JP5502386B2 - Game machine - Google Patents

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JP5502386B2
JP5502386B2 JP2009169363A JP2009169363A JP5502386B2 JP 5502386 B2 JP5502386 B2 JP 5502386B2 JP 2009169363 A JP2009169363 A JP 2009169363A JP 2009169363 A JP2009169363 A JP 2009169363A JP 5502386 B2 JP5502386 B2 JP 5502386B2
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game
symbol
start
state
ball
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JP2011019835A (en
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幸一 大下
里奈 鈴木
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株式会社ニューギン
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Description

  The present invention relates to a gaming machine capable of executing a special effect upon entering a game ball.

  Conventionally, in a pachinko gaming machine which is a kind of gaming machine, a probability variation state is provided in which the lottery probability state of the big hit lottery is changed to a high probability lottery state after the big hit game ends (see, for example, Patent Document 1). The probability variation state is a game state advantageous to the player because the lottery probability state of the jackpot lottery changes to a high probability lottery state, and it is easy to obtain a jackpot. Can be.

  By the way, the provision period of the probability variation state is set in various modes according to the specifications of the pachinko gaming machine. For example, the period until the next big jackpot is set as the grant period of the probability fluctuation state, or the period until a predetermined number of times (for example, 4 times, 50 times, etc.) of the symbol change game is set. There are cases. However, no matter what grant period is set, the probability variation state is a special period for the player, and the biggest hit is expected.

JP 2007-111334 A

  However, while the probability variation state is a high-probability lottery state, it is easy to obtain a big hit, but it cannot be assumed at all when the big hit will occur. For this reason, if the probability variation state continues for a long time without generating a big hit, it may cause irritation to the player and cause a decrease in interest. Also, if the probability variation state ends without generating a big hit, the game state changes from an advantageous state for the player to an unfavorable state (low probability lottery state). The discouragement is significant and there is a risk of lower interest.

  The present invention has been made paying attention to such problems existing in the prior art, and its purpose is to provide a gaming machine that suppresses a decrease in the interest of a player when a probability variation state is given. It is to provide.

In order to solve the above-mentioned problem, the invention according to claim 1 is based on the start holding ball storage means for storing the game ball detected by the start detection means as the start holding ball, and whether the hit is based on the start holding ball. The winning lottery means for performing the winning lottery, the display means for displaying the symbol varying game for deriving the lottery result of the winning lottery, and the variation contents of the symbol varying game as the start condition of the symbol varying game is established. Variation content determining means for determining, and when winning in the winning lottery, after winning a winning symbol that can recognize the winning in the symbol changing game, the winning game is played after the end of the symbol changing game After the winning game is over, a probability variation state for changing the lottery probability state of the winning lottery to a high probability lottery state is added until the symbol variation game reaching a predetermined upper limit number is finished. Trigger In a possible gaming machine, the said starting detection means, a first start-up detecting means for detecting a gaming balls which have entered the special first starting means for allowing constantly ball entrance of game ball, the establishment of predetermined open condition Second start detection for detecting a game ball entering the second start means having an opening and closing means for changing the entrance of the game ball from a closed state where the game ball is difficult to enter to an open state where the game ball is easy to enter And a ball entry means for allowing the detected game ball detected by the second start detection means to enter, and a ball detection means for detecting the detected game ball that has entered the ball entry means. And a guide passage that guides the detected game ball detected by the second start detection means to the ball detection means side, and the detection that is disposed downstream of the guide passage and guided by the guide passage. A first game ball as a first entry means provided with the ball detection means A distribution member that distributes to either one of the ball means and the second ball entry means that is not provided with the ball detection means; and the ball that entered the first ball entry means during the symbol variation game When the detected ball is detected by the ball detection means, special effect execution means for adding a special effect to the symbol variation game being executed, and when winning in the winning lottery, The gist is to provide an open time increasing state for increasing the open time per unit time of the opening / closing means triggered by the establishment of the open condition together with the probability variation state after the winning game is ended .

According to a second aspect of the present invention, in the gaming machine according to the first aspect of the present invention, the gaming machine according to the first aspect further comprises an availability lottery means for performing an availability lottery as to whether or not to add the special effect as the symbol variation game starts. The special effect execution means adds a special effect to the symbol variation game being executed when the ball detection unit detects the detected game ball during the symbol variation game that has been selected to be executable in the execution availability lottery. In addition, the gist of the availability lottery means is to set the specific period during the probability variation state grant period as a probability improvement period that improves the probability of winning in the availability lottery .

According to a third aspect of the present invention, in the gaming machine according to the second aspect, when the execution possibility lottery is won, the introduction effect for shifting to the special effect with the start of the symbol variation game. The gist of the present invention is that it further includes an introduction effect executing means for executing .

  ADVANTAGE OF THE INVENTION According to this invention, when the probability fluctuation state is provided, the fall of the player's interest can be suppressed.

The front view which shows the machine surface side of a pachinko machine. The enlarged view which shows a game board. The perspective view of a game board. The perspective view of a game board. (A), (b) is a top view which shows a rotation member. The block diagram which shows the electrical constitution of a pachinko gaming machine. Explanatory drawing explaining a fluctuation pattern. A distribution table to be referred to when determining whether or not to execute special effects. The timing chart which shows the relationship between a bridge member, a rotation member, and a display effect.

Hereinafter, an embodiment embodying the present invention will be described with reference to FIGS.
In FIG. 1, the front side of the pachinko gaming machine 10 is schematically shown. On the front side of the opening of the outer frame 11 that forms the outline of the machine body, a vertical rectangular inner frame 12 for setting various gaming components is provided. The front frame 13 is assembled to the front side of the middle frame 12 so as to be openable and detachable. As shown in FIG. 1, the front frame 13 is assembled so as to overlap the middle frame 12 when the pachinko gaming machine 10 is viewed from the front side. For this reason, the middle frame 12 is disposed on the rear side of the front frame 13 and cannot be seen from the front side of the machine. The front frame 13 has a window 14 in the center, and is configured to integrally form an upper plate 15 that can store a game ball serving as a game medium of the pachinko gaming machine 10 below the window 14. On the back side of the front frame 13, a glass support frame (not shown) that protects the game board 16 disposed inside the machine and supports glass of a size that covers the window 14 is assembled so as to be attachable / detachable and tiltable. . The game board 16 is attached to the middle frame 12. The front frame 13 is provided with a decorative lamp 17 that performs a light emission effect by light emission (lighting or blinking) of a light emitter (lamp, LED, etc.) (not shown) so as to surround almost the entire circumference of the window 14.

  In the front frame 13, a left speaker 18 and a right speaker 19 are arranged at the upper left and right sides of the window 14 to output various sounds and produce sound effects. In addition, a lower plate 20 for storing game balls overflowing from the upper plate 15 is mounted on the front side of the middle frame 12 and at the lower part of the front frame 13. In addition, on the front side of the middle frame 12 and to the right of the lower plate 20, a launch handle 21 for launching a game ball that is turned by the player when the game ball is fired on the game board 16 is mounted. ing.

Next, the configuration of the game board 16 will be described in detail with reference to FIG.
On the front surface of the game board 16, a guide rail 22 that guides a game ball launched by operating the launch handle 21 and forms a substantially circular game area 16 a that is the main body of a pachinko game is laid in a circular spiral shape. Yes. By this guide rail 22, a game ball guide path 22 a extending from the lower left to the upper left of the game board 16 is formed on the game board 16, and a game area 16 a is formed inside the guide rail 22. . Further, the outside of the game area 16a that is the front surface of the game board 16 and outside the guide rail 22 is a non-game area 16b that is not directly involved in the pachinko game.

  In the game area 16a of the game board 16, various display devices (display devices) and display frames (center accessories) 23 as decorative members with various decorations are mounted. The display frame 23 has a first set port 24a for setting (wearing) an effect display device 24 having a liquid crystal display type image display unit GH1, and a display means having a 7 segment type image display unit GH2. A second set port 25a for setting (wearing) the game display device 25 is formed as an opening. In the present embodiment, the first set port 24a and the second set port 25a are formed so as to be juxtaposed vertically, and the second set port 25a is formed so as to be located below the first set port 24a. Yes. When the display frame 23 is attached to the game board 16, the first set opening 24a and the second set opening 25a are located at the approximate center of the game board 16, and the second set opening is provided below the first set opening 24a. 25a is located. As a result, the effect display device 24 attached to the first set port 24a is arranged in the approximate center of the game board 16, and the game display device 25 attached to the second set port 25a is located more than the center of the game board 16. It will be arranged below.

  The game display device 25 is configured to be able to display three columns of symbols, and the number symbols from [1] to [8] are displayed in each column. Thereby, the game display device 25 displays an image (light emission display) of a symbol variation game performed by varying a plurality of symbol sequences (three columns in the present embodiment). Note that the symbol variation game of the game display device 25 is performed using a decorative symbol (effect symbol) for diversifying display effects.

  In the present embodiment, when a symbol combination in which all symbols (three in this embodiment) are formed with the same symbol (same numeric symbol) and a big hit is determined by internal lottery, the game display device 25 is confirmed. The jackpot symbol combination (hit symbol) to stop display is set. Specifically, the jackpot symbols in the pachinko gaming machine 10 of this embodiment are [111], [222], [333], [444], [555], [666], [777], and [888]. ] Are set to eight types. On the other hand, in the present embodiment, symbol combinations formed without making the symbols in all the rows the same symbol are used as symbol combinations (out of symbol) that cause the game display device 25 to display a fixed stop when the deviation is determined in the internal lottery. It is set. The case where the symbols in all the rows are not the same symbol includes the case where all of the decorative symbols in all the rows are different, or the case where the decorative symbols in a plurality of columns (two columns) are the same type and the types of the decorative symbols in one row are different. . For example, the symbol combinations of the decorative symbols are [123], [115], [767], and the like.

  In the symbol variation game, the variation of each symbol sequence starts with the start of the game, and the variation of the symbol sequence is stopped according to a predetermined variation stop order after a predetermined time elapses. Is derived. In this embodiment, the change stop order is determined in the order of left column → right column → middle column. Then, when the variation of the left column and the right column stops in the symbol variation game, a reach is formed if the symbols derived in both columns are the same symbol, and a reach effect for deriving the symbol in the middle column Is done. In this embodiment, when the reach is formed, the symbols derived in the left and right columns are the reach formation symbols, and the left and right columns are the reach formation symbol rows from which the reach formation symbols can be derived.

  In addition, various display effects (game effects) executed in association with the symbol variation game displayed on the game display device 25 are displayed on the effect display device 24 as images. The display effect displayed on the effect display device 24 is a jackpot performed at a predetermined time, such as a reach effect that is formed by forming a reach in the game display device 25 or a start of symbol variation in the game display device 25. There is a notice effect.

  Further, in the game area 16a below the display frame body 23, a first start winning opening 26 as a first starting means having a game ball entrance 26a is arranged. The first start winning opening 26 is configured such that the entrance 26a is always open so as to allow the entry of game balls at all times. Further, a first start port switch SW1 (shown in FIG. 6) as a first start detection means for detecting a game ball that has entered is disposed in the back of the first start winning opening 26. The first start winning opening 26 detects a game ball that has been entered, thereby determining a start condition for the symbol variation game and a payout condition for game balls as a predetermined number (three balls in this embodiment). Can be granted.

  The game area 16a below the first start winning opening 26 is a winning means (variable winning apparatus) having a large winning opening door 27 that opens and closes by the operation of an actuator (solenoid, motor, etc.) not shown. The special winning opening (special electric accessory) 28 is provided. A count switch SW2 (shown in FIG. 6) for detecting a game ball that has entered the ball is disposed in the back of the special winning opening 28. The big winning opening 28 can give a payout condition of game balls as a predetermined number (10 balls in this embodiment) of the game balls by detecting the game balls that have entered. When the big hit game is awarded, the big winning opening 28 is opened by the opening operation of the big winning door 27 and the game ball is allowed to enter, so that the player has a chance to win the winning ball. be able to. In other words, the grand prize winning opening 28 is always in a closed state in which the big winning opening door 27 cannot allow a ball to be entered, and the game ball is allowed to enter from a disadvantageous closed state by being given a big hit game. To an advantageous open state. In the present embodiment, the big hit game is advantageous to the player because a chance to win a prize ball can be obtained. The jackpot game is given when the jackpot is determined by the internal lottery and the jackpot symbol (the jackpot display result) is confirmed and stopped in the symbol variation game.

  The big hit game is started after the big win symbol is determined by the internal lottery, and the big hit symbol is confirmed and stopped in the symbol variation game. When the big hit game is started, an opening effect indicating the start of the big hit game is first performed. After the opening effect is completed, a round game in which the grand prize opening 28 is opened by the opening operation of the big prize opening door 27 is performed a plurality of times with a predetermined number of rounds as a predetermined upper limit (for example, 14 rounds or 7 rounds). One round game is from the opening of the grand prize opening 28 by the opening operation of the grand prize opening door 27 to the closing of the grand prize opening door 28 by the closing operation of the big prize opening door 27. During the game, the big winning opening 28 is opened until the upper limit number of balls (predetermined number of balls entered) or until the round game time (predetermined upper limit time) elapses. The big hit game ends with an ending effect indicating the end of the big hit game after the end of the predetermined number of round games.

  A normal symbol operation gate 29 is disposed in the game area 16a on the left side of the display frame 23. A normal symbol variation switch SW3 (shown in FIG. 6) for detecting a game ball that has entered and passed through the normal symbol operation gate 29 is provided at the back of the normal symbol operation gate 29. The normal symbol operation gate 29 can give a start condition for a normal symbol variation game (hereinafter, referred to as “normal game”) when the game ball passes.

  Further, in the lowermost part of the game area 16a of the game board 16 (below the big winning opening 28), game balls that have been launched into the gaming area 16a and have not entered any of the winning openings are defined as out balls. An out port 30 is formed for discharging outside the machine. The game balls that have passed through the out port 30 are discharged to an out ball tank (not shown) disposed in the installation facility (game island) of the pachinko gaming machine 10.

Here, the configuration of the display frame body 23 attached to the game board 16 of the pachinko gaming machine 10 according to the present embodiment will be described in more detail with reference to FIGS.
In the present embodiment, the display frame body 23 is formed in an asymmetric shape. The display frame 23 is centered on a center line extending in the vertical direction that bisects the game board 16 into left and right, and the game board 16 so that each of the effect display device 24 and the game display device 25 is subject to the left and right lines. It is attached to. Further, as shown in FIGS. 1 and 2, the display frame body 23 formed in an asymmetric shape is mounted so as to overlap the right area of the game area 16 a when mounted on the game board 16. . For this reason, in the pachinko gaming machine 10 of the present embodiment, a space for guiding the game ball launched toward the game board 16 to flow down is formed in the left area of the game area 16a.

  On the left side of the display frame 23 (upwardly diagonally to the left of the effect display device 24), a second start winning opening 31 is provided as second starting means having a game ball entrance 31a. The second start winning prize port 31 is an ordinary electric accessory, and includes an opening / closing blade 32 as an opening / closing means for performing an opening / closing operation by the operation of an actuator (solenoid, motor, etc.) (not shown), and the opening / closing blade 32 opens. Thus, the entrance 31a is opened to allow entry of game balls. In addition, a second start port switch SW4 (shown in FIG. 6) as a start detection means (second start detection means) for detecting a game ball that has entered the ball is disposed in the back of the second start winning opening 31. Has been. The second start winning opening 31 detects a game ball that has entered, thereby determining a start condition for the symbol variation game and a payout condition for a game ball as a predetermined number (three balls in this embodiment). Can be granted. When the opening / closing blade 32 is opened, the entrance of the second start winning port 31 is expanded so that a game ball can easily enter. When the opening / closing blade 32 is closed, the entrance is not expanded. It is difficult for game balls to enter.

  Further, on the left side of the display frame 23, a flow-down passage that enters the second start winning opening 31 and guides the game ball detected by the second start opening switch SW4 to flow downward below the display frame 23. 33 is arranged. Hereinafter, the game ball detected by the second start port switch SW4 is referred to as “detected game ball (labeled“ Y ”in FIGS. 4 and 5)”. The upstream side of the downflow passage 33 is connected to the entrance 31 a so as to be able to receive a game ball that has entered the second start winning entrance 31. On the other hand, on the downstream side of the downflow passage 33, a guide passage 34 that guides (guides) the detected game ball guided down the downflow passage 33 to the right region of the display frame 23 is provided.

  The guide passage 34 has the left region of the display frame 23 as the upstream side, and the pachinko gaming machine 10 can roll-guide the detected game ball received from the flow-down passage 33 to the right region of the display frame 23. It extends in the left-right direction. Specifically, the guide passage 34 is disposed in the display frame 23 so as to be positioned between the first set port 24a of the effect display device 24 and the second set port 25a of the game display device 25. ing. The guide passage 34 is formed to be longer than the lateral width of the effect display device 24 and the game display device 25. Thus, the guide passage 34 is provided so as to traverse the effect display device 24 and the game display device 25 from the left and right directions (so as to cross). Further, the guide passage 34 is disposed on the front side of the image display surfaces of the image display portions GH1 and GH2 of the effect display device 24 and the game display device 25. For this reason, the guide passage 34 is provided in the display frame 23 in a state where a player who plays a game can visually recognize from the front.

  Further, the rolling surface of the guide passage 34 is formed in an oblique shape so that the detected game ball received from the flow-down passage 33 can be guided to roll to the right region of the display frame 23. The guide passage 34 is formed in a tubular shape with a transparent resin. For this reason, the detected game ball that is guided to roll on the rolling surface of the guide passage 34 is in a state that can be viewed from the front by a player who plays a game on the pachinko gaming machine 10.

  Further, in the middle of the guide passage 34, a second distribution is performed to determine whether or not the detected game ball received from the flow-down passage 33 is guided to the downstream side of the guide passage 34 (the right region of the display frame 23). A bridge member 35 as a distribution member (opening / closing type distribution member) is provided. A discharge port 36 for discharging the detected game ball received from the flow-down passage 33 to the outside of the guide passage 34 is formed at a portion where the bridge member 35 is disposed in the guide passage 34. The discharge port 36 is formed in a size that allows one game ball to pass through. For this reason, the rolling surface of the guide passage 34 is divided into two in the rolling direction by the presence of the discharge port 36. And the bridge member 35 is comprised so that the discharge port 36 can be opened and closed by the action | operation of the actuator (this embodiment solenoid) which is not shown in figure. That is, when the discharge port 36 is opened by the opening operation of the bridge member 35, the guide passage 34 is in a state where a discharge hole for discharging the detected game ball to the guide passage 34 side is formed. In this state, the guide passage 34 is in a state where the detected game ball cannot roll and be guided downstream of the guide passage 34. The detected game ball discharged from the discharge port 36 to the outside of the guide passage 34 is discharged out of the machine through a discharge path (not shown) communicating with the back side of the game board 16. On the other hand, when the discharge port 36 is closed by the closing operation of the bridge member 35, the guide passage 34 is in a state in which one of the rolling surfaces is formed by connecting the divided rolling surfaces by the bridge member 35. The In this state, the guide passage 34 is in a state capable of rolling and guiding the detected game ball to the downstream side of the guide passage 34. When the bridge member 35 is in the closed state, the detected game ball is moved by the guide passage 34 so as to cross the effect display device 24 and the game display device 25 from the upstream side to the downstream side of the guide passage 34. Will be guided. In this embodiment, the bridge member 35 is formed in a plate shape, and can be reciprocated along the rolling direction by the operation of the actuator.

  On the downstream side of the guide passage 34, a rotating member (rotary type) having a plurality of (three in this embodiment) receiving portions that can receive the detected game balls that are guided to roll in the guide passage 34. 37) is provided. The rotation member 37 is a rotary member that rotates in a predetermined direction (one direction in a clockwise direction in a plan view indicated by an arrow in FIG. 5 in this embodiment) by the operation of an actuator (not shown) (a motor in this embodiment). ing. As shown in FIG. 5, the rotating portion 38 of the rotating member 37 includes a first receiving portion 39 a, a second receiving portion 39 b, and a third receiving portion 39 c with a predetermined interval in the circumferential direction. Two receiving parts are formed. In the present embodiment, the rotating member 37 is configured to allow the detected game ball received by the first receiving portion 39a to enter the first entrance passage 40 as the first entrance means (entrance means). In addition, the detected game balls received by the second and third receiving portions 39b and 39c are configured to be able to enter the second entrance passage 41 as the second entrance means. In this embodiment, the 1st receiving part 39a, the 2nd receiving part 39b, and the 3rd receiving part 39c are formed so that one game ball (detected game ball) can be received.

  In the present embodiment, the first entrance passage 40 is provided with a entrance switch SW5 as a ball detecting means for detecting the entered game ball. That is, the detected game ball guided to the first entrance passage 40 by the first receiving portion 39a of the rotating member 37 is detected again by the entrance switch SW5. In the present embodiment, the fact that the detected game ball is detected by the entrance switch SW5 is set as an execution condition for the special effect performed by the effect display device 24. Details of the special effects will be described later. The detected game ball guided to the first entrance passage 40 is discharged to the outside after being detected by the entrance switch SW5. In the present embodiment, it is necessary to cause the detected game ball to enter the first entrance passage 40 in order to establish the execution condition of the special effect, and the detected game ball enters the first entrance passage 40. In order to determine whether or not the ball has been made, the first incoming path 40 is provided with an incoming switch SW5. Unlike the detection of entrance at the first start port switch SW1, the second start port switch SW4, and the count switch SW2, which can give a prize ball payout condition, the detection of the entrance at the entrance switch SW5 is special. This is done in order to obtain a judgment index as to whether or not to produce the performance. That is, even if a detected game ball that has entered the first entrance passage 40 is detected by the entrance switch SW5, no prize ball payout condition is given by the detection, and the entrance switch SW5 has a special effect. It is a dedicated detection switch for obtaining an indication of whether or not to execute.

  On the other hand, in the present embodiment, unlike the first entrance passage 40, the entrance ball switch for detecting the detected game ball is not provided in the second entrance passage 41. For this reason, the detected game ball guided to the second entrance passage 41 by the second and third receiving portions 39b and 39c of the rotating member 37 is not detected by the detection means such as the entrance switch, It is designed to be discharged outside the machine. The second entrance passage 41 is provided for discharging a detected game ball that cannot enter the first entrance passage 40 to the outside. In other words, even if a detected game ball enters the second entrance passage 41, a special effect is not executed by the entry, so that the detected game ball that enters the second entrance passage 41 is detected. There is no need to provide a switch for detecting a game ball in the second entrance path 41. The detected game ball that enters the first entrance passage 40 or the second entrance passage 41 first enters the second start winning opening 31 and is moved by the second start opening switch SW4. It is a game ball being detected. For this reason, the benefit to be given to the player such as award ball payout based on the incoming ball is already given by being detected by the second start port switch SW4. 5A and 5B show a simplified configuration of the rotating member 37. FIG. That is, the rotating member 37 is configured to include a configuration in which the detected game balls received by the second and third receiving portions 39b and 39c are not allowed to enter the first entrance passage 40. Only the detected game ball received by the first receiving portion 39a is inserted into the entrance passage 40.

  According to the display frame body 23 of the present embodiment configured as described above, the game ball that has entered the second start winning opening 31 is detected via the second start opening switch SW4 and then passed through the flow-down passage 33. Guided to the upstream side of the guide passage 34. The detected game ball that has reached the guide passage 34 is guided to roll from the left region to the right region of the display frame 23. At this time, when the bridge member 35 of the guide passage 34 is in the closing operation state, the detected game ball is rolled and guided toward the downstream side of the guide passage 34 and reaches the rotating member 37. On the other hand, when the bridge member 35 of the guide passage 34 is in the opening operation state, the detected game ball is discharged from the discharge port 36 before reaching the downstream side of the guide passage 34, that is, before reaching the rotating member 37. It is discharged out of the guide passage 34. That is, the game ball discharged from the discharge port 36 to the outside of the guide passage 34 does not reach the rotating member 37.

  The detected game ball that has been guided to roll by the guide passage 34 and has reached the rotating member 37 is received by any of the first to third receiving portions 39a to 39c formed in the rotating member 37, and the rotating member The ball enters into either the first entrance passage 40 or the second entrance passage 41 by the rotation operation of 37. Specifically, the detected game ball received by the first receiving portion 39a enters the first entrance passage 40 in which the entrance switch SW5 is disposed by the rotation operation of the rotating member 37. Then, the game ball that has entered the first entrance passage 40 is detected by the entrance switch SW5. On the other hand, the detected game balls received by the second and third receiving portions 39b and 39c enter the second entrance passage 41 where the entrance switch SW5 is not disposed by the rotation operation of the rotating member 37. To do.

  Returning to the description of the configuration of the game board 16, the left side decoration member LK of the game board 16 has a first special symbol display device (display device for the special symbol 1) 42 and a second special symbol display device (for the special symbol 2). Display device) 43 is provided. 1 to 4, the first special symbol display device 42 and the second special symbol display device 43 are not shown, but are shown in FIG. The first special symbol display device 42 and the second special symbol display device 43 are composed of, for example, an 8-segment light emitting display device. And in the 1st special symbol display device 42 and the 2nd special symbol display device 43, the symbol change game which changes and displays a plurality of kinds of special symbols is performed. The special symbol is a notification symbol indicating the result of the internal lottery such as whether or not a big hit. Hereinafter, a case where the symbol variation game performed on the first special symbol display device 42 is referred to as a “first variation game”, and a symbol variation game performed on the second special symbol display device 43 is referred to as a “second variation game”. There is.

  In the first special symbol display device 42, the symbol variation display is started simultaneously with the start of the symbol variation game, and the special symbol is displayed in a fixed stop simultaneously with the end of the game. Hereinafter, the special symbol displayed on the first special symbol display device 42 may be referred to as “special symbol 1”. Similarly, in the second special symbol display device 43, the symbol variation display is started at the same time when the symbol variation game is started, and the special symbol is confirmed and stopped simultaneously with the end of the game. Hereinafter, the special symbol displayed on the second special symbol display device 43 may be indicated as “special symbol 2”. Then, in the first special symbol display device 42 and the game display device 25 (effect display device 24), a display effect relating to the symbol variation game (first variation game) and the symbol variation game is started at the same time and is ended at the same time (that is, At the same time, the special symbol 1 and the decorative symbol are confirmed and stopped). Similarly, in the second special symbol display device 43 and the game display device 25 (effect display device 24), display effects relating to the symbol variation game (second variation game) and the symbol variation game are started at the same time and ended simultaneously ( That is, at the same time, the special symbol 2 and the decorative symbol are displayed in a fixed stop state). On the other hand, in the first special symbol display device 42 and the second special symbol display device 43, the symbol variation game is not performed in parallel. That is, only one of the first variation game and the second variation game is executed.

  In the present embodiment, when the game ball that has entered the first start winning opening 26 is detected by the first start opening switch SW1, the first special game display device 42 starts the first variable game. Conditions are granted. Further, in the present embodiment, the second variable game played on the second special symbol display device 43 when the game ball that has entered the second start winning opening 31 is detected by the second start opening switch SW4. The start condition is given.

  In the game display device 25, the decorative pattern variation display is started simultaneously with the start of the symbol variation game, and the ornamental symbols are temporarily stopped and displayed in a swinging variation state before the end of the game. The decorative design is displayed with a fixed stop. “Fluctuation display” is a state in which the type of symbols displayed in the display area defined in the display device that displays the symbols is changing. “Temporary stop display” means that the symbols are shaken in the display area. This is a state displayed in a fluctuating state. The “definite stop display” is a state in which the symbols are fixed and stopped in the display area.

  In addition, a first special symbol holding storage display device 44 for the special symbol 1 is disposed on the left side decorative member LK of the game board 16. 1 to 4 do not show the first special symbol reservation storage display device 44, and FIG. 6 shows it. The first special symbol hold storage display device 44 enters the first start winning opening 26 and becomes a start hold ball, which is stored inside the machine (main control RAM 50c) as a special special start ball. 1 is a display unit that displays the number of reserved memories (hereinafter referred to as “first special figure start reserved memory number”), and the number of times of the first variable game being held is informed by the display content. The first special figure start reserved memory number is incremented by 1 (+1) when a game ball enters the first start winning opening 26, and is decremented by 1 (-1) when the first variable game is started. . When a game ball enters the first start winning opening 26 during the first variable game (or the second variable game), the first special figure start reserved memory number is further added (+1) to a predetermined upper limit. The number is accumulated up to 4 (4 in this embodiment).

  Further, a second special symbol hold storage display device 45 for the special symbol 2 is disposed on the left side decoration member LK of the game board 16. 1 to 4 do not show the second special symbol hold storage display device 45, and FIG. 6 shows it. The second special symbol hold storage display device 45 enters the second start winning opening 31 and becomes a start hold ball and is stored as a second start hold ball stored inside the machine (main control RAM 50c). 2 is a display device that displays the number of reserved memories (hereinafter, referred to as “second special figure start reserved memory number”), and the number of times of the second variable game being suspended is informed by the display content. The second special figure start reserved memory number is incremented by 1 (+1) when a game ball enters the second start prize opening 31, and decremented by 1 (-1) when the second variable game is started. . When a game ball enters the second start winning opening 31 during the second variable game (or the first variable game), the second special figure start reserved memory number is further added (+1) to a predetermined upper limit. The number is accumulated up to 4 (4 in this embodiment).

  Further, a normal symbol display device 46 is disposed on the left side decoration member LK of the game board 16. 1 to 4, the normal symbol display device 46 is not shown, but is shown in FIG. In the normal symbol display device 46, a general symbol game in which a plurality of types of normal symbols are changed to derive one normal symbol (a winning symbol or a missing symbol) is performed. The usual game is performed in order to derive a lottery result indicating whether or not the second start winning opening 31 is opened (whether or not a game ball can be inserted into the second starting winning opening 31). It is a production that is called. The second start winning opening 31 is always in a closed state in which the entrance is closed by the opening and closing blades 32, and in this closed state, a game ball cannot be entered. On the other hand, when the second start winning award 31 is won per normal symbol and a game per normal symbol is awarded, the second start winning award 31 is opened by opening the opening / closing blade 32. A game ball can be entered. That is, when a game is given per normal symbol, a game ball can enter the second start winning opening 31 by opening the opening and closing blades 32, so that the player can satisfy the start condition of the second variable game. You can get a chance to win a prize ball.

  Further, a normal symbol holding storage display device 47 for normal symbols is disposed on the left side decoration member LK of the game board 16. 1 to 4 do not show the normal symbol hold storage display device 47, but shows it in FIG. The normal symbol hold memory display device 47 passes the normal symbol operation gate 29, and the game ball passes through and becomes a start hold ball, which is stored in the machine (main control RAM 50c) and stored in the machine (main control RAM 50c). The number of times of the general game that is held is notified by the display content. The number of ordinary-pending stored memories is incremented by 1 (+1) when a game ball passes through the normal symbol operating gate 29, and is decremented by 1 (-1) when the usual-game is started. Then, when the game ball passes through the normal symbol operation gate 29 during the normal game, the general-purpose reserved memory number is further added (+1) and accumulated up to a predetermined upper limit number (4 in this embodiment).

  Further, the pachinko gaming machine 10 of the present embodiment has a probability variation (hereinafter referred to as “probability variation”) function. The probability changing function is a function for giving a probability changing state in which the lottery probability state (winning probability state) of the big hit lottery changes from the low probability lottery state to the high probability lottery state after the big hit game ends. The pachinko gaming machine 10 of the present embodiment is configured to give a certain probability change state after all the big hit games are finished. In the pachinko gaming machine 10 according to the present embodiment, after the big hit game is finished, the big hit is generated until the predetermined number (50 times) of the symbol variation game is completed or before the predetermined number of symbol variation games is completed. It is given until Note that the predetermined number of times is the total number of the first variable game and the second variable game. In addition, the numerical value indicating the predetermined number (50 times) that can be the maximum number of times that the probability variation state is given in the pachinko gaming machine 10 of the present embodiment is the low probability lottery state of the big hit lottery set in the pachinko gaming machine 10 of the present embodiment. In the probability of time (1 / 157.75), the number is smaller than the numerical value indicating the denominator. In the pachinko gaming machine 10 of the present embodiment, the probability of the big hit lottery in the high probability lottery state is set to 1/5 (31.55) of the probability in the low probability lottery state.

  When the probability variation state is given, the probability of winning the lottery is changed to a high probability lottery state, and it is easy for the jackpot to be generated, so the probability variation state is advantageous for the player, and the player expects to become the probability variation big hit. While playing games. In the present embodiment, a jackpot that gives a probability variation state after the big hit game is a probability variation big hit, and a jackpot that is not given a probability variation state (that is, a non-probability variation state is given) after the big hit game is a non-probability big hit.

  Further, the pachinko gaming machine 10 according to the present embodiment has a function of shortening the fluctuation time (hereinafter, referred to as “variable reduction”). The variable function shortens the fluctuation time of the normal symbol variation game, and the lottery probability state (winning probability per game) based on the passage of the normal symbol operation gate 29 changes from the low probability lottery state to the high probability lottery state. This is a function for giving a variable state (variable state) that changes to a privilege. In addition, the opening / closing blade 32 of the second start winning opening 31 is opened / closed in a different operation pattern when winning in the normal game, depending on whether the variable state is given or not. It is supposed to be. In other words, when the normal game is won when the variable state is not given, the opening / closing blade 32 opens for the first number of times (for example, once), and after the first opening time (for example, 0. 0). The open state is maintained until 3 seconds). On the other hand, when the normal game is won when the variable state is given, the number of times the opening / closing blade 32 opens is increased (for example, three times) to become a second number greater than the first number. The opening state is maintained until a second opening time (for example, 1.4 seconds) longer than the first opening time elapses after the opening in the first opening. That is, the open / close blade 32 is set to operate more advantageously for the player when the variable state is applied, compared to the state where the variable state is not applied. During the variable speed state, the opening / closing blade 32 operates favorably for the player, and the rate of entry of game balls into the second start winning opening 31 per unit time is improved. It becomes a state. In the variable state, a big hit occurs until the predetermined number of symbol variation games (the total number of the first variation game and the second variation game) is played or before the predetermined number of times is reached. It is given until it is done. In the present embodiment, the predetermined number of times that the variable state is given and the predetermined number of times that the certain variation state is given are set to the same number.

  In the present embodiment, the variable state that increases the opening time per unit time of the opening / closing blade 32 after the end of the big hit game is the opening time increasing state. On the other hand, the non-changeable state in which the opening time per unit time of the opening and closing blade 32 after the end of the big hit game is the opening time non-increasing state. In the variable speed state (opening time increasing state), the total time for which the opening / closing blade 32 is opened by one normal symbol increases more than in the non-shortening state (opening time non-increasing state).

Next, the electrical configuration of the pachinko gaming machine 10 will be described with reference to FIG.
A main control board 50 as a main control device for controlling the entire pachinko gaming machine 10 is mounted on the back side of the pachinko gaming machine 10. The main control board 50 executes various processes for controlling the entire pachinko gaming machine 10 and performs arithmetic processing on control signals (control commands) as various control commands for controlling the game according to the processing results. The control signal (control command) is output. An effect control board 51 as a sub-control device is mounted on the back side of the machine. The effect control board 51 includes the effect display device 24, the game display device 25, the decoration lamp 17, the speakers 18 and 19, the bridge member 35, and the rotation member 37 based on the control signal (control command) output from the main control board 50. Control. Specifically, the effect control board 51 controls the display mode (display images such as symbols, backgrounds, characters, etc.) of the effect display device 24 and the game display device 25. The effect control board 51 controls the light emission mode (lighting (flashing) / lighting timing, etc.) of the decoration lamp 17 and the sound output mode (sound output timing, etc.) of the speakers 18 and 19. The effect control board 51 controls the operation mode (opening / closing operation, rotating operation) of the bridge member 35 and the rotating member 37.

Hereinafter, specific configurations of the main control board 50 and the effect control board 51 will be described.
The main control board 50 has a main control CPU 50a capable of executing control operations in a predetermined procedure, a main control ROM 50b for storing a main control program for the main control CPU 50a, and writing and reading of necessary data. A main control RAM 50c is provided. A main control ROM 50b and a main control RAM 50c are connected to the main control CPU 50a.

  Further, the main control CPU 50a detects a first start switch SW1 that detects a game ball that has entered the first start winning opening 26 and a game ball that has entered the second start winning opening 31. A second start port switch SW4 is connected. The main control CPU 50a is connected to a count switch SW2 that detects a game ball that has entered the special winning opening 28 and a normal symbol variation switch SW3 that detects a game ball that has passed through the normal symbol operation gate 29. . The main control CPU 50a includes a first special symbol display device 42, a second special symbol display device 43, a first special symbol hold storage display device 44, a second special symbol hold storage display device 45, and a normal A symbol display device 46 and a normal symbol hold storage display device 47 are connected. Further, the main control CPU 50a is configured to output various random numbers such as a special design hit determination random number, a special design distribution random number, a reach determination random number, a variation pattern distribution random number, and a normal pattern hit determination random number. The value is updated every predetermined period. Then, the main control CPU 50a executes random number update processing (random number generation processing) for rewriting the pre-update value by storing (setting) the updated value in the setting area of the main control RAM 50c. Further, the main control CPU 50a updates a timer for measuring time. The main control RAM 50c stores (sets) various information (random values, timer values, flags, etc.) that are appropriately rewritten during the operation of the pachinko gaming machine 10.

  The special design winning determination random number is a random number used in the big winning lottery (big winning determination) as to whether or not to make a big hit. In addition, the special figure distribution random number is a random number used when determining a big hit symbol as a special symbol to be confirmed and stopped on the first special symbol display device 42 and the second special symbol display device 43 in the case of a big hit. is there. In addition, the reach determination random number is a random number used in the reach lottery (reach determination) to determine whether or not to perform reach production when a win is not won in the big win lottery, that is, in the case of a loss. Further, the fluctuation pattern distribution random number is a random number used when selecting and determining a fluctuation pattern. The normal design random number for hit determination is a random number used in the normal symbol lottery (determination per normal symbol) for determining whether or not to hit the normal symbol.

  In this embodiment, the hit determination random number for special symbol, the random number for special symbol distribution, the random number for reach determination, and the random number for fluctuation pattern distribution are acquired at the same time (same timing), and the special symbol 1 and special random number are acquired. Commonly used (shared) in the processing related to the fluctuation of the symbol 2. That is, each of the random numbers is acquired when a game ball enters the first start winning opening 26 and when a game ball enters the second start winning opening 31, respectively.

  In addition to the main control program, the main control ROM 50b stores a plurality of types of variation patterns and various determination values (such as a big hit determination value, a reach determination value, and a normal symbol determination value). The variation pattern is a game effect (display effect, from the time when the symbol (special symbol and decorative symbol) starts to change (the symbol variation game starts) until the symbol is confirmed and stopped (the symbol variation game ends). A pattern serving as a base for a light emission effect and a sound effect) is shown. In the variation pattern, a variation time from the start to the end of the symbol variation game is determined for each variation pattern. Further, the variation patterns are classified for each effect content including a hit effect, a miss reach effect, and a miss effect.

  The winning effect is an effect that the symbol variation game is developed so that the jackpot symbol is finally stopped and displayed after reaching the reach effect. The outlier reach effect is an effect in which the symbol variation game is developed so as to finally stop and display the symbol after the reach effect. The outlier effect is an effect in which the symbol variation game is developed so that the final symbol is finally displayed in a fixed stop state without going through the reach effect. Reach production is performed in a symbol variation game using decorative symbols. In the present embodiment, the main control ROM 50b that stores a variation pattern capable of specifying the variation content of the symbol variation game is the variation pattern storage means.

FIG. 7 shows a part of variation patterns that can be selected in the pachinko gaming machine 10 of the present embodiment.
FIG. 7 shows two types of variation patterns P1 and P2 as variation patterns for the offending effect. The fluctuation contents of these fluctuation patterns P1 and P2 are “normal fluctuation” and “shortening fluctuation”. “Normal variation” means that after the start of the symbol variation game, each variation is stopped in the game display device 25 according to a predetermined variation stop order (for example, left column → right column → middle column). This is an out-of-line effect that causes a symbol to be derived in a row. “Abbreviated variation” is an off-stage effect in which the variation time is set to be shorter than “normal variation”, and in the game display device 25, variation in each column is stopped at substantially the same timing, and symbols are derived in each column. In the present embodiment, the fluctuation patterns P1 and P2 are set so that the fluctuation time of the fluctuation pattern P2 is shorter than that of the fluctuation pattern P1. In the present embodiment, “12 seconds” is set as the fluctuation time of the fluctuation pattern P1, and “6 seconds” is set as the fluctuation time of the fluctuation pattern P2.

  In the present embodiment, the variation patterns P1 and P2 are selected according to the number of special symbols reserved and stored at the start of the symbol variation game. More specifically, the variation pattern P1 is selected when the number of retained storage after subtraction subtracted with the start of the symbol variation game is “0, 1”, and the variation pattern P2 is retained after the subtraction. This is selected when the number of memories is “2, 3”.

  The variation patterns P3 and P4 are variation patterns for outlier reach effects. The variation patterns P5 and P6 are variation patterns for winning effects. In the symbol variation game based on the variation patterns P3 and P5, the reach effect R1 is performed after the reach formation, and in the symbol variation game based on the variation patterns P4 and P6, the reach effect R2 is performed after the reach formation. Yes. In the present embodiment, “90 seconds” is set as the change time of the change pattern P3, and “100 seconds” is set as the change time of the change pattern P4. In the present embodiment, “95 seconds” is set as the change time of the change pattern P5, and “105 seconds” is set as the change time of the change pattern P6.

  The jackpot determination value is a determination value used in the jackpot lottery, and is determined from the values that can be taken by the jackpot determination random number for special symbols. The big hit judgment value is a big hit lotion value for low probability used in the big hit lottery when the gaming state is non-probable change state (low probability lottery state) and a big hit lottery when the gaming state is probable state (high probability lottery state) There is a high-probability jackpot determination value to be used, and the number of jackpot determination values in the probability variation state is set to be larger than the jackpot determination value in the non-probability variation state.

The reach determination value is a determination value used in reach determination, and is determined from numerical values that can be taken by the random number for reach determination.
The normal symbol hit determination value is a determination value used in the normal symbol lottery, and is determined from the numerical values that can be taken by the normal symbol hit determination random number. The judgment value per normal symbol is a low probability per standard symbol judgment value used in the normal symbol lottery when the gaming state is in the non-variable short state and the high value used in the normal symbol lottery when the gaming state is in the variable state. There is a determination value per normal symbol for probability, and the number of determination values per normal symbol in the variable state is set to be larger than the number of determination values per normal symbol in the non-variable state.

Next, the effect control board 51 will be described with reference to FIG.
On the effect control board 51, an effect control CPU 51a that can execute control operations in a predetermined procedure, an effect control ROM 51b that stores a control program for the effect control CPU 51a, and necessary data can be written and read out. An effect control RAM 51c is provided. An effect control ROM 51b and an effect control RAM 51c are connected to the effect control CPU 51a. Further, the effect display CPU 24, the game display device 25, the bridge member 35, the rotation member 37, and the entrance switch SW5 are connected to the effect control CPU 51a. In the effect control ROM 51b, a control program (image) for controlling the display contents (display mode) of the effect display device 24 and the game display device 25, the light emission mode of the decoration lamp 17, and the sound output mode of the speakers 18 and 19 are displayed. Data, etc.) are stored. The effect control ROM 51b stores a control program for controlling the operation mode of the bridge member 35 and the rotating member 37. In addition, various information that is appropriately rewritten during the operation of the pachinko gaming machine 10 is stored (set) in the effect control RAM 51c.

Next, various processes executed by the main control CPU 50a based on the main control program will be described.
First, the special symbol input process will be described.

  The main control CPU 50a determines whether or not a game ball has entered the first start winning opening 26 (whether or not a first detection signal output when the first start switch SW1 detects a game ball has been input). ) Is determined, and if there is a ball entry, it is determined whether or not the first special figure start hold storage number stored in the main control RAM 50c is less than the upper limit number of four. Then, if the first special figure start reserved memory number is less than 4, the main control CPU 50a adds +1 (1 addition) to the first special figure start reserved memory number, and rewrites the first special figure start reserved memory number. Further, the main control CPU 50a obtains the hit determination random number value for the special symbol, the special figure distribution random value, the reach determination random number value, and the variation pattern distribution random number value. Each value is stored in a predetermined storage area of the main control RAM 50c in association with the first special figure start pending storage number.

  On the other hand, the main control CPU 50a, when there is no entry for the first start winning opening 26, or when the first special figure start reserved memory number has reached the upper limit number, Is entered (whether or not the second detection port output when the second start port switch SW4 detects a game ball is input). Then, when there is a ball entry, the main control CPU 50a determines whether or not the second special figure start hold storage number stored in the main control RAM 50c is less than the upper limit number of four. Next, when the second special figure start pending storage number is less than 4, the main control CPU 50a rewrites the second special figure start pending storage number by +1 (1 addition). . Further, the main control CPU 50a obtains the hit determination random number value for the special symbol, the special figure distribution random value, the reach determination random number value, and the variation pattern distribution random number value. Each value is stored in a predetermined storage area of the main control RAM 50c in association with the second special figure start pending storage number.

  The special symbol input process described above is a process executed every predetermined control cycle (for example, 4 milliseconds), and the main control CPU 50a uses the first start winning port 26 and the second starting winning port 31. If no game ball has entered, the special symbol input process is terminated. Further, in the special symbol input process, the main control CPU 50a, even when there is a ball entry, the special figure start hold memory number (the first special figure start hold memory number and the second special figure start corresponding to the ball entry). If the number of reserved memories has reached the upper limit, the special symbol input process is terminated without rewriting the special figure start reserved memory number and without acquiring various random number values. In the present embodiment, the main control RAM 50c functions as a start-and-hold ball storage unit.

Next, the special symbol start process will be described.
The special symbol start process is a process executed to start a symbol variation game (first variation game or second variation game), and starts either the first variation game or the second variation game. A game type determination for determining whether or not to perform the game and a determination of whether or not the game can be obtained as a result derived from the symbol variation game (big hit or miss) are performed. The main control CPU 50a executes a special symbol start process every predetermined cycle (for example, every 4 ms).

  In the special symbol start process, the main control CPU 50a first determines whether or not a start condition capable of starting the symbol variation game is satisfied. In the present embodiment, the start condition is satisfied when the symbols (special symbols and decorative symbols) are not changing (not executing the symbol change game) and not being a big hit game. Then, the main control CPU 50a performs the game type determination when the start condition is satisfied, and ends the special symbol start process when the start condition is not satisfied.

  In the game type determination, the main control CPU 50a first determines whether or not the second special figure start reserved memory number is larger than “0 (zero)”, that is, whether or not there is a second variable game on hold. Determine. When the second special figure start reserved memory number is larger than “0 (zero)”, the main control CPU 50a has the second variable game being held, and therefore the second symbol variable game to be started is It is determined whether or not the game is a variation game, and whether or not the second variation game to be started is determined. On the other hand, when the second special figure start hold memory number is “0 (zero)”, that is, when there is no second variable game being held, the main control CPU 50a has the first special figure start hold memory number “ It is determined whether or not it is larger than “0 (zero)”, that is, whether or not there is a first pending variable game. Then, when the first special figure start reserved memory number is larger than “0 (zero)”, the main control CPU 50a has the first variable game being held, and therefore the first symbol variable game to be started is the first. It is determined whether or not the first variation game to be started is determined.

  In the game type determination, the main control CPU 50a always determines first whether or not there is a second floating game that is on hold, and therefore the first special figure start reserved memory and the second special figure start reserved memory. When none of the numbers is “0 (zero)”, the second variable game based on the second special figure start reserved memory number is executed first. In other words, the second variation game is executed with priority over the first variation game, and the start holding ball based on the second special figure start holding memory number is preferentially consumed. On the other hand, the first variation game based on the first special figure start reserved memory number is executed when the second special figure start reserved memory number is “0 (zero)”. For this reason, during the variable state in which a game ball is likely to enter the second start winning opening 31, the second special figure start reserved memory number is easy to take a value larger than “0 (zero)”. Floating games are easier to play. On the other hand, during the non-change state where it is difficult for a game ball to enter the second start winning opening 31, the second special figure start reserved memory number tends to be “0 (zero)”. The first variable game based on the number of reserved memories is easily performed.

  Then, in the game type determination, if the main control CPU 50a determines that the first variable game is to be started, it decrements the first special figure start reserved memory number by −1 (1 subtraction), rewrites it, and then determines whether or not it is correct. Do. In the game type determination, if the main control CPU 50a determines that the second variable game is to be started, the main special CPU 50a decrements the second special figure start reserved memory number by -1 (1 subtraction), and rewrites it to determine whether or not the game is correct. Do. Note that the success / failure determination to be described below is performed on the start hold ball based on the first special figure start hold memory number when it is determined to start the first change game, and the second change game. When it is determined to start the operation, the start hold ball based on the second special figure start hold memory number is performed.

  In the determination of success / failure, the main control CPU 50a reads the value of the special symbol hit determination random number stored in association with the special figure start reserved memory number, and determines whether or not the value matches the jackpot determination value. Then, the big hit judgment (big hit lottery) is performed. In the jackpot determination, the main control CPU 50a performs a jackpot determination using the high probability jackpot determination value when the gaming state is in a probabilistic state, and uses the low probability jackpot determination value when the gaming state is in a non-probable variation state. And hit the jackpot.

  Then, the main control CPU 50a determines the jackpot when the jackpot determination is affirmatively determined (when the special symbol hit determination random number matches the jackpot determination value). The main control CPU 50a which has determined the big hit subsequently determines the big hit symbol as a special symbol derived in the symbol variation game based on the special symbol distribution random number value acquired together with the special symbol hit determination random number value. To do. In the present embodiment, the type of jackpot (whether it is a probable big hit or a non-probable big jackpot) is determined by determining the jackpot symbol. The main control CPU 50a that has determined the big hit selects and determines the variation pattern for the winning effect based on the value of the variation pattern distribution random number.

  On the other hand, if the main control CPU 50a makes a negative determination of the jackpot determination (if the special symbol hit determination random number and the jackpot determination value do not match), the main control CPU 50a determines a deviation. The main control CPU 50a that has determined the deviation subsequently reads the value of the reach determination random number, determines whether or not the value matches the reach determination value, and performs reach determination (reach lottery). Then, when the reach determination is positive (when the reach determination random number coincides with the reach determination value), the main control CPU 50a determines the reach deviation. The main control CPU 50a, which has determined the detachment with reach, subsequently determines a detachment symbol as a special symbol derived in the symbol variation game. Further, the main control CPU 50a that has determined the detachment with reach selects and determines the variation pattern for the detachment reach effect based on the value of the variation pattern distribution random number.

  On the other hand, if the main control CPU 50a makes a negative determination of reach determination (if the reach determination random number value and the reach determination value do not match), the main control CPU 50a determines a reachless deviation. The main control CPU 50a, which has determined the detachment without reach, subsequently determines a detachment symbol as a special symbol derived in the symbol variation game. In addition, the main control CPU 50a that has determined the detachment without reach selects and determines the variation pattern for the detachment effect based on the value of the variation pattern distribution random number. At this time, the main control CPU 50a confirms the value of the special figure start reserved memory number, and based on the value, the fluctuation pattern for the off-state effect (in this embodiment, the fluctuation pattern P1 of “normal fluctuation” or “shortening fluctuation”. Is selected and determined).

  Then, the main control CPU 50a, which has determined the variation pattern and the special symbol (big hit symbol or outlier symbol) in the above-described determination of success / failure, generates a predetermined control command based on the determination result, and generates the generated control command. It outputs to the production control board 51 (production control CPU 51a) at a predetermined timing. Specifically, the main control CPU 50a generates a variation pattern designation command for instructing a variation pattern and instructing the start of the symbol variation game, and outputs the variation pattern designation command first when the symbol variation game is started. . Further, the main control CPU 50a generates a special symbol stop command designating a special symbol, and outputs the stop symbol designation command next after outputting the variation pattern designation command. Then, the main control CPU 50a generates a symbol stop command for instructing the end of the symbol variation game (determination of symbol determination) when the variation time set in the instructed variation pattern has elapsed, and the symbol stop command is changed to the variation symbol. Output as time passes.

  In addition, when the main control CPU 50a determines to start the first variable game in the game type determination, the main control CPU 50a controls the display content of the first special symbol display device 42 with the start of the first variable game. To do. Then, the main control CPU 50a starts the variation of the special symbol by the start of the first variation game, and the special symbol 1 determined when the variation time determined in the determined variation pattern has elapsed (a jackpot symbol or a missing symbol) Is displayed with a fixed stop. On the other hand, if the main control CPU 50a determines to start the second variable game in the game type determination, the main control CPU 50a controls the display content of the second special symbol display device 43 in accordance with the start of the second variable game. To do. Then, the main control CPU 50a starts the variation of the special symbol by the start of the second variation game, and the special symbol 2 determined when the variation time determined in the determined variation pattern has elapsed (a jackpot symbol or a missing symbol) Is displayed with a fixed stop.

  In addition, when the big hit is determined by the above-described determination of whether or not the main control CPU 50a is executed, the main control CPU 50a executes a process for starting the big hit game after the symbol variation game is over. In this process, the main control CPU 50a outputs an opening command at the start of the big hit game, outputs a round command at the start of each round game, and outputs an ending command at the end. The opening command instructs the start of the opening effect, the round command instructs the start of the round game (round effect), and the ending command instructs the start of the ending effect. Further, the main control CPU 50a outputs a release signal for opening the big winning opening 28 at the start of each round game in the big hit game. The opening signal is output to the actuator of the special winning opening door 27, the actuator is actuated by the opening signal, and the special winning opening door 27 is opened. The main control CPU 50a measures the round game time determined in advance for each round game in each jackpot game, and counts the number of game balls that have entered the big winning opening 28 during the round game. Then, the main control CPU 50a closes the big winning opening 28 by satisfying one of the end conditions that the round game time has passed and the upper limit number of game balls have entered in the big hit game. A closing signal for outputting the signal is output. The closing signal is output to the actuator of the special winning opening door 27, the actuator is operated by the closing signal, and the special winning opening door 27 is closed.

  Then, the main control CPU 50a that has finished the big hit game gives the probability change state and the short change state after the big hit game ends. Further, the main control CPU 50a outputs to the effect control board 51 (effect control CPU 51a) a probability change command indicating the probability change state and an operation command indicating the change state. By the input of the probability change command and the operation command, the effect control CPU 51a can grasp that the probability change state is currently given and the change state is given.

  In the present embodiment, the main control CPU 50a sets a predetermined number of times (50 times) as the number of times of the probability variation state and the variation state. The main control CPU 50a subtracts 1 from the number of times of grant every time the symbol variation game is executed. When the number of times of grant becomes “0 (zero)”, the main control CPU 50a ends the probability variation state and the variation state, Gives an unaltered state. In addition, when the big hit occurs before the number of grants reaches “0 (zero)”, the main control CPU 50a clears the number of grants to “0 (zero)” at the start of the big hit game, and the probability change state. And end the variable state. The number of times of grant is stored in a predetermined storage area of the main control RAM 50c.

Next, the normal symbol input process will be described.
The main control CPU 50a determines whether or not a game ball has entered the normal symbol operation gate 29 (whether or not a detection signal output when the normal symbol variation switch SW3 detects a game ball has been input). If there is a ball, it is determined whether or not the number of reserved maps stored in the main control RAM 50c is less than the upper limit of four. Then, when the usual figure reserved memory number is less than 4, the main control CPU 50a increments the ordinary figure reserved memory number by 1 (1) and rewrites the ordinary figure reserved memory number. Further, the main control CPU 50a acquires the value of the random number for hit determination for the normal symbol, and stores the acquired value in a predetermined storage area of the main control RAM 50c in association with the number of reserved general memory.

  The normal symbol input process described above is executed every predetermined control cycle (for example, 4 msec), and the main control CPU 50a determines that the game symbol is not in the normal symbol operation gate 29. Ends normal symbol input processing. Further, in the normal symbol input process, the main control CPU 50a does not rewrite the normal symbol reserved memory number and does not rewrite the normal symbol reserved memory number when the number of the universal symbol reserved memory reaches the upper limit even when there is a ball. The normal symbol input process is terminated without acquiring the value of the random number for determining the hit.

Next, the normal symbol start process will be described.
The normal symbol start process is a process executed to start the normal game, and the main control CPU 50a is executed every predetermined period (for example, every 4 ms).

  In the normal symbol start process, the main control CPU 50a first determines whether a start condition capable of starting the normal game is satisfied. In the present embodiment, the start condition is satisfied when the normal symbol is not changing (not when the normal game is being executed) and the normal symbol is not being played. Then, the main control CPU 50a ends the normal symbol start process when the start condition is not satisfied.

  On the other hand, when the start condition is satisfied, the main control CPU 50a determines whether or not the number of stored general-purpose drawings is larger than “0 (zero)”, that is, whether or not there is a pending general-purpose game. judge. The main control CPU 50a then determines whether or not the normal game to be started is appropriate because there is a general game that is on hold when the stored number of normal drawings is larger than “0 (zero)”. If the main control CPU 50a determines that the normal game is to be started, the main control CPU 50a decrements the general map hold memory number by -1 (one subtraction), and performs a determination of success / failure after rewriting.

  In the determination of success / failure, the main control CPU 50a reads the value of the normal design hit determination random number stored in association with the number of stored general symbols, and determines whether or not the value matches the determination value per normal symbol. Judgment is made and normal symbol per unit determination (lottery per normal symbol) is performed. In the normal symbol per unit determination, the main control CPU 50a performs the normal symbol per unit determination using the high probability normal symbol per unit determination value when the gaming state is variable, and the gaming state is low when the gaming state is not variable. The determination per ordinary symbol is performed using the determination value per ordinary symbol for probability.

  The main control CPU 50a determines the normal symbol hit when the normal symbol hit determination is affirmative (when the normal symbol hit determination random number matches the normal symbol determination value). The main control CPU 50a that has determined the winning of the normal symbol determines the winning symbol as the normal symbol derived in the normal game. On the other hand, when the main control CPU 50a makes a negative determination per normal symbol (when the random number for normal symbol determination and the determination value per normal symbol do not match), the main control CPU 50a determines the deviation of the normal symbol. The main control CPU 50a, which has determined the normal symbol detachment, determines the detachable symbol as the normal symbol derived in the normal game.

  Then, the main control CPU 50a starts a general game based on the determination result of the success / failure determination, and controls the display content of the normal symbol display device 46 with the start of the normal game. That is, the main control CPU 50a starts changing the normal symbol by the start of the normal game, and displays the normal symbol (hit symbol or missed symbol) determined when the predetermined fluctuation time has elapsed. The main control CPU 50a sets different fluctuation times as the fluctuation times of the normal game according to the gaming state at the start of the normal game, and displays the normal symbols in a fixed stop state. More specifically, the main control CPU 50a sets “10 seconds” as the variation time in the non-variable state, and sets the variation time to be shorter than the non-variable state in the variable state. Set “1 second”. Thereby, the fluctuation time of the usual game played in the variable state is shortened than the fluctuation time of the usual game played in the non-variable state.

  Further, the main control CPU 50a outputs an opening signal for opening the opening / closing blade 32 and a closing signal for closing the opening / closing blade 32 after the end of the universal game where the normal symbol is hit. Control the opening mode. The opening signal and the closing signal are output to the actuator of the opening / closing blade 32, the actuator is operated by the opening signal, the opening / closing blade 32 is opened, and the actuator is operated by the closing signal. 32 is closed. Then, the main control CPU 50a controls the opening mode of the opening / closing blade 32 according to the gaming state when the normal symbol is hit. Specifically, in the non-changeable state, the main control CPU 50a performs control so that the opening / closing blade 32 is opened for a first number of times (for example, one time) in a first opening time (for example, 0.3 seconds). To do. In the variable state, the main control CPU 50a controls the opening / closing blade 32 to open for a second number of times (for example, three times) in a second opening time (for example, 1.4 seconds).

  Further, the main control CPU 50a counts the number of game balls that have entered the second start winning opening 31 while the opening / closing blade 32 is opened. When the counted number of game balls reaches the upper limit number (8 in this embodiment), the main control CPU 50a outputs a closing signal at that time to close the open / close blade 32, The opening control of the opening / closing blade 32 based on the normal symbol hit is terminated.

  In the present embodiment, the main control CPU 50a that performs the jackpot determination functions as a winning lottery unit that performs a winning lottery for determining whether or not to win. In the present embodiment, the main control CPU 50a that determines the variation pattern based on the determination result of the jackpot determination functions as a variation content determination unit that determines the variation content of the symbol variation game. Further, in the present embodiment, the main control CPU 50a that determines whether the lottery probability state of the jackpot lottery after the end of the jackpot game is the high probability lottery state or the low probability lottery state according to the determined jackpot type, It becomes a lottery probability state determination means. Further, in the present embodiment, the main control CPU 50a that determines whether the operating state of the opening / closing blade 32 after the end of the jackpot game is the variable speed state or the non-changeable state according to the determined jackpot type. It becomes an operation state determination means. Then, according to the determination result of the lottery probability state determination means and the determination result of the operation state determination means, the main control CPU 50a that controls the lottery probability state of the big hit lottery after the end of the big hit game and the operation state of the opening / closing blade 32, It becomes a state control means.

Next, the effect control board 51 will be described.
When the variation control designation command is input, the production control CPU 51a of the production control board 51 selects the production content according to the instruction content of these commands, and the design variation game (the first variation game, the second variation game) is selected. The display contents of the effect display device 24 and the game display device 25 are controlled so as to play a variable game. In addition, the production control CPU 51a controls the light emission mode of the decoration lamp 17 and the sound output modes of the speakers 18 and 19 with the start of the symbol variation game.

  In addition, when the stop symbol designation command for special symbols is input, the effect control CPU 51a determines a decorative symbol to be confirmed and stopped on the game display device 25 in accordance with the special symbol stop symbol designation corresponding to the command. In determining the decorative symbol, the effect control CPU 51a recognizes the jackpot as a symbol symbol combination if the stop symbol (special symbol) specified by the special symbol stop symbol designation command is a big symbol symbol. To decide. Further, in the determination of the decorative symbol, the effect control CPU 51a determines a symbol combination that can recognize the deviation when the stop symbol (special symbol) designated by the special symbol stop symbol designation command is a missing symbol. At this time, the effect control CPU 51a determines a symbol combination capable of recognizing a detachment including a reach formation symbol when a variation pattern for the detachment reach effect is instructed. On the other hand, when the variation pattern for the offending effect is instructed, the effect control CPU 51a determines a symbol combination that can recognize the outbreak that does not include the reach formation symbol.

  In the control of the effect display device 24 and the game display device 25, the effect control CPU 51a uses the image data in the effect control ROM 51b based on the selected effect content for display. Generate data. Then, the production control CPU 51a measures the elapsed time from the start of the game with the start of the symbol variation game, and displays the image displayed on the image display units GH1 and GH2 based on the measured time and display data. Switch every predetermined control cycle.

  Then, the effect control CPU 51a derives the symbol combination of the decorative symbols determined in the symbol variation game, and controls the display content of the image display unit GH2 so that the symbol combination of the decorative symbols is fixed and stopped by inputting the symbol stop command. Then, the symbol variation game is terminated. In the present embodiment, the effect control CPU 51a serves as a game control means.

  In addition, during the jackpot game, the effect control CPU 51a performs the opening effect, the round effect, and the ending effect according to the effect instruction command for the opening effect, the effect instruction command for the round effect, and the effect instruction command for the ending effect. The display content of the image display unit GH1 is controlled.

  In the pachinko gaming machine 10 of this embodiment configured as described above, a special performance is added during the symbol variation game when a predetermined execution condition is established. In the present embodiment, the special effect is executed with the effect content that suggests the possibility that the running symbol variation game will be a big hit (expected degree of big hit). More specifically, the possibility that the running symbol variation game will be a big hit is numerically expressed and notified to the player. For example, numerical values such as “10%”, “30%”, “50%”, “80%”, and “100%” are displayed on the effect display device 24 as images. In the case of the above example, “100%” indicates a big hit decision, and the larger this value, the higher the possibility of a big hit. In such special effects that inform the numerical value, when the big hit is determined in the big hit determination, while the ratio of selecting the production contents to notify the high numerical value is increased, the big hit determination determines the deviation. In the case of being present, the ratio of selecting the production contents that inform the low numerical value is increased.

  In the present embodiment, the special effect is won in the lottery for the execution of the special effect that is performed in accordance with the start of the symbol variation game, and the first entry is made within a predetermined period in the selected symbol variation game. A game ball enters the passage 40 and is detected by the entrance switch SW5 as the execution condition is satisfied. In order to detect the game ball with the ball entry switch SW5, it is necessary to enter the game ball into the second start winning opening 31. For this reason, there is a possibility that the special effect of the present embodiment in which the execution conditions are set as described above is added during the variable state in which the rate of entering the second start winning opening 31 is high, that is, during the probability variable state. It is positioned as an increasing production.

Hereinafter, a control configuration (control content) related to execution of the special effect will be described in detail with reference to FIGS. 8 and 9.
FIG. 8 shows the lottery probability of the lottery for whether or not the special effect can be executed during the probability variation state (variation state).

  In this embodiment, the lottery probability of the feasibility lottery depends on the type of variation pattern determined in the special symbol start process described above and the number of times the symbol variation game has been executed (number of games) since the probability variation state has started. Is changing. More specifically, as shown in FIG. 8, the probability of winning for execution (“Yes” in the figure) in the execution availability lottery is in the range of “1-40 times” for the symbol variation game. The case of the range of “41 to 50 times” (specific period (probability improvement period)) is set higher than the case. Thereby, the special effect of this embodiment is set to increase the chance that it will be executed just before the end of the certainty change state (last 10 games).

  In addition, the probability of winning in the execution availability lottery (“Yes” in the figure) is determined to be lost as shown in FIG. 8 (when a variation pattern for outlier effect or outlier reach effect is selected). In the case of big hit (when a variation pattern for winning effect is selected), the value is set higher. In addition, the probability of winning in the execution availability lottery ("Yes" in the figure) is more likely than in the case of a loss without reach (when a variation pattern for a loss effect is selected) as shown in FIG. In the case of detachment with reach (when a variation pattern for detachment reach production is selected), it is set higher. As a result, the special effect of the present embodiment is highly likely to be added to a symbol variation game with a reach effect, and is highly likely to be added to a symbol variation game that will be a big hit, so the jackpot expectation is high It is set as a production. That is, by adding a special effect, it is positioned as an effect that can improve the expectation level of jackpots that a player has. Also, during the probability variation state, the chance of winning the reach in the probability variation state can be improved by lowering the probability of winning the reach in the reach variation state, so a special effect is added in the symbol variation game with the reach effect. By making the setting easy, it is possible to dramatically improve the degree of expectation of a big hit for a special performance.

  In addition, the probability of winning in the execution availability lottery (“Yes” in the figure) is “0 (zero)” when the fluctuation pattern P2 (shortening fluctuation) is selected, as shown in FIG. It is set not to win. During the probability variation state, the rate of entering the second start winning opening is improved, so that the start-reserved balls are easily accumulated (the upper limit number is easily reached), and as a result, the variation pattern P2 (short variation) is easily selected. Become. For this reason, by setting as described above, it is possible to restrict (prohibit) the addition of a special effect in a symbol variation game due to a shortened variation, and to suppress a decrease in expectation of jackpot due to frequent occurrence of special effects. .

  In addition, as described above, the execution condition of the special effect is set to be determined to be executable by the execution availability lottery and detected by the entrance switch SW5. Considering the time until detection and the execution time of the special effect, a certain amount of time is required to execute the special effect. For this reason, in the symbol variation game based on the variation pattern P2 (short variation) in which the variation time is set to be short, the special effect is not added, so that the time for executing the special effect is secured. Can be done with. Note that the shortening variation is a variation necessary for improving the high efficiency of digestion in the short-distance state (probability variation state) and improving the number of jackpots per hour. Therefore, according to the present embodiment, the big hit expectation is improved by executing the special effect without reducing the time efficiency in the variable state (probably variable state).

  In the present embodiment, the effect control CPU 51a of the effect control board 51 inputs a change pattern designation command during the probability change state (change state), thereby depending on the type of the specified change pattern and the number of times the symbol change game is executed. Then, a lottery to determine whether or not to execute the special effect is performed with the lottery probability shown in FIG. In the present embodiment, the effect control CPU 51a functions as a availability lottery means. The effect control CPU 51a functions as count means by counting the number of times the symbol variation game is executed by inputting a variation pattern designation command. Then, when the performance control CPU 51a is selected to be executable in the executable lottery, it performs the control described below.

  FIG. 9 is a timing chart in the case where the effect control CPU 51a controls the display mode of the effect display device 24, the operating mode of the bridge member 35, and the operating mode of the rotating member 37 when winning is selected in the executable lottery. Show. In the present embodiment, the effect control CPU 51a that executes the control described below functions as an introduction effect executing means, a detection determining means, and a special effect executing means. In the present embodiment, the effect control CPU 51a that executes the control described below functions as a state transition unit and an effective time setting unit.

  When the execution control lottery is selected to be executable, the performance control CPU 51a sets an effective time for validating the detection result of the entrance switch SW5 at the start of the symbol variation game. This effective time is a predetermined period which is one of the conditions for establishing the execution condition of the special effect described above. In this embodiment, the valid time is set to 8 seconds from the start of the symbol variation game. Further, in the present embodiment, the effective time is the detection effective time of the game ball already detected by the entrance switch SW5.

  In addition to setting the effective time, the effect control CPU 51a operates the rotating member 37 to move the first receiving unit 39a out of the plurality of receiving units formed in the rotating unit 38 from the player. The actuator of the rotating member 37 is controlled so as to face the front as viewed. As a result, the rotating member 37 enters the second start winning opening 31, is detected by the second start opening switch SW4, and reaches the rotating member 37 via the flow-down passage 33 and the guide passage 34. The completed game ball can be received by the first receiving unit 39a. That is, in the present embodiment, the state in which the detected game ball can be received by the first receiving unit 39a is the state in which the detected game ball can be distributed to the first entrance passage 40. The rotating member 37 is on standby with the first receiving portion 39a facing the front at the start of the symbol variation game, and is controlled to rotate once every time the symbol variation game is started. In the present embodiment, the state (position) where the first receiving portion 39 a faces the front is the initial position of the rotating member 37.

  In addition, the effect control CPU 51a controls the display content of the effect display device 24 at the start of the symbol variation game, and notifies the player that the chance to execute the special effect has arrived (introduction effect). Is displayed as an image. The rush effect is performed, for example, by causing the effect display device 24 to display an image of a character image “XX chance!”. This rushing effect is an effect that is performed only by having been selected to be executable in the execution availability lottery among the execution conditions of the special performance, and the future development (the detected game ball enters the first entrance path 40) This is performed for the purpose of making the player recognize that the special effect is actually expressed in accordance with whether or not the ball is played. In other words, winning in the executable lottery means that the player has just entered the special stage.

  Next, the effect control CPU 51a operates the actuator to open the bridge member 35 so as to shift the discharge port 36 of the guide passage 34 from the open state to the closed state after 1 second has elapsed since the start of the symbol variation game. To control. By this control, the bridge member 35 shifts from the non-guided state to the guided state after a predetermined time (guided transition time) has elapsed since the start of the symbol variation game. The discharge port 36 of the guide passage 34 is always open. For this reason, when the discharge port 36 of the guide passage 34 is in an open state, the detected game ball that has entered the second start winning port 31 and has reached the guide passage 34 via the flow-down passage 33 is discharged. The gas is discharged from the outlet 36 to the outside of the guide passage 34. More specifically, if the execution ballot is not selected in the lottery for execution, even if a game ball enters the second start winning opening 31, the game ball (detected game ball) remains in the guide passage 34. It will be discharged outside. That is, it is not guided to the rotating member 37 side.

  In the present embodiment, the reason why the opening operation of the bridge member 35 is not executed together with the start of the symbol variation game is that the player enters the second start winning opening 31 after the symbol variation game selected to be executable in the executable lottery. This is because the execution conditions for the special effects are established for the game balls that have been played. That is, if a game ball has entered the second start winning opening 31 before the symbol variation game won to be executed in the execution availability lottery starts, the game ball (detected game ball) is guided to the guide path. There is also a possibility that 34 outlets 36 are not reached. When such a possibility is assumed, if the bridge member 35 is opened at the same time as the start of the symbol variation game, the execution condition of the special effect may be satisfied by the game ball that has entered before the symbol variation game is started. There is a risk that the game performance of the special effects described in this embodiment may be impaired. Therefore, in this embodiment, the control of the bridge member 35 described above recognizes that the entry effect is executed by the start of the symbol variation game, and that the player has a chance to execute the special effect by the entry effect. In the obtained state, a game ball (detected game ball) that has entered the second start winning opening 31 is set as a guidance target, and a state in which an execution condition is established by the game ball is created. Thereby, after the start of the symbol variation game, if the rush effect is executed on the effect display device 24, whether or not the game ball enters the second start winning opening 31, and if it enters, the game Whether or not the ball (the detected game ball) is guided by the flow-down passage 33 and the guide passage 34 and is received by the first receiving portion 39a of the rotating member 37 can be noted by the player.

  Next, the effect control CPU 51a rotates the rotating member 37 when 6 seconds have elapsed since the start of the symbol variation game. At this stage, the rotating member 37 stops rotating (stops after one rotation) 2.5 seconds after starting the front operation, and stands by with the first receiving portion 39a facing the front. (A state in which no rotation is performed). With this control, in the present embodiment, until 6 seconds have elapsed since the start of the symbol variation game, more specifically, for 2.5 seconds to 6 seconds after the symbol variation game starts. A chance is given to allow the first receiving portion 39a of the rotating member 37 to accept the game ball (detected game ball) that has entered the second start winning opening 31. A period in which this chance is given is an acceptance time in which a game ball can be accepted only by the first accepting unit 39a.

  In addition, the effect control CPU 51a operates the actuator so as to close the bridge member 35 in order to shift the discharge port 36 of the guide passage 34 from the closed state to the open state when 6 seconds have elapsed from the start of the symbol variation game. To control. By this control, the bridge member 35 shifts from the guided state to the non-guided state after a predetermined time (non-guided transition time) has elapsed since the start of the symbol variation game. As a result, the guided passage 34 is brought into a state in which the detected game ball cannot be guided along with the transition to the non-guided state. In the present embodiment, if the bridge member 35 is maintained in the guiding state even after 6 seconds have elapsed from the start of the symbol variation game, the detected game ball guided after the 6 seconds has passed is the entrance switch SW5. It is not possible to guide to the first entrance path 40 within the valid time. For this reason, in the present embodiment, the bridge member 35 is moved from the guided state to the non-induced state at the timing described above so that the detected game ball that can be detected by the incoming switch SW5 within the effective time of the incoming switch SW5 is targeted. Has been moved to.

  When there is a game ball (detected game ball) received by the first receiving unit 39a, the game ball is rotated 2 seconds after the rotation operation starts with the rotation operation of the rotation member 37. The ball enters the first entrance passage 40 and is detected by the entrance switch SW5. In the present embodiment, the timing for rotating the rotating member 37 is the timing at which the detected game ball received by the first receiving unit 39a can enter the first entrance path 40 within the effective time of the entrance switch SW5. It becomes. Then, the effect control CPU 51a receives the detection signal from the entrance switch SW5, determines that the execution condition of the special effect is satisfied, and replaces the inrush effect being executed on the effect display device 24 with the special effect. (8 seconds after the symbol variation game starts). In the present embodiment, as described above, winning in the executable lottery is an opportunity to enter the special effect, and detecting the detected game ball with the entrance switch SW5 is the trigger for the special effect. . That is, the execution conditions for the special effects in the present embodiment are established by obtaining both the rush trigger and the trigger trigger.

  The rotating member 37 that has been rotated stops at a position where the detected game ball can be discharged from the first entrance path 40 (FIG. 5B), and enters a standby state. In this state, as shown in FIG. 5 (b), since the second receiving portion 39b is located in the front, when there are a plurality of detected game balls, the first receiving portion 39a The detected game ball that has not been accepted is accepted by the second accepting unit 39b. In addition, when there are a plurality of detected game balls, the third receiving unit 39c moves the front position of the detected game ball that has not been received by the first receiving unit 39a as the rotating member 37 rotates. When passing, it is also accepted by the third receiving portion 39c. The rotating member 37 that rotates in this way and stops at a position where the detected game ball can be discharged with respect to the first entrance path 40 becomes unacceptable for the detected game ball by the first receiving portion 39a. The detected game ball is transferred to the first entrance passage 40 so that it cannot be distributed. Thereafter, the rotating member 37 is returned to the initial position (position where the first receiving portion 39a faces the front) in accordance with the timing when the symbol variation game ends.

  Then, the effect control CPU 51a that has started the special effect causes the special effect to be executed over a period of 3 seconds, and the possibility that the symbol variation game to which the special effect is added during the special effect will be a big hit is expressed numerically. An image is displayed and the result of the special effect is displayed. The game balls (detected game balls) received by the second and third receiving portions 39b and 39c of the rotating member 37 are sequentially guided to the second entering passage 41 by the rotating operation of the rotating member 37. Then, the ball enters the second entrance passage 41. That is, after shifting the detected game ball to the state where it cannot be distributed to the first entrance path 40, the rotating member 37 causes the second and third receiving portions 39b and 39c to receive the detected game ball. To the second entrance passage 41.

  Then, after the end of the special effect, the effect control CPU 51a controls the subsequent development of the symbol variation game in accordance with the type of the variation pattern instructed by the variation pattern designation command. Specifically, as shown in FIG. 9, when the variation pattern including the reach effect (displacement reach effect or jackpot effect) is instructed, the effect control CPU 51a shifts to the reach effect after the end of the specific effect. The transition effect is executed (3 seconds from 11 seconds to 14 seconds), and then the reach effect is executed. On the other hand, as shown in FIG. 9, when the variation pattern for the offending effect that does not include the reach effect is instructed, the effect control CPU 51a performs the effect display device without executing the transition effect after the end of the special effect. 24 is returned to the normal background image, and when 12 seconds have elapsed, the game display device 25 shifts and displays the fixed symbol.

  As described above, when the effect control CPU 51a is selected to execute the special effect execution lottery, the effective time of the entrance switch SW5 and the operation modes of the bridge member 35 and the rotation member 37 are shown in FIG. The display mode of the effect display device 24 and the game display device 25 is controlled. Then, the effect control CPU 51a executes the special effect when the execution condition of the special effect is satisfied. In the above control, the effect control CPU 51a regulates the establishment of execution conditions for special effects such as control for delaying the operation of the bridge member 35, control for setting a limit on the effective time of the entrance switch SW5, and shifting to the ineffective time. Control is in progress. As a result, the special performance can be surely executed when the execution condition initially assumed is satisfied. In addition, regarding the lottery for whether or not the special effect can be executed, the condition for winning the execution in the lottery is determined by the variable time, and therefore the lottery for execution itself is a restriction control regarding the establishment of the condition for executing the special effect.

In addition, although it was elected to be executable in the lottery for whether or not the special effect can be performed, if a detected game ball is not detected by the entrance switch SW5, the following control is performed.
In this case, the effect control CPU 51a causes the effect display device 24 to continuously execute the rush effect until 11 seconds have elapsed. Then, when 11 seconds have elapsed, the effect control CPU 51a controls the subsequent development of the symbol variation game in accordance with the type of variation pattern instructed by the variation pattern designation command. Specifically, as shown in FIG. 9, when the variation pattern including the reach effect (an outlier reach effect or a jackpot effect) is instructed, the effect control CPU 51a is configured to shift from the inrush effect to the reach effect. The revival effect is executed (3 seconds from 11 seconds to 14 seconds), and then the reach effect is executed. On the other hand, as shown in FIG. 9, when the variation pattern for the offending effect that does not include the reach effect is instructed, the effect control CPU 51a displays the effect without executing the revival effect after ending the inrush effect. The device 24 is returned to the normal background image, and when 12 seconds have elapsed, the game display device 25 is shifted and the symbols are displayed in a fixed stop state.

Therefore, according to the present embodiment, the following effects can be obtained.
(1) During the probability change state, the player is given a chance to add a special effect to the symbol variation game (in the embodiment, an effect suggesting the big hit expectation level of the symbol variation game), thereby suppressing a decrease in interest. can do.

  (2) Like the pachinko gaming machine 10 of the present embodiment, after the big hit game is finished, the pachinko gaming machine 10 (50 in the embodiment) that has been changed in advance is set to the probable change state with the number of fluctuations (50 in the embodiment) as the upper limit. In the case of a gaming machine with a reduced number of times, when the number of times of variation of the symbol variation game exceeds the upper limit number of times, the gaming state is changed completely and is in a disadvantageous state for the player. In the embodiment, the state to which the probability variation state and the variation state are given changes to the non-probability variation state and the non-variation state. For this reason, when the probability variation state ends, the possibility of winning a big hit is abruptly reduced, and as a result, the player's interest may be reduced. However, in the pachinko gaming machine 10 of the present embodiment, it is possible to suppress a decrease in interest by giving the player a chance to add a special effect to the symbol variation game.

  (3) A plurality of conditions were set as execution conditions for special effects. More specifically, in the embodiment, the first condition (winning to be executed in the execution availability lottery (intrusion trigger)) and the second condition (game ball is detected by the entrance switch SW5) )) Is set, and special effects are executed by satisfying both conditions. And the 1st condition is set to win in the lottery which can perform special production performed according to the change contents of a design change game. In addition, the second condition is that a game ball provided separately from the start detection means (second start port switch SW4) during execution of the rush effect for shifting to the special effect executed when the first condition is satisfied. It is set that the game ball is detected by the ball detecting means (incoming switch SW5) to detect. That is, in order to execute a special performance, a plurality of conditions are set, and each of the plurality of conditions is different entry means (second start winning opening 31 and first entry path) arranged on the game board 16. The game ball entered in 40) can be established using the game ball. For this reason, it is possible to make the player watch the movement of the game ball in the game board 16 and to provide a more interesting game characteristic as compared with the case where the execution of the special effect is determined only by the internal lottery. Can do.

  (4) Further, the game ball to be detected by the ball detecting means (entrance switch SW5) in order to establish the second condition is a detected game once detected by the start detecting means (second start port switch SW4). By using the ball, it is not necessary to aim and fire the game ball at another part in order to obtain the trigger for the special effect (second condition). That is, the game ball may be fired aiming at the second start winning opening 31. For this reason, the player can simultaneously obtain the starting condition of the symbol variation game and the second condition (initiation trigger) of the special effect, and can advance the game efficiently.

  (5) By setting a specific period (41 to 50th in the embodiment) in the probability variation state as a probability improvement period for improving the probability that the special effect is executed, the appearance rate of the special effect is improved, and the game It is possible to increase the chance (opportunity) of adding a special performance to the person. Therefore, the expectation for the appearance of the special effect can be improved.

  (6) In the pachinko gaming machine 10 in which the end of the probability variation state is not set until the next jackpot is generated, there is a high possibility that the player will be awakened by the end of the probability variation state. For this reason, the fall of a player's interest can be suppressed by setting a probability improvement period (41st to 50th times in the embodiment) just before the probability variation state ends.

  (7) Since the lottery probability state of the big hit lottery changes to the high probability lottery state during the probability variation state, the possibility of a big hit is increased compared to the low probability lottery state. For this reason, during the probability change state, the player wants to win the jackpot, and especially if the grant period of the probability change state is defined by the number of times the symbol variation game is executed, the player must win the jackpot during the grant period. In this case, since the probability variation state ends, the expectation for the big hit is further increased. Therefore, in the special effect, providing the information that the player wants to know most during the probability change state can further improve the expectation for the appearance of the special effect.

  (8) A pachinko gaming machine 10 provided with a first start winning opening 26 and a second start winning opening 31, and capable of executing the first variable game (special symbol 1) and the second variable game (special symbol 2). Then, it is easy for the game ball to enter the second start winning opening 31 during the period of granting the probability variation state. For this reason, the player enters the second start winning opening 31 and causes the game switch detected by the second start opening switch SW4 to be detected by the entrance switch SW5 as a detected game ball. It is possible to increase the chance of having the special performance performed.

  (9) Since the special effect is executed when the execution condition consisting of the first condition and the second condition is satisfied as described above, an effect associating the detection of the game ball with the symbol variation game can be realized. . That is, the execution condition including the mechanical element (game ball detection) is established without satisfying the execution condition of the special effect according to only the result of the internal lottery, thereby realizing a more interesting effect. be able to.

  (10) The left and right direction of the display frame 23 is formed with the guide passage 34 that enters the second start winning opening 31 and guides the detected game ball detected by the second start opening switch SW4 to the rotating member 37. It is extended to. In addition, the guide passage 34 is provided so as to cross the effect display device 24 and the game display device 25 that are most noticed by the player who is playing the game. For this reason, it is possible to impress a player with the movement of a game ball (detected game ball) that can trigger an execution condition. That is, it is possible to make the player pay attention to the movement of the game ball.

  (11) Both the bridge member 35 and the rotating member 37 function as distribution members that distribute the destinations of the game balls, and are configured to have different operation modes. For this reason, the player can be watched for each operation of the bridge member 35 and the rotation member 37, and the movement of the game ball (detected game ball) can be further impressed by the player.

  (12) The establishment of the execution condition for the special effect is restricted by the operation mode of the bridge member 35 and the effective period setting of the entrance switch SW5. For this reason, in order to execute the special effect, the special effect can be surely executed when the execution condition set in the pachinko gaming machine 10 of the present embodiment is satisfied. That is, it is possible to regulate the execution of the special effect due to the establishment of a condition that is not originally assumed.

  (13) Depending on the variation time of the variation pattern, the case where the execution condition of the special effect can be established and the case where it cannot be established are set. That is, the time until the ball enters the second start winning opening 31, is guided to the first ball entering passage 40 by the rotating member 37 through the flow down passage 33 and the guide passage 34, and is detected by the ball entering switch SW5. In consideration of the time related to the execution of the special effect, when a variation pattern with a short variation time (the variation pattern P2 in the embodiment) is selected, the special effect is restricted from being executed. For this reason, the symbol variation game ends even though the execution condition of the special effect is highly likely to be established, and the execution of the special effect is not in time for the execution of the special effect. It is possible to suppress the occurrence of a situation such as the termination of the symbol variation game during the execution of the special effect. That is, for a chance given to a player, the player who makes use of the chance can surely execute a special effect.

In addition, you may change the said embodiment as follows.
-In embodiment, you may change the period when the probability which wins execution is improved by the execution availability lottery. In addition, the lottery for execution can be always performed with the same probability.

  The embodiment may be embodied in a pachinko gaming machine that does not give a 100% probability change state after the big hit game, such as 50% or 80%, instead of the pachinko gaming machine 10 that gives a 100% probability change state after the big hit game ends. good.

  -In embodiment, you may change the provision period of a probability change state. For example, the period until the next big hit is generated may be set as the period for giving the probability change state. In addition, the number of times less than 50 may be set as the probability variation state grant period, or the number of times 51 or more may be set.

-In embodiment, you may control the bridge member 35 so that opening and closing operation may be repeated. In this case, the discharge port 36 of the guide passage 34 repeats a closed state and an open state.
In the embodiment, two receiving portions or four or more receiving portions may be formed on the rotating portion 38 of the rotating member 37. In this case, at least one entrance is configured so that the entered game ball is detected by the entrance switch SW5.

In the embodiment, the rotation member 37 may be controlled to always rotate.
In the embodiment, the rotating member 37 may be changed to a dish-like accessory (clun) in which a plurality of entrances (holes) are formed. In this case, at least one entrance is configured so that the entered game ball is detected by the entrance switch SW5.

-In embodiment, you may change the production content of special production. For example, the contents may be set such that a reach effect or a notice effect that is difficult to appear usually appears.
In the embodiment, the execution condition of the special effect may be set to detect a plurality of detected game balls instead of the entrance switch SW5 detecting one detected game ball.

The embodiment may be embodied in a pachinko gaming machine in which a single start winning opening is arranged on the game board 16.
In the embodiment, the effect control board 51 may be divided into a plurality of control boards. For example, it may be divided into a display control board for controlling the effect display device 24 and the game display device 25 and a sound / lamp control board for controlling the decoration lamp 17 and the speakers 18 and 19. In addition, an overall control board that controls the display control board and the sound / lamp control board in an integrated manner may be provided. Further, the bridge member 35, the rotation member 37, and the entrance switch SW5 may be connected to the main control board 50 for control.

  In the embodiment, the effect display device 24 and the game display device 25 may be configured as a single display device, and the symbol display game and the special effect may be executed on the single display device.

The embodiment is embodied in the pachinko gaming machine 10 that uses a special symbol and a decorative symbol, but may be embodied in a pachinko gaming machine that uses only a special symbol.
The embodiment is embodied in the pachinko gaming machine 10 that uses two special symbols, the special symbol 1 and the special symbol 2, but may be embodied in a pachinko gaming machine that uses only one special symbol.

  -In embodiment, you may change the form of the display apparatus of the effect display apparatus 24 and the game display apparatus 25. FIG. For example, both the effect display device 24 and the game display device 25 may be a liquid crystal type, or the game display device 25 may be changed to a mechanical type such as a drum type.

  DESCRIPTION OF SYMBOLS 10 ... Pachinko machine, 23 ... Display frame, 24 ... Production display device, 24a ... First set port, 25 ... Game display device, 25a ... Second set port, 26 ... First start winning port, 31 ... First 2 start winning ports, 31a ... ball entrance, 34 ... guide passage, 35 ... bridge member, 36 ... discharge port, 37 ... rotating member, 39a ... first receiving portion, 39b ... second receiving portion, 39c ... 3rd receiving part, 40 ... 1st entrance path, 50 ... main control board, 50a ... main control CPU, 50b ... main control ROM, 50c ... main control RAM, 51 ... production control board, 51a ... Production control CPU, 51b ... production control ROM, 51c ... production control RAM, SW1 ... first start port switch, SW4 ... second start port switch, SW5 ... ball entry switch.

Claims (3)

  1. Deriving a lottery result of the winning lottery, a starting lottery ball storing unit for storing the game ball detected by the start detecting unit as a starting holding ball, a winning lottery unit for performing lottery for winning or not based on the starting pending ball Display means for displaying the symbol variation game to be performed, and variation content determination means for determining the variation content of the symbol variation game in accordance with the establishment of the symbol variation game start condition, and winning in the winning lottery In such a case, after deriving a winning symbol that can be recognized in the symbol variation game, a winning game is given after the symbol varying game is finished, and after the winning game is finished, the lottery probability state of the winning lottery is set. In a gaming machine that can be given a probability variation state to be changed to a high probability lottery state until the symbol variation game reaching a predetermined upper limit number is finished,
    The start detection means includes first start detection means for detecting a game ball that has entered the first start means that always allows entry of a game ball, and entry of a game ball when a predetermined release condition is satisfied. A second start detection means for detecting a game ball entering the second start means having an opening / closing means for changing the mouth from a closed state where the game ball is difficult to enter to an open state where the game ball is easy to enter;
    A ball entry means for allowing a game ball detected by the second start detection means to enter;
    Ball detecting means for detecting the detected game ball that has entered the ball entering means;
    A guide path for guiding the detected game ball detected by the second start detection means to the ball detection means side;
    A first entrance means as the entrance means provided with the ball detection means, and the ball detection, which is arranged downstream of the induction path and guided by the induction path. A distribution member that distributes to any one of the second entrance means not provided with a means;
    Execution of a special effect that adds a special effect to the currently running symbol variation game when the ball detection unit detects the detected game ball that has entered the first ball entry unit during the symbol variation game and means, the,
    When winning in the winning lottery, after the winning game ends, an increase in opening time that increases the opening time per unit time of the opening / closing means triggered by the establishment of the opening condition together with the probability variation state A gaming machine characterized by providing a state .
  2. It further comprises availability lottery means for performing an availability lottery on whether or not to add the special effect as the symbol variation game starts,
    The special effect executing means gives a special effect to the symbol variation game being executed when the ball detection unit detects the detected game ball during the symbol variation game that has been selected to be executable in the executable lottery. Add
    2. The gaming machine according to claim 1, wherein the availability lottery unit sets a specific period during the probability variation state grant period to a probability improvement period that improves a probability of winning in the execution availability lottery .
  3. 3. The gaming machine according to claim 2, further comprising introduction effect execution means for executing an introduction effect for shifting to the special effect in accordance with the start of the symbol variation game when the execution possibility lottery is won. .
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