JP2016119928A5 - - Google Patents

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JP2016119928A5
JP2016119928A5 JP2014259899A JP2014259899A JP2016119928A5 JP 2016119928 A5 JP2016119928 A5 JP 2016119928A5 JP 2014259899 A JP2014259899 A JP 2014259899A JP 2014259899 A JP2014259899 A JP 2014259899A JP 2016119928 A5 JP2016119928 A5 JP 2016119928A5
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hold
display
effect
hold display
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JP6645734B2 (en
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(手段A)上記目的を達成するため、本発明の遊技機は、識別情報の可変表示を行い、表示結果として予め定められた特定表示結果が表示されたときに遊技者にとって有利な有利状態に制御する遊技機であって、未だ開始されていない識別情報の可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、前記保留記憶手段に記憶されている保留記憶の各々に対応した保留表示を、第1態様と該第1態様とは異なる第2態様とで表示可能な保留表示手段と、前記保留表示手段が表示する保留表示態様とは異なる態様で保留記憶数を認識可能な態様で表示する保留記憶数表示手段と、前記第2態様の保留表示を表示するときに所定演出を実行する演出実行手段と、前記第2態様の保留表示に対応する識別情報の可変表示において、前記所定演出の演出態様と少なくとも一部が共通する演出態様の関連演出を実行する関連演出実行手段と、を備えることを特徴とする遊技機。
(1)上記目的を達成するため、本発明の他の遊技機は、各々を識別可能な複数種類の識別情報(例えば、特別図柄や演出図柄)の可変表示を行い、表示結果として予め定められた特定表示結果(例えば、大当り図柄)が表示されたときに遊技者にとって有利な特定遊技状態(例えば、大当り遊技状態)に制御する遊技機(例えば、パチンコ遊技機1)であって、未だ開始されていない識別情報の可変表示について、保留記憶として記憶可能な保留記憶手段(例えば、保留特定領域、保存領域や入賞時判定結果記憶バッファ)と、前記保留記憶手段に記憶されている保留記憶の各々に対応した保留表示を、第1態様(例えば、通常態様)と該第1態様とは異なる第2態様(例えば、第1特別態様や第2特別態様)とで表示可能な保留表示手段(例えば、演出制御用CPU120が先読み演出決定処理のS67114、S67116や演出図柄変動中処理のS1845eを実行して合算保留記憶表示部5Dにて保留表示を表示する部分)と、前記第2態様の保留表示を表示するときに所定演出(例えば、保留表示が正面視で横回転または正面視で縦回転する表示態様変化報知演出)を実行する演出実行手段(例えば、演出制御用CPU120が報知演出処理のS1709〜S1715及びS1734〜S1741を実行する部分)と、前記第2態様の保留表示に対応する識別情報の可変表示において、前記所定演出の演出態様と少なくとも一部が共通する演出態様の関連演出(例えば、消費保留表示が正面視で横回転または正面視で縦回転する表示態様変化済変動開始報知演出)を実行する関連演出実行手段(例えば、演出制御用CPU120が報知演出処理のS1717〜S1724及びS1727〜S1733を実行する部分)と、を備えることを特徴としている。この特徴によれば、第2態様の保留表示に対応する識別情報の可変表示において、第2態様が表示されるときに実行された所定演出と少なくとも一部が共通の演出態様である関連演出が実行されるので、表示態様が第2態様である保留表示に対応する可変表示であることを、遊技者が分かり易くできる。
(Means A) In order to achieve the above object, the gaming machine of the present invention performs variable display of identification information, and is in an advantageous state advantageous to a player when a predetermined specific display result is displayed as a display result. A hold storage unit that is a gaming machine to be controlled and can store information related to variable display of identification information that has not been started as a hold storage, and a hold display corresponding to each of the hold storages stored in the hold storage unit In a mode in which the number of reserved memories can be recognized in a mode different from the on-hold display mode displayed by the on-hold display unit and the on-hold display unit capable of displaying the first mode and the second mode different from the first mode. In the stored storage number display means for displaying, the effect executing means for executing the predetermined effect when displaying the hold display of the second mode, and the variable display of the identification information corresponding to the hold display of the second mode, Gaming machine, characterized in that it comprises associated staging execution means, at least a portion the effect of representation embodiment executes the associated effect of representation embodiment in common.
(1) In order to achieve the above object, another gaming machine of the present invention performs variable display of a plurality of types of identification information (for example, special symbols and effect symbols) that can identify each of them, and is determined in advance as a display result. When a specific display result (for example, jackpot symbol) is displayed, a gaming machine (for example, a pachinko gaming machine 1) that controls to a specific gaming state (for example, a jackpot gaming state) advantageous to the player, is still started About the variable display of the identification information that has not been performed, the storage unit that can be stored as the storage unit (for example, the storage unit, the storage area and the winning determination result storage buffer) and the storage unit stored in the storage unit On-hold display means capable of displaying the corresponding hold display in a first mode (for example, a normal mode) and a second mode (for example, a first special mode or a second special mode) different from the first mode. For example, the production control CPU 120 executes steps S67114 and S67116 of the pre-reading production determination process and S1845e of the production symbol changing process and displays the hold display on the combined hold storage display unit 5D), and the hold of the second mode When the display is displayed, an effect executing means (for example, the effect control CPU 120 performs notification effect processing) that executes a predetermined effect (for example, a display mode change notification effect in which the hold display rotates horizontally in front view or vertically rotates in front view). In the variable display of the identification information corresponding to the hold display in the second mode) and the related mode of the production mode that is at least partially in common with the production mode of the predetermined performance (the portion that executes S1709 to S1715 and S1734 to S1741) For example, the display mode changed change start notification effect in which the consumption hold display is rotated horizontally in front view or vertically rotated in front view) Related demonstration execution means (for example, effect control CPU120 portions to perform S1717~S1724 and S1727~S1733 the notification effect process) which is characterized by comprising a, a. According to this feature, in the variable display of the identification information corresponding to the hold display in the second mode, the related effect that is at least partially in common with the predetermined effect executed when the second mode is displayed is displayed. Since it is executed, the player can easily understand that the display mode is a variable display corresponding to the hold display which is the second mode.

Claims (1)

別情報の可変表示を行い、表示結果として予め定められた特定表示結果が表示されたときに遊技者にとって有利な有利状態に制御する遊技機であって、
未だ開始されていない識別情報の可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記保留記憶手段に記憶されている保留記憶の各々に対応した保留表示を、第1態様と該第1態様とは異なる第2態様とで表示可能な保留表示手段と、
前記保留表示手段が表示する保留表示態様とは異なる態様で保留記憶数を認識可能に表示する保留記憶数表示手段と、
前記第2態様の保留表示を表示するときに所定演出を実行する演出実行手段と、
前記第2態様の保留表示に対応する識別情報の可変表示において、前記所定演出の演出態様と少なくとも一部が共通する演出態様の関連演出を実行する関連演出実行手段と、
を備える
ことを特徴とする遊技機。
It performs variable display of identification information, a game machine for controlling an advantageous beneficial state for the player when the predetermined specific display result is displayed as a display result,
And storable pending memory means a variable displayed regarding information of the identification information that is not yet started as pending memory,
On-hold display means capable of displaying a hold display corresponding to each of the hold storages stored in the hold storage means in a first mode and a second mode different from the first mode;
A hold memory number display means for recognizing the hold memory number in a manner different from the hold display form displayed by the hold display means;
Effect execution means for executing a predetermined effect when displaying the hold display of the second mode;
In a variable display of identification information corresponding to the hold display of the second aspect, a related effect execution means for executing a related effect of an effect mode at least partially in common with the effect mode of the predetermined effect;
A gaming machine characterized by comprising:
JP2014259899A 2014-12-24 2014-12-24 Gaming machine Expired - Fee Related JP6645734B2 (en)

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JP2016119928A JP2016119928A (en) 2016-07-07
JP2016119928A5 true JP2016119928A5 (en) 2018-05-31
JP6645734B2 JP6645734B2 (en) 2020-02-14

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Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6636695B2 (en) * 2014-12-24 2020-01-29 株式会社三共 Gaming machine
JP7052192B2 (en) 2016-09-15 2022-04-12 株式会社三洋物産 Pachinko machine
JP6609743B2 (en) * 2017-09-25 2019-11-27 株式会社高尾 Bullet ball machine
JP6689480B2 (en) * 2017-09-27 2020-04-28 株式会社高尾 Ball game machine
JP6978044B2 (en) * 2017-09-27 2021-12-08 株式会社高尾 Pachinko machine
JP6978043B2 (en) * 2017-09-27 2021-12-08 株式会社高尾 Pachinko machine

Family Cites Families (7)

* Cited by examiner, † Cited by third party
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JP4318952B2 (en) * 2003-04-28 2009-08-26 株式会社三共 Game machine
JP2004329226A (en) * 2003-04-30 2004-11-25 Sankyo Kk Game machine
JP5833947B2 (en) * 2012-02-07 2015-12-16 株式会社ニューギン Game machine
JP5954900B2 (en) * 2012-03-30 2016-07-20 株式会社高尾 Bullet ball machine
JP5358765B1 (en) * 2012-08-10 2013-12-04 株式会社大都技研 Amusement stand
JP6013877B2 (en) * 2012-10-30 2016-10-25 株式会社三共 Game machine
JP6636695B2 (en) * 2014-12-24 2020-01-29 株式会社三共 Gaming machine

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