doing. From the front upper part of the front door 14 to the right side, lamps 61 to 69 used for decoration and various state displays are provided.

図2に示すように、遊技盤2には、次の1)〜6)の遊技部品を備える。
1)第1始動口81
該第1始動口81は、常時球一個の受入れを許す通常入賞口で構成している。第1始動口81への入賞すなわち第1始動入賞が一個あるごとに、所定数例えば3個の賞球を払出すと共に、例えば最大4個とした所定の第1保留上限内で、大当りの当否を決める第1特別図柄抽選を起動し、例えば0〜598の所定範囲内で高速更新する後記主制御部MCで定義する大当り抽選用乱数庫から一つの大当り抽選用乱数を第1特別図柄抽選にかかる抽選データとして取得し、後記主制御部MCのRAMに確保する第1保留記憶手段Aに取得順に記憶する。
As shown in FIG. 2, the game board 2 includes the following game components 1) to 6).
1) First start port 81
The first start port 81 is configured as a normal winning port that always accepts one ball. Each time there is a winning at the first starting port 81, that is, a first starting winning a prize, a predetermined number of, for example, three prize balls are paid out, and for example, whether or not a big hit is made within a predetermined first holding upper limit of four, for example The first special symbol lottery is started, and one big hit lottery random number is assigned to the first special symbol lottery from the big lottery random number warehouse defined in the main controller MC, which will be updated at a high speed within a predetermined range of 0 to 598, for example. Acquired as such lottery data, and stored in the first hold storage means A secured in the RAM of the main controller MC described later in the order of acquisition.

第1保留記憶手段Aに記憶された第1特別図柄抽選にかかる抽選データの保留記憶は、最先のものから順に大当り判定処理の対象となる。この判定処理が実行されると、第1保留記憶手段Aの記憶領域に空をつくり、第1保留上限内で、新たに生じる第1始動入賞に基づく抽選データが後詰め記憶される。第1保留上限いっぱいまで抽選データが貯まった状態で、新たに生じる第1始動入賞は、賞球を払出す対象にはなるが、第1特別図柄抽選の対象からは除外され、抽選データは記憶されない。   The storage of lottery data for the first special symbol lottery stored in the first storage unit A is subject to the big hit determination process in order from the earliest one. When this determination process is executed, the storage area of the first hold storage means A is emptied, and lottery data based on the newly generated first start winning is stored in the last order within the first hold upper limit. The first start winning that is newly generated with lottery data accumulated up to the first hold upper limit is a target for paying out a prize ball, but is excluded from the target of the first special symbol lottery, and the lottery data is stored. Not.

大当りの当選確率を相対的に低値とした低確遊技下、第1特別図柄抽選にかかる抽選データとして取得した大当り抽選用乱数が、大当り抽選用乱数の取り得る599個の数値範囲(0〜598)内で予め特定した3種類の大当り当選数値の何れかに一致している判定がされると、大当りの当選、これ以外は大当りの非当選となる。低確遊技下、大当りの当選確率は3/599=1/199.67、約1/200である。   Under a low-probability game with a relatively low value for the jackpot winning probability, the jackpot lottery random number acquired as the lottery data related to the first special symbol lottery is a 599 numerical range (0 to 0) that the jackpot lottery random number can take. 598), if it is determined that the value matches one of the three types of jackpot winning numbers specified in advance, the jackpot winning is determined, otherwise the jackpot winning is not won. Under low-probability game, the winning probability of jackpot is 3/599 = 1 / 199.67, about 1/200.

一方、大当りの当選確率を相対的に高値とした高確遊技下、第1特別図柄抽選にかかる抽選データとして取得した大当り抽選用乱数が、大当り抽選用乱数の取り得る数値範囲内で予め特定した12種類の大当り当選数値の何れかに一致している判定がされると、大当りの当選、これ以外は大当りの非当選となる。高確遊技下、大当りの当選確率は12/599=1/49.92、約1/50である。   On the other hand, under the high-probability game where the winning probability of the big hit is relatively high, the big hit lottery random number acquired as the lottery data related to the first special symbol lottery is specified in advance within the numerical range that the big hit lottery random number can take. If a determination is made that matches any of the 12 types of jackpot winning numbers, then the jackpot is won, otherwise the jackpot is not won. Under high-probability game, the winning probability of jackpot is 12/599 = 1 / 49.92, about 1/50.

また、第1特別図柄抽選では、低確遊技下及び高確遊技下、大当りに非当選でも、大当り抽選用乱数の取り得る599個の数値範囲(0〜598)内で予め特定した2種類の小当り当選数値(大当り当選数値と異なる数値)のどちらかに一致している判定がされると、小当りの当選としている。この小当り当選にかかる小当り遊技時は、後記大入賞口9を所定の極短時間例えば0.5秒間についてだけ開放させ、この極短時間の開放動作を所定の少ない回数例えば1回か2回についてだけさせる。ここでは、後記「2R突確大当り」と同じ態様で、大入賞口9の0.5秒開放を2秒の閉鎖期間を挟んで2回繰り返すものとしている。   In addition, in the first special symbol lottery, two types specified in advance within the 599 numerical range (0 to 598) that the random number for the big hit lottery can take even under the low probability game and the high probability game, even if the big hit is not won. If it is determined that it matches either of the small winning numbers (a value different from the big winning number), it is determined to be a small winning. At the time of the small hit game for winning the small hit, the large winning opening 9 described later is opened only for a predetermined extremely short time, for example, 0.5 seconds, and the opening operation for the extremely short time is performed a predetermined small number of times, for example, once or two times. Let only about times. Here, in the same manner as “2R sudden hit big hit” described later, the 0.5 second opening of the special winning opening 9 is repeated twice with a closing period of 2 seconds.

2)第2始動口82
該第2始動口82は、第1始動口81の直下に配置され、左右一対の花弁8a,8bをもつ電動チューリップ800から成る可変入賞装置80で構成している。常時、一対の花弁8a,8bは起立状態にあり、上部の第1始動口81と共に外部に対して壁を形成して、内部への球の受入れを阻止し、図示のとおり左の花弁8aが左に倒れるのと同時に右の花弁8bが右に倒れる開放状態となって、初めて内部への球の受入れを許す。
2) Second start port 82
The second starting port 82 is arranged directly below the first starting port 81, and is constituted by a variable winning device 80 comprising an electric tulip 800 having a pair of left and right petals 8a and 8b. The pair of petals 8a, 8b is always in a standing state, and forms a wall with the upper first starting port 81 to the outside to prevent the reception of a ball inside. At the same time as it falls to the left, the right petal 8b is brought into an open state in which it falls to the right, allowing the acceptance of a ball into the interior for the first time.

また、その開放状態は、後記ゲートGTに対する球の通過時に起動する普通図柄抽選での当選を条件に生起させるが、その当選がし難く且つ当選しても極短時間しか開放状態とならない相対的に入賞困難な第1開放作動態様と、その当選がし易く且つ当選時に十分長い開放状態となる相対的に入賞容易な第2開放作動態様とに作動変更可能としている。   In addition, the open state occurs under the condition that a normal symbol lottery started when the ball passes through the gate GT, which will be described later, is a condition that is difficult to win and is open for only a short time even if the winner is won. It is possible to change the operation between a first opening operation mode that is difficult to win and a second opening operation mode that is easy to win and is relatively easy to win when the winning state is sufficiently long.

第2始動口82への入賞すなわち第2始動入賞が一個あるごとに、所定数例えば3個の賞球を払出すと共に、例えば最大4個とした所定の第2保留上限内で、大当りの当否を決める第2特別図柄抽選を起動し、前記大当り抽選用乱数庫から一つの大当り抽選用乱数を第2特別図柄抽選にかかる抽選データとして取得し、主制御部MCのRAMに確保する第2保留記憶手段Bに取得順に記憶する。尚、大当り抽選用乱数庫は第1特別図柄抽選のものと共用しているが、別個独立に定義することも可能ではある。   Each time there is a winning at the second starting port 82, that is, a second starting winning a prize, a predetermined number of, for example, three prize balls are paid out. The second special symbol lottery is started, and one big hit lottery random number is obtained as lottery data related to the second special symbol lottery from the big hit lottery random number warehouse and secured in the RAM of the main control unit MC. Store in the storage means B in the order of acquisition. Note that the jackpot lottery random number warehouse is shared with that of the first special symbol lottery, but can be defined separately.

第2保留記憶手段Bに記憶された第2特別図柄抽選にかかる抽選データの保留記憶は、最先のものから順に大当り判定処理の対象となる。この判定処理が実行されると、第2保留記憶手段Bの記憶領域に空をつくり、第2保留上限内で、新たに生じる第2始動入賞に基づく抽選データが後詰め記憶される。第2保留上限いっぱいまで抽選データが貯まった状態で、新たに生じる第2始動入賞は、賞球を払出す対象にはなるが、第2特別図柄抽選の対象からは除外され、抽選データは記憶されない。   The lottery data on the second special symbol lottery stored in the second hold storage means B is subject to the jackpot determination process in order from the earliest one. When this determination process is executed, the storage area of the second holding storage means B is made empty, and the lottery data based on the newly generated second start winning is stored after the second holding upper limit. In the state where the lottery data is accumulated up to the second holding upper limit, the newly generated second start winning is a target for paying out the winning ball, but is excluded from the second special symbol lottery and the lottery data is stored. Not.

大当りの当選確率を相対的に低値とした低確遊技下、第2特別図柄抽選にかかる抽選データとして取得した大当り抽選用乱数が、大当り抽選用乱数の取り得る599個の数値範囲(0〜598)内で予め特定した3種類の大当り当選数値(第1特別図柄抽選の場合と同じ当選数値)の何れかに一致している判定がされると、大当りの当選、これ以外は大当りの非当選となる。低確遊技下、大当りの当選確率は3/599=1/199.67、約1/200である。   Under a low-probability game with a relatively low value for winning the jackpot, the jackpot lottery random number acquired as the lottery data for the second special symbol lottery is a 599 number range (0 to 0) that the jackpot lottery random number can take. 598), if it is determined that it matches any of the three types of jackpot winning numbers specified in advance (the same winning numbers as in the case of the first special symbol lottery), it will be a winning jackpot, otherwise the winning jackpot will not Wins. Under low-probability game, the winning probability of jackpot is 3/599 = 1 / 199.67, about 1/200.

一方、大当りの当選確率を相対的に高値とした高確遊技下、第2特別図柄抽選にかかる抽選データとして取得した大当り抽選用乱数が、大当り抽選用乱数の取り得る数値範囲内で予め特定した12種類の大当り当選数値(第1特別図柄抽選の場合と同じ当選数値)の何れかに一致している判定がされると、大当りの当選、これ以外は大当りの非当選となる。高確遊技下、大当りの当選確率は12/599=1/49.92、約1/50である。尚、第2特別図柄抽選では、小当りの当否判定はしない。   On the other hand, under the high-probability game where the winning probability of the big hit is relatively high, the big hit lottery random number acquired as the lottery data related to the second special symbol lottery is specified in advance within the numerical value range that the big hit lottery random number can take. If it is determined that any of the 12 types of jackpot winning numbers (the same winning numbers as in the case of the first special symbol lottery) is determined, the jackpot winning is determined, otherwise the jackpot winning is not won. Under high-probability game, the winning probability of jackpot is 12/599 = 1 / 49.92, about 1/50. In the second special symbol lottery, whether or not a small hit is made is not determined.

3)センターユニット7
このユニット7は、遊技盤2の中央部、上部及び右半分にかけて広範囲に広がり、上部から右半分については装飾面の裏側に球の流下経路を確保した半透明樹脂製の飾り枠71を有し、その中央部に視覚上の演出を展開させる大型のカラー液晶表示器から成る演出表示装置70を備える。
3) Center unit 7
This unit 7 has a translucent resin decorative frame 71 that spreads over a wide range from the center, top and right half of the game board 2 and that secures a flow path of the sphere on the back side of the decorative surface from the top to the right half. An effect display device 70 composed of a large color liquid crystal display for developing a visual effect is provided at the center.

演出表示装置70の上部には、所定条件下で演出表示装置70の表示領域に向けて降下動作をする爪ヤクモノ72を配置している。また、右には、杖を模したケースにランプ及びキャラクタ人形を内蔵し、所定条件下で点灯色を変えたり、内蔵した人形を出現させる杖ヤクモノ73を配置している。これらヤクモノ72,73は、俗にいう演出用役物であり、風営法上で定義する役物すなわち入賞を容易にするための特別の装置ではない。さらに、左には、遊技盤2の左領域から球を受入れるワープルート入口74を設け、中央下部には、その受入れた球を第1始動口81に向けて放出するワープルート出口75を設けている。   At the top of the effect display device 70, a claw yak thing 72 that moves downward toward the display area of the effect display device 70 under a predetermined condition is arranged. On the right side, a lamp and a character doll are built in a case simulating a cane, and a wand monster 73 that changes the lighting color under a predetermined condition or makes the built-in doll appear. These yakmonos 72 and 73 are so-called directing functions, and are not special functions for facilitating winnings as defined by the wind law. Furthermore, on the left side, a warp route entrance 74 for receiving a ball from the left region of the game board 2 is provided, and on the lower center portion, a warp route exit 75 for discharging the received ball toward the first start port 81 is provided. Yes.

演出表示装置70は、後記第1特別図柄表示装置SD1での第1特別図柄の変動及び停止又は後記第2特別図柄表示装置SD2での第2特別図柄の変動及び停止と同期して、左、中、右の演出図柄7L,7C,7Rを変動及び停止させる。第1特別図柄表示装置SD1での第1特別図柄の変動と、第2特別図柄表示装置SD2での第2特別図柄の変動とは、同時に実行されることはなく、必ずどちらか一方のみが実行され、演出図柄7L,7C,7Rの変動及び停止は、第1特別図柄か第2特別図柄かどちらか一方の図柄の変動及び停止と同期して実行される。演出図柄7L,7C,7Rの背景には、動画及び又は静止画からなる所定の背景表示が表示される。   The effect display device 70 is synchronized with the change and stop of the first special symbol in the first special symbol display device SD1 to be described later or the change and stop of the second special symbol in the second special symbol display device SD2 to be described later. Middle, right effect symbols 7L, 7C, 7R are changed and stopped. The variation of the first special symbol on the first special symbol display device SD1 and the variation of the second special symbol on the second special symbol display device SD2 are not executed at the same time, and only one of them is always executed. Then, the change and stop of the effect symbols 7L, 7C and 7R are executed in synchronization with the change and stop of either the first special symbol or the second special symbol. A predetermined background display composed of a moving image and / or a still image is displayed on the background of the effect symbols 7L, 7C, and 7R.

また、所定条件下、その演出図柄7L,7C,7Rの変動中に、左右の演出図柄7L,7Rを同一図柄で仮停止させた状態で中演出図柄7Cの変動と共に背景に発展性のある動画を展開させることにより、大当りの当選を期待させるリーチ演出を出現させる。さらに、所定条件下、主に遊技機の内部状態、すなわち低確遊技か高確遊技か、時短状態か非時短状態かの違いに応じて、演出図柄7L,7C,7Rの背景表示を変更させる。   In addition, a moving image whose background develops with changes in the middle effect symbol 7C in a state where the left and right effect symbols 7L and 7R are temporarily stopped with the same symbol while the effect symbols 7L, 7C, and 7R change under a predetermined condition. Develop a reach that makes you expect a big win. In addition, the background display of the effect symbols 7L, 7C, and 7R is changed mainly depending on the internal state of the gaming machine, that is, the low-probability game or the high-probability game, the short-time state or the non-short-time state, under a predetermined condition. .

4)大入賞口9
大入賞口9は、第2始動口82の直下に位置する遊技盤2の下領域に配置され、第1又は第2特別図柄表示装置SD1,SD2上の第1又は第2特別図柄による大当り停止、及び、この停止と同時にされる演出表示装置70上での演出図柄7L,7C,7Rによる大当り停止により大当りの当選が導出され、この大当りの当選導出後の大当り遊技時、前方を覆うアタッカー型の可動部材90を手前に倒すことにより開かれ、遊技球の入賞を著しく容易にする。大入賞口9への入賞一個につき所定数例えば13個の賞球を払出す。
4) Grand prize opening 9
The big winning opening 9 is arranged in the lower area of the game board 2 located immediately below the second starting opening 82, and is a big hit stop by the first or second special symbol on the first or second special symbol display device SD1, SD2. And the big hit winning is derived by the big hit stop by the production symbols 7L, 7C, 7R on the production display device 70 which is performed simultaneously with the stop, and the attacker type which covers the front at the time of the big hit game after the big win winning is derived The movable member 90 is opened by bringing the movable member 90 forward, thereby making it easy to win a game ball. A predetermined number, for example, 13 prize balls are paid out for each winning prize to the big winning opening 9.

大入賞口9は、所定の最大開放時間にわたる1ラウンドの開放毎に、所定の最大入賞数に達する球数の入賞を許容する。最大入賞数に達する入賞があるか又は最大開放時間を経過すると1ラウンドが終了して、大入賞口9は一旦閉鎖され、2秒程度の所定インターバルを経て再度開放され、所定の最大継続ラウンド数について繰り返す。大当り遊技時、大当りに当選した抽選データの次に処理されるべき抽選データの判定も、その判定に基づく第1又は第2特別図柄表示装置SD1,SD2及び演出表示装置70の各図柄変動も、大当り遊技終了後まで保留される。   The big winning opening 9 allows a winning of the number of balls reaching a predetermined maximum winning number every time one round is opened over a predetermined maximum opening time. When there is a prize that reaches the maximum number of prizes or when the maximum opening time elapses, one round is completed, and the big prize opening 9 is temporarily closed and then opened again after a predetermined interval of about 2 seconds. Repeat about. In the big hit game, the lottery data to be processed next to the lottery data won in the big hit, the first or second special symbol display devices SD1, SD2 and the effect display device 70 based on the determination, It is held until after the big hit game ends.

第1又は第2始動入賞時、大当り抽選用乱数の取得に続いて、例えば0〜99の所定範囲内で高速更新する主制御部MCで定義する振分抽選用乱数庫から一つの振分抽選用乱数を取得し、大当り抽選用乱数と共にRAM上の第1又は第2保留記憶手段A,Bに記憶させている。大当りの当選判定時、第1特別図柄側か第2特別図柄側かの違いに応じて、取得した振分抽選用乱数に従い、出玉に差のある下記a),b),c)の大当り種別に選択的又は固定的に振り分け設定するようにしている。その大当り種別により、大当り遊技時の大入賞口9の最大開放時間、最大継続ラウンド数が決められている。   One lottery from a random lottery for distribution lottery defined in the main control unit MC that is updated at high speed within a predetermined range of, for example, 0 to 99, following acquisition of a random number for lottery lottery at the first or second start winning prize Random numbers are obtained and stored in the first or second holding storage means A, B on the RAM together with the big hit lottery random numbers. Depending on the difference between the 1st special symbol side or the 2nd special symbol side when winning a big hit, the big hits of the following a), b), c) that differ in the number of balls in accordance with the random numbers for lottery The classification is selectively or fixedly set. Depending on the type of jackpot, the maximum opening time and the maximum number of consecutive rounds of the jackpot 9 during the jackpot game are determined.

a)2ラウンド突確大当り
最大開放時間を所定の極短時間例えば小当りと同じ0.5秒とし、最大継続ラウンド数を比較的少ない数例えば2ラウンドとするもので、出玉はほとんど期待できない。第1特別図柄抽選に基づく大当り当選時のみに他の大当り種別に比べて最も高率の例えば58%で振り分けられる可能性があり、第2特別図柄抽選に基づく大当り当選時に振り分けられることはない。小当りと同程度の感覚で、低確遊技から突然に高確遊技に昇格した印象を与えることがあることから突確と呼び、この2ラウンド突確大当りを、以下、「2R突確大当り」という。
a) 2 round sudden hits The maximum opening time is set to a predetermined extremely short time, for example, 0.5 seconds, which is the same as the small hit, and the maximum number of continuous rounds is set to a relatively small number, for example, 2 rounds. There is a possibility that it will be distributed at the highest rate of, for example, 58% compared to other jackpot types only at the time of the jackpot winning based on the first special symbol lottery, and will not be allocated at the time of the jackpot winning based on the second special symbol lottery. It is called “surprise” because it may give the impression of suddenly being promoted from low-probability gaming to high-probability gaming with the same feeling as small hits. This two-round sudden big hit is hereinafter referred to as “2R sudden big hit”.

この「2R突確大当り」により実行される大当り遊技は、演出表示装置70上における極短時間(例えば0.5秒程度)の大当り開始デモ演出の後、大入賞口9の最大0.5秒開放と2秒閉鎖とを2回繰り返し、この後、演出表示装置70上における極短時間(例えば0.1秒程度)又は所定時間(例えば6.2秒程度)の大当り終了デモ演出で終わる。   The big hit game executed by the “2R sudden hit big hit” is a maximum of 0.5 seconds at the winning prize opening 9 after the big hit start demonstration on the effect display device 70 for a very short time (for example, about 0.5 seconds). And the closing for 2 seconds are repeated twice, and thereafter, it ends with a big hit end demonstration effect on the effect display device 70 for a very short time (for example, about 0.1 seconds) or for a predetermined time (for example, about 6.2 seconds).

b)実質4ラウンド出玉あり大当り
最大継続ラウンド数は比較的多い数例えば8ラウンドとするが、前半の1〜4ラウンドについてのみ最大開放時間を所定の長期間例えば28秒とし、後半の5〜8ラウンドについては最大開放時間を所定の極短時間例えば0.5秒とするもので、中程度の出玉の獲得を期待できる。第1特別図柄抽選に基づく大当り当選時のみに第二番目に高率の例えば40%で振り分けられる可能性があり、第2特別図柄抽選に基づく大当り当選時に振り分けられることはない。以下、この実質4ラウンド出玉あり大当りを、「実質4R大当り」という。
b) Real 4 rounds with a big hit The maximum number of continuation rounds is a relatively large number, for example, 8 rounds, but the maximum open time is set to a predetermined long period, for example 28 seconds, only for the first to fourth rounds, For the 8th round, the maximum opening time is set to a predetermined extremely short time, for example, 0.5 seconds, so that it is possible to expect a moderate amount of appearance. There is a possibility that it will be distributed at the second highest rate of, for example, 40% only when winning a big hit based on the first special symbol lottery, and will not be distributed when winning a big hit based on the second special symbol lottery. Hereinafter, the big hit with four rounds in effect is referred to as “substantial 4R big hit”.

この「実質4R大当り」により実行される大当り遊技は、演出表示装置70上における所定時間(例えば9.3秒程度)の大当り開始デモ演出の後、大入賞口9の最大28秒開放と2秒閉鎖とを4回繰り返した後、引き続いて、大入賞口9の最大0.5秒開放と2秒閉鎖とを4回繰り返し、この後、演出表示装置70上における比較的短めの所定時間(例えば1.7秒程度)の大当り終了デモ演出で終わる。   The jackpot game executed by the “substantial 4R jackpot” is a maximum hit 28 seconds for the winning prize opening 9 after opening for a predetermined time (for example, about 9.3 seconds) on the effect display device 70 for 2 seconds. After the closing is repeated four times, subsequently, the maximum winning opening 9 is opened for a maximum of 0.5 seconds and then closed for two seconds four times, and thereafter, a relatively short predetermined time on the effect display device 70 (for example, It ends with a big hit end demonstration production of about 1.7 seconds).

c)8ラウンド出玉あり大当り
最大開放時間を所定の長期間例えば28秒とし、最大継続ラウンド数を比較的多い数例えば8ラウンドとするもので、最大の高出玉の獲得を期待できる。第1特別図柄抽選に基づく大当り当選時に最も低率の例えば2%で振り分けられる可能性があり、第2特別図柄抽選に基づく大当り当選時は固定的に100%で振り分けられる。つまり、第2始動入賞に基づく大当りは8ラウンド出玉あり大当りのみが設定され、常に高出玉が期待できる。以下、この8ラウンド出玉あり大当りを、「8R大当り」という。
c) Big hit with 8 rounds The maximum open time is set to a predetermined long period of time, for example, 28 seconds, and the maximum number of continuous rounds is set to a relatively large number, for example, 8 rounds. There is a possibility of being allocated at the lowest rate of 2%, for example, 2% when winning the big hit based on the first special symbol lottery, and 100% is fixedly allocated when winning the big hit based on the second special symbol lottery. In other words, the jackpot based on the second start winning is set with only eight hits and a big hit, and high hits can always be expected. In the following, this jackpot with 8 rounds is called “8R jackpot”.

この「8R大当り」により実行される大当り遊技は、演出表示装置70上における所定時間(例えば9.3秒程度)の大当り開始デモ演出の後、大入賞口9の最大28秒開放と2秒閉鎖とを8回繰り返し、この後、演出表示装置70上における比較的長めの所定時間(例えば9秒程度)の大当り終了デモ演出で終わる。   The jackpot game executed by the “8R jackpot” is a demonstration of a jackpot start demonstration for a predetermined time (for example, about 9.3 seconds) on the effect display device 70, and then the maximum winning opening 9 is opened for 28 seconds and closed for 2 seconds. Are repeated eight times, and thereafter, the big hit end demonstration effect for a relatively long predetermined time (for example, about 9 seconds) on the effect display device 70 ends.

5)ゲートGT
ゲートGTへの球通過(上から入った球は下に抜けて遊技盤2に放たれる)により、例えば最大4個とした所定の普図保留上限内で普通図柄抽選を起動し、例えば0〜250の所定範囲内で高速更新する主制御部MCで定義する普通図柄抽選用乱数庫から一つの普通図柄抽選用乱数を普通図柄抽選にかかる抽選データとして取得し、主制御部MCのRAMに確保する普図保留記憶手段Nに取得順に記憶する。
5) Gate GT
By passing the ball to the gate GT (the ball entered from above is released downward and released to the game board 2), for example, a normal symbol lottery is activated within a predetermined general figure holding upper limit, for example, a maximum of four. A random number for normal symbol lottery is acquired as lottery data for the normal symbol lottery from the random symbol lot for normal symbol definition defined by the main control unit MC that updates at high speed within a predetermined range of ~ 250, and is stored in the RAM of the main control unit MC. Stored in the reserved map storage means N to be secured in the order of acquisition.

普図保留記憶手段Nに記憶された普通図柄抽選にかかる抽選データの保留記憶は、最先のものから順に普通図柄の当り判定処理の対象となる。この判定処理が実行されると、普図保留記憶手段Nの記憶領域に空をつくり、普図保留上限内で、新たに生じるゲートGTへの球通過に基づく抽選データが後詰め記憶される。普図保留上限いっぱいまで抽選データが貯まった状態で、新たに生じるゲートGTへの球通過は、普通図柄抽選の対象から除外され、抽選データは記憶されない。   The storage of lottery data relating to the normal symbol lottery stored in the normal symbol storage unit N is subject to the normal symbol hit determination process in order from the earliest one. When this determination process is executed, the storage area of the ordinary map storage means N is emptied, and the lottery data based on the newly generated ball passage to the gate GT is back-stored and stored within the upper limit of the ordinary map storage. In the state where the lottery data is accumulated up to the upper limit of the usual figure hold, the newly generated ball passage to the gate GT is excluded from the target of the normal symbol lottery, and the lottery data is not stored.

普通図柄抽選が起動されると、後記普通図柄表示装置NDでの普通図柄の変動及びその変動の停止により当否が導出され、当選が導出されると、電動チューリップ800の花弁8a,8bが開かれる。非時短状態時の第1開放作動態様、時短状態時の第2開放作動態様は次のI),II)のとおりである。   When the normal symbol lottery is activated, whether or not the normal symbol display device ND, which will be described later, changes the normal symbol and stops the change, the success / failure is derived. When the winning symbol is derived, the petals 8a and 8b of the electric tulip 800 are opened. . The first opening operation mode in the non-short-time state and the second opening operation mode in the time-shorting state are as described in the following I) and II).

I)非時短状態時の第1開放作動態様
普通図柄抽選での当選確率は、2/251=1/125.5、普通図柄表示装置ND上の普通図柄の変動時間は、低確遊技時2.24秒、高確遊技時0.5秒、当選時の電動チューリップ800の開放仕様は、0.2秒の開放を1回についてだけする。従って、非時短状態時、電動チューリップ800はあまり開かず、開いたとしても入賞は容易でなく、第2始動入賞はほとんど期待できない。
I) First opening operation mode in non-short-time state The winning probability in the normal symbol lottery is 2/251 = 1 / 125.5, and the variation time of the normal symbol on the normal symbol display device ND is 2 in the low probability game .24 seconds, 0.5 seconds for high-probability games, and the opening specification of the electric tulip 800 at the time of winning is to open 0.2 seconds only once. Therefore, the electric tulip 800 does not open so much in the non-time-short state, and even if it is opened, it is not easy to win a prize and almost no second start prize can be expected.

II)時短状態時の第2開放作動態様
普通図柄抽選での当選確率は、249/251=1/1.008、普通図柄表示装置ND上の普通図柄の変動時間は、低確遊技時も高確遊技時も0.5秒、当選時の電動チューリップ800の開放仕様は、1秒の開放を例えば0.748秒の閉鎖期間を挟んで最大5回について繰り返す。ただし、普通図柄抽選の当選一回についての最大入賞数例えば10個の入賞があると、その時点で開放作動は打ち切られる。時短状態時は、電動チューリップ800が頻繁に開き、入賞もし易く、第2始動入賞による保留記憶は、第2保留上限の4個いっぱい又は4個近くまで容易に貯めることができる。
II) Second opening operation mode in the short time state The winning probability in the normal symbol lottery is 249/251 = 1 / 1.008, and the variation time of the normal symbol on the normal symbol display device ND is high even in the low probability game. The open specification of the electric tulip 800 at the time of winning is 0.5 seconds at the time of winning game, and the opening of 1 second is repeated for a maximum of 5 times with a closing period of 0.748 seconds, for example. However, if there is a maximum number of winnings, for example, 10 winnings per winning of the normal symbol lottery, the opening operation is terminated at that time. In the time-short state, the electric tulip 800 is frequently opened and it is easy to win a prize, and the reserved memory by the second starting prize can be easily stored up to four or nearly four as the second holding upper limit.

6)表示装置ボードDB、その他
センターユニット7上の杖ヤクモノ73の下部には、第1特別図柄表示装置SD1、第2特別図柄表示装置SD2、普通図柄表示装置ND等を実装する表示装置ボードDBを備える。その他、遊技盤2には、略円形の遊技領域20を区画し且つ発射ハンドル4により打出す球を導くレール21、球戻り防止片22、球止め23、入賞1個につき所定数例えば10個の賞球を払出す左上入賞口24、同左中入賞口25、同左下入賞口26、同右入賞口27、球の流下方向を変化させる風車28、入賞を逃した球を排出するアウト口29を備える。また、遊技領域20には独特のゲージに従い、多数の遊技釘200が打たれている。
6) Display device board DB, etc. The display device board DB on which the first special symbol display device SD1, the second special symbol display device SD2, the normal symbol display device ND, and the like are mounted below the cane yak 73 on the center unit 7. Is provided. In addition, the game board 2 includes a rail 21, a ball return prevention piece 22, a ball stopper 23, and a predetermined number, for example, 10 for each winning prize. An upper left winning port 24 for paying out a winning ball, a left inner winning port 25, a lower left winning port 26, a right winning port 27, a windmill 28 for changing the flow direction of the ball, and an out port 29 for discharging a ball missed the winning ball. . A large number of game nails 200 are struck in the game area 20 according to a unique gauge.

図3に示すように、表示装置ボードDB上には、左側に、7セグメントLED(七つの構成点灯線分の組合せにより表示パターンを変化させる表示素子)を用いた第1特別図柄表示装置SD1を備え、その右側に、同じく7セグメントLEDを用いた第2特別図柄表示装置SD2を備える。   As shown in FIG. 3, on the display device board DB, on the left side, a first special symbol display device SD1 using a 7-segment LED (a display element that changes a display pattern by a combination of seven constituent lighting lines) is provided. And a second special symbol display device SD2 using the same 7-segment LED on the right side.

第1特別図柄抽選に基づく大当りの当否導出時は、第1特別図柄表示装置SD1上における七つの構成点灯線分のランダムなセグメント点灯又は消灯による所定時間にわたる図柄変動を経て、大当りの当選時は、振分抽選用乱数により振り分けられ且つ大当り種別と関連づけて24種類に細分類した大当り図柄パターンの一つを停止させ、大当りに非当選でも小当りに当選時は、振分抽選用乱数により振り分けられ4種類に細分類した小当り図柄パターンの一つを停止させ、大当り及び小当りに非当選の外れ時は、中央の水平な構成点灯線分「−」(バー)の点灯で停止させる。   At the time of winning or winning derivation based on the first special symbol lottery, after the symbol variation over a predetermined time due to random segment lighting or turning off of the seven constituent lighting lines on the first special symbol display device SD1, , Stop one of the big hit symbol patterns that are sorted by random numbers for distribution lottery and subdivided into 24 types in relation to the big hit type, and if the big win is not won but the small hit is won, the random lottery for distribution One of the four types of small hit symbol patterns that are subdivided into four types is stopped, and when the big hit and the small hit are not selected, they are stopped by lighting the central horizontal component lighting line segment “-” (bar).

表示装置ボードDB上の第1特別図柄表示装置SD1の左横には、消灯、点滅、点灯の三態様により保留記憶数を表示させる二つのLEDから成る第1保留表示器A0,A1を備え、保留記憶数が0の場合は二つとも消灯、保留記憶数が1の場合は一方の例えばA0だけが点滅で他方のA1は消灯、保留記憶数が2の場合は一方のA0の点滅を点灯とし、保留記憶数が3の場合は一方のA0の点灯に他方のA1の点滅を加え、保留記憶数が4の場合は二つとも点灯させる。   On the left side of the first special symbol display device SD1 on the display device board DB is provided with first hold indicators A0, A1 composed of two LEDs for displaying the number of reserved memories in three modes of turning off, flashing, and turning on, If the number of reserved memories is 0, both are turned off. If the number of reserved memories is 1, only one A0, for example, blinks and the other A1 is turned off. If the number of reserved memories is 2, one A0 blinks. When the number of reserved memories is 3, one A0 is turned on and the other A1 is blinked. When the number of reserved memories is 4, both are turned on.

第2特別図柄抽選に基づく大当りの当否導出時は、第2特別図柄表示装置SD2上における七つの構成点灯線分のランダムなセグメント点灯又は消灯による所定時間にわたる図柄変動を経て、大当りの当選時は、固定した一つの大当り図柄パターンを停止させ、大当りに非当選の外れ時は、中央の水平な構成点灯線分「−」(バー)の点灯で停止させる。   When deciding whether or not to win the jackpot based on the 2nd special symbol lottery, after winning the winning of the jackpot through the symbol fluctuation over the predetermined time due to the random turn on or off of the seven constituent lighting lines on the second special symbol display device SD2 Then, one fixed big hit symbol pattern is stopped, and when the big hit is not won, it is stopped by lighting the central horizontal component lighting line segment “-” (bar).

表示装置ボードDB上の第2特別図柄表示装置SD2の右横には、消灯、点滅、点灯の三態様により保留記憶数を表示させる二つのLEDから成る第2保留表示器B0,B1を備え、保留記憶数が0の場合は二つとも消灯、保留記憶数が1の場合は一方の例えばB0だけが点滅で他方のB1は消灯、保留記憶数が2の場合は一方のB0の点滅を点灯とし、保留記憶数が3の場合は一方のB0の点灯に他方のB1の点滅を加え、保留記憶数が4の場合は二つとも点灯させる。   On the right side of the second special symbol display device SD2 on the display device board DB is provided with second hold indicators B0 and B1 composed of two LEDs for displaying the number of reserved memories in three modes of turning off, flashing and turning on, When the number of reserved memories is 0, both are turned off. When the number of reserved memories is 1, only one B0, for example, blinks and the other B1 is turned off. When the number of reserved memories is 2, one B0 blinks. When the number of reserved memories is 3, one B0 is turned on and the other B1 is blinked. When the number of reserved memories is 4, both are turned on.

また、表示装置ボードDB上には、緑LEDを用いた当りランプGLと赤LEDを用いた外れランプRLとから成る普通図柄表示装置NDを備え、普通図柄抽選に基づく当否導出時は、当りランプGLと外れランプRLとの交互点灯による図柄変動を経て、普通図柄の当選時は、当りランプGLの点灯で停止させ、普通図柄の外れ時は外れランプRLの点灯で停止させる。   Further, the display board DB includes a normal symbol display device ND composed of a hit lamp GL using a green LED and a release lamp RL using a red LED. When the normal symbol is won through the symbol fluctuation caused by the alternate lighting of the GL and the detachment lamp RL, it is stopped by the lighting of the hit lamp GL, and when it is out of the normal symbol, it is stopped by the lighting of the detachment lamp RL.

表示装置ボードDB上の普通図柄表示装置NDの右横には、消灯、点滅、点灯の三態様により保留記憶数を表示させる二つのLEDを斜めに配置した普図保留表示器N0,N1を備え、保留記憶数が0の場合は二つとも消灯、保留記憶数が1の場合は一方の例えばN0だけが点滅で他方のN1は消灯、保留記憶数が2の場合は一方のN0の点滅を点灯とし、保留記憶数が3の場合は一方のN0の点灯に他方のN1の点滅を加え、保留記憶数が4の場合は二つとも点灯させる。   On the right side of the normal symbol display device ND on the display device board DB, there is a general diagram hold display device N0, N1 in which two LEDs for displaying the number of reserved memories are obliquely arranged by three modes of turning off, flashing, and turning on. When the number of reserved memories is 0, both are turned off. When the number of reserved memories is 1, only one N0, for example, blinks and the other N1 is turned off. When the number of reserved memories is 2, one N0 blinks. When the number of reserved memories is 3, one N0 is turned on and the other N1 is blinked. When the number of reserved memories is 4, both are turned on.

普図保留表示器N0,N1の斜めのライン上には、他に、電源オン時に遊技機の内部状態が高確遊技であった場合にのみ点灯させて低確遊技にリセットする等の必要な操作を促し得る警報ランプPL、時短状態時に点灯させる時短ランプTL、「8R大当り」、「実質4R大当り」、「小当り」、「2R突確大当り」の各当選時に点灯させる当り種別ランプL1,L2,L3,L4を備える。尚、低確遊技と高確遊技とを区別するランプ類は一切設けておらず、確率変動の状況を明示しないいわゆる非報知タイプの仕様にしている。   On the diagonal lines of the general-purpose hold indicators N0 and N1, it is necessary to turn on and reset to a low-probability game only when the internal state of the gaming machine is a high-probability game when the power is turned on. Alarm lamp PL that can be urged for operation, short-time lamp TL that is lit in the short-time state, per-type lamps L1 and L2 that are lit when winning each of “8R big hit”, “substantial 4R big hit”, “small hit”, “2R sudden hit big hit” , L3, L4. Note that there are no ramps for distinguishing between low-probability games and high-probability games, and so-called non-notification-type specifications that do not clearly indicate the state of probability variation are provided.

図4に示すように、遊技機の制御装置CNは、CPU、ROM、RAMを各々備える主制御部MC、第1周辺制御部SC1及び第2周辺制御部SC2を有する。賞球の払出し関連、球貸ユニットやホールコンピュータ等との接続関連、電源関連、セキュリティ関連の各構成は、省略して描いている。   As shown in FIG. 4, the control device CN of the gaming machine has a main control unit MC, a first peripheral control unit SC1, and a second peripheral control unit SC2 each including a CPU, a ROM, and a RAM. The components related to the payout of prize balls, the connection with ball rental units and hall computers, the power supply, and the security are not shown.

主制御部MCの入力側には、I/OポートIn0を介して、第1始動口81の入賞センサ81s、第2始動口82の入賞センサ82s、大入賞口9の入賞センサ9s、ゲートGTの球通過センサGTs、左上入賞口24の入賞センサ24s、左中入賞口25の入賞センサ25s、左下入賞口26の入賞センサ26s、右入賞口27の入賞センサ27sを入力している。主制御部MCから各周辺制御部SC1,SC2へは、中継基板CBを介して一方通行的に、主制御部MCでの入力及び又は該主制御部MCで実行する抽選結果に従ったコマンドを送信している。周辺制御部SC1,SC2相互間は、双方向的にデータを送受信している。   On the input side of the main control unit MC, the winning sensor 81s of the first starting port 81, the winning sensor 82s of the second starting port 82, the winning sensor 9s of the big winning port 9, and the gate GT are connected via the I / O port In0. The ball passing sensor GTs, the winning sensor 24s of the upper left winning port 24, the winning sensor 25s of the left middle winning port 25, the winning sensor 26s of the lower left winning port 26, and the winning sensor 27s of the right winning port 27 are input. From the main control unit MC to the peripheral control units SC1 and SC2, one-way via the relay board CB, commands according to the input at the main control unit MC and the lottery result executed by the main control unit MC. Sending. Data is transmitted and received bidirectionally between the peripheral controllers SC1 and SC2.

主制御部MCからは、ドライバ回路Dr0を介して、表示装置ボードDB上の第1特別図柄表示装置SD1、第2特別図柄表示装置SD2、普通図柄表示装置ND、第1保留表示器A0,A1、第2保留表示器B0,B1、普図保留表示器N0,N1、警報ランプPL、時短ランプTL、当り種別ランプL1,L2,L3,L4を制御していると共に、可変入賞装置80を構成する電動チューリップ800の花弁8a,8bを開閉させるソレノイド等による開閉用駆動部D1、大入賞口9の可動部材90を開閉させる同じくソレノイド等による開閉用駆動部D2を制御している。   From the main control unit MC, the first special symbol display device SD1, the second special symbol display device SD2, the normal symbol display device ND, the first hold indicator A0, A1 on the display device board DB are provided via the driver circuit Dr0. , Second hold indicator B0, B1, universal hold indicator N0, N1, alarm lamp PL, hourly lamp TL, hit type lamps L1, L2, L3, L4 and variable winning device 80 is configured The opening / closing drive unit D1 by a solenoid or the like for opening and closing the petals 8a and 8b of the electric tulip 800, and the opening / closing drive unit D2 by the solenoid or the like for opening and closing the movable member 90 of the special winning opening 9 are controlled.

第1周辺制御部SC1からは、ドライバ回路Dr1を介して、演出表示装置70、爪ヤクモノ72、杖ヤクモノ73を制御しており、主制御部MCから受信するコマンドに応じた演出図柄7L,7C,7Rの変動及び停止並びに背景の動画展開を含む表示関連の主演出を実行すると共に、必要に応じて、爪ヤクモノ72を降下させたり、杖ヤクモノ73の内蔵ランプ及びキャラクター人形を駆動させる補助演出を実行する。入力側には、I/OポートIn1を介して、左ボタン3L、中ボタン3C、右ボタン3Rから成る遊技者操作ボタン30を入力させており、特定の予告演出等において遊技者が演出に関与できるようにしている。   The first peripheral controller SC1 controls the effect display device 70, the claw yak thing 72, and the cane yak thing 73 via the driver circuit Dr1, and the effect symbols 7L and 7C corresponding to the command received from the main control part MC. , 7R change and stop, and display-related main effects including background video development, as well as lowering the claw-yakumono 72 or driving the built-in lamp of the cane-yakumono 73 and the character doll as necessary Execute. On the input side, a player operation button 30 including a left button 3L, a middle button 3C, and a right button 3R is input via the I / O port In1, and the player is involved in the production in a specific notice production or the like. I can do it.

第2周辺制御部SC2からは、ドライバ回路Dr2を介して、スピーカ51,52及びランプ類61〜69を制御しており、主制御部MCからのコマンドに応じて、演出表示装置70上の表示演出とリンクした効果音及び電飾による演出、各種警報等の出力を含む付帯演出を実行する。主制御部MCでは、サブ側となる周辺制御部SC1,SC2側に送信するコマンドで特定される演出時間の経過をタイマ管理し、主制御部MC側の制御とサブ側の制御とが整合するようにしている。   The second peripheral control unit SC2 controls the speakers 51 and 52 and the lamps 61 to 69 via the driver circuit Dr2, and displays on the effect display device 70 in accordance with commands from the main control unit MC. Ancillary effects including effects such as sound effects linked to the effects, effects by electrical decoration, and various alarms are executed. In the main control unit MC, the elapsed time specified by the command transmitted to the peripheral control units SC1 and SC2 on the sub side is managed as a timer, and the control on the main control unit MC side and the control on the sub side match. I am doing so.

主制御部MCのROMに格納する遊技プログラムPgは、第1又は第2特別図柄抽選に基づく大当りの当否を判定する処理、並びに、大当り遊技を実行させる処理、低確遊技と高確遊技とを切替える処理、時短状態と非時短状態とを切替える処理、第1又は第2特別図柄抽選に基づく大当りの当選時、時短状態で第1又は第2特別図柄抽選に基づく大当りの当否を判定する上限回数となる時短状態の継続回数を決定する処理を含む遊技制御を担う。これと共に、この主制御部MCの遊技プログラムPgには、次のア)〜ク)の各手段を構築している。   The game program Pg stored in the ROM of the main control unit MC includes a process for determining whether or not a big hit is based on the first or second special symbol lottery, a process for executing a big hit game, a low-probability game and a high-probability game. The upper limit number of times for determining whether or not to win the jackpot based on the first or second special symbol lottery in the time-short state at the time of the winning process based on the first or second special symbol lottery at the time of the processing to switch, the processing to switch between the short-time state and the non-time-short state It is responsible for game control including the process of determining the number of times the continuation of the short state becomes. Along with this, the following means a) to k) are constructed in the game program Pg of the main controller MC.

ア)高確突入手段T
該高確突入手段Tは、低確遊技下又は次記リミッタ手段LMが作動することとならない条件下での高確遊技下、第1又は第2特別図柄抽選に基づく大当りの当選を条件に、大当り遊技後、高確遊技に突入させる。高確遊技に突入する確変割合は100%である。
A) Highly accurate entry means T
The high-probability entry means T is based on a winning combination based on the first or second special symbol lottery under the low-probability game or under the high-probability game under the condition that the limiter means LM will not operate. After the big hit game, enter the high probability game. The probability variation rate for entering the high probability game is 100%.

イ)リミッタ手段LM
図5に示すように、該リミッタ手段LMは、高確遊技下における第1又は第2特別図柄抽選に基づく大当りの当選が最大限連続する上限回数(例えば5回)を規制し、この上限回数5回に達する第1又は第2特別図柄抽選に基づく大当りの当選があると、低確遊技に復帰させる作動をする。
B) Limiter means LM
As shown in FIG. 5, the limiter means LM regulates an upper limit number of times (for example, five times) that the winning of the big hit based on the first or second special symbol lottery under the high probability game is continued to the maximum. If there is a big win based on the first or second special symbol lottery reaching 5 times, the game is returned to the low probability game.

ウ)特別図柄別大当り種別設定手段W
図6〜8に示すように、特別図柄別大当り種別設定手段Wは、第1特別図柄抽選に基づく大当りの当選時、大当り遊技で獲得できる出玉に相対的に高低をつけた複数種類の大当り種別の何れか一つ、すなわち「2R突確大当り」又は「実質4R大当り」若しくは「8R大当り」を設定し、第2特別図柄抽選に基づく大当りの当選時、第1特別図柄抽選に基づく大当りの当選時に設定する大当り種別による出玉を下回らない出玉を大当り遊技で獲得できる大当り種別すなわち「8R大当り」を固定的に設定する。
C) Big hit type setting means W by special symbol
As shown in FIGS. 6 to 8, the special symbol jackpot type setting means W has a plurality of types of jackpots in which a lottery that is relatively high and low can be obtained in the jackpot game when winning the jackpot based on the first special symbol lottery. Set any one of the types, ie “2R big hit big hit” or “substantial 4R big hit” or “8R big hit”, when winning big hit based on the second special symbol lottery, winning big hit based on the first special symbol lottery A big hit type that can be obtained by a big hit game, ie, “8R big hit” is fixedly set.

図6に示すように、第1特別図柄抽選に基づく大当りの当選判定時、振分抽選用乱数により他の大当り種別に比べて最も高率の合計58%で振分け設定する「2R突確大当り」は、振分抽選用乱数に応じて図柄番号(左1〜左13)の13種類に細分類され、第1特別図柄表示装置SD1には、その細分類された13種類の点灯パターンに応じた図柄が停止される。ただし、第1特別図柄表示装置SD1に当選時に停止される点灯パターンの一つ一つは通常読める文字を構成しないため、外れの場合の「−」(バー)との区別は可能としても、細分類された当り種別を相互に区別すること、すなわち、「2R突確大当り」の中での区別、他の大当り種別との区別、小当りとの区別は何れも困難である。   As shown in FIG. 6, at the time of winning the big hit based on the first special symbol lottery, the “2R sudden hit big hit”, which is set at the highest rate of 58% compared to the other big hit types by the random number for the lottery for distribution, is The symbols are subdivided into 13 types of symbol numbers (left 1 to left 13) according to the random numbers for distribution lottery, and the first special symbol display device SD1 has symbols according to the 13 types of lighting patterns subdivided. Is stopped. However, since each of the lighting patterns stopped at the time of winning in the first special symbol display device SD1 does not constitute a normal readable character, it can be distinguished from “−” (bar) in the case of losing. It is difficult to distinguish the classified hit types from each other, i.e., "2R sudden hit big hits", other big hit types, and small hits.

13種類の「2R突確大当り」うち、図柄番号;左1〜左4(合計で5%+5%+6%+6%=22%)は同じ第1グループに属し、当選時の遊技機の内部状態別、すなわち、低確遊技か、高確遊技か、高確遊技であるとしてもリミッタ手段LMが作動することとなる時(以下、リミッタ作動時という)か、時短状態か、非時短状態かの別に場合分けし、獲得が決定される時短状態の継続回数(大当り遊技後に享受される時短状態の継続回数)に、他のグループとは異なる傾向にあり且つ遊技機の内部状態別に定めた同じ数値或はデータが設定される。以下、この第1グループの「2R突確大当り」を「2R突確大当り1」という。   Of the 13 types of “2R sudden hits”, symbol numbers; left 1 to left 4 (total 5% + 5% + 6% + 6% = 22%) belong to the same first group, and are classified according to the internal state of the gaming machine at the time of winning That is, whether the limiter means LM is activated even if it is a low probability game, a high probability game, or a high probability game (hereinafter, referred to as a limiter operation), a time-short state, or a non-time-short state. In some cases, the number of continuations of the short-time state at which acquisition is determined (the number of continuations of the short-time state enjoyed after a big hit game) tends to be different from other groups, and the same numerical value determined by the internal state of the gaming machine or The data is set. Hereinafter, the “2R sudden hit big hit” of the first group is referred to as “2R hit big hit 1”.

また、図柄番号;左5〜左8(合計で7%+7%+8%+8%=30%)は同じ第2グループに属し、同様に、獲得が決定される時短状態の継続回数に、他のグループとは異なる傾向にあり且つ遊技機の内部状態別に定めた同じ数値或はデータが設定される。以下、この第2グループの「2R突確大当り」を「2R突確大当り2」という。   In addition, symbol numbers; left 5 to left 8 (7% + 7% + 8% + 8% = 30% in total) belong to the same second group, and similarly, the number of times of the short-time state in which acquisition is decided is changed to other The same numerical value or data which is different from the group and determined according to the internal state of the gaming machine is set. Hereinafter, the “2R sudden hit big hit” of the second group is referred to as “2R sudden hit big hit 2”.

また、図柄番号;左9〜左12(合計で1%+1%+1%+2%=5%)は同じ第3グループに属し、同様に、獲得が決定される時短状態の継続回数に、他のグループとは異なる傾向にあり且つ遊技機の内部状態別に定めた同じ数値或はデータが設定される。以下、この第3グループの「2R突確大当り」を「2R突確大当り3」という。   The symbol numbers; left 9 to left 12 (1% + 1% + 1% + 2% = 5% in total) belong to the same third group. The same numerical value or data which is different from the group and determined according to the internal state of the gaming machine is set. Hereinafter, the “2R sudden hit big hit” of the third group is referred to as “2R hit big hit 3”.

また、図柄番号;左13(1%)は単独で第4グループに属し、獲得が決定される時短状態の継続回数に、他のグループとは異なる傾向にあり且つ遊技機の内部状態別に定めた数値或はデータが設定される。以下、この第4グループの「2R突確大当り」を「2R突確大当り4」という。   In addition, symbol number; left 13 (1%) belongs to the 4th group independently, and the number of times of the short time state when acquisition is decided tends to be different from other groups and is determined according to the internal state of the gaming machine A numerical value or data is set. Hereinafter, the “2R sudden hit big hit” of the fourth group is referred to as “2R hit big hit 4”.

図7に示すように、第1特別図柄抽選に基づく大当りの当選判定時、振分抽選用乱数により第二番目に高率の合計40%で振分け設定する「実質4R大当り」は、振分抽選用乱数に応じて図柄番号(左14〜左22)の9種類に細分類され、第1特別図柄表示装置SD1には、その細分類された9種類の点灯パターンに応じた図柄が停止される。ただし、第1特別図柄表示装置SD1に当選時に停止される点灯パターンの一つ一つは通常読める文字を構成しないため、外れの場合の「−」(バー)との区別は可能としても、細分類された当り種別を相互に区別すること、すなわち、「4R大当り」の中での区別、他の大当り種別との区別、小当りとの区別は何れも困難である。   As shown in FIG. 7, the “substantial 4R jackpot”, which is set at the second highest allocation rate of 40% by the random number for distribution lottery at the time of winning the big hit based on the first special symbol lottery, is the distribution lottery The symbols are subdivided into nine types of symbol numbers (left 14 to left 22) according to the random numbers for use, and the symbols according to the nine types of lighting patterns subdivided are stopped in the first special symbol display device SD1. . However, since each of the lighting patterns stopped at the time of winning in the first special symbol display device SD1 does not constitute a normal readable character, it can be distinguished from “−” (bar) in the case of losing. It is difficult to distinguish the classified hit types from each other, that is, the distinction among “4R big hits”, the other big hit types, and the small hit types.

9種類の「実質4R大当り」うち、図柄番号;左14〜左18(合計で6%+6%+6%+6%+6%=30%)は同じ第1グループに属し、当選時の遊技機の内部状態別、すなわち、低確遊技か、高確遊技か、リミッタ作動時か、時短状態か、非時短状態かの別に場合分けし、獲得が決定される時短状態の継続回数に、他のグループとは異なる傾向にあり且つ遊技機の内部状態別に定めた同じ数値或はデータが設定される。以下、この第1グループの「実質4R大当り」を「実質4R大当り1」という。   Among the nine types of “Real 4R big hits”, the symbol numbers; left 14 to left 18 (total 6% + 6% + 6% + 6% + 6% = 30%) belong to the same first group, and the inside of the gaming machine at the time of winning Depending on the status, that is, low probability game, high probability game, when the limiter is activated, short-time state, non-short-time state, and the number of times of short-time state where acquisition is decided, Tend to be different, and the same numerical value or data determined for each internal state of the gaming machine is set. Hereinafter, the “substantial 4R big hit” of the first group is referred to as “substantial 4R big hit 1”.

また、図柄番号;左19〜左22(合計で2%+2%+3%+3%=10%)は同じ第2グループに属し、同様に、獲得が決定される時短状態の継続回数に、他のグループとは異なる傾向にあり且つ遊技機の内部状態別に定めた同じ数値或はデータが設定される。以下、この第2グループの「実質4R大当り」を「実質4R大当り2」という。   In addition, symbol numbers; left 19 to left 22 (total 2% + 2% + 3% + 3% = 10%) belong to the same second group. The same numerical value or data which is different from the group and determined according to the internal state of the gaming machine is set. Hereinafter, the “substantial 4R big hit” of the second group is referred to as “substantial 4R big hit 2”.

図8に示すように、第1特別図柄抽選に基づく大当りの当選判定時、振分抽選用乱数により最も低率の合計2%で振分け設定する「8R大当り」は、振分抽選用乱数に応じて図柄番号(左23と左24)の2種類に細分類され、第1特別図柄表示装置SD1には、その細分類された2種類の点灯パターンに応じた図柄が停止される。ただし、第1特別図柄表示装置SD1に当選時に停止される点灯パターンの一つ一つは通常読める文字を構成しないため、外れの場合の「−」(バー)との区別は可能としても、細分類された当り種別を相互に区別すること、すなわち、「8R大当り」の中での区別、他の大当り種別との区別、小当りとの区別は何れも困難である。   As shown in FIG. 8, at the time of winning the jackpot based on the first special symbol lottery, “8R jackpot”, which is assigned with a total of 2%, which is the lowest rate according to the random number for the lottery, depends on the random number for the lottery. The symbols are subdivided into two types of symbol numbers (left 23 and left 24), and the symbols corresponding to the two types of subdivided lighting patterns are stopped in the first special symbol display device SD1. However, since each of the lighting patterns stopped at the time of winning in the first special symbol display device SD1 does not constitute a normal readable character, it can be distinguished from “−” (bar) in the case of losing. It is difficult to distinguish the classified hit types from each other, that is, the distinction among “8R big hits”, the other big hit types, and the small hit types.

2種類の「8R大当り」にかかる図柄番号;左23,左24は同一グループに属し、当選時の遊技機の内部状態別、すなわち、低確遊技か、高確遊技か、リミッタ作動時か、時短状態か、非時短状態かの別に場合分けし、獲得が決定される時短状態の継続回数に、遊技機の内部状態別に定めた同じ数値或はデータが設定される。   Symbol numbers related to two types of “8R jackpot”; left 23 and left 24 belong to the same group, depending on the internal state of the gaming machine at the time of winning, that is, low probability game, high probability game, when the limiter is activated, The same numerical value or data determined according to the internal state of the gaming machine is set as the number of times the time-short state continues to be determined according to whether the time-short state or non-time-short state.

第1特別図柄抽選に基づく大当りに非当選でも小当りに当選した時は、振分抽選用乱数により各々25%で振分け設定する図柄番号(左25〜左28)の4種類に細分類され、第1特別図柄表示装置SD1には、その細分類された4種類の点灯パターンに応じた図柄が停止される。ただし、第1特別図柄表示装置SD1に当選時に停止される点灯パターンの一つ一つは通常読める文字を構成しないため、外れの場合の「−」(バー)との区別は可能としても、細分類された当り種別を相互に区別すること、すなわち、「小当り」の中での区別、他の大当り種別との区別は何れも困難である。もっとも、「小当り」は全て同じ小利益を付与する同一価値のため、「小当り」の中での区別はほとんど意味がない。また、「小当り」の当選時、時短状態の継続回数が決定されることはない。   When winning a big hit based on the first special symbol lottery, even if it is not won, it is subdivided into four types of symbol numbers (left 25 to left 28) that are set by 25% each by the random number for distribution lottery, In the first special symbol display device SD1, symbols corresponding to the four types of lighting patterns subdivided are stopped. However, since each of the lighting patterns stopped at the time of winning in the first special symbol display device SD1 does not constitute a normal readable character, it can be distinguished from “−” (bar) in the case of losing. It is difficult to distinguish the classified hit types from each other, that is, to distinguish between “small hits” and other big hit types. However, since “small hits” all have the same value that gives the same small profit, the distinction in “small hits” is almost meaningless. In addition, when the “small hit” is won, the continuation number of the short-time state is not determined.

第2特別図柄抽選に基づく大当りの当選判定時、振分抽選用乱数にかからず100%で固定的に設定する「8R大当り」は、図柄番号が右1のみの一種類である。第2特別図柄表示装置SD2には、その右1に対応した点灯パターンが停止される。この点灯パターンは通常読める文字を構成しないが、外れの場合の「−」(バー)との区別は可能である。   The “8R jackpot”, which is fixedly set at 100% regardless of the random number for the lottery at the time of winning determination based on the second special symbol lottery, is only one type of the symbol number of right 1. In the second special symbol display device SD2, the lighting pattern corresponding to the right 1 is stopped. This lighting pattern does not normally constitute a readable character, but can be distinguished from “−” (bar) in the case of a deviation.

エ)第1特別図柄関連時短回数決定手段X
図6及び図7に示すように、第1特別図柄関連時短回数決定手段Xは、リミッタ手段LMが作動することとならない条件下、つまりリミッタ作動時でない場合における第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が非時短状態であった場合は、所定の設定率、すなわち、「2R突確大当り2」の30%、「2R突確大当り3」の5%、「実質4R大当り1」の30%、「実質4R大当り2」の10%を合わせた75%で、当選時の状態が時短状態であった場合に比べて第1又は第2特別図柄抽選に基づく大当りの次回当選まで時短状態が継続している可能性の低い限定回数(例えば5回又は11回)を、決定する時短状態の継続回数に設定する仕様を有する。
D) First special symbol-related short time determination means X
As shown in FIG. 6 and FIG. 7, the first special symbol related short time determination means X performs the big hit based on the first special symbol lottery under the condition that the limiter means LM is not activated, that is, when the limiter is not activated. At the time of winning, if the state at the time of winning is a non-time-saving state, a predetermined setting rate, that is, 30% of “2R rush probability per hit 2”, 5% of “2R rush probability per hit 3”, “substantially 4R big hit 1 30% of "" and 10% of "substantial 4R big hit 2", until the next win of the big hit based on the first or second special symbol lottery, compared to the case where the state at the time of winning is a short-time state There is a specification that sets a limited number of times (for example, 5 times or 11 times) that is unlikely to continue the short-time state as the number of continuous times of the short-time state to be determined.

以下、この限定回数についての時短状態を、「限定回数切り時短」ともいい、5回の限定回数切り時短を「時短5回」、11回の限定回数切り時短を「時短11回」ともいう。非時短状態下、低確遊技時も、高確遊技時も、「2R突確大当り2」では「時短5回」、「2R突確大当り3」では「時短11回」、「実質4R大当り1」では「時短5回」、「実質4R大当り2」では「時短11回」となる。   Hereinafter, the time-short state for the limited number of times is also referred to as “limited number of times cut short”, 5 times of limited number of time short cuts are also referred to as “short time 5 times”, and 11 times of limited number of short times are also referred to as “short time 11 times”. Under non-time-saving conditions, in both low-probability games and high-probability games, “2 times of rush accuracy big hit 2” is “5 times shorter”, “2R rush big hit 3” is “short time 11 times”, “substantial 4R big hit 1” “Time reduction 5 times” and “substantially 4R big hit 2” are “time reduction 11 times”.

また、これら「時短5回」又は「時短11回」による「限定回数切り時短」は、その比較的少ない限定回数内で大当り(特に入賞が容易となる第2始動入賞に基づく大当り)に当選することが大きな攻略要素となることから、「バトルモード」ともいう。非時短状態下、第1特別図柄抽選により「2R突確大当り2」、「2R突確大当り3」、「実質4R大当り1」、「実質4R大当り2」に当選した場合、その大当り遊技後、「バトルモード」に移行する。   In addition, these “short time limit turnout” by “5 time reductions” or “11 time reductions” wins a big win (especially a big win based on the second start winning prize which makes it easy to win) within the relatively limited number of times. This is also called “battle mode” because it is a big strategy element. Under non-temporary conditions, if you win “2R rushing big hit 2”, “2R rushing big hit 3”, “substantial 4R big hit 1”, “substantial 4R big hit 2” by the first special symbol lottery, Move to "Mode".

図6〜8に示すように、第1特別図柄関連時短回数決定手段Xは、リミッタ手段LMが作動することとならない条件下、つまりリミッタ作動時でない場合における第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が時短状態であった場合、大当り種別にかかわらず100%で、決定する時短状態の継続回数に、第1又は第2特別図柄抽選に基づく大当りの次回当選まで時短状態の継続が見込める特典回数(例えば「次回まで」)を設定する仕様を有する。   As shown in FIGS. 6 to 8, the first special symbol related short time determination means X is the big win based on the first special symbol lottery when the limiter means LM is not activated, that is, when the limiter is not activated. If the winning state is a short-time state, it will be 100% regardless of the type of jackpot, and the number of times of the short-time state to be determined will be short-timed until the next winning of the jackpot based on the first or second special symbol lottery Has a specification for setting the number of benefits (for example, “until next time”).

時短状態下、後記第2特別図柄抽選優先導出手段Pによる第2特別図柄抽選に基づく大当りの当否の導出が休憩等による保留切れのために途絶え、第1特別図柄抽選に基づく大当りの当否が導出されてこれが当選であった場合にも、有利な遊技状況が解除されないための手当てである。   Under the short-running condition, the derivation of the jackpot winning based on the second special symbol lottery by the second special symbol lottery priority deriving means P described later is interrupted due to a break due to a break or the like, and the jackpot winning based on the first special symbol lottery is derived. Even if this is a win, it is a measure to prevent an advantageous game situation from being released.

以下、次回までとする特典回数についての時短状態を、「次回まで時短」ともいう。リミッタ作動時でない時短状態下、低確遊技時も、高確遊技時も、第1特別図柄抽選で大当りに当選すると、一律的に「次回まで時短」となる。   Hereinafter, the time saving state regarding the number of benefits to be held until the next time is also referred to as “time saving until the next time”. When the limiter is not activated, even if the game is low, the game is low, and the game is high, if the big win is won in the first special symbol lottery, the time is uniformly reduced to the next time.

また、特典回数についての時短状態は、リミッタ作動時でない場合における大当りの当選を条件に設定され、高確遊技下でその効用が発揮されることになるため、高確遊技下における特典回数についての時短状態は、たいへん有利な遊技状況にあり、この有利な遊技状況を、「天国モード」ともいう。リミッタ作動時でない時短状態下、第1特別図柄抽選により大当りに当選した場合、その大当り遊技後、一律「天国モード」に移行する。   In addition, the short-time state for the number of benefits is set on the condition of winning a big hit when the limiter is not activated, and its effect is demonstrated under high-probability games. The short-time state is a very advantageous gaming situation, and this advantageous gaming situation is also referred to as “heaven mode”. When the big hit is won by the first special symbol lottery under the short time condition when the limiter is not operated, after the big hit game, the game shifts to the “heaven mode”.

図6〜8に示すように、第1特別図柄関連時短回数決定手段Xは、リミッタ手段LMが作動することとならない条件下、つまりリミッタ作動時でない場合における第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が非時短状態であった場合、決定する時短状態の継続回数に、5回又は11回の限定回数の設定率(75%)よりも低い設定率、すなわち、低確遊技時は「2R突確大当り1」の22%と「2R突確大当り4」の1%と「8R大当り」の2%とを合わせた25%、高確遊技時は「2R突確大当り4」の1%と「8R大当り」の2%とを合わせた3%で、第1又は第2特別図柄抽選に基づく大当りの次回当選まで前記時短状態の継続が見込める特典回数(例えば「次回まで」)を設定する仕様を有する。   As shown in FIGS. 6 to 8, the first special symbol related short time determination means X is the big win based on the first special symbol lottery when the limiter means LM is not activated, that is, when the limiter is not activated. When the winning state is a non-temporary state, the set number of times of the short-time state to be determined is lower than the setting rate (75%) of the limited number of times of 5 or 11, ie, low accuracy. At the time of game, 25%, which is 22% of "2R sudden hit big hit 1", 1% of "2R hit big hit per 4" and 2% of "8R big hit big hit", 1% of "2R sudden hit big hit 4" Set the number of benefits (for example, “until next time”) that can be expected to continue in the short-time state until the next winning of the jackpot based on the first or second special symbol lottery with 3%, which is 2% of “8R jackpot” Have specifications to

非時短状態下、第1始動入賞により、直接「天国モード」に移行するルートを設けたものであり、この場合、「天国モード」に移行する率は、当選時の遊技が高確遊技であった場合(3%)よりも、低確遊技であった場合の方が高い値(25%)にしている。   Under non-temporary conditions, the first start winning prize provides a route to go directly to “heaven mode”. In this case, the rate of going to “heaven mode” means that the game at the time of winning is a highly probable game. The value (25%) is higher in the case of a low-probability game than in the case (3%).

図6に示すように、第1特別図柄関連時短回数決定手段Xは、リミッタ手段LMが作動することとならない条件下、つまりリミッタ作動時でない場合の高確遊技下における第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が非時短状態であった場合、5回又は11回の限定回数の設定率(75%)よりも低い設定率、すなわち「2R突確大当り1」の22%で、時短状態への切替えのない時短なし(継続回数0回)を設定する仕様を有する。   As shown in FIG. 6, the first special symbol-related short time determination means X is based on the first special symbol lottery under the high probability game when the limiter means LM is not activated, that is, when the limiter is not activated. At the time of winning the big hit, if the state at the time of winning is a non-time-short state, the setting rate is lower than the setting rate (75%) of the limited number of times of 5 or 11 times, that is, 22% of “1 per 2R sudden probability big” Therefore, there is a specification for setting no time saving (no continuation times) without switching to the time saving state.

以下、この時短状態への切替えのない時短なし(継続回数0回)の大当りを、「時短なし大当り」ともいう。この「時短なし大当り」による大当り遊技後、高確遊技で非時短状態が維持される。低確遊技で非時短状態の場合と遊技機の内部状態は異なるが、高確遊技と低確遊技とを明示しない非報知タイプとしているため、遊技者は、電動チューリップ800があまり開かないことから非時短状態であることはただちに判っても、高確遊技か低確遊技かはただちには判らない。   Hereinafter, the big hit without time saving (number of continuations 0 times) without switching to the short state at this time is also referred to as “big hit without time reduction”. After the big hit game by this “timeless big hit”, the non-time-saving state is maintained with a high probability game. Although the internal state of the gaming machine is different from the case of the low-probability game and the non-short-time state, since it is a non-notification type that does not clearly indicate the high-probability game and the low-probability game, the player does not open the electric tulip 800 so much Even if it is immediately known that it is in a non-time-short state, it is not immediately known whether it is a high probability game or a low probability game.

図6〜8に示すように、第1特別図柄関連時短回数決定手段Xは、リミッタ手段LMが作動することとなる条件下、つまりリミッタ作動時における第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が時短状態であった場合は、当選時の状態が非時短状態であった場合よりも高率で、すなわち大当り種別にかかわらず100%で、決定する時短状態の継続回数に、限定回数よりも多い有限の特定回数(例えば100回)を設定する仕様を有する。   As shown in FIGS. 6 to 8, the first special symbol related short time determination means X is a condition that the limiter means LM is operated, that is, at the time of winning the big hit based on the first special symbol lottery at the time of the limiter operation, When the winning state is the short-time state, the number of times of the short-time state to be determined is higher than that when the winning state is the non-time-short state, that is, 100% regardless of the big hit type. And a specification for setting a finite specific number of times (for example, 100 times) larger than the limited number of times.

以下、この特定回数についての時短状態を、「特定回数切り時短」ともいい、100回の特定回数切り時短を「時短100回」ともいう。また、この「時短100回」による「特定回数切り時短」では、リミッタ手段LMの作動により低確遊技下となるが、その比較的多い特定回数内で大当り(特に入賞が容易となる第2始動入賞に基づく大当り)に当選することが期待でき、「天国モード」に引き戻すための大きなチャンスとなることから、「チャンスモード」ともいう。リミッタ作動時、時短状態下、第1特別図柄抽選により大当りに当選した場合、その大当り遊技後、一律「チャンスモード」に移行する。   Hereinafter, the time-short state for the specific number of times is also referred to as “specific time cut-off time”, and 100 times of specific time cut-off time are also referred to as “time-short time 100 times”. Further, in the “specific time cut short time” by the “short time 100 times”, the limiter means LM is under low-probability game, but the big start (especially the second start that makes it easy to win a prize) within the relatively large number of specific times. It is also called “chance mode” because it can be expected to win a big win based on a prize, and it will be a great opportunity to pull back to “heaven mode”. When the limiter is actuated, if a big win is won by the first special symbol lottery under the short time condition, after the big hit game, the game is shifted to the “chance mode”.

図6〜8に示すように、第1特別図柄関連時短回数決定手段Xは、リミッタ手段LMが作動することとなる条件下、つまりリミッタ作動時における第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が非時短状態であった場合は、「2R突確大当り2」の30%と「実質4R大当り1」の30%とを合わせた60%で「5回時短」による「限定回数切り時短」を、「2R突確大当り3」の5%と「実質4R大当り2」の10%を合わせた15%で「11回時短」による「限定回数切り時短」を各設定すると共に、これらの「限定回数切り時短」の限定回数の設定率(合計75%)よりも低い設定率、すなわち「2R突確大当り1」の22%と「2R突確大当り4」の1%と「8R大当り」の2%とを合わせた25%で、「100回時短」による「特定回数切り時短」を設定する仕様をも有する。   As shown in FIGS. 6 to 8, the first special symbol related short time determination means X is a condition that the limiter means LM is operated, that is, at the time of winning the big hit based on the first special symbol lottery at the time of the limiter operation, If the winning state is a non-short-time state, 30% of “2R sudden hit 2” and 30% of “substantially 4R big 1” will be 60% with “5 times shorter” The “short cut time” is set to 15%, which is 5% of “3R per 2R big hit” and 10% of “substantially 4R big hit 2”. A setting rate lower than the setting rate of the limited number of times of “limited number of short cuts” (75% in total), that is, 2% of “1 per 2R rush accuracy big”, 1% of “2R rush accuracy big hit” and 2 of “8R big hit” 25% combined with%, “100 times Also it has the specifications to set a "specific number of times shorter working hours cut" by the short ".

オ)第2特別図柄関連時短回数決定手段Y
図8に示すように、第2特別図柄関連時短回数決定手段Yは、リミッタ手段LMが作動することとならない条件下、つまりリミッタ作動時でない場合における第2特別図柄抽選に基づく大当りの当選時、決定する時短状態の継続回数に、第1又は第2特別図柄抽選に基づく大当りの次回当選まで前記時短状態の継続が見込める特典回数(例えば「次回まで」)を設定する仕様を有する。従って、リミッタ手段LMが作動することとなる当選でない限り、第2特別図柄抽選で大当りに当選すると、一律「天国モード」に移行する。
E) Second special symbol-related short time determination means Y
As shown in FIG. 8, the second special symbol related short time determination means Y is a condition that the limiter means LM is not operated, that is, when the big win based on the second special symbol lottery when the limiter is not activated, It has a specification to set the number of benefits (for example, “until next time”) that the continuation of the short time state can be expected until the next winning of the big hit based on the first or second special symbol lottery as the number of short time state continuation times to be determined. Therefore, unless the winning means is that the limiter means LM is to be activated, when the big win is won in the second special symbol lottery, the mode is shifted to the “heaven mode”.

また、第2特別図柄関連時短回数決定手段Yは、リミッタ手段LMが作動することとなる条件下、つまりリミッタ作動時における第2特別図柄抽選に基づく大当りの当選時、決定する時短状態の継続回数に、第1特別図柄関連時短回数決定手段Xで設定する5回又は11回の限定回数よりも多い有限の特定回数(例えば100回)を設定する仕様を有する。すなわち、リミッタ作動時は、第2特別図柄抽選で大当りに当選すると、一律「時短100回」の「特定回数切り時短」による「チャンスモード」に移行する。   The second special symbol related short time determination means Y is the number of times of the short time state to be determined under the condition that the limiter means LM is operated, that is, when the big hit is based on the second special symbol lottery when the limiter is operated. In addition, there is a specification for setting a finite specific number of times (for example, 100 times) larger than the limited number of 5 times or 11 times set by the first special symbol related short time number determining means X. That is, when the limiter is actuated, if a big win is won in the second special symbol lottery, the mode shifts to the “chance mode” based on “short time for a specific number of times” of “100 times shorter”.

カ)第2特別図柄抽選優先導出手段P
図4に示すように、該第2特別図柄抽選優先導出手段Pは、RAMの第2保留記憶手段Bに、第2特別図柄抽選の起動時に取得した抽選データの保留がある場合、この保留された第2特別図柄抽選にかかる抽選データに基づく大当りの当否を、第1特別図柄抽選に基づく大当りの当否の導出よりも優先して導出させる。第1特別図柄抽選の起動時に取得され、RAMの第1保留記憶手段Aに記憶された抽選データの保留は、第2保留記憶手段Bの保留がすべて無くなった後に処理され、第2保留記憶手段Bの保留がない条件下、第1特別図柄抽選にかかる抽選データに基づく大当りの当否が導出される。
F) Second special symbol lottery priority derivation means P
As shown in FIG. 4, the second special symbol lottery priority deriving means P holds the lottery data acquired when the second special symbol lottery is held in the second hold storage means B of the RAM. In addition, the winning of the big hit based on the lottery data related to the second special symbol lottery is derived in preference to the derivation of the big win based on the first special symbol lottery. The lottery data hold acquired at the start of the first special symbol lottery and stored in the first hold storage means A of the RAM is processed after all the hold in the second hold storage means B is eliminated, and the second hold storage means Under the condition that there is no holding of B, whether or not the big hit is based on the lottery data related to the first special symbol lottery is derived.

尚、RAM上に確保した各保留記憶手段A,B,Nの記憶領域は、各々に記憶された抽選データに基づく当否判定を各々の図柄変動直前に実行する毎に一つずつ空がつくられ、新たに生じる始動入賞等に基づく該当する抽選データが後詰めで追加記憶される。   The storage areas of the holding storage means A, B, and N secured on the RAM are emptied one by one every time the determination of success / failure based on the lottery data stored in each RAM is executed immediately before each symbol change. Corresponding lottery data based on a newly generated start prize or the like is additionally stored in the last order.

キ)限定時短時リーチ選択手段BR
該限定時短時リーチ選択手段BRは、時短状態の継続回数に5回又は11回の限定回数を設定した場合の該限定回数内における時短状態下での演出図柄7L,7C,7Rの変動中、演出表示装置70にリーチ演出を少なくとも一回は出現させる。主制御部MCでは、リーチ有り変動パターンを指定する所定のコマンドを生成し、これを第1周辺制御部SC1に送信して、第1周辺制御部SC1において演出表示装置70上に所定の動画を展開させることになる。「バトルモード」を効果的に演出する趣旨である。
G) Limited time short reach selection means BR
The limited-time short-time reach selection means BR is changing the effect symbols 7L, 7C, 7R under the short-time state within the limited number of times when the limited number of times of 5 or 11 is set as the number of continuous times of the short-time state. The reach display appears on the effect display device 70 at least once. In the main control unit MC, a predetermined command for designating the reachable variation pattern is generated and transmitted to the first peripheral control unit SC1, and a predetermined moving image is displayed on the effect display device 70 in the first peripheral control unit SC1. Will be deployed. This is to effectively produce “battle mode”.

ク)特典時短時リーチ選択手段TR
該特典時短時リーチ選択手段TRは、時短状態の継続回数に「次回まで」の特典回数を設定した場合の時短状態下での第2特別図柄抽選に基づく演出図柄7L,7C,7Rの変動中、演出表示装置70にリーチ演出を出現させる場合、大当りに非当選の外れ時はもちろん大当りに当選時も、相対的に長時間を要するスーパー系リーチ演出に比べて相対的に短時間で終わるノーマル系リーチ演出を選択させる。主制御部MCで、リーチ有り変動パターンを指定するとしても、図柄変動開始から図柄変動停止までの時間が比較的短時間のノーマル系リーチ演出のみを指定する。「天国モード」中の大当り間隔を短縮する趣旨である。
Ku) Reach selection means TR
The bonus time short reach selection means TR is changing the production symbols 7L, 7C, 7R based on the second special symbol lottery under the short time state when the number of bonus times of “until next time” is set as the number of times of the short time state. When the reach effect is displayed on the effect display device 70, the normal finishes in a relatively short time compared to the super-reach effect that requires a relatively long time, not only when the winner is not won but also when the winner is won. The system reach production is selected. Even if the reach variation pattern is designated by the main control unit MC, only the normal reach effect having a relatively short time from the start of the design change to the stop of the design change is specified. The purpose is to shorten the big hit interval in “heaven mode”.

この場合、外れ時にいわゆるガセで出現させる外れノーマル系リーチ演出の時間は、例えば18秒、大当り時に出現させる当りノーマル系リーチ演出の時間は、例えば24秒としている。およそ47秒〜155秒と、比較的長時間を要するスーパー系リーチ演出よりも十分に短い時間としている。   In this case, the time for the extraordinary reach production to appear in a so-called “gase” at the time of deviation is, for example, 18 seconds, and the time for the normal reach production to appear in the case of a big hit is, for example, 24 seconds. The time is about 47 seconds to 155 seconds, which is sufficiently shorter than the super-type reach production that requires a relatively long time.

第1周辺制御部SC1のROMに格納する演出プログラムQgでは、演出図柄7L,7C,7Rの変動及び停止、並びに、リーチ演出の各処理を担うと共に、主制御部MCから送信される遊技機の内部状態(低確遊技か高確遊技か、継続回数何回の時短状態か非時短状態か)に応じて演出表示装置70の背景等を変更させる処理をも担う。   The effect program Qg stored in the ROM of the first peripheral control unit SC1 is responsible for each process of the effect symbols 7L, 7C, 7R, and the reach effect, as well as the gaming machine transmitted from the main control unit MC. It is also responsible for processing to change the background or the like of the effect display device 70 according to the internal state (low-probability game or high-probability game, how many times the duration is short-time state or non-time-short state).

図9に示すように、「天国モード」中は、例えば「赤色夜空」「赤色巨大月」「赤色火山噴火」「赤色ビル群」の4種類用意した赤色主体の背景の何れかを表示させる。「チャンスモード」中は、例えば「紺色湖」「紺色街並み」「紺色ハイウェイ」の3種類用意した紺色主体の背景の何れかを表示させる。「バトルモード」中は、背景としては「戦闘場面」の一種類であるが、その戦闘場面を大当りの当否及びリーチ演出の有無等と関連させて発展させ、大当り当選時は結末が「勝利」に、それ以外(敗北を含む)は「継続」となる動画展開を表示させる。   As shown in FIG. 9, during the “heaven mode”, one of four types of red-based backgrounds such as “red night sky”, “red giant moon”, “red volcanic eruption”, and “red building group” is displayed. In the “chance mode”, for example, any one of the three backgrounds of amber color prepared “Amber Lake”, “Amber Street” and “Amber Highway” is displayed. During the “Battle Mode”, the background is a type of “battle scene”, but the battle scene is developed in relation to whether or not a big hit is made and whether or not there is a reach production. In addition, other than that (including defeat), a video development that is “continue” is displayed.

また、演出プログラムQg上に非時短状態時背景変更手段CGを構築しており、この非時短状態時背景変更手段CGは、「時短なし大当り」に基づく大当り遊技後、演出表示装置70に通常の非時短状態である「通常非時短モード」下で表示させる例えば「海辺」「波止場」「摩天楼」「屋敷ズーム」「屋敷ワイド」「夕日」の6種類用意した何れかの第1態様の背景に代え、これらとは異なる、例えば「新月の夜」「月明かりの夜」「小ドクロの月夜」「大ドクロの月夜」の4種類用意した第2態様の背景の何れかを表示させることにより「特殊非時短モード」に変更させる。   In addition, the non-time-short state background changing means CG is constructed on the effect program Qg, and the non-time-short state background changing means CG is displayed on the effect display device 70 after the big hit game based on the “timeless big hit”. For example, “Seaside”, “Wharf”, “Skyman”, “Mansion Zoom”, “Mansion Wide”, “Sunset” are displayed in the background of any of the first modes, which are displayed under the “normal non-temporary mode” which is a non-time-short state. Instead, for example, by displaying any one of the four types of backgrounds prepared, for example, “new moon night”, “moonlight night”, “small skull moon night”, and “large skull moon night”. Change to “Special non-short-time mode”.

そして、「時短なし大当り」以後の第1又は第2特別図柄抽選に基づく大当りの非当選の判定回数が所定以上すなわち演出図柄7L,7C,7Rにより外れを導出する変動回数が所定以上例えば20回以上になると、演出図柄7L,7C,7Rの変動毎に毎回、演出プログラムQg上で転落抽選をし、転落なしの場合は第2態様の背景(種類は変えてもよい)を表示させて「特殊非時短モード」を維持させるが、転落ありの場合は第1態様の背景の何れかを表示させて「通常非時短モード」に転落させる。   Then, the number of determinations of winning of the jackpot based on the first or second special symbol lottery after the “short timeless big hit” is a predetermined number or more, that is, the number of fluctuations for deviating by the effect symbols 7L, 7C, 7R is a predetermined number or more, for example 20 When it is above, every time the production symbols 7L, 7C, 7R change, a lottery is drawn on the production program Qg, and if there is no fall, the background of the second mode (the type may be changed) is displayed. The “special non-short-time mode” is maintained, but if there is a fall, any of the backgrounds of the first mode is displayed and the normal non-time-short mode is fallen.

従って、高確遊技で非時短状態時、第2態様の背景が表示される「特殊非時短モード」となる他、第1態様の背景が表示される「通常非時短モード」となることもある。   Therefore, in a highly probable game, in the non-time-short state, in addition to the “special non-time-short mode” in which the background of the second mode is displayed, the “normal non-time-short mode” in which the background of the first mode is displayed may be displayed. .

尚、電源オン時及び又はリセット操作後の初期状態(低確遊技で非時短状態)時は、第1態様の背景を表示する「通常非時短モード」となる。また、「5回時短」又は「11回時短」による「限定回数切り時短」中に大当りの当選がなく、いわゆる時短スルーして非時短状態に切替わった場合(ただし、この場合、リミッタ手段LMの作動後の時短スルーは低確遊技だが、これ以外は高確遊技)、並びに、「100回時短」による「特定回数切り時短」中に大当りの当選がなく、時短スルーして非時短状態に切替わった場合(ただし、この場合は低確遊技)、第1態様の背景を表示する「通常非時短モード」となる。   It should be noted that when the power is turned on and / or in the initial state after the reset operation (the low probability game and the non-short-time state), the “normal non-short-time mode” for displaying the background of the first mode is set. In addition, when there is no big win during the “5 times shortening” or “11 times shortening”, and when it is switched to the non-shortening state through the so-called time shortening (in this case, the limiter means LM Short-time through after operation is low-probability games, but high-probability games other than this), and there is no big win during "100 times short-time short", the short-time through and non-short-time state When switched (however, in this case, low-probability game), the “normal non-short-time mode” is displayed to display the background of the first mode.

非時短状態時背景変更手段CGは、低確遊技であるか高確遊技であるかにかかわらず非時短状態下、「小当り」に基づく小当り遊技(大入賞口9の短時間開放)後も、同様に、演出表示装置70に通常の非時短状態である「通常非時短モード」下で表示させる例えば「海辺」「波止場」「摩天楼」「屋敷ズーム」「屋敷ワイド」「夕日」の6種類用意した何れかの第1態様の背景に代え、これらとは異なる、例えば「新月の夜」「月明かりの夜」「小ドクロの月夜」「大ドクロの月夜」の4種類用意した第2態様の背景の何れかを表示させることにより「特殊非時短モード」に変更させる。   The non-time-short state background change means CG is in a non-time-short state, regardless of whether it is a low-probability game or a high-probability game, and after a small-hit game based on “small-hit” (opening the big winning opening 9 for a short time) Similarly, the effect display device 70 is displayed under the “normal non-short-time mode” which is a normal non-time-short state, for example, “Seaside”, “Wharf”, “Skyman”, “Mansion Zoom”, “Yashiki Wide”, “Sunset” Instead of the background of any of the first modes prepared, there are four different types, such as “New Moon Night”, “Moonlight Night”, “Small Moonlight Night”, “Large Skull Moonlight” By displaying any of the backgrounds of the modes, the mode is changed to the “special non-time reduction mode”.

そして、「小当り」以後の第1又は第2特別図柄抽選に基づく大当りの非当選の判定回数が所定以上すなわち演出図柄7L,7C,7Rにより外れを導出する変動回数が所定以上例えば20回以上になると、演出図柄7L,7C,7Rの変動毎に毎回、演出プログラムQg上で転落抽選をし、転落なしの場合は第2態様の背景(種類は変えてもよい)を表示させて「特殊非時短モード」を維持させるが、転落ありの場合は第1態様の背景の何れかを表示させて「通常非時短モード」に転落させる。   Then, the number of determinations of winning of the big hit based on the first or second special symbol lottery after “small hit” is a predetermined number or more, that is, the number of fluctuations for deviating by the effect symbols 7L, 7C, 7R is a predetermined number or more, for example, 20 times or more. Then, every time the production symbols 7L, 7C, 7R change, the lottery is drawn on the production program Qg, and if there is no fall, the background of the second mode (the type may be changed) is displayed. The “non-short-time mode” is maintained, but if there is a fall, any of the backgrounds of the first mode is displayed and the normal-time mode is fallen.

従って、低確遊技で非時短状態時、第1態様の背景が表示される「通常非時短モード」となる他、第2態様の背景が表示される「特殊非時短モード」となることもある。   Therefore, in a low-probability game and in a non-time-short state, in addition to the “normal non-time-short mode” in which the background of the first mode is displayed, the “special non-time-short mode” in which the background of the second mode is displayed may be displayed. .

図10に示すように、演出表示装置70に変動及び停止させる演出図柄7L,7C,7Rの種類は、大別すると、「バトルモード」時及び「通常非時短モード」時に表示させる通常図柄と、「天国モード」時に表示させる特殊図柄と、「2R突確大当り」又は「小当り」時にリーチ演出後の中演出図柄7Cにリーチ外れ目として出現させるチャンス図柄とから成る。   As shown in FIG. 10, the types of effect symbols 7L, 7C, and 7R to be changed and stopped by the effect display device 70 are roughly classified as follows: a normal symbol displayed in the “battle mode” and the “normal non-short-time mode”; It consists of a special symbol to be displayed in the “heaven mode” and a chance symbol to appear as a missed reach in the medium effect symbol 7C after the reach effect at the time of “2R sudden big hit” or “small hit”.

通常図柄は、例えば、本パチンコ遊技機1でテーマとする特定の漫画に登場するキャラクターのうち
主キャラクター1の姿を描いたカードに赤色数字の「1」を付した図柄1、
副キャラクター1の姿を描いたカードに青色数字の「2」を付した図柄2、
主キャラクター2の姿を描いたカードに赤色数字の「3」を付した図柄3、
副キャラクター2の姿を描いたカードに青色数字の「4」を付した図柄4、
主キャラクター3の姿を描いたカードに赤色数字の「5」を付した図柄5、
副キャラクター3の姿を描いたカードに青色数字の「6」を付した図柄6、
主キャラクター全員を描いたカードに赤色数字の「7」を付した図柄7から成る。
The normal symbol is, for example, a symbol 1 with a red number “1” attached to a card depicting the appearance of the main character 1 among the characters appearing in a specific cartoon themed on this pachinko machine 1.
Symbol 2 with a blue number “2” on the card depicting the figure of Vice Character 1,
Symbol 3 with a red number “3” on the card depicting the figure of the main character 2,
Design 4 with a blue number “4” attached to the card depicting the figure of Vice Character 2.
Symbol 5 with a red number “5” on the card depicting the figure of the main character 3,
6 with a blue number "6" on the card depicting the figure of the sub-character 3,
It consists of symbol 7 with a red number "7" on a card depicting all the main characters.

特殊図柄は、例えば、同じく漫画に登場するキャラクターのうち
変身キャラクター1の姿を描いたカードに赤色数字の「1」を付した図柄1、
敵キャラクター1の姿を描いたカードに青色数字の「2」を付した図柄2、
変身キャラクター2の姿を描いたカードに赤色数字の「3」を付した図柄3、
敵キャラクター2の姿を描いたカードに青色数字の「4」を付した図柄4、
変身キャラクター3の姿を描いたカードに赤色数字の「5」を付した図柄5、
敵キャラクター3の姿を描いたカードに青色数字の「6」を付した図柄6、
変身キャラクター全員を描いたカードに赤色数字の「7」を付した図柄7から成る。
The special symbol is, for example, a symbol 1 with a red number “1” attached to a card depicting the figure of a transforming character 1 among the characters also appearing in the manga,
Symbol 2 with blue number “2” on the card depicting the figure of enemy character 1.
Design 3 with a red number “3” on the card depicting the figure of the transforming character 2,
Symbol 4 with blue number “4” on the card depicting the figure of enemy character 2,
Design 5 with a red number “5” on the card depicting the figure of the transformation character 3,
Symbol 6 with blue number “6” on the card depicting the figure of enemy character 3,
It consists of symbol 7 with a red number "7" on a card depicting all the transformation characters.

「特殊非時短モード」時、「チャンスモード」時は、図柄1,3,5,7の奇数の図柄には通常図柄を用い、図柄2,4,6の偶数の図柄には特殊図柄を用い、通常図柄と特殊図柄とを混在させたものを表示させる。「バトルモード」時に通常図柄を表示させるのは、背景表示を変身キャラクターと敵キャラクターとの戦闘場面で展開させることから演出の発展性を際立たせるためである。チャンス図柄のカードには、例えば、漫画に登場するアメーバを描いている。   In “Special non-short-time mode” and “Chance mode”, normal symbols are used for odd numbers of symbols 1, 3, 5, and 7, and special symbols are used for even numbers of symbols 2, 4, and 6. Then, a mixture of a normal symbol and a special symbol is displayed. The reason why normal symbols are displayed in the “battle mode” is to make the background display unfold in battle scenes between a transforming character and an enemy character, so as to make the development of the production stand out. For example, an amoeba appearing in a manga is drawn on a card with a chance pattern.

リミッタ作動時でない「8R大当り」時は、赤色の番号が付された奇数の図柄の三つ揃いで演出図柄7L,7C,7Rを停止させ、大当り遊技終了後に必ず「天国モード」に移行させる。リミッタ作動時の出玉あり大当りとなる「実質4R大当り」又は「8R大当り」時は、青色の番号が付された偶数の図柄の三つ揃いで演出図柄7L,7C,7Rを停止させ、大当り遊技中は、スピーカ51,52から漫画の主題歌を流し、リミッタ作動を知らせると共に来るべき「チャンスモード」を知らせる。   When “8R big hit” is not performed when the limiter is activated, the production symbols 7L, 7C, and 7R are stopped by a set of three odd-numbered symbols with red numbers, and are always shifted to the “heaven mode” after the big hit game ends. At the time of “substantial 4R big hit” or “8R big hit”, which is a big hit with a ball when the limiter is activated, the production symbols 7L, 7C, 7R are stopped with a set of three even numbers with blue numbers. During the game, a cartoon theme song is played from the speakers 51 and 52 to notify the limiter operation and the “chance mode” to come.

図11に遊技機の内部状態の遷移図を示す。遊技開始時、多くの場合、パチンコ遊技機1の内部状態としては、低確遊技で非時短状態か、高確遊技で非時短状態かのどちらか、演出表示装置70上の演出モードとしては、「通常非時短モード」か、「特殊非時短モード」かのどちらかにあり、先ず、第1始動口81への入賞による第1特別図柄抽選で大当りに当選すること(以下、第1大当りという)を期待して遊技をすることになる。遊技開始時は、前の遊技者が第2始動口82への入賞が容易な時短状態の途中で遊技機を明け渡すとは考え難く、ほとんどの場合、第2始動口82への入賞が困難な非時短状態にあると考えられる。   FIG. 11 shows a transition diagram of the internal state of the gaming machine. At the start of the game, in many cases, the internal state of the pachinko gaming machine 1 is either a low-probability game and a non-time-short state, or a high-probability game and a non-time-short state. There is either “normal non-time-short mode” or “special non-time-short mode”. First, winning the big win in the first special symbol lottery by winning the first starting port 81 (hereinafter referred to as the first big win) ) Will play a game. At the start of the game, it is unlikely that the previous player will give up the gaming machine in the middle of a short time when it is easy to win the second start port 82, and in most cases, it is difficult to win the second start port 82 It is considered to be in a non-time-short state.

尚、極めて稀ではあるが、非時短状態下、稀に極短時間だけ開く第2始動口82に入賞があり、この第2始動口82への入賞による第2特別図柄抽選で大当りに当選すること(以下、第2大当りという)もまったくないわけではなく、この場合は、大当り遊技後、「天国モード」に移行する。   Although it is extremely rare, there is a prize at the second start opening 82 that opens for an extremely short time under a non-time-short state, and a win is won by the second special symbol lottery by winning at the second start opening 82. In this case, after the big hit game, the game shifts to the “heaven mode”.

低確遊技で非時短状態か、高確遊技で非時短状態下、第1大当りとなり、その当選が所定の図柄変動を経て第1特別図柄表示装置SD1及び演出表示装置70に導出されると、大入賞口9が開放されて初回の大当り遊技が行われる。この大当りが、高確遊技下のリミッタ手段LMが作動することとなる当選でない限り、大当り遊技後、高確遊技に突入する(低確遊技下での当選では初突入、高確遊技下での当選では再突入)。ただし、初回の大当りは、多くの場合、非時短状態下、第1大当りのため、大当り遊技後、75%の比較的高率で、「時短5回」又は「時短11回」の「限定回数切り時短」の「バトルモード」に移行する。   Under low-probability game non-time-short state or high-probability game non-time-short state, it becomes the first big hit, and when the winning is led to the first special symbol display device SD1 and the effect display device 70 through a predetermined symbol variation, The big prize opening 9 is opened and the first jackpot game is performed. Unless the big hit is a win that will cause the limiter means LM under the high probability game to operate, after the big hit game, it will enter the high probability game (in the win under the low probability game, the first entry, under the high probability game Re-entry in the election). However, in most cases, the first big hit is the first big hit in a non-time-short state, so after the big hit game, at a relatively high rate of 75%, the “limited number of times” is “5 times short” or “11 times short” Moves to “Battle Mode” of “Short Cut Time”.

遊技者は、時短状態が継続し得る限定回数のうちに入賞が容易となる第2始動口82から第2大当りすることを期待して遊技をすることになるが、その限定回数のうちに当選がない場合、時短スルーして、高確遊技で非時短状態に切替わり、第2始動口82への入賞が再び困難になる。この場合は、遊技開始時と同様、再び、第1始動口81への入賞による第1大当りを期待して遊技をすることになる。   The player will play a game with the expectation that a second big hit will be made from the second starting port 82 where the winning becomes easy within the limited number of times that the short-time state can continue. If there is no time, the time is passed through and the game is switched to the non-time-saving state with a high probability game, and it becomes difficult to win the second start port 82 again. In this case, similarly to the time when the game is started, the game is played again in anticipation of the first big hit by winning the first start port 81.

非時短状態下、第1大当りにより「バトルモード」に移行して、この「バトルモード」の間に、時短状態下、第2大当り又は第1大当たりすると、リミッタ手段LMが作動することとなる条件下での当選でない限り、大当り遊技後、「天国モード」に移行する。「天国モード」では、制限なく入賞の容易な第2始動口82からの第2特別図柄抽選を促進でき、高確遊技と相俟って、比較的短期間のうちに再び第2大当り(或は第1大当たり)することができ、その当選がリミッタ手段LMが作動することとなる条件下のものでない限り、大当り遊技後、再度、「天国モード」に移行する。   The condition that the limiter means LM operates when the second big hit or the first big hit is made under the time-short state during the non-time-short state under the first big hit and the mode is shifted to the “battle mode”. Unless the winning is below, after the big hit game, will shift to "heaven mode". In the “heaven mode”, the second special symbol lottery from the second start opening 82, which is easy to win without limitation, can be promoted, and in combination with the high probability game, the second big hit (or If the winning is not under the condition that the limiter means LM is activated, after the big hit game, the game again shifts to the “heaven mode”.

「天国モード」は、リミッタ手段LMが作動することとなる当選まで継続的に維持され、リミッタ手段LMが作動することとなる当選でない限り、第2大当りはもちろん第1大当たりで「天国モード」が解除されることはない。時短状態では第2始動口82への入賞は容易で、第2特別図柄抽選にかかる抽選データの保留を切らさないことも容易であり、この第2特別図柄抽選にかかる抽選データの保留を切らさない限り、第1特別図柄抽選にかかる抽選データの保留があっても、第2特別図柄抽選にかかる抽選データに基づく大当りの当選のみを導出し続けることができる。   The “heaven mode” is continuously maintained until the winning that causes the limiter means LM to operate. Unless the winning means that the limiter means LM is to be operated, the “heaven mode” is set to the first big hit as well as the second big hit. It will not be released. In the short time state, it is easy to win the second start opening 82, it is easy not to suspend the lottery data related to the second special symbol lottery, and the lottery data related to the second special symbol lottery will not be suspended. As long as the lottery data related to the first special symbol lottery is suspended, it is possible to continue to derive only the big win based on the lottery data related to the second special symbol lottery.

これと共に、第2大当りは「8R大当り」のみであり、第1大当り時に設定される何れの大当り種別による出玉も下回らず、毎回の大当りで高出玉を獲得できる。   At the same time, the second big hit is only “8R big hit”, and the number of hits according to any type of big hit set at the time of the first big hit is not lower, and high hits can be obtained with each big hit.

従って、リミッタ手段LMで規制する上限回数5回以下を限度として繰り返される「天国モード」下、第2特別図柄抽選にかかる抽選データの保留を切らさない限り、高出玉の次も高出玉、さらにその次も高出玉というように、途中で「2R突確大当り」や「実質4R大当り」が挿入されず、特に事実上出玉なしとなる「2R突確大当り」した場合の失望感を排除でき、一つ一つの大当りが必ず高出玉で且つこれら高出玉大当りが連続した高出玉大当りの固まりを獲得できることになる。   Therefore, under the “heaven mode” repeated up to the upper limit of 5 times regulated by the limiter means LM, unless the holding of the lottery data related to the second special symbol lottery is cut off, the high output ball will also be high. In addition, it is possible to eliminate the feeling of disappointment in the case of “2R sudden hit big hit”, in which “2R sudden hit big hit” and “substantial 4R big hit” are not inserted in the middle, especially in the case of “2R sudden hit big hit”, which is practically free of balls. Each of the big hits is always a high hit ball, and the high hit ball big hits can be obtained in succession.

「天国モード」がリミッタ手段LMの作動で終わっても、「時短100回」の「特定回数切り時短」による「チャンスモード」に移行し、「天国モード」にすぐに引き戻すことができそうで、かつ、リミッタ手段LMで規制する上限回数いっぱいの5回分の最高価値の大当りの固まりを享受できそうなチャンスが訪れる。   Even if the “heaven mode” ends with the operation of the limiter means LM, it is possible to shift to the “chance mode” by the “short time for a specific number of times” of “100 times shorter” and immediately return to “heaven mode”. In addition, there is a chance that the maximum value jackpot of five times that is the maximum number of times regulated by the limiter means LM can be enjoyed.

「チャンスモード」では、「時短100回」中に第2大当り(或は第1大当たり)に到達できるであろうとの期待感を効果的に持たせることができ、現にその「時短100回」のうちに第2大当り(或は第1大当たり)することができると、「天国モード」に引き戻すことができる。しかも、この引き戻し時、高確遊技に初突入することになるため、5回分の最高価値の大当りの固まりを享受できることになる。   In “Chance Mode”, you can effectively have the expectation that you will be able to reach the second big hit (or the first big hit) during “100 Times Short”. If the second big hit (or the first big hit) can be made, it is possible to return to the “heaven mode”. In addition, since the player enters the high-probability game for the first time at the time of this pull-back, the player can enjoy a block of jackpots with the highest value for five times.

ただし、「チャンスモード」は低確遊技下でされるため、実際には、「時短100回」のうちに大当りに当選できず、大当りの固まりを連続して享受できない場合もある。このように、大当りの固まりの連続性について、低確遊技のハードルを課しているため、射幸性が過激になることもなく、健全性も保たれる。「時短100回」のうちに大当りに当選できなかった場合は、時短スルーして、低確遊技で非時短状態となり、遊技開始時と同様、第1始動口81からの第1大当りを期待して遊技をすることになる。   However, since the “chance mode” is performed under a low-probability game, in actuality, there is a case where the big hit cannot be won in “100 times of short time” and the big hit cannot be continuously enjoyed. In this way, since the hurdle of low-probability gaming is imposed on the continuity of the block of jackpots, the gambling is not radical and the soundness is maintained. If you do not win a big hit within the "100 times short", you will go through the time short, become a low-probability game and not in a timeless state, and expect the first big hit from the first start port 81 as at the start of the game. To play games.

低確遊技で非時短状態では「2R突確大当たり1」と「2R突確大当たり4」と「8R大当り」とを合計した25%、高確遊技で非時短状態では「2R突確大当たり4」と「8R大当り」とを合計した3%(ただしリミッタ手段LMが作動することとならない条件下)で、第1大当りにより「天国モード」に直行でき、「バトルモード」中に主に第2大当りすべきプロセスを省略できると共に、リミッタ手段LMの作動までの当選回数をより多く残すことができる。   In the low-probability game and non-short-time state, 25% of the total of “1R per-problem big hit”, “4R per-problem big hit” and “8R big-hit” is 25%. “Big hit” is 3% in total (however, the limiter means LM will not operate), and the first big hit can go straight to “heaven mode”, and the process that should be mainly the second big hit during “battle mode” Can be omitted, and the number of winning times until the limiter means LM is activated can be left more.

低確遊技時の方が高確遊技時よりも高率で、「天国モード」に直行できるため、リミッタ手段LMの作動後に時短スルーした場合、あるいは、営業開始時やリセット操作後等の、低確遊技で非時短状態の遊技機を打つ遊技者が必ずしも不利でなく、その低い当選確率で大当りしたときは、「天国モード」へ直行する割合が高く、低確遊技で非時短状態時の興趣の低下を抑制できる。   The low probability game has a higher rate than the high probability game and can go directly to the “heaven mode”. Therefore, when the time is short after the limiter means LM is activated, or at the start of business or after a reset operation, etc. A player who hits a game machine that is in a non-short-time state with a certain game is not necessarily disadvantageous, and when the big win with the low winning probability is high, the ratio of going straight to `` heaven mode '' is high, and the interest in low-speed game and non-short-time state Can be suppressed.

「天国モード」下、休憩等により第2特別図柄抽選にかかる抽選データの保留を切らし、第1特別図柄抽選に基づく大当りの当否の導出が始まり、その当選が導出されたとしても、特段の不利は生じない。第1大当りすると、大当り種別によっては大当り遊技による出玉は少ないかもしれないが、大当り遊技後、再び「天国モード」に復帰されるからである。このため、「天国モード」下、大きな不利益もなく、休憩等が可能になる。   Under “heaven mode”, the lottery data for the second special symbol lottery will be suspended due to a break, etc., and derivation of the success / failure of the jackpot based on the first special symbol lottery will start. Does not occur. This is because, if the first big hit, depending on the type of big hit, there may be a few hits due to the big hit game, but after the big hit game, it will return to the “heaven mode” again. For this reason, it is possible to take a break without any major disadvantage under the “heaven mode”.

「天国モード」がリミッタ手段の作動で終了しようとする場面においても、休憩等により第2特別図柄抽選にかかる抽選データの保留を切らし、第1特別図柄抽選に基づく大当りの当選が導出されても、特段の不利は生じない。この場合、大当り種別によっては大当り遊技による出玉は少ないかもしれないが、大当り遊技後、第2大当りと同様、「チャンスモード」に移行するからである。   Even in a scene where the “heaven mode” is about to be ended by the operation of the limiter means, even if the lottery data related to the second special symbol lottery is suspended due to a break or the like, the big win based on the first special symbol lottery is derived. , No particular disadvantage will occur. In this case, depending on the type of jackpot, there may be few hits due to the jackpot game, but after the jackpot game, as in the case of the second jackpot, the game shifts to the “chance mode”.

高確遊技で非時短状態下、第1大当りの当選(リミッタ手段が作動することとならない当選)時、22%の割合で、「時短なし大当り」の「2R突確大当り1」となり、高確遊技であっても必ずしも有利ではなく、大当りしても時短状態を得ることができず、リミッタ手段LMの作動までに高確遊技で連続して大当りに当選する残回数が上限回数の5回よりも少なくなることとも相俟って、低確遊技と高確遊技との有利不利を曖昧にできる。   In the high-probability game, in the non-time-short state, when winning the first big hit (winning that the limiter means will not be activated), at the rate of 22%, it becomes "2R sudden big hit 1" of "short-time big hit", high-probable game However, it is not always advantageous, and even if a big hit is made, the time-short state cannot be obtained, and the remaining number of winnings in the big hit in a highly reliable game before the operation of the limiter means LM is more than the upper limit of 5 times. Combined with the decrease, the advantages and disadvantages of low probability games and high probability games can be obscured.

演出表示装置70上における非時短状態下での背景表示も、「通常非時短モード」と「特殊非時短モード」とを用意し、「2R突確大当り1」又は「小当り」により「特殊非時短モード」に切替えると共に、転落抽選により「通常非時短モード」に切替えるようにしているため、遊技者に遊技の奥深さを印象づけることができると共に、放置された遊技機を選択する際の奥深さも現出できる。   For the background display under the non-time-short state on the effect display device 70, “normal non-time-short mode” and “special non-time-short mode” are prepared, and “special non-time-short” is selected by “2R sudden big hit 1” or “small hit”. In addition to switching to `` mode '', it is possible to impress the depth of the game to the player as well as the depth when selecting a neglected gaming machine because it is switched to `` normal non-short-time mode '' by falling lottery I can go out.

図12に示すように、演出表示装置70に表示させるリーチ演出は、比較的短時間で終わるノーマルリーチ0,1〜3を含むノーマル系と、ノーマルリーチから発展する比較的長時間のスーパーリーチ1〜3、スーパーリーチから更に発展する更に長時間のスーパーリーチロング1〜3、スーパーリーチロングと同等又はより長時間のスーパーリーチバトル1〜6を含むスーパー系とを有する。   As shown in FIG. 12, the reach effect displayed on the effect display device 70 includes a normal system including normal reach 0, 1-3 that ends in a relatively short time, and a relatively long super reach 1-3 that develops from the normal reach. , Super Reach Long 1 to 3 that develop further from Super Reach, and Super System that includes Super Reach Battles 1 to 6 that are equivalent to or longer than Super Reach Long.

ノーマル系リーチ演出のうち、
ノーマルリーチ0は、左右の演出図柄7L,7Rが同一図柄で仮停止し、変動中の中演出図柄7Cの停止を待つ最も短時間で終わるリーチ演出で、全演出図柄7L,7C,7Rの変動開始から全演出図柄7L,7C,7Rの確定停止までに要する変動時間は、例えば、外れ時は18秒、大当り時は24秒である。
ノーマルリーチ1は、その中演出図柄7Cの変動途中に主キャラクター1か登場し、
同ノーマルリーチ2は、その中演出図柄7Cの変動途中に主キャラクター2か登場し、
同ノーマルリーチ3は、その中演出図柄7Cの変動途中に主キャラクター3か登場し、
変動時間は、例えば、外れ時は19〜23秒、大当り時は25〜29秒である。
Of normal reach production,
Normal reach 0 is the reach effect that ends in the shortest time for the left and right effect symbols 7L and 7R to temporarily stop at the same symbol and waits for the mid effect symbol 7C to be changed, and the change effect of all effect symbols 7L, 7C and 7R starts. The variation time required from the final production symbols 7L, 7C, and 7R to the final stop is, for example, 18 seconds at the time of losing and 24 seconds at the time of the big hit.
Normal Reach 1 is one of the main characters in the middle of the change of the design 7C.
In the normal reach 2, the main character 2 appears in the middle of the change of the production design 7C,
In the normal reach 3, the main character 3 appears in the middle of the change of the production design 7C,
The fluctuation time is, for example, 19 to 23 seconds at the time of disconnection and 25 to 29 seconds at the time of big hit.

スーパー系リーチ演出のうち、
スーパーリーチ1は、ノーマルリーチ1から発展し、変身キャラクター1が登場し、
スーパーリーチ2は、ノーマルリーチ2から発展し、変身キャラクター2が登場し、
スーパーリーチ3は、ノーマルリーチ3から発展し、変身キャラクター3が登場する。
スーパーリーチロング1は、スーパーリーチ1から更に発展し、中演出図柄7Cを杖やキックで砕く攻撃動画や異なる変身キャラクターの登場場面があり、
スーパーリーチロング2は、スーパーリーチ2から更に発展し、中演出図柄7Cを電撃や火炎や吹雪で砕く攻撃動画や異なる変身キャラクターの登場場面があり、
スーパーリーチロング3は、スーパーリーチ3から更に発展し、旋回する中演出図柄7Cを空手チョップで仕留める攻撃動画や異なる変身キャラクターの登場場面がある。
Among super-type reach production,
Super Reach 1 has evolved from Normal Reach 1 and Transform Character 1 has appeared.
Super Reach 2 has evolved from Normal Reach 2 and Transform Character 2 has appeared.
Super Reach 3 evolves from Normal Reach 3 and Transform Character 3 appears.
Super Reach Long 1 is further developed from Super Reach 1, and there are scenes of attacking videos that smash the medium design 7C with a cane or kick, and scenes of different transformation characters.
Super Reach Long 2 is a further development from Super Reach 2, and there are scenes of attacking videos that shatter the medium design 7C with electric shock, flames and snowstorms and scenes of different transformation characters.
Super Reach Long 3 is a further development from Super Reach 3, and there are attacking videos in which the production design 7C is turned with karate chops while turning and appearance scenes of different transformation characters.

スーパー系リーチ演出のうち、
スーパーリーチバトル1は、主又は変身キャラクター1と敵キャラクター1のバトル、
スーパーリーチバトル2は、主又は変身キャラクター1と敵キャラクター2のバトル、
スーパーリーチバトル3は、主又は変身キャラクター2と敵キャラクター1のバトル、
スーパーリーチバトル4は、主又は変身キャラクター2と敵キャラクター2のバトル、
スーパーリーチバトル5は、主又は変身キャラクター3と敵キャラクター1のバトル、
スーパーリーチバトル6は、主又は変身キャラクター3と敵キャラクター2のバトルを何れかのノーマルリーチ後に各展開させる。「バトルモード」等で選択させるリーチ演出である。
Among super-type reach production,
Super Reach Battle 1 is a battle between the main or transformation character 1 and the enemy character 1.
Super Reach Battle 2 is a battle between the main or transformation character 1 and the enemy character 2.
Super Reach Battle 3 is a battle between the main or transformation character 2 and the enemy character 1,
Super Reach Battle 4 is a battle between the main or transformation character 2 and the enemy character 2.
Super Reach Battle 5 is a battle between the main or transformation character 3 and the enemy character 1,
The super reach battle 6 develops the battle of the main or transforming character 3 and the enemy character 2 after each normal reach. This is a reach effect that is selected in “Battle Mode” or the like.

図13に示すように、外れ時に演出表示装置70にガセでリーチ演出を表示させるリーチ確率は、パチンコ遊技機1の内部状態別に設定している。尚、大当り当選時は、後述する突発当り演出をする場合を除き、基本的に、必ずリーチ演出を表示させるようにしている。   As shown in FIG. 13, the reach probability for displaying the reach effect on the effect display device 70 at the time of detachment is set for each internal state of the pachinko gaming machine 1. When a big hit is won, a reach effect is basically displayed without exception, except when a sudden hit effect described later is performed.

低確遊技で非時短状態つまり「通常非時短モード」又は「特殊非時短モード」時あるいは高確遊技で非時短状態つまり「特殊非時短モード」又は「通常非時短モード」時には、第1特別図柄抽選に基づく図柄変動時は第1保留記憶手段Aに記憶された保留数に応じ、第2特別図柄抽選に基づく図柄変動時は第2保留記憶手段Bに記憶された保留数に応じ、それぞれ保留数0又は保留数1のときは例えば35/251と比較的高めに、保留数2のときは例えば25/251と中程度に、保留数3又は保留数4のときは例えば15/251と比較的低めに、各リーチ確率を設定している。低確遊技で非時短状態と高確遊技で非時短状態とのリーチ確率を保留数に応じて同様に設定することにより、低確遊技と高確遊技との区別を困難にしている。   The first special symbol in low-probability gaming and non-time-saving mode, ie, “normal non-time-saving mode” or “special non-time-saving mode”, or in high-probability gaming, non-time-saving mode, ie, “special non-time-saving mode” or “normal non-time-saving mode” When symbols change based on lottery, depending on the number of holds stored in the first hold storage means A, and when symbols change based on the second special symbol lottery, depending on the number of holds stored in the second hold storage means B, respectively. When the number 0 or the number of holdings 1 is relatively high, for example 35/251, when the number of holdings 2 is medium, for example 25/251, and when the number of holdings 3 or 4 is the number, it is compared with 15/251, for example. Each reach probability is set at a low level. The reach probability between the low-probability game in the non-time-saving state and the high-probability game in the non-time-short state is set in the same manner according to the number of holds, thereby making it difficult to distinguish the low-probability game from the high-probability game.

低確遊技で時短100回の特定回数切り時短つまり「チャンスモード」時には、保留数0〜4何れについても、7/251と一層低めに設定し、ガセでリーチ演出を出現させることによる無駄な時間消費を少なくし、保留球の処理を促進して、「天国モード」への引き戻し遊技を効果的に進めることができるようにしている。   In a low-probability game, when the specified number of times is shortened to 100 times in short, that is, in the “chance mode”, the number of holdings 0 to 4 is set to 7/251 lower and wasteful time is caused by the appearance of reach with a gusset. It reduces consumption and promotes the processing of reserved balls so that the game of pulling back to the “heaven mode” can be effectively advanced.

高確遊技で次回まで時短つまり「天国モード」時には、1/251と極めて低い最低値に設定し、ガセではほとんどリーチ演出は出現しないようにしている。これと共に、「天国モード」時は、スーパー系リーチ演出は選択せず、ノーマル系リーチ演出のみを選択するものとし、ガセで出現させる外れノーマル系リーチ演出の時間は例えば18秒、大当り時に出現させる当りノーマル系リーチ演出の時間は例えば24秒としているため、「天国モード」中における大当りと大当りとの間の遊技間隔を短縮できるようにしている。「天国モード」中、外れは例えば約1.2秒の短時間変動で導出し、リーチ演出が出現した場合は、ほぼ大当りに至るという遊技イメージとなる。   In the high-probability game, when the time is short until the next time, that is, in the “heaven mode”, the minimum value is set to an extremely low value of 1/251 so that the reach effect hardly appears in the gaze. At the same time, in the “heaven mode”, the super system reach effect is not selected, but only the normal system reach effect is selected. Since the time of the hit normal-type reach production is, for example, 24 seconds, the game interval between the big hit and the big hit in the “heaven mode” can be shortened. During the “heaven mode”, the outage is derived with a short-time fluctuation of, for example, about 1.2 seconds, and when a reach effect appears, the game image is almost reached.

低確遊技又は高確遊技で時短5回又は時短11回の限定回数切り時短つまり「バトルモード」時は、保留数に依存せず、時短状態があと何回継続するかという時短残回数に応じてリーチ確率を設定している。この「バトルモード」時、リーチ抽選用乱数も、「バトルモード」以外の乱数が主制御部MCの遊技プログラムPg上で定義する0〜250の更新範囲をもつ乱数庫から乱数値を取得しているのに対して、同遊技プログラムPg上で別に定義する0〜254の更新範囲をもつ別の乱数庫から乱数値を取得している。ただし、同じ乱数庫を用いることも可能ではある。   In low-probability or high-probability games, the limited number of times is shortened 5 times or 11 times in short, that is, in “Battle Mode”, it does not depend on the number of holds, depending on the remaining number of times that the time-short state continues. The reach probability is set. In this “battle mode”, the random numbers for reach lottery are also obtained from random numbers with random numbers other than “battle mode” having an update range of 0 to 250 defined on the game program Pg of the main control unit MC. On the other hand, a random number value is acquired from another random number store having an update range of 0 to 254 defined separately on the same game program Pg. However, the same random number store can be used.

時短残回数が10回、8回、4回、2回、0回となる変動時は、リーチ確率を255/255=100%とし、必ずリーチ演出を出現させる。これは、時短11回の場合、時短残回数が10回となる最初の変動時に必ずリーチ演出を出現させ、時短5回の場合、時短残回数が4回となる最初の変動時に必ずリーチ演出を出現させ、以後、毎回ではないが、時短残回数のカウントダウンと共に、適宜「バトルモード」中にリーチ演出を出現させ、「バトルモード」を効果的に演出するためである。   When the remaining time is 10 times, 8 times, 4 times, 2 times, and 0 times, the reach probability is set to 255/255 = 100%, and the reach effect is sure to appear. This means that in the case of 11 times, the reach effect always appears at the first change when the number of remaining time is 10 times, and in the case of 5 times, the reach effect is always made at the first change where the remaining time is 4 times. This is to make the reach effect appear appropriately in the “battle mode” and effectively produce the “battle mode” with the countdown of the remaining number of time reductions.

時短残回数が9回、6回、3回となる変動時は、リーチ確率を150/255とし、これによりリーチ演出が出現する場合のほうが多いが出現しない場合もつくり出している。また、時短残回数が7回、5回、1回となる変動時は、リーチ確率を5/255とし、これによりリーチ演出が出現し難い場合もつくり出している。「バトルモード」時の変動に変化をつけ、より一層「バトルモード」を興味深いものに演出している。   When the remaining time is 9 times, 6 times, or 3 times, the reach probability is set to 150/255, and thus, the reach effect appears more often, but the case where it does not appear is also created. In addition, when the number of remaining time is 7 times, 5 times, and 1 time, the reach probability is set to 5/255, thereby creating a case where the reach effect is difficult to appear. The variation in the “battle mode” is changed to make the “battle mode” more interesting.

図14に示すように、演出表示装置70上に第1大当り又は第2大当りの抽選結果を導出する際、リーチ演出だけでなく、種々の予告演出を出現させている。これらの予告演出は、リーチ演出と同様、第1周辺制御部SC1において、主制御部MCから送信されてくるコマンドに基づいて、すなわち、大当り及び小当りの当否、当り種別、リーチの有無、変動時間、遊技機の内部状態等に基づいて演出プログラムQgにおいて、表示画像等を変更することにより実現している。   As shown in FIG. 14, when the lottery result for the first big hit or the second big hit is derived on the effect display device 70, not only the reach effect but also various notice effects appear. These notice effects are the same as the reach effects, based on commands transmitted from the main control unit MC in the first peripheral control unit SC1, that is, whether or not big hits and small hits, hit types, presence / absence of reach, fluctuations This is realized by changing the display image and the like in the effect program Qg based on the time, the internal state of the gaming machine, and the like.

背景予告は、リーチ演出を伴う変動を指令するコマンドを受信すると、演出プログラムQg上で定義する背景変化抽選用乱数庫から乱数値を取得する背景変化抽選を起動し、その当選により同一モード内、つまり、例えば「通常非時短モード」なら「海辺」「波止場」「摩天楼」「屋敷ズーム」「屋敷ワイド」等の中で、現在表示中の背景から別の背景に表示を変化させる。また、背景変化がないまま、所定回数例えば30回の変動がされた場合には、同一モード内で必ず背景を変化させる。これにより、演出図柄7L,7C,7Rの変動開始を契機として、その後にリーチ演出へ発展する期待度を予め報知する。   When the background notice receives a command for commanding a change accompanied by a reach effect, the background change lottery for obtaining a random number value from the random number storage for background change lottery defined on the effect program Qg is activated. That is, for example, in the “normal non-short-time mode”, the display is changed from the currently displayed background to another background in “Seaside”, “Wharf”, “Skyten”, “Mansion Zoom”, “Mansion Wide”, and the like. Further, when there is a change of a predetermined number of times, for example, 30 times without changing the background, the background is always changed within the same mode. Thereby, the degree of expectation to develop to reach production after that is triggered by the start of fluctuation of the production symbols 7L, 7C, 7R.

図柄予告は、演出図柄7L,7C,7Rの変動開始時に中演出図柄7Cが送れてスターとする「遅れ」、右演出図柄7Rが一コマ滑ってリーチとなる「右図柄スベリ」、左右の演出図柄7L,7Rが同時に停止してリーチとなる「左右同時停止」、「遅れ」と「右図柄スベリ」との併用、「遅れ」と「左右同時停止」の併用の5通りの態様何れかで、リーチへの発展を予告する。この図柄予告を出すか、何れの態様の予告を出すかは、受信するコマンドに応じて演出プログラムQg上で決定する。   The symbol notice is “delayed” when the effect design 7L, 7C, 7R starts to change and the middle effect design 7C is sent as a star, “right design design” where the right design design 7R slides one frame and reaches, The symbols 7L and 7R stop at the same time and reach at the same time in one of five ways: “Simultaneous stop on left and right”, “Delay” and “Right design slip” combined, “Delay” and “Simultaneous stop on both left and right” , Foretell the development of reach. It is determined on the effect program Qg according to the received command whether to give the symbol notice or which kind of notice.

キャラクター予告は、演出図柄7L,7C,7Rの変動開始後、演出表示装置70に何れかのキャラクター表示と共に遊技者操作スイッチ30のボタンを押すべき旨のボタンマークを点滅表示させ、遊技者によるボタン操作又はその操作がない場合は所定の短時間経過後に、「リーチ」「スーパー」「大当り」等のその後の展開を示唆するセリフを文字表示させ、そのセリフの文字の色で、リーチへの発展の期待度や大当りに至る期待度を報知する。このキャラクター予告を出すか、どのような態様でセリフを出すかは、受信するコマンドに応じて演出プログラムQg上で決定する。   After the start of the variation of the effect symbols 7L, 7C, 7R, the character notice is displayed on the effect display device 70 with a flashing button mark indicating that the player operation switch 30 should be pressed along with any character display. If there is no operation, or if there is no such operation, after a short period of time has passed, words that indicate subsequent development such as `` reach '', `` super '', `` big hit '', etc. are displayed in characters, and the character color of the lines develops to reach The degree of expectation and the degree of expectation to hit the jackpot are reported. Whether the character notice is to be issued or in what form the line is to be issued is determined on the effect program Qg according to the received command.

タイトルウィンドウ予告は、演出図柄7L,7C,7Rの変動開始後、ステップ1で演出プログラムQg上に予め用意した一話分のタイトルを表示し、ステップ2でその話に特に関連するキャラクターを表示し、ステップ3でその関連キャラクターによる動画を再生するというように展開させ、ステップが進むほど、表示する関連キャラクターと関係したスーパー系リーチ演出への発展の期待度が高まるというように報知する。このタイトルウィンドウ予告を出すか、どのタイトルを出し、ステップをどこまで進めるか等は、受信するコマンドに応じて演出プログラムQg上で決定する。   In the title window notice, after the fluctuation of the production symbols 7L, 7C, and 7R starts, the title for one episode prepared in advance on the production program Qg is displayed in step 1, and the character particularly related to the story is displayed in step 2. In step 3, the video is played such that a video of the related character is played back, and a notice is given that, as the step proceeds, the expectation of the development to the super-type reach production related to the related character to be displayed increases. The title window notice, which title to issue, and how far to advance the steps are determined on the effect program Qg according to the received command.

雷予告は、演出図柄7L,7C,7Rの変動開始後、演出表示装置70に雷の稲妻画像を表示し、この稲妻画像で終わるか、又は、この稲妻画像の表示に続いて何れかの変身キャラクターを出現させる。変身キャラクターが出現した場合、大当りの当選確定を報知する。ただし、大当り種別までは報知しない。この雷予告を出すか、稲妻画像で終わるか、変身キャラクターを出現させるかは、受信するコマンドに応じて演出プログラムQg上で決定する。   The thunder notice displays the lightning image of lightning on the effect display device 70 after the start of the production symbols 7L, 7C, and 7R, and ends with this lightning image, or any transformation after the display of this lightning image. Make a character appear. If a transforming character appears, you will be notified of the winning of the jackpot. However, it is not notified until the jackpot type. Whether to give a thunder notice, end with a lightning image, or make a transformation character appear is determined on the production program Qg according to the received command.

ステップアップカットイン予告は、演出図柄7L,7C,7Rの変動開始後、変動中の適宜タイミングにおいて、ステップ1、ステップ2、ステップ3と順を追って三分割した演出表示装置70上の画面に、主キャラクターのカット画像を挿入し、ステップ4で何れかの変身キャラクター等の動画を展開し、ステップの進行度合いと、ステップ4の動画により、関連するスーパー系リーチ演出への発展の期待度が高まるというように報知する。このステップアップカットイン予告を出すか、ステップをどこまで進めるか、どの動画を出すか等は、受信するコマンドに応じて演出プログラムQg上で決定する。   The step-up cut-in notice is displayed on the screen on the effect display device 70 that is divided into three steps in the order of step 1, step 2, and step 3 at the appropriate timing during the change after the start of the change of the effect symbols 7L, 7C, 7R. Insert a cut image of the main character, develop a video of any transformation character, etc. in step 4, and the degree of progress of the step and the video of step 4 increase the expectation of development to the related super system reach production I will inform you. Whether to give this step-up cut-in notice, how far to advance the step, which video to issue, etc. are determined on the effect program Qg according to the received command.

群予告は、演出図柄7L,7C,7Rの変動開始後、演出表示装置70に、何れかの主キャラクターが多数の群となって出現し、主キャラクターの種類により発展先のリーチの種類を予告する。この群予告を出すか、どのキャラクターを出すか等は、受信するコマンドに応じて演出プログラムQg上で決定する。   In the group notice, after the fluctuation of the production symbols 7L, 7C, and 7R starts, one of the main characters appears on the production display device 70 as a large number of groups, and the type of the development reach is announced according to the type of the main character. To do. Whether to give this group notice or which character to issue is determined on the production program Qg according to the received command.

発展時爪予告は、スーパー系リーチ演出の発展時、「リーチ」という文字によるタイトル表示をする際に、爪ヤクモノ72を降下させ、大当りの当選を高信頼度で報知する。稀にしか出ないプレミア的な予告である。この発展時爪予告を出すかは、受信するコマンドに応じて演出プログラムQg上で決定する。   The nail advance notice at the time of development, when the title of the word “reach” is displayed at the time of development of the super system reach production, the nail yak thing 72 is lowered, and the winning of the big hit is notified with high reliability. It is a premier notice that appears only rarely. Whether or not to give this nail advance notice is determined on the effect program Qg according to the received command.

図15に示すように、リーチ演出を伴わずに大当りの当選を導出する突発当り演出は、 バトルモードに移行する場合の「2R突確大当り」の導出時、又は、出玉あり大当りとなる「実質4R大当り」又は「8R大当り」の導出時に選択される場合がある、数秒〜十数秒で終わる比較的短時間の演出である。主制御部MCで突発当りの変動が選択されると、その旨がコマンドにより第1周辺制御部SC1に送信され、演出プログラムQgにおいて、演出表示装置70及び爪ヤクモノ72が所定の態様で制御される。   As shown in FIG. 15, the sudden hit effect for deriving a big hit win without a reach effect is a “substantially big hit with a lottery when deriving a“ 2R sudden hit big hit ”when shifting to the battle mode. This is a relatively short time effect that ends in several seconds to several tens of seconds, which may be selected when deriving “4R big hit” or “8R big hit”. When the fluctuation per sudden change is selected by the main control unit MC, a message to that effect is sent to the first peripheral control unit SC1, and the effect display device 70 and the claw yak object 72 are controlled in a predetermined manner in the effect program Qg. The

すなわち、演出図柄7L,7C,7Rの変動開始初期の高速変動中に、爪ヤクモノ72を降下させ、演出表示装置70に、その爪で引っかいたような爪跡画像を表示させ、「2R突確大当り」時は、移行先のモードとなる「バトルモード」の文字を画面いっぱいに大きく表示させ、その右下に、演出図柄7L,7C,7Rの停止図柄として135を表示させる。一方、「実質4R大当り」又は「8R大当り」時は、爪跡画像の表示に続いて、演出表示装置70に、1〜7何れかの三つ揃いによる大当り図柄を停止表示させる。   In other words, during the high-speed fluctuation at the beginning of the fluctuation of the production symbols 7L, 7C, 7R, the claw yak thing 72 is lowered and the production display device 70 displays a nail mark image as if it was scratched by the nail. At the time, the characters of “battle mode”, which is the transition destination mode, are displayed in a large size on the entire screen, and 135 is displayed as a stop symbol of the effect symbols 7L, 7C, 7R on the lower right. On the other hand, at the time of “substantially 4R big hit” or “8R big hit”, the display of the nail mark image is stopped and displayed on the effect display device 70 on the effect display device 70.

図16に示すように、チャンス演出は、バトルモード以外のモードに移行する「2R突確大当り」の導出時、又は、「小当り」の導出時に選択される場合がある、リーチ演出と組み合わせた逆転型の演出である。このチャンス演出を出現させる場合も、図柄変動開始から図柄変動停止までの抽選結果の導出に要する総変動時間は、主制御部MCで管理され、第1周辺制御部SC1に送信するコマンドに反映させている。   As shown in FIG. 16, the chance effect is a reverse rotation combined with a reach effect that may be selected when deriving “2R sudden hit big hit” or “small hit” leading to a mode other than the battle mode. This is a type production. Even when this chance effect appears, the total variation time required to derive the lottery result from the symbol variation start to the symbol variation stop is managed by the main control unit MC and is reflected in the command transmitted to the first peripheral control unit SC1. ing.

チャンス演出は、左右の演出図柄7L,7Rが揃い、中演出図柄7Cがアメーバのチャンス図柄となるチャンス目の仮停止から発展する。このチャンス目は、ノーマル系リーチ演出を経ていきなり中演出図柄7Cにチャンス図柄が仮停止するか、スーパーリーチ1〜3を経て中演出図柄7Cに左右と異なる図柄が仮停止して一旦外れを見せかけた後、演出表示装置70上にアメーバ画像を出現させてチャンス図柄が仮停止するか、スーパーリーチバトル1〜3で敵との戦闘で敗北したと見せかけた後に中演出図柄7Cにチャンス図柄が仮停止するか、何れかを経てつくられる。   The chance effect develops from a temporary stop of the chance that the left and right effect symbols 7L and 7R are aligned and the middle effect symbol 7C becomes an amoeba chance symbol. In this chance, the chance symbol temporarily stops in the middle effect symbol 7C through the normal reach production, or the design different from the left and right temporarily stops in the middle effect symbol 7C through the super reach 1 to 3, and temporarily appears to come off. After that, an amoeba image appears on the effect display device 70 and the chance symbol temporarily stops, or the chance symbol is temporarily displayed on the middle effect symbol 7C after pretending that it has been defeated in the battle with the enemy in Super Reach Battles 1-3. It is created either after stopping.

チャンス目が仮停止すると、中演出図柄7Cのチャンス図柄のアメーバが巨大化する画像が表示され、広がりきった状態で、画面中央に、演出図柄7L,7C,7Rの停止図柄として246が表示される。これに続いて、何れかの変身キャラクターが登場し、画面を爪で引っかいて剥がすような動画が展開され、遊技機の内部状態として既に決定された移行先のモードを一つだけ、画面いっぱいに大きく表示させる。「天国モード」又は「チャンスモード」に移行する場合は、変身キャラクター1〜3の何れかが登場する。「特殊非時短モード」に移行する場合は、変身キャラクター1は登場せず、変身キャラクター2又は3が登場する。従って、遊技者は変身キャラクターの登場時点で、移行先のモードを予測することもできる。   If the chance eye is temporarily stopped, an image in which the amoeba of the chance effect 7C of the medium effect symbol 7C is enlarged is displayed, and 246 is displayed as a stop symbol of the effect symbols 7L, 7C, 7R in the center of the screen in a fully expanded state. The Following this, one of the transformation characters appeared, a movie that scratched and peeled the screen with a nail was developed, and only one transition mode that was already determined as the internal state of the gaming machine, filled the screen Display large. When shifting to the “heaven mode” or “chance mode”, any of the transformation characters 1 to 3 appears. When shifting to the “special non-short mode”, the transformation character 1 does not appear, but the transformation character 2 or 3 appears. Therefore, the player can also predict the mode to be transferred to when the transformation character appears.

主に、風俗営業等の規制及び業務の適正化等に関する法律第2条第1項第7号のぱちんこ屋や同8号の店舗等の営業に供される遊技機の産業分野において有用である。   Mainly useful in the industrial field of amusement machines that are used for business such as pachinko shops in Article 2, Paragraph 1, Item 7 of the Law Concerning Regulations on Customs Business and Optimization of Business, etc. .

2;遊技盤、70;演出表示装置、80;可変入賞装置
81;第1始動口、82;第2始動口、9;大入賞口
SD1;第1特別図柄表示装置、SD2;第2特別図柄表示装置
CN;制御装置、MC;主制御部、SC1;第1周辺制御部
T;高確突入手段、LM;リミッタ手段
P;第2特別図柄抽選優先導出手段
X;第1特別図柄関連時短回数決定手段
Y;第2特別図柄関連時短回数決定手段
W;特別図柄別大当り種別設定手段
BR;限定時短時リーチ選択手段、TR;特典時短時リーチ選択手段
CG;非時短状態時背景変更手段
2; game board, 70; production display device, 80; variable winning device 81; first starting port, 82; second starting port, 9; big winning port SD1; first special symbol display device, SD2; second special symbol Display device CN; control device, MC; main control unit, SC1; first peripheral control unit T; high-accuracy rushing means, LM; limiter means P; second special symbol lottery priority derivation means X; Determination means Y: Second special symbol related short time determination means W: Special symbol jackpot type setting means BR: Limited time short reach selection means, TR: Bonus short time reach selection means CG: Non-short time background change means

Claims (10)

遊技盤に、
入賞により大当りの当否を決める第1特別図柄抽選を第1保留上限内で起動して抽選データを取得する第1始動口と、
相対的に入賞困難な第1開放作動態様と相対的に入賞容易な第2開放作動態様とに作動変更可能とした可変入賞装置から成り、入賞により大当りの当否を決める第2特別図柄抽選を第2保留上限内で起動して抽選データを取得する第2始動口と、
前記第1特別図柄抽選に基づく大当りの当否を所定の図柄変動を経て導出させる第1特別図柄表示装置と、
前記第2特別図柄抽選に基づく大当りの当否を所定の図柄変動を経て導出させる第2特別図柄表示装置と、
前記第1又は第2特別図柄抽選に基づく大当りの当選導出後にする大当り遊技時に複数回開放させる少なくとも一つの大入賞口とを備え、
前記第1又は第2特別図柄抽選に基づく大当りの当否を判定する処理、並びに、
前記大当り遊技を実行させる処理、
前記第1又は第2特別図柄抽選に基づく大当りの当選確率を相対的に低値とする低確遊技と相対的に高値とする高確遊技とを切替える処理、
前記可変入賞装置を前記第2開放作動態様にて作動させることにより前記第2始動口への入賞を容易にする時短状態と前記可変入賞装置を前記第1開放作動態様にて作動させることにより前記第2始動口への入賞を困難にする非時短状態とを切替える処理、
前記第1又は第2特別図柄抽選に基づく大当りの当選時、前記時短状態で前記第1又は第2特別図柄抽選に基づく大当りの当否を判定する上限回数となる前記時短状態の継続回数を決定する処理を含む遊技制御を担う制御装置を備える弾球遊技機において、
前記制御装置は、
前記低確遊技下又は後記リミッタ手段が作動することとならない条件下での前記高確遊技下、前記第1又は第2特別図柄抽選に基づく大当りの当選を条件に、前記大当り遊技後、前記高確遊技に突入させる高確突入手段と、
前記高確遊技下における前記第1又は第2特別図柄抽選に基づく大当りの当選が最大限連続する上限回数を規制し、この上限回数に達する前記第1又は第2特別図柄抽選に基づく大当りの当選があると、前記低確遊技に復帰させる作動をするリミッタ手段と、
前記第1特別図柄抽選に基づく大当りの当選時、大当り遊技で獲得できる出玉に相対的に高低をつけた複数種類の大当り種別の何れか一つを設定し、前記第2特別図柄抽選に基づく大当りの当選時、前記第1特別図柄抽選に基づく大当りの当選時に設定する大当り種別による出玉を下回らない出玉を大当り遊技で獲得できる大当り種別を設定する特別図柄別大当り種別設定手段と、
前記リミッタ手段が作動することとならない条件下における前記第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が前記非時短状態であった場合、前記当選時の状態が前記時短状態であった場合に比べて前記第1又は第2特別図柄抽選に基づく大当りの次回当選まで前記時短状態が継続している可能性の低い限定回数を、決定する前記時短状態の継続回数に設定する仕様を有する第1特別図柄関連時短回数決定手段と、
前記リミッタ手段が作動することとならない条件下における前記第2特別図柄抽選に基づく大当りの当選時、決定する前記時短状態の継続回数に、前記第1又は第2特別図柄抽選に基づく大当りの次回当選まで前記時短状態の継続が見込める特典回数を設定する仕様を有する第2特別図柄関連時短回数決定手段と、
前記第2特別図柄抽選の起動時に取得した抽選データの保留がある場合、この保留された前記第2特別図柄抽選にかかる抽選データに基づく大当りの当否を、前記第1特別図柄抽選に基づく大当りの当否の導出よりも優先して導出させる第2特別図柄抽選優先導出手段と
を含むことを特徴とする弾球遊技機。
On the game board,
A first start port for activating a first special symbol lottery that determines whether or not a big hit is won by winning within a first holding upper limit, and acquiring lottery data;
The second special symbol lottery is made up of a variable winning device that can be changed to a first opening operation mode that is relatively difficult to win and a second opening operation mode that is relatively easy to win. 2 a second start opening that starts within the hold upper limit and acquires lottery data;
A first special symbol display device for deriving the success or failure of the jackpot based on the first special symbol lottery through a predetermined symbol variation;
A second special symbol display device for deriving the success or failure of the jackpot based on the second special symbol lottery through a predetermined symbol variation;
Including at least one big winning opening that is opened a plurality of times at the time of a big hit game after derivation of the big win based on the first or second special symbol lottery,
A process for determining whether or not the jackpot is based on the first or second special symbol lottery; and
Processing to execute the jackpot game;
A process of switching between a low-probability game with a relatively low value and a high-probability game with a relatively high value based on the first or second special symbol lottery,
By operating the variable winning device in the second opening operation mode, the short time state for facilitating winning in the second starting port and operating the variable winning device in the first opening operation mode A process of switching to a non-time-saving state that makes it difficult to win the second starting opening,
When the big hit based on the first or second special symbol lottery is won, the number of times of the short time state that becomes the upper limit number of times for determining whether or not the big hit based on the first or second special symbol lottery is determined in the short time state is determined. In a ball game machine equipped with a control device responsible for game control including processing,
The control device includes:
After the big hit game, the high hit game based on the first or second special symbol lottery under the high probability game under the low probability game or under the condition that the limiter means described later will not operate. Highly accurate rushing means to rush into certain games,
The winning of the big hit based on the first or second special symbol lottery that restricts the maximum number of times that the winning of the big hit based on the first or second special symbol lottery under the high probability game reaches the maximum number of times Limiter means for operating to return to the low probability game,
At the time of winning the jackpot based on the first special symbol lottery, one of a plurality of types of jackpot types with a relatively high level is set for the ball that can be obtained in the jackpot game, and based on the second special symbol lottery A special symbol-specific jackpot type setting means for setting a jackpot type that can be obtained in a jackpot game that is not less than the number of balls played by the jackpot type set at the time of winning the jackpot based on the first special symbol lottery based on the first special symbol lottery;
At the time of winning the jackpot based on the first special symbol lottery under the condition that the limiter means does not operate, if the state at the time of winning is the non-short-time state, the state at the time of winning is the short-time state. Specification that sets the limited number of times that the short-time state is unlikely to continue until the next winning of the big hit based on the first or second special symbol lottery as compared to the case where there is a short-time state to be determined A first special symbol related short time determination means having
When winning the jackpot based on the second special symbol lottery under the condition that the limiter means does not operate, the next winning lottery based on the first or second special symbol lottery is determined according to the number of times of the short time state to be determined. A second special symbol related short time determination means having a specification for setting the number of benefits that can be expected to continue the short time state,
When the lottery data acquired at the time of the start of the second special symbol lottery is held, whether or not the big hit based on the lottery data related to the second special symbol lottery held is determined as a big hit based on the first special symbol lottery And a second special symbol lottery priority deriving means for deriving with higher priority than deriving the result.
前記第2特別図柄関連時短回数決定手段は、
前記リミッタ手段が作動することとなる条件下における前記第2特別図柄抽選に基づく大当りの当選時、決定する前記時短状態の継続回数に、前記第1特別図柄関連時短回数決定手段で設定する前記限定回数よりも多い有限の特定回数を設定する仕様を有する請求項1記載の弾球遊技機。
The second special symbol-related short time determination means is
The limitation which is set by the first special symbol related short time number determination means to the number of continuations of the short time state to be determined at the time of winning the big hit based on the second special symbol lottery under the condition that the limiter means is operated. 2. The ball game machine according to claim 1, wherein the ball game machine has a specification for setting a finite specific number of times larger than the number of times.
前記第1特別図柄関連時短回数決定手段は、
前記リミッタ手段が作動することとならない条件下における前記第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が前記非時短状態であった場合、決定する前記時短状態の継続回数に、前記限定回数の設定率よりも低い設定率で、第1又は第2特別図柄抽選に基づく大当りの次回当選まで前記時短状態の継続が見込める特典回数を設定する仕様を有する請求項1又は2記載の弾球遊技機。
The first special symbol-related short time determination means includes
At the time of winning the jackpot based on the first special symbol lottery under the condition that the limiter means does not operate, if the state at the time of winning is the non-short-time state, the number of times of the short-time state to be determined is determined, 3. The specification according to claim 1, further comprising a specification for setting the number of benefits that the continuation of the short time state can be expected until the next winning of the big hit based on the first or second special symbol lottery at a setting rate lower than the setting rate of the limited number of times. A ball game machine.
前記リミッタ手段が作動することとならない条件下における前記第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が前記非時短状態であった場合に前記第1特別図柄関連時短回数決定手段で設定する前記特典回数の設定率は、前記当選時の遊技が高確遊技であった場合よりも低確遊技であった場合の方が高い値にしている請求項3記載の弾球遊技機。   The first special symbol-related short time determination means when the big win is based on the first special symbol lottery under the condition that the limiter means does not operate, and the winning state is the non-short-time state. 4. The ball game machine according to claim 3, wherein the setting rate of the number of benefits set in is set to a higher value when the game at the time of winning is a low-probability game than when the game is a high-probability game. . 前記第1特別図柄関連時短回数決定手段は、
前記リミッタ手段が作動することとならない条件下における前記第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が前記時短状態であった場合、決定する前記時短状態の継続回数に、前記第1又は第2特別図柄抽選に基づく大当りの次回当選まで前記時短状態の継続が見込める特典回数を設定する仕様を有する請求項1〜4何れか一記載の弾球遊技機。
The first special symbol-related short time determination means includes
At the time of winning the big hit based on the first special symbol lottery under the condition that the limiter means will not operate, if the state at the time of winning is the time-short state, The bullet ball game machine according to any one of claims 1 to 4, wherein the ball game machine has a specification for setting the number of benefits that the continuation of the short-time state can be expected until the next winning of the jackpot based on the first or second special symbol lottery.
前記第1特別図柄関連時短回数決定手段は、
前記リミッタ手段が作動することとなる条件下における前記第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が前記時短状態であった場合は、前記当選時の状態が非時短状態であった場合よりも高率で、決定する前記時短状態の継続回数に、前記限定回数よりも多い有限の特定回数を設定する仕様を有する請求項1〜5何れか一記載の弾球遊技機。
The first special symbol-related short time determination means includes
At the time of winning the big hit based on the first special symbol lottery under the condition that the limiter means is operated, if the state at the time of winning is the time-short state, the state at the time of winning is a non-time-short state The ball game machine according to any one of claims 1 to 5, having a specification that sets a finite specific number of times greater than the limited number as the number of continuations of the short-time state to be determined at a higher rate than if there were.
前記第1特別図柄関連時短回数決定手段は、
前記リミッタ手段が作動することとならない条件下での前記高確遊技下における前記第1特別図柄抽選に基づく大当りの当選時、この当選時の状態が前記非時短状態であった場合、前記限定回数の設定率よりも低い設定率で、前記時短状態への切替えのない時短なしを設定する仕様を有する請求項1〜6何れか一記載の弾球遊技機。
The first special symbol-related short time determination means includes
When the big win based on the first special symbol lottery under the high-probability game under the condition that the limiter means does not operate, and when the state at the time of winning is the non-short-time state, the limited number of times The ball game machine according to any one of claims 1 to 6, wherein the ball game machine has a specification of setting no time reduction without switching to the time reduction state at a setting rate lower than the setting rate.
前記遊技盤に、前記第1又は第2特別図柄表示装置の図柄の変動及び停止と同期して演出図柄を変動及び停止させると共に、所定条件下、前記演出図柄の背景表示を変更させる演出表示装置を備え、
前記制御装置に、前記時短状態への切替えのない時短なしを設定する大当りの当選に基づく大当り遊技後、前記演出表示装置に通常の非時短状態下で表示させる第1態様の背景とは異なる第2態様の背景を表示させ、前記第1又は第2特別図柄抽選に基づく大当りの非当選の判定回数が所定以上になると、前記第2態様の背景又は前記第1態様の背景の何れかを表示させる非時短状態時背景変更手段を設けている請求項7記載の弾球遊技機。
An effect display device for causing the game board to change and stop the effect symbol in synchronization with the change and stop of the symbol of the first or second special symbol display device, and to change the background display of the effect symbol under a predetermined condition. With
Different from the background of the first mode in which the control device is displayed under a normal non-short-time state after a big-hit game based on a big-hit win that sets no short-time without switching to the short-time state. When two or more backgrounds are displayed, and the number of determinations for winning the jackpot based on the first or second special symbol lottery exceeds a predetermined value, either the background of the second mode or the background of the first mode is displayed. The ball game machine according to claim 7, further comprising means for changing the background in a non-time-short state.
前記遊技盤に、前記第1又は第2特別図柄表示装置の図柄の変動及び停止と同期して演出図柄を変動及び停止させると共に、所定条件下、前記演出図柄の変動中に大当りの当選を期待させるリーチ演出を出現させる演出表示装置を備え、
前記制御装置に、前記時短状態の継続回数に前記限定回数を設定した場合の該限定回数内における前記時短状態下での前記演出図柄の変動中、前記演出表示装置に前記リーチ演出を少なくとも一回は出現させる限定時短時リーチ選択手段を設けている請求項1〜8何れか一記載の弾球遊技機。
The game board is caused to change and stop the effect symbol in synchronization with the change and stop of the symbol of the first or second special symbol display device, and is expected to win a big hit during the change of the effect symbol under a predetermined condition. It has an effect display device that makes the reach effect appear,
When the limited number of continuations of the time-saving state is set in the control device, the reach effect is displayed at least once on the effect display device during the change of the effect symbol under the time-saving state within the limited number of times. The bullet ball game machine according to any one of claims 1 to 8, further comprising a limited-time reach selection unit for causing the to appear.
前記遊技盤に、前記第1又は第2特別図柄表示装置の図柄の変動及び停止と同期して演出図柄を変動及び停止させると共に、所定条件下、前記演出図柄の変動中に大当りの当選を期待させるリーチ演出を出現させる演出表示装置を備え、
前記制御装置に、前記時短状態の継続回数に前記特典回数を設定した場合の前記時短状態下での前記第2特別図柄抽選に基づく前記演出図柄の変動中、前記演出表示装置に前記リーチ演出を出現させる場合、少なくとも大当りに非当選時は、相対的に長時間を要するスーパー系リーチ演出に比べて相対的に短時間で終わるノーマル系リーチ演出を選択させる特典時短時リーチ選択手段を設けている請求項1〜9何れか一記載の弾球遊技機。
The game board is caused to change and stop the effect symbol in synchronization with the change and stop of the symbol of the first or second special symbol display device, and is expected to win a big hit during the change of the effect symbol under a predetermined condition. It has an effect display device that makes the reach effect appear,
In the control device, when the privilege number is set to the number of continuations in the short time state, the reach effect is given to the effect display device during the change of the effect symbol based on the second special symbol lottery under the short time state. When appearing, there is a privilege short-time reach selection means that selects a normal-type reach production that ends in a relatively short time compared to a super-type reach production that takes a relatively long time, at least when a big win is not won The bullet ball game machine according to any one of claims 1 to 9.
JP2009066661A 2009-03-18 2009-03-18 Bullet ball machine Expired - Fee Related JP5345427B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009066661A JP5345427B2 (en) 2009-03-18 2009-03-18 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009066661A JP5345427B2 (en) 2009-03-18 2009-03-18 Bullet ball machine

Publications (2)

Publication Number Publication Date
JP2010213999A JP2010213999A (en) 2010-09-30
JP5345427B2 true JP5345427B2 (en) 2013-11-20

Family

ID=42973487

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2009066661A Expired - Fee Related JP5345427B2 (en) 2009-03-18 2009-03-18 Bullet ball machine

Country Status (1)

Country Link
JP (1) JP5345427B2 (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016140579A (en) * 2015-02-02 2016-08-08 株式会社ニューギン Game machine
JP2016140580A (en) * 2015-02-02 2016-08-08 株式会社ニューギン Game machine
JP2016174943A (en) * 2016-05-24 2016-10-06 株式会社サンセイアールアンドディ Game machine
JP2018064897A (en) * 2016-10-21 2018-04-26 サミー株式会社 Pinball game machine
JP2020141948A (en) * 2019-03-08 2020-09-10 株式会社平和 Game machine
JP7388846B2 (en) 2019-08-09 2023-11-29 株式会社平和 gaming machine

Families Citing this family (30)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5440469B2 (en) * 2010-10-14 2014-03-12 タイヨーエレック株式会社 Game machine
JP5447328B2 (en) * 2010-10-15 2014-03-19 タイヨーエレック株式会社 Bullet ball machine
JP5718612B2 (en) * 2010-10-27 2015-05-13 株式会社三共 Game machine
JP5147144B2 (en) * 2010-11-12 2013-02-20 サミー株式会社 Bullet ball machine
JP5353903B2 (en) * 2011-01-09 2013-11-27 タイヨーエレック株式会社 Bullet ball machine
JP5353904B2 (en) * 2011-01-09 2013-11-27 タイヨーエレック株式会社 Bullet ball machine
JP5685131B2 (en) * 2011-04-07 2015-03-18 株式会社平和 Game machine
JP5859747B2 (en) * 2011-05-31 2016-02-16 株式会社平和 Pachinko machine
JP5701696B2 (en) * 2011-06-14 2015-04-15 株式会社平和 Pachinko machine
JP5726010B2 (en) * 2011-07-29 2015-05-27 株式会社平和 Game machine
JP5823777B2 (en) * 2011-08-24 2015-11-25 株式会社平和 Game machine
JP5872355B2 (en) * 2012-03-29 2016-03-01 株式会社ニューギン Game machine
JP5743943B2 (en) * 2012-03-29 2015-07-01 株式会社ニューギン Game machine
JP6002445B2 (en) * 2012-05-25 2016-10-05 株式会社平和 Game machine
JP5770685B2 (en) * 2012-07-03 2015-08-26 株式会社三共 Game machine
JP6146967B2 (en) * 2012-07-19 2017-06-14 株式会社平和 Game machine
JP6389607B2 (en) * 2013-12-20 2018-09-12 株式会社三共 Game machine
JP2014138798A (en) * 2013-12-20 2014-07-31 Taiyo Elec Co Ltd Pinball game machine
JP6195162B2 (en) * 2014-01-23 2017-09-13 株式会社三共 Game machine
JP6280461B2 (en) * 2014-06-30 2018-02-14 株式会社藤商事 Game machine
JP6426919B2 (en) * 2014-06-30 2018-11-21 株式会社藤商事 Gaming machine
JP6425434B2 (en) * 2014-06-30 2018-11-21 株式会社藤商事 Gaming machine
JP6165790B2 (en) * 2015-02-02 2017-07-19 株式会社ニューギン Game machine
JP6139579B2 (en) * 2015-02-16 2017-05-31 株式会社平和 Pachinko machine
JP2015107428A (en) * 2015-03-12 2015-06-11 京楽産業.株式会社 Game machine
JP6232558B2 (en) * 2016-02-19 2017-11-22 株式会社ソフイア Game machine
JP2018114213A (en) * 2017-01-20 2018-07-26 サミー株式会社 Pinball game machine
JP2018114214A (en) * 2017-01-20 2018-07-26 サミー株式会社 Pinball game machine
JP6448720B2 (en) * 2017-08-01 2019-01-09 株式会社三共 Game machine
JP2019097878A (en) * 2017-12-01 2019-06-24 サミー株式会社 Pachinko game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5083746B2 (en) * 2006-04-12 2012-11-28 豊丸産業株式会社 Game machine
JP4679550B2 (en) * 2007-06-26 2011-04-27 高砂電器産業株式会社 Bullet ball machine
JP4970235B2 (en) * 2007-12-21 2012-07-04 高砂電器産業株式会社 Pachinko machine
JP5166090B2 (en) * 2008-03-26 2013-03-21 高砂電器産業株式会社 Pachinko machine

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016140579A (en) * 2015-02-02 2016-08-08 株式会社ニューギン Game machine
JP2016140580A (en) * 2015-02-02 2016-08-08 株式会社ニューギン Game machine
JP2016174943A (en) * 2016-05-24 2016-10-06 株式会社サンセイアールアンドディ Game machine
JP2018064897A (en) * 2016-10-21 2018-04-26 サミー株式会社 Pinball game machine
JP2020141948A (en) * 2019-03-08 2020-09-10 株式会社平和 Game machine
JP7324594B2 (en) 2019-03-08 2023-08-10 株式会社平和 game machine
JP7388846B2 (en) 2019-08-09 2023-11-29 株式会社平和 gaming machine

Also Published As

Publication number Publication date
JP2010213999A (en) 2010-09-30

Similar Documents

Publication Publication Date Title
JP5345427B2 (en) Bullet ball machine
JP5759094B2 (en) Bullet ball machine
JP5964157B2 (en) Bullet ball machine
JP5505677B2 (en) Bullet ball machine
JP4365355B2 (en) Game machine
JP5926604B2 (en) Bullet ball machine
JP2013126514A (en) Pinball game machine
JP2015136434A (en) Pinball game machine
JP2019092662A (en) Game machine
JP2010042081A (en) Pinball game machine
JP2000279594A (en) Game machine
JP2010184089A (en) Pinball game machine
JP5792515B2 (en) Bullet ball machine
JP4799644B2 (en) Game machine
JP5685303B2 (en) Bullet ball machine
JP2019092664A (en) Game machine
JP7426110B2 (en) gaming machine
JP2019092665A (en) Game machine
JP6260293B2 (en) Bullet ball machine
JP7418837B2 (en) gaming machine
JP4714287B2 (en) Game machine
JP2019092661A (en) Game machine
JP7236147B2 (en) game machine
JP2005177040A (en) Game machine
JP4714288B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20120229

TRDD Decision of grant or rejection written
A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20130717

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20130723

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20130814

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

Ref document number: 5345427

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

S802 Written request for registration of partial abandonment of right

Free format text: JAPANESE INTERMEDIATE CODE: R311802

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

S533 Written request for registration of change of name

Free format text: JAPANESE INTERMEDIATE CODE: R313533

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

LAPS Cancellation because of no payment of annual fees