JP2021020049A5 - - Google Patents

Download PDF

Info

Publication number
JP2021020049A5
JP2021020049A5 JP2020069340A JP2020069340A JP2021020049A5 JP 2021020049 A5 JP2021020049 A5 JP 2021020049A5 JP 2020069340 A JP2020069340 A JP 2020069340A JP 2020069340 A JP2020069340 A JP 2020069340A JP 2021020049 A5 JP2021020049 A5 JP 2021020049A5
Authority
JP
Japan
Prior art keywords
change
amount
game
horizontal component
reference plane
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2020069340A
Other languages
Japanese (ja)
Other versions
JP7376922B2 (en
JP2021020049A (en
Filing date
Publication date
Priority claimed from JP2019139253A external-priority patent/JP6696656B1/en
Application filed filed Critical
Priority to JP2020069340A priority Critical patent/JP7376922B2/en
Priority claimed from JP2020069340A external-priority patent/JP7376922B2/en
Publication of JP2021020049A publication Critical patent/JP2021020049A/en
Publication of JP2021020049A5 publication Critical patent/JP2021020049A5/ja
Application granted granted Critical
Publication of JP7376922B2 publication Critical patent/JP7376922B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Claims (11)

複数の軌道により移動可能な移動体を基準面に向かって移動させることができるゲームを制御するためのプログラムであって、
前記複数の軌道に関する選択肢の中から1つを選択する第1の操作に基づいて、前記軌道の変化量を示す基準変化量を決定し、
前記移動体の前記基準面上の目標到達位置を指定する第2の操作に基づいて、前記基準変化量の水平方向の成分の変化量を変更する処理をコンピュータに実行させることを特徴とするプログラム。
A program for controlling a game in which a moving object capable of moving along a plurality of trajectories can be moved toward a reference plane ,
determining a reference amount of change indicating the amount of change in the trajectory based on a first operation of selecting one of the plurality of trajectory-related options;
A program for causing a computer to execute a process of changing a change amount of a horizontal component of the reference change amount based on a second operation of designating a target arrival position on the reference plane of the moving object. .
前記ゲームは、ゲーム空間内のキャラクタが前記移動体としての球を投げることにより前記基準面に向かって前記球を移動させるゲームであり、The game is a game in which a character in a game space throws a ball as the moving body to move the ball toward the reference plane,
前記基準変化量の水平方向の成分の変化量は、さらに前記キャラクタに関連付けられた情報に基づいて変更されることを特徴とする請求項1に記載のプログラム。2. The program according to claim 1, wherein the amount of change in the horizontal component of said reference amount of change is further changed based on information associated with said character.
前記キャラクタに関連付けられた情報は、少なくとも前記キャラクタが前記球を投げるときの利き腕の情報を含むことを特徴とする請求項2に記載のプログラム。3. The program according to claim 2, wherein the information associated with the character includes at least information on the dominant hand of the character when throwing the ball. 前記ゲームは、前記移動体としての球を用いて変化球を投げることにより前記基準面に向かって前記球を移動させるゲームであり、The game is a game in which the ball as the moving object is thrown to move the ball toward the reference plane by throwing a curveball,
前記処理では、In the above process,
前記球の移動の変化を開始する開始位置に基づいて前記基準変化量の水平方向の成分の変化量を変更することを特徴とする請求項1に記載のプログラム。2. The program according to claim 1, wherein the amount of change of the horizontal component of the reference amount of change is changed based on the start position at which the movement of the sphere starts to change.
前記処理では、In the above process,
前記開始位置と、前記基準面に設定された基準点との間の位置関係に基づいて、前記基準変化量の水平方向の成分の変化量を変更することを特徴とする請求項4に記載のプログラム。5. The method according to claim 4, wherein the change amount of the horizontal component of the reference change amount is changed based on the positional relationship between the start position and a reference point set on the reference plane. program.
前記処理では、In the above process,
前記開始位置からの前記球の変化方向が、前記基準点に近づく方向である場合には、前記基準点から遠ざかる方向である場合に比べて前記基準変化量の水平方向の成分の変化量を減少または増大するように変更することを特徴とする請求項5に記載のプログラム。When the direction of change of the ball from the starting position is the direction of approaching the reference point, the amount of change in the horizontal component of the reference amount of change is reduced compared to the case of the direction of movement away from the reference point. 6. The program according to claim 5, wherein the program is changed so as to increase or increase.
前記処理では、In the above process,
前記開始位置と、前記基準面に設定された所定の範囲との間の位置関係に応じて、前記基準変化量の水平方向の成分の変化量を変更することを特徴とする請求項4に記載のプログラム。5. The amount of change in the horizontal component of the reference amount of change is changed according to the positional relationship between the start position and the predetermined range set on the reference plane. program.
前記処理では、In the above process,
前記開始位置が前記所定の範囲外である場合には、前記所定の範囲内である場合に比べて前記基準変化の水平方向の成分の変化量を減少または増大するように変更することを特徴とする請求項7に記載のプログラム。When the start position is outside the predetermined range, the amount of change in the horizontal component of the reference change is changed to decrease or increase compared to when the start position is within the predetermined range. 8. The program according to claim 7.
前記処理により変更される変化量に対応するように長さが変更された表示アイテムと、前記基準面とを表示部に表示する表示処理をさらにコンピュータに実行させ、causing the computer to further execute display processing for displaying on a display unit a display item whose length has been changed so as to correspond to the change amount changed by the processing, and the reference surface;
前記表示処理では、In the display process,
前記基準面に前記表示アイテムを重畳させるように表示することを特徴とする請求項1ないし8の何れか1項に記載のプログラム。9. The program according to any one of claims 1 to 8, wherein the display item is displayed so as to be superimposed on the reference plane.
複数の軌道により移動可能な移動体を基準面に向かって移動させることができるゲームを制御するためのゲーム制御方法であって、A game control method for controlling a game in which a moving object capable of moving along a plurality of trajectories can be moved toward a reference plane,
前記複数の軌道に関する選択肢の中から1つを選択する第1の操作に基づいて、前記軌道の変化量を示す基準変化量を決定し、determining a reference amount of change indicating the amount of change in the trajectory based on a first operation of selecting one of the plurality of trajectory-related options;
前記移動体の前記基準面上の目標到達位置を指定する第2の操作に基づいて、前記基準変化量の水平方向の成分の変化量を変更するステップを有することを特徴とするゲーム制御方法。A game control method, comprising the step of changing a change amount of a horizontal component of the reference change amount based on a second operation of designating a target arrival position on the reference plane of the moving body.
複数の軌道により移動可能な移動体を基準面に向かって移動させることができるゲームを実行するゲーム装置であって、A game device for executing a game in which a moving object capable of moving along a plurality of trajectories can be moved toward a reference plane,
前記複数の軌道に関する選択肢の中から1つを選択する第1の操作に基づいて、前記軌道の変化量を示す基準変化量を決定し、determining a reference amount of change indicating the amount of change in the trajectory based on a first operation of selecting one of the plurality of trajectory-related options;
前記移動体の前記基準面上の目標到達位置を指定する第2の操作に基づいて、前記基準変化量の水平方向の成分の変化量を変更する手段を有することを特徴とするゲーム装置。A game apparatus comprising means for changing a change amount of a horizontal component of the reference change amount based on a second operation of designating a target arrival position on the reference plane of the moving body.
JP2020069340A 2019-07-29 2020-04-07 Program, game control method and game device Active JP7376922B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020069340A JP7376922B2 (en) 2019-07-29 2020-04-07 Program, game control method and game device

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2019139253A JP6696656B1 (en) 2019-07-29 2019-07-29 Program, game control method, and game device
JP2020069340A JP7376922B2 (en) 2019-07-29 2020-04-07 Program, game control method and game device

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2019139253A Division JP6696656B1 (en) 2019-07-29 2019-07-29 Program, game control method, and game device

Publications (3)

Publication Number Publication Date
JP2021020049A JP2021020049A (en) 2021-02-18
JP2021020049A5 true JP2021020049A5 (en) 2023-04-14
JP7376922B2 JP7376922B2 (en) 2023-11-09

Family

ID=88645914

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020069340A Active JP7376922B2 (en) 2019-07-29 2020-04-07 Program, game control method and game device

Country Status (1)

Country Link
JP (1) JP7376922B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022122670A (en) 2021-02-10 2022-08-23 オムロン株式会社 Robot model learning device, robot model machine learning method, robot model machine learning program, robot control device, robot control method, and robot control program

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3443402B2 (en) 2001-01-12 2003-09-02 株式会社コナミコンピュータエンタテインメントスタジオ Computer-readable recording medium recording action game program, action game control device and method, action game program
JP3924584B1 (en) 2006-02-23 2007-06-06 株式会社コナミデジタルエンタテインメント GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD
JP4962974B2 (en) 2008-10-06 2012-06-27 株式会社コナミデジタルエンタテインメント Game program, battle game apparatus, and battle game control method
JP2018050937A (en) 2016-09-28 2018-04-05 株式会社コロプラ Game program, method, and information processor
JP6676235B2 (en) 2018-11-29 2020-04-08 株式会社コナミデジタルエンタテインメント Game device and game control program

Similar Documents

Publication Publication Date Title
CN107773983B (en) Shooting control method and device in game
JP2015002914A5 (en) Motion analysis method, motion analysis apparatus, motion analysis program, and method of displaying motion analysis information
JP2021502131A (en) Game character control methods, devices, electronic devices, computer programs and readable media
JP2008093309A5 (en)
US20100177051A1 (en) Touch display rubber-band gesture
JP2013039232A5 (en)
JP2006181286A5 (en)
KR101987858B1 (en) Program, electronic device and method for improving operability of user input
CN109568949B (en) Air stable attack method and device for game
JP2015508539A5 (en)
JP6866566B2 (en) Robot operation device and robot operation program
JP2018005499A5 (en)
JP2021020049A5 (en)
CN114681911A (en) Information processing method and device in game, mobile terminal and readable storage medium
JP2017189602A5 (en)
JP2016148897A (en) Information processing apparatus, information processing program, information processing system, and information processing method
WO2017145570A1 (en) Game program
JP2008301987A5 (en)
JP2018027238A (en) Game program, method, and information processing device
JP2018143784A5 (en)
JP2016146950A5 (en)
JP2014182652A5 (en)
JP2017059196A5 (en)
JP2011036281A5 (en) Game device
JP2018136944A5 (en)