JP2012143602A5 - - Google Patents
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- JP2012143602A5 JP2012143602A5 JP2012075996A JP2012075996A JP2012143602A5 JP 2012143602 A5 JP2012143602 A5 JP 2012143602A5 JP 2012075996 A JP2012075996 A JP 2012075996A JP 2012075996 A JP2012075996 A JP 2012075996A JP 2012143602 A5 JP2012143602 A5 JP 2012143602A5
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本発明による遊技機は、第1始動領域へ遊技球が入賞(例えば、第1始動入賞口13への入賞)した後、該入賞に基づいた変動表示の開始が可能となる第1の開始条件(第1特別図柄の変動開始順番になったこと)が成立したことに基づいて、各々が識別可能な第1の識別情報(例えば第1特別図柄)による第1の変動表示を開始し表示結果を導出表示する第1変動表示手段(例えば、第1特別図柄表示器8a)と、第2始動領域へ遊技球が入賞(例えば第2始動入賞口14への入賞)した後、該入賞に基づいた変動表示の開始が可能となる第2の開始条件(第2特別図柄の変動開始順番になったこと)が成立したことに基づいて、各々が識別可能な第2の識別情報(例えば第2特別図柄)による第2の変動表示を開始し表示結果を導出表示する第2変動表示手段(例えば、第2特別図柄表示器8b)とを有し、第1変動表示手段または第2変動表示手段に予め定められた特定表示結果(例えば大当り表示結果)が導出表示されたときに遊技者にとって有利な特定遊技状態(例えば大当り遊技状態)に制御される遊技機(パチンコ遊技機1)であって、第1または第2の変動表示の開始に応じて演出識別情報(例えば演出図柄)の変動表示を開始し、第1変動表示手段または第2変動表示手段の表示結果の導出表示に応じて演出識別情報の表示結果を導出表示する演出表示装置(例えば演出表示装置9)と、第1の変動表示と第2の変動表示とのいずれも実行されていないことを条件に、第1の開始条件が成立したとき(図21のS52でY)に、第1変動表示手段による第1の変動表示を開始させる第1変動表示開始手段(遊技制御用マイクロコンピュータ560、図24のS104)と、第1の変動表示と第2の変動表示とのいずれも実行されていないことを条件に、第2の開始条件が成立したとき(図21のS52でN)に、第2変動表示手段による第2の変動表示を開始させる第2変動表示開始手段(遊技制御用マイクロコンピュータ560、図24のS104)と、第1の開始条件が成立した第1変動表示手段における第1の変動表示の変動表示開始時から変動表示終了時までの変動表示時間を含む変動パターンを選択するための第1変動パターン選択処理と、第2の開始条件が成立した第2変動表示手段における第2の変動表示の変動表示開始時から変動表示終了時までの変動表示時間を含む変動パターンを選択するための第2変動パターン選択処理とを、同一の処理ルーチン(S91〜S101)により実行し、第1変動表示手段および第2変動表示手段のうち、変動表示の開始条件が成立した変動表示手段における変動表示の変動表示時間を含む変動パターンを複数の変動パターン(図8の変動パターン)から選択する変動パターン選択手段(遊技制御用マイクロコンピュータ560、図23のS91〜S101)と、該変動パターン選択手段により選択された変動パターンに基づいて、第1の開始条件が成立したときに第1変動表示手段において実行される変動表示の変動表示時間を示す第1データと、第2の開始条件が成立したときに第2変動表示手段において実行される変動表示の変動表示時間を示す第2データとを、同一の記憶領域(RAM55に設けられた変動表示時間タイマのデータの記憶領域)に記憶する変動表示時間記憶手段(遊技制御用マイクロコンピュータ560、RAM55、変動時間タイマ、図24のS105)とを含み、変動パターンは、演出表示装置において、演出識別情報の変動表示が開始されてから表示結果が導出表示されるまでに一旦仮停止表示させた後に演出識別情報の変動表示を再度実行する再変動表示を所定回実行させる再変動パターン(例えば擬似連続変動の変動パターン)を含むことを特徴とする。そのような構成によれば、2つの変動表示手段で変動表示を実行するために必要となるプログラム容量を圧縮することができる。 In the gaming machine according to the present invention, after the game ball has won a prize in the first starting area (for example, winning in the first starting prize opening 13), the first start condition that enables the start of variable display based on the winning is made possible. Based on the fact that the first special symbol variation start order has been established, the first variation display is started by the first identification information (for example, the first special symbol) that can be identified, and the display result Based on the first variation display means for deriving and displaying (for example, the first special symbol display device 8a) and the game ball won in the second starting area (for example, winning in the second starting winning port 14). The second identification information (for example, the second identification information) that can be identified based on the fact that the second start condition (that the variation start order of the second special symbol has been reached) that enables the variation display to be started is established. The second variation display by special symbol) is started and the display result is derived and displayed. Second variation display means (for example, the second special symbol display 8b), and a specific display result (for example, jackpot display result) predetermined in the first variation display means or the second variation display means is derived and displayed. A game machine (pachinko gaming machine 1) controlled to a specific gaming state (for example, a big hit gaming state) advantageous to the player when played, and the effect identification information according to the start of the first or second variation display An effect display device (for example, an effect display device) that starts display of variation (for example, an effect symbol) and derives and displays the display result of the effect identification information in accordance with the derivation display of the display result of the first variation display means or the second variation display means. 9) and when the first start condition is satisfied (Y in S52 in FIG. 21) on condition that neither the first variation display nor the second variation display is executed. First change by display means On the condition that the first variation display starting means (game controlling microcomputer 560, S104 in FIG. 24) for starting the display, and neither the first variation display nor the second variation display are executed. When the start condition of 2 is satisfied (N in S52 of FIG. 21), the second variation display start means (game control microcomputer 560, S104 of FIG. 24) starts the second variation display by the second variation display means. ) And a first variation pattern for selecting a variation pattern including a variation display time from the start of variation display of the first variation display to the end of variation display in the first variation display means that satisfies the first start condition. A variation pattern including a variation display time from the start of variation display of the second variation display to the end of variation display in the second variation display means in which the second start condition is satisfied is selected. The second variation pattern selection process for selecting the variation display is executed by the same processing routine (S91 to S101), and among the first variation display means and the second variation display means, the variation display that satisfies the variation display start condition is established. Variation pattern selection means (game control microcomputer 560, S91 to S101 in FIG. 23) for selecting a variation pattern including a variation display time of variation display in the means from a plurality of variation patterns (variation patterns in FIG. 8), and the variation Based on the variation pattern selected by the pattern selection means, the first data indicating the variation display time of the variation display executed by the first variation display means when the first start condition is satisfied, and the second start condition The second data indicating the fluctuation display time of the fluctuation display executed by the second fluctuation display means when the condition is established is stored in the same storage area (R Fluctuation display time storage means (game control microcomputer 560, RAM 55, variation time timer, S105 in FIG. 24) stored in the data storage area of the variation display time timer provided in M55, in effect display device, executing a predetermined number of times to re-variable display to perform variable display of presentation identification information again after one Dankari stopped on the up varying display displays results from the start is derived displayed rendition identification information Including a re-variation pattern (for example, a variation pattern of pseudo continuous variation). According to such a configuration, it is possible to compress the program capacity required for executing the variable display by the two variable display means.
Claims (1)
前記第1または前記第2の変動表示の開始に応じて演出識別情報の変動表示を開始し、前記第1変動表示手段または前記第2変動表示手段の表示結果の導出表示に応じて演出識別情報の表示結果を導出表示する演出表示装置と、
前記第1の変動表示と前記第2の変動表示とのいずれも実行されていないことを条件に、前記第1の開始条件が成立したときに、前記第1変動表示手段による前記第1の変動表示を開始させる第1変動表示開始手段と、
前記第1の変動表示と前記第2の変動表示とのいずれも実行されていないことを条件に、前記第2の開始条件が成立したときに、前記第2変動表示手段による前記第2の変動表示を開始させる第2変動表示開始手段と、
前記第1の開始条件が成立した前記第1変動表示手段における前記第1の変動表示の変動表示開始時から変動表示終了時までの変動表示時間を含む変動パターンを選択するための第1変動パターン選択処理と、前記第2の開始条件が成立した前記第2変動表示手段における前記第2の変動表示の変動表示開始時から変動表示終了時までの変動表示時間を含む変動パターンを選択するための第2変動パターン選択処理とを、同一の処理ルーチンにより実行し、前記第1変動表示手段および前記第2変動表示手段のうち、変動表示の開始条件が成立した変動表示手段における変動表示の変動表示時間を含む変動パターンを複数の変動パターンから選択する変動パターン選択手段と、
該変動パターン選択手段により選択された変動パターンに基づいて、前記第1の開始条件が成立したときに前記第1変動表示手段において実行される変動表示の変動表示時間を示す第1データと、前記第2の開始条件が成立したときに前記第2変動表示手段において実行される変動表示の変動表示時間を示す第2データとを、同一の記憶領域に記憶する変動表示時間記憶手段とを含み、
変動パターンは、前記演出表示装置において、演出識別情報の変動表示が開始されてから表示結果が導出表示されるまでに一旦仮停止表示させた後に演出識別情報の変動表示を再度実行する再変動表示を所定回実行させる再変動パターンを含む
ことを特徴とする遊技機。 After the game ball has won the first start area, the first identification information based on the first identification information that can be identified based on the fact that the first start condition that enables the start of the variable display based on the winning is established. First variation display means for starting the variation display of 1 and deriving and displaying the display result; and a second start condition that allows the variation display based on the winning to be started after the game ball has won the second starting area Second variation display means for starting the second variation display based on the second identification information that can be identified based on each of the identification information and deriving and displaying the display result. A gaming machine that is controlled to a specific gaming state advantageous to a player when a predetermined specific display result is derived and displayed on the second variation display means,
The variation display of the production identification information is started in response to the start of the first or second variation display, and the production identification information is displayed in accordance with the derivation display of the display result of the first variation display means or the second variation display means. An effect display device for deriving and displaying the display result of
The first variation by the first variation display means when the first start condition is satisfied on condition that neither the first variation display nor the second variation display is executed. First variation display start means for starting display;
When the second start condition is satisfied on the condition that neither the first fluctuation display nor the second fluctuation display is executed, the second fluctuation display by the second fluctuation display means is performed. Second variation display start means for starting display;
A first variation pattern for selecting a variation pattern including a variation display time from the start of variation display of the first variation display to the end of variation display in the first variation display means in which the first start condition is satisfied. For selecting a variation pattern including a variation display time from a variation display start time to a variation display end time of the second variation display in the second variation display means in which the second start condition is satisfied and the selection process. The second variation pattern selection process is executed by the same processing routine, and the variation display of the variation display in the variation display means in which the variation display start condition is satisfied among the first variation display means and the second variation display means. A variation pattern selecting means for selecting a variation pattern including time from a plurality of variation patterns;
Based on a variation pattern selected by the variation pattern selection means, first data indicating a variation display time of variation display executed in the first variation display means when the first start condition is satisfied; Fluctuation display time storage means for storing, in the same storage area, second data indicating the fluctuation display time of the fluctuation display executed in the second fluctuation display means when the second start condition is satisfied,
Variation pattern in the effect display device, re variation for executing variable display of presentation identification information After one Dankari stopped on the up variable display displays results from when the start of the presentation identification information is derived reappear A gaming machine comprising a re-variation pattern that causes a display to be executed a predetermined number of times.
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JP2012075996A JP5352698B2 (en) | 2012-03-29 | 2012-03-29 | Game machine |
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JP2007139723A Division JP5075479B2 (en) | 2007-05-25 | 2007-05-25 | Game machine |
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JP2006204809A (en) * | 2005-01-31 | 2006-08-10 | Aruze Corp | Game machine and program for game |
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