JP5023370B2 - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP5023370B2
JP5023370B2 JP2007208443A JP2007208443A JP5023370B2 JP 5023370 B2 JP5023370 B2 JP 5023370B2 JP 2007208443 A JP2007208443 A JP 2007208443A JP 2007208443 A JP2007208443 A JP 2007208443A JP 5023370 B2 JP5023370 B2 JP 5023370B2
Authority
JP
Japan
Prior art keywords
display
state
special symbol
process
variation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2007208443A
Other languages
Japanese (ja)
Other versions
JP2009039355A (en
JP2009039355A5 (en
Inventor
和俊 中島
雅基 今井
裕司 伊藤
秀行 水野
Original Assignee
株式会社三共
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社三共 filed Critical 株式会社三共
Priority to JP2007208443A priority Critical patent/JP5023370B2/en
Publication of JP2009039355A publication Critical patent/JP2009039355A/en
Publication of JP2009039355A5 publication Critical patent/JP2009039355A5/ja
Application granted granted Critical
Publication of JP5023370B2 publication Critical patent/JP5023370B2/en
Application status is Active legal-status Critical
Anticipated expiration legal-status Critical

Links

Images

Description

  The present invention relates to a gaming machine such as a pachinko gaming machine and a coin gaming machine, and in particular, is controlled to a specific gaming state advantageous to a player when a predetermined specific gaming state generation condition is satisfied, and a predetermined special state. When the game state generation condition is satisfied, the game state is controlled to a special game state that is advantageous to the player, which is different from the specific game state, and when a predetermined notification condition is satisfied, a predetermined game state is notified. The present invention relates to a gaming machine for which notice is given.

  As generally known as this type of gaming machine, it is controlled to the big hit gaming state as a specific gaming state advantageous to the player when it is decided by the big hit judgment that the big hit is determined. When it is determined that the probability change state (a state in which the big hit probability is high probability) is determined by the determination, there is a thing that is controlled to a probability change state as a special game state advantageous to a player different from the specific game state. . Also, in such a gaming machine, a predetermined gaming state is established when a predetermined notice condition is established, such as a big hit notice effect when a big hit notice is determined by the big hit notice determination. Some notices were made to warn them.

  In some cases, the following rotating lamps are used as means for giving such notice. As an example of using such a rotating lamp, a rotating lamp type electric decoration that rotates a reflecting plate around a plate provided with an LED by a motor and emits the reflected light of the reflecting plate toward the front side of the gaming machine. There was a gaming machine provided with a device (Patent Document 1). In such a gaming machine, for example, when the reach state is reached or when a notice is given, the reflector of the electrical decoration device as described above is rotated at a predetermined rotational speed during a short period of comparison. Production is performed.

However, there is a problem with performing such an effect using a rotating lamp when the rotating lamp is driven for a long time, and the amount of heat generated by the motor becomes excessive. As a technique for reducing the power consumption of the motor, it relates to the motor control of the drum as a rotation display body. When the drum is rotated at a high speed, a continuous excitation signal is supplied during the excitation period of each phase of the motor. In the case of rotating at a low speed, there has been a gaming machine that supplies an excitation signal intermittent at a predetermined duty ratio during the excitation period of each phase of the motor (Patent Document 2). In such a gaming machine, the excitation signal as described above is controlled in a limited short time such as a variable display period.
Japanese Patent Laid-Open No. 2002-346064 (paragraph numbers 0014, 0028, 0028, FIGS. 3 to 5) Japanese Patent Laying-Open No. 2005-237624 (paragraph numbers 0024 and 0025, FIG. 4)

  The conventional gaming machine using the rotating lamp type lighting device as described above has a problem that the motor generates a large amount of heat. In addition, in conventional gaming machines that excite the drum with an excitation signal that intermittently emits heat, it is possible to reduce the heat generation of the motor to some extent in a short period such as during fluctuation display. There has been a question of whether the heat generation of the motor can be reduced over a long period of time by using it.

  The present invention has been conceived in view of such circumstances, and an object thereof is to provide a gaming machine capable of reducing the heat generation of a stepping motor used for a rotating lamp that is continuously driven for a long period of time. It is.

Specific examples of means for solving the problems and their effects

(1) Control to a specific gaming state (big hit gaming state) advantageous to the player when a predetermined specific gaming state occurrence condition (determined to be big hit by the big hit judgment in S62 in FIG. 43) is established. When a predetermined special gaming state occurrence condition (determining that an effect symbol 3 designation command, an effect symbol 5 designation command or an effect symbol 6 designation command has been transmitted in S147 of FIG. 48) is established. It is controlled to a special game state (probability change state) advantageous to the player different from the specific game state, and a predetermined notice condition (determined to make a big hit notice by S826, S828, S829 in FIG. 64) is established. A gaming machine (pachinko gaming machine 1) in which a notice to notify that a predetermined gaming state is to be reached (a big hit notice) is performed. ,
Rotating lights (left patrol lamp 61, middle patrol lamp 62, right patrol lamp 63);
Revolving light control means (production control microcomputer 100) for controlling the operating state of the revolving light,
The rotating lamp is
A plate-shaped light emitter substrate (left pato substrate 658, middle pato substrate 651, right pato substrate 662) provided with light emitters (decorative LEDs 701 to 712, 727, 728, 740, 741);
A reflector (rotation reflection unit 6132, rotation reflection unit 6232, rotation reflection unit 6332) that is rotatably provided around the light emitter substrate and reflects light from the light emitter;
A plurality of windings (windings 761, 762) are energized in a predetermined order and periodically excited in accordance with the period of a periodic pulse used as a drive signal (FIG. 23). A stepping motor (a left motor 76L, a middle motor 76C, and a motor 76C) that rotates the rotor 763) and drives the reflector around the light emitter substrate based on the rotation of the rotor (FIG. 6). Right motor 76R),
The rotating light control means includes:
State notification control for performing control to continuously drive the rotating lamp during the period of the special gaming state in order to notify the state of the special gaming state when the special gaming state is in effect Means (production control microcomputer 100, S921 to S924 in FIG. 73);
Including notice notification control means (production control microcomputer 100, S853 and S854 in FIG. 67) for controlling the driving of the revolving lamp in order to notify the notice when the notice condition is satisfied,
The state notification control means makes the period of the pulse in the drive signal longer when the state notification is performed than when the notification notification control means performs the notification. Control is performed to reduce the rate of time for exciting the stepping motor per cycle (FIG. 23 (c), S922 in FIG. 73)).

  According to such a configuration, as the notification using the rotating lamp operated by the stepping motor, the notification of driving the rotating lamp and the notification of the state of continuously driving the rotating lamp during the special gaming state are performed. It is. In addition, when notifying the state, the period of the pulse in the drive signal of the stepping motor is made longer than in the case of notifying the advance notice, and the ratio of the time for exciting the stepping motor per one period of the pulse in the drive signal is set. Lowering control is performed. Thereby, at the time of status notification, the rotation speed of the rotating lamp becomes lower than that at the time of notification of the notice. When the ratio of the time for exciting the winding per pulse period in the drive signal is reduced, the power required for excitation per pulse period is reduced, and further, the pulse period is lengthened to excite the winding. Therefore, the heat generation of the stepping motor can be reduced. Thus, as the notification using the rotating lamp, the amount of heat generated by the rotating lamp that is continuously driven for a long time at the time of status notification can be reduced. Furthermore, the notification of the state in which the stepping motor is driven by the driving signal with a drive signal having a shorter pulse period and a higher excitation time rate per one period of the pulse than when the state notification is performed, It is possible to give a notice of notice using a rotating lamp with a higher effect than that of the notice.

(2) Supplying the drive signal to the stepping motor by a parallel signal system (FIGS. 23B and 23C) that supplies the pulse in parallel to each of the plurality of phase windings in the stepping motor. Further includes motor driving means (left motor board 660, middle motor board 653, right motor board 664) for driving the stepping motor (FIG. 23),
The rotating lamp control means supplies a control signal of a serial signal system to the motor driving means (FIG. 19),
The motor drive means supplies the drive signal of the parallel signal system based on the conversion of the control signal of the serial signal system to the drive signal of the parallel signal system (FIG. 18, serial-parallel conversion IC). .

  According to such a configuration, by driving the stepping motor with a serial signal type drive signal, the number of wiring lines for transmitting the drive signal can be reduced as compared with the case of using a parallel signal type drive signal. The wiring can be facilitated.

  (3) The light emitter substrate is provided with the light emitters on both front and back surfaces (FIG. 5), and one surface is arranged in a manner facing the front side of the gaming machine (FIG. 4 (b)). .

  According to such a configuration, since the light emitters are provided on both the front and back surfaces of the light emitter substrate, and one surface is arranged in a manner facing the front side of the gaming machine, the reflection that rotates around the light emitter substrate. When the body is located on the back surface of the light emitter substrate, the reflector reflects the light from the light emitter provided on the back surface side of the light emitter substrate. To increase. Due to such an increase in the amount of light, the effect of the rotating lamp can be improved.

  (4) The state notification control means emits the light emitter (back LED = decorative LEDs 707 to 712) provided on the surface facing the back side of the gaming machine in the light emitter substrate when the state notification is performed. Further control is performed (FIG. 21A).

  According to such a configuration, when the state notification is made, the light emitter provided on the surface facing the back side of the gaming machine in the light emitter substrate is further controlled to emit light. The decrease in the effect of the rotating lamp due to the low rotation speed of the rotating lamp is directed to the surface side of the rotating lamp by causing the light emitting body provided on the surface facing the back side of the gaming machine to emit light. This can be compensated for by increasing the amount of light.

(5) notice determination means for determining whether the notice condition is satisfied (production control microcomputer 100, S821 to S832 in FIG. 64);
The probability that the notice determination means determines that the notice condition is satisfied (notice determination probability) is the period during which the state notification is performed and the state notification is not performed (FIG. 63 (a)). Further, notice limiting means (production control microcomputer 100, S825, S827 to S829 in FIG. 64) for limiting to a probability lower than (probability in FIG. 63B, probability in FIG. 63C) is further included.

  According to such a configuration, the probability that the notice determination unit determines that the notice condition is satisfied is limited to a lower probability in the period in which the state notification is performed than in the period in which the state notification is not performed. Therefore, the frequency with which the notice notification is performed during the period in which the state notification is performed is limited to be lower than the frequency with which the notice notification is performed during the period in which the state notification is not performed. As a result, an increase in the amount of heat generated by the rotating lamp due to the advance notification can be limited.

(6) When a plurality of types of identification information that can be identified (first special symbol, second special symbol, production symbol) are displayed in a variable manner, the display result is derived and displayed, and the specific game state occurrence condition is satisfied And a variation display means (first special symbol display 8a, second special symbol display 8b, effect display device 9) for deriving and displaying a predetermined specific display result as a display result of variation display,
A variable display number counting means (the probability variable change number counter of FIG. 68, S865, S866) for counting the number of variable displays executed by the variable display means during the period in which the state notification is performed;
A notice probability change for changing the probability that the notice determining means determines that the notice condition is satisfied based on the number of variable displays counted by the variable display number counting means during the period in which the state notification is performed. Means (production control microcomputer 100, S827 to S829 in FIG. 64).

  According to such a configuration, the probability that the notice determining unit determines that the notice condition is satisfied changes based on the number of variable displays counted by the variable display number counting means during the period in which the state notification is performed. Therefore, it is possible to limit the frequency at which the notice notification is performed during the period in which the state notification is performed to a lower frequency than the frequency at which the notification notification is performed during the period in which the state notification is not performed. As a result, it is possible to limit an increase in the amount of heat generated by the rotating lamp due to the advance notice.

(7) After the first execution condition (that the hit ball has won the first start winning opening 13) is satisfied, the first start condition (the state where the special symbol variation display is not executed), and Based on the fact that the big hit game has not been executed and the first special symbol change start order has been established), each of the first identification information (first special symbol) can be identified First variation display means (first special symbol display 8a) for starting the first variation display and deriving and displaying the display result;
After the second execution condition (that the hit ball has won the second start winning opening 14) is established, the second start condition (the state where the special symbol variation display is not executed and the jackpot game is executed) The second special symbol (second special symbol) is identified based on the fact that the second special symbol variation start order has been established). Second fluctuation display means (second special symbol display 8b) for starting the fluctuation display and deriving and displaying the display result;
Specific game control means (game control microcomputer 560) for controlling to the specific game state when a predetermined specific display result (big hit symbol) is derived and displayed on the first fluctuation display means or the second fluctuation display means. 43, S66 of FIG. 43, S134 to S137 of FIG. 47),
Execution condition determination means (game control microcomputer 560, FIG. 40) for determining whether or not at least one of the first execution condition and the second execution condition has occurred in a common processing routine (S110 to S115 in FIG. 40). 40 S110 to S115).

  According to such a configuration, it is common to determine whether at least one of the first execution condition and the second execution condition has occurred for the fluctuation display executed by each of the first fluctuation display means and the second fluctuation display means. In order to execute such variation display, the number of processing routines required for performing variation display by the first variation display means and the second variation display means can be reduced. It is possible to reduce the required program capacity.

(8) After the first execution condition (that the hit ball has won the first start winning opening 13) is established, the first start condition (the state where the special symbol variation display is not executed), and Based on the fact that the big hit game has not been executed and the first special symbol change start order has been established), each of the first identification information (first special symbol) can be identified First variation display means (first special symbol display 8a) for starting the first variation display and deriving and displaying the display result;
After the second execution condition (that the hit ball has won the second start winning opening 14) is established, the second start condition (the state where the special symbol variation display is not executed and the jackpot game is executed) The second special symbol (second special symbol) is identified based on the fact that the second special symbol variation start order has been established). Second fluctuation display means (second special symbol display 8b) for starting the fluctuation display and deriving and displaying the display result;
Specific game control means (game control microcomputer 560) for controlling to the specific game state when a predetermined specific display result (big hit symbol) is derived and displayed on the first fluctuation display means or the second fluctuation display means. 43, S66 of FIG. 43, S134 to S137 of FIG. 47),
Regarding the fluctuation display executed by each of the first fluctuation display means and the second fluctuation display means, the fluctuation in the fluctuation display means in which the start condition is satisfied among the first fluctuation display means and the second fluctuation display means. The display result determination process for determining the display result of the display is executed by a common processing routine (S61 to S68 in FIG. 43), and the display of the variable display is started among the first variable display means and the second variable display means. It further includes display result determination processing means (game control microcomputer 560, S61 to S68 in FIG. 43) for determining the display result of the identification information in the variable display means in which the condition is satisfied before the display result is derived and displayed.

  According to such a configuration, the display result for determining the display result of the variable display in the variable display unit for which the start condition is satisfied for the variable display executed by each of the first and second variable display units. Since the display process of the identification information is determined by executing the determination process using a common processing routine, the number of processing routines necessary for executing the variable display by the first variable display means and the second variable display means is determined. It is possible to reduce the program capacity required to execute such variable display.

(9) After the first execution condition (that the hit ball has won the first start winning opening 13) is established, the first start condition (the state where the special symbol variation display is not executed), and Based on the fact that the big hit game has not been executed and the first special symbol change start order has been established), each of the first identification information (first special symbol) can be identified First variation display means (first special symbol display 8a) for starting the first variation display and deriving and displaying the display result;
After the second execution condition (that the hit ball has won the second start winning opening 14) is established, the second start condition (the state where the special symbol variation display is not executed and the jackpot game is executed) The second special symbol (second special symbol) is identified based on the fact that the second special symbol variation start order has been established). Second fluctuation display means (second special symbol display 8b) for starting the fluctuation display and deriving and displaying the display result;
Specific game control means (game control microcomputer 560, FIG. 43) that controls to the specific game state when a predetermined specific display result is derived and displayed on the first fluctuation display means or the second fluctuation display means. S66, S134 to S137 in FIG. 47),
Of the first variation display unit and the second variation display unit, data indicating the variation display time of the variation display executed by the variation display unit that satisfies the start condition is used as the first variation display unit and the second variation display unit. The variable display time storage means (game control microcomputer 560, RAM 55, variable time) stored in a common storage area (variable time timer data storage area provided in the RAM 55) regardless of which start condition of the means is established And a timer, S89 in FIG.

  According to such a configuration, the data indicating the fluctuation display time of the fluctuation display executed in the fluctuation display means for which the start condition is satisfied among the first fluctuation display means and the second fluctuation display means is the first fluctuation display means and Since any of the start conditions of the second variation display means is satisfied, it is stored in the common storage area, so the storage area used for the variation display executed by the first variation display means and the second variation display means is reduced. can do.

(10) After the first execution condition (that the hit ball has won the first start winning opening 13) is established, the first start condition (the state where the special symbol variation display is not executed), and Based on the fact that the big hit game has not been executed and the first special symbol change start order has been established), each of the first identification information (first special symbol) can be identified First variation display means (first special symbol display 8a) for starting the first variation display and deriving and displaying the display result;
After the second execution condition (that the hit ball has won the second start winning opening 14) is established, the second start condition (the state where the special symbol variation display is not executed and the jackpot game is executed) The second special symbol (second special symbol) is identified based on the fact that the second special symbol variation start order has been established). Second fluctuation display means (second special symbol display 8b) for starting the fluctuation display and deriving and displaying the display result;
Specific game control means (game control microcomputer 560) for controlling to the specific game state when a predetermined specific display result (big hit symbol) is derived and displayed on the first fluctuation display means or the second fluctuation display means. 43, S66 of FIG. 43, S134 to S137 of FIG. 47),
An effect display device (effect display device 9) for performing effect display (display of effect symbols, etc.) corresponding to the first change display in the first change display means and the second change display in the second change display means;
With respect to the first variation display by the first variation display means, the number of first execution conditions that are satisfied (the first execution condition is satisfied but the first start condition is not satisfied) (first First counting means (game controlling microcomputer 560, S110, S111, S112, S116, S117 in FIG. 19) for counting
With respect to the second variation display by the second variation display means, the number of second execution conditions that have satisfied the second execution condition but have not satisfied the second start condition (second Second counting means (game control microcomputer 560, S113, S114, S115, S116, S117 in FIG. 19) for counting
Of the first variation display unit and the second variation display unit, an effect pattern selection unit (for game control) that selects an effect pattern as an effect display corresponding to the variation display unit that satisfies the start condition from a plurality of effect patterns A microcomputer 560, and S71 to S86 in FIG.
The effect pattern selection means determines whether or not the reach is selected when selecting the effect pattern (S75 in FIG. 44), and when the determination is made, the number of formations counted by the first counting means and the When the total number (the value of the combined pending storage number counter) counted by the second counting means is greater than or equal to a predetermined number, compared to when the total number is less than the predetermined number (for example, in FIG. , With respect to the total number of pending storage, comparison between 1, 2 and 0, comparison between 3-6 and 1, 2, comparison between 7, 8 and 3-6) low probability (total pending storage as shown in FIG. 28) It is determined to reach with a reach probability that decreases as the number increases (S73 to S75 in FIG. 44).

  According to such a configuration, with respect to the fluctuation display in each of the first fluctuation display means and the second fluctuation display means, the number of establishments counted by the first counting means and the number of establishments counted by the second counting means. When the total number is equal to or greater than the predetermined number, it is determined to reach with a lower probability than when the total number is less than the predetermined number. As a result, when the reach is reached when the total number has increased to some extent, the game is played until the display result is derived and displayed with the expectation that the player will have a specific display result for the reach that occurs in such a state. It is possible to suppress the situation where the player pauses, and the game by the player can be promoted to improve the operating rate of the gaming machine.

  (11) When the effect pattern selecting means determines whether or not to reach, the total number of established counts counted by the first counting means and the established counts counted by the second counting means is predetermined. When the first fluctuation display in the first fluctuation display means is executed when the number is greater than or equal to the number (in FIG. 28, the total number of pending storages is 1, 2, 3-6, or 7, 8) (FIG. 28). (A)) and when the second variation display in the second variation display means is executed (FIG. 28 (b)), the probability of determining to reach is different (FIG. 28 ( The reach probability for the same number of reserved memories is different between the case of the first special symbol variation of a) and the case of the second special symbol variation of (b).

  According to such a configuration, the reach determination probability varies depending on whether the variation display is performed by the first variation display means or the variation display is performed by the second variation display means. The fun of the game can be further improved by the difference in the probability of reach between the variation display on the first variation display means and the variation display on the second variation display means.

  Hereinafter, embodiments of the present invention will be described with reference to the drawings. Although a pachinko gaming machine is shown as an example of the gaming machine, the present invention is not limited to a pachinko gaming machine, and may be other gaming machines such as a coin gaming machine and a slot machine, and a predetermined specific gaming state is generated. When a condition is established, the game is controlled to a specific gaming state advantageous to the player. When a predetermined special gaming state generation condition is established, the game is controlled to a special gaming state advantageous to the player different from the specific gaming state. Any gaming machine may be used as long as it is notified that a predetermined notice state is established when a predetermined notice condition is established.

  First, the overall configuration of a pachinko gaming machine 1 that is an example of a gaming machine (bullet ball gaming machine) will be described. FIG. 1 is a front view of the pachinko gaming machine 1 as seen from the front. FIG. 2 is a front view of the game board 6 in the pachinko gaming machine 1. Hereinafter, the pachinko gaming machine 1 will be described with reference to FIGS. 1 and 2.

  The pachinko gaming machine 1 includes an outer frame (not shown) formed in a vertically long rectangular shape and a game frame attached to the inside of the outer frame so as to be openable and closable. Further, the pachinko gaming machine 1 has a glass door frame 102a formed in a frame shape that is provided in the game frame so as to be opened and closed. The game frame includes a front frame (not shown) installed to be openable and closable with respect to the outer frame, a mechanism plate (not shown) to which mechanism parts and the like are attached, and various parts (games to be described later) attached to them. A structure including the board 6).

  As shown in FIG. 1, on the front surface of the upper plate door frame 103a attached below the glass door frame 102a, a batting ball supply tray capable of storing a pachinko ball (hit ball) as a game medium (game ball) as a game ball. (Upper plate) 3 is provided so as to protrude (bulge) toward the front surface (front surface) side of the pachinko gaming machine 1. The hit ball supply tray 3 supplies a game ball to a hit ball launching device (not shown). The hitting ball launching device is a launching device that fires and releases a game ball by operating an arm-shaped hitting ball for hitting a game ball with a launch motor.

  On the front surface of the lower tray frame 104 mounted below the upper tray door frame 103a, an extra ball receiving tray 4 (lower tray) for storing game balls overflowing from the hitting ball supply tray 3 is provided on the front surface (surface) of the pachinko gaming machine 1. ) Is provided so as to protrude (bulge) toward the side, and a hitting operation handle (operation knob) 5 is provided on the side thereof to be operated when a game ball is launched. The hitting ball launching device launches a game ball by performing control for driving the launching motor in accordance with the operation of the hitting ball operating handle 5. A game board 6 detachably attached to the front frame is disposed on the back surface of the glass door frame 102a. The game board 6 is a structure including a plate-like body constituting the game board 6 and various components attached to the plate-like body. A game area 7 is formed on the front surface of the game board 6. A game ball (hit ball) fired by the ball hitting device is driven into the game area 7. The ball that has been thrown into the game area 7 flows down while rolling in the game area 7 and is received in a prize area such as various prize holes, or an out mouth provided at the lower end of the game area 7 26 is received and collected.

  On the left side of the lower part of the game board 6, there is provided a first special symbol display (first variation display means) 8a that variably displays a first special symbol as identification information that can be identified. In this embodiment, the first special symbol display 8a is a simple and small display capable of variably displaying numbers and characters (may be symbols) as eleven pieces of identification information 0 to 9 and A. (For example, 7 segment LED). That is, the first special symbol display device 8a is configured to display the identification information in a variable manner.

  On the left side of the lower part of the game board 6, a second special symbol display (second variation display means) 8b for variably displaying a second special symbol as identification information each identifiable is a first special symbol indicator 8a. It is provided in the form lined up on the right side. The second special symbol display 8b is a simple and small display (for example, 7 segment LED) capable of variably displaying numerals and characters (may be symbols) as eleven pieces of identification information 0 to 9 and A. It is realized with. That is, the second special symbol display 8b is configured to display the identification information in a variable manner.

  Thus, the first special symbol display 8a and the second special symbol display 8b are arranged in the left-right direction on the left side of the lower part of the game board 6.

  The small display is formed in a square shape. In this embodiment, an example is shown in which the type of the first special symbol and the type of the second special symbol are the same for the special symbol. However, the present invention is not limited to this, and the type of the first special symbol and the type of the second special symbol may be different for the special symbol. Further, the first special symbol display 8a and the second special symbol display 8b may be configured to variably display, for example, a number (or a two-digit symbol) of 00 to 99, for example. Moreover, about the 1st special symbol indicator 8a and the 2nd special symbol indicator 8b, either one or both may be comprised with the indicator using LED other than 7 segment LED.

  The first special symbol and the second special symbol may be collectively referred to as a special symbol, and the first special symbol indicator 8a and the second special symbol indicator 8b may be collectively referred to as a special symbol indicator.

  The first special symbol display device 8a and the second special symbol display device 8b satisfy the variable display start condition after the variable display execution condition is satisfied. These two special symbol displays do not perform variable display at the same time, and are controlled so that one of them displays variable display each time a variable display start condition is satisfied.

  In the variable display of the first special symbol or the second special symbol, the first start condition or the second start condition which is the execution condition of the variable display is satisfied (for example, the hit ball is the first start winning opening 13 or the second start winning opening) 14), the display start condition of the variable display (for example, the state where the special symbol variable display is not executed and the jackpot game is not executed) Order (when each of the first special symbol and the second special symbol has a plurality of start conditions, the order based on the start winning order is the variation start order, and both the first special symbol and the second special symbol When the starting condition is satisfied, the variable display is started based on the fact that the second special symbol is in the order in which the variable display is preferentially started), and the predetermined variable display is started. Time To derive display the (variable display of time until the end of the variable display from the start) has elapsed and displays the results (stop symbol). Thus, the fluctuation display of the first special symbol and the fluctuation display of the second special symbol are respectively performed on the condition that neither of these fluctuation displays is executed after the execution condition of the fluctuation display is established. This is started when the start condition is satisfied.

  Here, winning means that a game ball has entered a predetermined area such as a winning opening. Deriving and displaying a display result is to stop and display a symbol (an example of identification information) (excluding stop before so-called re-variation).

  Here, the description has been given of the variable display of the first special symbol and the variable display of the second special symbol, in which the variable display of the second special symbol is preferentially displayed in a variable manner. Any one of the variable display of the first special symbol and the variable display of the second special symbol may be displayed preferentially. In addition, as the symbol variation start order, which is one of the conditions included in the variation display start condition described above, either the variation display of the first special symbol or the variation display of the second special symbol is preferentially varied. It was explained that the change start order was determined so that However, the present invention is not limited to this, and as the change start order, the order based on the start winning order may be used without giving priority to the change display of the first special symbol and the change display of the second special symbol.

  In the vicinity of the center of the game area 7, there is provided an effect display device 9 that is an effect display unit for effecting a game constituted by a dot matrix display device. On the display screen of the effect display device 9, a variable display (variable display or update display) of decorative design symbols (identification information each identifiable) synchronized with the variable display of the first special symbol or the second special symbol. There is a variable display area 91 for performing (also referred to as). In the fluctuation display area 91, for example, three fluctuation display portions (symbol display areas) of “left”, “middle”, and “right” are formed. The symbols variably displayed on these variation display sections are called, for example, a left symbol, a middle symbol, and a right symbol. The variation display device 9 performs variation display of the effect decoration symbol as a decoration (effect) symbol during the variation display period of the special symbol by the first special symbol display 8a and the second special symbol display 8b. The effect display device 9 performs an effect display corresponding to the variation display of the first special symbol on the first special symbol display 8a and the variation display of the second special symbol on the second special symbol display 8b. Here, the effect of the game includes an effect of displaying the variation of the effect symbol, and includes all effects for effecting the game of the pachinko gaming machine 1 as described later.

  The effect display device 9 is controlled by an effect control microcomputer mounted on an effect control board 80 as shown in FIG. When the first special symbol display 8a is executing the variable display of the first special symbol, the effect control microcomputer causes the effect display device 9 to execute the effect display along with the variable display. When the change display of the second special symbol is executed on the symbol display 8b, the effect display is executed by the effect display device 9 along with the change display, so that the progress of the game can be easily grasped. .

  In the variable display area 91 of the effect display device 9, for example, in each of the three display areas provided in the effective line made up of one line in the horizontal direction, the numbers as eleven pieces of identification information of 0 to 9 and F and The effect design which consists of a character (it may be a symbol) performs a variable display. The variation display of the effect symbol in the variation display area 91 is performed during the variation display time of the first special symbol by the first special symbol display 8a and during the variation display time of the second special symbol by the second special symbol display 8b. To be done. In the variable display in the variable display area 91, after the effect symbols start to be variable in all display areas, the effect symbols are stopped and displayed in the respective display areas in accordance with a predetermined order. The display result is confirmed when the effect symbol is stopped and displayed.

  The variation display of the first special symbol by the first special symbol display 8a, the variation display of the second special symbol by the second special symbol display 8b, and the effect display in the effect display device 9 are synchronized. Yes. Here, the synchronization means that the start point and end point of the variable display are the same and the period of the variable display is the same.

  Further, when the jackpot symbol is stopped and displayed on the first special symbol display 8a and when the jackpot symbol is stopped and displayed on the second special symbol display 8b, the effect display device 9 is made to recall the jackpot. As a combination of effect designs, a specific display mode (a jackpot display result that is a combination of symbols such as double eyes) is stopped and displayed as a display result of three symbols of a left symbol, a middle symbol, and a right symbol. On the other hand, when the off symbol is stopped and displayed on the first special symbol display 8a and when the off symbol is stopped and displayed on the second special symbol display 8b, the effect display device 9 is reminded of the off. As a combination of effect designs, a display mode other than a specific display mode (an outlier display result that is a combination of symbols other than a doublet) is stopped.

  Since each of the first special symbol display device 8a and the second special symbol display device 8b has a small display unit, the variation display mode and the display result of the variation display are difficult to see compared to the effect display device 9. For this reason, when the variable display is performed, the player pays attention mainly to the effect display device 9.

  In the present embodiment, an example in which the effect display device 9 uses a liquid crystal display device will be described. However, the present invention is not limited to this, and the effect display device 9 is not limited to a dot matrix display device, but a CRT (Cathode Ray). Tube, FED (Field Emission Display), PDP (Plasma Display Panel), 7-segment LED, electroluminescence, and other image display type display devices such as a fluorescent display tube. The effect display device 9 may be a mechanical display device such as a rotary drum display device.

  In the game board 6, a central upper decoration portion 500 is provided in an area surrounding the effect display device 9 in the central upper area of the game area 7. The central upper decoration portion 500 is provided with a decorative member 38, normal winning openings 39 and 33, a middle patrol lamp 62, a warp inlet 34, a warp outlet 34a, a stage 35, a warp outlet 36, and various light emitting portions including various LEDs. It is a composite decorative member.

  The decoration member 38 is a resin member provided in a manner surrounding the effect display device 9. The decorative member 38 is provided with a storage recess 6200 that forms a space for arranging the medium patrol lamp 62 in a state of storing the middle patrol lamp 62 above the effect display device 9. The middle patrol lamp 62 is generally a rotating lamp called a patrol lamp (or patrol lamp), and is provided in the above-described storage recess 6200 formed by the decorative member 38 above the effect display device 9. The normal winning opening 39 is provided at the uppermost part of the decorative member 38 and is formed so as to face upward so as to be able to receive a game ball. The normal winning opening 33 is a winning opening provided on the right side of the decorative member 38 and having an opening so as to be able to receive a game ball obliquely upward to the right from the front. The game balls received in the normal winning port 39 and the normal winning port 33 are guided to the back side of the game board 6 and detected by a later-described winning port switch 33a.

  The warp inlet 34 is provided on the left side of the decorative member 38, and is an entrance of a game ball having an opening formed so as to be able to receive the game ball obliquely upward leftward from the front. The stage 35 extends in the left-right direction from the front at the lower end portion of the decorative member 38, and the passage is formed so as to be able to guide the game ball toward the concave drop guide portion 35a provided in the center portion. It is. In stage 35, the passage is wide enough to allow one game ball to pass through, and the game ball falls on the front side (front end of the passage) so that the game ball can fall from the middle of the passage. The structure which prevents is not used. Further, the stage 35 is inclined downward from the left and right ends toward the central portion as viewed from the front, and in the central portion, the stage 35 is inclined upward from the left and right directions, and the drop guiding portion 35a is formed at the top. Is formed. The warp outlet 34 a is an outlet for a game ball that discharges the game ball received from the warp inlet 34 from the left end of the stage 35 onto the stage 35. Inside the decorative member 38, a warp passage for guiding the game ball is provided between the warp inlet 34 and the warp outlet 34a.

  The game ball received from the warp inlet 34 and released onto the stage 35 is guided toward the center along the passage. The guided game ball may be dropped from the middle of the passage, or may be guided to the center and fall from the drop guiding portion 35a. The drop guiding part 35a is provided at a position directly above a first start winning opening 13 described later. Therefore, the game ball that has dropped from the drop guiding portion 35a is more likely to be received in the first start winning opening 13 than the game ball that does not drop from the drop guiding portion 35a.

  Further, in the lower central part of the effect display device 9 in the central upper decoration unit 500, between the effect display device 9 and the stage 35, the first special symbol hold memory display 18a and the second special symbol hold memory display 18b. Are arranged in the left-right direction. The first special symbol storage memory indicator 18a is provided on the left side when viewed from the front, and the second special symbol storage memory indicator 18b is provided on the right side when viewed from the front.

  The first special symbol hold memory display 18a displays four effective winning balls that have entered the first start winning opening 13, that is, the first hold memory number (the hold memory is also referred to as start memory or start prize memory). It consists of a display. The first special symbol storage memory indicator 18a increases the number of indicators to be lit by 1 each time there is an effective start winning. Then, each time the variable display on the first special symbol display 8a is started, the number of indicators to be turned on is reduced by one. The second special symbol hold memory display 18b includes four indicators that display the number of effective winning balls that have entered the second start winning opening 14, that is, the second reserved memory number. The second special symbol storage memory display 18b increases the number of indicators to be lit by 1 every time there is an effective start winning. And whenever the fluctuation | variation display by the 2nd special symbol display 8b is started, the number of the indicators to light is reduced by one.

  Further, the display screen of the variable display area 91 in the effect display device 9 is an area for displaying the total number (the total number of reserved memory) that is the sum of the first reserved memory number and the second reserved memory number (hereinafter, summed). There is a hold storage display unit 18c). As described above, since the summed pending storage display unit 18c that displays the total number of the first pending stored number and the second reserved stored number is provided, the number of established execution conditions for which the variable display start condition is not met. It is easy to grasp the total of

  In addition, both the total reserved memory display unit 18c, the first special symbol reserved memory display 18a, and the second special symbol reserved memory display 18b may be provided, or one of them may be provided. That is, the pachinko gaming machine 1 only needs to be configured so that the total number of the first reserved memory number and the second reserved memory number is displayed in some form.

  A winning device 130 having a first start winning opening 13 is provided directly below the central upper decorative portion 500. The first start winning opening 13 is formed with an opening facing upward in the direction directly below the drop guiding portion 35a in order to receive a game ball dropped from the drop guiding portion 35a provided in the central upper decorative portion 500. The game ball received and entered (entered) in the first start winning opening 13 is guided to the back of the game board 6 and detected by the first start opening switch 13a.

  A variable winning ball device 15 having a second starting winning port (second starting port) 14 through which a game ball can win (enter) is provided in the lower right direction of the effect display device 9. The game ball that has won the second start winning opening 14 is guided to the back of the game board 6 and detected by the second start opening switch 14a. The variable winning ball device 15 is provided with a pair of left and right open / close pieces 15a, 15a at the entrance of a second start winning opening (second start opening) 14 so as to be openable and closable. The opening / closing pieces 15a, 15a are provided in such a manner that the second start winning opening 14 can be opened and closed.

  In the variable winning ball apparatus 15, the open / close pieces 15 a and 15 a are driven by a solenoid 16. When the solenoid 16 is in a non-excited state, the variable winning ball apparatus 15 is opened by closing the open / close pieces 15a, 15a. On the other hand, when the predetermined opening condition is satisfied and the solenoid 16 is in the excited state, the open / close pieces 15a and 15a are controlled to be in the open state, so that the variable winning ball apparatus 15 is in the open state.

  When the variable winning ball device 15 is in the open state, it becomes easy for the game ball to start and win the second start winning port 14 (possible to win), which is advantageous to the player. In the state where the variable winning ball device 15 is in the open state, the range in which the game balls are received by the opening / closing pieces 15a and 15a is larger than that of the first starting winning port 13, so that the second starting winning port 14 has a game ball. Is easy to win. In the state where the variable winning ball device 15 is in the closed state, although it is difficult to win the game ball, it is possible to win (that is, it is difficult for the game ball to win). In a state where is closed, the game ball may be configured not to win the second start winning opening 14. In other words, the closed state of the variable winning ball apparatus 15 may be a state in which a game ball is difficult to enter or does not enter. The first start winning opening 13 and the second start winning opening 14 may be collectively referred to as a start winning opening or a starting opening.

  Thus, in the pachinko gaming machine 1, there are two start winning ports, the first starting winning port 13 and the second starting winning port 14. In the game area 7, the main flow direction of the game ball is generally determined based on the arrangement of structures such as the effect display device 9 and the arrangement of the obstacle nails. Therefore, in order to aim for the winning of the game ball to the first start winning opening 13 and the second start winning opening 14, the player only has to switch the direction in which the game ball is thrown to the left and right as follows. When aiming for winning at the first start winning opening 13, it is easier to win the first starting winning opening 13 by so-called left-handed hitting a game ball to the left of the game area 7. On the other hand, when aiming for winning at the second start winning opening 14, it is easier to win the second starting winning opening 14 by hitting the game ball to the right of the game area 7 so-called right hit.

  The first start winning opening 13 is provided directly below the effect display device 9, but the interval between the lower end of the effect display device 9 and the first start winning opening 13 is further reduced, or the first start winning prize is set. The winning percentage of the second start winning opening 14 is such that the nails are densely arranged around the opening 13 or the game balls are difficult to guide the nail arrangement around the first starting winning opening 13 to the first starting winning opening 13. This may be made higher than the winning rate of the first start winning opening 13. As will be described later, in the high base state, the winning rate of the second start winning opening 14 is high. In that case, the winning rate of the second starting winning port 14 is higher than the winning rate of the first starting winning port 13. Therefore, the ratio (base) of the number of prize game balls to be paid out with respect to the predetermined number of game balls put into the game area 6 is high. That is, it is a high base state. In general, the ratio of the number of paid-out balls by winning a prize to the number of shot balls is called “base”. For example, when there are 40 payout balls with respect to 100 shot balls, the base is 40 (%).

  In this embodiment, as shown in FIG. 1, the variable winning ball apparatus 15 that opens and closes only the second start winning opening 14 is provided. Any of the start winning ports 14 may be provided with a variable winning ball device that performs an opening / closing operation.

  Further, as shown in FIG. 1, in the downward direction of the variable winning ball device 15, when the specific display result (big hit symbol) is derived and displayed on the first special symbol display 8a, and the second special symbol display 8b. There is provided a special variable winning ball apparatus 20 that is opened by a solenoid 21 in a specific game state (big hit game state) that is advantageous to a player that occurs when a specific display result (big hit symbol) is derived and displayed on It has been. The special variable winning ball apparatus 20 is in an open state which is a first state advantageous for a player who easily accepts a game ball, and a second state which is disadvantageous for a player who does not accept a game ball compared to the first state. This is a variable winning ball apparatus that can be changed to a closed state, is closed when it is not a big hit gaming state, and is controlled from the closed state to the open state when controlled to the big hit gaming state.

  In the special variable winning ball apparatus 20, a large winning opening having a horizontally-long rectangular opening shape is formed. In the special variable winning ball apparatus 20, an opening / closing plate 22 made of a horizontally-long rectangular plate member having substantially the same shape as the opening portion of the large winning opening is provided as a member for opening and closing the large winning opening. The opening / closing plate 22 is provided with a rotation shaft having an axial length in the same direction as the longitudinal direction of the rectangle at one end portion of the short side at each of both ends in the longitudinal direction of the rectangle. When the plate surface of the opening / closing plate 22 is at right angles to the horizontal plane, the opening / closing plate 22 is in a closed state covering the big prize opening, while the rotation shaft is stopped rotating, and in the forward direction of the game board 6. The special variable winning ball apparatus 20 is provided in such a manner that the large winning opening is opened to be opened when tilted.

  The game ball that has entered the big prize opening is detected by the count switch 23. In addition, as the special variable winning ball apparatus 20, the example in which the second state unfavorable to the player is a state in which the game ball is not accepted is shown, but the present invention is not limited to this, and the second state is the first state. The game ball may be in a state where it is difficult to receive the game ball compared to the state (a state in which the game ball can be received). That is, the second state that is disadvantageous for the player may be a state in which a game ball is not received, or a state in which it is difficult to receive a game ball.

  Specifically, in the big hit game state, the opening condition (opening condition) of the big winning opening is established, and the opening / closing plate 22 is repeatedly opened a predetermined number of times (for example, 15 times or twice) to thereby open the big winning opening. Is controlled to a state in which a predetermined number of times is released and the hit ball is easy to win, that is, a state advantageous to the player. Then, when the winning of the predetermined number (for example, 10) of the big prize opening is detected by the count switch 23 in the opening period of each opening time when the big prize opening is opened in the big hit gaming state, the big prize opening is closed. The winning conditions are closed when the conditions are met. In addition, even if the number of winnings does not reach the predetermined number, if the opening time set for each opening time (for example, 29.5 seconds) elapses, the closing condition of the big winning opening is established and the big winning opening is closed. To do.

  As for the number of times that the big prize opening is opened, the upper limit value is set to a predetermined number (for example, 15 times or 2 times) according to the type of jackpot. After the conditions for closing the grand prize opening are established, the conditions for opening the next big prize opening are automatically established until the number of times the opening of the big prize opening reaches the upper limit according to the type of jackpot. The mouth is continuously opened repeatedly. Therefore, in the big hit gaming state, control is performed in which the opening / closing of the big prize opening is continuously repeated until the number of times of opening the big prize opening reaches the upper limit value. Such control is called repeated continuation control. One period in which the big prize opening is open in the repeated continuation control is called a round. In addition, the number of times the special winning opening is opened in the repeated continuation control is also referred to as a round number or a round number. In addition, the opening time of the big prize opening in each round (opening round) is a predetermined time (for example, 29.5 seconds for big hits of 15 rounds and big hits of 2 rounds, depending on the type of big hit, suddenly probable big hits Is set to 0.5 seconds).

  In the repeated continuation control in the big hit gaming state, a specific winning area (V winning area) for establishing the continuation condition for the round is provided inside the big winning opening, and at least one game ball is included in the specific winning prize in each round. The continuation right may be established on the condition that the vehicle has entered the area, and may proceed to the next round. The continuation right can be established until the number of times the special winning opening is opened reaches the upper limit.

  Further, in the game area 6, a normal winning opening 29 opened upward is provided in the upper left direction of the first special symbol display 8a so as to receive a game ball. The game ball that has won the normal winning opening 29 is detected by the winning opening switch 29a.

  In the game board 6, a normal symbol display 10 is provided in the lower left direction of the first special symbol display 8a. The normal symbol display 10 is a display capable of variably displaying a plurality of types of identification information, each of which can be identified, called a normal symbol. The normal symbol display 10 is provided, for example, next to each other and has a triangular lamp (hereinafter referred to as a left triangular lamp) whose vertex points to the left and a triangular lamp (hereinafter referred to as a right triangular lamp) whose vertex points to the right. Display is variably displayed by alternately lighting and. In the present embodiment, these two triangular lamps correspond to ordinary symbols.

  A gate 32 through which a game ball can pass is provided at the lower right of the effect display device 9 and above the variable winning ball device 15. The gate 32 is provided with a gate switch 32a for detecting a passing game ball. The variation display of the normal symbol display 10 is started based on the game ball passing through the gate 32 and detected by the gate switch 32a. In this embodiment, the right triangle lamp is a normal symbol hit symbol. For example, if the right triangle lamp is turned on at the end of the variable display, the right triangle lamp hits (ordinary symbol hit). When the stop symbol on the normal symbol display 10 becomes a winning symbol, the variable winning ball device 15 is opened for a predetermined number of times. That is, the state of the variable winning ball apparatus 15 is advantageous from a state that is disadvantageous for the player (a state in which it is difficult for the game ball to win the second start winning opening 14) when the stop symbol of the normal symbol is a winning symbol. The state changes to (a state in which a game ball is likely to win the second start winning opening 14).

  In the vicinity of the normal symbol display 10, a normal symbol holding storage display 41 having a display unit with four LEDs for displaying the number of winning balls that have passed through the gate 32 is provided. Each time there is a game ball passing through the gate 32, that is, every time a game ball is detected by the gate switch 32a, the normal symbol hold storage display 41 increments the LED to be lit by one. Then, each time the normal symbol storage memory display 41 starts the variable display of the normal symbol display 10, the LED to be lit is reduced by one.

  In the game board 6, a left decoration portion 25 a is provided at the left end portion of the game area 7, and a right decoration portion 25 b is provided at the right end portion of the game area 7.

  The left decorative portion 25a is a composite decorative member provided with a left patrol lamp 61, a left side lamp 250a, and two normal winning ports 30, 31. The left patrol lamp 61 is a rotating lamp having a smaller size than the above-described middle patrol lamp 62. In the upper part of the left decorative part 25a, there is provided a storage recess 6100 that forms a space for arranging the left patrol lamp 61 in a stored state. In such a housing recess 6100, a left patrol lamp 61 is provided. The left side lamp 250a is a lamp that emits light from a plurality of LEDs, and is provided below the left decorative portion 25a. The normal winning holes 30 and 31 are spaced apart in the vertical direction so as to be adjacent to the left side lamp 250a, and are winning holes having openings capable of receiving game balls. The game balls received in the two normal winning holes 30 and 31 are guided to the back side of the game board 6 through a common game ball passage, and are detected by one winning port switch 30a provided on the back side of the game board 6. .

  As described above, the game board 6 is provided with a plurality of normal winning holes 29, 30, 31, 33, and 37. Each of the normal winning holes is determined in advance based on the winning of a game ball. It is a winning opening for paying out a predetermined number of prize game balls.

  The right decorative portion 25b is a composite decorative member provided with a right patrol lamp 63 and a right side lamp 250b. The right patrol lamp 63 is a rotating lamp similar to the left patrol lamp 61. A storage recess 6300 that forms a space for arranging the right patrol lamp 63 in a state of storing the right patrol lamp 63 is provided in the upper portion of the right decorative portion 25b. A right patrol lamp 63 is provided in the storage recess 6300. Similar to the left side lamp 250a, the right side lamp 250b is a lamp that emits light from a plurality of LEDs, and is provided below the right decorative portion 25b.

  Further, in the game board 6, an area at the center lower part of the game area 7, more specifically, an area surrounded by the first start winning opening 13, the second special symbol display 8 b, and the special variable winning ball apparatus 20. , A central lower decorative part 400 is provided. The center lower decoration 400 has a left end adjacent to the second special symbol display 8b and a right end adjacent to the special variable winning ball apparatus 20 in the left-right direction. Further, the center lower decorative part 400 is formed between the position where the first start winning opening 13 is provided and the upper end of the out opening 26 in the vertical direction.

  The central lower decorative portion 400 is provided with a decorative member 401 as a decorative member formed so as to surround the whole. The decorative member 401 is a resin member, and is provided with a storage recess 811 that forms a space for storing a track accessory 810 as an effect for viewing in a manner that is visible from the front in the center. Yes. The truck accessory 810 is an accessory in the shape of a general truck (automobile) provided with a predetermined number of game balls (for example, a loading platform capable of storing ten game balls).

  On the back side of the game board 6, a storage part that temporarily stores the game balls after winning the first start winning opening 13, and a game ball stored in the storage part (not shown) are loaded onto the loading platform of the track accessory 810. A ball-sending device (not shown) is provided to supply upward. The ball-sending device is a device that receives the game balls stored in the storage unit and supplies the game balls onto the loading platform of the track accessory 810 by the driving force of the motor. The pitching device is driven when a predetermined pitching condition is established, such as when a big hit announcement is made, and supplies game balls on the loading platform of the truck accessory 810 for the number of pitches determined when the pitching condition is met. To do. Further, the pitching device is provided with a pitching number counting switch for counting the number of pitches. Such a ball-sending device is controlled by an effect control microcomputer. The production control microcomputer determines the number of balls to be sent when a predetermined pitching condition is established, such as when a big hit announcement is made, and drives the pitching device to supply game balls. Then, in the production control microcomputer, when the determined number of game balls are detected by the pitch number counting switch, the driving ball device is stopped so that the determined number of game balls are tracked. 810 is supplied to the loading platform. For example, when a big hit announcement is made, the number of game balls supplied to the carrier is relatively large when the big hit is made after the announcement compared to when the big hit is not made after the announcement. Control is performed so that the rate at which the number is selected is increased. That is, when the big hit announcement is performed, control is performed so that the greater the number of game balls supplied to the loading platform, the higher the actual percentage of big hits after the announcement. Thus, the player can recognize that the greater the number of game balls supplied to the loading platform, the higher the probability of winning a big hit, so that the interest of the game can be improved.

  The track accessory 810 is rotated on the spot at a predetermined timing by an accessory rotation motor 79A shown in FIG. Thereby, the player can easily check the state in which the game balls supplied to the loading platform of the track accessory 810 are stored inside the storage recess 811 of the decorative member 401. Further, the truck accessory 810 is rotated at another predetermined timing by the accessory carrier motor 79B shown in FIG. Thereby, the game balls stored in the loading platform of the truck accessory 810 are spilled downward from the loading platform. Such an operation for spilling a game ball is called a spilling operation. The spilled game ball is received through the out port 26.

  Note that a configuration may be adopted in which the game balls won in the first start winning opening 13 are directly guided and stored on the loading platform of the track accessory 810. When such a configuration is used, control may be performed so that the game balls stored in the loading platform of the truck accessory 810 are spilled downward from the loading platform at the timing when the big hit announcement is made. When such control is performed, for example, the control may be performed such that the larger the number of game balls stored in the loading platform when the big hit notification is made, the higher the proportion of actual big hits after the notification.

  Such a track accessory 810 is related to the special symbol variation display by performing control at predetermined timings such as various announcement notifications such as jackpot announcement, variation display, and jackpot gaming state, etc. It is used for productions that boost the games that play.

  In the lower center decorative portion 400, below the track accessory 810, there are a small lamp 77 in which a decoration LED 770 (see FIG. 15) is built and a big lamp 78 in which a decoration LED 780 (see FIG. 15) is built. It is provided side by side. After the small lamp 77 and the big lamp 78 are alternately lit at a predetermined timing such as during the special symbol variation display, only one of them is lit and displayed. Specifically, when the big hit is 15R, only the big lamp 78 is finally lit and displayed, whereas when the big hit is 2R, only the small lamp 77 is finally lit and displayed.

  Two speakers 27 that emit sound effects are provided on the left and right upper portions outside the game area 7. On the outer periphery of the game area 7, a top frame light emitting unit 28H in which a top frame LED 28a (see FIG. 37) is built, a left light emitting unit 28L in which a left frame LED 28b (see FIG. 37) is built in, and a right frame LED 28c (FIG. 37). The right light-emitting portion 28R in which the reference is incorporated is provided. Further, a decoration LED is installed around each structure (such as a big prize opening) in the game area 7. The top frame LED 28a, the left frame LED 28b, the right frame LED 28c, and the decorative LED are examples of a decorative light emitter provided in the pachinko gaming machine 1. The left light emitting unit 28L and the right light emitting unit 28R are caused to emit light with a predetermined light emission pattern for decoration.

  In this example, a prize ball LED 51 that is lit during award ball payout is provided at a predetermined position of the left light emitting unit 28L, and a ball break LED 52 that is lit when a supply ball is cut is provided at a predetermined position of the right frame LED 28c. Is provided. In this embodiment, the prize ball LED 51 and the ball break LED 52 are provided separately from the left frame LED 28b and the right frame LED 28c. And that the supply ball has run out may be notified. Further, a prepaid card unit (hereinafter referred to as “card unit”) 50 that enables lending a ball by inserting a prepaid card is installed adjacent to the pachinko gaming machine 1.

  LEDs provided on the left and right sides of the hitting ball supply tray 3 on the front side of the upper plate door frame 103a (on the left side of the upper plate door frame 103a, the supply plate left LED 200a and FIG. 37). A supply dish left light emitting unit 200L and a supply dish right light emitting unit 200R that emit light by the supply dish right LED 200b) are provided. Supply tray left light-emitting part 200L and supply dish right light-emitting part 200R are used, for example, to produce an effect according to the gaming state and to notify an abnormal state. Provided on the front surface of the hitting ball supply tray 3 is a supply tray front light emitting portion 201 that emits light by a supply tray front LED 201a (described later) provided inside the hitting ball supply tray 3 so as to be elongated in the horizontal (lateral) direction. It has been. Specifically, the supply tray front light emitting unit 201 is provided in a region extending in the horizontal (lateral) direction at a position protruding forward in the front surface of the hit ball supply tray 3. The supply pan front light emitting unit 201 is used, for example, for performing effects and decorations according to the gaming state.

  A tray light emitting unit 202 that emits light from a tray LED 202 a provided inside the surplus ball tray 4 is provided on the upper surface of the peripheral edge of the surplus ball tray 4. The saucer light emitting unit 202 is used, for example, to produce an effect according to the gaming state and to notify the abnormal state. Further, on the left and right sides of the surplus sphere receiving tray 4, a receiving tray left light emitting section 203L and a receiving tray right light emitting section 203R that emit light by built-in LEDs (receiving tray left LED 203a and receiving tray right LED 203b in FIG. 37) are provided. The saucer left light emitting unit 203L and the saucer right light emitting unit 203R are used, for example, to notify an abnormal state.

  Prize ball LED 51, ball break LED 52, decoration LED 25, top frame LED 28a, left frame LED 28b, right frame LED 28c, supply tray left LED 200a, supply tray right LED 200b, supply tray left and right outside LED 200c, supply tray front LED 201a, saucer LED 202a, saucer left LED 203a As shown in FIG. 37, various light emitting means such as the saucer right LED 203b are lit based on a serial signal output from the effect control microcomputer 81 based on an effect control command output from the main board 31 (LED control). ) Further, sound generation control (sound control) from the speaker 27 is performed by an audio output board 70 described later.

  In the pachinko gaming machine 1, the driving motor of the hitting ball launcher is driven in response to the player operating the hitting ball operating handle 5, and the game ball is shot using the rotational force of the driving motor. The launched game ball enters the game area 7 through a ball hitting rail formed in a circular shape so as to surround the game area 7, and then flows down the game area 7. When the game ball enters the first start winning opening 13 and is detected by the first start opening switch 13a, the first special symbol variation display can be started (for example, the first special symbol variation display and the second variation display). The first start condition is established on the condition that neither the special symbol variation display is executed), and the first special symbol variation display (variation) is started on the first special symbol display 8a. At the same time, the effect display device 9 starts to display the variation of the effect symbol corresponding to the variation display of the first special symbol. That is, the change display of the first special symbol and the effect symbol corresponds to winning in the first start winning opening 13. If the variable display of the first special symbol cannot be started, the first reserved memory number is increased by 1 on condition that the first reserved memory number has not reached the upper limit value.

  When the game ball enters the second start winning port 14 and is detected by the second start port switch 14a, the game can be started to display the second special symbol variation display (for example, the first special symbol variation display and the second variation display). The second start condition is established on the condition that neither of the special symbol variation display is executed), and the second special symbol variation display (variation) is started in the second special symbol display 8b. At the same time, the effect display device 9 starts the effect symbol variation display corresponding to the variation display of the second special symbol. That is, the change display of the second special symbol and the effect symbol corresponds to winning in the second start winning opening 14. If the variable display of the second special symbol cannot be started, the second reserved memory number is increased by 1 on condition that the second reserved memory number has not reached the upper limit value.

  FIG. 3 is a perspective view of the central upper decorative portion 500. In the upper part of the decorative member 38, a normal winning opening 39 is provided at the uppermost part, and has a slope inclined in three stages from the uppermost part to the left and right side parts (an inclined face inclined in the same manner as the left and right), and spreads to the left and right. A cover decoration portion 380 is formed. As described above, the cover decoration portion 380 is formed with slopes that are inclined in a plurality of stages, so that various variations can be made in the falling direction of the game ball based on the position and angle when the game ball contacts the cover decoration portion 380. Can give change. The aforementioned warp inlet 34 is formed at the lower end of the slope on the left side of the cover decoration portion 380. In addition, the above-described normal winning opening 33 is formed at the lower end of the slope on the right side of the cover decoration portion 380.

  Further, the stage 35 extends in the left-right direction from the front at the lower end portion of the decorative member 38, and is formed so as to be able to guide the game ball toward the concave drop guide portion 35a provided in the central portion. The game ball is configured to be able to fall downward from anywhere in the entire path of the passage. Further, since the stage 35 is inclined downward from the left and right ends toward the central portion when viewed from the front, and in the central portion, on the contrary, is inclined upward from the left and right directions, the entire path of the passage is inclined. It is rich in change. Accordingly, the game ball is guided onto the stage 35 from the warp outlet 34a at the left end portion of the stage 35, but various changes are made in the direction in which the game ball falls based on the position and angle when the game ball contacts the stage 35. Can be given.

  The middle patrol lamp 62 includes a base portion 621 made of an opaque cylindrical resin member, and a light emitting cover portion 622 made of a quarter-sphere-shaped transparent resin member provided on the base portion 621. including. The middle patrol lamp 62 emits light while changing the irradiation direction of light at a constant cycle inside the light emitting cover portion 622. The middle patrol lamp 62 is provided in such a manner that the inside of the light emitting cover portion 622 is not exposed forward, that is, the outer side of the quarter-spherical light emitting cover portion 622 faces the front side (front side) of the middle patrol lamp 62. It has been.

  FIG. 4 is a front view and a cross-sectional view for showing the internal structure of the middle patrol lamp 62. In FIG. 4, a front view of the central upper decorative portion 500 is shown in (a), and a cross-sectional view taken along line AA in (a) is shown in (b).

  The outline of the structure of the middle patrol lamp 62 will be described as follows. The middle patrol lamp 62 includes a middle patrol board 651 provided with decoration LEDs 701 to 712 as light emitters, a rotating part 623 that functions as a reflector that reflects light from the decoration LEDs 701 to 712, and a rotating part 623 serving as a middle patrol board. The light emitting device includes a middle motor 76 </ b> C that is driven in a manner of rotating around 651.

  Referring to FIG. 4B, the base portion 621 is cylindrical as described above. The base portion 621 is formed in such a manner that an internal space 6210 for providing a structure such as the intermediate pad substrate 651 is surrounded by a top surface, a bottom surface, and a side wall. The base portion 621 has a circular shape that allows the rotating shaft portion 6231 of the rotating portion 623 to be positioned inside the upper surface 621a in order to mount the rotating portion 623 on the upper portion in the housing recess 6200. Hole 621c is formed. On the surface side (front side) of the pachinko gaming machine 1 on the upper surface 621 a of the base portion 621, a quarter-sphere-shaped light emitting cover portion 622 has a circular outer periphery of the base portion 621 with the outside facing forward. It is provided in the aspect along. That is, the light emitting cover part 622 is provided in a mode in which the concave surface side is directed to the back surface side (rear surface side) of the pachinko gaming machine 1.

  In the central portion of the lower surface 621b of the base portion 621, an intermediate pad board 651 in which twelve decorative LEDs 701 to 712 as light emitters are provided separately on the front and back surfaces is attached in a standing manner. The intermediate pad board 651 is erected in such a manner as to pass through the inner space 6210 of the base portion 621 and the inside of the hole 623c, the decoration LEDs 701 to 712 are positioned above the hole 623c, and the decoration LEDs 701 to 706 are the surface of the pachinko gaming machine 1 It is provided in a mode facing the side (front side). The decoration LEDs 701 to 712 are made of full-color LEDs, and the emission color can be controlled to a plurality of colors.

  The rotating part 623 includes a cylindrical rotating shaft part 6231 and a rotation reflecting part 6232 that is coupled to the upper part of the rotating shaft part 6231 and rotates to reflect light from the decoration LEDs 701 to 712. The rotation shaft portion 6231 includes a cylindrical body 623e disposed with the vertical direction as a central axis. The cylindrical body 623e has an outer diameter substantially the same as the diameter of the hole 621c described above, and the cylindrical body 623e is provided inside the hole 621c so that the outer peripheral surface of the cylindrical body 623e is along the peripheral surface of the hole 621c. A circular hole 623 c formed to stand the intermediate pad substrate 651 is provided inside the cylindrical body 623 e of the rotating shaft portion 6231. Further, the rotation shaft portion 6231 is provided with a gear portion 623d formed at a lower end portion of the cylindrical body 623e so that a gear having a larger diameter than the hole 612c protrudes to the outer periphery. This gear portion 623d is engaged with a pinion gear (not shown) attached to a motor shaft of a middle motor 76C described later, and is rotated according to the rotation of the middle motor 76C. Thus, when the gear part 623d rotates, the rotating shaft part 6231 rotates inside the hole 621c, and the rotation reflecting part 6232 rotates accordingly, whereby the entire rotating part 623 rotates.

  The rotary reflecting portion 6232 is integrally provided with a rotary seat portion 623a and a reflecting mirror portion 623b. The rotary seat 623a is an annular member having a diameter larger than the diameter of the hole 612c and a diameter smaller than the diameter when the light emitting cover 622 is spherical. The rotary seat portion 623a is a member that is provided in a form that is in sliding contact with the edge portion of the hole 612c and the inner peripheral surface of the hole 612c in the upper surface 621a of the base portion 621, and that rotates in a manner along the hole 612c. As described above, the middle board 651 is erected in such a manner as to pass through the inner space 6210 of the base portion 621 and the inside of the hole 623c, and the decoration LEDs 701 to 712 are positioned above the hole 623c. The reflecting mirror part 623b is a concave mirror-shaped member that is provided in a partial region in the upper part of the rotating seat part 623a, faces the decoration LEDs 701 to 712, and reflects the light from the decoration LEDs 701 to 712. The rotation reflecting portion 6232 is coupled in a manner that can be interlocked by fitting a portion of the lower surface side of the rotary seat portion 623 a to a portion of the upper surface side of the rotating shaft portion 6231. The reflecting mirror part 623b is mirror-coated so that both the front and back surfaces can reflect light. Thereby, the reflecting mirror part 623b reflects light on both the front and back surfaces. The wall surface of the housing recess 6200 of the decorative member 38 provided with the middle patrol lamp 62 is subjected to mirror coating capable of reflecting the light in the internal space. Thereby, in the accommodation recessed part 6200 of the decorative member 38 provided with the middle patrol lamp 62, the wall surface reflects light in addition to the reflecting mirror part 623b.

  In the middle-patent board 651, the decoration LEDs 701 to 712 are arranged in a distributed manner on the upper and lower surfaces in an upright manner. The decorative LEDs 701 to 712 and the rotation reflecting portion 6232 are arranged in a positional relationship so as to face each other. Therefore, the reflecting mirror part 623b reflects the light of the decoration LEDs 701 to 712.

  In addition, a plurality of decoration LEDs 713 are provided in the inner space of the housing recess 6200 of the decorative member 38 provided with the middle patrol lamp 62, that is, on the wall surface of the housing recess 6200 of the decorative member 38 positioned on the back side of the middle patrol lamp 62. 716 is provided so as to illuminate the reflecting mirror portion 623 b of the rotary reflecting portion 6232. The decorative LEDs 713 to 716 are made of full-color LEDs, and can control the emission color to a plurality of colors. These decorative LEDs 713 to 716 are LEDs provided on the intermediate pad back substrate 652 attached to the back side (outside) of the wall surface. That is, the wall surface is provided with a plurality of holes 380b for exposing the plurality of decoration LEDs 713 to 716 from the rear surface side to the front surface side, and the decoration LEDs 713 to 716 are connected to the middle patrol lamp 62 through the holes 380b. Exposed on the back side. The decorative LEDs 713 to 716 and the rotary reflecting portion 6232 are arranged in a positional relationship such that the reflecting mirror portion 623b and the decorative LEDs 713 to 716 face each other. Therefore, the reflecting mirror part 623b reflects the light of the decoration LEDs 713-716. The decoration LEDs 713 to 716 are not limited to the wall surface of the storage recess 6200 of the decorative member 38 located on the back surface side of the middle patrol lamp 62, but on the left side surface, the right side surface, or the left and right side surfaces of the middle patrol lamp 62 in the storage recess 6200. It may be provided.

  The intermediate pad back substrate 652 may be provided not on the back side (outside) of the wall surface of the decorative member 38 but on the surface side (inside) of the wall surface of the decorative member 38.

  FIG. 5 is a diagram illustrating an arrangement state of the decoration LEDs 701 to 712 on the intermediate pad board 651. In FIG. 5, a front view of the middle pad board 651 viewed from the front surface (front face) side of the pachinko gaming machine 1 is shown in FIG. 5A, and a right side view of the middle pad board 651 is shown in FIG. A rear view of the pad substrate 651 is shown in FIG.

  As shown in FIG. 5A, the middle pat substrate 651 is a substrate whose longitudinal direction (vertical direction) is the longitudinal direction, and is located on one side in the longitudinal direction (upper side in a state provided in the middle pat lamp 62). The decorative LEDs 701 to 712 are attached in a manner in which the decorative LEDs 701 to 712 are arranged in a concentrated manner.

  On the front surface side of the intermediate pad substrate 651, 16 decorative LEDs 701 to 706 are provided in three rows in a vertical direction (vertical direction) in two rows. The decoration LEDs 701 to 703 are arranged at equal intervals in the vertical direction, and the decoration LEDs 704 to 706 are arranged at equal intervals in the vertical direction. Moreover, the space | interval of the horizontal direction (left-right direction) of each of decoration LED701-703 and each of decoration LED704-706 is equal intervals. Further, as shown in FIG. 5C, six decorative LEDs 707 to 712 are arranged in two rows in the vertical direction (up and down direction) on the back surface side of the intermediate pad board 651. The decoration LEDs 707 to 709 are arranged at equal intervals in the vertical direction, and the decoration LEDs 710 to 712 are arranged at equal intervals in the vertical direction. Moreover, the space | interval of the horizontal direction (left-right direction) of each of decoration LED707-709 and each of decoration LED710-712 is equal intervals. In addition, as shown in FIG. 5B, decorative LEDs 704, 707, 705, 708, and 706, 709 are provided at positions facing each other via the intermediate pad board 651. Similarly, the decoration LEDs 701, 710, 702, 711, and 703, 712 are provided at positions facing each other through the intermediate pad substrate 651, respectively.

  FIG. 6 is a front view of the central upper decoration 500 for showing the operation state of the middle patrol lamp 62. In FIG. 6, a state in which the rotary reflecting portion 6232 of the middle patrol lamp 62 is stopped with the concave surface of the reflecting mirror portion 623b facing the front is shown in FIG. 6A, and the rotating reflecting portion 6232 of the middle patrol lamp 62 rotates. (B) shows the state. Next, the configuration of the middle motor 76C and the operation of the middle patrol lamp 62 will be described with reference to FIG. 6 and FIG. 4 described above.

  As shown in FIG. 6, a middle motor 76 </ b> C is provided on the back side of the symbol display device 9 as a motor for driving the middle patrol lamp 62. The middle motor 76C is provided such that a rotation shaft (not shown) faces vertically, and a pinion gear provided on the rotation shaft is engaged with a gear portion 623d of the rotation shaft portion 6231, and according to the rotation of the rotation shaft. The rotary shaft portion 6231 and the rotary reflection portion 6232 are rotationally driven.

  When the rotary reflecting portion 6232 is rotated according to the rotation of the middle motor 76C, the concave surface of the reflecting mirror portion 623b is directed to the substrate side of the middle path substrate 651 in accordance with the rotation operation. It rotates around the position of the substrate. A specific operation state during the rotation operation is indicated by a thick arrow in FIG. The light reflected by the reflecting mirror part 623b shown in FIG. 4 changes in the direction of the optical axis as the reflecting mirror part 623b rotates. It becomes possible to illuminate sequentially, and the middle patrol lamp 62 emits light while changing the direction of light irradiation at a constant period.

  FIG. 7 is a vertical cross-sectional view of the decorative member 38 showing a light traveling state in the internal space of the decorative member 38 provided with the middle patrol lamp 62. Specifically, the cross-sectional view of FIG. 7 is a cross-sectional view showing the same portion as FIG. In FIG. 7, the light traveling state when the reflecting mirror part 623 b is located on the back surface side of the middle path substrate 651 is shown in (a), and the reflecting mirror part 623 b is located on the front side of the middle path board 651. (B) shows how the light travels during the process.

  When the reflecting mirror part 623b is located on the back side of the intermediate substrate 651, light travels as shown in FIG. The light from the decoration LEDs 701 to 706 provided on the front surface side of the intermediate pad substrate 651 proceeds in the front surface direction as it is. Further, the light from the decoration LEDs 707 to 712 provided on the rear surface side of the intermediate pad substrate 651 is reflected by the concave surface 6230a as the inner surface of the reflecting mirror portion 623b, and is directed to the surface side direction such as obliquely upward, for example. proceed. Further, the light from the decoration LEDs 713 to 716 provided on the pawl back substrate 652 is reflected by the convex surface 6230b as the outer surface of the reflecting mirror portion 623b, and further reflected by the wall surface of the housing concave portion 6200 of the decorative member 38. Thus, for example, it proceeds in the surface side direction such as obliquely upward. In addition, the light from the decoration LEDs 713 to 716 provided on the pawl back substrate 652 proceeds to the surface side direction such as obliquely upward, and is reflected by the wall surface of the housing recess 6200 of the decorative member 38, for example. Proceed sideways.

  In addition, when the reflecting mirror portion 623b is located on the surface side of the intermediate substrate 651, light travels as shown in FIG. The light from the decoration LEDs 701 to 706 provided on the front surface side of the intermediate pad substrate 651 is reflected by the concave surface 6230a on the inner side of the reflecting mirror portion 623b and travels toward the back surface side such as obliquely upward, for example. The light is reflected by the wall surface of the housing recess 6200 of the member 38 and proceeds, for example, in a surface side direction such as an oblique upward direction. Moreover, the light from the decoration LEDs 701 to 706 provided on the surface side of the intermediate pad substrate 651 may travel in the surface side direction such as obliquely upward as it is, for example. Further, the light from the decoration LEDs 707 to 712 provided on the back surface side of the intermediate pad substrate 651 travels in the back surface direction such as an obliquely upward direction, and is reflected by the wall surface of the storage recess 6200 of the decorative member 38, For example, it proceeds in the direction of the surface side, such as diagonally upward. Further, the light from the decoration LEDs 713 to 716 provided on the pawl back substrate 652 travels in the surface side direction such as obliquely upward and is reflected by the wall surface of the internal space of the decorative member 38, and then the surface side Proceed in the direction.

  FIG. 8 is a three-view diagram illustrating the configuration of the left decorative portion 25a. In FIG. 8, a plan view of the left decorative portion 25a is shown in (a), a front view of the left decorative portion 25a is shown in (b), and a right side view of the left decorative portion 25a is shown in (c). ing.

  As shown in FIG. 8A, in the left decorative portion 25a, a decorative member 255 made of a resin member includes a left patrol lamp 61 and a left side lamp 250a, and two normal winning holes 30, 31 are formed. Therefore, they are formed with an appropriate depth such that they are provided.

  Further, as shown in FIG. 8B, in the left decorative portion 25a, the decorative member 255 has a generally curved shape. In the upper part of the left decorative portion 25a, there is formed an accommodation recess 6100 that has an opening for exposing the left patrol lamp 61 toward the front surface side and forms a space for arranging the left patrol lamp 61 in an accommodated manner. ing. The left patrol lamp 61 is provided inside the storage recess 6100. A left motor 76L for rotationally driving the left patrol lamp 61 is provided below the left patrol lamp 61. The wall surface of the housing recess 6100 is mirror-coated as described above to reflect light.

  The basic configuration and operation of the left patrol lamp 61 (including the left motor 76L) are the same as those of the above-described middle patrol lamp 62 (including the middle motor 76C). The repeated explanation of is not repeated.

  The left patrol lamp 61 includes a base portion 611 made of an opaque circular resin member, and a light emitting cover portion 612 made of a quarter-sphere-shaped transparent resin member provided on the base portion 611. In addition, based on the fact that the rotating part 613 including the rotating shaft part (not shown) and the rotating reflecting part 6132 rotates inside the light emitting cover part 612, the light is directed forward while changing the direction at a constant cycle. To emit. Such a left patrol lamp 62 is an aspect in which the inside of the light emitting cover part 612 is not exposed forward, that is, an aspect in which the outer side of the quarter-spherical light emitting cover part 612 faces the front side (front side) of the patrol lamp. Is provided.

  In the central portion of the lower surface of the base portion 611, a left patrol board 658 provided with two decorative LEDs 727 and 728 on the surface is attached in a standing manner. A left patrol back substrate 659 provided with one decoration LED 731 is attached to the wall surface (inner surface) of the decorative member 255 located on the back side of the left patrol lamp 61. The rotary reflection part 6132 includes a rotary seat part 613a that is an annular member and a concave mirror-like reflection mirror part (mirror-coated) 613b that reflects light. Based on the rotation of the rotary reflector 6132 around the left patrol substrate 658, the direction of the optical axis of the light reflected by the reflecting mirror unit 613b changes according to the rotation. Therefore, the left patrol lamp 61 follows the rotation. It is possible to sequentially illuminate the entire periphery of the light beam at a constant cycle, and the left patrol lamp 61 emits light while changing the light irradiation direction at a constant cycle.

  As described above, the basic function of the left patrol lamp 61 is the same as that of the middle patrol lamp 62. The main differences between the left patrol lamp 61 and the middle patrol lamp 62 are as follows.

  In the left patrol lamp 61, the number of decoration LEDs provided on the left patrol board 658 is smaller than the number of decoration LEDs provided on the middle patrol board 651 in the middle patrol lamp 62, and the decoration on the back side of the left patrol board 658. LED is not provided. Note that a decoration LED may be provided on the back side of the left police board 658. In the left patrol lamp 61, the number of decoration LEDs provided on the left patrol back substrate 659 is smaller than the number of decoration LEDs provided on the middle patrol back substrate 652 in the middle patrol lamp 62. In the left patrol lamp 61, the same number of decorative LEDs as the middle patrol lamp 62 may be provided in the same manner of installation as the middle patrol lamp 62.

  Further, the left patrol lamp 61 has a shorter installation interval between the light emitting cover portion 612 and the reflecting mirror portion 613 b than the middle patrol lamp 62. More specifically, the left patrol lamp 61 has a shorter installation interval between the left patrol board 658 provided at the rotation center of the rotating portion 623 and the reflecting mirror portion 613 b than the middle patrol lamp 62. In other words, the distance between the left patrol lamp 61 and the decoration LEDs 727 and 728 provided at the rotation center of the rotation unit 623 is shorter than that of the middle patrol lamp 62. Thereby, since air can be stirred, the heat dissipation effect can be improved.

  Further, as shown in FIG. 8C, a side lower left substrate 661 is provided in a portion of the decorative member 255 below the position where the left motor 76L is provided. Eight decorative LEDs 732 to 739 used as light emitters of the left side lamp 250a are provided on the front side of the side lower left substrate 661 so as to be arranged in the vertical direction. The side lower left substrate 661 is provided at a position shifted to the surface side of the pachinko gaming machine 1 from directly below the left motor 76L. Thereby, since the space directly under the left motor 76L is opened, the heat dissipation effect of the left motor 76L can be enhanced.

  FIG. 9 is a front view of the left decorative portion 25 a for showing the operating state of the left patrol lamp 61. In FIG. 9, the state in which the rotation reflection part 6132 of the left patrol lamp 61 is stopped is shown in FIG. 9A, and the state in which the rotation reflection part 6132 of the left patrol lamp 61 is rotating is shown in FIG. Yes. Next, the operation of the left patrol lamp 61 will be described with reference to FIG. 9 and FIG. 8 described above.

  The left motor 76 </ b> L as a motor for driving the left patrol lamp 61 is provided such that a rotating shaft (not shown) faces in the vertical direction, and a pinion gear provided on the rotating shaft is a gear of the rotating shaft portion in the rotating portion 613. The rotation shaft portion and the rotation reflection portion 6132 are rotationally driven according to the rotation of the rotation shaft.

  When the rotary reflection unit 6132 is rotated according to the rotation of the left motor 76L, the substrate of the left police board 658 is arranged in such a manner that the reflecting mirror unit 613b faces the board side of the left police board 658 according to the rotation operation. It rotates around the position of. A specific operation state during the rotation operation is indicated by a thick arrow in FIG. The light reflected by the reflecting mirror unit 613b shown in FIG. 8 changes in the direction of the optical axis as the reflecting mirror unit 613b rotates. It is possible to illuminate sequentially, and the left patrol lamp 61 emits light while changing the direction of light irradiation at a constant period.

  The light traveling mode in the left patrol lamp 61 configured in this way is the decorative LED 707-provided on the back side of the middle patrol substrate 651 among the light traveling modes in the middle patrol lamp 62 shown in FIG. This is basically the same as that obtained by removing light from 712.

  FIG. 10 is a three-view diagram illustrating the configuration of the right decorative portion 25b. In FIG. 10, a plan view of the right decorative portion 25b is shown in (a), a front view of the right decorative portion 25b is shown in (b), and a right side view of the right decorative portion 25b is shown in (c). ing.

  As shown in FIG. 10A, in the right decorative portion 25b, the decorative member 256 made of a resin member includes the right patrol lamp 63 and the right side lamp 250b. Is formed.

  Further, as shown in FIG. 10B, in the right decorative portion 25b, the decorative member 256 has a generally curved shape. In the upper part of the right decorative portion 25b, there is formed an accommodation recess 6300 that has an opening for exposing the right patrol lamp 63 toward the surface side, and forms a space for arranging the right patrol lamp 63 in an accommodated manner. Yes. The right patrol lamp 63 is provided in the storage recess 6300. A right motor 76 </ b> R for rotating the right patrol lamp 63 is provided below the right patrol lamp 63. The wall surface of the housing recess 6300 is mirror-coated as described above in order to reflect light.

  The basic configuration and operation of the right patrol lamp 63 (including the right motor 76R) are the same as those of the above-described middle patrol lamp 62 (including the middle motor 76C) and left patrol lamp 61 (including the left motor 76L). The description will be repeated, and repeated description of similar parts will not be repeated.

  The right patrol lamp 63 includes a base portion 631 made of an opaque circular resin member and a light emitting cover portion 632 made of a quarter-sphere transparent resin member provided on the base portion 631. In addition, based on the fact that the rotating part 633 including the rotating shaft part (not shown) and the rotating reflecting part 6332 rotates inside the light emitting cover part 632, the light is directed forward while changing the direction at a constant cycle. To emit. Such a right patrol lamp 63 is an aspect in which the inside of the light emitting cover portion 632 is not exposed forward, that is, an aspect in which the outer side of the quarter-spherical light emitting cover portion 632 is directed to the surface side (front side) of the patrol lamp. Is provided.

  In the central portion of the lower surface of the base portion 631, a right police board 662 having two decorative LEDs 740 and 741 provided on the surface is attached in a standing manner. A right patrol back substrate 663 provided with one decoration LED 731 is attached to the wall surface (inner surface) of the decorative member 256 located on the back side of the right patrol lamp 63. The rotation reflection portion 6332 includes a rotary seat portion 633a that is an annular member and a concave mirror-like reflection mirror portion (mirror-coated) 633b that reflects light. The direction of the optical axis of the light reflected by the reflecting mirror section 633b changes according to the rotation of the rotation reflecting section 6332 around the right patrol board 662, so that the right patrol lamp 63 follows the rotation. It is possible to sequentially illuminate the entire periphery of the light source with a constant period, and the right patrol lamp 63 emits light while changing the light irradiation direction with a constant period.

  Thus, the right patrol lamp 63 has the same basic functions as the middle patrol lamp 62 and the left patrol lamp 61. The main differences between the right patrol lamp 63 and the middle patrol lamp 62 are as follows, as with the left patrol lamp 61.

  In the right patrol lamp 63, the number of decoration LEDs provided on the right patrol board 662 is smaller than the number of decoration LEDs provided on the middle patrol board 651 in the middle patrol lamp 62, and the decoration on the back side of the right patrol board 662 is provided. LED is not provided. Note that a decoration LED may be provided on the back side of the right police board 662. In the right patrol lamp 63, the number of decoration LEDs provided on the right patrol back substrate 663 is smaller than the number of decoration LEDs provided on the middle patrol back substrate 652 in the middle patrol lamp 62. In the right patrol lamp 63, the same number of decoration LEDs as the middle patrol lamp 62 may be provided in the same manner as the middle patrol lamp 62.

  Also, the right patrol lamp 63 has a shorter installation interval between the light emitting cover portion 632 and the reflecting mirror portion 633b than the middle patrol lamp 62. More specifically, the right patrol lamp 63 has a shorter installation interval between the right patrol board 662 provided at the rotation center of the rotation unit 623 and the reflecting mirror unit 633b than the middle patrol lamp 62. In other words, the right patrol lamp 63 has a shorter distance from the decoration LEDs 740 and 741 provided at the rotation center of the rotation unit 623 than the middle patrol lamp 62. Thereby, since air can be stirred, the heat dissipation effect can be improved.

  Further, as shown in FIG. 10C, a side lower right substrate 665 is provided in a lower part of the decorative member 256 than the position where the right motor 76R is provided. On the surface side of the side lower right substrate 665, eight decorative LEDs 745 to 752 used as light emitters of the right side lamp 250b are provided side by side in the vertical direction. The side lower right substrate 665 is provided at a position shifted to the surface side of the pachinko gaming machine 1 from directly below the right motor 76R. Thereby, since the space directly under the right motor 76R is opened, the heat dissipation effect of the right motor 76R can be enhanced.

  FIG. 11 is a front view of the right decorative portion 25 b for illustrating the operating state of the right patrol lamp 63. In FIG. 11, the state where the rotation reflection part 6332 of the right patrol lamp 63 is stopped is shown in (a), and the state where the rotation reflection part 6332 of the right patrol lamp 63 is rotating is shown in (b). Yes. Next, the operation of the right patrol lamp 63 will be described with reference to FIG. 11 and FIG. 10 described above.

  The right motor 76 </ b> R as a motor for driving the right patrol lamp 63 is provided such that a rotation shaft (not shown) faces the vertical direction, and a pinion gear provided on the rotation shaft is a gear of the rotation shaft portion in the rotation portion 633. The rotation shaft portion and the rotation reflection portion 6332 are driven to rotate according to the rotation of the rotation shaft.

  When the rotation reflection unit 6332 is rotated in accordance with the rotation of the right motor 76R, the substrate of the right path board 662 is arranged in such a manner that the reflection mirror section 633b faces the side of the right path board 662 in accordance with the rotation operation. It rotates around the position of. A specific operation state during the rotation operation is indicated by a thick arrow in FIG. The light reflected by the reflecting mirror section 633b shown in FIG. 10 changes in the direction of the optical axis as the reflecting mirror section 633b rotates. It is possible to illuminate sequentially, and the right patrol lamp 63 emits light while changing the light irradiation direction at a constant period.

  The traveling mode of light in the right patrol lamp 63 configured in this way is the same as the traveling mode of light in the left patrol lamp 62. Among the traveling modes of light in the middle patrol lamp 62 shown in FIG. This is basically the same as that obtained by removing light from the decorative LEDs 707 to 712 provided on the back surface side of the patrol substrate 651.

  FIG. 12 is a diagram showing an arrangement of various boards provided in the decorative member 38, the back surface of the decorative member 38, and in the vicinity of the decorative member 38 as viewed from the front side of the game board 6. In FIG. 12, the decorative member 38 shows only the range of the area, and shows an arrangement image of various substrates.

  A dot matrix substrate 901 for displaying effect symbols and the like on the effect display device 9 is provided at the center in the area of the decorative member 38. Below the dot matrix substrate 901 is provided a reserved storage substrate on which a first special symbol reserved memory display 18a and a second special symbol reserved memory display 18b are provided.

  Further, the following substrate is provided on the back side of the dot matrix substrate 901, specifically on the back side of the decorative member 38. As the board on which the decoration LED for decorating the left side toward the decoration member 38 is provided, the middle left lower board 655 on which the decoration LEDs 720 and 721 are provided, and the center left board 654 on which the decoration LEDs 717 to 719 are provided. Is provided. Moreover, as a board | substrate with which decoration LED for decorating the right side toward the decoration member 38 was provided, the center right lower board | substrate 657 in which decoration LED725,726 was provided, and the center right board | substrate in which decoration LED722-724 was provided. 656.

  Further, between the center left board 654 and the center right board 656, there is a middle pad board 651 provided with the decoration LEDs 701 to 712 as described above, and a middle pig board back board 652 provided with the decoration LEDs 713 to 715. Is provided. An intermediate pad substrate 652 is provided on the back side of the intermediate pad substrate 651.

  In addition, on the back side of the game hall, relay boards 89 and 88 for relaying the signals of the various boards described above are provided on the upper left side of the center left board 654. Further, a board external terminal plate 89 a is provided above the relay substrate 88.

  FIG. 13 is a diagram illustrating an arrangement of various substrates provided in the left decorative portion 25a as viewed from the front side of the left decorative portion 25a. In FIG. 13, (a) shows an arrangement mode of various substrates in the entire left decorative portion 25a, and (b) shows an arrangement mode of the left pato back substrate 659 on the upper side of the left decorative portion 25a. Moreover, in FIG. 13, the decoration member 255 shows only the range of an area | region and the arrangement image of various board | substrates is shown.

  On the upper side in the region of the decorative member 255, as described above, the left patrol board 658 in which the decoration LEDs 727 and 728 are arranged in the upper limit direction is provided, and on the back side of the left patrol board in which the decoration LED 731 is provided A substrate 659 is provided. Also, on the lower side in the region of the decorative member 255, as described above, the side left lower substrate 661 in which the eight decorative LEDs 732 to 739 used as the light emitters of the left side lamp 250a are arranged in a zigzag manner in the vertical direction. Is provided.

  Moreover, the arrangement | positioning aspect of the various board | substrates provided in the right decoration part 25b replaces the arrangement | positioning of the arrangement | positioning figure shown with the image seen from the front side of the left decoration part 25a shown in FIG. 12 symmetrically. Accordingly, here, the description of the arrangement of the various substrates provided in the right decorative portion 25b is avoided.

FIG. 14 is a block diagram showing an example of the circuit configuration of the main board (game control board) 31. FIG. 15 is a block diagram showing specific configurations of the board-side IC board 600 and the board-side equipment 700 shown in FIG. FIG. 16 is a block diagram showing a specific configuration of the frame side IC substrate 800 and the frame side device 900 shown in FIG.
FIG. 14 also shows a payout control board 37, an effect control board 80, and the like. The circuit configuration will be described below with reference to FIGS.

  Referring to FIG. 14, a game control microcomputer (corresponding to game control means) 560 for controlling pachinko gaming machine 1 in accordance with a control program is mounted on main board 31. The game control microcomputer 560 includes a ROM 54 for storing a game control (game progress control) program and the like, a RAM 55 as a storage means used as a work memory, a CPU 56 for performing control operations in accordance with the program, and an I / O port unit. 57. In this embodiment, the ROM 54 and the RAM 55 are built in the game control microcomputer 560. That is, the game control microcomputer 560 is a one-chip microcomputer. The one-chip microcomputer only needs to incorporate at least the CPU 56 and the RAM 55, and the ROM 54 may be external or built-in. The I / O port unit 57 may be externally attached.

  In the game control microcomputer 560, the CPU 56 executes control in accordance with the program stored in the ROM 54. Therefore, the game control microcomputer 560 (or CPU 56) executes (or performs processing) hereinafter. Specifically, the CPU 56 executes control according to a program. The same applies to microcomputers mounted on substrates other than the main substrate 31.

  Also, an input driver circuit 58 that provides detection signals from the gate switch 32a, the first start port switch 13a, the second start port switch 14a, the count switch 23, and the winning port switches 29a, 30a, and 33a to the game control microcomputer 560. It is mounted on the main board 31. Further, the solenoid 16 for opening and closing the variable winning ball apparatus 15 and the solenoid 21 for driving the opening and closing plate 22 for opening and closing the large winning opening of the special variable winning ball apparatus 20 are driven in accordance with instructions from the game control microcomputer 560. An output circuit 59 is also mounted on the main board 31. Further, a system reset circuit (not shown) for resetting the game control microcomputer 560 when the power is turned on, and an information output signal such as jackpot information indicating the occurrence of a jackpot gaming state are sent to an external device such as a hall computer. An information output circuit (not shown) for outputting is also mounted on the main board 31.

  The game control microcomputer 560 includes a serial output circuit 78. The serial output circuit 78 is configured by a shift register or the like, converts an effect control command (effect control signal) output from the CPU 56 into serial data, and transmits the serial data to the effect control board 80 via the relay board 77. The serial output circuit 78 converts the control signal output from the CPU 56 into serial data, and the first special symbol display 8a, the second special symbol display 8b, and the first special symbol hold memory via the relay board 77. The data is output to the display 18a, the second special symbol reservation storage display 18b, the normal symbol display 10, and the normal symbol reservation storage display 41.

  The first special symbol display 8a, the second special symbol display 8b, the first special symbol hold storage display 18a, the second special symbol hold storage display 18b, the normal symbol display 10, and the normal symbol hold storage display Each of 41 is provided with a serial-parallel conversion IC for converting serial data into parallel data. The serial-parallel conversion IC converts the control signal in the serial data format from the relay board 77 into parallel data, and the first special symbol display 8a, the second special symbol display 8b, and the first special symbol hold storage display. 18a, the second special symbol storage memory display 18b, the normal symbol display device 10, and the normal symbol reservation storage display device 41.

  The game control microcomputer 560 transmits an effect control command as a control signal for instructing effect control including display control, sound control, and light emission control (LED control) to the effect control board 80. The effect control command is converted into serial data by the serial output circuit 78 and transmitted as described above. The effect control board 80 is mounted with electrical component control means such as an effect control microcomputer 81 (effect control means) that receives an effect control command and performs display control on the variable display device 9.

  The effect control microcomputer 81 receives the effect control command as a serial data method, and performs display control of the variable display device 9 for variably displaying the decorative symbols.

  The effect control microcomputer 81 sends a serial data control signal to the board-side IC board 600 via the relay board 88, and controls the board-side equipment 700 based on the control signal. Here, the board-side IC board 600 is various boards provided on the game board 6 side, and specifically, is a generic name of various boards shown in FIG. The board-side device 700 is various devices such as LEDs and motors provided on the game board 6 side, and specifically, is a generic name of various devices shown in FIG.

  Each board included in the board-side IC board 600 is equipped with a serial-parallel conversion IC for converting serial data into parallel data, and converts serial data control signals into parallel control signals. Based on the control signal, the control target device among the panel side devices 700 is driven. Further, a part of the board included in the board side IC board 800 is mounted with a parallel-serial conversion IC (hereinafter referred to as an input IC) for converting serial data into parallel data. A board for converting a parallel data system signal sent from a part into a serial data system signal and transmitting the signal to the effect control microcomputer 81 via the relay board 88 is also included.

  Referring to FIG. 15, the board-side IC board 600 includes a middle pad board 651, a middle pad back board 652, a middle motor board 653, a center left board 654, a middle pig board left lower board 655, a center right board 656, and a middle pig board right bottom. Substrate 657, left pato substrate 658, left pato back substrate 659, left motor substrate 660, side lower left substrate 661, right pato substrate 662, right pato back substrate 663, right motor substrate 664, side right lower substrate 665, lower accessory substrate 667, a lower first motor board 668, and a lower second motor board 669. In addition to this, although not shown in the figure, the board side IC board 600 counts the number of balls sent from the ball feeding device and the ball feeding device board for driving the motor of the ball feeding device for supplying the game balls to the track accessory 810 described above. And a pitching number counting switch board for receiving a detection signal from the pitching number counting switch.

  The panel-side device 700 includes decorative LEDs 701 to 712, 713 to 716, 717 to 719, 720, 721, 722 to 724, 735, 726, 727, 728, 731, 732 to 739, 740, 741, 744 and 745. ˜752, 770, 780, middle motor 76C, left motor 76L, right motor 76R, accessory rotation motor 79A, and accessory cargo bed motor 79B. In addition, although not shown in the drawings, the board-side device 700 includes a motor for driving a ball feeding device for supplying a game ball to the track accessory 810 described above, and the ball count counting switch described above.

  The correspondence relationship between the board-side IC substrate 600 and the board-side equipment 700 is as follows. It is as follows. The intermediate pad board 651 drives the decorative LEDs 701 to 712. The middle-patient back substrate 652 drives the decorative LEDs 713 to 716. The middle motor board 653 drives the middle motor 76C. The center left substrate 654 drives the decoration LEDs 717 to 719. The middle left lower substrate 655 drives the decoration LEDs 720 and 721. The center right substrate 656 drives the decoration LEDs 722 to 724. The middle path lower right board 657 drives the decoration LEDs 725 and 726. The left police board 658 drives the decoration LEDs 727 and 728. The left pato back substrate 659 drives the decoration LED 731. The left motor board 660 drives the left motor 76L. The side lower left substrate 661 drives the decoration LEDs 732 to 739. The right police board 662 drives the decoration LEDs 740 and 741. The right pato back substrate 663 drives the decoration LED 744. The right motor board 664 drives the right motor 76R. The side lower right substrate 665 drives the decoration LEDs 745 to 752. The lower accessory board 667 drives the decorative LEDs 770 and 780. The lower first motor board 668 drives the accessory rotation motor 79A. The lower second motor board 669 drives the accessory load carrier motor 79B. Although not shown, the pitching device substrate drives a motor that drives the pitching device. The pitching number counting switch board receives the detection signal from the pitching number counting switch and transmits the detection signal to the effect control microcomputer 81 via the relay board 88.

  Further, the production control microcomputer 81 sends a serial data type control signal to the frame side IC substrate 800 via the relay substrate 88 and the relay substrate 89, and controls the frame side device 900 based on the control signal. Do. Here, the frame side IC substrate 800 is various substrates provided on the frame side of a game frame or the like other than the game board 6, and is specifically a generic name of various substrates shown in FIG. Further, the frame side device 900 is various devices such as LEDs and motors provided on the side of the frame such as a game frame other than the game board 6, and specifically, is a generic name of various devices shown in FIG. It is.

  Each board included in the frame-side IC board 800 is equipped with a serial-parallel conversion IC for converting serial data into parallel data. The serial data control signal from the production control microcomputer 81 is converted into parallel data. The system control signal is converted into a control signal, and the control target device among the frame side devices 900 is driven based on the control signal. Also, some of the boards included in the frame IC board 800 are equipped with a parallel-serial conversion IC (hereinafter referred to as an input IC) for converting serial data into parallel data. Also included is a board that converts a parallel data system signal sent from the section into a serial data system signal and transmits the signal to the effect control microcomputer 81 via the relay boards 89 and 88.

  Referring to FIG. 16, frame side IC substrate 800 includes middle front plate top substrate 473a, left front plate top substrate 475a, right front plate top substrate 475b, upper plate left side substrate 310L, upper plate right side substrate 310R, and upper plate front. It includes a left reflecting plate 332L, an upper pan right reflecting plate 332R, a saucer LED board 353a, a left curtain plate LED board 340L, a right curtain board LED board 340R, and a jog board 508.

  Further, the frame side IC device 900 includes a top frame LED 28a, a left frame LED 28b, a prize ball LED 51, a right frame LED 28c, a ball break LED 52, a supply tray left LED 200a and 200c, a supply tray right LED 200b and 200c, a supply tray front LED 201a, and a tray LED 202a. , Receiving tray left and right LEDs 203a and 203b, direction LEDs 510a to 510d, jog switches 512a to 512d, and dial switches 511a and 511b.

  The correspondence relationship between the board-side IC substrate 600 and the board-side equipment 700 is as follows. The middle front plate top board 473a drives the top frame LED 28a. The left front plate top board 475a drives the left frame LED 28b and the prize ball LED 51. The right front plate top board 475b drives the right frame LED 28c and the ball cut LED 52. The upper dish left side substrate 310L drives the supply dish left LEDs 200a and 200c. The upper dish right side substrate 310R drives the supply dish right LEDs 200b and 200c. The left front reflector 332L and the right front reflector 332R drive the front supply LED 201a. The saucer LED substrate 353a drives the saucer LED 202a. Left curtain plate LED board 340L and right curtain board LED board 340R drive tray left and right LEDs 203a, 203b. The jog board 508 drives the direction LEDs 510a to 510d, converts the detection signals of the jog switches 512a to 512d into serial signals and sends them to the relay board 89, and converts the detection signals of the dial switches 511a and 511b into serial signals. The data is converted and sent to the relay board 89.

  In addition, the effect control microcomputer 81 of the effect control board 80 has LEDs 51, 52, 28a, 28b, 28c, 200a, 200b, 200c, 201a, 202a, 203a, 203b, 512a to 512d output by the effect control means. A serial output circuit 353 for converting a control signal for display control from parallel data to serial data is mounted. The effect control microcomputer 81 on the effect control board 80 is equipped with a serial input circuit 354 that converts the input serial data into parallel data and outputs the parallel data to the effect control means. Therefore, the effect control means outputs the control signal as a serial data system via the serial output circuit 353, whereby each LED 51, 52, 28a, 28b, 28c, 200a, 200b, 200c, 201a, 202a, 203a, 203b. Display control of 512a to 512d is performed.

  As shown in FIG. 14, the effect control board 80, the relay board 88, and the relay board 89 are connected by one system wiring route (for example, bus type).

  Referring to FIG. 14, effect control microcomputer 81 as effect control means mounted on effect control board 80 receives an effect control command from game control microcomputer 560 via relay board 77, The display control of the effect display device 9 for variably displaying effect symbols is performed.

  The main board 31 is formed with a circuit for performing display control for deriving and displaying the display result after starting the special symbol variation display in each of the first special symbol display 8a and the second special symbol display 8b. ing. The game control microcomputer 560 outputs the first special symbol display 8a and the second special symbol display by causing the first special symbol display 8a and the second special symbol display 8b to output a driving signal according to a program. Each display control of the device 8b is performed. With such a configuration, the first special symbol display 8a, the second special symbol display 8b, and the effect display device 9 are connected to the main board 31 provided with the game control microcomputer 560 in parallel. . Based on such a configuration, a control board for a special symbol display equipped with a driver circuit and a microcomputer is provided between the main board 31 and the first special symbol display 8a and the second special symbol display 8b. When the display control of the first special symbol indicator 8a and the second special symbol indicator 8b is performed by the control substrate or the like based on the command signal from the main substrate 31, for example, the first special symbol indicator 8a and the second special symbol indicator are displayed. Compared to the case where the device 8b is connected in a connection mode other than parallel, such as when connected to the main board 31 in a serial mode via the production control board 80 (where the production control microcomputer 100 is provided). Thus, the reliability of correctly displaying the result of the jackpot determination is high.

  In addition, the main board 31 notifies the number of numerical data stored in the corresponding reserved storage buffer in each of the first special symbol reserved memory display 18a and the second special symbol reserved memory display 18b. A circuit is formed. The game control microcomputer 560 outputs a drive signal corresponding to the number of reserved memories to each of the first special symbol reserved memory display 18a and the second special symbol reserved memory display 18b according to the program, and holds the first special symbol reserved. The memory display 18a and the second special symbol reservation storage display 18b are controlled.

  Further, the main board 31 is provided with a circuit for performing display control for deriving and displaying the display result after the variable display is started in the normal symbol display 10. The game control microcomputer 560 controls the display of the normal symbol display 10 by outputting a drive signal to the normal symbol display 10 according to a program. As a result, a control board for a normal symbol display equipped with a driver circuit and a microcomputer is provided between the main board 31 and the normal symbol display 10, and the normal symbol is transmitted by the control board or the like based on a command signal from the main board 31. Compared with the case where the display control of the display 10 is performed, the result of the normal symbol hit determination can be surely displayed.

  The main board 31 is provided with a circuit for informing the number of numerical data stored in the corresponding reserved storage buffer in the normal symbol reserved storage display 41. The game control microcomputer 560 outputs a drive signal corresponding to the number of reserved memories in the reserved memory buffer to the normal symbol reserved memory display 41 according to the program to control the normal symbol reserved memory display 41.

  FIG. 17 is a block diagram illustrating a circuit configuration example of the relay board 77 and the effect control board 80. In addition, although the example shown in FIG. 17 shows the case where only the effect control board 80 is provided regarding the effect control, an LED driver board and an audio output board may be provided. In this case, a microcomputer is not mounted on the LED driver board and the audio output board, but a microcomputer may be mounted.

  The effect control board 80 includes an effect control microcomputer 81 including an effect control CPU 101, a RAM 85, a serial output circuit 353, a serial input circuit 354, a clock signal output unit 356, and an input capture signal output unit 357. Yes. The RAM may be externally attached. In the effect control board 80, the effect control CPU 101 operates according to a program stored in a built-in or external ROM (not shown) and receives an effect control command via the serial input circuit 102 and the input port 103. . In this case, the serial input circuit 102 converts the effect control command received as the serial data method into parallel data and outputs the parallel data. Further, the effect control CPU 101 causes the VDP (video display processor) 109 to perform display control of the variable display device 9 based on the effect control command.

  In this embodiment, a VDP 109 that performs display control of the variable display device 9 in cooperation with the effect control microcomputer 81 is mounted on the effect control board 80. The VDP 109 has an address space independent of the effect control microcomputer 81, and maps the VRAM therein. VRAM is a buffer memory for developing image data. The VDP 109 then outputs the image data in the VRAM to the variable display device 9 via the frame memory.

  The effect control CPU 101 outputs to the VDP 109 a command for reading out necessary data from a CGROM (not shown) in accordance with the received effect control command. The CGROM stores in advance character image data and moving image data displayed on the variable display device 9, specifically, a person, characters, figures, symbols, etc. (including decorative designs), and background image data. ROM. The VDP 109 reads image data from the CGROM in response to the instruction from the effect control CPU 101. The VDP 109 executes display control based on the read image data.

  As a signal direction regulating means, the signal inputted from the main board 31 is allowed to pass through the relay board 77 only in the direction toward the effect control board 80 (the signal is not passed in the direction from the effect control board 80 to the relay board 77). The unidirectional circuit 74 is mounted. For example, a diode or a transistor is used as the unidirectional circuit. FIG. 4 illustrates a diode.

  Further, the effect control CPU 101 outputs a signal for driving the LED via the serial output circuit 353. The serial output circuit converts the input signal for driving the LED (parallel data) into serial data and outputs the serial data to the relay board 88. Further, the production control CPU 101 outputs the sound number data to the speech synthesis IC 173.

  The clock signal output unit 356 outputs a clock signal to the relay board 88. The clock signal from the clock signal output unit 356 is supplied to the serial-parallel conversion IC and the input IC mounted on each board included in the frame side IC board 800 via the relay boards 88 and 89. The clock signal from the clock signal output unit 356 is supplied to the serial-parallel conversion IC and the input IC mounted on each board included in the board-side IC board 600 via the relay board 88. Therefore, in this embodiment, a common clock signal is supplied to each serial-parallel conversion IC and each input IC.

  Also, the input capture signal output unit 357 sends an input capture signal (latch signal) to the jog substrate 508 of the frame side IC substrate 800 via the relay substrates 88 and 89 in accordance with the instruction from the effect control CPU 101. Output. When the input IC mounted on the jog board 508 receives an input capture signal from the production control microcomputer 81, the detection signals of the jog switches 510a to 510d are latched and the relay board 88, 89 is used as a serial data system. To the production control microcomputer 81.

  When the sound number IC 173 receives the sound number data, the sound synthesizing IC 173 generates a sound or a sound effect corresponding to the sound number data and outputs it to the amplifier circuit 175. The amplification circuit 175 outputs an audio signal obtained by amplifying the output level of the voice synthesis IC 173 to a level corresponding to the volume set by the volume 176 to the speaker 27 via the audio output board 70. The voice data ROM 174 stores control data corresponding to the sound number data. The control data corresponding to the sound number data is a collection of data indicating the sound effect or sound output mode in a time series in a predetermined period (for example, a decorative symbol variation period).

  The effect control microcomputer 81 of the effect control board 80 outputs a clock signal to the relay board 89 together with serial data as a control signal. Further, an input capture signal for causing the input IC to latch the input signal is output to the relay board 88.

  The relay board 88 supplies the serial data and the clock signal input from the effect control microcomputer 81 to each serial-parallel conversion IC mounted on the board side IC boards 98 and 99. Each serial-parallel conversion IC checks whether the address added to the input serial data matches its own address, and if it matches, converts the input serial data into parallel data. , And supplied to the corresponding device provided in the game board 6.

  The relay board 89 is connected to the relay board 88 through a single wiring route in a bus type, and the serial data lines and clock signal lines connected to each serial-parallel conversion IC are connected to the board side IC board 600. Connected to the bus format. Each serial-parallel conversion IC mounted on the board-side IC board 600 has a unique ID.

  The serial data and clock signal input to the relay board 89 are supplied to each serial-parallel conversion IC mounted on each board included in the frame side IC board 800. Each serial-parallel conversion IC checks whether the address added to the input serial data matches its own address, and if it matches, converts the input serial data into parallel data. , Supply to the corresponding equipment.

  The serial data line and the clock signal line connected to each serial-parallel conversion IC are connected in a bus format on each board included in the frame side IC board 800. The serial data line and the clock signal line connected to the serial-parallel conversion IC are directly connected from the relay board 89. Each serial-parallel conversion IC mounted on each board included in the frame side IC board 800 has a unique ID.

  Further, as described above, the input IC for inputting the detection signals of the jog switches 510a to 510d provided on the front frame is mounted on the jog board 508 of the frame side IC board 800. In this embodiment, an input signal line, a clock signal line, and an input capture signal line are connected to the input IC mounted on the jog board 508 and the production control microcomputer 81 via the relay boards 88 and 89. The production control microcomputer 81 outputs an input capture signal to the input IC via the relay boards 88 and 89 at a predetermined timing. In this case, the production control microcomputer 81 outputs the input capture signal to the input IC at a timing different from the timing of outputting the input capture signal to the input IC. Then, the input IC latches the detection signals from the jog switches 510a to 510d based on the input fetch signal (latch signal), and outputs them to the effect control microcomputer 81 via the relay boards 88 and 89. In this case, the input IC converts the detection signals input in parallel from the jog switches 510a to 510d into serial data and outputs the serial data.

  The production control microcomputer 81 outputs the input capture signal to the input IC at a timing different from the timing of outputting the input capture signal to the input IC, but outputs the input capture signal to the input IC. The input capture signal may be output to the input IC at the same timing as the timing to perform.

  The serial-parallel conversion IC mounted on each board included in the board-side IC substrate 600 and the serial-parallel conversion IC mounted on each board included in the frame-side IC board 800 are connected via one system wiring. It is connected. Specifically, the connection through one system of wiring means that the relay boards 88 and 89 are connected in a bus type, and the serial-parallel conversion ICs are connected in a bus type or a daisy chain type. That is. In this embodiment, each serial-parallel conversion IC is connected in a bus type. As described above, in this embodiment, each serial-parallel conversion IC mounted on each board included in the board-side IC substrate 600 and each serial-parallel mounted on each board included in the frame-side IC board 800. The IC is connected through a single line of wiring using connectors via relay boards 88 and 89. Therefore, the wiring work between the front frame and the game board 6 can be performed simply by attaching / detaching the connector, and the attaching / detaching work between the front frame and the game board 6 can be performed more easily.

  Further, according to this embodiment, the serial-parallel conversion IC mounted on each board included in the board-side IC substrate 600, the serial-parallel conversion IC mounted on each board included in the frame-side IC board 800, and A common clock signal is input from the production control microcomputer 81 to the input IC. Therefore, the wiring of the clock signal to the serial-parallel conversion IC and the wiring of the clock signal to the input IC can be shared, and communication between the production control microcomputer 81 and the board-side IC board 600, and Communication between the production control microcomputer 81 and the frame side IC substrate 600 can be realized using one channel, respectively, and the number of wirings can be reduced. In addition, the serial-parallel conversion IC mounted on the board-side IC substrate 600, the serial-parallel conversion IC mounted on the frame-side IC substrate 800, and the input IC can be easily synchronized, and the number of clock signal wirings Can also be reduced.

  In this embodiment, each serial-parallel conversion IC is pre-assigned an address, and the production control microcomputer 81 adds an address to the serial data when outputting the control signal converted to serial data. And output. The control signal is composed of a command having a fixed length (the number of bytes of the command (for example, a command of 2 bytes or 3 bytes)), and the bits corresponding to the addresses are different. When serial data is input, the serial-parallel conversion IC mounted on each IC board checks whether the address added to the input serial data matches its own address. The data is converted and supplied to each device (ie, output). If the addresses do not match, no signal is supplied to each device.

  FIG. 18 is a block diagram showing the configuration of the serial-parallel conversion IC provided on each substrate described above. As shown in FIG. 18, the serial-parallel conversion IC includes a data latch unit 6510, a shift register 6520, a header / address detection unit 6530, a data buffer 6550, and a sink driver 6560.

  The data latch unit 6510 is configured by, for example, a latch circuit. When serial data is input, the data latch unit 6510 latches the input data bit by bit at the rising timing of the clock signal pulse and outputs the input data to the shift register 6520. The shift register 6520 sequentially stores data input bit by bit from the data latch unit 6510. The shift register 6520 shifts stored data bit by bit at the rising timing of the pulse of the clock signal. Thus, by repeatedly shifting the stored data bit by bit, the data finally input as serial data (that is, in a serial manner) is stored in the shift register 6520.

  The header / address detection unit 6530 detects the header and address from the data stored in the shift register 6520. First, the header / address detection unit 6530 constantly detects the data from the shift register 6520, and checks whether the content of the detected data matches 1FF (h) corresponding to the header data. If it matches the header data (1FF (h)), it is determined that the position matching the header data is the head of the data, and it is determined that one set of data is stored in the shift register 6520. Next, the header / address detection unit 6530 detects the 11th to 18th bit data from the head corresponding to the address from the shift register 6520, and whether or not it matches the address given in advance to the serial-parallel conversion IC. To check. Each board included in the board-side IC board 600 and the frame-side IC board 800 is provided with, for example, an address storage register 6540 that stores an address of a serial-parallel conversion IC to be mounted, and a header / address detector 6530. In this case, it is sufficient to confirm whether or not the address detected from the shift register 6520 matches the address stored in the address storage register 6540 in advance. If the addresses match, the header / address detection 6530 determines that data destined for the serial-parallel conversion IC has been input, and outputs an input fetch signal (latch signal) to the data buffer 6550. If the addresses do not match, the header / address detection 6530 does not output the input capture signal to the data buffer 6550. That is, in this case, since the data is not addressed to the serial-parallel conversion IC, the data stored in the shift register 6520 is discarded without being output to the data buffer 6550.

  FIG. 18 shows a case where the address storage register 6540 is provided in advance on each board included in the board side IC board 600 and the frame side IC board 800, but instead of the address storage register 6540, serial -From an external hardware circuit (for example, a circuit mounted on the production control board 80) via an address terminal (8 terminals (corresponding to each bit of an 8-bit address)) provided in the parallel conversion IC An address may be input. Then, an address may be input to the serial-parallel conversion IC by controlling the input of each address terminal to high or low from the external hardware circuit side. In this case, for example, the external hardware circuit sets the input to the terminal to high by applying a voltage to the terminal corresponding to any bit of the address, or sets the input to the terminal to low by switching to the ground. Control to do.

  The data buffer 6550 is constituted by, for example, a latch register. When an input capture signal is input from the header / address detection unit 6530, the 20th to 27th bits of data from the head corresponding to the data portion are captured from the shift register 6520. Latch with. The data buffer 6550 supplies (that is, outputs) the captured data (signal) to each device as parallel data (Q0 to Q7).

  If the data stored in the shift register 6520 is a reset command, the 11th to 18th bits from the beginning all store data having a logical value of 1. In this case, the data buffer 6550 determines that a reset command has been input when all of the data having a logical value of 1 is fetched, and in the case of LEDs, all the LEDs are reset and turned off.

  The sync driver 6560 inverts and outputs the logical value of the parallel data output from the data buffer 6550 based on a predetermined logic inversion setting signal, or outputs it as it is. For example, when the predetermined logic inversion setting signal is High, the bit value of the parallel data output from the data buffer 6550 is 1 (that is, the corresponding bit value of the lamp lighting data is 1). Output a signal to each device. In this embodiment, the setting value of the logic inversion setting signal is set in advance in a register or the like provided on the panel side IC substrate 601 or each frame side IC substrate 602 to 605, and each device is set according to a predetermined setting value. It is assumed that a signal is output to.

  FIG. 19 is a block diagram showing the configuration of the input IC provided on the jog board 508. As shown in FIG. 19, in this embodiment, the input IC is composed of a plurality (eight in this example) of D flip-flops 6610-6680. In this embodiment, the detection signals from the jog switches 512a to 512d or the detection signals from the dial switches 511a and 511b are input in parallel to the input IC, and one of the D flip-flops 6610 to 6680 is detected for each detection signal. Entered. Each D flip-flop 6610-6680 receives a clock signal, and each D flip-flop 6610-6680 sequentially shifts at the rising edge of the clock. The detection signals input in parallel are converted into serial data and output.

  Each D flip-flop 6610-6680 receives an input capture signal (latch signal) from the production control microcomputer 81 at a predetermined timing. When the input capture signal is input, the detection signals from the jog switches 512a to 512d or the detection signals from the dial switches 511a and 511b are latched in the respective D flip-flops 6610 to 6680. The latched detection signals are sequentially shifted at the rising edge of the clock and output as serial data type data.

  Next, a method for sending a control command from the game control microcomputer 560 to the effect control microcomputer 100 will be described. In this embodiment, the effect control command is converted from parallel data to serial data by the serial output circuit 78 and transmitted from the main board 31 to the effect control board 80 via the relay board 77.

  In this embodiment, the presentation control command has a 2-byte structure, the first byte represents MODE (command classification), and the second byte represents EXT (command type). The first bit (bit 7) of the MODE data is always set to “1”, and the first bit (bit 7) of the EXT data is always set to “0”. Note that such a command form is an example, and other command forms may be used. For example, a control command composed of 1 byte or 3 bytes or more may be used.

  FIG. 20 is an explanatory diagram showing an example of the format of the effect control command transmitted as the serial data method. As shown in FIG. 20, when transmitting the effect control command, the game control microcomputer 560 (specifically, the CPU 56) first adds header data and mark bits to MODE data (MODE data to which an address is added), Transmission control is performed by adding an end bit. Then, the serial output circuit 78 converts the MODE data to which the header data, the address, the mark bit, and the end bit are added into serial data, and transmits the serial data to the effect control board 80 via the relay board 77. Next, the game control microcomputer 560 performs transmission control by adding header data, mark bits, and end bits to EXT data (EXT data with an address added). Then, the serial output circuit 78 converts the EXT data to which the header data, the address, the mark bit, and the end bit are added into serial data, and transmits the serial data to the effect control board 80 via the relay board 77.

  In this embodiment, the effect control command has a 2-byte structure, the first byte represents MODE (command classification), and the second byte represents EXT (command type). Note that such a command form is an example, and other command forms may be used. For example, a control command composed of 1 byte or 3 bytes or more may be used.

  The effect control command is sent only once so that the effect control microcomputer 100 can recognize it. The effect control command may be transmitted when only one command is transmitted within one timer interruption period of 2 ms or when a plurality of commands are transmitted. The command transmission interval when a plurality of commands are transmitted within one timer interruption period is predetermined at a predetermined time (for example, 100 μs). In addition, one production control command is transmitted in two steps, the first byte and the second byte, and the transmission interval is determined in advance so that the command transmission interval as described above is possible. Set to time.

  Next, the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63 (hereinafter, the notation of the patrol lamps 61, 62, and 63 may be used as a general term for the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63). The state notification and jackpot notice notification performed using the will be described. The patrol lamps 61, 62, and 63 are not only used for decorative purposes, but are also used for notifying the state when the gaming state is in a high probability state, and for notifying the player that the jackpot will be a big hit. Used to make a notice. Hereinafter, the operation mode of the patrol lamps 61, 62, and 63 at the time of status notification and at the time of jackpot notice will be described using the middle patrol lamp 62 as a representative example.

  FIG. 21 is a timing chart showing the operation of the middle patrol lamp 62 at the time of status notification and at the time of jackpot notice. In FIG. 21, (a) shows the operation of the middle patrol lamp 62 at the time of status notification, and (b) shows the operation of the middle patrol lamp 62 at the time of jackpot notice.

  In FIG. 21, for the timing charts of (a) and (b), the jackpot probability (only (a)), the change display of the production symbol (only (b)), the patrol motor, the front LED, and the back LED Each state is shown. The jackpot probability indicates whether the probability is high or low. The change display of the effect symbol indicates whether the effect display device 9 is in the change or stop state. The patrol lamp motor indicates whether the middle motor 76C is in an activated state or a stopped state. The front surface LED indicates whether the decoration LEDs 701 to 706 provided on the front surface side of the intermediate pad board 651 are in the on state or in the off state. The back side LED indicates whether the decoration LEDs 707 to 712 provided on the back side of the middle-patent board 651 are in the on state or the off state.

  Referring to (a) of FIG. 21, when the big hit probability is in a high probability state, the patrol lamp motor is controlled to the operating state regardless of whether or not the special symbol variation display is performed. Both the front LED and the back LED are controlled to be lit in a predetermined color (red). Thereby, the middle patrol lamp 62 performs a rotational light emission operation in which the front LED and the rear LED are both turned on and the rotating unit 613 rotates to reflect light in a high probability state. By performing the rotational light emission operation in such a manner, a state notification for notifying that the state is a high probability state is performed.

  Referring to FIG. 21B, when a big hit announcement is made, when a special symbol variation display and a production symbol variation display are performed, during a predetermined period (for example, a predetermined period at the beginning of the variation display). In addition, the motor of the patrol lamp is controlled to the operating state, and the surface LED is controlled to blink in a predetermined color (yellow). As a result, the front patrol lamp 62 blinks (a state in which the lighting state and the extinguishing state are repeated at a predetermined cycle) and the rotating unit 613 rotates to reflect light when the big hit announcement is made. A rotational light emission operation is performed to enter the second light emission state. By performing the rotational light emission operation in such a manner, the big hit notice is given.

  Note that the timing for performing the jackpot notice may be any timing as long as the result of the jackpot display is not derived and displayed, and is limited to the predetermined period at the beginning of the variable display as described above. is not. Further, when a big hit announcement is made, the backside LED may be blinked.

  The middle patrol lamp 62 is shown as a representative example of the operation of the patrol lamp at the time of the state notification and the big hit warning as described above, but the operation of the left patrol lamp 61 and the right patrol lamp 63 at the big hit warning is the middle patrol lamp 62, Basically the same. However, since each of the left patrol lamp 61 and the right patrol lamp 63 is not provided with a back surface LED, the back surface LED does not emit light at the time of status notification. Note that each of the left patrol lamp 61 and the right patrol lamp 63 may be provided with a rear LED in the same manner as the middle patrol lamp 62, and the rear LED may be controlled in the same manner as the rear LED of the middle patrol lamp 62.

  Next, the operation of the entire rendering device when the big hit notification as described above is performed will be described. Here, the production device refers to all devices for performing the production of the pachinko gaming machine 1. For example, the production display device 9, the small lamp 77, the big lamp 78, the track accessory 810, the speaker 27, and the patrol lamp. Various rendering means such as light 61, 62, 63, display, movable body, sound and the like are included.

  FIG. 22 is a timing chart showing an example of the operation of the entire effect device at the time of big hit notice. In FIG. 22, the change display of the effect symbol, the small lamp 77, the big lamp 78, the rotation operation of the track accessory 810, the spill operation of the track accessory 810, the notification sound from the speaker 27, the patrol lamps 61, 62, 63 Each state of the motor, the front LEDs of the patrol lamps 61, 62, and 63 and the patrol lamp 61 is shown. The small lamp 77 and the big lamp 78 indicate whether they are on or off. The rotation operation of the track accessory 810 indicates whether the rotation operation of the track accessory 810 is in an activated state or a stopped state. The unloading operation of the truck accessory 810 indicates whether the unloading operation of the track accessory 810 is in an activated state or a stopped state. The notification sound from the speaker 27 indicates whether the notification sound from the speaker 27 is in an output state or a stopped state.

  When the big hit announcement is performed, the small lamp 77 and the big lamp 78 are controlled to be alternately blinked from the start of the variable display when the special symbol variation display and the production symbol variation display are performed. In the state where the small lamp 77 and the big lamp 78 are alternately flashing, the following control is performed. First, the rotation operation of the track accessory 810 is controlled to be in an activated state. At the same time, the motors of the patrol lamps 61, 62, and 63 are controlled to be in an operating state, and the front LED is controlled to be blinking with a predetermined color (yellow). As a result, the patrol lamps 61, 62, and 63 perform the jackpot notice as described with reference to FIG.

  Even after the notification by the patrol lamps 61, 62, and 63 is completed, the operation state of the rotating operation of the track accessory 810 is continued for a predetermined period. After the rotation of the track accessory 810 is completed, the unloading operation of the track accessory 810 is controlled to be in an activated state. At the same time, a predetermined notification sound is output from the speaker 27. Thereafter, the small lamp 77 and the big lamp 78 are controlled so that one is turned on and the other is turned off from the alternately blinking state. When the small lamp 77 and the big lamp 78 are turned on from one of the alternately flashing states, if the small lamp 77 is lit, the 2R big hit will be announced, and if the big lamp 78 is lit, the 15R big hit Will be announced. Thereafter, the variable display is terminated, and the display result is derived and displayed.

  In FIG. 22, as indicated by the broken line, the big hit warning operation by the patrol lamps 61, 62, and 63 is not a predetermined period at the beginning of the change, for example, after the start of the change, such as after the notification sound is output. You may make it carry out in the other period in a display period.

  In this way, the big hit announcement is performed using various effect devices as described above in addition to the patrol lamps 61, 62, and 63 as effect devices. Note that the big hit announcement may be performed using only the patrol lamps 61, 62, and 63 as a production device.

  Next, driving patterns of the above-described patrol lamps 61, 62, and 63, that is, the left motor 76L, the middle motor 76C, and the right motor 76R will be described. FIG. 23 is a timing chart showing drive patterns of the left motor 76L, the middle motor 76C, and the right motor 76R.

  Each of the left motor 76L, the middle motor 76C, and the right motor 76R is a two-phase excitation type stepping motor including two windings of windings A1 and A2 and windings B1 and B2. 23A and 23B, for each of the windings A1 and A2 and the windings B1 and B2, the excitation level H in which the winding is energized and the non-excitation in which the winding is not energized. It is shown whether it is in level L or not.

  In FIG. 23, (a) shows a schematic internal structure of the left motor 76L, the middle motor 76C, and the right motor 76R, and (b) shows a motor drive pattern at the time of jackpot notice. The motor drive pattern is shown in (c). The drive pattern shown in FIG. 23 is shown by a waveform diagram of periodic pulse signals used as drive signals for these motors.

  As shown in (a), the left motor 76L, the middle motor 76C, and the right motor 76R are provided with two windings 761 and 762 including magnetic poles A1 and A2 and magnetic poles B1 and B2, and a motor shaft 764. And a rotor 763 made of a directly connected fixed magnet. In such a motor, for example, as shown in (b) and (c), the windings 761 and 762 are sequentially provided at predetermined intervals so that the magnetic poles A1, B1, A2, and B2 are sequentially excited. By energizing the coil 761 and the coil 762 to be sequentially and sequentially excited, the rotor 763 rotates and the motor shaft 764 rotates. The motor driving pattern at the time of the big hit notification shown in (b) has a rotational speed (cycle) of 500 PPS (Puls Per Second) and one ON time of each phase (time to reach the excitation level H) is 2 msec. Further, the motor drive pattern at the time of state notification shown in (c) has a rotational speed (cycle) of 250 PPS and one ON time of each phase (time for excitation level H) is 2 msec.

  The jackpot notice is performed only during a part of the variable display period when the condition for making a jackpot notice is established. On the other hand, the state notification is performed over the entire period of the high probability state. Thus, the status notification is performed for a long period of time. For this reason, when the state notification is performed, in order to prevent the left motor 76L, the middle motor 76C, and the right motor 76R from generating excessive heat, as shown in FIG. The drive pattern is controlled to be different from the drive pattern at the time of jackpot notice shown in a).

  As shown in (b), at the time of status notification, the pulse period of the drive signal is made longer than that at the time of the big hit notice shown in (a), and the pulse is excited level H per cycle of the pulse. Control is performed to reduce the ratio of the time (that is, the time for exciting the motor (ON time) and energizing each winding). More specifically, at the time of the status notification shown in (b), the cycle of the drive signal pulse is doubled compared to the time of the big hit notification shown in (a), and the pulse is excited at the excitation level H per cycle of the pulse. The ratio of the time is set to ½. More specifically, in the specific machine, the left motor 76L, the middle motor 76C, and the right motor 76R are excited by the two-phase excitation method at the time of the big hit notification shown in (a), while the state notification shown in (b). These motors are excited by a one-phase excitation method.

  As described above, when the left motor 76L, the middle motor 76C, and the right motor 76R are continuously driven over a long period of time as in the state notification, the pulse period of the drive signal is increased, and the pulse If the ratio of the time during which the pulse is at the excitation level H per cycle is reduced, the period of supplying current to the motor becomes longer, and the ratio of the time of supplying current per cycle of the period is increased. Lower. As a result, when the left motor 76L, the middle motor 76C, and the right motor 76R are continuously driven over a long period of time as in the state notification, the current supplied to these motors can be reduced. These motors can be prevented from generating excessive heat.

  Next, a description will be given of a rendering mode when a pseudo-ream is performed using various rendering devices. Next, a description will be given of a rendering mode when a pseudo-ream is performed using various rendering devices. The pseudo-ream is an abbreviation for pseudo-continuous notice. Continuous notice is a predetermined notice effect over a variety of special symbol display (for example, an effect such as an effect that displays a combination of predetermined off-call symbols called chances as a variable display result on the effect display device). This is a jackpot notice that announces that a big hit will be made by repeating the above. The change display of the special symbol is basically performed once according to digestion of one reserved memory, but in the case of a pseudo-ream, as if multiple The term “pseudo” is used because an effect that makes it feel as if the variable display has been performed is performed. The pseudo-ream is a notice effect included in the jackpot notice. Therefore, when it is decided to make a jackpot notice, it is executed when one of a plurality of types of jackpot notice effects including the jackpot notice in the form shown in FIG. 22 is selected.

  An example of the operation of the pseudo-series effect performed in the variable display will be described. FIG. 24 is a diagram illustrating an operation example of the effect of the pseudo-ream. In FIG. 24, an operation example of the pseudo-series A which is the first operation example is shown in (a), and an operation example of the pseudo-series B which is the second operation example is shown in (b). In FIG. 24, as an operation example of the pseudo-ream A which is the first operation example, in each of (a) and (b), the operation flow of the effect display device 9 and the operation flow of the middle patrol lamp 62 are as follows. It is shown.

  Referring to (a) of FIG. 24, in pseudo-ream A, the first to third variation display is continuously performed in the effect display device 9 based on digesting one reserved memory. In the first and second variation display, the above-mentioned chance is displayed as a display result (provisional display result). In the last third variation display, a so-called full rotation reach is displayed in which variation display is performed in a state where all symbols of the three symbols variably displayed on the effect display device 9 are arranged in a combination of jackpot symbols. The

  When such an effect of the pseudo ream A is performed, the middle patrol lamp 62 is also operated. For example, when the first fluctuation display in the pseudo-ream A is performed, the middle patrol lamp 62 is blinked in blue. Then, when the third variation display in the pseudo-ream A is performed, the middle patrol lamp 62 blinks in green. When the full rotation reach is performed in the pseudo ream A, the middle patrol lamp 62 is blinked in yellow.

  Referring to (b) of FIG. 24, in pseudo-ream B, the first to fourth variation display is continuously performed in the effect display device 9 based on digesting one reserved memory. In the first to third variation display, the above-mentioned chance is displayed as a display result (provisional display result). In the last fourth variation display, the above-described full rotation reach is displayed.

  When such an effect of the pseudo ream B is performed, the middle patrol lamp 62 is also operated. For example, when the second fluctuation display is performed in the pseudo ream B, the middle patrol lamp 62 is blinked in blue. Then, when the third variation display in the pseudo-ream A is performed, the middle patrol lamp 62 blinks in green. Then, when the fourth variation display in the pseudo-series B is performed, the middle patrol lamp 62 is blinked in yellow. Then, when the full rotation reach is displayed in the pseudo ream B, the middle patrol lamp 62 is blinked with seven colors.

  In the present embodiment, an example is shown in which the middle patrol lamp 62 is operated when a pseudo-series effect is performed. However, when a pseudo-series effect is performed, the following control may be performed. . For example, as the continuation continues, control may be performed such that the pulse period of the motor drive signal of the middle motor 76C is lengthened or the time during which the pulse is at the excitation level H is shortened (for example, pseudo As the sequence continues, the drive pattern shown in FIG. 23B is made closer to the drive pattern shown in FIG. 23C.

  Next, the operation of the pachinko gaming machine 1 will be described. FIG. 25 is a flowchart showing a main process executed by the game control microcomputer 560 on the main board 31. The main processing is a main routine as a processing routine for performing processing for managing the progress of the entire control program executed by the game control microcomputer 560. When the main process is executed, various controls are performed by executing various subroutine processes as process routines called from other routines including the main routine in accordance with the progress of the main process. Here, the processing routine means a collection of program codes having a function of executing specific information processing by a computer, and includes both the main routine and the subroutine described above. Furthermore, both a routine that calls and executes another subroutine and a routine that does not call another subroutine when the subroutine is executed are included.

  When the power to the pachinko gaming machine 1 is turned on and the input level of the reset terminal to which the reset signal is input becomes high level, the game control microcomputer 560 (specifically, the CPU 56) confirms that the contents of the program are valid. After executing the security check process, which is a process for confirming whether or not, the main process after step S (hereinafter simply referred to as S) 1 is started. In the main process, the CPU 56 first performs an initial setting process for making necessary initial settings.

  In the initial setting process, the CPU 56 first sets the interrupt prohibition (S1). Next, the interrupt mode is set to interrupt mode 2 (S2), and a stack pointer designation address is set to the stack pointer (S3). Then, after initialization of the built-in device (CTC (counter / timer) and PIO (parallel input / output port), which are built-in devices (built-in peripheral circuits)) is performed (S4), the RAM 55 is made accessible. Set (S5). In interrupt mode 2, the address synthesized from the value (1 byte) of the specific register (I register) built in the CPU 56 and the interrupt vector (1 byte: least significant bit 0) output from the built-in device is the interrupt address. Is the mode shown.

  Next, the CPU 56 checks the state of the output signal of the clear switch (for example, mounted on the power supply board) input via the input port (S6). When the ON is detected in the confirmation, the CPU 56 executes a normal initialization process (S10 to S15).

  If the clear switch is not in the on state, when the power supply to the pachinko gaming machine 1 is stopped, the data protection process of the backup RAM area provided in the RAM 55 (for example, the process of stopping the power supply such as addition of parity data) ) Is confirmed (S7). Data in such a backup RAM area is backed up by a backup power source. If it is confirmed that such a protection process has not been performed, the CPU 56 executes an initialization process. Whether there is backup data in the backup RAM area is confirmed, for example, by the state of the backup flag set in the backup RAM area in the power supply stop process. In this example, if “55H” is set in the backup flag area, it means that there is a backup (ON state), and if a value other than “55H” is set, it means that there is no backup (OFF state).

  After confirming that there is a backup, the CPU 56 performs a data check of the backup RAM area (parity check in this example) (S8). In S8, the calculated checksum is compared with the checksum calculated and stored by the same process in the power supply stop process. When the power supply is stopped after an unexpected power failure or the like, the data in the backup RAM area should be saved, so the check result (comparison result) is normal (matched). That the check result is not normal means that the data in the backup RAM area is different from the data when the power supply is stopped. In such a case, since the internal state cannot be returned to the state when the power supply is stopped, an initialization process that is executed when the power is turned on is not performed when the power supply is stopped.

  If the check result is normal, the CPU 56 performs a game state restoration process for returning the internal state of the game control means and the control state of the electrical component control means such as the effect control means to the state when the power supply is stopped. Specifically, the start address of the backup setting table stored in the ROM 54 is set as a pointer (S91), and the contents of the backup setting table are sequentially set in the work area (area in the RAM 55) (S92). The work area is backed up by a backup power source. In the backup setting table, initialization data for an area that may be initialized in the work area is set. By the processing of S91 and S92, the saved contents remain as they are in the portion of the work area that should not be initialized. The parts that should not be initialized include, for example, data indicating a gaming state before the power supply is stopped (such as a special symbol process flag), an area where the output state of the output port is saved (output port buffer), and unpaid prize balls This is the part where data indicating the number is set.

  Further, the CPU 56 sets a power failure recovery designation command transmission request flag to transmit a power failure restoration designation command as an initialization command at the time of power supply restoration (step S93). Then, the process proceeds to step S15. In this embodiment, the power failure recovery designation command is transmitted in the effect control command control process (step S29) after the game control process is started, but is directly transmitted in the process of step S93. Also good.

  In this embodiment, it is confirmed whether the data in the backup RAM area is stored using both the backup flag and the check data. However, only one of them may be used. That is, either the backup flag or the check data may be used as an opportunity for executing the game state restoration process.

  In the initialization process, the CPU 56 first performs a RAM clear process (S10). The entire area of the RAM 55 may not be initialized, and predetermined data (for example, count value data of a counter for generating a big hit determination random number) may be left as it is. The initial address of the initialization setting table stored in the ROM 54 is set as a pointer (S11), and the contents of the initialization setting table are sequentially set in the work area (S12).

  By the processing of S11 and S12, for example, a normal symbol determination random number counter, a normal symbol determination buffer, a special symbol buffer, a total prize ball number storage buffer, a special symbol process flag, and the like are selectively processed according to the control state. The initial value is set in the flag.

  Further, the CPU 56 sets an initialization command transmission request flag in order to transmit an initialization command for initializing the sub board to the sub board (S13). Examples of the initialization command include a command indicating an initial symbol displayed on the effect display device 9.

  In S15, the CPU 56 sets a CTC register built in the game control microcomputer 560 so that a timer interrupt is periodically taken every predetermined time (for example, 2 ms). That is, for example, a value corresponding to 2 ms is set in a predetermined register (time constant register) as an initial value. In this embodiment, it is assumed that a timer interrupt is periodically taken every 2 ms.

  When the execution of the initialization process (S10 to S15) is completed, the CPU 56 repeatedly executes the display random number update process (S17) and the initial value random number update process (S18) in the main process. When executing the display random number update process and the initial value random number update process, the interrupt disabled state is set (S16), and when the display random number update process and the initial value random number update process are completed, the interrupt enabled state is set. (S19). In this embodiment, the display random number is a random number for determining a variation pattern as an effect pattern, and the display random number update process updates the count value of a random counter for generating a display random number. It is processing to do. The initial value random number update process is a process for updating the count value of the random counter for generating the initial value random number. The initial value random number is a random number for determining the initial value of the count value, such as a random counter for generating a random number for determining whether or not to win a jackpot (a random number generating counter for jackpot determination). . A game control process for controlling the progress of the game, which will be described later (the game control microcomputer 560 is a game device such as a variable display device, a variable winning ball device, a ball payout device, etc. provided in the pachinko gaming machine 1 In a process controlled by the above, or a process for transmitting a command signal to cause another microcomputer to control, or a game machine control process), the count value in a random counter such as a random counter for jackpot determination is one round (random counter) In other words, the initial value obtained based on the initial value determination random number is set in the random counter.

  When the timer interrupt occurs, the CPU 56 executes the timer interrupt process of S20 to S35 shown in FIG. In the timer interrupt process, first, a power-off detection process for detecting whether or not a power-off signal has been output (whether or not an on-state has been turned on) is executed (S20). The power-off signal is output, for example, when a voltage drop monitoring circuit mounted on the power supply board detects a drop in the voltage of the power supplied to the pachinko gaming machine 1. In the power-off detection process, when detecting that the power-off signal has been output, the CPU 56 executes a power supply stop process for saving necessary data in the backup RAM area. Next, detection signals of the gate switch 32a, the first start port switch 13a, the second start port switch 14a, the count switch 23, and the winning port switches 29a, 30a, and 33a are input via the input driver circuit 58, State determination is performed (switch processing: S21).

  Next, the first special symbol display 8a, the second special symbol display 8b, the normal symbol display 10, the first special symbol hold storage display 18a, the second special symbol hold storage display 18b, and the normal symbol hold storage display. A display control process for controlling the display of the device 41 is executed (S22). For the first special symbol display 8a, the second special symbol display 8b, and the normal symbol display 10, a control for outputting a drive signal to each display according to the contents of the output buffer set in S33 and S34. Execute.

  Next, whether or not an abnormality relating to winning a prize winning such that a winning of a gaming ball to the big winning opening in the special variable winning ball apparatus 20 has been detected when the game state is not controlled to the big hit gaming state has occurred. When an abnormality occurs, an abnormal winning process for notifying that an abnormality has occurred is performed (S23).

  Next, a process of updating the count value of each counter for generating each determination random number such as a big hit determination random number used for game control is performed (determination random number update process: S24). The CPU 56 further performs a process of updating the count value of the counter for generating the initial value random number and the display random number (initial value random number update process, display random number update process: S25, S26).

FIG. 27 is an explanatory diagram showing random numbers used for game control. Each random number is generated by extracting numerical data updated by each random counter formed in the RAM 55, and is used as follows.
(1) Random 1: Corresponding to the variable display of the first special symbol based on the winning of the game ball to the first start winning opening 13 (first start winning) (or the game ball to the second starting winning opening 14 To determine whether or not to generate a big win (corresponding to the variation display of the second special symbol based on the 2nd winning prize) (for determining the big hit)
(2) Random 2: Determine the detachment symbol (stop symbol) of the first special symbol and the second special symbol (for detachment symbol determination)
(3) Random 3: Determines the stop symbol of the first special symbol and the second special symbol when generating a big hit (for determining the big hit symbol)
(4) Random 4: Decide whether or not to reach when it comes off (for reach determination)
(5) Random 5: Determine the variation pattern (variation time) of the first special symbol and the second special symbol (for variation pattern determination)
(6) Random 6: Determines whether or not to generate a hit based on a normal symbol (for normal symbol hit determination)
(7) Random 7: Determine initial value of random 1 (for determining random 1 initial value)
(8) Random 8: Determine initial value of random 5 (for determining random 5 initial value)
In S24 in the game control process shown in FIG. 26, the game control microcomputer 560 uses (1) big hit determination random number, (3) big hit symbol determination random number, and (6) normal symbol hit determination. A counter for generating a random number is incremented (added by 1). That is, they are determination random numbers, and other random numbers are display random numbers or initial value random numbers. In order to enhance the game effect, random numbers other than the random numbers (1) to (8) are also used. In this embodiment, the jackpot determination random number is a software random number generated based on the program by the game control microcomputer 560. However, as the jackpot determination random number, hardware external to the game control microcomputer 560 is used. Alternatively, a hardware random number generated by hardware built in the game control microcomputer 560 may be used. Further, for random numbers 2 to 8 other than random number 1 (big hit determination random number), either software random numbers or hardware random numbers as described above may be used.

  In this embodiment, the random numbers (particularly random 1, 2, 3, 4, 5) shown in FIG. 27 are used for both the fluctuation display of the first special symbol and the fluctuation display of the second special symbol. Although used, the random number related to the variable display of the first special symbol may be different from the random number related to the variable display of the second special symbol.

  Further, the CPU 56 performs special symbol process processing (S27). In the special symbol process, corresponding processing is executed in accordance with a special symbol process flag for controlling the first special symbol display 8a, the second separate symbol display 8b, and the special winning opening in a predetermined order. The CPU 56 updates the value of the special symbol process flag according to the gaming state. Such special symbol process is a processing routine that is commonly used for the variable display of the first special symbol and the variable display of the second special symbol.

  Next, a normal symbol process is performed (S28). In the normal symbol process, the CPU 56 executes a corresponding process according to the normal symbol process flag for controlling the display state of the normal symbol display 10 in a predetermined order. The CPU 56 updates the value of the normal symbol process flag according to the gaming state.

  Further, the CPU 56 performs a process of sending an effect control command to the effect control microcomputer 100 (effect control command control process: S29).

  Further, the CPU 56 performs information output processing for outputting data such as jackpot information, starting information, probability variation information supplied to the hall management computer, for example (S30).

  Further, the CPU 56 executes a prize ball process for setting the number of prize balls based on detection signals of the first start port switch 13a, the second start port switch 14a, the count switch 23, and the winning port switches 29a, 30a, and 33a. (S31). Specifically, the payout control board 37 in response to a winning detection based on one of the first starting port switch 13a, the second starting port switch 14a, the count switch 23 and the winning port switches 29a, 30a, and 33a being turned on. The payout control command indicating the number of prize balls is output to the payout control microcomputer 370 mounted on the. For example, the number of prize balls to be paid out for one winning ball to the big winning opening detected by the count switch 23 is 15, and one winning ball to the winning opening switches 29a, 30a, 33a. The number of prize balls to be paid out is 10 so that the number of prize balls to be paid out is 4, and the number of prize balls to be paid out for one winning ball to the first start port switch 13a and the second start port switch 14a is 4. The payout control command shown is output. In the payout control microcomputer 370, the number of award balls based on the payout control command from the game control microcomputer 560 is added to the unpaid number (data of the unpaid number stored in the RAM of the game control microcomputer 560). Then, the ball payout device 97 is driven to perform control for paying out the award balls for the number of unpaid out. Although not shown, a payout number count switch for detecting the number of game balls paid out from the ball payout device 97 is provided, and a payout control microcomputer based on a payout detection signal from the payout number count switch. 370 manages the number of payouts by subtracting the payout number from the number of payouts described above.

  In this embodiment, a RAM area (output port buffer) corresponding to the output state of the output port is provided. However, the CPU 56 relates to on / off of the solenoid in the RAM area corresponding to the output state of the output port. The contents are output to the output port (S32: output processing).

  Further, the CPU 56 sets special symbol display control data for effect display of the first special symbol and the second special symbol in accordance with the values of the special symbol process flag and the second special symbol process flag. Special symbol display control processing to be set in the output buffer is performed (S33). Specifically, the CPU 56 refers to whether or not a start flag as described later is set, and when the start flag is set, the start flag of the first special symbol and the second special symbol is set. Special symbol display control data is set in order to start the variation display of the special symbol indicated by. More specifically, for example, if the fluctuation speed is 1 frame / 0.2 seconds, the CPU 56 increments the value of the display control data set in the output buffer by 1 every time 0.2 seconds elapse. Further, the CPU 56 outputs a drive signal in S22 in accordance with the display control data set in the output buffer, whereby the first special symbol display unit 8a and the second special symbol display unit 8b and the first special symbol display unit 8b. 2 Executes the variable display of special symbols. Further, the CPU 56 refers to whether or not an end flag as will be described later is set. When the end flag is set, the end flag indicates the first special symbol or the second special symbol. Special symbol display control data is set to end the special symbol variation display. As described above, in S33, after performing the process of setting the display control data for starting the variation display of the special symbol based on confirming the state of the start flag, the variation display is performed according to the variation speed. The process for setting the display control data is performed, and the process for terminating the special symbol variation display is performed based on confirming the state of the end flag. In addition, based on checking the value of the special symbol process flag, the special symbol display control data is set by determining when the variable symbol display of the special symbol starts, changing, and at the end. The variable display may be controlled.

  Further, the CPU 56 performs a normal symbol display control process of setting normal symbol display control data for effect display of the normal symbol in the output buffer for setting the normal symbol display control data according to the value of the normal symbol process flag ( S34). For example, if the normal symbol fluctuation speed is such that the display state (right triangle lamp lighting and left triangle lamp lighting) is switched every 0.2 seconds, the CPU 56 will change every 0.2 seconds. The value of the display control data set in the output buffer (for example, 1 indicating a right triangular lamp and 0 indicating a left triangular lamp) is switched. Further, the CPU 56 outputs a normal signal on the normal symbol display 10 by outputting a drive signal in S22 in accordance with the display control data set in the output buffer. Thereafter, the interrupt permission state is set (S35), and the process ends.

  With the above control, in this embodiment, the game control process is started every 2 ms. The game control process corresponds to the processes of S21 to S34 (excluding S30) in the timer interrupt process. In this embodiment, the game control process is executed by the timer interrupt process. However, in the timer interrupt process, for example, only a flag indicating that an interrupt has occurred is set, and the game control process is performed by the main process. May be executed.

  Next, a reach determination table used for determining whether or not to reach will be described. FIG. 28 is an explanatory diagram of a reach determination table. The reach determination table is a table in which a reach determination value to be compared with random 4 that is a reach determination random number is set. FIG. 28A shows a reach determination table used when the variation (variable display) of the first special symbol is executed, and FIG. 28B shows the variation (variable display) of the second special symbol. The reach determination table used when () is executed is shown. The reach determination table used when the variable display of the first special symbol is executed is composed of first to fourth reach determination tables. In addition, the reach determination table used when the variable display of the second special symbol is executed is composed of fifth to eighth reach determination tables.

  The CPU 56 compares the reach determination random number value with the reach determination value when it is determined that the display result of the variation display is out of the range, and if the reach determination random number value matches any one of the reach determination values. And decide to reach.

  Referring to (a) of FIG. 28, the reach probability when the first special symbol is changed is as follows. When the reserved storage number is “0”, the reach determination value is 5 and the reach probability is 1/6. The reach determination table in which the reach probability is set to 1/6 is the first determination value table. When the number of reserved memories is “1” or “2”, the reach determination value is 4, and the reach probability is 1 / 7.5. The reach determination table in which the reach probability is set to 1 / 7.5 is the second determination value table. When the number of reserved memories is “3” to “6”, the reach determination value is 3, and the reach probability is 1/10. The reach determination table in which such reach probability is set to 1/10 is the third determination value table. When the number of reserved memories is “7” or “8”, the reach determination value is 2, and the reach probability is 1/15. The reach determination table in which the reach probability is set to 1/15 is the fourth determination value table.

  Referring to (b) of FIG. 28, the reach probability when the second special symbol is changed is as follows. When the reserved storage number is “0”, the reach determination value is 4, and the reach probability is 1 / 7.5. The reach determination table in which the reach probability is set to 1 / 7.5 is the fifth determination value table. When the reserved storage number is “1” or “2”, the reach determination value is 3, the reach determination value is 4, and the reach probability is 1/10. The reach determination table in which the reach probability is set to 1/10 is the sixth determination value table. When the number of reserved memories is “3” to “6”, the reach determination value is 2, and the reach probability is 1/15. The reach determination table in which such reach probability is set to 1/15 is the seventh determination value table. When the reserved storage number is “7” or “8”, the reach determination value is 1, and the reach probability is 1/30. The reach determination table in which such reach probability is set to 1/30 is the eighth determination value table.

  As shown in (a) and (b) of FIG. 28, when the first special symbol is changed, reach is made at a higher rate than when the second special symbol is changed. It is determined. That is, the reach probability is high. In addition, the smaller the total pending storage number, the higher the reach probability. The reach probability shown in FIG. 28 is an example, and the overall reach probability is higher when the first special symbol is changed than when the second special symbol is changed, and If the reach probability is higher as the total pending storage number is smaller, other values may be used.

  In addition, when the total number of pending storages is 7 or 8, the shortening variation accompanied by the reach effect may not be executed.

  Next, the gaming state relating to the high probability state (probability variation state) and the high base state in this embodiment will be described. FIG. 29 shows the type of jackpot symbol, the type of jackpot, the control state after the jackpot gaming state, the designation of the rendering symbol, and after the jackpot gaming state (from the end of the jackpot gaming state to the next customer waiting demonstration demonstration or the next fluctuation It is a figure which shows the relationship regarding the background (until display is performed) in a table format.

  The gaming state includes a high probability / high base state (a gaming state that is a high probability state and a high base state), and a low probability / high base state (a game state that is a low probability state and a high base state). State), high probability / low base state (game state that is high probability state and low base state), and low probability / low base state (game that is low probability state and low base state) State).

  In the high probability state, the probability of determining the jackpot is higher than in the low probability state (normal state). For example, it is 10 times. Specifically, in the high probability state, the number of determination values determined to be a big hit when it matches the value of the random number for jackpot determination is 10 times that in the normal state. In the high base state, the probability that the stop symbol of the normal symbol display 10 becomes a winning symbol is higher than in the low base state. That is, the second start winning opening 14 is easy to open, and a start winning is likely to occur. Specifically, in the high base state, the number of determination values determined to be a hit when it matches the value of the random number for determination per normal symbol is larger than that in the normal state. When the winning is determined for the normal symbol, as described above, the display result (stop symbol) of the normal symbol is displayed as the winning symbol, and the variable winning ball apparatus 15 is opened a predetermined number of times for a predetermined time (opening time). It becomes a state and a base goes up. Further, instead of increasing the probability that the stop symbol of the normal symbol display 10 becomes a winning symbol, or in addition to increasing the probability that the stop symbol of the normal symbol display 10 becomes a winning symbol, the variable winning ball apparatus The number of times or the opening time of 15 may be increased, or the number of times and the opening time of the variable winning ball device 15 may be increased. In the present embodiment, as shown in FIG. 53 to be described later, in the high base state, the number of times and the opening time of the variable winning ball device 15 are controlled to be longer than in the low base state. In this embodiment, the base is also increased by controlling the number of times and the opening time of the variable winning ball apparatus 15 to increase. Further, instead of increasing the probability that the stop symbol of the normal symbol display 10 becomes a winning symbol, or in addition to increasing the probability that the stop symbol of the normal symbol display 10 becomes a winning symbol, the normal symbol indicator It may be made to be in the high base state by controlling the ten variable display times to the short state when making it shorter than the low base state. Compared to the normal gaming state, the time-short state is variable during a certain period of time because the normal symbol's reserved memory is promoted based on the fact that the normal symbol's variable display time is shortened compared to the non-time-short state. The frequency at which the winning ball device 15 is opened increases. Therefore, in the short-time state, winning to the second start winning opening 14 is likely to occur, so the ratio of the number of game balls to be paid out as a winning ball corresponding to the winning with respect to the number of gaming balls hit into the gaming area 7 However, there are more compared to the normal gaming state. Further, in the high base state, the control for increasing the number of times or the opening time of the variable winning ball apparatus 15, the control for increasing the probability that the stop symbol of the normal symbol display 10 becomes a winning symbol, and the normal symbol display 10 are set. You may make it be in a high base state by performing control which combined any one, any two, or all these three with the control which makes a short time state.

  In this embodiment, the types of jackpots include 15 round jackpots (hereinafter referred to as 15R jackpots) and 2 round jackpots (hereinafter referred to as 2R jackpots). The 15R jackpot is a jackpot in which a jackpot game is executed such that the jackpot is opened 15 times, and a plurality of types are provided. The 2R jackpot is a jackpot in which a jackpot game is executed such that the jackpot is opened twice, and one type is provided. The 15R jackpot is also known as the big jackpot. 2R jackpot is also known as small jackpot.

  Among the 15R big hits, the one that is controlled to the high probability high base state after the big hit gaming state is called 15R first positive variation big hit. Of the 15R big hits, those that are controlled to the high probability low base state after the big hit gaming state are called 15R second positive variable big hits. Among the 15R big hits, there is one that is controlled to a low probability and high base state after the big hit gaming state. The jackpot is a jackpot that is shown to be 15R jackpot by performing an effect indicating that it is promoted from 2R jackpot to 15R jackpot in a predetermined round in the jackpot gaming state (the second round in this example). Yes, called 15R promotion jackpot. Among the 15R big hits, those that are controlled to the low probability low base state after the big hit gaming state are called 15R normal big hits.

  Further, in the case of sudden probability change big hit, the high winning base is controlled after the big winning opening is opened twice. Such 2R jackpot is controlled to a high-accuracy and high-base state after the big winning opening is opened twice. In the game state where sudden winning change is a big hit, the big prize opening is opened twice, but the opening time is extremely short (for example, 0.5 seconds), and the gaming state after the big hit game is controlled to a high probability state. Therefore, the player feels as if the gaming state suddenly became a high probability state (probability variation state).

  In the case of 2R big hit, the big winning opening is opened twice, but the opening time of one time is the same as the opening time at the time of 15R big hit (for example, 29.5 seconds), and the big hit gaming state suddenly It is different from the probable big hit. In the 2R big hit, the gaming state after the big hit game is controlled to the low probability low base state.

  Next, the background mode in this embodiment will be described. The background mode refers to the mode (specifically, the type) of the background (the screen of the ground other than the design and the character image) on the display screen of the effect display device 9. The background mode includes a low base state mode, a high base state mode, a low accuracy low base mode, a low accuracy high base mode, a high accuracy low base mode, and a high accuracy high base mode.

  The low base state mode is a mode that is used when a customer waiting demonstration effect is performed and a variable display is performed when the gaming state is a low base state (low probability low base state or high probability low base state). In this mode, the player can recognize that the base state is low. Alternatively, the high base state mode is used when a waiting state demonstration effect is performed and a variable display is performed when the gaming state is a high base state (low accuracy high base state or high accuracy high base state). This mode allows the player to recognize that the base state is high.

  As shown in FIG. 29, in the low probability low base mode, when the gaming state is the low probability low base state, from the end of the big hit gaming state until the next customer waiting demonstration effect or the next variation display is executed. It is a mode that can be used by the player to recognize that the base state is low and low. The low-accuracy base mode is a mode that is used between the end of the big hit gaming state and the next demonstration of waiting for a customer or the next fluctuation display when the gaming state is the low-accuracy base state. In this mode, the player can recognize that the base state is low. The high accuracy low base mode is a mode that is used between the end of the big hit gaming state and the next demonstration of waiting for a customer or the next fluctuation display when the gaming state is a high probability low base state. In this mode, the player can recognize that the base state is high and low. The high-accuracy base mode is a mode that is used between the end of the big hit gaming state and the next demonstration of waiting for a customer or the next fluctuation display when the gaming state is a high-accuracy base state. In this mode, the player can recognize that the base state is highly accurate.

  In this embodiment, as the effect control command, an effect symbol designating command indicating whether or not the jackpot is set, the type of jackpot, and the gaming state is transmitted from the game control microcomputer 560 to the effect control microcomputer 100. .

  Although illustration is omitted, the production symbol 1 designation command is selected and transmitted when the variation display result is out of sync. As shown in FIG. 29, the effect symbol 2 designation command is selected and transmitted when the 15R normal big hit that becomes the low probability low base state after the big hit gaming state based on the fluctuation display result. The design symbol 3 designation command is selected and transmitted when the 15R second certainty big hit becomes a high probability low base state after the big hit gaming state based on the fluctuation display result. The effect symbol 4 designation command is selected and transmitted when the 15R high base big hit that becomes the low probability high base state after the big hit gaming state based on the fluctuation display result. The effect symbol 5 designation command is selected and transmitted when the 15R first certainty big hit becomes a high probability high base state after the big hit gaming state based on the fluctuation display result.

  Further, in the case of this embodiment, as shown in FIG. 29, the types of special symbol jackpot symbols and the types of jackpot symbols are related in a one-to-one correspondence. When it is determined that the jackpot is based on the random 1 described above, the type of jackpot symbol is selected and determined based on the random 3 described above. For example, when the value of random 3 (range “0” to “11”) extracted (read) when selecting and determining the big hit symbol is “0” or “1”, the big hit symbol of the special symbol Is determined to be “1”. When the value of random 3 is “2” or “3”, the big hit symbol of the special symbol is selected and determined as “3”. When the value of random 3 is either “4” or “5”, the special symbol jackpot symbol is selected and determined to be “5”. When the value of random 3 is “6”, “7”, or “8”, the special symbol jackpot symbol is selected and determined to be “7”. When the value of random 3 is “9”, “10”, or “11”, the special symbol jackpot symbol is selected and determined to be “9”. When the type of random 3 jackpot symbol is selected and determined, based on the selected jackpot symbol type, the correspondence state as shown in FIG. The background after the jackpot gaming state is determined.

  When the special symbol jackpot symbol is “1”, the 15R second probability variation jackpot is selected and selected as the background of the gaming state in the high-accuracy low base state, the directing symbol 3 designation command, and the high-accuracy low base mode. Is done. When the jackpot symbol of the special symbol is “3”, the sudden probability change jackpot is selected, and the gaming state in the high-accuracy high-base state, the production symbol 6 designation command, and the background in the high-accuracy base mode are selected. . When the special symbol jackpot symbol is “5”, the 15R promotion jackpot is selected, and the game state in the low-accuracy base state, the production symbol 4 designation command, and the background in the low-accuracy base mode are selected. . When the special symbol jackpot symbol is “7”, the 15R first probability variation jackpot is selected, and it is selected that the gaming state in the high-accuracy and high-base state, the directing symbol 5 designation command, and the background in the high-accuracy and high-base mode Is done. When the special symbol jackpot symbol is “9”, the 2R jackpot is selected, and the gaming state in the low probability low base state, the production symbol 2 designation command, and the background in the low probability low base mode are selected.

  In this embodiment, the gaming state can transition between the gaming states of the low probability low base state, the low probability high base state, the high probability low base state, and the high probability high base state. However, the present invention is not limited to this, and for example, as shown below, a restriction may be provided for the transition of the gaming state between the gaming states. To the high probability / high base state, transition can be made from the other three gaming states. The transition to the low probability / high base state can be made only from the high probability / high base state. To the high probability / low base state, transition can be made from two gaming states other than the high probability / high base state. A transition to a low probability / low base state can be made from a high probability / low base state. In addition, if a special symbol that does not display a big hit symbol in the low probability / high base state is continuously displayed a predetermined number of times, the gaming state may be controlled to transition to the low probability / low base state. Good. In addition, regarding the transition of the gaming state, a ratio of transition from the transitioning gaming state to the transitioning gaming state may be determined in advance.

  FIG. 30 and FIG. 31 are explanatory diagrams showing an example of variation patterns (variation times) of special symbols and effect symbols used in this embodiment. In FIG. 30, “EXT” indicates EXT data of the second byte in the effect control command for designating a decorative pattern variation pattern having a 2-byte configuration. The “variation time” indicates the variation time (variation display period of identification information) of the special symbol and the effect symbol. The variation pattern indicates the variation time of the special symbol and the production symbol, but since the variation of the production symbol is synchronized with the variation of the special symbol, hereinafter, the variation pattern of the special symbol and the production symbol are simply described below. It may be expressed as a variation pattern.

  In this embodiment, when the value of the total number of pending storages is less than a predetermined value (for example, 4), a normal fluctuation pattern in which the fluctuation time is not shortened as shown in FIG. 30 (hereinafter referred to as a non-shortening fluctuation pattern). Any of # 1 to # 14 may be used. On the other hand, when the value of the total pending storage number is equal to or greater than a predetermined value (for example, 4), the fluctuation pattern of the shortened fluctuation (hereinafter, shortened as shown in FIG. 31) in which the fluctuation time is shorter than the normal fluctuation pattern. Any of # 15 to # 28 may be used.

  The reason why the shortened variation pattern is used when the value of the total pending storage number counter is 4 (when the upper limit value is 8) or more is as follows. That is, when the first reserved memory number is 4 (upper limit number), the variation time of the first special symbol is shortened, and when the second reserved memory number is 4 (upper limit number), the second special symbol When the variation time is shortened, for example, when the first reserved memory number is 2 and the second reserved memory number is 3, the variation time is not shortened. However, the total pending storage number displayed on the total pending storage display portion 18c is 5. At that time, since the fluctuation time is not shortened, the fluctuation display in the shortened fluctuation pattern is displayed when the total number of reserved memories is greater than or equal to a predetermined value (4) for either one of the first special symbol and the second special symbol. However, there may be a situation in which the variation display with the shortened variation pattern is not performed on the other side even if the total number of reserved memories is a predetermined value or more. For example, as shown in a specific example below, when the total number of reserved storages is equal to or greater than a predetermined value (4), after a fluctuation display with a non-shortening fluctuation pattern (a normal fluctuation pattern not shortened) is executed, Even if the total number of pending storage is greater than or equal to the specified value, such as when a variation display with a shortened variation pattern is executed and then a variation display with a non-shortened variation pattern is performed, the non-shortened variation There is a possibility that a variation display with a pattern is performed and a variation display with a shortened variation pattern is performed. Specifically, in the present embodiment, since the second reserved memory number is preferentially used for variable display, for example, when the first reserved memory number is 4 and the second reserved memory number is 2, The variation pattern is selected in the order of shortened variation pattern → non-shortened variation pattern → shortened variation pattern →. As a result, even when the total number of stored storages is “4” or more, there are cases where a variation display with a non-shortened variation pattern is performed and a variation display with a shortened variation pattern is performed. . Further, when the control using the first reserved memory number and the second reserved memory number for the variable display is performed in the order in which the start winnings are generated, for example, the first reserved memory number is 4, and the second reserved memory number is used. When the number is 2, when digesting the hold memory in the order of the second hold memory → the first hold memory → the second hold memory and performing the variable display, the non-shortening variation pattern → the shortening variation pattern → the non-shortening The variation pattern is selected as follows: variation pattern →. As a result, even when the total number of stored storages is “4” or more, there are cases where a variation display with a non-shortened variation pattern is performed and a variation display with a shortened variation pattern is performed. . Therefore, there is a possibility that a player who has a sense of incongruity with respect to the situation of such variable display appears. Therefore, in this embodiment, in order to prevent the player from having such a sense of incongruity, it is determined whether to reduce the variation time based on the total reserved memory number, and the total reserved memory number The fluctuation time is shortened for the special symbol fluctuation that is started when the value of the counter is 4 or more.

  Referring to FIG. 30, when the value of the total pending storage number is less than a predetermined value (for example, 4), the first variation pattern table to the third variation are based on the random 5 value extracted at a predetermined timing. The non-shortening variation pattern is selected and determined using any one of the pattern tables. Referring to FIG. 31, when the value of the total number of pending storages is equal to or greater than a predetermined value (for example, 4), the fourth variation pattern table to the second fluctuation pattern table are based on the random 5 value extracted at a predetermined timing. A shortened variation pattern is selected and determined using any one of the six variation pattern tables.

  Such first to sixth variation pattern tables are stored in the ROM 54.

  FIG. 30A shows a first variation pattern table for determining a non-shortened variation pattern. In the first variation pattern table, the non-reach deviation variation patterns # 1 and # 2 used when the stop symbol is a loss symbol and the reach display is not executed in the effect display device 9, the variation time, and each variation A relationship with a random value of 5 for selecting a pattern is shown. Non-reach variation patterns # 1 and # 2 have a long variation time due to the relationship of variation pattern # 1 <variation pattern # 2, and the probability of being selected according to the relationship of variation pattern # 2 <variation pattern # 1. Is expensive.

  FIG. 30B shows a second variation pattern table for determining a non-shortened variation pattern. In the second variation pattern table, the stop symbol is an outlier symbol, and the reach deviation variation patterns # 3 to # 8 used when the reach display is executed in the effect display device 9, the variation time, and the respective variations A relationship with a random value of 5 for selecting a pattern is shown. The variation pattern # 3 to # 8 of reach divergence has a long variation time due to the relationship of variation pattern # 3 <variation pattern # 4 <variation pattern # 5 <variation pattern # 6 <variation pattern # 7 <variation pattern # 8. There is a high probability that the pattern is selected in such a relationship that the variation pattern # 6 <the variation pattern # 8 <the variation pattern # 7 <the variation pattern # 5 <the variation pattern # 4 <the variation pattern # 3. The variation pattern # 7 is the above-described pseudo-continuous A, and the variation pattern # 8 is the above-described pseudo-continuous B.

  FIG. 30C shows a third variation pattern table for determining a non-shortened variation pattern. In the third variation pattern table, the big hit variation patterns # 9 to # 14 used when the stop symbol is a big hit symbol (because it is a big hit, the reach effect is executed in the effect display device 9), the fluctuation time, The relationship with a random value of 5 for selecting each variation pattern is shown. The jackpot variation patterns # 9 to # 14 have a variation time longer due to the relationship of variation pattern # 9 <variation pattern # 10 <variation pattern # 11 <variation pattern # 12 <variation pattern # 13 <variation pattern # 14. The probability of selection is high because of the relationship of variation pattern # 9 <variation pattern # 14 <variation pattern # 10, # 13 <variation pattern # 11 <variation pattern # 12. The variation pattern # 13 is the above-described pseudo-continuous A, and the variation pattern # 14 is the above-described pseudo-continuous B.

  Further, as shown in FIG. 30 (b), when the variation pattern in which the reach effect is executed, when it is out of place, the variation pattern # 6 <the variation pattern # 5 <the variation pattern # 4 <the variation pattern # 3. The probability of being selected in such a relationship is high. Further, as shown in FIG. 30 (c), the variation pattern in which the reach effect is executed is defined as variation pattern # 9 <variation pattern # 10 <variation pattern # 11 <variation pattern # 12 when the big win is achieved. The probability of being selected in such a relationship is high.

  FIG. 31A shows a fourth variation pattern table for determining a shortened variation pattern. In the fourth variation pattern table, the non-reach deviation variation patterns # 15 and # 16 used when the stop symbol is a loss symbol and the reach display is not executed in the effect display device 9, the variation time, and the variation A relationship with a random value of 5 for selecting a pattern is shown. The non-reach deviation variation patterns # 15 and # 16 have a long variation time due to the relationship of variation pattern # 15 <variation pattern # 16, and the probability of being selected based on the relationship of variation pattern # 16 <variation pattern # 15. Is expensive.

  FIG. 31B shows a fifth variation pattern table for determining a shortened variation pattern. In the fifth variation pattern table, the stop symbol is an outlier symbol, and the reach deviation variation patterns # 17 to # 22 used when the reach effect is executed in the effect display device 9, the variation time, and the respective variations A relationship with a random value of 5 for selecting a pattern is shown. The variation pattern # 17 to # 22 of reach divergence has a long variation time due to the relationship of variation pattern # 17 <variation pattern # 18 <variation pattern # 19 <variation pattern # 20 <variation pattern # 21 <variation pattern # 22 There is a high probability that selection is made in the relationship of variation pattern # 20 <variation pattern # 22 <variation pattern # 21 <variation pattern # 19 <variation pattern # 18. The variation pattern # 15 is the above-described pseudo-continuous A, and the variation pattern # 16 is the above-described pseudo-continuous B.

  FIG. 31C shows a sixth variation pattern table for determining a shortened variation pattern. In the sixth variation pattern table, jackpot variation patterns # 23 to # 28 used when the stop symbol is a jackpot symbol (because it is a jackpot, the reach effect is executed in the effect display device 9), the variation time, The relationship with a random value of 5 for selecting each variation pattern is shown. The jackpot variation patterns # 23 to # 28 have a variation time longer due to the relationship of variation pattern # 23 <variation pattern # 24 <variation pattern # 25 <variation pattern # 26 <variation pattern # 21 <variation pattern # 22. There is a high probability of being selected because of the relationship of # 23 <variation pattern # 25 <variation pattern # 24, # 27 <variation pattern # 25 <variation pattern # 26. The variation pattern # 27 is the aforementioned pseudo-continuous A, and the variation pattern # 28 is the aforementioned pseudo-continuous B.

  Further, as shown in FIG. 31 (b), when the variation pattern in which the reach effect is executed, the variation pattern # 20 <the variation pattern # 19 <the variation pattern # 18 <the variation pattern # 17, when it is out of place. The probability of being selected in such a relationship is high. Further, as shown in FIG. 31 (c), the variation pattern in which the reach effect is executed is defined as variation pattern # 23 <variation pattern # 24 <variation pattern # 25 <variation pattern # 26 when the big hit is achieved. The probability of being selected in such a relationship is high.

  Further, in this embodiment, the same variation pattern (any one of variation patterns # 1 to # 28) is obtained when the variation display of the first special symbol is performed and when the variation display of the second special symbol is performed. Used. However, the present invention is not limited to this, and different variation patterns may be used when the variation display of the first special symbol is performed and when the variation display of the second special symbol is performed.

  Next, the reach mode (reach display mode) will be described. In the present embodiment, the reach mode (reach display mode) means that the symbols that have not yet stopped when the stopped symbols constitute a part of the jackpot symbol, and that all of the symbols are displayed in a variable manner. Or, it is a variation display mode immediately before the jackpot display result is obtained, including a state in which a part of symbols constitutes all or part of the jackpot symbol and is synchronously displayed.

  For example, in the effect display device 9, an effective line that is a hit is determined in advance by stopping a plurality of symbols, and symbols predetermined in some display areas of the plurality of display areas on the effective line are stopped. The display area on the active line that has not yet stopped when the display is in progress, and all or some of the symbols on the display area on the active line are all or part of the jackpot symbol. A state in which the variable display is performed synchronously while being configured is referred to as reach mode (reach display mode) or reach.

  In addition, during the reach, an unusual performance may be performed with a lamp or sound. This production is called reach production. Further, in the case of reach, a character (an effect display imitating a person or the like, which is different from a design) is displayed, or a background display mode (for example, a color) of the effect display device 9 is changed. There may be directing. Such an effect is called reach effect display. In addition, some reach is set so that when it appears, a big hit is likely to occur compared to a normal reach. Such special (specific) reach is called super reach.

  When the effect control microcomputer 100 receives the effect control command indicating the change pattern, the effect display device 9 responds to the change pattern indicated by the effect control command over the time corresponding to the change pattern indicated by the received effect control command. Then, an effect is produced by the display of variation of the effect symbol and the display other than the effect symbol. At the same time, the effect control microcomputer 100 also performs effects using effect devices such as lamps, LEDs, and speakers 27 other than the effect display device 9 according to the variation pattern indicated by the received effect control command. As described above, the variation pattern indicates the variation time and the aspect of the effect.

  FIG. 32 is an explanatory view showing an example of the contents of the effect control command sent to the effect control microcomputer 100. FIG. In the example shown in FIG. 32, commands 8001 (H) to 801C (H) indicate the variation pattern of the effect symbol that is variably displayed on the effect display device 9 corresponding to the variation display of the first special symbol or the second special symbol. This is an effect control command (variation pattern command) to be designated. The effect control command for designating the variation pattern is also a command for designating the start of variation. Such a variation pattern command is commonly used for the variation display of the first special symbol and the variation display of the second special symbol. When the production control microcomputer 100 receives any of the commands 8001 (H) to 801C (H), the production display device 9 displays the production symbol corresponding to the variable display of the first special symbol or the second special symbol. Control to start variable display.

  Commands 8C00 (H) to 8C05 (H) are big hits or not, types of big hits (2R big hit, 15R first positive change big hit, 15R second positive change big hit, 15R promotion big hit, sudden positive change big hit), and game This is an effect control command (effect designating command) indicating the state. Also, the production control microcomputer 100 determines the display result of the production symbol variation display in response to the reception of the commands 8C00 (H) to 8C05 (H), so the commands 8C00 (H) to 8C05 (H) are displayed. This is called a result specific command.

  The command 8D01 (H) is an effect control command (first symbol variation designation command) indicating that the variation display (variation) of the first special symbol is started. Command 8D02 (H) is an effect control command (second symbol variation designation command) indicating that the variation display (variation) of the second special symbol is started. The first symbol variation designation command and the second symbol variation designation command may be collectively referred to as a symbol variation designation command.

  Command 8F00 (H) is an effect control command (symbol confirmation designation command) indicating that the special symbol variation display (variation) is terminated and the display result (stop symbol) is derived and displayed. When receiving the symbol confirmation designation command, the effect control microcomputer 100 terminates the variation display (variation) of the decorative symbol and the effect symbol and derives and displays the display result.

  Command 9000 (H) is an effect control command (power-on designation command) that is transmitted when power supply to the pachinko gaming machine 1 is started. Command 9200 (H) is an effect control command (power failure recovery designation command) transmitted when power supply to pachinko gaming machine 1 is resumed. When the power supply to the pachinko gaming machine 1 is started, the game control microcomputer 560 transmits a power failure recovery designation command if data is stored in the backup RAM, and otherwise, the power supply Send the input command.

  The command 9500 (H) is an effect control command (a low probability low base state background designation command) indicating that the background of the effect symbol displayed on the effect display device 9 is set to the background of the low probability low base state mode. Command 9501 (H) is an effect control command (high accuracy high base state background designation command) indicating that such a background is used as the background of the high accuracy high base state mode. Command 9502 (H) is an effect control command (low-accuracy base state background designation command) indicating that such a background is used as the background of the low-accuracy base state mode. Command 9503 (H) is an effect control command (high accuracy low base state background designation command) indicating that such a background is used as the background of the high accuracy low base state mode.

  Such low accuracy low base state background designation command, high accuracy high base state background designation command, low accuracy high base state background designation command, high accuracy low base state background designation command, background designation command or gaming state designation command That's it. The game control microcomputer 560 transmits such a command, for example, to designate a background mode when a customer waiting demonstration effect is performed and when a variable display is performed. In response to the reception of the background designation command (game state designation command), the effect control microcomputer 100 sets the background on the display screen of the effect display device 9 as the background corresponding to the game state indicated by the received command.

  Command 9F00 (H) is an effect control command (customer waiting demonstration display designation command) for designating customer waiting demonstration display. Hereinafter, the demonstration display is indicated by an abbreviation called a demonstration display.

  Command A000 (H) is an effect control command for displaying a fanfare screen, that is, an effect control command for designating the start of a big hit gaming state, and an effect control command for designating that the big hit is a 15R first-probable big hit (big hit) Start 1 designation command). Command A001 (H) is an effect control command for displaying the fanfare screen, that is, an effect control command for designating the start of a big hit gaming state, and an effect control command for designating that the big hit is a 15R second-probable big hit Start 2 designation command). The command A002 (H) is an effect control command for displaying the fanfare screen, that is, an effect control command for designating the start of the jackpot gaming state, and an effect control command for designating that the jackpot is a 15R promotion jackpot (a jackpot start 3 Specified command). The command A003 (H) is an effect control command for displaying a fanfare screen, that is, an effect control command for designating the start of a big hit gaming state, and an effect control command for designating that the big hit is a 2R big hit (specifying a big hit start 4 designation) Command). A004 (H) is an effect control command for displaying the sudden probability change screen, that is, for designating the start of the gaming state for sudden probability change big hit (big hit start 5 designation command: sudden probability change designation command).

  The commands A101 to A10F (H) are stage control commands (designated during opening of the first to fifteenth prize winning openings) that designate the screen display during the opening of the first to fifteenth (round) special prize opening designated by EXT. Command). Commands A201 to A20F (H) are stage control commands (designated after opening the first to fifteenth prize winning openings) for designating the screen display after the first to fifteenth (round) special winning opening designated by EXT. Command).

  Command A300 (H) is an effect control command (a jackpot end designation command: an ending designation command) for displaying the jackpot end screen, that is, the end of the jackpot game.

  The command C000 (H) is an effect control command (first start winning designation command) that designates that the first start winning has been won. The command C100 (H) is an effect control command (second start winning designation command) for designating that the second starting win has been won. The first start prize designation command and the second start prize designation command may be collectively referred to as a start prize designation command.

  The commands C201 to C208 (H) are directed to an effect control command (total pending storage) that specifies a total pending storage number that is the total number of the first reserved memory number and the second reserved memory number based on the number specified by EXT. Command). The command C300 (H) is an effect control command (total pending storage count subtraction designation command) that designates that the total pending storage count is decremented by one. In this embodiment, the game control microcomputer 560 transmits a total pending storage number subtraction designation command when subtracting the total pending storage number, but does not use the total pending storage number subtraction designation command, and does not use the total pending storage number subtraction designation command. When the stored number is subtracted, the combined pending storage number after the subtraction may be specified by a combined pending storage number designation command.

  Command D000 (H) designates that when the abnormality relating to the winning of the above-mentioned big winning opening occurs, an abnormal winning notification screen for notifying by an image including a message indicating that is displayed on the effect display device 9. This is an effect control command (abnormal winning notification designation command).

  The effect control microcomputer 100 (specifically, the effect control CPU 101) mounted on the effect control board 80 receives the above-described effect control command from the game control microcomputer 560 mounted on the main board 31. Then, the display state of the effect display device 9 is changed according to the contents shown in FIG. 32, the display state of the lamp is changed, or the sound number data is output to the audio output board 70.

  In the example shown in FIG. 32, the variation pattern command and the display result specifying command include a variation display of the effect symbol according to the variation display of the first special symbol, and a variation display of the effect symbol according to the variation display of the second special symbol. Commonly used in Thus, when controlling an effect device such as the effect display device 9 that produces an effect in accordance with the variable display of the first special symbol and the second special symbol, the game control microcomputer 560 transmits the effect control device 100 to the effect control microcomputer 100. It is possible to avoid increasing the types of commands that are executed.

  33 to 35 are explanatory diagrams illustrating an example of the transmission timing of the effect control command. FIG. 33A shows an example when a customer waiting demo command is transmitted. The game control microcomputer 560 sends a background designation command before sending a customer waiting demonstration designation command. Specifically, when a background designation command is transmitted in a game control process based on a timer interruption (see FIG. 26), a customer waiting demonstration designation command is transmitted in a game control process based on the next timer interruption.

  FIG. 33B shows an example when a start prize (first start prize or second start prize) occurs. The game control microcomputer 560 transmits the first start prize designation command (or the second start prize designation command), and then continuously transmits the total pending storage number designation command. Specifically, a first start winning designation command (or second start winning designation command) is transmitted in a game control process based on a timer interruption, and then a total pending storage number designation command is transmitted (one timer interruption process). Inside).

  FIG. 33 (C) shows an example at the start of variation of the special symbol. The game control microcomputer 560 transmits a background designation command, a symbol variation designation command, a variation pattern command, an effect symbol designation command, and a combined pending memory number subtraction designation command at the start of variation. Specifically, when a background designation command is transmitted in a game control process based on a timer interrupt, a symbol variation designation command and a variation pattern command are transmitted in a game control process based on the next timer interrupt. Further, an effect designating command is transmitted in the game control process based on the next timer interruption. Furthermore, a total pending storage number subtraction designation command is transmitted in the game control process based on the next timer interrupt. When the variable display time has elapsed, a symbol confirmation designation command is transmitted.

  FIG. 34A shows an example at the time of starting the change of the special symbol that is started when the total number of pending storage becomes 0 to 1. The game control microcomputer 560 transmits a first start prize designation command (or second start prize designation command) in a game control process based on a timer interrupt, and then sends a total pending storage number designation command (one timer). In the interrupt process). Then, from the game control process based on the next timer interruption, each effect control command is transmitted as shown in FIG. In the game control process based on the timer interruption, the first start prize designation command (or the second start prize designation command), the total pending storage number designation command, and the background designation command are transmitted, and the next timer interruption (after 2 ms) The symbol variation designation command and variation pattern command are transmitted in the game control processing based on the timer interruption), and the effect symbol designation command is transmitted in the game control processing based on the next timer interruption (further timer interruption after 2 ms). Further, the total pending storage number subtraction designation command may be transmitted in a game control process based on the next timer interrupt (further timer interrupt after 2 ms).

  FIG. 34B shows an example when power supply is started (when power is turned on). The game control microcomputer 560 transmits a power-on designation command and a background designation command in a game control process based on a timer interrupt, and then transmits a customer waiting demonstration designation command. Specifically, a power-on designation command is transmitted in a game control process based on a timer interrupt, and then a background designation command is transmitted (within one timer interrupt process). Thereafter, a customer waiting demonstration designation command is transmitted in the game control process based on the next timer interruption.

  FIG. 34C shows an example when power supply is resumed (when power failure is restored). The game control microcomputer 560 continuously transmits a power supply restoration designation command, a production symbol designation command, and a combined pending storage number designation command. Specifically, a power supply restoration designation command, an effect symbol designation command, and a combined pending storage number designation command are transmitted in a game control process based on a timer interruption (within one timer interruption process).

  FIG. 35A shows an example in a 15R jackpot game. The game control microcomputer 560 transmits a jackpot start 1 designation command at the start of a big hit game, sends a big prize opening opening designation command at the start of each round, and designates after the big prize opening is opened at the end of each round. A command is transmitted, and a jackpot end designation command is transmitted at the end of the jackpot game.

  36 and 37 are flowcharts showing the effect control command control process of S29. In the effect control command control process, the game control microcomputer 560 (specifically, the CPU 56) checks whether or not the initialization command transmission request flag is set (S351). If the initialization command transmission request flag is not set, the process proceeds to S356. If the initialization command transmission request flag is set, the initialization command transmission request flag is reset (S352), and a power-on designation command is transmitted to the effect control microcomputer 100 (S353).

  Specifically, the first byte data of the power-on designation command is output to the output port for outputting the command data, and 1 (indicating the ON state) is output to the output port for outputting the effect control INT signal. 2) of the power-on designation command is output to the output port for outputting the command data, and 1 (ON) is output to the output port for outputting the effect control INT signal for a predetermined period. A value indicating the state) is output. An output port for outputting command data and an output port for outputting the effect control INT signal are connected to the effect control board 80. Note that the method of transmitting such an effect control command is the same for other effect control commands other than the power-on designation command.

  Next, the CPU 56 transmits a low base state background designation command (S354). By performing such processing, it is possible to transmit a power-on designation command and a background designation command within one timer interrupt process. And a customer waiting demonstration designation | designated command transmission request flag is set (S355), and a process is complete | finished. As a result, a customer waiting demo designation command is transmitted in the next timer interruption process.

  In S356, the CPU 56 checks whether or not the power failure recovery command transmission request flag is set. If the power failure recovery command transmission request flag is not set, the process proceeds to S360a. If the power failure recovery command transmission request flag is set, the power failure recovery command transmission request flag is reset (S357), and a power failure recovery designation command is transmitted to the production control microcomputer 100 (S358). Next, an effect designating command is transmitted (S359). Further, a total pending storage number designation command is transmitted (S360), and the process is terminated. By performing such processing at the time of power failure recovery, it is possible to transmit a power failure recovery command, an effect design designation command, and a total pending storage number designation command within one timer interruption process. In S359, CPU 56 transmits an effect symbol designation command corresponding to the data stored in the effect symbol type storage area. In S360, the value of the total pending storage number counter for counting the total pending storage number is set in the command data of the second byte. The total pending storage number counter is formed in the RAM 55. “Formed in RAM” means an area in the RAM.

  In S360a, the CPU 56 checks whether or not the abnormal winning notification command transmission request flag is set. If the abnormal winning notification command transmission request flag is not set, the process proceeds to S361. If the abnormal winning notification command transmission request flag is set, the abnormal winning notification command transmission request flag is reset (S360b), and the abnormal winning notification command is transmitted to the effect control microcomputer 100 (S360c). finish.

  In S361, the CPU 56 checks whether or not the first start winning designation command transmission request flag is set. If the first start winning designation command transmission request flag is not set, the process proceeds to S365. If the first start prize designation command transmission request flag is set, the first start prize designation command transmission request flag is reset (S362), and the first start prize designation command is transmitted to the effect control microcomputer 100. (S363). Next, a total pending storage number designation command is transmitted (S364), and the process ends. In S364, the value of the total pending storage number counter is set to the command data of the second byte. By performing such processing, it is possible to transmit the first start winning designation command and the total pending storage number designation command within one timer interruption process.

  In S365, the CPU 56 checks whether the second start winning designation command transmission request flag is set. If the second start winning designation command transmission request flag is not set, the process proceeds to S371. If the second start prize designation command transmission request flag is set, the second start prize designation command transmission request flag is reset (S366), and the second start prize designation command is transmitted to the effect control microcomputer 100. (S367). Next, a total pending storage number designation command is transmitted (S368), and the process ends. In S368, the value of the total pending storage number counter is set to the command data of the second byte. By performing such processing, it is possible to transmit the second start winning designation command and the total pending storage number designation command within one timer interruption process.

  In S371, the CPU 56 checks whether or not the background designation command transmission request flag is set. The background designation command transmission request flag proceeds to S374 if the figure background designation command transmission request flag described later is not set. If the background designation command transmission request flag is set, the background designation command transmission request flag is reset (S372), the background designation command is transmitted to the effect control microcomputer 100 (S373), and the process ends. When the low base state background designation command transmission request flag is set as the background designation command transmission request flag, the low base state background designation command transmission request flag is set and the high base state background designation command transmission request flag is set. If it is, a high base state background designation command is transmitted.

  In S374, the CPU 56 checks whether or not the variation pattern command transmission request flag is set. If the variation pattern command transmission request flag is not set, the process proceeds to S381. If the variation pattern command transmission request flag is set, the variation pattern command transmission request flag is reset (S375), and the symbol variation designation command is transmitted to the production control microcomputer 100 (S376). Next, a variation pattern command is transmitted (S377), and the process ends. By performing such processing, a symbol variation designation command and a variation pattern command can be transmitted within one timer interrupt processing. In S376, the CPU 56 transmits the first symbol variation designation command if the first variation flag is set, and if not, or if the second variation flag is set, the second symbol variation designation command is sent. Send. In S377, a variation pattern command corresponding to the data stored in the variation pattern storage area is transmitted.

  In S381, the CPU 56 checks whether or not the effect symbol designation command transmission request flag is set. If the effect symbol designation command transmission request flag is not set, the process proceeds to S384. If the effect symbol designation command transmission request flag is set, the effect symbol designation command transmission request flag is reset (S382), the effect symbol designation command is transmitted to the effect control microcomputer 100 (S383), and the process ends. To do. In S383, the CPU 56 transmits an effect symbol designation command corresponding to the data stored in the effect symbol type storage area. As will be described later with reference to FIG. 44, the variation pattern command transmission request flag and the effect symbol designation command transmission request flag are set in the same timer interrupt process. In this way, the variation pattern command transmission request flag is set. If the transmission process of the variation pattern based on the determination of whether or not it has been executed is executed, the effect control command process in the timer interrupt process of the current time ends, so the effect in the next timer interrupt process In the control command process, the effect symbol designation command transmission process is executed based on the determination as to whether or not the effect symbol designation command transmission request flag is set, so that the timer interrupt process after the variation pattern designation command is transmitted is executed. In the timer interruption process, an effect designating command is transmitted.

  As shown in FIG. 44, without setting the effect symbol designation command transmission request flag in the variation pattern command setting process, the effect symbol designation command transmission request flag is set in the next processing of S377 described above, and the next In each timer interruption process, the effect symbol designation command may be transmitted based on the fact that the effect symbol designation command transmission request flag is set.

  In S384, the CPU 56 checks whether or not the total pending storage number subtraction designation command transmission request flag is set. When the total pending storage number subtraction designation command transmission request flag is not set, the process proceeds to S386a. If the total pending storage count subtraction designation command transmission request flag is set, the total pending storage count subtraction designation command transmission request flag is reset (S385), and the total pending storage count subtraction designation command is transmitted to the effect control microcomputer 100. (S386), and the process ends.

  In S386a, the CPU 56 checks whether or not a symbol confirmation designation command transmission request flag (set in S132 described later) is set. If the symbol confirmation designation command transmission request flag is not set, the process proceeds to S387. If the symbol confirmation designation command transmission request flag is set, the symbol confirmation designation command transmission request flag is reset (S386b), the symbol confirmation designation command is transmitted to the production control microcomputer 100 (S386c), and the process is terminated. To do.

  In S387, the CPU 56 checks whether or not the customer waiting demo designation command transmission request flag is set. If the customer waiting demonstration designation command transmission request flag is not set, the process proceeds to S391. If the customer waiting demonstration designation command transmission request flag is set, the customer waiting demonstration designation command transmission request flag is reset (S388), and the customer waiting demonstration designation command is transmitted to the production control microcomputer 100 (S389). The process is terminated.

  In S391, the CPU 56 checks whether or not a flag indicating a request for transmitting another effect control command is set. If a flag indicating a request to send another effect control command is set, the flag is reset, and the effect control command requested by the flag is transmitted to the effect control microcomputer 100 (S391). As representative examples of other effect control commands, based on the setting of a symbol confirmation designation command or a jackpot start designation command transmission request flag transmitted when the symbol confirmation designation command transmission request flag is set. There are jackpot start 1 designation commands and jackpot start 2 designation commands that are transmitted.

  In this embodiment, the production control commands are all the main process already described (see FIG. 25) and the special symbol process described below (FIGS. 38, 40, 43 to 45, 47, 47, In accordance with the fact that flags for requesting command transmission (initialization command transmission request flag, variation pattern command transmission request flag, start winning designation command transmission request flag, etc.) are set in Sent by processing. However, in the special symbol process, each effect control command may be directly transmitted instead of setting a flag for requesting transmission of the command. In such a configuration, when a plurality of effect control commands are transmitted in one game control process, they may be transmitted continuously. For example, instead of the process of S13 shown in FIG. 25, the processes of S353 to S355 may be executed. Instead of the process of S93 shown in FIG. 25, the processes of S358 to S360 may be executed. Further, instead of the process of S128 shown in FIG. 40, the processes of S363 and S364 shown in FIG. 36 may be executed. Further, instead of the process of S129 shown in FIG. 40, the processes of S367 and S368 shown in FIG. 36 may be executed. Further, instead of the process of S70b shown in FIG. 43, the process of S373 shown in FIG. 37 may be executed. Further, the process of S389 shown in FIG. 37 may be executed instead of the process of S43 shown in FIG. Further, instead of the process of S76 shown in FIG. 44, the processes of S376 and S377 shown in FIG. 37 may be executed. Further, instead of the process of S79 shown in FIG. 44, the process of S383 shown in FIG. 37 may be executed in the process of the next process of the variation pattern setting process.

  Also, in the effect control command control process, commands to be transmitted at the start of the special symbol variation among the effect control commands (for example, background designation command, symbol variation designation command, variation pattern command, effect symbol designation command, total pending storage) Only one or a plurality of commands (such as a number subtraction designation command) is transmitted, and other commands are not set in the process of setting the transmission request flag of each command. The command may be transmitted directly to

  FIG. 38 is a flowchart showing an example of a special symbol process (S27) program executed by the game control microcomputer 560 (specifically, the CPU 56) mounted on the main board 31. As described above, in the special symbol process, the first special symbol display 8a, the second special symbol display 8b, and the process for controlling the special winning opening are executed. FIG. 39 is an explanatory diagram showing an example of bit assignment of input ports related to a switch for detecting a game ball in the game control microcomputer. FIG. 39 is used to explain how to distinguish and determine the first start prize and the second start prize.

  In the special symbol process, the CPU 56 first wins a game ball in the first start-up switch 13a for detecting that a game ball has won in the first start-up winning port 13 or in the second start-up winning port 14. It is determined whether or not the second start port switch 14a for detecting this is turned on, that is, whether or not the first start winning or the second starting winning is occurring (S310, S311).

  Specifically, whether or not the first start port switch 13a or the second start port switch 14a is turned on in S311 is determined as follows. As shown in FIG. 39, the detection signals of the count switch 23, the gate switch 32a, the second start port switch 14a, and the first start port switch 13a are input to the bits 4 to 7 of the input port 0, respectively. The input port 0 is a part of the I / O port unit 57 shown in FIG.

  The CPU 56 reads the data of the input port 0 in FIG. 39 and loads it into a predetermined area of, for example, a register or the RAM 55 (S310). Then, the bitwise AND operation of the loaded contents (loaded data) and C0 (H) is performed (S311). If the calculation result is not 0, the start port switch passing process is executed (SS312). More specifically, when the calculation result changes to 0 (when it is 0 in the determination 2 ms before and 0 in this determination), the start port switch passing process (S312) Execute. Then, any one of steps S300 to S308 is performed. C0 (H) is a value corresponding to the input bit of the detection signal from the first start port switch 13a and the second start port switch 14a of the input port 0. In this embodiment, the contents of the input port 0 are directly loaded. However, when the contents of the input port 0 are set in a predetermined area of the RAM 55 in the switch process (step S21), the area The contents of may be loaded. Further, the process of step S312 may be replaced with an operation of performing exclusive OR with 00 (H) after masking bits 0 to 5 of the loaded contents (loaded data) (set to 0). .

  The logical operation processing for confirming the occurrence of the first start winning and the second starting winning as described above is not limited to the kind of logical operation as described above, and is based on the value of the bit of the port buffer. Any type of logical operation may be used as long as it can determine whether the switch is on or off.

  If it is determined that the first start port switch 13a or the second start port switch 14a is on, a start port switch passing process is executed (S312). And after execution of S312, and when it is judged in S311 that both the first start port switch 13a and the second start port switch 14a are not turned on, any one of S300 to S308 is performed.

The processes of S300 to S308 are as follows.
Special symbol normal processing (S300): Executed when the value of the special symbol process flag is zero. The game control microcomputer 560 checks the first reserved memory number and the second reserved memory number to determine whether there is a reserved memory. The first reserved memory number can be confirmed by the count value of the first reserved memory number counter for counting the first reserved memory number as described later, and the second reserved memory number is counted as the second reserved memory number as described later. This can be confirmed by the count value of the second reserved memory number counter for It should be noted that the determination of whether or not there is pending storage may be confirmed by the count value of the total pending storage number counter. In this way, it is possible to simplify the process for determining whether or not there is a pending storage (only one determination is required).

  If the count value of any one of the first reserved memory number counter and the second reserved memory number counter is not 0, the memory to start the next change in the total reserved memory is the first reserved memory and the second reserved memory. To check whether it is compatible with or. Then, based on the value of the jackpot determination random number extracted at the time of starting winning, it is determined whether or not to win. Also, if it is determined to be a big hit, the type of the big hit symbol is determined based on the value of the random number for determining the big hit symbol extracted at the time of starting winning (in this way, the big hit symbol is determined) As described above, the type of jackpot and the gaming state after the jackpot game are determined). Further, an effect designating command is determined based on the determined stop symbol, and data indicating the command is stored. Then, control for transmitting a background designation command (game state designation command) to the effect control microcomputer 100 according to the current game state is performed. Then, the internal state (special symbol process flag) is updated to a value (1 in this example) corresponding to S301. Note that the control for command transmission specifically means a flag for requesting command transmission (in this case, background) so that the command is actually transmitted in the effect control command control process. Set command transmission request flag).

  Fluctuation pattern setting process (S301): This process is executed when the value of the special symbol process flag is 1. A variation pattern determination random number (one of the random numbers for display) extracted from the variation pattern (corresponding to the variation time) of the variation display for the special symbol that displays variation among the first special symbol and the second special symbol. Are selected from a plurality of predetermined variation patterns according to the value of In addition, the control of the special symbol is started, and information for commanding the selected variation pattern (variation pattern command or the like) is transmitted to the production control microcomputer 100. Furthermore, control for transmitting the effect designating command stored in the special symbol normal process to the effect control microcomputer 100 is performed. Then, a process for starting the variable display of the special symbol that performs the variable display of the first special symbol and the second special symbol is performed, and a variable time timer (used in the special symbol process processing) formed in the RAM 55 is performed. A value corresponding to the variation time of the variation pattern is set in the process timer which is a timer), and the internal state (special symbol process flag) is updated to a value corresponding to S302 (2 in this example). . Here, the fluctuation time timer is a time measuring means that measures the time by setting the fluctuation time from the start of fluctuation of the special symbol to the end of fluctuation (when the display result is derived and displayed). The value is set to a value corresponding to the variation time, and is subtracted and updated as the time elapses. When the set variation time elapses, the timer value becomes 0 and the time is up.

  Reserved memory number transmission processing (S302): This processing is executed when the value of the special symbol process flag is 2. Control is performed to transmit the total pending storage number subtraction designation command to the effect control microcomputer 100. Then, the internal state (special symbol process flag) is updated to a value (3 in this example) according to S303.

  Special symbol changing process (S303): This process is executed when the value of the special symbol process flag is 3. When the variation time of the variation pattern selected in the variation pattern setting process elapses (the variation time timer set in S301 is timed up, that is, the variation time timer value is 0), the internal state (special symbol process flag) is set to S304. Is updated to a value corresponding to (4 in this example).

  Special symbol stop process (S304): Executed when the value of the special symbol process flag is 4. The variable display of the first special symbol or the second special symbol during the variable display is stopped and the stopped symbol is derived and displayed. In addition, control for transmitting a symbol confirmation designation command to the effect control microcomputer 100 is performed. When the big hit flag is set, the internal state (special symbol process flag) is updated to a value (5 in this example) according to S305. When the big hit flag is not set, the internal state (special symbol process flag) is updated to a value corresponding to S300 (in this example, 0). When the design control microcomputer 100 receives the symbol confirmation designation command transmitted by the game control microcomputer 560, the first ornament symbol display 9a or the second ornament symbol display 9b during the variable display displays the first ornament. Control is performed so that the symbol or the second decorative symbol is stopped, and the effect display device 9 performs control so that the effect symbol is stopped.

  Jackpot display process (S305): This process is executed when the value of the special symbol process flag is 5. A predetermined period is measured by the big hit display time timer, and when the predetermined period elapses, the internal state (special symbol process flag) is updated to a value according to S306 (6 in this example). The effect control microcomputer 100 performs display for notifying the effect display device 9 of the occurrence of 15R big hit or 2R big hit in a predetermined period. In the case of sudden probability change big hit, an effect for notifying the occurrence of sudden probability change big hit is performed. Note that in the case of a sudden probability change jackpot, an effect for notifying the occurrence of a sudden chance change jackpot may be performed after the big prize opening is opened and closed, not before the big prize opening is opened. By doing so, it is possible to give the player a feeling that suddenly a promising big hit.

  Preliminary winning opening opening process (S306): This process is executed when the value of the special symbol process flag is 6. In the pre-opening process for the big prize opening, control for opening the big prize opening is performed. Specifically, a counter (for example, a counter that counts the number of game balls that have entered the big prize opening) is initialized, and the solenoid 21 is driven to open the big prize opening. Also, the execution time of the special prize opening opening process is set by the timer, and the internal state (special symbol process flag) is updated to a value (7 in this example) according to S307. For example, the same process timer as the above-described variable time timer is used as a timer for setting the execution time of the special winning opening opening process. That is, the process timer used as the variable time timer is also used as a timer for setting the execution time of the special winning opening opening process. The pre-opening process for the big winning opening is executed for each round, but when the first round is started, the pre-opening process for the big winning opening is also a process for starting the big hit game. Further, a timer different from the variable time timer may be used as a timer for setting the execution time of the special winning opening opening process.

  Large winning opening open process (S307): executed when the value of the special symbol process flag is 7. A control for transmitting an effect control command for round display during the big hit gaming state to the effect control microcomputer 100, a process for confirming the establishment of the closing condition of the big prize opening, and the like are performed. If the closing condition for the big prize opening is satisfied and there are still remaining rounds, the internal state (special symbol process flag) is updated to shift to S306. When all rounds are finished, the internal state (special symbol process flag) is updated to a value (8 in this example) according to S308.

  Big hit end process (S308): This process is executed when the value of the special symbol process flag is 8. Control for causing the microcomputer 100 for effect control to perform display control for notifying the player that the big hit gaming state has ended is performed. Also, a process for setting a flag indicating a gaming state is performed. Then, the internal state (special symbol process flag) is updated to a value corresponding to S300 (in this example, 0).

  Moreover, in the above-mentioned special symbol process process, the example which uses the jackpot display process as a process of one unit was shown. However, the present invention is not limited to this, and the display for notifying the occurrence of the big hit may be performed in the big winning opening opening pre-processing (S306) without executing the big win display process as a single unit process. . For example, a big hit display time timer is set when the process shifts to the big winning opening opening pre-processing (S306), measurement of a predetermined period is started, and the occurrence of a big win is notified until the predetermined period elapses. After the display is executed, a process corresponding to the pre-opening process for the big prize opening as described above may be executed. By doing so, the number of processes executed in the special symbol process can be reduced.

  FIG. 40 is a flowchart showing the start port switch passing process of S312. The start-port switch passing process is a processing routine (S111, S112, S114, S115, S120, S121, S121, S112, S121, S121, S12, S115, S120, S121) that relates to a processing routine for the first special symbol variation display and the second special symbol variation display. S124, S125, S128, S129) and commonly used processing routines (S110, S113, S117, S118, S122, S126).

  In the start port switch passing process, the CPU 56 determines whether or not the first start port switch 13a is in the ON state based on the detection signal from the first start port switch 13a (S110). Specifically, in S110, it is confirmed whether or not bit 7 of the loaded data is 1. As shown in FIG. 39, when the first start port switch 13a is in the ON state, the detection signal input to bit 7 of the loaded data is 1 (high level). That is, the fact that bit 7 of the loaded data is 1 means that bit 6 of input port 0 has changed from 0 to 1. That is, it means that the first start port switch 13a is turned on. When the bit 7 of the input port 0 is 1, the first start port switch 13a is in the on state, so that the process proceeds to S111 described later.

  On the other hand, when the bit 7 of the input port 0 is not 1, in the start port switch passing process, the CPU 56 turns on the second start port switch 14a based on the detection signal from the second start port switch 14a. It is determined whether or not (S113). Specifically, in S113, it is confirmed whether or not bit 6 of the loaded data is 1. As shown in FIG. 39, when the second start port switch 14a is in the ON state, the detection signal input to bit 6 of the loaded data is 1 (high level). That is, the fact that bit 6 of the loaded data is 1 means that bit 6 of input port 0 has changed from 0 to 1. That is, it means that the first start port switch 13a is turned on. If the bit 6 of the input port 0 is 1, the second start port switch 14a is in the on state, and the process proceeds to S114 described later. On the other hand, when the bit 7 of the input port 0 is not 1, the second start port switch 14a is not turned on, and the process returns.

  When it is determined in S110 described above that the first start port switch 13a is turned on, a first detection flag indicating that the first start port switch 13a is turned on is set (S111). Then, the address of the first reserved storage number counter provided in the storage area of the RAM 55 is set in the pointer (S112), and the process proceeds to S116 described later. If it is determined in S113 that the second start port switch 14a is in the on state, a second detection flag indicating that the second start port switch 14a is in the on state is set (S114). . Then, the address of the second reserved storage number counter provided in the storage area of the RAM 55 is set in the pointer (S115), and the process proceeds to S116 described later.

  Here, an example of the reserved storage area provided in the storage area of the RAM 55 will be described. FIG. 41 is a diagram illustrating an example of a reserved storage area. In FIG. 41, (a) shows the first reserved storage area for storing information related to the reserved memory of the first special symbol, and (b) shows the second reserved memory for storing information related to the reserved memory of the second special symbol. Indicates a storage area.

  Referring to (a) of FIG. 41, the first reserved storage area is provided at a series of consecutive addresses, and a first reserved storage number storage number counter area provided as a first reserved storage number counter, And four random number storage areas for storing one special symbol hold storage data (random numbers such as the aforementioned random 1 to random 4 described above). The four random number storage areas store random value storage areas (1) for storing random numbers such as jackpot determination random numbers extracted by the oldest start winning, and then store random values extracted by the old start winning A random number storage area (2) to be stored, a random value storage area (3) to store a random number value extracted by the next old start prize, and a random number value to be stored by the newest start prize It is composed of a numerical value storage area (4). When the variable display of the first special symbol is performed, the stored data in the random number storage area (1) is read and deleted for the variable display, and the data stored in the other random value storage areas is Shifts between regions one by one. Thus, data is always stored in the random value storage area (1) to the random value storage area (4) in the order in which the start winnings are generated.

  Referring to (b) of FIG. 41, the second reserved storage area is provided at a series of consecutive addresses, and a second reserved storage number storage number counter area provided as a second reserved storage number counter, And four random number storage areas for storing stored data (random numbers such as random 1 to random 4 described above). Since the function of the second reserved storage area is obtained by replacing the above-described function of the first reserved storage area with the reserved storage of the second special symbol, repeated description will not be repeated.

  The counter address and the storage area address of the first reserved memory number storage number counter area in the first reserved memory area are specified by pointers or the like in various control processes as will be described later.

  As described above, the information related to the reserved storage of the first special symbol and the information related to the reserved storage of the second special symbol are stored in separate storage areas. Addresses may not be continuous between the first reserved storage area and the second reserved storage area, and the addresses may be continuous. In addition, the area for storing the total pending storage number is provided in another storage area. The area for storing the total number of reserved storage areas may be provided at an address adjacent to the first reserved storage area and the second reserved storage area. Each of the first reserved memory number counter area and the second reserved memory number counter area may be used as an area of the reserved memory buffer. Each of the first reserved memory number counter area and the second reserved memory number counter area may be provided at an address away from the reserved memory buffer.

  In S116, it is confirmed whether or not the value of the reserved memory number counter (the number of reserved memories) indicated by the pointer of the first reserved memory number counter and the second reserved memory number counter is 4 which is the upper limit value. If the value of the pending storage number counter indicated by the pointer is 4, the process ends. On the other hand, if the value of the reserved memory number counter indicated by the pointer is not 4, the value of the reserved memory number counter indicated by the pointer is incremented by 1 (S117). Further, the value of the total pending storage number counter is incremented by 1 (S118).

  In the start port switch passing process of FIG. 40, an example is shown in which only a series of processes related to the first start winning prize is performed when the first start port switch 13a is in the on state in S110. However, the present invention is not limited to this. When the first start opening switch 13a is in the on state in S110, only the process related to the first start winning prize is performed, and then the process proceeds from S128 to S113. In S113, the second start opening switch When 14a is in the ON state, a series of processes related to the second start winning prize may be performed. If such a process is performed, when the first start port switch 13a and the second start port switch 14a are simultaneously turned on, the software start-up winning and the second start winning in the same interrupt processing will be disturbed. Since a series of processes related to the start winnings such as extraction of numerical values can be performed, a series of processes related to the second start winnings are shifted by one interrupt with respect to a series of processes related to the first starting winnings. As a result, a random value can be extracted at an accurate timing within one interrupt.

  In the above-described start port switch passing process, whether or not the second start port switch 14a is turned on in S113 when it is determined in S110 that the first start port switch 13a is not turned on. In this example, when the second start port switch 14a is determined to be in the ON state, a series of processes relating to the second start winning prize is performed. However, the present invention is not limited to this, and as shown in the special symbol process in FIG. 38, the start-port switch passing process is executed when it is determined in S311 that the first start prize or the second start prize has occurred. Therefore, when it is determined in S110 that the first start port switch 13a is not in the on state, the second start port switch 14a is considered to be in the on state, and a series of processes related to the second start winning prize May be performed.

  FIG. 42 is an explanatory diagram illustrating an example of a display state of the summation pending storage display unit 18c. As shown in FIG. 42, the total pending storage display portion 18c displays a number of circles (up to 8) corresponding to the count value of the total pending storage number counter. The total number of pending storage is indicated by the number of circles. The display of a circle indicating the total number of reserved storage on the total storage number display unit 18c is added from the left end to the right as the number of reserved storage increases. When the variable display based on the reserved memory is executed, the lower left circle is erased to indicate that the reserved memory is used for the variable display, and a circle indicating the number of remaining reserved memories is displayed. The display is sequentially shifted to the display position adjacent to the left one by one so that the position where the erased circle is displayed becomes the reference position at the left end of the number of reserved storage circles. The display state of such a combined storage storage display unit 18c is controlled by a storage storage display control process shown in FIG.

  Further, in S122, the CPU 56 extracts a software random number (a counter value or the like for generating a random number such as the above-described random 1 to random 5). Then, it is determined whether or not the first detection flag is set (S123). When the first detection flag is set, the value of the first reserved storage number counter provided in the storage area of the RAM 55 is selected based on the extracted random number value according to the fact that the first start port switch 13a is turned on. Is stored in the storage area of the random number value in the holding storage buffer corresponding to (2), the address of the storage area is set in the pointer (S124), and the process proceeds to S126 described later. On the other hand, when the first detection flag is not set, that is, when the second detection flag is set, the extracted random number value is determined according to the fact that the second start port switch 14a is turned on. In order to save (store) a random value in the reserved storage buffer corresponding to the value of the second reserved storage number counter provided in the storage area of the RAM 55, the address of the storage area is set in the pointer (S125). The process proceeds to S126 described later. The number of storage areas in each reserved storage buffer is assured as the upper limit value of the corresponding number of reserved memories (first reserved memory number, second reserved memory number).

  In S126, the pointer is selected from the storage area of the random number value in the storage buffer corresponding to the value of the first storage counter and the storage area of the random value in the storage buffer corresponding to the value of the second storage counter. The extracted random number value is stored in the storage area shown. Specifically, in S126, random values 1 to 5 (see FIG. 27) are stored in the storage area. Then, it is determined whether or not the first detection flag is set (S127). When the first detection flag is set, the first start winning memory designation command transmission request flag is set according to the fact that the first start port switch 13a is turned on (S128), and the process ends. . On the other hand, when the first detection flag is not set, that is, when the second detection flag is set, the second start winning memory designation is made according to the fact that the second start port switch 14a is turned on. A command transmission request flag is set (S129), and the process ends.

  In the starting port switch passing process described above, the random number value extracted in S122 is used to determine which starting port switch is turned on in S123, the address of the storage area is specified in S124 or S125, An example is shown in which the data is stored in a storage area corresponding to the number of reserved memories or a storage area corresponding to the number of second reserved memories. However, the present invention is not limited to this, and the following processing may be performed without making a determination such as S123. In the RAM 55, an area for storing the total reserved memory number, an area for storing the first reserved memory number, an area for storing a random number value corresponding to each of the reserved memory numbers 1 to 4 of the first reserved memory number, 2 An area for storing the number of reserved memories and an area for storing random number values corresponding to each number of reserved memories 1 to 4 of the second reserved memory number are provided in a continuous address area. In other words, an area for storing from the area for storing the total number of reserved memories to a random value corresponding to each of the four reserved memory numbers of the second reserved memory number is provided in a series of continuous address areas. By adding and updating the above, it is possible to specify an area for storing from the area for storing the total reserved memory number to the random value corresponding to each of the four reserved memory numbers of the second reserved memory number. Note that the area for storing the total pending storage number does not have to be provided in a continuous address area. When the start switch is turned on, it is determined whether it is the first start winning or the second starting winning. When it is the first starting winning, the pointer is pointed to the address of the area for storing the first reserved storage number. On the other hand, if it is the second start winning, the pointer is set to the address of the area for storing the second reserved storage number. Then, “1” is added to the pending storage number stored in the address area indicated by the pointer and updated. Then, the address indicated by the pointer is updated (additional update) by the number of reserved storages indicated by the number of reserved storages after the addition update (the actual addition update value (offset value) is the number of random values (random number for jackpot determination, A random number value for determining a lost symbol, random number value for determining a jackpot symbol) × the number of reserved memories), an area for storing a random value corresponding to the number of reserved memories indicated by the number of reserved memories after addition update (for example, a first reserved memory) As for the number, when the number of reserved storages after addition update is “3”, the address of the random number value corresponding to the reserved storage number 3) as the area for storing the random number value corresponding to the reserved storage number) is the pointer As shown. Then, the extracted random number value is stored at the address indicated by the pointer. In this way, each time the start switch is turned on, an address to be stored can be obtained by simply adding the address of the storage area, so that it is not necessary to make a determination as in S123 described above.

  FIG. 43 is a flowchart showing the special symbol normal process (S300) in the special symbol process. The special symbol normal processing relates to the processing routine for the first special symbol variation display and the second special symbol variation display, and is used separately for the first special symbol variation display and the second special symbol variation display. Processing routines (S53 to S58) and processing routines (S60 to S70b) commonly used in the first special symbol variation display and the second special symbol variation display.

  In the special symbol normal process, the CPU 56 first executes a demonstration display process (S50). The demonstration display process is a process for determining whether or not the condition for executing the above-described customer waiting demonstration display is satisfied, and for executing the customer waiting demonstration display when the condition is satisfied.

  In the demonstration display process, both the first reserved memory number and the second reserved memory number are 0 (both the first reserved memory number counter value and the second reserved memory number counter value are 0). The period during which the (state) continues is measured, and the demo command transmission flag is set when the period continues for a predetermined period. As a result, the customer waiting demonstration designation command is transmitted, and the demonstration display is performed on the effect display device 9. When the demo command transmission flag is set, the background designation command transmission request flag is set, so that a background designation command for designating the background according to the probability base state at that time is also transmitted. The gaming state in this case is confirmed by internal flags (probability change flag and high base state flag). The customer waiting demonstration designation command is transmitted only when it is detected that the state where both the first reserved memory number and the second reserved memory number are 0 continues for a predetermined period. After that, the customer waiting demonstration designation command will not be sent. Then, when the state where both the first reserved memory number and the second reserved memory number are 0 continues for a predetermined period, a customer waiting demonstration designation command is transmitted.

  Then, the CPU 56 confirms the value of the first reserved memory number and the value of the second reserved memory number, and determines whether the value of the first reserved memory number or the value of the second reserved memory number is 1 or more. (S51). Specifically, in S51, the value of the first reserved memory number is confirmed by the count value of the first reserved memory number counter, and the value of the second reserved memory number is confirmed by the count value of the second reserved memory number counter. In S51, it is determined whether the value of the first reserved memory number or the second reserved memory number is 1 or more by checking whether the value of the total reserved memory number counter is 0 or not. It may be.

  When it is determined that the value of the first reserved memory number or the second reserved memory number is not 1 or more, the process is terminated. On the other hand, when determining that the value of the first reserved memory number or the value of the second reserved memory number is 1 or more, the CPU 56 determines whether there is a second reserved memory number based on the count value of the second reserved memory number counter. That is, it is confirmed whether or not the second reserved memory number is 1 or more (S52). When it is determined in S52 that there is the second reserved memory number, the processes of S53 to S55 for executing the variable display based on the first reserved memory are performed. On the other hand, when it is determined that there is no second reserved memory number, the processes of S56 to S58 for executing the variable display based on the second reserved memory are performed.

  When the process proceeds to S53, each random number value stored in the storage area corresponding to the number of reserved memories = 1 in the first reserved memory number buffer of the RAM 55 is read and stored in the random number buffer area of the RAM 55. Then, the value of the first reserved memory number is reduced by 1 (the count value of the first reserved memory number counter is decremented by 1), and the contents of each storage area are shifted (S54). That is, each random number value stored in the storage area corresponding to the first reserved memory number = n (n = 2, 3, 4) in the first reserved memory number buffer of the RAM 55 is expressed as the first reserved memory number = n−. 1 is stored in the storage area corresponding to 1. Therefore, the order in which the random number values stored in the respective storage areas corresponding to the respective first reserved memory numbers are extracted always coincides with the order of the first reserved memory number = 1, 2, 3, 4. It is like that. In addition, a first changing flag that is a flag indicating that the changing display by the first special symbol is performed is set (S55), and the process proceeds to S60 described later.

  On the other hand, when the process proceeds to S56, each random number value stored in the storage area corresponding to the reserved storage number = 1 in the second reserved storage number buffer of the RAM 55 is read and stored in the random number buffer area of the RAM 55. Then, the value of the second reserved memory number is decreased by 1 (the count value of the second reserved memory number counter is decremented by 1), and the contents of each storage area are shifted (S57). That is, each random number value stored in the storage area corresponding to the second reserved memory number = n (n = 2, 3, 4) in the second reserved memory number buffer of the RAM 55 is expressed as the second reserved memory number = n−. 1 is stored in the storage area corresponding to 1. Therefore, the order in which the random number values stored in the respective storage areas corresponding to the respective second reserved memory numbers are extracted always matches the order of the second reserved memory number = 1, 2, 3, 4. It is like that. Further, a second changing flag that is a flag indicating that the changing display by the second special symbol is performed is set (S58), and the process proceeds to S60. In S60, the value of the total pending storage number counter is decremented by 1 (S60).

  As described above, the special symbol variation display is started based on the first start winning by the processing of S53 to S55. In addition, the special symbol variation display is started based on the second start winning by the processes of S56 to S58. In S52, when there is a second reserved memory number, the process proceeds to S56 regardless of whether there is a first reserved memory number, so that the variable display based on the second reserved memory is more variable based on the first reserved memory. Is given priority over. When the winning rate of the second start winning opening 14 becomes high due to the high base state, the number of reserved memories of the second start winning prize exceeds the upper limit and is likely to be invalidated. When the control for starting the variable display is performed with priority, in such a situation, the number of reserved memories can be easily consumed, and the occurrence of invalid start winnings can be reduced.

  Next, the CPU 56 performs jackpot determination and display results for the variation display of the first special symbol by the processing of S61 to S68, which is a common processing routine for the variation display of the first special symbol and the variation display of the second special symbol. Or the big hit determination and display result determination for the variable display of the second special symbol.

  The CPU 56 reads out the stored random number value in the random number buffer area of the RAM 55 as a random number value used for the variable display of the special symbol to be executed from the first special symbol and the second special symbol. A jackpot determination random number (random 1) among a plurality of types of random values is read from the random number buffer area (S61). The random number buffer area of the RAM 55 stores the first special symbol and the second special symbol in order to store a random number value used for the variable display of the special symbol to be newly executed from the first special symbol and the second special symbol. This area is used in common with special symbols. Therefore, by reading the big hit determination random number in S61, the big hit determination random number of the special symbol which will be executed newly from the first special symbol and the second special symbol will be read out. Then, the big hit determination module is executed (S62). The jackpot determination module is a program that compares a predetermined jackpot determination value with the read jackpot determination random number, and executes a process of determining a jackpot if they match. If it is determined to be a big hit (S63), the process proceeds to S66. Specifically, in S63, the CPU 56 determines that the jackpot is to be made when the jackpot determination random number value matches the jackpot determination value. Also, deciding whether to win or not is to decide whether or not to shift to the big hit gaming state, but also to decide whether or not to stop the special symbol as a big hit symbol. .

  If it is decided not to make a big hit, the CPU 56 reads out the symbol determining random number (random 2) from the random number buffer area (S64). Among the first special symbol and the second special symbol, a plurality of types of random numbers used for displaying the variation of the special symbol to be executed are read out in S53 and stored in the random number buffer area of the RAM 55. Out of random number values, the random symbol for random design determination (random 2) is read from the random number buffer area (S67). The random number buffer area of the RAM 55 stores the first special symbol and the second special symbol in order to store a random number value used for the variable display of the special symbol to be newly executed from the first special symbol and the second special symbol. This area is used in common with special symbols. Therefore, by reading out the off symbol determining random number in S64, the off symbol determining random number of the special symbol to be newly executed from the first special symbol and the second special symbol is read out. . Then, a missing symbol (for example, any of the even symbols) is randomly determined based on the read random symbol for determining a missing symbol (S65), and the process proceeds to S69 described later. On the other hand, when it is determined to be a big hit (S63), a big hit flag is set (S66). Furthermore, among the first special symbol and the second special symbol, a plurality of random values that are read out by the above-described S53 and stored in the random number buffer area of the RAM 55 as random number values used for the variable display of the special symbol to be executed. The big hit symbol determination random number (random 3) among the random number values of the types is read from the random number buffer area (S67). The random number buffer area of the RAM 55 stores the first special symbol and the second special symbol in order to store a random number value used for the variable display of the special symbol to be newly executed from the first special symbol and the second special symbol. This area is used in common with special symbols. Accordingly, by reading the big hit symbol determining random number in S67, the big hit symbol determining random number of the special symbol to be newly executed from the first special symbol and the second special symbol is read out. . Then, a big hit symbol (for example, one of the odd symbols) is randomly determined based on the read big hit symbol determination random number (S68), and the process proceeds to S69 described later.

  S61 to S68 are processing routines that are commonly used for determining the big hit and determining the display result for the variable display of the first special symbol and the variable display of the second special symbol.

  In S69, the CPU 56 stores the determined stop symbol in the stop symbol storage area in the RAM 55. Then, based on the determined stop symbol, an effect symbol designation command is determined (S70). Specifically, in S70, the jackpot symbol determined based on the effect symbol designating data table stored in the ROM 54 as a data table indicating the relationship between the jackpot symbol and the effect symbol designating command as shown in FIG. A corresponding effect designating command is determined. Then, the data indicating the determined effect symbol designation command is stored in the effect symbol type storage area which is a storage area provided in the RAM 55 (S70a). In the effect symbol type storage area, data indicating an effect symbol designation command is stored, but the effect symbol designation command stored corresponds to the jackpot symbol determined based on the effect symbol designation data table. It can be said that the type storage area is an area for storing data corresponding to the effect symbol type. Therefore, the area in which the data indicating the effect symbol designation command is stored is called the effect symbol type storage area.

  Further, a background designation command transmission request flag is set (S70b). Specifically, in S70b, the background designation command transmission request flag is specifically set as follows. If the gaming state is the low probability low base state, the low probability low base state background designation command transmission request flag is set. Further, if the gaming state is the low probability high base state, the low probability high base state background designation command transmission request flag is set. Further, if the gaming state is a high-precision low base state, a high-precision low base state background designation command transmission request flag is set. Further, if the gaming state is a high-accuracy base state, a high-accuracy base state background designation command transmission request flag is set. The gaming state in this case is confirmed by internal flags (probability change flag and high base state flag). Then, the value of the special symbol process flag is updated to a value corresponding to the variation pattern setting process (S301) (S70c), and the process ends.

  In this embodiment, an example is shown in which the variable display is always given priority to one of the first start prize and the second start prize, that is, the second start prize. However, the present invention is not limited to this, and the variable display may be started by selectively giving priority to the one with the larger number of reserved memories of the first start prize and the second start prize. In this way, it is possible to make it difficult for either one of the stored storage numbers to exceed the upper limit value and to become invalid. Further, when control for shortening the variable display time of the normal symbol display 10 is performed when a predetermined condition is satisfied (when this control is performed, the variable winning ball device 15 is in an open state during a certain period as described above. In the high base state), the second start which is the start winning of the first winning winning and the second starting winning which is controlled to open / close the winning opening in the variable winning ball apparatus 15 The variable display may be started with priority on winning. In this way, even if the probability that the fluctuation display result of the normal symbol is a hit is constant, the fluctuation display time is short when the control for reducing the fluctuation display time of the normal symbol display 10 is performed. As a result, the frequency with which the display result is hit during a certain period of time increases, so the number of reserved memory in the second start winning prize tends to become invalid because it exceeds the upper limit value. When the variable display is started with priority on winning, it becomes easy to digest the number of reserved memories and the occurrence of invalid starting winnings can be reduced.

  Further, the processes of S62 to S69 described above may be provided as a subroutine that is different from the routine for the special symbol normal process, and may be configured to be called and executed when the special symbol normal process is executed. When configured in this way, it is possible to improve the degree of design freedom when designing a game control program.

  FIG. 44 is a flowchart showing the variation pattern setting process (S301) in the special symbol process. The variation pattern setting process relates to a processing routine for the variation display of the first special symbol and the variation display of the second special symbol, and is commonly used for the variation display of the first special symbol and the variation display of the second special symbol. Processing routines (S71 to S91). The variation pattern setting process may be a processing routine in which all steps are commonly used for the variation display of the first special symbol and the variation display of the second special symbol, and some steps are common to such steps. It may be a processing routine used for.

  In the variation pattern setting process, the CPU 56 first performs the variation display of the first special symbol by the processing of S71 to S85, which is a common processing routine for the variation display of the first special symbol and the variation display of the second special symbol. The selection of the variation pattern or the selection of the variation pattern for the variation display of the second special symbol is performed.

  The CPU 56 reads out the stored random number value in the random number buffer area of the RAM 55 as the random number value used for the variable display of the special symbol to be executed from the first special symbol and the second special symbol. The random number for determining the variation pattern (random 5) among the plurality of types of random values is read from the random number buffer area (S71).

  Then, based on whether or not the aforementioned jackpot flag is set, it is determined whether or not it is determined to be a jackpot (S72). When it is determined to be a big hit, the process proceeds to S77 described later. On the other hand, when it is not determined to be a big hit (when it is determined to lose), the gaming state (first special) is selected from the first to eighth reach determination tables shown in FIG. A reach determination table is selected in accordance with whether or not the symbol is a variable display and the state of the total number of pending storages (S73). Specifically, in S73, when the above-described first variation flag is set, it can be determined that the first special symbol variation is displayed, and when the above-described second variation flag is set, the second special symbol variation is displayed. It can be determined that it is a display. In addition, in the total S73, the total pending storage number can be determined based on the total pending storage counter value.

  Next, the reach determination random number (random 4) is read from the random number buffer area (S74). Then, using the reach determination table selected in S73, based on the reach determination random value read in S74, whether or not it matches the reach determination value is determined (S75).

  When it is determined that the reach is determined by the reach determination in S75, the process proceeds to S80 described later. On the other hand, when it is determined that the reach is not determined in the reach determination in S75, it is determined whether or not the value of the total pending storage number counter is a predetermined value or more (for example, 3 or more) (S83). In the determination of S83, for example, it is determined whether or not it is 3 or more because the value of the total pending storage number counter has already been set to -1 in the processing of S60 described above when executing the variable display. In other words, the non-shortened variation pattern is used for the variation display that starts when the value of the total pending storage number counter is less than 4, and the variation display that starts when the value of the total pending storage number counter is 4 or more. In order to ensure that the shortening variation pattern is used, the process of S60 is considered.

  When the value of the total pending storage number counter is less than the predetermined value in S83, the variation pattern is selected based on the variation pattern determination random value (read in S71) using the first variation pattern table of FIG. (S84), the process proceeds to S86 described later. Thereby, a non-shortening variation pattern of non-reach is randomly selected. On the other hand, when the value of the total pending storage number counter is equal to or greater than the predetermined value, the variation pattern is selected based on the variation pattern determination random number value (read in S71) using the fourth variation pattern table of FIG. (S85), the process proceeds to S86 described later. Thereby, the non-reach deviation shortening variation pattern is randomly selected.

  Further, when it is determined that the reach is determined by the reach determination of S75 by the above-described S76, the value of the total pending storage number counter is a predetermined value or more (for example, 3 or more, for the same purpose as the above-described S83) ) Is determined (S80). When the value of the total pending storage number counter is less than the predetermined value in S80, the variation pattern is selected based on the variation pattern determining random value (read in S71) using the second variation pattern table of FIG. (S81), the process proceeds to S86 described later. As a result, a non-shortening variation pattern that is out of reach is randomly selected. On the other hand, when the value of the total pending storage number counter is equal to or larger than the predetermined value, the variation pattern is selected based on the variation pattern determining random value (read in S71) using the fifth variation pattern table of FIG. 31 (b). (S82), the process proceeds to S86 described later. Thereby, the shortening variation pattern of the reach deviation is randomly selected.

  Further, when it is determined in S72 that it has been determined not to make a big hit (defeat), the value of the total pending storage number counter is a predetermined value or more (for example, 3 or more) for the same purpose as S83 described above. ) Is determined (S77). When the value of the total pending storage number counter is less than the predetermined value in S77, the variation pattern is selected based on the variation pattern determining random value (read in S71) using the third variation pattern table of FIG. (S78), the process proceeds to S86 described later. Thereby, the big hit non-shortening variation pattern is selected at random. On the other hand, when the value of the total pending storage number counter is equal to or larger than the predetermined value, the variation pattern is selected based on the variation pattern determination random value (read in S71) using the sixth variation pattern table of FIG. (S79), the process proceeds to S86 described later. Thereby, the big hit shortening variation pattern is selected at random.

  S71 to S85 are processing routines that are commonly used to make a selection determination of the variation pattern for the variation display of the first special symbol and the variation display of the second special symbol.

  Next, in S <b> 86, the CPU 56 stores data indicating the determined variation pattern in a variation pattern storage area provided in the RAM 55. Then, a variation pattern command transmission request flag is set to transmit the variation pattern command stored in the variation pattern storage area and requesting execution of the variation pattern (S87).

  In addition, the fluctuation pattern table used when it is decided to be a big hit (the big hit shortening fluctuation pattern table and the big hit non-shortening fluctuation pattern table) and the fluctuation used when it is decided not to be a big hit Apart from the pattern tables (the loss shortening variation pattern table and the loss non-shortening variation pattern table), the CPU 56 selects a variation pattern from a different table depending on whether or not it is decided to make a big hit. May be.

  Further, the fluctuation pattern table (first fluctuation pattern table at the time of high base and the second fluctuation pattern table at the time of high base) used when the base is in a high base state and the fluctuation pattern table (low base when used in a low base state). The first fluctuation pattern table for time and the second fluctuation pattern table for low base) are separately provided, and the CPU 56 determines whether the base state is the high base state or the low base state, and these are different based on the determination. A variation pattern may be selected from a table. In this case, for example, the table data is set so that the shortened variation pattern is more easily selected at the high base than at the low base.

  Next, the CPU 56 checks whether the first changing flag set in S55 or the second changing flag set in S58 is set, and determines whether the first special symbol or the second special symbol is set. Then, the change of the special symbol for which the changing flag is set is started (S88). In S88, for example, a start flag referred to in the special symbol display control process in S33 is set. The start flag includes a first start flag that is set when starting the variable display of the first special symbol, and a second start flag that is set when starting the variable display of the second special symbol. The first start flag is set when the first changing flag is set, and the second start flag is set when the second changing flag is set. Thus, in S33 described above, the special symbol display control data for starting the variable display of the first special symbol is set when the first start flag is set, and the second symbol is set when the second start flag is set. 2 Special symbol display control data for starting the variable symbol variable display is set. As described above, in S88, the display control data for starting the variable display can be set in S33 for the special symbol for starting the variable display in the first special symbol and the second special symbol. The start flag is set. For the first special symbol, the variable display may be started when the first changing flag is set in S55, and for the second special symbol, when the second changing flag is set in S58. Alternatively, the variable display may be started. In such a case, it is possible to avoid using an end flag as will be described later, as will be described below. For example, at the end of the variable display of the first special symbol, it may be indicated that the variable display of the first special symbol is ended by resetting the first changing flag instead of setting the first end flag. Further, at the end of the variation display of the second special symbol, it is only necessary to indicate that the variation display of the second special symbol is completed by resetting the second variation flag instead of setting the second end flag. As a result, the end flag set state can be substituted by the changing flag reset state, and the end flag reset state can be substituted by the changing flag set state. In this way, the number of flags used for control can be reduced.

  Next, a value corresponding to the variation time of the variation pattern is set in the variation time timer formed in the RAM 55 (S89). Such a variation time timer is a timer provided to be used in common for the variation display of the first special symbol and the variation display of the second special symbol, and counts using a predetermined storage area in the RAM 55 ( In this embodiment, it is a time measuring means for measuring time by performing down-counting). For the variable display of the first special symbol and the variable display of the second special symbol, the data of the variable time timer is stored in the common storage area in the RAM 55. Next, an effect symbol designation command transmission request flag is set in order to transmit the effect symbol designation command determined in S70 described above and stored in S70a (S90). Then, the value of the special symbol process flag is updated to a value corresponding to the reserved memory number transmission process (S302) (S91), and the process is terminated.

  FIG. 45 is a flowchart showing the reserved memory number transmission process (S302) in the special symbol process. In the pending storage number transmission process, the CPU 56 sets a combined pending storage number subtraction designation command transmission request flag (S409). Then, the value of the special symbol process flag is updated to a value corresponding to the special symbol changing process (S303) (S410).

  FIG. 46 is a flowchart showing the special symbol changing process (S303) in the special symbol process. In the special symbol changing process, the CPU 56 subtracts 1 from the variable time timer (S421), and when the variable time timer expires (S422), the value of the special symbol process flag is a value corresponding to the special symbol stop process (S304). (S423).

  FIG. 47 is a flowchart showing the special symbol stop process (S304) in the special symbol process.

  In the special symbol stop process, for example, the CPU 56 sets an end flag referred to in the special symbol display control process of S33 to end the variation of the first special symbol, and causes the first special symbol display 8a to stop the display (display result). ) Is derived and displayed (S131). The end flag includes a first end flag that is set when the variable display of the first special symbol is ended, and a second end flag that is set when the variable display of the second special symbol is ended. As the end flag, the first end flag is set when the first changing flag is set, and the second end flag is set when the second changing flag is set. In the special symbol display control process, when it is confirmed that such an end flag is set, a process for ending the variation of the special symbol during the variation display is performed. The end flag is not used separately for the first end flag and the second end flag for each of the first special symbol variation display and the second special symbol variation display, and one end flag is commonly used. You may make it do. Also, a symbol confirmation designation command transmission request flag is set (S132). Then, the set changing flag of the first changing flag or the second changing flag is reset (S133).

  Then, the CPU 56 determines whether or not the aforementioned big hit flag is set (S134). When the big hit flag is not set, the process proceeds to S138 described later. On the other hand, when the big hit flag is not set, in order to send the big hit start command, the big hit start designation command transmission request flag corresponding to the type of the big hit is set (S135). In S135, specifically, the type of jackpot is determined based on the confirmation of the stop symbol data stored in S69, and the jackpot start designation command transmission request flag is set as follows. When it is the 15R first probability variation big hit, a big hit start 1 designation command transmission request flag for requesting transmission of the big hit start 1 designation command is set. When it is the 15R second probability variation big hit, the big hit start 2 designation command transmission request flag for requesting transmission of the big hit start 2 designation command is set. When it is a 15R promotion jackpot, a jackpot start 3 designation command transmission request flag for requesting transmission of a jackpot start 3 designation command is set. When it is 2R big hit, a big hit start 4 designation command transmission request flag for requesting transmission of big hit start 4 designation command is set. Also, if suddenly a probable big hit, a big hit start 6 designation command transmission request flag is set. Thereby, the big hit start command is transmitted by the above-described effect control command control process.

  Then, the jackpot display time timer is set to a value corresponding to the jackpot display time (time for notifying the effect display device 9 that the 15R jackpot has occurred, for example) (S136), and the value of the special symbol process flag is set to the jackpot display processing ( The value is updated to a value corresponding to S305) (S137), and the process returns. Thereby, the special symbol process shifts to the jackpot display process.

  When it is determined in S134 that the big hit flag is not set, it is determined whether or not the probability variation flag is set (S138). When it is determined that the probability variation flag is not set, the process proceeds to S142 described later. On the other hand, when it is determined that the probability variation flag is set, the value of the probability variation counter is decremented by “1” (S139). The probability variation counter is a counting means for counting the number of special symbol variations displayed in the probability variation state, and is set to a predetermined number (100 times) in S147, which will be described later, when the probability variation state is reached. Every time the display is performed once, “1” is subtracted by “1” in accordance with the fact that the special symbol variation display is stopped. In this embodiment, the probability variation state is controlled so as to end when the variation display is executed 100 times in the probability variation state. The probability variation counter is used to manage such a probability variation state by variation display.

  Next, it is determined whether or not the value of the probability variation counter described above is “0” (S140). If it is determined that the value of the probability variation counter is “0”, the probability variation flag is reset (S141), and the process proceeds to S142. As a result, when the variation display is performed 100 times in the state where the big hit is not generated in the probability variation state, the probability variation state is terminated by S141 at that time. On the other hand, when it is determined that the value of the probability variation counter is not “0”, the process proceeds to S142 as it is.

  In S142, the value of the special symbol process flag is updated to a value corresponding to the special symbol normal process (S300) (S142), and the process returns. Thereby, the special symbol process shifts to the special symbol normal process (S300).

  In the jackpot display process of S305 described above, when the jackpot display time timer expires, the CPU 56 updates the value of the special symbol process flag to a value corresponding to the process for pre-opening the big prize opening (S306). As described above, the timer for setting the execution time of the big prize opening opening process is set in the pre-opening process for the big prize opening (S306). However, when the big hit flag is set, the execution time and the big hit display process are set. A timer that sets the total execution time of the winning mouth opening process is set in this special symbol stop process, and time management is performed using that timer, thereby executing the jackpot display process and the opening process of the big winning opening. May be. In that case, a process timer used as a variable time timer as described above may be used as a timer for managing such time.

  Here, when the gaming state during the big hit game is controlled to the low probability low base state, the high base state flag is reset before the big hit game is started (for example, before the processing of S137 is executed). Alternatively, the probability variation flag may be controlled to be reset. With such control, when the number of opening of the variable winning ball apparatus 15 is increased or the opening time is extended in the high base state and the high probability state, the payout rate becomes extremely high during the big hit game. Is prevented. In the case of such control, if the effect symbol 4 designation command, the effect symbol 5 designation command, and the effect symbol 6 designation command are transmitted in the processing of S143 and S144 described later (see FIG. 48), the high base is used. Set the status flag. Further, it may be controlled to always reset the high base state flag and the probability variation flag before the big hit game is started. In addition, in a pachinko gaming machine that controls to a probabilistic state when the probability variation flag is set and controls to a short time state, the game state during the big hit game is reset by resetting the probability change flag before the big hit game is started. What is necessary is just to control to a low probability low base state.

  FIG. 48 is a flowchart showing the big hit end process (S308) in the special symbol process. In the big hit end process, the CPU 56 resets the big hit flag (S141), and sets the big hit end designation command transmission request flag (S142). Then, it is determined whether or not an effect symbol 4 designation command, an effect symbol 5 designation command, or an effect symbol 6 designation command has been transmitted at the start of variation (S143).

  If it is determined in S143 that an effect symbol 4 designation command, an effect symbol 5 designation command, or an effect symbol 6 designation command has been transmitted, the high base state flag indicating that the gaming state is the high base state is set. (S143, S144, see FIG. 32). Here, setting to the set state includes both setting from the reset state to the set state and maintaining the set state to set the state, and the same applies to the probability variation flag described below. When the high base state flag is not set, the gaming state is a low base state. Also, which effect designating command is transmitted is determined by the data stored in the effect design type storage area.

  On the other hand, when it is determined in S143 that an effect symbol 4 designation command, an effect symbol 5 designation command, or an effect symbol 6 designation command has not been transmitted, the CPU 56 at the start of variation, the effect symbol 2 designation command or the effect symbol 3 It is determined whether or not a designated command has been transmitted (S145). If it is determined in S145 that the effect symbol 2 designation command or the effect symbol 3 designation command has been transmitted, the high base state flag is set to the reset state (S146), and the process proceeds to S147. Here, the reset state includes both of changing from the set state to the reset state, and maintaining the reset state to change to the reset state, and the same applies to the probability variation flag described below. On the other hand, if it is determined in S145 that an effect symbol 2 designation command or an effect symbol 3 designation command has not been transmitted, the process proceeds to S147 as it is.

  Further, the CPU 56 determines whether or not an effect symbol 3 designation command, an effect symbol 5 designation command, or an effect symbol 6 designation command has been transmitted at the start of variation (S147). When it is determined in S147 that an effect symbol 3 designation command, an effect symbol 5 designation command, or an effect symbol 6 designation command has been transmitted, the CPU 56 sets a probability variation flag indicating that the gaming state is a high probability state. (S148). Then, the value of the probability variation counter described above is initialized to “100” (S149), and the process proceeds to S152 described later. On the other hand, when it is determined in S147 that an effect symbol 3 designation command, an effect symbol 5 designation command, or an effect symbol 6 designation command has not been transmitted, the CPU 56 at the start of variation, the effect symbol 2 designation command or the effect symbol 4 It is determined whether a designated command has been transmitted (S150). If it is determined in S150 that an effect symbol 2 designation command or an effect symbol 4 designation command has been transmitted, the probability variation flag is reset (S151), and the process proceeds to S152 described later. On the other hand, when it is determined in S150 that the effect symbol 2 designation command or the effect symbol 4 designation command has not been transmitted, the process proceeds to S152 as it is.

  Then, the value of the special symbol process flag is updated to a value corresponding to the special symbol normal process (S300) (S152), and the process returns.

  When the gaming state is the low-accuracy base state, the CPU 56 increments the value of a predetermined counter at the start of variable display where the display result is off, and the count value of the counter is a predetermined value (for example, 100). When it becomes, the high base state flag may be reset to shift the gaming state to the low probability low base state. When controlling in such a manner, it is only necessary to transmit a high base end / low accuracy specified effect symbol command (not shown in FIG. 32) to the effect control microcomputer 100. In the case of such control, it is determined whether or not it is low at the start of the next variable display.

  In the big hit end process of FIG. 48, as shown in S145, S146 and S150, S151, when the condition for resetting the flag is established for each of the high base state flag and the probability variation flag, An example of setting the flag to the reset state has been described. However, the present invention is not limited to this, and by executing the same processing as S145, S146 and S150, S151 in the special symbol stopping process shown in FIG. 47, for each of the high base state flag and the probability variation flag, It may be determined whether a condition for resetting these flags is satisfied, and when it is determined whether a condition for resetting the flags is satisfied, the flag may be reset in the special symbol stop process.

  Also, since the type of jackpot can be specified by each of the effect symbol 2 designation command to the effect symbol 6 designation command, in S143 to S151, it is determined which command of these effect symbol designation commands has been transmitted. Based on the above, an example in which the state of the jackpot probability and the base state after the jackpot gaming state is determined, and each of the probability variation flag and the high base state flag is set (set or reset) is shown. However, the present invention is not limited to this. For example, when the big hit symbol is determined in the special symbol normal processing, the data indicating the type of the big hit is stored in accordance with the type of the big hit symbol, and the big hit ends based on the data. In the processing, the state of the big hit probability and the base state after the big hit gaming state may be determined, and each of the probability variation flag and the high base state flag may be set (set or reset). Based on the type of special symbol, in the jackpot end process, the jackpot probability state and the base state after the jackpot game state are judged, and each of the probability variation flag and the high base state flag is set (set or reset). Also good.

  Next, the normal symbol process (S28) executed by the game control microcomputer 560 (CPU 56) will be described. FIG. 49 is a flowchart showing an example of the normal symbol process. In the normal symbol process, when detecting that the game ball has passed through the gate 32 and the gate switch 32a is turned on (S211), the CPU 56 executes a gate switch passage process (S212). Then, the CPU 56 executes any one of the processes shown in S200 to S203 according to the value of the normal symbol process flag.

  Gate switch passage processing (S212): The CPU 56 checks whether or not the count value (gate passage storage number) of the gate passage storage counter has reached the maximum value ("4" in this example). If the maximum value has not been reached, the count value of the gate passage storage counter is incremented by one. Note that the LED of the normal symbol storage memory display 41 is turned on according to the value of the gate passage storage counter. Then, the CPU 56 performs a process of extracting the value of the random number for normal symbol determination (random 4) and storing it in the storage area (normal symbol determination buffer) corresponding to the value of the number of passages through the gate.

  Normal symbol normal process (S200): The CPU 56 is in a state where normal symbol variation can be started (for example, when the value of the normal symbol process flag is a value indicating S100, specifically, the normal symbol display unit). 10, when the variable symbol display is not displayed and the variable symbol ball apparatus 15 is not in the opening / closing operation of the variable winning ball device 15 based on the symbol being derived and displayed on the normal symbol display 10), Check the value of. Specifically, the count value of the gate passing memory number counter is confirmed. If the gate passing memory number is not 0, it is determined whether or not to win (whether or not to stop the normal symbol as a winning symbol). Then, the normal symbol variation time is set in the normal symbol process timer, and the timer is started. Then, the value of the normal symbol process flag is updated to a value (specifically “1”) indicating the normal symbol variation process (S201).

  Normal symbol variation processing (S201): The CPU 56 checks whether or not the normal symbol process timer has expired. If the time has expired, the CPU 56 stops the variation of the ordinary symbol on the ordinary symbol display 10 and sets the normal symbol process timer to the normal symbol process timer. Set the normal symbol stop symbol display time and start the timer. Then, the value of the normal symbol process flag is updated to a value (specifically “2”) indicating the normal symbol stop process (S202).

  Normal symbol stop processing (S202): The CPU 56 checks whether or not the normal symbol process timer has timed up. If the time has expired, the CPU 56 checks whether or not the normal symbol stop symbol is a winning symbol. If it is not a winning symbol (if it is a missing symbol), the value of the normal symbol process flag is updated to a value (specifically, “0”) indicating the normal symbol normal process (S200). On the other hand, if the stop symbol of the normal symbol is a winning symbol, the normal electric accessory operating time is set in the normal symbol process timer, and the timer is started. Further, it is confirmed whether or not the current gaming state is a high base state, and if it is a high base state, an opening pattern of the ordinary electric accessory (variable winning ball device 15) in the high base state is selected, If in the low base state, the release pattern of the ordinary electric accessory (variable winning ball apparatus 15) in the low base state is selected, and the selected release pattern is set. Then, the value of the normal symbol process flag is updated to a value (specifically “3”) indicating the normal electric accessory operation processing (S203).

  Normal electric accessory actuating process (S203): The CPU 56 is based on the condition that the normal symbol process timer has not timed out, and the number of game balls won in the normal electric accessory (variable winning ball device 15) (second start) The number of winning prizes to the winning opening 14) is counted, and the opening and closing pieces 15a, 15a as the ordinary electric winnings are opened with the set opening pattern (variable winning ball apparatus). 15) The normal electric accessory release pattern process is executed. When the normal symbol process timer expires, the value of the normal symbol process flag is updated to a value (specifically “0”) indicating the normal symbol normal process (S200).

  FIG. 50 is a flowchart showing the normal symbol normal process (S200). In the normal symbol normal process, the CPU 56 confirms whether or not the gate passing memory number is 0 by confirming the count value of the gate passing memory number counter (S221). If the gate passing memory number is 0 (Y in S221), the process is terminated as it is. If the gate passing memory number is not 0 (N in S221), the CPU 56 reads the random number value for determination per ordinary symbol stored in the storage area corresponding to the gate passing memory number = 1 and stores it in the random number buffer area of the RAM 55. Store (S222). Then, the CPU 56 decrements the value of the gate passage storage number counter by 1 and shifts the contents of each storage area (S223). That is, the random number value for normal symbol determination stored in the storage area corresponding to the number of gate passing memories = n (n = 2, 3, 4) is stored in the storage area corresponding to the number of gate passing memories = n−1. Store. Therefore, the order in which the random numbers for determination per ordinary symbol stored in the respective storage areas corresponding to the respective gate passing memory numbers are extracted is always the order of the gate passing memory number = 1, 2, 3, 4 It is supposed to match.

  Next, the CPU 56 reads the normal random number for symbol determination from the random number storage buffer (S224), and determines whether to win or not based on the read random number value (S225). Specifically, it is determined whether or not the value of the random number for normal symbol determination matches the hit determination value, and if there is a matching hit determination value, it is determined to be a hit. For example, when the high base state flag is set, that is, in the high base state, the hit determination value is set to any one of 1 to 10, and in the normal state (non-probability change state, low probability state), the hit determination value is set. Set to 3 or 7. If the random number for determination per normal symbol is updated within a numerical range of 0 to 10, the winning probability in the high base state is 10/11, and the winning probability in the low and high base state is 2/11. As described above, the hit is made with a high probability in the high base state, and the win is made only with a low probability in the low base state. Therefore, when the high base state is not established, the normal symbol variation display result hardly hits, so the player mainly uses the first start winning opening 13 rather than the second starting winning opening by the second starting winning opening 14. A game ball is launched aiming at the first start winning prize. When the probability change state is reached, the variation display result of the normal symbol is almost a hit, so the player mainly plays the second start winning opening 14 by the second start winning opening 14 rather than the first starting winning opening 13. 2. Launch a game ball aiming at the starting prize.

  Next, the CPU 56 sets the normal symbol change time in the normal symbol process timer (S226), and starts the normal symbol change in the normal symbol display 10 (S227). In this embodiment, as shown in FIG. 53, the variation time of the normal symbol at the time of low base is 30.0 seconds, and the variation time of the normal symbol at the time of high base is 1.0 seconds. . Then, the CPU 56 updates the value of the normal symbol process flag to a value (specifically “1”) indicating the normal symbol variation process (S201) (S228).

  FIG. 51 is a flowchart showing the normal symbol variation process (S201). In the normal symbol variation process, the CPU 56 checks whether or not the value of the normal symbol process timer has reached 0, that is, whether or not the normal symbol process timer has expired (S231). If the normal symbol process timer has not expired (N in S231), the CPU 56 decrements the value of the normal symbol process timer by -1 (S235).

  When the normal symbol process timer expires, that is, when the normal symbol change time has elapsed (Y in S231), the CPU 56 stops the normal symbol change in the normal symbol display 10 (S232). Then, the CPU 56 sets the normal symbol stop symbol display time in the normal symbol process timer (S233). Then, the CPU 56 updates the value of the normal symbol process flag to a value (specifically “2”) indicating the normal symbol stop process (S202) (S234).

  FIG. 52 is a flowchart showing the normal symbol stop process (S202). In the normal symbol stop process, the CPU 56 checks whether or not the value of the normal symbol process timer has reached 0, that is, whether or not the normal symbol process timer has expired (S241). If the normal symbol process timer has not expired (N in S241), the CPU 56 decrements the value of the normal symbol process timer by -1 (S242).

  When the normal symbol process timer expires, that is, when the normal symbol stop symbol display time has elapsed (Y in S241), the CPU 56 determines whether the stop symbol of the normal symbol is a winning symbol (S225 is determined to be a winning symbol). (S243). Note that whether or not the stop symbol of the normal symbol is a winning symbol can be confirmed, for example, by setting a normal symbol per symbol determination flag when it is determined to be a winning symbol in S225, and whether or not the flag is set. .

  When the stop symbol of the normal symbol is a winning symbol (Y in S243), the CPU 56 sets the normal electric accessory operating time in the normal symbol process timer (S244). The ordinary electric accessory operating time is the maximum time during which the ordinary electric accessory (variable winning ball device 15) can operate. The normal electric accessory operating time is set to be longer in the high base state than in the low base state.

  Next, the CPU 56 checks whether the gaming state is a high base state or a low base state (S245). Whether the state is the high base state or the low base state is determined by whether or not the high base state flag indicating the high base state is set.

  When in the high base state (Y in S245), the CPU 56 selects the opening pattern set in the high base time table shown in FIG. 53 as the opening pattern of the ordinary electric accessory (S246). On the other hand, when it is in the low base state (N in S245), the CPU 56 selects the opening pattern set in the low base time table shown in FIG. 53 as the opening pattern of the ordinary electric accessory (S247). In the example shown in FIG. 53, the low base time table is set with data of an open pattern with an open time of 0.5 seconds and a single open count. Also, in the high base time table, data of an opening pattern with an opening time of 2.5 seconds and an opening frequency of 2 is set.

  Then, the CPU 56 sets the release pattern selected in S246 or S247 in the release pattern buffer (S248). When the opening pattern is set in the opening pattern buffer, the opening pattern time (in this case, the variable winning ball apparatus 15 is set) is added to the ordinary electric accessory opening pattern timer (the timer for measuring the opening time and closing time of the ordinary electric accessory). The process of setting the closing time until the first opening is also performed. Thereafter, the value of the normal symbol process flag is updated to a value (specifically “3”) indicating the normal electric accessory operation processing (S203) (S249).

  In S243, when it is determined that the stop symbol of the normal symbol is not a winning symbol but a missing symbol (N in S243), the CPU 56 sets the value of the normal symbol process flag to the value indicating the normal symbol normal process (S200). (Specifically, “0”) (S250).

  FIG. 54 is a flowchart showing the ordinary electric accessory operating process (S203). In the normal electric actor operation process, the CPU 56 checks whether or not the value of the normal symbol process timer has reached 0, that is, whether or not the normal symbol process timer has expired (S261). If the normal symbol process timer has not expired (N in S261), the CPU 56 decrements the value of the normal symbol process timer by -1 (S262).

  Then, the CPU 56 loads the switch-on buffer into the register (S263). The switch-on buffer is a buffer in which 1 is set in the corresponding bit of the switch when switch-on is detected, and 0 is set in the corresponding bit of the switch when the switch-off is detected.

  The CPU 56 checks whether 1 is set in the second start port switch input bit (corresponding bit of the second start port switch 14a) (S264). That is, it is confirmed whether or not the second start opening switch 14a is turned on (whether or not a game ball has won the second start winning opening 14). If 1 is not set in the second start port switch input bit (N in S264), the process proceeds to S268. If 1 is set in the second start port switch input bit (Y in S264), the second start port switch 14a is turned on, so the CPU 56 connects the ordinary electric accessory (variable winning ball device 15). The ordinary electric accessory winning number counter for counting the number of winning game balls is incremented by one (S265). Then, the CPU 56 checks whether or not the value of the ordinary electric accessory winning number counter is less than 8 (S266). If the value of the ordinary electric winning prize counter is not less than 8 (N in S266), that is, if it is equal to or greater than 8, the CPU 56 clears the value of the normal symbol process timer (to 0) (S267). In S267, the value of the normal symbol process timer is cleared (to 0), and the normal electric accessory (variable winning ball apparatus 15) is closed. With such a process, the ordinary electric accessory actuating process ends (see Y in S261, S272). As described above, in this embodiment, when eight or more game balls win the variable winning ball device 15 within the normal electric accessory operating time, the normal electric player operating process is terminated and the variable winning ball device is finished. 15 is closed. When eight or more game balls have won the variable winning ball device 15 within the normal electric accessory operating time, the value of the normal symbol process timer is cleared (to 0) in S267 and the normal electric accessory ( After the variable winning ball apparatus 15) is closed, the normal electric accessory actuating process may be terminated, and the process proceeds to S272 through S261 next time, but may proceed directly to S272 from S267.

  Next, the CPU 56 decrements the value of the ordinary electric accessory release pattern timer by -1 (S268). Then, the CPU 56 checks whether or not the value of the ordinary electric accessory release pattern timer is 0, that is, whether or not the ordinary electric accessory release pattern timer has expired (S269). If the time is not up (N in S269), the process is terminated as it is. If the time is up (Y in S269), the CPU 56 sets the release pattern time in the normal electric accessory release pattern timer (S270). Then, the CPU 56 drives the solenoid 16 to open or close the ordinary electric accessory (variable winning ball apparatus 15) (S271).

  Specifically, when the ordinary electric accessory release pattern timer expires when the variable winning ball apparatus 15 is closed, the release time is set as the release pattern time in the ordinary electric accessory release pattern timer, and the output port buffer ( The variable winning ball apparatus 15 is opened by inverting the solenoid output bit of the ordinary electric accessory of the solenoid buffer. When the normal electric accessory release pattern timer expires when the variable winning ball apparatus 15 is in the open state, a closing time is set as an open pattern time in the normal electric accessory release pattern timer, and the normal output port buffer (solenoid buffer) The variable winning ball apparatus 15 is closed by reversing the electric accessory solenoid output bit.

  By the processes in S268 to S271 described above, an open pattern in the low base state and an open pattern in the high base state are realized. When the gaming state is in the low base state, the opening time is 0.5 seconds and the number of times of opening is one, so that, for example, 1.0 seconds from the start of the normal electric accessory operation process When the closing time elapses, the variable winning ball device 15 is opened and opened, and when the opening time of 0.5 seconds elapses thereafter, the variable winning ball device 15 is closed and closed. Further, when the gaming state is the high base state, the release time is 2.5 seconds and the number of times of opening is two. When the second closing time elapses, the variable winning ball device 15 is opened and opened, and when the opening time of 2.5 seconds elapses thereafter, the variable winning ball device 15 is closed and closed. When the closing time of 5 seconds elapses, the variable winning ball device 15 is opened and opened, and when the opening time of 2.5 seconds elapses, the variable winning ball device 15 is closed and closed.

  In S261, when the normal symbol process timer expires (Y in S261), the CPU 56 updates the value of the normal symbol process flag to a value (specifically “0”) indicating the normal symbol normal process (S200). (S272).

  Next, the operation of the production control microcomputer 100 will be described. FIG. 55 is a flowchart showing a main process executed by the effect control microcomputer 100 (specifically, the effect control CPU 101) mounted on the effect control board 80.

  The effect control CPU 101 starts executing the main process when the power is turned on. In the main processing, first, initialization processing is performed for clearing the RAM area, setting various initial values, and initializing a timer for determining the activation control activation interval (for example, 2 ms) (S701). Thereafter, the effect control CPU 101 proceeds to a loop process for monitoring a timer interrupt flag (S702). When a timer interrupt occurs, the effect control CPU 101 sets a timer interrupt flag in the timer interrupt process. If the timer interrupt flag is set in the main process, the effect control CPU 101 clears the flag (S703), and executes the following effect control process.

  In the effect control process, the effect control CPU 101 first analyzes the received effect control command and performs a process of setting a flag according to the received effect control command (command analysis process: S704). Next, the effect control CPU 101 performs effect control process processing (S705). In the effect control process, the process corresponding to the current control state (effect control process flag) is selected from the processes corresponding to the control state, and display control of the effect display device 9 is executed.

  Next, a hold storage display control process for controlling the display state of the combined hold storage display unit 18c is executed (S706). In addition, a random number update process is executed to update the counter values of various counters for generating various random numbers such as a random number for notice determination (S707). Next, a state notification process for performing the state notification as described above is executed (S708). Then, serial input / output processing is performed in which data set in the command analysis processing, effect control process processing, and notification control process processing is output to the serial output circuit 353 and data received from the input ICs 620 and 621 is read from the serial input circuit 354. Execute (S709). Thereafter, the process proceeds to S702.

  FIG. 56 is an explanatory diagram showing a configuration example of a command reception buffer for storing the effect control command received from the game control microcomputer 560 of the main board 31. In this example, a command reception buffer of a ring buffer type capable of storing six 2-byte configuration effect control commands is used. Therefore, the command reception buffer is configured by a 12-byte area of reception command buffers 1 to 12. A command reception number counter indicating in which area the received command is stored is used. The command reception number counter takes a value from 0 to 11. The command reception buffer does not necessarily have to be a ring buffer format.

  The effect control command transmitted from the game control microcomputer 560 is received by the effect control microcomputer 100 by an interrupt process and stored in a buffer area formed in the RAM. In the command analysis process, it is analyzed which command (see FIG. 32) the effect control command stored in the buffer area is.

  57 to 59 are flowcharts showing specific examples of command analysis processing (S704). The effect control command received from the main board 31 is stored in the reception command buffer, but in the command analysis process, the effect control CPU 101 confirms the content of the command stored in the command reception buffer.

  In the command analysis process, the effect control CPU 101 first checks whether or not a reception command is stored in the command reception buffer (S611). Whether it is stored or not is determined by comparing the value of the command reception number counter with the read pointer. The case where both match is the case where the received command is not stored. When the received command is stored in the command receiving buffer, the effect control CPU 101 reads the received command from the command receiving buffer (S612). Note that when read, the value of the read pointer is incremented by 2 (S613). The reason for +2 is that 2 bytes (1 command) are read at a time.

  If the received effect control command is the background designation command (S614), the effect control CPU 101 stores the background designation command in the background designation command storage area formed in the RAM (S615).

  If the received effect control command is a variation pattern command (S616), the effect control CPU 101 stores the variation pattern command in a variation pattern command storage area formed in the RAM (S617). Then, a variation pattern command reception flag is set (S618).

  If the received effect control command is the first symbol variation designation command (S619), the effect control CPU 101 sets the first symbol variation request flag (S620).

  If the received effect control command is the second symbol variation designation command (S621), the effect control CPU 101 sets the second symbol variation request flag (S622).

  If the received effect control command is an effect symbol designation command (S623), the effect control CPU 101 stores the effect symbol designation command in an effect symbol designation command storage area formed in the RAM (S624). .

  If the received production control command is a combined pending storage number designation command (S635), the production control CPU 101 stores the second byte data (EXT data) of the combined pending storage number designation command in the combined pending storage number storage area. Store (S636).

  If the received effect control command is the first start winning designation command (S637), the effect control CPU 101 sets the first start winning flag (S638). If the received effect control command is the second start winning designation command (S639), the effect control CPU 101 sets the second start winning flag (S640). If the received effect control command is a total pending storage number subtraction designation command (S641), the effect control CPU 101 sets a total pending storage number subtraction designation command reception flag (S642).

  If the received effect control command is the customer waiting demonstration designation command (S651), the effect control CPU 101 determines the background color in the effect display device 9 by the background designation command when the background designation command is received. The designated background color is controlled, and control for starting the customer waiting demonstration effect is performed in the effect display device 9 (S652). Specifically, when the low-accuracy low base state background designation command is received, the background color is set to a predetermined low-accuracy low base mode background color. When the high-accuracy base state background designation command is received, the background color is set to a predetermined high-accuracy base mode background color. When the low-accuracy base state background designation command is received, the background color is set to the background color of the predetermined low-accuracy base mode. When the high accuracy low base state background designation command is received, the background color is set to a predetermined high accuracy low base mode background color. For example, the background color of the low-accuracy low-base mode is a background color having the darkest tone in the effect display device 9. The background color of the high accuracy low base mode is a lighter background color than the low accuracy low base. The background color of the high-accuracy base mode is the background color of the lightest tone in the effect display device 9, and the background color of the low-accuracy base mode is darker than the high-accuracy base mode but is highly accurate. The background color is lighter than the base mode.

  Further, as will be described later in the variation pattern command reception waiting process of FIG. 61, the background color when the variation display is performed is the same as the background design command received (high base state background) when the customer waiting demonstration effect is performed. The background color is controlled according to the designation command and the low base state background designation command.

  Also, during the period from the end of the big hit gaming state until the next customer waiting demonstration effect or the next fluctuation display is executed, the low-accuracy low base mode and the high-accuracy low base mode are selected based on the received effect designating command. The low-accuracy base mode and the high-accuracy base mode are controlled.

  As described above, the background color is displayed from the end of the big hit gaming state until the next customer waiting demonstration effect or the next variable display is executed, when the variable display is performed, and when the customer waiting demonstration effect is performed. It is controlled individually by time.

  Since the display state of the effect display device 9 is controlled by the VDP 109, the effect control CPU 101 specifically controls the display of the effect display device 9 when the effect control CPU 101 controls the VDP 109. On the other hand, it is to output a command to make the display state of the effect display device 9 so.

  If the received effect control command is a power-on designation command (S660), the effect control CPU 101 performs control to display the initial screen on the effect display device 9 (S661). The initial screen includes an initial display of predetermined production symbols. If the received effect control command is a power failure recovery designation command (S662), a predetermined power failure recovery screen (screen for displaying information notifying the player that the gaming state is continuing) is displayed. Control is performed (S663). Then, the power failure recovery flag is set (S664), and the process returns to S611.

  If the received effect control command is a symbol confirmation designation command (S665), the effect control CPU 101 sets a confirmation command reception flag (S666) and returns to S611. If the received effect control command is one of the jackpot start 1 designation command to the jackpot start 4 designation command (S667), the effect control CPU 101 sets the fanfare flag (S668). If the received effect control command is a big hit start 3 designation command (S669), a promotion effect flag, which is a flag indicating that a promotion effect is to be performed, is set (S670).

  If the received effect control command is a jackpot end designation command (S671), the effect control CPU 101 sets an ending flag, which is a flag indicating that an ending effect is to be performed (S672).

  If the received effect control command is an abnormality notification command (S673), the effect control CPU 101 notifies the user that an abnormality related to winning a prize winning has occurred using an image including a message indicating that abnormality. The notification screen is displayed on the effect display device 9 (S674), and the process returns to S611. Such an abnormal winning notification screen is displayed over a predetermined period of about 30 seconds, for example.

  If the received effect control command is another command, the effect control CPU 101 sets a flag corresponding to the received effect control command (S675).

  FIG. 60 is a flowchart showing the effect control process (S705) in the main process shown in FIG. In the effect control process, the effect control CPU 101 performs one of S800 to S807 according to the value of the effect control process flag. In each process, the following process is executed.

  Fluctuation pattern command reception waiting process (S800): It is confirmed whether or not a variation pattern command is received from the game control microcomputer 560. Specifically, it is confirmed whether or not the variation pattern command reception flag is set. If the variation pattern command has been received, the value of the effect control process flag is changed to a value corresponding to the notice selection process (S801).

  Prior notice selection process (S801): In the effect display device 9, it is determined whether or not to execute the notice effect process for notifying the player of the occurrence of the big hit, and when it is decided to execute the notice effect process. Determine the notice pattern. Then, the value of the effect control process flag is changed to a value corresponding to the effect symbol variation start process (S802).

  Production symbol variation start processing (S802): Control is performed so that variation display of the production symbol is started. Then, the value of the effect control process flag is updated to a value corresponding to the effect symbol changing process (S803).

  Production symbol variation processing (S803): Controls the switching timing of each variation state (variation speed) constituting the variation pattern, and monitors the end of the variation time. Then, when the variation time ends, the value of the effect control process flag is updated to a value corresponding to the effect symbol variation stop process (S804).

  Effect symbol variation stop processing (S804): When an effect control command (design determination designation command) for instructing all symbols to be stopped is received, control for deriving and displaying a display result (stop symbol) by stopping the variation of the effect symbol and the decorative symbol. Do. Then, the value of the effect control process flag is updated to a value corresponding to the jackpot display process (S805) or the variation pattern command reception waiting process (S800).

  Big hit display processing (S805): After the end of the variation time, control is performed to display a screen for notifying the effect display device 9 of the occurrence of the big hit. Then, the value of the effect control process flag is updated to a value corresponding to the big hit game processing (S806).

  Big hit game processing (S806): Control during the big hit game is performed. For example, when an effect control command for display before opening the big winning opening or display when opening the big winning opening is received, display control of the number of rounds in the effect display device 9 is performed. When the promotion effect flag is set, the promotion effect is performed in a predetermined round. When the big hit start command and the big hit end designation command are received, the value of the effect control process flag is updated to a value corresponding to the big hit effect end process (S807).

  Big hit effect end process (S807): In the effect display device 9, display control is performed to notify the player that the big hit game state has ended. Then, the value of the effect control process flag is updated to a value corresponding to the variation pattern command reception waiting process (S800).

  FIG. 61 is a flowchart showing a variation pattern command reception waiting process (S800) in the effect control process shown in FIG. In the variation pattern command reception waiting process, the effect control CPU 101 checks whether or not the variation pattern command reception flag is set (S811). If the variation pattern command reception flag is not set, the process ends. On the other hand, if the variation pattern command reception flag is set, the variation pattern command reception flag is reset (S812).

  Next, when the background designation command is received, the background color in the effect display device 9 is controlled to be the background color designated by the background designation command (S813). As described above, when the variable display is performed, the background color is set to the background color designated by the background designation command as in the case of the customer waiting demonstration effect. Then, the value of the effect control process flag is updated to a value corresponding to the notice selection process (S801) (S814).

  Next, the driving state of the patrol lamps 61, 62, and 63 when the big hit notification is performed when the state notification is performed (when the state notification is performed) and when the state notification is not performed (when the non-state notification is performed). Explain the difference. FIG. 62 is a timing chart showing the driving states of the patrol lamps 61, 62, and 63 when the big hit announcement is made during state notification and non-state notification. In FIG. 62, (a) shows the fluctuation display state of the effect symbol (the same applies to the special symbol), and (b) shows the driving states of the left motor 76L, the middle motor 76C, and the right motor 76R at the time of non-state notification. The driving states of the left motor 76L, the middle motor 76C, and the right motor 76R at the time of state notification are shown in FIG.

  As shown in (c) of FIG. 62, when the state changes to the certain state, the motor is driven in a driving state (hereinafter referred to as a low current driving state) in which the current supplied to the motor is reduced by the driving pattern shown in (c) of FIG. As a result, status notification is performed. Then, as shown in FIG. 62 (a), when the effect symbol (the same applies to special symbols) is displayed, when a big hit announcement is made, from the start of the operation at the big hit announcement to the end of the operation. On the other hand, a big hit announcement is made by driving the motor in a driving state in which the current supplied to the motor is not reduced by the driving pattern shown in FIG. 23B (hereinafter referred to as a high current driving state).

  As shown in FIG. 62 (b), when the state notification is not performed, the motor is basically in a stopped state, and when the big hit notification is made, the motor is in a high current driving state, so that the motor generates excessive heat. do not do. On the other hand, as shown in FIG. 62 (c), when the status notification is being performed, the motor is basically in an operating state, and in addition to that, a high current driving state is set in order to make a big hit notice. Therefore, in this embodiment, as shown in FIG. 62 (c), when the state notification is performed, the motor driving state is changed to the low current driving state, so that the motor generates excessive heat. Can be prevented.

  FIG. 63 is a diagram showing a notice determination table which is a data table used when selecting and deciding whether or not to perform the above-mentioned jackpot notice effect in the effect control microcomputer 100. In FIG. 63, (a) shows the first notice table, (b) shows the second notice table, and (c) shows the third notice table.

  The first notice determination table is used in the selection determination when the big hit probability is in the normal probability state where the probability is low. The second notice determination table is used for selection and determination when the special symbol variation display is performed for the first time to the 10th time and the 91st time to the 100th time when the jackpot probability is a probability variation state where the probability of a big hit is a high probability state. The third notice determination table is used for selection determination when the 11th to 90th special symbol variation display is performed in the probability variation state where the big hit probability is a high probability state.

  In the first to third notice determination tables, the relationship between the probability determined to execute the jackpot notice effect at the time of determining the jackpot and the probability determined to execute the jackpot notice effect at the time of determination of the outage (at the time of reach failure determination). It is shown. The determination as to whether or not to execute the jackpot announcement effect is performed, for example, using an extraction value of a random number for announcement determination by a random counter that repeatedly performs counting within a count range of 0 to 199, and the extraction value is determined in advance. It is determined that the jackpot notice effect is executed when it matches any of the notice determination data.

  In the first notice determination table shown in (a), the number of pieces of notice determination data determined to execute the jackpot notice effect at the time of jackpot determination is 100, and the notice determination probability determined to execute the jackpot notice effect is “100”. / 200 ". Further, in the first notice determination table, the number of notice determination data determined to execute the jackpot notice effect at the time of determination of the loss is 20, and the notice determination probability determined to execute the jackpot notice effect is “20/200”. It is. Therefore, the probability of notice determination is set higher when it is a big hit than when it is lost. In this way, the probability of the advance notice determination is set higher than that in the case of a big hit as compared with the case of the second notice decision table shown in (b) and the third notice decision table shown in (c). is there. When the jackpot notice effect is executed, after the fluctuation display, there is a case where a big hit or no big hit, and the probability that the big hit notice effect will be performed is higher than when the big hit is not a big hit. By performing the jackpot notice effect, it is possible to improve the interest of the player.

  In the second notice determination table shown in (b), the number of notice determination data determined to execute the jackpot notice effect at the time of jackpot determination is 30, and the notice determination probability determined to execute the jackpot notice effect is “30”. / 200 ". In the second notice determination table, the number of notice determination data determined to execute the jackpot notice effect at the time of determination of the loss is six, and the notice determination probability determined to execute the jackpot notice effect is “6/200”. It is.

  In the third notice determination table shown in (c), the number of notice determination data determined to execute the jackpot notice effect at the time of jackpot determination is 30, and the notice determination probability determined to execute the jackpot notice effect is “10”. / 200 ". In the second notice determination table, the number of pieces of notice determination data determined to execute the jackpot notice effect at the time of determination of the loss is six, and the notice determination probability determined to execute the jackpot notice effect is “2/200”. It is.

  Each of the second notice determination table shown in (b) and the third notice determination table shown in (c) is larger than the first notice determination table shown in (a). The probability of selecting and deciding to execute the production is set to be generally low. This is because the state notification as described above is made by the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63 during the probability changing state, and the operation is based on reducing the execution probability of the big hit announcement effect using these patrol lamps. The purpose is to suppress excessive heat generation of the middle left motor 76L, middle motor 76C, and right motor 76R.

  In the probability variation state, the second notice determination table (b) used when the first to the tenth and the 91st to the 100th variation display is performed is performed when the 11th to the 90th variation display is performed. The probability of selecting and deciding to execute the jackpot notice effect is set to be higher than the third notice determination table of (c) to be used. This further increases the player's expectation of jackpot based on increasing the execution probability of the jackpot notice effect in each of the predetermined period after the start of the probability change state and the predetermined period before the end of the probability change state. The purpose is to further improve the interest of the player.

  FIG. 64 is a flowchart showing the advance notice selection process (S801) in the effect control process shown in FIG. In the advance notice selection process, the production control CPU 101 reads out the data stored in the change pattern command storage area, and based on the data, the above-described reach deviation change pattern to be processed in the advance notice selection process, and various It is determined whether or not any of the big hit variation pattern commands has been received (S821). If it is not the variation pattern to be processed in the advance notice selection process, the process proceeds to S833 described later. On the other hand, if it is the variation pattern to be processed in the notice selection process, the notice determination random number is extracted (S822). Next, the data in the effect symbol designation command storage area is read (S823).

  Then, it is determined whether or not the current gaming state is a probability variation state (S825). Whether or not the state is the probability variation state is determined based on whether or not a probability variation state flag described later is set. When it is determined that it is not in the probable change state, it is determined whether or not the big hit announcement effect is performed using the first announcement determination table described above (S826), and the process proceeds to S830 described later. Specifically, the determination as to whether or not to make a big hit notice effect is based on the big design (first positive change big hit, second positive change big hit, promoted big hit, 2R big hit, based on the data in the effect designating command storage area read out in S823. And either of sudden probability change big hit) or out of reach (reach out of reach), select either judgment data at the time of big hit decision or judgment data at the time of decision, It is determined whether or not to make a jackpot notice.

  On the other hand, when it is determined in S825 that the state is the probability variation state, it is determined which of the eleventh to the 90th times the number of special symbol variation display in the probability variation state falls (S827). Specifically, the number of times of variation display in the probability variation state is confirmed based on a value of a probability variation variation counter described later.

  When the number of variable displays does not correspond to any of the 11th to 90th times, that is, when the number of variable displays corresponds to the 1st to 10th times and the 91st to 100th times, the second notice determination table described above. Is used to determine whether or not to make a jackpot announcement effect (S828), and the process proceeds to S830 to be described later. The determination as to whether or not to make a specific jackpot notice effect is made in the same manner as in S826 described above. On the other hand, when the number of times of variable display corresponds to any of the 11th to 90th times, it is determined whether or not the big hit announcement effect is performed using the above-described third announcement determination table (S829), and S830 described later. Proceed to The determination as to whether or not to make a specific jackpot notice effect is made in the same manner as in S826 described above.

  In S830, it is determined whether or not it has been decided to perform a jackpot notice effect. When it is decided not to perform the big hit announcement effect, the process proceeds to S833 described later. On the other hand, when it is determined to perform the big hit announcement effect, the random number for determining the announcement pattern is extracted (S831). Then, based on the extracted value of the random number for determining the notice pattern, the kind of notice pattern of the big hit notice effect is determined (S832). Specifically, in the production control microcomputer 100, a notice pattern selection table indicating the relationship between a random number value for determining a notice pattern and a plurality of predetermined jackpot notice patterns is stored in the ROM. This notice pattern includes the number of game balls supplied to the loading platform of the track accessory 810 as described above. For example, when a jackpot notice is made, the ratio of selecting the number of game balls to be supplied to the loading platform differs depending on whether or not the jackpot is actually made after the notice. More specifically, when a big hit is made after the advance notice, a relatively large number of game balls to be supplied on the loading platform is selected as compared to when a big hit is made after the advance notice. The selection ratio of the notice pattern is set so as to increase the ratio. As a result, in the jackpot notice effect, as described above, the control is performed such that the greater the number of game balls supplied to the loading platform, the higher the ratio of actual jackpot after the notice. In this case, the determination of whether or not a big hit is made, for example, based on the data in the effect designating command storage area read out in S823. As described above, in S831 and S832, the random number for determining the notice pattern is extracted, and the notice of the big hit notice effect is obtained based on the relationship between the random number value for determining the notice pattern and the type of the notice pattern using the notice pattern selection table. Select a pattern randomly.

  There are a plurality of types of notice patterns selected in S832, such as those having different patrol lamp driving timings as shown by broken lines in FIG. Randomly selected from the notice patterns. In S833, the value of the effect control process flag is updated to a value corresponding to the effect symbol variation start process (step S802), and the process returns.

  In the above-described notice selection process, different types of jackpot notice effects are selected depending on whether the first symbol variation request flag is set or the second symbol variation request flag is set. May be.

  FIG. 65 is a flowchart showing the effect symbol variation start process (S802) in the effect control process shown in FIG. In the effect symbol variation start process, the effect control CPU 101 reads the variation pattern command from the variation pattern command storage area (S831). Next, the display result of the effect symbol (stop symbol) is determined according to the data stored in the effect symbol specification command storage area (that is, the received effect symbol specification command) (S832). The effect control CPU 101 stores data indicating the determined effect stop symbols in the effect symbol display result storage area.

  In S832, if the received effect symbol designation command is an effect symbol 1 designation command (see FIG. 32), the effect control CPU 101 determines that the effect symbol display result is a display result reminiscent of the deviation. In the case of a production symbol, a display result reminiscent of a loss is a display result that does not result in a state where three symbols of left, middle, and right are aligned. In such a case, when determining a display result that reminds of a shift, when receiving a variation pattern that reaches the above-described reach, the display becomes a variation display mode that reminds the reach manner during the variation display. Decide on the result. A display result reminiscent of a reach mode is a display result in which two symbols are aligned on a line in either direction during variable display. At that time, the effect control CPU 101 explained each of the stop display result of the design of the display area in the reach mode and the stop display result of the design of the display area not in the reach mode, for example, with reference to FIG. Randomly determined by lottery using the same random numbers. On the other hand, when a variation pattern that does not become reach is received, the display result is determined to be a variation display mode that does not recall the reach mode during variation display. At that time, the CPU 101 for effect control randomly determines the stop display result of the symbols in each display area, for example, by lottery using random numbers similar to those described with reference to FIG.

  In S832, if the received effect symbol designation command is an effect symbol designation command other than the effect symbol 1 designation command (see FIG. 32), the display result of the effect symbol is determined to be a display result reminiscent of a big hit. In the case of a production symbol, the display result reminiscent of a big hit is a state in which all the symbols on the left, middle and right are aligned (also referred to as a big hit mode). At that time, the CPU 101 for effect control explained each of the stop display result of the symbol of the display area which is the big hit mode and the stop display result of the symbol of the display area which is not the big hit mode, for example, with reference to FIG. Randomly determined by lottery using the same random numbers. Here, when the effect designating command indicates a high base state or a high probability state, it is desirable that the display result be a combination of jackpot symbols that is predetermined according to the type of jackpot. For example, a combination of symbols is determined for each of 15R 1st probable big hit, 15R 2nd probable big hit, 15R promotion big hit, 2R big hit, and sudden probable big hit, and the symbol corresponding to the big win designated by the production design designation command May be displayed as a display result.

  Then, the effect control CPU 101 selects a process table in which process data is set in accordance with the variation pattern (including the determined notice pattern when the aforementioned big hit notice effect is decided) (S833). The process table includes a process timer set value, display control execution data (effect control display data including control of the effect display device 9, patrol lamps 61, 62, 63, and track accessory 810) lamp control execution data and sound number. This is a data table composed of a plurality of data combinations, and will be described later with reference to FIG. Then, the process timer corresponding to the effect execution data 1 in the selected process table is started (S834). Next, the production control CPU 101 performs the production devices (the production display device 9 as the production device, the various production devices as the production device) according to the contents of the process data 1 (display control execution data 1, lamp control execution data 1, sound number data 1). Control of the lamp and the speaker 27 as the effect device is executed (S835).

  Then, serial setting processing is executed in order to perform effect control according to such process data (S836). For example, a control signal is output to the VDP 109 in order to display an image corresponding to the variation pattern on the effect display device 9. In addition, a control signal is output to control the movable members such as the patrol lamps 61, 62, 63 and the track accessory 810. In addition, a control signal (lamp control execution data) is output to turn on / off the various lamps. In addition, a control signal (sound number data) is output to the sound output board 70 in order to output sound from the speaker 27. The serial setting process will be described later with reference to FIG.

  Then, a value corresponding to the variation time specified by the variation pattern command is set in the variation timer as a timer for measuring the variation time (S837), and the value of the effect control process flag is set in the effect symbol variation process (S803). The corresponding value is set (S838).

  As described above, the effect control microcomputer 100 is based on the command from the game control microcomputer 560, and the effect device (the effect display device 9, various LEDs, the speaker 27, the patrol lamps 61, 62, 63, the track function). An effect corresponding to the change display of the special symbol can be started with the object 810 or the like. In other words, the production control microcomputer 100 causes the production display device 9 to start the production display of the production symbols when the variation display of the first special symbol and the second special design is started. Therefore, the player can easily grasp the progress of the game.

  FIG. 66 is an explanatory diagram of a configuration example of the process table. The process table is a table in which data to be referred to when the effect control CPU 101 executes control of the effect device is set. That is, the effect control CPU 101 controls effect devices such as the effect display device 9 in accordance with the data set in the process table. The process table includes process timer set values, display control execution data (display control execution data including control execution data of movable members such as the left motor 76L, middle motor 76C, and right motor 76R), lamp control execution data, and sound number data. It consists of data with multiple combinations. In the display control execution data, for example, information indicating the control mode of the movable member described above is described in addition to the mode of change constituting the mode of change during the change display time (change time) of the change display of the effect symbol. Yes. The process timer set value is set with a change time in the form of the change. The effect control CPU 101 refers to the process table, and performs control for variably displaying the effect symbol in the manner of change set in the display control execution data for the time set in the process timer set value.

  Further, the effect control CPU 101 controls the lighting state of various lamps based on the lamp control execution data for the time set in the process timer set value in synchronization with the control of the effect display device 9 based on the display control execution data. Then, the sound number data is output to the sound output board 70. That is, the various lamps and the speaker 27 are controlled in synchronization with the control of the effect display device 9. Further, the movable members such as the left motor 76L, the middle motor 76C, and the right motor 76R correspond to the time set in the process timer set value based on the display control execution data (the data portion for controlling the movable member). Control is performed based on display control execution data.

  The process table shown in FIG. 66 is stored in the ROM of the effect control board 80. A process table is prepared for each variation pattern. Further, in the ROM of the effect control board 80, different process tables are prepared according to the difference in the notice effect mode (notice type) when the notice effect is executed. That is, in this embodiment, the effect mode of the notice effect is realized based on the process data set in the selected process table. In other words, the effect control CPU 101 performs effect control according to the content of the process table corresponding to the effect mode of the notice effect when executing the notice effect.

  FIG. 67 is a flowchart showing the effect symbol variation process (S803) in the effect control process. In the effect symbol variation processing, the effect control CPU 101 subtracts 1 from the value of the process timer (S851) and subtracts 1 from the value of the variation timer (S852). Then, the control of the effect device is executed according to the contents of the process data (display control execution data, lamp control execution data, and sound number data) (S853). Next, a serial setting process is executed in order to perform effect control according to such process data (S854).

  When the process timer expires (S855), the process data is switched (S856). That is, the process timer setting value set next in the process table is set in the process timer, and the control for the rendering device is performed based on the display control execution data, lamp control execution data, and sound number data set next. Change state. Then, the process timer is started (S857).

  If the variation timer (variation time) has expired (S856), the value of the effect control process flag is updated to a value corresponding to the effect symbol variation stop process (S804) (S860). Even if the variation timer has not expired, if the confirmation command reception flag indicating that the symbol confirmation designation command has been received is set (S859), the flow proceeds to S860. Even if the variation timer has not expired, if the symbol confirmation designation command is received, the process shifts to control to stop variation. For example, a variation pattern command indicating a long variation time due to noise between substrates is received. Even in such a case, it is possible to end the variation of the effect symbol when the regular variation time has elapsed (when the variation of the special symbol ends).

  FIG. 68 is a flowchart showing the effect symbol variation stop process (S804) in the effect control process. In the effect symbol variation stop process, the effect control CPU 101 confirms whether or not the confirmation command reception flag is set (S860). If the confirmation command reception flag is set, the confirmation command reception flag is reset (S861), and the process proceeds to S862 to stop and display the decorative symbols.

  If it is confirmed in S860 that the confirmation command reception flag is not set, the variation time measured by the presentation control CPU 101 has elapsed, but the symbol confirmation designation command has not been received, and the symbol confirmation designation command has been received. However, in such a case, the effect control CPU 101 changes the effect pattern variation mode by shaking fluctuations (an aspect in which each effect symbol varies vertically and horizontally). It is preferable to display in a recognizable manner that the variation time has passed but has not yet been determined by repeating the display of the effect symbol in an enlarged display and a reduced display.

  In S862, control for deriving and displaying the stop symbol is performed in accordance with the data (data indicating the stop symbol) stored in the effect symbol display result storage area. Then, in the case of a big hit (S863), a process timer used for the big hit display process is started (S864), and the value of the effect control process flag is updated to a value corresponding to the big hit display process (S805) (S870). ). On the other hand, if it is not a big hit (S863), it is determined whether or not a probability variation state flag, which is a flag that is set in the probability variation state in S889 described later, is set (S865).

  If the probability variation state flag is not set, the value of the effect control process flag is updated to a value corresponding to the variation pattern command reception waiting process (S800) (S869), and the process returns. On the other hand, when the probability variation state flag is set, the probability variation variation counter is decremented by “1” in order to count the number of variations of the effect symbol displayed in the probability variation state (S866). The probability variation count counter is set to an initial value of 100 times in S891, which will be described later, when the probability variation state is entered, and is subtracted and updated every time S866 is performed.

  Then, it is determined whether or not the value of the probability variation count counter is “0” (S867). When the value of the probability variation count counter is “0”, the probability variation state flag is reset as the probability variation state ends by executing the fluctuation display of 100 times in the probability variation state (S868). Then, the value of the effect control process flag is updated to a value corresponding to the variation pattern command reception waiting process (S800) (S869), and the process returns. On the other hand, when the value of the probability variation count counter is not “0”, the value of the effect control process flag is updated as it is according to the variation pattern command reception waiting process (S800) (S869), and the process returns.

  FIG. 69 is a flowchart showing a jackpot display process (S804) in the effect control process. In the big hit display process, the production control microcomputer 100 checks whether or not the big winning opening open flag indicating that the special winning opening open designation command has been received is set (S901). When the big prize opening open flag is not set (N in S901), the production control microcomputer 100 subtracts 1 from the value of the process timer (S902).

  The effect control microcomputer 100 executes control of each effect device according to the contents of the process data (S905). For example, the variable display device 9 displays a jackpot display symbol and executes an effect of displaying a character or a character indicating that a jackpot has occurred. Then, serial setting processing is executed in order to perform effect control according to such process data (S836).

  Next, the production control microcomputer 100 checks whether or not the process timer has expired (S905), and if the process timer has expired, switches the process data (S906). That is, the process data (display control execution data, lamp control execution data, and sound number data) set next in the process table is switched. Then, the process timer set value in the next process data is set in the process timer and the process timer is started (S907).

  When the big prize opening open flag is set (Y in S901), the production control microcomputer 100 produces a round production (round according to the number of rounds) based on the contents of the special prize opening open designation command. An effect for executing the display is selected (S908). The special winning opening open designation command is transmitted when the special winning opening open process (S307) is executed by the game control microcomputer 560. Then, the special winning opening open flag is reset (S909), and the process data corresponding to the effect during the round is selected (S910). Then, the process timer used in the next symbol stop waiting process is started (S911), and the value of the effect control process flag is set to a value corresponding to the big hit game processing (S306) (S912).

  70 and 71 are flowcharts showing the big hit game processing (S306) in the effect control process. Referring to FIG. 70, in the big hit game processing, the production control microcomputer 100 firstly will be described later when it is in a period between rounds in the big hit gaming state (hereinafter referred to as after the round). Whether or not a post-round flag, which is a flag set in S1914, is set is checked (S1901). When the post-round flag is set, the process proceeds to S1971 described later. On the other hand, when the post-round flag is not set, it is checked whether the round is in progress and the ending flag is set (S1902).

  When the ending flag is not set (N in S1901), the production control microcomputer 100 determines whether or not the flag after opening the big prize opening indicating that the designation command after opening the big prize opening has been received is set. Confirmation is made (S1903). The flag after opening the big prize opening is set in the command analysis process based on the reception of the command after opening the big prize opening transmitted in the post-opening process for big prize opening (S306) by the game control microcomputer 560.

  When the flag for opening the big prize opening is not set (N in S1903), the production control microcomputer 100 subtracts 1 from the value of the process timer (S1904), and controls each production device according to the contents of the process data. Execute (S1905). For example, the effect display device 9 displays a combination of jackpot symbols and performs an effect of displaying characters indicating the number of rounds, other characters, and the like. Then, in order to perform effect control according to such process data, serial setting processing is executed (S1906).

  Next, the production control microcomputer 100 checks whether or not the process timer has expired (S1907), and if the process timer has expired, switches the process data (S1908). That is, the process data (display control execution data, lamp control execution data, and sound number data) set next in the process table is switched. Then, the process timer set value in the next process data is set in the process timer, and the process timer is started (S1909).

  On the other hand, when the flag after opening the big prize opening is set in S1903 (Y in S1903), the production control microcomputer 100 performs interval production (according to the number of rounds) based on the contents of the display command after opening the big prize opening. The effect of performing the interval display is selected (S1910). Then, the production control microcomputer 100 resets the flag after the special winning opening is opened (S1911), and selects process data according to the selected interval production (S1912). Then, a process timer is started (S1913), and a post-round flag is set to perform post-round processing (S1914). Note that, in the case of a sudden probability big hit, the effect control microcomputer 100 does not switch to the process data corresponding to the interval effect in S1912 even if the display command is received after the special winning opening is opened. To control.

  If it is determined in S1901 that the post-round flag is set, as shown in FIG. 71, the production control microcomputer 100 receives a special prize indicating that a special prize opening opening designation command has been received. It is checked whether or not the mouth open flag is set (S1971). When the big prize opening opening flag is not set (N in S1971), the production control microcomputer 100 subtracts 1 from the value of the process timer (S1972), and controls each production device according to the contents of the process data. Execute (S1973). For example, the effect display device 9 displays a combination of jackpot symbols and performs an effect of displaying a predetermined character or the like. And in order to perform production control according to such process data, a serial setting process is performed (S1974).

  Next, the production control microcomputer 100 checks whether or not the process timer has expired (S1975), and if the process timer has expired, switches the process data (S1976). That is, the process data (display control execution data, lamp control execution data, and sound number data) set next in the process table is switched. Then, the process timer set value in the next process data is set in the process timer and the process timer is started (S1977).

  When the big prize opening opening flag is set (Y in S1971), it is necessary to shift to the effect during the round. First, it is determined whether or not the current round is a predetermined round (second round) in which a jackpot promotion effect is performed when the jackpot gaming state of 15R promotion jackpot is performed (S1978). When the round is a jackpot promotion effect, it is determined whether or not the jackpot promotion effect flag, which is a flag set as described above when the 15R promotion jackpot is reached (S1979). When the jackpot promotion effect flag is set, based on the content of the received special winning opening opening designation command, it is selected to perform the effect during the round including the jackpot promotion effect (S1980), and the process proceeds to S1982. As a result of such processing, in the big hit gaming state of 15R promotion big hit, during the second round, an image indicating that the player is promoted to 15R big hit is displayed on the effect display device 9 and so on. An effect for indicating that the effect is to be performed is executed by each effect device. Thereby, the player can be provided with an effect that feels that the player has been promoted from 2R jackpot to 15R jackpot, so that the player's interest can be improved.

  On the other hand, when it is determined in S1978 that it is not a round in which the jackpot promotion effect is performed, or when it is determined in S1979 that the jackpot promotion effect flag is not set, the received special command for opening the big prize opening is received. On the basis of the contents, the player selects to perform an effect during the round that does not include the jackpot promotion effect (an effect of performing round display according to the number of rounds) (S1981), and proceeds to S1982.

  Next, the special winning opening open flag is reset (S1982), and the process data corresponding to the effect during the round selected as described above is selected (S1983). Then, the process timer is started (S1984), the post-round flag is reset (S1985) to return to the effect during the round, and the process returns.

  In addition, when the ending flag is set in S1902 (Y in S1901), as described above, a jackpot end command is received. In this case, the effect control microcomputer 100 first resets the ending flag (S1915), and selects process data corresponding to the ending effect (S1916). The effect control microcomputer 100 starts an effect period measurement timer for measuring the effect period of the ending effect (S1917) and starts a process timer (S1918). Then, the effect control microcomputer 100 sets the value of the effect control process flag to a value corresponding to the jackpot end effect process (S807) (S1919).

  FIG. 72 is a flowchart showing the jackpot end effect process (S807) in the effect control process. In the big hit end effect process, the effect control microcomputer 100 first decrements the value of the effect period measurement timer by 1 (S880) and checks whether the effect period measurement timer has timed up (S881). The effect period measurement timer is set in the big hit game process as described above (S1917).

  When the production period measurement timer is not up (N in S881), the production control microcomputer 100 subtracts 1 from the value of the process timer (S882), and follows the content of the process data selected in S1916 described above. Processing for controlling each effect device is executed (S883). For example, in the effect display device 9, each effect device notifies the end of the big hit by an effect such as a display indicating that the big hit ends and a display of a predetermined character image indicating that the big win ends. . And in order to perform production control according to such process data, a serial setting process is performed (S884).

  Then, the production control microcomputer 100 checks whether or not the process timer has expired (S885), and if the process timer has expired, switches the process data (S886). Then, the process timer setting value in the next process data is set in the process timer, and the process timer is started (S887).

  When the production period measurement timer expires (Y in S887), the production control microcomputer 100 determines whether or not the data stored in the production symbol designation command storage area designates a high probability state. Judgment is made (S888). When the high probability state is designated, the probability variation state flag which is a flag indicating the probability variation state is set (S889), and the value of the probability variation number counter is initialized to “100 times” (S891). The process proceeds to S892. Thereby, the microcomputer 100 for production control can manage the number of times the special symbol is displayed in the probability variation state. On the other hand, when the high probability state is not designated, the probability variation state flag is set to the reset state (S890), and the process proceeds to S892.

  In S892, control for switching the background screen of the effect display device 9 is performed in accordance with the data stored in the effect symbol designation command storage area. Thereby, the background image of the effect display device 9 becomes a background image of the low accuracy low base mode, the high accuracy low base mode, the high accuracy high base mode, or the low accuracy high base mode according to the gaming state. Then, the effect control microcomputer 100 sets the value of the effect control process flag to a value corresponding to the variation pattern command reception waiting process (S800) (S983), and returns.

  FIG. 73 is a flowchart showing the hold memory display control process (S706) in the effect control main process. In the hold storage display control process, the effect control CPU 101 uses the effect control microcomputer 100 to store the data in the summed hold memory number storage area in which the second byte data (EXT data) of the sum hold memory number designation command is stored. It is confirmed whether or not it is larger than the value of the total pending storage number counter formed in the RAM (S901). If the data in the total pending storage number storage area is not larger than the value of the total pending storage number counter, the process proceeds to S907.

  The fact that the data in the total pending storage count storage area is larger than the value of the total pending storage count counter means that a new total pending storage count designation command has been received. When the power is turned on, the value of the total pending storage number counter is 0 by the initialization process of S701.

  When the data in the total reserved memory number storage area is larger than the value of the total reserved memory number counter, whether or not the production control CPU 101 has a power failure recovery flag indicating that a power failure recovery designation command has been received is set. Confirmation is made (S902). If the power failure recovery flag is set, the power failure recovery flag is reset (S903), and the number of circles corresponding to the data (value) in the total pending storage number storage area is displayed on the total pending storage display unit 18c. (S904). That is, the number of circle images stored in the total pending storage number storage area is displayed.

  Then, the data in the total pending storage number storage area is set in the total pending storage number counter (S906), and the process ends.

  On the other hand, when it is determined in S902 that the power failure recovery flag is not set, the effect control CPU 101 performs control so that the number of circles displayed in the total suspension storage display unit 18c is increased by 1 (S905). Then, the total pending storage number counter is set (S906), and the process ends.

  In S907, the effect control CPU 101 confirms whether or not the total pending storage number subtraction designation command reception flag is set. If the total pending storage number subtraction designation command reception flag is not set, the process ends. On the other hand, if the total pending storage number subtraction designation command reception flag is set, the total pending storage number subtraction designation command reception flag is reset (S908), and the circle displayed most recently in the total pending storage display section 18c is reset. The mark is erased, and each circle mark is controlled to be shifted and displayed on the erased circle mark side (S909). Then, the value of the total pending storage number counter is decremented by 1 (S910). Thereafter, the value of the total pending storage number counter is set in the total pending storage number storage area (S911), and the process ends.

  With the control as described above, the summation pending storage display section 18c receives a first start prize designation command or a second startup prize designation command, and a circle indicating the summation pending memory count when the summation pending memory count designation command is received. Is controlled to increase by one. Further, when the total pending storage number subtraction designation command is received, control is performed to decrease the circle displayed on the total pending storage display unit 18c by one.

  FIG. 74 is a flowchart showing a state notification process (S706) in the effect control main process. In the effect control main process, the effect control microcomputer 100 determines whether or not the above-described probability variation state flag is set (S921). When it is determined that the probability change state flag is set, the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63 are replaced with the left motor 76L, the middle motor 76C, and the right motor 76R with reference to FIG. An effect of driving with a driving pattern as shown in FIG. 23 (c) and setting a decoration LED provided in each patrol lamp to a driving state according to the light emission pattern with the light emission pattern as described with reference to FIG. 21 (a). Control is executed (S922). And in order to perform production control according to such data, a serial setting process is performed (S923). As a result, when the state is in a certain change state, the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63 operate in the operation mode as shown in FIG.

  On the other hand, when it is determined in S921 that the probability variation state flag is not set, in the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63, the left motor 76L, the middle motor 76C, the right motor 76R, By putting the decorative LEDs provided on the patrol lamps in a stopped state (S924), the patrol lamps are stopped.

  Next, the serial setting process will be described. FIG. 75 is a flowchart illustrating an example of the serial setting process. As described above, the serial setting process is executed in the process of various processes in the state notification process and the effect control process.

  In the serial setting process, the effect control CPU 101 first reads out lamp control execution data (lamp lighting pattern data, motor control data, etc. associated with the variation pattern) from the ROM 84 (S950). In this case, for example, in the case where the serial setting process is performed during the execution of the variation display of the effect symbol, the effect control CPU 101 reads the lamp control execution data of the process table shown in FIG.

  Next, the effect control CPU 101 checks whether or not the display state of each lamp is changed based on the read lamp control execution data (S951). If there is a change in the display state of each lamp, the CPU 101 for effect control extracts the lamp control signal to which the address of the serial-parallel conversion IC corresponding to the lamp to be controlled for display is added from a predetermined lamp control signal storage area. (S952). Next, header data (1FFh), a mark bit, and an end bit shown in FIG. 20 are added to the extracted ramp control signal and set in a predetermined data storage area provided in the RAM 85 (S953). Then, a lamp control signal output request flag is set (S954).

  Next, the effect control CPU 101 reads display control execution data from the ROM 84 (S955). In this case, for example, in the case where the serial setting process is performed during the execution of the variation display of the effect symbol, the effect control CPU 101 reads the display control execution data of the process table shown in FIG.

  Next, the effect control CPU 101 confirms based on the read display control execution data whether or not the movement effect of the movable members such as the patrol lamps 61, 62, 63 is included in the game effect (S956). When the movable member is movable, the effect control CPU 101 extracts a motor control signal to which the address of the serial-parallel conversion IC of the movable member to be moved is added from a predetermined motor control signal storage area (S957). ). Next, header data (1FFh), a mark bit, and an end bit shown in FIG. 20 are added to the extracted motor control signal and set in a predetermined data storage area provided in the RAM 85 (S958). Then, a motor control signal output request flag is set (S959).

  For example, when a notice effect is included in the change display of the effect symbol and the patrol lamps 61, 62, 63 are moved, the motor control signal with the address to be controlled is read when the serial setting process is executed. And set in the data storage area.

  FIG. 76 is an explanatory diagram showing a configuration example of a data storage area in which a lamp control signal and a motor control signal to be output are set. In this example, nine data storage areas for storing lamp control signals or motor control signals are prepared, and lamp control signals and motor control signals are output in the order of output to the panel side IC substrate 600 and the frame side IC substrate 800. Stored sequentially.

  FIG. 76 is a flowchart showing a specific example of the serial input / output process (S709) in the effect control main process. In the serial input / output process, the effect control CPU 101 first checks whether the lamp control signal output request flag or the motor control signal output request flag is set (S970). If set, the lamp control signal output request flag or the motor control signal output request flag is reset (S971), and the lamp control signal and the motor control signal stored in the data storage area are output to the serial output circuit 353. (S972). In this case, when a plurality of lamp control signals are set in the data storage area, the effect control CPU 101 sequentially reads out the lamp control signals and outputs them to the serial output circuit 353 in S972. The output lamp control signal and motor control signal are converted into serial data by the serial output circuit 353, and are transmitted to the board side IC board 600 and the frame side IC board 800 via the relay boards 88 and 89 as a serial data system. Will be output.

  Next, the effect control CPU 101 causes the input capture signal output unit 357 to output an input capture signal (latch signal) to the board side IC substrate 600 via the relay substrate 88 (S973). The input IC mounted on the frame side IC board 800 latches the detection signals of the jog switches 512a to 512d and the dial switches 511a and 511b based on the input input signal being input, and as a serial data system This is output to the effect control board 80 via the relay boards 88 and 89. Then, the effect control CPU 101 reads the input data from the serial input circuit 354 and stores it in a predetermined storage area of the RAM 85 (S974). In S974, the effect control CPU 101 controls the serial input circuit 354 to read the input data from the serial input circuit 354 after delaying the time by which the serial input circuit 354 receives the input data from the input IC.

  In the above-described embodiment, the variation pattern is selected according to the received symbol variation designation command. However, when the variation pattern command is received regardless of the received symbol variation designation command, a plurality of patterns are always selected. The variation pattern to be used may be selected from the types of variation patterns.

  Further, the effect control microcomputer 100 is based on the symbol variation designation command from the game control microcomputer 560, and the variation display means (first display) specified by the symbol variation designation command is the effect display device 9 as the effect device. Since it is configured to execute a variation display effect by a variation mode corresponding to the special symbol display 8a and the second special symbol display 8b), even if two variation display means are provided, It is possible to make it easier to grasp the progress of the game (whether the display corresponding to the variation display in which variation display means is performed) and to enrich the variations of the game.

Next, main effects obtained by the embodiment described above will be described.
(1) As a notification using a left patrol lamp 61, a middle patrol lamp 62, and a right patrol lamp 63, which are rotating lamps operated by a left motor 76L, a middle motor 76C, and a right motor 76, which are stepping motors, as shown in FIG. As shown in FIG. 21 (a), a jackpot notice, which is a notice for driving the revolving light, and a state notice for continuously driving the revolving light during the period of the probability change state as the special gaming state are performed. As shown in FIGS. 23B and 23C, when notifying the state, the period of the pulse in the drive signal of the stepping motor is made longer and the pulse in the drive signal is compared with the case of making a big hit notice. Control is performed to reduce the ratio of the time for exciting the stepping motor per cycle. Thereby, at the time of status notification, the rotation speed of the rotating lamp becomes lower than that at the time of notification of the notice. If the ratio of the time for exciting the windings 761 and 762 per pulse cycle in the stepping motor drive signal is reduced, the power required for excitation per pulse cycle is reduced, and the pulse cycle becomes longer. Thus, the frequency of exciting the windings 761 and 762 is reduced, so that the heat generation of the stepping motor can be reduced. Accordingly, as the notification using the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63, the amount of heat generated by the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63 that are continuously driven for a long period of time at the time of status notification is reduced. be able to. Further, the stepping motor is driven by a drive signal having a pulse period shorter than that at the time of status notification and a high excitation time ratio per one pulse period to drive the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63. By performing the advance notification, the advance notification using the rotating lamp can be performed with a higher effect than when the state is notified.

  (2) As shown in FIG. 19, a parallel signal is generated by driving a stepping motor based on supplying a serial signal drive signal to stepping motors such as the left motor 76L, middle motor 76C, and right motor 76. Compared to the case of using the drive signal of the method, the number of wirings for transmitting the driving signal can be reduced, and the wiring can be facilitated.

  (3) As shown in FIG. 5, decorative LEDs 701 to 712 as light emitters are provided on both the front and back surfaces of the middle path board 651, and as shown in FIG. 4B, one side of the middle path board 651 is It arrange | positions in the aspect which faced the front side of the pachinko gaming machine 1. As a result, when the rotary reflection part 6232 that rotates around the middle path substrate 651 is positioned on the back side of the middle path substrate 651, the light from the decoration LEDs 707 to 712 provided on the back side of the middle path board 651 is emitted. Since the rotation reflection part 6232 reflects, the light quantity which goes to the surface side of the middle-patent board | substrate 651 increases. Such an increase in the amount of light can improve the effect of the medium patrol lamp 62.

  (4) As shown in FIG. 21 (a), when the state is notified, the control for causing the decoration LEDs 707 to 712 provided on the surface facing the back side of the pachinko gaming machine 1 on the middle pad board 651 to further emit light is further performed. Therefore, a reduction in the production effect of the middle patrol lamp 62 due to the low rotational speed of the middle patrol lamp 62 at the time of status notification is provided on the surface facing the back side of the pachinko gaming machine 1 on the middle patrol board 651. By making the decoration LEDs 707 to 712 emit light, it is possible to compensate based on increasing the amount of light toward the surface side in the middle patrol lamp 62.

  (5) As shown in FIGS. 63 (b) and 63 (c), the probability that the jackpot notice will be executed in S821 to S832 in FIG. Since the probability is lower than that during the period in which the status notification is not performed as shown in FIG. 2, the frequency at which the jackpot notice is performed during the period in which the status notification is performed is during the period in which the status notification is not performed. Is limited to less than the frequency at which jackpot notices are made. Accordingly, it is possible to limit an increase in the amount of heat generated by the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63 due to the big hit notification.

  (6) As shown in (b) and (c) of FIG. 63, for example, the number of times of variable display corresponds to the first to tenth times and the 91st to 100th times during the period in which the state notification is performed. Sometimes, it is determined whether or not to make a jackpot notice using the second notice determination table, and if the number of times of variable display corresponds to the 11th to 90th times, whether or not to make a jackpot notice using the third notice determination table. Thus, the probability of determining that a big hit notice is made is changed based on the number of times of variable display. Thus, it is possible to limit the frequency at which the jackpot notice is performed during the period in which the status notification is performed, to be lower than the frequency at which the jackpot notice is performed during the period in which the status notification is not performed. Therefore, it is possible to limit the increase in the amount of heat generated by the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63 due to the big hit notification.

  (7) As shown in S110 to S115 of FIG. 40, the fluctuation of the first special symbol display 8a is performed for the fluctuation display executed in each of the first special symbol display 8a and the second special symbol display 8b. By determining whether or not at least one of the display execution condition (first start condition) or the variable display execution condition (second start condition) of the second special symbol display 8b has occurred by the common processing routine, It is possible to reduce the number of processing routines required to execute the variable display in the first special symbol display 8a and the second special symbol display, and the program capacity required to execute such a variable display. (Data amount of data constituting the program) can be reduced.

  (8) As shown in S61 to S68 of FIG. 43, the special symbol display 8a and the second special symbol display 8b for the variable display executed in each of the special symbol display 8a and the second special symbol display 8b. Among them, the special symbol display result is determined by executing the process for determining the display result of the variable display on the special symbol display that satisfies the variable display start condition by the common processing routine. It is possible to reduce the number of processing routines required for executing the variable display on the symbol display 8a and the second special symbol display 8b, and the program capacity (program required for executing such a variable display) Can be reduced.

  (9) The data indicating the variable display time of the variable display executed in the special symbol display that satisfies the variable display start condition among the first special symbol display 8a and the second special symbol display 8b is shown in FIG. As shown in S89, a variable time timer provided in the RAM 55, which is a common storage area, regardless of which of the variable display start conditions of the first special symbol display 8a and the second special symbol display 8b is satisfied. Therefore, the storage area used for the variable display executed by the first special symbol display 8a and the second special symbol display 8b can be reduced.

  (10) In FIG. 28, as is clear from the comparison between 1, 2 and 0, the comparison between 3-6 and 1, 2 and the comparison between 7, 8 and 3-6 regarding the total pending storage number. As indicated by the fact that the reach probability decreases as the total number of reserved memories increases, the summed reserved memory for the variable display executed in each of the special symbol display unit 8a and the second special symbol display unit 8b. When the number is greater than or equal to the predetermined number, it is determined to reach with a lower probability than when the total number is less than the predetermined number. As a result, when a reach is reached when the total number of pending storage is increased to some extent, the game is played until the display result is derived and displayed in the hope that the player will be a jackpot display result for the reach that occurs in such a state. It is possible to suppress the situation where the game is paused, and the game by the player can be promoted to improve the operating rate of the pachinko gaming machine 1.

  (11) In FIG. 28, when the total pending storage number is a predetermined number (0, 1, 2, or 3 to 6) or more such as 1, 2, 3 to 6, or 7, 8, FIG. When the variable symbol is displayed on the special symbol display 8a so that the reach probability at the same reserved memory number is different between (a) in FIG. 28 and (b) in FIG. 28, the second special symbol is displayed. The probability of determining reach is different depending on when the variable display is performed on the display 8b. Thereby, the fun of the game can be further improved by the difference in the probability of reach between the variation display on the special symbol display 8a and the variation display on the second special symbol display 8b.

Next, modifications and feature points of the embodiment described above are listed below.
(1) The production control microcomputer 100 is a production display device 9 as a production device based on a variation pattern command from the game control microcomputer 560 and corresponds to a special symbol display specified by a symbol variation designation command. Therefore, even if two special symbol indicators (special symbol indicator 8a and special symbol indicator 8b) are provided, the player can play the game. It is possible to make it easier to grasp the progress situation (such as which special symbol display is producing an effect corresponding to the variable display), and it is possible to enrich game variations.

  (2) In addition to the effect display device 9 described above, there are provided two decorative symbol displays that perform variable display corresponding to each of the two special symbol indicators (special symbol indicator 8a and special symbol indicator 8b). These decorative symbol displays may be variably displayed in synchronization with the corresponding special symbol indicators. In this way, it is possible to clearly indicate to the player which of the two special symbol indicators is performing the variable display synchronized with the variable display on the effect display element.

  (3) The embodiment described above is not limited to a payout type gaming machine that pays out a predetermined number of prize balls in response to detection of a winning ball, but responds to detection of a winning ball by enclosing a gaming ball. It can also be applied to enclosed game machines that give points.

  (4) The embodiment described above can also be applied to an apparatus such as a game machine that simulates the operation of the pachinko gaming machine 1. The program and data for realizing the above-described embodiment are not limited to a form distributed and provided to a computer apparatus or the like by a detachable recording medium, but a storage apparatus that the computer apparatus or the like has in advance. You may take the form that is distributed by pre-installing. Furthermore, the program and data for realizing the present invention are distributed by downloading from other devices on a network connected via a communication line or the like by providing a communication processing unit. It doesn't matter. The game execution mode is not only executed by attaching a detachable recording medium, but can also be executed by temporarily storing a program and data downloaded via a communication line or the like in an internal memory or the like. It is also possible to execute directly using hardware resources on the other device side on a network connected via a communication line or the like. Further, the game can be executed by exchanging data with other computer devices or the like via a network.

  (5) In the above-described embodiment, the example in which the variation pattern of the shortening variation is selected when the value of the total pending storage number is a predetermined value (for example, 4) or more is shown. When selecting the variation pattern of the shortening variation, whether or not the shortening variation is made based on the sum of the number of reserved storages of the first start winning prize and the number of reserved memories of the second starting prize, and the shortening A method of selecting the type of variation may be used. For example, when the total pending storage number is 0 or 1, it is selected not to execute the shortening variation. In addition, when the total number of pending storages is 2 to 8, it is selected to execute the shortening variation. When the total number of pending storages is 2, the first type of shortening variation is selected from a plurality of types of shortening variations. When the total number of pending storages is 3 to 8, the second type of shortening variation is selected. Further, when the predetermined condition is satisfied, the variation time shortening control for shortening the variation time of the normal symbol as the special gaming state (not only the variation time shortening control but also the variation time shortening control, increasing the number of times the variable winning ball apparatus 15 is opened Any one of the control, the control for increasing the opening time of the variable winning ball device 15 once, and the control for increasing the probability that the display result of the normal symbol is a hit, or the control by a combination of any one of them In a game machine that performs (good), the ratio of selecting to execute the shortening variation as described above when the variation time shortening control is performed compared to when the variation time shortening control is not performed. You may control so that it may become high. In addition, in such a gaming machine that performs control as a special gaming state when a predetermined condition is satisfied, control as a special gaming state is performed when control as the special gaming state is performed. Control may be performed so that the ratio of selecting execution of the shortening variation as described above is increased as compared with the case where the control is not performed. Also, when the fluctuation time reduction control is performed, the control is performed so that the ratio of selecting to execute a specific type of reduction fluctuation is higher than when the fluctuation time reduction control is not performed. May be. For example, when the fluctuation time reduction control is being performed, it is selected that the reduction fluctuation is not executed when the total pending storage number is zero. Further, when the total number of pending storages is 1 to 8, the first type of shortening variation may be selected, and the second type of shortening variation may not be selected. Further, in the case of using a method for selecting whether or not to make a shortening variation and the type of shortening variation based on the value of the total number of pending storages, the number of the first start winnings and the number of second start winnings Based on the relationship with the number of reserved memories, the ratio for selecting the shortening variation and the ratio for selecting the specific type of shortening variation may be made different. For example, when one of the reserved memory numbers of the first start winning prize and the reserved memory number of the second starting prize is larger, and when the other reserved memory number is larger, You may make it vary the ratio which selects that it carries out a shortening fluctuation | variation, and the ratio which selects the kind of specific shortening fluctuation | variation, when the number of pending storages is the same.

  (6) In the above-described embodiment, as the background mode, the low-accuracy low base mode and the low-accuracy base mode are used as background modes used when a customer waiting demonstration demonstration is performed and when a variable display is performed. A high accuracy low base mode and a high accuracy high base mode are provided. However, the present invention is not limited to this, and the background mode used from the end of the jackpot gaming state until the next demonstration of waiting for a customer or the next fluctuation display is executed, when the base is low regardless of the jackpot probability The low base state mode used as the background and the high base state mode used as the background when the base is high regardless of the jackpot probability may be used.

  (7) In embodiment mentioned above, the example which comprises the 1st special symbol display 8a and the 2nd special symbol display 8b by the same kind of display (7 segment LED) was shown. However, the present invention is not limited to this, and the first special symbol display 8a and the second special symbol display 8b may be configured by different types of displays. Specifically, one of the first special symbol display 8a and the second special symbol display 8b may be a seven-segment display and the other may be a dot matrix display. One of the first special symbol display 8a and the second special symbol display 8b is composed of a 7-segment display, and the other is composed of an LED display such as the decorative symbol display 9a, 9b. May be.

  (8) In the embodiment described above, the display result of the variable display on the normal symbol display 10 that is variably displayed when it is detected that the game ball has passed the gate 32 is the predetermined display result (winning symbol). In this example, the variable winning ball apparatus 15 is controlled to be in the open state. However, not limited to this, the normal symbol display 10 is not provided, and when it is detected that the game ball has passed the gate 32, the display variable winning ball device 15 is controlled to be in the open state. Good.

  (9) In the above-described embodiment, when the number of reserved storage is displayed in the total reserved memory display unit 18c, the first reserved memory number and the second reserved memory number are displayed with a common circle without distinguishing them. An example to do. However, the present invention is not limited to this, and when the number of reserved memories is displayed on the total reserved memory display unit 18c, the first reserved memory number and the second reserved memory number may be distinguished and displayed. For example, the mark indicating the first reserved memory number and the mark indicating the second reserved memory number may be displayed separately by different colors, or may be displayed separately by changing the shapes. Thus, when displaying the first reserved memory number and the second reserved memory number separately, the production control microcomputer 100 uses the first start prize designation command and the second start prize for the command received at the start prize. By determining which one of the designated commands is received, the reserved memory may be managed by distinguishing between the first reserved memory number and the second reserved memory number. Thus, when displaying the first reserved memory number and the second reserved memory number separately, based on whether the first start prize designation command or the second start prize designation command is received, It can be determined whether the newly generated reserved memory is the first reserved memory or the second reserved memory. In such a case, when the production control microcomputer 100 cannot normally receive the start winning designation command, the display and color or shape of the first reserved memory number and the second reserved memory number are displayed for the reserved memory. You may distinguish and display by making it differ. Further, when the start winning designation command cannot be received normally, it may be displayed as a reserved memory having a larger number of reserved memories at that time of the first reserved memory number and the second reserved memory number. Further, when the start winning designation command cannot be normally received, when one of the first reserved memory numbers and the second reserved memory number is the upper limit value, it is displayed as the other reserved memory. May be. In addition, when the start winning designation command cannot be normally received, the second start winning opening 14 is likely to be awarded in the short time state, so that it is displayed as the second reserved storage on the second starting winning opening 14 side, In a normal state that is not a short-time state, winning in the first start winning opening 13 is likely to occur, and therefore, it may be displayed as the first reserved storage on the first starting winning opening 13 side. Further, when the start winning designation command cannot be normally received, it may be always displayed as one of the first reserved memory number and the second reserved memory number. Further, when the reserved memory count is backed up and stored at the time of power failure recovery, when the total value of the reserved memory count is transmitted from the game control microcomputer 560 to the effect control microcomputer 100, the first reserved memory count In addition, the display may be made different from the display of the second reserved storage number by changing the color or shape.

  (10) In the above-described embodiment, the example in which the variable display of the second special symbol is preferentially executed for the reserved storage is shown. However, the present invention is not limited to this, and as shown below, the order based on the start winning order may be used without giving priority to both the fluctuation display of the first special symbol and the fluctuation display of the second special symbol.

  (11) As described above, the first reserved memory area and the second reserved memory shown in FIG. 41 are used for the configuration in which the variable display of the special symbols is started in the order of starting winning a prize in the first special symbol and the second special symbol. Using the area, information indicating the extracted software random number value is stored, and in the reserved storage information specifying area (holding specified area) different from these storage areas, the order in which the start winnings are generated (1 to 8 in the figure) And the information indicating which of the “first start prize” and the “second start prize” may be used. In the reserved specific area, an area corresponding to the maximum value (8 in this example) of the total reserved memory number counter is secured. In such a hold specific area, data ("first" in the figure) indicating "first start prize" and the order in which the start prizes are generated (the order of 1 to 8 in the figure) can be specified. One of the data indicating “second start winning” (“second” in the figure) is stored. The data in the reserved specific area is read from the start winning data generated in the past in order from the oldest, and it is confirmed whether it is the first starting winning or the second starting winning. Then, the oldest confirmed data is deleted, and the remaining data is shifted one by one. The first reserved memory shown in FIG. 41 corresponding to the start prize that has occurred in the past in the first start prize and the second start prize (the start prize confirmed by the data in the hold specific area). The random number for jackpot determination is read from the reserved storage buffer in either the area or the second reserved storage area, the jackpot determination is performed, and the special symbol variation display is started. In other words, the special symbol change display is started in the order of the start winning prize.

  (12) In the above-described embodiment, the example in which the effect control microcomputer 100 stops the change display of the effect symbol in response to the reception of the symbol confirmation designation command has been described. In such a case, when the production control microcomputer 100 misses the symbol confirmation designation command (cannot be received normally), the variation display is displayed when it is necessary to stop the variation display of the decoration symbol and the production symbol. It cannot be stopped. In such a case, since it can be determined that the symbol confirmation designation command has been missed, when the production control microcomputer 100 receives a command such as a variation pattern command for designating the start of variation display, the variation display is performed. Is being executed, control may be performed to stop the fluctuation display being executed and start the fluctuation display according to the newly received command. For such control, when a command for designating the start of variable display corresponding to one of the first and second special symbols is received, when the variable display of the other symbol is being executed, Control may be performed to stop the variable display during execution corresponding to the other symbol and start the variable display corresponding to the one symbol based on the received command. By performing such control, even when the effect control microcomputer 100 misses the symbol confirmation designation command, the variable display according to the newly received command can be started. It is possible to prevent problems related to the transition of the production control process, such as the inability to start the variable display due to missing of the image.

  (13) In the above-described embodiment, the example in which the effect control microcomputer 100 stops the change display of the effect symbol in response to the reception of the symbol confirmation designation command has been described. In such a case, when the production control microcomputer 100 misses the symbol confirmation designation command (cannot be received normally), the variation display is stopped when it is necessary to stop the variation display of the production symbol. I can't. In such a case, since it can be determined that the symbol confirmation designation command has been missed, when the production control microcomputer 100 receives a command such as a variation pattern command for designating the start of variation display, the variation display is performed. Is being executed, control may be performed to stop the fluctuation display being executed and start the fluctuation display according to the newly received command.

  (14) In the pachinko gaming machine 1 shown in the above-described embodiment, when the total number of reserved storage is less than a predetermined number (for example, 4), the total number of reserved storage is not less than a predetermined number (for example, 4). You may make it perform control which becomes shorter than the fluctuation display time (standard fluctuation display time) of the normal symbol used sometimes. In this way, it is possible to increase the number of start winnings when the total pending storage number is less than the predetermined number. Further, it may be possible to perform control so as to be longer than the normal symbol fluctuation display time (standard fluctuation display time) used when the total number of pending storages is a predetermined number (for example, 4) or more. In this way, it is possible to reduce the number of start winnings that becomes invalid when the total number of pending storage is greater than or equal to a predetermined number. In this way, it is possible to prevent the base from becoming abnormally high when the total number of pending storage is equal to or greater than the predetermined number.

  (15) In the above-described embodiment, the symbol determination designation command transmitted to the production control microcomputer 100 when the variation display is stopped is commonly used for the variation display of the first special symbol and the variation display of the second special symbol. An example of use is shown. However, the present invention is not limited to this, and different symbol confirmation designation commands (for example, a first symbol confirmation designation command is provided for variation display of the first special symbol, for the first special symbol variation display and the second special symbol variation display, For example, a second symbol confirmation designation command may be used for the second special symbol variation display.

  (16) In the above-described embodiment, the example in which the control for reducing the variation time is performed when the total number of pending storage is equal to or greater than the predetermined value has been described. In contrast to the non-shortened variation pattern used when the variation time is not shortened, the shortened variation pattern used when the variation time is shortened may be specifically as follows. In general, the fluctuation pattern is displayed through a first low-speed fluctuation period, a high-speed fluctuation period, and a second low-speed fluctuation period between the start of fluctuation display and the end of fluctuation display. Here, the first low speed fluctuation period is a period during which acceleration is performed from the start of the fluctuation display to the high speed fluctuation period. The high-speed fluctuation period is a period during which fluctuation display is performed at the maximum speed during fluctuation display. The second low speed fluctuation period is a period during which deceleration is performed from the high speed fluctuation period to the end of the fluctuation display. The shortened variation pattern may be a variation pattern obtained by shortening any one of the first low-speed variation period, the high-speed variation period, and the second low-speed variation period with respect to the non-shortened variation pattern. Further, when a variation pattern in which the second low-speed variation period is shortened with respect to the non-shortening variation pattern is used as the shortened variation pattern, a plurality of symbols that are variably displayed in the second low-speed variation period (for example, effect symbols) You may make it perform control which stops all at once.

  (17) In the above-described embodiment, the example in which priority control is performed in which the second reserved memory is always given priority and the second special symbol is preferentially variably displayed. However, such priority control may be executed only when a special gaming state such as the above-described high base state is entered. If such control is performed, it is based on the start winning to the second start winning opening 14 in which the winning frequency of the game ball is higher in the special gaming state than in the special gaming state. Since the variable display can be preferentially executed, the second reserved memory number can be efficiently consumed in the special gaming state, and it is possible to reduce the invalidation of the start winning to the second starting winning opening 14. be able to.

  (18) In the above-described embodiment, when the priority control that always gives priority to the second reserved memory and preferentially changes and displays the second special symbol is executed only when the special gaming state is entered. In a case other than the special gaming state, the first reserved memory may be given priority and the first separate symbol may be controlled to be preferentially variably displayed. When such control is performed, the first start winning opening 13 having a higher frequency of winning game balls than the second starting winning opening 14 having a lower frequency of winning game balls when not in the special gaming state. Since the variable display based on the winnings can be prioritized and executed, the first reserved memory number can be efficiently digested, and the reduction of the winning to the first starting winning opening 13 is reduced. Can do.

  (19) In the above-described embodiment, when the priority control that always gives priority to the second reserved memory and preferentially displays the second special symbol in a variable manner is executed only when the special gaming state is entered. In other cases than the special gaming state, the variable display may be executed based on the winning order as described above. By performing such control, it is possible to efficiently execute the variable display based on winning to the first start winning opening 13 where the winning frequency of the game ball is high when the special gaming state is not set. It is possible to efficiently digest the first reserved memory number, and to reduce the invalidation of the winning to the first start winning opening 13.

  (20) In the embodiment described above, in the normal symbol normal processing of FIG. 50, the hit determination in S225 is a hit with a high probability when in the high base state, and a hit with a low probability when in the low base state. An example of how to do this is shown. However, the present invention is not limited to this. For example, the high base state and the low base state are controlled such that the number of times and the opening time of the variable winning ball device 15 are increased in the high base state compared to the low base state. If it can be ensured that switching control between the high base state and the low base state can be performed without changing the normal symbol hit probability, the probability of determining hit per hit judgment in S225 is low. It may be the same in the base state.

  (21) In the normal symbol normal processing of FIG. 50, all the normal symbol variation displays are determined to be hits without performing the hit determination in S225. The variable winning ball apparatus 15 may be controlled to be opened based on the winning. By doing so, a hit determination program becomes unnecessary, and the amount of program can be reduced. Such control may be executed only in the above-described high base state.

  (22) In the normal symbol normal process of FIG. 50, the hit determination at S225 is performed, but the determination result is all hits, and after the fluctuation display is finished, based on the normal symbol hit as described above. Thus, the variable winning ball apparatus 15 may be controlled to be opened. By doing so, the program used when the fluctuation display result of the normal symbol is not required becomes unnecessary, and the program amount can be reduced. Such control may be executed only in the above-described high base state.

  (23) As for the normal symbol variation display, when a game ball passes through the gate 32 and is detected by the gate switch 32a, processing for random numbers such as normal symbol determination value extraction and hit determination processing is performed, and hit determination is performed. Based on the determination result, an example in which the variable winning ball apparatus 15 is controlled to be opened is shown. However, the present invention is not limited to this, and when a game ball passes through the gate 32 and is detected by the gate switch 32a, the normal display is executed without performing processing such as extraction of a determination value per symbol and processing for determination of hit, After the display is finished, the variable winning ball apparatus 15 may be controlled to be opened. By doing so, the program used for random number processing such as extraction of the determination value per symbol and processing for the determination of the hit is not required, so that the program amount can be reduced. Such control may be executed only in the above-described high base state.

  (24) In the above-described embodiment, the state notification is performed for the purpose of suppressing excessive heat generation of the left motor 76L, the middle motor 76C, and the right motor 76R when the state notification is made. In the state, a time excluding a predetermined period after the start of the probability change state (first to tenth display of the variation display) and a predetermined period before the end of the probability change state (the 91st to 100th display of the variation display) In the second to 90th times), an example in which the execution probability of the jackpot notice effect is reduced from a predetermined period after the start of the probability change state and a predetermined period before the end of the probability change state is shown. However, the present invention is not limited to this, and in the probability variation state in which state notification is performed, control may be performed so that the execution probability of the jackpot notice effect is reduced as the number of variable displays increases in the probability variation state.

  (25) In the above-described embodiment, the state notification is performed for the purpose of suppressing excessive heat generation of the left motor 76L, the middle motor 76C, and the right motor 76R when the state notification is made. In the state, an example of reducing the execution probability of the jackpot notice effect was shown. However, the present invention is not limited to this, and the execution probability of the jackpot notice effect is not reduced. Instead, in the probability variation state where the status notification of the jackpot notice effect is performed, the left motor 76L, the middle motor 76C at the time of the jackpot notice effect, and The pulse period of the drive signal for the right motor 76R may be made longer than that in the non-probable change state.

  (26) In the above-described embodiment, when the state notification is performed, the patrol lamps 61, 62, 63 are turned on, and when the big hit announcement effect is performed, the patrol lamps 61, 62, 63 are blinked. Indicated. However, the present invention is not limited to this, and when the state notification is performed, the patrol lamps 61, 62, and 63 may be blinked in the same manner as when the big hit announcement effect is performed. In this way, when the state notification is performed, the reduction in the patrol speed due to the increase in the pulse period of the drive signals of the left motor 76L, the middle motor 76C, and the right motor 76R is not noticeable. can do.

  (27) In the above-described embodiment, an example has been shown in which the three patrol lamps of the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63 are all used simultaneously when performing state notification and jackpot warning. However, the present invention is not limited to this, and the middle patrol lamp 62 may be used exclusively for jackpot warning, and the left patrol lamp 61 and the right patrol lamp 63 may be used for both status notification and jackpot warning. Alternatively, the left patrol lamp 61 and the right patrol lamp 63 may be used exclusively for jackpot warning, and the middle patrol lamp 62 may be used for both status notification and jackpot warning.

  (28) In the above-described embodiment, as shown in FIG. 62 and the like, when the state notification (state notification) is performed by the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63, a big hit announcement (notification) When the condition for executing the (notification) is established, the big patrol notice is repeated by the left patrol lamp 61, the middle patrol lamp 62, and the right patrol lamp 63.

  (29) It should be noted that the embodiment disclosed this time is illustrative in all respects and not restrictive. The scope of the present invention is defined by the terms of the claims, rather than the description above, and is intended to include any modifications within the scope and meaning equivalent to the terms of the claims.

It is the front view which looked at the pachinko game machine from the front. It is a block diagram which shows the circuit structural example of a game control board (main board). It is a perspective view of a center upper decoration part. It is the front view and sectional drawing for showing the internal structure of a middle patrol lamp. It is a figure which shows the arrangement | positioning state of the decoration LED in a middle put board. It is a front view of the center upper decoration part for showing the operation state of a middle patrol lamp. It is a longitudinal cross-sectional view of the decoration member which shows the advancing aspect of the light in the interior space of the decoration member provided with the middle patrol lamp. It is a three-view figure which shows the structure of a left decoration part. It is a front view of the left decoration part for showing the operation state of a left patrol lamp. It is a three-view figure which shows the structure of a right decoration part. It is a front view of the right decoration part for showing the operation state of a right patrol lamp. It is a figure which shows the arrangement | positioning aspect of the various board | substrate provided in the decoration member, the back surface of the decoration member, and the vicinity of the decoration member by the image seen from the front side of the game board. It is a figure which shows the arrangement | positioning aspect of the various board | substrates provided in the left decoration part by the image seen from the front side of the left decoration part. It is a block diagram which shows an example of the circuit structure in a main board | substrate (game control board). It is a block diagram which shows the specific structure of a board | substrate side IC board and a board | substrate side apparatus. It is a block diagram which shows the specific structure of a frame side IC board and a frame side apparatus. It is a block diagram which shows the circuit structural example of a relay board | substrate and an effect control board. It is a block diagram which shows the structure of serial-parallel conversion IC. It is a block diagram which shows the structure of input IC provided in the jog board | substrate. It is explanatory drawing which shows the example of the format of the presentation control command transmitted as a serial data system. It is a timing chart which shows operation | movement of the middle patrol lamp 62 in each of the time of state alerting | reporting, and the time of jackpot notice. It is a timing chart which shows an example of operation | movement of the whole production | presentation apparatus at the time of big hit notice. It is a timing chart which shows the drive pattern of a left motor, a middle motor, and a right motor. It is a figure which shows the operation example of the effect of a pseudo | simulation ream. It is a flowchart which shows the main process which CPU in a main board | substrate performs. It is a flowchart which shows a 2 ms timer interruption process. It is explanatory drawing which shows each random number. It is explanatory drawing which shows a reach determination table. It is explanatory drawing which shows an example of the variation pattern (variation time) of a special symbol and an effect symbol. It is explanatory drawing which shows an example of the variation pattern (variation time) of a special symbol and an effect symbol. It is explanatory drawing which shows an example of the variation pattern (variation time) of a special symbol and an effect symbol. It is explanatory drawing which shows an example of the content of an effect control command. It is explanatory drawing which shows the example of the transmission timing of an effect control command. It is explanatory drawing which shows the example of the transmission timing of an effect control command. It is explanatory drawing which shows the example of the transmission timing of an effect control command. It is a flowchart which shows production control command control processing. It is a flowchart which shows production control command control processing. It is a flowchart which shows a special symbol process process. It is explanatory drawing which shows the example of the bit allocation of the input port in connection with the switch which detects the game ball in the microcomputer for game control. It is a flowchart which shows a starting port switch passage process. It is a figure explaining an example of a pending | holding storage area. It is explanatory drawing which shows the example of the display state of a total pending storage display part. It is a flowchart which shows a special symbol normal process. It is a flowchart which shows a fluctuation pattern setting process. It is a flowchart which shows a pending | holding memory number transmission process. It is a flowchart which shows the special symbol change process. It is a flowchart which shows a special symbol stop process. It is a flowchart which shows a big hit end process. It is a flowchart which shows an example of a normal symbol process process. It is a flowchart which shows a normal symbol normal process. It is a flowchart which shows a normal symbol fluctuation | variation process. It is a flowchart which shows a normal symbol stop process. It is explanatory drawing which shows an example of the open pattern of the change time of a normal symbol, and a variable winning ball apparatus. It is a flowchart which shows a normal electric accessory operating process. It is a flowchart which shows the main process which CPU for production control performs. It is explanatory drawing which shows the structure of a command reception buffer. It is a flowchart which shows a command analysis process. It is a flowchart which shows a command analysis process. It is a flowchart which shows a command analysis process. It is a flowchart which shows production control process processing. It is a flowchart which shows a fluctuation pattern command reception waiting process. It is a timing chart which shows the drive state of a patrol lamp when a big hit notice is performed at the time of status notification and at the time of non-status notification. It is a figure which shows the notice determination table which is a data table used when selecting and determining whether the notice effect is performed in the effect control microcomputer. It is a flowchart which shows a notice selection process. It is a flowchart which shows an effect design fluctuation start process. It is explanatory drawing which shows the structural example of a process table. It is a flowchart which shows the process during effect design change. It is a flowchart which shows an effect design fluctuation stop process. It is a flowchart which shows a big hit display process. It is a flowchart which shows the big hit game process in an effect control process process. It is a flowchart which shows the big hit game process in an effect control process process. It is a flowchart which shows a big hit effect end process. It is a flowchart which shows a pending | holding memory | storage display control process. It is a flowchart which shows the state alerting | reporting process in an effect control main process. It is a flowchart which shows an example of a serial setting process. It is explanatory drawing which shows one structural example of the data storage area | region where the lamp control signal and motor control signal of an output object are set. It is a flowchart which shows the specific example of the serial input / output process in an effect control main process.

Explanation of symbols

  1 pachinko machine, 61 left patrol lamp, 62 middle patrol lamp, 63 right patrol lamp, 100 production control microcomputer, 701-712,727,728,740,741 decoration LED, 658 left patrol board, 651 middle patrol board, 662 right Pat board, 6132, 6232, 6332 Rotation reflector, 761, 762 Winding, 76L Left motor, 76C Middle motor, 76R Right motor, 660 Left motor board, 653 Middle motor board, 664 Right motor board, 13 First start prize Mouth, 8a First special symbol display, 14 Second start winning port, 8b Second special symbol display, 560 microcomputer for game control, 9 effect display device.

Claims (11)

  1. For a player who is controlled to a specific gaming state advantageous to the player when a predetermined specific gaming state occurrence condition is established, and different from the specific gaming state when a predetermined special gaming state generation condition is established A gaming machine that is controlled to an advantageous special gaming state and that is notified of advance notice that a predetermined gaming state is established when a predetermined notice condition is established,
    Revolving light,
    Revolving light control means for controlling the operating state of the revolving light,
    The rotating lamp is
    A plate-like light emitter substrate provided with a light emitter;
    A reflector that is rotatably provided around the light emitter substrate and reflects light from the light emitter;
    Depending on the period of the periodic pulse used as the drive signal, the rotor is rotated by energizing the windings of a plurality of phases in a predetermined order and periodically exciting, and based on the rotation of the rotor A stepping motor that drives the reflector in a manner to rotate around the light emitter substrate;
    The rotating light control means includes:
    State notification control for performing control to continuously drive the rotating lamp during the period of the special gaming state in order to notify the state of the special gaming state when the special gaming state is in effect Means,
    A warning notification control means for controlling the driving of the revolving lamp in order to notify the warning when the warning condition is satisfied;
    The state notification control means makes the period of the pulse in the drive signal longer when the state notification is performed than when the notification notification control means performs the notification. A gaming machine, characterized in that control is performed to reduce the proportion of time for exciting the stepping motor per cycle.
  2. Motor driving means for driving the stepping motor by supplying the drive signal to the stepping motor in a parallel signal system in which the pulses are supplied in parallel to each of the plurality of phase windings in the stepping motor. ,
    The rotating lamp control means supplies a control signal of a serial signal system to the motor driving means,
    The said motor drive means supplies the said drive signal of the said parallel signal system based on converting the control signal of the said serial signal system into the drive signal of the said parallel signal system, The said drive signal is characterized by the above-mentioned. The gaming machine described.
  3.   The said light-emitting body board | substrate is provided with the said light-emitting body in both front and back both surfaces, and is arrange | positioned in the aspect which faced the front side of the game machine of Claim 1 or 2 characterized by the above-mentioned. Gaming machine.
  4.   The state notification control means further performs control of causing the light emitter provided on a surface of the light emitter substrate facing the back side of the game machine to emit light when the state notification is performed. Item 4. The gaming machine according to Item 3.
  5. Notice determining means for determining whether to establish the notice condition;
    Notice limiting means for restricting the probability that the notice determining means establishes the notice condition to a lower probability in the period in which the state notification is performed than in the period in which the state notification is not performed; The game machine according to claim 1, further comprising:
  6. A plurality of types of identification information that can be identified are displayed in a variable manner, and a display result is derived and displayed. When the specific game state occurrence condition is satisfied, a predetermined specific display result is derived as a display result of the variable display. A variable display means for displaying;
    A variable display number counting means for counting the number of variable displays executed by the variable display means during a period in which the state notification is performed;
    A notice probability change for changing the probability that the notice determining means determines that the notice condition is satisfied based on the number of variable displays counted by the variable display number counting means during the period in which the state notification is performed. The gaming machine according to claim 5 , further comprising means.
  7. After the first execution condition is satisfied, based on the fact that the first start condition is satisfied, the first variation display based on the first identification information that can be identified is started, and the display result is derived and displayed. Fluctuation display means;
    After the second execution condition is satisfied, the second variation display based on the second identification information that can be identified is started and the display result is derived and displayed based on the fact that the second start condition is satisfied. Fluctuation display means;
    Specific game control means for controlling to the specific game state when a predetermined specific display result is derived and displayed on the first fluctuation display means or the second fluctuation display means;
    7. An execution condition determination unit that further determines whether or not at least one of the first execution condition and the second execution condition has occurred by using a common processing routine. The gaming machine described in Crab.
  8. After the first execution condition is satisfied, based on the fact that the first start condition is satisfied, the first variation display based on the first identification information that can be identified is started, and the display result is derived and displayed. Fluctuation display means;
    After the second execution condition is satisfied, the second variation display based on the second identification information that can be identified is started and the display result is derived and displayed based on the fact that the second start condition is satisfied. Fluctuation display means;
    Specific game control means for controlling to the specific game state when a predetermined specific display result is derived and displayed on the first fluctuation display means or the second fluctuation display means;
    Regarding the fluctuation display executed by each of the first fluctuation display means and the second fluctuation display means, the fluctuation in the fluctuation display means in which the start condition is satisfied among the first fluctuation display means and the second fluctuation display means. The display result determination process for determining the display result of the display is executed by a common processing routine, and among the first change display means and the second change display means, the change display means in which the change display start condition is satisfied. The gaming machine according to claim 1, further comprising display result determination processing means for determining a display result of the identification information before derivation display of the display result.
  9. After the first execution condition is satisfied, based on the fact that the first start condition is satisfied, the first variation display based on the first identification information that can be identified is started, and the display result is derived and displayed. Fluctuation display means;
    After the second execution condition is satisfied, the second variation display based on the second identification information that can be identified is started and the display result is derived and displayed based on the fact that the second start condition is satisfied. Fluctuation display means;
    Specific game control means for controlling to the specific game state when a predetermined specific display result is derived and displayed on the first fluctuation display means or the second fluctuation display means;
    Of the first variation display unit and the second variation display unit, data indicating the variation display time of the variation display executed by the variation display unit that satisfies the start condition is used as the first variation display unit and the second variation display unit. 9. The gaming machine according to claim 1, further comprising variable display time storage means for storing in a common storage area when any start condition of the means is established.
  10. After the first execution condition is satisfied, based on the fact that the first start condition is satisfied, the first variation display based on the first identification information that can be identified is started, and the display result is derived and displayed. Fluctuation display means;
    After the second execution condition is satisfied, the second variation display based on the second identification information that can be identified is started and the display result is derived and displayed based on the fact that the second start condition is satisfied. Fluctuation display means;
    Specific game control means for controlling to the specific game state when a predetermined specific display result is derived and displayed on the first fluctuation display means or the second fluctuation display means;
    An effect display device for performing effect display corresponding to the first change display in the first change display means and the second change display in the second change display means;
    With respect to the first variation display by the first variation display means, the number of first execution conditions that have met the first execution condition but have not met the first start condition is counted. First counting means;
    For the second variation display by the second variation display means, the number of second execution conditions that are satisfied, but the second execution condition is not satisfied, is counted. A second counting means;
    An effect pattern selecting means for selecting, from a plurality of effect patterns, an effect pattern as an effect display corresponding to the change display means for which the start condition is satisfied among the first change display means and the second change display means. ,
    The effect pattern selection means determines whether or not to make reach when selecting an effect pattern, and when making the determination, counts the number of formations counted by the first counting means and the second counting means. When the total number with the established number is equal to or greater than a predetermined number, it is determined to reach with a lower probability than when the total number is less than the predetermined number. 10. The gaming machine according to any one of 9.
  11.   When the effect pattern selecting means determines whether or not to reach, the total number of established counts counted by the first counting means and the established counts counted by the second counting means is a predetermined number or more. Sometimes, when the first fluctuation display in the first fluctuation display means is executed and when the second fluctuation display in the second fluctuation display means is executed, the probability of determining to reach is different. The gaming machine according to claim 10, wherein
JP2007208443A 2007-08-09 2007-08-09 Game machine Active JP5023370B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2007208443A JP5023370B2 (en) 2007-08-09 2007-08-09 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007208443A JP5023370B2 (en) 2007-08-09 2007-08-09 Game machine

Publications (3)

Publication Number Publication Date
JP2009039355A JP2009039355A (en) 2009-02-26
JP2009039355A5 JP2009039355A5 (en) 2010-09-02
JP5023370B2 true JP5023370B2 (en) 2012-09-12

Family

ID=40440766

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2007208443A Active JP5023370B2 (en) 2007-08-09 2007-08-09 Game machine

Country Status (1)

Country Link
JP (1) JP5023370B2 (en)

Families Citing this family (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5680835B2 (en) * 2009-04-23 2015-03-04 京楽産業.株式会社 Game machine
JP5502386B2 (en) * 2009-07-17 2014-05-28 株式会社ニューギン Game machine
JP5290898B2 (en) * 2009-07-17 2013-09-18 株式会社ニューギン Game machine
JP5290897B2 (en) * 2009-07-17 2013-09-18 株式会社ニューギン Game machine
JP2011056020A (en) * 2009-09-09 2011-03-24 Daito Giken:Kk Gaming table
JP5387327B2 (en) * 2009-10-23 2014-01-15 株式会社三洋物産 Game machine
JP5552656B2 (en) * 2009-11-05 2014-07-16 株式会社オリンピア Pachinko machine
JP5588719B2 (en) * 2010-04-16 2014-09-10 株式会社ニューギン Game machine
JP5690154B2 (en) * 2011-01-28 2015-03-25 株式会社平和 Lighting equipment, game machine
JP6192265B2 (en) * 2012-08-07 2017-09-06 株式会社ソフイア Game machine
JP5771798B2 (en) * 2013-02-28 2015-09-02 株式会社ソフイア Game machine
JP5684309B2 (en) * 2013-03-11 2015-03-11 京楽産業.株式会社 Game machine
JP5702438B2 (en) * 2013-05-22 2015-04-15 株式会社三共 Game machine
JP5702436B2 (en) * 2013-05-22 2015-04-15 株式会社三共 Game machine
JP5758969B2 (en) * 2013-11-08 2015-08-05 株式会社ユニバーサルエンターテインメント Game machine
JP5838538B2 (en) * 2014-04-25 2016-01-06 株式会社オリンピア Pachinko machine
JP5986266B2 (en) * 2015-06-01 2016-09-06 株式会社ユニバーサルエンターテインメント Game machine
JP2015165960A (en) * 2015-06-29 2015-09-24 株式会社三洋物産 Game machine
JP6281110B2 (en) * 2016-06-15 2018-02-21 株式会社ソフイア Game machine
JP6340045B2 (en) * 2016-08-04 2018-06-06 株式会社ユニバーサルエンターテインメント Game machine
JP6392283B2 (en) * 2016-09-12 2018-09-19 株式会社サンセイアールアンドディ Game machine
JP2018042635A (en) * 2016-09-13 2018-03-22 株式会社ソフイア Game machine

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3717089B2 (en) * 1996-09-04 2005-11-16 株式会社シマノ Electric reel motor control device
JPH11345507A (en) * 1998-06-02 1999-12-14 Nikkei Seisakusho:Kk Rotary lamp
JP2000259104A (en) * 1999-03-09 2000-09-22 Azuma Systems:Kk Light emitting display
JP3756359B2 (en) * 1999-10-06 2006-03-15 株式会社三共 Game machine
JP4325776B2 (en) * 2001-05-24 2009-09-02 株式会社大一商会 A gaming machine equipped with an illumination device
JP4064178B2 (en) * 2002-08-12 2008-03-19 株式会社ニューギン Center role for gaming machines with revolving lights
JP2005237624A (en) * 2004-02-26 2005-09-08 Daiman:Kk Game machine
JP2006026070A (en) * 2004-07-15 2006-02-02 Samii Kk Pinball game machine
JP4384122B2 (en) * 2006-01-12 2009-12-16 京楽産業.株式会社 Amusement machine lighting equipment group

Also Published As

Publication number Publication date
JP2009039355A (en) 2009-02-26

Similar Documents

Publication Publication Date Title
JP3988164B2 (en) Game machine
JP5048973B2 (en) Game machine
JP2004089706A (en) Pinball game machine
JP5300064B2 (en) Pachinko machine
JP5414480B2 (en) Game machine
JP5203325B2 (en) Revolving machine
JP2005342262A (en) Game machine
JP5259799B2 (en) Game machine
JP2011234879A (en) Game machine
JP5037064B2 (en) Game machine
JP4420735B2 (en) Game machine
JP4776365B2 (en) Game machine
JP5557428B2 (en) Game machine
JP5328855B2 (en) Game machine
JP4734610B2 (en) Game machine
JP2003199909A (en) Game machine
JP2012085754A (en) Game machine
JP4734609B2 (en) Game machine
JP5497406B2 (en) Game machine
JP2005312833A (en) Game machine
JP5023370B2 (en) Game machine
JP2004229694A (en) Game machine
JP4519488B2 (en) Game machine
JP5663065B2 (en) Game machine
JP2005312831A (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20100720

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20100720

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20120522

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20120530

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20150629

Year of fee payment: 3

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250