JP2022031529A5 - - Google Patents

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JP2022031529A5
JP2022031529A5 JP2021213397A JP2021213397A JP2022031529A5 JP 2022031529 A5 JP2022031529 A5 JP 2022031529A5 JP 2021213397 A JP2021213397 A JP 2021213397A JP 2021213397 A JP2021213397 A JP 2021213397A JP 2022031529 A5 JP2022031529 A5 JP 2022031529A5
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light
light emitting
return
emitting mode
special
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JP2021213397A
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JP2022031529A (en
JP7470435B2 (en
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Description

上記の目的を達成する本発明は、次のような遊技機として実現される。この遊技機(例えば、パチンコ遊技機100)は、始動条件の成立によって取得された判定情報に基づいて、特別遊技を行うか否か判定を実行可能な判定手段(例えば、特別図柄判定部234)と、前記判定が未実行である前記判定情報を保留記憶として記憶する記憶手段(例えば、RAM203)と、前記判定の結果に応じ演出を行う演出制御手段(例えば、演出制御部300)と、発光可能な第1発光部(例えば、盤ランプ116)を有し遊技領域(例えば、遊技領域111)を形成する遊技盤(例えば、遊技盤110)と、発光可能な第2発光部を有し遊技者が操作可能な操作手段(例えば、演出ボタン161)と、を備えた遊技機であって、遊技機電源断状態から帰には、前記記憶手段に記憶されている情報の初期化を伴わない第1復帰(例えば、図59-2(5)に示す非初期化復帰)と、前記初期化を伴う第2復帰(例えば、図60-2(5)に示す初期化復帰)とがあり、前記演出制御手段は、前記第2復帰が行われる場合、前記第1発光部および前記第2発光部を、前記第1復帰(例えば、図59-2(5)に示す非初期化復帰)が行われる場合とは異なる特別発光態様(例えば、図60-2(5)の発光態様)により発光させ、前記第1発光部の発光態様を特別発光態様(例えば、図60-2(5)に示す赤色)から通常発光態様(例えば、図60-2(8)に示す白色)に変える場合に、前記第2発光部の発光態様も特別発光態様(例えば、図60-2(5)に示す赤色)から通常発光態様(例えば、図60-2(8)に示す白色)に変えることを特徴とする遊技機である。 The present invention, which achieves the above object, is implemented as a game machine as follows. This gaming machine (eg, pachinko gaming machine 100) is based on the determination information acquired by establishment of the starting condition, determination means (eg, special symbol determination unit 234) capable of determining whether or not to perform a special game ), storage means (for example, RAM 203) that stores the determination information for which the determination has not been executed as pending storage, and production control means (for example, production control section 300) that performs production according to the result of the judgment. , a game board (e.g., game board 110) having a first light-emitting part (e.g., board lamp 116) capable of emitting light and forming a game area (e.g., game area 111), and a second light-emitting part capable of emitting light. and an operation means (for example, a performance button 161) that can be operated by a player, and the information stored in the storage means is used to restore the game machine from a power-off state. First return without initialization (for example, non-initialization return shown in FIG. 59-2 (5)) and second return with initialization (for example, initialization return shown in FIG. 60-2 (5) ), and when the second return is performed , the effect control means changes the first light emitting unit and the second light emitting unit to the first return (for example, non-shown in FIG. 59-2 (5) The light is emitted in a special light emission mode (for example, the light emission mode of FIG. 60-2 (5)) different from the case where the reset to initialization) is performed, and the light emission mode of the first light emitting unit is changed to the special light emission mode (for example, FIG. 60- 2 (5)) to a normal light emission mode (for example, white light shown in FIG. 60-2 (8)), the light emission mode of the second light emitting unit is also a special light emission mode (for example, FIG. 60-2 (5)) to a normal light emission mode (for example, white color shown in FIG. 60-2 (8)) .

Claims (1)

始動条件の成立によって取得された判定情報に基づいて、特別遊技を行うか否か判定を実行可能な判定手段と、
前記判定が未実行である前記判定情報を保留記憶として記憶する記憶手段と、
前記判定の結果に応じ演出を行う演出制御手段と、
発光可能な第1発光部を有し遊技領域を形成する遊技盤と、
発光可能な第2発光部を有し遊技者が操作可能な操作手段と、を備えた遊技機であって、
遊技機電源断状態から帰には、
前記記憶手段に記憶されている情報の初期化を伴わない第1復帰と、前記初期化を伴う第2復帰とがあり、
前記演出制御手段は、
前記第2復帰が行われる場合、
前記第1発光部および前記第2発光部を、前記第1復帰が行われる場合とは異なる特別発光態様により発光させ、
前記第1発光部の発光態様を特別発光態様から通常発光態様に変える場合に、前記第2発光部の発光態様も特別発光態様から通常発光態様に変えることを特徴とする遊技機。
Judgment means capable of judging whether or not to play a special game based on the judgment information acquired by establishment of the starting condition;
storage means for storing the judgment information for which the judgment has not been executed as pending storage;
Production control means for producing production according to the result of the determination;
a game board having a first light emitting unit capable of emitting light and forming a game area;
A gaming machine comprising an operating means having a second light emitting unit capable of emitting light and capable of being operated by a player,
To recover from the power-off state of the game machine,
There are a first return without initialization of the information stored in the storage means and a second return with the initialization,
The production control means is
When the second return is performed,
causing the first light-emitting unit and the second light-emitting unit to emit light in a special light-emitting mode different from when the first return is performed;
A gaming machine characterized in that when the light emitting mode of the first light emitting section is changed from the special light emitting mode to the normal light emitting mode, the light emitting mode of the second light emitting section is also changed from the special light emitting mode to the normal light emitting mode .
JP2021213397A 2019-09-27 2021-12-27 Gaming Machines Active JP7470435B2 (en)

Priority Applications (1)

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JP2021213397A JP7470435B2 (en) 2019-09-27 2021-12-27 Gaming Machines

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2019178066A JP2021052993A (en) 2019-09-27 2019-09-27 Game machine
JP2021213397A JP7470435B2 (en) 2019-09-27 2021-12-27 Gaming Machines

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JP2022031529A JP2022031529A (en) 2022-02-18
JP2022031529A5 true JP2022031529A5 (en) 2023-01-25
JP7470435B2 JP7470435B2 (en) 2024-04-18

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Publication number Priority date Publication date Assignee Title
JP2023014557A (en) * 2021-07-19 2023-01-31 株式会社平和 game machine
JP7343918B2 (en) * 2021-09-17 2023-09-13 株式会社ニューギン gaming machine
JP7425493B2 (en) * 2021-09-17 2024-01-31 株式会社ニューギン gaming machine
JP7425494B2 (en) * 2021-09-17 2024-01-31 株式会社ニューギン gaming machine
JP7425496B2 (en) * 2021-09-17 2024-01-31 株式会社ニューギン gaming machine
JP7425492B2 (en) * 2021-09-17 2024-01-31 株式会社ニューギン gaming machine
JP7425495B2 (en) * 2021-09-17 2024-01-31 株式会社ニューギン gaming machine

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JP2011188893A (en) * 2010-03-12 2011-09-29 Daito Giken:Kk Play table
JP5391233B2 (en) * 2011-05-18 2014-01-15 株式会社ソフイア Game machine
JP5502128B2 (en) * 2012-03-30 2014-05-28 株式会社大都技研 Amusement stand
JP2015084959A (en) * 2013-10-31 2015-05-07 株式会社ソフイア Game machine
JP6363568B2 (en) * 2015-08-11 2018-07-25 株式会社ニューギン Game machine
JP6613164B2 (en) * 2016-02-15 2019-11-27 株式会社平和 Game machine
JP6412056B2 (en) * 2016-05-25 2018-10-24 株式会社ニューギン Game machine
JP6890529B2 (en) * 2017-12-17 2021-06-18 株式会社藤商事 Pachinko machine

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