JP6018282B2 - Game machine - Google Patents

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JP6018282B2
JP6018282B2 JP2015225389A JP2015225389A JP6018282B2 JP 6018282 B2 JP6018282 B2 JP 6018282B2 JP 2015225389 A JP2015225389 A JP 2015225389A JP 2015225389 A JP2015225389 A JP 2015225389A JP 6018282 B2 JP6018282 B2 JP 6018282B2
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special
game
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opening
time
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JP2016032743A (en
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直幸 渡辺
直幸 渡辺
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Kyoraku Industrial Co Ltd
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本発明は遊技機に関し、特に、特別遊技での特別入賞口の開閉並びに遊技演出に関するものである。   The present invention relates to a gaming machine, and more particularly to opening and closing a special prize opening and a game effect in a special game.

近年主流のパチンコ遊技機では、遊技球が始動口に入賞すると始動条件の成立により判定情報が取得され、その判定情報に基づいて「大当り」か否か判定される。この大当り判定の結果に基づいて、特別図柄が変動表示された後、当該大当り判定の結果を示す判定図柄が停止表示される。「大当り」と判定されると、大当り図柄が停止表示されてから、大入賞口が複数R(ラウンド)に亙って開放する特別遊技(大当り遊技)が行われ、そこで、複数の遊技球が大入賞口に入賞して、相当数の遊技球を獲得することができる。   In a recent mainstream pachinko gaming machine, when a game ball wins a start opening, determination information is acquired when a start condition is established, and it is determined whether or not it is a “hit” based on the determination information. After the special symbol is variably displayed based on the result of the jackpot determination, the determination symbol indicating the result of the jackpot determination is stopped and displayed. When it is judged as “big hit”, after the big hit symbol is stopped and displayed, a special game (big hit game) in which the big winning opening is opened over a plurality of R (round) is performed, and there are a plurality of game balls. You can win a large number of winning balls and win a considerable number of game balls.

判定情報に基づいて「大当り」と判定されると、更に複数種類の大当り図柄の何れかが選択され、その選択された大当り図柄が停止表示される。そして、停止表示された大当り図柄の種類に応じて、当該特別遊技の終了後に有利度合が異なる複数種類の遊技状態の何れかで遊技が制御される。例えば、「大当り」と判定される大当り確率が低い(例えば、1/300の)低確率状態と、大当り確率が高い(例えば、1/30の)高確率状態の何れかの遊技状態で遊技が制御される。   When it is determined as “big hit” based on the determination information, one of a plurality of types of big hit symbols is further selected, and the selected big hit symbol is stopped and displayed. Then, according to the type of the jackpot symbol that is displayed in a stopped state, the game is controlled in any of a plurality of types of gaming states with different degrees of advantage after the special game is over. For example, a game is played in either a low probability state (eg, 1/300) with a low probability of being judged as “big hit” or a high probability state with a high probability (eg, 1/30) of a big hit. Be controlled.

大当り判定の結果に基づいて、特別図柄が変動表示されているときには、「大当り」と判定された大当り期待度を示唆する図柄変動演出が、また、特別遊技が行われているときには、特別遊技を盛り上げる特別遊技演出が、夫々、画像表示装置での表示を主体に行われ、こうした遊技演出により、遊技性、並びに遊技興趣が高められる。   Based on the result of the jackpot determination, when the special symbol is variably displayed, the symbol variation effect suggesting the jackpot expectation determined to be “big hit”, and when the special game is being performed, the special game is displayed. The special game effects that are raised are performed mainly by the display on the image display device, and the game performance and the game interest are enhanced by such game effects.

尚、特別遊技演出において、有利度合いが低い特別遊技が行われていると見せかけておいてから、或いは、行われている特別遊技の有利度合いが一見判らないようにしておいてから、実は有利度合いが高い特別遊技が行われていることを示唆(報知)する所謂昇格演出を行う技術が公知である(例えば、特許文献1参照)。   In addition, in the special game production, after showing that a special game with a low degree of advantage is being performed, or after making the advantage level of the special game being performed seemingly unclear, the actual advantage level A technique for performing a so-called promotion effect that suggests (notifies) that a special game with a high price is being performed is known (see, for example, Patent Document 1).

さて、大入賞口内に特定領域を設け、停止表示された大当り図柄の種類によって、遊技球が特定領域を通過し易い第1特別遊技と、遊技球が特定領域を通過し難い第2特別遊技の何れかの特別遊技が行われ、特別遊技が行われているときに、遊技球が特定領域を通過すると、当該特別遊技の終了後に高確率状態で遊技が制御され、遊技球が特定領域を通過しないと、当該特別遊技の終了後に低確率状態で遊技が制御される機種が公知である。   Now, a special area is provided in the special winning opening, and the first special game where the game ball easily passes through the specific area and the second special game where the game ball does not easily pass through the specific area depending on the type of the jackpot symbol stopped and displayed. When any special game is played and a special game is played, if the game ball passes through a specific area, the game is controlled with a high probability after the special game ends, and the game ball passes through the specific area Otherwise, a model is known in which the game is controlled with a low probability after the special game is over.

この種の遊技機において、第1大入賞口と、特定領域を内部に設けた第2大入賞口とを有するものでは、特別遊技において行われる複数Rのうち、大部分のRが第1大入賞口を開放する通常Rになり、主に後半の1回又は2回のRが第2大入賞口を開放する特定Rになる。第1特別遊技では、特定Rで第2大入賞口が長期開放されるので、遊技球が特定領域を通過し易くなり、第2特別遊技では、特定Rで第2大入賞口が短期開放されるので、遊技球が特定領域を通過し難くなる。   In this type of gaming machine, in the case of having a first grand prize opening and a second major prize opening having a specific area inside, most of the Rs in the special game are the first largest The R is normally R that opens the winning opening, and the R in the latter half is mainly the specific R that opens the second winning opening. In the first special game, the second grand prize opening is opened for a long time at the specific R, so that the game ball easily passes through the specific area, and in the second special game, the second big prize opening is opened for a short time at the specific R. Therefore, it becomes difficult for the game ball to pass through the specific area.

ここで、特別遊技演出では、特定R(特定Rが2回あるものでは先の特定R)の開始までに、当該特定Rでの第2大入賞口の開閉態様(つまり、第2大入賞口が長期開放となるか短期開放となるか)を示唆する示唆演出が行われる。例えば、示唆演出としてバトル演出が行われ、そのバトル演出で、最終的に、特定Rで第2大入賞口が長期開放となる場合に勝利となり、特定Rで第2大入賞口が短期開放となる場合に敗北となる。   Here, in the special game effect, the opening / closing mode of the second big prize opening at the specific R (that is, the second big prize opening) before the start of the specific R (the previous specific R if there are two specific Rs). Suggests whether it will be a long-term opening or a short-term opening). For example, a battle effect is performed as a suggestion effect, and in the battle effect, when the second big prize opening is opened for a long time in a specific R, the victory is won, and in the specific R, the second big prize opening is a short time opening. If you become defeated.

特開2012−120829号公報JP 2012-120929 A

前記のパチンコ遊技機では、特別遊技が行われているとき、特別遊技演出で特定Rの開始までに行われる示唆演出によって、遊技者は、特定Rで第2大入賞口が長期開放となること、つまり、遊技球が特定領域を通過して、当該特別遊技の終了後に高確率状態で遊技が制御されることを期待して遊技を行うことができる。   In the above-mentioned pachinko gaming machine, when a special game is being performed, the player will be able to open the second big prize opening for a long period of time with the specific R due to the suggestion effect performed before the start of the specific R in the special game effect. That is, it is possible to play a game with the expectation that the game ball will pass through the specific area and the game will be controlled in a high probability state after the special game ends.

ここで、特定Rが2回行われるものでも、通常、その両方の特定Rで第2大入賞口の開閉態様は同じになり、故に、示唆演出は先の特定Rの開始までに1回行われるだけである。遊技者は、この1回の示唆演出によって、特定Rで第2大入賞口が長期開放となることを期待するしかなく、そこで短期開放となる示唆演出が行われ、特定Rで第2大入賞口が短期開放すると、その後、遊技球が特定領域を通過することを期待できなくなる。   Here, even if the specific R is performed twice, the opening / closing mode of the second prize winning opening is usually the same for both of the specific Rs. Therefore, the suggestion effect is performed once before the start of the previous specific R. It is only The player can only expect that the second grand prize winning opening will be opened for a long time at a specific R by this one-time suggestion effect, and there will be a suggestion effect that will be short-term open there, and the second grand prize will be won at a specific R. If the mouth is opened for a short time, the game ball cannot be expected to pass through the specific area.

本発明の目的は、上記課題を改善して遊技性、並びに演出性を高め得る遊技機を提供することである。   An object of the present invention is to provide a gaming machine capable of improving the above-described problems and enhancing game performance and performance.

本発明(遊技機(1))は、遊技球が入球し難い閉状態と入球し易い開状態とに作動し得る特別入賞口(13a,14a)と、始動条件の成立により遊技者に有利な特別遊技を行うか否かを判定する判定手段(34(34a))と、前記判定手段(34)により前記特別遊技を行うと判定された場合、前記特別入賞口(13a,14a)を前記開状態に作動させるラウンド遊技を複数ラウンド有する特別遊技であって、前記複数ラウンドのうち所定ラウンドのラウンド遊技を前記特別入賞口(14a)に入球した遊技球が所定領域(14f)を通過可能な特定ラウンド遊技とする特別遊技を行う特別遊技実行手段(36)と、前記特別遊技の終了後、当該特別遊技において遊技球が前記所定領域(14f)を通過していると、遊技者に有利な有利遊技状態で遊技を制御可能な有利遊技状態制御手段(50a)と、前記特別遊技が行われているときに遊技演出を行わせる演出制御手段(62)とを備え、前記特別遊技実行手段(36)は、前記特別遊技において複数回の前記特定ラウンド遊技を行うとともに、前記判定手段(34(34b))による判定結果に基づいて、前記特別遊技の各特定ラウンド遊技において遊技球が前記所定領域(14f)を通過し難い第1の開閉態様および前記第1の開閉態様よりも遊技球が前記所定領域(14f)を通過し易い第2の開閉態様の何れかの開閉態様で前記特別入賞口(14a)を作動させ、前記演出制御手段(62)は、前記特定ラウンド遊技が行われる前に、前記第1の開閉態様で前記特別入賞口(14a)を作動させる特定ラウンド遊技が行われるときと前記第2の開閉態様で前記特別入賞口(14a)を作動させる特定ラウンド遊技が行われるときとで共通に実行される共通演出と、当該共通演出を行わせた後に前記第2の開閉態様で前記特別入賞口(14a)が作動されることを示唆する示唆演出とを行わせることが可能な示唆演出制御手段(62a)と、前記第2の開閉態様で前記特別入賞口(14a)を作動させる特定ラウンド遊技が行われているときに、遊技球が前記所定領域(14f)を通過すると、前記有利遊技状態で遊技が制御されることを報知する報知演出を所定の第1のタイミングで行わせ、前記第1の開閉態様で前記特別入賞口(14a)を作動させる特定ラウンド遊技が行われているときに、遊技球が前記所定領域(14f)を通過すると、前記報知演出を前記第1のタイミングよりも後の第2のタイミングで行わせる報知演出制御手段(62c,62d)とを有することを特徴とする。   The present invention (gaming machine (1)) provides the player with a special winning opening (13a, 14a) that can be operated in a closed state in which a game ball is difficult to enter and an open state in which a game ball is easy to enter, and establishment of a start condition. A determination means (34 (34a)) for determining whether or not to play an advantageous special game, and the special winning opening (13a, 14a) when the determination means (34) determines that the special game is to be performed. A special game having a plurality of round games to be operated in the open state, wherein a game ball that has entered a special game (14a) of a predetermined round of the plurality of rounds passes through a predetermined area (14f) A special game execution means (36) for performing a special game as a possible specific round game, and after the special game is finished, if the game ball passes the predetermined area (14f) in the special game, Advantageous gaming state control means (50a) capable of controlling a game in an advantageous advantageous gaming state, and the special game Effect control means (62) for performing a game effect when being performed, and the special game execution means (36) performs the specific round game a plurality of times in the special game, and the determination means ( 34 (34b)), based on the determination result of 34 (34b)), the first opening / closing mode in which the gaming ball does not easily pass through the predetermined area (14f) in each specific round game of the special game, and the game ball than the first opening / closing mode. Operates the special winning opening (14a) in any one of the second opening and closing modes that are likely to pass through the predetermined area (14f), and the effect control means (62) performs the specific round game Before the specific round game that operates the special winning opening (14a) in the first opening and closing mode and the specific round game that operates the special winning port (14a) in the second opening and closing mode are performed. Common performances that are performed in common with Suggestion effect control means (62a) capable of performing an indication effect suggesting that the special prize opening (14a) is operated in the second opening / closing mode after the common effect is performed; When a special round game that activates the special winning opening (14a) is performed in the second opening / closing mode, if the game ball passes through the predetermined area (14f), the game is controlled in the advantageous game state. When a specific round game is performed in which a special presentation game is performed in which a special presentation game is performed at a predetermined first timing and the special winning opening (14a) is operated in the first opening / closing mode. It is characterized by having notification effect control means (62c, 62d) for performing the notification effect at a second timing after the first timing when passing through the region (14f).

本発明によれば、特別遊技での遊技性、演出性を高め得る特別入賞口の開閉並びに遊技演出を実現できる。   According to the present invention, it is possible to realize opening and closing of a special prize opening and game effects that can enhance the game performance and performance in special games.

本発明の実施例に係るパチンコ遊技機の斜視図である。1 is a perspective view of a pachinko gaming machine according to an embodiment of the present invention. パチンコ遊技機(可動役物が非作動時)の遊技盤の正面図である。It is a front view of the game board of a pachinko game machine (when a movable accessory is non-operation). パチンコ遊技機(可動役物が作動時)の遊技盤の正面図である。It is a front view of the game board of a pachinko gaming machine (when a movable accessory operates). 第2大入賞口装置の断面図である。It is sectional drawing of a 2nd big winning opening apparatus. パチンコ遊技機の制御系のブロック図である。It is a block diagram of the control system of a pachinko gaming machine. パチンコ遊技機の機能ブロック図である。It is a functional block diagram of a pachinko gaming machine. 大当り判定テーブルに関する図表である。It is a chart regarding the big hit determination table. 図柄判定テーブルに関する図表である。It is a chart regarding a symbol determination table. 大入賞口の開閉パターンを示すタイムチャートである。It is a time chart which shows the opening / closing pattern of a big winning opening. 大入賞口及び特定領域の開閉パターンを示すタイムチャートである。It is a time chart which shows the opening / closing pattern of a special winning opening and a specific area. 特別遊技の各Rの規定数と規定時間とを示す図表である。It is a chart which shows the regulation number and regulation time of each R of special games. 特別遊技において獲得できる遊技球の数を示す図表である。It is a chart which shows the number of game balls which can be acquired in special games. 第2始動口作動モードに関する図表である。It is a chart regarding the 2nd starting mouth operation mode. 遊技状態とその設定内容を示す図表である。It is a chart which shows a game state and its setting contents. 特別遊技終了後の遊技状態を示す図表である。It is a chart which shows the game state after the end of a special game. 第1特図変動時間決定用のテーブルを示す図表である。It is a chart which shows the table for 1st special figure fluctuation time determination. 第2特図変動時間決定用のテーブルを示す図表である。It is a chart which shows the table for 2nd special figure fluctuation time determination. 変形例に係る第2特図変動時間決定用のテーブルを示す図表である。It is a graph which shows the table for the 2nd special figure fluctuation time determination which concerns on a modification. (1)が複数の図柄変動演出を示す図表であり、(2)が複数の特別遊技演出を示す図表であり、(3)が複数のエンディング演出を示す図表である。(1) is a chart showing a plurality of symbol variation effects, (2) is a chart showing a plurality of special game effects, and (3) is a chart showing a plurality of ending effects. 図柄変動演出を示す図である。It is a figure which shows a design change effect. (1)が複数の示唆演出を示す図表であり、(2)が複数の特別演出を示す図表である。(1) is a chart showing a plurality of suggested effects, and (2) is a chart showing a plurality of special effects. 特別遊技演出の演出パターンを示すタイムチャートである。It is a time chart which shows the production pattern of special game production. 大入賞口の開閉パターンを示すタイムチャートである。It is a time chart which shows the opening / closing pattern of a big winning opening. 遊技制御基板のコンピュータが行うタイマ割込処理のフローチャートである。It is a flowchart of the timer interruption process which the computer of a game control board performs. 始動口SW処理のフローチャートである。It is a flowchart of a start port SW process. 特別図柄処理のフローチャートである。It is a flowchart of special symbol processing. 停止中処理のフローチャートである。It is a flowchart of a process during a stop. 大入賞口処理のフローチャートである。It is a flowchart of a big prize opening process. V入賞処理のフローチャートである。It is a flowchart of V winning process. 遊技状態設定処理のフローチャートである。It is a flowchart of a game state setting process. 演出制御基板のコンピュータが行うタイマ割込処理のフローチャートである。It is a flowchart of the timer interruption process which the computer of an effect control board performs. コマンド受信処理のフローチャートである。It is a flowchart of a command reception process. 図柄変動演出選択処理のフローチャートである。It is a flowchart of a design variation effect selection process. 演出モードを示す図表である。It is a chart which shows production mode. 図柄変動演出終了中処理のフローチャートである。It is a flowchart of the process during the end of the symbol variation effect. 特別遊技演出選択処理のフローチャートである。It is a flowchart of a special game effect selection process. 特別遊技演出中処理(1/2)のフローチャートである。It is a flowchart of a special game effect in-process (1/2). 特別遊技演出中処理(2/2)のフローチャートである。It is a flowchart of processing (2/2) during special game production. エンディング演出選択処理のフローチャートである。It is a flowchart of an ending effect selection process.

以下、発明を実施するための形態について実施例に基づいて説明する。   Hereinafter, modes for carrying out the invention will be described based on examples.

図1〜図3に示すように、パチンコ遊技機1には、遊技ホールの島構造に取付けられる外枠(図示略)に開閉枠2(内枠2)が開閉自在に装着され、開閉枠2に開閉扉3が開閉自在に装着されている。開閉扉3に窓3aが形成され、その窓3aに透明板3bが装着されている。   As shown in FIGS. 1 to 3, in the pachinko gaming machine 1, an open / close frame 2 (inner frame 2) is attached to an outer frame (not shown) attached to the island structure of the game hall so as to be freely opened and closed. The opening / closing door 3 is mounted to be freely opened and closed. A window 3a is formed in the opening / closing door 3, and a transparent plate 3b is attached to the window 3a.

開閉枠2の左端部に開閉扉3の左端部が鉛直軸心回りに回動自在に支持され、開閉扉3の右端部には、開閉扉3を開閉枠2に施錠するキーシリンダ3cが装着されている。開閉枠2に遊技盤4が装着され、遊技盤4とその前側の透明板3bとの間に遊技球が流下可能な遊技領域4aが形成され、この遊技領域4aが開閉扉3により開閉される。   The left end portion of the opening / closing door 3 is supported by the left end portion of the opening / closing frame 2 so as to be rotatable about the vertical axis, and the key cylinder 3c for locking the opening / closing door 3 to the opening / closing frame 2 is mounted on the right end portion of the opening / closing door 3. Has been. A game board 4 is mounted on the opening / closing frame 2, and a game area 4 a in which a game ball can flow down is formed between the game board 4 and the transparent plate 3 b on the front side thereof, and the game area 4 a is opened and closed by the opening / closing door 3. .

開閉扉3には、窓3aの下側に遊技球を貯留する貯留皿5が設けられ、その貯留皿5に遊技者が操作可能な演出ボタンSW6a(「SW」はスイッチを意味する)を有する演出操作装置6が装着され、貯留皿5の右下側に発射ハンドル7が装着されている。発射ハンドル7が回動操作されると、貯留皿5から発射位置に導入された遊技球が発射され、貯留皿5に複数の遊技球が貯留されている場合、複数の遊技球が約0.6秒間隔で連続発射される。発射された遊技球はガイドレール8で案内され遊技領域4aの上部に導入される。   The open / close door 3 is provided with a storage tray 5 for storing game balls below the window 3a, and the storage tray 5 has an effect button SW6a ("SW" means a switch) that can be operated by the player. A production operation device 6 is mounted, and a firing handle 7 is mounted on the lower right side of the storage tray 5. When the launch handle 7 is turned, the game balls introduced to the launch position from the storage tray 5 are launched, and when a plurality of game balls are stored in the storage tray 5, the plurality of game balls are about 0.6 seconds. Fired continuously at intervals. The launched game ball is guided by the guide rail 8 and introduced into the upper part of the game area 4a.

図2〜図5に示すように、遊技領域4aには、多数の障害釘(図示略)の他、第1始動口10、開閉式の第2始動口11aを有する第2始動口装置11、ゲート12、開閉式の第1大入賞口13a(特別入賞口13a)を有する第1大入賞口装置13、開閉式の第2大入賞口14a(特別入賞口14a)及び開閉式の特定領域14f(所定領域14f)を有する第2大入賞口装置14、複数の一般入賞口15が、夫々遊技球が入球(入賞・通過)可能に図示の配置で設けられている。   As shown in FIGS. 2 to 5, in the game area 4 a, in addition to a number of obstacle nails (not shown), a second start port device 11 having a first start port 10 and an openable second start port 11 a, The gate 12, the first big prize opening device 13 having the openable first big prize opening 13a (special prize opening 13a), the openable second big prize opening 14a (special prize opening 14a), and the openable specific area 14f The second large prize opening device 14 having the (predetermined area 14f) and the plurality of general prize openings 15 are provided in the arrangement shown in the drawing so that game balls can be entered (winning / passing).

第1始動口10、ゲート12、複数の一般入賞口15には、夫々、そこに入賞した遊技球を検出する第1始動口SW10a、ゲートSW12a、複数の一般入賞口SW15aが付設されている。   The first starting port 10, the gate 12, and the plurality of general winning ports 15 are respectively provided with a first starting port SW10a, a gate SW12a, and a plurality of general winning ports SW15a for detecting the game balls won there.

第2始動口装置11は、第2始動口11a、第2始動口11aを開閉する開閉部材11b、第2始動口11aに入賞した遊技球を検出する第2始動口SW11c、開閉部材11bを開閉駆動する第2始動口SOL11d(「SOL」はソレノイドアクチュエータを意味する)を有し、第2始動口11aは、通常は遊技球が入賞不可能な(入賞し難い)閉状態となり、この閉状態と遊技球が入賞可能な(入賞し易い)開状態とに作動し得る。   The second starter device 11 includes a second starter 11a, an opening / closing member 11b for opening / closing the second starter 11a, a second starter SW11c for detecting a game ball won in the second starter 11a, and an opening / closing member 11b. It has a second start port SOL11d to be driven ("SOL" means a solenoid actuator), and the second start port 11a is normally in a closed state in which a game ball cannot be won (it is difficult to win), and this closed state And an open state in which the game ball can be won (easy to win).

第1大入賞口装置13は、第1大入賞口13a、第1大入賞口13aを開閉する開閉部材13b、第1大入賞口13aに入賞した遊技球を検出する第1大入賞口SW13c、開閉部材13bを開閉駆動する第1大入賞口SOL13dを有し、第1大入賞口13aは、通常は遊技球が入賞不可能な(入賞し難い)閉状態となり、この閉状態と遊技球が入賞可能な(入賞し易い)開状態とに作動し得る。   The first grand prize opening device 13 includes a first grand prize opening 13a, an opening / closing member 13b for opening and closing the first grand prize opening 13a, a first grand prize opening SW13c for detecting a game ball won in the first grand prize opening 13a, The first grand prize opening SOL13d that opens and closes the opening / closing member 13b has a closed state in which a game ball is normally incapable of winning a prize (it is difficult to win a prize). It is possible to operate in an open state where it is possible to win (easy to win).

第2大入賞口装置14は、第2大入賞口14a、第2大入賞口14aを開閉する開閉部材14b、第2大入賞口14aに入賞した遊技球を検出する第2大入賞口SW14c、開閉部材14bを開閉駆動する第2大入賞口SOL14dを有し、第2大入賞口14aは、通常は遊技球が入賞不可能な(入賞し難い)閉状態(図4に開閉部材14bが仮想線で示す状態)となり、この閉状態と遊技球が入賞可能な(入賞し易い)開状態(図4に開閉部材14bが実線で示す状態)とに作動し得る。   The second grand prize opening device 14 includes a second big prize opening 14a, an opening / closing member 14b for opening and closing the second big prize opening 14a, a second big prize opening SW14c for detecting a game ball won in the second grand prize opening 14a, There is a second grand prize opening SOL14d for opening and closing the opening and closing member 14b. The second big prize opening 14a is normally in a closed state in which a game ball cannot be won (it is difficult to win) (the opening and closing member 14b is virtually shown in FIG. 4). And can be operated in a closed state and an open state in which a game ball can be won (easy to win) (a state in which the opening / closing member 14b is indicated by a solid line in FIG. 4).

更に、第2大入賞口装置14には、第2大入賞口14aに入賞した遊技球が通過可能な通常領域14e及び特定領域14f、特定領域14fを通過した遊技球を検出する特定領域SW14g、第2大入賞口14aに入賞した遊技球が通常領域14eと特定領域14fの何れかを通過するように振分ける振分装置14hが設けられている。   Further, the second grand prize opening device 14 includes a normal area 14e and a specific area 14f through which a game ball won in the second big prize opening 14a can pass, a specific area SW14g for detecting a game ball that has passed through the specific area 14f, A distribution device 14h is provided that distributes the game balls that have won the second grand prize opening 14a so as to pass either the normal area 14e or the specific area 14f.

振分装置14hは、振分部材14i、振分部材14iを図4に仮想線で示す非作動位置と実線で示す作動位置とに亙って駆動する振分SOL14jを有し、振分部材14iが非作動位置にあるときに遊技球を通常領域14eに誘導し、振分部材14iが作動位置にあるときに遊技球を特定領域14fに誘導する。   The distribution device 14h includes a distribution member 14i and a distribution SOL 14j that drives the distribution member 14i over a non-operation position indicated by a phantom line and an operation position indicated by a solid line in FIG. The game ball is guided to the normal area 14e when is in the non-actuated position, and the game ball is guided to the specific area 14f when the sorting member 14i is in the activated position.

遊技領域4aに発射された遊技球が、入賞口10,11a,13a,14a,15の何れかに入賞した場合、遊技球1個の入賞につき入賞口10,11a,13a,14a,15毎に設定された数(数個〜10数個)の遊技球が賞球として貯留皿5に払出され、入賞口10,11a,13a,14a,15の何れにも入賞しなかった場合、最終的に排出口9から遊技領域4aの外部へ排出される。   When a game ball launched into the game area 4a wins one of the winning openings 10, 11a, 13a, 14a, 15, the winning opening 10, 11, 11a, 13a, 14a, 15 is awarded for each winning game ball. When a set number (several to ten) of game balls are paid out to the storage tray 5 as prize balls and do not win any of the prize openings 10, 11a, 13a, 14a, 15, finally, It is discharged from the discharge port 9 to the outside of the game area 4a.

遊技球が始動口10,11aに入賞した場合には大当り抽選が行われ、その大当り抽選で当選すると、大入賞口13a,14aが開放する特別遊技(大当り遊技)が発生する。遊技球がゲート12を通過した場合には当り抽選が行われ、その当り抽選で当選すると、第2始動口11aが開放する補助遊技が発生する。   When the game ball wins the start opening 10 or 11a, a big win lottery is performed, and when winning by the big win lottery, a special game (a big win game) is generated in which the big win ports 13a and 14a are opened. When the game ball passes through the gate 12, a winning lottery is performed, and when winning is made in the winning lottery, an auxiliary game in which the second start port 11a is opened occurs.

遊技盤4にはセンタ役物16が取付けられ、このセンタ役物16又はその周辺に遊技演出用の画像表示装置17及び可動役物装置18が装備されている。センタ役物16は、その枠体16aが遊技盤4に形成されたセンタ開口部(図示略)に嵌合装着され、その枠体16aの下部には遊技球が転動するステージ16bが形成されている。   A center accessory 16 is attached to the game board 4, and an image display device 17 and a movable accessory device 18 are provided for the game effect at or around the center accessory 16. The center accessory 16 is fitted and mounted in a center opening (not shown) formed in the game board 4 in the frame body 16a, and a stage 16b on which a game ball rolls is formed in the lower part of the frame body 16a. ing.

画像表示装置17は、その画面をパチンコ遊技機1の前側からセンタ役物16の枠体16aの内側を通して視認可能に配置され、この画像表示装置17に主に遊技演出が表示される。可動役物装置18は、画像表示装置17に表示される所定の遊技演出の一環として作動して、左右1対の役物部材18a,18bを、枠体16aの左右両側部の裏側に退避させた図2に示す退避位置から、画像表示装置17の画面前側に出現させ合体させた図3に示す出現位置へ移動させ、その後、この出現位置から退避位置へ移動させる。   The image display device 17 is arranged so that the screen can be seen from the front side of the pachinko gaming machine 1 through the inside of the frame body 16a of the center accessory 16, and game effects are mainly displayed on the image display device 17. The movable accessory device 18 operates as part of a predetermined game effect displayed on the image display device 17, and retracts the pair of left and right accessory members 18a and 18b to the back side of the left and right sides of the frame body 16a. 2 is moved from the retracted position shown in FIG. 2 to the appearing position shown in FIG. 3 where the image display device 17 appears and merged on the screen front side, and then moved from the appearing position to the retracted position.

遊技盤4の右下部に遊技表示盤19が設けられ、この遊技表示盤19は、第1特図表示器19a、第2特図表示器19b、普図表示器19c、第1特図保留ランプ19d、第2特図保留ランプ19e、普図保留ランプ19fを備えている。   A game display board 19 is provided in the lower right part of the game board 4, and this game display board 19 has a first special figure display 19a, a second special figure display 19b, a general figure display 19c, and a first special figure holding lamp. 19d, a second special figure holding lamp 19e, and a general figure holding lamp 19f.

第1特図表示器19aには第1特別図柄が変動可能に表示され、第1特図保留ランプ19dには第1特図保留数が表示され、その第1特図保留数は4未満の場合に第1始動口10に遊技球が入賞する毎に1加算される。第2特図表示器19bには第2特別図柄が変動可能に表示され、第2特図保留ランプ19eには第2特図保留数が表示され、その第2特図保留数は4未満の場合に第2始動口11aに遊技球が入賞する毎に1加算される。   The first special figure display 19a displays the first special symbol in a variable manner, the first special figure holding lamp 19d displays the first special figure holding number, and the first special figure holding number is less than four. In this case, 1 is added each time a game ball wins the first starting port 10. The second special figure display 19b displays the second special symbol in a variable manner, the second special figure holding lamp 19e displays the second special figure holding number, and the second special figure holding number is less than four. In this case, 1 is added each time a game ball wins the second starting port 11a.

第1,第2特別図柄が変動停止状態で、第1特図保留数が1以上の場合、第2特図保留数が0の場合には、第1特図保留数が1減算されて第1特別図柄が変動開始され、その後の停止図柄で大当り抽選の結果が表示される。第1,第2特別図柄が変動停止状態で、第2特図保留数が1以上の場合、第1特図保留数に関わらず、第2特図保留数が1減算されて第2特別図柄が変動開始され、その後の停止図柄で大当り抽選の結果が表示される。   When the first and second special symbols are in the variable stop state and the first special figure reservation number is 1 or more, or the second special figure reservation number is zero, the first special figure reservation number is decremented by one. One special symbol starts to fluctuate, and the result of the big hit lottery is displayed in the subsequent stop symbol. When the first and second special symbols are in a variable stop state and the second special figure holding number is 1 or more, the second special symbol holding number is subtracted by 1 regardless of the first special figure holding number and the second special symbol holding number is 2 Starts to fluctuate, and the result of the big hit lottery is displayed in the subsequent stop pattern.

普図表示器19cには普通図柄が変動可能に表示され、普図保留ランプ19fには普図保留数が表示され、その普図保留数は4未満の場合にゲート12を遊技球が通過する毎に1加算される。普通図柄が変動停止状態で、普図保留数が1以上の場合、普図保留数が1減算されて普通図柄が変動開始され、その後の停止図柄で当り抽選の結果が表示される。   The normal symbol display 19c displays normal symbols in a variable manner, and the general diagram hold lamp 19f displays the number of general symbols held. When the number of reserved general symbols is less than 4, the game ball passes through the gate 12. 1 is added every time. When the normal symbol is in a variable stop state and the number of held general symbols is 1 or more, the number of held general symbols is decremented by 1, the normal symbol starts to fluctuate, and the result of winning lottery is displayed in the subsequent stopped symbols.

パチンコ遊技機1の制御系について説明する。
図5に示すように、制御装置20は、遊技制御基板21、払出制御基板22、演出制御基板23、画像制御基板24、ランプ制御基板25を備え、これら制御基板21〜25に夫々CPUとROMとRAMを含むコンピュータを備えて構成され、演出制御基板23は更にRTC(「RTC」はリアルタイムクロックを意味する)を備えている。
A control system of the pachinko gaming machine 1 will be described.
As shown in FIG. 5, the control device 20 includes a game control board 21, a payout control board 22, an effect control board 23, an image control board 24, and a lamp control board 25. These control boards 21 to 25 have a CPU and a ROM, respectively. The presentation control board 23 further includes an RTC (“RTC” means a real time clock).

遊技制御基板21のコンピュータは、第1,第2始動口SW10a,11c、ゲートSW12a、第1,第2大入賞口SW13c,14c、特定領域SW14g、複数の一般入賞口SW15aからの信号、払出制御基板22からの制御情報を受けて、第2始動口SOL11d、第1,第2大入賞口SOL13d,14d、振分SOL14j、図柄表示器19a〜19c、図柄保留ランプ19d〜19fを制御し、払出制御基板22、演出制御基板23に制御情報を出力する。   The computer of the game control board 21 has signals and payout control from the first and second start ports SW10a and 11c, the gate SW12a, the first and second big winning ports SW13c and 14c, the specific area SW14g, and the plurality of general winning ports SW15a. In response to the control information from the substrate 22, the second start opening SOL11d, the first and second big prize winning openings SOL13d, 14d, the distribution SOL14j, the symbol displays 19a to 19c, the symbol holding lamps 19d to 19f are controlled and paid out. Control information is output to the control board 22 and the effect control board 23.

払出制御基板22のコンピュータは、遊技制御基板21からの制御情報、払出球検出SW26b、球有り検出SW26c、満タン検出SW26dからの信号を受けて、払出モータ26aを制御し、遊技制御基板22に制御情報を出力する。   The computer of the payout control board 22 receives the control information from the game control board 21 and the signals from the payout ball detection SW 26b, the ball presence detection SW 26c, and the full tank detection SW 26d, and controls the payout motor 26a. Output control information.

演出制御基板23のコンピュータは、遊技制御基板21、画像制御基板24、ランプ制御基板25からの制御情報、演出操作装置6(演出ボタンSW6a)からの信号を受けて、画像制御基板24、ランプ制御基板25に制御情報を出力する。   The computer of the effect control board 23 receives the control information from the game control board 21, the image control board 24, and the lamp control board 25 and the signal from the effect operating device 6 (effect button SW6a), and receives the image control board 24 and the lamp control. Control information is output to the substrate 25.

画像制御基板24のコンピュータは、演出制御基板23からの制御情報を受けて、画像表示装置17、スピーカ27を制御し、演出制御基板23に制御情報を出力する。ランプ制御基板25のコンピュータは、演出制御基板23からの制御情報、可動役物装置18(原点SW)からの信号を受けて、枠ランプ28a、盤ランプ28b、可動役物装置18(電動モータ)を制御し、演出制御基板23に制御情報を出力する。   The computer of the image control board 24 receives the control information from the effect control board 23, controls the image display device 17 and the speaker 27, and outputs the control information to the effect control board 23. The computer of the lamp control board 25 receives the control information from the effect control board 23 and the signal from the movable accessory device 18 (origin SW), and receives the frame lamp 28a, the panel lamp 28b, and the movable accessory device 18 (electric motor). And control information is output to the effect control board 23.

図6に示すように、遊技制御基板21の主にコンピュータにより、図示の各手段30〜37,40〜47,50が構成されている。   As shown in FIG. 6, each means 30-37, 40-47, 50 of illustration is comprised mainly by the computer of the game control board 21. As shown in FIG.

特図カウンタ手段30は、16ビット構成の所謂ハード乱数である大当り判定値を、設定範囲(0〜65535)内で微小時間(0.1μs)毎に順次更新し、また、8ビット構成の所謂ソフト乱数である特図判定値を、設定範囲(0〜199)内で微小時間(4ms)毎に順次更新する。更に、ソフト乱数であるリーチ判定値と変動パターン判定値を、夫々設定範囲内で微小時間毎に順次更新する。   The special figure counter means 30 sequentially updates the jackpot determination value, which is a so-called hard random number having a 16-bit configuration, every minute time (0.1 μs) within a set range (0 to 65535), and is a so-called software having an 8-bit configuration. The special figure determination value, which is a random number, is sequentially updated every minute time (4 ms) within the setting range (0 to 199). Further, the reach determination value and the fluctuation pattern determination value, which are soft random numbers, are sequentially updated every minute time within the set range.

特図取得手段31は、遊技球が第1始動口10に入賞したときに第1特図保留数が4未満の場合に特図始動条件が成立して、特図カウンタ手段30により更新された大当り判定値、特図判定値、リーチ判定値、及び変動パターン判定値を、1組の第1特図判定情報として取得する。また、遊技球が第2始動口11aに入賞したときに第2特図保留数が4未満の場合に特図始動条件が成立して、特図カウンタ手段30により更新された大当り判定値、特図判定値、リーチ判定値、及び変動パターン判定値を、1組の第2特図判定情報として取得する。この特図取得手段31により取得された第1,第2特図判定情報が夫々4個まで特図保留記憶手段32に一旦記憶(保留)される。   The special figure acquisition means 31 is updated by the special figure counter means 30 when the first special figure holding number is less than 4 when the game ball wins the first start opening 10 and the special figure start condition is established. The big hit determination value, the special figure determination value, the reach determination value, and the variation pattern determination value are acquired as a set of first special figure determination information. Further, when the game ball wins the second starting port 11a, the special figure starting condition is established when the second special figure holding number is less than 4, and the special hit counter value updated by the special figure counter means 30, The figure determination value, the reach determination value, and the variation pattern determination value are acquired as a set of second special figure determination information. Up to four pieces of first and second special figure determination information acquired by the special figure acquisition unit 31 are temporarily stored (held) in the special figure storage unit 32.

特図保留消化手段33は、特図保留記憶手段32に記憶されている特図判定情報を、特図表示器19a,19bでの特別図柄の変動開始毎に順次1ずつ大当り判定手段34aによる判定に供して特図保留記憶手段32から消去(保留消化)する。その際、特図保留記憶手段32に複数の特図判定情報が記憶されている場合、それら複数の特図判定情報を特図保留記憶手段32に記憶された順番(即ち、特図取得手段31により取得された順番)で消化し、但し、第1,第2特図判定情報の両方が記憶されている場合、第2特図判定情報を第1特図判定情報よりも優先して消化する。   The special figure hold digest means 33 determines the special figure determination information stored in the special figure hold storage means 32 by the big hit determination means 34a one by one every time the special symbol changes on the special figure indicators 19a and 19b start. And erased from the special figure storage unit 32 (holding digestion). At this time, if a plurality of special figure determination information is stored in the special figure hold storage means 32, the order in which the plurality of special figure determination information is stored in the special figure hold storage means 32 (that is, the special figure acquisition means 31). Digested in the order acquired by the above), but if both the first and second special figure determination information are stored, the second special figure determination information is prioritized and digested over the first special figure determination information. .

特図判定手段34においては、遊技球が第1,第2始動口10,11aの何れかに入賞すると、特図始動条件の成立により特図取得手段31により取得された(特図保留記憶手段32に記憶された)特図判定情報に基づいて、詳しくは、特別図柄が変動表示される際、当該特別図柄の変動表示に係る特図判定情報、つまり特図保留消化手段33により消化された特図判定情報に基づいて、大当り判定手段34aが、遊技者に有利な特別遊技を行うか否かを判定し、特別遊技を行うと判定すると、図柄判定手段34bが、当該特別遊技中の大入賞口13a,14aの開閉パターンが異なる複数種類の特別遊技の何れを行うかを判定する。   In the special figure determination means 34, when the game ball wins one of the first and second start ports 10, 11a, the special figure acquisition means 31 acquires the special figure start condition (the special figure hold storage means). Specifically, based on the special figure determination information (stored in FIG. 32), when the special symbol is variably displayed, it is digested by the special symbol determination information related to the variation display of the special symbol, that is, the special figure reservation digesting means 33. If the big hit determination means 34a determines whether or not to play a special game advantageous to the player based on the special figure determination information, and determines that the special game is to be performed, the symbol determination means 34b determines that the big game during the special game is large. It is determined which of a plurality of types of special games with different opening / closing patterns of the winning openings 13a, 14a is to be performed.

具体的に、先ず、大当り判定手段34aが、特図判定情報の大当り判定値に基づいて、特別遊技を行うか否かを、図7に示す大当り判定テーブルとして低確テーブルと高確テーブルの何れかを用いて判定する。後述の低確・非時短状態又は低確・時短状態が設定されているときには、低確テーブルを用いて、大当り判定値が約1/300の割合で大当り特定値(3,247・・・)の何れかと一致すると、特別遊技を行うと判定し、後述の高確・時短状態が設定されているときには、高確テーブルを用いて、大当り判定値が約1/68の割合で大当り特定値(3,7・・・)の何れかと一致すると、特別遊技を行うと判定する。   Specifically, first, the jackpot determination means 34a determines whether or not to play a special game based on the jackpot determination value of the special figure determination information, as a jackpot determination table shown in FIG. Judge using When the low-accuracy / non-short-time state or low-accuracy / short-time state described later is set, either of the big hit judgment values (3,247 ...) is used at a rate of about 1/300 using the low accuracy table. If this is the case, it is determined that a special game will be performed, and when the high accuracy / short time state described later is set, the big hit determination value is about 1/68 using the high accuracy table. 7)), it is determined that a special game is to be performed.

特別遊技を行うと判定された場合には、次に、図柄判定手段34bが、当該特図判定情報の特図判定値に基づいて、複数種類の大当り図柄(図8に示す27種類の大当り図柄1〜27)の何れか1つを選択する。ここで、その特図判定値が第1特図判定情報である場合は、図8に示す第1図柄選択テーブルにより規定される選択率で図柄選択を行い、第2特図判定情報である場合は、図8に示す第2図柄選択テーブルにより規定される選択率で図柄選択を行う。そして、選択された大当り図柄の種類によって、当該特別遊技中の大入賞口13a,14aの開閉パターンが決定される。   If it is determined that a special game is to be performed, the symbol determination means 34b then selects a plurality of types of jackpot symbols (27 types of jackpot symbols shown in FIG. 8) based on the special symbol determination value of the special symbol determination information. 1 to 27) is selected. Here, when the special figure determination value is the first special figure determination information, the symbol is selected at the selection rate defined by the first symbol selection table shown in FIG. 8 and is the second special figure determination information. Performs symbol selection at a selection rate defined by the second symbol selection table shown in FIG. Then, the open / close pattern of the big winning openings 13a, 14a in the special game is determined according to the type of the selected jackpot symbol.

特図表示制御手段35は、大当り判定手段34a、図柄判定手段34bによる判定結果に基づいて、特図保留消化手段33により第1特図判定情報が消化されたことを契機に、第1特図表示器19aに第1特別図柄を変動表示させた後に当該判定結果を示す判定図柄を停止表示させ、特図保留消化手段33により第2特図判定情報が消化されたことを契機に、第2特図表示器19bに第2特別図柄を変動表示させた後に当該判定結果を示す判定図柄を停止表示させる。   The special figure display control means 35 is triggered by the fact that the special figure reservation digesting means 33 has digested the first special figure determination information based on the determination results by the big hit determination means 34a and the symbol determination means 34b. After the first special symbol is variably displayed on the display 19a, the determination symbol indicating the determination result is stopped and displayed, and the second special symbol determination information is digested by the special symbol reservation digesting means 33. After the second special symbol is variably displayed on the special symbol display 19b, the determination symbol indicating the determination result is stopped and displayed.

大当り判定手段34aにより特別遊技を行うと判定されると、図柄判定手段34bにより選択された大当り図柄1〜27の何れか1つを停止表示させ、特別遊技を行わないと判定されると、ハズレ図柄を停止表示させる。   If it is determined that the special game is to be played by the big hit determining means 34a, any one of the big hit symbols 1 to 27 selected by the symbol determining means 34b is stopped and displayed. Stop displaying symbols.

変動態様決定手段35aは、大当り判定手段34a、図柄判定手段34bによる判定結果に基づいて選択された図柄(大当り図柄1〜27、ハズレ図柄の何れか)、当該特図判定情報のリーチ判定値と変動パターン判定値、第1,第2特図保留数、及び現在の遊技状態に基づいて、特図表示制御手段35により特別図柄を変動表示させる変動時間(変動態様)を決定する。つまり、特図表示制御手段35は、変動態様決定手段35aにより決定された変動時間、特別図柄を変動表示させてから判定図柄を停止表示させる。   The variation mode determining means 35a is a symbol selected based on the determination result by the jackpot determining means 34a and the symbol determining means 34b (any one of the jackpot symbols 1 to 27 or the lost symbol), and the reach determination value of the special symbol determination information. Based on the variation pattern determination value, the first and second special figure hold counts, and the current gaming state, the special figure display control means 35 determines a variation time (variation mode) in which the special symbol is variably displayed. That is, the special figure display control unit 35 displays the determination symbol after the variable time and the special symbol determined by the variation mode determination unit 35a are variably displayed.

特図判定手段34の事前判定手段34cは、特図保留記憶手段32に記憶されている特図判定情報(即ち、後に特図保留消化手段33により消化される特図判定情報)に基づいて、具体的には、特図取得手段31により特図判定情報が取得された際に、大当り判定手段34a、図柄判定手段34b、変動態様決定手段35aによる前記判定、決定と同等の判定、決定(即ち、特別遊技を行うか否かの判定、大当り図柄、ハズレ図柄の判定、変動時間の決定)を事前に行うことが可能である。   The prior determination means 34c of the special figure determination means 34 is based on special figure determination information stored in the special figure hold storage means 32 (that is, special figure determination information that is later digested by the special figure hold digest means 33). Specifically, when special figure determination information is acquired by the special figure acquisition means 31, the determination and determination equivalent to the determination and determination by the big hit determination means 34a, the symbol determination means 34b, and the variation mode determination means 35a (that is, determination) It is possible to determine in advance whether or not to play a special game, determination of jackpot symbol, loss symbol, determination of variation time).

特別遊技実行手段36は、大当り判定手段34aにより特別遊技を行うと判定された場合、特図表示制御手段35により当該判定結果を示す判定図柄、つまり図柄判定手段34bにより選択された大当り図柄が停止表示された後、その大当り図柄の種類に応じた開閉パターンで大入賞口13a,14aを開閉させて、大入賞口13a,14aに遊技球が入賞可能となる特別遊技を行う。   If the special game execution means 36 determines that the special game is to be played by the big hit determination means 34a, the special symbol display control means 35 stops the determination symbol indicating the determination result, that is, the big hit symbol selected by the symbol determination means 34b. After the display, the special winning opening 13a, 14a is opened / closed with an opening / closing pattern corresponding to the type of the jackpot symbol, and a special game is performed in which a game ball can be won in the special winning opening 13a, 14a.

図9に示すように、特別遊技は、大当り図柄の種類、つまり大入賞口13a,14aの開閉パターンに関係なく、第1,第2大入賞口13a,14aの何れか一方の大入賞口を開状態に作動させるR遊技(Rは「ラウンド」を意味する)を9R(複数R)有し、その9Rのうち通常Rとなる1,2,4,5,7,8Rの各R遊技を第1大入賞13aが開状態に作動する通常R遊技とし、特定R(所定R)となる3,6,9Rの各R遊技を第2大入賞14aが開状態に作動して第2大入賞口14aに入賞した遊技球が特定領域14fを通過可能な特定R遊技としている。   As shown in FIG. 9, in the special game, regardless of the type of jackpot symbol, that is, the opening / closing pattern of the big winning openings 13a, 14a, one of the first big winning openings 13a, 14a is used. There are 9R (multiple R) R games (R means "round") that are activated in the open state, and each of the R games of 1, 2, 4, 5, 7, 8R, which is usually R of the 9Rs The first grand prize 13a is a normal R game that operates in an open state, and the second grand prize 14a operates in an open state for each R game of 3, 6, and 9R that is a specific R (predetermined R). The game ball that has won the mouth 14a is a specific R game that can pass through the specific area 14f.

特別遊技実行手段36は、前記のように、特別遊技において3回(複数回)の特定R遊技を行うとともに、図柄判定手段34bによる判定結果に基づいて、つまり停止表示された大当り図柄の種類によって、特別遊技の3,6,9R(特定R)の各特定R遊技において、遊技球が特定領域14fを通過し難い図10(1)に示す短期開放、及び、短期開放よりも遊技球が特定領域14fを通過し易い図10(2)に示す中期開放、及び、中期開放よりも遊技球が特定領域14fを通過し易い図10(3)に示す長期開放の何れかの開閉態様で第2大入賞口14aを作動させる。   As described above, the special game execution means 36 performs the specific R game three times (multiple times) in the special game, and based on the determination result by the symbol determination means 34b, that is, depending on the type of the jackpot symbol that is stopped and displayed. In each of the specific R games 3, 6, 9R (specific R) of the special game, the game ball is less likely to pass through the specific area 14f. The short-term release shown in FIG. 10 (2), which is easy to pass through the area 14f, and the long-term opening shown in FIG. 10 (3), in which the game ball is easy to pass through the specific area 14f, as compared with the middle opening. The special winning opening 14a is operated.

各Rでは、第1,第2大入賞口13a,14aの何れかにR毎に設定された規定数の遊技球が入賞する、或いはR毎に設定された規定時間が経過するまで、第1,第2大入賞口13a,14aの何れかを開状態に作動させる。つまり、各Rは、第1,第2大入賞口13a,14aの何れかを開状態に作動(開放)させて開始後、第1,第2大入賞口13a,14aの何れかに規定数の遊技球が入賞する、或いは規定時間が経過すると、第1,第2大入賞口13a,14aの何れかを閉状態に作動(閉塞)させて終了する。   In each R, the first number of game balls set for each R is won in either the first or second grand prize opening 13a, 14a, or the first time until the specified time set for each R elapses. , One of the second grand prize winning openings 13a, 14a is operated to be in an open state. That is, after each R starts and operates (opens) one of the first and second grand prize winning openings 13a and 14a, a predetermined number of the first and second big prize winning openings 13a and 14a. When the game ball is won, or when a prescribed time has elapsed, one of the first and second big prize winning openings 13a, 14a is operated (closed) in the closed state, and the process ends.

図11に示すように、各通常Rは、第1大入賞口13aを開放して開始後、第1大入賞口13aに10個の遊技球が入賞する、或いは30秒経過すると、第1大入賞口13aを閉塞して終了する。一方、各特定Rは、第2大入賞口14aを開放して開始後、第2大入賞口14aに10個の遊技球が入賞する、或いは0.1秒又は1秒又は30秒経過すると、第2大入賞口14aを閉塞して終了し、図10の短期開放、中期開放、長期開放は、この規定時間を異ならせたものになる。   As shown in FIG. 11, each normal R starts with the opening of the first grand prize opening 13a. After 10 game balls have been awarded to the first big prize opening 13a or 30 seconds have passed, The winning opening 13a is closed and the process ends. On the other hand, each specific R starts after opening the second grand prize opening 14a, and when 10 game balls are won in the second big prize opening 14a, or when 0.1 second, 1 second or 30 seconds have passed, The special winning opening 14a is closed and the process ends. The short-term opening, the medium-term opening, and the long-term opening shown in FIG.

ここで、第2大入賞口14aの短期開放(又は中期開放)が第1の開閉態様に相当し、長期開放が第2の開閉態様に相当する。   Here, short-term opening (or medium-term opening) of the second grand prize opening 14a corresponds to the first opening / closing mode, and long-term opening corresponds to the second opening / closing mode.

さて、3回の特定Rの各特定R遊技において、第2大入賞口14aの短期開放を行うか、中期開放を行うか、長期開放を行うかで、全体的な大入賞口開閉パターンが異なる27種類の特別遊技の何れかが、これら特別遊技に夫々対応する27種類の大当り図柄のうち停止表示された大当り図柄に応じて行われる。   Now, in each specific R game of three specific Rs, the overall big prize opening opening / closing pattern differs depending on whether the second big prize opening 14a is short-term open, medium-term open, or long-term open. Any of the 27 types of special games is performed according to the jackpot symbol that is stopped and displayed among the 27 types of jackpot symbols respectively corresponding to these special games.

例えば、図8に示す大当り図柄1が停止表示されると、3回の特定Rにおいて、第2大入賞口14aの短期開放が3回行われる特別遊技となり、図8に示す大当り図柄27が停止表示されると、3回の特定Rにおいて、第2大入賞口14aの長期開放が3回行われる特別遊技となる。また、図8に示す大当り図柄2〜26の何れかが停止表示されると、3回の特定Rにおいて、第2大入賞口14aの短期開放が1又は2回行われ、第2大入賞口14aの長期開放が2又は1回行われる特別遊技となる。   For example, when the jackpot symbol 1 shown in FIG. 8 is stopped and displayed, the special game in which the second big prize opening 14a is opened three times in a specific R three times, and the jackpot symbol 27 shown in FIG. 8 is stopped. When displayed, in the specific R three times, a special game in which the long-term opening of the second big prize opening 14a is performed three times. Further, when any one of the jackpot symbols 2 to 26 shown in FIG. 8 is stopped and displayed, the second big prize opening 14a is opened once or twice in three specific Rs, and the second big prize opening is obtained. It is a special game in which the long-term release of 14a is performed two or one time.

例えば、図12に示すように、3回の特定Rにおいて、第2大入賞口14aの長期開放が1回も行われないと、最大約600個の遊技球を獲得でき、長期開放が1回行われると、最大約700個の遊技球を獲得でき、長期開放が2回行われると、最大約800個の遊技球を獲得でき、長期開放が3回行われると、最大約900個の遊技球を獲得できる。   For example, as shown in FIG. 12, if the second grand prize opening 14a is not opened for a long time in one specific R three times, a maximum of about 600 game balls can be obtained and the long-term opening is once. If performed, a maximum of about 700 game balls can be acquired. If long-term release is performed twice, a maximum of about 800 game balls can be acquired. If long-term release is performed three times, a maximum of about 900 games can be acquired. You can get a ball.

一方、特別遊技実行手段36は、3,6,9Rの各特定Rにおいて、第2大入賞口14aを開閉させるのに伴って、振分装置14hにより特定領域14fを開閉させる。具体的に、図10(1)に示す第2大入賞口14aの短期開放時にも、図10(2)に示す第2大入賞口14aの中期開放時にも、図10(3)に示す第2大入賞口14aの長期開放時にも、第2大入賞口14aの開放時から0.8秒後に特定領域14fを開放させ、第2大入賞口14aの閉塞時から0.8秒後に特定領域14fを閉塞させる。   On the other hand, the special game executing means 36 opens and closes the specific area 14f by the allocating device 14h in association with opening and closing the second big prize opening 14a in each of the specific R of 3, 6 and 9R. Specifically, both when the second big prize opening 14a shown in FIG. 10 (1) is opened for a short time and when the second big prize opening 14a shown in FIG. Even when the second grand prize opening 14a is opened for a long time, the specific area 14f is opened 0.8 seconds after the second big prize opening 14a is opened, and the specific area 14f is closed 0.8 seconds after the second big prize opening 14a is closed. .

図10(1)に示す第2大入賞口14aの短期開放では、第2大入賞口14aの開放時間が0.1秒であり、第2大入賞口14aが閉塞してから特定領域14fが開放するため、遊技球が第2大入賞口14aに入賞して特定領域14fを通過する可能性が極めて低くなる。   In the short-term opening of the second big prize opening 14a shown in FIG. 10 (1), the opening time of the second big prize opening 14a is 0.1 seconds, and the specific area 14f is opened after the second big prize opening 14a is closed. Therefore, the possibility that the game ball wins the second grand prize opening 14a and passes through the specific area 14f becomes extremely low.

図10(2)に示す第2大入賞口14aの中期開放では、第2大入賞口14aの開放時間が1秒であり、第2大入賞口14aと特定領域14fの両方が開放している時間が0.2 秒あるので、遊技球が第2大入賞口14aに入賞して特定領域14fを通過する可能性が、図10(1)に示す短期開放と比べて多少高くなる。   In the mid-term opening of the second big prize opening 14a shown in FIG. 10 (2), the opening time of the second big prize opening 14a is 1 second, and both the second big prize opening 14a and the specific area 14f are open. Since the time is 0.2 seconds, the possibility that the game ball wins the second large winning opening 14a and passes through the specific area 14f is slightly higher than that in the short-term opening shown in FIG.

図10(3)に示す第2大入賞口14aの長期開放では、第2大入賞口14aの開放時間が最大30秒であり、第2大入賞口14aと特定領域14fの両方が開放している時間が非常に長くなるので、遊技球が第2大入賞口14aに入賞して特定領域14fを通過する可能性が極めて高くなる。   In the long-term opening of the second big prize opening 14a shown in FIG. 10 (3), the opening time of the second big prize opening 14a is 30 seconds at the maximum, and both the second big prize opening 14a and the specific area 14f are opened. Since the playing time becomes very long, the possibility that the game ball wins the second large winning opening 14a and passes through the specific area 14f becomes extremely high.

尚、各R終了時から次R開始時までの(大入賞口13a,14bが閉塞している)Rインターバル時間は約2秒に設定されている。このRインターバル時間(約2秒)は、各Rにおいて開放している大入賞口13a,14bに入賞(特にR終盤に入賞)した遊技球が、次Rでの入賞とならないように、次R開始時(次の大入賞口13a,14bの開放時)までに、大入賞口SW13c,14cにより確実に検出され得る時間としている。   Note that the R interval time from the end of each R to the start of the next R (the big prize opening 13a, 14b is closed) is set to about 2 seconds. This R interval time (about 2 seconds) is set so that the game ball that won a prize (especially at the end of R) at the big prize opening 13a, 14b opened in each R will not win the next R. The time is determined so that it can be reliably detected by the special winning openings SW13c, 14c before the start (when the next special winning openings 13a, 14b are opened).

尚、特別遊技実行手段36は、大当り図柄の種類によって、第1,第2大入賞口13a,14aの何れか一方の大入賞口を開状態に作動させるR遊技を9R有する第1の特別遊技と、R遊技を9Rよりも少ない複数R(例えば、6R)有する第2の特別遊技の何れかの特別遊技を行うようにしてもよい。第2の特別遊技においては、第1の特別遊技において行われる特定R遊技の回数(3回)と同じ回数の特定R遊技を行うようにしてもよいし、第1の特別遊技において行われる特定R遊技の回数よりも少ない回数(例えば、1又は2回)の特定R遊技を行うようにしてもよい。   The special game executing means 36 is a first special game having 9R R games for operating one of the first and second big prize winning openings 13a and 14a to be in an open state depending on the type of the big hit symbol. Then, one of the second special games having a plurality of R games (R, for example, 6R) smaller than 9R may be performed. In the second special game, the specific R game may be performed as many times as the number of specific R games (three times) performed in the first special game, or the specific R game performed in the first special game. You may make it perform specific R game of the frequency | count (for example, 1 or 2 times) smaller than the frequency | count of R game.

また、特別遊技実行手段36は、大当り図柄の種類によって、特別遊技の1,2,4,5,7,8R(通常R)の各通常R遊技において、第1大入賞口13aを短期開放と長期開放の何れかの開閉態様で作動させるようにしてもよい。第1大入賞口13aの短期開放では、第1大入賞口13aを開放して開始後、第1大入賞口13aに10個の遊技球が入賞する、或いは0.1秒経過すると、第1大入賞口13aを閉塞して終了し、一方、第1大入賞口13aの長期開放では、図11にも示す通り、第1大入賞口13aを開放して開始後、第1大入賞口13aに10個の遊技球が入賞する、或いは30秒経過すると、第1大入賞口13aを閉塞して終了する。   Also, the special game execution means 36 may open the first big prize opening 13a for a short period in each normal R game of 1, 2, 4, 5, 7, 8R (normal R) of the special game, depending on the type of jackpot symbol. You may make it operate | move by any opening-and-closing aspect of long-term opening. In the short-term opening of the first grand prize opening 13a, after opening the first grand prize opening 13a and starting 10 game balls in the first big prize opening 13a, or when 0.1 second elapses, the first grand prize winning hole 13a is opened. On the other hand, in the long-term opening of the first grand prize opening 13a, as shown also in FIG. 11, after opening the first big prize opening 13a and starting, When a single game ball wins, or when 30 seconds have elapsed, the first big winning opening 13a is closed and the game ends.

このように、特別遊技において行うR遊技の回数(例えば、9R又は6R)を異ならせたり、特別遊技の各通常R遊技において第1大入賞口13aを短期開放及び長期開放の何れかの開閉態様で作動させたりすることによって、全体的な大入賞口開閉パターンを多彩なものとすることができ、また、そのことによっても、獲得できる遊技球の数を異ならせることが可能になる。例えば、基本的に、R遊技が9Rの第1の特別遊技で獲得できる遊技球の数は、R遊技が6Rの第2の特別遊技で獲得できる遊技球の数よりも多くなる。   In this way, the number of R games performed in the special game (for example, 9R or 6R) is varied, or the first big prize opening 13a is opened / closed in either the short-term opening or the long-term opening in each normal R game of the special game. And the like, it is possible to make the overall winning opening opening / closing pattern diverse, and it is also possible to vary the number of game balls that can be acquired. For example, basically, the number of game balls that the R game can acquire in the first special game of 9R is larger than the number of game balls that the R game can acquire in the second special game of 6R.

また、第1大入賞口13aが長期開放する1回の通常R遊技で獲得できる遊技球の数と、第2大入賞口13aが長期開放する1回の特定R遊技で獲得できる遊技球の数とを異ならせるようにしてもよい。これにより、第1,第2大入賞口13a,14aの何れかが長期開放するR遊技の回数(例えば、6回)が同じ特別遊技であっても、第2大入賞口14aが長期開放する特定R遊技の回数(つまり、第1大入賞口13aが長期開放する通常R遊技の回数)を異ならせて、獲得できる遊技球の数を異ならせることが可能になる。   In addition, the number of game balls that can be obtained in one normal R game that the first big prize opening 13a is opened for a long time and the number of game balls that can be obtained in one specific R game that the second big prize opening 13a is opened for a long time. May be different. As a result, even if one of the first and second grand prize winning openings 13a and 14a is a special game having the same number of R games (for example, six) that are opened for a long period of time, the second grand prize winning opening 14a is opened for a long period of time. It is possible to vary the number of game balls that can be acquired by varying the number of specific R games (that is, the number of normal R games that the first big prize opening 13a is opened for a long time).

尚、特別遊技の特定R遊技において作動する第2大入賞口14aの開閉態様について、図10(2)に示す中期開放を省略し、つまり、特定R遊技において、図10(1)に示す短期開放及び図10(3)に示す長期開放の何れかの開閉態様で第2大入賞口14aを作動させるようにしてもよい。   In addition, about the opening / closing aspect of the 2nd big prize opening 14a which operates in the specific R game of the special game, the medium-term opening shown in FIG. 10 (2) is omitted, that is, in the specific R game, the short term shown in FIG. 10 (1). You may make it operate the 2nd big winning opening 14a by the opening and closing mode in any one of opening and long-term opening shown in FIG. 10 (3).

確率設定手段37は、大当り判定手段34aにより特別遊技を行うと判定される大当り確率を、図7に示す低確テーブルを用いて低確率(約1/300)又は図7に示す高確テーブルを用いて高確率(約1/68)に設定する。   The probability setting means 37 uses a low probability (about 1/300) or a high probability table shown in FIG. 7 to determine the big hit probability determined to perform the special game by the big hit determination means 34a. Use to set high probability (about 1/68).

普図カウンタ手段40は、8ビット構成のソフト乱数である当り判定値を、設定範囲(0〜199)内で微小時間(4ms)毎に順次更新し、また、8ビット構成の所謂ソフト乱数である普図判定値を、設定範囲(0〜9)内で微小時間(4ms)毎に順次更新する。   The usual counter means 40 sequentially updates the hit determination value, which is an 8-bit soft random number, every minute time (4 ms) within a set range (0 to 199), and also uses an 8-bit soft random number. A certain common figure judgment value is sequentially updated every minute time (4 ms) within a set range (0 to 9).

普図取得手段41は、遊技球がゲート12を通過したときに普図保留数が4未満の場合に普図始動条件が成立して、普図カウンタ手段40により更新された当り判定値を、普図判定情報として取得する。この普図取得手段41により取得された普図判定情報が4個まで普図保留記憶手段42に一旦記憶(保留)される。   When the game ball passes through the gate 12, the universal chart acquisition unit 41 establishes the universal chart start condition when the number of pending charts is less than 4, and the hit determination value updated by the universal chart counter unit 40 is Acquired as general-purpose information. Up to four pieces of common figure determination information acquired by the general figure acquisition means 41 are temporarily stored (suspended) in the general figure hold storage means 42.

普図保留消化手段43は、普図保留記憶手段42に記憶されている普図判定情報を普図表示器19cでの普通図柄の変動開始毎に順次1ずつ普図判定手段44による判定に供して普図保留記憶手段42から消去(保留消化)する。その際、保留記憶手段42に複数の普図判定情報が記憶されている場合、それら複数の普図判定情報を普図保留記憶手段42に記憶された順番(即ち、普図取得手段41により取得された順番)で消化する。   The universal figure reservation means 43 uses the universal figure determination information stored in the universal figure storage means 42 for the determination by the universal figure determination means 44 one by one every time the normal symbol display 19c starts to change. Then, it is deleted (holding digestion) from the usual figure holding storage means 42. At this time, when a plurality of common map determination information is stored in the hold storage unit 42, the plurality of common map determination information is acquired in the order stored in the general map hold storage unit 42 (that is, acquired by the general map acquisition unit 41). Digest in the order in which they were made.

普図判定手段44は、遊技球がゲート12を通過すると、普図始動条件の成立により普図取得手段41により取得された(普図保留記憶手段42に記憶された)普図判定情報に基づいて、詳しくは、普通図柄が変動表示される際、当該普通図柄の変動表示に係る普図判定情報、つまり普図保留消化手段43により消化された普図判定情報に基づいて、補助遊技を行うか否かを判定する。   When the game ball passes through the gate 12, the common figure determination means 44 is based on the common figure determination information acquired by the general figure acquisition means 41 (stored in the general figure hold storage means 42) when the normal figure start condition is established. Specifically, when a normal symbol is displayed in a variable manner, an auxiliary game is performed based on the general symbol determination information related to the variable symbol display of the normal symbol, that is, the normal symbol determination information digested by the normal symbol holding digest means 43. It is determined whether or not.

普図表示制御手段45は、普図判定手段44による判定結果に基づいて、普図保留消化手段43により普図判定情報が消化されたことを契機に、普図表示器19cに普通図柄を変動表示させた後に当該判定結果を示す判定図柄を停止表示させる。普図判定手段44により補助遊技を行うと判定された場合には、当り図柄を停止表示させ、補助遊技を行わないと判定された場合には、ハズレ図柄を停止表示させる。   Based on the determination result by the general map determination unit 44, the general map display control unit 45 changes the normal symbol on the general map display 19c when the general map determination information is digested by the general map hold digest unit 43. After the display, the determination symbol indicating the determination result is stopped and displayed. When it is determined that the auxiliary game is to be performed by the general symbol determination means 44, the winning symbol is stopped and displayed, and when it is determined that the auxiliary game is not to be performed, the lost symbol is stopped and displayed.

補助遊技実行手段46は、普図判定手段44により補助遊技を行うと判定された場合、普図表示制御手段45により、その判定結果を示す判定図柄(当り図柄)が停止表示された後、第2始動口11aを開閉させる補助遊技を行う。図13に示すように、補助遊技中の第2始動口11aの開閉パターンは、第2始動口作動モードに応じて設定される。   When it is determined that the auxiliary game execution means 46 performs the auxiliary game, the general game display control means 45 stops and displays the determination symbol (winning symbol) indicating the determination result. 2 An auxiliary game for opening and closing the start port 11a is performed. As shown in FIG. 13, the opening / closing pattern of the second starting port 11a during the auxiliary game is set according to the second starting port operating mode.

作動モード設定手段47は、図13に示すように、第2始動口作動モードとして、第2始動口11aを開状態に作動させ難い低作動モード又は開状態に作動させ易い高作動モードを設定する。具体的に、低作動モードでは、普図判定手段44により補助遊技を行うと判定される当り確率が1/10、普図表示器19cでの普通図柄の変動時間が12秒、補助遊技中の第2始動口11aの開閉パターンが0.1秒×1回に設定され、高作動モードでは、当り確率が10/10、普通図柄の変動時間が0.5秒、第2始動口11aの開閉パターンが2.0秒×3回に設定される。   As shown in FIG. 13, the operation mode setting means 47 sets, as the second start port operation mode, a low operation mode in which the second start port 11a is hardly operated in the open state or a high operation mode in which the second start port 11a is easily operated in the open state. . Specifically, in the low operation mode, the hit probability determined to perform the auxiliary game by the normal figure determination means 44 is 1/10, the fluctuation time of the normal symbol on the normal figure display 19c is 12 seconds, The opening / closing pattern of the second starting port 11a is set to 0.1 seconds × 1. In the high operation mode, the hit probability is 10/10, the variation time of the normal symbol is 0.5 seconds, and the opening / closing pattern of the second starting port 11a is 2.0 seconds. × Set to 3 times.

遊技状態制御手段50は、複数の遊技状態(図14に示す低確(低確率)・非時短状態、低確(低確率)・時短状態、高確(高確率)・時短状態)の何れか1つを択一的に設定し、その遊技状態で遊技を制御する。尚、電源投入時には前回の電源遮断時に設定されていた遊技状態を継続的に設定し、電源投入時に所謂RAMクリアが実行された場合には低確・非時短状態を設定する。   The gaming state control means 50 is one of a plurality of gaming states (low probability (low probability) / non-short time state, low probability (low probability) / short time state, high probability (high probability) / short time state shown in FIG. 14). One is set alternatively, and the game is controlled in the game state. It should be noted that when the power is turned on, the gaming state set at the time of the previous power-off is set continuously, and when the so-called RAM clear is executed at the time of power-on, a low-probability / non-time-short state is set.

図14に示すように、低確・非時短状態、低確・時短状態が設定された場合、確率設定手段37により低確率が設定され、高確・時短状態が設定された場合、確率設定手段37により高確率が設定される。また、低確・非時短状態が設定された場合、作動モード設定手段47により低作動モードが設定され、低確・時短状態、高確・時短状態が設定された場合、作動モード設定手段47により高作動モードが設定される。   As shown in FIG. 14, when the low-accuracy / non-short-time state and the low-accuracy / short-time state are set, the probability setting means 37 sets a low probability, and when the high-precision / short-time state is set, the probability setting means 37 sets a high probability. Further, when the low accuracy / non-time-short state is set, the low operation mode is set by the operation mode setting means 47, and when the low accuracy / time-short state and the high accuracy / time-short state are set, the operation mode setting means 47 High operating mode is set.

図15に示すように、遊技状態制御手段50は、特別遊技実行手段36により特別遊技が行われているときに、低確・非時短状態で遊技を設定するが、特別遊技の終了後、当該特別遊技において第2大入賞口14aに入賞した遊技球が特定領域14fを通過している(即ちV入賞有となる)と、有利遊技状態制御手段50aが、高確・時短状態(遊技者に有利な有利遊技状態)を設定し、その高確・時短状態で遊技を制御可能であり、高確・時短状態を設定後、特図表示器19a,19bでの特別図柄の特図変動回数が110回に達すると、高確・時短状態から低確・非時短状態へ変更設定する。   As shown in FIG. 15, when the special game is executed by the special game execution means 36, the game state control means 50 sets the game in a low-probability / non-short-time state, but after the special game ends, When the game ball that has won the second big prize opening 14a in the special game passes through the specific area 14f (that is, the V winning is present), the advantageous game state control means 50a is in a highly accurate / short time state (to the player) Advantageous advantageous gaming state), and the game can be controlled in the high accuracy / short time state, and after setting the high accuracy / short time state, the special figure change count of the special symbol on the special symbol display 19a, 19b is When 110 times are reached, the high accuracy / short time state is changed to the low accuracy / non-short time state.

また、遊技状態制御手段50は、特別遊技の終了後、当該特別遊技において第2大入賞口14aに入賞した遊技球が特定領域14fを通過していない(即ちV入賞無となる)と、低確・時短状態(高確・時短状態よりも遊技者に不利な遊技状態)を設定し、その低確・時短状態で遊技を制御可能であり、低確・時短状態を設定後、特図変動回数が100回に達すると、低確・時短状態から低確・非時短状態へ変更設定する。   In addition, the game state control means 50 is low when the game ball that has won the second big prize opening 14a in the special game has not passed through the specific area 14f after the special game has ended (that is, no V prize has been won). It is possible to control the game in the low-accuracy / short-time state by setting the accurate / short-time state (game state that is more disadvantageous to the player than the high-precision / short-time state). When the number of times reaches 100, the low accuracy / short time state is changed to the low accuracy / non-short time state.

ここで、低確・非時短状態が第1遊技状態に相当し、高確・時短状態(又は低確・時短状態)が第2遊技状態に相当し、遊技状態制御手段50は、特別遊技の終了後、当該特別遊技において遊技球が特定領域14fを通過していると、特図変動回数が110回に達する、又は特図変動回数が110回に達しなくても特別遊技が行われる、という所定条件が成立するまで高確・時短状態で遊技を制御可能である。   Here, the low-probability / non-short-time state corresponds to the first gaming state, the high-probability / short-time state (or low-probability / short-time state) corresponds to the second gaming state, and the gaming state control means 50 After the end, if the game ball passes through the specific area 14f in the special game, the special game will be played even if the special figure change count reaches 110 times or the special figure change count does not reach 110 times. The game can be controlled with high accuracy and short time until a predetermined condition is satisfied.

特図表示制御手段35の変動態様決定手段35aは、第1特別図柄の変動時間を図16に示すテーブルに基づいて決定する。低確・非時短状態では、図16(1)のテーブルを用いて、特別遊技を行わないと判定され且つ大当り期待度が比較的低くなる非当選(1) 時は、第1特図保留数に応じて9秒,7秒,5秒,3秒の何れかを決定し、特別遊技を行わないと判定され且つ大当り期待度が比較的高くなる非当選(2) 時又は特別遊技を行うと判定された当選時は、第1特図保留数に関わらず13秒,15秒・・・,50秒の何れかを決定する。低確・時短状態又は高確・時短状態では、図16(2)のテーブルを用いて、非当選(1)時は、第1特図保留数に関わらず12秒を決定し、非当選(2) 時又は当選時は、第1特図保留数に関わらず13秒,15秒・・・,50秒の何れかを決定する。   The variation mode determination unit 35a of the special figure display control unit 35 determines the variation time of the first special symbol based on the table shown in FIG. In the low-probability / non-short-time state, using the table shown in FIG. 16 (1), it is determined that no special game will be played, and the expectation level for jackpots is relatively low. 9 seconds, 7 seconds, 5 seconds, or 3 seconds depending on the situation, when it is determined that the special game is not performed and the expectation degree of the big hit is relatively high (2) or when the special game is performed At the time of the determined winning, one of 13 seconds, 15 seconds,..., 50 seconds is determined regardless of the number of the first special figure hold. In the low-accuracy / short-time state or high-precision / short-time state, using the table in Fig. 16 (2), when not winning (1), 12 seconds is determined regardless of the number of first special figure hold, 2) At the time of winning or winning, one of 13 seconds, 15 seconds, ..., 50 seconds will be determined regardless of the number of first special figure hold.

また、変動態様決定手段35aは、第2特別図柄の変動時間を図17に示すテーブルに基づいて決定する。低確・非時短状態では、図17(1)のテーブルを用いて、非当選(1)時は、第2特図保留数に関わらず3 秒を決定し、非当選(2)時又は当選時は、第2特図保留数に関わらず13秒,15秒・・・,50秒の何れかを決定する。低確・時短状態では、図17(2)のテーブルを用いて、非当選(1)時は、第2特図保留数に応じて12秒,2.5秒の何れかを決定し、非当選(2)時又は当選時は、第2特図保留数に関わらず13秒,15秒・・・,50秒の何れかを決定する。高確・時短状態では、図17(3)のテーブルを用いて、非当選(1)時は、第2特図保留数に応じて15秒,2秒の何れかを決定し、非当選(2)時又は当選時は、第2特図保留数に関わらず5秒,13秒・・,50秒の何れかを決定する。   Further, the variation mode determination means 35a determines the variation time of the second special symbol based on the table shown in FIG. In the low-probability / non-short-time state, use the table in Fig. 17 (1) to determine 3 seconds for non-winning (1) regardless of the number of second special figure hold, and for non-winning (2) or win The time is determined to be 13 seconds, 15 seconds,..., 50 seconds, regardless of the number of the second special figure hold. In the low-probability and short-time state, using the table in Fig. 17 (2), when not winning (1), determine either 12 seconds or 2.5 seconds according to the number of second special figure hold, 2) At the time of winning or winning, any of 13 seconds, 15 seconds, ..., 50 seconds will be decided regardless of the number of second special figure hold. In the high-precision / short-time state, using the table in Fig. 17 (3), in the case of non-winning (1), determine either 15 seconds or 2 seconds according to the number of second special figure hold, 2) At the time of winning or winning, either 5 seconds, 13 seconds, ..., 50 seconds will be decided regardless of the number of second special figure hold.

尚、変動態様決定手段35aは、高確・時短状態において、第2特別図柄の変動時間を決定する為のテーブルを複数有し、特別遊技の終了後の特図変動回数に応じて、詳しくは図柄変動回数がテーブル切換回数に達すると、使用するテーブルを、複数のテーブルのうちの1のテーブルから他の1のテーブルに変更するようにしてもよい。   Note that the variation mode determination means 35a has a plurality of tables for determining the variation time of the second special symbol in the high accuracy / short time state. When the symbol variation count reaches the table switching count, the table to be used may be changed from one of the plurality of tables to another one.

具体的に、図18に示すように、特別遊技終了後の特図変動回数が1〜70回のときには(1)のテーブルを使用し、特図変動回数が71〜106回のときには(2)のテーブルを使用し、特図変動回数が107〜110回のときには(3)のテーブルを使用する。(1)→(2)→(3)へとテーブルが切換わるに従って、第2特図保留数が2以上のときの非当選(1)時の第2特図変動時間が長くなるように決定される。(1)(2)のテーブルでは、非当選(2)時又は当選時の第2特図変動時間が図17(3)のテーブルと同様に決定され、(3)のテーブルでは、非当選(1) 時、非当選(2)時、当選時に関わらず、また、第2特図保留数に関わらず、一律(12秒)に(或いは略同じ時間に)決定される。   Specifically, as shown in FIG. 18, when the number of special figure fluctuations after the end of the special game is 1 to 70, the table of (1) is used, and when the number of special figure fluctuations is 71 to 106, (2) When the number of special figure fluctuations is 107 to 110, the table (3) is used. As the table is switched from (1) to (2) to (3), the second special figure fluctuation time at the time of non-winning (1) when the number of second special figure hold is 2 or more is decided to become longer Is done. (1) In the table of (2), the second special figure fluctuation time at the time of non-winning (2) or at the time of winning is determined in the same manner as the table of FIG. 17 (3). 1) Regardless of the time of winning, non-winning (2), winning, and regardless of the number of second special figure hold, it is decided uniformly (or at approximately the same time).

図6に示すように、演出制御基板23、画像制御基板24、ランプ制御基板25のコンピュータにより、所定の演出手段69(画像表示装置17、可動役物装置18、スピーカ27、ランプ28a,28b)に遊技演出を行わせる演出制御手段60が構成され、この演出制御手段60は、図柄変動演出制御手段61、特別遊技演出制御手段62、先読み演出制御手段63を備えている。   As shown in FIG. 6, predetermined rendering means 69 (image display device 17, movable accessory device 18, speaker 27, lamps 28 a and 28 b) is generated by the computer of the rendering control board 23, the image control board 24, and the lamp control board 25. An effect control means 60 for causing the player to perform a game effect is configured. The effect control means 60 includes a symbol variation effect control means 61, a special game effect control means 62, and a prefetch effect control means 63.

図柄変動演出制御手段61は、特図判定手段34による判定結果等に基づいて、特図表示制御手段35により特図表示器19a,19bに特別図柄が変動表示されているときに、当該特図変動時間(変動態様決定手段35aにより決定された特図変動時間)に対応する図柄変動演出を、複数の図柄変動演出(図19(1)に示す図柄変動演出1,2,3・・・n)の中から選択して行わせる。   The symbol variation effect control means 61 is based on the determination result by the special symbol determination unit 34, and the special symbol display control unit 35 displays the special symbol when the special symbol is variably displayed on the special symbol display devices 19a and 19b. A symbol variation effect corresponding to the variation time (the special symbol variation time determined by the variation mode determining means 35a) is a plurality of symbol variation effects (symbol variation effects 1, 2, 3,... N shown in FIG. 19 (1)). ) To choose from.

図19(1)に示すように、複数の図柄変動演出の各々は、低確・非時短用遊技演出、低確・時短用遊技演出、高確・時短用遊技演出の何れかに分類され、図柄変動演出制御手段61は、低確・非時短状態のときには低確・非時短用遊技演出を行わせ、低確・時短状態のときには低確・時短用遊技演出を行わせ、高確・時短状態のときには、高確・時短用遊技演出と低確・時短用遊技演出の何れかを行わせる。   As shown in FIG. 19 (1), each of the plurality of symbol variation effects is classified into one of a low-accuracy / non-time-saving game effect, a low-accuracy / time-short game effect, and a high-accuracy / time-short game effect, The symbol variation effect control means 61 performs a low-accuracy / non-time-short game effect when in a low-probability / non-time-short state, and performs a low-precision / time-short game effect when in a low-probability / time-short state. In the state, either a high-precision / short-time game effect or a low-precision / short-time game effect is performed.

ここで、図18に示すように、高確・時短状態のときに、特別遊技の終了後の特図変動回数に応じて、特図変動時間を決定するのに使用するテーブルを、複数のテーブルのうちの1のテーブルから他の1のテーブルに変更するようにした場合、テーブル毎に異なる種類の高確・時短用遊技演出を行わせてもよい。   Here, as shown in FIG. 18, a table used to determine the special figure fluctuation time according to the number of special figure fluctuations after the end of the special game in the high-probability / time-short state is a plurality of tables. When changing from one table to another table, different types of high-precision / short-time game effects may be performed for each table.

例えば、特別遊技終了後の特図変動回数が1〜70回のときに図18(1)のテーブルを使用して、第2特図保留数が2以上で非当選(1) 時の特図変動時間が非常に短く、保留消化も非常にスピーディになるので、それに合わせたスピーディな第1の高確・時短用遊技演出を行わせ、特図変動回数が71〜106回のときに図18(2)のテーブルを使用して、第2特図保留数が2以上で非当選(1) 時の特図変動時間が図18(1)のテーブルを使用している(第2特図保留数が2以上で非当選(1) 時)場合の特図変動時間よりも少し長くなるので、それに合わせた第2の高確・時短用遊技演出を行わせる。   For example, use the table in Fig. 18 (1) when the number of special figure changes after the special game is 1 to 70, and the special figure when the second special figure hold number is 2 or more and not won (1) Since the fluctuation time is very short and the on-hold digestion becomes very speedy, a speedy first high-precision / time-saving game production is performed in accordance with that, and when the special figure fluctuation frequency is 71 to 106 times, FIG. Using the table in (2), use the table in Fig. 18 (1) for the special figure fluctuation time when the number of second special figure hold is 2 or more and not elected (1) Since it is a little longer than the special figure fluctuation time when the number is 2 or more and it is not won (1), the second high-precision / short-time game effect is made accordingly.

特別遊技終了後の特図変動回数が107〜110回のときに、高確・時短状態が終了する(つまり、低確・非時短状態になる)までの特図変動回数が残り少なく(4以下に)なり、ここで、図18(3)のテーブルを使用して、第2特図保留数や非当選(1) 、非当選(2) 、当選に関わらず、特図変動時間が図18(1)(2)のテーブルを使用している(第2特図保留数が2以上で非当選(1) 時)場合の特図変動時間よりも長い一律(12秒)になるので、非当選(1)であっても、遊技者に特別遊技が行われることを期待させる第3の高確・時短用遊技演出であって、例えば、遊技者に演出ボタンSW6aを操作(単押し、長押し、連打の何れか)させて、当否を示唆する第3の高確・時短用遊技演出を行わせる。   When the number of special figure changes after the special game is 107 to 110, the number of special figure changes until the high accuracy / short time state ends (that is, low accuracy / non-time short state) remains (less than 4) 18) Using the table of FIG. 18 (3), the special figure fluctuation time is shown in FIG. 18 () regardless of the number of second special figure hold, non-winning (1), non-winning (2), and winning. 1) Since the table in (2) is used (when the number of second special figure hold is 2 or more and it is not elected (1)), it will be longer (12 seconds) than the special figure fluctuation time, so it will not be elected Even in (1), it is the third high-precision / short-time game effect that expects the player to perform a special game. For example, the player operates the effect button SW6a (single press, long press) , Any one of repeated hits), and a third high-precision / short-time game effect that suggests a success or failure is performed.

ところで、図柄変動演出では、基本的に、図20に示すように、画像表示装置17に3つの図柄表示部17aが設定され、これら図柄表示部17aに、(1)3組の演出図柄列が変動表示された後、先ず、(2)左側の演出図柄「X」が停止表示され、次に、(3)右側の演出図柄「Y」が停止表示され、最後に、(4)中央の演出図柄「Z」が停止表示され、これら3つの演出停止図柄「XZY」が、大当り判定手段34a、図柄判定手段34bによる判定結果を示す組み合わせ態様になり、例えば、大当り判定手段34aにより特別遊技を行うと判定された場合、演出停止図柄「XZY」は全て同一図柄(つまりゾロ目)となる組み合わせ態様になる。   Incidentally, in the symbol variation effect, basically, as shown in FIG. 20, three symbol display portions 17a are set in the image display device 17, and (1) three sets of effect symbol sequences are displayed in these symbol display portions 17a. After the variable display, first, (2) the left effect symbol “X” is stopped and displayed, then (3) the right effect symbol “Y” is stopped and displayed, and finally (4) the center effect is displayed. The symbol “Z” is stopped and displayed, and these three effect stop symbols “XZY” are in a combination mode indicating the determination result by the jackpot determining means 34a and the symbol determining means 34b. For example, a special game is performed by the jackpot determining means 34a. When it is determined, the effect stop symbols “XZY” are all in the combination mode that becomes the same symbol (that is, a doublet).

この図柄変動演出において、演出図柄「X」「Y」が同一図柄で停止表示されると所謂リーチ状態となって、その後、演出図柄「Z」も同一図柄で停止表示される(大当りになる)期待が高められるが、更に、演出図柄「Z」が停止表示されるまでに、大当りになる期待を高める発展演出が行われる場合がある。非当選(1)時に決定された特図変動時間で、リーチ状態にならない図柄変動演出が行われることが多く、非当選(2) 時又は当選時に決定された特図変動時間で、リーチ状態になる図柄変動演出が行われることが多くなる。   In this symbol variation effect, when the effect symbols “X” and “Y” are stopped and displayed with the same symbol, a so-called reach state is reached, and thereafter the effect symbol “Z” is also stopped and displayed with the same symbol (a big hit). Although the expectation is enhanced, there may be a development effect that increases the expectation of a big hit before the effect symbol “Z” is stopped and displayed. In many cases, there will be a design variation effect that does not reach reach at the special figure change time determined at the time of non-winning (1), and it will reach the reach state at the special figure change time determined at the time of non-winning (2) or at the time of winning. The symbol variation effect is often performed.

さて、高確・時短用遊技演出においては、特別遊技の終了後の特図変動回数に応じて、リーチ状態になる図柄変動演出が行われる割合を異ならせるようにしてもよい。例えば、前記のように、特別遊技の終了後の特図変動回数に応じて、特図変動時間を決定するのに使用するテーブルを変更するのに同期して、特図変動回数が1〜70回のときと、71〜106回のときと、107〜110回のときとで、リーチ状態になる図柄変動演出が行われる割合を異ならせるように、図柄変動演出の種類を決定するテーブルを変更してもよい。   In the high-precision / short-time game effect, the ratio of the symbol variation effect that reaches the reach state may be varied according to the number of special diagram variations after the end of the special game. For example, as described above, the number of special figure fluctuations is 1 to 70 in synchronization with changing the table used to determine the special figure fluctuation time according to the number of special figure fluctuations after the end of the special game. Change the table that determines the type of symbol variation effect so that the ratio of the symbol variation effect that reaches the reach state is different between the times of 71, 106, and 107 to 110 May be.

具体的には、特図変動回数が1〜70回のときよりも71〜106回のときの方が、リーチ状態になる図柄変動演出が行われる割合を高くするように、また、特図変動回数が71〜106回のときよりも107〜110回のときの方が、リーチ状態になる図柄変動演出が行われる割合を高くするようにしてもよい。特図変動回数が107〜110回のときには、行われる図柄変動演出の全てがリーチ状態になる図柄変動演出になるようにしてもよい。   Specifically, when the number of special figure fluctuations is 71 to 106 times, the ratio of the symbol variation effect that reaches the reach state is increased, and the special figure fluctuation is also performed. You may make it make the ratio in which the design change effect which will be in a reach state performed is higher when the number of times is 107-110 times than when it is 71-106 times. When the number of special symbol variations is 107 to 110, all symbol variation effects to be performed may be a symbol variation effect that reaches a reach state.

特別遊技演出制御手段62(演出制御手段62)は、特図判定手段34による判定結果に基づいて、特別遊技実行手段36により特別遊技が行われているときに、その特別遊技の種類に応じた特別遊技演出を、複数の特別遊技演出(図19(2)に示す特別遊技演出1,2,3・・・n)の中から選択して行わせ、特別遊技の最後に、特別遊技演出に続くエンディング演出を、複数のエンディング演出(図19(3)に示すエンディング演出1,2,3・・・n)の中から選択して行わせる。   The special game effect control means 62 (the effect control means 62), based on the determination result by the special figure determination means 34, when the special game is executed by the special game execution means 36, according to the type of the special game. A special game effect is selected from a plurality of special game effects (special game effects 1, 2, 3... N shown in FIG. 19 (2)), and the special game effect is selected at the end of the special game. The subsequent ending effects are selected from a plurality of ending effects (ending effects 1, 2, 3,... N shown in FIG. 19 (3)).

前記のように、特別遊技実行手段36は、特別遊技において3回の特定R遊技を行うが、特別遊技演出制御手段62の示唆演出制御手段62aは、特別遊技演出において、特別遊技実行手段36により各特定R遊技が行われる前に、後述の報知演出が行われていないこと、つまり遊技球が特定領域14fを通過していないことを条件に、当該各特定R遊技における第2大入賞口14aの開閉態様(短期開放、中期開放、長期開放の何れか)を示唆する(言い換えれば、特別遊技終了後の遊技状態(低確・時短状態になるか、高確・時短状態になるか)を示唆する)示唆演出を行わせることが可能である。   As described above, the special game executing means 36 performs the specific R game three times in the special game, but the suggestion effect control means 62a of the special game effect control means 62 is used by the special game execution means 36 in the special game effect. Before each specific R game is performed, on the condition that the notification effect described later is not performed, that is, the game ball does not pass through the specific area 14f, the second big prize opening 14a in each specific R game Indicates the opening / closing mode (short-term opening, medium-term opening, long-term opening) (in other words, the gaming state after the end of the special game (whether it will be in a low-probability / short-time state or a high-probability / short-time state)) It is possible to make a suggestion effect.

特別遊技演出制御手段62の特別演出制御手段62bは、特別遊技実行手段36により特定R遊技が行われているときに遊技球が特定領域14fを通過すると、当該特定R遊技後に特定R遊技が行われる場合には、つまり遊技球が特定領域14fを通過していることを条件に、示唆演出制御手段62aによる示唆演出と異なる遊技演出であって、特定R遊技での遊技球の出球を示唆する特別演出を行わせることが可能である。   The special effect control means 62b of the special game effect control means 62, when a special R game is being performed by the special game execution means 36, when a game ball passes the specific area 14f, the specific R game is played after the specific R game. In other words, on the condition that the game ball passes through the specific area 14f, it is a game effect different from the suggestion effect by the suggestion effect control means 62a, and suggests that the game ball is played in the specific R game. It is possible to make a special performance.

ここで、特定R遊技において、第2大入賞口14aが短期開放又は中期開放すると、遊技球が特定領域14fを通過しない、また、第2大入賞口14aが長期開放すると、遊技球が特定領域14fを通過する、ということを前提(仮定)に、停止表示された大当り図柄の種類、つまり行われる大入賞口13a,14aの開閉パターンに応じて決められた示唆演出を含む、或いは示唆演出と特別演出を含む特別遊技演出を、大当り図柄の停止時(特別遊技の開始時)に予め選択して、特別遊技中に行わせる。   Here, in the specific R game, when the second big prize opening 14a is opened for the short term or the middle period, the game ball does not pass through the specific area 14f, and when the second big prize opening 14a is opened for the long term, the game ball becomes the specific area. 14f is included on the premise (assumed) that it passes through 14f, including a suggestion effect determined according to the type of the jackpot symbol that has been stopped, that is, depending on the opening / closing pattern of the big prize opening 13a, 14a to be performed, A special game effect including the special effect is selected in advance when the jackpot symbol is stopped (at the start of the special game) and is performed during the special game.

例えば、3回の特定R遊技に夫々対応する特定R遊技前の3回の演出において、1回目の特定R遊技で第2大入賞口14aが長期開放する場合には、示唆演出(長期開放示唆)→特別演出→特別演出を行わせ、1回目の特定R遊技で第2大入賞口14aが短期開放又は中期開放し、2回目の特定R遊技で第2大入賞口14aが長期開放する場合には、示唆演出(短期開放又は中期開放示唆)→示唆演出(長期開放示唆)→特別演出を行わせ、1回目と2回目の特定R遊技で第2大入賞口14aが短期開放又は中期開放する場合には、示唆演出(短期開放又は中期開放示唆)→示唆演出(短期開放又は中期開放示唆)→示唆演出(短期開放又は中期開放又は長期開放示唆)を行わせる(この場合は特別演出を行わせない)。   For example, in the three productions before the specific R game corresponding to the three specific R games, if the second big prize opening 14a is opened for a long time in the first specific R game, the suggestion effect (long-term opening suggestion ) → Special production → Special production is performed, the second big prize opening 14a is opened for a short period or the middle period in the first specific R game, and the second big prize opening 14a is opened for a long time in the second specific R game Indicate effect (short-term opening or medium-term opening suggestion) → suggestion effect (long-term opening suggestion) → special effect is performed, and the second grand prize opening 14a is short-term opening or medium-term opening in the first and second specific R games If you want to do the suggestion production (short-term opening or medium-term opening suggestion) → suggestion production (short-term opening or medium-term opening suggestion) → suggestion production (short-term opening or medium-term opening or long-term opening suggestion) Do not do).

但し、全ての特別遊技において、大当り図柄の停止時に、示唆演出→示唆演出→示唆演出を行わせる特別遊技演出を予め選択して、特別遊技中に行わせるようにするが、特定R遊技において、遊技球が特定領域14fを通過していないことを条件に、第2大入賞口14aが長期開放して、遊技球が特定領域14fを通過すると、その特定R遊技後に特定R遊技が行われる場合には、示唆演出を特別演出に変更させるようにしてもよい。   However, in all special games, when the jackpot symbol is stopped, a special game effect that causes the suggestion effect → the suggestion effect → the suggestion effect is selected in advance and is performed during the special game. When the game ball does not pass through the specific area 14f, the second big prize opening 14a is opened for a long time, and when the game ball passes through the specific area 14f, the specific R game is played after the specific R game The suggestion effect may be changed to a special effect.

特別遊技演出制御手段62の第1報知演出制御手段62cは、特別遊技実行手段36により長期開放で第2大入賞口14aを作動させる特定R遊技が行われているときに、遊技球が特定領域14fを通過すると、その特定R遊技前に示唆演出が行われた(報知演出を行なっていない)ことを条件に、有利遊技状態制御手段50aにより高確・時短状態で遊技が制御されることを報知する報知演出を、その特定R遊技において遊技球が特定領域14fを通過したときのタイミング(所定の第1のタイミング)で行わせる。   The first notification effect control means 62c of the special game effect control means 62 is configured such that the game ball is in a specific area when the special game executing means 36 is performing a specific R game that operates the second big prize opening 14a for a long period of time. After passing 14f, on the condition that the suggestion effect was performed before the specific R game (the notification effect was not performed), the advantageous game state control means 50a is to control the game in a highly accurate / short time state. The notification effect to notify is performed at the timing (predetermined first timing) when the game ball passes the specific area 14f in the specific R game.

特別遊技演出制御手段62の第2報知演出制御手段62dは、特別遊技実行手段36により短期開放又は中期開放で第2大入賞口14aを作動させる特定R遊技が行われているときに、遊技球が特定領域14fを通過すると、他の特定R遊技において報知演出を行なっていないことを条件に、有利遊技状態制御手段50aにより高確・時短状態で遊技が制御されることを報知する報知演出を、エンディング演出が行われているときのタイミング(第1のタイミングよりも後の第2のタイミング)で行わせる。   The second notification effect control means 62d of the special game effect control means 62 is a game ball when the special game execution means 36 is performing a specific R game for operating the second big prize opening 14a in a short-term opening or a medium-term opening. When the player passes through the specific area 14f, a notification effect for notifying that the game is controlled in a highly accurate / short time state by the advantageous game state control means 50a is provided on the condition that the notification effect is not performed in another specific R game. , It is performed at the timing when the ending effect is being performed (second timing after the first timing).

前記の示唆演出、特別演出、報知演出について具体的に説明する。
図21(1)に示すように、示唆演出としては、味方と敵とが戦うバトル演出となる示唆演出A,B,Cの何れかが行われ、短期開放を示唆する示唆演出Aではバトル敗北となる演出が、中期開放を示唆する示唆演出Bではバトル引分となる演出が、長期開放を示唆する示唆演出Cではバトル勝利となる演出が夫々行われる。
The suggestion effect, the special effect, and the notification effect will be specifically described.
As shown in FIG. 21 (1), as the suggestion effect, any of suggestion effects A, B, and C, which is a battle effect in which an ally and an enemy fight, is performed. In the suggestion effect B that suggests a mid-term opening, the effect that becomes a battle draw is performed in the suggestion effect B, and in the suggestion effect C that suggests a long-term release, an effect that becomes a battle victory is performed.

図21(2)に示すように、特別演出としては、特別演出A,Bの何れかが行われ、出球無しを示唆する特別演出Aでは背景色が青となる演出が、出球有りを示唆する特別演出Bでは背景色が赤となる演出が夫々行われる。報知演出としては、可動役物装置18により、1対の役物部材18a,18bが退避位置から出現位置へ移動する演出が行われる。   As shown in FIG. 21 (2), as the special effect, either one of special effects A and B is performed, and in the special effect A that suggests that there is no ball, the effect that the background color is blue is that there is a ball. In the special effect B to be suggested, the effects in which the background color is red are performed. As the notification effect, an effect that the pair of accessory members 18a and 18b moves from the retracted position to the appearance position by the movable accessory device 18 is performed.

図22(1)に示すように、3R目と6R目で第2大入賞口14aが短期開放又は中期開放する場合、1〜2R目で示唆演出A又はBが行われ、3R目に遊技球が特定領域14fを通過しても報知演出は行われない。次に、4〜5R目で示唆演出A又はBが行われ、6R目に遊技球が特定領域14fを通過しても報知演出は行われない。次に、7〜8R目で示唆演出A又はB又はCが行われ、ここで、示唆演出A又はBが行われて、9R目に遊技球が特定領域14fを通過しても報知演出は行われないが、示唆演出Cが行われて、9R目に遊技球が特定領域14fを通過すると報知演出が行われる。3,6,9R目で報知演出が行われていないが、遊技球が特定領域14fを通過している場合には、エンディング演出において報知演出が行われる。   As shown in FIG. 22 (1), when the second grand prize winning opening 14a is opened for the short term or the middle term at the 3R and 6R eyes, the suggestion effect A or B is performed at the 1st to 2nd eyes, and the game ball at the 3rd R Even if it passes through the specific area 14f, the notification effect is not performed. Next, the suggestion effect A or B is performed at the 4th to 5th eyes, and the notification effect is not performed even if the game ball passes the specific area 14f at the 6th time. Next, the suggestion effect A, B, or C is performed at the 7th to 8th eyes. Here, the suggestion effect A or B is performed, and the notification effect is performed even if the game ball passes the specific area 14f at the 9th time. Although the suggestion effect C is performed, the notification effect is performed when the game ball passes through the specific area 14f in the 9th R. The notification effect is not performed at the 3rd, 6th, and 9th eyes, but when the game ball passes the specific area 14f, the notification effect is performed in the ending effect.

図22(2)に示すように、3R目で第2大入賞口14aが短期開放又は中期開放し、6R目に第2大入賞口14aが長期開放する場合、1〜2R目で示唆演出A又はBが行われ、3R目に遊技球が特定領域14fを通過しても報知演出は行われない。次に、4〜5R目で示唆演出Cが行われ、6R目に遊技球が特定領域14fを通過すると報知演出が行われる。次に、7〜8R目に特別演出A又はBが行われる。図22(3)に示すように、3R目で第2大入賞口14aが長期開放する場合、1〜2R目で示唆演出Cが行われ、3R目で遊技球が特定領域14fを通過すると報知演出が行われる。次に、4〜5R目に特別演出A又はBが行われ、7〜8R目に特別演出A又はBが行われる。   As shown in FIG. 22 (2), when the second big prize opening 14a is opened for the short term or the middle period at the 3rd round, and the second big prize opening 14a is opened for the long term at the sixth round, the suggestion effect A is given at the first to second rounds. Alternatively, B is performed, and the notification effect is not performed even if the game ball passes through the specific area 14f in the third round. Next, the suggestion effect C is performed at the 4th to 5th eyes, and the notification effect is performed when the game ball passes the specific area 14f at the 6th time. Next, special effects A or B are performed at 7-8R. As shown in FIG. 22 (3), when the second grand prize opening 14a is opened for a long time at the 3rd eye, a suggestion effect C is performed at the 1st to 2nd eyes, and a notification is made that the game ball passes the specific area 14f at the 3rd eye. Production is performed. Next, special effects A or B are performed at 4-5R, and special effects A or B are performed at 7-8R.

尚、3R目で第2大入賞口14aが短期開放又は中期開放し、その3R目に遊技球が特定領域14fを通過しても報知演出が行われないようにすると、6R目で第2大入賞口14aが短期開放又は中期開放する場合、4〜5R目で示唆演出A又はBではなくて示唆演出Cが行われ、6R目に遊技球が特定領域14fを通過してもしなくても報知演出が行われ、7〜8R目に特別演出A又はBが行われるようにしてもよい。   If the second grand prize winning opening 14a is opened for the short term or the middle term at the 3rd eye, and the game ball does not perform the notification effect even if the game ball passes through the specific area 14f at the 3rd eye, the second big prize opening 14a is at the 6th eye. When the winning opening 14a is opened for the short term or the middle term, the suggestion effect C is performed instead of the suggestion effect A or B at the 4th to 5th rounds, and it is notified whether or not the game ball passes the specific area 14f at the 6th round. An effect is performed, and a special effect A or B may be performed at the 7th to 8th Rs.

3R目と6R目で第2大入賞口14aが短期開放又は中期開放し、その3R目と6R目の少なくとも一方で遊技球が特定領域14fを通過していると、報知演出が行われていないことを条件に、9R目で第2大入賞口14aが短期開放又は中期開放する場合、7〜8R目で示唆演出A又はBではなくて示唆演出Cが行われ、9R目に遊技球が特定領域14fを通過してもしなくても報知演出が行われるようにしてもよい。   When the second grand prize opening 14a is short-term or medium-term open at the 3R and 6R eyes, and the game ball passes through the specific area 14f at least one of the 3R and 6R eyes, the notification effect is not performed. If the second grand prize winning opening 14a is opened for the short term or the middle term at the 9th eye, the suggestion effect C is performed instead of the suggested effect A or B at the 7th to 8th eyes, and the game ball is specified at the 9th eye. The notification effect may be performed even if it does not pass through the region 14f.

次に、特別遊技において、第2大入賞口14aが長期開放したのに遊技球が特定領域14fを通過しない、或いは、第2大入賞口14aが短期開放したのに遊技球が特定領域14fを通過する、レアケースでの特別遊技演出について、第1,第2大入賞口13a,14aが次の開閉パターンとなる特別遊技を例にして具体的に説明する。   Next, in a special game, the game ball does not pass through the specific area 14f even though the second big prize opening 14a has been opened for a long time, or the game ball has opened the specific area 14f even though the second big prize opening 14a has been opened for a short time. The special game effect in the rare case that will be passed will be described in detail by taking as an example a special game in which the first and second grand prize winning openings 13a and 14a become the next opening / closing pattern.

図23(1);第1大入賞口13aが長期開放する通常R遊技が6回、第2大入賞口14aが長期開放する特定R遊技(3R,6R,9R)が3回の特別遊技(獲得できる遊技球の数が最も多い特別遊技)に対する演出について   FIG. 23 (1); special R game where the first grand prize opening 13a is opened for a long time 6 times, and special R games (3R, 6R, 9R) where the second big prize port 14a is opened for a long time are 3 special games ( About directing for special games with the most number of game balls that can be acquired)

1,2R目で示唆演出Cが行われ、3R目で通常は遊技球が特定領域14fを通過するので、その通過時に報知演出が行われ、その後、4,5R目で特別演出Bが行われ、7,8R目で特別演出Bが行われる。しかし、3R目で遊技球が特定領域14fを通過しないと、そこで報知演出が行われないで、その後、4,5R目で本来なら特別演出Bが行われるところを、例えば演出書き換えによって、示唆演出Cが行われ、6R目で通常は遊技球が特定領域14fを通過するので、その通過時に報知演出が行われ、7,8R目で特別演出Bが行われる。   The suggestion effect C is performed at the 1st and 2nd eyes, and since the game ball normally passes the specific area 14f at the 3rd eye, the notification effect is performed at the time of the passage, and then the special effect B is performed at the 4th and 5th eyes. , 7 and 8R, special effect B is performed. However, if the game ball does not pass the specific area 14f at the 3rd eye, the notification effect is not performed there, and then the special effect B is originally performed at the 4th and 5th eye, for example, by rewriting the effect. C is performed, and since the game ball normally passes through the specific area 14f at the 6Rth, a notification effect is performed at the time of the passage, and a special effect B is performed at the 7th and 8th eyes.

しかし、6R目でも遊技球が特定領域14fを通過しないと、そこで報知演出が行われないで、その後、7,8R目で本来なら特別演出Bが行われるところを、例えば演出書き換えによって、示唆演出Cが行われ、9R目で通常は遊技球が特定領域14fを通過するので、その通過時に報知演出が行われる。しかし、9R目でも遊技球が特定領域14fを通過しないと、そこで報知演出が行われないで、次に、エンディング演出が行われた後、本来なら高確・時短演出モードで図柄変動演出が行われるところを、低確・時短演出モードで図柄変動演出が行われることになる。   However, if the game ball does not pass through the specific area 14f even at the 6th eye, the notification effect is not performed there, and then the special effect B is originally performed at the 7th and 8th eyes, for example, by rewriting the effect. C is performed, and since the game ball normally passes through the specific area 14f at the 9th eye, a notification effect is performed at the time of the passage. However, if the game ball does not pass the specific area 14f even in the 9th eye, the notification effect is not performed there, and after the ending effect is performed, the symbol variation effect is performed in the high accuracy / short time effect mode. However, the symbol variation effect will be performed in the low accuracy / short time effect mode.

図23(2);第1大入賞口13aが長期開放する通常R遊技が4回、第2大入賞口14aが長期開放する特定R遊技(3R,6R)が2回の特別遊技に対する演出について   FIG. 23 (2): About the special R game in which the first grand prize opening 13a is opened for a long time and the special R game (3R, 6R) in which the second big prize port 14a is opened for a long time is two times.

1,2R目で示唆演出Cが行われ、3R目で通常は遊技球が特定領域14fを通過するので、その通過時に報知演出が行われ、その後、4,5R目で特別演出Bが行われ、7,8R目で特別演出Aが行われる。しかし、3R目で遊技球が特定領域14fを通過しないと、そこで報知演出が行われないで、その後、4,5R目で本来なら特別演出Bが行われるところを、例えば演出書き換えによって、示唆演出Cが行われ、6R目で通常は遊技球が特定領域14fを通過するので、その通過時に報知演出が行われ、7,8R目で特別演出Aが行われる。   The suggestion effect C is performed at the 1st and 2nd eyes, and since the game ball normally passes the specific area 14f at the 3rd eye, the notification effect is performed at the time of the passage, and then the special effect B is performed at the 4th and 5th eyes. , 7 and 8R special effect A is performed. However, if the game ball does not pass the specific area 14f at the 3rd eye, the notification effect is not performed there, and then the special effect B is originally performed at the 4th and 5th eye, for example, by rewriting the effect. C is performed, and the game ball usually passes through the specific area 14f at the 6th eye, so that the notification effect is performed at the time of the passage, and the special effect A is performed at the 7th and 8th eyes.

しかし、6R目でも遊技球が特定領域14fを通過しないと、そこで報知演出が行われないで、その後、7,8R目で本来なら特別演出Aが行われるところを、例えば演出書き換えによって、示唆演出A又はBが行われ、9R目で通常は遊技球が特定領域14fを通過しないので、そこで報知演出が行われないで、次に、エンディング演出が行われた後、本来なら高確・時短演出モードで図柄変動演出が行われるところを、低確・時短演出モードで図柄変動演出が行われることになる。   However, if the game ball does not pass through the specific area 14f even at the 6th eye, the notification effect is not performed there, and then the special effect A is normally performed at the 7th and 8th eyes, for example, by rewriting the effect. Since A or B is performed and the game ball does not normally pass through the specific area 14f at the 9th R, the notification effect is not performed there. Next, after the ending effect is performed, originally, the high accuracy / short time effect is performed. Where the symbol variation effect is performed in the mode, the symbol variation effect is performed in the low accuracy / short time effect mode.

図23(3);第1大入賞口13aが長期開放する通常R遊技が5回、第2大入賞口14aが長期開放する特定R遊技(9R)が1回の特別遊技(例えば、(2)に示す特別遊技よりも多くの遊技球を獲得できる特別遊技)に対する演出について   FIG. 23 (3); a special game (for example, (2) in which the first R winning opening 13a is opened for a long period of time for the normal R game 5 times and the second large winning opening 14a is opened for a long period of time. About special games that can acquire more game balls than the special games shown in)

1,2R目で示唆演出A又はBが行われ、3R目で通常は遊技球が特定領域14fを通過しないので、そこで報知演出が行われないで、その後、4,5R目で示唆演出A又はBが行われ、6R目で通常は遊技球が特定領域14fを通過しないので、そこで報知演出が行われないで、その後、7,8R目で示唆演出Cが行われ、9R目で通常は遊技球が特定領域14fを通過するので、その通過時に報知演出が行われる。しかし、9R目でも遊技球が特定領域14fを通過しないと、そこで報知演出が行われないで、次に、エンディング演出が行われた後、本来なら高確・時短演出モードで図柄変動演出が行われるところ、低確・時短演出モードで図柄変動演出が行われることになる。   The suggestion effect A or B is performed at the 1st and 2nd eyes, and since the game ball does not normally pass through the specific area 14f at the 3rd eye, the notification effect is not performed there. B is performed, and normally the game ball does not pass through the specific area 14f at the 6th eye, so the notification effect is not performed there, and then the suggested effect C is performed at the 7th and 8th eyes, and the game is normally played at the 9th eye. Since the sphere passes through the specific area 14f, a notification effect is performed when the sphere passes. However, if the game ball does not pass the specific area 14f even in the 9th eye, the notification effect is not performed there, and after the ending effect is performed, the symbol variation effect is performed in the high accuracy / short time effect mode. As a result, the symbol variation effect is performed in the low accuracy / short time effect mode.

一方、3R目で遊技球が特定領域14fを通過すると、その通過時に報知演出が行われ、その後、4,5R目で本来なら示唆演出A又はBが行われるところを、例えば演出書き換えによって、特別演出Aが行われ、7,8R目で本来なら示唆演出Cが行われるところを、例えば演出書き換えによって、特別演出Bが行われる。   On the other hand, when the game ball passes through the specific area 14f at the 3R eye, a notification effect is performed at the time of passing, and then the suggestion effect A or B is originally performed at the 4th and 5R eyes. The effect A is performed, and the special effect B is performed by rewriting the effect where the suggestive effect C is originally performed at the seventh and eighth Rths.

或いは、3R目で遊技球が特定領域14fを通過しても、その通過時に報知演出が行われないで、その後、4,5R目で示唆演出A又はBが行われ、7,8R目で示唆演出Cが行われ、或いは、4,5R目で本来なら示唆演出A又はBが行われるところを、例えば演出書き換えによって、特別演出Aが行われ、7,8R目で本来なら示唆演出Cが行われるところを、例えば演出書き換えによって、特別演出Bが行われ、4R目以降の所定のタイミングで報知演出が行われる。その所定のタイミングとは、4,5R目で示唆演出又は特別演出が行われているとき、或いは、7,8R目で示唆演出又は特別演出が行われているとき、或いは、6R目又は9R目で遊技球が特定領域14fを通過したとき、或いは、エンディング演出が行われているとき、である。   Alternatively, even if the game ball passes through the specific area 14f at the 3rd eye, the notification effect is not performed at the time of the passage, and then the suggested effect A or B is performed at the 4th and 5th eyes, and the suggested effect at the 7th and 8th eyes. Where the effect C is performed or the suggestion effect A or B is originally performed at the 4th and 5th eyes, the special effect A is performed by rewriting the effect, for example, and the suggestion effect C is performed at the 7th and 8th eyes. For example, a special effect B is performed by rewriting the effect, and a notification effect is performed at a predetermined timing after the 4th R. The predetermined timing is when the suggestion effect or special effect is performed at the 4th and 5th eyes, or when the suggestion effect or special effect is performed at the 7th and 8th eyes, or the 6th or 9th eye. This is when the game ball passes through the specific area 14f or when an ending effect is being performed.

3R目で遊技球が特定領域14fを通過しないで、6R目で遊技球が特定領域14fを通過すると、その通過時に報知演出が行われ、その後、7,8R目で本来なら示唆演出Cが行われるところを、例えば演出書き換えによって、特別演出Bが行われる。   If the game ball does not pass the specific area 14f at the 3R eye and the game ball passes the specific area 14f at the 6R eye, a notification effect is performed at the time of passing, and then the originally suggested effect C is performed at the 7th and 8R eyes. For example, the special effect B is performed by rewriting the effect.

或いは、3R目で遊技球が特定領域14fを通過しないで、6R目で遊技球が特定領域14fを通過しても、その通過時に報知演出が行われないで、その後、7,8R目で示唆演出Cが行われ、或いは、7,8R目で本来なら示唆演出Cが行われるところを、例えば演出書き換えによって、特別演出Bが行われ、7R目以降の所定のタイミングで報知演出が行われる。その所定のタイミングとは、7,8R目で示唆演出又は特別演出が行われているとき、或いは、9R目で遊技球が特定領域14fを通過したとき、或いは、エンディング演出が行われているとき、である。   Alternatively, even if the game ball does not pass through the specific area 14f at the 3R eye and the game ball passes through the specific area 14f at the 6R eye, the notification effect is not performed at the time of passing, and then the 7th and 8R eyes suggest Where the effect C is performed or the suggestion effect C is originally performed at the 7th and 8th eyes, the special effect B is performed, for example, by effect rewriting, and the notification effect is performed at a predetermined timing after the 7th eye. The predetermined timing is when the suggestion effect or special effect is performed at the 7th and 8th eyes, or when the game ball passes the specific area 14f at the 9th eye, or when the ending effect is performed. .

図23(4);第1大入賞口13aが長期開放する通常R遊技が4回、第2大入賞口14aが長期開放する特定R遊技(6R,9R)が2回の特別遊技(例えば、(2)に示す特別遊技と略同じ遊技球を獲得できる特別遊技)に対する演出について   FIG. 23 (4); a special R game in which the first grand prize opening 13a is opened for a long time four times, and a special R game (6R, 9R) in which the second big prize port 14a is opened for a long time is a special game (for example, About production for special games that can acquire game balls that are almost the same as the special games shown in (2)

1,2R目で示唆演出A又はBが行われ、3R目で通常は遊技球が特定領域14fを通過しないので、そこで報知演出が行われないで、その後、4,5R目で示唆演出Cが行われ、6R目で通常は遊技球が特定領域14fを通過するで、その通過時に報知演出が行われ、その後、7,8R目で特別演出Bが行われる。しかし、3R目で遊技球が特定領域14fを通過すると、その通過時に報知演出が行われ、その後、4,5R目で本来なら示唆演出Cが行われるところを、例えば演出書き換えによって、特別演出Bが行われ、7,8R目で特別演出Bが行われる。   The suggestion effect A or B is performed at the 1st and 2nd eyes, and since the game ball does not normally pass through the specific area 14f at the 3rd eye, the notification effect is not performed there. Since the game ball normally passes through the specific area 14f at the 6th eye, a notification effect is performed at the time of the passage, and then the special effect B is performed at the 7th and 8th eyes. However, when the game ball passes through the specific area 14f at the 3Rth, a notification effect is performed at the time of passing, and then the suggestion effect C is originally performed at the 4th and 5Rth, for example, by rewriting the special effect B Is performed, and special effects B are performed at the seventh and eighth Rths.

或いは、3R目で遊技球が特定領域14fを通過しても、その通過時に報知演出が行われないで、その後、4,5R目で示唆演出Cが行われ、その後、7,8R目で本来なら特別演出Bが行われるところを、示唆演出Cが行われ、或いは、4,5R目で本来なら示唆演出Cが行われるところを、例えば演出書き換えによって、特別演出Bが行われ、7,8R目で特別演出Bが行われ、4R目以降の所定のタイミングで報知演出が行われる。その所定のタイミングとは、4,5R目で示唆演出又は特別演出が行われているとき、或いは、7,8R目で示唆演出又は特別演出が行われているとき、或いは、6R目又は9R目で遊技球が特定領域14fを通過したとき、或いは、エンディング演出が行われているとき、である。   Or, even if the game ball passes through the specific area 14f at the 3rd eye, the notification effect is not performed at the time of the passage, and then the suggestion effect C is performed at the 4th and 5th eyes, and then at the 7th and 8th eyes. If the special effect B is performed, the suggestion effect C is performed, or the suggestion effect C is originally performed at the 4th and 5th eyes, for example, by rewriting the effect, the special effect B is performed, and 7, 8R. The special effect B is performed with the eyes, and the notification effect is performed at a predetermined timing after the 4th R. The predetermined timing is when the suggestion effect or special effect is performed at the 4th and 5th eyes, or when the suggestion effect or special effect is performed at the 7th and 8th eyes, or the 6th or 9th eye. This is when the game ball passes through the specific area 14f or when an ending effect is being performed.

一方、3R目で遊技球が特定領域14fを通過しないで、6R目でも遊技球が特定領域14fを通過しないと、そこで報知演出が行われないで、その後、7,8R目で本来なら特別演出Bが行われるところを、例えば演出書き換えによって、示唆演出Cが行われ、或いは、7,8R目で特別演出Bが行われ、9R目で遊技球が特定領域14fを通過すると、その通過時に報知演出が行われ、或いは、エンディング演出で報知演出が行われる。9R目でも遊技球が特定領域14fを通過しないと、次に、エンディング演出が行われた後、本来ならで高確・時短演出モードで図柄変動演出が行われるところ、低確・時短演出モードで図柄変動演出が行われることになる。   On the other hand, if the game ball does not pass through the specific area 14f at the 3R eye and the game ball does not pass through the specific area 14f at the 6R eye, the notification effect is not performed there, and then the special effect at the 7th and 8R eyes. When B is performed, for example, by rewriting the effect, the suggestion effect C is performed, or when the special effect B is performed at the 7th and 8th eyes, and the game ball passes through the specific area 14f at the 9th eye, a notification is given at the time of the passage An effect is performed, or a notification effect is performed as an ending effect. If the game ball does not pass through the specific area 14f even in the 9th eye, after the ending effect is performed, the original pattern variation effect is performed in the high accuracy / short time effect mode. In the low accuracy / short time effect mode A symbol variation effect will be performed.

図23(5);第1大入賞口13aが長期開放する通常R遊技が6回、第2大入賞口14aが長期開放する特定R遊技が0回の特別遊技(例えば、(2)(3)(4)に示す特別遊技よりも多くの遊技球を獲得できる特別遊技)に対する演出について   FIG. 23 (5): Special game in which the first R winning opening 13a is opened for a long period of time and the specific R game in which the second winning opening 14a is opened for a long period of time is 0 (for example, (2) (3 ) About production for special games that can acquire more game balls than the special games shown in (4)

1,2R目で示唆演出A又はBが行われ、3R目で通常は遊技球が特定領域14fを通過しないので、そこで報知演出が行われないで、その後、4,5R目で示唆演出A又はBが行われ、6R目で通常は遊技球が特定領域14fを通過しないので、そこで報知演出が行われないで、その後、7,8R目で示唆演出A又はBが行われ、9R目で通常は遊技球が特定領域14fを通過しないので、そこで報知演出が行われない。   The suggestion effect A or B is performed at the 1st and 2nd eyes, and since the game ball does not normally pass through the specific area 14f at the 3rd eye, the notification effect is not performed there. B is performed, and the game ball does not normally pass through the specific area 14f at the 6th eye, so that the notification effect is not performed there, and then the suggested effect A or B is performed at the 7th and 8th eyes, and the normal at the 9th eye Since the game ball does not pass through the specific area 14f, no notification effect is performed there.

しかし、3R目で遊技球が特定領域14fを通過すると、その通過時に報知演出が行われ、その後、4,5R目で本来なら示唆演出A又はBが行われるところを、例えば演出書き換えによって、特別演出Aが行われ、7,8R目で本来なら示唆演出A又はBが行われるところを、例えば演出書き換えによって、特別演出Aが行われる。   However, when the game ball passes through the specific area 14f at the 3rd eye, a notification effect is performed at the time of passing, and then the place where the suggestive effect A or B is originally performed at the 4th and 5th eyes is specially performed by rewriting the effect, for example. The effect A is performed, and the special effect A is performed by rewriting the effect where the suggestion effect A or B is originally performed at the 7th and 8th eyes.

或いは、3R目で遊技球が特定領域14fを通過しても、その通過時に報知演出が行われないで、その後、4,5R目で示唆演出A又はBが行われ、7,8R目で示唆演出A又はBが行われ、或いは、4,5R目で本来なら示唆演出A又はBが行われるところを、例えば演出書き換えによって、特別演出Aが行われ、7,8R目で本来なら示唆演出A又はBが行われるところを、例えば演出書き換えによって、特別演出Aが行われ、4R目以降の所定のタイミングで報知演出が行われる。その所定のタイミングとは、4,5R目で示唆演出又は特別演出が行われているとき、或いは、7,8R目で示唆演出又は特別演出が行われているとき、或いは、6R目又は9R目で遊技球が特定領域14fを通過したとき、或いは、エンディング演出が行われているとき、である。   Alternatively, even if the game ball passes through the specific area 14f at the 3rd eye, the notification effect is not performed at the time of the passage, and then the suggested effect A or B is performed at the 4th and 5th eyes, and the suggested effect at the 7th and 8th eyes. Where the production A or B is performed or the suggestion production A or B is originally performed at the 4th and 5th eyes, the special production A is performed by, for example, rewriting the production, and the production 7 A is originally suggested at the 7th and 8th eyes. Alternatively, the special effect A is performed, for example, by rewriting the effect where B is performed, and the notification effect is performed at a predetermined timing after the 4th R. The predetermined timing is when the suggestion effect or special effect is performed at the 4th and 5th eyes, or when the suggestion effect or special effect is performed at the 7th and 8th eyes, or the 6th or 9th eye. This is when the game ball passes through the specific area 14f or when an ending effect is being performed.

3R目で遊技球が特定領域14fを通過しないで、6R目で遊技球が特定領域14fを通過すると、その通過時に報知演出が行われ、その後、7,8R目で本来なら示唆演出A又はBが行われるところを、例えば演出書き換えによって、特別演出Aが行われる。或いは、6R目で遊技球が特定領域14fを通過しても、その通過時に報知演出が行われないで、その後、7,8R目で示唆演出A又はBが行われ、或いは、7,8R目で本来なら示唆演出A又はBが行われるところを、例えば演出書き換えによって、特別演出Aが行われ、6R目以降の所定のタイミングで報知演出が行われる。その所定のタイミングとは、7,8R目で示唆演出又は特別演出が行われているとき、或いは、9R目で遊技球が特定領域14fを通過したとき、或いは、エンディング演出が行われているとき、である。   If the game ball does not pass the specific area 14f at the 3R eye and the game ball passes the specific area 14f at the 6R eye, a notification effect is performed at the time of passing, and then the normally suggested effect A or B at the 7th and 8R eyes. Is performed, the special effect A is performed by rewriting the effect, for example. Alternatively, even if the game ball passes through the specific area 14f at the 6th eye, the notification effect is not performed at the time of passing, and then the suggested effect A or B is performed at the 7th and 8th eyes, or the 7th and 8th eyes In the case where the suggestive effect A or B is originally performed, the special effect A is performed, for example, by rewriting the effect, and the notification effect is performed at a predetermined timing after the 6th R. The predetermined timing is when the suggestion effect or special effect is performed at the 7th and 8th eyes, or when the game ball passes the specific area 14f at the 9th eye, or when the ending effect is performed. .

3R目,6R目で遊技球が特定領域14fを通過しないで、9R目で遊技球が特定領域14fを通過すると、その通過時に報知演出が行われ、或いは、エンディング演出で報知演出が行われる。エンディング演出が行われた後、本来なら低確・時短演出モードで図柄変動演出が行われるところ、遊技球が特定領域14fを通過していると、高確・時短演出モードで図柄変動演出が行われることになる。但し、本来のまま低確・時短演出モードで図柄変動演出が行われてもよい。   If the game ball passes through the specific area 14f at the 9R eye without passing through the specific area 14f at the 3R eye and the 6R eye, a notification effect is performed at the time of passing, or a notification effect is performed at the ending effect. After the ending effect is performed, the symbol variation effect is originally performed in the low accuracy / short time effect mode. However, if the game ball passes the specific area 14f, the symbol variation effect is performed in the high accuracy / short time effect mode. It will be. However, the symbol variation effect may be performed in the low accuracy / short time effect mode as it is.

このように、特別遊技演出制御手段62は、特別遊技実行手段36により遊技球が特定領域14fを通過していない状態で開始される特定R遊技において、その特定R遊技で第2大入賞口14aが短期開放する場合にも長期開放する場合にも、遊技球が特定領域14fを通過した場合に当該特定R遊技後に行わせる遊技演出の演出態様と、遊技球が特定領域14fを通過しなかった場合に当該特定R遊技後に行わせる遊技演出の演出態様とを異ならせることが可能である。   In this way, the special game effect control means 62, in the specific R game started by the special game execution means 36 in a state where the game ball does not pass through the specific area 14f, the second big prize opening 14a in the specific R game. When the game ball is opened for a short time or for a long time, when the game ball passes through the specific area 14f, the effect mode of the game effect to be performed after the specific R game and the game ball does not pass through the specific area 14f. In this case, it is possible to change the effect mode of the game effect to be performed after the specific R game.

ここで、停止表示された大当り図柄の種類、つまり行われる大入賞口13a,14aの開閉パターンに応じて決められた示唆演出を含む、或いは示唆演出と特別演出を含む特別遊技演出を、大当り図柄の停止時(特別遊技の開始時)に予め選択して、第2大入賞口14aが長期開放したのに遊技球が特定領域14fを通過しない、或いは、第2大入賞口14aが短期開放したのに遊技球が特定領域14fを通過する、レアケースが生じた場合でも、その選択した特別遊技演出を行わせることを前提にして、そのレアケースが生じた場合の特別遊技終了後の演出が次のようになる。   Here, the type of the jackpot symbol that is stopped and displayed, that is, the special game effect including the suggestion effect or the special effect effect determined according to the opening / closing pattern of the big prize opening 13a, 14a to be performed, The game ball does not pass through the specific area 14f even though the second big prize opening 14a is opened for a long time, or the second big prize opening 14a is opened for a short time. However, even if a rare case occurs in which a game ball passes through the specific area 14f, the effect after the end of the special game when the rare case occurs is provided on the premise that the selected special game effect is performed. It becomes as follows.

第2大入賞口14aが長期開放する特定R遊技が少なくとも1回ある特別遊技の終了後は、本来は遊技球が特定領域14fを通過しているので、高確・時短演出モードで図柄変動演出が行われるが、レアケースにより遊技球が特定領域14fを通過していないと、低確・時短演出モードで図柄変動演出が行われ、また、第2大入賞口14aが長期開放する特定R遊技が1回もない特別遊技の終了後は、本来は遊技球が特定領域14fを通過していないで、低確・時短演出モードで図柄変動演出が行われるが、レアケースにより遊技球が特定領域14fを通過していると、高確・時短演出モードで図柄変動演出が行われる。   After the end of the special game where there is at least one specific R game that the second big prize opening 14a is open for a long time, the game ball originally passes through the specific area 14f. However, if the game ball does not pass through the specific area 14f due to the rare case, the symbol variation effect is performed in the low accuracy / short time effect mode, and the second grand prize winning opening 14a is opened for a long time. After a special game that has never been completed, the game ball is not passing through the specific area 14f, and the symbol variation effect is performed in the low accuracy / short time effect mode. If it passes through 14f, the symbol variation effect is performed in the high accuracy / short time effect mode.

ここで、大当り判定手段44aにより特別遊技を行うと判定された場合、そのときの遊技状態が、低確・非時短状態、低確・時短状態、高確・時短状態の何れであっても、また、行われる大入賞口13a,14aの開閉パターン(第2大入賞口14aが長期開放する回数)に関わらず、基本的に、図21、図22に示す示唆演出や特別演出を含む特別遊技演出を行わせるが、それ以外に次の演出を行わせるようにしてもよい。   Here, when it is determined that the special game is performed by the big hit determination means 44a, the gaming state at that time is any of the low probability / non-time short state, the low probability / short time state, the high probability / short time state, Regardless of the opening / closing pattern of the grand prize winning openings 13a, 14a (the number of times the second big prize winning opening 14a is opened for a long period of time), the special game including the suggestion effects and the special effects shown in FIGS. Although the production is performed, the next production may be performed in addition to the production.

即ち、低確・非時短状態で遊技が制御されているときに、第2特図判定情報に基づいて大当り判定手段44aにより特別遊技を行うと判定された場合に、第2大入賞口14aを少なくとも1回長期開放する特別遊技が行われるときには、当該特別遊技の当初から当該特別遊技終了後に高確・時短状態になることを示唆する有利示唆特別遊技演出を行わせる。尚、低確・非時短状態で遊技が制御されているときに、第1特図判定情報に基づいて大当り判定手段44aにより特別遊技を行うと判定された場合に、第2大入賞口14aを3回とも長期開放する特別遊技が行われるときにも、前記同様の有利示唆特別遊技演出を行わせてもよい。   That is, when the game is controlled in a low-probability / non-time-short state, when it is determined that the special game is to be performed by the big hit determination means 44a based on the second special figure determination information, the second big winning opening 14a is opened. When a special game that is open at least once for a long time is performed, an advantageous suggestion special game effect is suggested that suggests that the special game will be in a highly accurate and short-time state after the special game ends. When the game is controlled in a low-probability / non-time-short state, when it is determined by the big hit determination means 44a that the special game is to be performed based on the first special figure determination information, the second big winning opening 14a is displayed. Even when a special game that is opened for a long period of time is performed three times, the same advantageous suggestion special game effect as described above may be performed.

低確・時短状態又は高確・時短状態で遊技が制御されているときに、第1特図判定情報に基づいて大当り判定手段44aにより特別遊技を行うと判定された場合に、当該特別遊技の当初から当該特別遊技終了後に低確・時短状態になることを示唆する不利示唆特別遊技演出を行わせる。ここで、第2大入賞口14aを少なくとも1回長期開放する特別遊技が行われるときには、不利示唆演出を行わせなくてもよいし、不利示唆演出を行わせる場合には、その後、高確・時短状態になることを示唆する演出を行わせてもよい。尚、第2特図判定情報に基づいて大当り判定手段44aにより特別遊技を行うと判定された場合に、第2大入賞口14aを3回とも短期開放する特別遊技が行われ得るようにして、そのときにも、前記同様の不利示唆特別遊技演出を行わせてもよい。   When a game is controlled in a low-probability / short-time state or a high-probability / short-time state, when it is determined that the special game is to be performed by the big hit determination means 44a based on the first special figure determination information, A special game effect that suggests a disadvantage that suggests a low probability and short time after the special game ends from the beginning. Here, when a special game is performed in which the second grand prize opening 14a is opened at least once for a long period of time, it is not necessary to perform a disadvantage suggestion effect. You may make the production which suggests becoming a time-short state. In addition, when it is determined by the jackpot determination means 44a that a special game is to be performed based on the second special figure determination information, a special game that opens the second large winning opening 14a for a short period of time can be performed three times. Also at that time, the same disadvantage suggestion special game effect as described above may be performed.

このように、低確・非時短状態で遊技が制御されているときに、第1特図判定情報に基づく判定によって行われる特別遊技演出、第2特図判定情報に基づく判定によって行われる特別遊技演出、また、低確・時短状態又は高確・時短状態で遊技が制御されているときに、第1特図判定情報に基づく判定によって行われる特別遊技演出、第2特図判定情報に基づく判定によって行われる特別遊技演出を場合によって異ならせることができる。   In this way, when the game is controlled in a low-probability / non-short-time state, the special game effect performed by the determination based on the first special figure determination information and the special game performed by the determination based on the second special figure determination information When the game is controlled in the performance, the low-probability / short-time state or the high-probability / short-time state, the determination based on the second special figure determination information and the special game effect performed by the determination based on the first special figure determination information It is possible to vary the special game effect performed by the case.

特別遊技演出制御手段62の発射操作演出制御手段62eは、発射ハンドル7での発射操作に関する演出を行わせる手段であり、特別遊技の1R目が行われる際、大入賞口13a,14aへ向けての遊技球の発射(所謂右打ち)を促す第1発射操作演出を行わせ、第2大入賞口14aを長期開放させる特定Rが行われる際に、再度、大入賞口13a,14a(特定領域14f)へ向けての遊技球の発射(所謂右打ち)を促す第2発射操作演出を(第1発射操作演出と異なる演出態様で)行わせる。   The launch operation effect control means 62e of the special game effect control means 62 is a means for performing an effect related to the launch operation with the launch handle 7, and when the 1R-th special game is performed, toward the grand prize winning openings 13a and 14a. The special winning opening 13a, 14a (specific area) is again made when the first launch operation effect that promotes the launch of the game ball (so-called right-handed) is performed and the second R winning opening 14a is opened for a long time. 14f) is caused to perform a second launch operation effect (in a different aspect from the first launch operation effect) that prompts the game ball to be fired (so-called right-handed).

例えば、1R目が開始される前に(オープニングが行われているときに)、第1発射操作演出として、画像表示装置17に「右打ち」を表示させ、第2大入賞口14aを長期開放させる特定Rの1つ前のRが行われているときに、第2発射操作演出として、画像表示器17に「右打ちでVを狙え」を表示させる。   For example, before the 1R-th is started (when the opening is being performed), “right-handed” is displayed on the image display device 17 as the first launch operation effect, and the second big prize opening 14a is opened for a long time. When the R immediately before the specific R to be performed is performed, “Aim at V by right-handed” is displayed on the image display 17 as the second firing operation effect.

先読み演出制御手段63は、事前判定手段34cによる判定結果に基づいて、先読み演出を行うか否かを判定し、先読み演出を行うと判定した場合に、その先読み演出の対象とされた特図判定情報に対して、その特図判定情報が消化される前から、大当り期待度を高め得る先読み演出を行わせる。   The pre-reading effect control means 63 determines whether or not to perform the pre-reading effect based on the determination result by the prior determination means 34c, and when it is determined that the pre-reading effect is to be performed, the special figure determination that is the target of the pre-reading effect. Before the special figure determination information is digested with respect to the information, a pre-reading effect that can increase the degree of expectation of jackpot is performed.

次に、図6に示す各手段30〜37,40〜47,50,60〜63の機能を達成するために、制御装置20(遊技制御基板21、演出制御基板23の各コンピュータ)が実行する主要な処理についてフローチャートに基づいて説明する。   Next, in order to achieve the functions of the respective means 30 to 37, 40 to 47, 50, and 60 to 63 shown in FIG. 6, the control device 20 (game control board 21 and each computer of the effect control board 23) executes. The main processing will be described based on a flowchart.

図24に示すように、遊技制御基板21のコンピュータが実行するタイマ割込処理は微小時間(4ms)毎に開始され、そのタイマ割込処理において、乱数更新処理(S1)、スイッチ処理(S2)、図柄処理(S3)、電動役物処理(S4)、賞球処理(S5)、出力処理(S6)が順次実行される。   As shown in FIG. 24, the timer interrupt process executed by the computer of the game control board 21 is started every minute time (4 ms). In the timer interrupt process, random number update process (S1), switch process (S2) The symbol process (S3), the electric accessory process (S4), the prize ball process (S5), and the output process (S6) are sequentially executed.

図25に示すように、S2のスイッチ処理で実行される始動口SW処理では、第1始動口SW10aがオンの場合(S11;Yes )、第1特図保留数U1が4未満の場合に(S12;Yes )、第1特図保留数U1がU1+1に加算され(S13)、大当り判定値、図柄判定値、リーチ判定値、及び変動パターン判定値(第1特図判定情報)が取得・格納され(S14)、次に、事前判定処理(S15)が実行され、第1特図保留数増加コマンドがセットされる(S16)。   As shown in FIG. 25, in the start port SW process executed in the switch process of S2, when the first start port SW10a is on (S11; Yes), when the first special figure reservation number U1 is less than 4 ( S12; Yes), the first special figure holding number U1 is added to U1 + 1 (S13), and the big hit determination value, the symbol determination value, the reach determination value, and the variation pattern determination value (first special figure determination information) are acquired and stored. Next, a pre-determination process (S15) is executed, and a first special figure reservation number increase command is set (S16).

第2始動口SW11cがオンの場合(S17;Yes )、第2特図保留数U2が4未満の場合に(S18;Yes )、第2特図保留数U2がU2+1に加算され(S19)、大当り判定値、図柄判定値、リーチ判定値、及び変動パターン判定値(第2特図判定情報)が取得・格納され(S20)、次に、事前判定処理(S21)が実行され、第2特図保留数増加コマンドがセットされる(S22)。   When the second start port SW11c is on (S17; Yes), when the second special figure reservation number U2 is less than 4 (S18; Yes), the second special figure reservation number U2 is added to U2 + 1 (S19). The big hit determination value, the symbol determination value, the reach determination value, and the variation pattern determination value (second special figure determination information) are acquired and stored (S20), and then the preliminary determination process (S21) is executed, The figure holding number increase command is set (S22).

S15、S21の事前判定処理では、基本的に、次に図26で説明する特別図柄処理のS38とS39と同等の処理が行われる。S16、S22では、S15、S21の事前判定処理の判定結果に関する先読み情報を含む特図保留数増加コマンドがセットされる。S16、S22でセットされたコマンド、及び、他のステップでセットされたコマンドについては、S6の出力処理により演出制御基板23に送信される。   In the pre-determination processing in S15 and S21, basically, processing equivalent to S38 and S39 in the special symbol processing described next with reference to FIG. 26 is performed. In S16 and S22, a special figure pending number increase command including pre-read information relating to the determination result of the pre-determination process in S15 and S21 is set. The commands set in S16 and S22 and the commands set in other steps are transmitted to the effect control board 23 by the output process of S6.

図26に示すように、S3の図柄処理で実行される特別図柄処理では、特別遊技フラグがONか否か判定され(S31)、S31の判定がNoの場合、つまり特別遊技が実行中でない場合、特別図柄が変動中か否か判定され(S32)、S32の判定がYes の場合、S42へ移行する。   As shown in FIG. 26, in the special symbol process executed in the symbol process of S3, it is determined whether or not the special game flag is ON (S31). If the determination of S31 is No, that is, the special game is not being executed. Then, it is determined whether or not the special symbol is changing (S32). If the determination in S32 is Yes, the process proceeds to S42.

S32の判定がNoの場合、第2特図保留数U2が1以上か否か判定され(S33)、S33の判定がYes の場合、第2特図保留数U2がU2−1に減算される(S34)。S33の判定がNoの場合、第1特図保留数U1が1以上か否か判定され(S35)、S35の判定がYes の場合、第1特図保留数U1がU1−1に減算される(S36)。S35の判定がNoの場合、客待ち設定処理(S46)が実行される。S34又はS36の実行後、客待ちフラグがOFFにされ(S37)、大当り判定処理(S38)が実行され、続いて、変動態様選択処理(S39)が実行される。   If the determination in S32 is No, it is determined whether or not the second special figure hold number U2 is 1 or more (S33). If the determination in S33 is Yes, the second special figure hold number U2 is subtracted from U2-1. (S34). If the determination in S33 is No, it is determined whether or not the first special figure hold number U1 is 1 or more (S35). If the determination in S35 is Yes, the first special figure hold number U1 is subtracted from U1-1. (S36). If the determination in S35 is No, a customer waiting setting process (S46) is executed. After execution of S34 or S36, the customer waiting flag is turned off (S37), a big hit determination process (S38) is executed, and subsequently, a variation mode selection process (S39) is executed.

S38の大当り判定処理では、先ず、特図保留記憶手段32に記憶されている特図判定情報のうち消化優先順位が最も高い特図判定情報の大当り判定値が、図7を用いて説明したように、大当り特定値か否か判定され、大当り特定値である場合、当該特図判定情報の図柄判定値に基づいて、図8を用いて説明したように、複数種類の大当り図柄の何れかが選択設定され、大当り判定値が大当り特定値でない場合、ハズレ図柄が設定される。この大当り判定処理に供された特図判定情報は、特図保留記憶手段32から消去される。   In the big hit determination process of S38, first, the big hit determination value of the special figure determination information having the highest digestion priority among the special figure determination information stored in the special figure holding storage means 32 is described with reference to FIG. In addition, it is determined whether or not it is a big hit specific value, and if it is a big hit specific value, based on the symbol determination value of the special figure determination information, as described with reference to FIG. When it is selected and set and the big hit determination value is not the big hit specific value, a lost symbol is set. The special figure determination information provided for the big hit determination process is deleted from the special figure holding storage means 32.

S39の変動態様選択処理では、S38の大当り判定処理で設定された図柄、及び、大当りか否かの判定に供された大当り判定値と組のリーチ判定値、変動パターン判定値、第1,第2特図保留数、及び現在の遊技状態に基づいて、図16、図17を用いて説明したように、変動態様として複数の変動時間の何れかが選択決定される。その後、第1又は第2特別図柄が変動開始され(S40)、S38で設定された判定図柄とS39で決定された変動態様(変動時間)の情報を含む特図変動開始コマンドがセットされる(S41)。   In the variation mode selection process of S39, the symbol set in the jackpot determination process of S38, and the jackpot determination value and the reach determination value paired with the determination of whether or not the jackpot is determined, the variation pattern determination value, the first and first As described with reference to FIGS. 16 and 17, one of a plurality of variation times is selected and determined based on the number of 2 special figure holds and the current gaming state. Thereafter, the first or second special symbol is started to change (S40), and a special figure change start command including information on the determination symbol set in S38 and the change mode (change time) determined in S39 is set ( S41).

次に、S39で決定された変動時間が経過した場合(S42;Yes )、第1又は第2特別図柄が変動停止され(S43)、ここで、S38で設定された図柄が第1又は第2特図表示器19a又は19bに表示される。続いて、S38で設定された判定図柄の情報を含む特図変動停止コマンドがセットされ(S44)、停止中処理(S45)が実行される。   Next, when the variation time determined in S39 has elapsed (S42; Yes), the first or second special symbol is suspended (S43), where the symbol set in S38 is the first or second symbol. It is displayed on the special figure indicator 19a or 19b. Subsequently, a special figure fluctuation stop command including the information of the determination symbol set in S38 is set (S44), and the stop process (S45) is executed.

図27に示すように、S45の停止中処理では、低確・時短状態フラグがON、つまり低確・時短状態が設定されている場合(S51;Yes )、低確・時短状態継続回数JがJ−1に減算され(S52)、その継続回数Jが0になると(S53;Yes )、低確・時短状態フラグがOFFにされる(S54)。また、高確・時短状態フラグがON、つまり高確・時短状態が設定されている場合(S55;Yes )、高確・時短状態継続回数XがX−1に減算され(S56)、その継続回数Xが0になると(S57;Yes )、高確・時短状態フラグがOFFにされる(S58)。   As shown in FIG. 27, in the stop process of S45, when the low accuracy / short time state flag is ON, that is, when the low accuracy / short time state is set (S51; Yes), the low accuracy / short time state continuation count J is set. When J is subtracted from J-1 (S52) and the continuation count J becomes 0 (S53; Yes), the low-accuracy / short-time state flag is turned OFF (S54). If the high-accuracy / time-short state flag is ON, that is, if the high-accuracy / time-short state is set (S55; Yes), the high-accuracy / time-short state continuation count X is subtracted from X-1 (S56), and the continuation is continued. When the number of times X becomes 0 (S57; Yes), the high accuracy / short time state flag is turned OFF (S58).

次に、大当りの場合には(S59;Yes )、つまり、特図表示器19a又は19bに大当り図柄が停止表示された場合、特別遊技フラグがONにされ(S60)、低確・時短状態/高確・時短状態継続回数J/Xが0にリセットされ(S61)、低確・時短状態フラグ/高確・時短状態フラグがOFFにされる(S62)。その後、オープニングが開始され(S63)、停止表示された大当り図柄の情報を含むオープニングコマンドがセットされる(S64)。尚、低確・時短状態フラグと高確・時短状態フラグが共にOFFの場合、低確・非時短状態が設定される。   Next, in the case of a big win (S59; Yes), that is, when the big win symbol is stopped and displayed on the special figure indicator 19a or 19b, the special game flag is turned ON (S60), and the low probability / short time state / The high-precision / time-short state continuation count J / X is reset to 0 (S61), and the low-precision / time-short state flag / high-precision / time-short state flag is turned OFF (S62). Thereafter, opening is started (S63), and an opening command including information on the jackpot symbol that is stopped and displayed is set (S64). When both the low accuracy / short time state flag and the high accuracy / short time state flag are OFF, the low accuracy / non-short time state is set.

図28に示すように、S4の電動役物処理で実行される大入賞口処理では、特別遊技フラグがONか否か判定され(S71)、S71の判定がYes の場合、特別遊技のオープニング中であるか否か判定される(S72)。S72の判定がYes の場合、オープニング時間経過したか否か判定され(S73)、S73の判定がYes の場合、大入賞口開閉パターン設定処理(S74)が実行される。   As shown in FIG. 28, in the special prize opening process executed in the electric accessory process of S4, it is determined whether or not the special game flag is ON (S71). If the determination of S71 is Yes, the special game is being opened. It is determined whether or not (S72). If the determination in S72 is Yes, it is determined whether or not the opening time has passed (S73), and if the determination in S73 is Yes, a special winning opening opening / closing pattern setting process (S74) is executed.

S74の大入賞口開閉パターン設定処理では、大当り図柄の種類に応じた大入賞口開閉パターンが設定され、そこで、最大Rcと規定個数Ncと規定時間Tcに、設定された大入賞口開閉パターンに応じた値が設定される。ここで、図11に示すように、最大Rc=9、規定個数Nc=10個、通常R(1,2,4,5,7,8R)の規定時間Tc=30秒、特定R(3,6,9R)の規定時間Tc=0.1秒又は1秒又は30秒が設定される。   In the big winning opening opening / closing pattern setting process of S74, the big winning opening opening / closing pattern corresponding to the type of the big winning symbol is set. The corresponding value is set. Here, as shown in FIG. 11, the maximum Rc = 9, the specified number Nc = 10, the specified time Tc = 30 seconds for normal R (1, 2, 4, 5, 7, 8R), the specific R (3, 6, 9R) is set to a specified time Tc = 0.1 second, 1 second or 30 seconds.

一方、S72の判定がNoの場合、特別遊技のエンディング中か否か判定され(S75)、S75の判定がNoの場合、大入賞口13a,14aの何れかが作動中か否か判定される(S76)。S75の判定がYes の場合、S91へ移行し、S76の判定がNoの場合、S77へ移行し、S76の判定がYes の場合、S82へ移行する。   On the other hand, if the determination in S72 is No, it is determined whether or not the special game is ending (S75). If the determination in S75 is No, it is determined whether any of the big winning mouths 13a and 14a is operating. (S76). If the determination in S75 is Yes, the process proceeds to S91. If the determination in S76 is No, the process proceeds to S77. If the determination in S76 is Yes, the process proceeds to S82.

S77では、RがR+1に加算され、次に、R開始コマンドがセットされ(S78)、大入賞口13a,14aの何れかの作動が開始される(S79)。S79では、通常Rのときには、第1大入賞口13aが開放され、特定Rのときには、第2大入賞口14aが開放される。次に、作動時間Tの計時が開始され(S80)、大入賞口13a,14aへの遊技球の入賞個数Nの計測が開始される(S81)。   In S77, R is added to R + 1, and then an R start command is set (S78), and the operation of one of the special winning openings 13a, 14a is started (S79). In S79, when it is normal R, the first big prize opening 13a is opened, and when it is specific R, the second big prize opening 14a is opened. Next, timing of the operating time T is started (S80), and the measurement of the number N of game balls won in the special winning openings 13a, 14a is started (S81).

尚、特定R(3,6,9R)のときには、図10を用いて説明したように、振分装置14hが作動して特定領域14fが開閉され、ここで、第2大入賞口14aが短期開放する際には、遊技球が特定領域14fを通過する可能性が非常に低くなり、第2大入賞口14aが中期開放する際には、遊技球が特定領域14fを通過する可能性が短期開放する際よりも多少高くなり、第2大入賞口14aが長期開放する際には、遊技球が特定領域14fを通過する可能性が非常に高くなる。   In the case of the specific R (3, 6, 9R), as described with reference to FIG. 10, the sorting device 14h is operated to open and close the specific area 14f, where the second big prize winning opening 14a is short-term. When opening, the possibility that the game ball will pass through the specific area 14f becomes very low, and when the second big prize opening 14a is opened in the middle period, the possibility that the game ball will pass through the specific area 14f is short-term. When the second big prize opening 14a is opened for a long period of time, the possibility that the game ball will pass through the specific area 14f becomes very high.

図29に示すように、S82のV入賞処理では、V入賞フラグVF=0の場合(S101;No)、R=3又6又は9のときに(S102;Yes )、特定領域SW14gがオンになると(S103;Yes )、V入賞フラグVFに1がセットされ(S104)、V入賞コマンドがセットされる(S105)。   As shown in FIG. 29, in the V winning process of S82, when the V winning flag VF = 0 (S101; No), when R = 3, 6 or 9 (S102; Yes), the specific area SW14g is turned on. Then (S103; Yes), 1 is set to the V winning flag VF (S104), and the V winning command is set (S105).

図28に示すように、S82のV入賞処理の実行後、S83では、T≧規定時間Tcか否か判定され、S83の判定がNoの場合、N≧規定個数Ncか否か判定される(S84)。S83の判定がYes 又はS84の判定がYes の場合、大入賞口13a,14aの何れかの作動が終了され、即ち大入賞口13a,14aの何れかが閉塞され(S85)、T,Nが0にリセットされ(S86)、R=最大Rcか否か判定される(S87)。   As shown in FIG. 28, after execution of the V winning process in S82, in S83, it is determined whether T ≧ specified time Tc. If the determination in S83 is No, it is determined whether N ≧ specified number Nc ( S84). If the determination in S83 is Yes or the determination in S84 is Yes, the operation of any of the winning prize openings 13a, 14a is terminated, that is, any of the winning prize openings 13a, 14a is closed (S85). It is reset to 0 (S86), and it is determined whether or not R = maximum Rc (S87).

S87の判定がYes の場合、エンディングが開始され(S88)、エンディングコマンドがセットされ(S89)、Rが0にリセットされる(S90)。S91では、エンディング時間経過したか否か判定され、S91の判定がYes の場合、遊技状態設定処理(S92)が実行され、その後、特別遊技フラグがOFFにされる(S93)。   If the determination in S87 is Yes, ending is started (S88), an ending command is set (S89), and R is reset to 0 (S90). In S91, it is determined whether or not the ending time has elapsed. If the determination in S91 is Yes, a game state setting process (S92) is executed, and then the special game flag is turned OFF (S93).

図30に示すように、S92の遊技状態設定処理では、V入賞フラグVF=1の場合(S111;Yes )、高確・時短状態フラグがONにされ(S112)、その高確・時短状態継続回数Xに110がセットされ(S113)、V入賞フラグVFが0にリセットされる(S114)。一方、V入賞フラグVF=0の場合(S111;No)、低確・時短状態フラグがONにされ(S115)、その低確・時短状態継続回数Jに100がセットされる(S116)。S114又はS116の実行後、S112又はS115でセットされたフラグに対応する遊技状態コマンドがセットされる(S117)。   As shown in FIG. 30, in the game state setting process of S92, when the V winning flag VF = 1 (S111; Yes), the high accuracy / short time state flag is turned ON (S112), and the high accuracy / short time state continues. The number X is set to 110 (S113), and the V winning flag VF is reset to 0 (S114). On the other hand, when the V winning flag VF = 0 (S111; No), the low-accuracy / short time state flag is turned ON (S115), and 100 is set to the low-precision / short time state continuation number J (S116). After execution of S114 or S116, a gaming state command corresponding to the flag set in S112 or S115 is set (S117).

図31に示すように、演出制御基板23のコンピュータが実行するタイマ割込処理は微小時間(4ms)毎に開始され、そのタイマ割込処理において、コマンド受信処理(S201)、演出ボタン処理(S202)、コマンド送信処理(S203)が順次実行される。   As shown in FIG. 31, the timer interrupt process executed by the computer of the effect control board 23 is started every minute time (4 ms). In the timer interrupt process, command reception process (S201), effect button process (S202) ), Command transmission processing (S203) is sequentially executed.

図32に示すように、S201のコマンド受信処理では、保留数増加コマンドを受信した場合(S211;Yes )、保留数増加コマンドに含まれた先読み情報を保留(記憶)する先読み情報保留処理(S212)が実行され、続いて、保留数加算処理(S213)が実行され、保留数増加コマンドがセットされる(S214)。   As shown in FIG. 32, in the command reception process of S201, when a hold number increase command is received (S211; Yes), prefetch information hold process (S212) that holds (stores) prefetch information included in the hold number increase command. ) Is executed, and subsequently, the hold number addition process (S213) is executed, and the hold number increase command is set (S214).

次に、特図変動開始コマンドを受信した場合(S215;Yes )、対応する先読み情報を先読み情報記憶手段63から消化(消去)する先読み情報消化処理(S216)が実行され、続いて、図柄変動演出選択処理(S217)が実行される。   Next, when a special figure change start command is received (S215; Yes), a prefetch information digesting process (S216) for digesting (erasing) the corresponding prefetch information from the prefetch information storage means 63 is executed, followed by symbol fluctuation. An effect selection process (S217) is executed.

図33に示すように、S217の図柄変動演出選択処理では、受信した特図変動開始コマンドが解析され(S231)、次に、設定されている演出モード(図34に示す低確・非時短演出モード、低確・時短演出モード、高確・時短演出モードの何れか)が参照され(S232)、保留数減算処理が実行される(S233)。   As shown in FIG. 33, in the symbol variation effect selection process in S217, the received special diagram variation start command is analyzed (S231), and then the set effect mode (the low-probability / non-short-time effect shown in FIG. 34). Mode, low-accuracy / short time effect mode, or high-accuracy / short time effect mode) is referred to (S232), and the hold number subtraction process is executed (S233).

次に、図柄変動演出が選択され(S234)、ここで、S231で解析された情報と、S232で参照された演出モードに基づいて、図19(1)を用いて説明したように、低確・非時短演出モードでは、低確・非時短用遊技演出が選択され、低確・時短演出モードでは、低確・時短用遊技演出が選択され、高確・時短演出モードでは、高確・時短用遊技演出が選択され、その後、選択された図柄変動演出の情報を含む図柄変動演出開始コマンドがセットされる(S235)。   Next, a symbol variation effect is selected (S234). Here, based on the information analyzed in S231 and the effect mode referenced in S232, as described with reference to FIG.・ In the non-short-time production mode, the low-precision / non-time-saving game production is selected. In the low-precision and short-time production mode, the low-precision / short-time game production is selected. A game effect is selected, and thereafter, a symbol variation effect start command including information on the selected symbol variation effect is set (S235).

次に、図32に示すように、特図変動停止コマンドを受信した場合(S218;Yes )、図柄変動演出終了中処理(S219)が実行される。   Next, as shown in FIG. 32, when a special figure variation stop command is received (S218; Yes), a symbol variation effect end process (S219) is executed.

図35に示すように、S219の図柄変動演出終了中処理では、受信した特図変動停止コマンドが解析され(S241)、大当りか否か判定され(S242)、S242の判定がNoの場合、設定されている演出モードが参照される(S243)。次に、低確・時短演出モードか否か判定され(S244)、S244の判定がYes の場合、低確・時短演出モード継続回数MJが1減算され(S245)、MJ=0か否か判定される(S246)。   As shown in FIG. 35, in the process during the completion of the symbol variation effect of S219, the received special symbol variation stop command is analyzed (S241), it is determined whether or not it is a big hit (S242), and if the determination of S242 is No, it is set. The effect mode being performed is referred to (S243). Next, it is determined whether or not the low accuracy / short time effect mode is selected (S244). If the determination in S244 is Yes, the low accuracy / short time effect mode continuation number MJ is decremented by 1 (S245), and it is determined whether MJ = 0. (S246).

一方、S244の判定がNoの場合、高確・時短演出モードか否か判定され(S247)、S247の判定がYes の場合、高確・時短演出モード継続回数MXが1減算され(S2048)、MX=0か否か判定される(S249)。S246又はS249の判定がYes の場合、低確・非時短演出モードが設定される(S250)。S250の実行後、或いは、或いは、S242の判定がYes の場合、或いは、S246又はS247又はS249の判定がNo場合、図柄変動演出終了コマンドがセットされる(S251)。   On the other hand, if the determination in S244 is No, it is determined whether or not the high-precision / time-short effect mode is selected (S247). It is determined whether MX = 0 (S249). When the determination in S246 or S249 is Yes, the low-accuracy / non-short-time effect mode is set (S250). After execution of S250, or if the determination in S242 is Yes, or if the determination in S246, S247, or S249 is No, a symbol variation effect end command is set (S251).

次に、図32に示すように、大入賞口処理(図26参照)におけるオープニング開始時にオープニングコマンドを受信した場合(S220;Yes )、特別遊技演出選択処理(S221)が実行される。   Next, as shown in FIG. 32, when an opening command is received at the start of opening in the special winning opening process (see FIG. 26) (S220; Yes), a special game effect selection process (S221) is executed.

図36に示すように、S221の特別遊技演出選択処理では、オープニングコマンドが解析され(S261)、解析された大当り図柄の情報に基づいて特別遊技演出が選択され(S262)、その選択された特別遊技演出の情報を含む特別遊技演出開始コマンドがセットされる(S263)。   As shown in FIG. 36, in the special game effect selection process of S221, the opening command is analyzed (S261), the special game effect is selected based on the analyzed jackpot symbol information (S262), and the selected special game effect is selected. A special game effect start command including game effect information is set (S263).

次に、図32に示すように、S220の判定がNo、又はS221の実行後、特別遊技演出中処理(S222)が実行される。   Next, as shown in FIG. 32, the determination in S220 is No, or after the execution of S221, the special game effect in-process (S222) is executed.

図37に示すように、S221の特別遊技演出中処理では、特別遊技中である場合(S271;Yes )、R開始コマンドを受信か否か判定され(S272)、S272の判定がYes の場合、R開始演出コマンドがセットされる(S273)。次に、1R目又は4R目又は7R目が開始か否か判定され(S274)、S274の判定がYes の場合、V報知完了フラグVFbが参照される(S275)。このV報知完了フラグVFb、及び大入賞口13a,14aの開閉パターンに基づいて、図21に示す示唆演出A,B,C、特別演出A,Bの何れかが選択され(S276)、その選択された演出の情報を含むR演出開始コマンドがセットされる(S277)。   As shown in FIG. 37, in the special game effect processing of S221, when a special game is being performed (S271; Yes), it is determined whether or not an R start command is received (S272), and when the determination of S272 is Yes, An R start effect command is set (S273). Next, it is determined whether or not the 1R, 4R, or 7R is started (S274). If the determination in S274 is Yes, the V notification completion flag VFb is referred to (S275). Based on the V notification completion flag VFb and the opening / closing pattern of the special winning openings 13a, 14a, one of the suggested effects A, B, C and the special effects A, B shown in FIG. 21 is selected (S276). The R effect start command including information on the effect that has been performed is set (S277).

ここで、V報知完了フラグVFbが0の場合、次の特定Rで第2大入賞口14aが短期開放する場合には示唆演出Aが、中期開放する場合には示唆演出Bが、長期開放する場合には示唆演出Cが選択される。また、V報知完了フラグVFbが1の場合、次の特定Rで第2大入賞口14aが短期開放又は中期開放する場合には特別演出Aが、長期開放する場合には特別演出Bが選択される。   Here, when the V notification completion flag VFb is 0, the suggestion effect A is opened for a long time when the second big prize opening 14a is opened for a short time at the next specific R, and the suggestion effect B is opened for a long time when the medium term is opened. In this case, the suggestion effect C is selected. When the V notification completion flag VFb is 1, the special effect A is selected when the second special prize opening 14a is opened for the short term or the middle term at the next specific R, and the special effect B is selected when the second prize opening is opened for the long term. The

S272の判定がNoの場合、図38に示すように、3R目又は6R目又は9R目か否か判定され(S281)、S281判定がYes の場合、V入賞コマンドを受信か否か判定される(S282)。S282の判定がYes の場合、V入賞フラグVFa=1か否か判定され(S283)、S283の判定がNoの場合、V入賞フラグVFaに1がセットされる(S284)。S283の判定がYes の場合、或いはS284の実行後、第2大入賞口14aが長期開放か否か判定され(S285)、S285の判定がYes の場合、V報知完了フラグVFb=1か否か判定される(S286)。S286の判定がNoの場合、報知演出コマンドがセットされ(S287)、V報知完了フラグVFbに1がセットされる(S288)。   If the determination in S272 is No, it is determined whether it is the 3R, 6R, or 9R as shown in FIG. 38 (S281). If the determination in S281 is Yes, it is determined whether or not a V winning command is received. (S282). If the determination in S282 is Yes, it is determined whether or not the V winning flag VFa = 1 (S283), and if the determination in S283 is No, 1 is set in the V winning flag VFa (S284). If the determination in S283 is Yes, or after the execution of S284, it is determined whether or not the second big prize opening 14a is long-term open (S285). If the determination in S285 is Yes, whether or not the V notification completion flag VFb = 1 is determined. It is determined (S286). If the determination in S286 is No, a notification effect command is set (S287), and 1 is set in the V notification completion flag VFb (S288).

一方、S281の判定がNoの場合、9R目が終了か否か判定され(S289)、S289の判定がYes の場合、V入賞フラグVFa=1か否か判定される(S290)。S290の判定がYes の場合、V入賞フラグVFaが0にリセットされ(S291)、V報知完了フラグVFb=1か否か判定される(S292)。S292の判定がNoの場合、最終報知演出コマンドがセットされ(S293)、S292の判定がYes の場合、V報知完了フラグVFbが0にリセットされる(S294)。   On the other hand, if the determination in S281 is No, it is determined whether or not the 9th eye is finished (S289), and if the determination in S289 is Yes, it is determined whether or not the V winning flag VFa = 1 (S290). If the determination in S290 is Yes, the V winning flag VFa is reset to 0 (S291), and it is determined whether or not the V notification completion flag VFb = 1 (S292). If the determination in S292 is No, the final notification effect command is set (S293), and if the determination in S292 is Yes, the V notification completion flag VFb is reset to 0 (S294).

次に、図32に示すように、大入賞口処理(図28参照)におけるエンディング開始時にエンディングコマンドを受信した場合(S223;Yes )、エンディング演出選択処理(S224)が実行される。   Next, as shown in FIG. 32, when an ending command is received at the start of ending in the big prize opening process (see FIG. 28) (S223; Yes), an ending effect selection process (S224) is executed.

図39に示すように、S224のエンディング演出選択処理では、エンディングコマンドが解析され(S301)、エンディング演出選択(S302)が行われ、そこで、図19(3)に示す複数のエンディング演出の何れかが選択され、そのエンディング演出の情報を含むエンディング演出開始コマンドがセットされる(S303)。   As shown in FIG. 39, in the ending effect selection process of S224, the ending command is analyzed (S301), and the ending effect selection (S302) is performed. Therefore, one of the ending effects shown in FIG. 19 (3) is selected. Is selected, and an ending effect start command including information on the ending effect is set (S303).

次に、図32に示すように、大入賞口処理(図28参照)におけるエンディング終了時に遊技状態コマンドを受信した場合(S225;Yes )、演出モード設定処理(S226)が実行され、最後に、客待ちコマンド受信処理(S227)が実行される。   Next, as shown in FIG. 32, when a gaming state command is received at the end of the ending in the big prize opening process (see FIG. 28) (S225; Yes), the effect mode setting process (S226) is executed. A customer waiting command reception process (S227) is executed.

画像制御基板24、ランプ制御基板25のコンピュータは、演出制御基板23から受信するコマンド(指令)に基づいて、画像表示装置17、スピーカ27、枠ランプ28a、盤ランプ28b、可動役物装置18を制御して、画像表示装置17での表示を主体に、種々の遊技演出を行わせる。   The computer of the image control board 24 and the lamp control board 25 controls the image display device 17, the speaker 27, the frame lamp 28 a, the panel lamp 28 b, and the movable accessory device 18 based on a command (command) received from the effect control board 23. By controlling, various game effects are performed mainly on display on the image display device 17.

即ち、特別図柄が変動表示されているときには、図柄変動演出開始コマンドに基づいて、図19(1)に示す複数の図柄変動演出の何れかを行わせ、特別遊技が行われているときには、特別遊技演出開始コマンドに基づいて、図19(2)に示す複数の特別遊技演出の何れかを行わせ、また、エンディング演出開始コマンドに基づいて、図19(3)に示す複数のエンディング演出の何れかを行わせる。   That is, when the special symbol is variably displayed, one of the plurality of symbol variation effects shown in FIG. 19 (1) is performed based on the symbol variation effect start command, and when the special game is being performed, the special symbol is displayed. One of a plurality of special game effects shown in FIG. 19 (2) is performed based on the game effect start command, and one of the plurality of ending effects shown in FIG. 19 (3) is determined based on the ending effect start command. Let me do it.

特に、特別遊技演出において、R演出開始コマンドに基づいて、示唆演出A,B,C、特別演出A,Bの何れかを行わせ、特別遊技演出又はエンディング演出において、報知演出コマンドを受信すると、報知演出を行わせる。   In particular, in the special game effect, if any of the suggestion effects A, B, C and the special effects A and B are performed based on the R effect start command, and the notification effect command is received in the special game effect or the ending effect, Make a notification effect.

以上説明したパチンコ遊技機1の作用・効果について説明する。
低確・非時短状態が設定されているときには、遊技者は発射ハンドル7を操作して遊技球がセンタ役物16の左側を落下するように、遊技球を発射させる所謂左打ちにより遊技を行い、この左打ちにより第1始動口10を狙うことができ、第1特図保留数が4未満のときに、遊技球が第1始動口10に入賞すると、第1特図判定情報が取得され特図保留記憶手段32に記憶される。
The operation and effect of the pachinko gaming machine 1 described above will be described.
When the low-probability / non-short-time state is set, the player operates the firing handle 7 to play the game by so-called left-handed firing that causes the game ball to fall on the left side of the center accessory 16. The first starting port 10 can be aimed by left-handed, and when the first special figure holding number is less than 4, when the game ball wins the first starting port 10, the first special figure determination information is acquired. It is stored in the special figure storage unit 32.

低確・時短状態又は高確・時短状態が設定されているときには、遊技者は発射ハンドル7を操作して遊技球がセンタ役物16の右側を落下するように、遊技球を発射させる所謂右打ちにより遊技を行い、この右打ちにより第2始動口11aを狙うことができ、第2特図保留数が4未満のときに、遊技球が第2始動口11aに入賞すると、第2特図判定情報が取得され特図保留記憶手段32に記憶される。   When the low accuracy / short time state or high accuracy / short time state is set, the player operates the firing handle 7 to fire the game ball so that the game ball falls on the right side of the center object 16. A game can be performed by hitting and the second start port 11a can be aimed by making a right hit. When the number of reserved second figure is less than 4, and the game ball wins the second start port 11a, Determination information is acquired and stored in the special figure storage unit 32.

また、遊技者は右打ちによりゲート12を狙うことができ、普図保留数が4未満のときに、遊技球がゲート12を通過すると、普図判定情報が取得され普図保留記憶手段42に記憶される。ここで先ず、普図保留記憶手段42に記憶された普図判定情報は普通図柄の変動開始毎に順次消化(消去)され、この普図判定情報の消化により当り抽選が行われ、その当り抽選で当選した場合、普図表示器19cに当り図柄が変動停止後、第2始動口11aが開放する補助遊技が発生する。   In addition, the player can aim the gate 12 by right-handed, and when the number of reserved drawings is less than 4, when the game ball passes through the gate 12, the determination information of the usual diagram is acquired and stored in the stored general diagram storage means 42. Remembered. Here, first, the general symbol determination information stored in the general symbol hold storage means 42 is sequentially digested (erased) every time the variation of the normal symbol starts, and the winning lottery is performed by the digestion of the normal symbol determination information. In the case of winning, an auxiliary game is generated in which the second start opening 11a is opened after the symbol is hit by the normal display 19c and stops changing.

低確・時短状態又は高確・時短状態が設定されている場合には、補助遊技作動モードとして高作動モードが設定され、右打ちを行って第2始動口11aへの比較的多くの遊技球の入賞を期待できるため、右打ちにより所有の遊技球の数を略維持して遊技を行うことができる。但し、低確・非時短状態が設定されている場合には、右打ちを行っても第1始動口10への遊技球の入賞を殆ど期待できないうえ、補助遊技作動モードとして低作動モードが設定されるため、第2始動口11aへの遊技球の入賞も殆ど期待できないため、左打ちにより所有の遊技球の数を減らしながら遊技を行うことになる。   When the low accuracy / short time state or the high accuracy / short time state is set, the high operation mode is set as the auxiliary game operation mode, and a relatively large number of game balls are made to the second start port 11a by making a right turn. Therefore, it is possible to play a game while maintaining the number of owned game balls by right-handed. However, if the low probability / non-short-time state is set, even if the player hits the right hand, almost no winning of the game ball to the first starting port 10 can be expected, and the low operation mode is set as the auxiliary game operation mode. Therefore, since it is almost impossible to expect game balls to win the second starting port 11a, the game is played while reducing the number of owned game balls by left-handed.

次に、特図保留記憶手段32に記憶された特図判定情報は特別図柄の変動開始毎に順次消化(消去)されるが、その際、特図保留記憶手段32に複数の特図判定情報が記憶されている場合には、それら複数の特図判定情報は取得された順番で消化され、但し、第1,第2特図判定情報の両方が記憶されている場合には、第2特図判定情報が第1特図判定情報よりも優先消化される。この特図判定情報の消化により大当り抽選が行われ、その大当り抽選で当選した場合、特図表示器19a,19bcに大当り図柄が変動停止後、第1,第2大入賞口13a,14aが開放する大当り遊技が発生する。   Next, the special figure determination information stored in the special figure hold storage means 32 is sequentially digested (erased) every time the change of the special symbol starts. At that time, a plurality of special figure determination information is stored in the special figure hold storage means 32. Are stored in the order in which they are acquired. However, if both the first and second special figure determination information are stored, the second special figure determination information is stored. The figure determination information is preferentially digested over the first special figure determination information. If the bonus game lottery is performed by digesting the special figure determination information, and if the winner is won by the bonus game lottery, the bonus game symbols 13a and 14a are opened after the bonus game symbol is stopped fluctuating in the special signal indicators 19a and 19bc. A big hit game is generated.

大当り遊技が発生すると、遊技者は右打ちにより第1,第2大入賞口13a,14aを狙うことができる。大当り遊技では、9Rのラウンド遊技が行われ、1,2,4,5,7,8Rの通常Rでは第1大入賞口13aが開放し、3,6,9Rの特定Rでは第2大入賞口14aが開放する。変動停止した大当り図柄の種類に関わらず、各通常Rでは、第1大入賞口13aが長期開放するが、変動停止した大当り図柄の種類によって、各特定Rでは、第2大入賞口14aが短期開放、中期開放、長期開放の何れかで開放する。   When the big hit game occurs, the player can aim at the first and second big prize winning openings 13a, 14a by right-handed. In the jackpot game, a round game of 9R is performed, the first big prize opening 13a is opened in the normal R of 1, 2, 4, 5, 7, 8R, and the second big prize is won in the specific R of 3, 6, 9R. The mouth 14a is opened. Regardless of the type of jackpot symbol for which fluctuation has been suspended, the first big prize opening 13a is opened for a long time in each normal R. However, depending on the type of jackpot symbol for which fluctuation has been suspended, the second big prize port 14a is short for each specific R. Open in any one of open, medium-term open and long-term open.

3回の特定Rで、第2大入賞口14aが長期開放するRが0回になると約600個の遊技球を獲得でき、1回になると約700個の遊技球を獲得でき、2回になると約800個の遊技球を獲得でき、3回になると約900個の遊技球を獲得できる。   With 3 specific Rs, the second grand opening 14a can be opened for a long time. When the R is 0 times, approximately 600 game balls can be acquired. When the R is once, approximately 700 game balls can be acquired. If it becomes, about 800 game balls can be acquired, and if it becomes 3 times, about 900 game balls can be acquired.

各特定Rでは第2大入賞口14aの開放に伴って特定領域14fが開閉されるが、第2大入賞口14aが短期開放、中期開放、長期開放の何れで開放するかで、遊技球が特定領域14fを通過する可能性が異なってくる。つまり、第2大入賞口14aが短期開放すると、遊技球が特定領域14fを通過する可能性が極めて低いが、中期開放すると、遊技球が特定領域14fを通過する可能性が多少高くなり、長期開放すると、遊技球が特定領域14fを通過する可能性が極めて高くなる。   In each specific R, the specific area 14f is opened and closed with the opening of the second big prize opening 14a, but the game ball is opened depending on whether the second big prize opening 14a is opened for short-term opening, medium-term opening, or long-term opening. The possibility of passing through the specific area 14f is different. That is, when the second grand prize winning opening 14a is opened for a short time, the possibility that the game ball passes through the specific area 14f is very low, but when the middle game is opened, the possibility that the game ball passes through the specific area 14f becomes somewhat high. When opened, the possibility that the game ball passes through the specific area 14f becomes extremely high.

基本的に、第2大入賞口14aが短期開放すると、遊技球が特定領域14fを通過しないので、当該大当り遊技の終了後に低確・時短状態が設定され、長期開放すると、遊技球が特定領域14fを通過するので、当該大当り遊技の終了後に高確・時短状態が設定される。第2大入賞口14aが中期開放すると、遊技球が特定領域14fを通過するか否か、つまり当該大当り遊技の終了後に高確・時短状態が設定されるか低確・時短状態が設定されるかについては、遊技球がタイミング良く第2入賞口14aに入賞したか否かに委ねられる。   Basically, when the second grand prize winning opening 14a is opened for a short time, the game ball does not pass through the specific area 14f. Therefore, after the big hit game is finished, a low-accuracy / time-short state is set. Since 14f is passed, a high-precision / time-short state is set after the jackpot game is over. When the second big winning opening 14a is opened in the middle period, whether or not the game ball passes through the specific area 14f, that is, the high probability / short time state is set or the low probability / short time state is set after the big hit game ends. This depends on whether or not the game ball has won the second winning opening 14a in a timely manner.

つまり、遊技者は、特別遊技が行われているときに、当該特別遊技の終了後に高確・時短状態が設定されるように、各特定Rで、第2大入賞口14aが長期開放すること、或いは長期開放しなくても、短期開放ではなく中期開放することを期待し、そして、3回の特定Rのうち少なくとも1回の特定Rで第2大入賞口14aが長期開放することを期待して、特別遊技を行うことができる。   In other words, when a special game is being performed, the player must open the second grand prize winning opening 14a for a long period of time at each specific R so that a high-precision and short-time state is set after the special game ends. Or, even if it doesn't open for a long time, it expects to open in the medium term instead of short-term, and expects the second grand prize opening 14a to open for a long time in at least one specific R out of three specific R Thus, a special game can be performed.

一方、特別遊技演出に関して、図22に示すように、1R目〜2R目に、3R目の第2大入賞口14aの開閉態様を示唆する示唆演出がバトル演出により行われる。遊技者は、この1R目〜2R目のバトル演出により、3R目の第2大入賞口14aの長期開放を示唆する勝利になる(示唆演出Cが行われる)ことを期待して、或いは勝利にならなくても、3R目の第2大入賞口14aの中期開放を示唆する引分になる(示唆演出Bが行われる)ことを期待して、特別遊技を行うことができる。   On the other hand, with regard to the special game effect, as shown in FIG. 22, a suggestion effect suggesting the opening / closing mode of the second big prize opening 14a of the 3R is performed from the 1R to 2R by the battle effect. The player expects a victory suggesting a long-term opening of the 2nd big prize opening 14a of the 3R by this 1R to 2R battle production (implying production C is performed), or to victory Even if it is not, a special game can be performed in the hope that it will be a draw that suggests the mid-term opening of the second big prize opening 14a of the 3R (the suggestion effect B is performed).

1R目〜2R目でバトル勝利となる示唆演出Cが行われると、3R目に第2大入賞口14aが長期開放し、第2大入賞口14aに入賞した遊技球が特定領域14fを通過するので、その通過時に、当該特別遊技の終了後に高確・時短状態が設定されることを報知する報知演出が行われる。一方、バトル敗北又は引分となる示唆演出A又はBが行われると、3R目に第2大入賞口14aが短期開放又は中期開放するので、遊技者は、次の6R目に第2大入賞口14aが長期開放することを期待することができる。   When the suggestion effect C, which is a battle victory in the 1R to 2R, is performed, the second grand prize opening 14a is opened for a long time in the 3R, and the game ball won in the second big prize opening 14a passes through the specific area 14f. Therefore, at the time of the passage, a notification effect is provided for notifying that the high-accuracy / short-time state is set after the end of the special game. On the other hand, when the suggestion effect A or B that is defeated or drawn is performed, the second grand prize winning opening 14a is opened for the short term or the middle term at the 3rd round, so the player takes the second big prize at the next 6th round. It can be expected that the mouth 14a is opened for a long time.

そこで次に、4R目〜5R目に、6R目の第2大入賞口14aの開閉態様を示唆する示唆演出がバトル演出により行われる。1R目〜2R目と同様、遊技者は、この4R目〜5R目のバトル演出により、6R目の第2大入賞口14aの長期開放を示唆する勝利になる(示唆演出Cが行われる)ことを期待して、或いは勝利にならなくても、6R目の第2大入賞口14aの中期開放を示唆する引分になる(示唆演出Bが行われる)ことを期待して、特別遊技を行うことができる。   Then, the suggestion effect which suggests the opening-and-closing aspect of the 2nd big prize winning opening 14a of the 6R is performed by the battle effect next to the 4th to 5R. As with the 1R to 2R eyes, the player will win by suggesting the long-term opening of the second big prize opening 14a for the 6R through the 4R to 5R battle effects (the suggestion effect C is performed). Even if you do not expect to win or win, special games will be performed in the hope that it will be a draw that suggests the mid-term release of the 2nd big prize opening 14a of the 6R (suggested production B will be performed) be able to.

4R目〜5R目でバトル勝利となる示唆演出Cが行われると、6R目に第2大入賞口14aが長期開放し、第2大入賞口14aに入賞した遊技球が特定領域14fを通過するので、その通過時に、当該特別遊技の終了後に高確・時短状態が設定されることを報知する報知演出が行われる。一方、バトル敗北又は引分となる示唆演出A又はBが行われると、6R目に第2大入賞口14aが短期開放又は中期開放するので、遊技者は、最後の9R目に第2大入賞口14aが長期開放することを期待することができる。   When the suggestion effect C that results in a battle victory at the 4th to 5th R is performed, the second grand prize opening 14a is opened for a long time at the 6th R, and the game ball that won the second big prize opening 14a passes through the specific area 14f. Therefore, at the time of the passage, a notification effect is provided for notifying that the high-accuracy / short-time state is set after the end of the special game. On the other hand, when the suggestion effect A or B that is defeated or drawn is performed, the second grand prize winning opening 14a is opened for the short term or the middle term at the 6th round, so the player takes the second big prize at the last 9th round. It can be expected that the mouth 14a is opened for a long time.

そこで次に、7R目〜8R目に、9R目の第2大入賞口14aの開閉態様を示唆する示唆演出がバトル演出により行われる。1R目〜2R目、4R目〜5R目と同様、遊技者は、この7R目〜8R目のバトル演出により、9R目の第2大入賞口14aの長期開放を示唆する勝利になる(示唆演出Cが行われる)ことを期待して、或いは勝利にならなくても、9R目の第2大入賞口14aの中期開放を示唆する引分になる(示唆演出Bが行われる)ことを期待して、特別遊技を行うことができる。   Then, the suggestion effect which suggests the opening-and-closing aspect of the 2nd big winning opening 14a of the 9R is performed by the battle effect on the 7th to 8R. Like the 1R to 2R, 4R to 5R, the player wins by suggesting the long-term opening of the 9R second big prize opening 14a through the 7R to 8R battle effects (suggested effects). Even if you do not expect or win, you can expect a draw that suggests the mid-term opening of the 2nd big prize winning opening 14a of 9R (suggested production B will be performed) And can play special games.

7R目〜8R目でバトル勝利となる示唆演出Cが行われると、9R目に第2大入賞口14aが長期開放し、第2大入賞口14aに入賞した遊技球が特定領域14fを通過するので、その通過時に、当該特別遊技の終了後に高確・時短状態が設定されることを報知する報知演出が行われる。一方、バトル敗北又は引分となる示唆演出A又はBが行われると、エンディング演出で復活演出、つまり当該特別遊技の終了後に高確・時短状態が設定されることを報知する報知演出が行われることを期待することができる。   When the suggestion effect C that results in a battle victory at the 7th to 8th R is performed, the second grand prize opening 14a is opened for a long time at the 9th R, and the game ball that won the second big prize opening 14a passes through the specific area 14f. Therefore, at the time of the passage, a notification effect is provided for notifying that the high-accuracy / short-time state is set after the end of the special game. On the other hand, when a suggestion effect A or B that is a battle defeat or draw is performed, a revival effect is performed as an ending effect, that is, a notification effect is issued to notify that a high-precision / short-time state is set after the special game ends. I can expect that.

つまり、3回のバトル演出で1回も勝利にならなくても、少なくとも1回引分になることで、その引分後には、第2大入賞口14aが中期開放しているので、遊技球が特定領域14fを通過している可能性がある。この場合、遊技球が特定領域14fを通過時には報知演出は行われないで、エンディング演出で復活演出が行われる。   In other words, even if you do not win once in the three battles, you can draw at least once, and after that draw, the second big prize opening 14a is open for the middle term. May have passed through the specific region 14f. In this case, when the game ball passes through the specific area 14f, the notification effect is not performed, and the revival effect is performed as the ending effect.

一方、1R目〜2R目でバトル勝利となる示唆演出Cが行われ、3R目で第2大入賞口14aが長期開放し、遊技球が特定領域14fを通過すると、4R目〜5R目では6R目の出球を示唆する特別演出が、7R目〜8R目では9R目の出球を示唆する特別演出が、示唆演出に代わって行われる。   On the other hand, if the suggestion effect C that is a battle victory is performed in the 1R to 2R, the second big prize opening 14a is opened for a long time in the 3R, and the game ball passes the specific area 14f, the 6R in the 4R to 5R A special effect that suggests a ball for the eyes, and a special effect that suggests a 9R ball for the 7th to 8th eyes is performed instead of the suggested effect.

また、4R目〜5R目でバトル勝利となる示唆演出Cが行われ、6R目で第2大入賞口14aが長期開放し、遊技球が特定領域14fを通過すると、7R目〜8R目では9R目の出球を示唆する特別演出が、示唆演出に代わって行われる。そして、各特別演出として、出球無しを示唆する特別遊技Aではなくて出球有りを示唆する特別遊技Bが行われることを期待して、遊技を行うことができる。   In addition, when the suggestion effect C that is a battle victory is performed in the 4th to 5th eyes, the second big prize opening 14a is opened for a long time in the 6th eye, and the game ball passes through the specific area 14f, the 9R in the 7th to 8th eyes A special performance suggesting the appearance of the eyes is performed instead of the suggestion. Then, as each special effect, a game can be performed in the hope that a special game B that suggests the presence of a ball will be played instead of a special game A that suggests that there is no ball.

このように、本発明によれば、特別遊技において第2大入賞口14aに入球した遊技球が特定領域14fを通過すると、特別遊技の終了後に高確・時短状態で遊技を制御可能であることを前提として、特別遊技で遊技性、演出性を高め得る斬新な大入賞口13a,14aの開閉作動並に特別遊技演出を実現することができる。   As described above, according to the present invention, when the game ball that has entered the second grand prize opening 14a in the special game passes through the specific area 14f, the game can be controlled with high accuracy and short time after the special game is completed. As a premise, special game effects can be realized as well as opening and closing operations of the novel prize winning openings 13a and 14a that can enhance game performance and performance characteristics in special games.

尚、特別遊技で行うR数、通常Rの回数、特定Rの回数等については適宜変更可能である。また、各通常Rで、第1大入賞口13aを短期開放や中期開放させる場合があってもよい。また、大入賞口を1つ(第2大入賞口のみ)として、通常Rでは、その1つの大入賞口を長期開放させ、特定Rでは、その1つの大入賞口を短期開放又は中期開放又は長期開放させると共に、その開閉に伴って特定領域14fを開放させてもよい。   It should be noted that the number of R performed in the special game, the number of normal R, the number of specific R, and the like can be changed as appropriate. In each normal R, the first grand prize opening 13a may be opened for a short period or a medium period. Also, with one grand prize opening (only the second big prize opening), in normal R, that one big prize opening is opened for a long time, and in specific R, that one big prize opening is short-term opening or medium-term opening or The specific area 14f may be opened along with the opening and closing thereof as long as the opening is performed.

尚、示唆演出に代わって行う特別演出については、示唆演出と異なれば、特定Rの出球を示唆する演出以外に種々の演出を採用してもよい。また、復活演出においては、エンディング演出で行うのではなく、特別遊技の終了後、高確・時短状態で遊技が制御されているときに行ってもよい。この場合、先ず、低確・時短用の図柄変動演出を行い、復活演出を行った後、高確・時短用の図柄変動演出を行うようにしてもよい。   As for the special effects performed in place of the suggestion effects, various effects may be employed in addition to the effects suggesting a specific R-out ball as long as they differ from the suggestion effects. Further, the revival effect may be performed not when the ending effect is performed but when the game is controlled in a highly accurate and time-saving state after the special game ends. In this case, first, a low-accuracy / short-time symbol variation effect may be performed, and after a revival effect, a high-accuracy / short-time symbol variation effect may be performed.

その他、本発明の趣旨を逸脱しない範囲において種々の変更を付加して実施が可能であり、種々のパチンコ遊技機等の遊技機に本発明を適用可能である。   In addition, various modifications can be added and implemented without departing from the spirit of the present invention, and the present invention can be applied to various gaming machines such as pachinko gaming machines.

1 パチンコ遊技機
10 第1始動口
11a 第2始動口
13a 第1大入賞口
14a 第2大入賞口
14f 特定領域
34 特図判定手段
34a 大当り判定手段
34b 図柄判定手段
36 特別遊技実行手段
50 遊技状態制御手段
50a 有利遊技状態制御手段
62 特別遊技演出制御手段
62a 示唆演出制御手段
DESCRIPTION OF SYMBOLS 1 Pachinko machine 10 1st starting port 11a 2nd starting port 13a 1st big winning port 14a 2nd big winning port 14f Specific area 34 Special figure judging means 34a Big hit judging means 34b Symbol judging means 36 Special game executing means 50 Game state Control means 50a Advantageous game state control means 62 Special game effect control means 62a Suggestion effect control means

Claims (1)

遊技球が入球し難い閉状態と入球し易い開状態とに作動し得る特別入賞口と、
始動条件の成立により遊技者に有利な特別遊技を行うか否かを判定する判定手段と、
前記判定手段により前記特別遊技を行うと判定された場合、前記特別入賞口を前記開状態に作動させるラウンド遊技を複数ラウンド有する特別遊技であって、前記複数ラウンドのうち所定ラウンドのラウンド遊技を前記特別入賞口に入球した遊技球が所定領域を通過可能な特定ラウンド遊技とする特別遊技を行う特別遊技実行手段と、
前記特別遊技の終了後、当該特別遊技において遊技球が前記所定領域を通過していると、遊技者に有利な有利遊技状態で遊技を制御可能な有利遊技状態制御手段と、
前記特別遊技が行われているときに遊技演出を行わせる演出制御手段とを備え、
前記特別遊技実行手段は、
前記特別遊技において複数回の前記特定ラウンド遊技を行うとともに、前記判定手段による判定結果に基づいて、前記特別遊技の各特定ラウンド遊技において遊技球が前記所定領域を通過し難い第1の開閉態様および前記第1の開閉態様よりも遊技球が前記所定領域を通過し易い第2の開閉態様の何れかの開閉態様で前記特別入賞口を作動させ、
前記演出制御手段は、
前記特定ラウンド遊技が行われる前に、前記第1の開閉態様で前記特別入賞口を作動させる特定ラウンド遊技が行われるときと前記第2の開閉態様で前記特別入賞口を作動させる特定ラウンド遊技が行われるときとで共通に実行される共通演出と、当該共通演出を行わせた後に前記第2の開閉態様で前記特別入賞口が作動されることを示唆する示唆演出とを行わせることが可能な示唆演出制御手段と、
前記第2の開閉態様で前記特別入賞口を作動させる特定ラウンド遊技が行われているときに、遊技球が前記所定領域を通過すると、前記有利遊技状態で遊技が制御されることを報知する報知演出を所定の第1のタイミングで行わせ、前記第1の開閉態様で前記特別入賞口を作動させる特定ラウンド遊技が行われているときに、遊技球が前記所定領域を通過すると、前記報知演出を前記第1のタイミングよりも後の第2のタイミングで行わせる報知演出制御手段とを有する、
ことを特徴とする遊技機。
A special winning opening that can be operated in a closed state in which a game ball is difficult to enter and an open state in which a game ball is easy to enter;
A determination means for determining whether or not to perform a special game advantageous to the player by establishing the start condition;
When the determination means determines that the special game is to be performed, the special game has a plurality of round games for operating the special prize opening in the open state, and the round game of a predetermined round among the plurality of rounds is Special game execution means for performing a special game as a specific round game in which a game ball that has entered the special prize opening can pass through a predetermined area;
Advantageous game state control means capable of controlling a game in an advantageous game state advantageous to the player when the game ball passes through the predetermined area in the special game after the special game is ended;
Effect control means for performing a game effect when the special game is being performed,
The special game execution means includes
A first opening / closing mode in which the specific round game is performed a plurality of times in the special game, and a game ball is unlikely to pass through the predetermined area in each specific round game of the special game based on a determination result by the determination unit; The special winning opening is operated in any one of the opening and closing modes of the second opening and closing mode that allows the game ball to pass through the predetermined area more easily than the first opening and closing mode,
The production control means includes
Before the specific round game is performed, when the specific round game that operates the special prize opening in the first opening and closing mode is performed and the specific round game that operates the special prize opening in the second opening and closing mode It is possible to perform a common effect that is executed in common with when it is performed, and a suggestive effect that suggests that the special prize opening is operated in the second opening and closing mode after the common effect is performed. Suggestive production control means,
Informing that the game is controlled in the advantageous gaming state when a game ball passes through the predetermined area when a specific round game in which the special winning opening is operated in the second opening / closing mode. When a game ball passes through the predetermined area when a specific round game is performed in which a special round game is performed in which an effect is performed at a predetermined first timing and the special winning opening is operated in the first opening / closing mode, the notification effect is generated. And a notification effect control means for performing at a second timing after the first timing,
A gaming machine characterized by that.
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JP2016215039A (en) * 2016-09-29 2016-12-22 京楽産業.株式会社 Game machine
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JP6142108B2 (en) * 2012-04-05 2017-06-07 株式会社高尾 Game machine
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JP2016215039A (en) * 2016-09-29 2016-12-22 京楽産業.株式会社 Game machine
JP2016215041A (en) * 2016-09-29 2016-12-22 京楽産業.株式会社 Game machine

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