JP2009211195A - 情報システム、情報端末、情報通信方法 - Google Patents
情報システム、情報端末、情報通信方法 Download PDFInfo
- Publication number
- JP2009211195A JP2009211195A JP2008051315A JP2008051315A JP2009211195A JP 2009211195 A JP2009211195 A JP 2009211195A JP 2008051315 A JP2008051315 A JP 2008051315A JP 2008051315 A JP2008051315 A JP 2008051315A JP 2009211195 A JP2009211195 A JP 2009211195A
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- JP
- Japan
- Prior art keywords
- information
- unit
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- input
- total
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000004891 communication Methods 0.000 title claims abstract description 42
- 238000000034 method Methods 0.000 title claims description 14
- 230000004044 response Effects 0.000 claims abstract description 12
- 230000005540 biological transmission Effects 0.000 claims description 36
- 230000002452 interceptive effect Effects 0.000 abstract description 6
- 238000009826 distribution Methods 0.000 description 30
- 230000002776 aggregation Effects 0.000 description 29
- 238000004220 aggregation Methods 0.000 description 29
- 230000006870 function Effects 0.000 description 10
- 238000012545 processing Methods 0.000 description 9
- 238000003860 storage Methods 0.000 description 9
- 230000009471 action Effects 0.000 description 3
- 230000008569 process Effects 0.000 description 3
- 230000004931 aggregating effect Effects 0.000 description 2
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 1
- 238000013459 approach Methods 0.000 description 1
- 230000002457 bidirectional effect Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 238000005336 cracking Methods 0.000 description 1
- 230000006378 damage Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 238000012423 maintenance Methods 0.000 description 1
- 230000006855 networking Effects 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
Images
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/472—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
- H04N21/47202—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for requesting content on demand, e.g. video on demand
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/254—Management at additional data server, e.g. shopping server, rights management server
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/438—Interfacing the downstream path of the transmission network originating from a server, e.g. retrieving encoded video stream packets from an IP network
- H04N21/4383—Accessing a communication channel
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/65—Transmission of management data between client and server
- H04N21/658—Transmission by the client directed to the server
- H04N21/6582—Data stored in the client, e.g. viewing habits, hardware capabilities, credit card number
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/65—Transmission of management data between client and server
- H04N21/658—Transmission by the client directed to the server
- H04N21/6587—Control parameters, e.g. trick play commands, viewpoint selection
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/8166—Monomedia components thereof involving executable data, e.g. software
- H04N21/8173—End-user applications, e.g. Web browser, game
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/16—Analogue secrecy systems; Analogue subscription systems
- H04N7/173—Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
- H04N7/17309—Transmission or handling of upstream communications
- H04N7/17318—Direct or substantially direct transmission and handling of requests
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6036—Methods for processing data by generating or executing the game program for offering a minigame in combination with a main game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Databases & Information Systems (AREA)
- Software Systems (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2008051315A JP2009211195A (ja) | 2008-02-29 | 2008-02-29 | 情報システム、情報端末、情報通信方法 |
| PCT/JP2009/053400 WO2009107653A1 (ja) | 2008-02-29 | 2009-02-25 | 情報システム、情報端末、情報通信方法 |
| TW098105973A TW200945103A (en) | 2008-02-29 | 2009-02-25 | Information system, information terminal, and information communication method |
| US12/919,145 US20110028211A1 (en) | 2008-02-29 | 2009-02-25 | Information system, information terminal, and information communication method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2008051315A JP2009211195A (ja) | 2008-02-29 | 2008-02-29 | 情報システム、情報端末、情報通信方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2009211195A true JP2009211195A (ja) | 2009-09-17 |
| JP2009211195A5 JP2009211195A5 (enExample) | 2010-11-04 |
Family
ID=41016041
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2008051315A Pending JP2009211195A (ja) | 2008-02-29 | 2008-02-29 | 情報システム、情報端末、情報通信方法 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20110028211A1 (enExample) |
| JP (1) | JP2009211195A (enExample) |
| TW (1) | TW200945103A (enExample) |
| WO (1) | WO2009107653A1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6460557B1 (ja) * | 2018-07-23 | 2019-01-30 | クックパッド株式会社 | 配信システム、配信サーバ、配信方法およびプログラム |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8326684B1 (en) * | 2009-03-16 | 2012-12-04 | Eyal Halahmi | System and method for selective publication of sponsored comments |
| EP3099762B1 (en) * | 2014-01-28 | 2019-10-02 | Shell International Research Maatschappij B.V. | Conversion of biomass or residual waste material to biofuels |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003135854A (ja) * | 2001-11-08 | 2003-05-13 | Namco Ltd | サーバ、サーバの制御プログラムおよびそのプログラムを記録した記録媒体 |
| JP2004101593A (ja) * | 2002-09-05 | 2004-04-02 | Aruze Corp | 広告ゲーム配信方法、及び広告ゲーム配信システム |
| JP2004334588A (ja) * | 2003-05-08 | 2004-11-25 | Nippon Telegr & Teleph Corp <Ntt> | ランキングアイテム表示方法及び装置及びランキングアイテム表示プログラム |
| JP2005117257A (ja) * | 2003-10-06 | 2005-04-28 | F Weve:Kk | コンテンツ配信方法及びコンテンツ配信システム |
Family Cites Families (20)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7192352B2 (en) * | 1996-04-22 | 2007-03-20 | Walker Digital, Llc | System and method for facilitating play of a video game via a web site |
| GB0120135D0 (en) * | 2001-08-17 | 2001-10-10 | Massey Graham P | A system for playing interactive games |
| JP2003175269A (ja) * | 2001-10-05 | 2003-06-24 | Nec Yonezawa Ltd | 電子競技システムおよび方法、サーバ、プログラム |
| US20060082056A1 (en) * | 2004-05-07 | 2006-04-20 | Kane Steven N | Method and apparatus for conducting a game tournament |
| US8512133B2 (en) * | 2004-05-07 | 2013-08-20 | Scientific Games Holdings Limited | Method and apparatus for providing player incentives |
| US20060080702A1 (en) * | 2004-05-20 | 2006-04-13 | Turner Broadcasting System, Inc. | Systems and methods for delivering content over a network |
| US7819749B1 (en) * | 2004-12-21 | 2010-10-26 | Aol Inc. | Using a participant list to invite players to an on-line game |
| US20070010330A1 (en) * | 2005-01-04 | 2007-01-11 | Justin Cooper | System and method forming interactive gaming over a TV network |
| US20060287094A1 (en) * | 2005-06-01 | 2006-12-21 | Clay Mahaffey | Methods and systems for betting with pari-mutuel payouts |
| US20070026935A1 (en) * | 2005-08-01 | 2007-02-01 | Igt | Methods and devices for managing gaming networks |
| US20070093297A1 (en) * | 2005-10-26 | 2007-04-26 | Waterleaf Ltd. | On-line, real-time game playing with search facility |
| US8109819B2 (en) * | 2006-02-21 | 2012-02-07 | Topcoder, Inc. | Internet contest |
| WO2007146791A2 (en) * | 2006-06-13 | 2007-12-21 | Igt | Server based gaming system and method for selectively providing one or more different tournaments |
| EP2050082A1 (en) * | 2006-07-13 | 2009-04-22 | Partygaming Ia Limited | Networked gaming system |
| US7690996B2 (en) * | 2006-11-06 | 2010-04-06 | Igt | Server based gaming system and method for providing one or more tournaments at gaming tables |
| US20080242423A1 (en) * | 2007-03-27 | 2008-10-02 | Shelford Securities, S.A. | Real-money online multi-player trivia system, methods of operation, and storage medium |
| US8272950B2 (en) * | 2007-06-29 | 2012-09-25 | World Sports Challenge, Ltd. | Parlay-based tournament including successive games |
| US8920232B2 (en) * | 2007-07-18 | 2014-12-30 | Cbs Interactive Inc. | Gaming event management system |
| US20090069089A1 (en) * | 2007-09-06 | 2009-03-12 | Piccioni Robert L | Method and System For Virtual Competition |
| US20090149262A1 (en) * | 2007-12-10 | 2009-06-11 | Arachnid Inc. | System and method for communicating and compiling game play information |
-
2008
- 2008-02-29 JP JP2008051315A patent/JP2009211195A/ja active Pending
-
2009
- 2009-02-25 US US12/919,145 patent/US20110028211A1/en not_active Abandoned
- 2009-02-25 TW TW098105973A patent/TW200945103A/zh unknown
- 2009-02-25 WO PCT/JP2009/053400 patent/WO2009107653A1/ja not_active Ceased
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003135854A (ja) * | 2001-11-08 | 2003-05-13 | Namco Ltd | サーバ、サーバの制御プログラムおよびそのプログラムを記録した記録媒体 |
| JP2004101593A (ja) * | 2002-09-05 | 2004-04-02 | Aruze Corp | 広告ゲーム配信方法、及び広告ゲーム配信システム |
| JP2004334588A (ja) * | 2003-05-08 | 2004-11-25 | Nippon Telegr & Teleph Corp <Ntt> | ランキングアイテム表示方法及び装置及びランキングアイテム表示プログラム |
| JP2005117257A (ja) * | 2003-10-06 | 2005-04-28 | F Weve:Kk | コンテンツ配信方法及びコンテンツ配信システム |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6460557B1 (ja) * | 2018-07-23 | 2019-01-30 | クックパッド株式会社 | 配信システム、配信サーバ、配信方法およびプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| TW200945103A (en) | 2009-11-01 |
| US20110028211A1 (en) | 2011-02-03 |
| WO2009107653A1 (ja) | 2009-09-03 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20100916 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20100916 |
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| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20121120 |
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| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20130121 |
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| A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20130219 |