JP2017189602A5 - - Google Patents

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JP2017189602A5
JP2017189602A5 JP2017064244A JP2017064244A JP2017189602A5 JP 2017189602 A5 JP2017189602 A5 JP 2017189602A5 JP 2017064244 A JP2017064244 A JP 2017064244A JP 2017064244 A JP2017064244 A JP 2017064244A JP 2017189602 A5 JP2017189602 A5 JP 2017189602A5
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ally characters
ally
execution unit
information processing
game execution
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JP2017064244A
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JP2017189602A (en
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Priority to JP2017064244A priority Critical patent/JP2017189602A/en
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Claims (12)

ゲーム領域における味方キャラクタ・グループの移動に基づいて、ゲームの進行を制御するゲーム実行部と、  A game execution unit that controls the progress of the game based on the movement of the ally character group in the game area;
ユーザによる選択指示に基づいて、複数の味方キャラクタを移動グループとして選択するキャラクタ選択部と、  A character selection unit that selects a plurality of friendly characters as a moving group based on a selection instruction from a user;
ユーザによる選択指示に基づいて、基準点を設定する基準設定部と、を備え、  A reference setting unit that sets a reference point based on a user's selection instruction,
前記ゲーム実行部は、前記複数の味方キャラクタそれぞれの属性および前記基準点に基づいて、前記複数の味方キャラクタそれぞれの移動方向を決定し、前記複数の味方キャラクタを自動的に移動させることを特徴とする情報処理装置。  The game execution unit determines a moving direction of each of the plurality of ally characters based on an attribute of each of the plurality of ally characters and the reference point, and automatically moves the plurality of ally characters. Information processing device.
前記ゲーム実行部は、前記基準点が敵キャラクタの表示位置を指定するときには味方キャラクタの属性に基づいて、前記選択された移動グループに含まれる複数の味方キャラクタそれぞれの移動方向を決定することを特徴とする請求項1に記載の情報処理装置。  When the reference point specifies a display position of an enemy character, the game execution unit determines a moving direction of each of the plurality of friendly characters included in the selected moving group based on an attribute of the friendly character. The information processing apparatus according to claim 1. 前記ゲーム実行部は、前記基準点が前記ゲーム領域内であって敵キャラクタの表示位置ではない地点を指定するときには味方キャラクタの属性によらずに前記選択された移動グループに含まれる複数の味方キャラクタそれぞれの移動方向を決定することを特徴とする請求項1または2に記載の情報処理装置。  When the reference point designates a point in the game area that is not a display position of an enemy character, the game execution unit includes a plurality of ally characters included in the selected moving group regardless of the attribute of the ally character. The information processing apparatus according to claim 1, wherein each moving direction is determined. 前記ゲーム実行部は、前記複数の味方キャラクタに加えて敵キャラクタが選択されたときには、全ての前記複数の味方キャラクタに前記敵キャラクタを攻撃させることを特徴とする請求項1に記載の情報処理装置。  The information processing apparatus according to claim 1, wherein the game execution unit causes all of the plurality of ally characters to attack the enemy character when an enemy character is selected in addition to the plurality of ally characters. . 前記ゲーム実行部は、前記敵キャラクタが排除されたときには、次の攻撃目標となる敵キャラクタを自動的に選択することを特徴とする請求項4に記載の情報処理装置。  The information processing apparatus according to claim 4, wherein the game execution unit automatically selects an enemy character as a next attack target when the enemy character is eliminated. 前記ゲーム実行部は、前記攻撃の開始前に前記敵キャラクタが排除されたときには、前記複数の味方キャラクタに対する行動指示を停止させることを特徴とする請求項4に記載の情報処理装置。  The information processing apparatus according to claim 4, wherein the game execution unit stops the action instruction to the plurality of ally characters when the enemy character is eliminated before the start of the attack. 前記ゲーム実行部は、前記複数の味方キャラクタに加えて敵キャラクタが選択されたときには、前記複数の味方キャラクタそれぞれの属性に基づいて前記複数の味方キャラクタそれぞれから前記敵キャラクタまでの接近可能距離を設定することを特徴とする請求項1に記載の情報処理装置。  The game execution unit, when an enemy character is selected in addition to the plurality of ally characters, sets an approachable distance from each of the plurality of ally characters to the enemy character based on an attribute of each of the plurality of ally characters. The information processing apparatus according to claim 1, wherein: 前記ゲーム実行部は、前記複数の味方キャラクタに加えて敵キャラクタが選択されたときには、前記複数の味方キャラクタそれぞれの前記敵キャラクタとの相性に基づいて前記複数の味方キャラクタそれぞれから前記敵キャラクタまでの接近可能距離を設定することを特徴とする請求項1に記載の情報処理装置。  The game execution unit, when an enemy character is selected in addition to the plurality of ally characters, determines whether each of the plurality of ally characters to the enemy character based on the compatibility of the plurality of ally characters with the enemy character. The information processing apparatus according to claim 1, wherein an approachable distance is set. 前記ゲーム実行部は、前記複数の味方キャラクタそれぞれの属性に基づいて、前記複数の味方キャラクタそれぞれの移動可能範囲を設定することを特徴とする請求項1に記載の情報処理装置。  The information processing apparatus according to claim 1, wherein the game execution unit sets a movable range of each of the plurality of ally characters based on an attribute of each of the plurality of ally characters. 前記ゲーム実行部は、前記基準点を移動先として前記複数の味方キャラクタを移動させ、前記複数の味方キャラクタそれぞれの属性に基づいて味方キャラクタの移動ルートを設定することを特徴とする請求項1に記載の情報処理装置。  The method according to claim 1, wherein the game execution unit moves the plurality of ally characters with the reference point as a destination, and sets a movement route of the ally character based on an attribute of each of the plurality of ally characters. An information processing apparatus according to claim 1. 前記ゲーム実行部は、前記基準点を含む所定の範囲内に前記複数の味方キャラクタそれぞれを移動させ、前記複数の味方キャラクタそれぞれの属性に基づいて前記所定の範囲内における味方キャラクタの移動目標地点を設定することを特徴とする請求項1に記載の情報処理装置。  The game execution unit moves each of the plurality of ally characters within a predetermined range including the reference point, and determines a movement target point of the ally character within the predetermined range based on an attribute of each of the plurality of ally characters. The information processing apparatus according to claim 1, wherein the information is set. ゲーム領域における味方キャラクタ・グループの移動に基づいて、ゲームの進行を制御する機能と、  A function of controlling the progress of the game based on the movement of the ally character group in the game area;
ユーザによる選択指示に基づいて、複数の味方キャラクタを移動グループとして選択する機能と、  A function of selecting a plurality of ally characters as a moving group based on a selection instruction by a user;
ユーザによる選択指示に基づいて、基準点を設定する機能と、  A function of setting a reference point based on a user's selection instruction;
前記複数の味方キャラクタそれぞれの属性および前記基準点に基づいて、前記複数の味方キャラクタそれぞれの移動方向を決定し、前記複数の味方キャラクタを自動的に移動させる機能と、をコンピュータに発揮させることを特徴とするゲームプログラム。  Determining a moving direction of each of the plurality of ally characters based on an attribute of each of the plurality of ally characters and the reference point, and causing the computer to exhibit a function of automatically moving the plurality of ally characters. Characteristic game program.
JP2017064244A 2017-03-29 2017-03-29 Information processor and game program Withdrawn JP2017189602A (en)

Priority Applications (1)

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JP2017064244A JP2017189602A (en) 2017-03-29 2017-03-29 Information processor and game program

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JP2017064244A JP2017189602A (en) 2017-03-29 2017-03-29 Information processor and game program

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JP2016082097A Division JP6135794B1 (en) 2016-04-15 2016-04-15 Information processing apparatus and game program

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JP2017189602A JP2017189602A (en) 2017-10-19
JP2017189602A5 true JP2017189602A5 (en) 2020-03-05

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CN107885417B (en) * 2017-11-03 2021-02-02 腾讯科技(深圳)有限公司 Target positioning method, device and computer readable storage medium in virtual environment
JP6684260B2 (en) * 2017-11-06 2020-04-22 株式会社カプコン Game program and game system
JP6985334B2 (en) * 2019-06-26 2021-12-22 株式会社スクウェア・エニックス Game processing programs, methods and information processing equipment
CN111359215B (en) * 2020-03-08 2023-05-02 北京智明星通科技股份有限公司 Shooting game control method, system and equipment

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