JP2012065762A5 - - Google Patents

Download PDF

Info

Publication number
JP2012065762A5
JP2012065762A5 JP2010211815A JP2010211815A JP2012065762A5 JP 2012065762 A5 JP2012065762 A5 JP 2012065762A5 JP 2010211815 A JP2010211815 A JP 2010211815A JP 2010211815 A JP2010211815 A JP 2010211815A JP 2012065762 A5 JP2012065762 A5 JP 2012065762A5
Authority
JP
Japan
Prior art keywords
hold
decrease
increase
effect
hold number
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2010211815A
Other languages
Japanese (ja)
Other versions
JP5666863B2 (en
JP2012065762A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2010211815A priority Critical patent/JP5666863B2/en
Priority claimed from JP2010211815A external-priority patent/JP5666863B2/en
Publication of JP2012065762A publication Critical patent/JP2012065762A/en
Publication of JP2012065762A5 publication Critical patent/JP2012065762A5/ja
Application granted granted Critical
Publication of JP5666863B2 publication Critical patent/JP5666863B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

本発明は、図柄始動手段16が遊技球を検出することに基づいて取得される変動記憶情報に基づいて図柄を変動表示する図柄表示手段23と、前記変動記憶情報を前記図柄表示手段23による図柄変動に供されるまで所定の上限個数を限度として記憶する情報記憶手段53と、前記図柄表示手段23による変動後の停止図柄が予め定められた特定態様となった場合に利益状態を発生させる利益状態発生手段55と、前記情報記憶手段53に記憶された前記変動記憶情報の個数である保留個数を示す保留個数報知画像X1〜X4を画像表示手段21上に表示させる保留個数表示制御手段65とを備え、前記保留個数表示制御手段65は、前記保留個数が増加した旨の保留増加指令を受けることに基づいて前記保留個数報知画像X1〜をアニメーションにより保留個数増加前の状態から増加後の状態に変化させる保留増加演出と、前記保留個数が減少した旨の保留減少指令を受けることに基づいて前記保留個数報知画像X1〜をアニメーションにより保留個数減少前の状態から減少後の状態に変化させる保留減少演出とを実行可能に構成された弾球遊技機において、前記保留個数表示制御手段65は、前記保留減少演出中に前記保留増加指令を受けた場合には、実行中の前記保留減少演出をその時点で終了させて保留個数減少後の前記保留個数報知画像に切り換える保留減少演出終了処理を行った上で前記保留増加演出を開始させるように構成されているものである。 The present invention includes a symbol display means 23 for variably displaying a symbol based on the fluctuation memory information acquired when the symbol starting means 16 detects a game ball, and the symbol display means 23 for displaying the fluctuation memory information. Information storage means 53 for storing a predetermined upper limit number as a limit until it is subjected to fluctuations, and a profit for generating a profit state when a stop symbol after fluctuation by the symbol display means 23 is in a predetermined specific mode A status generating means 55; and a reserved number display control means 65 for displaying on-image display means 21 reserved number notification images X1 to X4 indicating the reserved number that is the number of the variable storage information stored in the information storage means 53; The holding number display control means 65 animates the holding number notification image X1 based on receiving a holding increase command indicating that the holding number has increased. The hold number notification image X1 is held by animation based on a hold increase effect for changing from a state before the hold number increase to a state after the increase by a command and a hold decrease command indicating that the hold number has decreased. In a ball game machine configured to be able to execute a hold decrease effect that changes from a state before the number decrease to a state after the decrease, the hold number display control means 65 gives the hold increase command during the hold decrease effect. When received, the holding increase effect is started after performing the holding decrease effect ending process for ending the holding reduction effect being executed at that time and switching to the holding number notification image after the holding number is reduced. It is configured.

また、前記保留個数表示制御手段65は、前記保留増加指令を受けることに基づいて前記保留増加演出を開始させ、前記保留減少指令を受けることに基づいて前記保留減少演出を開始させる処理を所定時間間隔で実行し、前記処理の実行から次の前記処理の実行までの期間内に前記保留個数の増加と減少とが共に発生した場合には、前記保留減少演出を優先的に実行させるように構成してもよい。
Further, the hold number display control means 65 performs a process of starting the hold increase effect based on receiving the hold increase command and starting the hold decrease effect based on receiving the hold decrease command for a predetermined time. Executed at intervals, and configured to preferentially execute the hold reduction effect when both the increase and decrease in the hold number occur within the period from the execution of the process to the execution of the next process. May be.

Claims (2)

図柄始動手段が遊技球を検出することに基づいて取得される変動記憶情報に基づいて図柄を変動表示する図柄表示手段と、
前記変動記憶情報を前記図柄表示手段による図柄変動に供されるまで所定の上限個数を限度として記憶する情報記憶手段と、
前記図柄表示手段による変動後の停止図柄が予め定められた特定態様となった場合に利益状態を発生させる利益状態発生手段と、
前記情報記憶手段に記憶された前記変動記憶情報の個数である保留個数を示す保留個数報知画像を画像表示手段上に表示させる保留個数表示制御手段とを備え、
前記保留個数表示制御手段は、前記保留個数が増加した旨の保留増加指令を受けることに基づいて前記保留個数報知画像をアニメーションにより保留個数増加前の状態から増加後の状態に変化させる保留増加演出と、前記保留個数が減少した旨の保留減少指令を受けることに基づいて前記保留個数報知画像をアニメーションにより保留個数減少前の状態から減少後の状態に変化させる保留減少演出とを実行可能に構成された
弾球遊技機において、
前記保留個数表示制御手段は、前記保留減少演出中に前記保留増加指令を受けた場合には、実行中の前記保留減少演出をその時点で終了させて保留個数減少後の前記保留個数報知画像に切り換える保留減少演出終了処理を行った上で前記保留増加演出を開始させるように構成されている
ことを特徴とする弾球遊技機。
A symbol display means for variably displaying a symbol based on variation memory information acquired based on detection of a game ball by the symbol starter;
Information storage means for storing a predetermined upper limit number as a limit until the fluctuation storage information is subjected to symbol variation by the symbol display means;
Profit state generating means for generating a profit state when the stop symbol after the change by the symbol display means becomes a predetermined specific mode;
Holding number display control means for displaying a holding number notification image indicating a holding number that is the number of the variable storage information stored in the information storage means on the image display means,
The hold number display control means changes the hold number notification image from a state before the increase in the hold number to a state after the increase by the animation based on receiving a hold increase command indicating that the hold number has increased. And a hold reduction effect for changing the hold number notification image from a state before the decrease in the hold number to a state after the decrease by animation based on receiving a hold decrease command indicating that the hold number has decreased. In a ball game machine
When the hold number display control means receives the hold increase command during the hold decrease effect, the hold number display control means ends the hold decrease effect being executed at that time and displays the hold number notification image after the hold number decrease. A bullet ball game machine configured to start the hold increase effect after performing a hold decrease effect end process to be switched .
前記保留個数表示制御手段は、前記保留増加指令を受けることに基づいて前記保留増加演出を開始させ、前記保留減少指令を受けることに基づいて前記保留減少演出を開始させる処理を所定時間間隔で実行し、前記処理の実行から次の前記処理の実行までの期間内に前記保留個数の増加と減少とが共に発生した場合には、前記保留減少演出を優先的に実行させるように構成されている
ことを特徴とする請求項1に記載の弾球遊技機。
The number-of-holds display control means executes processing for starting the hold increase effect based on receiving the hold increase command and starting the hold decrease effect based on receiving the hold decrease command at predetermined time intervals. When both the increase and decrease in the number of holdings occur within the period from the execution of the process to the next execution of the process , the holding reduction effect is preferentially executed. The bullet ball game machine according to claim 1, wherein:
JP2010211815A 2010-09-22 2010-09-22 Bullet ball machine Active JP5666863B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2010211815A JP5666863B2 (en) 2010-09-22 2010-09-22 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010211815A JP5666863B2 (en) 2010-09-22 2010-09-22 Bullet ball machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2014250016A Division JP6025810B2 (en) 2014-12-10 2014-12-10 Bullet ball machine

Publications (3)

Publication Number Publication Date
JP2012065762A JP2012065762A (en) 2012-04-05
JP2012065762A5 true JP2012065762A5 (en) 2013-08-15
JP5666863B2 JP5666863B2 (en) 2015-02-12

Family

ID=46163771

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2010211815A Active JP5666863B2 (en) 2010-09-22 2010-09-22 Bullet ball machine

Country Status (1)

Country Link
JP (1) JP5666863B2 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6362128B2 (en) * 2012-07-31 2018-07-25 株式会社高尾 Bullet ball machine
JP6342111B2 (en) * 2012-11-28 2018-06-13 株式会社平和 Game machine
JP6577183B2 (en) * 2014-12-09 2019-09-18 株式会社三共 Game machine
JP6762626B2 (en) * 2019-06-19 2020-09-30 株式会社ソフイア Game machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4656627B2 (en) * 2003-12-24 2011-03-23 株式会社ソフイア Game machine
JP2010035697A (en) * 2008-08-01 2010-02-18 Kyoraku Sangyo Kk Game machine
JP5770964B2 (en) * 2008-12-19 2015-08-26 京楽産業.株式会社 Game machine

Similar Documents

Publication Publication Date Title
JP2013215253A5 (en)
JP2011239952A5 (en)
JP2019055003A5 (en)
JP2018114050A5 (en)
JP2010162296A5 (en)
JP2017109023A5 (en)
JP2011050616A5 (en)
JP2013254389A5 (en)
JP2014239750A5 (en)
JP2014097317A5 (en)
JP2011036341A5 (en)
JP2012065762A5 (en)
JP2011019673A5 (en)
JP2016116702A5 (en)
JP2011036343A5 (en)
JP2019171198A5 (en)
JP2016214451A5 (en)
JP2016214452A5 (en)
JP2017042254A5 (en)
JP2019150132A5 (en)
JP2015107172A5 (en)
JP2016104064A5 (en)
JP2015044067A5 (en)
JP2016101532A5 (en)
JP2014097318A5 (en)