JP2019010338A5 - - Google Patents
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- JP2019010338A5 JP2019010338A5 JP2017128698A JP2017128698A JP2019010338A5 JP 2019010338 A5 JP2019010338 A5 JP 2019010338A5 JP 2017128698 A JP2017128698 A JP 2017128698A JP 2017128698 A JP2017128698 A JP 2017128698A JP 2019010338 A5 JP2019010338 A5 JP 2019010338A5
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- 238000000034 method Methods 0.000 claims description 10
- 239000007787 solid Substances 0.000 claims 5
- 230000005484 gravity Effects 0.000 claims 2
- 230000000875 corresponding Effects 0.000 claims 1
- 230000004048 modification Effects 0.000 description 4
- 238000006011 modification reaction Methods 0.000 description 4
- 238000001514 detection method Methods 0.000 description 1
Description
[スマートフォンの機能構成]
次に、本実施形態に係るスマートフォン100の機能構成の一例について、図2を参照しながら説明する。本実施形態に係るスマートフォン100は、検出部30、グラフィック処理部31、サウンド処理部32、ゲーム実行部33、表示制御部34、通信部35及び記憶部29を有する。
[ Smartphone functional configuration]
Next, an example of the functional configuration of the smartphone 100 according to the present embodiment will be described with reference to FIG. The smartphone 100 according to this embodiment includes a detection unit 30, a graphic processing unit 31, a sound processing unit 32, a game execution unit 33, a display control unit 34, a communication unit 35, and a storage unit 29.
攻撃の一例としては、例えば、図15(a)に示すように、プレイヤが兵科の自キャラクタのオブジェクト208をタップ操作すると、ゲーム実行部33は、タップしたオブジェクト208を選択し、移動及び攻撃範囲を表示する。更にプレイヤがオブジェクト208をタップ操作すると、ゲーム実行部33は、図15(b)に示すように、タップしたオブジェクト208をタップした位置に移動させ、敵キャラクタのオブジェクト300を攻撃する。オブジェクト208と敵キャラクタのオブジェクト300との攻撃は、交互に与えられるターンの順番で行われる。
As an example of the attack, for example, as shown in FIG. 15A, when the player performs a tap operation on the object 208 of the player character of the class, the game execution unit 33 selects the tapped object 208 and moves and the attack range. Is displayed. Further, when the player taps the object 208, the game execution unit 33 moves the tapped object 208 to the tapped position and attacks the enemy character object 300 , as shown in FIG. 15B. Attacks between the object 208 and the enemy character object 300 are performed in the order of turns that are alternately given.
Claims (15)
特定のタッチ操作が検出されると、前記ターン制ゲームが行われる3次元の立体フィールドの表示が回転することで、前記立体フィールドの、回転する前には表示されていない第1の領域を含む領域を表示する表示制御部と、
オブジェクト情報を記憶する記憶部を参照して、前記第1の領域を含む領域のオブジェクト情報を使用して前記立体フィールドに配置した自キャラクタとオブジェクトとがターン毎にプレイするゲームを実行するゲーム実行部と、を有し、
前記ゲーム実行部は、
タッチ操作が検出されると、検出した前記タッチ操作に応じた第1のオブジェクトを移動させ、
目標の位置に対して前記第1のオブジェクトを反対の方向に移動させる引っ張り操作の後に該第1のオブジェクトのリリースを検出すると、前記引っ張り操作に応じて前記第1のオブジェクトを移動させる、
端末装置。 A terminal device for playing a turn-based game that is played every turn in a predetermined order,
When a specific touch operation is detected, the display of the three-dimensional solid field in which the turn-based game is played is rotated, so that the first area of the solid field that is not displayed before the rotation is included. A display control unit for displaying the area,
A game execution for executing a game in which the own character and the object placed in the three-dimensional field play each turn by using the object information of the area including the first area with reference to the storage unit that stores the object information And a section,
The game execution unit,
When a touch operation is detected, the first object corresponding to the detected touch operation is moved,
When the release of the first object is detected after the pulling operation of moving the first object in the opposite direction to the target position, the first object is moved according to the pulling operation,
Terminal device.
請求項1に記載の端末装置。 The game executing unit determines a square on the three-dimensional field to move the first object according to the detected length and direction of the pulling operation, and assigns the first object to the decided square. Move,
The terminal device according to claim 1.
請求項1又は2に記載の端末装置。 The display control unit guide-displays trajectory information indicating flight prediction of the first object according to the detected length and direction of the pulling operation.
The terminal device according to claim 1 or 2.
請求項3に記載の端末装置。 The display control unit performs a guide display including trajectory information for a non-displayed area of the three-dimensional field,
The terminal device according to claim 3.
請求項1〜4のいずれか一項に記載の端末装置。 The display control unit guide-displays information relating to an attack by the pulling operation on a non-displayed area of the three-dimensional field,
The terminal device according to any one of claims 1 to 4.
前記引っ張り操作における引っ張りレベルが所定の閾値よりも大きい場合、前記立体フィールドに対する重力に基づかずに算出した軌跡情報に応じて第1のオブジェクトを飛行させる、
請求項1〜5のいずれか一項に記載の端末装置。 According to the detected length and direction of the pulling operation, when the pulling level in the pulling operation is less than or equal to a predetermined threshold value, the game execution unit determines whether the pulling operation is performed based on the trajectory information calculated based on the gravity with respect to the solid field. Fly one object,
When the pulling level in the pulling operation is larger than a predetermined threshold value, the first object is caused to fly according to the trajectory information calculated not based on the gravity with respect to the three-dimensional field,
The terminal device according to any one of claims 1 to 5.
請求項1〜6のいずれか一項に記載の端末装置。 The display control unit guide-displays information about an object existing in a non-displayed area of the three-dimensional field,
The terminal device according to any one of claims 1 to 6.
請求項7に記載の端末装置。 The display control unit guide-displays information about an opponent's object in a non-displayed area of the three-dimensional field,
The terminal device according to claim 7.
請求項7又は8に記載の端末装置。 The display control unit guide-displays information about an object existing in a non-displayed area, which is near the outer edge of the displayed area in the three-dimensional field,
The terminal device according to claim 7.
請求項7〜9のいずれか一項に記載の端末装置。 The display control unit guide-displays an object having a selected attribute among objects existing in a non-displayed area of the three-dimensional field,
The terminal device according to any one of claims 7 to 9.
前記第2の立体フィールドにおけるゲームの対戦結果を、前記第1の立体フィールドにおけるゲームに反映する、
請求項1〜10のいずれか一項に記載の端末装置。 The three-dimensional field is a second three-dimensional field different from the first three-dimensional field indicating the home country,
Reflecting the result of the game in the second three-dimensional field on the game in the first three-dimensional field,
The terminal device according to any one of claims 1 to 10.
請求項11に記載の端末装置。 A landing position on the second three-dimensional field is selectably displayed,
The terminal device according to claim 11.
請求項11又は12に記載の端末装置。 A landing position on the second solid field is determined as a start position of the turn-based game in the second solid field;
The terminal device according to claim 11 or 12.
請求項2に記載の端末装置。 The game execution unit moves the first object to the determined square and attacks an enemy object existing in the square,
The terminal device according to claim 2.
特定のタッチ操作が検出されると、前記ターン制ゲームが行われる3次元の立体フィールドの表示が回転することで、前記立体フィールドの、回転する前には表示されていない第1の領域を含む領域を表示する処理と、
オブジェクト情報を記憶する記憶部を参照して、前記第1の領域を含む領域のオブジェクト情報を使用して前記立体フィールドに配置した自キャラクタとオブジェクトとがターン毎にプレイするゲームを実行する処理と、を含み、
前記ゲームを実行する処理は、タッチ操作が検出されると、検出した前記タッチ操作に応じた第1のオブジェクトを移動させる処理と、
目標の位置に対して前記第1のオブジェクトを反対の方向に移動させる引っ張り操作の後に該第1のオブジェクトのリリースを検出すると、前記引っ張り操作に応じて前記第1のオブジェクトを移動させる処理と、を含む、
制御プログラム。
A control program for executing the processing of turn-based game to play each turn of a predetermined order into the computer,
When a specific touch operation is detected, the display of the three-dimensional three-dimensional field in which the turn-based game is played is rotated, so that the three-dimensional field includes a first area that is not displayed before the rotation. The process of displaying the area,
A process of executing a game in which the own character and the object arranged in the three-dimensional field play each turn by using the object information of the area including the first area with reference to a storage unit that stores the object information; Including,
The process of executing the game includes a process of moving a first object according to the detected touch operation when a touch operation is detected,
When a release of the first object is detected after a pulling operation of moving the first object in a direction opposite to a target position, a process of moving the first object according to the pulling operation, including,
Control program.
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JP2017128698A JP6920900B2 (en) | 2017-06-30 | 2017-06-30 | Terminal device and control program |
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JP2017128698A JP6920900B2 (en) | 2017-06-30 | 2017-06-30 | Terminal device and control program |
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JP2019010338A5 true JP2019010338A5 (en) | 2020-06-25 |
JP6920900B2 JP6920900B2 (en) | 2021-08-18 |
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JP6773867B1 (en) * | 2019-09-09 | 2020-10-21 | 株式会社バンダイ | Programs, terminals, server devices and systems |
KR102289368B1 (en) * | 2019-11-27 | 2021-08-12 | 주식회사 유니크굿컴퍼니 | Terminal and object control method thereof |
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JP5785753B2 (en) * | 2011-03-25 | 2015-09-30 | 京セラ株式会社 | Electronic device, control method, and control program |
JP5781213B1 (en) * | 2014-12-26 | 2015-09-16 | 株式会社Cygames | GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME CONTROL DEVICE |
JP6632819B2 (en) * | 2015-06-30 | 2020-01-22 | 株式会社バンダイナムコエンターテインメント | Program, game device and server system |
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