JP2009039355A5 - - Google Patents
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- JP2009039355A5 JP2009039355A5 JP2007208443A JP2007208443A JP2009039355A5 JP 2009039355 A5 JP2009039355 A5 JP 2009039355A5 JP 2007208443 A JP2007208443 A JP 2007208443A JP 2007208443 A JP2007208443 A JP 2007208443A JP 2009039355 A5 JP2009039355 A5 JP 2009039355A5
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- 230000000694 effects Effects 0.000 claims 9
- 230000001276 controlling effect Effects 0.000 claims 6
- 230000001429 stepping Effects 0.000 claims 5
- 239000000758 substrate Substances 0.000 claims 5
- 230000000875 corresponding Effects 0.000 claims 2
- 230000015572 biosynthetic process Effects 0.000 claims 1
- 238000009795 derivation Methods 0.000 claims 1
- 238000000034 method Methods 0.000 claims 1
- 230000000737 periodic Effects 0.000 claims 1
Claims (11)
回転灯と、
該回転灯の動作状態を制御する回転灯制御手段とを備え、
前記回転灯は、
発光体が設けられた板状の発光体基板と、
該発光体基板の周りにおいて回転可能に設けられ、前記発光体からの光を反射させる反射体と、
駆動信号として用いられる周期的なパルスの周期に応じて、複数相の巻線を所定の順序で通電して周期的に励磁することにより、回転子を回転させ、該回転子の回転に基づいて、前記反射体を、前記発光体基板の周りにおいて回転させる態様で駆動するステッピングモータとを含み、
該回転灯制御手段は、
前記特別遊技状態であるときに、当該特別遊技状態である旨を報知する状態報知をするために、前記特別遊技状態である期間中において前記回転灯を継続的に駆動する制御を行なう状態報知制御手段と、
前記予告条件が成立したときに、前記予告報知をするために、前記回転灯を駆動する制御を行なう予告報知制御手段とを含み、
前記状態報知制御手段は、前記状態報知をするときに、前記予告報知制御手段により前記予告報知をするときと比べて、前記駆動信号におけるパルスの周期を長くし、かつ、前記駆動信号におけるパルスの1周期当りにおいて前記ステッピングモータを励磁する時間の割合を低くする制御を行なうことを特徴とする、遊技機。 For a player who is controlled to a specific gaming state advantageous to the player when a predetermined specific gaming state occurrence condition is established, and different from the specific gaming state when a predetermined special gaming state generation condition is established A gaming machine that is controlled to an advantageous special gaming state and that is notified of advance notice that a predetermined gaming state is established when a predetermined notice condition is established,
Revolving light,
Revolving light control means for controlling the operating state of the revolving light,
The rotating lamp is
A plate-like light emitter substrate provided with a light emitter;
A reflector provided rotatably around the light emitter substrate and reflecting light from the light emitter;
Depending on the period of the periodic pulse used as the drive signal, the rotor is rotated by energizing the windings of a plurality of phases in a predetermined order and periodically exciting, and based on the rotation of the rotor A stepping motor that drives the reflector in a manner to rotate around the light emitter substrate;
The rotating light control means includes:
State notification control for performing control to continuously drive the rotating lamp during the period of the special gaming state in order to notify the state of notification that the special gaming state is in the special gaming state Means,
A warning notification control means for controlling the driving of the revolving lamp in order to notify the warning when the warning condition is satisfied;
The state notification control means makes the period of the pulse in the drive signal longer when the state notification is performed than when the notification notification control means performs the notification. A gaming machine, characterized in that control is performed to reduce the proportion of time for exciting the stepping motor per cycle.
前記回転灯制御手段は、前記モータ駆動手段にシリアル信号方式の制御信号を供給し、
前記モータ駆動手段は、前記シリアル信号方式の制御信号を前記パラレル信号方式の駆動信号に変換することに基づいて、前記パラレル信号方式の前記駆動信号を供給することを特徴とする、請求項1に記載の遊技機。 Motor driving means for driving the stepping motor by supplying the drive signal to the stepping motor in a parallel signal system in which the pulses are supplied in parallel to each of the plurality of phase windings in the stepping motor. ,
The rotating lamp control means supplies a control signal of a serial signal system to the motor driving means,
The said motor drive means supplies the said drive signal of the said parallel signal system based on converting the control signal of the said serial signal system into the drive signal of the said parallel signal system, The said drive signal is characterized by the above-mentioned. The gaming machine described.
該予告判定手段が前記予告条件を成立させると判定する確率を、前記状態報知が行なわれている期間中において、前記状態報知が行なわれていない期間中よりも低い確率に制限する予告制限手段とをさらに含むことを特徴とする、請求項1から4のいずれかに記載の遊技機。 Notice determining means for determining whether to establish the notice condition;
Notice limiting means for restricting the probability that the notice determining means establishes the notice condition to a lower probability in the period in which the state notification is performed than in the period in which the state notification is not performed; The game machine according to claim 1, further comprising:
前記状態報知が行なわれている期間中において、前記変動表示手段により実行された変動表示の回数を計数する変動表示回数計数手段と、
前記状態報知が行なわれている期間中において前記変動表示回数計数手段により計数された変動表示の回数に基づいて、前記予告判定手段が前記予告条件を成立させると判定する確率を変化させる予告確率変化手段とをさらに含むことを特徴とする、請求項5に記載の遊技機。 A plurality of types of identification information that can be identified are displayed in a variable manner, and a display result is derived and displayed. When the specific game state occurrence condition is satisfied, a predetermined specific display result is derived as a display result of the variable display. A variable display means for displaying;
A variable display number counting means for counting the number of variable displays executed by the variable display means during a period in which the state notification is performed;
A notice probability change for changing the probability that the notice determining means determines that the notice condition is satisfied based on the number of variable displays counted by the variable display number counting means during the period in which the state notification is performed. The gaming machine according to claim 5 , further comprising means.
第2の実行条件が成立した後、第2の開始条件が成立したことに基づいて、各々が識別可能な第2の識別情報による第2の変動表示を開始し表示結果を導出表示する第2変動表示手段と、
前記第1変動表示手段または前記第2変動表示手段に予め定められた特定表示結果が導出表示されたときに前記特定遊技状態に制御する特定遊技制御手段と、
前記第1の実行条件または前記第2の実行条件の少なくとも一方が生じたか否かを共通の処理ルーチンで判定する実行条件判定手段とをさらに含むことを特徴とする、請求項1から6のいずれかに記載の遊技機。 After the first execution condition is satisfied, based on the fact that the first start condition is satisfied, the first variation display based on the first identification information that can be identified is started, and the display result is derived and displayed. Fluctuation display means;
After the second execution condition is satisfied, the second variation display based on the second identification information that can be identified is started and the display result is derived and displayed based on the fact that the second start condition is satisfied. Fluctuation display means;
Specific game control means for controlling to the specific game state when a predetermined specific display result is derived and displayed on the first fluctuation display means or the second fluctuation display means;
7. An execution condition determination unit that further determines whether or not at least one of the first execution condition and the second execution condition has occurred by using a common processing routine. The gaming machine described in Crab.
第2の実行条件が成立した後、第2の開始条件が成立したことに基づいて、各々が識別可能な第2の識別情報による第2の変動表示を開始し表示結果を導出表示する第2変動表示手段と、
前記第1変動表示手段または前記第2変動表示手段に予め定められた特定表示結果が導出表示されたときに前記特定遊技状態に制御する特定遊技制御手段と、
前記第1変動表示手段および前記第2変動表示手段のそれぞれで実行される変動表示について、前記第1変動表示手段および前記第2変動表示手段のうち、前記開始条件が成立した変動表示手段における変動表示の表示結果を決定するための表示結果決定処理を共通の処理ルーチンにより実行し、前記第1変動表示手段および前記第2変動表示手段のうち、変動表示の開始条件が成立した変動表示手段における前記識別情報の表示結果を当該表示結果の導出表示前に決定する表示結果決定処理手段とをさらに含むことを特徴とする、請求項1から7のいずれかに記載の遊技機。 After the first execution condition is satisfied, based on the fact that the first start condition is satisfied, the first variation display based on the first identification information that can be identified is started, and the display result is derived and displayed. Fluctuation display means;
After the second execution condition is satisfied, the second variation display based on the second identification information that can be identified is started and the display result is derived and displayed based on the fact that the second start condition is satisfied. Fluctuation display means;
Specific game control means for controlling to the specific game state when a predetermined specific display result is derived and displayed on the first fluctuation display means or the second fluctuation display means;
Regarding the fluctuation display executed by each of the first fluctuation display means and the second fluctuation display means, the fluctuation in the fluctuation display means in which the start condition is satisfied among the first fluctuation display means and the second fluctuation display means. The display result determination process for determining the display result of the display is executed by a common processing routine, and among the first change display means and the second change display means, the change display means in which the change display start condition is satisfied. The gaming machine according to claim 1, further comprising display result determination processing means for determining a display result of the identification information before derivation display of the display result.
第2の実行条件が成立した後、第2の開始条件が成立したことに基づいて、各々が識別可能な第2の識別情報による第2の変動表示を開始し表示結果を導出表示する第2変動表示手段と、
前記第1変動表示手段または前記第2変動表示手段に予め定められた特定表示結果が導出表示されたときに前記特定遊技状態に制御する特定遊技制御手段と、
前記第1変動表示手段および前記第2変動表示手段のうち前記開始条件が成立した変動表示手段において実行される変動表示の変動表示時間を示すデータを前記第1変動表示手段および前記第2変動表示手段のいずれの開始条件が成立したときでも共通の記憶領域において記憶する変動表示時間記憶手段とをさらに含むことを特徴とする、請求項1から8のいずれかに記載の遊技機。 After the first execution condition is satisfied, based on the fact that the first start condition is satisfied, the first variation display based on the first identification information that can be identified is started, and the display result is derived and displayed. Fluctuation display means;
After the second execution condition is satisfied, the second variation display based on the second identification information that can be identified is started and the display result is derived and displayed based on the fact that the second start condition is satisfied. Fluctuation display means;
Specific game control means for controlling to the specific game state when a predetermined specific display result is derived and displayed on the first fluctuation display means or the second fluctuation display means;
Of the first variation display unit and the second variation display unit, data indicating the variation display time of the variation display executed by the variation display unit that satisfies the start condition is used as the first variation display unit and the second variation display unit. 9. The gaming machine according to claim 1, further comprising variable display time storage means for storing in a common storage area when any start condition of the means is established.
第2の実行条件が成立した後、第2の開始条件が成立したことに基づいて、各々が識別可能な第2の識別情報による第2の変動表示を開始し表示結果を導出表示する第2変動表示手段と、
前記第1変動表示手段または前記第2変動表示手段に予め定められた特定表示結果が導出表示されたときに前記特定遊技状態に制御する特定遊技制御手段と、
前記第1変動表示手段における第1の変動表示および前記第2変動表示手段における第2の変動表示に対応する演出表示を行なう演出表示装置と、
前記第1変動表示手段での前記第1の変動表示について、前記第1の実行条件が成立しているが前記第1の開始条件が成立していない第1の実行条件の成立数を計数する第1計数手段と、
前記第2変動表示手段での前記第2の変動表示について、前記第2の実行条件が成立しているが前記第2の開始条件が成立していない第2の実行条件の成立数を計数する第2計数手段と、
前記第1変動表示手段および前記第2変動表示手段のうち、前記開始条件が成立した変動表示手段に対応する演出表示としての演出パターンを複数の演出パターンから選択する演出パターン選択手段とをさらに含み、
該演出パターン選択手段は、演出パターンを選択するときにリーチとするか否かの決定を行なうとともに、当該決定をするときには前記第1計数手段によって計数された成立数と前記第2計数手段によって計数された成立数との合計数が所定数以上のときに、当該合計数が所定数未満であるときに比べて低い確率で、リーチとすることに決定することを特徴とする、請求項1から9のいずれかに記載の遊技機。 After the first execution condition is satisfied, based on the fact that the first start condition is satisfied, the first variation display based on the first identification information that can be identified is started, and the display result is derived and displayed. Fluctuation display means;
After the second execution condition is satisfied, the second variation display based on the second identification information that can be identified is started and the display result is derived and displayed based on the fact that the second start condition is satisfied. Fluctuation display means;
Specific game control means for controlling to the specific game state when a predetermined specific display result is derived and displayed on the first fluctuation display means or the second fluctuation display means;
An effect display device for effect display corresponding to the first change display in the first change display means and the second change display in the second change display means;
With respect to the first variation display by the first variation display means, the number of first execution conditions that have met the first execution condition but have not met the first start condition is counted. First counting means;
For the second variation display by the second variation display means, the number of second execution conditions that are satisfied, but the second execution condition is not satisfied, is counted. A second counting means;
An effect pattern selecting means for selecting, from a plurality of effect patterns, an effect pattern as an effect display corresponding to the change display means for which the start condition is satisfied among the first change display means and the second change display means. ,
The effect pattern selection means determines whether or not to make reach when selecting an effect pattern, and when making the determination, counts the number of formations counted by the first counting means and the second counting means. When the total number with the established number is equal to or greater than a predetermined number, it is determined to reach with a lower probability than when the total number is less than the predetermined number. 10. The gaming machine according to any one of 9.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2007208443A JP5023370B2 (en) | 2007-08-09 | 2007-08-09 | Game machine |
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JP2007208443A JP5023370B2 (en) | 2007-08-09 | 2007-08-09 | Game machine |
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JP2012018137A Division JP5554791B2 (en) | 2012-01-31 | 2012-01-31 | Game machine |
JP2012018138A Division JP5378555B2 (en) | 2012-01-31 | 2012-01-31 | Game machine |
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JP2009039355A JP2009039355A (en) | 2009-02-26 |
JP2009039355A5 true JP2009039355A5 (en) | 2010-09-02 |
JP5023370B2 JP5023370B2 (en) | 2012-09-12 |
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JP2007208443A Expired - Fee Related JP5023370B2 (en) | 2007-08-09 | 2007-08-09 | Game machine |
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Families Citing this family (23)
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JP5680835B2 (en) * | 2009-04-23 | 2015-03-04 | 京楽産業.株式会社 | Game machine |
JP5290897B2 (en) * | 2009-07-17 | 2013-09-18 | 株式会社ニューギン | Game machine |
JP5290898B2 (en) * | 2009-07-17 | 2013-09-18 | 株式会社ニューギン | Game machine |
JP5502386B2 (en) * | 2009-07-17 | 2014-05-28 | 株式会社ニューギン | Game machine |
JP2011056020A (en) * | 2009-09-09 | 2011-03-24 | Daito Giken:Kk | Game machine |
JP5387327B2 (en) * | 2009-10-23 | 2014-01-15 | 株式会社三洋物産 | Game machine |
JP5552656B2 (en) * | 2009-11-05 | 2014-07-16 | 株式会社オリンピア | Pachinko machine |
JP5588719B2 (en) * | 2010-04-16 | 2014-09-10 | 株式会社ニューギン | Game machine |
JP5690154B2 (en) * | 2011-01-28 | 2015-03-25 | 株式会社平和 | Lighting equipment, game machine |
JP6192265B2 (en) * | 2012-08-07 | 2017-09-06 | 株式会社ソフイア | Game machine |
JP5771798B2 (en) * | 2013-02-28 | 2015-09-02 | 株式会社ソフイア | Game machine |
JP5684309B2 (en) * | 2013-03-11 | 2015-03-11 | 京楽産業.株式会社 | Game machine |
JP5702438B2 (en) * | 2013-05-22 | 2015-04-15 | 株式会社三共 | Game machine |
JP5702436B2 (en) * | 2013-05-22 | 2015-04-15 | 株式会社三共 | Game machine |
JP5758969B2 (en) * | 2013-11-08 | 2015-08-05 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP5838538B2 (en) * | 2014-04-25 | 2016-01-06 | 株式会社オリンピア | Pachinko machine |
JP5986266B2 (en) * | 2015-06-01 | 2016-09-06 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP2015165960A (en) * | 2015-06-29 | 2015-09-24 | 株式会社三洋物産 | Game machine |
JP6281110B2 (en) * | 2016-06-15 | 2018-02-21 | 株式会社ソフイア | Game machine |
JP6340045B2 (en) * | 2016-08-04 | 2018-06-06 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP6392283B2 (en) * | 2016-09-12 | 2018-09-19 | 株式会社サンセイアールアンドディ | Game machine |
JP6669618B2 (en) * | 2016-09-13 | 2020-03-18 | 株式会社ソフイア | Gaming machine |
JP6791333B2 (en) * | 2019-10-03 | 2020-11-25 | 株式会社三洋物産 | Game machine |
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JP3717089B2 (en) * | 1996-09-04 | 2005-11-16 | 株式会社シマノ | Electric reel motor control device |
JPH11345507A (en) * | 1998-06-02 | 1999-12-14 | Nikkei Seisakusho:Kk | Rotary lamp |
JP2000259104A (en) * | 1999-03-09 | 2000-09-22 | Azuma Systems:Kk | Light emitting display |
JP3756359B2 (en) * | 1999-10-06 | 2006-03-15 | 株式会社三共 | Game machine |
JP4325776B2 (en) * | 2001-05-24 | 2009-09-02 | 株式会社大一商会 | A gaming machine equipped with an illumination device |
JP4064178B2 (en) * | 2002-08-12 | 2008-03-19 | 株式会社ニューギン | Center role for gaming machines with revolving lights |
JP2005237624A (en) * | 2004-02-26 | 2005-09-08 | Daiman:Kk | Game machine |
JP2006026070A (en) * | 2004-07-15 | 2006-02-02 | Samii Kk | Pinball game machine |
JP4384122B2 (en) * | 2006-01-12 | 2009-12-16 | 京楽産業.株式会社 | Amusement machine lighting equipment group |
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2007
- 2007-08-09 JP JP2007208443A patent/JP5023370B2/en not_active Expired - Fee Related
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