JP2009172131A - Decorative renderer for game machine and game machine - Google Patents

Decorative renderer for game machine and game machine Download PDF

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Publication number
JP2009172131A
JP2009172131A JP2008013621A JP2008013621A JP2009172131A JP 2009172131 A JP2009172131 A JP 2009172131A JP 2008013621 A JP2008013621 A JP 2008013621A JP 2008013621 A JP2008013621 A JP 2008013621A JP 2009172131 A JP2009172131 A JP 2009172131A
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Prior art keywords
decoration
light
game
decorative
effect
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JP2008013621A
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Japanese (ja)
Inventor
Takeshi Motomura
剛 本村
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Sammy Corp
サミー株式会社
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Priority to JP2008013621A priority Critical patent/JP2009172131A/en
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Abstract


An object of the present invention is to provide a decoration effect body for a gaming machine capable of performing an unprecedented, interesting and unexpected decoration effect using a decoration light source, and a gaming machine having the decoration effect body. .
The decoration effect body 16 for a gaming machine is a decoration effect body 16 which is arranged in a pachinko machine 2 and realizes an effect by decoration light P, and is rotatable around a rotation axis 16a. A translucent rotator 18 having a circumferential surface 18a having a polyhedral shape having different normal directions f1 to f3, a decorative light source 17 for irradiating decorative light P toward the peripheral surface 18a, and a translucent rotator 18 And a motor 20a that rotates the radiation direction of the decoration light P after passing through the peripheral surface 18a around the rotation axis 16a.
[Selection] Figure 2

Description

  The present invention relates to a decoration effect body for a gaming machine and a game machine, and more particularly to a decoration effect body and the like capable of realizing a novel and highly effective decoration using a decoration light source.
  In a gaming machine such as a pachinko machine, a bullet ball is flowed down a game area (an area formed on or near the game board surface for realizing a game or production by the flow of the ball). In the course of the flow, the ball rolls while colliding with an obstacle nail (also referred to as a gauge) or impeller in the game area, and the flow direction changes. As a result, if a ball wins various winning holes arranged on the game area, a predetermined prize ball is paid out. On the other hand, if a ball flows into the out port without winning any prize hole, no prize ball is paid out. . The player enjoys the game by demonstrating his / her skill in the ball or using the chance of the ball flowing down and expecting to win a prize and give away a prize ball.
  In such a pachinko machine, various decoration effects are performed in order to further increase interest by adding other effects to the game by the flow of the ball. In particular, in the game area that the player is gazing at, the contrivance has been made to strongly attract the player's interest by providing design by modeling or performing effects using light.
  In recent pachinko machines, there is one in which a large central winning device is arranged in a game area (see, for example, Patent Document 1). For example, the central winning device has a symbol display surface and can display a rotating symbol, and can rotate and display a symbol due to the winning of a ball to the start winning opening. The pachinko machine pays out a large amount of prize balls according to the stop mode of the rotating symbol (actually, according to the result of the lottery performed inside the pachinko machine).
  In addition, for example, it is possible to provide a player with a highly flowable manner in which a part of a ball that is flowing down is received and the ball flows down various flow paths provided in the central winning device. It is like that. Providing a view of the ball flowing down in a so-called warp passage, or providing a view of the ball winning in one of a plurality of winning openings arranged in the central winning device is doing.
  Thus, in the central winning device, various game effects that attract the player's interest are realized, and the player pays attention to the central winning device during the game. In order to further increase the attention, the recent central prize-winning device has been further increased in size, and effects such as effects based on the operation of the movable accessory and light effects due to decorative light are also performed inside.
JP 2002-065989 A
  Game production and decoration production on pachinko machines attracts the player's interest and attracts attention, but if the same decoration production is repeatedly performed, the player's interest gradually fades and the interest is lost. End up. Players are strongly attracted when a novel decoration production is provided, so the popularity of such pachinko machines attracts, but if the production is poor and monotonous, the player loses interest and the pachinko machine Popularity will be sluggish.
  Therefore, there is always a demand for innovative, interesting, and surprisingly high-rendering decorations that attract players' interests and are popular, and pachinko machines that can realize such decorations. The appearance is always requested from the market.
  The present invention has been made in view of the above circumstances, and a decoration effect body for a gaming machine capable of performing an unprecedented, creative and interesting decoration effect using a decoration light source, and It is an exemplary problem to provide a gaming machine having the decoration effect body.
  In order to solve the above-described problems, a decoration rendering body for a gaming machine as an exemplary aspect of the present invention is a decoration rendering body that is disposed in a gaming machine and realizes a decoration light effect. A translucent rotating body that is rotatable and has a polyhedral shape whose peripheral surfaces have different normal directions, a decorative light source that emits decorative light toward the peripheral surface, and a rotating shaft of the translucent rotating body Rotation driving means for rotating the radiating direction of the decorative light after passing through the peripheral surface around the rotation axis by rotating around the rotation surface.
  Since the peripheral surface of the translucent rotating body has a polyhedral shape, each of which has a normal direction in a different direction (that is, each surface faces a different direction), the decoration from the decoration light source After light passes through the peripheral surface, it is emitted in various directions. If the direction in which each surface is directed is an irregular direction, the decoration light is scattered in an irregular direction, and it is possible to provide the player with an original and innovative decoration effect.
  Furthermore, since this translucent rotating body is rotated by the rotation driving means, the radiation direction of the decoration light after passing through the peripheral surface can be rotated around the rotation axis, and the decoration effect by the decoration light is more interesting. It can be. If each surface of the peripheral surface is irregularly directed in various directions, the decorative light rises (or descends) while irregularly swaying to the player who views the translucent rotating body. It is possible to provide a decorative light effect such as Therefore, the player is more strongly attracted to the decoration effect body.
  For example, if the rotation of the translucent rotating body by the rotation driving means is controlled according to the game situation by the control means provided in the gaming machine, the decorative light will rise, fall or stop depending on the game situation It is possible to achieve an effect as if to do. Therefore, further changes can be added to the decoration effect, and the player's interest can continue to be attracted.
  Here, the gaming machine typically means a pachinko machine, but may of course be a pachislot machine, a slot machine, other arcade machines, or the like. The translucent rotator may be made of a transparent resin such as acrylic or polycarbonate, or may be made of glass. Moreover, the decoration light source may be arrange | positioned on the exterior (for example, back) of a translucent rotator, and the translucent rotator may exhibit the substantially hollow cylindrical shape, and may be arrange | positioned inside it. . An LED, a light bulb, a fluorescent lamp, a laser, or the like can be applied as the decorative light source. Various motors can be applied to the rotation drive means, but of course, a rotary solenoid or other actuator can also be applied.
  The ornamental effect body may further include a projection surface for projecting the decoration light after passing through the peripheral surface of the translucent rotating body.
  It is possible to realize a light effect on the projection surface as if the decorative light is rising and falling while shaking. Therefore, the player can enjoy the light effect by viewing the projection surface without directly viewing the decorative light source. Since it is not necessary to look directly at the decorative light source, it is possible to enjoy the light production comfortably without feeling dazzling. Moreover, it is possible to enjoy the light effect that is projected onto the projection surface and expressed more clearly and easily.
  The projection surface is formed on the peripheral surface of the projection rotator that is rotatable about the rotation axis, and has a light transmission part that transmits decorative light, and the light transmission part extends along the rotation axis direction. You may have a diffusion uneven part.
  Since the projection surface has a light transmission part that transmits the decoration light, for example, from the rear to the front (that is, from the gaming machine to the player), the decoration light source, the translucent rotator, and the projection surface in this order. It can arrange | position and can comprise so that a player can visually recognize the projection image which permeate | transmitted the light transmission part of the projection surface. The player can enjoy the effect of illuminating the light transmission part so that the light transmission part is swayed from behind by the decorative light by viewing the projection surface from the front. Since the decorative light source and the translucent rotating body are arranged behind the projection surface, they can be prevented from being directly touched by the player's eyes.
  Since the projection plane is formed on the peripheral surface of the projection rotator that is rotatable around the rotation axis, for example, by creating a new interest by rotating the projection rotator according to the game situation You can also. If the projection rotator rotates, the configuration is such that the shape of the light transmission portion provided to the player changes, or the decoration color and the shape attached to the surface visually recognized by the player change. As a result, it is possible to take into account the effects of changes in shape, color, etc., to the light effects by the decorative light, and to attract the player's interest more strongly.
  Furthermore, since the light transmission part has the light diffusion uneven part extending along the rotation axis direction, the decoration light projected on the light transmission part is diffused in the rotation direction (that is, the circumferential direction around the rotation axis). Can be made. It is possible to further enhance the interest by further emphasizing the degree of the light effect such that the decorative light rotating around the rotation axis fluctuates.
  A gaming machine according to another exemplary aspect of the present invention is configured so that a player can visually recognize the above-described ornamental effect body for a gaming machine, a game effect body that realizes a game using a game medium, and the game effect body. It has the frame to hold | maintain, and the front transparent board arrange | positioned at a certain distance or more ahead in front of it with respect to the game production body.
  In this gaming machine, the peripheral surface of the translucent rotator has a polyhedral shape, and each has a normal direction in a different direction (that is, each surface faces a different direction). The decorative light from the decorative light source is radiated in various directions after passing through the peripheral surface. If the direction of each surface is irregular, the decorative light will scatter toward the irregular direction, providing a unique and innovative decoration effect to the player, Can further increase interest in
  Furthermore, since this translucent rotating body is rotated by the rotation driving means, the radiation direction of the decoration light after passing through the peripheral surface can be rotated around the rotation axis, and the decoration effect by the decoration light is more interesting. It can be. If each surface of the peripheral surface is irregularly directed in various directions, the decorative light rises (or descends) while irregularly swaying to the player who views the translucent rotating body. It is possible to provide a decorative light effect such as Therefore, the player is strongly interested in the decoration effect body, and can play the game comfortably and happily with this gaming machine.
  Further objects and other features of the present invention will become apparent from the preferred embodiments described below with reference to the accompanying drawings.
  According to the present invention, the decorative light is transmitted through the peripheral surface of the translucent rotator having a polyhedral shape, thereby making it possible to produce an unprecedented creative and interesting decoration effect. Since the decoration light effect can be provided as if the decoration light rises (or descends) while swaying, the player's interest can be strongly attracted.
  Hereinafter, embodiments of the present invention will be described with reference to the drawings. FIG. 1 is a front view of a pachinko machine 2 as a gaming machine according to an embodiment of the present invention. The pachinko machine 2 includes a frame 3, a game board (game production body) 6, a front glass (front transparent plate) 10, and a storage tray 14.
  In addition to the pachinko machine 2, the gaming machine can be an arcade machine such as a pachislot machine, a slot machine, a parrot machine, a coin game machine, and various game machines. In short, it depends on a game effector using a game medium. Includes all gaming machines that can realize games. In addition, in the pachinko machine, various pachinko machines such as a combination pachinko machine such as an arrangement ball machine and a sparrow ball machine, a so-called digipachi type (one type) and a honey monotype (two types) pachinko machine are conceptualized. However, in this embodiment, a so-called one-type pachinko machine (also referred to as a “seven machine”) that realizes a digipachi game will be described as an example.
  The frame 3 of the pachinko machine 2 is for holding a game board 6 to be described later, and is configured to surround the periphery and the front of the pachinko machine 2 or in addition to the rear. In addition to the game board 6, various mechanical parts such as various electronic boards and paths for game media are arranged inside the frame body 3, and the frame body 3 causes the pachinko machine 2 from the peripheral side surface and front surface or in addition to the rear side. Unauthorized access to the inside is prevented.
  For example, a housing frame 4 that is arranged at the rearmost and surrounds the periphery of the pachinko machine 2, and a machine frame that holds the game board 6 by being swingably supported by a hinge portion (swinging support portion) 22 in front of the housing frame 4. 9. A frame 3 having a decorative frame 12 that is supported in a swingable manner by a hinge portion 22 so as to be opened and closed in front of the machine frame 9 and holds the front glass 10 and a decorative member 32 that decorates the periphery thereof. Composed. The front glass 10 is a transparent member for allowing the player to visually recognize the game board 6 held inside the frame 3 from the front, and details thereof will be described later. In addition, the front in the pachinko machine 2 is a direction toward the player, and the rear is a direction toward the pachinko machine 2 from the player.
  The game board 6 is a board-like member for configuring a game area 6b for realizing a game by the flow of a ball (game medium) 23 on the game board surface (front surface) 6a side, and the game board surface 6a is played from the front. It is held by the frame 3 (in this embodiment, the machine frame 9 as a part of the frame 3) so that it can be visually recognized by a person. A rail ornament (not shown) is attached to the game board surface 6a so as to surround the substantially circular shape, and the inner peripheral surface (inner side surface) of the rail ornament is arranged to stand upright with respect to the game board surface 6a. Has been. A substantially circular area defined by the inner surface and facing the inner surface is a game area 6b.
  A large number of gauges (obstacles, not shown) are arranged in the game area 6b to collide with the ball 23 flowing down in the game area 6b and change the flow direction. Also, in the game area 6b, various winning ports such as a normal winning port 28 and a starting port 29, a passing gate 33, a windmill (not shown), and the like are arranged, and a flowing down ball 23 flows into each winning port. Thus, it is possible to enjoy the flow-down game by the ball 23 by triggering the prize ball payout, passing the passage gate 33, or rotating the windmill.
  In the game area 6b, a center accessory 7 having a symbol display device 7a and a center ornament 8 arranged around the display screen 7b of the symbol display device 7a and a big prize opening unit 13 are also arranged. The center accessory 7 is arranged substantially at the center of the game area 6b and realizes a game effect in a normal game or a special game (so-called jackpot game). Among them, the symbol display device 7a is configured to include, for example, a liquid crystal display device, an organic EL display, an LED, and the like, and realizes a game effect by displaying symbols and images.
  The symbol display device 7a is arranged so that the player can see from the game board surface 6a side, and displays a video on its display screen (video display surface) 7b. On the display screen 7b, for example, a display symbol 7c composed of three-digit numbers or characters is displayed as an image so as to rotate or stop. In addition, for example, an effect image as a story tailoring image by a character or the like is also displayed on the display screen 7b.
  The center ornament 8 is a resin-made shaped body arranged on the game board surface 6a around the display screen 7b of the symbol display device 7a. For example, the center decoration 8 is arranged so as to surround the display screen 7b. The center ornament 8 is provided with a pattern and color, and is formed with a character or the like so as to exhibit a decorative effect.
  When the ball 23 is fired by a launch unit described later, the ball 23 travels along the inner surface of the rail decoration and reaches the upper part in the game area 6b. Thereafter, the ball 23 flows down in the game area 6b while colliding with the gauge, and a certain thing flows into the regular winning opening 28 and triggers a certain number of prize balls to be paid out. Without flowing in, it flows into the outlet 30 located at the lowermost part in the game area 6 b and is discharged to the outside of the pachinko machine 2.
  When the ball 23 flows into the starting port 29, the display symbol 7c of the symbol display device 7a starts rotating display (special game lottery) due to the inflow, and the display symbol 7c is displayed in a predetermined mode (for example, “ 7/7 ”)), a big hit (special game) in the symbol variation game is generated. The open / close door of the special prize opening unit 13 is opened to receive a large amount of winning balls, and a large amount of prize balls are paid out to the storage tray 14.
  In the present embodiment, two big prize opening units 13 are arranged in a substantially central lower part and a slightly upper right part in the game area 6b. Depending on the result of the special game lottery, or in accordance with the result of other lotteries performed in addition to the special game lottery, it will be decided which of the big winning opening unit 13 will accept the winning ball. Yes.
  In the present embodiment, the decoration effect body 16 is arranged inside the center decoration 8 and above the front of the display screen 7b. FIG. 2 is an external perspective view of the center accessory 7 having the center ornament 8.
  The outer peripheral part of the center ornament 8 is a modeling part 8a on which color and modeling are performed, and the substantially central part is a concave part 8b so as to be surrounded by the modeling part 8a. In the concave portion 8b, the display screen 7b of the symbol display device 7a is placed so as to be visible to the player, and the rotary shaft 16a is placed in the horizontal direction (that is, the gaming machine) above the display screen 7b. The decorative effect body 16 is arranged in the horizontal width direction at the time of installation.
  The decoration effect body 16 is an effect unit that can rotate around the rotation axis 16a, and as shown in FIG. 3, the decoration light source 17, the translucent rotator 18, the projection rotator 19, a motor (rotation drive means). ) 20a and 20b.
  The decorative light source 17 is a light source configured to include a light emitter such as a light bulb, a fluorescent lamp, or an LED, and emits (irradiates) the decorative light P toward a player sitting in front of the pachinko machine 2. belongs to. For example, by configuring the decorative light source 17 using LEDs, the light emission intensity and the light emission color can be controlled, and the interest of the player can be further increased.
  The translucent rotator 18 is a member disposed in front of the decorative light source 17 and is rotatably held around the rotation shaft 16a. The translucent rotator 18 is formed of a transparent resin such as acrylic or polycarbonate, and has a substantially horizontally long cylindrical shape. And the peripheral surface 18a is made into the polyhedral shape comprised irregularly or disorderly, and normal line direction f1-f3 of each surface F1-F3 has faced the direction which each differs. Therefore, when the decorative light P from the decorative light source 17 is applied to the peripheral surface 18a of the translucent rotator 18, the decorative light P after passing through the peripheral surface 18a is emitted in a messy direction. Yes.
  The translucent rotating body 18 can be rotated around the rotation shaft 16a by a motor 20a. For example, the motor 20a may be connected to a game control board (not shown) that controls the entire game of the pachinko machine 2, and the number of rotations and the direction of rotation may be controllable according to the game situation. As the translucent rotator 18 rotates, the decorative light P that is transmitted through the peripheral surface 18a and radiated in a messy direction rotates the radiation direction around the rotation axis 16a. As a result, it is possible to provide the player with a decorative performance expression as if the decorative light P is rising (or falling) as if it fluctuates.
  The projection rotator 19 is hollow and has a substantially rectangular parallelepiped shape, and can be rotated around the rotation shaft 16a by a motor 20b. A decorative light source 17 and a translucent rotator 18 are disposed in the hollow interior of the projection rotator 19. The inner peripheral surface (inner peripheral surface) of the projection rotator 19 is a projection surface 19a, 19b. In the present embodiment, the decorative light source 17 is disposed at the rear, the translucent rotator 18 is disposed in front thereof, and the projection surfaces 19a and 19b of the projection rotator 19 are disposed further forward. The decorative light P that has passed through the translucent rotator 18 is projected onto the projection surfaces 19a and 19b (see FIGS. 4A and 4B).
  The outer peripheral surface (outer peripheral surface) of the projection rotator 19, that is, the back surfaces of the projection surfaces 19a and 19b, are decorative surfaces 19c and 19d for visual recognition by the player. Each decoration surface 19c, 19d is decorated with colors, patterns, characters, designs, etc., so that it is possible to give a dramatic effect to the player. Further, the decoration of the decoration surface 19c and the decoration of the decoration surface 19d are different from each other, and the projection rotating body 19 is rotated by the motor 20b connected to the game control board, so that different impressions can be obtained depending on the game situation and the like. The decorative surfaces 19c and 19d can be provided to the player.
  FIG. 5A is a front view of the peripheral surface portion of the projection rotator 19 as viewed from the decorative surface 19c side. Therefore, this back side is the projection surface 19a. On the decorative surface 19 c, a hollow character “Large” is drawn, and the hollow portion is a light transmitting portion 21. FIG. 5B is a side sectional view of the projection rotating body 19 taken along the AA section in FIG. 5A and viewed from the side. The light transmission part 21 has a light diffusion uneven part 21a extending along the direction of the rotation axis 16a (the direction of the arrow X in FIG. 5A). Since this light diffusion uneven part 21a extends in the arrow X direction, the decoration light P from the translucent rotator 18 diffuses in the rotation direction (circumferential direction), that is, in the arrow Y direction in FIG. It will be.
  When the player visually observes the decoration effect body 16 during the game, the decoration light P transmitted through the translucent rotator 18 from the rear reaches the player's eyes through the light transmission portion 21 and is drawn on the decoration surface 19c. It is possible to obtain an impression that the hollowed out portion of the “Large” character is gently lifted by the decorative light P. At that time, if the translucent rotator 18 is rotating, the action of each of the surfaces F1 to F3 formed on the peripheral surface 18a and the light diffusion uneven portion 21a included in the light transmitting portion 21 causes It is possible to achieve a decorative effect as if the hollow part rises while swinging. Therefore, providing the player with a novel and interesting production can strongly attract the interest.
  For example, a hollow character “small” different from the decorative surface 19 c is drawn on the decorative surface 19 d, and the hollow portion is also the light transmitting portion 21. By rotating the projection rotator 19 by the motor 20b, the player is provided with a decoration effect in which the hollow portion of the “large” character fluctuates and a decoration effect in which the hollow portion of the “small” character fluctuates. be able to. If the motor 20b is connected to the game control board, it is possible to provide the player with the characters “Large” and “Small” that float and float according to the game situation.
  As described above, the front glass 10 is a transparent plate that is spaced apart from the game board 6 by a certain distance or more. The front glass 10 is formed of transparent flat glass and is held on the back side of the decorative frame 12, and has a function of forming a flow-down space in which the ball 23 flows down between the game board 6 and the player through the front glass 10 to play the game board 6. A function of ensuring visibility so that the player can visually recognize the player, and a function of preventing unauthorized access so that the player cannot illegally access (contact) the game board 6.
  The launching unit is for firing (bulleting) the ball 23 sent from the upper plate 14a as a part of the storage tray 14 to the firing position by the ball supply device (not shown) toward the upper part of the game area 6b. It is. The launch unit includes, for example, a launcher that shoots the ball 23 at the launch position, a launch motor that drives the launcher, a launch spring that urges the launcher to generate a ball force, and the like. It is attached to the machine casing 9. For the ball launch, a launch handle 15a is provided below the front surface of the pachinko machine 2 as part of a launch unit that realizes on / off of the launch of the ball and adjustment of the launch intensity based on the operation of the player.
  The storage tray 14 is a tray member disposed on the front surface of the pachinko machine 2 to store the player's ball, and has an upper tray 14a and a lower tray 14b in the present embodiment. The upper plate 14a has a ball discharge button 14c and is disposed below the game board 6, that is, a lower portion of the decorative frame 12, and the lower plate 14b is disposed further below the upper plate 14a.
  Hereinafter, an example of the game effect in the pachinko machine 2 according to the embodiment of the present invention will be described with reference to the flowchart shown in FIG. Here, it is assumed that the decorative light source 17 includes an LED as a light emitter, and the decorative light source 17 and the motors 20a and 20b are all connected to the game control board. Further, in a state before the game starts, the decorative surface 19d faces forward, and the character “small” is directed toward the player.
  The player launches the ball 23 by the launch unit and starts the game. When a game start is detected by the game control board via a detection signal from a touch sensor provided on the launch handle 15a (S.1), blue decoration light P is emitted from the game control board to the decoration light source 17. A signal for emitting light is transmitted, and blue decorative light P is emitted from the decorative light source 17. As a result, the “small” characters drawn on the decorative surface 19d appear in blue (S.2).
  When the ball 23 wins the start opening 29 (S.3), a signal for emitting red decoration light P is sent from the game control board to the decoration light source 17, and the decoration light source 17 emits red decoration light P. Is done. As a result, the “small” character drawn on the decorative surface 19d appears in red (S.4). At the same time, symbol rotation display is performed by the symbol display device 7a, and the display symbol 7c on the display screen 7b starts rotation display.
  Here, when a so-called reach state is reached in which two of the three digits of the display symbol 7c stop in a predetermined manner (S.5), a rotation command signal is sent from the game control board to the motor 20a, and the motor 20a Thus, the translucent rotator 18 starts to rotate. As a result, a light effect is produced in which the letters “small” drawn on the decorative surface 19d are flickering while floating in red (S.6). However, when the stop pattern of the two-digit symbol is not the reach state, the so-called loss occurs, and the decoration light P from the decoration light source 17 returns to the original blue color (S.2).
  When the so-called big hit game is started (S.7), the rotation command signal is sent from the game control board to the motor 20b when the last one digit of the three digits of the display symbol 7c becomes a predetermined mode (S.7). As a result, the projection rotator 19 is rotated by 90 °. As a result, the decorative surface 19c is positioned so as to face forward instead of the decorative surface 19d, the “large” character drawn on the decorative surface 19c is directed to the player, and the “large” character turns red. A light effect that flickers while floating is performed (S.8). Of course, when the last one digit is other than the predetermined mode and is lost, the decoration light P from the decoration light source 17 returns to the original blue color (S.2).
  As mentioned above, although preferable embodiment of this invention was described, this invention is not limited to these, A various deformation | transformation and change are possible within the range of the summary.
  For example, in the present embodiment, the example in which the decoration effect body 16 is arranged inside the center decoration 8 and on the front upper side of the display screen 7b has been described. However, the decoration effect body 16 is visually recognized by the player. It may be arranged in any position where it can be collected, for example, it may be arranged in the decorative frame 12, the storage tray 14, or the like.
  Further, in the present embodiment, the decorative light source 17 is disposed behind the translucent rotator 18, but the translucent rotator 18 is formed in a hollow structure and the decorative light source 17 is disposed in the interior thereof, and is directed forward. Then, the decoration light P may be irradiated. The decorative surfaces 19c and 19d formed on the rear surfaces of the projection surfaces 19a and 19b are directed to the player side, and the decorative light P transmitted through the light transmitting portion 21 is provided to the player. You may comprise so that the player can visually recognize the decoration light P arrange | positioned toward a player and projected on a projection surface directly.
  In the present embodiment, in order to diffuse the decorative light P transmitted through the light transmitting portion 21 in the circumferential direction, the unevenness of the light diffusion uneven portion 21a extends along the horizontal direction (the direction of the rotation axis 16a). Although it is arranged, the extending direction of the unevenness of the light diffusion uneven part 21a is set to the vertical direction, arranged so as to intersect as a plurality of directions, or randomly arranged to produce a new scattering effect and interesting. It can also be set as a light effect.
It is a front view of the pachinko machine concerning an embodiment of the invention. It is an external appearance perspective view of the center decoration arrange | positioned at the pachinko machine shown in FIG. It is a disassembled perspective view of the decoration effect body shown in FIG. It is explanatory drawing explaining the irradiation state of the decoration light in the decoration production body shown in FIG. 2, Comprising: (a) is the figure which looked at a mode that decoration light was irradiated to a projection surface, (b) is a figure which decorative light is irradiated. It is the figure which looked at a mode that irradiation to a projection surface was seen from the side. It is a figure which shows the surrounding surface part of the projection rotary body shown in FIG. 2, Comprising: (a) is the front view seen from the decorative surface side, (b) is a sectional side view cut | disconnected by the AA cross section. It is a flowchart for demonstrating an example of the game effect in the pachinko machine concerning an embodiment of the invention.
Explanation of symbols
F1 to F3: Surfaces f1 to f3: Normal line P: Decoration light X, Y: Arrow 2: Pachinko machine (game machine)
3: Frame 4: Housing frame (part of the frame)
6: Game board (game production)
6a: Game board surface (surface)
6b: Game area 7: Center character 7a: Symbol display device 7b: Display screen (video display surface)
7c: Display pattern 8: Center decoration 8a: Modeling part 8b: Concave part 9: Machine frame (part of the frame)
10: Front glass (front transparent plate)
12: Decoration frame (part of the frame)
13: Grand prize opening unit 14: Reservoir 14a: Upper plate 14b: Lower plate 14c: Ball discharge button 15a: Launch handle 16: Decoration director 16a: Rotating shaft 17: Decoration light source 18: Translucent rotator 18a: Circumference Surface 19: Projection rotators 19a, 19b: Projection surfaces 19c, 19d: Decoration surfaces 20a, 20b: Motor (rotation drive means)
21: Light transmission part 21a: Light diffusion uneven part 22: Hinge part (swing support part)
23: Ball (game media)
28: Regular winning opening 29: Start opening 30: Out opening (inlet)
32: Decoration member 33: Passage gate

Claims (4)

  1. A decoration production body that is arranged in a gaming machine and achieves production using decorative light,
    A translucent rotator that is rotatable about a rotation axis and has a polyhedral shape whose circumferential surfaces have different normal directions;
    A decorative light source that emits decorative light toward the peripheral surface;
    Rotating means for rotating the translucent rotator around the rotation axis to rotate the decorative light radiating direction around the rotation axis after being transmitted through the peripheral surface. Decoration director.
  2.   The decoration effect body for a gaming machine according to claim 1, further comprising a projection surface that projects the decoration light after passing through the peripheral surface of the translucent rotating body.
  3. The projection plane is
    A light transmitting portion that is formed on a peripheral surface of the projection rotator that is rotatable about the rotation axis, and that transmits the decorative light;
    The light transmission part is
    The decoration effect body for a gaming machine according to claim 2, further comprising a light diffusion uneven portion extending along the rotation axis direction.
  4. An ornamental effect body for a gaming machine according to any one of claims 1 to 3,
    A game director that realizes a game using a game medium;
    A frame that holds the game effect body so as to be visible to the player;
    A gaming machine having a front transparent plate disposed at a predetermined distance or more in front of the game effect body.
JP2008013621A 2008-01-24 2008-01-24 Decorative renderer for game machine and game machine Pending JP2009172131A (en)

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JP2011245164A (en) * 2010-05-28 2011-12-08 Newgin Co Ltd Movable performance device of game machine
JP2011245163A (en) * 2010-05-28 2011-12-08 Newgin Co Ltd Movable performance device of game machine
JP2012005578A (en) * 2010-06-23 2012-01-12 Sophia Co Ltd Gaming machine
JP2012245128A (en) * 2011-05-27 2012-12-13 Sophia Co Ltd Game machine
JP2013052275A (en) * 2012-12-18 2013-03-21 Sansei R&D:Kk Game machine
JP2013059472A (en) * 2011-09-13 2013-04-04 Newgin Co Ltd Game machine
JP2013059471A (en) * 2011-09-13 2013-04-04 Newgin Co Ltd Game machine
JP2013090835A (en) * 2011-10-26 2013-05-16 Okumura Yu-Ki Co Ltd Game machine
JP2013094251A (en) * 2011-10-28 2013-05-20 Okumura Yu-Ki Co Ltd Movable presentation device of game machine
JP2013094465A (en) * 2011-11-01 2013-05-20 Okumura Yu-Ki Co Ltd Pachinko game machine
JP2013180087A (en) * 2012-03-02 2013-09-12 Sophia Co Ltd Game machine
JP2013208255A (en) * 2012-03-30 2013-10-10 Newgin Co Ltd Game machine
JP2013220215A (en) * 2012-04-17 2013-10-28 Sansei R&D:Kk Game machine
JP2013236803A (en) * 2012-05-16 2013-11-28 Toyomaru Industry Co Ltd Presentation device and game machine with the presentation device
JP2014039683A (en) * 2012-08-22 2014-03-06 Sanyo Product Co Ltd Game machine
JP2014083212A (en) * 2012-10-23 2014-05-12 Sanyo Product Co Ltd Game machine
JP2014166401A (en) * 2014-03-24 2014-09-11 Toyomaru Industry Co Ltd Game machine
JP2014176555A (en) * 2013-03-15 2014-09-25 Sanyo Product Co Ltd Game machine
JP2015116442A (en) * 2013-12-20 2015-06-25 株式会社三共 Game machine
JP2015123103A (en) * 2013-12-25 2015-07-06 株式会社三洋物産 Game machine
JP2015134249A (en) * 2015-04-28 2015-07-27 豊丸産業株式会社 Game machine
JP2015180362A (en) * 2015-07-13 2015-10-15 株式会社ソフイア Game machine
JP2016026637A (en) * 2015-09-17 2016-02-18 株式会社サンセイアールアンドディ Game machine
JP2016026636A (en) * 2015-09-17 2016-02-18 株式会社サンセイアールアンドディ Game machine
JP2016026639A (en) * 2015-09-17 2016-02-18 株式会社サンセイアールアンドディ Game machine
JP2016026640A (en) * 2015-09-17 2016-02-18 株式会社サンセイアールアンドディ Game machine
JP2016026638A (en) * 2015-09-17 2016-02-18 株式会社サンセイアールアンドディ Game machine
JP2016028706A (en) * 2015-09-17 2016-03-03 株式会社サンセイアールアンドディ Game machine
JP2016041257A (en) * 2015-10-02 2016-03-31 株式会社ソフイア Game machine
JP2016128106A (en) * 2016-04-14 2016-07-14 株式会社ソフイア Game machine
JP2016136987A (en) * 2015-01-26 2016-08-04 株式会社カプコン Game machine
JP2017000825A (en) * 2016-09-07 2017-01-05 株式会社ソフイア Game machine
JP2017012583A (en) * 2015-07-03 2017-01-19 株式会社大都技研 Game machine
JP2017087005A (en) * 2017-02-22 2017-05-25 株式会社三洋物産 Game machine
JP2017087006A (en) * 2017-02-22 2017-05-25 株式会社三洋物産 Game machine
JP2018027495A (en) * 2017-12-04 2018-02-22 株式会社三洋物産 Game machine
JP2018191855A (en) * 2017-05-16 2018-12-06 株式会社ユニバーサルエンターテインメント Game machine
JP2018191864A (en) * 2017-05-16 2018-12-06 株式会社ユニバーサルエンターテインメント Game machine
JP2018191854A (en) * 2017-05-16 2018-12-06 株式会社ユニバーサルエンターテインメント Game machine
JP2018191865A (en) * 2017-05-16 2018-12-06 株式会社ユニバーサルエンターテインメント Game machine

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JP2007125276A (en) * 2005-11-07 2007-05-24 Toyomaru Industry Co Ltd Decorative member of game machine and game machine equipped with the same

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Publication number Priority date Publication date Assignee Title
JP2011245163A (en) * 2010-05-28 2011-12-08 Newgin Co Ltd Movable performance device of game machine
JP2011245164A (en) * 2010-05-28 2011-12-08 Newgin Co Ltd Movable performance device of game machine
JP2012005578A (en) * 2010-06-23 2012-01-12 Sophia Co Ltd Gaming machine
JP2012245128A (en) * 2011-05-27 2012-12-13 Sophia Co Ltd Game machine
JP2013059471A (en) * 2011-09-13 2013-04-04 Newgin Co Ltd Game machine
JP2013059472A (en) * 2011-09-13 2013-04-04 Newgin Co Ltd Game machine
JP2013090835A (en) * 2011-10-26 2013-05-16 Okumura Yu-Ki Co Ltd Game machine
JP2013094251A (en) * 2011-10-28 2013-05-20 Okumura Yu-Ki Co Ltd Movable presentation device of game machine
JP2013094465A (en) * 2011-11-01 2013-05-20 Okumura Yu-Ki Co Ltd Pachinko game machine
JP2013180087A (en) * 2012-03-02 2013-09-12 Sophia Co Ltd Game machine
JP2013208255A (en) * 2012-03-30 2013-10-10 Newgin Co Ltd Game machine
JP2013220215A (en) * 2012-04-17 2013-10-28 Sansei R&D:Kk Game machine
JP2013236803A (en) * 2012-05-16 2013-11-28 Toyomaru Industry Co Ltd Presentation device and game machine with the presentation device
JP2014039683A (en) * 2012-08-22 2014-03-06 Sanyo Product Co Ltd Game machine
JP2014083212A (en) * 2012-10-23 2014-05-12 Sanyo Product Co Ltd Game machine
JP2013052275A (en) * 2012-12-18 2013-03-21 Sansei R&D:Kk Game machine
JP2014176555A (en) * 2013-03-15 2014-09-25 Sanyo Product Co Ltd Game machine
JP2015116442A (en) * 2013-12-20 2015-06-25 株式会社三共 Game machine
JP2015123103A (en) * 2013-12-25 2015-07-06 株式会社三洋物産 Game machine
JP2014166401A (en) * 2014-03-24 2014-09-11 Toyomaru Industry Co Ltd Game machine
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JP2017012583A (en) * 2015-07-03 2017-01-19 株式会社大都技研 Game machine
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JP2016026636A (en) * 2015-09-17 2016-02-18 株式会社サンセイアールアンドディ Game machine
JP2016026640A (en) * 2015-09-17 2016-02-18 株式会社サンセイアールアンドディ Game machine
JP2016026638A (en) * 2015-09-17 2016-02-18 株式会社サンセイアールアンドディ Game machine
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