JP2018121813A5 - - Google Patents
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- JP2018121813A5 JP2018121813A5 JP2017015268A JP2017015268A JP2018121813A5 JP 2018121813 A5 JP2018121813 A5 JP 2018121813A5 JP 2017015268 A JP2017015268 A JP 2017015268A JP 2017015268 A JP2017015268 A JP 2017015268A JP 2018121813 A5 JP2018121813 A5 JP 2018121813A5
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Description
本発明は、遊技の進行を管理する遊技制御手段と、遊技の進行に応じた遊技演出音を出力可能な音出力手段と、前記音出力手段の出力態様を制御可能な演出制御手段と、操作を行うことが可能な操作手段と、を備えた遊技機に関する。 The present invention relates to a game control means for managing the progress of a game, a sound output means capable of outputting a game effect sound according to the progress of the game, an effect control means capable of controlling the output mode of the sound output means, and an operation The present invention relates to an operating device capable of performing
従来、遊技機の代表例としてパチンコ機がある。このパチンコ機では、遊技領域に設けられた始動口に遊技球が入賞すること(始動入賞)に基づいて、遊技領域に設けられた変動表示装置に表示される複数の識別情報(図柄、記号など)を変動表示する変動表示ゲームの実行権利となる始動記憶を所定数まで記憶可能となっている。そして、記憶された始動記憶に基づいて変動表示ゲームを実行し、当該変動表示ゲームの結果が特別結果となると、特別変動入賞装置を開放する特別遊技状態となるようにしている(例えば特許文献1参照)。 Conventionally, there is a pachinko machine as a representative example of a gaming machine. In this pachinko machine, a plurality of pieces of identification information (symbols, symbols, etc.) displayed on the variable display device provided in the game area based on the winning of the game ball (start prize) in the start opening provided in the game area ) Can be stored up to a predetermined number as a right to execute the variable display game. Then, based on the stored start memory running variable display games, the said variable display game result is a special result, it is to be a special game state to open a special variation winning device (for example, Patent Document 1 reference).
ところで、遊技機においては、音量など演出の出力態様をより簡便な方法で調節することが望まれている。
本発明の目的は、簡便な方法で演出の出力態様を調節できるようにすることである。
By the way, in gaming machines, it is desired to adjust the output mode of effects such as volume by a simpler method.
An object of the present invention is to make it possible to adjust the output mode of effects in a simple manner .
以上の課題を解決するため、請求項1に記載の発明は、
遊技の進行を管理する遊技制御手段と、遊技の進行に応じた遊技演出音を出力可能な音出力手段と、前記音出力手段の出力態様を制御可能な演出制御手段と、操作を行うことが可能な操作手段と、を備えた遊技機において、
前記音出力手段は、遊技演出音の出力を複数段階に変更可能であり、
前記演出制御手段は、
前記操作手段による操作に基づき、前記音出力手段の遊技演出音の出力を変更可能とし、
前記操作手段により前記遊技演出音の出力を減少させる操作が所定期間連続して行われた場合に、当該遊技演出音の出力を予め定めた最低出力に変更することを特徴とする。
In order to solve the above problems, the invention described in claim 1
A game control means for managing the progress of the game, a sound output means capable of outputting a game effect sound according to the progress of the game, and an effect control means capable of controlling the output mode of the sound output means In a gaming machine equipped with possible operation means ,
The sound output means can change the output of the game effect sound in a plurality of stages,
The production control means includes
Based on the operation by the operation means, it is possible to change the output of the game effect sound of the sound output means,
When the operation means reduces the output of the game effect sound continuously for a predetermined period, the output of the game effect sound is changed to a predetermined minimum output .
本発明によれば、簡便な方法で演出の出力態様を調節することができる。 According to the present invention, it is possible to adjust the output mode of the effect by a simple method .
Claims (2)
前記音出力手段は、遊技演出音の出力を複数段階に変更可能であり、
前記演出制御手段は、
前記操作手段による操作に基づき、前記音出力手段の遊技演出音の出力を変更可能とし、
前記操作手段により前記遊技演出音の出力を減少させる操作が所定期間連続して行われた場合に、当該遊技演出音の出力を予め定めた最低出力に変更することを特徴とする遊技機。 A game control means for managing the progress of the game, a sound output means capable of outputting a game effect sound according to the progress of the game, and an effect control means capable of controlling the output mode of the sound output means In a gaming machine equipped with possible operation means ,
The sound output means can change the output of the game effect sound in a plurality of stages,
The production control means includes
Based on the operation by the operation means, it is possible to change the output of the game effect sound of the sound output means,
A gaming machine characterized in that, when an operation for reducing the output of the game effect sound by the operation means is continuously performed for a predetermined period, the output of the game effect sound is changed to a predetermined minimum output .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017015268A JP6660316B2 (en) | 2017-01-31 | 2017-01-31 | Gaming machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2017015268A JP6660316B2 (en) | 2017-01-31 | 2017-01-31 | Gaming machine |
Publications (3)
Publication Number | Publication Date |
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JP2018121813A JP2018121813A (en) | 2018-08-09 |
JP2018121813A5 true JP2018121813A5 (en) | 2018-11-22 |
JP6660316B2 JP6660316B2 (en) | 2020-03-11 |
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JP2017015268A Active JP6660316B2 (en) | 2017-01-31 | 2017-01-31 | Gaming machine |
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Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6926049B2 (en) * | 2018-10-22 | 2021-08-25 | 株式会社三共 | Pachinko machine |
JP7148073B2 (en) * | 2019-02-15 | 2022-10-05 | 株式会社ソフイア | game machine |
JP7048551B2 (en) * | 2019-10-04 | 2022-04-05 | 株式会社藤商事 | Pachinko machine |
JP6803093B2 (en) * | 2019-12-26 | 2020-12-23 | 株式会社大都技研 | Game table |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2011229765A (en) * | 2010-04-28 | 2011-11-17 | Kyoraku Sangyo Kk | Game machine, and control method and control program for game machine |
JP5818827B2 (en) * | 2013-01-28 | 2015-11-18 | 株式会社藤商事 | Game machine |
JP5809668B2 (en) * | 2013-08-07 | 2015-11-11 | 京楽産業.株式会社 | Game machine |
JP5829654B2 (en) * | 2013-08-08 | 2015-12-09 | 株式会社藤商事 | Game machine |
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- 2017-01-31 JP JP2017015268A patent/JP6660316B2/en active Active