KR101525799B1 - Control system for game in touch screen device - Google Patents
Control system for game in touch screen device Download PDFInfo
- Publication number
- KR101525799B1 KR101525799B1 KR1020140011234A KR20140011234A KR101525799B1 KR 101525799 B1 KR101525799 B1 KR 101525799B1 KR 1020140011234 A KR1020140011234 A KR 1020140011234A KR 20140011234 A KR20140011234 A KR 20140011234A KR 101525799 B1 KR101525799 B1 KR 101525799B1
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- Prior art keywords
- game
- area
- touch screen
- information
- touch
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
Abstract
A game operating system on a touch screen is provided. A game operating system on a touch screen according to an exemplary embodiment of the present invention includes a touch screen that senses touch information input from a client and outputs a game progress area as image information and a character object disposed on the touch screen Wherein the game progress area is moved corresponding to the touch information sensed in a lever area including a part of the character object.
Description
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game operation system on a touch screen, and more particularly, to a game operation system capable of improving the convenience of operation in object control in a game implemented in a touch screen.
The game generally refers to all activities for recreation and entertainment using electronic devices such as personal computers, portable devices, and console game machines. Recently, the game industry is moving away from online games using computers, and is expanding its scope to mobile game market where users can access easily.
Touch screens are often used in electronic display systems as alternatives or additions to conventional keyboards or mice. Touch screens are generally intuitive to use and require relatively little training to operate. For example, a user can implement a complex command sequence by simply depressing the touch screen at the location identified by the appropriate icon. Such a touch screen is utilized as an input interface and display device for various games.
Recently, a variety of games using a mobile terminal equipped with a touch screen such as a smart phone and a smart pad which are widely popular are being developed.
In the conventional game using the touch screen, the button region for operating the character and the direction in the same image information is disposed separately from the object region implemented in the game due to the nature of the touch screen. Such a configuration hides a part of the game screen, which hinders the feeling of immersion when the game progresses, or it is difficult to accurately input the touch.
SUMMARY OF THE INVENTION The present invention has been made in view of the above problems, and it is an object of the present invention to provide a game operation system on a touch screen in which object information corresponding to an avatar of a player and an operation button are integrated.
It is another object of the present invention to provide a game operation system on a touch screen in which a game screen can be easily moved and switched.
Another object of the present invention is to provide a game operating system on a touch screen capable of informing target object information randomly generated in map information provided at the time of game progress in advance.
The technical objects of the present invention are not limited to the above-mentioned technical problems, and other technical subjects not mentioned can be clearly understood by those skilled in the art from the following description.
According to an aspect of the present invention, there is provided a system including a touch screen for sensing touch information input from a client and outputting a game progress area as image information, And the game progress area is moved in correspondence with the touch information sensed in a lever area including a part of the character object.
And a map management unit for generating and managing map information provided when a game is played, wherein the map information may include the game progress area.
The map information may further include a plurality of spatial objects and a target object generated in randomly selected spatial objects, and the spatial objects may be selected at predetermined time intervals.
The target prediction unit may further include a target predicting unit disposed in the first area of the touch screen, and the target predicting unit may display an expected generation position or an expected generation position of the target object.
And a mini-map display unit disposed in the second area of the touch screen, wherein the mini-map display unit displays all of the plurality of spatial objects arranged in the map information in a reduced form.
The game progress region may be moved corresponding to the touch information sensed in the space object arranged in a predetermined area of the mini map display unit.
The touch information may include at least one of touch time information, touch duration information, repeated touch count information, drag direction information, and drag speed information.
The lever region may be divided into a first lever region and a second lever region.
When the touch information is sensed in the first lever region, the game progress region is moved in a first direction, and when the touch information is sensed in the second lever region, the game progress region is moved in a second direction have.
While the game progress area is moved corresponding to the touch information, the character object may be fixed on the touch screen.
According to the present invention as described above, the direction information is input by touching the lever area including a part of the character object, so that it is possible to provide an effect of directly manipulating the character, and a separate operation button is disposed on the touch screen So that the space on the touch screen can be efficiently used.
In addition, it is possible to improve the immersion feeling and achievement feeling by providing the predicted generation order and position of the randomly generated target objects in advance, and to move the remotely distant area using the minimap without any special operation.
1 is a block diagram showing a schematic configuration of a game operation system on a touch screen according to an embodiment of the present invention.
Figure 2 is a diagram illustrating various embodiments in which the lever regions of Figure 1 are disposed.
Figs. 3 to 4 are views showing an example of operating a game progress region in the lever region of Fig. 1. Fig.
5 to 6 are views showing an example of operating a game progress region using the mini map display unit of FIG.
7 to 9 are views showing an example in which the target predicting unit of FIG. 1 is applied in a game.
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS The advantages and features of the present invention and the manner of achieving them will become apparent with reference to the embodiments described in detail below with reference to the accompanying drawings. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art. To fully disclose the scope of the invention to those skilled in the art, and the invention is only defined by the scope of the claims. Like reference numerals refer to like elements throughout the specification.
Unless defined otherwise, all terms (including technical and scientific terms) used herein may be used in a sense commonly understood by one of ordinary skill in the art to which this invention belongs. Also, commonly used predefined terms are not ideally or excessively interpreted unless explicitly defined otherwise.
The terminology used herein is for the purpose of illustrating embodiments and is not intended to be limiting of the present invention. In the present specification, the singular form includes plural forms unless otherwise specified in the specification. The terms " comprises "and / or" comprising "used in the specification do not exclude the presence or addition of one or more other elements in addition to the stated element.
Hereinafter, a game operation system on a touch screen according to embodiments of the present invention will be described with reference to the drawings.
Referring to Figure 1, there is shown a game operating system on a touch screen in accordance with one embodiment of the present invention. The game operating system on the touch screen according to the present embodiment includes a
The
That is, the
The game server 300 may be a computing device that receives game data from a game device equipped with the
In addition, the game server 300 may include a map manager 310 for generating and managing map information provided when a game is played. The map information may include geographical information and geographical information generated in the geographical information. In this embodiment, the map information further includes a plurality of geographical objects and a target object generated in a randomly selected geographical object among the plurality of geographical objects .
In some other embodiments, the map information generated in the map management unit 310 or the map management unit 310 may be transmitted together when the game service is transmitted to the client in the form of an application program. Accordingly, the map information provided at the time of game execution is used, or map information is generated in the map management unit 310 included in the installed application program, and map information necessary for the game progress is obtained even if the map information is not received from the server can do.
The spatial object may be located anywhere the target object is created, and in this embodiment the spatial object may be in the form of a door or a room, but is not limited thereto. For example, if the spatial object is a statement form, it may be a game form in which the target object is created by opening the statement after the statement is closed before the target object is created.
The target object may be the target information for the game progress or mission performance of the character object. Thus, the target object may be implemented in the form of a monster, enemy, target of shooting, and the like.
The map management unit 310 may include the feature information, the spatial object, the target object, and the like, and may transmit the map information provided in the course of the game to the terminal device or the game device provided with the
The
The
That is, when a client touches a predetermined area of the
In some other embodiments, the
The
The
Referring to Figure 2, various embodiments are shown in which the
As described above, the
As shown, the
In some other embodiments, the
In another embodiment, the
Accordingly, the client can feel as if the player directly manipulates the
Referring to FIGS. 3 to 4, there is shown an example of operating the
3, the lever region may be divided into a
In a general lateral scroll game, the player can be provided with a game screen progressing to the left or right side. In this embodiment, when touch information is sensed in the
In addition, the
Meanwhile, the
Therefore, if the client wishes to view all of the second spatial object 30_2, it is necessary to move the
When the client inputs the touch information, the touch information can be sensed in the
The lever region divided into the
In some other embodiments, the
4, when the touch information of the client is sensed in the
5 to 6, an example of operating the
5, a part of the
The
The client can move the
At this time, when the client is placed in the
3 to 4, the
On the other hand, when the
7 to 9, an example in which the
As described above, the
The
As described above, the target object may be created in a specific spatial object that is randomly selected at predetermined time intervals among a plurality of spatial objects 30_1 to 30_6 disposed in the
However, since the
In the present embodiment, the
As shown in FIG. 7, the
The
The client can move the
As shown in FIG. 8, the
9, the client processes the generated
The
While the present invention has been described in connection with what is presently considered to be practical exemplary embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, You will understand. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive.
100: Touch screen
110: Character object
120: Lever area
130: target prediction unit
140: Mini map display unit
200: Game progress area
300: game server
310: map manager
Claims (10)
A character object disposed on the touch screen;
A game server including a map management unit for generating and managing map information provided when a game is played; And
And a target predicting unit arranged in the first area of the touch screen,
Wherein the game progress area is moved corresponding to the touch information sensed in a lever area including a part of the character object,
Wherein the map information includes the game progress area,
Wherein the map information further includes a plurality of spatial objects and a target object generated in randomly selected spatial objects, wherein the spatial objects are selected at predetermined time intervals,
Wherein the target predicting unit displays an expected generation point or an expected generation point of the target object.
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KR1020140011234A KR101525799B1 (en) | 2014-01-29 | 2014-01-29 | Control system for game in touch screen device |
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KR1020140011234A KR101525799B1 (en) | 2014-01-29 | 2014-01-29 | Control system for game in touch screen device |
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Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
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KR20130103228A (en) * | 2012-03-09 | 2013-09-23 | (주)네오위즈게임즈 | Method of providing diving game |
KR20130112586A (en) * | 2012-04-04 | 2013-10-14 | 주식회사 드래곤플라이 | Game device and controlling method for the same |
JP2013246708A (en) * | 2012-05-28 | 2013-12-09 | Nintendo Co Ltd | Display control system, display control method, display control device and display control program |
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2014
- 2014-01-29 KR KR1020140011234A patent/KR101525799B1/en active IP Right Grant
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20130103228A (en) * | 2012-03-09 | 2013-09-23 | (주)네오위즈게임즈 | Method of providing diving game |
KR20130112586A (en) * | 2012-04-04 | 2013-10-14 | 주식회사 드래곤플라이 | Game device and controlling method for the same |
JP2013246708A (en) * | 2012-05-28 | 2013-12-09 | Nintendo Co Ltd | Display control system, display control method, display control device and display control program |
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