JP2013252390A5 - - Google Patents

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Publication number
JP2013252390A5
JP2013252390A5 JP2012131127A JP2012131127A JP2013252390A5 JP 2013252390 A5 JP2013252390 A5 JP 2013252390A5 JP 2012131127 A JP2012131127 A JP 2012131127A JP 2012131127 A JP2012131127 A JP 2012131127A JP 2013252390 A5 JP2013252390 A5 JP 2013252390A5
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Japan
Prior art keywords
opening
closing pattern
variable winning
changing
state
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JP2012131127A
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Japanese (ja)
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JP2013252390A (en
JP5738804B2 (en
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Priority claimed from JP2012131127A external-priority patent/JP5738804B2/en
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(1)上記目的を達成するため、本発明に係る遊技機は、
遊技媒体を遊技領域に発射することで遊技が行われる遊技機であって、
技媒体が入賞し易い開放状態と入賞し難いまたは入賞不可能な閉鎖状態に変化する可変入賞手段(例えば確変アタッカー20Bなど)と、
数種類の開閉パターンのいずれかの開閉パターンで前記可変入賞手段を前記開放状態と前記閉鎖状態とに変化させる制御を行う制御手段(例えばステップS936やS944の処理を実行するCPU103など)と、
前記可変入賞手段に遊技媒体が入賞したことに基づいて遊技者に特典を付与する特典付与手段(例えばステップS349の処理を実行するCPU103など)と、を備え、
前記複数種類の開閉パターンは、遊技媒体が入賞し易い有利開閉パターンと前記有利開閉パターンよりも入賞が困難な不利開閉パターンとを含み(例えば大入賞口開放パターンテーブル1〜6のいずれかに示される開放パターンなど)、
記制御手段は、
前記不利開閉パターンで前記可変入賞手段を制御するにあたり、前記開放状態に変化させた後、前記閉鎖状態に変化させる制御を複数回繰り返し行うとともに、所定回目に前記開放状態に変化させてから前記閉鎖状態に変化させるまでの時間を、前記所定回目より前の特定回目に前記開放状態に変化させてから前記閉鎖状態に変化させるまでの時間以上とする(例えば大入賞口開放パターンテーブル3〜5に示される開放パターンにおいて徐々に長くなるように各開放時間が設定されているなど)、
ことを特徴とする。
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
A gaming machine in which a game is played by launching a game medium into a game area,
Variable winning means Yu technique medium is changed to easily open and enter prize difficult or winning impossible closed prize (e.g. probability variation attacker 20B, etc.),
Double Several rows intends control means controls the variable winning device in one of opening and closing patterns of the opening and closing pattern is changed to said closed state and said open state (for example, CPU103 for executing the processing of steps S936 and S 944) ,
Comprising a, a privilege providing means for providing (e.g., CPU103 for executing the processing of step S349) the Privilege to the player based on the game medium has been finished in the variable winning device,
The plurality of types of opening / closing patterns include an advantageous opening / closing pattern that is easy for a game medium to win, and a disadvantageous opening / closing pattern that is more difficult to win than the advantageous opening / closing pattern (e.g., shown in any of the big winning opening opening pattern tables 1 to 6). Open pattern)
Before Symbol control means,
In controlling the variable winning means with the disadvantageous opening and closing pattern, after changing to the open state, the control to change to the closed state is repeated a plurality of times, and after changing to the open state for a predetermined time , the closed The time until the state is changed to the state is equal to or longer than the time from the change to the open state to the closed state at a specific time before the predetermined time (for example, in the special winning opening opening pattern tables 3 to 5). Each opening time is set to be gradually longer in the opening pattern shown),
It is characterized by that.

Claims (1)

遊技媒体を遊技領域に発射することで遊技が行われる遊技機であって、
技媒体が入賞し易い開放状態と入賞し難いまたは入賞不可能な閉鎖状態に変化する可変入賞手段と、
数種類の開閉パターンのいずれかの開閉パターンで前記可変入賞手段を前記開放状態と前記閉鎖状態とに変化させる制御を行う制御手段と、
前記可変入賞手段に遊技媒体が入賞したことに基づいて遊技者に特典を付与する特典付与手段と、を備え、
前記複数種類の開閉パターンは、遊技媒体が入賞し易い有利開閉パターンと前記有利開閉パターンよりも入賞が困難な不利開閉パターンとを含み、
記制御手段は、
前記不利開閉パターンで前記可変入賞手段を制御するにあたり、前記開放状態に変化させた後、前記閉鎖状態に変化させる制御を複数回繰り返し行うとともに、所定回目に前記開放状態に変化させてから前記閉鎖状態に変化させるまでの時間を、前記所定回目より前の特定回目に前記開放状態に変化させてから前記閉鎖状態に変化させるまでの時間以上とする、
ことを特徴とする遊技機。
A gaming machine in which a game is played by launching a game medium into a game area,
A variable winning device Yu technique medium is changed to easily open and enter prize difficult or winning impossible closed won,
And line intends control means control in one of opening and closing patterns of the double several closing pattern changing the variable winning device in said closed state and said open state,
And a privilege providing means for providing the Privilege to the player based on the game medium to the variable winning device is won,
The plurality of types of opening / closing patterns include an advantageous opening / closing pattern that is easy for a game medium to win, and a disadvantageous opening / closing pattern that is more difficult to win than the advantageous opening / closing pattern,
Before Symbol control means,
In controlling the variable winning means with the disadvantageous opening and closing pattern, after changing to the open state, the control to change to the closed state is repeated a plurality of times, and after changing to the open state for a predetermined time , the closed The time until the state is changed is equal to or longer than the time until the closed state is changed after changing to the open state at a specific time before the predetermined time ,
A gaming machine characterized by that.
JP2012131127A 2012-06-08 2012-06-08 Game machine Active JP5738804B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2012131127A JP5738804B2 (en) 2012-06-08 2012-06-08 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012131127A JP5738804B2 (en) 2012-06-08 2012-06-08 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2015086834A Division JP6411940B2 (en) 2015-04-21 2015-04-21 Game machine

Publications (3)

Publication Number Publication Date
JP2013252390A JP2013252390A (en) 2013-12-19
JP2013252390A5 true JP2013252390A5 (en) 2014-02-13
JP5738804B2 JP5738804B2 (en) 2015-06-24

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Family Applications (1)

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JP2012131127A Active JP5738804B2 (en) 2012-06-08 2012-06-08 Game machine

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Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6915247B2 (en) * 2016-09-15 2021-08-04 株式会社三洋物産 Pachinko machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006304893A (en) * 2005-04-26 2006-11-09 Aruze Corp Game machine and simulation program
JP2007097655A (en) * 2005-09-30 2007-04-19 Daiichi Shokai Co Ltd Game machine
JP4327164B2 (en) * 2006-01-16 2009-09-09 株式会社エース電研 Game machine
JP5165312B2 (en) * 2007-09-14 2013-03-21 株式会社ニューギン Game machine
JP2010005372A (en) * 2008-03-06 2010-01-14 Kyoraku Sangyo Kk Pachinko game machine
JP4883820B1 (en) * 2011-05-27 2012-02-22 豊丸産業株式会社 Game machine

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