KR20130112586A - Game device and controlling method for the same - Google Patents
Game device and controlling method for the same Download PDFInfo
- Publication number
- KR20130112586A KR20130112586A KR1020120035081A KR20120035081A KR20130112586A KR 20130112586 A KR20130112586 A KR 20130112586A KR 1020120035081 A KR1020120035081 A KR 1020120035081A KR 20120035081 A KR20120035081 A KR 20120035081A KR 20130112586 A KR20130112586 A KR 20130112586A
- Authority
- KR
- South Korea
- Prior art keywords
- touch
- game
- input
- weapon
- module
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
Abstract
The present invention relates to a game device that can effectively operate a game through a touch screen and a control method thereof. Game device according to an embodiment of the present invention, the display module for displaying the virtual space in the game on the touch screen to the character viewpoint in the game; A manipulation module configured to generate a shooting event for firing a weapon in the virtual space by the character when the first touch is maintained on the touch screen and the second touch is input; And a shooting module for firing the weapon according to the shooting event.
Description
The present invention relates to a game device and a control method thereof, and more particularly, to a game device and a control method that can effectively operate a game through a touch screen.
Games generally mean activities for recreation or entertainment, and recently, games using electronic devices such as personal computers, mobile devices, and console game consoles. Recently, a game device, which is an electronic device for driving a game, has been used in various mobile devices such as a mobile phone and a game device with a touch screen. Game devices equipped with such a touch screen are required to operate a game using a touch screen.
The problem to be solved by the present invention is to provide a game device and a control method thereof that can effectively operate the game through a touch screen.
The problems of the present invention are not limited to the above-mentioned problems, and other problems not mentioned can be clearly understood by those skilled in the art from the following description.
In order to achieve the above object, the game device according to an embodiment of the present invention, a display module for displaying the virtual space in the game on the touch screen from the character viewpoint in the game; A manipulation module configured to generate a shooting event for firing a weapon in the virtual space by the character when the first touch is maintained on the touch screen and the second touch is input; And a shooting module for firing the weapon according to the shooting event.
In order to achieve the above object, the game control method according to an embodiment of the present invention, the step of displaying the virtual space in the game on the touch screen of the character in the game; Inputting a first touch to the touch screen; Maintaining the input of the first touch on the touch screen and inputting a second touch; And a shooting event in which the character fires a weapon in the virtual space when the first touch is maintained and the second touch is input.
The details of other embodiments are included in the detailed description and drawings.
According to the game device and the control method of the present invention, there are one or more of the following effects.
First, there is an advantage that the event in which the character in the game of the weapon is fired by a simple touch screen operation.
Second, the character in the game has the advantage of changing the point of view and continuously firing weapons.
Third, even if a drag is input to all of a plurality of touches, there is an advantage that there is no confusion of the operation accordingly.
The effects of the present invention are not limited to the effects mentioned above, and other effects not mentioned can be clearly understood by those skilled in the art from the description of the claims.
1 is a perspective view of a game device according to an embodiment of the present invention.
2 is a hardware block diagram of a game device according to an embodiment of the present invention.
3 is a block diagram of a game device according to an embodiment of the present invention.
4 is a game screen displayed by the game device according to an embodiment of the present invention.
5 is a diagram illustrating the movement of a character in a game performed by a game apparatus according to an embodiment of the present invention.
6 to 8 are diagrams showing a shooting event of a game device according to an embodiment of the present invention.
Advantages and features of the present invention and methods for achieving them will be apparent with reference to the embodiments described below in detail with the accompanying drawings. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art. To fully disclose the scope of the invention to those skilled in the art, and the invention is only defined by the scope of the claims. Like reference numerals refer to like elements throughout.
Hereinafter, the present invention will be described with reference to the drawings for describing a game device and a method of controlling the same according to embodiments of the present invention.
The suffix "module" for components used in the following description is to be given or mixed with consideration only for ease of specification, and does not have a meaning or role that distinguishes itself.
At this point, it will be appreciated that the combinations of blocks and flowchart illustrations in the process flow diagrams may be performed by computer program instructions. Since these computer program instructions may be mounted on a processor of a general purpose computer, special purpose computer, or other programmable data processing equipment, those instructions executed through the processor of the computer or other programmable data processing equipment may be described in flow chart block (s). It creates a means to perform the functions. These computer program instructions may also be stored in a computer usable or computer readable memory capable of directing a computer or other programmable data processing apparatus to implement the functionality in a particular manner so that the computer usable or computer readable memory The instructions stored in the block diagram (s) are also capable of producing manufacturing items containing instruction means for performing the functions described in the flowchart block (s). Computer program instructions may also be stored on a computer or other programmable data processing equipment so that a series of operating steps may be performed on a computer or other programmable data processing equipment to create a computer- It is also possible for the instructions to perform the processing equipment to provide steps for executing the functions described in the flowchart block (s).
In addition, each block may represent a portion of a module, segment, or code that includes one or more executable instructions for executing a specified logical function (s). It should also be noted that in some alternative implementations, the functions mentioned in the blocks may occur out of order. For example, two blocks shown in succession may actually be executed substantially concurrently, or the blocks may sometimes be performed in reverse order according to the corresponding function.
1 is a perspective view of a game device according to an embodiment of the present invention.
The
The
2 is a hardware block diagram of a game device according to an embodiment of the present invention.
The
The
The auxiliary storage device 17 is a device for storing a program or other data for archiving. The auxiliary memory device 17 is installed with an operating system (OS) such as Windows, iOS, Unix, Linux, and Android for driving the system, and stores various data such as game programs and other user information. The auxiliary memory device 17 includes a hard disk drive (HDD), a solid state drive (SSD), a CD-ROM, a flash memory, and the like.
The image processing apparatus 12 is a device that processes image data output to the
The
The
The
The
The
The auxiliary input device 19 is a device for inputting a command by a user, such as a keyboard, a game pad, a joystick, a touch pad, a button, and the like, a camera for receiving an image, a microphone for receiving an audio, and the like.
3 is a block diagram of a game device according to an embodiment of the present invention, FIG. 4 is a game screen displayed by the game device according to an embodiment of the present invention, and FIG. 5 is a game device according to an embodiment of the present invention. A diagram showing the movement of a character in a game performed at.
Game device according to an embodiment of the present invention, the
The
In the present embodiment, the game played by the
The
The
The
In the present embodiment, the GUI displayed on the
The
The
In the
The
The
The
The
The movement command may be input by various methods of touching the
According to an exemplary embodiment, the move command may be input by tapping or holding the
The
The viewpoint change command may be input by various methods of touching the
When a shooting command is input to the
The shooting event is input by touching two places of the
When the miscellaneous command is input to the
The movement module 140 moves the character in the game in the virtual space in the game. When the
The
The firing module 160 launches the weapon of the character in the game in the virtual space in the game. When the
In the present embodiment, the weapon is a gun, a cannon, a grenade, and the
6 to 8 are diagrams showing a shooting event of a game device according to an embodiment of the present invention.
As shown in FIG. 6, when the
When the
When a shooting event occurs, the shooting module 160 fires a weapon of a character in the game toward the
When at least one touch of the
As shown in FIG. 7, when the
When the continuous shooting event occurs, the firing module 160 changes the direction of the weapon according to the drag direction and continuously fires the weapon. That is, when the continuous shooting event occurs, the
As shown in FIG. 8, when the
When the continuous shooting event occurs when the drag is made in different directions, the firing module 160 continuously fires the weapon by changing the direction of the weapon according to the drag direction of the
As used herein, the term 'module' refers to software or a hardware component such as an FPGA or an ASIC, and a module plays a role. However, a module is not limited to software or hardware. A module may be configured to reside on an addressable storage medium and configured to play back one or more processors. Thus, by way of example, a module may include components such as software components, object-oriented software components, class components and task components, and processes, functions, attributes, procedures, Microcode, circuitry, data, databases, data structures, tables, arrays, and variables, as will be appreciated by those skilled in the art. The functionality provided within the components and modules may be combined into a smaller number of components and modules or further separated into additional components and modules. In addition, the components and modules may be implemented to play back one or more CPUs in a device or a secure multimedia card.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, It should be understood that various modifications may be made by those skilled in the art without departing from the spirit and scope of the present invention.
13: touch screen 110: game module
120: display module 130: operation module
140: move module 150: viewpoint change module
160: shooting module 210: moving area
220: viewpoint change area 230: guitar input button
240: crosshair 310: first touch
320: second touch
Claims (11)
A manipulation module configured to generate a shooting event for firing a weapon in the virtual space by the character when the first touch is maintained on the touch screen and the second touch is input; And
And a shooting module for firing the weapon according to the shooting event.
The display module displays a viewpoint change area in which the viewpoint of the character changes upon touch and drag on the touch screen,
And the first touch and the second touch are input to the viewpoint change area.
The game device of claim 1, wherein the first touch and the second touch is maintained, and when a drag is input to the first touch, the direction of the weapon is changed in the drag direction, and the game device generates a continuous shooting event for firing the weapon.
And the operation module is configured to generate a viewpoint change event in which the viewpoint of the character changes in the drag direction when the first touch is maintained and a drag is input to the first touch.
The operation module is a game control device for generating a shooting interruption event to stop the firing of the weapon when at least one touch of the first touch and the second touch is released.
Inputting a first touch to the touch screen;
Maintaining the input of the first touch on the touch screen and inputting a second touch; And
And a shooting event in which the character fires a weapon in the virtual space when the second touch is input and the second touch is input.
And the first touch and the second touch are input to a viewpoint change area where the viewpoint of the character changes when the touch is dragged after touching the touch screen.
And maintaining the first touch and the second touch, and when a drag is input to the first touch, changing a direction of the weapon in the drag direction and generating a continuous shooting event for firing the weapon. Way.
And a viewpoint change event in which the viewpoint of the character is changed in the drag direction when the first touch is maintained and the drag is input to the first touch.
And displaying that the weapon is fired on the touch screen when the shooting event occurs.
And generating a shooting interruption event in which the firing of the weapon is stopped when at least one of the first touch and the second touch is released.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020120035081A KR20130112586A (en) | 2012-04-04 | 2012-04-04 | Game device and controlling method for the same |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020120035081A KR20130112586A (en) | 2012-04-04 | 2012-04-04 | Game device and controlling method for the same |
Publications (1)
Publication Number | Publication Date |
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KR20130112586A true KR20130112586A (en) | 2013-10-14 |
Family
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KR1020120035081A KR20130112586A (en) | 2012-04-04 | 2012-04-04 | Game device and controlling method for the same |
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Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101525799B1 (en) * | 2014-01-29 | 2015-06-03 | 주식회사 두바퀴소프트 | Control system for game in touch screen device |
KR101580210B1 (en) * | 2015-01-08 | 2016-01-04 | 라인플러스 주식회사 | Game method and system for providing smart control for touch type |
CN105688409A (en) * | 2016-01-27 | 2016-06-22 | 网易(杭州)网络有限公司 | Game control method and device |
KR102067121B1 (en) | 2019-07-01 | 2020-01-16 | 김상섭 | Linear coordinate detection knowledge shooting game device |
CN111659118A (en) * | 2020-07-10 | 2020-09-15 | 腾讯科技(深圳)有限公司 | Prop control method and device, storage medium and electronic equipment |
-
2012
- 2012-04-04 KR KR1020120035081A patent/KR20130112586A/en not_active Application Discontinuation
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101525799B1 (en) * | 2014-01-29 | 2015-06-03 | 주식회사 두바퀴소프트 | Control system for game in touch screen device |
KR101580210B1 (en) * | 2015-01-08 | 2016-01-04 | 라인플러스 주식회사 | Game method and system for providing smart control for touch type |
US10561933B2 (en) | 2015-01-08 | 2020-02-18 | Line Up Corporation | Game methods for controlling game using virtual buttons and systems for performing the same |
CN105688409A (en) * | 2016-01-27 | 2016-06-22 | 网易(杭州)网络有限公司 | Game control method and device |
KR102067121B1 (en) | 2019-07-01 | 2020-01-16 | 김상섭 | Linear coordinate detection knowledge shooting game device |
CN111659118A (en) * | 2020-07-10 | 2020-09-15 | 腾讯科技(深圳)有限公司 | Prop control method and device, storage medium and electronic equipment |
CN111659118B (en) * | 2020-07-10 | 2021-04-09 | 腾讯科技(深圳)有限公司 | Prop control method and device, storage medium and electronic equipment |
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