JP2020014707A5 - - Google Patents

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JP2020014707A5
JP2020014707A5 JP2018139916A JP2018139916A JP2020014707A5 JP 2020014707 A5 JP2020014707 A5 JP 2020014707A5 JP 2018139916 A JP2018139916 A JP 2018139916A JP 2018139916 A JP2018139916 A JP 2018139916A JP 2020014707 A5 JP2020014707 A5 JP 2020014707A5
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state
advantageous state
controlled
notification effect
advantageous
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(A) 遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1有利状態(たとえば、16R大当り)と、前記第1有利状態と比較して、得られる遊技価値(たとえば、賞球)の期待値が低い(たとえば、ラウンド数が少ない、大当り後に大当りになる確率が低い)第2有利状態(たとえば、4R大当り)とを含む複数種類の有利状態のいずれかに制御可能な有利状態制御手段(たとえば、遊技制御用マイクロコンピュータ100)と、
有利状態において、遊技媒体を進入させることが可能な状態(たとえば、開放状態)に変化可能な可変進入手段(たとえば、特別可変入賞球装置7)と、
有利状態へ制御されることを報知する、報知演出(たとえば、リーチ期間から未確定図柄表示までの演出)を実行可能な報知演出手段(たとえば、演出制御用CPU120)と、
前記報知演出の終了後、前記可変進入手段が遊技媒体を進入させることが可能な状態に変化するまでの特定期間(たとえば、図柄未確定期間から大入賞口開放までの期間)において、特定演出(たとえば、図柄未確定期間の演出、図柄確定期間の演出、ファンファーレ期間の演出)を実行可能な特定演出手段(たとえば、演出制御用CPU120)とを備え、
前記特定期間は、前記第2有利状態に制御されるときよりも前記第1有利状態に制御されるときの方が長く(たとえば、図9−3〜図9−5,図9−7で示したように、16R確変大当りの場合は、その他の大当りの場合よりも、図柄未確定期間が長い。リーチ期間、図柄確定期間、ファンファーレ期間を長くするようにしてもよい。)、
前記報知演出手段は、
前記第1有利状態に制御されることを示唆(たとえば、7図柄リーチ)した後に、前記第1有利状態に制御されることを報知(たとえば、7図柄揃いの未確定表示)する第1報知演出(たとえば、図9−7(B)のリーチ期間から未確定図柄表示までの演出、図9−9(B),(C)参照)と、
前記第2有利状態に制御されることを示唆(たとえば、偶数図柄リーチ)した後に、前記第2有利状態に制御されることを報知(たとえば、偶数図柄揃いの未確定表示)する第2報知演出(たとえば、図9−7(A),図9−7(C)のリーチ期間から未確定図柄表示までの演出、図9−8(B),(C)、図9−10(B),(C)参照)とを実行可能であり、
前記特定演出手段は、
前記第1報知演出の終了後に実行され、有利状態の後に第1遊技状態(たとえば、高確高ベース状態)への移行を示唆する第1特定演出と、
前記第1報知演出の終了後に実行され、有利状態の後に前記第1遊技状態と比較して遊技者にとって不利な第2遊技状態(たとえば、低確高ベース状態、低確低ベース状態)への移行を示唆する第2特定演出と
前記第2報知演出の終了後に実行され、前記第2遊技状態に制御されることを報知する第3特定演出と、を実行可能であり
前記第2特定演出よりも前記第1特定演出の方が実行期間が長い(たとえば、図9−4,図9−5,図9−7で示すように、低確高ベース状態への移行を示唆する昇格失敗演出の実行期間よりも、高確高ベース状態への移行を示唆する昇格成功演出の実行期間の方を長くする)。
(A) A gaming machine controllable to an advantageous state advantageous to a player,
Compared with the first advantageous state (for example, 16R jackpot) and the first advantageous state, the expected value of the obtained game value (for example, prize ball) is lower (for example, the number of rounds is small, and the jackpot becomes a big hit after the big hit). An advantageous state control means (for example, a game control microcomputer 100) which can be controlled to any of a plurality of types of advantageous states including a second advantageous state (for example, 4R big hit) having a low probability;
In an advantageous state, a variable approach means (for example, a special variable winning ball device 7) that can be changed to a state (for example, an open state) in which game media can enter ,
Notification effect means (for example, effect control CPU 120) capable of executing an information effect (for example, an effect from a reach period to the display of an unconfirmed symbol) for notifying that it is controlled to an advantageous state;
After the end of the notification effect, a specific effect (for example, a period from a symbol undecided period to the opening of a special winning opening) until the variable entry means changes to a state in which game media can be entered (for example, a period from opening of a symbol winning opening). for example, with demonstration of symbols undetermined period, directing the symbol definite period, viable specific effect means an effect fanfare period) (for example, the effect control CPU 120), the,
The specific period is longer when controlled to the first advantageous state than when controlled to the second advantageous state (for example, as shown in FIGS. 9-3 to 9-5 and 9-7). As described above, in the case of the 16R probability variable jackpot, the symbol undetermined period is longer than the other jackpots.The reach period, the symbol determined period, and the fanfare period may be set longer.)
The notification effect means,
A first notification effect that suggests that the first advantageous state is controlled (for example, seven symbol reach), and then notifies that the first advantageous state is controlled (for example, an undetermined display of seven symbol arrangements). (For example, the effect from the reach period of FIG. 9-7 (B) to the display of undetermined symbols, see FIGS. 9-9 (B) and (C)),
A second notification effect that suggests that the control is performed in the second advantageous state (for example, even symbol reach), and then notifies that the control is performed in the second advantageous state (for example, undetermined display of even-numbered symbols). (For example, the effects from the reach period of FIGS. 9-7 (A) and 9-7 (C) to the display of undetermined symbols, FIGS. 9-8 (B) and (C), FIGS. 9-10 (B), and (C) see), it is possible to execute,
The specific production means,
A first specific effect that is executed after the end of the first notification effect and suggests a transition to a first game state (for example, a high-accuracy high base state) after the advantageous state;
It is executed after the end of the first notification effect, and after a favorable state, a second game state (for example, a low-probability high-base state, a low-probability low-base state) that is disadvantageous to the player as compared with the first game state. A second specific production that suggests a transition ,
A third specific effect that is executed after the end of the second notification effect and notifies that the second game state is controlled , and wherein the first specific effect is better than the second specific effect. The execution period is longer (for example, as shown in FIG. 9-4, FIG. 9-5, and FIG. 9-7), the higher the higher the higher the higher Longer execution period of the successful promotion effect to indicate the transition to the state).

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1有利状態と、前記第1有利状態と比較して、得られる遊技価値の期待値が低い第2有利状態とを含む複数種類の有利状態のいずれかに制御可能な有利状態制御手段と、
有利状態において、遊技媒体を進入させることが可能な状態に変化可能な可変進入手段と、
有利状態へ制御されることを報知する、報知演出を実行可能な報知演出手段と、
前記報知演出の終了後、前記可変進入手段が遊技媒体を進入させることが可能な状態に変化するまでの特定期間において、特定演出を実行可能な特定演出手段とを備え、
前記特定期間は、前記第2有利状態に制御されるときよりも前記第1有利状態に制御されるときの方が長く、
前記報知演出手段は、
前記第1有利状態に制御されることを示唆した後に、前記第1有利状態に制御されることを報知する第1報知演出と、
前記第2有利状態に制御されることを示唆した後に、前記第2有利状態に制御されることを報知する第2報知演出とを実行可能であり、
前記特定演出手段は、
前記第1報知演出の終了後に実行され、有利状態の後に第1遊技状態への移行を示唆する第1特定演出と、
前記第1報知演出の終了後に実行され、有利状態の後に前記第1遊技状態と比較して遊技者にとって不利な第2遊技状態への移行を示唆する第2特定演出と
前記第2報知演出の終了後に実行され、前記第2遊技状態に制御されることを報知する第3特定演出と、を実行可能であり、
前記第2特定演出よりも前記第1特定演出の方が実行期間が長い、遊技機。
A gaming machine that can be controlled to an advantageous state advantageous to a player,
Advantageous state control means that can be controlled to one of a plurality of advantageous states including a first advantageous state and a second advantageous state in which the expected value of the game value obtained is lower than the first advantageous state,
In an advantageous state, a variable approach means capable of changing to a state in which the game medium can enter ,
Notifying that it is controlled to an advantageous state, notification effect means capable of executing a notification effect,
After completion of the notification effect in certain period until the variable entry means is changed to a state capable of advancing the game medium, and a specific effect means capable of performing the specific effect,
The specific period is longer when controlled to the first advantageous state than when controlled to the second advantageous state,
The notification effect means,
After indicating that the first advantageous state is controlled, a first notification effect of notifying that the first advantageous state is controlled,
Wherein after the second suggested to be controlled advantageously state, a second notification effect for informing to be controlled to the second advantageous conditions, it is capable of executing,
The specific production means,
A first specific effect that is executed after the end of the first notification effect and that indicates a transition to the first game state after the advantageous state;
A second specific effect that is executed after the end of the first notification effect and that indicates a transition to a second game state that is disadvantageous for the player after the advantageous state compared to the first game state ;
A third specific effect that is executed after the end of the second notification effect and notifies that the second game state is controlled , and
A gaming machine, wherein the first specific effect has a longer execution period than the second specific effect.
JP2018139916A 2018-07-26 2018-07-26 Game machine Withdrawn JP2020014707A (en)

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