JP4397740B2 - 体感ゲーム装置 - Google Patents
体感ゲーム装置 Download PDFInfo
- Publication number
- JP4397740B2 JP4397740B2 JP2004174801A JP2004174801A JP4397740B2 JP 4397740 B2 JP4397740 B2 JP 4397740B2 JP 2004174801 A JP2004174801 A JP 2004174801A JP 2004174801 A JP2004174801 A JP 2004174801A JP 4397740 B2 JP4397740 B2 JP 4397740B2
- Authority
- JP
- Japan
- Prior art keywords
- game
- screen
- tool
- game tool
- light
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 230000006870 function Effects 0.000 claims description 26
- 230000035807 sensation Effects 0.000 claims description 19
- 230000009471 action Effects 0.000 claims description 18
- 230000008859 change Effects 0.000 claims description 11
- 238000000034 method Methods 0.000 claims description 9
- 239000000463 material Substances 0.000 claims description 7
- 230000007274 generation of a signal involved in cell-cell signaling Effects 0.000 claims description 4
- 238000012790 confirmation Methods 0.000 claims 1
- 230000000007 visual effect Effects 0.000 claims 1
- 238000001514 detection method Methods 0.000 description 5
- 238000010586 diagram Methods 0.000 description 5
- 230000001133 acceleration Effects 0.000 description 3
- 239000011295 pitch Substances 0.000 description 3
- 241000254032 Acrididae Species 0.000 description 2
- 230000008901 benefit Effects 0.000 description 2
- 230000007246 mechanism Effects 0.000 description 2
- 230000002159 abnormal effect Effects 0.000 description 1
- 230000005856 abnormality Effects 0.000 description 1
- 238000013459 approach Methods 0.000 description 1
- 230000003111 delayed effect Effects 0.000 description 1
- 230000002250 progressing effect Effects 0.000 description 1
- 230000035945 sensitivity Effects 0.000 description 1
- 230000005236 sound signal Effects 0.000 description 1
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0002—Training appliances or apparatus for special sports for baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
- A63B24/0006—Computerised comparison for qualitative assessment of motion sequences or the course of a movement
- A63B2024/0012—Comparing movements or motion sequences with a registered reference
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0028—Tracking the path of an object, e.g. a ball inside a soccer pitch
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0002—Training appliances or apparatus for special sports for baseball
- A63B2069/0004—Training appliances or apparatus for special sports for baseball specially adapted for particular training aspects
- A63B2069/0008—Training appliances or apparatus for special sports for baseball specially adapted for particular training aspects for batting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2102/00—Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
- A63B2102/02—Tennis
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2102/00—Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
- A63B2102/22—Field hockey
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/10—Positions
- A63B2220/12—Absolute positions, e.g. by using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/10—Positions
- A63B2220/13—Relative positions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004174801A JP4397740B2 (ja) | 2004-06-11 | 2004-06-11 | 体感ゲーム装置 |
| PCT/JP2005/010810 WO2005120658A1 (ja) | 2004-06-11 | 2005-06-13 | 体感ゲーム装置 |
| US11/570,296 US9597591B2 (en) | 2004-06-11 | 2005-06-13 | Sensory video game machine |
| GB0700483A GB2430390B (en) | 2004-06-11 | 2007-01-10 | Sensory video game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004174801A JP4397740B2 (ja) | 2004-06-11 | 2004-06-11 | 体感ゲーム装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2005349047A JP2005349047A (ja) | 2005-12-22 |
| JP2005349047A5 JP2005349047A5 (enExample) | 2007-07-19 |
| JP4397740B2 true JP4397740B2 (ja) | 2010-01-13 |
Family
ID=35502856
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2004174801A Expired - Lifetime JP4397740B2 (ja) | 2004-06-11 | 2004-06-11 | 体感ゲーム装置 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US9597591B2 (enExample) |
| JP (1) | JP4397740B2 (enExample) |
| GB (1) | GB2430390B (enExample) |
| WO (1) | WO2005120658A1 (enExample) |
Families Citing this family (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| AU2006201734A1 (en) | 2005-04-27 | 2006-11-16 | Aruze Corp. | Gaming machine |
| TWI395604B (zh) * | 2007-05-03 | 2013-05-11 | Pixart Imaging Inc | Interactive game method and system with anti - sports injury function |
| US20080278440A1 (en) * | 2007-05-10 | 2008-11-13 | Hsuan-Yin Chen | Limb image interactive apparatus for information products |
| US9958903B2 (en) * | 2015-04-29 | 2018-05-01 | Sony Mobile Communications Inc. | Providing a representation of orientation and movement of an item being moved in space |
| CN111511448A (zh) | 2017-06-22 | 2020-08-07 | 百夫长Vr公司 | 虚拟现实仿真 |
| US11491369B2 (en) * | 2018-09-20 | 2022-11-08 | Catalyst Sports Llc | Bat speed measuring device |
| USD882435S1 (en) | 2018-09-20 | 2020-04-28 | Catalyst Sports Llc | Movement measurement device housing |
Family Cites Families (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS59147570U (ja) * | 1983-03-23 | 1984-10-02 | 三菱電機株式会社 | スウイング測定装置 |
| US4515365A (en) | 1983-03-23 | 1985-05-07 | Mitsubishi Denki Kabushiki Kaisha | Device for measuring swing data of baseball bat |
| US5833549A (en) * | 1995-11-14 | 1998-11-10 | Interactive Light, Inc. | Sports trainer and game |
| JP3740797B2 (ja) * | 1996-07-03 | 2006-02-01 | 株式会社セガ | 野球ゲームの画像表示方法 |
| US6270413B1 (en) | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
| JP4221838B2 (ja) * | 1998-09-30 | 2009-02-12 | 株式会社セガ | ゲーム装置、当り判定方法、及び情報記録媒体 |
| US6485374B1 (en) | 1999-06-29 | 2002-11-26 | Julian Myerscough | Golf ball striking trainer |
| JP4691754B2 (ja) | 1999-09-07 | 2011-06-01 | 株式会社セガ | ゲーム装置 |
| JP2001104636A (ja) | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
| JP2001137543A (ja) | 1999-11-10 | 2001-05-22 | Namco Ltd | ゲーム装置の入力装置 |
| JP2001252470A (ja) | 2000-03-13 | 2001-09-18 | Taito Corp | ビデオゲーム装置 |
| JP2002052246A (ja) | 2000-08-11 | 2002-02-19 | Konami Co Ltd | ゲーム機 |
| JP4027031B2 (ja) | 2000-11-16 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | 対戦式3dビデオゲーム装置 |
| JP2002165912A (ja) | 2000-12-05 | 2002-06-11 | Konami Co Ltd | ダンスゲーム用コントローラ |
| JP3839354B2 (ja) | 2002-06-03 | 2006-11-01 | 株式会社Snkプレイモア | ゲーム機 |
| US7336575B2 (en) | 2003-08-25 | 2008-02-26 | Ricoh Company, Ltd. | Information recording/reproducing apparatus that improves recording/reproducing characteristics |
-
2004
- 2004-06-11 JP JP2004174801A patent/JP4397740B2/ja not_active Expired - Lifetime
-
2005
- 2005-06-13 WO PCT/JP2005/010810 patent/WO2005120658A1/ja not_active Ceased
- 2005-06-13 US US11/570,296 patent/US9597591B2/en active Active
-
2007
- 2007-01-10 GB GB0700483A patent/GB2430390B/en not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| GB2430390B (en) | 2009-01-28 |
| GB0700483D0 (en) | 2007-02-21 |
| WO2005120658A1 (ja) | 2005-12-22 |
| JP2005349047A (ja) | 2005-12-22 |
| GB2430390A (en) | 2007-03-28 |
| US9597591B2 (en) | 2017-03-21 |
| US20070225054A1 (en) | 2007-09-27 |
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