JP2014158802A5 - - Google Patents

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JP2014158802A5
JP2014158802A5 JP2014037853A JP2014037853A JP2014158802A5 JP 2014158802 A5 JP2014158802 A5 JP 2014158802A5 JP 2014037853 A JP2014037853 A JP 2014037853A JP 2014037853 A JP2014037853 A JP 2014037853A JP 2014158802 A5 JP2014158802 A5 JP 2014158802A5
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recording medium
distribution
identification information
game
medium identification
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JP2014037853A
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上記課題を解決するために、本発明の請求項に記載の遊技用システムは、
遊技者に対して発行される遊技用記録媒体(ビジターカード、会員カード)として、登録した会員に対して発行される会員用遊技用記録媒体または会員でない不特定な遊技者に対して発行される一般用遊技用記録媒体を受付けて、該受付けた遊技用記録媒体に記録されている記録媒体識別情報(カードID、持玉数データ(ビジターカードのみ))の読み出しを行う記録媒体読出し手段(カードリーダライタ327)と、該記録媒体読出し手段により読み出された記録媒体識別情報を送信する記録媒体識別情報送信手段(通信部334、制御ユニット328;カード受付け処理)と、該記録媒体識別情報から特定される所有遊技媒体数を遊技に使用するための処理(払出処理)を行う使用処理手段(制御ユニット328)と、遊技媒体(パチンコ玉)を計数するための計数手段(計数払出ユニット348)と、を備え、遊技機(パチンコ機2)に対応して設けられた遊技用装置(カードユニット3)と、
前記遊技用装置とデータ通信可能に接続され、記録媒体識別情報(カードID)に対応付けて所有遊技媒体数(持玉数(計数済玉数))を管理する管理手段(管理コンピュータ150)と、
から成る遊技用システムであって、
前記遊技用装置は、
前記計数手段にて計数された計数遊技媒体数(計数済玉数)の少なくとも一部である振分け遊技媒体数を他の遊技者の所有遊技媒体数(持玉数)として振分けるための振分け操作を受付ける振分操作受付け手段(メインメニューの「振分け」の選択入力を受付ける透明タッチパネル314)と、
該振分け操作の受付け後に、前記振分け遊技媒体数を特定可能な情報と、振分け元の遊技用記録媒体から前記記録媒体読み出し手段により読み出された振分け元の記録媒体識別情報と、振分け先の一般用遊技用記録媒体から前記記録媒体読み出し手段により読み出した振分け先の記録媒体識別情報(カードID(振分け先))とを送信する振分け要求送信手段(Sf16、Sf17、Sf19、Sf20の各振分け処理を実施する制御ユニット328)と、
前記振分操作受付け手段により振分け操作を受付けたことに基づいて、前記使用処理手段による所有遊技媒体数を遊技に使用するための処理を無効にする使用処理無効手段と、
を備え、
前記管理手段は、
前記振分け要求送信手段から送信された振分け元の記録媒体識別情報に対応付けて記憶されている所有遊技媒体数から前記振分け遊技媒体数(振分け玉数)を減算更新する処理(振分け要求に含まれるカードID(振分け元)に対応付けて会員貯蓄管理テーブルまたはビジター貯蓄管理テーブルに記憶されている持玉数から振分け玉数を減算する処理)と、前記振分け要求送信手段から送信された振分け先の記録媒体識別情報を記憶する処理(振分け先カードとして振分け要求に含まれるカードID(振分け先)を含む振分け履歴を振分け履歴テーブルに登録する処理)と、該振分け先の記録媒体識別情報に対応付けて前記振分け遊技媒体数を記憶するための処理(カード受付け通知の受信において実施する図26の処理)とを含む振分け処理を行う振分け処理手段(CPU152)と、
前記記録媒体識別情報送信手段から送信されてくる記録媒体識別情報が、当該管理手段に記憶されている振分け先の記録媒体識別情報に一致するか否かを判定(カード受付け通知の受信時における図26の処理において、受信したカード受付け通知に含まれるカードIDと、利用受付けに「0」が登録されている振分け履歴に含まれるカードIDとが一致するか否かを判定)し、一致することを条件に該振分け先の記録媒体識別情報に対応付けて記憶されている前記振分け遊技媒体数の使用を可能にする使用可能化処理を実行する使用可能化処理手段(受付け処理完了通知)と、
を備え、
前記使用処理手段は、前記使用可能化処理手段により使用可能化処理が行われたことを条件に、前記振分け先の記録媒体識別情報に対応付けて記憶されている前記振分け遊技媒体数を遊技に使用するための処理を行うことを特徴としている。
この特徴によれば、同一の遊技媒体データによる所有遊技媒体数を複数の遊技者にて使用できるようにする振分けが、一般の遊技者が所有できる遊技用記録媒体を受付けることにより実施されるので、会員カードを所持していない一般の遊技者であっても、これらの振分けを受けることができるばかりか、これの振分けを簡便且つ正確に実施することができる。
In order to solve the above problem, a game system according to claim 1 of the present invention,
As a game recording medium (visitor card, membership card) issued to a player, it is issued to a member recording medium issued to a registered member or an unspecified player who is not a member. Recording medium reading means (card for receiving a general game recording medium and reading recording medium identification information (card ID, number of possession data (visitor card only)) recorded on the received game recording medium a reader writer 327), the recording medium identification information transmission means for transmitting the recording medium identification information read out by the recording medium reading means (communication unit 334, the control unit 328; a card acceptance processing), from the storage medium identification information Use processing means (control unit 328) for performing processing (payout processing) for using the specified number of owned game media in the game, and game media (patches) And counting means for counting the co balls) (counting payout unit 348), and includes a game machine (gaming provided corresponding to the pachinko machine 2) device (card unit 3),
Management means (management computer 150), which is connected to the gaming device so as to be able to perform data communication, and manages the number of possessed game media (number of possessed balls (counted balls)) in association with recording medium identification information (card ID). ,
A gaming system comprising:
The gaming device is:
A distribution operation for distributing the number of distributed game media, which is at least part of the number of counted game media (counted balls) counted by the counting means, as the number of game media owned by other players (number of balls possessed) A sort operation accepting means (transparent touch panel 314 for accepting selection input of “sort” in the main menu),
After accepting the shake grouping operation, the the distribution game medium number identifiable information, and distribution source recording medium identification information read out by the recording medium reading means from the distribution source of the game recording medium, the general distribution destination The distribution request transmission means (Sf16, Sf17, Sf19, Sf20) for transmitting the recording medium identification information (card ID (distribution destination)) of the distribution destination read by the recording medium reading means from the game recording medium. A control unit 328) to implement;
Usage processing invalidating means for invalidating the processing for using the number of game media owned by the usage processing means for a game based on accepting a sorting operation by the sorting operation accepting means;
With
The management means includes
Processing for subtracting and updating the number of allocated game media (number of allocated balls) from the number of owned game media stored in association with the recording medium identification information of the distribution source transmitted from the distribution request transmission means (included in the distribution request) A process of subtracting the number of balls to be distributed from the number of balls stored in the member saving management table or the visitor saving management table in association with the card ID (distribution source), and the distribution destination transmitted from the distribution request transmitting means Processing for storing recording medium identification information (processing for registering a distribution history including a card ID (distribution destination) included in a distribution request as a distribution destination card in the distribution history table) and association with the recording medium identification information of the distribution destination Distribution process including the process for storing the number of distribution game media (the process of FIG. 26 performed in the reception of the card acceptance notification) And distribution processing means for performing (CPU152),
It is determined whether or not the recording medium identification information transmitted from the recording medium identification information transmitting means matches the recording medium identification information of the distribution destination stored in the management means (in the case of receiving a card acceptance notification). In the process of No. 26, it is determined whether or not the card ID included in the received card acceptance notification matches the card ID included in the distribution history in which “0” is registered for usage acceptance. Enabling processing means (accepting process completion notification) for executing an enabling process for enabling the use of the number of distribution game media stored in association with the recording medium identification information of the distribution destination
With
The usage processing means sets the number of distributed game media stored in association with the recording medium identification information of the distribution destination to a game on the condition that the enabling processing is performed by the enabling processing means. It is characterized by performing processing for use.
According to this feature, the distribution that allows a plurality of players to use the number of owned game media based on the same game media data is implemented by receiving a game recording medium that can be owned by a general player. Even a general player who does not have a membership card can receive these sorts, and can easily and accurately carry out these sorts.

Claims (1)

遊技者に対して発行される遊技用記録媒体として、登録した会員に対して発行される会員用遊技用記録媒体または会員でない不特定な遊技者に対して発行される一般用遊技用記録媒体を受付けて、該受付けた遊技用記録媒体に記録されている記録媒体識別情報の読み出しを行う記録媒体読み出し手段と、該記録媒体読み出し手段により読み出された記録媒体識別情報を送信する記録媒体識別情報送信手段と、該記録媒体識別情報から特定される所有遊技媒体数を遊技に使用するための処理を行う使用処理手段と、遊技媒体を計数するための計数手段と、を備え、遊技機に対応して設けられた遊技用装置と、
前記遊技用装置とデータ通信可能に接続され、記録媒体識別情報に対応付けて所有遊技媒体数を管理する管理手段と、
から成る遊技用システムであって、
前記遊技用装置は、
前記計数手段にて計数された計数遊技媒体数の少なくとも一部である振分け遊技媒体数を他の遊技者の所有遊技媒体数として振分けるための振分け操作を受付ける振分操作受付け手段と、
該振分け操作の受付け後に、前記振分け遊技媒体数を特定可能な情報と、振分け元の遊技用記録媒体から前記記録媒体読み出し手段により読み出された振分け元の記録媒体識別情報と、振分け先の一般用遊技用記録媒体から前記記録媒体読み出し手段により読み出した振分け先の記録媒体識別情報とを送信する振分け要求送信手段と、
前記振分操作受付け手段により振分け操作を受付けたことに基づいて、前記使用処理手段による所有遊技媒体数を遊技に使用するための処理を無効にする使用処理無効手段と、
を備え、
前記管理手段は、
前記振分け要求送信手段から送信された振分け元の記録媒体識別情報に対応付けて記憶されている所有遊技媒体数から前記振分け遊技媒体数を減算更新する処理と、前記振分け要求送信手段から送信された振分け先の記録媒体識別情報を記憶する処理と、該振分け先の記録媒体識別情報に対応付けて前記振分け遊技媒体数を記憶するための処理とを含む振分け処理を行う振分け処理手段と、
前記記録媒体識別情報送信手段から送信されてくる記録媒体識別情報が、当該管理手段に記憶されている振分け先の記録媒体識別情報に一致するか否かを判定し、一致することを条件に該振分け先の記録媒体識別情報に対応付けて記憶されている前記振分け遊技媒体数の使用を可能にする使用可能化処理を実行する使用可能化処理手段と、
を備え、
前記使用処理手段は、前記使用可能化処理手段により使用可能化処理が行われたことを条件に、前記振分け先の記録媒体識別情報に対応付けて記憶されている前記振分け遊技媒体数を遊技に使用するための処理を行うことを特徴とする遊技用システム。
As a game recording medium issued to a player, a member game recording medium issued to a registered member or a general game recording medium issued to an unspecified player who is not a member accepted, the recording medium identification information to be transmitted and a recording medium reading means for reading the recording medium identification information recorded in receiving with gaming recording medium, the recording medium identification information read out by the recording medium reading means Corresponding to a gaming machine, comprising a transmission means, a usage processing means for performing processing for using the number of owned gaming media specified from the recording medium identification information for gaming, and a counting means for counting gaming media A gaming device provided as a
Management means connected to the gaming device for data communication, and managing the number of owned gaming media in association with recording medium identification information;
A gaming system comprising:
The gaming device is:
A distribution operation receiving means for receiving a distribution operation for distributing the number of distributed game media that is at least a part of the number of counted game media counted by the counting means as the number of game media owned by another player;
After accepting the shake grouping operation, the the distribution game medium number identifiable information, and distribution source recording medium identification information read out by the recording medium reading means from the distribution source of the game recording medium, the general distribution destination Distribution request transmission means for transmitting the recording medium identification information of the distribution destination read from the game recording medium by the recording medium reading means;
Usage processing invalidating means for invalidating the processing for using the number of game media owned by the usage processing means for a game based on accepting a sorting operation by the sorting operation accepting means;
With
The management means includes
A process of subtracting and updating the number of allocated game media from the number of owned game media stored in association with the recording medium identification information of the distribution source transmitted from the distribution request transmission means, and transmitted from the distribution request transmission means Distribution processing means for performing distribution processing including processing for storing the recording medium identification information of the distribution destination, and processing for storing the number of distribution game media in association with the recording medium identification information of the distribution destination;
It is determined whether or not the recording medium identification information transmitted from the recording medium identification information transmitting means matches the recording medium identification information of the distribution destination stored in the management means. Enabling processing means for executing enabling processing for enabling use of the number of distribution game media stored in association with recording medium identification information of distribution destination;
With
The usage processing means sets the number of distributed game media stored in association with the recording medium identification information of the distribution destination to a game on the condition that the enabling processing is performed by the enabling processing means. A gaming system characterized by performing processing for use.
JP2014037853A 2014-02-28 2014-02-28 Game system Expired - Fee Related JP5791059B2 (en)

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JP2012149921A Division JP5492947B2 (en) 2012-07-03 2012-07-03 Game system

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JP2015147815A Division JP6215878B2 (en) 2015-07-27 2015-07-27 Game system

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JP5173452B2 (en) * 2008-01-22 2013-04-03 ダイコク電機株式会社 Amusement system
JP5155118B2 (en) * 2008-11-21 2013-02-27 ダイコク電機株式会社 Amusement system
JP5442264B2 (en) * 2009-01-16 2014-03-12 株式会社三共 Game system
JP5492947B2 (en) * 2012-07-03 2014-05-14 株式会社三共 Game system

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