JP2013103083A - Game machine - Google Patents

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JP2013103083A
JP2013103083A JP2011250876A JP2011250876A JP2013103083A JP 2013103083 A JP2013103083 A JP 2013103083A JP 2011250876 A JP2011250876 A JP 2011250876A JP 2011250876 A JP2011250876 A JP 2011250876A JP 2013103083 A JP2013103083 A JP 2013103083A
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game
lottery
extra
value
winning
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JP2011250876A
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Japanese (ja)
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Wataru Okada
渉 岡田
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Fujishoji Co Ltd
株式会社藤商事
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Abstract

An object of the present invention is to increase the game interest by enabling a transition to an advantageous state in which an additional condition is improved when an additional non-occurrence state that does not cause an additional increase in the special game period is continued during a special game such as an ART game. An object of the present invention is to provide a gaming machine that can promote the continuation of the game.
[Solution]
When an extra lottery opportunity occurs during an ART game, an extra lottery is performed. By winning the extra lottery, the extra number of ART games is added and updated. A condition in which a game section in which an extra lottery does not occur during an ART game is detected, and the detected value of the detected game section (the number of consecutive consecutive winnings: Cn) has reached a predetermined value (reference value C 0 ) In addition, it is possible to shift to the high-accuracy extra mode that enables the extra lottery based on the extra lottery table with the extra rate improved.
[Selection] Figure 21

Description

  The present invention uses a game medium such as a medal, a coin, a game ball or the like to perform a stop game of a reel such as a reel or a belt, and a special game based on an accessory game or an accessory continuous operation device according to a game rule. The present invention relates to a gaming machine such as a spinning-reel type gaming machine capable of giving a privilege game advantageous to a different player such as AT or ART.
  This type of spinning machine is a lottery for a role (hereinafter referred to as a winning combination) triggered by a start operation when a game medium (hereinafter described in the case of a medal) necessary for a single spinning game is inserted or set. ), The game result can be displayed using a combination of symbols arranged in the reel based on the result of the internal lottery, and when the winning combination is won, a predetermined number of pieces are displayed. Has a function of paying out award medals.
  In a general spinning machine, in addition to a general combination (also referred to as a small role) in which a predetermined number of medals are paid out when winning a prize, a big bonus game or a regular bonus that can acquire a large number of medals in a short time A function for generating a special game called a game is provided. The big bonus game and the regular bonus game are an accessory continuous action device and an accessory game defined in the game rules, and the number of medals obtained in the big bonus game is larger than that of the regular bonus game.
  Giving the big bonus game and the regular bonus game is determined by an internal lottery performed under the complete probability method, and therefore depends on the probability of the internal lottery. Accordingly, when only these bonus games are given as gaming benefits, the spinning game is made uniform and monotonous in the continuous implementation of the spinning game. Replay time game (hereinafter referred to as RT game) with a higher win probability of replay (which is also called replay). )) Is available separately from the bonus game. In RT games, replays are won frequently, so that the spinning game can be digested under conditions that are advantageous to the player. In addition, as shown in Patent Document 2, in recent years, the main game is a special game called AT (assist time) game in which a winning notification is made easier by guiding and informing (navigating) the type of the selected small role and the stop operation order. Granting as a privilege is also performed. Furthermore, as shown in Patent Document 3, an ART (assist replay time) game in which an RT game is combined with an RT game has also emerged. In an ART game, a medal is obtained because the winning frequency of replay is higher than in the normal game state. It is possible to perform a bonus game that makes it easier to win a prize by navigating the winning small role.
JP 2006-334120 A JP 2002-272900 A Japanese Patent Laid-Open No. 2007-215772
For example, a certain number of game games (ART game period) is set to 30 times or 50 times, and the stop order of a specific small role selected during the game period is notified as an awarding mode of privilege games such as ART. To improve the medal acquisition rate.
When a bonus game is determined to be given, generally, a bonus lottery is performed during a normal game, and whether or not a bonus game is given is determined based on the grant lottery result. The number of bonus games is generally determined at the time of grant decision, but if the number of bonus game grant games is fixedly determined at the grant stage, there is a difference in gameability from the bonus game in which the approximate number of games is fixed As a result, there was a problem that it was difficult to improve the interest of the special game itself.
Therefore, the extra lottery function that makes the bonus game period variable by adding the number of bonus games and making the bonus game period variable by clarifying the difference in game play with the bonus game has been added. A gaming machine has appeared.
The extra lottery can be executed at any time during the bonus game or when an extra lottery opportunity occurs, but if the extra lottery probability is raised, the extra rate may become too large. It is necessary to appropriately set the expected lottery probability or the expected value of the number of times of addition so as not to have an influence.
  However, when the bonus game period extra change function is installed, it will be notified when an extra lottery opportunity occurs during the bonus game, but the extra lottery will continue to be in the extra lottery. When this happens, there is a problem that the player's willingness to continue the game is reduced, which affects the operating rate of the gaming machine.
  The purpose of the present invention is to increase the gaming interest by enabling the transition to an advantageous state in which the additional conditions are improved when an additional non-occurrence state that does not generate an additional period that extends the special game period is continued during a special game such as an ART game. An object of the present invention is to provide a gaming machine capable of promoting the game continuation of a player.
The above object of the present invention is achieved by the following aspects. Note that the parentheses indicate examples of corresponding elements in the embodiment, but the configuration of the present invention is not limited to this.
According to the first aspect of the present invention, a rotating drum in which a plurality of types of symbols are set is rotated to variably display the symbols in accordance with a predetermined arrangement, and a predetermined lottery. A lottery drawing means (step S5) for lottery drawing based on the probability, and a spinning cylinder stop control means (step S7) for performing stop control of the variable display according to the lottery result of the role lottery means, Based on the establishment of a predetermined game condition, a grant lottery is performed, and in a gaming machine that can grant a bonus game that increases the chance of acquiring a game medium by winning the grant lottery, an extra lottery is performed during the bonus game. Winning addition means (step S137) for adding the number of games of the bonus game by winning, and non-addition-free game section detecting means (step S) for detecting a game section where the addition does not occur 54) and an extra rate improving means for improving the extra rate by the extra lottery (step S355, on the condition that the detected value of the gaming section detected by the extra section non-occurrence gaming section detecting means has reached a predetermined value). S356).
  According to the first aspect of the present invention, the extra execution means performs an extra lottery during the bonus game and wins the bonus game to add the number of games, and the extra-no-occurrence game section detection means. The game rate in which the extra game does not occur is detected, and the extra rate by the extra lottery can be improved by the extra rate improvement means on condition that the detected value of the detected game zone has reached a predetermined value. . Therefore, even if an additional non-occurrence state in which an extra game period is not extended during an award game such as an ART game does not occur, an additional condition such as improving the additional rate by the extra lottery is advantageous. Since the transition is possible, the expectation of the transition from the privileged gaming state in which the state where no extras are generated continues to the advantageous state is increased, the gaming interest is increased, and the continuation of the game of the player can be promoted.
  The detection mode by the non-addition-free game section detecting means is not limited to the mode of detecting the number of non-addition-free games by counting the number of games in which a game that does not generate an additional game is continued during the bonus game. A mode of detecting the number of consecutive losing times by counting the number of losing lottery additions that are continuously removed from the lottery is included.
  As an end condition (release) condition of the advantageous state, the end condition is that at least one extra is generated during the award game, or the end state is accompanied with the award game state (ends with the end of the award game). can do. Further, after the transition to the advantageous state in the privilege game state, the carry-over conditions such as when the bonus game is finished without generating any extra game or when the total number of extra games during the privilege game is small are set. It may be possible to carry over the above-described advantageous state addition condition until the next award game that is established.
The additional rate improvement mode by the additional rate improvement means is not limited to the high-precision lottery value switching mode that enables an additional lottery based on a lottery value with a high probability among a plurality of types of additional lottery values, and the occurrence of an additional lottery opportunity An addition lottery opportunity generation rate switching mode for switching the rate from low to high is included.
The predetermined value is not limited to a single value, and two or more values can be used. When a single value is used, the predetermined value is fixedly set. However, when two or more types of values are used, for example, each time a prize game is won, the predetermined value is selected and determined. Thus, the predetermined value can be variably set.
As the conditions for establishing the predetermined game condition, for example, winning of a small role based on internal lottery, winning of a replay (replay), or establishment thereof can be used as a condition for fulfillment (a condition for generating a bonus game grant lottery). .
The addition determination mode of the present invention is not limited to the case where the number of additional games is determined by lottery from among a plurality of types of games (for example, 5, 10, 15, 30, 100). This includes a case where the number of extra games by the unit is determined when a bonus game is given with 30 units as one unit.
  The privilege game according to the present invention includes, for example, a high-probability replay (RT game) in which replays (replays) are won frequently, and a winning combination notification game (AT game) in which the type of winning combination related to winning is notified in advance. ), Or an ART game using both an RT game and an AT game. Further, in the present invention, in addition to the above-mentioned bonus game, it relates to a first-class special bonus (RB: regular bonus), a second-class special bonus (challenge bonus), and a first-class special bonus as defined in the game rules. Applying to a gaming machine including a game form in which one or more of an accessory continuous operating device (BB: Big Bonus), an accessory continuous operating device (challenge time) related to a second type special accessory is given by lottery Can do.
  The present invention variably displays the rotation display unit based on a start operation, and in addition to a gaming machine that performs stop control based on the result lottery result according to a player's stop operation, the rotation display based on the start operation The present invention can also be applied to a gaming machine for casino that performs variable stop display and performs automatic stop control based on the result lottery result. In casino gaming machines, for example, it is possible to grant a high-probability game mode in which a winning combination occurs with a higher probability than in the normal game mode by grant lottery, and increase the number of continuous games in that high-probability game mode with a high probability. The increase rate improvement system according to the present invention can be applied to the occurrence of an advantageous state.
  According to a second aspect of the present invention, in the first aspect, the addition non-occurrence game section detecting means counts the number of times that the lottery result of the extra lottery is continuously incorrect, A gaming machine in which the count value of the consecutively incorrect winning counting means is the detected value of the gaming section.
  According to the second aspect of the present invention, the continuous unsuccessful counting means counts the number of times that the lottery result of the extra lottery is continuously unsuccessful, and the count value is the detected value of the gaming section. Therefore, it becomes possible to shift to an advantageous state in which the additional condition is advantageous on the condition that the number of consecutive unsuccessful lotteries in the extra lottery has reached the predetermined value, and from the continuous state in which no extra addition occurs to the advantageous state The expectation of the transition is increased, the game interest is increased, and the continuation of the game of the player can be promoted.
  According to a third aspect of the present invention, in the first or second aspect, the addition non-occurrence game section detection means includes an addition non-occurrence game number counting means for counting the number of games in which the addition does not occur, A gaming machine that uses the count value of the non-addition-occurring game number counting means as the detected value of the game section.
  According to the third aspect of the present invention, the number of games in which no extra is generated is counted by the extra number non-occurrence game number counting means, and the count value is used as the detected value of the game section. It becomes possible to shift to an advantageous state where the additional condition is advantageous on the condition that the number of games in which the bonus game period is not extended and updated has reached the predetermined value, and the transition from the continuing state where no additional gaming occurs to the advantageous state A sense of expectation can be enhanced to increase the gaming interest and promote the continuation of the game of the player. When applied to the second mode, the rate of increase can be improved when the achievement of the condition occurs by the count detection according to either the second or third mode.
  According to a fourth aspect of the present invention, in the first, second, or third aspect, the increase rate improvement means includes a lottery value storage means that stores a plurality of types of lottery values having different addition ratios, and the detection. Lottery value determining means for determining any one of the plurality of types of lottery values according to a value, the lottery value determining means, on the condition that the detected value has reached the predetermined value, Among the lottery values, a lottery value having a high extra rate is determined, and the extra execution means is a gaming machine that performs the extra lottery based on the lottery value having the high extra rate according to the determination.
According to the fourth aspect of the present invention, the lottery values stored in the lottery value storage means on the condition that the detection value has reached the predetermined value by the lottery value determination means. A lottery value with a high addition rate is determined, and the addition lottery is performed based on the lottery value with a high addition rate according to the determination, so that the detection value has reached the predetermined value. It is possible to shift to an advantageous state in which an additional lottery is performed with a lottery value having a high additional rate, and the expectation of the transition from the continuous state where no additional is generated to the advantageous state is increased, thereby increasing the gaming interest, The promotion of the game can be promoted.
The lottery value storage mode by the lottery value storage means is not limited to the extra lottery probability value storage mode for storing multiple types of extra lottery probability values, but the type of the extra lottery opportunity (for example, winning or establishment of a small role or replay) And a lottery table mode using an extra lottery probability table having different expected values for the number of extra games.
  According to a fifth aspect of the present invention, in any one of the first to fourth aspects, the extra execution means executes an extra lottery on the condition that an extra lottery opportunity has occurred during the bonus game. And the increase rate improving means includes a lottery opportunity generation rate improving means for improving the occurrence rate of the additional lottery opportunity on condition that the detected value has reached the predetermined value.
According to the fifth aspect of the present invention, the extra lottery means executes an extra lottery on the condition that an extra lottery opportunity has occurred during the bonus game, and the lottery opportunity occurrence rate improving means increases the detection value. Since the occurrence rate of the extra lottery opportunity is improved on the condition that has reached the predetermined value, the expectation of the transition to the advantageous state such that the extra lottery opportunity is more likely to occur from the continuous state of no extra addition As a result, the game interest can be increased and the player can continue to play.
For the occurrence of the extra lottery opportunity, for example, an internal lottery winning or a winning combination can be used. In order to improve the rate of occurrence of the extra lottery opportunity, for example, an increase mode of the type of lottery role relating to the occurrence of the extra lottery opportunity can be used.
  The execution mode for increasing the rate of increase in the present invention is not limited to the single mode for executing the rate of increase in a single shot, but step-up execution in which the rate of increase is increased in accordance with the expansion of a game section where no rate increase occurs. Embodiments are included. According to the step-up execution mode, for example, the predetermined value can be changed from an initial value to a step value that increases stepwise by at least two steps according to the expansion progress of the non-addition-free game section, and the detection In accordance with each step value that has reached the value, for example, by using an additional lottery value that has a high probability for each step, the increase rate can be improved step by step, and the winning probability can be improved step by step. Further, by visually and / or audibly informing the setting stage of the predetermined value, it is possible to recognize the step-up status of the setting stage as the game section in which the addition-free occurrence has progressed, and the addition condition is It is possible to promote the player's continuation of the game by increasing the interest of the game while enhancing the expectation for the transition to the advantageous state improved step by step.
  According to a sixth aspect of the present invention, in any one of the first to fifth aspects, the detection value of the non-addition occurrence game section detecting means is cleared based on at least one winning of the extra lottery. A gaming machine having a clearing means.
  According to the sixth aspect of the present invention, the clearing means clears the detection value based on at least one winning of the extra lottery, so when the winning lottery is won at least once, the extra is added. It is possible to prevent the advantageous state from being semi-permanently continued by initializing the detection value of the non-occurrence gaming section, and to enable stable play design in the gaming machine.
  According to a seventh aspect of the present invention, in any one of the first to sixth aspects, a main control unit that controls the combination lottery means and the spinning cylinder stop control means, and the lottery result from the main control unit. A sub-control unit that performs notification control to receive the game information based on the game information and at least visually and / or audibly notify the player of related information related to the game information, and A game machine in which the generated game section detection means and the additional rate improvement means are provided in the sub-control unit.
According to the seventh aspect of the present invention, the game information based on the lottery result is received from the main control unit that controls the combination lottery unit and the spinning cylinder stop control unit, and the main control unit. A sub-control unit that performs notification control for at least visually and / or auditorily informing the player of related related information, the addition execution means, the addition non-occurrence game section detection means, and the addition rate improvement means Is provided in the sub-control unit, so that the main control unit that mainly performs the control related to the lottery process is related to the game information by the effect display device such as a liquid crystal device and various lamps without placing a burden on the control. In the sub-control unit that manages the notification control of related information, the process of transitioning to the advantageous state is performed by processing the execution of the extra, the detection of the extra no-occurrence game section, and the improvement of the extra rate. It is possible to smoothly run.
When the extra lottery opportunity according to the present invention occurs, it is preferable to notify the occurrence of the opportunity from the viewpoint of raising the expectation. For this trigger generation notification, a notification mode that determines whether notification is possible by lottery or constantly reports every trigger generation can be used. In particular, in this embodiment, the notification mode can be executed by the notification control of the sub-control unit.
  For example, a stop operation order notification type AT game that notifies a stop operation order when a single or a plurality of general winning combinations (push order AT combination) that wins when stopped in a predetermined stop operation order is won. Is added to the sub-control unit as a part of the notification control of the related information related to the game information, thereby incorporating the stop operation order notification control closely with the lottery process in the main control unit. The stop operation order notification type AT game can be smoothly executed in relation to the above. Alternatively, when a single or multiple types of general winning combination (for example, an AT combination with a partially different winning symbol combination) is won, a winning combination type notification type AT game for notifying the type is awarded as a bonus game. In addition, the winning control type notification type is closely related to the lottery process in the main control unit by incorporating the winning control type notification control as a part of the related information notification control related to the game information in the sub-control unit. AT games can be executed smoothly.
  According to the present invention, in a gaming machine in which a bonus game period such as an ART game is added and an addition change by lottery is enabled, it is possible to shift to an advantageous state in which the addition condition is improved even if the addition non-occurrence state continues, And the player can continue to play the game.
1 is an external perspective view of a rotating type gaming machine A according to an embodiment of the present invention. It is a figure which shows the effective lines L1-L4 set to the symbol display window 8 of the rotating type gaming machine A. It is a figure which shows the symbol arrangement | sequence band and symbol type which are used for each spinning cylinder of the spinning cylinder type gaming machine A. 4 is a control block diagram of a control device of the spinning cylinder gaming machine A. FIG. It is a control block diagram of the main control board 100 of the said control apparatus. 2 is a front view showing a configuration inside a casing 1 of a rotating type gaming machine A. FIG. It is a control block diagram of the effect control board 200 of the control device. 4 is a flowchart showing main processing by a main control board 100. 5 is a flowchart showing timer interrupt processing by the main control board 100. It is a flowchart which shows the processing content of the periodic update process in the said timer interruption process. It is a flowchart which shows the processing content of the process in bonus game operation | movement in the said main process. FIG. 3 is a transitional relationship diagram of gaming states that occur in the spinning cylinder gaming machine A. 10 is a flowchart showing a mode process in a normal gaming state by a sub-control unit of a rotating game machine A. It is a flowchart which shows the mode process at the time of RT1 game state by the said sub control part. It is a flowchart which shows the mode process in AT mode by the said sub control part. It is a flowchart which shows the mode process in non-AT mode N3 by the said sub control part. It is a flowchart which shows the AT setting process of the said sub control part. It is a table | surface which shows the ART grant lottery table used for the rotary type gaming machine A. It is a table | surface which shows the low probability extra lottery table used for the extra lottery performed during ART game, the high probability extra lottery table, and the high probability extra lottery table used for another Example. It is a flowchart which shows the control processing at the time of the ART game state of the said sub control part. It is a flowchart which shows the management process of the number of consecutive unsuccessful lotteries of the extra lottery by the sub-control unit. It is a flowchart which shows the said addition control lottery process. It is a flowchart which shows the AT setting process which concerns on another Example. It is a flowchart which shows the consecutive number-of-lots management process of the addition lottery which concerns on the said another Example. It is a table | surface which shows the distribution lottery table of the upper limit value Cx of the number of continuous unsuccessful selections used in the AT setting process of FIG. It is a flowchart which shows the outline | summary of the production | presentation alerting | reporting process performed by the said sub-control part. It is a flowchart which shows the ART game effect alerting | reporting process of the said sub control part. It is a table | surface which shows the winning symbol combination and winning lottery table of various winning combinations. It is a screen display figure which shows the alerting | reporting example which alert | reports the step-wise transition to the high-accuracy state of the addition lottery by the liquid crystal display device 3 of the spinning machine A.
Hereinafter, a rotating type gaming machine A according to an embodiment of the present invention will be described in detail with reference to the drawings. Here, an example of a spinning-reel game machine using a game medal as a game medium will be described.
FIG. 1 is an external perspective view of a spinning cylinder type gaming machine A according to the present embodiment.
The rotating type gaming machine A includes a front door 5 that is attached to a housing 1 that houses various control boards and a rotating mechanism mechanism member so as to be freely opened and closed. In the center of the upper portion 2 of the front door 5, a display screen of the liquid crystal display device 3 as an effect notification device is arranged. On this display screen, characters, letters, numbers, messages, and the like are displayed as images according to the progress of the spinning game, and various display effects such as a notification effect of the winning combination can be performed. A pair of upper speakers 4 are provided on both sides of the liquid crystal display device 3 so that sound effects such as various sound effects can be performed in synchronization with image effects by the liquid crystal display device 3. The effect notification device is not limited to a color liquid crystal, and a display device using, for example, a color EL (electroluminescence), a color plasma display device, an electronic paper display, a 7 segment, an LED dot display, or the like can be used.
  A symbol display window 8 is provided in the approximate center of the front door 5 and below the liquid crystal display device 3. The symbol display window 8 is made of a transparent panel, and reels (rotors) 8 a, 8 b, and 8 c are disposed inside the housing 1 through the symbol display window 8 so as to be visible. The reels 8a to 8c constitute a spinning cylinder display unit for variably displaying (fluctuating) symbols displayed on the symbol display window 8. The reels 8a to 8c are attached to a rotation shaft of a pulse motor (not shown), and are driven to rotate at a constant speed by driving the motor. On the outer peripheral surfaces of the reels 8a to 8c, 21 symbols are formed along the rotation direction. From the symbol display window 8, a predetermined number, for example, three symbols of the symbols of the reels 8a to 8c can be visually recognized, and the symbol display window 8 can display 3 × 3 symbols. A symbol display area is configured. In the present embodiment, a reel is displayed on the surface of the reel, and a rotating display unit that changes the symbol by rotating the reel is used. However, the present invention is not limited to this. For example, a symbol is placed on the surface of an endless belt and rotated. It is also possible to use a rotator display unit that changes the design by doing so, in addition to a mechanical rotator display unit such as a reel, drum, belt, etc., a display that displays an image of the rotator and its variation in a pseudo manner Can also be used.
  The symbol display area of the symbol display window 8 is a symbol stop effective region where the stop symbol of each reel can be visually recognized by three frames. FIG. 2 shows four effective lines L1 to L4 set in the symbol display window 8 for confirming winnings of various winning combinations. The effective line L1 is a center line, and the effective line L2 is an upper line. The effective lines L3 and L4 are a diagonal line that descends to the right and a diagonal line that rises to the right. The effective lines L1 to L4 are composed of four irregular lines excluding the lower line from the so-called five lines, and constitute a winning position specifying form for specifying a winning position. The symbol stop positions of the reels 8a to 8c are a total of nine frames E11 to E13, E21 to E23, and E31 to E33. The effective line L1 consists of the arrangement of stop positions E12-E22-E32. The effective line L2 is formed by disposing stop positions E11-E21-E31. The effective line L3 is formed by arrangement of stop positions E11-E22-E33. The effective line L4 consists of the arrangement of stop positions E13-E22-E31. The setting of the effective line is related to the determination of the winning rate, the symbol stop control of the pushing order ART, etc. In the present invention, the effective line is not limited to the above-mentioned four irregular lines, but various effective depending on the design of the symbol arrangement, the appearance rate, etc. A combination of lines is possible, and the number of lines may be three or less or five. The spinning-type gaming machine A is a so-called three-round spinning-type gaming machine that requires three medals for one game. An activation indicator (not shown) indicating that a game is possible when three medals are inserted is arranged on the panel surface around the symbol display window 8.
  FIG. 3 shows symbol arrangement bands and symbol types formed on the reels 8a to 8c. FIG. 3A shows the symbol arrangement bands of the reels 8a to 8c, and FIG. 3B shows eight kinds of symbols arranged in the symbol arrangement band. The left turning cylinder, the middle turning cylinder, and the right turning cylinder of (3A) correspond to the symbol arrangement bands of the reels 8a to 8c, respectively. Each symbol arrangement band is composed of a reel tape wound around a reel, and on the tape surface, a symbol is printed to form a combination of symbols corresponding to a winning combination by internal lottery (hereinafter also referred to as “winning winning combination”) Has been. In the design of this embodiment, as shown in (3B), red 7 (symbol 31), blue 7 (symbol 32), white 7 (symbol 33), watermelon (symbol 34), bell 1 (symbol 35), A total of eight types of symbols are used: Bell 2 (reference numeral 36), blank (reference numeral 37), and replay (RP: reference numeral 38). These symbols are arranged and set in total 21 frames along the outer peripheral surface of each reel, and symbol numbers 0 to 20 are assigned along the symbol arrangement order. The blank 37 is a pattern not related to medal payout.
  A panel display unit 7 including a BET lamp 23, a credit display unit 24, and a payout number display unit 25 is disposed below the symbol display window 8. The BET lamp is a lamp that is turned on according to the number of inserted (set) medals, and is turned on according to the number of medals betted to play one game (hereinafter referred to as “BET number”). The credit display unit 24 and the payout number display unit 25 are configured by 7 segment LEDs. The rotating type gaming machine A has a credit function for storing and storing the number of inserted medals in advance, and the credit display unit 24 displays the number of remaining medals. The maximum number of credits to the revolving gaming machine A is 50, and the number of credits displayed on the credit display unit 24 is 50 or less. It should be noted that even if more medals are inserted in a state where the maximum number of 50 is credited, it is discharged and returned as it is. The payout number display unit 25 displays the number of medals to be paid out at the time of winning a prize. The payout number display unit 25 also has a display function for displaying game information of the bonus game, and the total payout number acquired in the bonus game is cumulatively displayed during the bonus game.
  Below the symbol display window 8, there is provided an operation unit 9 operated by the player. The operation portion 9 includes an inclined portion that is gently inclined forward and a front portion provided on the front side of the front door 1. The inclined portion of the operation unit 9 has a medal slot 10 for inserting a game medal as a game medium, and an upper limit value of the number of bets allowed for one game within a credited stored number range ( MAX bet button 11 for inserting (setting) game medals at once (the number of game medals that can be inserted for one game), and additionally setting game medals up to the upper limit of the bet number according to the number of times of pressing. There are provided a 1-bet button 13 for performing payment and a stored medal settlement button 12 for performing credit settlement. When the MAX bet button 11 is pressed and the remaining number of medals is sufficient, the bet number is set to the maximum bet number, that is, three, and when the remaining number is less than the maximum bet number, Is added to the number of bets.
On the left and right sides of the front door 5 on the left and right sides of the symbol display window 8, there are provided decorative lamp portions 6 for displaying the game effects in an electrical manner. The decorative lamp unit 6 is made of an LED capable of emitting RGB light, and exhibits a light effect by the type of light emission and the light emission mode.
On the front portion of the operation unit 9, a rotation rotation start lever 15 which is a start switch for starting rotation of the reels 8a to 8c, and a rotation rotation stop button 16a provided corresponding to each reel 8a to 8c. , 16b, 16c, and a return button 17 for returning a medal jammed from the medal insertion slot 10 to the internal medal insertion path. A locking device 18 for switching the locking state of the front door 5 is provided at the open side end of the front door 5.
  The lower panel 14 of the front door 5 is provided with a decorative panel 19 on which a design design based on the model name, motif, etc. of the swivel type gaming machine A is attached, and a lighting device (not shown) installed on the inner side of the panel. )). Below the decorative panel 19, a medal payout port 21 for discharging award medals discharged by a medal hopper 305, which will be described later, or medals paid out by a return operation, and medals discharged from the medal payout port 21 are stored. A medal tray 20 is provided. Lower speakers 22 a and 22 b are provided on the left and right sides of the medal payout opening 21. An ashtray 26 is disposed beside the medal tray 20.
  In the present embodiment, using the effect display by the liquid crystal display device 3, the sound effect by the upper speaker 4 and the lower speakers 22a and 22b, and the electrical decoration effect of the decorative lamp unit 6, the winning of the general role and the special game role, the bonus game Gives (ART game), produces an effect such as adding the number of ARTs, and performs notification visually and audibly. As the effect effect means, not only visual and auditory sense, but also means for transmitting by stimulating the human senses such as tactile sense, for example, a vibration device for transmitting vibration to the player's body, a bone conduction device, a blower device, etc. Can be used.
  During the ART game, as a notification means for notifying the stop operation sequence of each of the spinning cylinders of the five-choice AT roles, an effect display by the liquid crystal display device 3 (for example, an instruction display of a stop operation procedure), an upper speaker 4, Sound effects (for example, left / middle / right instruction sounds in accordance with the stop operation sequence) by the lower speakers 22a and 22b are used.
The control device for the spinning cylinder type gaming machine A according to the present embodiment will be described.
FIG. 4 is a control block diagram showing a schematic configuration of the control device of the spinning cylinder gaming machine A.
The control device for the revolving gaming machine A has a main control board 100 for overall control of game operation control, and receives an effect control command from the main control board 100 to control the effect control for images, light and sound. It includes an effect control board 200 that controls, a payout control board 300 that controls the payout of prize medals, and a power supply board 400 that generates and supplies power necessary for the gaming machine from an AC 24V external power supply. The effect control board 200 is connected to the main control board 100 via an effect I / F (interface) board 201. The effect control board 200 receives an effect control command from the main control board 100, lottery of effect contents, transmission of the liquid crystal control command to the liquid crystal control board 203, sound control of each speaker, LED light emission control of the decorative lamp unit 6, etc. Etc. In FIG. 4, the power supply route is omitted.
  The liquid crystal control board 203 generates the control data necessary for performing the display control of the liquid crystal display device 3 based on the liquid crystal control command received from the effect control board 200, and outputs the control data to a VDP (Video Display Processor). CPU, control ROM containing a program describing the operation procedure of the liquid crystal control CPU, control RAM functioning as a work area or buffer memory, and video display processor VDP connected to the liquid crystal control CPU and performing image expansion processing And an image data ROM storing image data necessary for image development by the VDP, and a VRAM for temporarily storing image data developed by the VDP.
FIG. 5 shows the configuration of the main control board 100.
The main control board 100 includes a microcomputer 101 having a main CPU 102 and a main ROM 103 and a main RAM 104 (in this embodiment, a Z80 system equivalent product is used). The main control unit of the invention is configured. The microcomputer 101 is provided with a CTC (Counter Timer Circuit) 105 and an interrupt controller circuit 106 for giving an interrupt signal to the main CPU 102. The microcomputer 101 is connected to I / O port circuits 107 and 108 for inputting / outputting signals to / from the peripheral board. The I / O port circuits 107 and 108 exchange signals with the external peripheral board, respectively. Mediating I / F circuits 109 and 110 are connected. The I / F circuit 109 is connected to the game relay board 150 via the switch input circuit 111. The I / F circuit 110 is connected to the power supply board 400, the dispensing relay board 301, and the external relay terminal board 401. Further, a counter circuit 114 and a motor drive circuit 115 are connected to the microcomputer 101.
  In the main ROM 103, in addition to a control program in which a series of gaming machine control procedures are described, a stop control table (not shown) in which stop data for rotation stop control is described, and a role lottery table for lottery (Refer to FIG. 28) Predetermined data required for game operation control such as a payout / payout table (not shown) for setting the number of payouts for winning is stored. The main RAM 104 is formed with a work area for storing data necessary for the progress of the game, such as random numbers for lottery used for determining the winning combination, winning combination information, and game state information. ing.
  The counter circuit 114 includes a random number generation circuit that generates a random number within a certain range (random number range: 0 to 65535) in hardware and a sampling circuit that samples a random value from the random number generation circuit at a predetermined timing. The motor drive circuit 115 is a stepping motor (a left cylinder driving motor 251, a middle cylinder driving motor 252 and a right cylinder driving motor 253) under the control of the microcomputer 101 (main CPU 102). A drive pulse signal for controlling the rotation is supplied, and rotation control and stop control of the reels 8a to 8c are performed. A signal such as an effect control command output from the main CPU 102 is output to the input buffer circuit 202 of the effect I / F board 201 via the effect control board I / F circuit 112 including the output buffer circuit 113.
  The main CPU 102 acquires the random number value generated by the random number generation circuit according to the processing state as an internal lottery random number value, and the internal lottery random number value is mainly used for lottery processing relating to a combination. The lottery processing is executed with reference to the above-mentioned lottery table every time the microcomputer 101 (main CPU 102) constituting the main control unit executes the unit spinning game (one game) by the rotation of the reels 8a to 8c.
As shown in FIG. 4, the main control board 100 includes a spinning cylinder rotation start switch 15 a for detecting the operation of the spinning cylinder rotation start lever 15 and the rotation rotation stop buttons 16 a to 16 c via a game relay board 150. A stop switch board 160 on which each of the spinning cylinder rotation stop switches 16e, 16f, and 16g is mounted, a medal detection sensor 10a that detects a game medal from the medal slot 10, and a MAX bet switch that detects the operation of the MAX bet button 11. 11a, a 1-bet switch 13a for detecting the operation of the 1-bet button 13, and a stored-medal settlement switch 12a for detecting the operation of the stored-medal settlement button 12 are connected, and the main control board 100 receives detection signals from various switches. It is possible. The medal detection sensor 10a is installed in a medal sorting device (not shown) arranged on a medal insertion path until a medal inserted from the medal insertion slot 10 is accommodated in a tank of a medal hopper 305 described later.
Note that the spinning cylinder rotation start lever 15, the spinning cylinder rotation stop buttons 16a to 16c, the MAX bet button 11, the 1 bet button 13, and the stored medal settlement button 12 are provided with LEDs (not shown) inside the operation member. Thus, the player can be notified of the validity or invalidity of the lever operation or button operation by the light emission mode (for example, light emission color) of the LED.
  Step motors (251, 252, 253) for rotationally driving the reels 8a to 8c are connected to the main control board 100 via the rotary relay board 250, and the rotary rotation position detection provided on each reel is detected. Sensors 254, 255, 256 are connected. Under the control of the main control board 100, it is possible to perform stop control at a predetermined position according to the lottery result and stop operation timing by receiving detection signals from these turn position detection sensors after the turn rotation. It has become.
  FIG. 6 shows the internal configuration of the spinning cylinder gaming machine A. The housing 1 is a box formed by a top plate 1a, side plates 1b and 1c, and a bottom plate 1d. Inside, a reel 8a to 8c, a medal hopper 305, a power supply device 400a, and the like are stored. A main board box 100 a that houses the main control board 100 is attached above the reel 8. Sub-boards such as the effect control board 200 are also arranged around the main board box 100a. The medal hopper 305 is a game medium payout device that is driven by the hopper motor 302 and discharges the medal stored in the tank toward a discharge passage (not shown) communicating with the medal payout port 21 through the medal discharge port 305b.
  A hopper motor 302, a medal payout sensor 303, and a full detection device 304 are connected to the main control board 100 via a payout relay board 301 and a payout control board 300. The payout control board 300 receives the payout control command from the main control board 100 via the payout relay board 301 and drives and controls the hopper motor 302. The medal payout sensor 303 is installed in the discharge passage, detects a game medal paid out from the medal hopper 305, and gives a detection signal to the main control board 100 via the payout relay board 301. The main control board 100 can transmit a payout control command for designating the payout number to the payout control board 300 when it is necessary to pay out a game medal by winning. The payout control board 300 receives the payout control command and controls the hopper motor 302 to perform payout processing of a specified number of game medals. The paid-out game medals are detected by the medal payout sensor 303, and the detection signal is input to the main control board 100 and used for the determination of payout completion.
  Next to the medal hopper 305, an auxiliary tank 306 for storing game medals overflowing from the overflow medal 305a overflowing from the medal hopper 305 is disposed. The auxiliary tank 306 is provided with a full detection device 304 that monitors the full state of the auxiliary tank 306, and the main control board 100 can receive a detection signal from the full detection device 304 via the dispensing relay board 301. ing.
FIG. 7 shows a schematic configuration of the effect control board 200.
The effect control board 200 includes a microcomputer having a sub CPU 206 and a microcomputer 205 having a sub ROM 207 and a sub RAM 208, and constitutes a sub control unit of the present invention. The microcomputer 205 is provided with an interrupt controller circuit 210 that applies an interrupt signal to the CTC 209 and the sub CPU 206. In addition, the effect control board 200 is provided with an I / O port circuit 211 and a counter circuit 212 for inputting / outputting signals to / from the effect I / F board 201.
In the sub ROM 207, in addition to an effect control program in which a series of effect control procedures are described, an ART grant lottery table (FIG. 18) used for an ART grant lottery of an ART game, a winning combination push order notification effect selection table used during the AT mode (Not shown) Necessary for production operation control such as an extra lottery table (Fig. 19) used for the extra lottery of the number of ART games, an effect lottery table (not shown) for notifying the progress of the ART game or a change in the number of games. The predetermined data is stored. The sub-RAM 208 is formed with a work area for storing data necessary for performing an effect such as an effect lottery random value used for effect-related lottery and game control (effect state) information on the effect control side. Yes. The sub RAM 208 stores an AT flag that is set in accordance with the transition to the AT mode.
Similarly to the counter circuit 114, the counter circuit 212 includes a random number generation circuit and a sampling circuit. The sub CPU 206 acquires the numerical value generated by the random number generation circuit as an effect random number value by sending an instruction to the sampling circuit according to the effect processing state (for example, the timing at which the effect control command is received). The random number for use is mainly used for a lottery for production.
The effect control board 200 has a function of receiving an effect control command from the main control board 100 and performing an effect process on light and sound, and outputs music and audio through the upper speaker 4 and the lower speakers 22a and 22b. An acoustic control signal is output to the acoustic generator 213. In addition, an LED board 204 on which an LED group constituting the decorative lamp unit 6 is mounted is attached to the inner side of the front door 5, and the effect control board 200 outputs an LED drive control signal to the LED board 204.
  The effect control board 200 transmits the liquid crystal control command associated with the effect control command to the liquid crystal control board 203 that performs image control of the liquid crystal display device 3 at a timing when image reproduction to be displayed on the liquid crystal display device 3 is necessary. The effect control board 200 is determined by lottery or uniquely from a plurality of types of effect contents prepared in advance based on the effect control command sent from the main control board 100, and a control signal for instructing execution of the determined contents Is transmitted to the liquid crystal control board 203, the sound generator 213, and the LED board 204 at a necessary timing, and the reproduction of the sound effect and the decoration lamp unit together with the effect image of the liquid crystal display device 3 corresponding to various effect contents. 6 LED lighting / flashing drive is realized. Therefore, under the control of the sub-control unit having the sub CPU 206 as a main component, various contents of effects are developed in time series according to the effect scenario based on the motif set for the revolving game of the revolving game machine A. You can excite the excitement of the spinning game.
  The sub ROM 207 of the effect control board 200 is executed under sub control by the sub CPU 206, and an ART grant determination processing program for determining whether or not to grant an ART game by an ART grant lottery, and the number of ART games during the ART game. An ART game number addition determination processing program for performing an addition lottery and determining the addition of the ART game number, an AT push order notification control program for notifying the push order of the winning role of the AT role in the RT gaming state, and during the ART game A program for counting the number of consecutive unsuccessful winnings for counting the number of consecutive unsuccessful winnings when the number of unsuccessful lottery winnings continuously occurs is stored. The effect control board 200 constitutes an ART game execution means for performing the push order notification of the winning combination during an ART game by executing control of the AT push order notification control program.
  As shown in FIG. 4, a hall computer HC (a computer that comprehensively manages pachinko hall gaming machines) is connected to the main control board 100 via an external concentrated terminal board 401. Game information can be externally output to the hall computer HC. Further, the main control board 100 is connected to a rotating drum setting board 402 so that a detection signal from the rotating drum setting board 402 can be received. The rotation setting board 402 has a setting switch (not shown) for changing the “6-step setting” for setting the payout rate to one of six levels, and a reset switch (not shown) for canceling the game operation error. Etc., and the operation detection signal of each switch on the rotating drum setting board 402 is given to the main control board 100.
A processing procedure of main processing in the main control board 100 (main control unit) will be described with reference to the drawings. This processing procedure includes a series of flows necessary for one game. In addition, each process in this embodiment is shown with the step number, and the process in each step comprises the control means by a main control part or a sub-control part.
FIG. 8 shows main processing by the main control unit. This main process is executed under the control of the main CPU 102, and the main body of the process execution will be described as the main control board 100.
  When power is turned on to the revolving game machine A, a power-on signal is sent from the power board 400, and the main control board 100 receives the power-on signal and starts main processing. After the initial setting process (step S1) is performed when the power is turned on, the normal operation process (steps S2 to S14) is performed. First, a RAM initialization process (step S2) is performed. In the RAM initialization process, predetermined data used at the end of the previous game is cleared, and a work area necessary for the current game is secured.
  Next, a game state flag generation process is performed (step S3). In the game state flag generation process, the type of game state of the current game (normal game, RT1 game, RT2 game, bonus carryover game, bonus game, etc.) is confirmed, and the corresponding game state flag (normal game flag, RT flag, bonus flag, bonus internal winning flag, bonus operation flag, etc.) are set. Based on the game state flag set in the game state flag generation process, a main process corresponding to the game state is executed. During the ART game, the RT2 gaming state is reached in which the replay winning probability is high. In this embodiment, ART grant determination processing is performed by sub-control and the AT flag is set on the sub-side, but the ART grant determination processing is performed on the main side alone or in cooperation with the main side. You may make it manage an ART game by setting an ART game flag.
  A game medal insertion process (step S4) is performed. In the game medal insertion process, detection of game medals inserted into the main body of the gaming machine, management of credits, and automatic game medals when there is a request for re-games. In addition to performing insertion setting processing, etc., it is monitored whether or not a predetermined number of game medals required for starting the game have been inserted. When the prescribed number of game medals are inserted or the credit setting is confirmed, the game start condition is established, and the player performs the depressing operation of the rotation-rotation start lever 15 while maintaining this condition, that is, the rotation It waits for an operation detection signal from the rotation start switch 15a to be sent. By receiving the operation detection signal from the rotation rotation start switch 15a, the main control board 100 acquires the random number for internal lottery based on the counter value of the counter circuit 114 (step S5).
  An internal lottery process is performed based on the acquired random number for internal lottery (step S5). In the internal lottery process, an internal lottery based on the acquired random number for internal lottery and a role lottery table (general game lottery table, RT lottery table and bonus game lottery table) corresponding to the current gaming state is performed, The winning combination information (winning flag) corresponding to the lottery result is set and stored in the main RAM 104.
  FIG. 28 shows a lottery probability table (general game lottery table, RT lottery table and bonus game lottery table) of a general winning combination and two types of bonus combinations (big bonus game BB and regular bonus game RB). The internal lottery is executed based on the combination lottery table of FIG. In the role lottery table, lottery probabilities are set so that the payout rate differs according to each of the six stages, and FIG. 28 shows an example thereof. The drawing shows the lottery probabilities calculated based on the range of the lottery value assigned to each winning combination for the random number range (0 to 65535). The winning random number range is set so that a small combination such as a watermelon and a bonus combination, a specific small combination, a normal replay and a specific replay can be drawn at the same time.
  In this embodiment, two types of RTs, RT1 and RT2, occur, but the replay probability is substantially improved only by RT2, and the replay probability of the normal gaming state is only improved by about 1/100 in RT1. It is. The RT1 gaming state is provided to implement a 6-option replay game for shifting to the ART gaming state (RT2 gaming state). In the gaming state during the RT2 game, a lottery table during RT in which the replay lottery probability is set to 1 / 1.5, which is higher than 1 / 7.3 in the normal game, is used.
  In the present embodiment, two types of special games are provided: a big bonus game BB and a regular bonus game RB that differ greatly in the prescribed payout amount (or the net increase number obtained by subtracting the inserted number from the payout number) of the medal amount that can be acquired. It is possible. The prescribed number of bonus games to end is 50 for big bonus games and 50 for regular bonus games, which is less than half of big bonus games. The big bonus game BB has two types of special symbol combinations (blue 7-blue 7-blue 7 or red 7-red 7-red 7) established by different winning flags, and the lottery probability combining them Is about 1/400. In an internal winning state in which different big bonus winning flags are set, if any special symbol combination is stopped on any of the four active winning lines, it is possible to shift to a big bonus game. In the case of a regular bonus combination, there is only one type of BAR-BAR-BAR, and the lottery probability is 1/655. The bonus combination is a so-called zero-sheet combination, and no prize medal is paid out when winning. As for the bell role, four award medals are paid out when a single line is won by the upper stop of the middle bell symbol ("bell 1" symbol of the middle drum), and twelve prize medals are paid out when the third line is won by the middle bell stop of the middle bell. Six prize medals are paid out when a watermelon is won. Furthermore, as a specific small combination, three types of small combinations, that is, “White 7” consisting of a combination of white 7-replay-replay, consisting of a single specific small combination, white 7-white 7-watermelon “ “White 7” two specific small roles and “White 7” three specific small roles consisting of a combination of white 7-white 7-white 7 are provided, and two prize medals are paid out at the time of winning a prize, respectively. .
  The bell combination consists of five general small combinations (bells A to E), and the combinations of stop orders of the reels 8a to 8c are different. The push order of the bells A to E is as follows: middle cylinder → left (right) cylinder → right (left) cylinder, left cylinder → middle cylinder → right cylinder, left cylinder → right cylinder → middle The spinning cylinder, right spinning cylinder, left spinning cylinder, middle spinning cylinder, right spinning cylinder, middle spinning cylinder, left spinning cylinder. Bells B to E are drawn at the same time as Bell A and can win simultaneously. In the normal gaming state, the combined lottery probability of the bell role is 1/5, but during the bonus game, it becomes a so-called JAC role that can be won regardless of the stop order, and has a high probability of 1/1. Win. When the Bell as JAC wins, 13 prize medals are paid out.
  The five types of bell roles distinguished by the pressing order are AT roles (pushing order bell roles) that can be awarded when each cylinder is stopped in accordance with the pressing order notification by the sub-control unit in the ART game. In the normal gaming state, each of the five selections of bells is drawn based on a draw probability of 1/25 (combined lottery probability of all bells is 1/5), and any of the bells can be won. In the state, even if the bell role is won, the push order is not notified, so in general, when the so-called forward push stop operation is performed in which the stop is performed in order from the left turning cylinder to the middle / right turning cylinder, The symbol is drawn into the upper active line L2 and stopped, and the winning of a bell role that can pay out four medals becomes possible. A bell role winning is achieved by either of 5 choices in which the middle bell symbol stops at the upper or middle level, but if the bell A is a single winner, only 12 middle bell symbols will be obtained if the middle drum is first stopped. It is stopped at the middle stage so that it can be paid out, and in the other stopping order, 12 winnings are awarded. In addition, when the bells B to E are elected simultaneously with the bell A, the pressing order in which the middle bell symbols stop in the middle stage differs depending on the combination. For example, when bell A and bell B are elected simultaneously, the middle bell symbol can be stopped in the middle only when the turning cylinder is stopped in the order of stoppage of the left and middle cylinders. When both are elected at the same time, the middle bell symbol can be stopped in the middle only when the rotation is stopped in the order of stoppage of the left and right cylinders. In the ART gaming state, the winning probability of the AT combination is improved by a factor of five when the push order of the winning bell combination is notified by navigation.
  In addition to the normal replay 1 (RP-RP-RP combination), the replay role includes a replay 2 (RP-RP-bell 1 or 2 combination) for RT2 operation that is established simultaneously with the replay 1 and an RT2 game. Replay 3 (RP-RP-watermelon / blank combination) that can be established only during (ART game) is included. Replays 1 to 3 are combinations of the stopping order of reels 8a to 8c (left turning cylinder → middle turning cylinder → right turning cylinder, left turning cylinder → right turning cylinder → middle turning cylinder, middle turning cylinder → left turning cylinder → right turn). (Corner, middle torso → right torso → left torso, right torso → middle torso → left torso, right torso → left torso → middle torso) Replay by any stop order is determined. When the replay 2 is won during the RT1 game, the push order of the replay 2 is notified and the RT2 game can be shifted to. The replay 3 is a so-called puncture combination called a puncture combination. When the replay 3 is won in the RT2 game (ART game) state and the replay 3 is not established, the RT2 game state is canceled. During the ART game, the order of pressing the replay 3 is notified so that the ART game is not punctured. When a stop operation is performed in a pressing order different from the correct answer pressing order of replays 2 and 3, stop control is performed in which replay 1 that can be established simultaneously is established, so that replay does not occur. In addition to the above combinations, chance combinations a and b are provided as special small combinations. The chance combination a consists of a combination of watermelon bell 1- “blank” (payout of the award medal 1) and is used for the ART grant lottery. The chance combination b is drawn in the bonus game, and consists of a combination of blue 7-blue 7-blue 7 or red 7-red 7-red 7 (no award medal is paid out), and is used for the ART grant lottery.
  In the ART gaming state, the AT control mode by the sub-control unit is used to notify the push role of the AT small role (12 AT payable AT roles: 5 types of bell roles A to E), and the winning AT role By reliably stopping the game, it is possible to increase the frequency of replays, reduce the consumption of medals, and gradually increase the number of medals held during an ART game by acquiring a small role such as an AT role. As described above, in the push order notification ART, when the bell role is elected, the stop order of the left, middle and right cylinders for aligning the bell role to the active line is determined. Unless stopping according to the determination order, the turning stop control is performed so that a 12-sheet payout / winning prize due to the middle stop of the middle bell does not occur.
  In the internal winning state of the bonus combination, the bonus winning flag is set as a carryover combination that can be carried over to the next and subsequent games. For this reason, at the time of winning the bonus combination, the winning period is maintained during the game period until the bonus combination is won. On the other hand, the winning combination other than the bonus combination is set as a carry-over impossible combination in which the winning flag cannot be carried over to the next game. Even during bonus carryover games, lotteries are drawn as usual, but whether or not to win a combination of symbols corresponding to the winning small combination at this time is determined based on a predetermined pull-in priority order. . In the present embodiment, stop control is performed so as to preferentially draw in the order of “(replay or small combination)> bonus combination”.
  In the internal lottery process, a “game start command (including information relating to gaming state and winning information (lottery result information))” is set as an effect control command. The “information relating to the gaming state” included in the game start command includes information relating to the gaming state such as “normally playing”, “RT gaming”, “bonus gaming”, “bonus carryover gaming”, and the like.
  Next, a setting process at the time of rotation rotation start (rotation rotation start setting process) is performed (step S6). In the rotation start setting process, for example, a game start wait timer (4.1 seconds) is set as data required at the start of rotation of each reel 8a to 8c, or the rotation indicating the rotation state of the rotation The status flag is set to “rotating all cylinders”. Next, when the reel rotation is started, a “rotation start command” indicating rotation start is set as an effect control command, and each reel 8a to 8c shifts to the rotation state.
  After the reel rotation, when detection signals from the rotation rotation stop switches 16e, 16f, and 16g by the rotation operation of the rotation rotation rotation stop buttons 16a to 16c are output, the rotation cylinder to be stopped is stopped and controlled. Is performed (step S7). In the rotation stop processing, the number of sliding symbols is calculated from the stop control table stored in the main ROM 103 based on the winning information and the stop operation procedure (stop operation timing) of the rotation, and the stop control of the rotation based on this is calculated. I do. That is, in this stop control process, based on the stop operation position where each reel has been stopped and the lottery result of the lottery process, the rotation of the reel at the corresponding reel stop position is referred to the stop control table. This is done by stopping. The reel stop position is determined so as to be pulled in and stopped within a predetermined number of symbols (4 frames defined in the game rules: maximum drawing range) as seen from the position of the stop operation timing. When there are symbols corresponding to the lottery result within 4 frames from the position of the stop operation timing, the stop control is performed so that the winning combination symbols are aligned on the active line. In particular, in the re-game stop control process, when a re-game is won even in a normal game state or a bonus flag carry-over state, priority pull-in control is performed so that the re-game is always aligned on the active line. .
  In this embodiment, a push order navigation ART game using both a stop order notification game (push order navigation AT game) and an RT game is given as a privilege game, and in the spinning stop process during the push order navigation ART game, Stop control is executed with reference to the stopping sequence of the rotating drum. You may make it give the ART game which alert | reports the classification of AT symbol as a privilege game. As the production control command, a “stop information reception command” is set when the rotating cylinder is stopped, and a “stop result information command” is set when the rotating cylinder stops. The “stop information reception command” includes information related to the stop operation of the rotating cylinder, and the “stop result information command” includes information related to the stop position of the rotating cylinder.
  When it is confirmed that all reels have stopped rotating, a winning determination process is performed (step S8). In the winning judgment process, it is checked whether or not the symbol combination corresponding to the winning combination has stopped on the effective winning line, that is, whether or not a winning has occurred. Based on the above, the number of game medals to be paid out is set. A “winning information command” is set as an effect control command having information related to winning at this time. The winning information command includes winning combination information (stop symbol information when all reels are stopped), winning line information, and the like. When a winning occurs, a medal payout number monitoring process is performed (step S9). In the medal payout number monitoring process, the medal hopper 305 is driven and controlled based on the payout information set in the winning determination process, and the game medal payout process and the credit addition process for the payout number are performed.
After the medal payout number monitoring process, the process proceeds to the re-game RT setting process (step S10). In the re-game RT setting process, it is determined whether or not the RT game establishment condition is established based on the winning information, and the RT game establishment condition is established. When is established, the transition to the RT gaming state of RT1 or 2 is set.
In the re-game RT setting process (step S10), a re-game setting process for performing a re-game when the replay combination is established is performed. That is, it is determined whether or not the replay is stopped on the effective pay line. If the replay is stopped, a setting process for giving a regame is performed, and the process proceeds to step S11.
  After the re-game RT setting process, it is determined whether or not a bonus game is in progress (step S11). If the bonus game is in progress, processing during bonus game operation is performed (step S13). In the bonus game operating process, a setting process required for continuing and ending the bonus game is performed. When the above processes and settings are completed, the process returns to the RAM initialization process (step S2).
  If it is not during the bonus game, it is determined whether or not the symbol combination of the bonus combination (special winning combination) has stopped on the effective winning line (step S12). If the bonus symbol has not stopped, the routine proceeds to RAM initialization processing (step S2). On the other hand, when the bonus combination is stopped, bonus game operation start processing is performed (steps S12 and S14). When the bonus game operation start process is completed, the process proceeds to a RAM initialization process in step S2.
  FIG. 9 is a flowchart showing timer interrupt processing on the main control side activated by interruption every predetermined time based on the time count of the CTC 105. With reference to FIG. 9, a timer interrupt process executed every 1.5 ms (milliseconds) in the main control board (main control unit) will be described.
  When a timer interrupt occurs, the main control board 100 performs a saving process for saving the register to a predetermined stack area (step S20), and then performs a port input process (step S21). In the port input process, detection information from switches and sensors provided in the gaming machine is managed. Next, a rotation rotation control process is performed (step S22). In the rotation rotation control process, activation, rotation, and stop of the rotation are performed according to the rotation control flag. After the rotating rotation control process, a periodic update process is performed (step S23).
FIG. 10 shows the periodic update process.
In the periodic update process, 1 is added to the counter value of the interrupt counter provided in the main RAM 104 (step S210), and 1 is further subtracted from the values of the 1-byte timer and 2-byte timer provided in the microcomputer 101 of the main control unit 100 (step S210). Steps S211, S212). This interrupt counter is a counter for counting the number of interrupts that is updated by +1 for each interrupt. The counter value of the interrupt counter is updated in the order of “00” → “01” → “02” →... → “FE” → “FF” → “00” → “01” →. The 1-byte timer is a timer composed of 1 byte, such as a medal insertion sensor ON timer, a credit medal insertion interval timer, a stop button stop interval timer, a door open sensor (not shown) monitoring timer provided on the front door 5, etc. including. The 2-byte timer is a 2-byte timer, and includes a minimum game time (game interval time: for example, 4.1 seconds) timing wait timer, an extinguishing time timing timer, and the like.
  Next, a command output process is performed (step S24), and an effect control command that is set according to the processing state accompanying the progress of the game is transmitted to the effect control board 200. The main control board 100 outputs an effect control command for one byte for each interruption. Since one effect control command is 2 bytes long, one effect control command is transmitted by two successive timer interruptions.
  Next, display output processing (step S25) and abnormality monitoring processing (step S26) are performed. In the display output process, a control signal for performing light emission control and the like of LEDs and 7 segments provided in the gaming machine is output. In the abnormality monitoring process, an abnormality monitoring mainly related to equipment provided in the gaming machine, for example, an error at the time of medal payout by monitoring of the medal payout sensor 303, a door opening error by monitoring of the door opening sensor, etc. Monitor operation errors).
  Further, external information signal output processing (step S27) is performed. In the external information signal output processing, a game medal insertion signal, a medal payout signal at the time of game medal payout, an error signal, and the like are output. These output signals are transmitted to the hall computer HC via the external concentration terminal board 401.
  After the processing of step S20 to step S27 is completed, it is determined whether or not the operation of the MAX bet button 11 is valid. When the MAXBET button valid flag is on and the operation is valid, the MAX bet button 11 is operated. If it does, a MAXBET operation command is set (steps S28 to S30). The MAXBET button valid flag is normally turned on after the turning rotation start lever 15 is turned on and turned off after all reels are stopped. Therefore, when the MAX bet button 11 is operated during the game, the MAXBET operation command is transmitted to the effect control board 200, and the effect control board 200 that receives the command can execute a predetermined game effect / notification. . After setting the MAXBET operation command, the contents of the register are restored (step S31), and the timer interrupt process is terminated. Even when the MAX bet button 11 is not operated or when the MAXBET button valid flag is OFF, the contents of the register are restored (step S31), and the timer interrupt process is terminated.
The contents of the bonus game operating process (step S13) will be described.
FIG. 11 shows the processing contents of the bonus game operating processing.
The main control board 100 compares the payout number during bonus game (the number acquired during bonus game) with a predetermined maximum number acquired (step S171). The bonus game continuation setting process is performed and the process of step S171 is repeated until the number of bonus games acquired during the bonus game reaches the maximum number acquired (200 for big bonus games, 50 for regular bonus games) (steps S172 and S173). If the number of bonus games acquired reaches or exceeds the maximum number of games acquired, the process proceeds to a bonus end effect standby process (steps S172 and S174). Set the production standby time (ending time) at the end of the bonus game, and wait until the production standby time is up. When the production standby time is over, various settings are made at the end of the bonus game (step S175). At this time, a “bonus end command” indicating that the bonus game is ended is set mainly as an effect control command. After performing these setting processes, the RAM clear area at the end of the bonus game is cleared, and the bonus game operating process ends (step S176).
  Even during the bonus game, the ART grant lottery can be executed. In the case of this ART grant lottery, as shown in FIG. 28, when a chance combination b is drawn with a lottery probability of 1/200 and won, an ART confirmed combination (blue 7-blue 7) in which bonus symbols are aligned during the bonus game. -Blue 7 or Red 7-Red 7-Red 7) can be established. After the bonus game ends, the game returns to the normal game state, but when the ART game is determined to be granted, the replay push order is notified via the RT1 game state, and the RT2 state (ART game state) is immediately transferred. It is possible.
  An outline of the operation at the time of the game in the rotary type gaming machine A executed based on the main process will be described. First, when a player plays a game, after inserting a predetermined number of medals from the medal slot 10 or setting a BET from the credit amount, the player operates the rotation start start lever 15. This starting operation triggers a lottery performed inside the gaming machine. After the start operation, the reels 8a to 8c rotate and reach a certain speed, and then the operation of the spinning cylinder rotation stop buttons 16a to 16c becomes effective. Based on the timing of each stop operation, each reel is controlled to stop at a position corresponding to the lottery result inside the gaming machine. With the exception of replays where no medals have been paid out, if any winning combination is won and the winning combination is established on the active line, the number of medals will be paid out according to the type of the winning combination. .
FIG. 12 shows the transition relationship of the gaming state mainly managed by the sub-side, which occurs in the swing type gaming machine A. In the same figure, the game state by the main process is indicated by a thick line frame, and the game state of the sub process is indicated by a thin line frame in the thick line frame.
FIG. 12 shows the transition relationship between the general gaming state, the RT gaming state, and the special gaming state.
  First, the relationship between the game states in the main process by the main control unit will be described. When the RT1 transition condition is established from the normal gaming state that is neither the RT state, the ART state nor the bonus game state, the state shifts to the first RT gaming state RT1. Since the RT gaming state RT1 is only slightly improved in replay winning probability, it is very close to the normal gaming state and substantially corresponds to the normal gaming state in the main process, but in FIG. The RT gaming state RT1 is clearly shown to distinguish from a gaming state that is neither an ART state nor a bonus game state. When the RT2 transition condition is satisfied in the first RT gaming state RT1, the state shifts to the second RT gaming state RT2. The second RT gaming state RT2 corresponds to an ART gaming state in which the sub-control unit notifies the push order of the AT stop button. When the end condition of the second RT gaming state RT2 (ART gaming state) is satisfied, the normal gaming state is restored. When a bonus game of BB or RB is generated in the normal gaming state, the first RT gaming state RT1, or the second RT gaming state RT2, the game state returns to the normal gaming state after the bonus game gaming state ends. In the present embodiment, a mode transition system is provided that passes the RT1 gaming state between the normal gaming state and the RT2 gaming state without directly shifting from the normal gaming state to the ART (RT2) gaming state. The present invention can also be applied to a swivel type gaming machine that allows transition from the normal gaming state to the ART gaming state without adding the RT1 gaming state.
  An AT role or 6-option replay stop operation order (push order) notification process, ART game grant process, ART game number addition process, and ART game execution process are sub-control units based on game information such as the internal lottery result of the main process. It is executed by the sub-process.
  The main sub-processing includes the AT preparation mode M1 in which the non-AT mode N1 in the normal gaming state and the AT transition lottery are won to shift from the non-AT mode N1, the non-AT mode N2 in the RT1 gaming state and the non-AT mode N2 in the AT The processing includes an AT preparation mode M2 in which the transition lottery is won and a transition is made, and further, a non-AT mode N3 in the RT2 gaming state and an AT mode in the ART gaming state.
  The non-AT mode N3 is canceled on the condition that the replay is not established when the replay 3 is won (satisfaction of the puncture condition), and returns to the RT1 gaming state (non-AT mode N2). The cancellation condition is that when a predetermined combination is established, the combination can be canceled by notification of the cancellation combination, and the establishment or winning of the combination can be avoided by technical intervention. Can be.
An outline of sub-processing by the sub-control unit executed in each gaming state of FIG. 12 will be described below.
FIG. 13 shows mode processing in the normal gaming state by the sub-control unit.
In the normal gaming state, the non-AT mode N1 is set in which the push order notification is not performed even if the AT combination or the replay combination is won. (13A) of FIG. 13 shows mode processing in the non-AT mode N1.
When the game is executed once in the non-AT mode N1 (step S50), the AT transition lottery is performed on the condition that the AT transition lottery opportunity has occurred (steps S52 and S53).
  The occurrence condition of the AT transfer lottery opportunity is winning of three types of specific small roles or chance roles a including the symbol “white 7”. In addition to these combinations, winning a watermelon or bonus combination may be used as an AT transition lottery opportunity. An AT transition lottery (ART grant lottery) is executed upon occurrence of an AT transition lottery opportunity. The AT shift lottery is executed based on a lottery table of FIG. 18 described later (step S53). When the AT transfer lottery is won, the process proceeds to the AT preparation mode M1 through the AT setting process (steps S54 to S56).
(13B) of FIG. 13 shows mode processing in the AT preparation mode M1.
After shifting to the AT preparation mode M1, a game is executed (step S60), and the AT role is not won due to an incorrect answer in the push order despite winning the AT role (push order bell role) (Hereinafter, it is referred to as missing the AT role.) The AT preparation mode M2 is entered (steps S61 and S62). If the AT transfer lottery trigger does not occur in the non-AT mode N1 and the AT combination is missed, the process shifts to the non-AT mode N2 in the RT1 gaming state (steps S51 and S57).
  Loss of the AT combination in the normal gaming state also corresponds to the RT1 transition condition in the main process. In other words, even if the bell role is won in the normal gaming state, the player is not notified of the pushing order determined accordingly, and usually the pushing order is out of order, so the normal gaming state continues for a long time. Instead, transition to the RT1 gaming state is made. The transition condition from the RT1 gaming state to the RT2 gaming state is the establishment of Replay 2 by the correct pushing order when Replay 2 is won. As described above, in the RT1 gaming state, the replay probability is substantially improved only slightly, and it is substantially the same as the normal gaming state. It becomes all the game execution possible modes.
(14B) of FIG. 14 shows mode processing in the AT preparation mode M2.
Since the AT flag is established in the AT preparation mode M2, when the replay 2 is won as a result of the internal lottery, the pressing order of the winning replay 2 is notified. When the player performs a stop operation in the correct pressing order and the winning replay 2 is established, the transition to the AT mode is possible (steps S80 to S82). The conditions for shifting to the AT mode are not limited to the establishment of the above-mentioned push order replay (Replay 2), and can be triggered by a winning combination of a specific small role or a winning combination, or used together. Together with the AT mode transition in the sub-control unit, the ART gaming state is generated by the transition to the RT2 gaming state.
FIG. 15 shows mode processing in the AT mode.
When the game is executed in the AT mode, that is, in the ART gaming state (step S110), when the ART termination condition is satisfied, that is, the number of ART games reaches a preset number (including the number of additions) and the AT process is terminated (step (S113), the process shifts to the non-AT mode N3 in the RT2 gaming state (step S114). If the AT puncture condition is satisfied during the AT mode, an AT puncture occurs, the AT mode is terminated, and a transition is made to the non-AT mode N2 in the RT1 gaming state (steps S111 and S112). The AT puncture condition is when the correct answer order of AT roles is notified during AT mode, but when the AT role is lost due to an incorrect answer procedure, or when Replay 3 fails Is established.
  In the main process, on the condition that an AT puncture occurs during the AT mode, RT2 is released, the process proceeds to RT1, and the ART gaming state is released. The occurrence of AT puncture is one of the conditions for releasing the ART game state halfway, and the end condition is also established, but after the occurrence of AT puncture, the normal game state is not restored, and the state shifts to the non-AT mode N2, Compared to returning to the normal gaming state, it is easier to return to the ART game. Even if an AT puncture occurs, the ART gaming state may be retained, and when the ART gaming state is restored via the non-AT mode N2, the ART gaming state that has been released halfway may be resumed from the point of release.
  One of the conditions for releasing the ART game state halfway includes winning a bonus game. In FIG. 12, the midway cancellation process routine by winning the bonus game is omitted. When the bonus game is won in the ART game state and the ART game state halfway release condition is satisfied, the latent flag indicating the ART halfway release due to the bonus winning is turned on, and the AT preparation mode M1 is shifted by turning on the latent flag. be able to. That is, when the bonus game is won and the bonus game is completed, the AT preparation mode M1 is set in the sub-processing. In FIG. 12, the halfway release mode of the ART gaming state by winning the bonus game is indicated by a one-dot chain line. In such a latent game state, after the transition from the AT preparation mode M1 to the AT preparation mode M2, as a result of the internal lottery, when the replay 2 is won, the correct push order is notified, and the AT mode is determined by the establishment of the winning replay. Can be migrated to.
FIG. 16 shows mode processing in the non-AT mode N3.
A game is executed in the non-AT mode N3 (step S100), and even if one of the AT combination and replay is won as a result of the internal lottery, the pushing order is not notified to the player. Therefore, even if Replay 3 is won at the same time as Replay 1 during non-AT mode N3, the push order is not notified to the player. Therefore, in non-AT mode N3, the failure is likely to occur when Replay 3 is won. Thus, the non-AT mode N2 in the RT1 gaming state is entered due to the failure of the replay 3 (steps S106 and S107). In the main process, RT2 is canceled and the process proceeds to RT1. The non-AT mode N3 corresponds to the AT mode end processing, and the transition from the end of the AT mode to the non-AT mode N2 is facilitated by the failure of the replay 3, but the AT shift lottery is also generated in the non-AT mode N3 If an AT shift lottery trigger occurs and the AT shift lottery is executed to win (steps S101 to S103), an AT setting process is performed and the mode shifts to the AT mode (steps S104 and S105).
(14A) of FIG. 14 shows mode processing in the non-AT mode N2.
When one game is executed in the non-AT mode N2 (step S70), an AT transition lottery is performed on the condition that an AT transition lottery opportunity has occurred (steps S71 and S72). When the AT shift lottery is won, the AT setting process is performed to shift to the AT preparation mode M2 (steps S73 to S75).
FIG. 17 shows the AT setting process (steps S55, S74, S104) of the sub-control unit.
When the AT transition lottery is won and the AT flag is turned on, it is determined to give an ART game. As a result, the number of times (set number) of the ART game determined at the time of AT transfer lottery is set in the ART game set number counter provided in the sub RAM 208 (step S120).
  FIG. 18 shows an ART grant lottery table used for AT shift lottery. When an AT shift lottery opportunity is generated by winning three types of specific small roles or chance roles a including the symbol “white 7”, the game is executed based on the ART grant lottery table of FIG. 18 (step S53 of FIG. 13). . This ART grant lottery table is made up of a sort lottery table for lottery of AT grant / non-AT grant and ART game grant count at the same time. In the ART grant lottery table of FIG. 18, the ART grant lottery loss rate is 45752/65536. As for the distribution of the number of granted games (number of sets), for example, 25 games (number of sets: 1) are distributed at a ratio of 12552/65536. The sub ROM 207 stores an ART grant lottery table with the number of grants having different allocation ratios according to the six internal lottery probability setting stages. FIG. 18 corresponds to the case of setting one. As the ART grant lottery table, a lottery table having a different outage rate or a distribution rate of the number of grants can be used according to the AT transition lottery trigger type. In the present embodiment, a single ART grant lottery table is used to perform the lottery of the distribution of the AT grant presence / absence and the number of granted ART games. As the ART grant lottery table, A game frequency distribution lottery table for distributing and lottering the number of granted ART games can be provided separately.
  In this embodiment, when an ART game grant lottery is won, the ART game is given as 25 units as a bonus game as one unit (set), and any one of 1 to 10 times is given as the number of grants (set number). This is determined by the AT transfer lottery. The number of grants determined by the lottery for assigning the number of grants is stored and set in the ART game set number counter in units of sets (step S120).
In the present embodiment, in order to diversify the number of granted games during an ART game, it is possible to add the number of ART games by adding lottery.
(19A) and (19B) of FIG. 19 are used for the extra lottery and show two types of extra lottery tables with different extra rates. The extra lottery opportunity occurs at the time of winning a replay, a specific small role, a watermelon and a chance role. The extra lottery table (19B) is a lottery table in which the extra rate (the extra winning probability and the expected number of extra games) is improved as compared to the extra lottery table of (19A). For example, when compared with the rate of extra addition at the time of replay winning opportunity, it is 65472/65536 in the extra lottery table of (19A), but it is 64256/65536 lower in the extra lottery table of (19B). Also, when comparing the extra rate at the chance role winning opportunity, in the extra lottery table of (19A), only 10 extra games can be won with a ½ allocation probability, but the extra lottery table of (19B) Then, there is no extra detachment, and any one of nine types of 10 to 200 times can be given. When the game shifts to ART game, (19A) extra lottery mode based on the extra lottery table is set, and the extra lottery mode (19B) is added from the lower probable extra mode according to the consecutive unfavorable situation of extra lottery during ART game. It is possible to switch to the high-accuracy uplift mode based on the table. For each setting, a pair of high probability and low probability extra lottery tables with different extras are stored in advance in the sub ROM 207. As the high probability extra lottery table, a lottery table can be used in which the allocation pattern of the number of extra games is uniform and the winning probability is increased for each extra lottery trigger role and the winning probability is improved over the low probability extra lottery table. .
  In the present embodiment, for each additional lottery opportunity role, using the additional lottery table with different values for the additional winning probability and the expected number of additional ART games, the determination of the number of additional games and the number of additional games can be added at the same time. Can be used in common for each extra lottery opportunity when the extra lottery table for each extra lottery for each extra lottery opportunity and the extra lottery table based on the extra lottery table based on the extra lottery table. The extra lottery can be performed using the extra lottery game numbering lottery table. The lottery process for adding an ART game and the extra lottery process may be performed by the main process.
FIG. 20 shows control processing in the ART gaming state of the sub-control unit. In the figure, the midway cancellation process by the bonus winning during the ART game is omitted.
When shifting to the ART game (step S130), 1 is subtracted from the value NS of the ART game set number counter that stores the number of times the ART game is set (step S131). Further, the initial value (25) is stored and set in the ART game number counter provided in the sub RAM 208 (step S132).
  Next, when a single spinning game is executed by inserting a medal or setting a credit, and a reel rotation start operation (step S133), an internal lottery result is obtained from the main control unit, and an extra lottery opportunity has occurred. Judge whether or not. An extra lottery opportunity occurs when a replay, a specific small role, a watermelon, or a chance combination wins according to the internal lottery result. Based on the occurrence of the extra lottery opportunity, the extra lottery based on the extra lottery table of (19A) or (A9B) of FIG. 19 is executed (steps S134 and S135). Details of the extra lottery process will be described with reference to FIG.
  When the winning lottery is won (step S136), the ART game number counter is updated and one subtraction is performed (steps S137 and S138). By updating the above ART game number counter, an extra change is executed during the ART game period. When one set of the above-mentioned ART games is executed, the number of games including the added amount in the middle is digested, and the value of the ART game number counter becomes 0 (step S139), the value NS of the ART game set number counter is 0. If there is a remaining set number of times (step S141), the set number is subtracted again and the initial value of the ART game number counter is set again (steps S131 and S132). Repeat execution. When there is no remaining set number of times (step S141), the ART game is terminated. If an AT puncture occurs during the ART game, the process ends at that time (step S140).
  FIG. 21 shows a management process for managing the number of consecutive unsuccessful lotteries in the extra lottery that is executed in the ART gaming state. This game management process is executed based on an additional consecutive unfair count count program stored in the sub-ROM 207 in order to count the number of consecutive unsuccessful wins when the extra lottery in the ART game is unsuccessful. . The sub-RAM 208 is provided with a counter area (hereinafter referred to as a “continuous unsuccessful number of times counter”) for accumulating and storing an additional number of consecutive unsuccessful numbers of times counted by executing the additional number of consecutively unsuccessful times of counting program.
When one game is executed (step S350), it is confirmed whether or not an extra lottery is performed (step S351). When the extra lottery is executed and the extra lottery is wrong (step S352), 1 is added to the count value of the continuous invalid number-of-times counter and updated (step S354). When the update of the continuous non-winning number counter is carried out, compared with the continuous non win count update count value of the counter (plus continuous not win count) Cn with a preset reference value C 0 is performed.
The reference value C 0 is an upper limit value that determines a determination criterion (switching criterion) for the number of consecutive consecutive incorrect selections for enabling switching from the low accuracy addition mode to the high accuracy addition mode, and corresponds to the predetermined value according to the present invention. Considering that, during an ART game of one set (25 games), replays will be won at least 10 times on average, and an additional lottery opportunity will occur 10 times or more, for example, a criterion of “15” A value C 0 is set in the sub ROM 207 in advance. In other words, when the extra lottery trigger occurs 15 times and the extra win is not reached, the extra consecutive wrong win count Cn reaches the reference value C 0 , and it is possible to switch to the high-accuracy extra mode. Become. The high-accuracy addition mode corresponds to the advantageous state according to the present invention in which the addition condition is advantageous.
By comparing the number of consecutive unsuccessful selections Cn with the reference value C 0 (step S355), when C 0 ≦ Cn is satisfied, the addition rate improvement flag is turned on to improve the addition rate (step S356). . On / off of the additional rate improvement flag is set in a corresponding flag area provided in the sub RAM 208. When the additional rate improvement flag is turned on, the mode shifts to the high-accuracy additional mode in which the additional rate is improved, and the additional lottery based on the additional lottery table of (19B) in FIG. 19 can be executed. When the additional rate improvement flag is turned on, the count data of the continuous unsuccessful number counter is reset (step S356). Once the addition rate improvement flag is turned on, even if the addition lottery is executed and the addition is unjustified, the continuous unsuccessful selection counter is not counted (step S353). In the present embodiment, when C 0 ≦ Cn is satisfied, the additional rate improvement flag is immediately turned on. However, when C 0 ≦ Cn is satisfied, the high-accuracy transition lottery is performed and the additional rate improvement flag is selected. May be turned on. If it is out of the high-accuracy transfer lottery, the count value is reset and then the count of the number of consecutive wrongful wins is started.
  If the number of extra ART games is determined by adding extras while the count of the consecutive unsuccessful count counter is continuing without reaching the ON state of the extra rate improvement flag (step S352), the preparation process for transitioning to the advantageous state is interrupted Therefore, the count data of the continuous unsuccessful selection counter is reset (steps S357 and S359). If the number of additions is small at the time of the addition determination, it may be considered that a substantial addition effect has not occurred and the preparation process for shifting to the advantageous state can be continued. For example, when the number of times of addition related to the determination is the minimum value of 10, it is possible to continue counting of the consecutive unfair count counter without immediately resetting, and further, when the number of additions is won while continuing counting, Data may be reset.
  When the additional rate improvement flag is on, that is, in the high-accuracy additional mode, when the additional winning is determined and the number of additional ART games is determined (steps S352 and S357), the additional rate improvement flag is turned off and the advantageous state is released. Then, the process returns to the low probability addition mode in which the addition lottery based on the addition lottery table of (19A) in FIG. 19 is performed (step S358). If the number of additions is small when determining the addition in the high-accuracy addition mode, it may be considered that a substantial addition effect has not occurred and the advantageous state can be continued. For example, if the number of additions related to the decision is the minimum value of 10 times, the high-accuracy addition mode can be maintained without canceling immediately, and further, if the addition is won while continuing the high-accuracy addition mode, it is canceled It may be possible. Although omitted in FIG. 21, when the ART game ends with the additional rate improvement flag on, the additional rate improvement flag is turned off. In addition, it is possible to carry over even if the ART game ends with the additional rate improvement flag turned on, and start the ART game with the additional rate improvement flag turned on from the first game in the next generated ART game. Also good.
FIG. 22 shows the details of the extra lottery (step S135).
When an extra lottery opportunity occurs (step S134), it is checked whether or not the extra rate improvement flag is turned on at that time, that is, whether or not the high-accuracy extra mode is set (step S360). In the high-accuracy addition mode, an addition lottery is executed based on the addition lottery table (19B) of FIG. 19 and in accordance with the extra lottery trigger (step S361). In the low probability addition mode, the addition lottery is executed based on the addition lottery table (19B) and according to the extra lottery trigger (step S362).
In the present embodiment, an extra lottery is performed during the ART game by the extra execution means (step S137) to win the number of times of the ART game, and the extra no-occurrence game section detecting means (step S354) A game section in which no extra is generated is detected, and on the condition that the detected value of the detected game section (the number of consecutive consecutive winnings: Cn) has reached a predetermined value (reference value C 0 ) In steps S355 and S356), it is possible to shift to the high-accuracy addition mode in which the addition rate is improved. Therefore, even if the number of ART games is increased during the ART game and the ART game period is not extended, the additional condition in which the additional condition is advantageous can be made even if the additional condition in which the additional condition does not occur continues. Therefore, the expectation of the transition from the ART gaming state in which the non-additional non-occurrence state continues to the advantageous state is increased, and the gaming interest can be increased, and the player can continue to play the game.
In this embodiment, the number of consecutive consecutive unsuccessful wins is counted, and a non-addition-free game section is detected based on the count value, but the number of games in which no extra execution occurs during the ART game is counted. It is possible to detect a non-occurring game section by value. For example, it is possible to count the number of times an ART game has been executed, and continue to count up until the winning is made, and when the number of games reaches a predetermined value before the winning of the winning is made, it is possible to shift to the high-accuracy adding mode. it can. In this case, even if there is an extra winning while the number of games is counted, if the extra number of games related to the winning is, for example, a minimum value (10 times), the count is not stopped, and an additional winning exceeding the minimum value is generated. Counting may be continued.
  Further, in the present embodiment, when the number of additional ART games is determined by performing an additional winning while the counting of the continuous unsuccessful selection counter is continuing without reaching the ON state of the additional rate improvement flag (step S352), the continuous unsuccessful increase counter is determined. Since the count is cleared by the clear means (step S359) that resets the count data of the winning number counter, it is possible to prevent the advantageous value from being semipermanently maintained by initializing the detected value of the non-addition-free game section, It is possible to enhance the amusement of the game without disturbing the stable design of the game machine. The clearing condition by the clearing means (step S359) is added as one win, but can be set to two or more. For example, even if there is an extra winning, if the number of extra games related to the winning is the minimum value (10 times), the extra winning exceeding the minimum value can be set as a clear condition without clearing, and multiple times The clear condition can be that the total number of extra games due to extra winnings exceeds a predetermined number (for example, 30 times).
  In the above-described embodiment, as an extra improvement mode, a high-probability lottery value switching mode is used in which the expected value of the extra winning probability (lottery value) and the expected number of extra ART games is switched to a high probability to improve the extra rate. 19A) to (19B) is switched over the extra lottery table, but instead of the extra lottery table in (19B), the extra lottery opportunity is switched from low to high and the extra rate is improved. A lottery opportunity generation rate switching mode can be used.
(19C) of FIG. 19 shows an example of a highly reliable extra lottery table in which the occurrence rate of the extra lottery opportunity is improved from (19A). Compared to (19A), the high probability extra lottery table of (19C) expands the extra lottery opportunity to the Bell role winning and the internal lottery off and improves the occurrence rate of the extra lottery occasion. Of course, the probability of the extra lottery is increased by increasing the chance of winning the extra lottery by making the extra winning probability the same as that of the extra lottery table (19A) in the low probability extra mode, and increasing the chance of the extra lottery opportunity. Can be configured. In the case of (19C), for example, if a bell role is won during an ART game, 10 additional games can be added at a ratio of 256/65536. Accordingly, with the transition to the advantageous state, the addition lottery table is switched from (19A) to (19C), the occurrence rate of the extra lottery opportunity is also improved, and the extra lottery opportunity is likely to occur from the continuous state where no extra addition occurs. As a result, the expectation of the transition to an advantageous state is increased, and the gaming interest is increased, and the continuation of the game of the player can be promoted.
(19A) In the extra lottery table, replay is added to the extra lottery opportunity, but during the ART game, the RT2 gaming state is in place and the replay winning probability is improved, so the extra lottery table is added from the extra lottery table By removing the replay as the lottery trigger and adding the replay as the lottery trigger by adding the replay as the lottery trigger to the extra lottery table with the high-accuracy extra mode, it is possible to improve the occurrence rate of the lottery trigger.
The reference value C 0 is not only fixedly set, but, for example, any one of a plurality of types of values may be determined by lottery when the ART is given, and the reference value C 0 may be arbitrarily set. . In addition, regarding the release condition for the high-accuracy addition mode, for example, any release condition among a plurality of types of release conditions may be determined and set by lottery when the ART is applied.
  FIG. 23 and FIG. 24 respectively show an AT setting process and a continuous lottery count management process of extra lottery that are different embodiments. FIG. 25 shows a sorting lottery table of the reference value (upper limit value Cx) for the number of consecutive unsuccessful wins and the extra win count limit value Nx for the high-accuracy extra mode used in the AT setting process of FIG.
In the embodiment of FIG. 23 and FIG. 24, the upper limit value Cx for determining the criterion for determining the number of consecutive consecutive unsuccessful wins and the extra win limit number Nx for canceling the high-accuracy extra mode have a plurality of values at the stage of granting the ART game. One of these values is determined by lottery.
In the AT setting process of FIG. 23, similar to the AT setting process of FIG. 17, when the AT transition lottery is won and the AT flag is turned on, the number of times (set) of the ART game determined at the AT transition lottery is set. Number) is set in the ART game set number counter (step S420). Further, the reference value Cx and the extra winning count limit value Nx are determined by the allocation lottery based on the allocation lottery table of FIG. 25, and the determined reference value and the extra winning count limit value (cancellation condition value) are stored in the memory provided in the sub-RAM 208. It is stored and set in the area (step S421).
  (25A) and (25B) in FIG. 25 respectively show the upper limit value Cx of the number of consecutive unsuccessful wins and the extra win count limit value Nx of the high-accuracy extra mode. The distribution lottery of the upper limit value Cx and the extra winning number limit value Nx is executed according to the AT shift lottery trigger. The AT transition lottery opportunity is the winning of three types of specific small roles or chance role a including the symbol “white 7”, but in the case of this sort lottery, three types of specific including the symbol “white 7” are specified. The small role is a specific small role A of “White 7” that includes one symbol “White 7”, and two or three specific small roles of “White 7” that includes two or three symbols “White 7”. It is divided into B.
  As shown in (25A) of FIG. 25, the upper limit value Cx is assigned to one of five values of 2, 4, 8, 16, and 20, and when the ART game is transferred by chance winning, the upper limit value Cx is 8 or less. The ratio at which a small upper limit value is distributed is the largest compared to other transition times. In the comparison between the specific small combination A and the specific small combination B, when the ART game is transferred by the specific small combination B winning, the ratio that a small upper limit value of 8 or less is distributed is large. As the upper limit Cx is smaller, it is added earlier and it becomes easier to reach the count of consecutive unsuccessful wins, which is advantageous to the player.
  As shown in (25B) of FIG. 25, the extra winning count limit value Nx is assigned to one of five values of 1, 2, 4, 8, and 10, and at the time of the transition of the ART game by chance winning, The ratio at which a large limit value of 4 or more is distributed is larger than that at the time of other transitions. In the comparison between the specific small role A and the specific small role B, when the ART game is transferred by the specific small role B winning, the ratio that the limit value of 2 or more is distributed is large. The larger the extra winning count limit value Nx, the higher the continuation rate of the high-accuracy extra mode, which is advantageous to the player.
With reference to FIG. 23, a description will be given below of the consecutive lottery count management process for the extra lottery in the ART game to which the upper limit value Cx and the extra prize count limit value Nx are assigned.
The additional consecutive unsuccessful count count program used for the continuous unsuccessful count management process is stored in the sub ROM 207 as in the case of FIG. The following description of the continuous unsuccessful number of times management process will be given by taking as an example the case of using the continuous unsuccessful number of times counter of the sub RAM 208 shown in FIG.
  When one game is executed (step S400), it is confirmed whether or not an extra lottery is performed (step S401). When the extra lottery is executed and the extra lottery is wrong (step S402), 1 is added to the count value of the continuous invalid number of times counter and updated (step S404). When the continuous unsuccessful count counter is updated, the update count value (additional consecutive unsuccessful count) Cn of the continuous unsuccessful count counter is compared with the upper limit value Cx determined and set in the AT setting process (step S421). Is done.
By comparing the number of consecutive consecutive unsuccessful selections Cn with the reference value (upper limit Cx) (step S405), when C X ≦ Cn is satisfied, the additional rate improvement flag is turned on to improve the additional rate ( Step S406). On / off of the additional rate improvement flag is set in a corresponding flag area provided in the sub RAM 208. When the additional rate improvement flag is turned on, the mode shifts to the high-accuracy additional mode in which the additional rate is improved, and the additional lottery based on the additional lottery table of (19B) in FIG. 19 can be executed. When the additional rate improvement flag is turned on, the count data of the consecutive unsuccessful selection counter is reset (step S406). Once the extra rate improvement flag is turned on, even if an extra lottery is executed and an unfair election for extra is generated, the continuous invalid count counter is not counted (step S403).
  When the number of extra ART games is determined by adding extra while the count of the consecutive unsuccessful count counter is continued without reaching the ON state of the additional rate improvement flag (step S402), the preparation process for transitioning to the advantageous state is interrupted Therefore, the count data of the continuous unsuccessful selection counter is reset (steps S407 and S411).
  After the on-rate improvement flag is on, that is, after shifting to the high-accuracy addition mode, the high-accuracy addition mode is maintained until the mode release condition is satisfied (steps S407 to S410). The cancellation condition for the high-accuracy extra mode is established on the condition that the number of extra winnings by the extra lottery reaches the limit value Nx determined and set in the AT setting process (step S421). That is, when an extra winning occurs once during the high-accuracy extra mode, the extra winning count is accumulated and stored in the memory area of the extra winning counter provided in the sub RAM 208 (step S408), and the extra winning count is counted. The value N and the limit value Nx are compared. If N ≧ Nx is satisfied by this comparison, the cancellation condition for the high-accuracy addition mode is satisfied (step S409). When the cancellation condition for the high-accuracy addition mode is satisfied, the addition rate improvement flag is turned off (step S410).
  According to the embodiments of FIGS. 23, 24 and 25, the upper limit Cx can be variably set by sorting lottery, so that it is shifted to a high-accuracy uplift mode (advantageous state) according to the various number of consecutive unsuccessful wins. Thus, it is possible to increase the variation of the transition to the advantageous state, increase the game interest, and promote the player's continuation of the game. Further, according to the embodiment, since the extra number of times limit value Nx can be variably set by sorting lottery, the high addition mode (advantageous state) is continued according to various release conditions, The continuation variation can be increased to increase the game interest and promote the player's continuation of the game.
Next, notification effect control executed under the control of the sub-control unit will be described. In the following description, notification effect control in updating the number of games in the ART gaming state will be mainly described.
FIG. 26 shows an outline of the effect notification process executed by the sub control unit (sub CPU 206).
In the present embodiment, winning symbols and role types are announced mainly by image display by the liquid crystal display device 3, and a blessing effect at the time of winning a role is performed. In addition to this image effect, various sounds and light effects are executed using the sound effect of the upper speaker 4 and the lower speakers 22a and 22b and the electric effect of the decorative lamp unit 6 separately.
In the effect notification process by the sub-control unit, image / sound / light effect notification according to the gaming state is performed. The sub-control unit receives an effect control command from the main control unit (main CPU 102), determines the game state, and executes normal game effect notification processing in the normal game mode (steps S90 and S95). In the normal game effect notification process (step S95), mainly game information related to the result of the internal lottery, for example, various roles (including specific symbol roles), 100% notification of replay or miss, notification of probability of winning. Etc. are performed. The normal game effect informing process includes an informing process for informing the generation of the ART grant lottery opportunity and the extra lottery opportunity, and the results of the ART grant lottery and the extra lottery. In the notification (notification) of the occurrence of each lottery opportunity, it is possible to notify when a lottery in which notification is allowed or not is performed based on a predetermined lottery probability and a winning is made.
FIG. 29 shows a screen display example of the liquid crystal display device 3 displayed by the normal game effect notification process. The background color on the screen 3a of the liquid crystal display device 3 is selected by effect lottery according to the number of consecutive unsuccessful lotteries. In the embodiment of FIGS. 1 to 22, in the low probability addition mode, the background color of the screen 3 a is increased from light blue to dark blue according to the number of consecutive unsuccessful wins 2 to 10, 11 to 13, 14 or more. It changes constantly. (29A) in FIG. 29 is an example of a screen display that appears in the low-accuracy addition mode and the number of consecutive consecutive incorrect selections is 5, and the screen background color is light blue. FIG (29B) is an example of screen display when a plus continuous non win count Cn has shifted reached the reference value C 0 to a high probability plus mode, the screen background color is red, "high probability in the top corner “Medium” is displayed. During the high accuracy addition mode, the “high accuracy” display on the screen continues.
Due to a change in the background color of the screen 3a by the notifying means (the normal game effect notifying process of step S95 by the sub CPU 206) for notifying the progress of the extra lottery result, the number of consecutive unfair wins (2 to 10, 11 to 13, 14 or more) ) And the high-accuracy add-on mode transition, the player will be aware of the step-up to the high-accuracy add-on mode transition as the additional consecutively unfavorable state progresses. It is possible to increase the amusement interest while improving the expectation for the transition.
In the case of a bonus game, a bonus game effect notification process for displaying a progress effect of the bonus game in accordance with the content of the motif of the gaming machine and displaying the number of acquired games is executed (steps S91 and S96).
In the ART game mode, ART game effect notification processing such as ART game progress effect, ART game continuation / addition notification, and cumulative display of the number of acquired medals is executed (steps S92 and S97).
In the case of the internal winning state, an internal winning state effect informing process for informing whether or not a general small combination or bonus combination has been acquired or a probability is performed (steps S93 and S98). Furthermore, when a bonus game is won, a bonus winning effect notification process for congratulating the occurrence of the bonus game is executed (steps S94 and S99).
FIG. 27 shows an ART game effect notification process (step S97).
The effect control board 200 acquires the winning combination type and performs an effect process according to the winning combination. When the winning combination is either the AT combination or 6-choice replay, the push order notification effect corresponding to the winning combination type is selected based on the winning combination push order notification effect selection table stored in the sub-ROM 207 (step) S200, S201). For example, if the push order is elected as the bell of the middle torso → left torso → right torso, the right / left / middle instruction voices in accordance with the stopping procedure will be displayed before the first reel stop. ”,“ Hidari ”before the next reel stop, and“ Naka ”before the last reel stop, and is notified together with the image display. This push order notification effect is executed in parallel with the ART progress effect that directs the progress of the entire ART game. Steps S200 and S201 by the effect control board 200 constitute notification control means for performing notification control of the stop operation order in the stop operation order notification game. Even when an ART game for notifying the type of the winning AT symbol is given, the winning combination notification can be performed by providing the effect control board 200 with the winning combination notification control means for notifying the type of the winning AT combination.
When the winning combination is a bonus combination (step S202), the effect state is set to “normal” and the effect at the time of winning the bonus is selected (steps S203 and S204). Therefore, when a bonus win occurs during an AT game, the AT game effect ends, and the effect state shifts to a “normal” effect state in which the push order notification effect does not appear. If the winning combination is not a bonus combination, that is, if it is a small combination or out of play, the contents corresponding to each are selected (steps S202 and S205).
  The present invention is not limited to the above-described embodiments and modifications, and includes various modifications and design changes within the technical scope without departing from the technical idea of the present invention. Needless to say.
  The present invention is particularly suitable for a swivel game machine to which privilege games such as AT games and ART games can be given.
1 housing,
1a Top plate,
1b side plate,
1c side plate,
1d bottom plate,
2 Upper part,
3 Liquid crystal display device,
3a screen,
4 Upper speaker,
5 Front door,
6 Decorative lamp part,
7 Panel display,
8 Symbol display window,
8a reel 8b reel 8c reel 9 operation unit,
10 medal slot,
10a Medal detection sensor 11 MAX bet button,
11a MAX bet switch,
12 Reservation medal settlement button,
12a Storage medal settlement switch,
13 1 bet button,
13a 1 bet switch,
14 Lower part,
15 cylinder rotation start lever,
15a Revolving rotation start switch,
16a Revolving rotation stop button,
16b Revolving rotation stop button,
16c Revolving rotation stop button,
16e Revolving rotation stop switch,
16f Revolving rotation stop switch,
16g Cylinder rotation stop switch,
17 Return button,
18 lock device,
19 Decorative panels,
20 medal tray,
21 Medal payout exit,
22a Lower speaker,
22b Lower speaker,
23 BET lamp,
24 credit display,
25 payout number display area,
26 Ashtray,
100 main control board,
100a main board box,
101 microcomputer,
102 main CPU,
103 Main ROM,
104 main RAM,
105 CTC,
106 interrupt controller circuit,
107 I / O port circuit,
108 I / O port circuit,
109 I / F circuit,
110 I / F circuit,
111 switch input circuit,
112 I / F circuit,
113 output buffer circuit,
114 counter circuit,
115 motor drive circuit,
150 game relay board,
160 stop switch board,
200 production control board,
201 Production I / F board,
202 input buffer circuit,
203 liquid crystal control board,
204 LED substrate,
205 microcomputer,
206 Sub CPU,
207 sub ROM,
208 sub-RAM,
209 CTC,
210 interrupt controller circuit,
211 I / O port circuit,
212 counter circuit,
250 lap trunk relay board,
251 step motor,
252 step motor,
253 step motor,
254 Revolving rotation position detection sensor,
255 Revolving position detection sensor,
256 Cylinder rotation position detection sensor,
300 payout control board,
301 Dispensing relay board,
302 hopper motor,
303 medal payout sensor,
304 full detection device,
305 medal hopper,
305a Overflow medal outlet,
306 auxiliary tank,
400 power supply board,
400a power supply,
401 External relay terminal board,
402 Cylinder setting board.

Claims (7)

  1. Rotating a spinning cylinder set with a plurality of types of symbols, variably displaying the symbols according to a predetermined arrangement, a role lottery means for performing a lottery of a role based on a predetermined lottery probability, A rotation stop control means for performing stop control of the variable display according to the lottery result of the lottery means, performing a grant lottery based on establishment of a predetermined game condition, and winning the grant lottery to In a gaming machine capable of granting a bonus game that increases an opportunity for acquisition, an extra execution means for adding the number of games of the special game by adding and drawing a lottery during the bonus game and winning, and the extra is generated On the condition that the detected value of the game section detected by the non-addition-occurring game section detecting means for detecting a non-added game section and the non-addition-occurring game section detecting means has reached a predetermined value. Gaming machine and having a plus factor improving means for improving the plus rate by lottery.
  2. The addition non-occurrence game section detection means includes continuous unfair counting means for counting the number of times that the lottery result of the addition lottery has been continuously unreasonable, and the count value of the continuous unfavorable counting means is used as the game section The gaming machine according to claim 1, which is a detected value of.
  3. The addition non-occurrence game interval detection means includes an addition non-occurrence game number count means for counting the number of games in which no increase occurs, and the count value of the addition non-occurrence game number count means is the detected value of the game interval. The gaming machine according to claim 1 or 2.
  4. The additional rate improvement means includes: lottery value storage means for storing a plurality of types of lottery values with different addition rates; and a lottery value determination unit for determining any of the plurality of types of lottery values according to the detection value. And the lottery value determining means determines a lottery value having a high addition rate among the plurality of types of lottery values on the condition that the detected value has reached the predetermined value, and the addition execution means determines the determination The gaming machine according to claim 1, 2 or 3, wherein the extra lottery is performed based on a lottery value having a high extra rate according to the above.
  5. The extra execution means has an extra lottery means for executing an extra lottery on the condition that an extra lottery opportunity has occurred during the bonus game, and the extra rate improvement means determines that the detected value has reached the predetermined value. The gaming machine according to any one of claims 1 to 4, further comprising: a lottery opportunity generation rate improvement means for improving the occurrence rate of the lottery opportunity added to a condition.
  6. The gaming machine according to any one of claims 1 to 5, further comprising clear means for clearing the detection value of the non-addition-occurring game section detecting means based on at least one winning of the extra lottery.
  7. A main control unit that controls the role lottery means and the spinning cylinder stop control unit, and game information based on the lottery result from the main control unit, and at least visually and / or related information related to the game information is received. A sub-control unit that performs notification control for auditory notification to a player, wherein the sub-control unit is provided with the extra execution means, the extra-non-occurrence game section detection means, and the extra rate improvement means. The gaming machine according to any one of?
JP2011250876A 2011-11-16 2011-11-16 Game machine Pending JP2013103083A (en)

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JP2013158497A (en) * 2012-02-06 2013-08-19 Newgin Co Ltd Game machine
JP2014230704A (en) * 2013-05-30 2014-12-11 株式会社ニューギン Game machine
JP2014230703A (en) * 2013-05-30 2014-12-11 株式会社ニューギン Game machine
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JP2016097000A (en) * 2014-11-20 2016-05-30 株式会社ニューギン Game machine
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