JP2008093309A5 - - Google Patents
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- JP2008093309A5 JP2008093309A5 JP2006280777A JP2006280777A JP2008093309A5 JP 2008093309 A5 JP2008093309 A5 JP 2008093309A5 JP 2006280777 A JP2006280777 A JP 2006280777A JP 2006280777 A JP2006280777 A JP 2006280777A JP 2008093309 A5 JP2008093309 A5 JP 2008093309A5
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- character
- movement
- player character
- player
- game
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Claims (9)
前記仮想空間には、前記プレイヤキャラクタが移動可能な領域であるプレイヤキャラクタ移動エリアと、前記プレイヤキャラクタ移動エリアに対して配置された複数の遮蔽物オブジェクトに対応したプレイヤキャラクタ停止位置設定領域と、が設定されており、
当該ゲーム装置は、
前記操作手段から前記プレイヤキャラクタを所定の移動方向へ移動させる入力がなされた時、前記プレイヤキャラクタの位置と前記操作手段から入力された移動方向とに基づいて、前記プレイヤキャラクタの移動方向の最寄りの前記遮蔽物オブジェクトを前記プレイヤキャラクタの移動目標となる遮蔽物オブジェクトとして特定し、該特定した遮蔽物オブジェクトに設定された前記プレイヤキャラクタ停止位置設定領域の情報と、前記移動操作が入力された時点での前記敵キャラクタの位置の座標情報とに基づいて、前記プレイヤキャラクタの移動目標地点を、前記プレイヤキャラクタ停止位置設定領域内であって前記敵キャラクタの位置に対して前記プレイヤキャラクタが前記特定した盾オブジェクトの陰になる位置に設定し、前記設定されたプレイヤキャラクタ停止位置に向けて前記プレイヤキャラクタを移動させ、前記プレイヤキャラクタ停止位置に前記プレイヤキャラクタが到達したとき、当該停止位置に前記プレイヤキャラクタの移動を停止させる制御を行うプレイヤキャラクタ移動制御手段
を備えることを特徴とする、ゲーム装置。 A game in which an image of a battle game in which a player character that operates when a player operates an operation means and an enemy character that is an opponent of the player character moves in a virtual space and battles is generated and displayed on a display device In the device
In the virtual space, there are a player character movement area that is an area where the player character can move, and a player character stop position setting area corresponding to a plurality of shielding objects arranged with respect to the player character movement area. Is set,
The game device
When an input to move the player character in a predetermined movement direction is made from the operation means, the nearest of the movement direction of the player character is based on the position of the player character and the movement direction input from the operation means. When the shield object is specified as a shield object that is a movement target of the player character, information on the player character stop position setting area set in the specified shield object and the moving operation are input. Based on the coordinate information of the position of the enemy character, the movement target point of the player character is within the player character stop position setting area and the shield specified by the player character with respect to the position of the enemy character. Set to a position that is behind the object, And toward the player character stopping position by moving the player character, when the player character to the player character stop position reaches the player character movement control means for performing control to stop the movement of the player character in the stop position A game device comprising:
前記プレイヤキャラクタおよび/または前記敵キャラクタに対する移動指示があった場合に、当該移動指示を受けた時点における当該移動指示を受けた一方のキャラクタの移動先を、他方のキャラクタおよび前記盾オブジェクトとの位置関係に基づいて自動設定する際、移動指示を受けた一方のキャラクタの移動先を、他方のキャラクタからの視点から観て当該一方のキャラクタの少なくとも一部が前記盾オブジェクトの背後に隠れる位置に設定するゲーム用制御方法。 A plurality of objects set in the virtual space are arranged in the respective movement areas of the player character that operates in response to the player's operation, the enemy character that is the opponent of the player character, and the player character and the enemy character. A plurality of shield objects, and a video image of the object viewed in the virtual space from a virtual viewpoint according to an output from an input device operated by a player is converted by an image processing device and displayed on a display device In the control method for a game for controlling the movement operation of any of the objects,
When there is a movement instruction for the player character and / or the enemy character, the movement destination of the one character that has received the movement instruction at the time when the movement instruction is received is the position of the other character and the shield object. When automatically setting based on the relationship, the movement destination of one character that has received a movement instruction is set to a position where at least a part of the one character is hidden behind the shield object when viewed from the viewpoint of the other character Game control method to play .
前記プレイヤキャラクタおよび/または前記敵キャラクタに対する移動指示があった場合に、当該移動指示を受けた時点における当該移動指示を受けた一方のキャラクタの移動先を、他方のキャラクタおよび前記盾オブジェクトとの位置関係に基づいて自動設定する際、移動指示を受けた一方のキャラクタの移動先を、他方のキャラクタからの視点から観て当該一方のキャラクタの少なくとも一部が前記盾オブジェクトの背後に隠れる位置に設定する手順を実行させるためのゲームプログラム。 As a plurality of objects, a player character that operates in response to an operation of the player, an enemy character that is an opponent of the player character, and a plurality of shield objects that are arranged in respective movement areas of the player character and the enemy character, was set in the virtual space, the game apparatus for displaying on a display device with coordinate conversion by the image processing apparatus an image watched the object in the virtual space from a virtual viewpoint in response to the output from the input device operated by a player On the computer,
When there is a movement instruction for the player character and / or the enemy character, the movement destination of the one character that has received the movement instruction at the time when the movement instruction is received is the position of the other character and the shield object. When automatically setting based on the relationship, the movement destination of one character that has received a movement instruction is set to a position where at least a part of the one character is hidden behind the shield object when viewed from the viewpoint of the other character A game program for executing a procedure to perform.
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006280777A JP5136742B2 (en) | 2006-10-13 | 2006-10-13 | Electronic game device, electronic game control method, and game program |
EP07829499.8A EP2072098A4 (en) | 2006-10-13 | 2007-10-10 | Electronic play device, control method for electronic play device and game program |
US12/445,279 US20100009734A1 (en) | 2006-10-13 | 2007-10-10 | Electronic play device, control method for electronic play device and game program |
PCT/JP2007/069761 WO2008044708A1 (en) | 2006-10-13 | 2007-10-10 | Electronic play device, control method for electronic play device and game program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006280777A JP5136742B2 (en) | 2006-10-13 | 2006-10-13 | Electronic game device, electronic game control method, and game program |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2008093309A JP2008093309A (en) | 2008-04-24 |
JP2008093309A5 true JP2008093309A5 (en) | 2009-11-19 |
JP5136742B2 JP5136742B2 (en) | 2013-02-06 |
Family
ID=39376783
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006280777A Active JP5136742B2 (en) | 2006-10-13 | 2006-10-13 | Electronic game device, electronic game control method, and game program |
Country Status (1)
Country | Link |
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JP (1) | JP5136742B2 (en) |
Families Citing this family (16)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5548346B2 (en) * | 2008-07-24 | 2014-07-16 | 株式会社タイトー | Game device, game program |
US8540571B2 (en) * | 2010-03-31 | 2013-09-24 | Immersion Corporation | System and method for providing haptic stimulus based on position |
JP5622447B2 (en) * | 2010-06-11 | 2014-11-12 | 任天堂株式会社 | Information processing program, information processing apparatus, information processing system, and information processing method |
JP6021282B2 (en) * | 2012-05-29 | 2016-11-09 | 株式会社カプコン | Computer device, game program, and computer device control method |
JP6173717B2 (en) * | 2013-02-20 | 2017-08-02 | 株式会社スクウェア・エニックス | Virtual space moving game apparatus and game program |
KR101298030B1 (en) * | 2013-03-12 | 2013-08-26 | 주식회사 네시삼십삼분 | Computer readable medium recording a shooting game |
JP6369361B2 (en) * | 2015-03-13 | 2018-08-08 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM |
CA2968587C (en) * | 2016-06-10 | 2023-08-01 | Square Enix Ltd. | System and method for determining curved path of travel for a character in cover mode in a game environment |
JP6290490B1 (en) * | 2017-04-14 | 2018-03-07 | 株式会社コロプラ | Information processing method, apparatus, and program for causing computer to execute information processing method |
JP7143065B2 (en) * | 2017-09-20 | 2022-09-28 | 株式会社バンダイナムコエンターテインメント | Program, game system and game execution method |
JP2018181306A (en) * | 2018-02-07 | 2018-11-15 | 株式会社コロプラ | Information processing method, information processing device and program to cause computer to execute the information processing method |
KR102304445B1 (en) * | 2019-08-23 | 2021-09-17 | 박노선 | System and method for operating match games |
CN111957043A (en) * | 2020-09-07 | 2020-11-20 | 网易(杭州)网络有限公司 | Information control method and device in game and electronic equipment |
CN113350795B (en) * | 2021-07-13 | 2023-06-20 | 北京字跳网络技术有限公司 | Role control method, terminal, equipment and storage medium |
CN113476847A (en) * | 2021-07-23 | 2021-10-08 | 网易(杭州)网络有限公司 | Game control method, device, equipment and storage medium |
CN113827967A (en) * | 2021-09-24 | 2021-12-24 | 网易(杭州)网络有限公司 | Game control method and device, electronic equipment and storage medium |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2872685B2 (en) * | 1989-02-07 | 1999-03-17 | ヤマハ 株式会社 | Video control device |
JP3538285B2 (en) * | 1995-09-07 | 2004-06-14 | 株式会社ナムコ | Shooting game apparatus and control method thereof |
JP2000024306A (en) * | 1998-07-07 | 2000-01-25 | Enix Corp | Video game device, and recorded medium in which program is stored |
JP4037568B2 (en) * | 1999-08-05 | 2008-01-23 | 株式会社カプコン | Video game apparatus and recording medium |
JP2001149653A (en) * | 1999-11-25 | 2001-06-05 | Namco Ltd | Game device, path selection method, and information storage medium |
JP4861699B2 (en) * | 2005-06-29 | 2012-01-25 | 株式会社コナミデジタルエンタテインメント | NETWORK GAME SYSTEM, NETWORK GAME SYSTEM CONTROL METHOD, GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
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2006
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