JP4278070B2 - 画像生成システム及び情報記憶媒体 - Google Patents
画像生成システム及び情報記憶媒体 Download PDFInfo
- Publication number
- JP4278070B2 JP4278070B2 JP17131299A JP17131299A JP4278070B2 JP 4278070 B2 JP4278070 B2 JP 4278070B2 JP 17131299 A JP17131299 A JP 17131299A JP 17131299 A JP17131299 A JP 17131299A JP 4278070 B2 JP4278070 B2 JP 4278070B2
- Authority
- JP
- Japan
- Prior art keywords
- motion
- hit
- unit
- data
- storage medium
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP17131299A JP4278070B2 (ja) | 1999-06-17 | 1999-06-17 | 画像生成システム及び情報記憶媒体 |
| US09/762,952 US7148894B1 (en) | 1999-06-17 | 2000-06-02 | Image generation system and program |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP17131299A JP4278070B2 (ja) | 1999-06-17 | 1999-06-17 | 画像生成システム及び情報記憶媒体 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2009027900A Division JP4642118B2 (ja) | 2009-02-09 | 2009-02-09 | 画像生成システム及び情報記憶媒体 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2001005999A JP2001005999A (ja) | 2001-01-12 |
| JP2001005999A5 JP2001005999A5 (enExample) | 2006-06-22 |
| JP4278070B2 true JP4278070B2 (ja) | 2009-06-10 |
Family
ID=15920937
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP17131299A Expired - Fee Related JP4278070B2 (ja) | 1999-06-17 | 1999-06-17 | 画像生成システム及び情報記憶媒体 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US7148894B1 (enExample) |
| JP (1) | JP4278070B2 (enExample) |
Families Citing this family (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7012608B1 (en) | 2001-08-02 | 2006-03-14 | Iwao Fujisaki | Simulation device |
| US7386429B1 (en) | 2001-12-07 | 2008-06-10 | Iwao Fujisaki | Wrinkle simulation software |
| US7843455B2 (en) * | 2006-05-09 | 2010-11-30 | Disney Enterprises, Inc. | Interactive animation |
| JP5234809B2 (ja) * | 2009-06-24 | 2013-07-10 | 任天堂株式会社 | 情報処理プログラムおよび情報処理装置 |
| JP5760287B2 (ja) * | 2013-10-24 | 2015-08-05 | 株式会社大都技研 | 遊技台およびプログラム |
| CN110075523B (zh) * | 2019-04-30 | 2020-04-17 | 网易(杭州)网络有限公司 | 动作生成方法、装置、电子设备和计算机可读介质 |
| JP7078596B2 (ja) * | 2019-11-21 | 2022-05-31 | 株式会社コーエーテクモゲームス | 画像生成プログラム、画像生成処理装置及び画像生成方法 |
| CN111445560B (zh) * | 2020-03-18 | 2023-09-26 | 腾讯科技(深圳)有限公司 | 动画播放方法和装置、存储介质及电子装置 |
| CN112057859B (zh) * | 2020-09-11 | 2023-03-24 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
Family Cites Families (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4695058A (en) * | 1984-01-31 | 1987-09-22 | Photon Marketing Limited | Simulated shooting game with continuous transmission of target identification signals |
| JPH07275511A (ja) * | 1994-04-06 | 1995-10-24 | Sega Enterp Ltd | シューティングゲームシステムのアトラクション展開方法 |
| JP3239683B2 (ja) | 1995-05-11 | 2001-12-17 | 株式会社セガ | 画像処理装置および画像処理方法 |
| US6501477B2 (en) * | 1997-08-01 | 2002-12-31 | Matsushita Electric Industrial Co., Ltd. | Motion data generation apparatus, motion data generation method, and motion data generation program storage medium |
| US6067096A (en) * | 1998-03-04 | 2000-05-23 | Nagle; John | Method and system for generating realistic collisions in graphical simulations |
| JP2939230B1 (ja) * | 1998-03-05 | 1999-08-25 | 株式会社ナムコ | 画像生成装置及び情報記憶媒体 |
| JP3990051B2 (ja) * | 1998-10-02 | 2007-10-10 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
| JP3340970B2 (ja) | 1998-11-26 | 2002-11-05 | 株式会社スクウェア | ゲーム装置、画像処理方法、及び、プログラムを記録したコンピュータ読み取り可能な情報記録媒体 |
| JP4030209B2 (ja) * | 1998-12-09 | 2008-01-09 | 株式会社バンダイナムコゲームス | ゲーム装置および情報記憶媒体 |
-
1999
- 1999-06-17 JP JP17131299A patent/JP4278070B2/ja not_active Expired - Fee Related
-
2000
- 2000-06-02 US US09/762,952 patent/US7148894B1/en not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| JP2001005999A (ja) | 2001-01-12 |
| US7148894B1 (en) | 2006-12-12 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US7084855B2 (en) | Image generation method, program, and information storage medium | |
| JP4301471B2 (ja) | 画像生成システム及び情報記憶媒体 | |
| JP4775989B2 (ja) | 画像生成システム、プログラム及び情報記憶媒体 | |
| JP4187182B2 (ja) | 画像生成システム、プログラム及び情報記憶媒体 | |
| US6614436B2 (en) | Image generation device and information storage medium | |
| JP4278072B2 (ja) | 画像生成システム及び情報記憶媒体 | |
| JP4794343B2 (ja) | 画像生成システム、プログラム及び情報記憶媒体 | |
| JP4278070B2 (ja) | 画像生成システム及び情報記憶媒体 | |
| JP4278071B2 (ja) | 画像生成システム及び情報記憶媒体 | |
| JP4097236B2 (ja) | 画像生成装置及び情報記憶媒体 | |
| JP3485987B2 (ja) | 3次元ゲーム装置及びヒットチェック方法 | |
| JP4656622B2 (ja) | 画像生成システム、プログラム及び情報記憶媒体 | |
| JP3736767B2 (ja) | 画像処理方法 | |
| JP4642118B2 (ja) | 画像生成システム及び情報記憶媒体 | |
| JP4212015B2 (ja) | 画像生成装置及び情報記憶媒体 | |
| WO2004078295A1 (ja) | ゲーム装置及び情報記憶媒体 | |
| JP4642104B2 (ja) | 画像生成システム及び情報記憶媒体 | |
| JP2001067494A (ja) | 画像生成システム及び情報記憶媒体 | |
| JP2000331184A (ja) | 画像生成装置及び情報記憶媒体 | |
| JP4301469B2 (ja) | 画像生成システム及び情報記憶媒体 | |
| JP3753349B2 (ja) | 情報記憶媒体及び画像生成装置 | |
| JP4669054B2 (ja) | 画像生成システム及び情報記憶媒体 | |
| JP4097235B2 (ja) | 画像生成装置及び情報記憶媒体 | |
| JP4159101B2 (ja) | 画像生成装置及び情報記憶媒体 | |
| JP5273694B2 (ja) | ゲームシステム、プログラム、情報記憶媒体及びサーバ |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20060327 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20060427 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20080903 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20081104 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20081210 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20090209 |
|
| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20090304 |
|
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20090306 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20120319 Year of fee payment: 3 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 4278070 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20120319 Year of fee payment: 3 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20120319 Year of fee payment: 3 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20130319 Year of fee payment: 4 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20130319 Year of fee payment: 4 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20140319 Year of fee payment: 5 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| S533 | Written request for registration of change of name |
Free format text: JAPANESE INTERMEDIATE CODE: R313533 |
|
| R350 | Written notification of registration of transfer |
Free format text: JAPANESE INTERMEDIATE CODE: R350 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| S531 | Written request for registration of change of domicile |
Free format text: JAPANESE INTERMEDIATE CODE: R313531 |
|
| R350 | Written notification of registration of transfer |
Free format text: JAPANESE INTERMEDIATE CODE: R350 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| LAPS | Cancellation because of no payment of annual fees |