JP2014042625A5 - - Google Patents

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JP2014042625A5
JP2014042625A5 JP2012185930A JP2012185930A JP2014042625A5 JP 2014042625 A5 JP2014042625 A5 JP 2014042625A5 JP 2012185930 A JP2012185930 A JP 2012185930A JP 2012185930 A JP2012185930 A JP 2012185930A JP 2014042625 A5 JP2014042625 A5 JP 2014042625A5
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本発明は、パチンコ遊技機等の遊技機に係り、詳しくは、可変表示を行い、遊技者にとって有利な特定状態に制御可能な遊技機に関する。 The present invention relates to a gaming machine such as a pachinko machine, and more particularly, have rows variable display relates controllable gaming machine Advantageously JP steady-state for the player.

(1)上記目的を達成するため、本願発明に係る遊技機は、可変表示を行い、遊技者にとって有利な特定状態(例えば大当り遊技状態など)に制御可能な遊技機(例えばパチンコ遊技機1など)であって、前記特定状態の終了後に、所定条件の成立(例えば大当り種別が「13R確変」または「16R確変」に決定されたことなど)に基づいて前記特定状態とは異なり遊技者にとって有利な有利状態(例えば高確高ベース状態となる確変状態など)に制御する有利状態制御手段(例えばステップS283、S284の処理を実行する遊技制御用マイクロコンピュータ100のCPU103など)と、未だ開始されていない可変表示について、保留情報記憶可能な保留記憶手段(例えば第1特図保留記憶部151Aや第2特図保留記憶部151Bなど)と、前記特定状態に制御するか否かを決定するとともに、前記有利状態において前記特定状態に制御すると決定したときに、該特定状態の終了後に前記有利状態へと再度制御される有利表示結果(例えば大当り種別が「16R確変」に対応する大当り図柄など)と、該特定状態の終了後には前記有利状態へと制御しない不利表示結果(例えば大当り種別が「2R非確変」に対応する大当り図柄など)とのうちのいずれとするかを決定する決定手段(例えばステップS240〜S243の処理を実行するCPU103など)と、前記保留記憶手段に記憶された保留情報に基づいて前記決定手段による決定結果が複数種類のうちのいずれに決定されるかを示唆する示唆演出を実行する示唆演出実行手段(例えば演出制御用CPU120や表示制御部123、画像表示装置5など)とを備え、前記示唆演出の演出態様には、前記不利表示結果となることを示唆する不利示唆態様(例えば不利示唆演出など)に変化させる示唆演出変化手段(例えばステップS509と同様の処理により不利示唆演出を開始する制御を行う演出制御用CPU120など)が含まれ、前記決定手段による決定結果が前記不利表示結果とならない保留情報に対応する前記示唆演出の演出態様が前記不利示唆態様であるときに、演出変更条件(例えば図19(B2)に示す「ボタン連打10回」や「ボタン連打5回」など)の成立に基づいて、前記不利示唆態様よりも前記不利表示結果となりにくいことを示唆する所定示唆態様(例えば通常示唆演出など)へと変更する演出態様変更手段(例えばステップS525と同様の処理により不利示唆態様を変更する制御を行う演出制御用CPU120など)をさらに備え、前記保留記憶手段における保留情報の記憶数に応じて異なる割合で、前記演出変更条件として予め用意された複数種類の条件のうちのいずれか選択される(例えば図19(B1)と同様の決定割合で演出変更条件を決定する)。
このような構成によれば、不利表示結果とならない保留情報に対応する示唆演出の演出態様が不利示唆態様であるときに、これを所定示唆態様に変化させるための演出変更条件は、保留情報の記憶数に応じて異なる割合で選択されることから、有利状態に対する期待感を遊技状況に応じて高めて遊技の興趣を向上させることができる。
(1) To achieve the above object, the gaming machine according to the present invention, variable Show have lines, controllable gaming machine Advantageously JP steady-state for the player (e.g., jackpot gaming state) (e.g., pachinko a like gaming machine 1), the Japanese steady-after state of completion, on the basis of the establishment of a predetermined condition (e.g. jackpot type is "13R probability variation" or "16R probability variation" it has been determined in the like) Patent steady- Unlike the state, advantageous state control means (for example, the CPU 103 of the game control microcomputer 100 that executes the processes of steps S283 and S284) that controls the player to an advantageous state advantageous to the player (for example, a probability variation state that becomes a highly accurate high base state). and the like), for non-I initiated have a have - variable display, capable of storing pending memory means a pending information (e.g., the first Japanese view pending storage unit 151A and the second Japanese view pending storage section 15 And B, etc.), and determines whether the control before Kitoku steady-state, when in the advantageous state decides to control the aforementioned Japanese steady-state, the advantageous state after completion of該特steady-state to advantageously display result which is again controlled (e.g. jackpot such symbols jackpot type corresponds to the "16R probability variation") and,該特steady-after states of completion is not controlled to the advantageous conditions unfavorable results displayed (e.g. jackpot type any whether the decision means that determine the (eg CPU103 for executing the processing of step S240~S243) is, stored in the hold memory means of but a like big hit symbols corresponding to "2R non probability variation") It has been suggested demonstration execution means determining result by Kike' constant means before based on the suspension information to perform suggesting suggests directing either determined in any of a plurality of types (e.g., effect control CPU120 The display control unit 123, and an an image display device 5), the effect is produced before Symbol suggested effect, suggesting effect of changing the adverse suggested embodiment suggests that the said disadvantageous display result (e.g., adverse suggested effect) change means (e.g., step S509 and the like effect control CPU120 for controlling to start the disadvantages suggested effect by the same process) are included, before Kike' determined result by the constant unit corresponds to hold information that do not adversely display result the When the effect mode of the suggestion effect is the disadvantage suggestion mode, based on the establishment of the effect change condition (for example, “10 button hits”, “5 button hits” shown in FIG. 19B2), Effect mode changing means (for example, step) for changing to a predetermined suggestion mode (for example, a normal suggestion effect) suggesting that the disadvantage display result is less likely than the disadvantage indication S525 further includes the effect such control CPU 120) for controlling to change the disadvantages suggested embodiment by the same processing as in different proportions depending on the number of storage pending information before Symbol hold storage means, prepared in advance as the effect change condition been Ru any one of a plurality of types of condition are selected (e.g., to determine the effect change condition in the same decision ratio and FIG 19 (B1)).
According to such a configuration, when the effect mode of the suggestion effect corresponding to the hold information that does not result in the disadvantage display result is the disadvantage suggestion mode, the effect change condition for changing this to the predetermined suggestion mode is Since it is selected at a different ratio depending on the number of memories, it is possible to improve the interest of the game by increasing the expectation for the advantageous state according to the game situation.

Claims (1)

変表示を行い、遊技者にとって有利な特定状態に制御可能な遊技機であって、
前記特定状態の終了後に、所定条件の成立に基づいて前記特定状態とは異なり遊技者にとって有利な有利状態に制御する有利状態制御手段と、
だ開始されていない可変表示について、保留情報記憶可能な保留記憶手段と、
記特定状態に制御するか否かを決定するとともに、前記有利状態において前記特定状態に制御すると決定したときに、該特定状態の終了後に前記有利状態へと再度制御される有利表示結果と、該特定状態の終了後には前記有利状態へと制御しない不利表示結果とのうちのいずれとするかを決定する決定手段と、
前記保留記憶手段に記憶された保留情報に基づいて前記決定手段による決定結果が複数種類のうちのいずれに決定されるかを示唆する示唆演出を実行する示唆演出実行手段とを備え
記示唆演出の演出態様には、前記不利表示結果となることを示唆する不利示唆態様が含まれ
記決定手段による決定結果が前記不利表示結果とならない保留情報に対応する前記示唆演出の演出態様が前記不利示唆態様であるときに、演出変更条件の成立に基づいて、前記不利示唆態様よりも前記不利表示結果となりにくいことを示唆する所定示唆態様へと変更する演出態様変更手段をさらに備え、
記保留記憶手段における保留情報の記憶数に応じて異なる割合で、前記演出変更条件として予め用意された複数種類の条件のうちのいずれか選択される、
ことを特徴とする遊技機。
There line the variable display, a control can be a game machine to an advantageous especially steady-state for the player,
After completion of the Japanese steady-state, and advantageously state control means for controlling an advantageous beneficial conditions for different player and the Japanese steady-state based on the establishment of a predetermined condition,
For not it start to have a have - variable display, and that can be stored in the hold memory means a pending information,
And determines whether the control before Kitoku steady-state, the when it is determined to control the aforementioned Japanese steady-state in the preferred state, and is controlled again to the favorable state after completion of該特steady-state advantageously display results, a decision means that determine one and either of the after end of該特steady-state unfavorable results displayed is not controlled to the advantageous conditions that,
And a suggestion effect execution means for executing an indication effect suggesting either before Kike' determination result by the constant unit is determined to be any of a plurality of types based on the pending memory means the stored suspension information,
The representation embodiment before Symbol suggested effect, adversely suggested embodiment is included suggesting that the said disadvantageous display result,
When representation embodiment of the suggested effect of pre Kike' determination result by the constant unit corresponds to hold information that do not adversely display result the is the disadvantage suggested embodiment, based on the establishment of the effect change condition, from the disadvantage suggested aspects Is further provided with an effect mode changing means for changing to a predetermined suggestion mode that suggests that it is difficult to obtain the disadvantageous display result ,
At different rates depending on the number of storage pending information before Symbol hold storage means, any of a plurality of types of condition prepared in advance as the effect change condition is Ru is selected,
A gaming machine characterized by that.
JP2012185930A 2012-08-24 2012-08-24 Game machine Expired - Fee Related JP5918078B2 (en)

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JP2014042625A5 true JP2014042625A5 (en) 2015-03-12
JP5918078B2 JP5918078B2 (en) 2016-05-18

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JP5921992B2 (en) * 2012-08-24 2016-05-24 株式会社三共 Game machine
JP2016144516A (en) * 2015-02-06 2016-08-12 サミー株式会社 Pachinko game machine

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JP4778867B2 (en) * 2006-09-06 2011-09-21 株式会社三共 Game machine
JP5570003B2 (en) * 2009-10-15 2014-08-13 サミー株式会社 Bullet ball machine
JP5595016B2 (en) * 2009-11-19 2014-09-24 株式会社三共 Game machine
JP5476218B2 (en) * 2010-06-10 2014-04-23 株式会社平和 Pachinko machine
JP5314817B2 (en) * 2010-11-25 2013-10-16 株式会社藤商事 Game machine
JP5921992B2 (en) * 2012-08-24 2016-05-24 株式会社三共 Game machine

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