JP2017148611A5 - - Google Patents

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JP2017148611A5
JP2017148611A5 JP2017100009A JP2017100009A JP2017148611A5 JP 2017148611 A5 JP2017148611 A5 JP 2017148611A5 JP 2017100009 A JP2017100009 A JP 2017100009A JP 2017100009 A JP2017100009 A JP 2017100009A JP 2017148611 A5 JP2017148611 A5 JP 2017148611A5
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state
advantageous state
advantageous
controlled
game medium
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JP6457014B2 (en
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(手段A)本発明による遊技機は、可変表示を行い、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機であって、遊技媒体(例えば、遊技球)が入賞可能な第1状態(例えば、開放状態)と遊技媒体が入賞不可能な第2状態(例えば、閉鎖状態)とに変化可能な可変入賞装置(例えば、第1特別可変入賞球装置20a、第2特別可変入賞球装置20b)と、有利状態として、可変入賞装置を第1状態に変化させる有利状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS1410を実行する部分)と、可変入賞装置に入賞した遊技媒体が特定領域(例えば、第2特別可変入賞球装置20b内に設けられた確変領域)を通過したことにもとづいて、通常状態(例えば、通常状態)よりも有利状態に制御されやすい特別状態(例えば、確変状態)に制御する特別状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS166〜S168を実行する部分)と、可変表示に関する情報を、保留記憶として記憶する記憶手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS1216,S1227を実行する部分)と、有利状態において、有利状態に制御することが決定される保留記憶(例えば、大当り判定値)が記憶手段に記憶されていることを報知する報知演出を実行可能な報知演出実行手段(例えば、演出制御用マイクロコンピュータ100におけるステップS2806,S3913,S4606を実行する部分)とを備え、報知演出実行手段は、特別状態において有利状態に制御することが決定される保留記憶が記憶手段に記憶されているときに、遊技媒体が特定領域を通過したタイミングにおいて報知演出を実行可能であり、遊技媒体が特定領域を通過した場合に、遊技媒体が特定領域を通過したことを報知する演出を実行可能であることを特徴とする。そのような構成によれば、興趣の向上を図ることができる。
(手段1)本発明による他の遊技機は、可変表示を行い、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機であって、遊技媒体(例えば、遊技球)が入賞可能な第1状態(例えば、開放状態)と遊技媒体が入賞不可能な第2状態(例えば、閉鎖状態)とに変化可能な可変入賞装置(例えば、第1特別可変入賞球装置20a、第2特別可変入賞球装置20b)と、有利状態として、可変入賞装置を第1状態に変化させる有利状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS1410を実行する部分)と、可変入賞装置に入賞した遊技媒体が特定領域(例えば、第2特別可変入賞球装置20b内に設けられた確変領域)を通過したことにもとづいて、通常状態(例えば、通常状態)よりも有利状態に制御されやすい特別状態(例えば、確変状態)に制御する特別状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS166〜S168を実行する部分)と、可変表示に関する情報を、保留記憶として記憶する記憶手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS1216,S1227を実行する部分)と、有利状態において、有利状態に制御することが決定される保留記憶(例えば、大当り判定値)が記憶手段に記憶されていることを報知する報知演出を実行可能な報知演出実行手段(例えば、演出制御用マイクロコンピュータ100におけるステップS2806,S3913,S4606を実行する部分)とを備え、報知演出実行手段は、特別状態においては有利状態に制御しないことが決定されるが、通常状態においては有利状態に制御することが決定される保留記憶(例えば、第3大当り判定値)が記憶手段に記憶されているときに、遊技媒体が特定領域を通過した場合には報知演出を実行せず(例えば、演出制御用マイクロコンピュータ100は、第3大当り判定値が記憶されている場合には、確変領域入賞フラグがセットされている場合には、ステップS3913を実行しない)、特別状態において有利状態に制御することが決定される保留記憶が記憶手段に記憶されているときに、遊技媒体が特定領域を通過した場合に報知演出を実行可能であることを特徴とする。そのような構成によれば、興趣の向上を図ることができる。
(Means A) A gaming machine according to the present invention is a gaming machine that performs variable display and can be controlled to an advantageous state (for example, a big hit gaming state) advantageous to a player, and a game medium (for example, a game ball) wins a prize. A variable winning device (for example, the first special variable winning ball device 20a, the second variable) that can be changed between a possible first state (for example, an open state) and a second state (for example, a closed state) in which a game medium cannot be won. Special variable winning ball device 20b), advantageous state control means for changing the variable winning device to the first state as an advantageous state (for example, a part for executing step S1410 in game control microcomputer 560), and variable winning device Based on the fact that the winning game medium has passed a specific area (for example, a probability variation area provided in the second special variable winning ball apparatus 20b), the normal state (for example, the normal state). Special state control means (for example, a part for executing steps S166 to S168 in the game control microcomputer 560) that controls to a special state that is easily controlled to an advantageous state (for example, a probability change state), and information regarding variable display are reserved. Storage means for storing as memory (for example, a portion for executing steps S1216 and S1227 in the game control microcomputer 560) and pending storage (for example, jackpot determination value) determined to be controlled in the advantageous state in the advantageous state Notification effect execution means (for example, a portion for executing steps S2806, S3913, and S4606 in the effect control microcomputer 100) capable of executing a notification effect for notifying that the information is stored in the storage means, and executing the notification effect Means are advantageous in special conditions When the storage means that is determined to be controlled is stored in the storage means, the notification effect can be executed at the timing when the game medium passes the specific area, and when the game medium passes the specific area, An effect of notifying that the medium has passed the specific area can be executed. According to such a configuration, the interest can be improved.
(Means 1) Another gaming machine according to the present invention is a gaming machine that performs variable display and can be controlled in an advantageous state (for example, a big hit gaming state) advantageous to the player, and is a gaming medium (for example, a gaming ball). A variable winning device (for example, a first special variable winning ball device 20a, which can change between a first state (for example, an open state) in which the player can win and a second state (for example, a closed state) in which the game medium cannot be won). The second special variable winning ball apparatus 20b), the advantageous state control means for changing the variable winning apparatus to the first state as the advantageous state (for example, the step of executing step S1410 in the game control microcomputer 560), and the variable prize. Based on the fact that the game medium won in the device has passed a specific area (for example, a probability variation area provided in the second special variable winning ball apparatus 20b), a normal state (for example, a normal state) Special state control means (for example, a part for executing steps S166 to S168 in the game control microcomputer 560) for controlling to a special state (for example, a probability change state) that is more easily controlled to an advantageous state, and information on variable display, Storage means for storing as reserved memory (for example, a portion for executing steps S1216 and S1227 in the game control microcomputer 560) and reserved memory determined to be controlled in the advantageous state in the advantageous state (for example, jackpot determination value) ) Is provided with notification effect execution means (for example, a part for executing steps S2806, S3913, and S4606 in the effect control microcomputer 100) capable of executing a notification effect that notifies that the information is stored in the storage means. Execution means are valid in special conditions. When it is determined that the control is not controlled to the state, but in the normal state, the holding storage (for example, the third jackpot determination value) that is determined to be controlled to the advantageous state is stored in the storage means, the gaming medium When the specific area is passed, the notification effect is not executed (for example, when the third big hit determination value is stored, the effect control microcomputer 100 sets the probability variation area winning flag). Does not execute step S3913), and a notification effect can be executed when the game medium passes through the specific area when the storage means stores the reserved storage determined to be controlled to the advantageous state in the special state It is characterized by being. According to such a configuration, the interest can be improved.

Claims (1)

可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技媒体が入賞可能な第1状態と遊技媒体が入賞不可能な第2状態とに変化可能な可変入賞装置と、
前記有利状態として、前記可変入賞装置を前記第1状態に変化させる有利状態制御手段と、
前記可変入賞装置に入賞した遊技媒体が特定領域を通過したことにもとづいて、通常状態よりも前記有利状態に制御されやすい特別状態に制御する特別状態制御手段と、
可変表示に関する情報を、保留記憶として記憶する記憶手段と、
前記有利状態において、前記有利状態に制御することが決定される保留記憶が前記記憶手段に記憶されていることを報知する報知演出を実行可能な報知演出実行手段とを備え、
前記報知演出実行手段は、前記特別状態において前記有利状態に制御することが決定される保留記憶が前記記憶手段に記憶されているときに、遊技媒体が前記特定領域を通過したタイミングにおいて前記報知演出を実行可能であり、
遊技媒体が前記特定領域を通過した場合に、遊技媒体が前記特定領域を通過したことを報知する演出を実行可能である
ことを特徴とする遊技機。
A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player,
A variable winning device that can change between a first state in which game media can be won and a second state in which game media cannot be won;
Advantageous state control means for changing the variable winning device to the first state as the advantageous state;
Special state control means for controlling to a special state that is more easily controlled to the advantageous state than the normal state, based on the fact that the game medium won in the variable winning device has passed a specific area;
Storage means for storing information relating to variable display as reserved storage;
In the advantageous state, comprising a notification effect executing means capable of executing a notification effect for notifying that the storage means that is determined to be controlled to the advantageous state is stored in the storage means,
The notification effect executing means, when the front Symbol the hold memory which can be controlled to an advantageous state is determined in a particular state is stored in the storage means, the notification at the timing when the game medium is passed through the specific region Ri executable der an effect,
A gaming machine characterized in that, when a game medium passes through the specific area, an effect can be executed to notify that the game medium has passed through the specific area .
JP2017100009A 2017-05-19 2017-05-19 Game machine Expired - Fee Related JP6457014B2 (en)

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JP2014082130A Division JP6151211B2 (en) 2014-04-11 2014-04-11 Game machine

Publications (3)

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JP2017148611A JP2017148611A (en) 2017-08-31
JP2017148611A5 true JP2017148611A5 (en) 2017-12-07
JP6457014B2 JP6457014B2 (en) 2019-01-23

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Publication number Priority date Publication date Assignee Title
JP6913397B2 (en) * 2017-09-29 2021-08-04 株式会社ニューギン Pachinko machine
JP6913398B2 (en) * 2017-09-29 2021-08-04 株式会社ニューギン Pachinko machine
JP6608897B2 (en) * 2017-09-29 2019-11-20 株式会社ニューギン Game machine

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JP5770070B2 (en) * 2011-11-14 2015-08-26 株式会社ニューギン Game machine
JP5762269B2 (en) * 2011-12-13 2015-08-12 株式会社三共 Game machine
JP5388387B1 (en) * 2012-09-05 2014-01-15 豊丸産業株式会社 Game machine
JP5452682B1 (en) * 2012-09-14 2014-03-26 株式会社藤商事 Bullet ball machine

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