JP2017189602A5 - - Google Patents
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- JP2017189602A5 JP2017189602A5 JP2017064244A JP2017064244A JP2017189602A5 JP 2017189602 A5 JP2017189602 A5 JP 2017189602A5 JP 2017064244 A JP2017064244 A JP 2017064244A JP 2017064244 A JP2017064244 A JP 2017064244A JP 2017189602 A5 JP2017189602 A5 JP 2017189602A5
- Authority
- JP
- Japan
- Prior art keywords
- ally characters
- ally
- execution unit
- information processing
- game execution
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
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- 230000010365 information processing Effects 0.000 claims 11
- 238000000034 method Methods 0.000 claims 1
Claims (12)
ユーザによる選択指示に基づいて、複数の味方キャラクタを移動グループとして選択するキャラクタ選択部と、 A character selection unit that selects a plurality of friendly characters as a moving group based on a selection instruction from a user;
ユーザによる選択指示に基づいて、基準点を設定する基準設定部と、を備え、 A reference setting unit that sets a reference point based on a user's selection instruction,
前記ゲーム実行部は、前記複数の味方キャラクタそれぞれの属性および前記基準点に基づいて、前記複数の味方キャラクタそれぞれの移動方向を決定し、前記複数の味方キャラクタを自動的に移動させることを特徴とする情報処理装置。 The game execution unit determines a moving direction of each of the plurality of ally characters based on an attribute of each of the plurality of ally characters and the reference point, and automatically moves the plurality of ally characters. Information processing device.
ユーザによる選択指示に基づいて、複数の味方キャラクタを移動グループとして選択する機能と、 A function of selecting a plurality of ally characters as a moving group based on a selection instruction by a user;
ユーザによる選択指示に基づいて、基準点を設定する機能と、 A function of setting a reference point based on a user's selection instruction;
前記複数の味方キャラクタそれぞれの属性および前記基準点に基づいて、前記複数の味方キャラクタそれぞれの移動方向を決定し、前記複数の味方キャラクタを自動的に移動させる機能と、をコンピュータに発揮させることを特徴とするゲームプログラム。 Determining a moving direction of each of the plurality of ally characters based on an attribute of each of the plurality of ally characters and the reference point, and causing the computer to exhibit a function of automatically moving the plurality of ally characters. Characteristic game program.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017064244A JP2017189602A (en) | 2017-03-29 | 2017-03-29 | Information processor and game program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017064244A JP2017189602A (en) | 2017-03-29 | 2017-03-29 | Information processor and game program |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016082097A Division JP6135794B1 (en) | 2016-04-15 | 2016-04-15 | Information processing apparatus and game program |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2017189602A JP2017189602A (en) | 2017-10-19 |
JP2017189602A5 true JP2017189602A5 (en) | 2020-03-05 |
Family
ID=60086348
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017064244A Withdrawn JP2017189602A (en) | 2017-03-29 | 2017-03-29 | Information processor and game program |
Country Status (1)
Country | Link |
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JP (1) | JP2017189602A (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107885417B (en) * | 2017-11-03 | 2021-02-02 | 腾讯科技(深圳)有限公司 | Target positioning method, device and computer readable storage medium in virtual environment |
JP6684260B2 (en) * | 2017-11-06 | 2020-04-22 | 株式会社カプコン | Game program and game system |
JP6985334B2 (en) * | 2019-06-26 | 2021-12-22 | 株式会社スクウェア・エニックス | Game processing programs, methods and information processing equipment |
CN111359215B (en) * | 2020-03-08 | 2023-05-02 | 北京智明星通科技股份有限公司 | Shooting game control method, system and equipment |
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2017
- 2017-03-29 JP JP2017064244A patent/JP2017189602A/en not_active Withdrawn
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