JP2016193316A5 - - Google Patents

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JP2016193316A5
JP2016193316A5 JP2016162880A JP2016162880A JP2016193316A5 JP 2016193316 A5 JP2016193316 A5 JP 2016193316A5 JP 2016162880 A JP2016162880 A JP 2016162880A JP 2016162880 A JP2016162880 A JP 2016162880A JP 2016193316 A5 JP2016193316 A5 JP 2016193316A5
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numerical value
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本発明は、可変表示を行い、遊技者にとって有利な有利状態に制御し、有利状態において、可変入賞手段を遊技媒体が入賞可能な状態に制御し、有利状態の終了後の遊技状態を通常状態又は高確率状態に制御し、可変入賞手段入賞した遊技媒体を通過させることで高確率状態に制御する特定領域を備え、有利状態は、遊技媒体が少なくとも特定領域を通過可能となる特殊有利状態を含む遊技機に関する。
The present invention performs variable display and controls in an advantageous state advantageous to the player, and in the advantageous state, the variable winning means is controlled so that the game medium can be won, and the gaming state after the advantageous state ends is in the normal state. or controls the high-probability state, with a specific area to control the high-probability state by passing the game media prize variable winning device, advantageously conditions, special advantageous game media can pass through at least certain regions It relates to a gaming machine including a state.

まず手段1に係る発明は、
遊技媒体(パチンコ玉)を遊技領域(7)に発射することにより遊技者が遊技を行い、
始動条件が成立した(第1始動入賞口13または第2始動入賞口14に入賞した)後に開始条件が成立した(保留記憶数が0でなく、第1特別図柄および第2特別図柄の可変表示が実行されておらず、かつ、大当り遊技が実行されていない)ことに基づいて、可変表示を行い、遊技者にとって有利な有利状態(大当り遊技状態)に制御し、
前記有利状態において、可変入賞手段を前記遊技媒体が入賞可能な状態に制御し、
前記有利遊技状態の終了後の遊技状態を、通常状態(非確変状態)、又は、該通常状態よりも有利状態に制御されやすい高確率状態(確変状態)に制御し、
前記可変入賞手段入賞した前記遊技媒体を通過させることで前記高確率状態に制御する特定領域を備え、
前記有利状態は、前記遊技媒体が少なくとも前記特定領域を通過可能となる特殊有利状態(15ラウンド目に確変アタッカー20Bが開放される大当りAまたは大当りB)を含む遊技機(パチンコ遊技機1)であって、
前記始動条件が成立したときに、前記有利状態に制御するか否かを決定するための数値(ランダムR)を抽出する数値抽出手段と、
前記数値抽出手段に抽出された数値を含む保留データを記憶する保留記憶手段(第1保留記憶バッファ及び第2保留記憶バッファ、並びに始動入賞時コマンド格納領域)と、
前記通常状態において用いられる判定値を特定する通常時判定用データと、前記高確率状態において用いられる判定値を特定する高確率時判定用データとを記憶する判定用データ記憶手段(大当り判定テーブル)と、
前記数値抽出手段に抽出された数値と遊技状態に応じた判定値を用いて、前記有利状態に制御すると判定される数値か否かを、前記開始条件が成立する前に判定する事前判定手段(ステップS222またはステップS223の処理を行う遊技制御用マイクロコンピュータ560)と、
該事前判定手段による判定結果に基づいて、予告演出(先読み予告)を実行する予告演出実行手段(ステップS8108の処理を行う演出制御用マイクロコンピュータ100)と、を備え、
該予告演出実行手段は、前記特殊有利状態に制御することを示す数値を含む保留データである特定保留データが前記保留記憶手段に記憶されてから、当該特定保留データに基づいて制御される前記特殊有利状態の終了後の遊技状態が前記通常状態又は前記高確率状態に制御されることが確定するまでは、前記予告演出の実行を制限し(図33,図34のコマンド解析処理において、ステップS651で図柄指定コマンドを受信すると、始動入賞時コマンド格納領域に該図柄指定コマンドを格納し、該図柄指定コマンドが大当り図柄を指定するものならば、先読み予告禁止フラグをセットする一方、ステップS641で大当り終了指定コマンドを受信すると、先読み予告禁止フラグをリセットし、図38の先読み予告演出決定処理において、ステップS6011Aで保留球変化の先読み予告を実行すると判定した場合に、先読み予告禁止フラグがセットされていれば、先読み予告禁止テーブルで保留記憶の形状と点灯点滅態様を決定する=保留記憶の形状と点灯点滅態様を変化させない)、
前記予告演出は、前記判定の対象となった数値を含む保留データに対応する可変表示において、前記有利状態に制御されることを確定的に遊技者に報知する態様を含むことを特徴とする遊技機である。
First, the invention according to means 1
A player plays a game by launching a game medium (pachinko ball) into the game area (7).
The start condition is satisfied after the start condition is established (the first start prize opening 13 or the second start prize opening 14 is won) (the number of reserved memories is not 0, and the first special symbol and the second special symbol are variably displayed) Is not executed, and the big hit game is not executed), the variable display is performed, and the player is controlled in an advantageous state (big hit game state) advantageous to the player,
In the advantageous state, the variable winning means is controlled so that the game medium can be won,
Controlling the gaming state after the end of the advantageous gaming state to a normal state (non-probability changing state) or a high probability state (probability changing state) that is more easily controlled to the advantageous state than the normal state;
With specific area for controlling the high-probability state by passing the game media prize to the variable winning device,
The advantageous state is a gaming machine (pachinko gaming machine 1) including a special advantageous state (a big hit A or a big hit B in which the probability variation attacker 20B is released in the 15th round) in which the gaming medium can pass at least the specific area. There,
Numerical value extraction means for extracting a numerical value (random R) for determining whether or not to control to the advantageous state when the starting condition is satisfied;
Reservation storage means (first reservation storage buffer and second reservation storage buffer, and start winning command storage area) for storing reservation data including the numerical value extracted by the numerical value extraction means;
Determination data storage means (big hit determination table) for storing normal determination data for specifying a determination value used in the normal state and high probability determination data for specifying a determination value used in the high probability state When,
Pre-determining means for determining whether the numerical value is determined to be controlled to the advantageous state using the numerical value extracted by the numerical value extracting means and a determination value according to the gaming state before the start condition is satisfied ( A game control microcomputer 560 for performing the process of step S222 or step S223;
Based on the determination result by the prior determination means, the notice effect execution means for executing the notice effect (pre-reading notice) (the effect control microcomputer 100 that performs the process of step S8108),
The notice effect execution means stores the specific hold data, which is hold data including a numerical value indicating that the special advantageous state is controlled, in the hold storage means, and then performs the special control controlled based on the specific hold data. Until the game state after the end of the advantageous state is controlled to the normal state or the high probability state, the execution of the notice effect is limited (in the command analysis process of FIGS. 33 and 34, step S651). When the symbol designation command is received, the symbol designation command is stored in the start winning command storage area, and if the symbol designation command designates a jackpot symbol, the prefetch notice prohibition flag is set, while a big hit is obtained in step S641. When the end designation command is received, the prefetch notice prohibition flag is reset, and in the prefetch notice effect determination process of FIG. If it is determined in step S6011A that the pre-reading notice for changing the holding ball is to be executed, if the pre-reading notice prohibition flag is set, the shape of the holding memory and the lighting / flashing mode are determined in the pre-reading notice prohibition table = the shape of the holding memory And does not change the lighting and flashing mode),
The notice effect includes a mode in which a variable display corresponding to the hold data including the numerical value that is the object of the determination includes a mode in which the player is definitely notified that the advantageous state is controlled. Machine.

まず手段1に係る発明によれば、遊技者に不確定な情報を予告するおそれが無くなるので、遊技の興趣を向上できる First, according to the invention according to means 1, since there is no possibility of notifying the player of indefinite information, the interest of the game can be improved .

Claims (1)

遊技媒体を遊技領域に発射することにより遊技者が遊技を行い、
始動条件が成立した後に開始条件が成立したことに基づいて、可変表示を行い、遊技者にとって有利な有利状態に制御し、
前記有利状態において、可変入賞手段を前記遊技媒体が入賞可能な状態に制御し、
前記有利状態の終了後の遊技状態を、通常状態、又は、該通常状態よりも有利状態に制御されやすい高確率状態に制御し、
前記可変入賞手段入賞した前記遊技媒体を通過させることで前記高確率状態に制御する特定領域を備え、
前記有利状態は、前記遊技媒体が少なくとも前記特定領域を通過可能となる特殊有利状態を含む遊技機であって、
前記始動条件が成立したときに、前記有利状態に制御するか否かを決定するための数値を抽出する数値抽出手段と、
前記数値抽出手段に抽出された数値を含む保留データを記憶する保留記憶手段と、
前記通常状態において用いられる判定値を特定する通常時判定用データと、前記高確率状態において用いられる判定値を特定する高確率時判定用データとを記憶する判定用データ記憶手段と、
前記数値抽出手段に抽出された数値と遊技状態に応じた判定値を用いて、前記有利状態に制御すると判定される数値か否かを、前記開始条件が成立する前に判定する事前判定手段と、
該事前判定手段による判定結果に基づいて、予告演出を実行する予告演出実行手段と、を備え、
該予告演出実行手段は、前記特殊有利状態に制御することを示す数値を含む保留データである特定保留データが前記保留記憶手段に記憶されてから、当該特定保留データに基づいて制御される前記特殊有利状態の終了後の遊技状態が前記通常状態又は前記高確率状態に制御されることが確定するまでは、前記予告演出の実行を制限し、
前記予告演出は、前記判定の対象となった数値を含む保留データに対応する可変表示において、前記有利状態に制御されることを確定的に遊技者に報知する態様を含むことを特徴とする遊技機。
A player plays a game by launching a game medium into the game area,
Based on the fact that the start condition is satisfied after the start condition is satisfied, a variable display is performed, and an advantageous state advantageous to the player is controlled,
In the advantageous state, the variable winning means is controlled so that the game medium can be won,
Controlling the gaming state after the end of the advantageous state to a normal state or a high probability state that is more easily controlled to the advantageous state than the normal state;
With specific area for controlling the high-probability state by passing the game media prize to the variable winning device,
The advantageous state is a gaming machine including a special advantageous state in which the gaming medium can pass at least through the specific area,
A numerical value extraction means for extracting a numerical value for determining whether or not to control to the advantageous state when the starting condition is satisfied;
Holding storage means for storing holding data including the numerical value extracted by the numerical value extracting means;
A determination data storage means for storing normal determination data for specifying a determination value used in the normal state and high probability determination data for specifying a determination value used in the high probability state;
Pre-determining means for determining whether the numerical value is determined to be controlled to the advantageous state, using the numerical value extracted by the numerical value extracting means and the determination value according to the gaming state, before the start condition is satisfied; ,
Based on the determination result by the prior determination means, the notice effect execution means for executing the notice effect,
The notice effect execution means stores the specific hold data, which is hold data including a numerical value indicating that the special advantageous state is controlled, in the hold storage means, and then performs the special control controlled based on the specific hold data. Until it is determined that the gaming state after the end of the advantageous state is controlled to the normal state or the high probability state, the execution of the notice effect is limited,
The notice effect includes a mode in which a variable display corresponding to the hold data including the numerical value that is the object of the determination includes a mode in which the player is definitely notified that the advantageous state is controlled. Machine.
JP2016162880A 2016-08-23 2016-08-23 Game machine Expired - Fee Related JP6250113B2 (en)

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