JP2015107172A5 - - Google Patents

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Publication number
JP2015107172A5
JP2015107172A5 JP2013250597A JP2013250597A JP2015107172A5 JP 2015107172 A5 JP2015107172 A5 JP 2015107172A5 JP 2013250597 A JP2013250597 A JP 2013250597A JP 2013250597 A JP2013250597 A JP 2013250597A JP 2015107172 A5 JP2015107172 A5 JP 2015107172A5
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JP
Japan
Prior art keywords
display
identification information
start condition
special image
variable display
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JP2013250597A
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Japanese (ja)
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JP6163419B2 (en
JP2015107172A (en
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Priority to JP2013250597A priority Critical patent/JP6163419B2/en
Priority claimed from JP2013250597A external-priority patent/JP6163419B2/en
Publication of JP2015107172A publication Critical patent/JP2015107172A/en
Publication of JP2015107172A5 publication Critical patent/JP2015107172A5/ja
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Publication of JP6163419B2 publication Critical patent/JP6163419B2/en
Expired - Fee Related legal-status Critical Current
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Description

(1)上記目的を達成するため、本願発明に係る遊技機は、
始条件(例えば、第1特図や第2特図を用いた特図ゲームを開始するための条件など)が成立したことに基づいて、識別情報(例えば、特別図柄や飾り図柄など)の可変表示を行い、該識別情報の可変表示の表示結果として予め定められた特定表示結果(例えば、大当り図柄となる特別図柄や大当り組合せの確定飾り図柄など)が導出されたときに、遊技者にとって有利な有利状態(例えば、大当り遊技状態など)に制御可能な遊技機であって
前記開始条件が成立したことに基づいて、該開始条件が成立した識別情報の可変表示に対応する特別画像(例えば、図21に示す特別画像SH0など)を表示する特別画像表示手段(例えば、ステップS402Aの処理を実行する演出制御用CPU120など)と、
前記開始条件が成立した識別情報の可変表示の進行状況(例えば、可変表示結果が導出されるまでの残り時間など)に応じて前記特別画像の表示態様(例えば、形状など)を変化させる表示態様変化手段(例えば、ステップS512の処理を実行する演出制御用CPU120など)と、
を備えることを特徴とする。
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
Start conditions (e.g., conditions for starting the first special symbol or special symbol game using the second JP diagram) based on the established, identification information (for example, special symbols and decorative pattern) When a predetermined display result (for example, a special symbol that becomes a big hit symbol or a definite decorative symbol for a big hit combination) is derived as a variable display result of the identification information, the player A game machine that can be controlled in an advantageous state (for example, a big hit gaming state) ,
Based on the fact that the start condition is satisfied, a special image corresponding to the variable display of the identification information which the start condition is met (e.g., special and image SH0 shown in FIG. 21) Special image display means for displaying (e.g., step Effect control CPU 120 that executes the process of S402A),
A display mode in which the display mode (for example, the shape) of the special image is changed according to the progress status of the variable display of the identification information that satisfies the start condition (for example, the remaining time until the variable display result is derived). Change means (for example, the CPU 120 for effect control that executes the process of step S512);
It is characterized by providing.

(5)上記(1)から(4)のいずれかの遊技機において、
前記開始条件が成立していない識別情報の可変表示を保留記憶として記憶する保留記憶手段と、
前記保留記憶手段に記憶された保留記憶に対応して保留表示を行う保留表示手段と、をさらに備え、
前記特別画像表示手段は、前記表示態様変化手段によって前記特別画像の表示態様が変化される場合(例えば、ステップS702にて特別画像変化予告を実行すると決定されている場合など)、前記保留表示の表示態様とは異なる表示態様で前記特別画像を表示する(例えば、図21(A)に示すように保留表示が始動入賞記憶表示エリア51Hにて小さな丸印の表示態様で行われているときには、特別画像表示エリア51Sにて大きな玉画像の表示態様で特別画像を表示するなど)、
ことを特徴とする。
(5) In any of the above gaming machines (1) to (4),
Hold storage means for storing variable display of identification information that does not satisfy the start condition as hold storage;
A hold display means for performing a hold display corresponding to the hold storage stored in the hold storage means,
When the display mode of the special image is changed by the display mode changing unit (for example, when it is determined that the special image change notice is executed in step S702), the special image display unit is configured to display the hold display. The special image is displayed in a display mode different from the display mode (for example, as shown in FIG. 21A, when the hold display is performed in the display format of a small circle in the start winning memory display area 51H, In the special image display area 51S, a special image is displayed in a large ball image display mode).
It is characterized by that.

Claims (1)

始条件が成立したことに基づいて、識別情報の可変表示を行い、該識別情報の可変表示の表示結果として予め定められた特定表示結果が導出されたときに、遊技者にとって有利な有利状態に制御可能な遊技機であって
前記開始条件が成立したことに基づいて、該開始条件が成立した識別情報の可変表示に対応する特別画像を表示する特別画像表示手段と、
前記開始条件が成立した識別情報の可変表示の進行状況に応じて前記特別画像の表示態様を変化させる表示態様変化手段と、
を備えることを特徴とする遊技機。
Based on the start condition is satisfied, it performs the variable display of the identification information, when a specific display result which is predetermined as a display result of the variable display of the identification information is derived, an advantageous beneficial for the player A gaming machine that can be controlled to a state ,
Special image display means for displaying a special image corresponding to variable display of identification information for which the start condition is satisfied , based on the start condition being satisfied;
Display mode changing means for changing the display mode of the special image according to the progress status of the variable display of the identification information for which the start condition is satisfied;
A gaming machine comprising:
JP2013250597A 2013-12-03 2013-12-03 Game machine Expired - Fee Related JP6163419B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2013250597A JP6163419B2 (en) 2013-12-03 2013-12-03 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2013250597A JP6163419B2 (en) 2013-12-03 2013-12-03 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2017119495A Division JP6490749B2 (en) 2017-06-19 2017-06-19 Game machine

Publications (3)

Publication Number Publication Date
JP2015107172A JP2015107172A (en) 2015-06-11
JP2015107172A5 true JP2015107172A5 (en) 2015-07-23
JP6163419B2 JP6163419B2 (en) 2017-07-12

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Family Applications (1)

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JP2013250597A Expired - Fee Related JP6163419B2 (en) 2013-12-03 2013-12-03 Game machine

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Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6494930B2 (en) * 2014-06-24 2019-04-03 株式会社藤商事 Game machine
JP6572491B2 (en) * 2018-05-30 2019-09-11 株式会社三共 Game machine
JP6572490B2 (en) * 2018-05-30 2019-09-11 株式会社三共 Game machine

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000225245A (en) * 1999-02-05 2000-08-15 Toyomaru Industry Co Ltd Game machine
JP2003320116A (en) * 2002-04-30 2003-11-11 Sankyo Kk Game machine and performance image reproduction method
JP2005204891A (en) * 2004-01-22 2005-08-04 Ace Denken:Kk Game machine
JP5552589B2 (en) * 2008-11-05 2014-07-16 株式会社高尾 Bullet ball machine
JP5346201B2 (en) * 2008-11-14 2013-11-20 株式会社三共 Game machine
JP2011019684A (en) * 2009-07-15 2011-02-03 Maruhon Industry Co Ltd Pachinko machine
JP5374280B2 (en) * 2009-09-07 2013-12-25 株式会社ソフイア Game machine
JP5685146B2 (en) * 2011-05-31 2015-03-18 株式会社大都技研 Amusement stand
JP5643181B2 (en) * 2011-12-02 2014-12-17 株式会社三共 Game machine
JP2013123602A (en) * 2011-12-16 2013-06-24 Sophia Co Ltd Game machine
JP2013183739A (en) * 2012-03-05 2013-09-19 Daito Giken:Kk Game machine

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