JP2014097318A5 - - Google Patents

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JP2014097318A5
JP2014097318A5 JP2013208147A JP2013208147A JP2014097318A5 JP 2014097318 A5 JP2014097318 A5 JP 2014097318A5 JP 2013208147 A JP2013208147 A JP 2013208147A JP 2013208147 A JP2013208147 A JP 2013208147A JP 2014097318 A5 JP2014097318 A5 JP 2014097318A5
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variable display
identification information
gaming state
control means
executed
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JP2013208147A
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JP2014097318A (en
JP5735601B2 (en
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本発明は、始動条件の成立にもとづいて、各々を識別可能な複数種類の識別情報の可変表示を行う第1可変表示手段または第2可変表示手段に特定表示結果が導出表示されたときに遊技者にとって有利な特定遊技状態に移行させるパチンコ機やスロット機、パロット機などの遊技機に関する。 According to the present invention, when a specific display result is derived and displayed on the first variable display means or the second variable display means for performing variable display of a plurality of types of identification information that can be identified based on the establishment of the start condition, The present invention relates to a gaming machine such as a pachinko machine, a slot machine, or a parrot machine that is shifted to a specific gaming state advantageous to a user .

特開2004−129984号公報JP 2004-129984 A

発明は、遊技者の期待感を損なうことなく先読み予告を行うことができる遊技機を提供することを目的とする。 An object of the present invention is to provide a gaming machine capable of performing a pre-reading notice without impairing a player's expectation .

本発明による遊技機は、始動条件の成立にもとづいて、各々を識別可能な複数種類の識別情報の可変表示を行う第1可変表示手段または第2可変表示手段に特定表示結果が導出表示されたときに遊技者にとって有利な特定遊技状態に移行させる遊技機であって、遊技の進行を制御する遊技制御手段と、遊技制御手段から送信されるコマンドにもとづいて、演出制御を行う演出制御手段と、未だ開始されていない識別情報の可変表示を、上限数を限度に保留記憶として記憶する保留記憶手段とを備え、遊技制御手段は、識別情報の可変表示を開始するときに、特定表示結果を導出表示するか否かを決定する事前決定手段と、事前決定手段の決定結果にもとづいて、識別情報の可変表示パターンを、複数種類の可変表示パターンのうちから決定する可変表示パターン決定手段と、可変表示パターン決定手段が決定した可変表示パターンにもとづいて識別情報の可変表示を実行する可変表示制御手段と、有利条件が成立したときに、識別情報の可変表示を所定回数実行するまで、少なくとも始動条件の成立頻度と識別情報の可変表示の実行頻度とのうち少なくともいずれかが高まる有利遊技状態に遊技状態を制御する有利遊技状態制御手段とを含み、可変表示パターン決定手段は、遊技状態が有利遊技状態に制御されているか否かに応じて、異なる選択割合で可変表示パターンを決定し、遊技制御手段は、さらに、保留記憶手段に記憶される保留記憶にもとづいて、事前決定手段の決定より前に特定表示結果が導出表示されるか否かを判定する判定手段を含み、演出制御手段は、判定手段の判定結果にもとづいて、先読み予告を実行する先読み予告実行手段を含み、先読み予告実行手段は、少なくとも、有利遊技状態が終了した後に実行された識別情報の可変表示の実行回数が保留記憶手段によって記憶可能な上限数となるまでの期間において、先読み予告の実行を制限し、先読み予告として複数種類の演出を実行可能であり、特定遊技状態において、第1可変表示手段で実行される識別情報の可変表示に対する先読み予告を実行しないことを特徴とする。そのような構成により、遊技者の期待感を損なうことなく先読み予告を行うことができる。 In the gaming machine according to the present invention , the specific display result is derived and displayed on the first variable display means or the second variable display means for performing variable display of a plurality of types of identification information that can be identified based on the establishment of the start condition. A gaming machine that is sometimes shifted to a specific gaming state advantageous to a player, a game control means for controlling the progress of the game, and an effect control means for effect control based on a command transmitted from the game control means; A storage device for storing variable information of the identification information that has not yet been started as a storage for storing the upper limit number, and the game control device displays a specific display result when starting variable display of the identification information. The variable display pattern of the identification information is determined from among a plurality of types of variable display patterns based on a determination unit that determines whether or not to perform derivation display and a determination result of the determination unit. Variable display pattern determining means, variable display control means for executing variable display of identification information based on the variable display pattern determined by the variable display pattern determining means, and variable display of identification information when a favorable condition is satisfied A variable display pattern decision unit including advantageous game state control means for controlling the game state to an advantageous game state in which at least one of the establishment frequency of the start condition and the execution frequency of the variable display of the identification information is increased until the number of executions is executed. The means determines the variable display pattern at different selection ratios depending on whether or not the gaming state is controlled to the advantageous gaming state, and the game control means is further based on the hold memory stored in the hold storage means. And determining means for determining whether or not the specific display result is derived and displayed before the determination by the predetermining means, and the effect control means includes the determining means The prefetching notice execution means includes a prefetching notice executing means for executing a prefetching notice based on the determination result, and the prefetching notice executing means stores at least the number of execution times of the variable display of the identification information executed after the advantageous gaming state is ended by the holding storage means. Execution of pre-reading notices is limited during the period until the upper limit is reached, and multiple types of effects can be executed as pre-reading notices, and variable identification information executed by the first variable display means in a specific gaming state It is characterized by not executing a pre-reading notice for the display . With such a configuration, it is possible to make a prefetch notice without impairing the player's expectation.

Claims (2)

始動条件の成立にもとづいて、各々を識別可能な複数種類の識別情報の可変表示を行う第1可変表示手段または第2可変表示手段に特定表示結果が導出表示されたときに遊技者にとって有利な特定遊技状態に移行させる遊技機であって、It is advantageous for the player when the specific display result is derived and displayed on the first variable display means or the second variable display means for variably displaying a plurality of types of identification information that can be identified based on the establishment of the start condition. A gaming machine that shifts to a specific gaming state,
遊技の進行を制御する遊技制御手段と、Game control means for controlling the progress of the game;
前記遊技制御手段から送信されるコマンドにもとづいて、演出制御を行う演出制御手段と、Effect control means for effect control based on a command transmitted from the game control means;
未だ開始されていない識別情報の可変表示を、上限数を限度に保留記憶として記憶する保留記憶手段とを備え、A holding storage means for storing variable display of identification information that has not been started yet as holding storage up to the upper limit number;
前記遊技制御手段は、The game control means includes
識別情報の可変表示を開始するときに、前記特定表示結果を導出表示するか否かを決定する事前決定手段と、Predetermining means for determining whether to derive and display the specific display result when starting variable display of identification information;
前記事前決定手段の決定結果にもとづいて、識別情報の可変表示パターンを、複数種類の可変表示パターンのうちから決定する可変表示パターン決定手段と、Based on the determination result of the prior determination means, variable display pattern determination means for determining a variable display pattern of identification information from a plurality of types of variable display patterns;
前記可変表示パターン決定手段が決定した可変表示パターンにもとづいて識別情報の可変表示を実行する可変表示制御手段と、Variable display control means for executing variable display of identification information based on the variable display pattern determined by the variable display pattern determination means;
有利条件が成立したときに、識別情報の可変表示を所定回数実行するまで、少なくとも前記始動条件の成立頻度と識別情報の可変表示の実行頻度とのうち少なくともいずれかが高まる有利遊技状態に遊技状態を制御する有利遊技状態制御手段とを含み、When the advantageous condition is satisfied, the gaming state is changed to the advantageous gaming state in which at least one of the establishment frequency of the start condition and the execution frequency of the variable display of the identification information is increased until the variable display of the identification information is executed a predetermined number of times. Advantageous gaming state control means for controlling
前記可変表示パターン決定手段は、遊技状態が前記有利遊技状態に制御されているか否かに応じて、異なる選択割合で可変表示パターンを決定し、The variable display pattern determining means determines the variable display pattern at a different selection ratio depending on whether or not the gaming state is controlled to the advantageous gaming state,
前記遊技制御手段は、さらに、前記保留記憶手段に記憶される保留記憶にもとづいて、前記事前決定手段の決定より前に前記特定表示結果が導出表示されるか否かを判定する判定手段を含み、The game control means further includes a determination means for determining whether or not the specific display result is derived and displayed before the determination of the prior determination means based on the hold storage stored in the hold storage means. Including
前記演出制御手段は、前記判定手段の判定結果にもとづいて、先読み予告を実行する先読み予告実行手段を含み、The production control means includes a prefetch notice execution means for executing a prefetch notice based on a determination result of the determination means,
前記先読み予告実行手段は、The prefetch notice execution means is:
少なくとも、前記有利遊技状態が終了した後に実行された識別情報の可変表示の実行回数が前記保留記憶手段によって記憶可能な上限数となるまでの期間において、前記先読み予告の実行を制限し、At least in a period until the number of executions of the variable display of the identification information executed after the advantageous gaming state ends reaches the upper limit number that can be stored by the holding storage means,
前記先読み予告として複数種類の演出を実行可能であり、A plurality of types of effects can be executed as the pre-reading notice,
前記特定遊技状態において、前記第1可変表示手段で実行される識別情報の可変表示に対する先読み予告を実行しないIn the specific gaming state, the pre-reading notice is not executed for the variable display of the identification information executed by the first variable display means.
ことを特徴とする遊技機。A gaming machine characterized by that.
遊技者の動作を検出可能な検出手段と、Detection means capable of detecting the player's movement;
所定の演出を実行可能な演出実行手段とを備えたProduction execution means capable of executing a predetermined production
請求項1記載の遊技機。The gaming machine according to claim 1.
JP2013208147A 2013-10-03 2013-10-03 Game machine Active JP5735601B2 (en)

Priority Applications (1)

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JP2013208147A JP5735601B2 (en) 2013-10-03 2013-10-03 Game machine

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JP2010014433A Division JP5385802B2 (en) 2010-01-26 2010-01-26 Game machine

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JP2015045421A Division JP6193903B2 (en) 2015-03-09 2015-03-09 Game machine

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JP2014097318A JP2014097318A (en) 2014-05-29
JP2014097318A5 true JP2014097318A5 (en) 2014-07-10
JP5735601B2 JP5735601B2 (en) 2015-06-17

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JP6216754B2 (en) * 2015-09-25 2017-10-18 京楽産業.株式会社 Game machine
JP6671596B2 (en) * 2017-07-24 2020-03-25 株式会社サンセイアールアンドディ Gaming machine

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JP4542179B2 (en) * 2008-07-17 2010-09-08 株式会社ソフイア Game machine
JP5309391B2 (en) * 2008-09-29 2013-10-09 株式会社ソフイア Game machine
JP5337616B2 (en) * 2009-07-31 2013-11-06 株式会社ニューギン Game machine

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