JP2017202411A5 - - Google Patents

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JP2017202411A5
JP2017202411A5 JP2017163950A JP2017163950A JP2017202411A5 JP 2017202411 A5 JP2017202411 A5 JP 2017202411A5 JP 2017163950 A JP2017163950 A JP 2017163950A JP 2017163950 A JP2017163950 A JP 2017163950A JP 2017202411 A5 JP2017202411 A5 JP 2017202411A5
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notification effect
state
game
effect
variable winning
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しかし、特許文献1のようなパチンコ遊技機においては、いわゆるオーバー入賞の報知演出について改善の余地があった。 However, in the pachinko machine as described in Patent Document 1, there is room for improvement with the notification effect of so-called over-winning.

この発明はかかる事情に鑑み考え出されたものであり、その目的は、演出を好適に実行することが可能な遊技機を提供することである。 The present invention has been devised in view of such circumstances, and its object is to provide a gaming machine capable of suitably executing the Starring unloading.

) 遊技者にとって有利な有利状態(たとえば、大当り状態)に制御可能な遊技機(たとえば、パチンコ遊技機1)であって、
遊技媒体(たとえば、遊技球)が入賞容易な第1状態(たとえば、開放状態)と、遊技媒体が入賞困難または入賞不能な第2状態(たとえば、閉鎖状態)とに変化可能な可変入賞手段(たとえば、特別可変入賞球装置7A,7B)と、
前記有利状態として、所定期間(たとえば、大入賞口開放上限時間)が経過することまたは所定の上限数(たとえば、入賞上限判定値=10個)の遊技媒体が入賞することの少なくともいずれか一方が成立するまで前記可変入賞手段を前記第1状態に変化させることが可能な特定遊技(たとえば、ラウンド遊技)を所定回(たとえば、16ラウンド,6ラウンド)、実行する可変入賞制御手段(たとえば、遊技制御用マイクロコンピュータ100)と、
記特定遊技において遊技媒体が前記所定の上限数を超えて前記可変入賞手段に入賞したこと(たとえば、いわゆるオーバー入賞したこと)に基づいて、報知演出(たとえば、インターバル期間から次のラウンド遊技の期間に亘って行なわれる猫の鳴き声の演出音の出力。図43参照。)を実行する報知演出実行手段(たとえば、演出制御用CPU120、図40のステップS918)とを備え、
前記報知演出実行手段は、前記報知演出を実行するときであって、所定条件が成立したことによる報知演出制限期間が設定されていないときは、第1演出手段および第2演出手段により前記報知演出を実行し、
前記報知演出制限期間が設定されているときは、前記第1演出手段または前記第2演出手段のいずれか一方によって前記報知演出を実行するように前記報知演出の実行を制限する。
このような構成によれば、演出を好適に実行することが可能な遊技機を提供することができる。
( A ) A gaming machine (for example, pachinko gaming machine 1) that can be controlled in an advantageous state (for example, a big hit state) advantageous to the player,
Variable winning means that can change between a first state (for example, an open state) in which a game medium (for example, a game ball) is easy to win and a second state (for example, a closed state) in which the game medium is difficult or impossible to win (for example, a closed state). For example, special variable winning ball devices 7A, 7B)
As the advantageous state, at least one of the elapse of a predetermined period (for example, a big winning opening opening upper limit time) or a predetermined upper limit number (for example, a winning upper limit determination value = 10) of the game media wins. Variable winning control means (for example, game) that executes a specific game (for example, round game) that can change the variable winning means to the first state until it is established a predetermined number of times (for example, 16 rounds, 6 rounds). A control microcomputer 100);
Based on the game medium has been finished in the variable winning device exceeds the predetermined upper limit number before Symbol particular game (e.g., it has a so-called over-prize), notification effect (e.g., from the interval period of the next round game period over by cat meow of the effect sound output performed. Figure 43 reference.) notification effect execution means for executing (e.g., presentation control CPU 120, the step S918 of FIG. 40) and provided with,
The notification effect executing means is the time when the notification effect is executed, and when the notification effect restriction period due to the establishment of a predetermined condition is not set, the notification effect is performed by the first effect means and the second effect means. Run
When the notification effect restriction period is set, that limits the execution of the notification effect to perform the notification effect by either one of the first directing means or the second representation section.
According to such a configuration, it is possible to provide a gaming machine capable of suitably performing an effect.

(1) 遊技者にとって有利な有利状態(たとえば、大当り状態)に制御可能な遊技機(たとえば、パチンコ遊技機1)であって、
遊技媒体(たとえば、遊技球)が入賞容易な第1状態(たとえば、開放状態)と、遊技媒体が入賞困難または入賞不能な第2状態(たとえば、閉鎖状態)とに変化可能な可変入賞手段(たとえば、特別可変入賞球装置7A,7B)と、
前記有利状態として、所定期間(たとえば、大入賞口開放上限時間)が経過することまたは所定の上限数(たとえば、入賞上限判定値=10個)の遊技媒体が入賞することの少なくともいずれか一方が成立するまで前記可変入賞手段を前記第1状態に変化させることが可能な特定遊技(たとえば、ラウンド遊技)を所定回(たとえば、16ラウンド,6ラウンド)、実行する可変入賞制御手段(たとえば、遊技制御用マイクロコンピュータ100)と、
前記有利状態において、前記可変入賞手段に設けられた特別領域に遊技媒体が入賞したことに基づいて、遊技者にとって有利な特別状態(たとえば、確変状態)に制御する特別状態制御手段(たとえば、遊技制御用マイクロコンピュータ100)と、
前記特定遊技において遊技媒体が前記所定の上限数を超えて前記可変入賞手段に入賞したこと(たとえば、いわゆるオーバー入賞したこと)に基づいて、報知演出(たとえば、インターバル期間から次のラウンド遊技の期間に亘って行なわれる猫の鳴き声の演出音の出力。図43参照。)を実行する報知演出実行手段(たとえば、演出制御用CPU120、図40のステップS918)と、
前記有利状態における特定回目の特定遊技(たとえば、通常ラウンド遊技では、特別可変入賞球装置7Aが開放され、特定ラウンド遊技では、特別可変入賞球装置7Bが開放される。)において前記特別領域に遊技媒体が入賞したことに基づいて、特別演出(たとえば、特別領域へ入賞したことを遊技者に報知する特別領域通過演出。図43(E),図43(F)参照。)を実行する特別演出実行手段(たとえば、演出制御用CPU120、図36のステップS758)と、
前記特別演出の実行に関連して前記報知演出の実行を制限する第1報知演出制限手段(たとえば、演出制御用CPU120、図40のステップS917。特別領域通過演出はラウンド数=5の特定ラウンド遊技で実行されるので、ラウンド数=5のときに制限する。)とを備え、
前記報知演出実行手段は、前記報知演出を実行するときであって、所定条件が成立したことによる報知演出制限期間が設定されていないときは、第1演出手段および第2演出手段により前記報知演出を実行し、
前記報知演出制限期間が設定されているときは、前記第1演出手段または前記第2演出手段のいずれか一方によって前記報知演出を実行するように前記報知演出の実行を制限する第2報知演出制限手段をさらに備える。
このような構成によれば、可変入賞手段に設けられた特別領域へ遊技媒体が入賞したことに基づく特別演出の実行に関連して、所定の上限数を超えた可変入賞手段への入賞の報知演出の実行が制限される。その結果、可変入賞手段に設けられた特別領域へ遊技媒体が入賞したことを遊技者に報知する演出を好適に実行することが可能な遊技機を提供することができる。
(1) A gaming machine (for example, pachinko gaming machine 1) that can be controlled in an advantageous state (for example, a big hit state) advantageous to a player,
Variable winning means that can change between a first state (for example, an open state) in which a game medium (for example, a game ball) is easy to win and a second state (for example, a closed state) in which the game medium is difficult or impossible to win (for example, a closed state). For example, special variable winning ball devices 7A, 7B)
As the advantageous state, at least one of the elapse of a predetermined period (for example, a big winning opening opening upper limit time) or a predetermined upper limit number (for example, a winning upper limit determination value = 10) of the game media wins. Variable winning control means (for example, game) that executes a specific game (for example, round game) that can change the variable winning means to the first state until it is established a predetermined number of times (for example, 16 rounds, 6 rounds). A control microcomputer 100);
In the advantageous state, special state control means (for example, a game) for controlling to a special state (for example, probability variation state) advantageous to the player based on the fact that the game medium has won a special area provided in the variable winning means. A control microcomputer 100);
Based on the fact that the game medium has won the variable winning means (for example, so-called over-winning) exceeding the predetermined upper limit in the specific game, the notification effect (for example, the period of the next round game from the interval period) A notification effect executing means (for example, the effect control CPU 120, step S918 in FIG. 40) for executing the output of the effect sound of the cat's cry performed over a period of time (see FIG. 43);
In the specific game at the specific time in the advantageous state (for example, in the normal round game, the special variable winning ball device 7A is opened, and in the specific round game, the special variable winning ball device 7B is opened), the game is performed in the special area. Based on the winning of the medium, a special effect (for example, a special area passing effect for notifying the player that a special area has been won. See FIGS. 43E and 43F). Execution means (eg, CPU 120 for effect control, step S758 in FIG. 36);
First notification effect restriction means for restricting execution of the notification effect in relation to execution of the special effect (for example, the effect control CPU 120, step S917 in FIG. 40. The special area passing effect is a specific round game with 5 rounds). And is limited when the number of rounds is 5.)
The notification effect executing means is the time when the notification effect is executed, and when the notification effect restriction period due to the establishment of a predetermined condition is not set, the notification effect is performed by the first effect means and the second effect means. Run
When the notification effect restriction period is set, a second notification effect restriction that restricts execution of the notification effect so that the notification effect is executed by either the first effect means or the second effect means. Means are further provided.
According to such a configuration, in relation to execution of the special effect based on the winning of the game medium in the special area provided in the variable winning means, notification of winning to the variable winning means exceeding the predetermined upper limit number Execution of production is restricted. As a result, it is possible to provide a gaming machine capable of suitably executing the effect of notifying the player that the game medium has won a special area provided in the variable winning means.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技媒体が入賞容易な第1状態と、遊技媒体が入賞困難または入賞不能な第2状態とに変化可能な可変入賞手段と、
前記有利状態として、所定期間が経過することまたは所定の上限数の遊技媒体が入賞することの少なくともいずれか一方が成立するまで前記可変入賞手段を前記第1状態に変化させることが可能な特定遊技を所定回、実行する可変入賞制御手段と、
記特定遊技において遊技媒体が前記所定の上限数を超えて前記可変入賞手段に入賞したことに基づいて、報知演出を実行する報知演出実行手段とを備え、
前記報知演出実行手段は、前記報知演出を実行するときであって、所定条件が成立したことによる報知演出制限期間が設定されていないときは、第1演出手段および第2演出手段により前記報知演出を実行し、
前記報知演出制限期間が設定されているときは、前記第1演出手段または前記第2演出手段のいずれか一方によって前記報知演出を実行するように前記報知演出の実行を制限する、遊技機。
A gaming machine that can be controlled to an advantageous state advantageous to a player,
Variable winning means capable of changing between a first state in which the game medium is easy to win and a second state in which the game medium is difficult or impossible to win;
As the advantageous state, a specific game in which the variable winning means can be changed to the first state until at least one of a predetermined period elapses and a predetermined upper limit number of game media are won. Variable prize control means for executing a predetermined number of times,
Prior Symbol particular game based on the game medium has been finished in the variable winning device exceeds the predetermined upper limit number, a notification effect execution means for executing a notification effect,
The notification effect executing means is the time when the notification effect is executed, and when the notification effect restriction period due to the establishment of a predetermined condition is not set, the notification effect is performed by the first effect means and the second effect means. Run
When said notification effect restriction period is set, that limits the execution of the notification effect to perform the notification effect by either one of the first directing means or the second representation section, the gaming machine.
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