JP2020127614A5 - - Google Patents

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JP2020127614A5
JP2020127614A5 JP2019021428A JP2019021428A JP2020127614A5 JP 2020127614 A5 JP2020127614 A5 JP 2020127614A5 JP 2019021428 A JP2019021428 A JP 2019021428A JP 2019021428 A JP2019021428 A JP 2019021428A JP 2020127614 A5 JP2020127614 A5 JP 2020127614A5
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(A) 遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1種類の有利状態と、前記第1種類の有利状態と比較して、得られる遊技価値の期待値が低い第2種類の有利状態とを含む複数種類の有利状態のいずれかに制御可能な有利状態制御手段と、
有利状態において、遊技媒体を進入させることが可能な状態に変化可能な可変手段と、
有利状態へ制御されることを報知する、報知演出を実行可能な報知演出手段と、
前記報知演出の終了後、前記可変手段が遊技媒体を進入させることが可能な状態に変化するまでの特定期間において、特定演出を実行可能な特定演出手段と、
遊技者の動作を検出可能な検出手段と、を備え、
前記特定期間は、前記第2種類の有利状態に制御されるときよりも前記第1種類の有利状態に制御されるときの方が長く、
前記報知演出手段は、
前記第1種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆した後に、前記第1種類の有利状態に制御されることを報知する第1報知演出と、
前記第2種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆した後に、前記第2種類の有利状態に制御されることを報知する第2報知演出と、を実行可能であり、
前記特定演出手段は、
前記第1報知演出の終了後に実行され、前記第2報知演出の終了後に実行されない演出であって、遊技者を祝福する第1特定演出と、
前記第2報知演出の終了後に実行され、前記第1種類の有利状態に制御されることを昇格したように報知する第2特定演出と、を実行可能であり、
前記第2特定演出よりも前記第1特定演出の方が実行期間が長く、
前記第2特定演出として、遊技者に動作を促す表示の表示後に前記第1種類の有利状態に制御されることを報知する演出を含む
ことを特徴とする。
(1) 遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1種類の有利状態(たとえば、16R大当り)と、前記第1種類の有利状態と比較して、得られる遊技価値(たとえば、賞球)の期待値が低い(たとえば、ラウンド数が少ない、大当り後に大当りになる確率が低い)第2種類の有利状態(たとえば、4R大当り)とを含む複数種類の有利状態のいずれかに制御可能な有利状態制御手段(たとえば、遊技制御用マイクロコンピュータ100)と、
有利状態において、遊技媒体を入賞させることが可能な状態(たとえば、開放状態)に変化可能な可変入賞手段(たとえば、特別可変入賞球装置7)と、
有利状態へ制御されることを報知する、報知演出(たとえば、リーチ期間から未確定図柄表示までの演出)を実行可能な報知演出手段(たとえば、演出制御用CPU120)と、
前記報知演出の終了後、前記可変入賞手段が遊技媒体を入賞させることが可能な状態に変化するまでの特定期間(たとえば、図柄未確定期間から大入賞口開放までの期間)において、特定演出(たとえば、図柄未確定期間の演出、図柄確定期間の演出、ファンファーレ期間の演出)を実行可能な特定演出手段(たとえば、演出制御用CPU120)とを備え、
前記特定期間は、前記第2種類の有利状態に制御されるときよりも前記第1種類の有利状態に制御されるときの方が長く(たとえば、図9-3~図9-5,図9-7で示したように、16R確変大当りの場合は、その他の大当りの場合よりも、図柄未確定期間が長い。リーチ期間、図柄確定期間、ファンファーレ期間を長くするようにしてもよい。)、
前記報知演出手段は、
前記第1種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆(たとえば、7図柄リーチ)した後に、前記第1種類の有利状態に制御されることを報知(たとえば、7図柄揃いの未確定表示)する第1報知演出(たとえば、図9-7(B)のリーチ期間から未確定図柄表示までの演出、図9-9(B),(C)参照)と、
前記第2種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆(たとえば、偶数図柄リーチ)した後に、前記第2種類の有利状態に制御されることを報知(たとえば、偶数図柄揃いの未確定表示)する第2報知演出(たとえば、図9-7(A),図9-7(C)のリーチ期間から未確定図柄表示までの演出、図9-8(B),(C)、図9-10(B),(C)参照)とを実行可能であり、
前記特定演出手段は、
前記第1報知演出の終了後に実行され、前記第2報知演出の終了後には実行されない第1特定演出(たとえば、図9-7(B)の図柄未確定期間のファンファーレ演出と類似するファンファーレ前演出)と、
前記第2報知演出の終了後に実行され、前記第1種類の有利状態に制御されることを報知する第2特定演出(たとえば、図9-7(A)の昇格成功演出)とを実行可能であり、
前記第2特定演出よりも前記第1特定演出の方が実行期間が長く(たとえば、図9-7(A)~(C)参照)、
さらに、
遊技者にとって有利度が異なる複数の設定値(例えば、設定値1~6)のうちいずれかの設定値に設定可能であって、
複数種類の演出態様のうちいずれかの演出態様により所定演出を実行可能である所定演出実行手段(例えば、演出制御用CPU120が、可変表示中演出として、パターンPT-1~PT-7のいずれかに基づく設定示唆、またはパターンPT-8やPT-9に基づくリーチ予告を実行可能な部分)を備え、
前記所定演出の演出態様は、前記有利状態に制御されることの示唆を行う特別態様(例えば、特別パターンであるパターンPT-8またはパターンPT-9に基づくリーチ予告)と、設定に関する示唆を行う特定態様(例えば、特定パターンであるパターンPT-1~PT-7のいずれかに基づく設定示唆)とを含み、
前記所定演出実行手段は、前記所定演出を複数回実行するときに前記特別態様の所定演出と前記特定態様の所定演出とのいずれも実行可能な場合(例えば、実施例2として図10-21に示すように、ノーマルリーチやスーパーリーチの可変表示中)には、複数回のうち第1回数において前記所定演出を実行するときよりも、複数回のうち前記第1回数よりも後の第2回数において前記所定演出を実行するときの方が高い割合で前記特別態様の所定演出を実行可能である(例えば、実施例2として図10-22に示すように、演出制御用CPU120が、第1期間にて可変表示中演出を実行する場合よりも該第1期間よりも後の第2期間にて可変表示中演出を実行する場合の方が特別パターンであるパターンPT-8またはパターンPT-9に基づくリーチ予告を高い割合で実行する部分)
ことを特徴としている。
(A) A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
It is possible to control any of a plurality of types of advantageous states including a first type of advantageous state and a second type of advantageous state in which the expected value of the obtained game value is lower than that of the first type of advantageous state. Advantageous state control means and
A variable means that can be changed to a state in which the game medium can enter in an advantageous state,
A notification effect means capable of executing a notification effect that notifies that the state is controlled to an advantageous state,
After the end of the notification effect, the specific effect means capable of executing the specific effect and the specific effect means capable of executing the specific effect in a specific period until the variable means changes to a state in which the game medium can enter.
Equipped with a detection means that can detect the movement of the player,
The specific period is longer when controlled by the first type of advantageous state than when controlled by the second type of advantageous state.
The notification effect means is
After suggesting the possibility of becoming an advantageous state in a mode in which it can be specified that the first type of advantageous state is controlled, the first notification effect for notifying that the first type of advantageous state is controlled, and the first notification effect.
After suggesting the possibility of becoming an advantageous state in a mode in which it can be specified that the second type of advantageous state is controlled, a second notification effect for notifying that the second type of advantageous state is controlled, and a second notification effect. Is feasible and
The specific production means is
The first specific effect that is executed after the end of the first notification effect and is not executed after the end of the second notification effect, and that congratulates the player.
It is possible to execute the second specific effect, which is executed after the end of the second notification effect and notifies that the control to the advantageous state of the first type is promoted.
The execution period of the first specific effect is longer than that of the second specific effect.
The second specific effect includes an effect of notifying that the player is controlled to the first type of advantageous state after displaying a display prompting the player to perform an action.
It is characterized by that.
(1) A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
Compared to the first type of advantageous state (for example, 16R jackpot) and the first type of advantageous state, the expected value of the obtained game value (for example, a prize ball) is lower (for example, the number of rounds is small, the jackpot). With an advantageous state control means (for example, a game control microcomputer 100) that can control any of a plurality of types of advantageous states including a second type of advantageous state (for example, a 4R big hit) with a low probability of becoming a big hit later. ,
In an advantageous state, a variable winning means (for example, a special variable winning ball device 7) that can be changed to a state in which the game medium can be won (for example, an open state), and
A notification effect means (for example, an effect control CPU 120) capable of executing a notification effect (for example, an effect from a reach period to an undetermined symbol display) that notifies that the control to an advantageous state is performed.
After the end of the notification effect, the specific effect (for example, the period from the undetermined pattern period to the opening of the big winning opening) until the variable winning means changes to a state in which the game medium can be won. For example, it is provided with a specific effect means (for example, an effect control CPU 120) capable of executing an effect of a symbol undetermined period, an effect of a symbol confirmed period, and an effect of a fanfare period.
The specific period is longer when controlled by the first type of advantageous state than when controlled by the second type of advantageous state (for example, FIGS. 9-3 to 9-5, FIG. 9). As shown in -7, in the case of the 16R probability variation jackpot, the symbol undetermined period is longer than in the case of other jackpots. The reach period, the symbol confirmed period, and the fanfare period may be lengthened.),
The notification effect means is
After suggesting the possibility of becoming an advantageous state in a mode in which it can be specified that the first type of advantageous state is controlled (for example, 7 symbol reach), it is notified that the first type of advantageous state is controlled. (For example, an unconfirmed display of 7 symbols) 1st notification effect (for example, an effect from the reach period of FIG. 9-7 (B) to the unconfirmed symbol display, see FIGS. 9-9 (B), (C). )When,
After suggesting the possibility of becoming an advantageous state in an identifiable manner (for example, even-numbered symbol reach), it is notified that the second type of advantageous state is controlled. (For example, the unconfirmed display of even-numbered symbols) The second notification effect (for example, the effect from the reach period of FIGS. 9-7 (A) and 9-7 (C) to the unconfirmed symbol display, FIG. 9-8). (B), (C), see FIGS. 9-10 (B), (C)).
The specific production means is
A first specific effect (for example, a pre-fanfare effect similar to the fanfare effect in the symbol undetermined period of FIG. 9-7 (B)) that is executed after the end of the first notification effect and is not executed after the end of the second notification effect. )When,
It is possible to execute the second specific effect (for example, the promotion success effect of FIG. 9-7 (A)), which is executed after the end of the second notification effect and notifies that the first type of advantageous state is controlled. can be,
The execution period of the first specific effect is longer than that of the second specific effect (see, for example, FIGS. 9-7 (A) to (C)).
moreover,
It can be set to any one of a plurality of setting values (for example, setting values 1 to 6) having different advantages for the player.
One of the patterns PT-1 to PT-7 as the effect during variable display by the predetermined effect executing means (for example, the effect control CPU 120) capable of executing the predetermined effect by any of the plurality of types of effect modes. It is equipped with a setting suggestion based on, or a part where reach notice based on patterns PT-8 and PT-9 can be executed).
The effect mode of the predetermined effect is a special mode (for example, a reach notice based on the special pattern PT-8 or pattern PT-9) that suggests that the predetermined effect is controlled, and a suggestion regarding the setting. Includes specific embodiments (eg, setting suggestions based on any of the specific patterns PT-1 to PT-7).
When the predetermined effect executing means can execute both the predetermined effect of the special aspect and the predetermined effect of the specific aspect when the predetermined effect is executed a plurality of times (for example, in FIG. 10-21 as the second embodiment). As shown, during the variable display of normal reach and super reach), in the second number of times after the first number of times, than when the predetermined effect is executed in the first number of times. When the predetermined effect is executed, the predetermined effect of the special aspect can be executed at a higher rate (for example, as shown in FIG. 10-22 as the second embodiment, the effect control CPU 120 is in the first period. It is based on the special pattern PT-8 or pattern PT-9 when the variable display effect is executed in the second period after the first period than when the variable display effect is executed. The part that executes reach notice at a high rate)
It is characterized by that.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1種類の有利状態と、前記第1種類の有利状態と比較して、得られる遊技価値の期待値が低い第2種類の有利状態とを含む複数種類の有利状態のいずれかに制御可能な有利状態制御手段と、
有利状態において、遊技媒体を進入させることが可能な状態に変化可能な可変手段と、
有利状態へ制御されることを報知する、報知演出を実行可能な報知演出手段と、
前記報知演出の終了後、前記可変手段が遊技媒体を進入させることが可能な状態に変化するまでの特定期間において、特定演出を実行可能な特定演出手段と
遊技者の動作を検出可能な検出手段と、を備え、
前記特定期間は、前記第2種類の有利状態に制御されるときよりも前記第1種類の有利状態に制御されるときの方が長く、
前記報知演出手段は、
前記第1種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆した後に、前記第1種類の有利状態に制御されることを報知する第1報知演出と、
前記第2種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆した後に、前記第2種類の有利状態に制御されることを報知する第2報知演出とを実行可能であり、
前記特定演出手段は、
前記第1報知演出の終了後に実行され、前記第2報知演出の終了後に実行されない演出であって、遊技者を祝福する第1特定演出と、
前記第2報知演出の終了後に実行され、前記第1種類の有利状態に制御されることを昇格したように報知する第2特定演出とを実行可能であり、
前記第2特定演出よりも前記第1特定演出の方が実行期間が長く、
前記第2特定演出として、遊技者に動作を促す表示の表示後に前記第1種類の有利状態に制御されることを報知する演出を含む
ことを特徴とする遊技機。
A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
It is possible to control any of a plurality of types of advantageous states including a first type of advantageous state and a second type of advantageous state in which the expected value of the obtained game value is lower than that of the first type of advantageous state. Advantageous state control means and
A variable means that can be changed to a state in which the game medium can enter in an advantageous state,
A notification effect means capable of executing a notification effect that notifies that the state is controlled to an advantageous state,
After the end of the notification effect, the specific effect means capable of executing the specific effect and the specific effect means capable of executing the specific effect in a specific period until the variable means changes to a state in which the game medium can enter .
Equipped with a detection means that can detect the movement of the player,
The specific period is longer when controlled by the first type of advantageous state than when controlled by the second type of advantageous state.
The notification effect means is
After suggesting the possibility of becoming an advantageous state in a mode in which it can be specified that the first type of advantageous state is controlled, the first notification effect for notifying that the first type of advantageous state is controlled, and the first notification effect.
After suggesting the possibility of becoming an advantageous state in a mode in which it can be specified that the second type of advantageous state is controlled, a second notification effect for notifying that the second type of advantageous state is controlled, and a second notification effect. Is feasible and
The specific production means is
The first specific effect that is executed after the end of the first notification effect and is not executed after the end of the second notification effect , and that congratulates the player .
It is possible to execute the second specific effect , which is executed after the end of the second notification effect and notifies that the control to the advantageous state of the first type is promoted .
The execution period of the first specific effect is longer than that of the second specific effect.
The second specific effect includes an effect of notifying that the player is controlled to the first type of advantageous state after displaying a display prompting the player to perform an action.
A gaming machine characterized by that.
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