JP2014042621A5 - - Google Patents

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JP2014042621A5
JP2014042621A5 JP2012185926A JP2012185926A JP2014042621A5 JP 2014042621 A5 JP2014042621 A5 JP 2014042621A5 JP 2012185926 A JP2012185926 A JP 2012185926A JP 2012185926 A JP2012185926 A JP 2012185926A JP 2014042621 A5 JP2014042621 A5 JP 2014042621A5
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state
display
steady
hold
control
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JP5819791B2 (en
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本発明は、パチンコ遊技機等の遊技機に係り、詳しくは、可変表示を行い、遊技者にとって有利な特定状態に制御可能な遊技機に関する。 The present invention relates to a gaming machine such as a pachinko machine, and more particularly, have rows variable display relates controllable gaming machine Advantageously JP steady-state for the player.

(1)上記目的を達成するため、本願発明に係る遊技機は、可変表示を行い、遊技者にとって有利な特定状態(例えば大当り遊技状態など)に制御可能な遊技機(例えばパチンコ遊技機1など)であって、前記特定状態の終了後に、所定条件の成立(例えば大当り種別が「13R確変」または「16R確変」に決定されたことなど)に基づいて前記特定状態とは異なり遊技者にとって有利な有利状態(例えば高確高ベース状態となる確変状態など)に制御する有利状態制御手段(例えばステップS283、S284の処理を実行する遊技制御用マイクロコンピュータ100のCPU103など)と、未だ開始されていない可変表示について、保留情報記憶可能な保留記憶手段(例えば第1特図保留記憶部151Aや第2特図保留記憶部151Bなど)と、前記特定状態に制御するか否かを決定するとともに、前記有利状態において前記特定状態に制御すると決定したときに、該特定状態の終了後に前記有利状態へと再度制御される有利表示結果(例えば大当り種別が「16R確変」に対応する大当り図柄など)と、該特定状態の終了後には前記有利状態へと制御しない不利表示結果(例えば大当り種別が「2R非確変」に対応する大当り図柄など)とのうちのいずれとするかを決定する決定手段(例えばステップS240〜S243の処理を実行するCPU103など)と、前記保留記憶手段に記憶された保留情報に対応する保留表示を行う保留表示手段(例えば始動入賞記憶表示エリア5Hなど)とを備え、前記保留表示の表示態様には、前記有利状態へと制御されることを示唆する有利保留態様(例えば保留表示パターンHPAとの比較において、保留表示パターンHPBに対応した保留表示が行われる場合など)と、前記有利状態へと制御しないことを示唆する不利保留態様(例えば保留表示パターンHPAに対応した保留表示が行われる場合など)とが含まれ、前記保留表示の表示態様が前記有利保留態様となった後に、該保留表示に対応する可変表示が開始されるまで、前記保留記憶手段に新たに記憶された保留情報に対応する前記保留表示の表示態様前記不利保留態様となることを制限する表示変化制限手段(例えばステップS502の処理によるYesの判定に応じてステップS510の処理を実行する演出制御用CPU120など)をさらに備える。
このような構成によれば、保留表示の表示態様が有利保留態様となった後、新たに記憶された保留情報に対応する保留表示の表示態様が不利保留態様となることに制限が設けられる。これにより、有利状態に対する期待感を高めて遊技の興趣を向上させることができる。
(1) To achieve the above object, the gaming machine according to the present invention, variable Show have lines, controllable gaming machine Advantageously JP steady-state for the player (e.g., jackpot gaming state) (e.g., pachinko a like gaming machine 1), the Japanese steady-after state of completion, on the basis of the establishment of a predetermined condition (e.g. jackpot type is "13R probability variation" or "16R probability variation" it has been determined in the like) Patent steady- Unlike the state, advantageous state control means (for example, the CPU 103 of the game control microcomputer 100 that executes the processes of steps S283 and S284) that controls the player to an advantageous state advantageous to the player (for example, a probability variation state that becomes a highly accurate high base state) and the like), for non-I initiated have a have - variable display, capable of storing pending memory means a pending information (e.g., the first Japanese view pending storage unit 151A and the second Japanese view pending storage section 15 And B, etc.), and determines whether the control before Kitoku steady-state, when in the advantageous state decides to control the aforementioned Japanese steady-state, the advantageous state after completion of該特steady-state to advantageously display result which is again controlled (e.g. jackpot such symbols jackpot type corresponds to the "16R probability variation") and,該特steady-after states of completion is not controlled to the advantageous conditions unfavorable results displayed (e.g. jackpot type any whether the decision means that determine the (eg CPU103 for executing the processing of step S240~S243) is, stored in the hold memory means of but a like big hit symbols corresponding to "2R non probability variation") the hold display unit and a (e.g. start winning storage display area 5H, etc.), the display mode of the previous SL hold display for performing hold display corresponding to been reserved information, indicates that it is controlled to the advantageous conditions Advantageously hold mode (for example in comparison with a hold display pattern HPA, if such the hold display corresponding to hold display pattern HPB is performed), adverse hold mode (e.g., hold display suggesting that no control as to the advantageous conditions that and cases and the like) and the hold display corresponding to the pattern HPA is carried out, after the display mode of the previous SL hold display has become the preferred hold mode, variable display is started that corresponds to-holding clasp display until the determination of Yes by prior Symbol display change restriction means for displaying aspects of said hold display limits the Rukoto such as the adverse hold mode corresponding to the newly stored pending information on hold storage means (e.g., the processing of step S502 further comprising a like effect control CPU120 for executing the processing of step S510) in accordance with.
According to such a configuration, after the display mode of hold display becomes advantageous pending embodiment, it is newly stored hold display of the display mode corresponding to the suspension information is disadvantageous hold mode and a Rukoto restriction provided . Thereby, the expectation with respect to an advantageous state can be raised and the interest of a game can be improved.

Claims (1)

変表示を行い、遊技者にとって有利な特定状態に制御可能な遊技機であって、
前記特定状態の終了後に、所定条件の成立に基づいて前記特定状態とは異なり遊技者にとって有利な有利状態に制御する有利状態制御手段と、
だ開始されていない可変表示について、保留情報記憶可能な保留記憶手段と、
記特定状態に制御するか否かを決定するとともに、前記有利状態において前記特定状態に制御すると決定したときに、該特定状態の終了後に前記有利状態へと再度制御される有利表示結果と、該特定状態の終了後には前記有利状態へと制御しない不利表示結果とのうちのいずれとするかを決定する決定手段と、
前記保留記憶手段に記憶された保留情報に対応する保留表示を行う保留表示手段とを備え
記保留表示の表示態様には、前記有利状態へと制御されることを示唆する有利保留態様と、前記有利状態へと制御しないことを示唆する不利保留態様とが含まれ
記保留表示の表示態様が前記有利保留態様となった後に、該保留表示に対応する可変表示が開始されるまで、前記保留記憶手段に新たに記憶された保留情報に対応する前記保留表示の表示態様前記不利保留態様となることを制限する表示変化制限手段をさらに備える、
ことを特徴とする遊技機。
There line the variable display, a control can be a game machine to an advantageous especially steady-state for the player,
After completion of the Japanese steady-state, and advantageously state control means for controlling an advantageous beneficial conditions for different player and the Japanese steady-state based on the establishment of a predetermined condition,
For not it start to have a have - variable display, and that can be stored in the hold memory means a pending information,
And determines whether the control before Kitoku steady-state, the when it is determined to control the aforementioned Japanese steady-state in the preferred state, and is controlled again to the favorable state after completion of該特steady-state advantageously display results, a decision means that determine one and either of the after end of該特steady-state unfavorable results displayed is not controlled to the advantageous conditions that,
And a hold display unit which performs a hold display corresponding pending information stored in the hold memory means,
The display mode of the previous SL hold display, the and advantageously suspended manner suggesting it to be controlled to advantage state, the and the unfavorable pending embodiment suggests that no control to advantageous conditions include,
After the display mode before Symbol hold display has become the preferred hold mode, until the variable display that corresponds to-holding clasp display is started, corresponding to the newly stored pending information before Symbol hold storage means further comprising a display change restriction means for displaying aspects of said hold display limits the Rukoto such as the adverse hold mode,
A gaming machine characterized by that.
JP2012185926A 2012-08-24 2012-08-24 Game machine Expired - Fee Related JP5819791B2 (en)

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JP2014042621A JP2014042621A (en) 2014-03-13
JP2014042621A5 true JP2014042621A5 (en) 2015-02-05
JP5819791B2 JP5819791B2 (en) 2015-11-24

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Publication number Priority date Publication date Assignee Title
JP6718675B2 (en) * 2014-12-22 2020-07-08 株式会社三共 Amusement machine
JP6694244B2 (en) * 2015-06-22 2020-05-13 株式会社三共 Amusement machine
JP6713956B2 (en) * 2017-06-30 2020-06-24 株式会社大一商会 Amusement machine
JP6713957B2 (en) * 2017-06-30 2020-06-24 株式会社大一商会 Amusement machine
KR102389818B1 (en) 2017-09-12 2022-04-22 삼성전자주식회사 Voltage controlling circuit including assist circuit and memory device
JP6713975B2 (en) * 2017-11-08 2020-06-24 株式会社大一商会 Amusement machine
JP7320811B2 (en) * 2018-03-08 2023-08-04 株式会社サンセイアールアンドディ game machine
JP6841577B2 (en) * 2018-09-10 2021-03-10 株式会社大一商会 Game machine
JP6785533B2 (en) * 2018-09-10 2020-11-18 株式会社大一商会 Game machine
JP7313710B2 (en) * 2021-03-09 2023-07-25 京楽産業.株式会社 game machine

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