JP2020028353A5 - - Google Patents

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JP2020028353A5
JP2020028353A5 JP2018154443A JP2018154443A JP2020028353A5 JP 2020028353 A5 JP2020028353 A5 JP 2020028353A5 JP 2018154443 A JP2018154443 A JP 2018154443A JP 2018154443 A JP2018154443 A JP 2018154443A JP 2020028353 A5 JP2020028353 A5 JP 2020028353A5
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advantageous state
controlled
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notification effect
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JP6823020B2 (en
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(A) 遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1種類の有利状態と、前記第1種類の有利状態と比較して得られる遊技価値の期待値が低い第2種類の有利状態と、を含む複数種類の有利状態のいずれかに制御可能な有利状態制御手段と、
有利状態において、遊技媒体を進入させることが可能な状態に変化可能な可変進入手段と、
有利状態へ制御されることを報知する報知演出を実行可能な報知演出手段と、
前記報知演出の終了後、前記可変進入手段が遊技媒体を進入させることが可能な状態に変化するまでの特定期間において、特定演出を実行可能な特定演出手段と、を備え、
前記特定期間は、前記第2種類の有利状態に制御されるときよりも前記第1種類の有利状態に制御されるときの方が長く、
前記報知演出手段は、
前記第1種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆した後に、前記第1種類の有利状態に制御されることを報知する第1報知演出と、
前記第2種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆した後に、前記第2種類の有利状態に制御されることを報知する第2報知演出と、を実行可能であり、
前記特定演出手段は、
前記第1報知演出の終了後に実行され、前記第2報知演出の終了後に実行されない第1特定演出と、
前記第2報知演出の終了後に実行され、前記第1種類の有利状態に制御されることを報知する第2特定演出と、を実行可能であり、
前記第2報知演出と前記第2特定演出との合計の実行期間よりも前記第1報知演出と前記第1特定演出との合計の実行期間の方が長く、
前記特定演出手段は、前記第2報知演出の終了後に実行され、前記第2種類の有利状態に制御されることを報知する第3特定演出をさらに実行可能である。
(1) 遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1種類の有利状態(たとえば、16R大当り)と、前記第1種類の有利状態と比較して、得られる遊技価値(たとえば、賞球)の期待値が低い(たとえば、ラウンド数が少ない、大当り後に大当りになる確率が低い)第2種類の有利状態(たとえば、4R大当り)とを含む複数種類の有利状態のいずれかに制御可能な有利状態制御手段(たとえば、遊技制御用マイクロコンピュータ100)と、
有利状態において、遊技媒体を入賞させることが可能な状態(たとえば、開放状態)に変化可能な可変入賞手段(たとえば、特別可変入賞球装置7)と、
有利状態へ制御されることを報知する、報知演出(たとえば、リーチ期間から未確定図柄表示までの演出)を実行可能な報知演出手段(たとえば、演出制御用CPU120)と、
前記報知演出の終了後、前記可変入賞手段が遊技媒体を入賞させることが可能な状態に変化するまでの特定期間(たとえば、図柄未確定期間から大入賞口開放までの期間)において、特定演出(たとえば、図柄未確定期間の演出、図柄確定期間の演出、ファンファーレ期間の演出)を実行可能な特定演出手段(たとえば、演出制御用CPU120)とを備え、
前記特定期間は、前記第2種類の有利状態に制御されるときよりも前記第1種類の有利状態に制御されるときの方が長く(たとえば、図9−3〜図9−5,図9−7で示したように、16R確変大当りの場合は、その他の大当りの場合よりも、図柄未確定期間が長い。リーチ期間、図柄確定期間、ファンファーレ期間を長くするようにしてもよい。)、
前記報知演出手段は、
前記第1種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆(たとえば、7図柄リーチ)した後に、前記第1種類の有利状態に制御されることを報知(たとえば、7図柄揃いの未確定表示)する第1報知演出(たとえば、図9−7(B)のリーチ期間から未確定図柄表示までの演出、図9−9(B),(C)参照)と、
前記第2種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆(たとえば、偶数図柄リーチ)した後に、前記第2種類の有利状態に制御されることを報知(たとえば、偶数図柄揃いの未確定表示)する第2報知演出(たとえば、図9−7(A),図9−7(C)のリーチ期間から未確定図柄表示までの演出、図9−8(B),(C)、図9−10(B),(C)参照)とを実行可能であり、
前記特定演出手段は、
前記第1報知演出の終了後に実行され、前記第2報知演出の終了後には実行されない第1特定演出(たとえば、図9−7(B)の図柄未確定期間のファンファーレ演出と類似するファンファーレ前演出)と、
前記第2報知演出の終了後に実行され、前記第1種類の有利状態に制御されることを報知する第2特定演出(たとえば、図9−7(A)の昇格成功演出)とを実行可能であり、
前記第2報知演出と前記第2特定演出との合計の実行期間よりも前記第1報知演出と前記第1特定演出との合計の実行期間の方が長い(たとえば、図9−7(A)〜(C)参照)。
(A) A gaming machine which can be controlled to an advantageous state advantageous to a player,
It can be controlled to any of a plurality of types of advantageous states including a first type of advantageous state and a second type of advantageous state having a lower expected value of the game value obtained as compared with the first type of advantageous state. Advantageous state control means;
In an advantageous state, a variable approach means capable of changing to a state in which a game medium can enter,
Notification effect means capable of executing a notification effect for notifying that it is controlled to an advantageous state,
After the end of the notification effect, in a specific period until the variable entry means changes to a state in which a game medium can be entered, a specific effect unit capable of executing a specific effect,
The specific period is longer when controlled to the first type of advantageous state than when controlled to the second type of advantageous state,
The notification effect means,
A first notification effect for notifying that the vehicle is controlled to the first type of advantageous state after suggesting the possibility of becoming the advantageous state in a manner that can be specified to be controlled to the first type of advantageous state;
After indicating the possibility of being in an advantageous state in a manner that can be specified to be controlled to the second type of advantageous state, a second notification effect that notifies that the vehicle is controlled to be in the second type of advantageous state, Is executable,
The specific production means,
A first specific effect that is executed after the end of the first notification effect and is not executed after the end of the second notification effect;
A second specific effect that is executed after the end of the second notification effect and notifies that the first type advantageous state is controlled.
The total execution period of the first notification effect and the first specific effect is longer than the total execution period of the second notification effect and the second specific effect,
The specific effect means may be executed after the end of the second notification effect, and may further execute a third specific effect for notifying that the second advantageous effect is controlled.
(1) A gaming machine which can be controlled to an advantageous state advantageous to a player,
Compared with the first type of advantageous state (for example, 16R big hit) and the first type of advantageous state, the expected value of the obtained game value (for example, prize ball) is low (for example, the number of rounds is small, the big hit). An advantageous state control means (for example, a microcomputer 100 for game control) capable of controlling to any one of a plurality of advantageous states including a second advantageous state (for example, a 4R big hit) having a low probability of becoming a big hit. ,
A variable winning means (for example, a special variable winning ball device 7) capable of changing to a state (for example, an open state) in which a game medium can be won in an advantageous state;
Notification effect means (for example, effect control CPU 120) capable of executing an information effect (for example, an effect from a reach period to the display of an unconfirmed symbol) for notifying that it is controlled to an advantageous state;
After the end of the notification effect, a specific effect (for example, a period from a symbol undetermined period to opening of a special winning opening) until the variable prize means changes to a state in which a game medium can be won (for example, a period from a symbol undecided period to a large winning opening). For example, a specific effect means (for example, effect control CPU 120) capable of executing an effect in a symbol undetermined period, an effect in a symbol fixed period, an effect in a fanfare period) is provided.
The specific period is longer when controlled to the first type of advantageous state than when controlled to the second type of advantageous state (see FIGS. 9-3 to 9-5 and FIG. 9, for example). As shown by -7, in the case of the 16R probability variable jackpot, the symbol undetermined period is longer than the other jackpots.The reach period, the symbol determined period, and the fanfare period may be lengthened.)
The notification effect means,
After suggesting the possibility of becoming the advantageous state in a manner that can be specified to be controlled to the first kind of advantageous state (for example, 7 symbol reach), it is notified that the vehicle is controlled to the first kind of advantageous state. The first notification effect (for example, the effect from the reach period to the unconfirmed symbol display in FIG. 9-7 (B) shown in FIG. 9-7 (B), see FIGS. 9-9 (B) and (C)) )When,
After suggesting the possibility of becoming the advantageous state in a manner that can be specified to be controlled to the second kind of advantageous state (for example, even symbol reach), it is notified that the state is controlled to the second kind of advantageous state. Second notification effect (for example, display of even symbols in undetermined display) (for example, effects from reach period to undetermined symbol display in FIGS. 9-7 (A) and 9-7 (C), FIG. 9-8) (B), (C), and FIGS. 9-10 (B), (C)).
The specific production means,
A first specific effect that is executed after the end of the first notification effect and is not executed after the end of the second notification effect (for example, a fanfare effect similar to the fanfare effect in the symbol undetermined period of FIG. 9-7 (B)). )When,
A second specific effect (for example, a successful promotion effect in FIG. 9-7 (A)) that is executed after the end of the second notification effect and notifies that the control is controlled to the first type of advantageous state can be executed. Yes,
The total execution period of the first notification effect and the first specific effect is longer than the total execution period of the second notification effect and the second specific effect (for example, FIG. 9-7 (A)). To (C)).

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1種類の有利状態と、前記第1種類の有利状態と比較して得られる遊技価値の期待値が低い第2種類の有利状態とを含む複数種類の有利状態のいずれかに制御可能な有利状態制御手段と、
有利状態において、遊技媒体を進入させることが可能な状態に変化可能な可変進入手段と、
有利状態へ制御されることを報知する報知演出を実行可能な報知演出手段と、
前記報知演出の終了後、前記可変進入手段が遊技媒体を進入させることが可能な状態に変化するまでの特定期間において、特定演出を実行可能な特定演出手段とを備え、
前記特定期間は、前記第2種類の有利状態に制御されるときよりも前記第1種類の有利状態に制御されるときの方が長く、
前記報知演出手段は、
前記第1種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆した後に、前記第1種類の有利状態に制御されることを報知する第1報知演出と、
前記第2種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆した後に、前記第2種類の有利状態に制御されることを報知する第2報知演出とを実行可能であり、
前記特定演出手段は、
前記第1報知演出の終了後に実行され、前記第2報知演出の終了後に実行されない第1特定演出と、
前記第2報知演出の終了後に実行され、前記第1種類の有利状態に制御されることを報知する第2特定演出とを実行可能であり、
前記第2報知演出と前記第2特定演出との合計の実行期間よりも前記第1報知演出と前記第1特定演出との合計の実行期間の方が長く、
前記特定演出手段は、前記第2報知演出の終了後に実行され、前記第2種類の有利状態に制御されることを報知する第3特定演出をさらに実行可能である、遊技機。
A gaming machine that can be controlled to an advantageous state advantageous to a player,
It can be controlled to any of a plurality of types of advantageous states including a first type of advantageous state and a second type of advantageous state having a lower expected value of the game value obtained as compared with the first type of advantageous state. Advantageous state control means;
In an advantageous state, a variable approach means capable of changing to a state in which a game medium can enter ,
And viable notification effect means Ruho knowledge effect be reported to be controlled to advantage state,
After completion of the notification effect in certain period until the variable entry means is changed to a state capable of advancing the game medium, and a specific effect means capable of performing the specific effect,
The specific period is longer when controlled to the first type of advantageous state than when controlled to the second type of advantageous state,
The notification effect means,
A first notification effect for notifying that the vehicle is controlled to the first type of advantageous state after suggesting the possibility of becoming the advantageous state in a manner that can be specified to be controlled to the first type of advantageous state;
After indicating the possibility of being in an advantageous state in a manner that can be specified to be controlled to the second type of advantageous state, a second notification effect that notifies that the vehicle is controlled to be in the second type of advantageous state , Is executable,
The specific production means,
Is executed after the end of the first notification effect, a first specific effect that is not executed after the end of the second notification effect,
The second is executed after the notification effect termination, and the second specific effect of notifying to be controlled in the first class of preferred conditions, it is possible to execute,
The second notification effect and it is rather long of the total execution time of the first specific effect and the first notification effect than the sum of the execution period of the second specific effect,
The gaming machine , wherein the specific effect unit is executed after the end of the second notification effect, and is further capable of executing a third specific effect notifying that the second advantageous effect is controlled to be in the second advantageous state .
JP2018154443A 2018-08-21 2018-08-21 Game machine Active JP6823020B2 (en)

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JP2020028353A5 true JP2020028353A5 (en) 2020-04-09
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JP5468675B2 (en) * 2012-12-07 2014-04-09 京楽産業.株式会社 Pachinko machine
JP5797723B2 (en) * 2013-11-07 2015-10-21 京楽産業.株式会社 Game machine
JP6118363B2 (en) * 2015-04-06 2017-04-19 京楽産業.株式会社 Game machine
JP6324439B2 (en) * 2016-06-17 2018-05-16 京楽産業.株式会社 Game machine
JP2017213455A (en) * 2017-09-15 2017-12-07 京楽産業.株式会社 Game machine

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