JP2016528942A - より少ないホップにより拡張仮想現実シーンをヘッドマウントシステム内に生成するためのシステム及び方法 - Google Patents
より少ないホップにより拡張仮想現実シーンをヘッドマウントシステム内に生成するためのシステム及び方法 Download PDFInfo
- Publication number
- JP2016528942A JP2016528942A JP2016518341A JP2016518341A JP2016528942A JP 2016528942 A JP2016528942 A JP 2016528942A JP 2016518341 A JP2016518341 A JP 2016518341A JP 2016518341 A JP2016518341 A JP 2016518341A JP 2016528942 A JP2016528942 A JP 2016528942A
- Authority
- JP
- Japan
- Prior art keywords
- game
- user
- hmd
- network
- computer
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000003190 augmentative effect Effects 0.000 title claims description 51
- 238000000034 method Methods 0.000 title claims description 18
- 235000008694 Humulus lupulus Nutrition 0.000 title description 13
- 238000004891 communication Methods 0.000 claims abstract description 87
- 230000002452 interceptive effect Effects 0.000 claims abstract description 44
- 238000012545 processing Methods 0.000 claims abstract description 25
- 230000033001 locomotion Effects 0.000 claims description 67
- 239000000872 buffer Substances 0.000 claims description 45
- 230000004886 head movement Effects 0.000 claims description 27
- 238000009877 rendering Methods 0.000 claims description 11
- 230000001133 acceleration Effects 0.000 claims description 5
- 230000003139 buffering effect Effects 0.000 claims description 5
- 230000005540 biological transmission Effects 0.000 abstract description 9
- 230000002093 peripheral effect Effects 0.000 description 37
- 238000003860 storage Methods 0.000 description 24
- 238000010586 diagram Methods 0.000 description 23
- 210000003128 head Anatomy 0.000 description 17
- 239000003550 marker Substances 0.000 description 10
- 230000007246 mechanism Effects 0.000 description 10
- 230000008859 change Effects 0.000 description 8
- 230000009977 dual effect Effects 0.000 description 8
- 230000035939 shock Effects 0.000 description 8
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 5
- 230000001360 synchronised effect Effects 0.000 description 5
- 239000003795 chemical substances by application Substances 0.000 description 4
- 238000007906 compression Methods 0.000 description 4
- 230000006835 compression Effects 0.000 description 4
- 239000011521 glass Substances 0.000 description 4
- 230000003287 optical effect Effects 0.000 description 4
- 230000008569 process Effects 0.000 description 4
- 230000005236 sound signal Effects 0.000 description 4
- 238000007405 data analysis Methods 0.000 description 3
- 230000008713 feedback mechanism Effects 0.000 description 3
- 208000013057 hereditary mucoepithelial dysplasia Diseases 0.000 description 3
- 230000003993 interaction Effects 0.000 description 3
- 230000004044 response Effects 0.000 description 3
- 230000006399 behavior Effects 0.000 description 2
- 238000004590 computer program Methods 0.000 description 2
- 238000013144 data compression Methods 0.000 description 2
- 238000013500 data storage Methods 0.000 description 2
- 238000001514 detection method Methods 0.000 description 2
- 238000009826 distribution Methods 0.000 description 2
- 230000009189 diving Effects 0.000 description 2
- 230000006870 function Effects 0.000 description 2
- 239000004973 liquid crystal related substance Substances 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000012360 testing method Methods 0.000 description 2
- 238000012546 transfer Methods 0.000 description 2
- XUIMIQQOPSSXEZ-UHFFFAOYSA-N Silicon Chemical compound [Si] XUIMIQQOPSSXEZ-UHFFFAOYSA-N 0.000 description 1
- 230000009471 action Effects 0.000 description 1
- 230000002411 adverse Effects 0.000 description 1
- 238000004458 analytical method Methods 0.000 description 1
- 238000013459 approach Methods 0.000 description 1
- 238000006243 chemical reaction Methods 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 230000000295 complement effect Effects 0.000 description 1
- 239000002131 composite material Substances 0.000 description 1
- 230000006837 decompression Effects 0.000 description 1
- 230000001934 delay Effects 0.000 description 1
- 238000001152 differential interference contrast microscopy Methods 0.000 description 1
- 230000007613 environmental effect Effects 0.000 description 1
- 230000000652 homosexual effect Effects 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 239000003607 modifier Substances 0.000 description 1
- 230000007935 neutral effect Effects 0.000 description 1
- 238000003825 pressing Methods 0.000 description 1
- 238000011112 process operation Methods 0.000 description 1
- 238000001454 recorded image Methods 0.000 description 1
- 230000009467 reduction Effects 0.000 description 1
- 238000012827 research and development Methods 0.000 description 1
- 229910052710 silicon Inorganic materials 0.000 description 1
- 239000010703 silicon Substances 0.000 description 1
- 239000007787 solid Substances 0.000 description 1
- 230000000153 supplemental effect Effects 0.000 description 1
- 230000004580 weight loss Effects 0.000 description 1
- 239000013585 weight reducing agent Substances 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/014—Head-up displays characterised by optical features comprising information/image processing systems
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims (21)
- ゲームクラウドシステムを介するゲームプレイのためのヘッドマウントディスプレイであって、
ネットワークを介するゲームプログラムに関連する現実世界メディアを送信するための通信回路であって、前記現実世界メディアが前記ゲームクラウドシステムによって処理され、通信回路から前記ゲームクラウドシステムへと直接ストリーミングされる前記通信回路と、
前記通信回路に接続され、前記ゲームクラウドシステムにより前記ネットワークを介して受信されたコンピュータ生成された双方向メディアのデコードのためのゲーム処理回路であって、前記現実世界メディアに基づいて生成され、コンピュータ生成された双方向メディアのスーパーインポーズによって前記ゲームプログラムに関連する双方向部分を駆動する前記ゲーム処理回路と、
を備えるヘッドマウントディスプレイ。 - 前記ゲーム処理回路が、現実世界メディア及びコンピュータにより生成された双方向メディアの画像のレンダリングのために用いられる、請求項1に記載のヘッドマウントディスプレイ。
- 前記ゲーム処理回路に接続され、ユーザの頭部の動きに基づき入力を生成するユーザ入力回路と、
前記デコードされたメディアに基づいて、または前記入力に基づいて、音を生成するための音声回路と、
をさらに備える、請求項1に記載のヘッドマウントディスプレイ。 - 前記ゲーム処理回路に接続され、ユーザの頭部の動きに基づき入力を生成するユーザ入力回路をさらに備え、前記ユーザ入力回路がポジション及び動きを決定するための慣性センサ回路を含む、請求項1に記載のヘッドマウントディスプレイ。
- 前記慣性センサ回路がジャイロスコープ、磁力計、加速度センサまたはそれらの組み合わせを含む、請求項4に記載のヘッドマウントディスプレイ。
- ペアリングを介したローカルユーザ間のピアツーピアマルチチャネル通信を容易にする通信回路をさらに備える、請求項1に記載のヘッドマウントディスプレイ。
- 前記通信回路が前記ネットワークを介するユーザ間の遠隔双方向マルチユーザゲームプレイのために用いられる、請求項1に記載のヘッドマウントディスプレイ。
- 前記ゲーム処理回路に接続され、ユーザの頭部の動きに基づき入力を生成するユーザ入力回路をさらに備え、前記通信回路、前記ユーザ入力回路及び前記ゲーム処理回路が1つまたは複数の個別の回路チップに統合される、請求項1に記載のヘッドマウントディスプレイ。
- 前記ゲーム処理回路が前記デコードされた双方向メディアをレンダリングするためのマイクロプロセッサを含むヘッドマウントディスプレイであって、ストリームをバッファするためのバッファをさらに備える請求項1に記載のヘッドマウントディスプレイ。
- 手持型コントローラと通信するための通信回路をさらに備える、請求項1に記載のヘッドマウントディスプレイ。
- 入力を生成するための、ユーザから動きを受信するためのユーザ入力回路をさらに備え、前記入力がユーザの声、前記ユーザの注視である、請求項1に記載のヘッドマウントディスプレイ。
- 手持型コントローラの入力へとマッピングされる、請求項11に記載のヘッドマウントディスプレイ。
- 前記ゲームクラウドシステムと直接通信する手持型コントローラとともに用いられる、請求項1に記載のヘッドマウントディスプレイ。
- 手持型コントローラとともに用いられるヘッドマウントディスプレイであって、前記ヘッドマウントディスプレイのポジション及び動きと前記手持型コントローラのポジション及び動きが単一の拡張仮想現実シーンにおいて表現される、請求項1に記載のヘッドマウントディスプレイ。
- ゲームコンソールと通信する手持型コントローラとともに用いられる、請求項1に記載のヘッドマウントディスプレイ。
- 手持型コントローラ及びコンソールと通信する、請求項1に記載のヘッドマウントディスプレイ。
- 前記手持型コントローラが前記コンソールと通信する、請求項16に記載のヘッドマウントディスプレイ。
- 入力を生成するための、ユーザから動きを受信するためのユーザ入力回路をさらに備え、前記入力が前記ユーザ入力回路により検知されるポジション及び動きを含み、前記通信回路が前記入力を前記ゲームクラウドシステムへと直接通信する、請求項1に記載のヘッドマウントディスプレイ。
- 前記コンピュータ生成された双方向メディアが前記ネットワークを介して前記ゲームクラウドシステムから直接受信される、請求項1に記載のヘッドマウントディスプレイ。
- ゲームクラウドシステムを介するゲームプレイ方法であって、
ネットワークを介するゲームプログラムに関連し前記ゲームクラウドシステムによって処理され、前記ゲームクラウドシステムに直接ストリーミングされる現実世界メディアを送信するステップと、
前記ネットワークを介して前記ゲームクラウドから受信されたコンピュータ生成された双方向メディアをデコードするステップと、
前記現実世界メディアに基づいて生成され、コンピュータ生成された双方向メディアを現実世界メディア上にスーパーインポーズすることによって前記ゲームプログラムに関連する双方向部分を駆動するステップと、
を含むゲームプレイ方法。 - ゲームクラウドシステムを介するゲームプレイのためのコンピュータ実行可能命令を格納する非一時的なコンピュータ可読媒体であって、前記コンピュータ実行可能命令は、コンピュータのプロセッサによって実行された場合に、
ネットワークを介するゲームプログラムに関連し前記ゲームクラウドシステムによって処理され、前記ゲームクラウドシステムへと直接ストリーミングされる現実世界メディアを送信するステップと、
前記ネットワークを介して前記ゲームクラウドから受信されたコンピュータ生成された双方向メディアをデコードするステップと、
前記現実世界メディアに基づいて生成され、コンピュータ生成された双方向メディアを現実世界メディア上にスーパーインポーズすることによって前記ゲームプログラムに関連する双方向部分を駆動するステップと、
を実行する非一時的なコンピュータ可読媒体。
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017207849A JP6982466B2 (ja) | 2013-06-07 | 2017-10-27 | より少ないホップにより拡張仮想現実シーンをヘッドマウントシステム内に生成するためのシステム及び方法 |
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201361832776P | 2013-06-07 | 2013-06-07 | |
US61/832,776 | 2013-06-07 | ||
US14/144,210 US10137361B2 (en) | 2013-06-07 | 2013-12-30 | Systems and methods for using reduced hops to generate an augmented virtual reality scene within a head mounted system |
US14/144,210 | 2013-12-30 | ||
PCT/US2014/039409 WO2014197230A1 (en) | 2013-06-07 | 2014-05-23 | Systems and methods for using reduced hops to generate an augmented virtual reality scene within a head mounted system |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017207849A Division JP6982466B2 (ja) | 2013-06-07 | 2017-10-27 | より少ないホップにより拡張仮想現実シーンをヘッドマウントシステム内に生成するためのシステム及び方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2016528942A true JP2016528942A (ja) | 2016-09-23 |
JP6532864B2 JP6532864B2 (ja) | 2019-06-19 |
Family
ID=52005903
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016518341A Active JP6532864B2 (ja) | 2013-06-07 | 2014-05-23 | より少ないホップにより拡張仮想現実シーンをヘッドマウントシステム内に生成するためのシステム及び方法 |
JP2017207849A Active JP6982466B2 (ja) | 2013-06-07 | 2017-10-27 | より少ないホップにより拡張仮想現実シーンをヘッドマウントシステム内に生成するためのシステム及び方法 |
JP2020091309A Active JP7073444B2 (ja) | 2013-06-07 | 2020-05-26 | より少ないホップにより拡張仮想現実シーンをヘッドマウントシステム内に生成するためのシステム及び方法 |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017207849A Active JP6982466B2 (ja) | 2013-06-07 | 2017-10-27 | より少ないホップにより拡張仮想現実シーンをヘッドマウントシステム内に生成するためのシステム及び方法 |
JP2020091309A Active JP7073444B2 (ja) | 2013-06-07 | 2020-05-26 | より少ないホップにより拡張仮想現実シーンをヘッドマウントシステム内に生成するためのシステム及び方法 |
Country Status (8)
Country | Link |
---|---|
US (3) | US10137361B2 (ja) |
EP (2) | EP3659682B1 (ja) |
JP (3) | JP6532864B2 (ja) |
KR (5) | KR20200098736A (ja) |
CN (2) | CN110083227B (ja) |
BR (1) | BR112015030580B1 (ja) |
RU (1) | RU2639118C2 (ja) |
WO (1) | WO2014197230A1 (ja) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2018049618A (ja) * | 2016-09-22 | 2018-03-29 | ナビティア・エルエルシー | バーチャルリアリティアーキテクチャにおける改善されたデータ統合のためのシステムおよび方法 |
WO2018101279A1 (ja) | 2016-11-29 | 2018-06-07 | ソニー株式会社 | 情報処理装置及び情報処理方法、並びにコンピュータ・プログラム |
US10289194B2 (en) | 2017-03-06 | 2019-05-14 | Universal City Studios Llc | Gameplay ride vehicle systems and methods |
JP2019149066A (ja) * | 2018-02-28 | 2019-09-05 | 富士ゼロックス株式会社 | 情報処理装置及びプログラム |
US11200656B2 (en) | 2019-01-11 | 2021-12-14 | Universal City Studios Llc | Drop detection systems and methods |
Families Citing this family (157)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8638989B2 (en) | 2012-01-17 | 2014-01-28 | Leap Motion, Inc. | Systems and methods for capturing motion in three-dimensional space |
US9501152B2 (en) | 2013-01-15 | 2016-11-22 | Leap Motion, Inc. | Free-space user interface and control using virtual constructs |
US9070019B2 (en) | 2012-01-17 | 2015-06-30 | Leap Motion, Inc. | Systems and methods for capturing motion in three-dimensional space |
US8693731B2 (en) | 2012-01-17 | 2014-04-08 | Leap Motion, Inc. | Enhanced contrast for object detection and characterization by optical imaging |
US11493998B2 (en) | 2012-01-17 | 2022-11-08 | Ultrahaptics IP Two Limited | Systems and methods for machine control |
US10691219B2 (en) | 2012-01-17 | 2020-06-23 | Ultrahaptics IP Two Limited | Systems and methods for machine control |
US9679215B2 (en) | 2012-01-17 | 2017-06-13 | Leap Motion, Inc. | Systems and methods for machine control |
KR102063952B1 (ko) | 2012-10-10 | 2020-01-08 | 삼성전자주식회사 | 멀티 디스플레이 장치 및 멀티 디스플레이 방법 |
US20150212647A1 (en) | 2012-10-10 | 2015-07-30 | Samsung Electronics Co., Ltd. | Head mounted display apparatus and method for displaying a content |
US9459697B2 (en) | 2013-01-15 | 2016-10-04 | Leap Motion, Inc. | Dynamic, free-space user interactions for machine control |
CN105188516B (zh) * | 2013-03-11 | 2017-12-22 | 奇跃公司 | 用于增强和虚拟现实的系统与方法 |
KR102458124B1 (ko) | 2013-03-15 | 2022-10-21 | 매직 립, 인코포레이티드 | 디스플레이 시스템 및 방법 |
US9702977B2 (en) | 2013-03-15 | 2017-07-11 | Leap Motion, Inc. | Determining positional information of an object in space |
US9916009B2 (en) | 2013-04-26 | 2018-03-13 | Leap Motion, Inc. | Non-tactile interface systems and methods |
US10905943B2 (en) * | 2013-06-07 | 2021-02-02 | Sony Interactive Entertainment LLC | Systems and methods for reducing hops associated with a head mounted system |
US10137361B2 (en) * | 2013-06-07 | 2018-11-27 | Sony Interactive Entertainment America Llc | Systems and methods for using reduced hops to generate an augmented virtual reality scene within a head mounted system |
US9952042B2 (en) | 2013-07-12 | 2018-04-24 | Magic Leap, Inc. | Method and system for identifying a user location |
US10281987B1 (en) | 2013-08-09 | 2019-05-07 | Leap Motion, Inc. | Systems and methods of free-space gestural interaction |
US9721383B1 (en) | 2013-08-29 | 2017-08-01 | Leap Motion, Inc. | Predictive information for free space gesture control and communication |
US9785231B1 (en) * | 2013-09-26 | 2017-10-10 | Rockwell Collins, Inc. | Head worn display integrity monitor system and methods |
US9632572B2 (en) | 2013-10-03 | 2017-04-25 | Leap Motion, Inc. | Enhanced field of view to augment three-dimensional (3D) sensory space for free-space gesture interpretation |
US9996638B1 (en) | 2013-10-31 | 2018-06-12 | Leap Motion, Inc. | Predictive information for free space gesture control and communication |
US9575319B2 (en) * | 2014-03-10 | 2017-02-21 | Ion Virtual Technology Corporation | Method and system for reducing motion blur when experiencing virtual or augmented reality environments |
WO2015139002A1 (en) | 2014-03-14 | 2015-09-17 | Sony Computer Entertainment Inc. | Gaming device with volumetric sensing |
US9392212B1 (en) | 2014-04-17 | 2016-07-12 | Visionary Vr, Inc. | System and method for presenting virtual reality content to a user |
CN204480228U (zh) | 2014-08-08 | 2015-07-15 | 厉动公司 | 运动感测和成像设备 |
US9690367B2 (en) * | 2014-12-10 | 2017-06-27 | Sixense Entertainment, Inc. | System and method for assisting a user in locating physical objects while the user is in a virtual reality environment |
US9851786B2 (en) * | 2014-12-10 | 2017-12-26 | Sixense Entertainment, Inc. | System and method for assisting a user in remaining in a selected area while the user is in a virtual reality environment |
US20160342968A1 (en) * | 2014-12-15 | 2016-11-24 | Empire Technology Development Llc | Loyalty program system |
US10353532B1 (en) | 2014-12-18 | 2019-07-16 | Leap Motion, Inc. | User interface for integrated gestural interaction and multi-user collaboration in immersive virtual reality environments |
US9746921B2 (en) * | 2014-12-31 | 2017-08-29 | Sony Interactive Entertainment Inc. | Signal generation and detector systems and methods for determining positions of fingers of a user |
US9767613B1 (en) * | 2015-01-23 | 2017-09-19 | Leap Motion, Inc. | Systems and method of interacting with a virtual object |
US10726625B2 (en) * | 2015-01-28 | 2020-07-28 | CCP hf. | Method and system for improving the transmission and processing of data regarding a multi-user virtual environment |
WO2016136794A1 (ja) * | 2015-02-27 | 2016-09-01 | 株式会社ソニー・インタラクティブエンタテインメント | 表示制御プログラム、表示制御装置、及び表示制御方法 |
JP6693718B2 (ja) | 2015-02-27 | 2020-05-13 | 株式会社ソニー・インタラクティブエンタテインメント | 表示制御プログラム、表示制御装置、及び表示制御方法 |
US9558760B2 (en) * | 2015-03-06 | 2017-01-31 | Microsoft Technology Licensing, Llc | Real-time remodeling of user voice in an immersive visualization system |
US10102674B2 (en) * | 2015-03-09 | 2018-10-16 | Google Llc | Virtual reality headset connected to a mobile computing device |
CN104699247B (zh) * | 2015-03-18 | 2017-12-12 | 北京七鑫易维信息技术有限公司 | 一种基于机器视觉的虚拟现实交互系统及方法 |
US9779554B2 (en) * | 2015-04-10 | 2017-10-03 | Sony Interactive Entertainment Inc. | Filtering and parental control methods for restricting visual activity on a head mounted display |
US10156908B2 (en) * | 2015-04-15 | 2018-12-18 | Sony Interactive Entertainment Inc. | Pinch and hold gesture navigation on a head-mounted display |
AU2016251812B2 (en) * | 2015-04-20 | 2021-08-05 | Snap Inc. | Interactive media system and method |
KR102013403B1 (ko) * | 2015-05-27 | 2019-08-22 | 구글 엘엘씨 | 구면 영상 스트리밍 |
US9665170B1 (en) * | 2015-06-10 | 2017-05-30 | Visionary Vr, Inc. | System and method for presenting virtual reality content to a user based on body posture |
CN107735152B (zh) * | 2015-06-14 | 2021-02-02 | 索尼互动娱乐股份有限公司 | 用于虚拟现实(vr)观看的扩展视野重新渲染 |
US9704298B2 (en) * | 2015-06-23 | 2017-07-11 | Paofit Holdings Pte Ltd. | Systems and methods for generating 360 degree mixed reality environments |
US20160378204A1 (en) * | 2015-06-24 | 2016-12-29 | Google Inc. | System for tracking a handheld device in an augmented and/or virtual reality environment |
US10083544B2 (en) * | 2015-07-07 | 2018-09-25 | Google Llc | System for tracking a handheld device in virtual reality |
CN105653020A (zh) * | 2015-07-14 | 2016-06-08 | 朱金彪 | 穿越时空的方法和装置以及使用其的眼镜或头盔 |
CN106358104A (zh) * | 2015-07-15 | 2017-01-25 | 视讯联合科技股份有限公司 | 一种具备隐藏视像屏及多种传感器的耳机 |
CN105169701A (zh) * | 2015-07-22 | 2015-12-23 | 陈飞 | 用于情境模拟训练/游戏的头盔 |
US10799792B2 (en) | 2015-07-23 | 2020-10-13 | At&T Intellectual Property I, L.P. | Coordinating multiple virtual environments |
CN105068648A (zh) * | 2015-08-03 | 2015-11-18 | 众景视界(北京)科技有限公司 | 头戴式智能交互系统 |
CN107533222B (zh) | 2015-08-19 | 2020-05-05 | 深圳市柔宇科技有限公司 | 头戴式电子装置 |
CN107209374A (zh) | 2015-08-19 | 2017-09-26 | 深圳市柔宇科技有限公司 | 头戴式电子装置 |
EP3339934A4 (en) | 2015-08-19 | 2019-04-10 | Shenzhen Royole Technologies Co. Ltd. | ELECTRONIC DEVICE INSTALLED ON THE HEAD |
WO2017028282A1 (zh) | 2015-08-19 | 2017-02-23 | 深圳市柔宇科技有限公司 | 穿戴式显示设备 |
CN105117016A (zh) * | 2015-09-07 | 2015-12-02 | 众景视界(北京)科技有限公司 | 用于虚拟现实和增强现实交互控制中的交互手柄 |
CN105117017A (zh) * | 2015-09-07 | 2015-12-02 | 众景视界(北京)科技有限公司 | 用于虚拟现实和增强现实交互控制中的手套 |
CN105829949B (zh) * | 2015-09-14 | 2018-06-12 | 深圳市柔宇科技有限公司 | 一种头戴式显示设备 |
US9711015B2 (en) * | 2015-09-16 | 2017-07-18 | Immersion Corporation | Customizing haptic feedback in live events |
CN105148513B (zh) | 2015-09-23 | 2017-06-06 | 腾讯科技(深圳)有限公司 | 智能硬件的操作方法及装置 |
CN105334959B (zh) * | 2015-10-22 | 2019-01-15 | 北京小鸟看看科技有限公司 | 一种虚拟现实环境中的手势动作控制系统和方法 |
CN105334494B (zh) * | 2015-10-22 | 2017-10-31 | 浙江大学 | 一种基于眼镜架的头部运动轨迹射频追踪系统 |
CN106648043A (zh) * | 2015-11-02 | 2017-05-10 | 广东虚拟现实科技有限公司 | 用于控制器的信号采集方法及控制器 |
CN105913371A (zh) * | 2015-11-16 | 2016-08-31 | 乐视致新电子科技(天津)有限公司 | 一种针对虚拟现实应用延迟的系统优化方法和装置 |
US10353473B2 (en) * | 2015-11-19 | 2019-07-16 | International Business Machines Corporation | Client device motion control via a video feed |
WO2017090298A1 (ja) * | 2015-11-26 | 2017-06-01 | 株式会社コロプラ | 仮想空間内オブジェクトへの動作指示方法、及びプログラム |
CN105338272A (zh) * | 2015-11-27 | 2016-02-17 | 广东长虹电子有限公司 | 基于VR技术及Miracast技术的电视机 |
WO2017088187A1 (zh) * | 2015-11-27 | 2017-06-01 | 深圳市欢创科技有限公司 | 对虚拟现实设备实现位置追踪的系统及方法 |
US11010972B2 (en) * | 2015-12-11 | 2021-05-18 | Google Llc | Context sensitive user interface activation in an augmented and/or virtual reality environment |
US20170178395A1 (en) * | 2015-12-16 | 2017-06-22 | Google Inc. | Light field rendering of an image using variable computational complexity |
US10037085B2 (en) * | 2015-12-21 | 2018-07-31 | Intel Corporation | Techniques for real object and hand representation in virtual reality content |
US10582017B2 (en) * | 2015-12-24 | 2020-03-03 | Intel Corporation | Techniques to provide wireless storage and processing capabilities |
US20170185261A1 (en) * | 2015-12-28 | 2017-06-29 | Htc Corporation | Virtual reality device, method for virtual reality |
US10477006B2 (en) | 2016-01-22 | 2019-11-12 | Htc Corporation | Method, virtual reality system, and computer-readable recording medium for real-world interaction in virtual reality environment |
US10908694B2 (en) * | 2016-02-01 | 2021-02-02 | Microsoft Technology Licensing, Llc | Object motion tracking with remote device |
US10089725B2 (en) * | 2016-02-09 | 2018-10-02 | Google Llc | Electronic display stabilization at a graphics processing unit |
US10616662B2 (en) | 2016-02-10 | 2020-04-07 | Disney Enterprises, Inc. | Systems and methods to provide video and control signals over an internet protocol communications network |
US10788966B2 (en) * | 2016-02-10 | 2020-09-29 | Disney Enterprises, Inc. | Systems and methods for interacting with a virtual interface |
KR20170106862A (ko) * | 2016-03-14 | 2017-09-22 | 삼성전자주식회사 | 데이터 동기화 방법 및 이를 구현하는 전자 장치 및 시스템 |
JP6783541B2 (ja) * | 2016-03-30 | 2020-11-11 | 株式会社バンダイナムコエンターテインメント | プログラム及び仮想現実体験提供装置 |
US10509487B2 (en) * | 2016-05-11 | 2019-12-17 | Google Llc | Combining gyromouse input and touch input for navigation in an augmented and/or virtual reality environment |
CN106095235B (zh) * | 2016-06-07 | 2018-05-08 | 腾讯科技(深圳)有限公司 | 基于虚拟现实的控制方法和装置 |
CN106095090A (zh) * | 2016-06-07 | 2016-11-09 | 北京行云时空科技有限公司 | 基于智能系统的空间场景的操控方法、装置和系统 |
US10146335B2 (en) * | 2016-06-09 | 2018-12-04 | Microsoft Technology Licensing, Llc | Modular extension of inertial controller for six DOF mixed reality input |
US10249090B2 (en) * | 2016-06-09 | 2019-04-02 | Microsoft Technology Licensing, Llc | Robust optical disambiguation and tracking of two or more hand-held controllers with passive optical and inertial tracking |
US10078377B2 (en) * | 2016-06-09 | 2018-09-18 | Microsoft Technology Licensing, Llc | Six DOF mixed reality input by fusing inertial handheld controller with hand tracking |
US10146334B2 (en) | 2016-06-09 | 2018-12-04 | Microsoft Technology Licensing, Llc | Passive optical and inertial tracking in slim form-factor |
CN106094989A (zh) * | 2016-06-10 | 2016-11-09 | 北京行云时空科技有限公司 | 一种增强现实图像定位显示方法、装置和系统 |
EP3469803B1 (en) * | 2016-06-13 | 2024-09-11 | Sony Interactive Entertainment LLC | Method and system for directing user attention to a location based game play companion application |
US10126553B2 (en) * | 2016-06-16 | 2018-11-13 | Microsoft Technology Licensing, Llc | Control device with holographic element |
CN109416679B (zh) * | 2016-06-21 | 2023-06-06 | 蓝色歌姬有限责任公司 | 用于混合现实交互的多个电子控制和追踪装置 |
CN106200899A (zh) * | 2016-06-24 | 2016-12-07 | 北京奇思信息技术有限公司 | 根据用户头部动作控制虚拟现实交互的方法及系统 |
US10620717B2 (en) | 2016-06-30 | 2020-04-14 | Microsoft Technology Licensing, Llc | Position-determining input device |
US10453262B1 (en) | 2016-07-21 | 2019-10-22 | Relay Cars LLC | Apparatus and method for dynamic reflecting car mirrors in virtual reality applications in head mounted displays |
US20180059812A1 (en) * | 2016-08-22 | 2018-03-01 | Colopl, Inc. | Method for providing virtual space, method for providing virtual experience, program and recording medium therefor |
US10521603B2 (en) * | 2016-08-24 | 2019-12-31 | Branch Banking And Trust Company | Virtual reality system for providing secured information |
CN106648048A (zh) * | 2016-09-18 | 2017-05-10 | 三峡大学 | 一种基于虚拟现实的外语学习方法与系统 |
WO2018063163A1 (en) * | 2016-09-27 | 2018-04-05 | Google Llc | Selective simulation of virtualized hardware inputs |
EP3519892B1 (en) | 2016-09-27 | 2020-12-16 | Snap Inc. | Eyewear device mode indication |
KR20180041890A (ko) | 2016-10-17 | 2018-04-25 | 삼성전자주식회사 | 가상 객체를 표시하는 방법 및 장치 |
CN106331181B (zh) * | 2016-11-09 | 2019-08-02 | 宇龙计算机通信科技(深圳)有限公司 | 一种虚拟公交站台的实现方法及装置 |
CN106708258A (zh) * | 2016-11-29 | 2017-05-24 | 维沃移动通信有限公司 | 一种虚拟现实终端的数据处理方法和虚拟现实终端 |
CN106648084A (zh) * | 2016-12-09 | 2017-05-10 | 深圳市天易联科技有限公司 | 虚拟现实设备中的数据处理方法及装置 |
CN108205409A (zh) * | 2016-12-16 | 2018-06-26 | 百度在线网络技术(北京)有限公司 | 用于调整虚拟场景的方法和装置以及设备 |
CN106823408B (zh) * | 2016-12-30 | 2019-05-07 | 武汉市马里欧网络有限公司 | 基于ar的儿童积木搭建系统及方法 |
US11740690B2 (en) | 2017-01-27 | 2023-08-29 | Qualcomm Incorporated | Systems and methods for tracking a controller |
US11429337B2 (en) * | 2017-02-08 | 2022-08-30 | Immersive Robotics Pty Ltd | Displaying content to users in a multiplayer venue |
JP2018142168A (ja) * | 2017-02-28 | 2018-09-13 | セイコーエプソン株式会社 | 頭部装着型表示装置、プログラム、及び頭部装着型表示装置の制御方法 |
JP2018141874A (ja) * | 2017-02-28 | 2018-09-13 | セイコーエプソン株式会社 | 頭部搭載型表示装置及び画像形成光学系 |
JP2018148257A (ja) * | 2017-03-01 | 2018-09-20 | セイコーエプソン株式会社 | 頭部装着型表示装置およびその制御方法 |
CN106913449A (zh) * | 2017-03-23 | 2017-07-04 | 郑州诚优成电子科技有限公司 | 互动式增强现实视力康复装置 |
SE540869C2 (en) * | 2017-04-11 | 2018-12-11 | Cargotec Patenter Ab | A three dimensional presentation system using an orientation sensor and a digital curtain |
WO2018200993A1 (en) * | 2017-04-28 | 2018-11-01 | Zermatt Technologies Llc | Video pipeline |
CN107198876B (zh) * | 2017-06-07 | 2021-02-05 | 北京小鸟看看科技有限公司 | 游戏场景的加载方法及装置 |
US10904449B2 (en) | 2017-07-31 | 2021-01-26 | Disney Enterprises, Inc. | Intrinsic color camera |
KR102374408B1 (ko) * | 2017-09-08 | 2022-03-15 | 삼성전자주식회사 | 가상 현실에서의 포인터 제어 방법 및 전자 장치 |
US10532814B2 (en) * | 2017-09-11 | 2020-01-14 | Disney Enterprises, Inc. | Augmented reality travel route planning |
US10341537B2 (en) * | 2017-09-29 | 2019-07-02 | Sony Interactive Entertainment America Llc | Spectator view into an interactive gaming world showcased in a live event held in a real-world venue |
US10556185B2 (en) * | 2017-09-29 | 2020-02-11 | Sony Interactive Entertainment America Llc | Virtual reality presentation of real world space |
US10668382B2 (en) * | 2017-09-29 | 2020-06-02 | Sony Interactive Entertainment America Llc | Augmenting virtual reality video games with friend avatars |
US10621784B2 (en) * | 2017-09-29 | 2020-04-14 | Sony Interactive Entertainment America Llc | Venue mapping for virtual reality spectating of live events |
CN108031116A (zh) * | 2017-11-01 | 2018-05-15 | 上海绿岸网络科技股份有限公司 | 实时进行动作行为补偿的vr游戏系统 |
CN107831831B (zh) * | 2017-11-13 | 2020-11-27 | 重庆市科源能源技术发展有限公司 | 一种电力企业员工业务内容培训系统 |
CN107959887B (zh) * | 2017-12-04 | 2019-12-10 | 神州租屏(武汉)网络技术有限公司 | 一种屏幕展示互动系统及实现方法 |
CN108452521A (zh) * | 2018-01-18 | 2018-08-28 | 安徽三弟电子科技有限责任公司 | 一种基于vr虚拟现实的游戏系统 |
CN108187338A (zh) * | 2018-01-18 | 2018-06-22 | 安徽三弟电子科技有限责任公司 | 一种基于vr虚拟体验的高空跳伞系统 |
CN108211365A (zh) * | 2018-01-18 | 2018-06-29 | 安徽三弟电子科技有限责任公司 | 一种基于vr虚拟体验的过山车系统 |
CN108319369B (zh) * | 2018-02-01 | 2021-04-27 | 网易(杭州)网络有限公司 | 驾驶交互方法、装置、存储介质及处理器 |
US10534454B2 (en) * | 2018-02-02 | 2020-01-14 | Sony Interactive Entertainment Inc. | Head-mounted display to controller clock synchronization over EM field |
EP4086736A1 (en) * | 2018-02-23 | 2022-11-09 | Telefonaktiebolaget LM Ericsson (publ) | Coordinating alignment of coordinate systems used for a computer generated reality device and a haptic device |
CN108196686B (zh) * | 2018-03-13 | 2024-01-26 | 北京无远弗届科技有限公司 | 一种手部动作姿态捕捉设备、方法及虚拟现实交互系统 |
CN110809149B (zh) | 2018-08-06 | 2022-02-25 | 苹果公司 | 用于计算机生成现实的媒体合成器 |
US10569164B1 (en) * | 2018-09-26 | 2020-02-25 | Valve Corporation | Augmented reality (AR) system for providing AR in video games |
US11347303B2 (en) * | 2018-11-30 | 2022-05-31 | Sony Interactive Entertainment Inc. | Systems and methods for determining movement of a controller with respect to an HMD |
CN109765035B (zh) * | 2018-12-29 | 2020-06-30 | 北京理工大学 | 一种基于渐变编码的vr头盔的移动延迟测量方法 |
CN109632263B (zh) * | 2018-12-29 | 2020-06-30 | 北京理工大学 | 一种基于光栅尺的vr头盔的移动延迟测量方法 |
KR102237608B1 (ko) * | 2019-01-22 | 2021-04-09 | (주)스코넥엔터테인먼트 | 가상 현실 제어 시스템 |
US11964202B2 (en) | 2019-02-22 | 2024-04-23 | Mursion, Inc. | Peer to peer communication system and method |
US11107293B2 (en) | 2019-04-23 | 2021-08-31 | XRSpace CO., LTD. | Head mounted display system capable of assigning at least one predetermined interactive characteristic to a virtual object in a virtual environment created according to a real object in a real environment, a related method and a related non-transitory computer readable storage medium |
US11327307B2 (en) | 2019-05-03 | 2022-05-10 | Microsoft Technology Licensing, Llc | Near-eye peripheral display device |
US20210405758A1 (en) * | 2019-06-05 | 2021-12-30 | Lg Electronics Inc. | Method of controlling augmented reality electronic device |
WO2020250106A1 (en) * | 2019-06-08 | 2020-12-17 | Pankaj Raut | A system and a method for teleportation for enhanced audio-visual interaction in mixed reality (mr) using a head mounted device (hmd) |
CN112068693A (zh) * | 2019-06-10 | 2020-12-11 | Oppo广东移动通信有限公司 | 控制方法、头戴设备、服务器和运算系统 |
US11023095B2 (en) * | 2019-07-12 | 2021-06-01 | Cinemoi North America, LLC | Providing a first person view in a virtual world using a lens |
US11470017B2 (en) * | 2019-07-30 | 2022-10-11 | At&T Intellectual Property I, L.P. | Immersive reality component management via a reduced competition core network component |
KR20210138739A (ko) * | 2019-09-27 | 2021-11-19 | 애플 인크. | 애디티브 디스플레이들을 갖는 관리 디바이스들 |
TWI724615B (zh) * | 2019-11-07 | 2021-04-11 | 南開科技大學 | 依據擴增實境之圖像配置進行解鎖的系統及其方法 |
US11816757B1 (en) * | 2019-12-11 | 2023-11-14 | Meta Platforms Technologies, Llc | Device-side capture of data representative of an artificial reality environment |
CN111475132A (zh) * | 2020-04-07 | 2020-07-31 | 捷开通讯(深圳)有限公司 | 虚拟或增强现实文字输入方法、系统及存储介质 |
US11257391B2 (en) | 2020-04-27 | 2022-02-22 | Nithin S Senthil | System and a method for virtual learning of driving a vehicle |
KR20220018330A (ko) | 2020-08-06 | 2022-02-15 | 주식회사 엘지화학 | 양극 활물질 전구체 및 그 제조 방법 |
JP7197217B2 (ja) * | 2021-06-04 | 2022-12-27 | 株式会社コナミアミューズメント | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
KR102567805B1 (ko) * | 2021-06-14 | 2023-08-21 | (주)이머시브캐스트 | 컨트롤 입력 기반의 pc 게임 확장 vr 시스템 |
CN113542849B (zh) * | 2021-07-06 | 2023-06-30 | 腾讯科技(深圳)有限公司 | 视频数据处理方法及装置、电子设备、存储介质 |
US12032737B2 (en) * | 2022-08-22 | 2024-07-09 | Meta Platforms Technologies, Llc | Gaze adjusted avatars for immersive reality applications |
US20240071002A1 (en) * | 2022-08-30 | 2024-02-29 | Rovi Guides, Inc. | Systems and methods for pinning content items to locations in an augmented reality display based on user preferences |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06176131A (ja) * | 1992-12-03 | 1994-06-24 | Namco Ltd | 画像合成装置及びこれを用いた仮想体験装置 |
JP2005165776A (ja) * | 2003-12-03 | 2005-06-23 | Canon Inc | 画像処理方法、画像処理装置 |
WO2012029576A1 (ja) * | 2010-08-30 | 2012-03-08 | 国立大学法人東京大学 | 複合現実感表示システム、画像提供サーバ、表示装置及び表示プログラム |
WO2012049674A2 (en) * | 2010-10-10 | 2012-04-19 | Rafael Advanced Defense Systems Ltd. | Network-based real time registered augmented reality for mobile devices |
Family Cites Families (105)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH04350608A (ja) | 1991-05-29 | 1992-12-04 | Mitsubishi Electric Corp | ズームレンズユニット |
JP3163786B2 (ja) | 1992-10-09 | 2001-05-08 | ソニー株式会社 | 眼鏡型映像表示装置 |
JPH08313843A (ja) * | 1995-05-16 | 1996-11-29 | Agency Of Ind Science & Technol | 視線追従方式による広視野高解像度映像提示装置 |
US6868091B1 (en) * | 1997-10-31 | 2005-03-15 | Stmicroelectronics Asia Pacific Pte. Ltd. | Apparatus and method for depacketizing and aligning packetized input data |
US6490324B1 (en) | 1998-12-08 | 2002-12-03 | Stmicroelectronics, Inc. | System, method and apparatus for a variable output video decoder |
US6963937B1 (en) * | 1998-12-17 | 2005-11-08 | International Business Machines Corporation | Method and apparatus for providing configurability and customization of adaptive user-input filtration |
JP4374708B2 (ja) * | 2000-03-30 | 2009-12-02 | 株式会社デンソー | 網膜走査ディスプレイ装置及び光走査装置 |
KR20020040676A (ko) * | 2000-04-12 | 2002-05-30 | 이데이 노부유끼 | 데이터 전송 방법 및 데이터 전송 장치 |
JP2002159019A (ja) * | 2000-11-16 | 2002-05-31 | Canon Inc | 表示制御装置、撮影位置推測装置、表示システム、撮影システム、画像位置決め方法、撮影位置推測方法、及び処理プログラムを記録した記録媒体 |
US7445549B1 (en) * | 2001-05-10 | 2008-11-04 | Best Robert M | Networked portable and console game systems |
US7046214B2 (en) * | 2003-12-17 | 2006-05-16 | Information Decision Technologies, Llc | Method and system for accomplishing a scalable, multi-user, extended range, distributed, augmented reality environment |
JP2003346190A (ja) * | 2002-05-29 | 2003-12-05 | Canon Inc | 画像処理装置 |
AU2003244901A1 (en) | 2002-06-26 | 2004-01-19 | Nokia Corporation | Bluetooth rf based rf-tag read/write station |
US7096383B2 (en) * | 2002-08-29 | 2006-08-22 | Cosine Communications, Inc. | System and method for virtual router failover in a network routing system |
US6943754B2 (en) * | 2002-09-27 | 2005-09-13 | The Boeing Company | Gaze tracking system, eye-tracking assembly and an associated method of calibration |
US9108107B2 (en) * | 2002-12-10 | 2015-08-18 | Sony Computer Entertainment America Llc | Hosting and broadcasting virtual events using streaming interactive video |
US9756349B2 (en) * | 2002-12-10 | 2017-09-05 | Sony Interactive Entertainment America Llc | User interface, system and method for controlling a video stream |
US20040176143A1 (en) * | 2003-02-07 | 2004-09-09 | Willins Bruce A. | System and method for wireless collection and presentation of data |
KR20050025083A (ko) | 2003-09-03 | 2005-03-11 | 휴먼센스 주식회사 | 영상저장매체 착탈 가능한 두부장착 디스플레이 장치 |
KR100586818B1 (ko) | 2004-02-18 | 2006-06-08 | 한국과학기술원 | 증강현실 기술을 이용하는 두부장착 디스플레이 장치 |
US20060230073A1 (en) * | 2004-08-31 | 2006-10-12 | Gopalakrishnan Kumar C | Information Services for Real World Augmentation |
US8460108B2 (en) * | 2005-02-25 | 2013-06-11 | Microsoft Corporation | Computerized method and system for generating a gaming experience in a networked environment |
US20070132785A1 (en) * | 2005-03-29 | 2007-06-14 | Ebersole John F Jr | Platform for immersive gaming |
US20060250322A1 (en) | 2005-05-09 | 2006-11-09 | Optics 1, Inc. | Dynamic vergence and focus control for head-mounted displays |
US8275397B2 (en) | 2005-07-14 | 2012-09-25 | Huston Charles D | GPS based friend location and identification system and method |
JP2009505268A (ja) * | 2005-08-15 | 2009-02-05 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | エンドユーザプログラミングのための拡張現実感眼鏡のためのシステム、装置及び方法 |
EP2405410A1 (en) * | 2005-12-22 | 2012-01-11 | PKR Limited | Improvements relating to on-line gaming |
WO2008137432A2 (en) * | 2007-05-01 | 2008-11-13 | Dyyno | Sharing of information and formatting information for transmission over a communication network |
US8675017B2 (en) * | 2007-06-26 | 2014-03-18 | Qualcomm Incorporated | Real world gaming framework |
WO2009008418A1 (ja) * | 2007-07-11 | 2009-01-15 | Sony Corporation | 表示装置、映像信号処理方法、およびプログラム |
US8825468B2 (en) | 2007-07-31 | 2014-09-02 | Kopin Corporation | Mobile wireless display providing speech to speech translation and avatar simulating human attributes |
US10058778B2 (en) * | 2007-12-05 | 2018-08-28 | Sony Interactive Entertainment America Llc | Video compression system and method for reducing the effects of packet loss over a communication channel |
US7730219B2 (en) * | 2008-01-07 | 2010-06-01 | Lenovo (Singapore) Pte. Ltd. | System and method for detecting free and open wireless networks |
US8786675B2 (en) | 2008-01-23 | 2014-07-22 | Michael F. Deering | Systems using eye mounted displays |
US8957835B2 (en) * | 2008-09-30 | 2015-02-17 | Apple Inc. | Head-mounted display apparatus for retaining a portable electronic device with display |
TW201018132A (en) * | 2008-10-23 | 2010-05-01 | Asustek Comp Inc | Power saving control method for wireless LAN |
US20100157990A1 (en) * | 2008-12-19 | 2010-06-24 | Openpeak, Inc. | Systems for providing telephony and digital media services |
CN102460349A (zh) | 2009-05-08 | 2012-05-16 | 寇平公司 | 使用运动和语音命令对主机应用进行远程控制 |
US8745494B2 (en) * | 2009-05-27 | 2014-06-03 | Zambala Lllp | System and method for control of a simulated object that is associated with a physical location in the real world environment |
US8320954B2 (en) * | 2009-07-31 | 2012-11-27 | Research In Motion Limited | System and method for enabling messages to be sent while a mobile device is out-of-coverage |
TWI392485B (zh) * | 2009-12-03 | 2013-04-11 | Univ Nat Yang Ming | 一種具立體視覺之頭盔式弱視輔具裝置及系統 |
US9244533B2 (en) | 2009-12-17 | 2016-01-26 | Microsoft Technology Licensing, Llc | Camera navigation for presentations |
US9164577B2 (en) * | 2009-12-22 | 2015-10-20 | Ebay Inc. | Augmented reality system, method, and apparatus for displaying an item image in a contextual environment |
US8913009B2 (en) * | 2010-02-03 | 2014-12-16 | Nintendo Co., Ltd. | Spatially-correlated multi-display human-machine interface |
US8947455B2 (en) * | 2010-02-22 | 2015-02-03 | Nike, Inc. | Augmented reality design system |
JP5499762B2 (ja) * | 2010-02-24 | 2014-05-21 | ソニー株式会社 | 画像処理装置、画像処理方法、プログラム及び画像処理システム |
US20130278631A1 (en) | 2010-02-28 | 2013-10-24 | Osterhout Group, Inc. | 3d positioning of augmented reality information |
US20110214082A1 (en) | 2010-02-28 | 2011-09-01 | Osterhout Group, Inc. | Projection triggering through an external marker in an augmented reality eyepiece |
KR101171660B1 (ko) * | 2010-03-01 | 2012-08-09 | 이문기 | 증강현실의 포인팅 장치 |
US8866845B2 (en) * | 2010-03-10 | 2014-10-21 | Empire Technology Development Llc | Robust object recognition by dynamic modeling in augmented reality |
CA2696925A1 (en) * | 2010-03-19 | 2011-09-19 | Bertrand Nepveu | Integrated field-configurable headset and system |
US8275375B2 (en) * | 2010-03-25 | 2012-09-25 | Jong Hyup Lee | Data integration for wireless network systems |
US8649297B2 (en) * | 2010-03-26 | 2014-02-11 | Cisco Technology, Inc. | System and method for simplifying secure network setup |
WO2011129907A1 (en) | 2010-04-13 | 2011-10-20 | Sony Computer Entertainment America Llc | Calibration of portable devices in a shared virtual space |
JP4971483B2 (ja) * | 2010-05-14 | 2012-07-11 | 任天堂株式会社 | 画像表示プログラム、画像表示装置、画像表示システム、および画像表示方法 |
US20110307927A1 (en) * | 2010-06-11 | 2011-12-15 | Toshihisa Nakano | Method, system and apparatus for managing network services |
WO2012040386A1 (en) * | 2010-09-21 | 2012-03-29 | 4Iiii Innovations Inc. | Head-mounted peripheral vision display systems and methods |
US20120077437A1 (en) * | 2010-09-27 | 2012-03-29 | Sony Ericsson Mobile Communications Ab | Navigation Using a Headset Having an Integrated Sensor |
US20120092327A1 (en) * | 2010-10-14 | 2012-04-19 | Sony Corporation | Overlaying graphical assets onto viewing plane of 3d glasses per metadata accompanying 3d image |
US9348141B2 (en) * | 2010-10-27 | 2016-05-24 | Microsoft Technology Licensing, Llc | Low-latency fusing of virtual and real content |
US9690099B2 (en) | 2010-12-17 | 2017-06-27 | Microsoft Technology Licensing, Llc | Optimized focal area for augmented reality displays |
KR101482025B1 (ko) | 2011-02-25 | 2015-01-13 | 엠파이어 테크놀로지 디벨롭먼트 엘엘씨 | 증강 현실 프리젠테이션 |
US20120224070A1 (en) * | 2011-03-04 | 2012-09-06 | ZionEyez, LLC | Eyeglasses with Integrated Camera for Video Streaming |
JP5960796B2 (ja) * | 2011-03-29 | 2016-08-02 | クアルコム,インコーポレイテッド | ローカルマルチユーザ共同作業のためのモジュール式のモバイル接続ピコプロジェクタ |
JP6316186B2 (ja) | 2011-05-06 | 2018-04-25 | マジック リープ, インコーポレイテッドMagic Leap,Inc. | 広範囲同時遠隔ディジタル提示世界 |
US8964008B2 (en) | 2011-06-17 | 2015-02-24 | Microsoft Technology Licensing, Llc | Volumetric video presentation |
US20120327116A1 (en) | 2011-06-23 | 2012-12-27 | Microsoft Corporation | Total field of view classification for head-mounted display |
US8190749B1 (en) * | 2011-07-12 | 2012-05-29 | Google Inc. | Systems and methods for accessing an interaction state between multiple devices |
US8629815B2 (en) | 2011-08-09 | 2014-01-14 | Google Inc. | Laser alignment of binocular head mounted display |
JP2013044913A (ja) * | 2011-08-24 | 2013-03-04 | Sony Corp | 表示装置及び表示制御方法 |
US9155964B2 (en) * | 2011-09-14 | 2015-10-13 | Steelseries Aps | Apparatus for adapting virtual gaming with real world information |
US8998414B2 (en) | 2011-09-26 | 2015-04-07 | Microsoft Technology Licensing, Llc | Integrated eye tracking and display system |
US20130083008A1 (en) * | 2011-09-30 | 2013-04-04 | Kevin A. Geisner | Enriched experience using personal a/v system |
US20130083003A1 (en) | 2011-09-30 | 2013-04-04 | Kathryn Stone Perez | Personal audio/visual system |
US20130084976A1 (en) | 2011-10-01 | 2013-04-04 | Microsoft Corporation | Game paradigm for language learning and linguistic data generation |
US8971873B2 (en) * | 2011-11-18 | 2015-03-03 | General Motors Llc | Method of selecting wireless base stations |
US8611015B2 (en) * | 2011-11-22 | 2013-12-17 | Google Inc. | User interface |
CN102495959A (zh) * | 2011-12-05 | 2012-06-13 | 无锡智感星际科技有限公司 | 一种基于位置映射的增强现实平台系统及应用方法 |
US20130147686A1 (en) * | 2011-12-12 | 2013-06-13 | John Clavin | Connecting Head Mounted Displays To External Displays And Other Communication Networks |
US8970960B2 (en) | 2011-12-22 | 2015-03-03 | Mattel, Inc. | Augmented reality head gear |
US9141194B1 (en) * | 2012-01-04 | 2015-09-22 | Google Inc. | Magnetometer-based gesture sensing with a wearable device |
US9230171B2 (en) * | 2012-01-06 | 2016-01-05 | Google Inc. | Object outlining to initiate a visual search |
US20150170418A1 (en) * | 2012-01-18 | 2015-06-18 | Google Inc. | Method to Provide Entry Into a Virtual Map Space Using a Mobile Device's Camera |
US9910488B2 (en) * | 2012-04-23 | 2018-03-06 | Japan Science And Technology Agency | Motion guide presentation method and system therefor, and motion guide presentation device |
US20130286053A1 (en) * | 2012-04-25 | 2013-10-31 | Rod G. Fleck | Direct view augmented reality eyeglass-type display |
JP5580855B2 (ja) | 2012-06-12 | 2014-08-27 | 株式会社ソニー・コンピュータエンタテインメント | 障害物回避装置および障害物回避方法 |
US9491425B2 (en) * | 2012-07-10 | 2016-11-08 | Empire Technology Development Llc | Device and method for projecting a scrambled image |
KR20140025930A (ko) * | 2012-08-23 | 2014-03-05 | 삼성전자주식회사 | 헤드마운트형 디스플레이장치 및 그 제어방법 |
US8971194B2 (en) * | 2012-10-29 | 2015-03-03 | At&T Intellectual Property I, L.P. | Controlling wireless transition timers based on application and content |
US20140128161A1 (en) * | 2012-11-06 | 2014-05-08 | Stephen Latta | Cross-platform augmented reality experience |
US20140129343A1 (en) * | 2012-11-08 | 2014-05-08 | Microsoft Corporation | Dynamic targeted advertising avatar |
US9977492B2 (en) * | 2012-12-06 | 2018-05-22 | Microsoft Technology Licensing, Llc | Mixed reality presentation |
US9317972B2 (en) | 2012-12-18 | 2016-04-19 | Qualcomm Incorporated | User interface for augmented reality enabled devices |
US20140172640A1 (en) | 2012-12-19 | 2014-06-19 | Wal-Mart Stores, Inc. | Augmented reality shopping game |
US9746926B2 (en) * | 2012-12-26 | 2017-08-29 | Intel Corporation | Techniques for gesture-based initiation of inter-device wireless connections |
US9202313B2 (en) * | 2013-01-21 | 2015-12-01 | Microsoft Technology Licensing, Llc | Virtual interaction with image projection |
US8976197B1 (en) * | 2013-02-21 | 2015-03-10 | Hurricane Electric LLC | Solution generating devices and methods |
US9041741B2 (en) * | 2013-03-14 | 2015-05-26 | Qualcomm Incorporated | User interface for a head mounted display |
US10137361B2 (en) * | 2013-06-07 | 2018-11-27 | Sony Interactive Entertainment America Llc | Systems and methods for using reduced hops to generate an augmented virtual reality scene within a head mounted system |
US9908048B2 (en) * | 2013-06-08 | 2018-03-06 | Sony Interactive Entertainment Inc. | Systems and methods for transitioning between transparent mode and non-transparent mode in a head mounted display |
US9420331B2 (en) * | 2014-07-07 | 2016-08-16 | Google Inc. | Method and system for categorizing detected motion events |
US10395428B2 (en) * | 2016-06-13 | 2019-08-27 | Sony Interactive Entertainment Inc. | HMD transitions for focusing on specific content in virtual-reality environments |
US11055918B2 (en) * | 2019-03-15 | 2021-07-06 | Sony Interactive Entertainment Inc. | Virtual character inter-reality crossover |
US11882188B2 (en) * | 2019-12-23 | 2024-01-23 | Sony Interactive Entertainment Inc. | Methods and systems for maintaining smooth frame rate during transmission of streaming video content |
US12045627B2 (en) * | 2022-03-14 | 2024-07-23 | Sony Interactive Entertainment Inc. | Sled level boot management control of compute nodes for context switching using boot controllers |
-
2013
- 2013-12-30 US US14/144,210 patent/US10137361B2/en active Active
-
2014
- 2014-05-23 KR KR1020207023435A patent/KR20200098736A/ko not_active Application Discontinuation
- 2014-05-23 JP JP2016518341A patent/JP6532864B2/ja active Active
- 2014-05-23 KR KR1020187012341A patent/KR20180049225A/ko not_active Application Discontinuation
- 2014-05-23 EP EP20150496.6A patent/EP3659682B1/en active Active
- 2014-05-23 KR KR1020217023683A patent/KR102378669B1/ko active IP Right Grant
- 2014-05-23 EP EP14733018.7A patent/EP3003514B1/en active Active
- 2014-05-23 KR KR1020167000301A patent/KR20160018691A/ko active Search and Examination
- 2014-05-23 RU RU2015156217A patent/RU2639118C2/ru active
- 2014-05-23 KR KR1020197021874A patent/KR20190090880A/ko active Application Filing
- 2014-05-23 WO PCT/US2014/039409 patent/WO2014197230A1/en active Application Filing
- 2014-05-23 BR BR112015030580-6A patent/BR112015030580B1/pt active IP Right Grant
- 2014-06-06 CN CN201811478206.XA patent/CN110083227B/zh active Active
- 2014-06-06 CN CN201410250175.8A patent/CN104238738B/zh active Active
-
2017
- 2017-10-27 JP JP2017207849A patent/JP6982466B2/ja active Active
-
2018
- 2018-11-05 US US16/180,319 patent/US10974136B2/en active Active
-
2020
- 2020-05-26 JP JP2020091309A patent/JP7073444B2/ja active Active
-
2021
- 2021-04-09 US US17/226,437 patent/US20210220730A1/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06176131A (ja) * | 1992-12-03 | 1994-06-24 | Namco Ltd | 画像合成装置及びこれを用いた仮想体験装置 |
JP2005165776A (ja) * | 2003-12-03 | 2005-06-23 | Canon Inc | 画像処理方法、画像処理装置 |
WO2012029576A1 (ja) * | 2010-08-30 | 2012-03-08 | 国立大学法人東京大学 | 複合現実感表示システム、画像提供サーバ、表示装置及び表示プログラム |
WO2012049674A2 (en) * | 2010-10-10 | 2012-04-19 | Rafael Advanced Defense Systems Ltd. | Network-based real time registered augmented reality for mobile devices |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2018049618A (ja) * | 2016-09-22 | 2018-03-29 | ナビティア・エルエルシー | バーチャルリアリティアーキテクチャにおける改善されたデータ統合のためのシステムおよび方法 |
WO2018101279A1 (ja) | 2016-11-29 | 2018-06-07 | ソニー株式会社 | 情報処理装置及び情報処理方法、並びにコンピュータ・プログラム |
US10289194B2 (en) | 2017-03-06 | 2019-05-14 | Universal City Studios Llc | Gameplay ride vehicle systems and methods |
US10528123B2 (en) | 2017-03-06 | 2020-01-07 | Universal City Studios Llc | Augmented ride system and method |
US10572000B2 (en) | 2017-03-06 | 2020-02-25 | Universal City Studios Llc | Mixed reality viewer system and method |
JP2019149066A (ja) * | 2018-02-28 | 2019-09-05 | 富士ゼロックス株式会社 | 情報処理装置及びプログラム |
US11514705B2 (en) | 2018-02-28 | 2022-11-29 | Fujifilm Business Innovation Corp. | Information processing apparatus and non-transitory computer readable medium to allow operation without contact |
US11200656B2 (en) | 2019-01-11 | 2021-12-14 | Universal City Studios Llc | Drop detection systems and methods |
US11200655B2 (en) | 2019-01-11 | 2021-12-14 | Universal City Studios Llc | Wearable visualization system and method |
US11210772B2 (en) | 2019-01-11 | 2021-12-28 | Universal City Studios Llc | Wearable visualization device systems and methods |
Also Published As
Publication number | Publication date |
---|---|
JP6532864B2 (ja) | 2019-06-19 |
JP6982466B2 (ja) | 2021-12-17 |
JP7073444B2 (ja) | 2022-05-23 |
KR20180049225A (ko) | 2018-05-10 |
US10137361B2 (en) | 2018-11-27 |
CN110083227B (zh) | 2022-08-23 |
CN110083227A (zh) | 2019-08-02 |
KR20190090880A (ko) | 2019-08-02 |
EP3659682A1 (en) | 2020-06-03 |
KR20160018691A (ko) | 2016-02-17 |
EP3659682B1 (en) | 2023-08-16 |
EP3003514B1 (en) | 2020-03-04 |
KR102378669B1 (ko) | 2022-03-25 |
US20190070498A1 (en) | 2019-03-07 |
CN104238738A (zh) | 2014-12-24 |
WO2014197230A1 (en) | 2014-12-11 |
JP2018069069A (ja) | 2018-05-10 |
BR112015030580A2 (pt) | 2017-07-25 |
JP2020171712A (ja) | 2020-10-22 |
CN104238738B (zh) | 2018-12-28 |
KR20210097210A (ko) | 2021-08-06 |
BR112015030580B1 (pt) | 2021-11-09 |
US20210220730A1 (en) | 2021-07-22 |
US10974136B2 (en) | 2021-04-13 |
EP3003514A1 (en) | 2016-04-13 |
KR20200098736A (ko) | 2020-08-20 |
US20140364209A1 (en) | 2014-12-11 |
RU2015156217A (ru) | 2017-07-14 |
RU2639118C2 (ru) | 2017-12-19 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP7073444B2 (ja) | より少ないホップにより拡張仮想現実シーンをヘッドマウントシステム内に生成するためのシステム及び方法 | |
US11697061B2 (en) | Systems and methods for reducing hops associated with a head mounted system |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20160122 |
|
A977 | Report on retrieval |
Free format text: JAPANESE INTERMEDIATE CODE: A971007 Effective date: 20170113 |
|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20170117 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20170417 |
|
A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20170627 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20171027 |
|
C60 | Trial request (containing other claim documents, opposition documents) |
Free format text: JAPANESE INTERMEDIATE CODE: C60 Effective date: 20171027 |
|
A911 | Transfer to examiner for re-examination before appeal (zenchi) |
Free format text: JAPANESE INTERMEDIATE CODE: A911 Effective date: 20171106 |
|
C21 | Notice of transfer of a case for reconsideration by examiners before appeal proceedings |
Free format text: JAPANESE INTERMEDIATE CODE: C21 Effective date: 20171107 |
|
A912 | Re-examination (zenchi) completed and case transferred to appeal board |
Free format text: JAPANESE INTERMEDIATE CODE: A912 Effective date: 20171117 |
|
C211 | Notice of termination of reconsideration by examiners before appeal proceedings |
Free format text: JAPANESE INTERMEDIATE CODE: C211 Effective date: 20171121 |
|
C22 | Notice of designation (change) of administrative judge |
Free format text: JAPANESE INTERMEDIATE CODE: C22 Effective date: 20180403 |
|
C22 | Notice of designation (change) of administrative judge |
Free format text: JAPANESE INTERMEDIATE CODE: C22 Effective date: 20180619 |
|
C302 | Record of communication |
Free format text: JAPANESE INTERMEDIATE CODE: C302 Effective date: 20180911 |
|
C13 | Notice of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: C13 Effective date: 20180918 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20181218 |
|
C302 | Record of communication |
Free format text: JAPANESE INTERMEDIATE CODE: C302 Effective date: 20190220 |
|
C13 | Notice of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: C13 Effective date: 20190226 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20190306 |
|
C23 | Notice of termination of proceedings |
Free format text: JAPANESE INTERMEDIATE CODE: C23 Effective date: 20190326 |
|
C03 | Trial/appeal decision taken |
Free format text: JAPANESE INTERMEDIATE CODE: C03 Effective date: 20190423 |
|
C30A | Notification sent |
Free format text: JAPANESE INTERMEDIATE CODE: C3012 Effective date: 20190423 |
|
A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20190522 |
|
R150 | Certificate of patent or registration of utility model |
Ref document number: 6532864 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |