JP2019010337A5 - - Google Patents
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- JP2019010337A5 JP2019010337A5 JP2017128697A JP2017128697A JP2019010337A5 JP 2019010337 A5 JP2019010337 A5 JP 2019010337A5 JP 2017128697 A JP2017128697 A JP 2017128697A JP 2017128697 A JP2017128697 A JP 2017128697A JP 2019010337 A5 JP2019010337 A5 JP 2019010337A5
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- 238000000034 method Methods 0.000 claims description 8
- 239000007787 solid Substances 0.000 claims 1
- 230000004048 modification Effects 0.000 description 4
- 238000006011 modification reaction Methods 0.000 description 4
- 238000001514 detection method Methods 0.000 description 1
Description
[スマートフォンの機能構成]
次に、本実施形態に係るスマートフォン100の機能構成の一例について、図2を参照しながら説明する。本実施形態に係るスマートフォン100は、検出部30、グラフィック処理部31、サウンド処理部32、ゲーム実行部33、表示制御部34、通信部35及び記憶部29を有する。
[ Smartphone functional configuration]
Next, an example of a functional configuration of the smartphone 100 according to the present embodiment will be described with reference to FIG. The smartphone 100 according to the present embodiment includes a detection unit 30, a graphic processing unit 31, a sound processing unit 32, a game execution unit 33, a display control unit 34, a communication unit 35, and a storage unit 29.
攻撃の一例としては、例えば、図15(a)に示すように、プレイヤが兵科の自キャラクタのオブジェクト208をタップ操作すると、ゲーム実行部33は、タップしたオブジェクト208を選択し、移動及び攻撃範囲を表示する。更にプレイヤがオブジェクト208をタップ操作すると、ゲーム実行部33は、図15(b)に示すように、タップしたオブジェクト208をタップした位置に移動させ、敵キャラクタのオブジェクト300を攻撃する。オブジェクト208と敵キャラクタのオブジェクト300との攻撃は、交互に与えられるターンの順番で行われる。
As an example of the attack, for example, as shown in FIG. 15A, when the player taps the object 208 of the player character of the class, the game execution unit 33 selects the tapped object 208 and moves and attacks the object. Is displayed. When the player further taps the object 208, the game execution unit 33 moves the tapped object 208 to the tapped position and attacks the enemy character object 300 , as shown in FIG. 15B. Attacks between the object 208 and the enemy character object 300 are performed in the order of turns that are alternately given.
Claims (10)
特定のタッチ操作が検出されると、前記ターン制ゲームが行われる3次元の立体フィールドの表示が回転することで、前記立体フィールドの、回転する前には表示されていない第1の領域を含む領域を表示する表示制御部と、
オブジェクト情報を記憶する記憶部を参照して、前記第1の領域を含む領域のオブジェクト情報を使用して前記立体フィールドに配置した自キャラクタのオブジェクトとその他のオブジェクトとがターン毎にプレイするゲームを実行するゲーム実行部と、
を有する端末装置。 A terminal device for playing a turn-based game that is played every turn in a predetermined order,
When a specific touch operation is detected, the display of the three-dimensional three-dimensional field in which the turn-based game is played is rotated, so that the first area of the three-dimensional field that is not displayed before the rotation is included. A display control unit for displaying the area,
A game in which an object of the player character and other objects arranged in the three-dimensional field using the object information of the area including the first area are referred to each other by referring to a storage unit that stores the object information. A game execution unit to execute,
Terminal device having.
前記ゲーム実行部は、決定した前記回転方向と回転量に応じて前記使用するオブジェクト情報を変更する、
請求項1に記載の端末装置。 The display control unit determines a rotation amount and a rotation direction of the three-dimensional field according to a length and a direction of the detected specific touch operation,
The game execution unit changes the object information to be used according to the determined rotation direction and rotation amount,
The terminal device according to claim 1.
請求項1又は2に記載の端末装置。 The display control unit guide-displays information about an object existing in a non-displayed area of the three-dimensional field,
The terminal device according to claim 1.
請求項3に記載の端末装置。 The display control unit guide-displays information about an opponent's object in a non-displayed area of the three-dimensional field,
The terminal device according to claim 3.
請求項3又は4に記載の端末装置。 The display control unit guide-displays information about an object existing in a non-displayed area near the outer edge of the three-dimensional field,
The terminal device according to claim 3 or 4.
請求項3〜5のいずれか一項に記載の端末装置。 The display control unit guide-displays an object having a selected attribute among objects existing in a non-displayed area of the three-dimensional field,
The terminal device according to any one of claims 3 to 5.
前記第2の立体フィールドにおいてプレイしたゲームの結果を、前記第1の立体フィールドにおいてプレイするゲームに反映する、
請求項1〜6のいずれか一項に記載の端末装置。 The three-dimensional field has a first three-dimensional field and a second three-dimensional field,
The result of the game played in the second three-dimensional field is reflected in the game played in the first three-dimensional field,
The terminal device according to any one of claims 1 to 6.
請求項7に記載の端末装置。 A landing position on the second solid field is selectably displayed,
The terminal device according to claim 7.
請求項7又は8に記載の端末装置。 Determining a landing position on the second three-dimensional field as a start position of the turn-based game in the second three-dimensional field,
The terminal device according to claim 7 or 8.
オブジェクト情報を記憶する記憶部を参照して、前記第1の領域を含む領域のオブジェクト情報を使用して前記立体フィールドに配置した自キャラクタのオブジェクトとその他のオブジェクトとがターン毎にプレイするゲームを実行する処理と、
を含む制御プログラム。 A control program for causing a computer to execute a process of a turn-based game played for each turn in a predetermined order, wherein when a specific touch operation is detected, a three-dimensional three-dimensional field in which the turn-based game is played is displayed. A process of displaying an area of the three-dimensional field including a first area that is not displayed before the rotation by rotating the display;
A game in which an object of the player character and other objects arranged in the three-dimensional field using the object information of the area including the first area are referred to each other by referring to a storage unit that stores object information. The process to perform,
The including control program.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017128697A JP2019010337A (en) | 2017-06-30 | 2017-06-30 | Terminal device and control program |
CN201810643273.6A CN109200577A (en) | 2017-06-30 | 2018-06-21 | Terminal installation and control program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017128697A JP2019010337A (en) | 2017-06-30 | 2017-06-30 | Terminal device and control program |
Publications (2)
Publication Number | Publication Date |
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JP2019010337A JP2019010337A (en) | 2019-01-24 |
JP2019010337A5 true JP2019010337A5 (en) | 2020-07-02 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2017128697A Pending JP2019010337A (en) | 2017-06-30 | 2017-06-30 | Terminal device and control program |
Country Status (2)
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JP (1) | JP2019010337A (en) |
CN (1) | CN109200577A (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN109876440B (en) * | 2019-03-07 | 2021-07-27 | 腾讯科技(深圳)有限公司 | Object display method and device, storage medium and electronic device |
CN114007017A (en) * | 2021-11-18 | 2022-02-01 | 浙江博采传媒有限公司 | Video generation method and device and storage medium |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5785753B2 (en) * | 2011-03-25 | 2015-09-30 | 京セラ株式会社 | Electronic device, control method, and control program |
JP5735472B2 (en) * | 2012-10-26 | 2015-06-17 | 株式会社 ディー・エヌ・エー | Game providing device |
JP6342649B2 (en) * | 2013-11-27 | 2018-06-13 | 株式会社バンダイナムコエンターテインメント | Program, terminal and server |
JP6632819B2 (en) * | 2015-06-30 | 2020-01-22 | 株式会社バンダイナムコエンターテインメント | Program, game device and server system |
CN105338081B (en) * | 2015-10-29 | 2019-03-01 | 网易(杭州)网络有限公司 | Data processing method, system, client and the server end of turn-based game |
JP6228267B2 (en) * | 2016-06-20 | 2017-11-08 | 株式会社スクウェア・エニックス | Video game processing apparatus, video game processing method, and video game processing program |
CN106492457A (en) * | 2016-10-20 | 2017-03-15 | 北京乐动卓越科技有限公司 | A kind of implementation method of full 3D actions mobile phone games fight interactive system and device |
-
2017
- 2017-06-30 JP JP2017128697A patent/JP2019010337A/en active Pending
-
2018
- 2018-06-21 CN CN201810643273.6A patent/CN109200577A/en active Pending
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