JP4278070B2 - 画像生成システム及び情報記憶媒体 - Google Patents

画像生成システム及び情報記憶媒体 Download PDF

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Publication number
JP4278070B2
JP4278070B2 JP17131299A JP17131299A JP4278070B2 JP 4278070 B2 JP4278070 B2 JP 4278070B2 JP 17131299 A JP17131299 A JP 17131299A JP 17131299 A JP17131299 A JP 17131299A JP 4278070 B2 JP4278070 B2 JP 4278070B2
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JP
Japan
Prior art keywords
motion
hit
unit
data
storage medium
Prior art date
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Expired - Fee Related
Application number
JP17131299A
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English (en)
Japanese (ja)
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JP2001005999A (ja
JP2001005999A5 (enExample
Inventor
篤 林
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Bandai Namco Entertainment Inc
Original Assignee
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Namco Bandai Games Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.), Namco Ltd, Namco Bandai Games Inc filed Critical Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Priority to JP17131299A priority Critical patent/JP4278070B2/ja
Priority to US09/762,952 priority patent/US7148894B1/en
Publication of JP2001005999A publication Critical patent/JP2001005999A/ja
Publication of JP2001005999A5 publication Critical patent/JP2001005999A5/ja
Application granted granted Critical
Publication of JP4278070B2 publication Critical patent/JP4278070B2/ja
Anticipated expiration legal-status Critical
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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
JP17131299A 1999-06-17 1999-06-17 画像生成システム及び情報記憶媒体 Expired - Fee Related JP4278070B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP17131299A JP4278070B2 (ja) 1999-06-17 1999-06-17 画像生成システム及び情報記憶媒体
US09/762,952 US7148894B1 (en) 1999-06-17 2000-06-02 Image generation system and program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP17131299A JP4278070B2 (ja) 1999-06-17 1999-06-17 画像生成システム及び情報記憶媒体

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2009027900A Division JP4642118B2 (ja) 2009-02-09 2009-02-09 画像生成システム及び情報記憶媒体

Publications (3)

Publication Number Publication Date
JP2001005999A JP2001005999A (ja) 2001-01-12
JP2001005999A5 JP2001005999A5 (enExample) 2006-06-22
JP4278070B2 true JP4278070B2 (ja) 2009-06-10

Family

ID=15920937

Family Applications (1)

Application Number Title Priority Date Filing Date
JP17131299A Expired - Fee Related JP4278070B2 (ja) 1999-06-17 1999-06-17 画像生成システム及び情報記憶媒体

Country Status (2)

Country Link
US (1) US7148894B1 (enExample)
JP (1) JP4278070B2 (enExample)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7012608B1 (en) 2001-08-02 2006-03-14 Iwao Fujisaki Simulation device
US7386429B1 (en) 2001-12-07 2008-06-10 Iwao Fujisaki Wrinkle simulation software
US7843455B2 (en) * 2006-05-09 2010-11-30 Disney Enterprises, Inc. Interactive animation
JP5234809B2 (ja) * 2009-06-24 2013-07-10 任天堂株式会社 情報処理プログラムおよび情報処理装置
JP5760287B2 (ja) * 2013-10-24 2015-08-05 株式会社大都技研 遊技台およびプログラム
CN110075523B (zh) * 2019-04-30 2020-04-17 网易(杭州)网络有限公司 动作生成方法、装置、电子设备和计算机可读介质
JP7078596B2 (ja) * 2019-11-21 2022-05-31 株式会社コーエーテクモゲームス 画像生成プログラム、画像生成処理装置及び画像生成方法
CN111445560B (zh) * 2020-03-18 2023-09-26 腾讯科技(深圳)有限公司 动画播放方法和装置、存储介质及电子装置
CN112057859B (zh) * 2020-09-11 2023-03-24 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、终端及存储介质

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4695058A (en) * 1984-01-31 1987-09-22 Photon Marketing Limited Simulated shooting game with continuous transmission of target identification signals
JPH07275511A (ja) * 1994-04-06 1995-10-24 Sega Enterp Ltd シューティングゲームシステムのアトラクション展開方法
JP3239683B2 (ja) 1995-05-11 2001-12-17 株式会社セガ 画像処理装置および画像処理方法
US6501477B2 (en) * 1997-08-01 2002-12-31 Matsushita Electric Industrial Co., Ltd. Motion data generation apparatus, motion data generation method, and motion data generation program storage medium
US6067096A (en) * 1998-03-04 2000-05-23 Nagle; John Method and system for generating realistic collisions in graphical simulations
JP2939230B1 (ja) * 1998-03-05 1999-08-25 株式会社ナムコ 画像生成装置及び情報記憶媒体
JP3990051B2 (ja) * 1998-10-02 2007-10-10 株式会社バンダイナムコゲームス ゲーム装置及び情報記憶媒体
JP3340970B2 (ja) 1998-11-26 2002-11-05 株式会社スクウェア ゲーム装置、画像処理方法、及び、プログラムを記録したコンピュータ読み取り可能な情報記録媒体
JP4030209B2 (ja) * 1998-12-09 2008-01-09 株式会社バンダイナムコゲームス ゲーム装置および情報記憶媒体

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Publication number Publication date
JP2001005999A (ja) 2001-01-12
US7148894B1 (en) 2006-12-12

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