JP2012020017A - ゲームシステム、その制御方法及び、コンピュータプログラム - Google Patents
ゲームシステム、その制御方法及び、コンピュータプログラム Download PDFInfo
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- 238000000034 method Methods 0.000 title claims description 17
- 238000004590 computer program Methods 0.000 title claims description 7
- 239000002131 composite material Substances 0.000 claims abstract description 13
- 238000001514 detection method Methods 0.000 claims description 26
- 238000003384 imaging method Methods 0.000 abstract description 6
- 238000010586 diagram Methods 0.000 description 6
- 230000035807 sensation Effects 0.000 description 4
- 238000004364 calculation method Methods 0.000 description 2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Control Of Indicators Other Than Cathode Ray Tubes (AREA)
- Controls And Circuits For Display Device (AREA)
Abstract
【解決手段】ゲームシステムは、ゲームの進行に利用される仮想3次元空間に基づいて2次元画像が生成され、当該2次元画像を利用したゲーム画面が大型モニタ4に表示されるものであって、大型モニタ4とは別の各小型モニタ7と、大型モニタ7の周囲を撮影可能な小型カメラ8と、を備えている。そして、ゲームシステムは、小型カメラ8にて撮影した画像と別の画像とを合成して、小型モニタ7に出力する。
【選択図】図6
Description
2 専用筐体
3 ゲーム機本体
4 大型モニタ(メイン表示装置)
5 ガン型コントローラ(入力装置)
7 小型モニタ(サブ表示装置)
8 小型カメラ(撮影手段、画像生成手段)
10 制御ユニット(画像生成手段、合成画像出力手段、コンピュータ)
SS 照準検出センサ(検出手段)
MG メイン画像
SG サブ画像
Claims (8)
- ゲームの進行に利用される仮想3次元空間に基づいて2次元画像が生成され、当該2次元画像を利用したゲーム画面がメイン表示装置に表示されるゲームシステムであって、
前記メイン表示装置とは別のサブ表示装置と、
前記サブ表示装置に出力するための所定の画像を生成する画像生成手段と、
前記画像生成手段が生成した所定の画像に別の画像を合成して、前記サブ表示装置に出力する合成画像出力手段と、を備えることを特徴とするゲームシステム。 - 前記メイン表示装置の周囲を撮影可能な撮影手段を更に備え、
前記画像生成手段として前記撮影手段を利用し、前記撮影手段が撮影した画像を前記所定の画像として使用する請求項1に記載のゲームシステム。 - プレイヤの操作を入力する入力装置を更に備え、
前記撮影手段は、前記入力装置に設けられ、
前記入力装置は、前記撮影手段が前記メイン表示装置の周囲を撮影可能なように、動作可能に構成されている請求項2に記載のゲームシステム。 - プレイヤの所作を検出する検出手段を更に備え、
前記画像生成手段は、前記検出手段が検出した前記プレイヤの所作に基づいて前記仮想3次元空間のうちの一部の空間の2次元画像を前記所定の画像として生成する請求項1に記載のゲームシステム。 - 動作可能に構成され、プレイヤの操作を入力する入力装置を更に備え、
前記検出手段は、前記入力装置に設けられ、前記プレイヤの所作として前記入力装置の動作を検出し、
前記入力装置は、前記一部の空間として前記ゲーム画面に対応する前記仮想3次元空間の全ての空間が設定可能なように、動作可能な範囲が設けられている請求項4に記載のゲームシステム。 - 前記入力装置として、銃を模したガン型コントローラが利用される請求項3又は5に記載のゲームシステム。
- ゲームの進行に利用される仮想3次元空間に基づいて2次元画像が生成され、当該2次元画像を利用したゲーム画面がメイン表示装置に表示されるゲームシステムであって、前記メイン表示装置とは別のサブ表示装置を備えたゲームシステムに組み込まれるコンピュータに、
前記サブ表示装置に出力するための所定の画像を生成する画像生成工程と、
前記画像生成工程にて生成された所定の画像に別の画像を合成して、前記サブ表示装置に出力する合成画像出力工程と、を実行させるゲームシステムの制御方法。 - ゲームの進行に利用される仮想3次元空間に基づいて2次元画像が生成され、当該2次元画像を利用したゲーム画面がメイン表示装置に表示されるゲームシステムであって、前記メイン表示装置とは別のサブ表示装置を備えたゲームシステムに組み込まれるコンピュータを、
前記サブ表示装置に出力するための所定の画像を生成する画像生成手段及び、前記画像生成手段が生成した所定の画像に別の画像を合成して、前記サブ表示装置に出力する合成画像出力手段として機能させるように構成されたゲームシステム用のコンピュータプログラム。
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010161101A JP4951697B2 (ja) | 2010-07-15 | 2010-07-15 | ゲームシステム、その制御方法及び、コンピュータプログラム |
CN201180034636.2A CN103002961B (zh) | 2010-07-15 | 2011-07-14 | 游戏系统及其控制方法 |
PCT/JP2011/066125 WO2012008536A1 (ja) | 2010-07-15 | 2011-07-14 | ゲームシステム、その制御方法及び、コンピュータプログラム |
US13/809,845 US20130109475A1 (en) | 2010-07-15 | 2011-07-14 | Game system, control method therefor, and a storage medium storing a computer program |
TW100125131A TW201219095A (en) | 2010-07-15 | 2011-07-15 | Game system, control method and computer program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2010161101A JP4951697B2 (ja) | 2010-07-15 | 2010-07-15 | ゲームシステム、その制御方法及び、コンピュータプログラム |
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JP2012020017A true JP2012020017A (ja) | 2012-02-02 |
JP4951697B2 JP4951697B2 (ja) | 2012-06-13 |
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JP2010161101A Active JP4951697B2 (ja) | 2010-07-15 | 2010-07-15 | ゲームシステム、その制御方法及び、コンピュータプログラム |
Country Status (5)
Country | Link |
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US (1) | US20130109475A1 (ja) |
JP (1) | JP4951697B2 (ja) |
CN (1) | CN103002961B (ja) |
TW (1) | TW201219095A (ja) |
WO (1) | WO2012008536A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2012249868A (ja) * | 2011-06-03 | 2012-12-20 | Nintendo Co Ltd | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
Families Citing this family (5)
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TWM444868U (zh) * | 2012-07-20 | 2013-01-11 | Axpro Technology Inc | 遊戲用射擊器材之方向操控裝置 |
CN103529945A (zh) * | 2013-10-18 | 2014-01-22 | 深圳市凡趣科技有限公司 | 电脑游戏的控制方法和控制系统 |
US11494986B2 (en) | 2017-04-20 | 2022-11-08 | Samsung Electronics Co., Ltd. | System and method for two dimensional application usage in three dimensional virtual reality environment |
JP7011721B2 (ja) | 2018-08-17 | 2022-01-27 | 株式会社ソニー・インタラクティブエンタテインメント | 画像生成装置、画像生成方法及びプログラム |
WO2020184316A1 (ja) * | 2019-03-13 | 2020-09-17 | ソニー株式会社 | 情報処理装置、情報処理方法、及びプログラム |
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2010
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2011
- 2011-07-14 WO PCT/JP2011/066125 patent/WO2012008536A1/ja active Application Filing
- 2011-07-14 CN CN201180034636.2A patent/CN103002961B/zh active Active
- 2011-07-14 US US13/809,845 patent/US20130109475A1/en not_active Abandoned
- 2011-07-15 TW TW100125131A patent/TW201219095A/zh unknown
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JP3428151B2 (ja) * | 1994-07-08 | 2003-07-22 | 株式会社セガ | 画像表示装置を用いた遊戯装置 |
JP2000176172A (ja) * | 1998-12-17 | 2000-06-27 | Konami Co Ltd | 射的ビデオゲ―ム装置及び射的ビデオゲ―ムの射撃結果表示方法 |
JP3273038B2 (ja) * | 1999-11-17 | 2002-04-08 | 株式会社ナムコ | 仮想体験型ゲーム装置 |
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JP2012249868A (ja) * | 2011-06-03 | 2012-12-20 | Nintendo Co Ltd | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
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CN103002961A (zh) | 2013-03-27 |
TW201219095A (en) | 2012-05-16 |
WO2012008536A1 (ja) | 2012-01-19 |
JP4951697B2 (ja) | 2012-06-13 |
US20130109475A1 (en) | 2013-05-02 |
CN103002961B (zh) | 2016-03-23 |
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