JP2008086483A5 - - Google Patents
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- JP2008086483A5 JP2008086483A5 JP2006269533A JP2006269533A JP2008086483A5 JP 2008086483 A5 JP2008086483 A5 JP 2008086483A5 JP 2006269533 A JP2006269533 A JP 2006269533A JP 2006269533 A JP2006269533 A JP 2006269533A JP 2008086483 A5 JP2008086483 A5 JP 2008086483A5
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- 230000000694 effects Effects 0.000 claims 20
- 238000004519 manufacturing process Methods 0.000 claims 19
- 238000005259 measurement Methods 0.000 claims 2
- 238000009877 rendering Methods 0.000 claims 1
Claims (5)
前記演出装置に含まれ、予め定められた変動表示の実行条件が成立した後、変動表示の開始条件が成立したことに基づいて各々が識別可能な複数種類の識別情報の変動表示を行なって表示結果を導出表示し、前記特定遊技状態に制御される前記特定の条件が成立するときに、変動表示の表示結果として予め定められた特定表示結果を導出表示する変動表示装置と、
前記変動表示の実行条件が成立したが未だ前記変動表示の開始条件が成立していない前記変動表示の実行条件の成立回数を示す実行条件成立データを記憶する実行条件成立データ記憶手段と、
日時を特定可能とする計時を行なう計時手段と、
前記識別情報の変動表示が行なわれておらず、かつ、前記実行条件成立データ記憶手段に前記実行条件成立データが記憶されていないことに基づいて所定のデモンストレーション演出を実行するデモンストレーション実行手段とを備え、
該デモンストレーション実行手段は、前記計時手段の計時結果が予め定められたデモンストレーション実行条件を満たすことを条件に、前記デモンストレーション演出を実行することを特徴とする、遊技機。 A gaming machine comprising a production device for producing a game, and when a specific condition is established in the game, the gaming machine is controlled to a specific gaming state advantageous to the player,
Included in the rendering device, after a predetermined variable display execution condition is satisfied, a variable display of a plurality of types of identification information, each of which can be identified based on the fact that the variable display start condition is satisfied, is displayed. A variable display device for deriving and displaying a result and deriving and displaying a specific display result predetermined as a display result of the variable display when the specific condition controlled to the specific gaming state is satisfied;
Execution condition establishment data storage means for storing execution condition establishment data indicating the number of times of execution of the variable display in which the execution condition of the fluctuation display has been established but the start condition of the fluctuation display has not yet been established;
A time measuring means for measuring time and date that can be specified ;
Demonstration execution means for executing a predetermined demonstration effect based on the fact that the display of the identification information is not changed and the execution condition establishment data storage means does not store the execution condition establishment data. ,
The demonstration execution means executes the demonstration effect on condition that the time measurement result of the time measurement means satisfies a predetermined demonstration execution condition.
前記計時手段の計時により特定される日時が、予め定められた日時から所定期間内であるか否かを判定する所定期間判定手段と、
前記特別遊技状態に制御されているときに予め定められた特別演出を実行するか否かを決定する特別演出決定手段とをさらに含み、
該特別演出決定手段は、前記所定期間判定手段により前記所定期間内であると判定されたときと、前記所定期間判定手段により前記所定期間外であると判定されたときとで、前記特別遊技状態に制御されているときに前記特別演出を実行するか否かを異なる割合で決定することを特徴とする、請求項1に記載の遊技機。 Special game state control means for controlling a special game state advantageous to a player different from the specific game state when a special condition is established in the game;
A predetermined period determining means for determining whether or not the date and time specified by the time measuring means is within a predetermined period from a predetermined date and time;
A special effect determining means for determining whether or not to execute a special effect determined in advance when the special game state is controlled ,
The special effect determining means includes the special gaming state when the predetermined period determining means determines that the predetermined period is within the predetermined period and when the predetermined period determining means determines that the predetermined period is outside the predetermined period. 2. The gaming machine according to claim 1, wherein whether or not to execute the special effect is determined at a different rate when being controlled.
遊技者による前記演出態様を選択する指示を受付ける選択受付手段とをさらに含み、
前記演出態様選択手段は、前記選択受付手段が受付けた指示に応じて、前記複数の演出態様のうちからいずれかの演出態様を選択するとともに、予め定められた日時から前記計時手段の計時により特定される日時までの期間の長さに応じて、選択可能な演出態様を増加させることを特徴とする、請求項1または2に記載の遊技機。 About the effect of the game by the effect device, the effect mode selecting means has a plurality of effect modes for one situation, and selects any effect mode from the plurality of effect modes;
And a selection receiving means for receiving an instruction to select the effect mode by the player,
The production mode selection unit selects one of the production modes from the plurality of production modes according to an instruction received by the selection reception unit, and is specified by counting the time counting unit from a predetermined date and time. The game machine according to claim 1, wherein a selectable presentation mode is increased according to a length of a period until the date and time to be played.
該関連演出実行手段は、少なくとも第1の演出態様と第2の演出態様とを含む第1の期間と、該第1の期間後の期間であって、少なくとも第3の演出態様と第4の演出態様とを含む第2の期間とにおいて、前記第1の演出態様と前記第3の演出態様とが関連し、前記第2の演出態様と前記第4の演出態様とが関連する演出を実行することを特徴とする、請求項1から3のいずれかに記載の遊技機。 The game production by the production device further includes a related production execution means for performing a production of production in a period divided into a plurality based on an elapsed time from a predetermined date and time,
The related effect execution means is a first period including at least a first effect mode and a second effect mode, and a period after the first period, and includes at least a third effect mode and a fourth effect mode. In the second period including the production mode, the first production mode and the third production mode are related, and the second production mode and the fourth production mode are executed. The gaming machine according to any one of claims 1 to 3, wherein:
リーチ演出を行なうときに、前記事前決定手段により前記特定遊技状態に制御することが決定されたときに、前記事前決定手段により前記特定遊技状態に制御しないことが決定されたときと比べて高い割合で選択される特別のリーチ演出を含む複数種類のリーチ演出のうちから、リーチ演出の種類を選択するリーチ演出選択手段と、
前記計時手段の計時により特定される日時が、予め定められた日時から特定期間内であるか否かを判定する特定期間判定手段とをさらに含み、
前記リーチ演出選択手段は、前記特定期間判定手段により前記特定期間内であると判定されたときと、前記特定期間判定手段により前記特定期間外であると判定されたときとで、前記特別のリーチ演出を異なる割合で選択することを特徴とする、請求項1から4のいずれかに記載の遊技機。 Pre-decision means for deciding whether or not to control to the specific gaming state before deriving and displaying the display result of the variation display;
Compared to when it is decided not to control to the specific gaming state by the predetermining means when it is decided to control to the specific gaming state by the predetermining means when performing the reach effect Reach production selection means for selecting a type of reach production from a plurality of types of reach production including a special reach production selected at a high rate;
A specific period determining means for determining whether or not the date and time specified by the time counting of the time measuring means is within a specific period from a predetermined date and time,
The reach production selecting means includes the special reach when the specific period determining means determines that the specific period is within the specific period and when the specific period determining means determines that the specific period is outside the specific period. The game machine according to any one of claims 1 to 4, wherein the effects are selected at different ratios.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006269533A JP5132910B2 (en) | 2006-09-29 | 2006-09-29 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006269533A JP5132910B2 (en) | 2006-09-29 | 2006-09-29 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012222968A Division JP5667138B2 (en) | 2012-10-05 | 2012-10-05 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2008086483A JP2008086483A (en) | 2008-04-17 |
JP2008086483A5 true JP2008086483A5 (en) | 2009-10-01 |
JP5132910B2 JP5132910B2 (en) | 2013-01-30 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2006269533A Expired - Fee Related JP5132910B2 (en) | 2006-09-29 | 2006-09-29 | Game machine |
Country Status (1)
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JP (1) | JP5132910B2 (en) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
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JP4733722B2 (en) * | 2008-05-26 | 2011-07-27 | 京楽産業.株式会社 | Production control device |
JP5238846B2 (en) * | 2011-04-22 | 2013-07-17 | 京楽産業.株式会社 | Production control device |
JP2012231924A (en) * | 2011-04-28 | 2012-11-29 | Sammy Corp | Game machine and game system |
JP2014042613A (en) * | 2012-08-24 | 2014-03-13 | Kyoraku Sangyo Co Ltd | Game machine |
JP6031412B2 (en) * | 2013-05-30 | 2016-11-24 | 株式会社ニューギン | Game machine |
JP5937155B2 (en) * | 2014-08-15 | 2016-06-22 | 京楽産業.株式会社 | Game machine |
JP5987027B2 (en) * | 2014-08-15 | 2016-09-06 | 京楽産業.株式会社 | Game machine |
JP5987029B2 (en) * | 2014-08-15 | 2016-09-06 | 京楽産業.株式会社 | Game machine |
JP5987028B2 (en) * | 2014-08-15 | 2016-09-06 | 京楽産業.株式会社 | Game machine |
JP2015027623A (en) * | 2014-11-13 | 2015-02-12 | 京楽産業.株式会社 | Game machine |
JP2016112284A (en) * | 2014-12-17 | 2016-06-23 | 株式会社三共 | Game machine |
JP6159361B2 (en) * | 2015-05-01 | 2017-07-05 | 京楽産業.株式会社 | Game machine |
JP6153267B2 (en) * | 2015-10-26 | 2017-06-28 | 京楽産業.株式会社 | Game machine |
JP6147837B2 (en) * | 2015-11-27 | 2017-06-14 | 京楽産業.株式会社 | Game machine |
JP6147838B2 (en) * | 2015-11-27 | 2017-06-14 | 京楽産業.株式会社 | Game machine |
JP6335206B2 (en) * | 2016-03-18 | 2018-05-30 | 株式会社ソフイア | Gaming machine |
JP2018023436A (en) * | 2016-08-08 | 2018-02-15 | 株式会社サンセイアールアンドディ | Game machine |
JP2018023437A (en) * | 2016-08-08 | 2018-02-15 | 株式会社サンセイアールアンドディ | Game machine |
JP2018201708A (en) * | 2017-05-31 | 2018-12-27 | 株式会社三洋物産 | Game machine |
JP7131845B2 (en) * | 2020-05-07 | 2022-09-06 | 株式会社ニューギン | game machine |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001259127A (en) * | 2000-03-21 | 2001-09-25 | Sophia Co Ltd | Game machine |
JP2001327653A (en) * | 2000-05-22 | 2001-11-27 | Aruze Corp | Game machine |
JP4111682B2 (en) * | 2001-03-09 | 2008-07-02 | アルゼ株式会社 | Game machine |
JP3943051B2 (en) * | 2003-03-31 | 2007-07-11 | 株式会社サンセイアールアンドディ | Game production device and game production system for a plurality of game production devices |
JP2004357726A (en) * | 2003-05-30 | 2004-12-24 | Aruze Corp | Game machine |
JP4606896B2 (en) * | 2005-02-14 | 2011-01-05 | 株式会社ニューギン | Game machine |
JP2006254958A (en) * | 2005-03-15 | 2006-09-28 | Aruze Corp | Game machine |
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2006
- 2006-09-29 JP JP2006269533A patent/JP5132910B2/en not_active Expired - Fee Related