JP3830442B2 - 無線通信ゲームシステム、ゲーム装置、情報記憶媒体、および、プログラム - Google Patents
無線通信ゲームシステム、ゲーム装置、情報記憶媒体、および、プログラム Download PDFInfo
- Publication number
- JP3830442B2 JP3830442B2 JP2002306867A JP2002306867A JP3830442B2 JP 3830442 B2 JP3830442 B2 JP 3830442B2 JP 2002306867 A JP2002306867 A JP 2002306867A JP 2002306867 A JP2002306867 A JP 2002306867A JP 3830442 B2 JP3830442 B2 JP 3830442B2
- Authority
- JP
- Japan
- Prior art keywords
- communication
- game
- unit
- identification information
- packet
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
- A63F2300/405—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth®, Wi-Fi®, piconet
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Mobile Radio Communication Systems (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2002306867A JP3830442B2 (ja) | 2002-10-22 | 2002-10-22 | 無線通信ゲームシステム、ゲーム装置、情報記憶媒体、および、プログラム |
| US10/689,072 US20040110563A1 (en) | 2002-10-22 | 2003-10-21 | Wireless communication game system |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2002306867A JP3830442B2 (ja) | 2002-10-22 | 2002-10-22 | 無線通信ゲームシステム、ゲーム装置、情報記憶媒体、および、プログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2004141225A JP2004141225A (ja) | 2004-05-20 |
| JP2004141225A5 JP2004141225A5 (https=) | 2005-12-22 |
| JP3830442B2 true JP3830442B2 (ja) | 2006-10-04 |
Family
ID=32453492
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2002306867A Expired - Lifetime JP3830442B2 (ja) | 2002-10-22 | 2002-10-22 | 無線通信ゲームシステム、ゲーム装置、情報記憶媒体、および、プログラム |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US20040110563A1 (https=) |
| JP (1) | JP3830442B2 (https=) |
Families Citing this family (35)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8224985B2 (en) * | 2005-10-04 | 2012-07-17 | Sony Computer Entertainment Inc. | Peer-to-peer communication traversing symmetric network address translators |
| US8060626B2 (en) | 2008-09-22 | 2011-11-15 | Sony Computer Entertainment America Llc. | Method for host selection based on discovered NAT type |
| JP3907609B2 (ja) * | 2003-04-30 | 2007-04-18 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム実行方法、ゲーム機、通信方法および通信装置 |
| AU2003263442A1 (en) * | 2003-09-19 | 2005-04-11 | Nokia Corporation | Method and device for supporting wireless multi-player gaming with a multi-player game hub |
| JP4324487B2 (ja) * | 2004-01-20 | 2009-09-02 | 任天堂株式会社 | 無線通信ゲームシステムおよび無線通信ゲームプログラム |
| US7769409B2 (en) | 2004-06-23 | 2010-08-03 | Sony Computer Entertainment America Inc. | Network participant status evaluation |
| US8369795B2 (en) | 2005-01-12 | 2013-02-05 | Microsoft Corporation | Game console notification system |
| US9289678B2 (en) | 2005-01-12 | 2016-03-22 | Microsoft Technology Licensing, Llc | System for associating a wireless device to a console device |
| JP4754261B2 (ja) * | 2005-04-28 | 2011-08-24 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラムおよびゲーム制御方法 |
| US9614964B2 (en) | 2005-08-19 | 2017-04-04 | Nextstep, Inc. | Consumer electronic registration, control and support concierge device and method |
| US7389103B2 (en) * | 2005-08-19 | 2008-06-17 | Robert Stepanian | Tethered digital butler consumer electronic device and method |
| US9866697B2 (en) | 2005-08-19 | 2018-01-09 | Nexstep, Inc. | Consumer electronic registration, control and support concierge device and method |
| WO2007022481A2 (en) * | 2005-08-19 | 2007-02-22 | Stephanian Robert | Tethered digital butler consumer electronic device and method |
| JP5501546B2 (ja) | 2005-10-04 | 2014-05-21 | 任天堂株式会社 | ゲームシステム、ゲーム装置およびゲームプログラム |
| KR100722427B1 (ko) | 2005-11-17 | 2007-05-28 | 한국전자통신연구원 | 유무선 멀티플랫폼 온라인 게임의 게임 상태 동기화 방법 |
| JP4982111B2 (ja) * | 2006-06-06 | 2012-07-25 | 株式会社カプコン | ゲームシステム、ゲーム装置、プログラム、および記録媒体 |
| US8619623B2 (en) | 2006-08-08 | 2013-12-31 | Marvell World Trade Ltd. | Ad-hoc simple configuration |
| US20080076570A1 (en) * | 2006-09-06 | 2008-03-27 | Sam Johnson | Mobile operation of video gaming machines |
| US20080058065A1 (en) * | 2006-09-06 | 2008-03-06 | Aruze Gaming America, Inc. | Game system including slot machines and game control method thereof |
| US20080070671A1 (en) * | 2006-09-06 | 2008-03-20 | Aruze Gaming America, Inc. | Slot machines and playing method thereof |
| US20080085751A1 (en) * | 2006-10-06 | 2008-04-10 | Aruze Gaming America, Inc. | Game system including slot machines and game control method thereof |
| US20080085753A1 (en) * | 2006-10-10 | 2008-04-10 | Aruze Gaming America, Inc. | Game system including slot machines and control method thereof |
| US8732315B2 (en) | 2006-10-16 | 2014-05-20 | Marvell International Ltd. | Automatic ad-hoc network creation and coalescing using WiFi protected setup |
| US8233456B1 (en) | 2006-10-16 | 2012-07-31 | Marvell International Ltd. | Power save mechanisms for dynamic ad-hoc networks |
| US9308455B1 (en) | 2006-10-25 | 2016-04-12 | Marvell International Ltd. | System and method for gaming in an ad-hoc network |
| JP4137157B2 (ja) * | 2006-12-07 | 2008-08-20 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
| US7995478B2 (en) | 2007-05-30 | 2011-08-09 | Sony Computer Entertainment Inc. | Network communication with path MTU size discovery |
| WO2009006585A1 (en) | 2007-07-03 | 2009-01-08 | Marvell Semiconductor, Inc. | Location aware ad-hoc gaming |
| US7856501B2 (en) | 2007-12-04 | 2010-12-21 | Sony Computer Entertainment Inc. | Network traffic prioritization |
| US7856506B2 (en) | 2008-03-05 | 2010-12-21 | Sony Computer Entertainment Inc. | Traversal of symmetric network address translator for multiple simultaneous connections |
| JP5225764B2 (ja) * | 2008-06-20 | 2013-07-03 | 株式会社アリカ | 通信ゲームシステム及び通信ゲームプログラム |
| JP5800483B2 (ja) * | 2010-07-07 | 2015-10-28 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システムおよび情報処理方法 |
| CN103514039B (zh) * | 2012-06-25 | 2018-07-06 | 联想(北京)有限公司 | 操作控制方法及电子设备 |
| KR102579203B1 (ko) * | 2019-12-31 | 2023-09-15 | 한국전자통신연구원 | 게임 결과 예측 장치 및 방법 |
| US11724194B2 (en) * | 2021-07-28 | 2023-08-15 | Blizzard Entertainment, Inc. | Initial results of a reinforcement learning model using a heuristic |
Family Cites Families (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5618045A (en) * | 1995-02-08 | 1997-04-08 | Kagan; Michael | Interactive multiple player game system and method of playing a game between at least two players |
| US5738583A (en) * | 1996-02-02 | 1998-04-14 | Motorola, Inc. | Interactive wireless gaming system |
| JPH1015245A (ja) * | 1996-07-05 | 1998-01-20 | Kokusai Electric Co Ltd | データ伝送装置、ビデオゲーム機 |
| JPH1056417A (ja) * | 1996-08-07 | 1998-02-24 | Nippon Telegr & Teleph Corp <Ntt> | スケジューリング型空線制御アクセス方法 |
| US6165068A (en) * | 1997-01-22 | 2000-12-26 | Tomy Company, Ltd. | Connection-fighting type game machine and connection-fighting type game methods |
| JPH10209956A (ja) * | 1997-01-28 | 1998-08-07 | Nippon Telegr & Teleph Corp <Ntt> | 無線パケット通信方法 |
| JP2000165512A (ja) * | 1998-11-24 | 2000-06-16 | Hitachi Ltd | 不正利用検出方法及び装置及び不正利用検出プログラムを記録したコンピュータ読み取り可能な記憶媒体 |
| KR100323389B1 (ko) * | 1999-04-28 | 2002-02-19 | 오정훈 | 휴대용 무선 네트웍 게임기 및 게임 방법 |
| US6500070B1 (en) * | 1999-05-28 | 2002-12-31 | Nintendo Co., Ltd. | Combined game system of portable and video game machines |
| JP2001168873A (ja) * | 1999-12-07 | 2001-06-22 | Sony Corp | 無線通信システムおよびその方法と無線通信装置 |
| US6810463B2 (en) * | 2000-05-24 | 2004-10-26 | Nintendo Co., Ltd. | Gaming machine that is usable with different game cartridge types |
| US6354946B1 (en) * | 2000-09-20 | 2002-03-12 | Time Domain Corporation | Impulse radio interactive wireless gaming system and method |
| JP2002224449A (ja) * | 2001-01-31 | 2002-08-13 | Tdk Corp | ビデオゲーム機 |
| JP4064355B2 (ja) * | 2004-01-20 | 2008-03-19 | 任天堂株式会社 | ゲームシステムおよびゲーム装置 |
-
2002
- 2002-10-22 JP JP2002306867A patent/JP3830442B2/ja not_active Expired - Lifetime
-
2003
- 2003-10-21 US US10/689,072 patent/US20040110563A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| JP2004141225A (ja) | 2004-05-20 |
| US20040110563A1 (en) | 2004-06-10 |
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