JP2010162179A5 - - Google Patents

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JP2010162179A5
JP2010162179A5 JP2009007293A JP2009007293A JP2010162179A5 JP 2010162179 A5 JP2010162179 A5 JP 2010162179A5 JP 2009007293 A JP2009007293 A JP 2009007293A JP 2009007293 A JP2009007293 A JP 2009007293A JP 2010162179 A5 JP2010162179 A5 JP 2010162179A5
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上記課題を解決するために、本発明の請求項に記載の遊技用システムは、
遊技者に対して発行される遊技用記録媒体(ビジターカード、会員カード)を受付けて、該受付けた遊技用記録媒体に記録されている当該遊技者の所有する所有遊技媒体数(持玉数)を特定可能な所有遊技媒体数特定情報(カードID、持玉数データ(ビジターカードのみ))の読み出しを行う記録媒体読出し手段(カードリーダライタ327)と、該記録媒体読出し手段により読み出した所有遊技媒体数特定情報を送信する所有遊技媒体数特定情報送信手段(通信部334、制御ユニット328;カード受付け処理)と、該所有遊技媒体数特定情報から特定される所有遊技媒体数を遊技に使用するための処理(払出処理)を行う使用処理手段(制御ユニット328)と、を備え、遊技機(パチンコ機2)に1対1に対応して設けられた遊技用装置(カードユニット3)と、
前記遊技用記録媒体である振分け元遊技用記録媒体を受付けて、該受付けた振分け元遊技用記録媒体に記録されている所有遊技媒体数特定情報(カードID、持玉数データ(ビジターカードのみ))の少なくとも読み出しを行うとともに、前記遊技用記録媒体を貯留するための遊技用記録媒体貯留部(カード貯留部)を有し、該遊技用記録媒体貯留部に貯留している遊技用記録媒体(ビジターカード)を振分け先遊技用記録媒体として発行する記録媒体処理手段(第2カードリーダライタ509)と、該記録媒体処理手段により読み出された所有遊技媒体数特定情報から特定される所有遊技媒体数(持玉数)の少なくとも一部である振分け遊技媒体数を他の遊技者の所有遊技媒体数(持玉数)として振分けるための振分け操作を受付ける振分操作受付け手段(振分け玉数受付け画面における「決定」の選択入力を受付ける透明タッチパネル502)と、該振分け操作の受付けに応じて、前記振分け元遊技用記録媒体から前記記録媒体処理手段により読み出した振分け元所有遊技媒体数特定情報(カードID(振分け元))と、発行する振分け先遊技用記録媒体から前記記録媒体処理手段により読み出した振分け先所有遊技媒体数特定情報(カードID(振分け先))とを少なくとも含む振分け要求を送信する振分け要求送信手段(Sf11、Sf12の各発行振分け処理を実施する制御部510)と、を備える振分け装置(振分け装置5)と、
前記遊技用装置並びに前記振分け装置とデータ通信可能に接続され、各所有遊技媒体数特定情報(カードID)に対応付けて所有遊技媒体数(持玉数)を管理する管理装置(管理コンピュータ150)と、
から成る遊技用システムであって、
前記管理装置は、
前記振分け要求送信手段から送信される振分け要求の受信に応じて、該受信した振分け要求に含まれる振分け元所有遊技媒体数特定情報に対応付けて記憶されている所有遊技媒体数から前記振分け遊技媒体数(振分け玉数)を減算更新する処理(振分け要求に含まれるカードID(振分け元)に対応付けて会員貯蓄管理テーブルまたはビジターて会員貯蓄管理テーブルに記憶委されている持玉数から振分け玉数を減算する処理)と、該受信した振分け要求に含まれる振分け先所有遊技媒体数特定情報を振分け先遊技用記録媒体の所有遊技媒体数特定情報として登録する処理(振分け先カードとして振分け要求に含まれるカードID(振分け先)を含む振分け履歴を振分け履歴テーブルに登録する処理)と、該振分け先所有遊技媒体数特定情報に対応付けて記憶されている所有遊技媒体数に前記振分け遊技媒体数を加算更新するための処理(カード受付け通知の受信において実施する図26の処理)とを含む振分け処理を行う振分け処理手段(CPU152)と、
前記所有遊技媒体数特定情報送信手段から送信されてくる所有遊技媒体数特定情報が、前記振分け先遊技用記録媒体として登録されている振分け先所有遊技媒体数特定情報に一致するか否かを判定(カード受付け通知の受信時における図26の処理において、受信したカード受付け通知に含まれるカードIDと、利用受付けに「0」が登録されている振分け履歴に含まれるカードIDとが一致するか否かを判定)し、一致することを条件に該振分け先所有遊技媒体数特定情報に対応付けて記憶されている、前記振分け遊技媒体数が加算更新された所有遊技媒体数の使用を許諾する使用許諾(受付け処理完了通知)を返信する使用許諾手段と、
を備え、
前記遊技用装置の使用処理手段(制御ユニット328)は、前記使用許諾を受信したことを条件に、前記振分け遊技媒体数が加算更新された所有遊技媒体数(持玉数(計数済玉数))を遊技に使用するための処理を行うことを特徴としている。
この特徴によれば、同一の遊技媒体データによる所有遊技媒体数を複数の遊技者にて使用できるようにする振分けが、振分け先遊技用記録媒体を新たに発行することにより実施されるので、会員用記録媒体(会員カード)を所持していない一般の遊技者であっても、これらの振分けを受けることができるばかりか、これの振分けを簡便且つ正確に実施することができる。
In order to solve the above problem, a game system according to claim 1 of the present invention,
Accepts a game recording medium (visitor card, membership card) issued to a player, and the number of possessed game media owned by the player recorded on the accepted game recording medium Recording medium reading means (card reader / writer 327) for reading the number-of-owned gaming medium identification information (card ID, number of possession data (visitor card only)) that can be specified, and the owned game read by the recording medium reading means Owned game medium number specifying information transmitting means (communication unit 334, control unit 328; card receiving process) for transmitting the medium number specifying information, and the number of owned game media specified from the owned game medium number specifying information are used in the game. And a use processing means (control unit 328) for performing processing (payout processing) for a game provided in a one-to-one correspondence with a gaming machine (pachinko machine 2) Unit (card unit 3),
Receiving the distribution source game recording medium, which is the game recording medium, the number of possessed game media specified information (card ID, number of possession data (visitor card only)) recorded in the received distribution source game recording medium ) And at least a game recording medium storage unit (card storage unit) for storing the game recording medium, and the game recording medium stored in the game recording medium storage unit ( Recording medium processing means (second card reader / writer 509) for issuing a visitor card) as a distribution-destination game recording medium, and the owned gaming medium specified by the number of owned gaming media read by the recording medium processing means Distribution that accepts a distribution operation for distributing the number of game media that are at least part of the number (number of balls) as the number of game media owned by other players (number of balls) An accepting means (transparent touch panel 502 accepting a selection input of “decision” on the accepting ball number accepting screen), and according to acceptance of the assigning operation, the sorting read out from the sorting source game recording medium by the recording medium processing means Original owned game medium number identification information (card ID (distribution source)) and distribution destination owned game medium number identification information (card ID (distribution destination)) read from the issued distribution destination game recording medium by the recording medium processing means A distribution device (distribution device 5) comprising: a distribution request transmission means (control unit 510 for performing each issue distribution process of Sf11, Sf12), which transmits a distribution request including at least
A management device (management computer 150) that is connected to the gaming device and the distribution device so that data communication is possible, and manages the number of owned gaming media (the number of possessed balls) in association with each owned gaming media count identification information (card ID). When,
A gaming system comprising:
The management device
In response to receiving the distribution request transmitted from the distribution request transmitting means, the distribution game medium is calculated from the number of owned game media stored in association with the distribution source possessed game medium number specifying information included in the received distribution request. Processing to subtract and update the number (number of balls to be sorted) (the number of balls to be sorted from the number of balls that are stored in the member savings management table or the member savings management table in association with the card ID (sorting source) included in the sorting request) Processing for subtracting the number), and processing for registering the number of game medium-owned game medium specifying information included in the received distribution request as the number of game medium-specific information of the distribution-destination game recording medium (the distribution request as a distribution-destination card) Processing for registering the distribution history including the included card ID (distribution destination) in the distribution history table), and the number of game media specifying the distribution destination A distribution processing means (CPU 152) for performing a distribution process including a process for adding and updating the number of distributed game media to the number of owned game media stored in association (the process of FIG. 26 performed in the reception of the card acceptance notification). )When,
Judgment whether or not the owned game medium number specifying information transmitted from the owned game medium number specifying information transmitting means matches the distribution destination owned game medium number specifying information registered as the distribution destination game recording medium (Whether the card ID included in the received card acceptance notification matches the card ID included in the distribution history in which “0” is registered for use acceptance in the processing of FIG. 26 at the time of receiving the card acceptance notification. Use that permits the use of the number of owned game media that is stored in association with the assigned-destination-owned game media number specifying information and is added and updated on the condition that they match. Use permission means to send back permission (notification of completion of acceptance process),
With
The use processing means (control unit 328) of the gaming apparatus has the number of possessed game media (the number of possessed balls (the number of counted balls)) on which the number of distributed game media is added and updated on the condition that the use permission has been received. ) Is used for gaming.
According to this feature, since the distribution that allows the plurality of players to use the number of owned game media based on the same game media data is performed by newly issuing a recording game for the distribution destination game, Even a general player who does not have a recording medium (member card) can receive these sorts, and can easily and accurately carry out these sorts.

本発明の請求項に記載の遊技用システムは、
遊技者に対して発行される遊技用記録媒体(ビジターカード、会員カード)を受付けて、該受付けた遊技用記録媒体に記録されている当該遊技者の所有する所有遊技媒体数(持玉数)を特定可能な所有遊技媒体数特定情報(カードID、持玉数データ(ビジターカードのみ))の読み出しを行うとともに、前記遊技用記録媒体を貯留するための遊技用記録媒体貯留部を有し、該遊技用記録媒体貯留部に貯留している遊技用記録媒体を振分け先遊技用記録媒体として発行する記録媒体処理手段(カードリーダライタ327)と、該記録媒体処理手段により読み出した所有遊技媒体数特定情報を送信する所有遊技媒体数特定情報送信手段(通信部334、制御ユニット328;カード受付け処理)と、該所有遊技媒体数特定情報から特定される所有遊技媒体数を遊技に使用するための処理(払出処理)を行う使用処理手段(制御ユニット328)と、遊技媒体(パチンコ玉)を計数するための計数手段(計数払出ユニット348)と、を備え、遊技機(パチンコ機2)に1対1に対応して設けられた遊技用装置(カードユニット3)と、
前記遊技用装置とデータ通信可能に接続され、各所有遊技媒体数特定情報(カードID)に対応付けて所有遊技媒体数(持玉数(計数済玉数))を管理する管理装置(管理コンピュータ150)と、
から成る遊技用システムであって、
前記遊技用装置は、
遊技者から、前記計数手段にて計数された計数遊技媒体数(計数済玉数)に基づく振分け元所有遊技媒体数(持玉数)の少なくとも一部である振分け遊技媒体数を他の遊技者の所有遊技媒体数(持玉数)として振分けるための振分け操作を受付ける振分操作受付け手段(メインメニューの「振分け」の選択入力を受付ける透明タッチパネル314)と、
該振分け操作の受付けに応じて、前記振分け元所有遊技媒体数を特定可能な振分け元所有遊技媒体数特定情報(カードID(振分け元))と、発行する振分け先遊技用記録媒体から前記記録媒体処理手段により読み出した振分け先所有遊技媒体数特定情報(カードID(振分け先))とを少なくとも含む振分け要求を送信する振分け要求送信手段(Sf11、Sf12の各発行振分け処理を実施する制御ユニット328)と、
を備え、
前記管理装置は、
前記振分け要求送信手段から送信される振分け要求の受信に応じて、受信した振分け要求に含まれる振分け元の所有遊技媒体数特定情報から特定される振分け元の所有遊技媒体数から前記振分け遊技媒体数(振分け玉数)を減算更新するための処理(振分け要求に含まれるカードID(振分け元)に対応付けて会員貯蓄管理テーブルまたはビジターて会員貯蓄管理テーブルに記憶委されている持玉数から振分け玉数を減算する処理)と、該受信した振分け要求に含まれる振分け先所有遊技媒体数特定情報を振分け先遊技用記録媒体の所有遊技媒体数特定情報として登録する処理(振分け先カードとして振分け要求に含まれるカードID(振分け先)を含む振分け履歴を振分け履歴テーブルに登録する処理)と、該振分け先所有遊技媒体数特定情報に対応付けて記憶されている所有遊技媒体数に前記振分け遊技媒体数を加算更新するための処理(カード受付け通知の受信において実施する図26の処理)とを含む振分け処理を行う振分け処理手段(CPU152)と、
前記所有遊技媒体数特定情報送信手段から送信されてくる所有遊技媒体数特定情報が、前記振分け先遊技用記録媒体として登録されている振分け先所有遊技媒体数特定情報に一致するか否かを判定(カード受付け通知の受信時における図26の処理において、受信したカード受付け通知に含まれるカードIDと、利用受付けに「0」が登録されている振分け履歴に含まれるカードIDとが一致するか否かを判定)し、一致することを条件に該振分け先所有遊技媒体数特定情報に対応付けて記憶されている、前記振分け遊技媒体数が加算更新された所有遊技媒体数の使用を許諾する使用許諾(受付け処理完了通知)を返信する使用許諾手段と、
を備え、
前記使用処理手段は、前記使用許諾を受信したことを条件に、前記振分け遊技媒体数が加算更新された所有遊技媒体数(持玉数(計数済玉数))を遊技に使用するための処理を行うことを特徴としている。
この特徴によれば、同一の遊技媒体データによる所有遊技媒体数を複数の遊技者にて使用できるようにする振分けが、振分け先遊技用記録媒体を新たに発行することにより実施されるので、会員カードを所持していない一般の遊技者であっても、これらの振分けを受けることができるばかりか、これの振分けを簡便且つ正確に実施することができる。
The gaming system according to claim 2 of the present invention is:
Accepts a game recording medium (visitor card, membership card) issued to a player, and the number of possessed game media owned by the player recorded on the accepted game recording medium A game recording medium storage unit for storing the game recording medium, and reading out the possessed game medium number specifying information (card ID, number of possession balls (visitor card only)), Recording medium processing means (card reader / writer 327) for issuing the game recording medium stored in the game recording medium storage section as a distribution-destination game recording medium, and the number of possessed game media read by the recording medium processing means The number of owned game media specifying information transmitting means (communication unit 334, control unit 328; card receiving process) for transmitting the specified information, and the location specified from the owned game media number specifying information Use processing means (control unit 328) for performing processing (payout processing) for using the number of game media in the game, and counting means (counting payout unit 348) for counting game media (pachinko balls). A gaming device (card unit 3) provided in a one-to-one correspondence with a gaming machine (pachinko machine 2);
A management device (management computer) that is connected to the gaming device so as to be capable of data communication and manages the number of owned gaming media (the number of possessed balls (the number of counted balls)) in association with each owned gaming media count specifying information (card ID) 150),
A gaming system comprising:
The gaming device is:
The number of distribution game media, which is at least a part of the number of game media owned (number of possessions) based on the number of game media counted (number of balls already counted) counted by the counting means, from other players. A distribution operation accepting means (transparent touch panel 314 for accepting a selection input of “distribution” in the main menu) for accepting a distribution operation for distribution as the number of owned game media (number of possession balls);
In accordance with acceptance of the distribution operation, the number of distribution source owned game media that can specify the number of game media owned by the distribution source (card ID (distribution source)), and the recording medium from the distribution destination game recording medium to be issued Distribution request transmission means for transmitting a distribution request including at least the distribution-destination-owned game medium number identification information (card ID (distribution destination)) read by the processing means (control unit 328 for performing each issue distribution process of Sf11 and Sf12) When,
With
The management device
In response to receiving the distribution request transmitted from the distribution request transmitting means, the number of distribution game media from the number of owned game media of the distribution source specified from the distribution source owned game medium number specifying information included in the received distribution request Processing for subtracting and updating (number of balls to be distributed) (sorting from the number of possessed balls stored in the member savings management table or the member savings management table in association with the card ID (sorting source) included in the distribution request) Processing for subtracting the number of balls) and processing for registering the number of game medium-owned game medium identification information included in the received distribution request as the number of game medium-specific information for the distribution-destination game recording medium (distribution request as a distribution-destination card) Processing for registering the distribution history including the card ID (distribution destination) included in the distribution history table) and specifying the number of game media owned by the distribution destination A distribution processing means for performing a distribution process including a process for adding and updating the number of distributed game media to the number of owned game media stored in association with the information (the process of FIG. 26 performed in the reception of the card acceptance notification) (CPU 152);
Judgment whether or not the owned game medium number specifying information transmitted from the owned game medium number specifying information transmitting means matches the distribution destination owned game medium number specifying information registered as the distribution destination game recording medium (Whether the card ID included in the received card acceptance notification matches the card ID included in the distribution history in which “0” is registered for use acceptance in the processing of FIG. 26 at the time of receiving the card acceptance notification. Use that permits the use of the number of owned game media that is stored in association with the assigned-destination-owned game media number specifying information and is added and updated on the condition that they match. Use permission means to send back permission (notification of completion of acceptance process),
With
The use processing means is a process for using the number of possessed game media (the number of possessed balls (the number of counted balls)) in which the number of distributed game media is added and updated for a game on the condition that the use permission has been received. It is characterized by performing.
According to this feature, since the distribution that allows the plurality of players to use the number of owned game media based on the same game media data is performed by newly issuing a recording game for the distribution destination game, Even a general player who does not have a card can receive these sorts, and can easily and accurately carry out these sorts.

本発明の請求項に記載の遊技用システムは、請求項1または2に記載の遊技用システムであって、
前記管理装置(管理コンピュータ150)は、前記振分け要求の受信に応じて、予め定められた所定期間(1日)において、該受信した振分け要求に含まれる振分け元所有遊技媒体数特定情報(カードID(振分け元))から特定される振分け元所有遊技媒体数から振分けられた振分け遊技媒体数の合計(振分け総数(振分け元))と、該振分け要求の受信に応じて振分けられる振分け遊技媒体数(振分け玉数)との総数が、予め定められた上限数(制限値)を超過しているか否かを判定する超過判定手段(振分け玉数を加算した振分け総数(振分け元)が制限値を超えているか否かを判定するCPU152)を備え、
前記振分け処理手段は、前記超過判定手段による判定結果が超過していないとの判定結果であることを条件に、前記振分け処理を実施することを特徴としている。
この特徴によれば、所定期間において振分けされる振分け遊技媒体数を制限することができるので、過度に振分けが実施されることによる遊技場の不利益、例えば売上の減少等の発生を回避することができる。
A gaming system according to claim 3 of the present invention is the gaming system according to claim 1 or 2 ,
In response to receiving the distribution request, the management device (management computer 150) determines the number of distribution source possessed game media included in the received distribution request (card ID) for a predetermined period (one day). (Distribution source)) and the total number of distribution game media distributed from the number of distribution source possessed game media specified from (distribution source) (the total number of distribution (distribution source)), and the number of distribution game media distributed according to reception of the distribution request ( Excess judgment means for determining whether the total number of balls (number of balls to be sorted) exceeds a predetermined upper limit number (limit value) (the total number of sorts to which the number of balls to be sorted (sort source) exceeds the limit value) CPU 152) for determining whether or not
The distribution processing means performs the distribution processing on condition that the determination result by the excess determination means is a determination result that does not exceed.
According to this feature, it is possible to limit the number of distribution game media distributed in a predetermined period, and thus avoid the occurrence of a disadvantage of the game hall, such as a decrease in sales, due to excessive distribution. Can do.

本発明の請求項に記載の遊技用システムは、請求項1〜のいずれかに記載の遊技用システムであって、
前記遊技用装置(カードユニット3)には、各遊技用装置を個々に識別可能な装置識別情報(装置ID)が記憶されており、前記振分け要求送信手段は、当該遊技用装置の装置識別情報を含む振分け要求を送信し、
前記管理装置(管理コンピュータ150)は、受信した振分け要求に含まれる装置識別情報を含む振分け履歴を記憶する振分け履歴記憶手段(記憶装置155;振分け履歴テーブル)と、前記遊技機の遊技情報を管理する遊技情報管理装置(ホールコンピュータ140)からの振分け履歴要求の受信に応じて、前記振分け履歴記憶手段に記憶されている振分け履歴を返信する振分け履歴送信手段(未送信の振分け履歴を特定した送信する処理を行うCPU152)とを備えることを特徴としている。
この特徴によれば、遊技情報管理装置において振分け履歴を確認することができる。
A gaming system according to claim 4 of the present invention is the gaming system according to any one of claims 1 to 3 ,
The gaming device (card unit 3) stores device identification information (device ID) that allows each gaming device to be individually identified, and the distribution request transmitting means includes device identification information of the gaming device. Send a distribution request containing
The management device (management computer 150) manages distribution history storage means (storage device 155; distribution history table) for storing distribution history including device identification information included in the received distribution request, and manages game information of the gaming machine. In response to receiving a distribution history request from the game information management device (hall computer 140), a distribution history transmitting means for returning a distribution history stored in the distribution history storage means (transmission specifying unsent distribution history) CPU152) which performs the process to perform.
According to this feature, the distribution history can be confirmed in the game information management device.

本発明の請求項に記載の遊技用システムは、請求項1〜のいずれかに記載の遊技用システムであって、
前記振分操作受付け手段(透明タッチパネル314、502)は、振分け遊技媒体数(振分け玉数)を遊技者から受付け、
前記振分け要求送信手段は、前記振分操作受付け手段にて受付けた振分け遊技媒体数を含む振分け要求を送信し、
前記振分け処理手段は、受信した振分け要求に含まれる振分け元所有遊技媒体数特定情報に対応付けて記憶されている所有遊技媒体数(持玉数)が、受信した振分け要求に含まれる振分け遊技媒体数以上であることを条件に、前記振分け処理を実施することを特徴としている。
この特徴によれば、遊技者は、所望する遊技媒体数を振分けることができる。
A gaming system according to claim 5 of the present invention is the gaming system according to any one of claims 1 to 4 ,
The distribution operation receiving means (transparent touch panels 314, 502) receives the number of distributed game media (number of distributed balls) from the player,
The distribution request transmission means transmits a distribution request including the number of distribution game media received by the distribution operation reception means,
The distribution processing means includes a distribution game medium in which the number of owned game media (number of possessed balls) stored in association with the distribution source possessed game medium number specifying information included in the received distribution request is included in the received distribution request. The distribution process is performed on condition that the number is more than a few.
According to this feature, the player can distribute the desired number of game media.

Claims (5)

遊技者に対して発行される遊技用記録媒体を受付けて、該受付けた遊技用記録媒体に記録されている当該遊技者の所有する所有遊技媒体数を特定可能な所有遊技媒体数特定情報の読み出しを行う記録媒体読出し手段と、該記録媒体読出し手段により読み出した所有遊技媒体数特定情報を送信する所有遊技媒体数特定情報送信手段と、該所有遊技媒体数特定情報から特定される所有遊技媒体数を遊技に使用するための処理を行う使用処理手段と、を備え、遊技機に1対1に対応して設けられた遊技用装置と、
前記遊技用記録媒体である振分け元遊技用記録媒体を受付けて、該受付けた振分け元遊技用記録媒体に記録されている所有遊技媒体数特定情報の少なくとも読み出しを行うとともに、前記遊技用記録媒体を貯留するための遊技用記録媒体貯留部を有し、該遊技用記録媒体貯留部に貯留している遊技用記録媒体を振分け先遊技用記録媒体として発行する記録媒体処理手段と、該記録媒体処理手段により読み出された所有遊技媒体数特定情報から特定される所有遊技媒体数の少なくとも一部である振分け遊技媒体数を他の遊技者の所有遊技媒体数として振分けるための振分け操作を受付ける振分操作受付け手段と、該振分け操作の受付けに応じて、前記振分け元遊技用記録媒体から前記記録媒体処理手段により読み出した振分け元所有遊技媒体数特定情報と、発行する振分け先遊技用記録媒体から前記記録媒体処理手段により読み出した振分け先所有遊技媒体数特定情報とを少なくとも含む振分け要求を送信する振分け要求送信手段と、を備える振分け装置と、
前記遊技用装置並びに前記振分け装置とデータ通信可能に接続され、各所有遊技媒体数特定情報に対応付けて所有遊技媒体数を管理する管理装置と、
から成る遊技用システムであって、
前記管理装置は、
前記振分け要求送信手段から送信される振分け要求の受信に応じて、該受信した振分け要求に含まれる振分け元所有遊技媒体数特定情報に対応付けて記憶されている所有遊技媒体数から前記振分け遊技媒体数を減算更新する処理と、該受信した振分け要求に含まれる振分け先所有遊技媒体数特定情報を振分け先遊技用記録媒体の所有遊技媒体数特定情報として登録する処理と、該振分け先所有遊技媒体数特定情報に対応付けて記憶されている所有遊技媒体数に前記振分け遊技媒体数を加算更新するための処理とを含む振分け処理を行う振分け処理手段と、
前記所有遊技媒体数特定情報送信手段から送信されてくる所有遊技媒体数特定情報が、前記振分け先遊技用記録媒体として登録されている振分け先所有遊技媒体数特定情報に一致するか否かを判定し、一致することを条件に該振分け先所有遊技媒体数特定情報に対応付けて記憶されている、前記振分け遊技媒体数が加算更新された所有遊技媒体数の使用を許諾する使用許諾を返信する使用許諾手段と、
を備え、
前記遊技用装置の使用処理手段は、前記使用許諾を受信したことを条件に、前記振分け遊技媒体数が加算更新された所有遊技媒体数を遊技に使用するための処理を行うことを特徴とする遊技用システム。
Receiving a game recording medium issued to a player and reading the number of possessed game medium identification information that can identify the number of owned game media owned by the player recorded on the received game recording medium Recording medium reading means for performing, owned game medium number specifying information transmitting means for transmitting the owned game medium number specifying information read by the recording medium reading means, and the number of owned game media specified from the owned game medium number specifying information Use processing means for performing processing for using the game machine, and a gaming device provided in a one-to-one correspondence with the gaming machine,
The distribution source game recording medium which is the game recording medium is received, and at least reading of the number of possessed game medium specifying information recorded in the received distribution source game recording medium is performed, and the game recording medium is A recording medium processing unit that has a game recording medium storage unit for storing, and issues the game recording medium stored in the game recording medium storage unit as a distribution destination game recording medium; and the recording medium processing An allocation operation for accepting a distribution operation for distributing the number of allocated game media, which is at least part of the number of owned game media specified from the number-of-owned game media identification information read by the means, as the number of owned game media of other players. And a number of distribution source possessed game media read by the recording medium processing unit from the distribution source game recording medium in response to the distribution operation acceptance. A constant information, the allocation request transmission means for transmitting a distribution request including at least a read distribution destination owned game medium count specific information by issuing to distribution destination game recording medium from the recording medium processing unit, a sorting device comprising a,
A management device connected to the gaming device and the distribution device so as to be capable of data communication, and managing the number of owned gaming media in association with each owned gaming media number specifying information;
A gaming system comprising:
The management device
In response to receiving the distribution request transmitted from the distribution request transmitting means, the distribution game medium is calculated from the number of owned game media stored in association with the distribution source possessed game medium number specifying information included in the received distribution request. A process of subtracting and updating the number, a process of registering the distribution-destination-owned game medium number identification information included in the received distribution request as the game-medium-number identification information of the distribution-destination game recording medium, and the distribution-destination-owned game medium Distribution processing means for performing a distribution process including a process for adding and updating the number of allocated game media to the number of owned game media stored in association with the number specifying information;
Judgment whether or not the owned game medium number specifying information transmitted from the owned game medium number specifying information transmitting means matches the distribution destination owned game medium number specifying information registered as the distribution destination game recording medium Then, on the condition that they match, a license for permitting use of the number of owned game media stored in association with the number of assigned game media number specifying information and updated with the number of assigned game media is returned. Licensing means,
With
The use processing means of the gaming device performs a process for using the number of owned game media in which the number of distributed game media is added and updated for a game on the condition that the use permission is received. Game system.
遊技者に対して発行される遊技用記録媒体を受付けて、該受付けた遊技用記録媒体に記録されている当該遊技者の所有する所有遊技媒体数を特定可能な所有遊技媒体数特定情報の読み出しを行うとともに、前記遊技用記録媒体を貯留するための遊技用記録媒体貯留部を有し、該遊技用記録媒体貯留部に貯留している遊技用記録媒体を振分け先遊技用記録媒体として発行する記録媒体処理手段と、該記録媒体処理手段により読み出した所有遊技媒体数特定情報を送信する所有遊技媒体数特定情報送信手段と、該所有遊技媒体数特定情報から特定される所有遊技媒体数を遊技に使用するための処理を行う使用処理手段と、遊技媒体を計数するための計数手段と、を備え、遊技機に1対1に対応して設けられた遊技用装置と、
前記遊技用装置とデータ通信可能に接続され、各所有遊技媒体数特定情報に対応付けて所有遊技媒体数を管理する管理装置と、
から成る遊技用システムであって、
前記遊技用装置は、
遊技者から、前記計数手段にて計数された計数遊技媒体数に基づく振分け元所有遊技媒体数の少なくとも一部である振分け遊技媒体数を他の遊技者の所有遊技媒体数として振分けるための振分け操作を受付ける振分操作受付け手段と、
該振分け操作の受付けに応じて、前記振分け元所有遊技媒体数を特定可能な振分け元所有遊技媒体数特定情報と、発行する振分け先遊技用記録媒体から前記記録媒体処理手段により読み出した振分け先所有遊技媒体数特定情報とを少なくとも含む振分け要求を送信する振分け要求送信手段と、
を備え、
前記管理装置は、
前記振分け要求送信手段から送信される振分け要求の受信に応じて、受信した振分け要求に含まれる振分け元所有遊技媒体数特定情報から特定される振分け元所有遊技媒体数から前記振分け遊技媒体数を減算更新するための処理と、該受信した振分け要求に含まれる振分け先所有遊技媒体数特定情報を振分け先遊技用記録媒体の所有遊技媒体数特定情報として登録する処理と、該振分け先所有遊技媒体数特定情報に対応付けて記憶されている所有遊技媒体数に前記振分け遊技媒体数を加算更新するための処理とを含む振分け処理を行う振分け処理手段と、
前記所有遊技媒体数特定情報送信手段から送信されてくる所有遊技媒体数特定情報が、前記振分け先遊技用記録媒体として登録されている振分け先所有遊技媒体数特定情報に一致するか否かを判定し、一致することを条件に該振分け先所有遊技媒体数特定情報に対応付けて記憶されている、前記振分け遊技媒体数が加算更新された所有遊技媒体数の使用を許諾する使用許諾を返信する使用許諾手段と、
を備え、
前記使用処理手段は、前記使用許諾を受信したことを条件に、前記振分け遊技媒体数が加算更新された所有遊技媒体数を遊技に使用するための処理を行うことを特徴とする遊技用システム。
Receiving a game recording medium issued to a player and reading the number of possessed game medium identification information that can identify the number of owned game media owned by the player recorded on the received game recording medium And having a game recording medium storage unit for storing the game recording medium, and issuing the game recording medium stored in the game recording medium storage unit as a distribution destination game recording medium Recording medium processing means, owned game medium number specifying information transmitting means for transmitting the owned game medium number specifying information read by the recording medium processing means, and the number of owned game media specified from the owned game medium number specifying information A gaming device provided in a one-to-one correspondence with a gaming machine, including usage processing means for performing processing for use in the game machine, and counting means for counting game media;
A management device that is connected to the gaming device so as to be capable of data communication and manages the number of owned gaming media in association with each owned gaming media number specifying information;
A gaming system comprising:
The gaming device is:
Distribution for distributing the number of distribution game media, which is at least a part of the number of distribution-source owned game media based on the number of game media counted by the counting means, from other players as the number of game media owned by other players A distribution operation accepting means for accepting an operation;
In accordance with acceptance of the distribution operation, the distribution source possessed game medium number specifying information that can identify the number of distribution source owned game media, and the distribution destination possessed by the recording medium processing means read from the distribution destination game recording medium to be issued A distribution request transmitting means for transmitting a distribution request including at least the game medium number specifying information;
With
The management device
In response to receiving the distribution request transmitted from the distribution request transmission means, the distribution game medium number is subtracted from the distribution source owned game medium number specified from the distribution source owned game medium number identification information included in the received distribution request. A process for updating, a process for registering the distribution-destination-owned game medium number identification information included in the received distribution request as the number-of-owned game mediums-specific information of the distribution-destination game recording medium, and the number of distribution-destination owned game media A distribution processing means for performing a distribution process including a process for adding and updating the number of allocated game media to the number of owned game media stored in association with the specific information;
Judgment whether or not the owned game medium number specifying information transmitted from the owned game medium number specifying information transmitting means matches the distribution destination owned game medium number specifying information registered as the distribution destination game recording medium Then, on the condition that they match, a license for permitting use of the number of owned game media stored in association with the number of assigned game media number specifying information and updated with the number of assigned game media is returned. Licensing means,
With
The game system according to claim 1, wherein the use processing means performs a process for using the number of owned game media in which the number of distributed game media is added and updated for a game on the condition that the use permission is received.
前記管理装置は、前記振分け要求の受信に応じて、予め定められた所定期間において、該受信した振分け要求に含まれる振分け元所有遊技媒体数特定情報から特定される振分け元所有遊技媒体数から振分けられた振分け遊技媒体数の合計と、該振分け要求の受信に応じて振分けられる振分け遊技媒体数との総数が、予め定められた上限数を超過しているか否かを判定する超過判定手段を備え、
前記振分け処理手段は、前記超過判定手段による判定結果が超過していないとの判定結果であることを条件に、前記振分け処理を実施することを特徴とする請求項1または2に記載の遊技用システム。
In response to receiving the distribution request, the management device distributes from the number of distribution source owned game media specified from the distribution source owned game media number specifying information included in the received distribution request for a predetermined period of time. Provided with an excess determination means for determining whether or not the total number of distribution game media assigned and the total number of distribution game media distributed in response to reception of the distribution request exceeds a predetermined upper limit number. ,
The distribution processing unit, the condition determination result by the excess determination means is a determination result that does not exceed, for a game according to claim 1 or 2 which comprises carrying out the allocation process system.
前記遊技用装置には、各遊技用装置を個々に識別可能な装置識別情報が記憶されており、前記振分け要求送信手段は、当該遊技用装置の装置識別情報を含む振分け要求を送信し、
前記管理装置は、受信した振分け要求に含まれる装置識別情報を含む振分け履歴を記憶する振分け履歴記憶手段と、前記遊技機の遊技情報を管理する遊技情報管理装置からの振分け履歴要求の受信に応じて、前記振分け履歴記憶手段に記憶されている振分け履歴を返信する振分け履歴送信手段とを備えることを特徴とする請求項1〜のいずれかに記載の遊技用システム。
In the gaming device, device identification information capable of individually identifying each gaming device is stored, and the distribution request transmitting means transmits a distribution request including the device identification information of the gaming device,
The management device responds to reception of a distribution history request from a distribution history storage unit that stores a distribution history including device identification information included in the received distribution request, and a game information management device that manages game information of the gaming machine. Te, gaming system according to any one of claims 1 to 3, characterized in that it comprises a distribution history transmission means for returning the distribution history distribution history storing means are stored.
前記振分操作受付け手段は、振分け遊技媒体数を遊技者から受付け、
前記振分け要求送信手段は、前記振分操作受付け手段にて受付けた振分け遊技媒体数を含む振分け要求を送信し、
前記振分け処理手段は、受信した振分け要求に含まれる振分け元所有遊技媒体数特定情報に対応付けて記憶されている所有遊技媒体数が、受信した振分け要求に含まれる振分け遊技媒体数以上であることを条件に、前記振分け処理を実施することを特徴とする請求項1〜のいずれかに記載の遊技用システム。
The distribution operation receiving means receives the number of distributed game media from a player,
The distribution request transmission means transmits a distribution request including the number of distribution game media received by the distribution operation reception means,
In the distribution processing means, the number of owned game media stored in association with the distribution source owned game medium number specifying information included in the received distribution request is equal to or greater than the number of distribution game media included in the received distribution request. the condition, gaming system according to any one of claims 1 to 4, characterized in that to implement the sorting process.
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