JP2015089408A - Game machine - Google Patents

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JP2015089408A
JP2015089408A JP2013229600A JP2013229600A JP2015089408A JP 2015089408 A JP2015089408 A JP 2015089408A JP 2013229600 A JP2013229600 A JP 2013229600A JP 2013229600 A JP2013229600 A JP 2013229600A JP 2015089408 A JP2015089408 A JP 2015089408A
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game
special
time
determination
state
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JP6054843B2 (en
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健則 北井
Takenori Kitai
健則 北井
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Kyoraku Sangyo Co Ltd
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Kyoraku Sangyo Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of improving game properties of a special game.SOLUTION: When it is determined to execute a special game, special game execution means actuates a large winning hole in an open state, and executes any special game of jackpot games A and B where a game ball enters a large winning hole to be able to pass through a specific area. When a game ball passes through the specific area while the jackpot game is executed, first game state control means controls the game in a high-probability game state, after termination of the special game. In a jackpot game B, the special game execution means executes an opening game for actuating the large winning hole in the open state for a prescribed first period. In the jackpot game A, the special game execution means executes an opening game for actuating the large winning hole in the open state for a second period longer than the first period, and, in any opening game of the jackpot games A and B, actuates the specific area in the open state at prescribed timing, with a time when the large winning hole is actuated in the open state, used as a reference.

Description

本発明は遊技機に関し、特に、特別遊技において特別入賞口に入球した遊技球が所定領域を通過すると、当該特別遊技の終了後に有利遊技状態で遊技が制御されるものである。   The present invention relates to a gaming machine, and in particular, when a game ball that has entered a special prize opening in a special game passes a predetermined area, the game is controlled in an advantageous game state after the special game is finished.

従来、一般的なパチンコ遊技機においては、遊技球が流下可能な遊技領域に複数の入賞口が設けられ、遊技者は発射ハンドルを操作して、所有の遊技球を遊技領域に発射させて遊技を行い、その遊技球が入賞口に入賞すると、遊技球1個の入賞につき数個〜10数個の遊技球を獲得することができる。近年主流の機種では、遊技領域に、第1始動口、開閉式の第2始動口、ゲート、開閉式の大入賞口が設けられている。   Conventionally, in a general pachinko gaming machine, a plurality of winning holes are provided in a game area where a game ball can flow down, and a player operates a launch handle to launch a game ball in the game area to play a game. When the game ball is won in the winning opening, several to ten or more game balls can be obtained for each game ball. In recent years, the mainstream models are provided with a first start opening, an openable second start opening, a gate, and an openable big prize opening in the game area.

遊技球が第1,第2始動口の何れかに入賞すると始動条件の成立により特図判定情報が取得され、その特図判定情報に基づいて「大当り」か否か判定され、その大当り判定の結果を示す判定図柄が特図表示器に図柄変動表示後に停止表示される。「大当り」と判定されると、大当り図柄が特図表示器に停止表示されて、通常は閉塞している大入賞口を開放するラウンド遊技を複数ラウンド有する特別遊技が行われる。   When the game ball wins one of the first and second start openings, special figure determination information is acquired when the start condition is satisfied, and it is determined whether or not it is a “big hit” based on the special figure determination information. The determination symbol indicating the result is stopped and displayed on the special symbol display after the symbol variation is displayed. When it is determined as “big hit”, the big hit symbol is stopped and displayed on the special figure display, and a special game having a plurality of round games for releasing the normally closed big prize opening is performed.

遊技球がゲートを通過すると始動条件の成立により普図判定情報が取得され、その普図判定情報に基づいて「当り」か否か判定され、その当り判定の結果を示す判定図柄が普図表示器に図柄変動表示後に停止表示される。「当り」と判定されると、当り図柄が普図表示器に停止表示されて、通常は閉塞している第2始動口を開放する補助遊技が行われる。   When the game ball passes through the gate, the normal determination information is acquired when the start condition is established, and it is determined whether or not it is “hit” based on the normal determination information, and a determination symbol indicating the result of the hit determination is displayed as a normal map. The display is stopped after the symbol variation is displayed. When it is determined as “winning”, the winning symbol is stopped and displayed on the general-purpose display, and an auxiliary game for opening the normally closed second starting port is performed.

「大当り」と判定される大当り確率は、低確率(例えば、約1/200 )と高確率(例えば、約1/20)の何れかに設定され、第2始動口の作動モードは、第2始動口を開放させ難い低作動モードと開放させ易い高作動モードの何れかに設定される。この大当り確率と第2始動口作動モードの組合せによって複数の遊技状態(例えば、図13に示す低確・非時短状態、低確・時短状態、高確・非時短状態、高確・時短状態)の何れかが設定され、その遊技状態で遊技が制御される(例えば、特許文献1参照)。   The big hit probability determined as “big hit” is set to either a low probability (for example, about 1/200) or a high probability (for example, about 1/20), and the operation mode of the second start port is the second It is set to either the low operation mode in which it is difficult to open the start port or the high operation mode in which it is easy to open the start port. Multiple gaming states (for example, low accuracy / non-time short state, low accuracy / time short state, high accuracy / non-time short state, high accuracy / time short state shown in FIG. 13) by combining this jackpot probability and the second start-up operation mode Is set, and the game is controlled in the gaming state (see, for example, Patent Document 1).

ところで、本願出願人は、上記構成を備えたパチンコ遊技機において、特別遊技が行われているときに、大入賞口に入賞した遊技球が特定領域を通過すると、当該特別遊技の終了後に大当り確率が高い高確状態を設定し、遊技球が特定領域を通過しないと、当該特別遊技の終了後に大当り確率が低い低確状態を設定する機種を実用化しつつある。   By the way, in the pachinko gaming machine having the above-mentioned configuration, the applicant of the present application will determine the probability of jackpot after the special game is over if the game ball that has won the big prize opening passes a specific area. However, if a high probability state is set and the game ball does not pass through a specific area, a model that sets a low probability state with a low probability of winning after the special game is being put into practical use.

こうした機種では、特別遊技の複数ラウンドのうち所定ラウンドのラウンド遊技を特定ラウンド遊技とし、特図表示器に停止表示された大当り図柄の種類によって、その特定ラウンド遊技において、遊技球が特定領域を通過する可能性が極めて高くなるように、つまり当該特別遊技の終了後に高確状態が設定されるように、大入賞口を長期開放する第1の特別遊技と、遊技球が特定領域を通過する可能性が極めて低くなるように、つまり当該特別遊技の終了後に低確状態が設定されるように、大入賞口を短期開放する第2の特別遊技の何れかの特別遊技が選択され行われる。   In these models, a round game of a predetermined round among a plurality of rounds of special games is designated as a specific round game, and the game ball passes through a specific area in the specific round game depending on the type of jackpot symbol stopped and displayed on the special figure display. The first special game that opens the big prize opening for a long period of time and the game ball can pass through the specific area so that the probability of being played is extremely high, that is, the high probability state is set after the special game is finished. The special game is selected and performed as one of the second special games that open the big prize opening for a short time so that the game is extremely low, that is, the low probability state is set after the special game is finished.

特開2013−106908号公報JP 2013-106908 A

例えば、前記のような大入賞口内に特定領域を設けたパチンコ遊技機において、特別遊技の遊技性を高める得る遊技機を提供する。   For example, in a pachinko gaming machine in which a specific area is provided in the special winning opening as described above, there is provided a gaming machine that can improve the gameability of a special game.

本発明(遊技機(1) )は、遊技球が入球し難い閉状態と入球し易い開状態とに作動し得る特別入賞口(13a) と、前記特別入賞口(13a) に入球した遊技球が通過し難い閉塞状態と通過し易い開放状態とに作動し得る所定領域(13f) と、始動条件の成立により遊技者に有利な特別遊技を行うか否かを判定する判定手段(34a) と、前記判定手段(34a) により前記特別遊技を行うと判定された場合、前記特別入賞口(13a) を前記開状態に作動させる第1特別遊技および第2特別遊技の何れかの特別遊技を行う特別遊技実行手段(36)と、前記特別遊技実行手段(36)による前記特別遊技の終了後、当該特別遊技において遊技球が前記所定領域(13f) を通過していると、遊技者に有利な有利遊技状態で遊技を制御可能な有利遊技状態制御手段(50a) とを備え、前記特別遊技実行手段(36)は、前記第1特別遊技において前記特別入賞口(13a) を前記開状態に所定の第1期間作動させる開放遊技を行い、前記第2特別遊技において前記特別入賞口(13a) を前記開状態に前記第1期間よりも長い第2期間作動させる開放遊技を行い、前記第1特別遊技および前記第2特別遊技の何れの前記開放遊技においても、前記特別入賞口(13a) が前記開状態に作動したときを基準とする所定のタイミングで前記所定領域(13f) を前記開放状態に作動させることを特徴とする。   The present invention (the gaming machine (1)) includes a special winning opening (13a) that can be operated in a closed state in which a game ball is difficult to enter and an open state in which the game ball is easy to enter, and the special winning opening (13a). A predetermined area (13f) that can be operated in a closed state in which the game ball is difficult to pass and an open state in which the game ball is easy to pass through, and a determination means that determines whether or not to perform a special game advantageous to the player by establishing the start condition 34a) and when the determination means (34a) determines that the special game is to be performed, the special prize opening (13a) is operated in the open state, and the special game of either the first special game or the second special game is operated. A special game executing means (36) for performing a game, and a game ball passing through the predetermined area (13f) in the special game after the special game is completed by the special game executing means (36). Advantageous game state control means (50a) capable of controlling a game in an advantageous game state advantageous to (36) performs an open game in which the special winning opening (13a) is operated in the open state for a predetermined first period in the first special game, and the special winning opening (13a) is set in the second special game. In the open state, an open game that is operated for a second period longer than the first period is performed, and the special prize opening (13a) is opened in any of the open games of the first special game and the second special game. The predetermined region (13f) is operated to the open state at a predetermined timing based on when it is operated to the state.

前記特別遊技実行手段(36)は、前記第1特別遊技の開放遊技において、前記特別入賞口(13a) を前記開状態に一定時間作動させてから前記閉状態に作動させる開閉動作を第1回数行い、前記第2特別遊技の開放遊技において、前記開閉動作を前記第1回数よりも多い第2回数行うようにしてもよい。   In the opening game of the first special game, the special game execution means (36) performs an opening / closing operation of operating the special winning opening (13a) in the open state for a certain period of time and then operating in the closed state for the first time. And the opening / closing operation may be performed a second number of times greater than the first number of times in the opening game of the second special game.

特別遊技において、遊技性を高めることができる。   In special games, the game can be improved.

本発明の実施例に係るパチンコ遊技機の斜視図である。1 is a perspective view of a pachinko gaming machine according to an embodiment of the present invention. パチンコ遊技機(可動役物が非作動時)の遊技盤の正面図である。It is a front view of the game board of a pachinko game machine (when a movable accessory is non-operation). パチンコ遊技機(可動役物が作動時)の遊技盤の正面図である。It is a front view of the game board of a pachinko gaming machine (when a movable accessory operates). 第2大入賞口装置の断面図である。It is sectional drawing of a 2nd big winning opening apparatus. パチンコ遊技機の制御系のブロック図である。It is a block diagram of the control system of a pachinko gaming machine. パチンコ遊技機の機能ブロック図である。It is a functional block diagram of a pachinko gaming machine. 大当り判定テーブルに関する図表である。It is a chart regarding the big hit determination table. 図柄判定テーブルに関する図表である。It is a chart regarding a symbol determination table. 大入賞口の開閉態様を示す図表である。It is a chart which shows the opening-and-closing aspect of a big prize opening. 大当り遊技A,B、小当り遊技の大入賞口と特定領域の開閉態様を示すタイムチャートである。It is a time chart which shows the opening-and-closing aspect of the big winning opening and specific area of big hit games A and B and a small hit game. 大当り遊技Cの大入賞口と特定領域の開閉態様を示すタイムチャートである。It is a time chart which shows the opening-and-closing aspect of the big winning opening of a jackpot game C and a specific area. 第2始動口作動モードに関する図表である。It is a chart regarding the 2nd starting mouth operation mode. 遊技状態とその設定内容を示す図表である。It is a chart which shows a game state and its setting contents. 特別遊技終了後の遊技状態を示す図表である。It is a chart which shows the game state after the end of a special game. 第1特図変動時間決定用のテーブルを示す図表である。It is a chart which shows the table for 1st special figure fluctuation time determination. 第2特図変動時間決定用のテーブルを示す図表である。It is a chart which shows the table for 2nd special figure fluctuation time determination. (1)が複数の図柄変動演出を示す図表であり、(2)が複数の特別遊技演出を示す図表であり、(3)が複数のエンディング演出を示す図表である。(1) is a chart showing a plurality of symbol variation effects, (2) is a chart showing a plurality of special game effects, and (3) is a chart showing a plurality of ending effects. 大当り遊技Cでの演出を示すタイムチャートである。It is a time chart which shows the production in jackpot game C. 大当り遊技A,B、小当り遊技での演出を示すタイムチャートである。It is a time chart which shows the production | presentation in the big hit game A and B and the small hit game. 遊技制御基板のコンピュータが行うタイマ割込処理のフローチャートである。It is a flowchart of the timer interruption process which the computer of a game control board performs. 始動口SW処理のフローチャートである。It is a flowchart of a start port SW process. 特別図柄処理のフローチャートである。It is a flowchart of special symbol processing. 停止中処理のフローチャートである。It is a flowchart of a process during a stop. 大入賞口処理のフローチャートである。It is a flowchart of a big prize opening process. V入賞処理のフローチャートである。It is a flowchart of V winning process. 演出制御基板のコンピュータが行うタイマ割込処理のフローチャートである。It is a flowchart of the timer interruption process which the computer of an effect control board performs. コマンド受信処理のフローチャートである。It is a flowchart of a command reception process. 図柄変動演出選択処理のフローチャートである。It is a flowchart of a design variation effect selection process. 演出モードを示す図表である。It is a chart which shows production mode. 図柄変動演出終了中処理のフローチャートである。It is a flowchart of the process during the end of the symbol variation effect. 特別遊技演出選択処理のフローチャートである。It is a flowchart of a special game effect selection process. 特別遊技演出中処理のフローチャートである。It is a flowchart of a special game effect in-process. 報知タイミング処理のフローチャートである。It is a flowchart of a notification timing process. エンディング演出選択処理のフローチャートである。It is a flowchart of an ending effect selection process.

以下、発明を実施するための形態について実施例に基づいて説明する。   Hereinafter, modes for carrying out the invention will be described based on examples.

図1〜図3に示すように、パチンコ遊技機1には、遊技ホールの島構造に取付けられる外枠(図示略)に開閉枠2(内枠2)が開閉自在に装着され、開閉枠2に開閉扉3が開閉自在に装着されている。開閉扉3に窓3aが形成され、その窓3aに透明板3bが装着されている。開閉枠2の左端部に開閉扉3の左端部が鉛直軸心回りに回動自在に支持されている。   As shown in FIGS. 1 to 3, in the pachinko gaming machine 1, an open / close frame 2 (inner frame 2) is attached to an outer frame (not shown) attached to the island structure of the game hall so as to be freely opened and closed. The opening / closing door 3 is mounted to be freely opened and closed. A window 3a is formed in the opening / closing door 3, and a transparent plate 3b is attached to the window 3a. The left end portion of the open / close door 3 is supported by the left end portion of the open / close frame 2 so as to be rotatable about the vertical axis.

開閉扉3の右端部には、開閉扉3を開閉枠2に施錠するキーシリンダ3cが装着されている。開閉枠2に遊技盤4が装着され、遊技盤4とその前側の透明板3bとの間に遊技球が流下可能な遊技領域4aが形成され、この遊技領域4aが開閉扉3により開閉される。   A key cylinder 3 c that locks the open / close door 3 to the open / close frame 2 is attached to the right end of the open / close door 3. A game board 4 is mounted on the opening / closing frame 2, and a game area 4 a in which a game ball can flow down is formed between the game board 4 and the transparent plate 3 b on the front side thereof, and the game area 4 a is opened and closed by the opening / closing door 3. .

開閉扉3には、窓3aの下側に遊技球を貯留する貯留皿5が設けられ、その貯留皿5に遊技者が操作可能な演出ボタンSW6a(「SW」はスイッチを意味する)を有する演出操作装置6が装着され、貯留皿5の右下側に発射ハンドル7が装着されている。   The open / close door 3 is provided with a storage tray 5 for storing game balls below the window 3a, and the storage tray 5 has an effect button SW6a ("SW" means a switch) that can be operated by the player. A production operation device 6 is mounted, and a firing handle 7 is mounted on the lower right side of the storage tray 5.

発射ハンドル7が回動操作されると、貯留皿5から発射位置に導入された遊技球が発射され、貯留皿5に複数の遊技球が貯留されている場合、複数の遊技球が約0.6 秒間隔で連続発射される。発射された遊技球はガイドレール8で案内され遊技領域4aの上部に導入される。   When the launch handle 7 is turned, the game balls introduced to the launch position from the storage tray 5 are launched, and when a plurality of game balls are stored in the storage tray 5, the plurality of game balls are about 0.6 seconds. Fired continuously at intervals. The launched game ball is guided by the guide rail 8 and introduced into the upper part of the game area 4a.

図2〜図5に示すように、遊技領域4aには、多数の障害釘(図示略)の他、第1始動口10、開閉式の第2始動口11aを有する第2始動口装置11、ゲート12、開閉式の大入賞口13a(特別入賞口13a)および開閉式の特定領域13f(所定領域13f)を有する大入賞口装置13、複数の一般入賞口14が、夫々遊技球が入球(入賞・通過)可能に図示の配置で設けられている。   As shown in FIGS. 2 to 5, in the game area 4 a, in addition to a number of obstacle nails (not shown), a second start port device 11 having a first start port 10 and an openable second start port 11 a, The gate 12, the openable large winning opening 13a (special winning opening 13a), the large winning opening apparatus 13 having the openable specific area 13f (predetermined area 13f), and the plurality of general winning openings 14, respectively, are filled with game balls. (Prize / pass) is provided in the illustrated arrangement.

第1始動口10、ゲート12、複数の一般入賞口14には、夫々、そこに入賞した遊技球を検出する第1始動口SW10a、ゲートSW12a、複数の一般入賞口SW14aが付設されている。   The first starting port 10, the gate 12, and the plurality of general winning ports 14 are respectively provided with a first starting port SW10a, a gate SW12a, and a plurality of general winning ports SW14a for detecting the game balls won there.

第2始動口装置11は、第2始動口11a、第2始動口11aを開閉する開閉部材11b、第2始動口11aに入賞した遊技球を検出する第2始動口SW11c、開閉部材11bを開閉駆動する第2始動口SOL11d(「SOL」はソレノイドアクチュエータを意味する)を有し、第2始動口11aは、通常は遊技球が入賞不可能な(入賞し難い)閉状態となり、この閉状態と遊技球が入賞可能な(入賞し易い)開状態とに作動し得る。   The second starter device 11 includes a second starter 11a, an opening / closing member 11b for opening / closing the second starter 11a, a second starter SW11c for detecting a game ball won in the second starter 11a, and an opening / closing member 11b. It has a second start port SOL11d to be driven ("SOL" means a solenoid actuator), and the second start port 11a is normally in a closed state in which a game ball cannot be won (it is difficult to win), and this closed state And an open state in which the game ball can be won (easy to win).

大入賞口装置13は、大入賞口13a、大入賞口13aを開閉する開閉部材13b、大入賞口13aに入賞した遊技球を検出する大入賞口SW13c、開閉部材13bを開閉駆動する大入賞口SOL13dを有し、大入賞口13aは、通常は遊技球が入賞不可能な(入賞し難い)閉状態(図4に開閉部材13bが仮想線で示す状態)となり、この閉状態と遊技球が入賞可能な(入賞し易い)開状態(図4に開閉部材13bが実線で示す状態)とに作動し得る。   The big prize opening device 13 includes a big prize opening 13a, an opening / closing member 13b for opening / closing the big prize opening 13a, a big winning opening SW13c for detecting a game ball won in the big prize opening 13a, and a big winning opening for opening / closing the opening / closing member 13b. The large winning opening 13a has a SOL 13d and is normally in a closed state in which a game ball cannot be won (it is difficult to win) (a state in which the opening and closing member 13b is indicated by a virtual line in FIG. 4). It is possible to operate in an open state (a state where the open / close member 13b is shown by a solid line in FIG. 4) in which a prize can be won (easy to win).

更に、大入賞口装置13には、大入賞口13aに入賞した遊技球が通過可能な通常領域13eおよび特定領域13f、特定領域13fを通過した遊技球を検出する特定領域SW13g、大入賞口13aに入賞した遊技球が通常領域13eと特定領域13fの何れかを通過するように振分ける振分装置13hが設けられている。   Furthermore, the special prize opening device 13 includes a normal area 13e and a specific area 13f through which a game ball won in the special prize opening 13a can pass, a specific area SW13g for detecting a game ball that has passed through the specific area 13f, and a special prize opening 13a. A distribution device 13h is provided that distributes the game balls that have won a prize to pass through either the normal area 13e or the specific area 13f.

振分装置13hは、振分部材13i、振分部材13iを図4に仮想線で示す非作動位置と実線で示す作動位置とに亙って駆動する、つまり特定領域13fを図4に仮想線で示す閉塞状態と実線で示す開放状態とに作動させる振分SOL13jを有する。振分部材13iが非作動位置にあるときに、遊技球を通常領域13eに誘導し、振分部材13iが作動位置にあるときに遊技球を特定領域13fに誘導する。   The allocating device 13h drives the allocating member 13i and the allocating member 13i over the non-actuated position indicated by the phantom line and the actuated position indicated by the solid line in FIG. 4, that is, the specific region 13f is imaginary line in FIG. The distribution SOL 13j is operated in a closed state indicated by, and an open state indicated by a solid line. When the sorting member 13i is in the non-operating position, the game ball is guided to the normal area 13e, and when the sorting member 13i is in the operating position, the game ball is guided to the specific area 13f.

遊技領域4aに発射された遊技球が、入賞口10,11a,13a,14の何れかに入賞した場合、遊技球1 個の入賞につき入賞口10,11a,13a,14毎に設定された数(数個〜10数個)の遊技球が賞球として貯留皿5に払出され、入賞口10,11a,13a,14の何れにも入賞しなかった場合、最終的に排出口9から遊技領域4aの外部へ排出される。   When a game ball launched into the game area 4a wins one of the winning openings 10, 11a, 13a, 14, the number set for each winning opening 10, 11a, 13a, 14 per winning game ball If (several to 10) game balls are paid out to the storage tray 5 as prize balls and do not win any of the winning openings 10, 11a, 13a, 14, the gaming area is finally discharged from the outlet 9 It is discharged to the outside of 4a.

遊技球が始動口10,11aに入賞した場合には大当り抽選が行われ、その大当り抽選で当選すると、大入賞口13aが開放する特別遊技(大当り遊技)が発生する。遊技球がゲート12を通過した場合には当り抽選が行われ、その当り抽選で当選すると、第2始動口11aが開放する補助遊技が発生する。   When the game ball wins the start opening 10 or 11a, a big win lottery is performed, and when winning by the big hit lottery, a special game (a big win game) that opens the big win port 13a is generated. When the game ball passes through the gate 12, a winning lottery is performed, and when winning is made in the winning lottery, an auxiliary game in which the second start port 11a is opened occurs.

遊技盤4にはセンタ役物16が取付けられ、このセンタ役物16に遊技演出用の画像表示装置17および可動役物装置18が装備されている。センタ役物16は、その枠体16aが遊技盤4に形成されたセンタ開口部(図示略)に嵌合装着され、その枠体16aの下部には遊技球が転動するステージ16bが形成されている。   A center accessory 16 is attached to the game board 4, and the center accessory 16 is equipped with an image display device 17 and a movable accessory device 18 for game effects. The center accessory 16 is fitted and mounted in a center opening (not shown) formed in the game board 4 in the frame body 16a, and a stage 16b on which a game ball rolls is formed in the lower part of the frame body 16a. ing.

画像表示装置17は、その画面をパチンコ遊技機1の前側からセンタ役物16の枠体16aの内側を通して視認可能に配置され、この画像表示装置17に主に遊技演出が表示される。可動役物装置18は、画像表示装置17に表示される所定の遊技演出の一環として作動して、左右1対の役物部材18a,18bを、枠体16aの左右両側部の裏側に退避させた図2に示す退避位置から、画像表示装置17の画面前側に出現させ合体させた図3に示す出現位置へ移動させ、その後、この出現位置から退避位置へ移動させる。   The image display device 17 is arranged so that the screen can be seen from the front side of the pachinko gaming machine 1 through the inside of the frame body 16a of the center accessory 16, and game effects are mainly displayed on the image display device 17. The movable accessory device 18 operates as part of a predetermined game effect displayed on the image display device 17, and retracts the pair of left and right accessory members 18a and 18b to the back side of the left and right sides of the frame body 16a. 2 is moved from the retracted position shown in FIG. 2 to the appearing position shown in FIG. 3 where the image display device 17 appears and merged on the screen front side, and then moved from the appearing position to the retracted position.

遊技盤4の右下部に遊技表示盤19が設けられ、この遊技表示盤19は、第1特図表示器19a、第2特図表示器19b、普図表示器19c、第1特図保留ランプ19d、第2特図保留ランプ19e、普図保留ランプ19fを備えている。   A game display board 19 is provided in the lower right part of the game board 4, and this game display board 19 has a first special figure display 19a, a second special figure display 19b, a general figure display 19c, and a first special figure holding lamp. 19d, a second special figure holding lamp 19e, and a general figure holding lamp 19f.

第1特図表示器19aには第1特別図柄が変動可能に表示され、第1特図保留ランプ19dには第1特図保留数が表示され、その第1特図保留数は4未満の場合に第1始動口10に遊技球が入賞する毎に1加算される。第2特図表示器19bには第2特別図柄が変動可能に表示され、第2特図保留ランプ19eには第2特図保留数が表示され、その第2特図保留数は4未満の場合に第2始動口11aに遊技球が入賞する毎に1加算される。   The first special figure display 19a displays the first special symbol in a variable manner, the first special figure holding lamp 19d displays the first special figure holding number, and the first special figure holding number is less than four. In this case, 1 is added each time a game ball wins the first starting port 10. The second special figure display 19b displays the second special symbol in a variable manner, the second special figure holding lamp 19e displays the second special figure holding number, and the second special figure holding number is less than four. In this case, 1 is added each time a game ball wins the second starting port 11a.

第1,第2特別図柄が変動停止状態で、第1特図保留数が1以上の場合、第2特図保留数が0の場合には、第1特図保留数が1減算されて第1特別図柄が変動開始され、その後の停止図柄で大当り抽選の結果が表示される。第1,第2特別図柄が変動停止状態で、第2特図保留数が1以上の場合、第1特図保留数に関わらず、第2特図保留数が1減算されて第2特別図柄が変動開始され、その後の停止図柄で大当り抽選の結果が表示される。   When the first and second special symbols are in the variable stop state and the first special figure reservation number is 1 or more, or the second special figure reservation number is zero, the first special figure reservation number is decremented by one. One special symbol starts to fluctuate, and the result of the big hit lottery is displayed in the subsequent stop symbol. When the first and second special symbols are in a variable stop state and the second special figure holding number is 1 or more, the second special symbol holding number is subtracted by 1 regardless of the first special figure holding number and the second special symbol holding number is 2 Starts to fluctuate, and the result of the big hit lottery is displayed in the subsequent stop pattern.

普図表示器19cには普通図柄が変動可能に表示され、普図保留ランプ19fには普図保留数が表示され、その普図保留数は4未満の場合にゲート12を遊技球が通過する毎に1加算される。普通図柄が変動停止状態で、普図保留数が1以上の場合、普図保留数が1減算されて普通図柄が変動開始され、その後の停止図柄で当り抽選の結果が表示される。   The normal symbol display 19c displays normal symbols in a variable manner, and the general diagram hold lamp 19f displays the number of general symbols held. When the number of reserved general symbols is less than 4, the game ball passes through the gate 12. 1 is added every time. When the normal symbol is in a variable stop state and the number of held general symbols is 1 or more, the number of held general symbols is decremented by 1, the normal symbol starts to fluctuate, and the result of winning lottery is displayed in the subsequent stopped symbols.

パチンコ遊技機1の制御系について説明する。
図5に示すように、制御装置20は、遊技制御基板21、払出制御基板22、演出制御基板23、画像制御基板24、ランプ制御基板25を備え、これら制御基板21〜25に夫々CPUとROMとRAMを含むコンピュータを備えて構成され、演出制御基板23は更にRTC(「RTC」はリアルタイムクロックを意味する)を備えている。
A control system of the pachinko gaming machine 1 will be described.
As shown in FIG. 5, the control device 20 includes a game control board 21, a payout control board 22, an effect control board 23, an image control board 24, and a lamp control board 25. These control boards 21 to 25 have a CPU and a ROM, respectively. The presentation control board 23 further includes an RTC (“RTC” means a real time clock).

遊技制御基板21のコンピュータは、第1,第2始動口SW10a,11c、ゲートSW12a、大入賞口SW13c、特定領域SW13g、複数の一般入賞口SW14aからの信号、払出制御基板22からの制御情報を受けて、第2始動口SOL11d、大入賞口SOL13d、振分SOL13j、図柄表示器19a〜19c、図柄保留ランプ19d〜19fを制御し、払出制御基板22、演出制御基板23に制御情報を出力する。   The computer of the game control board 21 receives the signals from the first and second start openings SW10a and 11c, the gate SW12a, the big winning opening SW13c, the specific area SW13g, the plurality of general winning openings SW14a, and the control information from the payout control board 22. In response to this, the second start opening SOL11d, the big prize opening SOL13d, the distribution SOL13j, the symbol displays 19a to 19c, and the symbol holding lamps 19d to 19f are controlled, and the control information is output to the payout control board 22 and the effect control board 23. .

払出制御基板22のコンピュータは、遊技制御基板21からの制御情報、払出球検出SW26b、球有り検出SW26c、満タン検出SW26dからの信号を受けて、払出モータ26aを制御し、遊技制御基板22に制御情報を出力する。   The computer of the payout control board 22 receives the control information from the game control board 21 and the signals from the payout ball detection SW 26b, the ball presence detection SW 26c, and the full tank detection SW 26d, and controls the payout motor 26a. Output control information.

演出制御基板23のコンピュータは、遊技制御基板21、画像制御基板24、ランプ制御基板25からの制御情報、演出操作装置6(演出ボタンSW6a)からの信号を受けて、画像制御基板24、ランプ制御基板25に制御情報を出力する。   The computer of the effect control board 23 receives the control information from the game control board 21, the image control board 24, and the lamp control board 25 and the signal from the effect operating device 6 (effect button SW6a), and receives the image control board 24 and the lamp control. Control information is output to the substrate 25.

画像制御基板24のコンピュータは、演出制御基板23からの制御情報を受けて、画像表示装置17、スピーカ27を制御し、演出制御基板23に制御情報を出力する。ランプ制御基板25のコンピュータは、演出制御基板23からの制御情報、可動役物装置18(原点SW)からの信号を受けて、枠ランプ28a、盤ランプ28b、可動役物装置18(電動モータ)を制御し、演出制御基板23に制御情報を出力する。   The computer of the image control board 24 receives the control information from the effect control board 23, controls the image display device 17 and the speaker 27, and outputs the control information to the effect control board 23. The computer of the lamp control board 25 receives the control information from the effect control board 23 and the signal from the movable accessory device 18 (origin SW), and receives the frame lamp 28a, the panel lamp 28b, and the movable accessory device 18 (electric motor). And control information is output to the effect control board 23.

図6に示すように、遊技制御基板21の主にコンピュータにより、図示の各手段30〜37,40〜47,50が構成されている。   As shown in FIG. 6, each means 30-37, 40-47, 50 of illustration is comprised mainly by the computer of the game control board 21. As shown in FIG.

特図カウンタ手段30は、16ビット構成の所謂ハード乱数である大当り判定値を、設定範囲(0〜65535 )内で微小時間(0.1 μs )毎に順次更新し、また、8 ビット構成の所謂ソフト乱数である特図判定値を、設定範囲(0〜199 )内で微小時間(4ms)毎に順次更新する。更に、ソフト乱数であるリーチ判定値と変動パターン判定値を、夫々設定範囲内で微小時間毎に順次更新する。   The special figure counter means 30 sequentially updates the jackpot determination value, which is a so-called hard random number having a 16-bit configuration, every minute time (0.1 μs) within a set range (0 to 65535), and is a so-called software having an 8-bit configuration. The special figure determination value, which is a random number, is sequentially updated every minute time (4 ms) within the set range (0 to 199). Further, the reach determination value and the fluctuation pattern determination value, which are soft random numbers, are sequentially updated every minute time within the set range.

特図取得手段31は、遊技球が第1始動口10に入賞したときに第1特図保留数が4未満の場合に特図始動条件が成立して、特図カウンタ手段30により更新された大当り判定値、特図判定値、リーチ判定値、および変動パターン判定値を、1組の第1特図判定情報として取得する。また、遊技球が第2始動口11aに入賞したときに第2特図保留数が4未満の場合に特図始動条件が成立して、特図カウンタ手段30により更新された大当り判定値、特図判定値、リーチ判定値、および変動パターン判定値を、1組の第2特図判定情報として取得する。この特図取得手段31により取得された第1,第2特図判定情報が夫々4 個まで特図保留記憶手段32に一旦記憶(保留)される。   The special figure acquisition means 31 is updated by the special figure counter means 30 when the first special figure holding number is less than 4 when the game ball wins the first start opening 10 and the special figure start condition is established. The big hit determination value, the special figure determination value, the reach determination value, and the variation pattern determination value are acquired as a set of first special figure determination information. Further, when the game ball wins the second starting port 11a, the special figure starting condition is established when the second special figure holding number is less than 4, and the special hit counter value updated by the special figure counter means 30, The figure determination value, the reach determination value, and the variation pattern determination value are acquired as a set of second special figure determination information. Up to four pieces of first and second special figure determination information acquired by the special figure acquisition unit 31 are temporarily stored (held) in the special figure storage unit 32.

特図保留消化手段33は、特図保留記憶手段32に記憶されている特図判定情報を、特図表示器19a,19bでの特別図柄の変動開始毎に順次1ずつ大当り判定手段34aによる判定に供して特図保留記憶手段32から消去(保留消化)する。その際、特図保留記憶手段32に複数の特図判定情報が記憶されている場合、それら複数の特図判定情報を特図保留記憶手段32に記憶された順番(即ち、特図取得手段31により取得された順番)で消化し、但し、第1,第2特図判定情報の両方が記憶されている場合、第2特図判定情報を第1特図判定情報よりも優先して消化する。   The special figure hold digest means 33 determines the special figure determination information stored in the special figure hold storage means 32 by the big hit determination means 34a one by one every time the special symbol changes on the special figure indicators 19a and 19b start. And erased from the special figure storage unit 32 (holding digestion). At this time, if a plurality of special figure determination information is stored in the special figure hold storage means 32, the order in which the plurality of special figure determination information is stored in the special figure hold storage means 32 (that is, the special figure acquisition means 31). Digested in the order acquired by the above), but if both the first and second special figure determination information are stored, the second special figure determination information is prioritized and digested over the first special figure determination information. .

特図判定手段34においては、特図始動条件の成立により特図取得手段31により取得された(特図保留記憶手段32に記憶された)特図判定情報に基づいて、詳しくは、特別図柄が変動表示される際、当該特別図柄の変動表示に係る特図判定情報、つまり特図保留消化手段33により消化された特図判定情報に基づいて、大当り判定手段34aが、遊技者に有利な特別遊技を行うか否かを判定し、特別遊技を行うと判定すると、図柄判定手段34bが、当該特別遊技中の大入賞口13a及び特定領域13fの開閉態様が異なる複数の特別遊技の何れを行うかを判定する。   In the special figure determination means 34, based on the special figure determination information (stored in the special figure holding storage means 32) acquired by the special figure acquisition means 31 when the special figure start condition is established, the special symbol is described in detail. When the variable display is performed, the big hit determination means 34a has special advantage that is advantageous to the player based on the special figure determination information related to the change display of the special symbol, that is, the special figure determination information digested by the special figure holding digest means 33. When it is determined whether or not a game is to be performed and it is determined that a special game is to be performed, the symbol determination unit 34b performs any of a plurality of special games in which the opening / closing modes of the special winning opening 13a and the specific area 13f are different. Determine whether.

具体的に、先ず、大当り判定手段34aが、特図判定情報の大当り判定値に基づいて、特別遊技である大当り遊技を行うか否かを、また、大当り遊技と部類が異なる特別遊技である小当り遊技を行うか否かを判定する。この場合、図7に示すように、大当り判定テーブルとして低確テーブルと高確テーブルの何れかを用いて判定する。   Specifically, first, based on the jackpot determination value of the special figure determination information, the jackpot determining means 34a determines whether or not to perform the jackpot game that is a special game, and is a special game that is different in category from the jackpot game. It is determined whether or not to play a winning game. In this case, as shown in FIG. 7, determination is made using either a low accuracy table or a high accuracy table as the big hit determination table.

後述の低確・非時短状態又は低確・時短状態が設定されているときには、低確テーブルを用いて、大当り判定値が約1/120 の割合で大当り特定値(3,247 ・・・)の何れかと一致すると、大当り遊技を行うと判定し、後述の高確・非時短状態又は高確・時短状態が設定されているときには、高確テーブルを用いて、大当り判定値が約10/120の割合で大当り特定値(3,7 ・・・)の何れかと一致すると、大当り遊技を行うと判定し、低確テーブルと高確テーブルの何れを用いる場合でも、大当り判定値が約3/120 の割合で小当り特定値(4,44・・・)の何れかと一致すると、小当り遊技を行うと判定する。   When the low-accuracy / non-time-short state or low-accuracy / time-short state described later is set, either of the big hit specific values (3,247...) Is used at a ratio of about 1/120 using the low accuracy table. If it matches, it is determined that a big hit game will be performed, and when the high accuracy / non-time-short state or high accuracy / time-short state described later is set, the ratio of the big hit determination value is about 10/120 using the high accuracy table If it matches one of the big hit specific values (3,7 ...), it will be judged that the big hit game will be played, and the big hit judgment value will be a ratio of about 3/120 regardless of whether the low probability table or the high accuracy table is used If it matches any one of the small hit specific values (4, 44...), It is determined that the small hit game is performed.

大当り遊技を行うと判定すると、次に、図柄判定手段34bが、当該特図判定情報の特図判定値に基づいて、複数の大当り図柄(図8に示す図柄A〜C)の何れか1つを選択する。ここで、その特図判定値が第1特図判定情報である場合は、図8に示す第1図柄選択テーブルにより規定される選択率で図柄選択を行い、第2特図判定情報である場合は、図8に示す第2図柄選択テーブルにより規定される選択率で図柄選択を行う。また、小当り遊技を行うと判定すると、小当り図柄を選択する。そして、選択された大当り図柄、小当り図柄によって、当該特別遊技中の大入賞口13a及び特定領域13fの開閉態様が決定される。   If it is determined that the big hit game is to be performed, the symbol determination means 34b then selects any one of a plurality of big hit symbols (the symbols A to C shown in FIG. 8) based on the special symbol determination value of the special symbol determination information. Select. Here, when the special figure determination value is the first special figure determination information, the symbol is selected at the selection rate defined by the first symbol selection table shown in FIG. 8 and is the second special figure determination information. Performs symbol selection at a selection rate defined by the second symbol selection table shown in FIG. If it is determined that a small hit game is to be performed, a small hit symbol is selected. The opening / closing mode of the special winning opening 13a and the specific area 13f during the special game is determined by the selected big hit symbol and small hit symbol.

特図表示制御手段35は、大当り判定手段34a、図柄判定手段34bによる判定結果に基づいて、特図保留消化手段33により第1特図判定情報が消化されたことを契機に、第1特図表示器19aに第1特別図柄を変動表示させた後に当該判定結果を示す判定図柄を停止表示させ、特図保留消化手段33により第2特図判定情報が消化されたことを契機に、第2特図表示器19bに第2特別図柄を変動表示させた後に当該判定結果を示す判定図柄を停止表示させる。   The special figure display control means 35 is triggered by the fact that the special figure reservation digesting means 33 has digested the first special figure determination information based on the determination results by the big hit determination means 34a and the symbol determination means 34b. After the first special symbol is variably displayed on the display 19a, the determination symbol indicating the determination result is stopped and displayed, and the second special symbol determination information is digested by the special symbol reservation digesting means 33. After the second special symbol is variably displayed on the special symbol display 19b, the determination symbol indicating the determination result is stopped and displayed.

大当り判定手段34aにより大当り遊技を行うと判定されると、図柄判定手段34bにより選択された大当り図柄A〜Cの何れか1つを停止表示させ、小当り遊技を行うと判定されると、小当り図柄を停止表示させ、特別遊技(大当り遊技、小当り遊技)を行わないと判定されると、ハズレ図柄を停止表示させる。   If it is determined that the big hit game is to be played by the big hit determining means 34a, any one of the big hit symbols A to C selected by the symbol determining means 34b is stopped and displayed, and if it is determined that the small hit game is to be executed, The winning symbol is stopped and displayed, and if it is determined that the special game (big hit game, small hit game) is not performed, the lost symbol is stopped and displayed.

変動態様決定手段35aは、大当り判定手段34a、図柄判定手段34bによる判定結果に基づいて選択された図柄(大当り図柄A〜C、小当り図柄、ハズレ図柄の何れか)、当該特図判定情報のリーチ判定値と変動パターン判定値、第1,第2特図保留数、および現在の遊技状態に基づいて、特図表示制御手段35により特別図柄を変動表示させる特図変動時間(変動態様)を決定する。そして、特図表示制御手段35は、変動態様決定手段35aにより決定された特図変動時間、特別図柄を変動表示させてから判定図柄を停止表示させる。   Fluctuation mode determining means 35a includes a symbol selected from the results of determination by jackpot determining means 34a and symbol determining means 34b (any one of jackpot symbols A to C, small hit symbol, lost symbol), and the special symbol determination information. Based on the reach determination value and the variation pattern determination value, the number of first and second special figure reservations, and the current gaming state, a special symbol variation time (variation mode) in which the special symbol display control means 35 displays the special symbol in a variable manner. decide. Then, the special figure display control means 35 variably displays the special figure fluctuation time and the special symbol determined by the fluctuation mode determining means 35a, and then stops and displays the determination symbol.

特図判定手段34の事前判定手段34cは、特図保留記憶手段32に記憶されている特図判定情報(即ち、後に特図保留消化手段33により消化される特図判定情報)に基づいて、具体的には、特図取得手段31により特図判定情報が取得された際に、大当り判定手段34a、図柄判定手段34b、変動態様決定手段35aによる前記判定、決定と同等の判定、決定(即ち、特別遊技を行うか否かの判定、大当り図柄A〜C、小当り図柄、ハズレ図柄の判定、変動時間の決定)を事前に行うことが可能である。   The prior determination means 34c of the special figure determination means 34 is based on special figure determination information stored in the special figure hold storage means 32 (that is, special figure determination information that is later digested by the special figure hold digest means 33). Specifically, when special figure determination information is acquired by the special figure acquisition means 31, the determination and determination equivalent to the determination and determination by the big hit determination means 34a, the symbol determination means 34b, and the variation mode determination means 35a (that is, determination) It is possible to determine in advance whether or not to play a special game, determination of jackpot symbol A to C, determination of small hit symbol, lose symbol, determination of variation time).

特別遊技実行手段36は、大当り判定手段34aにより特別遊技(大当り遊技、小当り遊技)を行うと判定された場合、特図表示制御手段35により、当該判定結果を示す判定図柄、つまり図柄判定手段34bにより選択された判定図柄(大当り図柄、小当り図柄)が停止表示された後、その判定図柄に応じた開閉態様で大入賞口13aを開閉させると共に、同判定図柄に応じた開閉態様で特定領域13fを開閉させる遊技者に有利な特別遊技(大当り遊技、小当り遊技)を行う。   When the special game execution means 36 determines that the special game (big hit game, small hit game) is to be performed by the big hit determination means 34a, the special game display control means 35 determines the determination symbol indicating the determination result, that is, the symbol determination means. After the determination symbol (big hit symbol, small hit symbol) selected by 34b is stopped and displayed, the big winning opening 13a is opened and closed according to the determination symbol and specified by the opening and closing manner according to the determination symbol. A special game (big hit game, small hit game) advantageous to the player who opens and closes the area 13f is performed.

図9〜図11に示すように、特別遊技は、大当り遊技か小当り遊技かに関係なく、また、大当り図柄の種類、つまり大入賞口13a、特定領域13fの開閉態様に関係なく、一律に、大入賞口13aを開状態に作動させるR遊技(Rは「ラウンド」を意味する)を4R有し、その1R〜4Rのうち特定Rとなる1R〜2Rの各R遊技を遊技球が特定領域13fを通過可能、つまり特定領域13fを開放状態に作動させる特定R遊技とし、通常Rとなる3R〜4Rの各R遊技を遊技球が特定領域13fを通過不可能、つまり特定領域13fを開放状態に作動させない通常R遊技としている。   As shown in FIG. 9 to FIG. 11, the special game is uniformly regardless of whether it is a big hit game or a small hit game, and regardless of the type of the big hit symbol, that is, the opening / closing mode of the big winning opening 13a and the specific area 13f. The game ball has 4R R games (R means "round") that activates the grand prize opening 13a, and the 1R to 2R R games of the 1R to 4R are identified as R games. It is possible to pass through the area 13f, that is, a specific R game that operates the specific area 13f in an open state, and the 3R to 4R R games that are normally R are not allowed to pass through the specific area 13f, that is, the specific area 13f is released. It is a normal R game that does not operate in the state.

特別遊技実行手段36は、図柄判定手段34bによる判定結果に基づいて、大当り図柄Aが停止表示されると、図10(1)に示す4R短期開放の大当り遊技A(第2特別遊技)を行い、大当り図柄Bが停止表示されると、図10(2)に示す4R短期開放の大当り遊技B(第1特別遊技)を行い、大当り図柄Cが停止表示されると、図11に示す4R長期開放の大当り遊技Cを行い、小当り図柄が停止表示されると、図10(3)に示す4R短期開放の小当り遊技を行う。ここで、4R短期開放では実質的に遊技球を獲得できないが、4R長期開放では最大で約500 個の遊技球を獲得できる。   When the jackpot symbol A is stopped and displayed based on the determination result by the symbol determination unit 34b, the special game execution unit 36 performs the 4R short-term open jackpot game A (second special game) shown in FIG. 10 (1). When the big hit symbol B is stopped and displayed, the 4R short-term open big hit game B (first special game) shown in FIG. 10 (2) is performed, and when the big hit symbol C is stopped and displayed, the 4R long-term game B shown in FIG. When the open big hit game C is performed and the small hit symbol is stopped and displayed, the 4R short-open big hit game shown in FIG. 10 (3) is performed. Here, in the 4R short-term release, it is practically impossible to acquire game balls, but in the 4R long-term release, a maximum of about 500 game balls can be acquired.

大入賞口13aの作動に関して、1R〜4Rの各Rにおいて、大入賞口13aにR毎に設定された規定数の遊技球が入賞する、或いはR毎に設定された規定時間が経過するまで、大入賞口13aを開状態に作動させる。つまり、各Rは、大入賞口13aを開状態に作動(開放)させて開始後、大入賞口13aに規定数の遊技球が入賞する、或いは、大入賞口13aを開放している大入賞口開放時間が規定時間になると、大入賞口13aを閉状態に作動(閉塞)させて終了する。   Regarding the operation of the grand prize opening 13a, in each R of 1R to 4R, until the prescribed number of game balls set for each R wins the big prize opening 13a, or until the prescribed time set for each R elapses, The special winning opening 13a is operated in the open state. That is, each R starts (opens) the grand prize opening 13a in the open state, and then a predetermined number of game balls are awarded to the big prize opening 13a or the big prize opening 13a is opened. When the mouth opening time reaches the specified time, the special winning opening 13a is operated (closed) in the closed state, and the process ends.

図10(1)に示すように、大当り遊技Aでは、1R〜2Rの各特定Rは、大入賞口13aを開放して開始後、大入賞口13aに10個の遊技球が入賞する、或いは大入賞口開放時間が0.3 秒(=0.1 秒×3回)になると、大入賞口13aを閉塞して終了し、3R〜4Rの各通常Rは、大入賞口13aを開放して開始後、大入賞口13aに10個の遊技球が入賞する、或いは大入賞口開放時間が0.1 秒(=0.1 秒×1回)になると、大入賞口13aを閉塞して終了する。1R〜2Rの各特定R(開放遊技)では、大入賞口13aを0.1 秒間(一定時間)開放させてから閉塞させる開閉動作を3回行う。   As shown in FIG. 10 (1), in the jackpot game A, each specific R of 1R to 2R starts after opening the big prize opening 13a, and then 10 game balls win the big prize opening 13a, or When the grand prize opening time is 0.3 seconds (= 0.1 seconds × 3 times), the grand prize opening 13a is closed and the process ends, and each R of 3R to 4R starts after opening the big prize opening 13a, When 10 game balls are won in the big prize opening 13a or the big prize opening time is 0.1 seconds (= 0.1 seconds × 1 time), the big prize opening 13a is closed and the game ends. In each specific R (open game) of 1R to 2R, an open / close operation is performed three times after the special winning opening 13a is opened for 0.1 seconds (fixed time) and then closed.

図10(2)に示すように、大当り遊技Bでは、1R〜2Rの各特定Rは、大入賞口13aを開放して開始後、大入賞口13aに10個の遊技球が入賞する、或いは大入賞口開放時間が0.2 秒(=0.1 秒×2回)になると、大入賞口13aを閉塞して終了し、3R〜4Rの各通常Rは、大入賞口13aを開放して開始後、大入賞口13aに10個の遊技球が入賞する、或いは大入賞口開放時間が0.2 秒(=0.1 秒×2回)になると、大入賞口13aを閉塞して終了する。1R〜2Rの各特定R及び3R〜4Rの各通常Rでは、大入賞口13aを0.1 秒間開放させてから閉塞させる開閉動作を2回行う。   As shown in FIG. 10 (2), in the big hit game B, each specific R of 1R to 2R starts by opening the big prize opening 13a, and then 10 game balls are won in the big prize opening 13a, or When the grand prize opening time is 0.2 seconds (= 0.1 seconds × 2 times), the grand prize opening 13a is closed and the process ends, and each R of 3R to 4R starts after opening the grand prize opening 13a, When 10 game balls win the big prize opening 13a or when the big prize opening time becomes 0.2 seconds (= 0.1 seconds × 2 times), the big prize opening 13a is closed and the game ends. In each of the specific Rs 1R to 2R and the normal Rs 3R to 4R, the opening / closing operation of closing the special winning opening 13a for 0.1 second and then closing is performed twice.

図10(3)に示すように、小当り遊技では、大当り遊技Bと同様に、1R〜2Rの各特定Rは、大入賞口13aを開放して開始後、大入賞口13aに10個の遊技球が入賞する、或いは大入賞口開放時間が0.2 秒(=0.1 秒×2回)になると、大入賞口13aを閉塞して終了し、3R〜4Rの各通常Rは、大入賞口13aを開放して開始後、大入賞口13aに10個の遊技球が入賞する、或いは大入賞口開放時間が0.2 秒(=0.1 秒×2回)になると、大入賞口13aを閉塞して終了する。1R〜2Rの各特定R及び3R〜4Rの各通常Rでは、大入賞口13aを0.1 秒間開放させてから閉塞させる開閉動作を2回行う。   As shown in FIG. 10 (3), in the small hit game, like the big hit game B, each of the specific R of 1R to 2R is started by opening the big prize opening 13a and then 10 pieces in the big prize opening 13a. When the game ball wins or when the opening time of the big prize opening becomes 0.2 seconds (= 0.1 seconds × 2 times), the big winning hole 13a is closed and the game ends. After the game is opened and 10 game balls are won in the grand prize opening 13a, or when the grand prize opening time is 0.2 seconds (= 0.1 seconds × 2 times), the grand prize opening 13a is closed and the game ends. To do. In each of the specific Rs 1R to 2R and the normal Rs 3R to 4R, the opening / closing operation of closing the special winning opening 13a for 0.1 second and then closing is performed twice.

図11に示すように、大当り遊技Cでは、1R〜2Rの各特定R及び3R〜4Rの各通常Rは、大入賞口13aを開放して開始後、大入賞口13aに10個の遊技球が入賞する、或いは大入賞口開放時間が30秒経過になると、大入賞口13aを閉塞して終了する。ここで、大当り遊技A〜Cと小当り遊技の全ての特別遊技において、各R終了時から次R開始時までのRインターバル時間は約1〜2秒に設定されている。   As shown in FIG. 11, in the big hit game C, each R of 1R to 2R and each normal R of 3R to 4R start by opening the big prize opening 13a, and then 10 game balls in the big prize opening 13a. When a prize is won or when the grand prize opening time is 30 seconds, the big prize opening 13a is closed and the process ends. Here, in all special games of the big hit games A to C and the small hit games, the R interval time from the end of each R to the start of the next R is set to about 1 to 2 seconds.

こうして、大当り遊技A,Bと小当り遊技の何れの特別遊技も、大入賞口13aの開閉が8回行われ、つまり、大入賞口13aを同じ開閉態様(所定の第1開閉態様)で作動させるが、大当り遊技Bと小当り遊技において大入賞口13aを開状態に所定の第1期間作動させる特定R遊技(開放遊技)を行い、大当り遊技Aにおいて大入賞口13aを開状態に第1期間よりも長い第2期間作動させる特定R遊技(開放遊技)を行う。尚、大当り遊技A,B、小当り遊技において、大入賞口13aの開放時間等を多少異ならせて、大入賞口13aを類似する開閉態様で作動させてもよい。   In this way, the special winning games A and B and the special game of the small winning game both open and close the big winning opening 13a, that is, the big winning opening 13a operates in the same opening and closing mode (predetermined first opening and closing mode). However, in the big hit game B and the small hit game, a special R game (open game) is performed in which the big prize opening 13a is opened for a predetermined first period, and in the big hit game A, the first big prize opening 13a is opened. A specific R game (open game) operated for a second period longer than the period is performed. In the big hit games A and B and the small hit game, the open times of the big prize opening 13a may be slightly different, and the big prize opening 13a may be operated in a similar opening and closing manner.

一方、特定領域13fの作動に関して、1R〜2Rの各特定Rにおいて、大入賞口13aの開閉に基づいて、特定領域13fを一定の規則で開閉作動させる。具体的には、図10、図11に示すように、大当り遊技A〜C、小当り遊技の何れの特定R遊技(開放遊技)においても、R開始時から1秒経過したタイミング(大入賞口13aが開状態に作動したときを基準とする所定のタイミング)で特定領域13fを開放状態に作動させ、R終了時に特定領域13fを閉塞状態に作動させる。   On the other hand, regarding the operation of the specific area 13f, the specific area 13f is opened and closed according to a certain rule based on the opening and closing of the special prize opening 13a in each of the specific Rs 1R to 2R. Specifically, as shown in FIGS. 10 and 11, in any specific R game (open game) of the big hit games A to C and the small hit game, the timing when one second has passed from the start of the R (a big prize opening) The specific area 13f is activated in an open state at a predetermined timing (based on when 13a is activated in the open state), and the specific area 13f is activated in a closed state when R ends.

こうして、大当り遊技Bと小当り遊技の何れの特別遊技も、特定領域13fを同じ開閉態様(所定の第2開閉態様)で作動させ、大当り遊技Aと大当り遊技B(小当り遊技)では、特定領域13fを異なる開閉態様で作動させる。   In this way, the special game of both the big hit game B and the small hit game is operated in the same opening / closing mode (predetermined second opening / closing mode), and the special game is specified in the big hit game A and the big hit game B (small hit game). The region 13f is operated in different opening / closing modes.

これにより、大当り遊技Aにおける特定領域13fの開放時間(大入賞口13aと特定領域13fの両方が開放している時間)は、大当り遊技B(小当り遊技)における特定領域13fの開放時間よりも長くなり、つまり、大当り遊技Aにおいて遊技球が大入賞口13aに入賞して特定領域13fを通過する可能性は、大当り遊技B(小当り遊技)において遊技球が大入賞口13aに入賞して特定領域13fを通過する可能性よりも高くなる。尚、大当り遊技B、小当り遊技において、大入賞口13aを類似する開閉態様で作動させるようにして、特定領域13fを類似する開閉態様で作動させるようにしてもよい。   As a result, the opening time of the specific area 13f in the big hit game A (the time during which both the big winning opening 13a and the specific area 13f are open) is longer than the opening time of the specific area 13f in the big hit game B (small hit game). In other words, the possibility that the game ball wins the big prize opening 13a in the big hit game A and passes through the specific area 13f is that the game ball wins the big prize opening 13a in the big hit game B (small hit game). The possibility of passing through the specific area 13f is higher. In the big hit game B and the small hit game, the special winning opening 13a may be operated in a similar open / close mode, and the specific area 13f may be operated in a similar open / close mode.

確率設定手段37は、大当り判定手段34aにより特別遊技を行うと判定される大当り確率を、図7に示す低確テーブルを用いて低確率(約1/120 )又は図7に示す高確テーブルを用いて高確率(約10/120)に設定する。   The probability setting means 37 uses a low probability (about 1/120) or a high probability table shown in FIG. 7 to determine the big hit probability determined to perform the special game by the big hit determination means 34a using the low probability table shown in FIG. Use to set high probability (about 10/120).

普図カウンタ手段40は、8ビット構成のソフト乱数である当り判定値を、設定範囲(0 〜199 )内で微小時間(4ms)毎に順次更新し、また、8ビット構成の所謂ソフト乱数である普図判定値を、設定範囲(0 〜9 )内で微小時間(4ms)毎に順次更新する。   The usual counter means 40 sequentially updates the hit determination value, which is an 8-bit soft random number, every minute time (4 ms) within the set range (0 to 199), and also uses a so-called soft random number with an 8-bit structure. A certain common figure judgment value is sequentially updated every minute time (4 ms) within a set range (0 to 9).

普図取得手段41は、遊技球がゲート12を通過したときに普図保留数が4未満の場合に普図始動条件が成立して、普図カウンタ手段40により更新された当り判定値を、普図判定情報として取得する。この普図取得手段41により取得された普図判定情報が普図保留記憶手段42に一旦記憶(保留)される。   When the game ball passes through the gate 12, the universal chart acquisition unit 41 establishes the universal chart start condition when the number of pending charts is less than 4, and the hit determination value updated by the universal chart counter unit 40 is Acquired as general-purpose determination information. The general map determination information acquired by the general map acquisition unit 41 is temporarily stored (held) in the general map hold storage unit 42.

普図保留消化手段43は、普図保留記憶手段42に記憶されている普図判定情報を普図表示器19cでの普通図柄の変動開始毎に順次1ずつ普図判定手段44による判定に供して普図保留記憶手段42から消去(保留消化)する。その際、保留記憶手段42に複数の普図判定情報が記憶されている場合、それら複数の普図判定情報を普図保留記憶手段42に記憶された順番(即ち、普図取得手段41により取得された順番)で消化する。   The universal figure reservation means 43 uses the universal figure determination information stored in the universal figure storage means 42 for the determination by the universal figure determination means 44 one by one every time the normal symbol display 19c starts to change. Then, it is deleted (holding digestion) from the usual figure holding storage means 42. At this time, when a plurality of common map determination information is stored in the hold storage unit 42, the plurality of common map determination information is acquired in the order stored in the general map hold storage unit 42 (that is, acquired by the general map acquisition unit 41). Digest in the order in which they were made.

普図判定手段44は、普図始動条件の成立により普図取得手段41により取得された(普図保留記憶手段42に記憶された)普図判定情報に基づいて、詳しくは、普通図柄が変動表示される際、当該普通図柄の変動表示に係る普図判定情報、つまり普図保留消化手段43により消化された普図判定情報に基づいて、補助遊技を行うか否かを判定する。   Based on the general map determination information acquired by the general map acquisition unit 41 (stored in the general map hold storage unit 42) when the general map start condition is satisfied, the general map determination unit 44 changes the normal symbol in detail. At the time of display, it is determined whether or not an auxiliary game is to be performed based on the general pattern determination information related to the fluctuation display of the normal symbol, that is, the general pattern determination information digested by the general chart hold digest means 43.

普図表示制御手段45は、普図判定手段44による判定結果に基づいて、普図保留消化手段43により普図判定情報が消化されたことを契機に、普図表示器19cに普通図柄を変動表示させた後に当該判定結果を示す判定図柄を停止表示させる。普図判定手段44により補助遊技を行うと判定された場合には、当り図柄を停止表示させ、補助遊技を行わないと判定された場合には、ハズレ図柄を停止表示させる。   Based on the determination result by the general map determination unit 44, the general map display control unit 45 changes the normal symbol on the general map display 19c when the general map determination information is digested by the general map hold digest unit 43. After the display, the determination symbol indicating the determination result is stopped and displayed. When it is determined that the auxiliary game is to be performed by the general symbol determination means 44, the winning symbol is stopped and displayed, and when it is determined that the auxiliary game is not to be performed, the lost symbol is stopped and displayed.

補助遊技実行手段46は、普図判定手段44により補助遊技を行うと判定された場合、普図表示制御手段45により、その判定結果を示す判定図柄(当り図柄)が停止表示された後、第2始動口11aを開閉させる補助遊技を行う。図12に示すように、補助遊技中の第2始動口11aの開閉態様は、第2始動口作動モードに応じて設定される。   When it is determined that the auxiliary game execution means 46 performs the auxiliary game, the general game display control means 45 stops and displays the determination symbol (winning symbol) indicating the determination result. 2 An auxiliary game for opening and closing the start port 11a is performed. As shown in FIG. 12, the opening / closing mode of the second starting port 11a during the auxiliary game is set according to the second starting port operating mode.

作動モード設定手段47は、図12に示すように、第2始動口作動モードとして、第2始動口11aを開状態に作動させ難い低作動モード又は開状態に作動させ易い高作動モードを設定する。具体的に、低作動モードでは、普図判定手段44により補助遊技を行うと判定される当り確率が1/10、普図表示器19cでの普通図柄の変動時間が12秒、補助遊技中の第2始動口11aの開閉態様が0.1 秒×1回に設定され、高作動モードでは、当り確率が10/10 、普通図柄の変動時間が0.5 秒、第2始動口11aの開閉態様が2.0 秒×3回に設定される。   As shown in FIG. 12, the operation mode setting means 47 sets, as the second start port operation mode, a low operation mode in which the second start port 11a is hardly operated in the open state or a high operation mode in which the second start port 11a is easily operated in the open state. . Specifically, in the low operation mode, the hit probability determined to perform the auxiliary game by the normal figure determination means 44 is 1/10, the fluctuation time of the normal symbol on the normal figure display 19c is 12 seconds, The opening / closing mode of the second starting port 11a is set to 0.1 sec × 1. In the high operation mode, the hit probability is 10/10, the normal symbol fluctuation time is 0.5 sec, and the opening / closing mode of the second starting port 11a is 2.0 sec. × Set to 3 times.

遊技状態制御手段50(第1,第2遊技状態制御手段50a,50b)は、複数の遊技状態(図13に示す低確(低確率)・非時短状態、低確(低確率)・時短状態、高確(高確率)・非時短状態、高確(高確率)・時短状態)の何れか1つを択一的に設定し、その遊技状態で遊技を制御する。尚、電源投入時には前回の電源遮断時に設定されていた遊技状態を継続的に設定し、電源投入時に所謂RAMクリアが実行された場合には低確・非時短状態を設定する。   The gaming state control means 50 (first and second gaming state control means 50a, 50b) includes a plurality of gaming states (low probability (low probability) / non-short time state, low probability (low probability) / short time state shown in FIG. , One of high accuracy (high probability) / non-time-short state, high accuracy (high probability) / time-short state) is set alternatively, and the game is controlled in the gaming state. It should be noted that when the power is turned on, the gaming state set at the time of the previous power-off is set continuously, and when the so-called RAM clear is executed at the time of power-on, a low-probability / non-time-short state is set.

図13に示すように、低確・非時短状態、低確・時短状態が設定された場合、確率設定手段37により低確率が設定され、高確・非時短状態、高確・時短技状態が設定された場合、確率設定手段37により高確率が設定される。また、低確・非時短状態、高確・非時短状態が設定された場合、作動モード設定手段47により低作動モードが設定され、低確・時短状態、高確・時短状態が設定された場合、作動モード設定手段47により高作動モードが設定される。   As shown in FIG. 13, when the low-accuracy / non-short-time state and the low-accuracy / time-short state are set, a low probability is set by the probability setting means 37. If set, the probability setting means 37 sets a high probability. Also, when low accuracy / non-time short state, high accuracy / non-time short state is set, low operation mode is set by operation mode setting means 47, and low accuracy / time short state, high accuracy / time short state is set The high operation mode is set by the operation mode setting means 47.

図14に示すように、遊技状態制御手段50は、特別遊技実行手段36により特別遊技が行われているときに、低確・非時短状態で遊技を設定するが、第1遊技状態制御手段50a(有利遊技状態制御手段50a)は、大当り遊技A,Bの何れかが行われているときに、大入賞口13aに入賞した遊技球が特定領域13fを通過する(V入賞有となる)と、当該特別遊技の終了後に高確・非時短状態(遊技者に有利な有利遊技状態)を設定し、遊技球が特定領域13fを通過しない(V入賞無となる)と、当該特別遊技の終了後に低確・非時短状態を設定し、その設定した高確・非時短状態又は低確・非時短状態で遊技を制御する。   As shown in FIG. 14, when the special game is executed by the special game execution means 36, the game state control means 50 sets the game in a low-probability / non-short-time state, but the first game state control means 50a. (Advantageous game state control means 50a), when one of the big hit games A and B is being performed, the game ball that has won the big winning opening 13a passes through the specific area 13f (becomes V winning). After the special game is finished, when the high-probability / non-short-time state (advantageous game state advantageous to the player) is set and the game ball does not pass through the specific area 13f (no V prize is given), the special game ends. Later, a low-accuracy / non-time-short state is set, and the game is controlled in the set high-accuracy / non-time-short state or low-accuracy / non-time-short state.

また、第1遊技状態制御手段50aは、大当り遊技Cが行われているときに、大入賞口13aに入賞した遊技球が特定領域13fを通過する(V入賞有となる)と、当該特別遊技の終了後に高確・時短状態(遊技者に有利な有利遊技状態)を設定し、遊技球が特定領域13fを通過しない(V入賞無となる)と、当該特別遊技の終了後に低確・時短状態を設定し、その設定した高確・時短状態又は低確・時短状態で遊技を制御する。ここで、高確・非時短状態又は高確・時短状態を設定後、特図表示器19a,19bでの特別図柄の特図変動回数が10000 回に達すると、低確・非時短状態へ変更設定し、低確・時短状態を設定後、特図変動回数が50回に達すると、低確・非時短状態へ変更設定する。   Further, the first game state control means 50a, when the big hit game C is being performed, if the game ball that has won the big prize opening 13a passes through the specific area 13f (becomes V winning), the special game After the end of the game, if a high probability / short time state (advantageous game state advantageous to the player) is set and the game ball does not pass through the specific area 13f (no V winning), the low probability / short time after the end of the special game A state is set, and the game is controlled in the set high accuracy / short time state or low probability / short time state. Here, after setting the high-accuracy / non-time-short state or high-precision / time-short state, when the special symbol change count of the special symbol on the special-figure indicators 19a and 19b reaches 10,000, it changes to the low-accuracy / non-time-short state. After setting and setting the low accuracy / short time state, when the special figure fluctuation count reaches 50 times, the low accuracy / non-short time state is changed.

一方、第2遊技状態制御手段50aは、小当り遊技が行われているときに、大入賞口13aに入賞した遊技球が特定領域13fを通過しても通過しなくても(V入賞有無に関わらず)、当該特別遊技の終了後に当該特別遊技の開始前に設定されていた遊技状態を設定し、つまり、当該特別遊技の開始前に低確・非時短状態が設定されていると、当該特別遊技の終了後に低確・非時短状態を設定し、その設定した遊技状態で遊技を制御する。   On the other hand, the second game state control means 50a allows the game ball that has won the big winning opening 13a to pass through the specific area 13f or not to pass through the special winning area 13f when the small hit game is being performed. Regardless, if the game state that was set before the start of the special game after the end of the special game is set, that is, if the low-probability / non-time-short state is set before the start of the special game, After the special game is completed, a low-probability / non-short-time state is set, and the game is controlled in the set game state.

ここで、特図表示制御手段35の変動態様決定手段35aは、第1特別図柄の変動時間を図15に示すテーブルに基づいて決定する。低確・非時短状態/高確・非時短状態では、図15(1)のテーブルを用いて、特別遊技を行わないと判定され且つ大当り期待度が比較的低くなる非当選時(1) は、第1特図保留数に応じて9 秒,7秒,5秒,3秒の何れかを決定し、特別遊技を行わないと判定され且つ大当り期待度が比較的高くなる非当選時(2) 又は特別遊技を行うと判定された当選時は、第1特図保留数に関わらず13秒,15 秒・・・,50 秒の何れかを決定する。低確・時短状態/高確・時短状態では、図15(2)のテーブルを用いて、非当選時(1) は、第1特図保留数に関わらず12秒を決定し、非当選時(2) 又は当選時は、第1特図保留数に関わらず13秒,15 秒・・・,50 秒の何れかを決定する。   Here, the fluctuation mode determination means 35a of the special figure display control means 35 determines the fluctuation time of the first special symbol based on the table shown in FIG. In the low-probability / non-short-time state / high-probability / non-time-short state, using the table shown in FIG. 15 (1) During the non-winning time when it is determined that the special game will not be performed and the jackpot expectation is relatively high (2) ) Or at the time of winning when it is determined that a special game is to be performed, any one of 13 seconds, 15 seconds,. In the low accuracy / short time / high accuracy / short time state, use the table in Fig. 15 (2) to determine 12 seconds for non-winning (1) regardless of the number of the 1st special figure hold. (2) Or, at the time of winning, any one of 13 seconds, 15 seconds, ..., 50 seconds will be determined regardless of the number of first special figure hold.

変動態様決定手段35aは、第2特別図柄の変動時間を図16に示すテーブルに基づいて決定する。低確・非時短状態/高確・非時短状態では、図16(1)のテーブルを用いて、非当選時(1) は、第2特図保留数に関わらず3 秒を決定し、非当選時(2) 又は当選時は、第2特図保留数に関わらず13秒,15秒・・・,50秒の何れかを決定する。低確・時短状態では、図16(2)のテーブルを用いて、非当選時(1) は、第2特図保留数に応じて12秒,2.5秒の何れかを決定し、非当選時(2) 又は当選時は、第2特図保留数に関わらず13秒,15 秒・・・,50 秒の何れかを決定する。高確・時短状態では、図16(3)のテーブルを用いて、非当選時(1) は、第2特図保留数に応じて15秒,2秒の何れかを決定し、非当選時(2) 又は当選時は、第2特図保留数に関わらず5 秒,13 秒・・・,50 秒の何れかを決定する。   The variation mode determination means 35a determines the variation time of the second special symbol based on the table shown in FIG. In the low accuracy / non-time short / high accuracy / non-time short status, the table in Fig. 16 (1) is used, and at the time of non-winning (1), 3 seconds is determined regardless of the number of second special figure hold, At the time of winning (2) or at the time of winning, either 13 seconds, 15 seconds, ..., 50 seconds is determined regardless of the number of second special figure hold. In the low accuracy / short time state, using the table in Fig. 16 (2), at the time of non-winning (1), determine either 12 seconds or 2.5 seconds according to the number of second special figure hold, and at the time of non-winning (2) Or, at the time of winning, one of 13 seconds, 15 seconds, ..., 50 seconds will be decided regardless of the number of second special figure hold. In the high accuracy and short-time state, using the table in Fig. 16 (3), at the time of non-winning (1), determine either 15 seconds or 2 seconds according to the number of second special figure hold, and at the time of non-winning (2) Or, at the time of winning, either 5 seconds, 13 seconds, ..., 50 seconds will be decided regardless of the number of second special figure hold.

図6に示すように、演出制御基板23、画像制御基板24、ランプ制御基板25のコンピュータにより、所定の演出手段69(画像表示装置17、可動役物装置18、スピーカ27、ランプ28a,28b)に遊技演出を行わせる演出制御手段60が構成され、この演出制御手段60は、図柄変動演出制御手段61、特別遊技演出制御手段62、先読み演出制御手段63を備えている。   As shown in FIG. 6, predetermined rendering means 69 (image display device 17, movable accessory device 18, speaker 27, lamps 28 a and 28 b) is generated by the computer of the rendering control board 23, the image control board 24, and the lamp control board 25. An effect control means 60 for causing the player to perform a game effect is configured. The effect control means 60 includes a symbol variation effect control means 61, a special game effect control means 62, and a prefetch effect control means 63.

図柄変動演出制御手段61は、特図判定手段34による判定結果等に基づいて、特図表示制御手段35により特図表示器19a,19bに特別図柄が変動表示されているときに、当該特図変動時間(変動態様決定手段35aにより決定された特図変動時間)に対応する図柄変動演出を、複数の図柄変動演出(図17(1)に示す図柄変動演出1,2,3・・・n)の中から選択して行わせる。   The symbol variation effect control means 61 is based on the determination result by the special symbol determination unit 34, and the special symbol display control unit 35 displays the special symbol when the special symbol is variably displayed on the special symbol display devices 19a and 19b. A symbol variation effect corresponding to the variation time (the special symbol variation time determined by the variation mode determination means 35a) is represented by a plurality of symbol variation effects (symbol variation effects 1, 2, 3... N shown in FIG. 17 (1)). ) To choose from.

図17(1)に示すように、複数の図柄変動演出の各々は、低確・非時短用演出、低確・時短用演出、高確・非時短用演出、高確・時短用演出、特殊演出の何れかに分類され、図柄変動演出制御手段61は、低確・非時短状態のときには低確・非時短用演出又は特殊演出を行わせ、低確・時短状態のときには低確・時短用演出を行わせ、高確・非時短状態のときには高確・非時短用演出又は特殊演出を行わせ、高確・時短状態のときには、高確・時短用演出を行わせる。   As shown in FIG. 17 (1), each of the plurality of symbol variation effects is a low-accuracy / non-temporal effect, a low-accuracy / short-time effect, a high-accuracy / non-short-time effect, a high-accuracy / short-time effect, a special It is classified as one of the effects, and the symbol variation effect control means 61 performs the effect for the low accuracy / non-time reduction or the special effect in the low accuracy / non-time short state, and uses the low accuracy / time reduction in the low accuracy / time reduction state. An effect is performed, a high-precision / non-time-shortening effect or a special effect is performed in the high-precision / non-time-short state, and a high-precision / time-shortening effect is performed in the high-precision / time-short state.

ここで、特殊演出は、低確・非時短状態か高確・非時短状態かを明示しないが、高確・非時短状態であることを期待させる演出であり、大当り遊技A,Bの何れかの終了後に高確・非時短状態が設定された場合、また、大当り遊技A,B、小当り遊技の何れかの終了後に低確・非時短状態が設定された場合、その特別遊技の終了時から行われ得る。   Here, the special performance is an effect that does not clearly indicate the low accuracy / non-time-short state or the high accuracy / non-time-short state, but is expected to be in the high-precision / non-time-short state, and either of the big hit games A and B When the high-probability / non-time-short state is set after the end of the game, or when the low-probability / non-time-short state is set after the end of either the big hit game A, B or the small hit game, at the end of the special game Can be done from.

特別遊技演出制御手段62(演出制御手段62)は、特図判定手段34による判定結果に基づいて、特別遊技実行手段36により特別遊技が行われているときに、その特別遊技の種類に応じた特別遊技演出を、複数の特別遊技演出(図17(2)に示す特別遊技演出1,2,3・・・n)の中から選択して行わせ、特別遊技の最後に、特別遊技演出に続くエンディング演出を、複数のエンディング演出(図17(3)に示すエンディング演出1,2,3・・・n)の中から選択して行わせる。   The special game effect control means 62 (the effect control means 62), based on the determination result by the special figure determination means 34, when the special game is executed by the special game execution means 36, according to the type of the special game. A special game effect is selected from a plurality of special game effects (special game effects 1, 2, 3... N shown in FIG. 17 (2)), and the special game effect is selected at the end of the special game. The following ending effects are selected from a plurality of ending effects (ending effects 1, 2, 3,... N shown in FIG. 17 (3)).

図17(2)に示すように、複数の特別遊技演出の各々は、出球有り演出と出球無し演出の何れかに分類され、特別遊技演出制御手段62は、大当り遊技Cが行われているときに出球有り演出を行わせ、大当り遊技A,Bと小当り遊技の何れかが行われているときに出球無し演出を行わせる。   As shown in FIG. 17 (2), each of the plurality of special game effects is classified as either a presence effect or a no-ball effect, and the special game effect control means 62 performs the big hit game C. When a player is playing, an effect with a ball is performed, and when either a big hit game A, B or a small hit game is being played, an effect without a ball is performed.

図18に示すように、特別遊技演出制御手段62は、特別遊技実行手段36により大当り遊技Cが行われているときに、特別遊技演出としての出球有り演出において、大当り遊技Cが行われていることを明示する明示演出を行わせ、遊技球が特定領域13fを通過すると、その通過時に、特別遊技演出にて、可動役物装置18を作動させて、当該特別遊技の終了後に高確・時短状態で遊技が制御されることを報知する第1の有利報知演出を行わせ、遊技球が特定領域13fを通過しないと、第1の有利報知演出を行わせない。   As shown in FIG. 18, the special game effect control means 62, when the special game execution means 36 is playing the big hit game C, the special game effect control means 62 performs the big hit game C in the presence-playing effect as the special game production. When the game ball passes through the specific area 13f, the movable accessory device 18 is operated in the special game production at the time of the passage, and after the special game is finished, The first advantageous notification effect for notifying that the game is controlled in a short time state is performed, and the first advantageous notification effect is not performed unless the game ball passes through the specific area 13f.

図19に示すように、特別遊技演出制御手段62の第1演出制御手段62aは、特別遊技実行手段36により大当り遊技A,Bと小当り遊技の何れかの特別遊技が行われているときに、特別遊技演出としての出球無し演出において、何れの特別遊技が行われているのかを明示しない不明示演出を行わせる。   As shown in FIG. 19, the first effect control means 62a of the special game effect control means 62 is used when the special game execution means 36 is performing any one of the big hit games A and B and the small hit game. In the no-playing effect as a special game effect, an unknown indication effect that does not clearly indicate which special game is being performed is performed.

図19(1)に示すように、特別遊技演出制御手段62の第2演出制御手段62bは、大当り遊技A,Bの何れかにおいて特定領域13fを通過すると、第1演出制御手段62aにより不明示演出が行われた後に、特別遊技演出或いはエンディング演出にて、当該特別遊技の終了後に高確・非時短状態で遊技が制御されることを報知する第2の有利報知演出を行わせ、特定領域13fを通過しないと、第2の有利報知演出を行わせない。   As shown in FIG. 19 (1), when the second effect control means 62b of the special game effect control means 62 passes the specific area 13f in either of the big hit games A and B, the first effect control means 62a makes the unknown After the performance has been performed, the second advantageous notification effect for notifying that the game is controlled in a highly accurate / non-time-short state after completion of the special game is performed in the special game effect or the ending effect. If it does not pass 13f, the second advantageous notification effect is not performed.

また、図19(2)に示すように、第2演出制御手段62bは、小当り遊技において特定領域13fを通過してもしなくても、第1,第2の有利報知演出を行わせない。ここで、第2演出制御手段62bは、大当り遊技A,Bの何れかにおいて遊技球が特定領域13fを通過すると、大当り遊技Cの場合と同様、その通過時に特別遊技演出にて第2の有利報知演出を行わせる、或いは、大当り遊技A,Bの何れかにおいて特定領域13fを通過しても、小当り遊技の場合と同様、第2の有利報知演出を行わせないようにしてもよい。   Further, as shown in FIG. 19 (2), the second effect control means 62b does not perform the first and second advantageous notification effects even if the small hit game does not pass through the specific area 13f. Here, when the game ball passes through the specific area 13f in either of the big hit games A and B, the second production control means 62b provides the second advantage in the special game production at the time of the passage as in the big hit game C. Even if the notification effect is performed, or even if it passes through the specific area 13f in either of the big hit games A and B, the second advantageous notification effect may not be performed as in the case of the small hit game.

ここで、図柄変動演出として、大当り遊技A,Bの何れかの終了後、当該大当り遊技において遊技球が特定領域13fを通過して第2の有利報知演出が行われていると、高確・非時短用演出が行われ、遊技球が特定領域13fを通過しても第2の有利報知演出が行われていないと、特殊演出が行われる。   Here, as the symbol variation effect, when either of the big hit games A and B ends, the game ball passes through the specific area 13f in the big hit game and the second advantageous notification effect is performed. If a non-temporary effect is performed and the second advantageous notification effect is not performed even if the game ball passes through the specific area 13f, a special effect is performed.

次に、図6に示す各手段30〜37,40〜47,50,60〜63の機能を達成するために、制御装置20(遊技制御基板21、演出制御基板23の各コンピュータ)が実行する主要な処理についてフローチャートに基づいて説明する。   Next, in order to achieve the functions of the respective means 30 to 37, 40 to 47, 50, and 60 to 63 shown in FIG. 6, the control device 20 (game control board 21 and each computer of the effect control board 23) executes. The main processing will be described based on a flowchart.

図20に示すように、遊技制御基板21のコンピュータが実行するタイマ割込処理は微小時間(4ms)毎に開始され、そのタイマ割込処理において、乱数更新処理(S1)、スイッチ処理(S2)、図柄処理(S3)、電動役物処理(S4)、賞球処理(S5)、出力処理(S6)が順次実行される。   As shown in FIG. 20, the timer interrupt process executed by the computer of the game control board 21 is started every minute time (4 ms). In the timer interrupt process, random number update process (S1), switch process (S2) The symbol process (S3), the electric accessory process (S4), the prize ball process (S5), and the output process (S6) are sequentially executed.

図21に示すように、S2のスイッチ処理で実行される始動口SW処理では、第1始動口SW10aがオンの場合(S11;Yes )、第1特図保留数U1が4未満の場合に(S12;Yes )、第1特図保留数U1がU1+1に加算され(S13)、大当り判定値、図柄判定値、リーチ判定値、及び変動パターン判定値(第1特図判定情報)が取得・格納され(S14)、次に、事前判定処理(S15)が実行され、第1特図保留数増加コマンドがセットされる(S16)。   As shown in FIG. 21, in the start port SW process executed in the switch process of S2, when the first start port SW10a is on (S11; Yes), when the first special figure reservation number U1 is less than 4 ( S12; Yes), the first special figure holding number U1 is added to U1 + 1 (S13), and the big hit determination value, the symbol determination value, the reach determination value, and the variation pattern determination value (first special figure determination information) are acquired and stored. Next, a pre-determination process (S15) is executed, and a first special figure reservation number increase command is set (S16).

第2始動口SW11cがオンの場合(S17;Yes )、第2特図保留数U2が4未満の場合に(S18;Yes )、第2特図保留数U2がU2+1に加算され(S19)、大当り判定値、図柄判定値、リーチ判定値、及び変動パターン判定値(第2特図判定情報)が取得・格納され(S20)、次に、事前判定処理(S21)が実行され、第2特図保留数増加コマンドがセットされる(S22)。   When the second start port SW11c is on (S17; Yes), when the second special figure reservation number U2 is less than 4 (S18; Yes), the second special figure reservation number U2 is added to U2 + 1 (S19). The big hit determination value, the symbol determination value, the reach determination value, and the variation pattern determination value (second special figure determination information) are acquired and stored (S20), and then the preliminary determination process (S21) is executed, The figure holding number increase command is set (S22).

S15、S21の事前判定処理では、基本的に、次に図22で説明する特別図柄処理のS38とS39と同等の処理が行われる。S16、S22では、S15、S21の事前判定処理の判定結果に関する先読み情報を含む特図保留数増加コマンドがセットされる。S16、S22でセットされたコマンド、及び、他のステップでセットされたコマンドについては、S6の出力処理により演出制御基板23に送信される。   In the pre-determination processing of S15 and S21, basically, processing equivalent to S38 and S39 of the special symbol processing described next with reference to FIG. 22 is performed. In S16 and S22, a special figure pending number increase command including pre-read information relating to the determination result of the pre-determination process in S15 and S21 is set. The commands set in S16 and S22 and the commands set in other steps are transmitted to the effect control board 23 by the output process of S6.

図22に示すように、S3の図柄処理で実行される特別図柄処理では、特別遊技フラグがONか否か判定され(S31)、S31の判定がNoの場合、つまり特別遊技が実行中でない場合、特別図柄が変動中か否か判定され(S32)、S32の判定がYes の場合、S42へ移行する。   As shown in FIG. 22, in the special symbol process executed in the symbol process of S3, it is determined whether or not the special game flag is ON (S31). If the determination of S31 is No, that is, the special game is not being executed. Then, it is determined whether or not the special symbol is changing (S32). If the determination in S32 is Yes, the process proceeds to S42.

S32の判定がNoの場合、第2特図保留数U2が1以上か否か判定され(S33)、S33の判定がYes の場合、第2特図保留数U2がU2−1に減算される(S34)。S33の判定がNoの場合、第1特図保留数U1が1以上か否か判定され(S35)、S35の判定がYes の場合、第1特図保留数U1がU1−1に減算される(S36)。S35の判定がNoの場合、客待ち設定処理(S46)が実行される。S34又はS36の実行後、客待ちフラグがOFFにされ(S37)、大当り判定処理(S38)が実行され、続いて、変動態様選択処理(S39)が実行される。   If the determination in S32 is No, it is determined whether or not the second special figure hold number U2 is 1 or more (S33). If the determination in S33 is Yes, the second special figure hold number U2 is subtracted from U2-1. (S34). If the determination in S33 is No, it is determined whether or not the first special figure hold number U1 is 1 or more (S35). If the determination in S35 is Yes, the first special figure hold number U1 is subtracted from U1-1. (S36). If the determination in S35 is No, a customer waiting setting process (S46) is executed. After execution of S34 or S36, the customer waiting flag is turned off (S37), a big hit determination process (S38) is executed, and subsequently, a variation mode selection process (S39) is executed.

S38の大当り判定処理では、先ず、特図保留記憶手段32に記憶されている特図判定情報のうち消化優先順位が最も高い特図判定情報の大当り判定値が、図7を用いて説明したように、大当り特定値か否か判定され、大当り特定値である場合、当該特図判定情報の図柄判定値に基づいて、図8を用いて説明したように、複数種類の大当り図柄の何れかが選択設定され、大当り特定値でない場合、図7を用いて説明したように、小当り特定値か否か判定され、小当り特定値である場合、小当り図柄が設定され、大当り特定値でも小当り特定値でもない場合、ハズレ図柄が設定される。この大当り判定処理に供された特図判定情報は、特図保留記憶手段32から消去される。   In the big hit determination process of S38, first, the big hit determination value of the special figure determination information having the highest digestion priority among the special figure determination information stored in the special figure holding storage means 32 is described with reference to FIG. In addition, it is determined whether or not it is a big hit specific value, and if it is a big hit specific value, based on the symbol determination value of the special figure determination information, as described with reference to FIG. If it is selected and set, and it is not a big hit specific value, as described with reference to FIG. 7, it is determined whether or not it is a small hit specific value. If it is a small hit specific value, a small hit symbol is set, and even the big hit specific value is small. If it is not a specific value, a lost symbol is set. The special figure determination information provided for the big hit determination process is deleted from the special figure holding storage means 32.

S39の変動態様選択処理では、S38の大当り判定処理で設定された図柄、及び、その大当り判定処理での判定に供された大当り判定値と組のリーチ判定値、変動パターン判定値、第1,第2特図保留数、及び現在の遊技状態に基づいて、図15、図16を用いて説明したように、変動態様として複数の変動時間の何れかが選択決定される。その後、第1又は第2特別図柄が変動開始され(S40)、S38で設定された判定図柄とS39で決定された変動態様(変動時間)の情報を含む特図変動開始コマンドがセットされる(S41)。   In the variation mode selection process of S39, the symbols set in the jackpot determination process of S38, the jackpot determination value used in the determination in the jackpot determination process and the reach determination value, the variation pattern determination value of the first, As described with reference to FIGS. 15 and 16, any one of a plurality of variation times is selected and determined based on the second special figure hold number and the current gaming state. Thereafter, the first or second special symbol is started to change (S40), and a special figure change start command including information on the determination symbol set in S38 and the change mode (change time) determined in S39 is set ( S41).

次に、S39で決定された変動時間が経過した場合(S42;Yes )、第1又は第2特別図柄が変動停止され(S43)、ここで、S38で設定された図柄が第1又は第2特図表示器19a又は19bに表示される。続いて、S38で設定された判定図柄の情報を含む特図変動停止コマンドがセットされ(S44)、停止中処理(S45)が実行される。   Next, when the variation time determined in S39 has elapsed (S42; Yes), the first or second special symbol is suspended (S43), where the symbol set in S38 is the first or second symbol. It is displayed on the special figure indicator 19a or 19b. Subsequently, a special figure fluctuation stop command including the information of the determination symbol set in S38 is set (S44), and the stop process (S45) is executed.

図23に示すように、S45の停止中処理では、低確・時短状態フラグがON、つまり低確・時短状態が設定されている場合(S51;Yes )、低確・時短状態継続回数JがJ−1に減算され(S52)、その継続回数Jが0になると(S53;Yes )、低確・時短状態フラグがOFFにされる(S54)。高確・非時短状態フラグがON、つまり高確・非時短状態が設定されている場合(S55;Yes )、高確・非時短状態継続回数PがP−1に減算され(S56)、その継続回数Pが0になると(S57;Yes )、高確・非時短状態フラグがOFFにされる(S58)。高確・時短状態フラグがON、つまり高確・時短状態が設定されている場合(S59;Yes )、高確・時短状態継続回数XがX−1に減算され(S60)、その継続回数Xが0になると(S61;Yes )、高確・時短状態フラグがOFFにされる(S62)。   As shown in FIG. 23, in the stop process of S45, when the low accuracy / short time state flag is ON, that is, when the low accuracy / short time state is set (S51; Yes), the low accuracy / short time state continuation number J is set. When J is subtracted from J-1 (S52) and the continuation count J becomes 0 (S53; Yes), the low-accuracy / short-time state flag is turned OFF (S54). When the high-accuracy / non-time-short state flag is ON, that is, when the high-accuracy / non-time-short state is set (S55; Yes), the high-precision / non-time-short state continuation count P is subtracted from P-1 (S56), When the continuation count P becomes 0 (S57; Yes), the high-accuracy / non-time-short state flag is turned OFF (S58). When the high-accuracy / time-short state flag is ON, that is, when the high-accuracy / time-short state is set (S59; Yes), the high-accuracy / time-short state continuation count X is subtracted from X-1 (S60). When 0 becomes 0 (S61; Yes), the high-accuracy / time-short state flag is turned OFF (S62).

次に、大当り又は小当りの場合には(S63;Yes )、つまり、特図表示器19a又は19bに大当り図柄又は小当り図柄が停止表示された場合、特別遊技フラグがONにされ(S64)、低確・時短状態/高確・非時短状態/高確・時短状態継続回数J/P/Xが0にリセットされ(S65)、低確・時短状態フラグ/高確・非時短状態フラグ/高確・時短状態フラグがOFFにされる(S66)。その後、オープニングが開始され(S67)、停止表示された大当り図柄又は小当り図柄の情報を含むオープニングコマンドがセットされる(S64)。尚、低確・時短状態フラグ、高確・非時短状態フラグ、高確・時短状態フラグが共にOFFの場合、低確・非時短状態が設定される。   Next, in the case of big hit or small hit (S63; Yes), that is, when the big hit symbol or the small hit symbol is stopped and displayed on the special indicator 19a or 19b, the special game flag is turned ON (S64). , Low accuracy / time-short state / high accuracy / non-time short state / high accuracy / time-short state continuation count J / P / X is reset to 0 (S65), low accuracy / time-short state flag / high accuracy / non-time-short state flag / The high-accuracy / time-short state flag is turned off (S66). Thereafter, opening is started (S67), and an opening command including information of the jackpot symbol or the small bonus symbol displayed in a stopped state is set (S64). When the low accuracy / non-time short state flag, high accuracy / non-time short state flag, and high accuracy / non-time short state flag are all OFF, the low accuracy / non-short time state flag is set.

図24に示すように、S4の電動役物処理で実行される大入賞口処理では、特別遊技フラグがONか否か判定され(S71)、S71の判定がYes の場合、特別遊技のオープニング中であるか否か判定される(S72)。S72の判定がYes の場合、オープニング時間経過したか否か判定され(S73)、S73の判定がYes の場合、大入賞口開閉態様設定処理(S74)が実行される。   As shown in FIG. 24, in the special prize opening process executed in the electric accessory process of S4, it is determined whether or not the special game flag is ON (S71). If the determination of S71 is Yes, the special game is being opened. It is determined whether or not (S72). If the determination in S72 is Yes, it is determined whether or not the opening time has passed (S73), and if the determination in S73 is Yes, a special winning opening / closing mode setting process (S74) is executed.

S74の大入賞口開閉態様設定処理では、大当り図柄の種類又は小当り図柄に応じた大入賞口開閉態様が設定され、そこで、最大Rcと規定個数Ncと規定時間Tcに、設定された大入賞口開閉態様に応じた値が設定される。ここで、最大Rc=4、各Rの規定個数Nc=10個、各Rの規定時間Tc=0.1 秒又は0.2 秒又は0.3 秒又は30秒が設定される。   In the big winning opening / closing mode setting process of S74, the big winning opening / closing mode corresponding to the type of the big winning symbol or the small winning symbol is set, and there, the big winning set that is set to the maximum Rc, the specified number Nc, and the specified time Tc. A value corresponding to the mouth opening / closing mode is set. Here, the maximum Rc = 4, the specified number Nc of each R = 10, and the specified time Tc of each R = 0.1 second, 0.2 second, 0.3 second or 30 seconds are set.

一方、S72の判定がNoの場合、特別遊技のエンディング中か否か判定され(S75)、S75の判定がNoの場合、大入賞口13aが作動中か否か判定される(S76)。S75の判定がYes の場合、S91へ移行し、S76の判定がNoの場合、S77へ移行し、S76の判定がYes の場合、S82へ移行する。S77では、RがR+1に加算され、次に、R開始コマンドがセットされ(S78)、大入賞口13aの作動が開始される(S79)。次に、作動時間Tの計時が開始され(S80)、大入賞口13aへの遊技球の入賞個数Nの計測が開始される(S81)。   On the other hand, if the determination in S72 is No, it is determined whether or not the special game is ending (S75). If the determination in S75 is No, it is determined whether or not the special winning opening 13a is in operation (S76). If the determination in S75 is Yes, the process proceeds to S91. If the determination in S76 is No, the process proceeds to S77. If the determination in S76 is Yes, the process proceeds to S82. In S77, R is added to R + 1, then an R start command is set (S78), and the operation of the special winning opening 13a is started (S79). Next, timing of the operating time T is started (S80), and the measurement of the number N of game balls won in the special winning opening 13a is started (S81).

ここで、特定R(1R,2R)において、図10、図11を用いて説明したように、R開始時から1秒経過したタイミングで特定領域13fが開放され、R終了時に特定領域13fが閉塞される。つまり、大当り遊技Bと小当り遊技では、遊技球が特定領域13fを通過する可能性が最も低くなり、大当り遊技Aでは、大当り遊技Bと小当り遊技よりは遊技球が特定領域13fを通過する可能性が高くなり、大当り遊技Cでは、遊技球が特定領域13fを通過する可能性が非常に(最も)高くなる。   Here, in the specific R (1R, 2R), as described with reference to FIGS. 10 and 11, the specific area 13f is opened at the timing when one second has elapsed from the start of R, and the specific area 13f is closed at the end of R. Is done. That is, in the big hit game B and the small hit game, the possibility that the game ball passes through the specific area 13f is the lowest. In the big hit game A, the game ball passes through the specific area 13f rather than the big hit game B and the small hit game. In the jackpot game C, the possibility that the game ball will pass through the specific area 13f is very (highest).

図25に示すように、S82のV入賞処理では、大当り遊技中である(小当り中ではない) 場合(S101;Yes )、V入賞フラグVF=0の場合(S102;No)、R=1又は2のときに(S103;Yes )、特定領域SW13gがオンになると(S104;Yes )、V入賞フラグVFに1がセットされ(S105)、V入賞コマンドがセットされる(S106)。   As shown in FIG. 25, in the V winning process of S82, when the big winning game is being played (not being the small hit) (S101; Yes), when the V winning flag VF = 0 (S102; No), R = 1 Alternatively, in the case of 2 (S103; Yes), when the specific area SW13g is turned on (S104; Yes), 1 is set to the V winning flag VF (S105), and the V winning command is set (S106).

図24に示すように、S82のV入賞処理の実行後、S83では、T≧規定時間Tcか否か判定され、S83の判定がNoの場合、N≧規定個数Ncか否か判定される(S84)。S83の判定がYes 又はS84の判定がYes の場合、大入賞口13aの作動が終了され、即ち大入賞口13aが閉塞され(S85)、T,Nが0にリセットされ(S86)、R=最大Rcか否か判定される(S87)。   As shown in FIG. 24, after the execution of the V winning process in S82, it is determined in S83 whether T ≧ specified time Tc. If the determination in S83 is No, it is determined whether N ≧ specified number Nc ( S84). If the determination in S83 is Yes or the determination in S84 is Yes, the operation of the big prize opening 13a is terminated, that is, the big prize opening 13a is closed (S85), T and N are reset to 0 (S86), and R = It is determined whether or not the maximum Rc is reached (S87).

S87の判定がYes の場合、エンディングが開始され(S88)、エンディングコマンドがセットされ(S89)、Rが0にリセットされる(S90)。S91では、エンディング時間経過したか否か判定され、S91の判定がYes の場合、遊技状態設定処理(S92)が実行され、その後、特別遊技フラグがOFFにされる(S93)。   If the determination in S87 is Yes, ending is started (S88), an ending command is set (S89), and R is reset to 0 (S90). In S91, it is determined whether or not the ending time has elapsed. If the determination in S91 is Yes, a game state setting process (S92) is executed, and then the special game flag is turned OFF (S93).

S92の遊技状態設定処理では、図14を用いて説明したように、特別遊技の種類、及びV入賞フラグVFに基づいて、低確・非時短状態、低確・時短状態、高確・非時短状態、高確・時短状態の何れかの遊技状態が設定される。低確・時短状態では、低確・時短状態フラグがONにされて、その低確・時短状態継続回数Jに50がセットされ、高確・非時短状態では、高確・非時短フラグがONにされて、その高確・非時短状態継続回数Pに10000 がセットされ、高確・時短状態では、高確・時短フラグがONにされて、その高確・時短状態継続回数Xに10000 がセットされる。   In the game state setting process of S92, as described with reference to FIG. 14, based on the type of special game and the V winning flag VF, the low probability / non-time short state, the low probability / time short state, the high probability / non-time short A game state of a state, a high-probability / time-short state is set. In the low-accuracy / time-short state, the low-accuracy / time-short state flag is turned ON, and the low-precision / time-short state continuation count J is set to 50. In the high-accuracy / non-time-short state, the high-accuracy / non-time-short state flag is ON. The high-precision / non-time-short state continuation count P is set to 10000. In the high-precision / time-short state continuation count P, the high-precision / time-short state continuation count X is set to ON, and the high-precision / time-short state continuation count X is set to 10000. Set.

図26に示すように、演出制御基板23のコンピュータが実行するタイマ割込処理は微小時間(4 ms )毎に開始され、そのタイマ割込処理において、コマンド受信処理(S201)、演出ボタン処理(S202)、コマンド送信処理(S203)が順次実行される。   As shown in FIG. 26, the timer interrupt process executed by the computer of the effect control board 23 is started every minute time (4 ms). In the timer interrupt process, command reception process (S201), effect button process ( S202), command transmission processing (S203) is sequentially executed.

図27に示すように、S201のコマンド受信処理では、保留数増加コマンドを受信した場合(S211;Yes )、保留数増加コマンドに含まれた先読み情報を保留(記憶)する先読み情報保留処理(S212)が実行され、続いて、保留数加算処理(S213)が実行され、保留数増加コマンドがセットされる(S214)。   As shown in FIG. 27, in the command reception process of S201, when a hold number increase command is received (S211; Yes), prefetch information hold process (S212) that holds (stores) prefetch information included in the hold number increase command. ) Is executed, and subsequently, the hold number addition process (S213) is executed, and the hold number increase command is set (S214).

次に、特図変動開始コマンドを受信した場合(S215;Yes )、対応する先読み情報を先読み情報記憶手段63から消化(消去)する先読み情報消化処理(S216)が実行され、続いて、図柄変動演出選択処理(S217)が実行される。   Next, when a special figure change start command is received (S215; Yes), a prefetch information digesting process (S216) for digesting (erasing) the corresponding prefetch information from the prefetch information storage means 63 is executed, followed by symbol fluctuation. An effect selection process (S217) is executed.

図28に示すように、S217の図柄変動演出選択処理では、受信した特図変動開始コマンドが解析され(S231)、次に、設定されている演出モード(図29に示す低確・非時短用演出モード、低確・時短用演出モード、高確・非時短用演出モード、高確・時短用演出モード、特殊演出モードの何れか)が参照され(S232)、保留数減算処理が実行される(S233)。   As shown in FIG. 28, in the symbol variation effect selection process of S217, the received special diagram variation start command is analyzed (S231), and then the set effect mode (for low accuracy / non-time reduction shown in FIG. 29). The production mode, the low accuracy / short time production mode, the high accuracy / non-time production mode, the high accuracy / short time production mode, or the special production mode) is referred to (S232), and the hold number subtraction process is executed. (S233).

次に、図柄変動演出が選択され(S234)、ここで、S231で解析された情報と、S232で参照された演出モードに基づいて、図17(1)を用いて説明したように、図柄変動演出として、低確・非時短用演出モードでは低確・非時短用演出が選択され、低確・時短用演出モードでは低確・時短用演出が選択され、高確・非時短用演出モードでは高確・非時短用演出が選択され、高確・時短用演出モードでは高確・時短用演出が選択され、特殊演出モードでは特殊演出が選択され、その後、選択された図柄変動演出の情報を含む図柄変動演出開始コマンドがセットされる(S235)。   Next, a symbol variation effect is selected (S234). Here, based on the information analyzed in S231 and the effect mode referred to in S232, as described with reference to FIG. In the low-accuracy / non-short-time production mode, the low-precision / non-time-short production mode is selected. In the low-precision / non-time-production mode, the low-precision / non-time-production production is selected. A high-precision / non-short-time production is selected, a high-precision / time-short production mode is selected, a high-precision / time-short production is selected, a special production mode is selected in the special production mode, and information on the selected symbol variation production is then displayed. The included symbol variation effect start command is set (S235).

次に、図27に示すように、特図変動停止コマンドを受信した場合(S218;Yes )、図柄変動演出終了中処理(S219)が実行される。   Next, as shown in FIG. 27, when a special figure variation stop command is received (S218; Yes), a symbol variation effect end process (S219) is executed.

図30に示すように、S219の図柄変動演出終了中処理では、受信した特図変動停止コマンドが解析され(S241)、大当り又は小当りか否か判定され(S242)、S242の判定がNoの場合、設定されている演出モードが参照される(S243)。次に、低確・時短用演出モードか否か判定され(S244)、S244の判定がYes の場合、低確・時短用演出モード継続回数MJが1減算され(S245)、MJ=0か否か判定される(S246)。   As shown in FIG. 30, in the process during the completion of the symbol variation effect of S219, the received special figure variation stop command is analyzed (S241), it is determined whether it is a big hit or a small hit (S242), and the determination of S242 is No. In this case, the set production mode is referred to (S243). Next, it is determined whether or not the low-precision / short-time effect mode is set (S244). If the determination in S244 is Yes, the low-precision / short-time effect mode continuation number MJ is decremented by 1 (S245) and MJ = 0. Is determined (S246).

S244の判定がNoの場合、高確・非時短用演出モードか否か判定され(S247)、S247の判定がYes の場合、高確・非時短用演出モード継続回数MPが1減算され(S2048)、MP=0か否か判定される(S249)。S247の判定がNoの場合、高確・時短用演出モードか否か判定され(S250)、S250の判定がYes の場合、高確・時短用演出モード継続回数MXが1減算され(S251)、MX=0か否か判定される(S252)。S250の判定がNoの場合、特殊演出モードか否か判定され(S253)、S253の判定がYes の場合、特殊演出モード継続回数MYが1減算され(S254)、MY=0か否か判定される(S255)。   If the determination in S244 is No, it is determined whether or not the high-accuracy / non-short-time effect mode is selected (S247). If the determination in S247 is Yes, the high-accuracy / non-time-short effect mode continuation number MP is decremented by 1 (S2048). ), It is determined whether or not MP = 0 (S249). If the determination in S247 is No, it is determined whether or not the high-precision / time reduction effect mode is selected (S250). If the determination in S250 is Yes, the high-precision / time reduction effect mode continuation number MX is decremented by 1 (S251). It is determined whether MX = 0 (S252). If the determination in S250 is No, it is determined whether or not it is the special effect mode (S253). If the determination in S253 is Yes, the special effect mode continuation count MY is decremented by 1 (S254), and it is determined whether MY = 0. (S255).

S246又はS249又はS252又はS255の判定がYes の場合、低確・非時短用演出モードが設定される(S256)。S256の実行後、或いは、或いは、S242又はS246又はS249又はS252又はS255の判定がNo場合、図柄変動演出終了コマンドがセットされる(S251)。   If the determination in S246, S249, S252, or S255 is Yes, the low-accuracy / non-short-time effect mode is set (S256). After execution of S256, or when the determination of S242, S246, S249, S252, or S255 is No, a symbol variation effect end command is set (S251).

次に、図27に示すように、大入賞口処理(図24参照)におけるオープニング開始時にオープニングコマンドを受信した場合(S220;Yes )、特別遊技演出選択処理(S221)が実行される。   Next, as shown in FIG. 27, when an opening command is received at the start of opening in the special winning opening process (see FIG. 24) (S220; Yes), a special game effect selection process (S221) is executed.

図31に示すように、S221の特別遊技演出選択処理では、オープニングコマンドが解析され(S261)、解析された大当り図柄又は小当り図柄の情報に基づいて特別遊技演出が選択される(S262)。ここで、図17(2)を用いて説明したように、特別遊技演出として、大当り図柄Cの場合は出球有り演出(明示演出)が選択され、大当り図柄A,Bと小当り図柄の場合は出球無し演出(不明示演出)が選択される。そして、選択された特別遊技演出の情報を含む特別遊技演出開始コマンドがセットされる(S263)。   As shown in FIG. 31, in the special game effect selection process of S221, the opening command is analyzed (S261), and the special game effect is selected based on the analyzed information of the big hit symbol or the small hit symbol (S262). Here, as described with reference to FIG. 17 (2), as the special game effect, in the case of the big hit symbol C, the presence with ball appearance (explicit effect) is selected, and in the case of the big hit symbol A, B and the small hit symbol Is selected as a no-ballistic effect (unknown indication effect). Then, a special game effect start command including information on the selected special game effect is set (S263).

次に、図27に示すように、S220の判定がNo、又はS221の実行後、特別遊技演出中処理(S222)が実行される。   Next, as shown in FIG. 27, after the determination in S220 is No, or after execution of S221, the special game effect in-process (S222) is executed.

図32に示すように、S221の特別遊技演出中処理では、R開始コマンドを受信か否か判定され(S271)、S271の判定がYes の場合、R開始演出コマンドがセットされる(S272)。S271の判定がNoの場合、大当り遊技Cを実行中か否か判定され(S273)、S273の判定がYes の場合、1R目又は2R目か判定される(S274)。S274の判定がYes の場合、V入賞コマンドを受信か否か判定され(S275)、S275の判定がYes の場合、報知演出コマンドがセットされる(S276)。   As shown in FIG. 32, in the special game effect in-process of S221, it is determined whether or not an R start command is received (S271). If the determination in S271 is Yes, the R start effect command is set (S272). If the determination in S271 is No, it is determined whether or not the jackpot game C is being executed (S273), and if the determination in S273 is Yes, it is determined whether it is the first or second R (S274). If the determination in S274 is Yes, it is determined whether or not a V winning command is received (S275), and if the determination in S275 is Yes, a notification effect command is set (S276).

S273の判定がNoの場合、大当り遊技A,Bを実行中か否か判定され(S277)、S277の判定がYes の場合、1R目又は2R目か判定される(S278)。S278の判定がYes の場合、V入賞コマンドを受信か否か判定され(S279)、S279の判定がYes の場合、報知タイミング処理(S280)が実行される。   If the determination in S273 is No, it is determined whether or not the big hit games A and B are being executed (S277), and if the determination in S277 is Yes, it is determined whether it is the 1R or 2R eyes (S278). If the determination in S278 is Yes, it is determined whether or not a V winning command is received (S279). If the determination in S279 is Yes, a notification timing process (S280) is executed.

図33に示すように、S280の報知タイミング処理では、遊技球が特定領域13fを通過時に報知する通過時報知とするか否か判定され(S291)、S291の判定がYes の場合、報知演出コマンドがセットされる(S292)。S291の判定がNoの場合、4R終了後に報知する4R終了後報知とする否か判定され(S293)、S293の判定がYes の場合、V入賞フラグVFaに1がセットされる(S294)。S293の判定がNoの場合、つまり報知無しとする場合、リターンする。   As shown in FIG. 33, in the notification timing process of S280, it is determined whether or not the game ball is notified when passing through the specific area 13f (S291), and if the determination of S291 is Yes, a notification effect command Is set (S292). If the determination in S291 is No, it is determined whether or not the notification is to be made after 4R has been completed (S293). If the determination in S293 is Yes, 1 is set to the V winning flag VFa (S294). If the determination in S293 is No, that is, if there is no notification, the process returns.

図32に示すように、S278の判定がNoの場合、4R目が終了か否か判定され(S281)、S281の判定がYes の場合、V入賞フラグVFa=1か否か判定され(S282)、S282の判定がYes の場合、最終報知演出コマンドがセットされ(S283)、V入賞フラグVFaが0にリセットされる(S284)。   As shown in FIG. 32, if the determination in S278 is No, it is determined whether or not the fourth R is finished (S281). If the determination in S281 is Yes, it is determined whether or not the V winning flag VFa = 1 (S282). If the determination in S282 is Yes, the final notification effect command is set (S283), and the V winning flag VFa is reset to 0 (S284).

次に、図27に示すように、大入賞口処理(図24参照)におけるエンディング開始時にエンディングコマンドを受信した場合(S223;Yes )、エンディング演出選択処理(S224)が実行される。   Next, as shown in FIG. 27, when an ending command is received at the start of the ending in the big prize opening process (see FIG. 24) (S223; Yes), an ending effect selection process (S224) is executed.

図34に示すように、S224のエンディング演出選択処理では、エンディングコマンドが解析され(S301)、エンディング演出選択(S302)が行われ、そこで、図17(3)に示す複数のエンディング演出の何れかが選択され、そのエンディング演出の情報を含むエンディング演出開始コマンドがセットされる(S303)。   As shown in FIG. 34, in the ending effect selection process of S224, the ending command is analyzed (S301), and the ending effect selection (S302) is performed. Therefore, one of the ending effects shown in FIG. Is selected, and an ending effect start command including information on the ending effect is set (S303).

次に、図27に示すように、大入賞口処理(図24参照)におけるエンディング終了時に遊技状態コマンドを受信した場合(S225;Yes )、演出モード設定処理(S226)が実行され、最後に、客待ちコマンド受信処理(S227)が実行される。   Next, as shown in FIG. 27, when a gaming state command is received at the end of the ending in the big prize opening process (see FIG. 24) (S225; Yes), an effect mode setting process (S226) is executed. A customer waiting command reception process (S227) is executed.

画像制御基板24、ランプ制御基板25のコンピュータは、演出制御基板23から受信するコマンド(指令)に基づいて、画像表示装置17、スピーカ27、枠ランプ28a、盤ランプ28b、可動役物装置18を制御して、画像表示装置17での表示を主体に、種々の遊技演出を行わせる。   The computer of the image control board 24 and the lamp control board 25 controls the image display device 17, the speaker 27, the frame lamp 28 a, the panel lamp 28 b, and the movable accessory device 18 based on a command (command) received from the effect control board 23. By controlling, various game effects are performed mainly on display on the image display device 17.

即ち、特別図柄が変動表示されているときには、図柄変動演出開始コマンドに基づいて、図17(1)に示す複数の図柄変動演出の何れかを行わせ、特別遊技が行われているときには、特別遊技演出開始コマンドに基づいて、図17(2)に示す複数の特別遊技演出の何れかを行わせ、また、エンディング演出開始コマンドに基づいて、図17(3)に示す複数のエンディング演出の何れかを行わせ、また、特別遊技中に、報知演出コマンドを受信すると、有利報知演出を行わせる。   That is, when the special symbol is variably displayed, one of the plurality of symbol variation effects shown in FIG. 17 (1) is performed based on the symbol variation effect start command, and when the special game is being performed, the special symbol is displayed. One of a plurality of special game effects shown in FIG. 17 (2) is performed based on the game effect start command, and one of the plurality of ending effects shown in FIG. 17 (3) is determined based on the ending effect start command. If a notification effect command is received during a special game, an advantageous notification effect is performed.

以上説明したパチンコ遊技機1の作用・効果について説明する。
低確・非時短状態又は高確・非時短状態が設定されているときには、遊技者は発射ハンドル7を操作して遊技球がセンタ役物16の左側を落下するように、遊技球を発射させる所謂左打ちにより遊技を行い、この左打ちにより第1始動口10を狙うことができ、第1特図保留数が4未満のときに、遊技球が第1始動口10に入賞すると、第1特図判定情報が取得され特図保留記憶手段32に記憶される。
The operation and effect of the pachinko gaming machine 1 described above will be described.
When the low-accuracy / non-short-time state or the high-accuracy / non-time-short state is set, the player operates the firing handle 7 to fire the game ball so that the game ball falls on the left side of the center accessory 16. A game can be performed by so-called left strike, and the first start opening 10 can be aimed by this left strike. When the number of the first special figure reservation is less than 4, when the game ball wins the first start opening 10, Special figure determination information is acquired and stored in the special figure holding storage means 32.

低確・時短状態又は高確・時短状態が設定されているときには、遊技者は発射ハンドル7を操作して遊技球がセンタ役物16の右側を落下するように、遊技球を発射させる所謂右打ちにより遊技を行い、この右打ちにより第2始動口11aを狙うことができ、第2特図保留数が4未満のときに、遊技球が第2始動口11aに入賞すると、第2特図判定情報が取得され特図保留記憶手段32に記憶される。   When the low accuracy / short time state or high accuracy / short time state is set, the player operates the firing handle 7 to fire the game ball so that the game ball falls on the right side of the center object 16. A game can be performed by hitting and the second start port 11a can be aimed by making a right hit. When the number of reserved second figure is less than 4, and the game ball wins the second start port 11a, Determination information is acquired and stored in the special figure storage unit 32.

また、遊技者は右打ちによりゲート12を狙うことができ、普図保留数が4未満のときに、遊技球がゲート12を通過すると、普図判定情報が取得され普図保留記憶手段42に記憶される。ここで先ず、普図保留記憶手段42に記憶された普図判定情報は普通図柄の変動開始毎に順次消化(消去)され、この普図判定情報の消化により当り抽選が行われ、その当り抽選で当選した場合、普図表示器19cに当り図柄が変動停止後、第2始動口11aが開放する補助遊技が発生する。   In addition, the player can aim the gate 12 by right-handed, and when the number of reserved drawings is less than 4, when the game ball passes through the gate 12, the determination information of the usual diagram is acquired and stored in the stored general diagram storage means 42. Remembered. Here, first, the general symbol determination information stored in the general symbol hold storage means 42 is sequentially digested (erased) every time the variation of the normal symbol starts, and the winning lottery is performed by the digestion of the normal symbol determination information. In the case of winning, an auxiliary game is generated in which the second start opening 11a is opened after the symbol is hit by the normal display 19c and stops changing.

低確・時短状態又は高確・時短状態が設定されている場合には、補助遊技作動モードとして高作動モードが設定され、右打ちを行って第2始動口11aへの比較的多くの遊技球の入賞を期待できるため、右打ちにより所有の遊技球の数を略維持して遊技を行うことができる。但し、低確・非時短状態又は高確・非時短状態が設定されている場合には、右打ちを行っても第1始動口10への遊技球の入賞を殆ど期待できないうえ、補助遊技作動モードとして低作動モードが設定されるため、第2始動口11aへの遊技球の入賞も殆ど期待できないため、左打ちにより所有の遊技球の数を減らしながら遊技を行うことになる。   When the low accuracy / short time state or the high accuracy / short time state is set, the high operation mode is set as the auxiliary game operation mode, and a relatively large number of game balls are made to the second start port 11a by making a right turn. Therefore, it is possible to play a game while maintaining the number of owned game balls by right-handed. However, if the low-probability / non-short-time state or the high-probability / non-time-short state is set, it is almost impossible to expect winning of the game ball to the first starting port 10 even if the right strike is made, and the auxiliary game is activated. Since the low operation mode is set as the mode, it is almost impossible to expect winning of game balls to the second start port 11a, so that the game is played while reducing the number of owned game balls by left-handed.

次に、特図保留記憶手段32に記憶された特図判定情報は特別図柄の変動開始毎に順次消化(消去)されるが、その際、特図保留記憶手段32に複数の特図判定情報が記憶されている場合には、それら複数の特図判定情報は取得された順番で消化され、但し、第1,第2特図判定情報の両方が記憶されている場合には、第2特図判定情報が第1特図判定情報よりも優先消化される。この特図判定情報の消化により大当り抽選が行われ、その大当り抽選で当選した場合、特図表示器19a,19bcに大当り図柄又は小当り図柄が変動停止後、大入賞口13aが開放する大当り遊技又は小当り遊技が発生する。   Next, the special figure determination information stored in the special figure hold storage means 32 is sequentially digested (erased) every time the change of the special symbol starts. At that time, a plurality of special figure determination information is stored in the special figure hold storage means 32. Are stored in the order in which they are acquired. However, if both the first and second special figure determination information are stored, the second special figure determination information is stored. The figure determination information is preferentially digested over the first special figure determination information. If the big hit lottery is performed by digesting this special figure determination information, and the big hit lottery is won, the big win game in which the big prize winning opening 13a is opened after the big hit symbol or the small hit symbol stops changing in the special figure indicators 19a and 19bc. Or a small hit game occurs.

大当り遊技としては、停止表示された大当り図柄の種類に基づいて、大入賞口13aが4R短期開放する大当り遊技A,B、大入賞口13aが4R長期開放する大当り遊技Cの何れかが行われ、小当り遊技では、大入賞口13aが4R短期開放する。大当り遊技又は小当り遊技が発生すると、遊技者は右打ちにより大入賞口13aを狙うことができ、大当り遊技A,B及び小当り遊技では、遊技球が大入賞口13aに入賞する可能性が低いので、実質的に遊技球を獲得できないが、大当り遊技Cでは、遊技球が大入賞口13aに入賞して最大で約500 個の遊技球を獲得できる。   As the big hit game, one of the big hit games A and B in which the big prize opening 13a is opened for a short period of 4R and the big hit game C in which the big prize opening 13a is opened for a long period of 4R is performed based on the type of the jackpot symbol displayed in a stopped state. In the small hit game, the big prize opening 13a is opened for 4R for a short time. When a big hit game or a small hit game occurs, the player can aim at the big winning hole 13a by right-handed, and in the big hit games A and B and the small hit game, there is a possibility that the game ball will win the big winning hole 13a. Since it is low, it is practically impossible to acquire game balls. However, in the big hit game C, the game balls can win the big prize opening 13a and can acquire a maximum of about 500 game balls.

大当り遊技A,Bと小当り遊技では、何れも、大入賞口13aが0.1 秒の開放を8回行う同じ開閉態様で作動し、また、特別遊技演出において、何れの特別遊技が行われているのかを明示しない不明示演出が行われるので、大当り遊技A,Bと小当り遊技の何れかの特別遊技が行われると、遊技者は、何れの特別遊技が行われているのか見分け難くなる。   In both the big hit games A and B and the small hit game, the special winning opening 13a operates in the same opening and closing mode in which the 0.1 second opening is performed 8 times, and any special game is performed in the special game production. Since an unknown indication effect that does not clearly indicate is performed, if any special game of the big hit games A and B or the small hit game is performed, it is difficult for the player to distinguish which special game is being performed.

特定領域13fは、大当り遊技A〜Cと小当り遊技の何れの特別遊技でも、1R〜2Rの各特定R遊技において、R開始時から1秒経過したタイミングで特定領域13fが開放され、R終了時に特定領域13fが閉塞される。依って、大当り遊技Cが行われると、遊技球が特定領域13fを通過する可能性が極めて高くなり、当該大当り遊技Cの終了後に高確・時短状態が設定されることになる。   In the special area 13f, the special area 13f is released at the timing of 1 second from the start of R in each specific R game of 1R to 2R in any special game of big hit games A to C and small hit games. Sometimes the specific area 13f is closed. Therefore, when the big hit game C is performed, the possibility that the game ball will pass through the specific area 13f becomes extremely high, and the high probability / short time state is set after the big hit game C ends.

大当り遊技A,Bと小当り遊技では、何れも、大入賞口13aが0.1 秒の開放を8回行う同じ開閉態様で作動し、故に、遊技球が大入賞口13aに入賞する可能性が低くなる。   In both the big hit games A and B and the small hit game, the big winning opening 13a operates in the same opening / closing mode in which the opening for 0.1 second is performed eight times, so that the possibility that the game ball will win the big winning opening 13a is low. Become.

大当り遊技Bでは、1R〜2Rの各特定R遊技において、大入賞口13aの0.1 秒の開閉が2回行われ、前記特定領域13fの作動のもと、大入賞口13aと特定領域13fの両方が開放している時間が短いので、遊技球が大入賞口13aに入賞しても特定領域13fを通過しないで、当該特別遊技の終了後に低確・非時短状態が設定される可能性が高くなる。但し、遊技球が特定領域13fを通過すると、当該特別遊技の終了後に高確・非時短状態が設定され、その可能性も残されている。   In the big hit game B, in each of the 1R to 2R specific R games, the grand prize opening 13a is opened and closed for 0.1 seconds twice, and both the big prize opening 13a and the specific area 13f are operated under the operation of the specific area 13f. Since the opening time is short, there is a high possibility that a low probability / non-short-time state will be set after the special game is finished without passing through the specific area 13f even if the game ball wins the big prize opening 13a. Become. However, when the game ball passes through the specific area 13f, a high-accuracy / non-time-short state is set after the special game ends, and the possibility remains.

大当り遊技Aでは、1R〜2Rの各特定R遊技において、大入賞口13aの0.1 秒の開閉が3回行われ、前記特定領域13fの作動のもと、大当り遊技Bと比べると、大入賞口13aと特定領域13fの両方が開放している時間が長いので、遊技球が大入賞口13aに入賞すると特定領域13fを通過して、当該特別遊技の終了後に高確・非時短状態が設定される可能性が高くなる。   In the big hit game A, in each of the 1R to 2R specific R games, the special winning opening 13a is opened and closed for 0.1 seconds three times, and compared with the big winning game B under the operation of the specific area 13f. Since both the 13a and the specific area 13f are open for a long time, the game ball passes through the specific area 13f when the game ball wins the winning prize opening 13a, and the high-probability / non-time-short state is set after the special game ends. Is more likely.

小当り遊技では、大当り遊技Bと同様、1R〜2Rの各特定R遊技において、大入賞口13aの0.1 秒の開閉が2回行われ、前記特定領域13fの作動のもと、大入賞口13aと特定領域13fの両方が開放している時間が短いので、遊技球が大入賞口13aに入賞しても特定領域13fを通過しない可能性が高くなる。但し、遊技球が特定領域13fを通過してもしなくても、当該特別遊技の終了後に当該特別遊技の開始前の遊技状態が設定される。   In the small hit game, similarly to the big hit game B, in each of the 1R to 2R specific R games, the large winning opening 13a is opened and closed for 0.1 seconds twice, and the special winning area 13f is activated under the operation of the specific area 13f. And the specific area 13f are open for a short time, it is highly possible that the game ball will not pass through the specific area 13f even if the game ball wins the winning prize opening 13a. However, even if the game ball does not pass through the specific area 13f, the game state before the start of the special game is set after the special game ends.

このように、大入賞口13aに入賞した遊技球が特定領域13fを通過すると、当該特別遊技の終了後に高確状態で遊技が制御される大当り遊技の他に、遊技球が特定領域13fを通過しても当該特別遊技の終了後に高確状態で遊技が制御されない(低確状態で遊技が制御される)小当り遊技が行われ得るので、遊技性を高めることができる。   As described above, when the game ball won in the big prize opening 13a passes through the specific area 13f, the game ball passes through the specific area 13f in addition to the big hit game in which the game is controlled in a highly accurate state after the special game ends. Even if the special game is finished, the game is not controlled in the high-accuracy state (the game is controlled in the low-probability state), and the small hit game can be performed.

しかも、大当り遊技において大入賞口13aに入賞した遊技球が特定領域13fを通過すると、当該大当り遊技の終了後に高確状態で遊技が制御されることを前提として、特別遊技として、大当り遊技A〜Cの何れかが選択され行われるようにして、大当り遊技での遊技性を高め得る大入賞口13a並びに特定領域13fの開閉を実現することができる。   In addition, as a special game, it is assumed that if the game ball that has won the big prize opening 13a passes through the specific area 13f in the big hit game, the game is controlled in a highly accurate state after the big hit game is finished. As one of C is selected and performed, the opening / closing of the special winning opening 13a and the specific area 13f that can improve the game performance in the big hit game can be realized.

尚、特別遊技で行うR数、通常Rの回数、特定Rの回数等については適宜変更可能である。また、大入賞口13aの他に、内部に特定領域を有しない開閉式の第2の大入賞口を備え、特定Rでは大入賞口13aを開放させ、通常Rでは第2の大入賞口を開放させてもよい。   It should be noted that the number of R performed in the special game, the number of normal R, the number of specific R, and the like can be changed as appropriate. In addition to the special prize opening 13a, there is an openable second big prize opening that does not have a specific area inside. The special R opens the big prize opening 13a, and the normal R has the second big prize opening. It may be opened.

その他、本発明の趣旨を逸脱しない範囲において種々の変更を付加して実施が可能であり、種々のパチンコ遊技機等の遊技機に本発明を適用可能である。   In addition, various modifications can be added and implemented without departing from the spirit of the present invention, and the present invention can be applied to various gaming machines such as pachinko gaming machines.

1 パチンコ遊技機
13a 大入賞口
13f 特定領域
34a 大当り判定手段
36 特別遊技実行手段
50 遊技状態制御手段
50a 第1遊技状態制御手段
50b 第2遊技状態制御手段
DESCRIPTION OF SYMBOLS 1 Pachinko machine 13a Large winning opening 13f Specific area 34a Big hit determination means 36 Special game execution means 50 Game state control means 50a First game state control means 50b Second game state control means

Claims (1)

遊技球が入球し難い閉状態と入球し易い開状態とに作動し得る特別入賞口と、
前記特別入賞口に入球した遊技球が通過し難い閉塞状態と通過し易い開放状態とに作動し得る所定領域と、
始動条件の成立により遊技者に有利な特別遊技を行うか否かを判定する判定手段と、
前記判定手段により前記特別遊技を行うと判定された場合、前記特別入賞口を前記開状態に作動させる第1特別遊技および第2特別遊技の何れかの特別遊技を行う特別遊技実行手段と、
前記特別遊技実行手段による前記特別遊技の終了後、当該特別遊技において遊技球が前記所定領域を通過していると、遊技者に有利な有利遊技状態で遊技を制御可能な有利遊技状態制御手段とを備え、
前記特別遊技実行手段は、
前記第1特別遊技において前記特別入賞口を前記開状態に所定の第1期間作動させる開放遊技を行い、前記第2特別遊技において前記特別入賞口を前記開状態に前記第1期間よりも長い第2期間作動させる開放遊技を行い、
前記第1特別遊技および前記第2特別遊技の何れの前記開放遊技においても、前記特別入賞口が前記開状態に作動したときを基準とする所定のタイミングで前記所定領域を前記開放状態に作動させることを特徴とする遊技機。
A special winning opening that can be operated in a closed state in which a game ball is difficult to enter and an open state in which a game ball is easy to enter;
A predetermined area that can operate in a closed state in which a game ball that has entered the special prize opening is difficult to pass and an open state in which it is easy to pass;
A determination means for determining whether or not to perform a special game advantageous to the player by establishing the start condition;
Special game execution means for performing a special game of either the first special game or the second special game for operating the special prize opening in the open state when it is determined by the determination means to perform the special game;
Advantageous game state control means capable of controlling a game in an advantageous game state advantageous to a player when a game ball passes through the predetermined area in the special game after the special game is completed by the special game execution means. With
The special game execution means includes
In the first special game, an open game is performed in which the special prize opening is operated in the open state for a predetermined first period, and in the second special game, the special prize opening is in the open state longer than the first period. An open game that operates for two periods,
In both the first special game and the second special game, the predetermined area is operated to the open state at a predetermined timing based on when the special winning opening is operated to the open state. A gaming machine characterized by that.
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