JP2008093309A5 - - Google Patents

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JP2008093309A5
JP2008093309A5 JP2006280777A JP2006280777A JP2008093309A5 JP 2008093309 A5 JP2008093309 A5 JP 2008093309A5 JP 2006280777 A JP2006280777 A JP 2006280777A JP 2006280777 A JP2006280777 A JP 2006280777A JP 2008093309 A5 JP2008093309 A5 JP 2008093309A5
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character
movement
player character
player
game
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JP2006280777A
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JP5136742B2 (en
JP2008093309A (en
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Priority to JP2006280777A priority Critical patent/JP5136742B2/en
Priority claimed from JP2006280777A external-priority patent/JP5136742B2/en
Priority to EP07829499.8A priority patent/EP2072098A4/en
Priority to US12/445,279 priority patent/US20100009734A1/en
Priority to PCT/JP2007/069761 priority patent/WO2008044708A1/en
Publication of JP2008093309A publication Critical patent/JP2008093309A/en
Publication of JP2008093309A5 publication Critical patent/JP2008093309A5/ja
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Claims (9)

プレイヤが操作手段を操作することにより動作するプレイヤキャラクタと、該プレイヤキャラクタの対戦相手となる敵キャラクタとが仮想空間内で移動して対戦する対戦ゲームの画像を生成して表示装置に表示させるゲーム装置において、
前記仮想空間には、前記プレイヤキャラクタが移動可能な領域であるプレイヤキャラクタ移動エリアと、前記プレイヤキャラクタ移動エリアに対して配置された複数の遮蔽物オブジェクトに対応したプレイヤキャラクタ停止位置設定領域と、が設定されており、
当該ゲーム装置は、
前記操作手段から前記プレイヤキャラクタを所定の移動方向へ移動させる入力がなされた時、前記プレイヤキャラクタの位置と前記操作手段から入力された移動方向とに基づいて、前記プレイヤキャラクタの移動方向の最寄りの前記遮蔽物オブジェクトを前記プレイヤキャラクタの移動目標となる遮蔽物オブジェクトとして特定し、該特定した遮蔽物オブジェクトに設定された前記プレイヤキャラクタ停止位置設定領域の情報と、前記移動操作が入力された時点での前記敵キャラクタの位置の座標情報とに基づいて、前記プレイヤキャラクタの移動目標地点を、前記プレイヤキャラクタ停止位置設定領域内であって前記敵キャラクタの位置に対して前記プレイヤキャラクタが前記特定した盾オブジェクトの陰になる位置に設定し、前記設定されたプレイヤキャラクタ停止位置に向けて前記プレイヤキャラクタを移動させ、前記プレイヤキャラクタ停止位置に前記プレイヤキャラクタが到達したとき、当該停止位置に前記プレイヤキャラクタの移動を停止させる制御を行うプレイヤキャラクタ移動制御手段
を備えることを特徴とする、ゲーム装置。
A game in which an image of a battle game in which a player character that operates when a player operates an operation means and an enemy character that is an opponent of the player character moves in a virtual space and battles is generated and displayed on a display device In the device
In the virtual space, there are a player character movement area that is an area where the player character can move, and a player character stop position setting area corresponding to a plurality of shielding objects arranged with respect to the player character movement area. Is set,
The game device
When an input to move the player character in a predetermined movement direction is made from the operation means, the nearest of the movement direction of the player character is based on the position of the player character and the movement direction input from the operation means. When the shield object is specified as a shield object that is a movement target of the player character, information on the player character stop position setting area set in the specified shield object and the moving operation are input. Based on the coordinate information of the position of the enemy character, the movement target point of the player character is within the player character stop position setting area and the shield specified by the player character with respect to the position of the enemy character. Set to a position that is behind the object, And toward the player character stopping position by moving the player character, when the player character to the player character stop position reaches the player character movement control means for performing control to stop the movement of the player character in the stop position A game device comprising:
移動指示を受けた一方のキャラクタの移動方向に最も近い前記盾オブジェクトを移動先盾オブジェクトとし、当該移動先盾オブジェクトの背後のいずれかの位置に移動先を設定する請求項に記載のゲーム装置。 The game apparatus according to claim 1 , wherein the shield object closest to the moving direction of one character that has received the movement instruction is set as a movement destination shield object, and the movement destination is set at any position behind the movement destination shield object. . 一方のキャラクタが移動指示を受けた場合に、当該移動指示を受けた時点における他方のキャラクタの位置と前記移動先盾オブジェクトの基準点とを結んだ仮想直線上のいずれかの点に当該移動指示を受けたキャラクタの移動先を設定する請求項に記載のゲーム装置。 When one character receives a movement instruction, the movement instruction is made at any point on a virtual straight line connecting the position of the other character at the time of receiving the movement instruction and the reference point of the movement destination shield object. The game device according to claim 2 , wherein the destination of the character that has received the character is set. 模擬銃を利用したガンシューティングゲームであり、前記入力装置として、模擬操作が可能な銃型コントローラと、前記プレイヤキャラクタを一方向および他方向へ移動させる操作が可能な移動指示手段としての左右独立のペダルスイッチと、を備えている請求項1から3のいずれか一項に記載のゲーム装置。 This is a gun shooting game using a simulated gun. As the input device, a left and right independent gun-type controller capable of performing a simulated operation and a movement instruction means capable of moving the player character in one direction and the other direction. The game device according to claim 1, further comprising a pedal switch. 前記銃型コントローラによる照準位置を検出する銃照準位置検出部を備えるとともに、当該銃照準の位置に応じて前記プレイヤキャラクタの移動速度を変化させる請求項に記載のゲーム装置。 The game apparatus according to claim 4 , further comprising a gun aiming position detecting unit that detects an aiming position by the gun-type controller, and changing the moving speed of the player character according to the position of the gun aiming. 前記プレイヤキャラクタの移動動作中に前記ペダルスイッチから移動方向の逆の移動指示を受けた場合に当該プレイヤキャラクタを反転させ反転方向に移動させるとともに、当該反転後の移動方向に新たな移動先を設定する請求項に記載のゲーム装置。 When a movement instruction in the reverse direction of movement is received from the pedal switch during the movement of the player character, the player character is reversed and moved in the reverse direction, and a new movement destination is set in the reversed movement direction. The game device according to claim 4 . 前記ペダルスイッチは、所定の条件下でプレイヤによる所定の操作が入力された場合にプレイヤキャラクタに移動動作以外の特殊な動作指示を行う特殊コマンド入力手段としても機能する請求項からのいずれか一項に記載のゲーム装置。 The pedal switch any of claims 4 to function as a special command input means for performing a special operation instruction other than the mobile operating the player character when the predetermined operation by the player is inputted under a predetermined condition 6 The game device according to one item. 仮想空間に設定された複数のオブジェクトとして、プレイヤの操作に応じて動作するプレイヤキャラクタと、該プレイヤキャラクタの対戦相手となる敵キャラクタと、前記プレイヤキャラクタおよび前記敵キャラクタのそれぞれの移動エリアに配置された複数の盾オブジェクトとがあり、プレイヤが操作する入力装置からの出力に応じて仮想視点から前記仮想空間内における前記オブジェクトを観た映像を画像処理装置により座標変換して表示装置に表示する際、前記オブジェクトのいずれかの移動動作を制御するためのゲーム用制御方法において、
前記プレイヤキャラクタおよび/または前記敵キャラクタに対する移動指示があった場合に、当該移動指示を受けた時点における当該移動指示を受けた一方のキャラクタの移動先を、他方のキャラクタおよび前記盾オブジェクトとの位置関係に基づいて自動設定する際、移動指示を受けた一方のキャラクタの移動先を、他方のキャラクタからの視点から観て当該一方のキャラクタの少なくとも一部が前記盾オブジェクトの背後に隠れる位置に設定するゲーム用制御方法。
A plurality of objects set in the virtual space are arranged in the respective movement areas of the player character that operates in response to the player's operation, the enemy character that is the opponent of the player character, and the player character and the enemy character. A plurality of shield objects, and a video image of the object viewed in the virtual space from a virtual viewpoint according to an output from an input device operated by a player is converted by an image processing device and displayed on a display device In the control method for a game for controlling the movement operation of any of the objects,
When there is a movement instruction for the player character and / or the enemy character, the movement destination of the one character that has received the movement instruction at the time when the movement instruction is received is the position of the other character and the shield object. When automatically setting based on the relationship, the movement destination of one character that has received a movement instruction is set to a position where at least a part of the one character is hidden behind the shield object when viewed from the viewpoint of the other character Game control method to play .
複数のオブジェクトとして、プレイヤの操作に応じて動作するプレイヤキャラクタと、該プレイヤキャラクタの対戦相手となる敵キャラクタと、前記プレイヤキャラクタおよび前記敵キャラクタのそれぞれの移動エリアに配置された複数の盾オブジェクトとを仮想空間に設定し、プレイヤが操作する入力装置からの出力に応じて仮想視点から前記仮想空間内における前記オブジェクトを観た映像を画像処理装置により座標変換して表示装置に表示するゲーム装置のコンピュータに、
前記プレイヤキャラクタおよび/または前記敵キャラクタに対する移動指示があった場合に、当該移動指示を受けた時点における当該移動指示を受けた一方のキャラクタの移動先を、他方のキャラクタおよび前記盾オブジェクトとの位置関係に基づいて自動設定する際、移動指示を受けた一方のキャラクタの移動先を、他方のキャラクタからの視点から観て当該一方のキャラクタの少なくとも一部が前記盾オブジェクトの背後に隠れる位置に設定する手順を実行させるためのゲームプログラム。
As a plurality of objects, a player character that operates in response to an operation of the player, an enemy character that is an opponent of the player character, and a plurality of shield objects that are arranged in respective movement areas of the player character and the enemy character, was set in the virtual space, the game apparatus for displaying on a display device with coordinate conversion by the image processing apparatus an image watched the object in the virtual space from a virtual viewpoint in response to the output from the input device operated by a player On the computer,
When there is a movement instruction for the player character and / or the enemy character, the movement destination of the one character that has received the movement instruction at the time when the movement instruction is received is the position of the other character and the shield object. When automatically setting based on the relationship, the movement destination of one character that has received a movement instruction is set to a position where at least a part of the one character is hidden behind the shield object when viewed from the viewpoint of the other character A game program for executing a procedure to perform.
JP2006280777A 2006-10-13 2006-10-13 Electronic game device, electronic game control method, and game program Active JP5136742B2 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2006280777A JP5136742B2 (en) 2006-10-13 2006-10-13 Electronic game device, electronic game control method, and game program
EP07829499.8A EP2072098A4 (en) 2006-10-13 2007-10-10 Electronic play device, control method for electronic play device and game program
US12/445,279 US20100009734A1 (en) 2006-10-13 2007-10-10 Electronic play device, control method for electronic play device and game program
PCT/JP2007/069761 WO2008044708A1 (en) 2006-10-13 2007-10-10 Electronic play device, control method for electronic play device and game program

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JP2008093309A5 true JP2008093309A5 (en) 2009-11-19
JP5136742B2 JP5136742B2 (en) 2013-02-06

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