JP4397740B2 - 体感ゲーム装置 - Google Patents

体感ゲーム装置 Download PDF

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Publication number
JP4397740B2
JP4397740B2 JP2004174801A JP2004174801A JP4397740B2 JP 4397740 B2 JP4397740 B2 JP 4397740B2 JP 2004174801 A JP2004174801 A JP 2004174801A JP 2004174801 A JP2004174801 A JP 2004174801A JP 4397740 B2 JP4397740 B2 JP 4397740B2
Authority
JP
Japan
Prior art keywords
game
screen
tool
game tool
light
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP2004174801A
Other languages
English (en)
Japanese (ja)
Other versions
JP2005349047A5 (enExample
JP2005349047A (ja
Inventor
浩司 岡本
八太郎 佐藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2004174801A priority Critical patent/JP4397740B2/ja
Priority to PCT/JP2005/010810 priority patent/WO2005120658A1/ja
Priority to US11/570,296 priority patent/US9597591B2/en
Publication of JP2005349047A publication Critical patent/JP2005349047A/ja
Priority to GB0700483A priority patent/GB2430390B/en
Publication of JP2005349047A5 publication Critical patent/JP2005349047A5/ja
Application granted granted Critical
Publication of JP4397740B2 publication Critical patent/JP4397740B2/ja
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0002Training appliances or apparatus for special sports for baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • A63B24/0006Computerised comparison for qualitative assessment of motion sequences or the course of a movement
    • A63B2024/0012Comparing movements or motion sequences with a registered reference
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0028Tracking the path of an object, e.g. a ball inside a soccer pitch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0002Training appliances or apparatus for special sports for baseball
    • A63B2069/0004Training appliances or apparatus for special sports for baseball specially adapted for particular training aspects
    • A63B2069/0008Training appliances or apparatus for special sports for baseball specially adapted for particular training aspects for batting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/02Tennis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/22Field hockey
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/10Positions
    • A63B2220/12Absolute positions, e.g. by using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/10Positions
    • A63B2220/13Relative positions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP2004174801A 2004-06-11 2004-06-11 体感ゲーム装置 Expired - Lifetime JP4397740B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2004174801A JP4397740B2 (ja) 2004-06-11 2004-06-11 体感ゲーム装置
PCT/JP2005/010810 WO2005120658A1 (ja) 2004-06-11 2005-06-13 体感ゲーム装置
US11/570,296 US9597591B2 (en) 2004-06-11 2005-06-13 Sensory video game machine
GB0700483A GB2430390B (en) 2004-06-11 2007-01-10 Sensory video game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004174801A JP4397740B2 (ja) 2004-06-11 2004-06-11 体感ゲーム装置

Publications (3)

Publication Number Publication Date
JP2005349047A JP2005349047A (ja) 2005-12-22
JP2005349047A5 JP2005349047A5 (enExample) 2007-07-19
JP4397740B2 true JP4397740B2 (ja) 2010-01-13

Family

ID=35502856

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004174801A Expired - Lifetime JP4397740B2 (ja) 2004-06-11 2004-06-11 体感ゲーム装置

Country Status (4)

Country Link
US (1) US9597591B2 (enExample)
JP (1) JP4397740B2 (enExample)
GB (1) GB2430390B (enExample)
WO (1) WO2005120658A1 (enExample)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2006201734A1 (en) 2005-04-27 2006-11-16 Aruze Corp. Gaming machine
TWI395604B (zh) * 2007-05-03 2013-05-11 Pixart Imaging Inc Interactive game method and system with anti - sports injury function
US20080278440A1 (en) * 2007-05-10 2008-11-13 Hsuan-Yin Chen Limb image interactive apparatus for information products
US9958903B2 (en) * 2015-04-29 2018-05-01 Sony Mobile Communications Inc. Providing a representation of orientation and movement of an item being moved in space
CN111511448A (zh) 2017-06-22 2020-08-07 百夫长Vr公司 虚拟现实仿真
US11491369B2 (en) * 2018-09-20 2022-11-08 Catalyst Sports Llc Bat speed measuring device
USD882435S1 (en) 2018-09-20 2020-04-28 Catalyst Sports Llc Movement measurement device housing

Family Cites Families (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS59147570U (ja) * 1983-03-23 1984-10-02 三菱電機株式会社 スウイング測定装置
US4515365A (en) 1983-03-23 1985-05-07 Mitsubishi Denki Kabushiki Kaisha Device for measuring swing data of baseball bat
US5833549A (en) * 1995-11-14 1998-11-10 Interactive Light, Inc. Sports trainer and game
JP3740797B2 (ja) * 1996-07-03 2006-02-01 株式会社セガ 野球ゲームの画像表示方法
US6270413B1 (en) 1996-07-03 2001-08-07 Sega Enterprises, Ltd. Display method for games displays
JP4221838B2 (ja) * 1998-09-30 2009-02-12 株式会社セガ ゲーム装置、当り判定方法、及び情報記録媒体
US6485374B1 (en) 1999-06-29 2002-11-26 Julian Myerscough Golf ball striking trainer
JP4691754B2 (ja) 1999-09-07 2011-06-01 株式会社セガ ゲーム装置
JP2001104636A (ja) 1999-10-04 2001-04-17 Shinsedai Kk 体感ボールゲーム装置
JP2001137543A (ja) 1999-11-10 2001-05-22 Namco Ltd ゲーム装置の入力装置
JP2001252470A (ja) 2000-03-13 2001-09-18 Taito Corp ビデオゲーム装置
JP2002052246A (ja) 2000-08-11 2002-02-19 Konami Co Ltd ゲーム機
JP4027031B2 (ja) 2000-11-16 2007-12-26 株式会社コナミデジタルエンタテインメント 対戦式3dビデオゲーム装置
JP2002165912A (ja) 2000-12-05 2002-06-11 Konami Co Ltd ダンスゲーム用コントローラ
JP3839354B2 (ja) 2002-06-03 2006-11-01 株式会社Snkプレイモア ゲーム機
US7336575B2 (en) 2003-08-25 2008-02-26 Ricoh Company, Ltd. Information recording/reproducing apparatus that improves recording/reproducing characteristics

Also Published As

Publication number Publication date
GB2430390B (en) 2009-01-28
GB0700483D0 (en) 2007-02-21
WO2005120658A1 (ja) 2005-12-22
JP2005349047A (ja) 2005-12-22
GB2430390A (en) 2007-03-28
US9597591B2 (en) 2017-03-21
US20070225054A1 (en) 2007-09-27

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