TW200945103A - Information system, information terminal, and information communication method - Google Patents

Information system, information terminal, and information communication method Download PDF

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Publication number
TW200945103A
TW200945103A TW098105973A TW98105973A TW200945103A TW 200945103 A TW200945103 A TW 200945103A TW 098105973 A TW098105973 A TW 098105973A TW 98105973 A TW98105973 A TW 98105973A TW 200945103 A TW200945103 A TW 200945103A
Authority
TW
Taiwan
Prior art keywords
information
unit
statistical
input
server device
Prior art date
Application number
TW098105973A
Other languages
English (en)
Chinese (zh)
Inventor
Yuta Shiga
Takanori Suzuki
Original Assignee
Dwango Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Dwango Co Ltd filed Critical Dwango Co Ltd
Publication of TW200945103A publication Critical patent/TW200945103A/zh

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47202End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for requesting content on demand, e.g. video on demand
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/438Interfacing the downstream path of the transmission network originating from a server, e.g. retrieving encoded video stream packets from an IP network
    • H04N21/4383Accessing a communication channel
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/65Transmission of management data between client and server
    • H04N21/658Transmission by the client directed to the server
    • H04N21/6582Data stored in the client, e.g. viewing habits, hardware capabilities, credit card number
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/65Transmission of management data between client and server
    • H04N21/658Transmission by the client directed to the server
    • H04N21/6587Control parameters, e.g. trick play commands, viewpoint selection
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8166Monomedia components thereof involving executable data, e.g. software
    • H04N21/8173End-user applications, e.g. Web browser, game
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/16Analogue secrecy systems; Analogue subscription systems
    • H04N7/173Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
    • H04N7/17309Transmission or handling of upstream communications
    • H04N7/17318Direct or substantially direct transmission and handling of requests
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6036Methods for processing data by generating or executing the game program for offering a minigame in combination with a main game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
TW098105973A 2008-02-29 2009-02-25 Information system, information terminal, and information communication method TW200945103A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008051315A JP2009211195A (ja) 2008-02-29 2008-02-29 情報システム、情報端末、情報通信方法

Publications (1)

Publication Number Publication Date
TW200945103A true TW200945103A (en) 2009-11-01

Family

ID=41016041

Family Applications (1)

Application Number Title Priority Date Filing Date
TW098105973A TW200945103A (en) 2008-02-29 2009-02-25 Information system, information terminal, and information communication method

Country Status (4)

Country Link
US (1) US20110028211A1 (enExample)
JP (1) JP2009211195A (enExample)
TW (1) TW200945103A (enExample)
WO (1) WO2009107653A1 (enExample)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8326684B1 (en) * 2009-03-16 2012-12-04 Eyal Halahmi System and method for selective publication of sponsored comments
EP3099762B1 (en) * 2014-01-28 2019-10-02 Shell International Research Maatschappij B.V. Conversion of biomass or residual waste material to biofuels
JP6460557B1 (ja) * 2018-07-23 2019-01-30 クックパッド株式会社 配信システム、配信サーバ、配信方法およびプログラム

Family Cites Families (24)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7192352B2 (en) * 1996-04-22 2007-03-20 Walker Digital, Llc System and method for facilitating play of a video game via a web site
GB0120135D0 (en) * 2001-08-17 2001-10-10 Massey Graham P A system for playing interactive games
JP2003175269A (ja) * 2001-10-05 2003-06-24 Nec Yonezawa Ltd 電子競技システムおよび方法、サーバ、プログラム
JP3764090B2 (ja) * 2001-11-08 2006-04-05 株式会社ナムコ サーバ、サーバの制御プログラムおよびそのプログラムを記録した記録媒体
JP3947445B2 (ja) * 2002-09-05 2007-07-18 アルゼ株式会社 広告ゲーム配信システム
JP2004334588A (ja) * 2003-05-08 2004-11-25 Nippon Telegr & Teleph Corp <Ntt> ランキングアイテム表示方法及び装置及びランキングアイテム表示プログラム
JP4378680B2 (ja) * 2003-10-06 2009-12-09 株式会社エフウエーブ コンテンツ配信方法及びコンテンツ配信システム
US20060082056A1 (en) * 2004-05-07 2006-04-20 Kane Steven N Method and apparatus for conducting a game tournament
US8512133B2 (en) * 2004-05-07 2013-08-20 Scientific Games Holdings Limited Method and apparatus for providing player incentives
US20060080702A1 (en) * 2004-05-20 2006-04-13 Turner Broadcasting System, Inc. Systems and methods for delivering content over a network
US7819749B1 (en) * 2004-12-21 2010-10-26 Aol Inc. Using a participant list to invite players to an on-line game
US20070010330A1 (en) * 2005-01-04 2007-01-11 Justin Cooper System and method forming interactive gaming over a TV network
US20060287094A1 (en) * 2005-06-01 2006-12-21 Clay Mahaffey Methods and systems for betting with pari-mutuel payouts
US20070026935A1 (en) * 2005-08-01 2007-02-01 Igt Methods and devices for managing gaming networks
US20070093297A1 (en) * 2005-10-26 2007-04-26 Waterleaf Ltd. On-line, real-time game playing with search facility
US8109819B2 (en) * 2006-02-21 2012-02-07 Topcoder, Inc. Internet contest
WO2007146791A2 (en) * 2006-06-13 2007-12-21 Igt Server based gaming system and method for selectively providing one or more different tournaments
EP2050082A1 (en) * 2006-07-13 2009-04-22 Partygaming Ia Limited Networked gaming system
US7690996B2 (en) * 2006-11-06 2010-04-06 Igt Server based gaming system and method for providing one or more tournaments at gaming tables
US20080242423A1 (en) * 2007-03-27 2008-10-02 Shelford Securities, S.A. Real-money online multi-player trivia system, methods of operation, and storage medium
US8272950B2 (en) * 2007-06-29 2012-09-25 World Sports Challenge, Ltd. Parlay-based tournament including successive games
US8920232B2 (en) * 2007-07-18 2014-12-30 Cbs Interactive Inc. Gaming event management system
US20090069089A1 (en) * 2007-09-06 2009-03-12 Piccioni Robert L Method and System For Virtual Competition
US20090149262A1 (en) * 2007-12-10 2009-06-11 Arachnid Inc. System and method for communicating and compiling game play information

Also Published As

Publication number Publication date
US20110028211A1 (en) 2011-02-03
JP2009211195A (ja) 2009-09-17
WO2009107653A1 (ja) 2009-09-03

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