JP2021094304A5 - - Google Patents

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JP2021094304A5
JP2021094304A5 JP2019229008A JP2019229008A JP2021094304A5 JP 2021094304 A5 JP2021094304 A5 JP 2021094304A5 JP 2019229008 A JP2019229008 A JP 2019229008A JP 2019229008 A JP2019229008 A JP 2019229008A JP 2021094304 A5 JP2021094304 A5 JP 2021094304A5
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(A)上記目的を達成するため、本発明に係る遊技機は、
可変表示を実行可能であり、遊技者にとって有利な有利状態に制御可能な遊技機であって、
可変表示に対応する特定表示を表示可能な表示手段と、
発光手段と、
遊技媒体が入賞容易な第1状態と、遊技媒体が入賞不能または入賞困難な第2状態とに変化可能な可変入賞手段と、
前記可変入賞手段を前記第1状態に変化させるラウンド遊技を実行可能な制御手段と、
始動条件が成立したことに基づいて、前記特定表示を表示する特定表示演出と、前記発光手段を発光させる特定発光演出と、を実行可能な演出実行手段と、を備え、
前記ラウンド遊技が行われるときに、前記可変入賞手段が前記第2状態から前記第1状態へと変化した後の所定期間経過後に遊技用価値の付与量に関する付与量表示を表示し、
前記所定期間内に遊技媒体が前記可変入賞手段に入賞しない場合は、前記付与量表示の開始時に遊技用価値が付与されていないことに対応する所定表示を表示可能であり、
前記所定期間内に遊技媒体が前記可変入賞手段に入賞した場合は、前記付与量表示の開始時に遊技用価値の付与に対応するカウントアップ表示を行ってから、前記所定表示とは異なる特定表示を表示可能であり、
前記特定発光演出が実行されないときよりも前記特定発光演出が実行されるときの方が有利状態に制御される割合が高く、
前記特定表示の表示態様は、通常態様、特殊態様及び特別態様を含み、
前記特別態様は、第1特別態様と該第1特別態様とは有利状態に制御される割合が異なる第2特別態様とを含み、
前記特殊態様の特定表示は前記第1特別態様と前記第2特別態様とのいずれにも変化可能である、
ことを特徴としている。
さらに、上記目的を達成するため、本発明に係る遊技機は、
上記目的を達成するため、本発明に係る遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機(例えばパチンコ遊技機1など)であって、
可変表示に対応する特定表示(例えば、保留表示とアクティブ表示)を表示可能な表示手段(例えば、画像表示装置5)と、
遊技媒体が入賞容易な第1状態と、遊技媒体が入賞不能または困難な第2状態とに変化可能な可変入賞手段(例えば特別可変入賞球装置7など)と、
前記有利状態に制御されているときに、前記可変入賞手段を前記第2状態から前記第1状態に変化させた後に前記第2状態へと変化させるラウンド遊技を複数回実行可能な制御手段(例えばラウンド遊技を行うCPU103など)と、を備え、
前記表示手段は、
前記可変入賞手段へ遊技媒体が入賞したことで付与された遊技用価値の付与量に関する付与量表示を表示可能であり(例えば獲得数表示を行うなど)、
複数回の前記ラウンド遊技のうち最初の前記ラウンド遊技が行われるときに、前記可変入賞手段が前記第2状態から前記第1状態へと変化した後の所定期間経過後に前記付与量表示を表示し(例えば第1ラウンドにおいて、大入賞口が開放状態となった後所定期間経過後に獲得数表示を行うなど)、
前記所定期間内に遊技媒体が前記可変入賞手段に入賞しない場合は、前記所定期間経過後に前記付与量表示として前記遊技用価値が付与されていないことに対応する所定表示を表示し(例えば獲得数表示として「0000」を表示するなど)、
前記所定期間内に遊技媒体が前記可変入賞手段に入賞した場合、前記遊技用価値が付与されていることを示すカウントアップ表示を行ってから、前記特殊表示として付与された前記遊技用価値に応じた表示を行い(例えば獲得数が増加することの報知表示であるカウントアップ表示を行ってから「0015」を表示するなど/なお実施例中においては特殊表示を特定表示と呼ぶことがあるが同じ意味である)、
さらに、
発光可能な発光手段(例えば、メインランプ9a、枠ランプ9b、アタッカランプ9c、可動体ランプ9d、入賞時フラッシュ用ランプ135SG009F)と、
可変表示に対応する特定表示(例えば、保留表示とアクティブ表示)を表示可能な表示手段(例えば、画像表示装置5)と、
を備え、
前記演出実行手段は、
所定条件が成立したこと(例えば、始動入賞の発生)に基づいて、前記特定表示を表示する特定表示演出(例えば、保留表示やアクティブ表示を表示パターンα~表示パターンγのいずれかで表示する部分)と、前記発光手段を発光させる特定発光演出(例えば、入賞時フラッシュ演出)と、を実行可能であり、
前記特定表示演出において前記特定表示の表示が完了するよりも前に前記発光手段の発光が遊技者から認識可能となるように前記特定発光演出を実行し(例えば、図11-28、図11-29(A)~図11-32(H)、図11-49(A)~図11-50(D)に示すように、保留表示の表示が完了するよりも前から入賞時フラッシュ用ランプ135SG009Fを点灯させる部分)、
前記特定発光演出が実行されないときよりも前記特定発光演出が実行されるときの方が有利状態に制御される割合が高く(例えば、図11-24に示すように、入賞時フラッシュ演出が実行される場合は、入賞時フラッシュ演出が実行されない場合よりも大当り遊技状態に制御される割合が高い部分)、
前記発光手段は、第1発光手段(例えば、入賞時フラッシュ用ランプ135SG009F)と、該第1発光手段とは異なる第2発光手段(例えば、メインランプ9a、枠ランプ9b、アタッカランプ9c、可動体ランプ9d)と、を含み、
前記第1発光手段は、前記特定発光演出が開始されてから所定タイミングまでの第1期間(例えば、前期入賞時フラッシュ演出が開始されてから該前期入賞時フラッシュ演出の終了タイミングまでの期間)と該所定タイミングから該特定発光演出の対象である可変表示の特定タイミングまでの第2期間(例えば、後期入賞時フラッシュ演出が開始されてから入賞時フラッシュ演出対象である可変表示のリーチ演出開始タイミングまでの期間)において前記特定発光演出に応じた態様にて発光し(例えば、図11-28に示すように、入賞時フラッシュ用ランプ135SG009Fは、前期入賞時フラッシュ演出の実行期間中は、輝度C1且つ周期T1にて点滅し、後期入賞時フラッシュ演出実行期間中は輝度C2且つ周期T2にて点滅する部分)、
前記第2発光手段は、前記第1期間において前記特定発光演出に応じた態様にて発光し、前記第2期間において実行中の可変表示に応じた態様にて発光する(例えば、図11-28に示すように、メインランプ9a、枠ランプ9b、アタッカランプ9c、可動体ランプ9dは、前期入賞時フラッシュ演出の実行期間中は、輝度C1且つ周期T1にて点滅し、後期入賞時フラッシュ演出実行期間中は輝度C2且つ周期T0にて点滅する部分)、
ことを特徴としている。
(A) In order to achieve the above object, the gaming machine according to the present invention is
It is a gaming machine that can execute variable display and can be controlled to an advantageous state that is advantageous to the player.
Display means that can display a specific display corresponding to variable display,
Light emitting means and
A variable winning means that can change the first state in which the game medium is easy to win and the second state in which the game medium cannot be won or is difficult to win.
A control means capable of executing a round game that changes the variable winning means to the first state, and
A specific display effect for displaying the specific display and a specific light emission effect for causing the light emitting means to emit light based on the establishment of the start condition are provided with an effect executing means capable of executing the specific display effect.
When the round game is performed, after a predetermined period of time has elapsed after the variable winning means has changed from the second state to the first state, the amount of the game value to be given is displayed.
If the game medium does not win the variable winning means within the predetermined period, it is possible to display the predetermined display corresponding to the fact that the game value is not given at the start of the grant amount display.
When the game medium wins the variable winning means within the predetermined period, a count-up display corresponding to the addition of the game value is performed at the start of the grant amount display, and then a specific display different from the predetermined display is displayed. Can be displayed and
The ratio of being controlled to an advantageous state is higher when the specific light emitting effect is executed than when the specific light emitting effect is not executed.
The display mode of the specific display includes a normal mode, a special mode, and a special mode.
The special aspect includes a first special aspect and a second special aspect in which the ratio controlled in an advantageous state is different from that of the first special aspect.
The specific display of the special aspect can be changed to either the first special aspect and the second special aspect.
It is characterized by that.
Further, in order to achieve the above object, the gaming machine according to the present invention is
In order to achieve the above object, the gaming machine according to the present invention is
A gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state that is advantageous to the player.
A display means (for example, an image display device 5) capable of displaying a specific display (for example, a hold display and an active display) corresponding to a variable display, and
A variable winning means (for example, a special variable winning ball device 7) that can change the game medium into a first state in which the game medium is easy to win and a second state in which the game medium is impossible or difficult to win.
A control means (for example, a control means capable of executing a round game in which the variable winning means is changed from the second state to the first state and then changed to the second state a plurality of times when the variable winning means is controlled to the advantageous state. CPU103 that performs round games, etc.)
The display means is
It is possible to display the grant amount display regarding the grant amount of the game value given by the game medium winning the variable winning means (for example, displaying the number of acquisitions).
When the first round game is performed among the plurality of round games, the grant amount display is displayed after a predetermined period has elapsed after the variable winning means changes from the second state to the first state. (For example, in the first round, the number of winnings will be displayed after a predetermined period has passed after the big winning opening is opened),
If the game medium does not win the variable winning means within the predetermined period, a predetermined display corresponding to the fact that the game value is not given is displayed as the grant amount display after the lapse of the predetermined period (for example, the number of acquisitions). Display "0000" as a display, etc.),
When the game medium wins the variable winning means within the predetermined period, a count-up display indicating that the game value is given is displayed, and then the game value given as the special display is displayed. (For example, after performing a count-up display, which is a notification display indicating that the number of acquisitions is increasing, "0015" is displayed. Meaning),
moreover,
A light emitting means capable of emitting light (for example, a main lamp 9a, a frame lamp 9b, an attacker lamp 9c, a movable body lamp 9d, a winning flash lamp 135SG009F), and
A display means (for example, an image display device 5) capable of displaying a specific display (for example, a hold display and an active display) corresponding to a variable display, and
Equipped with
The effect executing means is
A portion for displaying a specific display effect (for example, a hold display or an active display in any of display patterns α to γ) for displaying the specific display based on the fact that a predetermined condition is satisfied (for example, the occurrence of a start winning prize). ) And a specific light emitting effect (for example, a flash effect at the time of winning) that causes the light emitting means to emit light.
In the specific display effect, the specific light emission effect is executed so that the light emission of the light emitting means can be recognized by the player before the display of the specific display is completed (for example, FIGS. 11-28 and 11-). As shown in FIGS. 29 (A) to 11-32 (H) and 11-49 (A) to 11-50 (D), the flash lamp 135SG009F at the time of winning before the display of the hold display is completed. The part that lights up),
When the specific light emitting effect is executed, the ratio of being controlled to an advantageous state is higher than when the specific light emitting effect is not executed (for example, as shown in FIGS. 11-24, the flash effect at the time of winning is executed. In that case, the ratio of being controlled to the big hit game state is higher than when the flash effect is not executed at the time of winning),
The light emitting means includes a first light emitting means (for example, a winning flash lamp 135SG009F) and a second light emitting means different from the first light emitting means (for example, a main lamp 9a, a frame lamp 9b, an attacker lamp 9c, and a movable body). Including lamp 9d) and
The first light emitting means includes a first period from the start of the specific light emitting effect to a predetermined timing (for example, a period from the start of the flash effect at the time of winning the first term to the end timing of the flash effect at the time of winning the first term). The second period from the predetermined timing to the specific timing of the variable display that is the target of the specific light emission effect (for example, from the start of the flash effect at the time of the late winning to the start timing of the reach effect of the variable display that is the target of the flash effect at the time of winning). (For example, as shown in FIGS. 11-28, the winning flash lamp 135SG009F has a brightness C1 and The part that blinks in the cycle T1 and blinks in the brightness C2 and the cycle T2 during the flash effect execution period at the time of late winning).
The second light emitting means emits light in a mode corresponding to the specific light emitting effect in the first period, and emits light in a mode corresponding to the variable display being executed in the second period (for example, FIGS. 11-28). As shown in, the main lamp 9a, the frame lamp 9b, the attacker lamp 9c, and the movable body lamp 9d blink at the luminance C1 and the cycle T1 during the execution period of the flash effect at the time of the first prize, and the flash effect at the time of the second prize is executed. During the period, the part that blinks at the brightness C2 and the cycle T0),
It is characterized by that.

このような構成によれば、所定期間内に入賞した場合に特定表示を行うため、遊技者に不安感を与えることなく遊技興趣の低下を防止することができるとともに、所定期間内に入賞したことが視認しやすくなる。 According to such a configuration, since the specific display is performed when the prize is won within the predetermined period, it is possible to prevent the player from deteriorating the interest in the game without giving anxiety to the player , and the prize is won within the predetermined period. Becomes easier to see.

Claims (1)

可変表示を実行可能であり、遊技者にとって有利な有利状態に制御可能な遊技機であって、
可変表示に対応する特定表示を表示可能な表示手段と、
発光手段と、
遊技媒体が入賞容易な第1状態と、遊技媒体が入賞不能または入賞困難な第2状態とに変化可能な可変入賞手段と、
前記可変入賞手段を前記第1状態に変化させるラウンド遊技を実行可能な制御手段と、
始動条件が成立したことに基づいて、前記特定表示を表示する特定表示演出と、前記発光手段を発光させる特定発光演出と、を実行可能な演出実行手段と、を備え、
記ラウンド遊技が行われるときに、前記可変入賞手段が前記第2状態から前記第1状態へと変化した後の所定期間経過後に遊技用価値の付与量に関する付与量表示を表示し、
前記所定期間内に遊技媒体が前記可変入賞手段に入賞しない場合は、前記付与量表示の開始時に遊技用価値が付与されていないことに対応する所定表示を表示可能であり、
前記所定期間内に遊技媒体が前記可変入賞手段に入賞した場合は、前記付与量表示の開始時に遊技用価値の付与に対応するカウントアップ表示を行ってから、前記所定表示とは異なる特定表示を表示可能であり、
記特定発光演出が実行されないときよりも前記特定発光演出が実行されるときの方が有利状態に制御される割合が高く、
前記特定表示の表示態様は、通常態様、特殊態様及び特別態様を含み、
前記特別態様は、第1特別態様と該第1特別態様とは有利状態に制御される割合が異なる第2特別態様とを含み、
前記特殊態様の特定表示は前記第1特別態様と前記第2特別態様とのいずれにも変化可能である、
ことを特徴とする遊技機。
It is a gaming machine that can execute variable display and can be controlled to an advantageous state that is advantageous to the player.
A display means that can display a specific display corresponding to variable display,
Light emitting means and
A variable winning means that can change the first state in which the game medium is easy to win and the second state in which the game medium cannot be won or is difficult to win.
A control means capable of executing a round game that changes the variable winning means to the first state, and
A specific display effect for displaying the specific display and a specific light emission effect for causing the light emitting means to emit light based on the establishment of the start condition are provided with an effect executing means capable of executing the specific display effect .
When the round game is performed, after a predetermined period of time has elapsed after the variable winning means has changed from the second state to the first state, the amount of the game value to be given is displayed.
If the game medium does not win the variable winning means within the predetermined period, it is possible to display the predetermined display corresponding to the fact that the game value is not given at the start of the grant amount display .
When the game medium wins the variable winning means within the predetermined period, a count-up display corresponding to the addition of the game value is performed at the start of the grant amount display, and then a specific display different from the predetermined display is displayed. Can be displayed and
The ratio of being controlled to an advantageous state is higher when the specific light emitting effect is executed than when the specific light emitting effect is not executed.
The display mode of the specific display includes a normal mode, a special mode, and a special mode.
The special aspect includes a first special aspect and a second special aspect in which the ratio controlled in an advantageous state is different from that of the first special aspect.
The specific display of the special aspect can be changed to either the first special aspect and the second special aspect.
A gaming machine characterized by that.
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