JP2021020049A5 - - Google Patents
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- JP2021020049A5 JP2021020049A5 JP2020069340A JP2020069340A JP2021020049A5 JP 2021020049 A5 JP2021020049 A5 JP 2021020049A5 JP 2020069340 A JP2020069340 A JP 2020069340A JP 2020069340 A JP2020069340 A JP 2020069340A JP 2021020049 A5 JP2021020049 A5 JP 2021020049A5
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- change
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- game
- horizontal component
- reference plane
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Claims (11)
前記複数の軌道に関する選択肢の中から1つを選択する第1の操作に基づいて、前記軌道の変化量を示す基準変化量を決定し、
前記移動体の前記基準面上の目標到達位置を指定する第2の操作に基づいて、前記基準変化量の水平方向の成分の変化量を変更する処理をコンピュータに実行させることを特徴とするプログラム。 A program for controlling a game in which a moving object capable of moving along a plurality of trajectories can be moved toward a reference plane ,
determining a reference amount of change indicating the amount of change in the trajectory based on a first operation of selecting one of the plurality of trajectory-related options;
A program for causing a computer to execute a process of changing a change amount of a horizontal component of the reference change amount based on a second operation of designating a target arrival position on the reference plane of the moving object. .
前記基準変化量の水平方向の成分の変化量は、さらに前記キャラクタに関連付けられた情報に基づいて変更されることを特徴とする請求項1に記載のプログラム。2. The program according to claim 1, wherein the amount of change in the horizontal component of said reference amount of change is further changed based on information associated with said character.
前記処理では、In the above process,
前記球の移動の変化を開始する開始位置に基づいて前記基準変化量の水平方向の成分の変化量を変更することを特徴とする請求項1に記載のプログラム。2. The program according to claim 1, wherein the amount of change of the horizontal component of the reference amount of change is changed based on the start position at which the movement of the sphere starts to change.
前記開始位置と、前記基準面に設定された基準点との間の位置関係に基づいて、前記基準変化量の水平方向の成分の変化量を変更することを特徴とする請求項4に記載のプログラム。5. The method according to claim 4, wherein the change amount of the horizontal component of the reference change amount is changed based on the positional relationship between the start position and a reference point set on the reference plane. program.
前記開始位置からの前記球の変化方向が、前記基準点に近づく方向である場合には、前記基準点から遠ざかる方向である場合に比べて前記基準変化量の水平方向の成分の変化量を減少または増大するように変更することを特徴とする請求項5に記載のプログラム。When the direction of change of the ball from the starting position is the direction of approaching the reference point, the amount of change in the horizontal component of the reference amount of change is reduced compared to the case of the direction of movement away from the reference point. 6. The program according to claim 5, wherein the program is changed so as to increase or increase.
前記開始位置と、前記基準面に設定された所定の範囲との間の位置関係に応じて、前記基準変化量の水平方向の成分の変化量を変更することを特徴とする請求項4に記載のプログラム。5. The amount of change in the horizontal component of the reference amount of change is changed according to the positional relationship between the start position and the predetermined range set on the reference plane. program.
前記開始位置が前記所定の範囲外である場合には、前記所定の範囲内である場合に比べて前記基準変化の水平方向の成分の変化量を減少または増大するように変更することを特徴とする請求項7に記載のプログラム。When the start position is outside the predetermined range, the amount of change in the horizontal component of the reference change is changed to decrease or increase compared to when the start position is within the predetermined range. 8. The program according to claim 7.
前記表示処理では、In the display process,
前記基準面に前記表示アイテムを重畳させるように表示することを特徴とする請求項1ないし8の何れか1項に記載のプログラム。9. The program according to any one of claims 1 to 8, wherein the display item is displayed so as to be superimposed on the reference plane.
前記複数の軌道に関する選択肢の中から1つを選択する第1の操作に基づいて、前記軌道の変化量を示す基準変化量を決定し、determining a reference amount of change indicating the amount of change in the trajectory based on a first operation of selecting one of the plurality of trajectory-related options;
前記移動体の前記基準面上の目標到達位置を指定する第2の操作に基づいて、前記基準変化量の水平方向の成分の変化量を変更するステップを有することを特徴とするゲーム制御方法。A game control method, comprising the step of changing a change amount of a horizontal component of the reference change amount based on a second operation of designating a target arrival position on the reference plane of the moving body.
前記複数の軌道に関する選択肢の中から1つを選択する第1の操作に基づいて、前記軌道の変化量を示す基準変化量を決定し、determining a reference amount of change indicating the amount of change in the trajectory based on a first operation of selecting one of the plurality of trajectory-related options;
前記移動体の前記基準面上の目標到達位置を指定する第2の操作に基づいて、前記基準変化量の水平方向の成分の変化量を変更する手段を有することを特徴とするゲーム装置。A game apparatus comprising means for changing a change amount of a horizontal component of the reference change amount based on a second operation of designating a target arrival position on the reference plane of the moving body.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2020069340A JP7376922B2 (en) | 2019-07-29 | 2020-04-07 | Program, game control method and game device |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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JP2019139253A JP6696656B1 (en) | 2019-07-29 | 2019-07-29 | Program, game control method, and game device |
JP2020069340A JP7376922B2 (en) | 2019-07-29 | 2020-04-07 | Program, game control method and game device |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2019139253A Division JP6696656B1 (en) | 2019-07-29 | 2019-07-29 | Program, game control method, and game device |
Publications (3)
Publication Number | Publication Date |
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JP2021020049A JP2021020049A (en) | 2021-02-18 |
JP2021020049A5 true JP2021020049A5 (en) | 2023-04-14 |
JP7376922B2 JP7376922B2 (en) | 2023-11-09 |
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Family Applications (1)
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JP2020069340A Active JP7376922B2 (en) | 2019-07-29 | 2020-04-07 | Program, game control method and game device |
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JP (1) | JP7376922B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2022122670A (en) | 2021-02-10 | 2022-08-23 | オムロン株式会社 | Robot model learning device, robot model machine learning method, robot model machine learning program, robot control device, robot control method, and robot control program |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JP3443402B2 (en) | 2001-01-12 | 2003-09-02 | 株式会社コナミコンピュータエンタテインメントスタジオ | Computer-readable recording medium recording action game program, action game control device and method, action game program |
JP3924584B1 (en) | 2006-02-23 | 2007-06-06 | 株式会社コナミデジタルエンタテインメント | GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD |
JP4962974B2 (en) | 2008-10-06 | 2012-06-27 | 株式会社コナミデジタルエンタテインメント | Game program, battle game apparatus, and battle game control method |
JP2018050937A (en) | 2016-09-28 | 2018-04-05 | 株式会社コロプラ | Game program, method, and information processor |
JP6676235B2 (en) | 2018-11-29 | 2020-04-08 | 株式会社コナミデジタルエンタテインメント | Game device and game control program |
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2020
- 2020-04-07 JP JP2020069340A patent/JP7376922B2/en active Active
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