JP2014039758A5 - - Google Patents

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JP2014039758A5
JP2014039758A5 JP2012184642A JP2012184642A JP2014039758A5 JP 2014039758 A5 JP2014039758 A5 JP 2014039758A5 JP 2012184642 A JP2012184642 A JP 2012184642A JP 2012184642 A JP2012184642 A JP 2012184642A JP 2014039758 A5 JP2014039758 A5 JP 2014039758A5
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pattern
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(1)上記目的を達成するため、本発明に係る遊技機は、
遊技媒体を遊技領域に発射することで遊技が行われる遊技機(例えば遊技機1など)であって、
動手段(例えば確変アタッカー用のソレノイド21bなど)によって開閉部材(例えば開閉板23bなど)が開放位置に駆動されることで遊技媒体が入賞し易い開放状態に変化し、前記開閉部材が閉鎖位置に駆動されることで遊技媒体が入賞し難いまたは入賞不可能な閉鎖状態に変化する可変入賞手段(例えば確変アタッカー20Bなど)と、
数種類の開閉パターンのいずれかの開閉パターンで前記可変入賞手段を前記開放状態と前記閉鎖状態とに変化させる制御を行う駆動制御手段(例えばステップS936やS944の処理を実行するCPU103など)と、
前記可変入賞手段に遊技媒体が所定回数入賞したことに基づいて遊技者に遊技価値を付与することを決定する遊技価値付与決定手段(例えばステップS344やステップS356の処理を実行するCPU103など)と、
記遊技価値とは異なる特典を付与することを決定する特典付与決定手段(例えばステップS354の処理を実行するCPU103など)と、
前記遊技価値付与決定手段と前記特典付与決定手段による決定結果に基づいて前記遊技価値と前記遊技価値とは異なる特典をそれぞれ付与する付与手段(例えばステップS510の処理を実行する演出制御用CPU120など)と
を備え、
前記複数種類の開閉パターンは、遊技媒体が入賞し易い有利開閉パターンと前記有利開閉パターンよりも入賞が困難な不利開閉パターンとを含み(例えば大入賞口開放パターンテーブル1〜6のいずれかに示される開放パターンなど)、
前記特典付与決定手段は、
前記駆動制御手段が前記不利開閉パターンによる制御を実行している期間に前記可変入賞手段に遊技媒体が前記所定回数よりも多い特定回数入賞したことにもとづいて、前記遊技価値とは異なる特典を付与することを決定する(例えばステップS354の処理を実行するCPU103など)、
ことを特徴とする。
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
A gaming machine (for example, gaming machine 1 or the like) in which a game is played by launching a gaming medium into the gaming area,
Drive moving means (for example, a solenoid 21b for probability variation attacker) by the opening and closing member (such as a closing plate 23b) is changed to easily open and winning game media by being driven to the open position, the closing member is the closed position A variable winning means (for example, a probability change attacker 20B) that changes to a closed state in which the game medium is difficult to win or cannot be won by being driven,
A double Several one of drive control means for the variable winning device in closing pattern performs control of changing to the said closed state and said open state of the opening and closing pattern (e.g., CPU103 for executing the processing of steps S936 and S 944),
Said variable winning device in the game value granted determining means game media decides to grant Yu skill value to the player based on the fact that a predetermined number of times winning a (eg CPU103 for executing the processing of step S344 and step S356) ,
Privilege granting decision means decides to grant different benefits than the previous Ki遊 skill value and (eg CPU103 for executing the processing of step S354),
Effect control for executing processing of application means (e.g., step S510 for imparting respective different benefits than the previous Ki遊 skill value and before Ki遊 TECHNICAL value based on the determination result by the privilege granting determining means and the game value granted determining means CPU 120 etc.)
The plurality of types of opening / closing patterns include an advantageous opening / closing pattern that is easy for a game medium to win, and a disadvantageous opening / closing pattern that is more difficult to win than the advantageous opening / closing pattern (e.g., shown in any of the big winning opening opening pattern tables 1 to 6). Open pattern)
The privilege grant determining means is
Said drive control means based on that game media specified number winning more than the predetermined number to the variable winning device during running control by the unfavorable opening pattern, different benefits than the previous Ki遊 technique Value (For example, the CPU 103 that executes the process of step S354),
It is characterized by that.

(2)上記(1)の遊技機において、
遊技の進行にあわせて演出を実行する演出実行手段(例えばステップS510の処理を実行する演出制御用CPU120など)をさらに備え、
前記演出実行手段は、前記遊技価値付与決定手段が前記遊技価値とは異なる特典を付与すると決定したことに基づいて特別な演出を実行する(例えばステップS509にて特典付与決定コマンドを受信したことにもとづいてステップS510の処理を実行するなど)、
ようにしてもよい。
(2) In the gaming machine of (1) above,
Further comprising a presentation execution means for executing Starring unloading in accordance with the progress of the game (for example, effect control for CPU120 for executing the processing of step S510),
The presentation execution section, said game value granted determining means receives a perform special effect (e.g. privilege granting determined in step S509 commands based on determining to impart different benefits than the previous Ki遊 technique Value Based on that, the process of step S510 is executed, etc.)
You may do it.

(4)上記目的を達成するため、本発明に係る遊技システムは、
遊技媒体を遊技領域に発射することで遊技が行われる遊技機(例えば遊技機1など)と、前記遊技機が出力した遊技関連情報を特定可能な情報から特定される遊技関連情報を、ネットワークを介して取得する管理装置(例えば管理サーバ1000)と、を備える遊技システムであって、
前記遊技機は、
動手段(例えば確変アタッカー用のソレノイド21bなど)によって開閉部材(例えば開閉板23bなど)が開放位置に駆動されることで遊技媒体が入賞し易い開放状態に変化し、前記開閉部材が閉鎖位置に駆動されることで遊技媒体が入賞し難いまたは入賞不可能な閉鎖状態に変化する可変入賞手段(例えば確変アタッカー20Bなど)と、
数種類の開閉パターンのいずれかの開閉パターンで前記可変入賞手段を前記開放状態と前記閉鎖状態とに変化させる制御を行う駆動制御手段(例えばステップS936やS944の処理を実行するCPU103など)と、
前記可変入賞手段に遊技媒体が所定回数入賞したことに基づいて遊技者に遊技価値を付与することを決定する遊技価値付与決定手段(例えばステップS356の処理を実行するCPU103など)と、
記遊技価値とは異なる特典を付与することを決定する特典付与決定手段(例えばステップS350の処理を実行するCPU103など)と、
前記遊技価値付与決定手段と前記特典付与決定手段による決定結果に基づいて前記遊技価値と前記遊技価値とは異なる特典をそれぞれ付与する付与手段(例えばステップS510の処理を実行する演出制御用CPU120など)と、
前記特典付与決定手段による決定結果を前記遊技関連情報として記憶する遊技関連情報記憶手段(例えばRAM122に設けられた遊技情報記憶領域に記憶されている遊技ポイントを加算するなど)と、
前記遊技関連情報記憶手段に記憶されている遊技関連情報を特定可能な情報を出力する特定情報出力手段(例えば遊技の終了が指定されたときに、記憶した遊技情報を2次元コードとして出力する演出制御用CPU120など)と、
を備えることを特徴とする。
(4) In order to achieve the above object, a gaming system according to the present invention includes:
The game related information specified from the information that can specify the game related information output from the gaming machine (for example, the gaming machine 1 etc.) that is played by launching the game medium into the game area, A management system (for example, management server 1000) that is acquired via
The gaming machine is
Drive moving means (for example, a solenoid 21b for probability variation attacker) by the opening and closing member (such as a closing plate 23b) is changed to easily open and winning game media by being driven to the open position, the closing member is the closed position A variable winning means (for example, a probability change attacker 20B) that changes to a closed state in which the game medium is difficult to win or cannot be won by being driven,
A double Several one of drive control means for the variable winning device in closing pattern performs control of changing to the said closed state and said open state of the opening and closing pattern (e.g., CPU103 for executing the processing of steps S936 and S 944),
Game media and game value granted determining means for determining that confer Yu skill value to the player based on the fact that a predetermined number of times prize (for example, CPU103 for executing the process of step S356) to said variable winning device,
Privilege granting decision means decides to grant different benefits than the previous Ki遊 skill value and (eg CPU103 for executing the processing of step S350),
Effect control for executing processing of application means (e.g., step S510 for imparting respective different benefits than the previous Ki遊 skill value and before Ki遊 TECHNICAL value based on the determination result by the privilege granting determining means and the game value granted determining means CPU 120),
Game-related information storage means for storing the determination result by the privilege grant determination means as the game-related information (for example, adding game points stored in a game information storage area provided in the RAM 122);
Specific information output means for outputting information that can specify game-related information stored in the game-related information storage means (for example, when the end of the game is designated, the stored game information is output as a two-dimensional code. Control CPU 120, etc.)
It is characterized by providing.

(6)上記目的を達成するため、本発明に係る他の遊技機は、
遊技媒体を遊技領域に発射することで遊技が行われる遊技機(例えば遊技機1など)であって、
動手段(例えば確変アタッカー用のソレノイド21bなど)によって開閉部材(例えば開閉板23bなど)が開放位置に駆動されることで遊技媒体が入賞し易い開放状態に変化し、前記開閉部材が閉鎖位置に駆動されることで遊技媒体が入賞し難いまたは入賞不可能な閉鎖状態に変化する可変入賞手段(例えば確変アタッカー20Bなど)と、
数種類の開閉パターンのいずれかの開閉パターンで前記可変入賞手段を前記開放状態と前記閉鎖状態とに変化させる制御を行う駆動制御手段(例えばステップS936やS944の処理を実行するCPU103など)と、
前記可変入賞手段に遊技媒体が入賞したことに基づいて遊技者に遊技価値を付与することを決定する遊技価値付与決定手段(例えばステップS350やステップS356の処理を実行するCPU103など)と、
記遊技価値とは異なる特典を付与することを決定する特典付与決定手段(例えばステップS350の処理を実行するCPU103など)と、
前記遊技価値付与決定手段と前記特典付与決定手段による決定結果に基づいて前記遊技価値と前記遊技価値とは異なる特典をそれぞれ付与する付与手段(例えばステップS510の処理を実行する演出制御用CPU120など)と、
を備え、
前記複数種類の開閉パターンは、遊技媒体が入賞し易い有利開閉パターンと前記有利開閉パターンよりも入賞が困難な不利開閉パターンとを含み(例えば大入賞口開放パターンテーブル1〜6のいずれかに示される開放パターンなど)、
前記駆動制御手段は、
前記有利開閉パターンによる制御を実行する場合には、該開閉パターンの制御の開始から前記開放状態に長い時間変化させる制御を実行する通常有利開閉パターン(例えば大入賞口開放パターンテーブル1に示される開放パターンなど)と、前記開閉パターンの制御の開始から前記不利開閉パターンによる制御と同一の、または近似した制御を所定期間実行した後に前記開放状態に長い時間変化させる制御を実行する特別有利開閉パターン(例えば大入賞口開放パターンテーブル2に示される開放パターンなど)のいずれかの開閉パターンによる制御を実行し、
前記特典付与決定手段は、
前記駆動制御手段が前記特別有利開閉パターンによる制御を実行している期間のうち、前記不利開閉パターンによる制御と同一の、または近似した制御を実行している期間(例えば大入賞口開放パターンテーブル2に示される開放パターンに従って開閉制御が開始された場合の1回目の開放が行われてから5回目までの開放が行われている短期開放が行われている期間など)に前記可変入賞手段に遊技媒体が入賞し、前記遊技価値付与決定手段により前記遊技価値を付与すると決定したことに基づいて、前記遊技価値とは異なる特典を付与することを決定する(例えばステップS510の処理を実行するなど)、
ことを特徴とする。
(6) In order to achieve the above object, another gaming machine according to the present invention is:
A gaming machine (for example, gaming machine 1 or the like) in which a game is played by launching a gaming medium into the gaming area,
Drive moving means (for example, a solenoid 21b for probability variation attacker) by the opening and closing member (such as a closing plate 23b) is changed to easily open and winning game media by being driven to the open position, the closing member is the closed position A variable winning means (for example, a probability change attacker 20B) that changes to a closed state in which the game medium is difficult to win or cannot be won by being driven,
A double Several one of drive control means for the variable winning device in closing pattern performs control of changing to the said closed state and said open state of the opening and closing pattern (e.g., CPU103 for executing the processing of steps S936 and S 944),
A game value granted determining means for determining that confer Yu skill value to a player (for example, CPU103 for executing the processing of step S350 and step S356) based on the game medium has been finished in the variable winning device,
Privilege granting decision means decides to grant different benefits than the previous Ki遊 skill value and (eg CPU103 for executing the processing of step S350),
Effect control for executing processing of application means (e.g., step S510 for imparting respective different benefits than the previous Ki遊 skill value and before Ki遊 TECHNICAL value based on the determination result by the privilege granting determining means and the game value granted determining means CPU 120),
With
The plurality of types of opening / closing patterns include an advantageous opening / closing pattern that is easy for a game medium to win, and a disadvantageous opening / closing pattern that is more difficult to win than the advantageous opening / closing pattern (e.g., shown in any of the big winning opening opening pattern tables 1 to 6). Open pattern)
The drive control means includes
When the control based on the advantageous opening / closing pattern is executed, the normal advantageous opening / closing pattern (for example, the opening shown in the big prize opening opening pattern table 1) is executed to execute the control for changing the opening state from the start of the opening / closing pattern to the open state for a long time. A special advantageous opening / closing pattern for executing a control that changes to the open state for a long time after executing a control that is the same as or similar to the control by the disadvantageous opening / closing pattern for a predetermined period from the start of the control of the opening / closing pattern. For example, control by any opening / closing pattern of the opening pattern shown in the special winning opening opening pattern table 2 is executed,
The privilege grant determining means is
Of the period during which the drive control means executes the control based on the special advantageous opening / closing pattern, the period during which the control similar to or close to the control based on the disadvantageous opening / closing pattern is performed (for example, the big opening opening pattern table 2) When the opening / closing control is started in accordance with the opening pattern shown in FIG. 1, the game is performed in the variable winning means during the short-term opening in which the first opening is performed and the fifth opening is performed). medium winning, based on determining to grant pre Ki遊 skill value by the game value granted determining means, before deciding to grant different benefits and Ki遊 technique worth (e.g. processing in step S510 Run),
It is characterized by that.

(7)上記(6)の遊技機において、
遊技の進行にあわせて演出を実行する演出実行手段(例えばステップS510の処理を実行する演出制御用CPU120など)をさらに備え、
前記演出実行手段は、前記遊技価値付与決定手段が前記遊技価値とは異なる特典を付与すると決定したことに基づいて特別な演出を実行する(例えばステップS509にて特典付与決定コマンドを受信したことにもとづいてステップS510の処理を実行するなど)、
ようにしてもよい。
(7) In the gaming machine of (6) above,
Further comprising a presentation execution means for executing Starring unloading in accordance with the progress of the game (for example, effect control for CPU120 for executing the processing of step S510),
The presentation execution section, said game value granted determining means receives a perform special effect (e.g. privilege granting determined in step S509 commands based on determining to impart different benefits than the previous Ki遊 technique Value Based on that, the process of step S510 is executed, etc.)
You may do it.

(9)上記目的を達成するため、本発明に係る遊技システムは、
遊技媒体を遊技領域に発射することで遊技が行われる遊技機(例えば遊技機1など)と、前記遊技機が出力した遊技関連情報を特定可能な情報から特定される遊技関連情報を、ネットワークを介して取得する管理装置(例えば管理サーバ1000)と、を備える遊技システムであって、
前記遊技機は、
動手段(例えば確変アタッカー用のソレノイド21bなど)によって開閉部材(例えば開閉板23bなど)が開放位置に駆動されることで遊技媒体が入賞し易い開放状態に変化し、前記開閉部材が閉鎖位置に駆動されることで遊技媒体が入賞し難いまたは入賞不可能な閉鎖状態に変化する可変入賞手段(例えば確変アタッカー20Bなど)と、
数種類の開閉パターンのいずれかの開閉パターンで前記可変入賞手段を前記開放状態と前記閉鎖状態とに変化させる制御を行う駆動制御手段(例えばステップS936やS944の処理を実行するCPU103など)と、
前記可変入賞手段に遊技媒体が入賞したことに基づいて遊技者に遊技価値を付与することを決定する遊技価値付与決定手段(例えばステップS356の処理を実行するCPU103など)と、
記遊技価値とは異なる特典を付与することを決定する特典付与決定手段(例えばステップS350の処理を実行するCPU103など)と、
前記遊技価値付与決定手段と前記特典付与決定手段による決定結果に基づいて前記遊技価値と前記遊技価値とは異なる特典をそれぞれ付与する付与手段(例えばステップS510の処理を実行する演出制御用CPU120など)と、
を備え、
前記駆動制御手段は、
前記複数種類の開閉パターンに含まれる、遊技媒体が入賞し易い有利開閉パターンと前記有利開閉パターンよりも入賞が困難な不利開閉パターン(例えば大入賞口開放パターンテーブル1〜6のいずれかに示される開放パターンなど)、とのうちの前記有利開閉パターンによる制御を実行する場合には、該開閉パターンの制御の開始から前記開放状態に長い時間変化させる制御を実行する通常有利開閉パターン(例えば大入賞口開放パターンテーブル1に示される開放パターンなど)と、前記開閉パターンの制御の開始から前記不利開閉パターンによる制御と同一の、または近似した制御を所定期間実行した後に前記開放状態に長い時間変化させる制御を実行する特別有利開閉パターン(例えば大入賞口開放パターンテーブル2に示される開放パターンなど)のいずれかの開閉パターンによる制御を実行し、
前記遊技機は、
前記特典付与決定手段による決定結果を前記遊技関連情報として記憶する遊技関連情報記憶手段(例えばRAM122に設けられた遊技情報記憶領域に記憶されている遊技ポイントを加算するなど)と、
前記遊技関連情報記憶手段に記憶されている遊技関連情報を特定可能な情報を出力する特定情報出力手段(例えば遊技の終了が指定されたときに、記憶した遊技情報を2次元コードとして出力する演出制御用CPU120など)と、
をさらに備えることを特徴とする。

(9) In order to achieve the above object, a gaming system according to the present invention includes:
The game related information specified from the information that can specify the game related information output from the gaming machine (for example, the gaming machine 1 etc.) that is played by launching the game medium into the game area, A management system (for example, management server 1000) that is acquired via
The gaming machine is
Drive moving means (for example, a solenoid 21b for probability variation attacker) by the opening and closing member (such as a closing plate 23b) is changed to easily open and winning game media by being driven to the open position, the closing member is the closed position A variable winning means (for example, a probability change attacker 20B) that changes to a closed state in which the game medium is difficult to win or cannot be won by being driven,
A double Several one of drive control means for the variable winning device in closing pattern performs control of changing to the said closed state and said open state of the opening and closing pattern (e.g., CPU103 for executing the processing of steps S936 and S 944),
A game value granted determining means for determining that confer Yu skill value to a player (for example, CPU103 for executing the processing of step S356) based on the game medium has been finished in the variable winning device,
Privilege granting decision means decides to grant different benefits than the previous Ki遊 skill value and (eg CPU103 for executing the processing of step S350),
Effect control for executing processing of application means (e.g., step S510 for imparting respective different benefits than the previous Ki遊 skill value and before Ki遊 TECHNICAL value based on the determination result by the privilege granting determining means and the game value granted determining means CPU 120),
With
The drive control means includes
An advantageous open / close pattern included in the multiple types of open / close patterns and a disadvantageous open / close pattern that is more difficult to win than the advantageous open / close pattern (for example, one of the big winning opening opening pattern tables 1 to 6). Of the opening / closing pattern, etc.), a normal advantageous opening / closing pattern (for example, a big prize) that executes control for changing to the opening state for a long time from the start of the opening / closing pattern control. The opening pattern shown in the mouth opening pattern table 1 and the like) and the control by the disadvantageous opening / closing pattern from the start of the control of the opening / closing pattern are changed to the opening state for a long period of time after being executed for a predetermined period of time. Special advantageous opening / closing pattern for executing control (for example, the opening shown in the special winning opening opening pattern table 2) It executes the control according to any of the opening and closing pattern of the pattern, etc.),
The gaming machine is
Game-related information storage means for storing the determination result by the privilege grant determination means as the game-related information (for example, adding game points stored in a game information storage area provided in the RAM 122);
Specific information output means for outputting information that can specify game-related information stored in the game-related information storage means (for example, when the end of the game is designated, the stored game information is output as a two-dimensional code. Control CPU 120, etc.)
Is further provided.

Claims (1)

遊技媒体を遊技領域に発射することで遊技が行われる遊技機であって、
動手段によって開閉部材が開放位置に駆動されることで遊技媒体が入賞し易い開放状態に変化し、前記開閉部材が閉鎖位置に駆動されることで遊技媒体が入賞し難いまたは入賞不可能な閉鎖状態に変化する可変入賞手段と、
数種類の開閉パターンのいずれかの開閉パターンで前記可変入賞手段を前記開放状態と前記閉鎖状態とに変化させる制御を行う駆動制御手段と、
前記可変入賞手段に遊技媒体が所定回数入賞したことに基づいて遊技者に遊技価値を付与することを決定する遊技価値付与決定手段と、
記遊技価値とは異なる特典を付与することを決定する特典付与決定手段と、
前記遊技価値付与決定手段と前記特典付与決定手段による決定結果に基づいて前記遊技価値と前記遊技価値とは異なる特典をそれぞれ付与する付与手段と、
を備え、
前記複数種類の開閉パターンは、遊技媒体が入賞し易い有利開閉パターンと前記有利開閉パターンよりも入賞が困難な不利開閉パターンとを含み、
前記特典付与決定手段は、
前記駆動制御手段が前記不利開閉パターンによる制御を実行している期間に前記可変入賞手段に遊技媒体が前記所定回数よりも多い特定回数入賞したことにもとづいて、前記遊技価値とは異なる特典を付与することを決定する、
ことを特徴とする遊技機。
A gaming machine in which a game is played by launching a game medium into a game area,
Game media by opening and closing member by a drive motion means is driven to the open position is changed to easily open prize, the closing member is not possible or difficult to winning game media prize by being driven in the closed position Variable winning means that change to a closed state;
And drive control means for performing control to change the variable winning device in said closed state and said open state in any of the opening and closing pattern of the double several opening patterns,
A game value granted determining means game media decides to grant Yu skill value to the player based on the fact that a predetermined number of times prize to the variable winning device,
And privilege granting decision means for deciding to grant different benefits from the previous Ki遊 technique value,
And assigning means for assigning respectively different benefits than the previous Ki遊 skill value and before Ki遊 TECHNICAL value based on the determination result by the privilege granting determining means and the game value granted determining means,
With
The plurality of types of opening / closing patterns include an advantageous opening / closing pattern that is easy for a game medium to win, and a disadvantageous opening / closing pattern that is more difficult to win than the advantageous opening / closing pattern,
The privilege grant determining means is
Said drive control means based on that game media specified number winning more than the predetermined number to the variable winning device during running control by the unfavorable opening pattern, different benefits than the previous Ki遊 technique Value Decide to grant,
A gaming machine characterized by that.
JP2012184642A 2012-08-23 2012-08-23 Game machine Expired - Fee Related JP6030383B2 (en)

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