JP6281110B2 - Game machine - Google Patents

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Publication number
JP6281110B2
JP6281110B2 JP2016119022A JP2016119022A JP6281110B2 JP 6281110 B2 JP6281110 B2 JP 6281110B2 JP 2016119022 A JP2016119022 A JP 2016119022A JP 2016119022 A JP2016119022 A JP 2016119022A JP 6281110 B2 JP6281110 B2 JP 6281110B2
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game
special
display
embodiment
process
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JP2016163799A (en
Inventor
井上 和之
和之 井上
鈴木 孝雄
孝雄 鈴木
伸二 工藤
伸二 工藤
義智 田中
義智 田中
園田 欽章
欽章 園田
亀井 欽一
欽一 亀井
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株式会社ソフイア
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  The present invention relates to a gaming machine provided with a storage portion on the front surface capable of storing game balls.

  2. Description of the Related Art Conventionally, a gaming machine (for example, a pachinko machine) in which a glass frame is attached to a front frame of a gaming machine and an upper plate unit is integrally provided on a lower side of the glass frame is known (Patent Document 1). reference).

JP-A-2005-305140

  However, in the gaming machine described in Patent Document 1, the decorative effect is not sufficient.

  The present invention has been made in view of the above-described problems, and an object thereof is to provide a gaming machine having a high decoration effect.

The present invention relates to a gaming machine having a storage portion capable of storing game balls on the front surface, wherein a storage tray for storing game balls is disposed in the storage portion, and a gaming device storage space capable of storing a movable gaming device is provided The movable gaming device is arranged from the front side of the storage dish to the lower side, and the movable gaming device includes a first light emitting unit, a second light emitting unit, a movable unit, a drive source for driving the movable unit, and at least the first light emitting unit. A light transmissive portion that covers the movable portion, the movable portion has a reflective portion that reflects light, and the second light emitting portion is provided outside the movable portion, and in front of the gaming device accommodation space A cover portion that covers the movable gaming device and has a translucent portion is disposed, the upper left rear edge of the cover portion and a part of the front edge of the storage tray are brought close to each other, and the upper left rear of the cover portion The shape of the edge and the part of the front edge of the storage dish are substantially the same .

According to the present invention, it is possible to enhance the interest of the game with a high decoration effect .

1 is a perspective view of a gaming machine in a state in which a front frame and a clear member holding frame according to a first embodiment of the present invention are closed. It is a front view of the lower part of the gaming machine of the first embodiment of the present invention. It is a front view of the game board with which the gaming machine of the 1st embodiment of the present invention is equipped. It is a block diagram which shows the structure of the game control apparatus of the 1st Embodiment of this invention. It is a block diagram which shows the structure of the presentation control apparatus of the 1st Embodiment of this invention. It is a flowchart of the first half part of the main process performed by the game control apparatus of the 1st Embodiment of this invention. It is a flowchart of the latter half part of the main process performed by the game control apparatus of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the timer interruption process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the command transmission process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the presentation control command transmission process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the presentation control command output process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the command data output process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure game process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the start port switch monitoring process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure start port switch common process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure pending | holding information determination process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure normal process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure 1 fluctuation start process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure 2 fluctuation start process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the small hit flag 1 setting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the small hit flag 2 setting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the 1st main process performed by the microcomputer for main control of the presentation control apparatus of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the command reception interruption process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the 2nd main process performed by the microcomputer for video control of the presentation control apparatus of the 1st Embodiment of this invention. 1 is a perspective view of a gaming machine in a state where only a clear member holding frame according to a first embodiment of the present invention is opened. It is a disassembled perspective view of the cover unit provided in the clear member holding frame of the 1st Embodiment of this invention, the upper plate unit provided in a front frame, and a game device. (A) is a partial longitudinal cross-sectional view of the lower part of the gaming machine with the clear member holding frame and the front frame of the first embodiment of the present invention closed, and (B) is the first embodiment of the present invention. It is a partial longitudinal cross-sectional view of the lower part of the gaming machine in a state where only the clear member holding frame of the form is opened. It is a perspective view of the lower part of the gaming machine in a state where the clear member holding frame and the front frame of the first embodiment of the present invention are closed. It is a front view of the gaming machine and the production operation unit of the first embodiment of the present invention, is a diagram for explaining the operation-linked LED production. It is a longitudinal cross-sectional schematic diagram of the game device of the 1st Embodiment of this invention, and is a figure explaining LED production. It is a front view of the gaming machine and the effect operation unit of the first embodiment of the present invention, is a diagram for explaining the LED effect. It is a right view of the gaming machine of the first embodiment of the present invention. It is a front perspective exploded view of the protrusion production | presentation unit of the 1st Embodiment of this invention. It is a cross-sectional view of the protruding effect unit of the first embodiment of the present invention. It is a cross-sectional view of another pattern of the projecting effect unit of the first embodiment of the present invention. It is a top view of the gaming machine of Modification 1 of the first embodiment of the present invention. It is a figure explaining the dish display process of the modification 1 of the 1st Embodiment of this invention, (A) is a flowchart which shows a process sequence, (B) shows the table used for a dish display process. It is a figure explaining the mechanism of the side light incident display apparatus of the modification 1 of the 1st Embodiment of this invention. It is a side view which shows the aspect of the protrusion production | presentation unit of the modification 1 of the 1st Embodiment of this invention. It is a conceptual side view of the mode change of the gaming machine of the modification 2 of the first embodiment of the present invention, (A) is an inoperable state diagram, (B) is an operable state diagram when operating up , (C) is an operable state diagram when operating before. It is a flowchart which shows the procedure of the game apparatus and effect operation part pop-out process of the modification 2 of the 1st Embodiment of this invention. It is a conceptual diagram of the appearance pattern of the production | presentation operation part of the modification 2 of the 1st Embodiment of this invention. It is a conceptual side view of the attachment / detachment pattern of the gaming machine of the modification 2 of the 1st embodiment of the present invention, (A) is a rotation lighting device holding state, (B) is a rotation lighting device removal state, (C) is The cherry tree unit is attached. It is a figure explaining the accommodation space of the modification 3 of the 1st Embodiment of this invention, (A) is a conceptual diagram of the right side surface of a cover unit and a lower plate, (B) is the upper surface of a cover unit and a lower plate. (C) is an exploded perspective view of a cover unit, a gaming device, and a top unit. It is a figure explaining the fixing structure of the cover unit and lower plate of the modification 3 of the 1st Embodiment of this invention, (A) is a conceptual diagram of the right side surface of a cover unit and a lower plate, (B) is a cover. It is a conceptual diagram of the upper surface of a unit and a lower plate. It is a top view of the gaming machine of modification 4 of the first embodiment of the present invention. It is a perspective view of the gaming machine of the second embodiment of the present invention. It is a front view of the lower part of the gaming machine of the second embodiment of the present invention, (A) is a normal state, (B) shows a state when a predetermined condition is satisfied. It is a flowchart which shows the procedure of the game device accommodation space lighting process of the 2nd Embodiment of this invention. It is a right view of the gaming machine of the second embodiment of the present invention. It is a cross-sectional view of the projecting effect unit of the second embodiment of the present invention. It is a figure explaining the attachment structure of the model dependence sheet | seat of the 2nd Embodiment of this invention. It is a figure which shows an example of the production | presentation aspect of the protrusion production | presentation unit of the 2nd Embodiment of this invention, (A) is a display example of the inner surface (inner lens member) of a protrusion production | generation unit, (B) is a protrusion production | presentation unit. A display example of the outer side (model-dependent sheet), and (C) shows a display example of the front (folded portion) of the projecting effect unit. It is a figure which shows another pattern of the model dependence sheet of the 2nd Embodiment of this invention. It is a figure explaining the ball-seeking eye of the modification 1 of the 2nd Embodiment of this invention, (A)-(C) shows the change of an operation | movement aspect. It is a figure explaining the game device ball | bowl control process of the modification 1 of the 2nd Embodiment of this invention, (A) is a flowchart which shows a procedure, (B) shows an example of the table used by a flowchart. It is a figure explaining the modification 2 of the 2nd Embodiment of this invention. It is a perspective view of the gaming machine of the third embodiment of the present invention. It is a figure explaining the game device of the 3rd Embodiment of this invention, (A) is a front view of the lower part of a game machine, (B) shows the biological appreciation unit as a game device. It is a figure explaining the ball | bowl exit of the 3rd Embodiment of this invention, (A) is a front view of the lower part of the game machine in a normal state, (B) is the bottom of the game machine when predetermined conditions are satisfied The side front view is shown. It is a flowchart which shows the procedure of the ball | bowl exit illumination process of the 3rd Embodiment of this invention. It is a figure which shows an example of the production | presentation aspect of the protrusion production | presentation unit of the 3rd Embodiment of this invention, (A) is a display example of the inner surface (inside indicator) of a protrusion production | generation unit, (B) is a protrusion production | presentation unit. The example of a display of the outer side (outside indicator) is shown. It is a figure explaining the game device of the modification 1 of the 3rd Embodiment of this invention, (A) is a right view of a game machine and a player, (B) shows an example of the projection content by a projection device. . It is a flowchart which shows the procedure of the projection process of the modification 1 of the 3rd Embodiment of this invention. It is a figure which shows an example of the production | presentation aspect of the protrusion production | presentation unit of the modification 1 of the 3rd Embodiment of this invention, (A) is the example of a mode change of the top view of a projection production | generation unit, (B) is a projection production | presentation unit. The example of a mode change of the right side view of is shown. It is a simple block diagram explaining only a different structure from 1st Embodiment (FIG. 5) among the structures of the presentation control apparatus of the modification 1 of the 3rd Embodiment of this invention. It is a flowchart which shows the procedure of the 2nd protrusion display apparatus drive control processing of the modification 1 of the 3rd Embodiment of this invention. It is the front view of the gaming machine of the modification 2 of the 3rd Embodiment of this invention, (A) is the figure which has arrange | positioned the gaming device in the lower part of a gaming machine, (B) is the right side part of a gaming machine (C) shows a diagram in which the gaming device is arranged in the upper part of the gaming machine. It is a figure explaining the gaming machine of the fourth embodiment of the present invention, (A) is a top view of the gaming machine, (B) and (C) is a front view of the gaming machine, a projecting effect unit The operation | movement aspect of this frame side movable accessory is shown. It is a front view of the game machine of the 4th embodiment of the present invention, and (A)-(C) shows the production mode of a frame side movable combination and a board side movable combination. It is a simple block diagram explaining only a different structure from 1st Embodiment (FIG. 5) among the structures of the presentation control apparatus of the 4th Embodiment of this invention. It is a time chart which shows the operation timing of the frame side movable accessory and the board | substrate side movable accessory of the 4th Embodiment of this invention. It is a figure explaining the frame / board movable accessory control process of the 4th Embodiment of this invention, (A) is a flowchart which shows a procedure, (B) shows an example of the table used by a flowchart. It is a front view of the game machine of the modification 1 of the 4th Embodiment of this invention, (A)-(D) shows the production | presentation aspect of a frame side movable combination and a production | presentation combination. It is a flowchart which shows the procedure of the production | presentation actor operation | movement process of the modification 1 of the 4th Embodiment of this invention. It is a figure explaining the game machine of the modification 2 of the 4th Embodiment of this invention, (A) is an operation | movement aspect of a frame side movable accessory, (B) is a figure explaining a game board. It is a front view of the game machine of the modification 3 of the 4th Embodiment of this invention, (A)-(D) show the production | presentation aspect of a frame side movable accessory and a board | substrate side movable accessory. It is a front view of the game machine of the modification 4 of the 4th Embodiment of this invention, (A) is the production aspect of a frame side movable accessory, (B) shows the side view of a display. It is a flowchart which shows the procedure of the power saving operation | movement process of the modification 4 of the 4th Embodiment of this invention. It is a figure explaining the game machine of the 5th Embodiment of this invention, (A) is a top view of a game machine, (B) shows the front view of a game machine. It is a simple block diagram explaining only a different structure from 1st Embodiment (FIG. 5) among the structures of the presentation control apparatus of the 5th Embodiment of this invention. It is a figure explaining the ventilation control process of the 5th Embodiment of this invention, (A) is a flowchart which shows a procedure, (B) shows an example of the table used by a flowchart. It is a front view of the game machine of the modification 1 of the 5th Embodiment of this invention, and shows the production | presentation aspect of a frame side movable accessory and an air blower. It is a figure explaining the ventilation control process of the modification 1 of the 5th Embodiment of this invention, (A) is a flowchart which shows a procedure, (B) shows an example of the table used by a flowchart. It is a front view of the game machine of the modification 2 of the 5th Embodiment of this invention. It is a figure explaining the ventilation control process of the modification 2 of the 5th Embodiment of this invention, (A) is a flowchart which shows a procedure, (B) shows an example of the table used by a flowchart. It is a figure explaining the game machine of the modification 3 of the 5th Embodiment of this invention, (A) is a front view of a game machine, (B) is a side view of a game machine. It is a side view which shows the aspect of the air blower which can be rotated of the modification 3 of the 5th Embodiment of this invention, (A) is a rotation angle 90 degree | times, (B) is a rotation angle 45 degree | times, ( C) shows a rotation angle of 0 degree. It is a figure explaining the ventilation control process of the modification 3 of the 5th Embodiment of this invention, (A) is a flowchart which shows a procedure, (B) shows an example of the table used by a flowchart. It is a figure explaining the game machine of the 6th Embodiment of this invention. It is a front view of the game machine of another pattern of the 6th Embodiment of this invention. It is an example of the screen display in the display apparatus of the 6th Embodiment of this invention, (A) Screen display example of the operation effect according to the identification information stop timing, (B) The screen of the operation effect according to the rhythm of music A display example is shown. It is a flowchart which shows the procedure of the production | presentation operation part operation detection process of the 6th Embodiment of this invention. It is a figure explaining the game machine of the modification 1 of the 6th Embodiment of this invention, (A) is a front view of a game machine, (B) shows the operation mode side view of a lever operation part. It is a front view of the game machine of another pattern of the modification 1 of the 6th Embodiment of this invention. It is a screen transition example of the operation effect in the variable display game in the display apparatus of the modification 1 of the 6th Embodiment of this invention. It is a flowchart which shows the procedure of the starting memory display process of the modification 1 of the 6th Embodiment of this invention. It is an example of the screen transition which shows the pending | holding display mode of the starting memory | storage in the display apparatus of the modification 1 of the 6th Embodiment of this invention.

  Hereinafter, embodiments of the present invention will be described with reference to the drawings. Note that front, rear, left and right in the description of the gaming machine 1 refer to directions seen from the player who is playing the game.

[Overall view of gaming machine]
First, with reference to FIG.1 and FIG.2, the game machine 1 of the 1st Embodiment of this invention is demonstrated. FIG. 1 is a perspective view of a gaming machine with a front frame and a clear member holding frame closed according to the first embodiment of the present invention. FIG. 2 is a front view of the lower part of the gaming machine according to the first embodiment of the present invention.

  As shown in FIGS. 1 and 2, the gaming machine 1 includes an opening / closing frame 3 attached to a main body frame 2 fixed to an island facility so as to be freely opened and closed through a hinge 8. The open / close frame 3 includes a front frame 4 and a clear member holding frame 5.

  A game board 30 (see FIG. 3) having a game area 31 is replaceably disposed on the front frame 4, and a clear member holding frame 5 having a clear member 5 a covering the front surface of the game board 30 is attached. . Here, the clear member 5a is a transparent member such as glass, acrylic, polycarbonate, or the like. Thus, the clear member 5a functions as a game visual recognition area that allows the game area 31 of the game board 30 to be visually recognized.

  The front frame 4 and the clear member holding frame 5 can be opened individually. For example, the game area 31 (see FIG. 3) of the game board 30 can be accessed by opening only the clear member holding frame 5. Further, by opening the front frame 4 in a state where the clear member holding frame 5 is not opened, it is possible to access a game control device 600 (see FIG. 4) or the like disposed on the back side of the game board 30.

  Various frame constituent members are disposed on the edge of the clear member holding frame 5 around the clear member 5a.

  In the upper center of the clear member holding frame 5, a lighting device 6 is disposed downward. Inside the dome-shaped lens 6a of the lighting device 6, an LED as a light emitting source, a reflecting plate configured to rotate around the LED, and a drive motor for rotating the reflecting plate are provided. By rotating the reflecting plate around the LEDs by the drive motor, it is possible to perform a light emission effect such that the light emitted from the LEDs of the lighting device 6 is rotating. The LED of the lighting device 6 constitutes a part of the frame decoration device 21 in FIG. 5, and the drive motor of the lighting device 6 constitutes a part of the frame effect device 22 in FIG. 5.

  Upper speakers 7a are respectively disposed at the upper right corner portion and the upper left corner portion of the clear member holding frame 5. Apart from these upper speakers 7a, two lower speakers 7b are provided at the lower part of the gaming machine 1. The lower speakers 7b are disposed on the left and right sides of the lower portion of the front frame 4. These upper speaker 7a and lower speaker 7b emit sound effects, alarm sounds, notification sounds, and the like.

  Abnormalities occurring in the gaming machine 1 include failure of the gaming machine 1 and implementation of fraud. The illegal act includes, for example, an act of illegally manipulating the trajectory of the launched game ball with a magnet or an act of vibrating the gaming machine 1. These fraudulent acts are detected by detecting magnetism with the magnetic sensor switch 23 (see FIG. 4) or detecting vibration with the vibration sensor switch 24 (see FIG. 4).

  Further, the act of illegally opening the front frame 4 and the clear member holding frame 5 is also included in the act of fraud. The open / closed state of the front frame 4 is detected by a front frame open detection switch 4b (see FIG. 4), and the open / closed state of the clear member holding frame 5 is detected by a clear member holding frame open detection switch 5b (see FIG. 4).

  On the right side of the clear member holding frame 5, a projecting effect unit 200 that projects forward (player side) in the vertical direction of the gaming machine 1 is disposed. The projecting effect unit 200 is an effect device that performs a light emission effect or the like according to the progress of the game. Details of the projecting effect unit 200 will be described later with reference to FIGS. 31 to 34.

  A cover unit 150 that covers the upper plate unit 10 and the gaming apparatus 100 installed in the lower portion of the front frame 4 is attached to the lower portion of the clear member holding frame 5.

  The upper plate unit 10 is formed with an upper plate 11 capable of storing game balls. The upper plate 11 is formed in a box shape having an open upper surface, and is configured to supply the stored game balls one by one to a ball launcher (not shown).

  An effect operation unit 12 that receives an operation input from a player is disposed at the upper center of the upper plate unit 10. The effect operation unit 12 is provided on the front side of the right end portion of the upper plate 11. The effect operation unit 12 includes an effect button 12a and a select button 12b that can be operated by the player.

  Then, when the player operates the effect button 12a, it is possible to perform an effect in which the player's operation is intervened in a special figure variable display game or the like displayed on the variable display device 36 (see FIG. 3). For example, it is possible to select an effect pattern (effect mode), or to execute a notice effect in advance for notifying the result of the variable display game corresponding to the start memory. Note that the fluctuation display game includes a special figure fluctuation display game and a common figure fluctuation display game. In the present specification, when the fluctuation display game is simply referred to, the special figure fluctuation display game is indicated.

  Further, the effect pattern may be changed not only during the execution of the variable display game but also by the player operating the effect button 12a during non-execution.

  Note that the gaming state when the variable display game is executed includes a plurality of gaming states, and the normal gaming state (normal state) is a gaming state in which no special gaming state has occurred. In addition, the special game state is, for example, a state (progressive change state) or a big hit state (special change state) with a high probability of occurrence of a special result (big hit) in a specific game state (general power support state or a short time state) described later Gaming state).

  Here, the probability variation state is one that continues until the next big hit (loop type), one that continues until a predetermined number of fluctuation display games are executed (number-of-times type), and a predetermined probability falling lottery. Continuing until it is done (falling lottery type) is considered.

  In addition, whether or not to generate a probable change state is not determined by the big hit symbol random number, it is possible to always generate a probable change state when a big hit occurs, or provide a winning device with a specific area, etc. The probability variation state may be generated when a game ball passes through the area.

  Various conditions and the like can be selected by the player operating the select button 12b.

  A ball lending operation unit 13 is disposed in the upper right part of the upper plate unit 10. The ball lending operation unit 13 includes a ball lending button 13a, a discharge button 13b, and a balance display unit 13c. The ball lending button 13a is a button operated by the player when borrowing a game ball, and the discharge button 13b is a button operated by the player when discharging a prepaid card or the like from a card unit (not shown). The balance display unit 13c is a display device that displays a balance such as a prepaid card.

  The front frame 4 below the upper plate unit 10 is provided with an operation handle 14 for controlling the operation of a ball launching device (not shown) and a lower plate (storage plate) 15 capable of storing game balls. ing. The front frame 4 on the right side of the upper plate unit 10 is provided with a keyhole portion 16 for locking the clear member holding frame 5.

  The operation handle 14 is disposed at the lower right portion of the front frame 4 and below the lower speaker 7b on the right side. When the player rotates the operation handle 14, the ball launcher launches the game ball supplied from the upper plate 11 to the game area 31 (see FIG. 3) of the game board 30. The launching speed of the game ball launched from the ball launching device is set so as to increase as the rotational operation amount of the operation handle 14 increases.

  The lower plate 15 is disposed below the upper plate 11 with a predetermined interval from the upper plate 11. The lower pan 15 has a ball punching hole 15a (see FIG. 2) penetrating the bottom surface of the lower pan 15 in the vertical direction, and an opening / closing operation portion 15b for opening and closing the ball punching hole 15a. The ball removal hole 15 a is provided on the bottom surface of the lower plate 15 so as to be located at the center in the left-right direction (width direction) of the gaming machine 1.

  Then, when the player operates the opening / closing operation portion 15b to open the ball hole 15a, the game ball stored in the lower plate 15 can be discharged to the outside through the ball hole 15a. Further, since the ball punching hole 15a is arranged at the center of the gaming machine 1 in the left-right direction, the gaming machine 1 can be provided with each counter.

  An accommodation space 17 (see FIGS. 25 and 26A) in which the gaming apparatus 100 can be accommodated is formed between the upper dish 11 and the production operation unit 12 and the lower dish 15 of the upper dish unit 10. The gaming apparatus 100 is detachably attached to the lower front portion of the front frame 4 while being accommodated in the accommodation space 17. The gaming device 100 is an effect device that is used according to the progress state of the game.

  The gaming device 100 is entirely covered with a cover unit 150. The cover unit 150 includes a frame base 151 that is fixed to the lower portion of the clear member holding frame 5, and a cover member 152 that is fitted into the frame base 151. The cover member 152 is a transparent member made of resin, and is configured to surround the gaming device 100 accommodated in the accommodation space 17. The cover member 152 is attached to the back side of the frame base 151. The frame base 151 is a support frame that supports the cover member 152 and is attached to the clear member holding frame 5. In the first embodiment of the present invention, a rotary lighting device 110 is provided as the gaming apparatus 100. At this time, since the cover member 152 is a transparent member, the gaming apparatus 100 is easily visible to the player, and the decoration effect of the gaming apparatus 100 can be enhanced. Details of the gaming apparatus 100 and the cover unit 150 will be described later with reference to FIGS.

[Game board]
FIG. 3 is a front view of the gaming board 30 provided in the gaming machine 1 according to the embodiment of the present invention.

  The game board 30 includes a flat game board main body 30a (made of wood or synthetic resin) that serves as a mounting base for various members, and has a game area 31 surrounded by guide rails 32 on the front surface of the game board main body 30a. ing. A front component (side case) 33 is attached to the front surface of the game board main body 30a and outside the guide rail 32. Further, the front right component 33 on the lower right side of the game area 31 is covered with a black transparent card plate 34 at the center of the front. Then, a game ball is fired from a ball striking device in a game area 31 surrounded by the guide rail 32 to play a game. The game area 31 is provided with a windmill as a batting direction changing member, a number of obstacle nails (not shown), and the like. The area 31 flows down.

  A center case 35 that forms a window portion serving as a display area for the variable display game is attached to the approximate center of the game area 31. Arranged behind the window formed in the center case 35 is a display device 36 as an effect display device (variable display device) capable of executing an effect of a variable display game in which a plurality of identification information is variablely displayed (variably displayed). Has been. The display device 36 includes, for example, a liquid crystal display, and is arranged so that display content can be visually recognized from the front side of the game board 30 through the window portion of the center case 35. The display device 36 is not limited to the one provided with a liquid crystal display, and may be provided with a display such as an EL or CRT.

  A plurality of variable display areas are provided in an area (display area) where an image of the display screen can be displayed, and identification information (special symbol) and a character that produces a variable display game are displayed in each variable display area. . In addition, an image (for example, jackpot display, fanfare display, ending display, etc.) based on the progress of the game is displayed on the display screen.

  A stage portion 35 a is provided below the window portion of the center case 35. In the stage portion 35a of the center case 35, a game ball that opens toward the game region 31 so as to receive a game ball flowing down the game region 31 and passes through a warp passage 35b disposed inside the center case 35 is provided. Discharged. Since the stage portion 35a of the center case 35 is disposed above the first start winning opening 37 and the second starting winning opening 38, the game balls rolling on the stage portion 35a are moved to the first start winning opening 37 and the second start winning opening 37. 2 It is configured to easily flow down to the start winning prize port 38. Details of the first start winning opening 37 and the second starting winning opening 38 will be described later.

  An upper effect unit 35c and a side effect unit 35d are provided above the window portion of the center case 35 and on the right side of the window portion, respectively. The upper effect unit 35c and the side effect unit 35d constitute part of the board decoration device 25 (see FIG. 5) in FIG. 5, and are moved by the board effect device (see FIG. 5) based on the progress of the game.

  On the left side of the center case 35 in the game area 31, a normal symbol start gate (ordinary start gate) 39 is provided. A gate switch (SW) 39a (see FIG. 4) for detecting a game ball that has passed through the general start gate 39 is provided inside the general start gate 39. Then, when the game ball that has been driven into the game area 31 passes through the normal figure start gate 39, the normal figure change display game is executed.

  Further, three general winning ports 40 are arranged on the lower left side of the center case 35, and one general winning port 40 is arranged on the lower right side of the center case 35. In addition, winning of a game ball to the general winning opening 40 is detected by winning opening switches (SW) 40a to 40n (see FIG. 4) provided in the general winning opening 44.

  Also, below the center case 35 is provided a first start winning opening (first start winning area) 37 for giving a start condition for the special figure variation display game, and an inverted “C” shape is formed at the top immediately below it. And a pair of movable members 38a that are converted into a state in which game balls can easily flow in, and a second start winning opening (second start winning area) 38 is disposed therein. And when a game ball wins the 1st start winning opening 37 or the 2nd starting winning opening 38, a special figure change display game is performed as an auxiliary game.

  The pair of movable members 38a of the second start winning prize port 38 always holds a closed state (a disadvantageous state for the player) with an interval of about the diameter of the game ball. However, since the first start winning opening 37 is provided above the second starting winning opening 38, the game ball cannot be won in the closed state.

  Then, when the result of the normal map change display game is in a predetermined stop display mode, the second start is performed by opening a reverse “C” by a general electric solenoid 38c (see FIG. 4) as a driving device. It is configured to be changed to an open state (a state advantageous to the player, an easy winning state) in which a game ball easily flows into the winning opening 38.

  The movable member 38a is controlled by a game control device to be described later. The game control device generates the above-described specific game state (general power support state, short time state) by increasing the frequency of occurrence of the easy-to-win state or increasing the occurrence time of the easy-to-win state.

  Further, below the second start winning opening 38 in the game area 31, an attacker type that can be opened by turning the upper end side in the direction of falling to the near side by the large winning opening 1 solenoid 41b (see FIG. 4). A first special variable winning device 41 having a large winning opening 1 having an open / close door 41a is provided. The first special variable winning device 41 converts from a state in which the big prize opening is closed (blocking state disadvantageous for the player) to an open state (a state advantageous to the player, special game state) according to the result of the special figure display game. In addition, a predetermined game value (prize ball) is given to the player by facilitating the inflow of the game ball into the special winning opening. In addition, a count 1 switch 41c (see FIG. 4) is provided as a detecting means for detecting a game ball that has entered the special winning opening inside the special winning opening (winning area).

  In addition, a pair of opening / closing members 42a that are opened in an inverted “C” shape by the special prize opening 2 solenoid 42b (see FIG. 4) are opened above the center case 35 in the game area 31. A second special variable winning device 42 having a large winning opening 2 is provided. The opening / closing member 42a is opened toward the game area 31 where the game ball can flow down so that the game ball launched by the player with a left-hand hit reaches the special winning opening 2. Similar to the first special variable prize winning device 41, the second special variable prize winning device 42 is in a state where the big prize opening is closed (blocking state disadvantageous to the player) from the closed state (player) according to the result of the special figure changing display game. Is converted into a state advantageous to the player, a special game state), and the flow of the game ball into the special winning opening is facilitated to give a predetermined game value (prize ball) to the player. Note that a count 2 switch 42c (see FIG. 4) is provided as a detecting means for detecting a game ball that has entered the special winning opening inside the special winning opening (winning area).

  A game ball is awarded to the general winning opening 40, the first starting winning opening 37, the second starting winning opening 38, the large winning opening 1 of the first special variable winning apparatus 41, and the large winning opening 2 of the second special variable winning apparatus 42. Then, the payout control device 650 (see FIG. 4) performs control so that the number of prize balls corresponding to the type of the winning prize opening is discharged from the payout device to the upper plate 11 or the lower plate 15 of the front frame 4. In addition, below the first special variable winning device 41, an out port 43 is provided for collecting game balls that have not won a winning port or the like.

  In addition, on the outside of the game area 31 (for example, the lower right portion of the game board 30), a special figure variation display game (a special figure 1 fluctuation display game, a special figure 2 fluctuation display game) on the display device 36, and a normal figure start gate A collective display device 50 is provided for executing a universal figure display game triggered by winning a prize at 39. Further, the collective display device 50 is provided with display units 51 to 60 for displaying information such as the current gaming state.

  Here, the collective display device 50 will be described. The collective display device 50 includes a first special figure fluctuation display unit (special figure 1 display unit) 51 and a second special figure fluctuation display unit (figure display unit) (figure display game) composed of a 7-segment type display (LED lamp) or the like. Special display 2 display) 52, a variable display unit for general display change display game (general display display) 53, and a memory for notifying the start (hold) storage number of each variable display game, which is also composed of LED lamps. It has a display (special figure 1 hold indicator 54, special figure 2 hold indicator 55, universal figure hold indicator 56).

  Further, the collective display device 50 is turned on when a big hit occurs and a first gaming state display unit (first gaming state indicator) 57 that notifies the occurrence of the big hit, and lights up when a short time state occurs to notify the occurrence of a short time state. A second gaming state display unit (second gaming state indicator) 60, an error indicator 58 for displaying an error in which the probability state of the jackpot is a high probability state when the gaming machine 1 is turned on, and the number of rounds in the case of the jackpot A round display unit 59 for displaying (the number of times the first special variable winning device 41 and the second special variable winning device 42 are opened and closed) is provided.

  Next, the flow of the game in the gaming machine 1 according to the first embodiment of the present invention and the details of the fluctuation display game (the normal figure fluctuation display game, the special figure fluctuation display game) will be described.

  As described above, in the gaming machine 1 according to the first embodiment of the present invention, a game is played by launching a game ball (pachinko ball) from a hitting ball launcher (not shown) toward the game area 31. The launched game balls flow down the game area 31 while changing the rolling direction by means of direction changing members such as obstacle nails and windmills arranged in various places in the game area 31, and the normal start gate 39 and the general winning opening 40 , Win the first start winning port 37, the second start winning port 38, the first special variable winning device 41 or the second special variable winning device 42, or flow into the out port 43 provided at the bottom of the game area 31 It is discharged from the game area. Then, when a game ball wins the general winning port 40, the first starting winning port 37, the second starting winning port 38, the first special variable winning device 41 or the second special variable winning device 42, the type of the winning port that is won is determined. A corresponding number of prize balls are discharged from the payout unit controlled by the payout control device 650 to the upper plate 11 or the lower plate 15 of the front frame 4.

  As described above, a gate switch 39a (see FIG. 4) for detecting a game ball that has passed through the general diagram start gate 39 is provided in the general diagram start gate 39. The usual start gate 39 is, for example, a non-contact type switch. When a game ball that has been driven into the game area 31 passes through the usual figure start gate 39, it is detected by the gate switch 39a, and the usual figure variation display game is executed.

  In addition, a state in which the normal map change display game cannot be started, for example, when the normal map change display game has already been performed and the normal map change display game has not ended, or the result of the normal map change display game is a hit. When the second start winning opening 38 is converted to the open state and the game ball passes through the normal start gate 39, the normal start memory number is added (+1) if it is less than the upper limit of the normal start memory number. ) And one ordinary start memory is stored.

  In addition, in the normal chart start memory, a random number value for hit determination for determining a hit error of the normal figure fluctuation display game is stored, and when the random number value for hit determination coincides with the determination value In addition, a specific result mode (specific result) is derived by hitting the common map fluctuation display game.

  The usual map change display game is executed by a change display unit (common figure display) 53 provided in the collective display device 50. The general-purpose indicator 53 is composed of LEDs indicating normal identification information (general-purpose symbols, normal symbols) when the LED is lit, and indicating misalignment when the LED is not lit. Information variation is displayed, and after a predetermined variation display time has elapsed, the LED is turned on or off to display the result.

  Note that, for example, numbers, symbols, character designs, and the like may be used as the normal identification information, and this may be configured to be displayed by variably displaying for a predetermined time and then stopped. If the stop display of the usual figure change display game is a specific result, the pair of movable members 38a of the second start winning opening 38 is released for a predetermined time (for example, 0.5 seconds). It becomes an open state. This makes it easier for a game ball to win the second start winning opening 38, and the number of times that the special figure 2 variable display game is executed increases.

  When the random number value extracted at the time of detection of the passage to the general map start gate 39 is a winning value, the normal symbol displayed on the universal symbol display device 53 stops in a hit state and enters a hit state. At this time, the second start winning opening 38 is in a state where the movable member 38a is opened for a predetermined time (for example, 0.3 seconds) by driving the built-in power solenoid 38c (see FIG. 4). And the winning of the game ball into the second start winning opening 38 is allowed.

  The winning ball to the first starting winning port 37 and the winning ball to the second starting winning port 38 are respectively a start port 1 switch 37b (see FIG. 4) and a start port 2 switch 38b (see FIG. 4) provided inside. ) Is detected. The game ball won in the first start winning opening 37 is detected as a start winning ball in the special figure 1 variable display game, and is stored in a predetermined upper limit number (4 to 8), and is stored in the second start winning opening 38. The winning game ball is detected as a start winning ball of the special figure 2 variable display game, and stored with a predetermined upper limit number (4 to 8) as a limit.

  In addition, when the starting winning ball is detected, a jackpot random number value, a jackpot symbol random number value, and each variation pattern random number value are extracted, and the extracted random number value is stored in the special figure in the game control device 600 (see FIG. 4). Each memory area (part of RAM) is stored as a special figure start winning memory for a predetermined number of times (for example, a maximum of 8 times). The number of the special figure start winning memory is displayed on the start display number storage display unit (the special figure 1 hold display 54 and the special figure 2 hold display 55) of the collective display device 50, and Also displayed on the display device 36 of the center case 35.

  The game control device 500 is configured to display a special figure indicator (display device 36, special figure 1 display 51 or special figure 2) based on a winning at the first starting prize opening 37 or the second starting prize opening 38 or each start memory. A special figure 1 fluctuation display game or a special figure 2 fluctuation display game is played on the display 52).

  The special figure 1 variation display game and the special figure 2 variation display game are performed by variably displaying a plurality of pieces of identification information and then stopping and displaying a predetermined result form. In addition, a decorative special figure fluctuation display game in which a plurality of types of identification information (for example, numbers, symbols, character designs, etc.) are variably displayed on the display device 36 corresponding to each special figure fluctuation display game is executed. ing.

  In the decorative special symbol variation display game on the display device 36, for example, the decorative special symbol (identification information) composed of the numbers and the like described above is left (first special symbol), right (second special symbol), middle (third special symbol). The variation display is started in the order of symbols), the symbols that have been varied after a predetermined time are sequentially stopped, and the result of the special symbol variation display game is displayed. In addition, the display device 36 performs a decoration special figure variation display game with special decoration patterns corresponding to the number of stored special figure winning memories, and various effects such as the appearance of characters for the purpose of improving the interest.

  Further, when winning at the first start winning opening 37 or the second starting winning opening 38 is made at a predetermined timing (specifically, when the big hit random number at the time of winning detection is a big hit value), As a result of the variable display game, a specific result mode (special result mode) is derived from the display symbols, and a big hit state (special game state) is obtained. Correspondingly, the display mode of the display device 36 also becomes a special result mode (for example, any one of the numbers in the flat order such as “7, 7, 7”).

  At this time, the first special variable prize winning device 41 and the second special variable prize winning device 42 are energized to the big prize opening 1 solenoid 41b and the big prize opening 2 solenoid 42b (see FIG. 4), respectively. For a period of time (for example, 30 seconds), the state is converted from a closed state where no game ball is received (a state disadvantageous to the player) to an open state where the game ball is easily received (a state advantageous to the player). That is, since the big winning opening provided in the first special variable winning device 41 and the second special variable winning device 42 opens widely until a predetermined time or a predetermined number of game balls wins, the player has many game balls during this time. The privilege that can be acquired is granted.

  The special figure 1 display 51 and the special figure 2 display 52 may be separate displays or the same display, but each special figure variation display game is not executed simultaneously. Also, with respect to the decorative special figure fluctuation display game on the display device 36, the special figure 1 fluctuation display game and the special figure 2 fluctuation display game may be executed in different display devices or in different display areas. It may be executed in the display device or display area. In this case, the decorative special figure fluctuation display game corresponding to the special figure 1 fluctuation display game and the special figure 2 fluctuation display game is prevented from being executed simultaneously.

  The special figure 2 variable display game is executed with priority over the special figure 1 variable display game. That is, when there is a start memory of the special figure 1 fluctuation display game and the special figure 2 fluctuation display game, and the execution of the special figure fluctuation display game becomes possible, the special figure 2 fluctuation display game is executed.

  In addition, in a state where the special figure 1 variable display game (special figure 2 variable display game) can be started and the number of reserved memories is 0, a game is played in the first start winning opening 37 (second starting winning opening 38). When the ball wins, the start memory is stored with the execution right of the special figure 1 variable display game (special figure 2 variable display game). At this time, the reserved memory number is incremented by 1, and the special figure 1 variable display game (special figure 2 variable display game) is immediately started based on the start memory, and at this time, the reserved memory number is decremented by one.

  On the other hand, a state in which the special figure 1 fluctuation display game (the special figure 2 fluctuation display game) cannot be started immediately, for example, the special figure 1 fluctuation display game or the special figure 2 fluctuation display game has already been performed, and the special figure fluctuation display game is ended. If the game ball is won in the first start winning port 37 (second start winning port 38) in a state that is not played or in a special game state, if the reserved memory number is less than the upper limit number, the reserved memory number 1 is added and one start-up memory is stored. And the state where the special figure 1 variable display game (special figure 2 variable display game) can be started in the state where the number of reserved memories becomes 1 or more (the end of the previous special figure variable display game or the end of the special game state) Then, the reserved memory number is decremented by 1, and the special figure 1 variable display game (special figure 2 variable display game) is started based on the stored start memory.

  In the following description, when the special figure 1 fluctuation display game and the special figure 2 fluctuation display game are not distinguished, they are simply referred to as a special figure fluctuation display game.

  Although not particularly limited, the start port 1 switch 37b in the first start prize port 37, the start port 2 switch 38b in the second start prize port 38, the gate switch 39a, and the prize port switches 40a to 40a. 40n, the count 1 switch 41c, and the count 2 switch 42c are provided with a coil for magnetic detection, and a non-contact type magnetic proximity sensor that detects a game ball using a phenomenon in which a magnetic field changes when a metal approaches the coil ( Hereinafter, the proximity switch is used. As the front frame open detection switch 4b on the front frame 4 and the clear member holding frame open detection switch 5b provided on the clear member holding frame 5, a microswitch having a mechanical contact can be used.

[Game control device]
FIG. 4 is a block diagram illustrating a configuration of the game control device 500 according to the first embodiment of this invention.

  The gaming machine 1 includes a game control device 600. The game control device 600 is a main control device (main board) that controls the game in an integrated manner, and includes a game microcomputer (hereinafter referred to as a game microcomputer) 611. A CPU unit 610 having an input port, an input unit 620 having an input port, an output unit 630 having an output port, a driver, and the like, a data bus 640 connecting the CPU unit 610 and the input unit 620 and the output unit 630, and the like.

  The CPU unit 610 logically inverts a signal (start winning detection signal) from a gaming microcomputer 611 called an amusement chip (IC) and a proximity switch interface chip (proximity I / F) 621 in the input unit 620. An oscillating circuit (quartz crystal) that includes an inverting circuit 612 composed of an inverter or the like to be input to the gaming microcomputer 611 and an oscillator such as a crystal oscillator, and generates a clock serving as a reference for a CPU operation clock, a timer interrupt, and a random number generating circuit. Oscillator) 613 and the like. The game control device 600 and electronic components such as a solenoid and a motor driven by the game control device 600 are supplied with a DC voltage of a predetermined level such as DC32V, DC12V, and DC5V generated by the power supply device 800 so as to be operable. Composed.

  The power supply device 800 includes a normal power supply unit including an AC-DC converter that generates a DC32V DC voltage from a 24V AC power supply, a DC-DC converter that generates a lower level DC voltage such as DC12V and DC5V from a DC32V voltage, and the like. 810, a backup power supply unit 820 that supplies a power supply voltage to the RAM 611c in the gaming microcomputer 611 at the time of a power failure, a power failure monitoring circuit and an initialization switch, and notifies the game control device 600 of the occurrence and recovery of the power failure A control signal generation unit 830 that generates and outputs control signals such as a power failure monitoring signal, an initialization switch signal, and a reset signal is provided.

  In this embodiment, the power supply device 800 is configured separately from the game control device 600, but the backup power supply unit 820 and the control signal generation unit 830 are integrated on a separate board or the game control device 600, that is, You may comprise so that it may provide on a main board | substrate. Since the game board 30 and the game control device 600 are to be replaced when the model is changed, the backup power supply unit 820 and the control signal generation unit 830 are provided on a board different from the power supply device 800 or the main board as in the embodiment. By providing, it can remove from the object of replacement | exchange and can aim at cost reduction.

  The backup power supply unit 820 can be configured with one large-capacity capacitor such as an electrolytic capacitor. The backup power is supplied to the game microcomputer 611 (particularly, the built-in RAM) of the game control device 600, and the data stored in the RAM 611c is retained even during a power failure or after the power is shut off. The control signal generation unit 830 monitors the voltage of 32 V generated by the normal power supply unit 810, for example, detects the occurrence of a power failure when it drops to, for example, 17 V or less, changes the power failure monitoring signal, and resets the signal after a predetermined time. Is output. In addition, a reset signal is output after a predetermined time has elapsed from the time when the power is turned on or the power is restored. After the power failure is restored, the game control device 600 restores the gaming state before the power failure based on the game data held in the RAM 611c. The backup power supply unit 820 can hold game data for two to three days or more.

  The initialization switch signal is a signal generated when the initialization switch is turned on, and forcibly initializes information stored in the RAM 611c in the gaming microcomputer 611 and the RAM in the payout control device 650. . Although not particularly limited, the initialization switch signal is read when the power is turned on, and the power failure monitoring signal is repeatedly read in the main loop of the main program executed by the gaming microcomputer 611. The reset signal is a kind of forced interrupt signal and resets the entire control system.

  The gaming microcomputer 611 stores a CPU (Central Processing Unit, Microprocessor) 611a, a ROM (read only memory) 611b that stores data in an unrewritable manner (read only memory), and a data in a rewritable manner ( A RAM (random access memory, volatile storage means) 611c that can be read and written at any time is provided.

  The ROM 611b stores invariant information (program, fixed data, various random number judgment values, etc.) for game control in a nonvolatile manner (unrewritable), and the RAM 611c stores the work area of the CPU 611a, various signals, and the like during game control. Used as a storage area for random values. As the ROM 611b or the RAM 611c, an electrically rewritable nonvolatile memory such as an EEPROM may be used.

  In addition, the ROM 611b stores, for example, variation pattern distribution information for determining a variation pattern that defines the execution time of the special figure variation display game, the contents of the effects, the presence or absence of the reach state, and the like.

  The variation pattern distribution information is distribution information for the CPU 611a to determine the variation pattern by referring to the variation pattern random numbers 1 to 3 stored as the start memory. Further, the fluctuation pattern distribution information includes out-of-range fluctuation pattern distribution information selected when the result is out of place, big hit fluctuation pattern distribution information selected when the result is a 15R big hit or 2R big hit. Further, the variation pattern distribution information includes the latter half variation pattern distribution information and the first half variation pattern distribution information.

  Reach (reach state) has a display device whose display state can change, and the display device derives and displays a plurality of display results at different times, and the plurality of display results are predetermined. In the gaming machine 1 in which the game state becomes a game state advantageous to the player (special game state) when the special result mode is entered, the game is already derived at the stage where some of the plurality of display results are not yet derived and displayed. Display state that satisfies the condition that the displayed display result is a special result mode (for example, a plurality of pieces of identification information except for the identification information to be stopped at the end are stopped with identification information that can generate a special result in which a special gaming state is generated) And the state in which the identification information to be stopped last is variably displayed). In other words, the reach state is deviated from the display condition that is the special result mode even when the display device's variable display control progresses and reaches the stage before the display result is derived and displayed. There is no display mode. For example, a state where so-called full-rotation reach is performed in a variable display region while maintaining a state in which special result modes are aligned (so-called full rotation reach) is also included in the reach state. The reach state is a display state at the time when the display control of the display device has progressed to reach a stage before the display result is derived and displayed, and is determined before the display result is derived and displayed. The display state in the case where at least a part of the display results of the plurality of variable display areas satisfies the condition for the special result mode.

  Thus, for example, a decorative special figure fluctuation display game displayed on the display device corresponding to the special figure fluctuation display game has a plurality of identification information for a predetermined time in each of the left, middle, and right fluctuation display areas on the display device 36. After the variable display, if the variable display is stopped and displayed in the order of left, right and middle, and the result mode is displayed, the left and right variable display areas satisfy the conditions for the special result mode (for example, , The state where the variable display is stopped with the same identification information) becomes the reach state. In addition to this, when the variable display of all the variable display areas is temporarily stopped, the condition that the special result mode is satisfied in any two of the left, middle, and right variable display areas (for example, the same The state that is the identification information (except for the special result mode) may be the reach state, and the remaining one variable display area may be variably displayed from the reach state.

  In addition, the reach state includes a plurality of reach effects, and the possibility of deriving a special result form is different (reliability is different). As the reach effects, normal reach, special (SP) 1 reach, special (SP) 2 reach Special (SP) 3 reach, premium reach, etc. are set. The reliability increases in the order of no reach <normal reach <special 1 reach <special 2 reach <special 3 reach <premium reach (the probability that a special result mode is derived differs depending on reach production). In addition, the reach state is included in a variable display mode at least when a special result mode is derived in a special figure variable display game (when a big hit is achieved). In other words, there may be included a variable display mode in a case where it is determined that a special result mode is not derived in the special figure variable display game (when it is out of place).

  Here, the level of reliability can be calculated by the ratio of the effect selection when the special result mode is derived and the effect selection when the special result mode is not derived.

  For example, in a variable display game in which a special result mode is derived, the SP1 reach is selected at a rate of 10%, and the SP3 reach is selected at a rate of 40%. On the other hand, in a variable display game in which no special result mode is derived, the SP1 reach is selected at a rate of 5%, and the SP3 reach is selected at a rate of 1%. By setting such a selection ratio, it can be said that the expected degree of SP1 reach is lower than the expected degree of SP3 reach.

  Also in the present invention, since the selection ratio is different for such reach production (or specific production), it is possible to compare the production with high reliability and the production with low reliability as described above. ing.

  The CPU 611a executes a game control program in the ROM 611b to generate control signals (commands) for the payout control device 650 and the effect control device 700, and generate and output drive signals for solenoids and display devices. To control the entire gaming machine 1.

  Although not shown, the game microcomputer 611 generates a jackpot determination random number for the special figure variation display game, a jackpot symbol random number for determining the jackpot symbol, a hit determination random number for the common figure variation display game, and the like. A random number generation circuit. Furthermore, a clock generator is provided that generates a clock that gives a timer interrupt signal of a predetermined period (for example, 4 milliseconds) to the CPU 611a and an update timing of the random number generation circuit based on an oscillation signal (original clock signal) from the crystal oscillator 613. Yes.

  In addition, the CPU 611a selects any one of the plurality of variation pattern distribution information stored in the ROM 611b in a start port switch monitoring process (S1201) and a special figure routine process (S1210) in a special figure game process to be described later. Fluctuation pattern distribution information is acquired. Specifically, the CPU 611a determines the game result (big hit or miss) of the special figure fluctuation display game, the probability state (normal probability state or high probability state) of the special figure fluctuation display game as the current game state, and the current game. Based on the operation state (normal operation state or short-time operation state) of the second start winning port 38 as a state, the number of reserved memories, etc., one of the variation pattern distribution information is selected from a plurality of variation pattern distribution information And get.

  Although not shown, the payout control device 650 includes a CPU, a ROM, a RAM, an input interface, an output interface, and the like, and drives the payout motor of the payout unit in accordance with a prize ball payout command (command or data) from the game control device 600. , Control for paying out a prize ball. Also, the payout control device 650 performs control for driving the payout motor of the payout unit based on the loan request signal from the card unit to pay out the rental money. Further, when the payout control device 650 issues a game ball launch permission signal, a launch control device (not shown) becomes ready to launch.

  The input unit 620 of the game control device 600 includes a starting port 1 switch 37b in the first starting winning port 37, a starting port 2 switch 38b in the second starting winning port 38, a gate switch 39a in the usual start gate 39, Connected to the prize opening switches 40a to 40n, the count 1 switch 41c, and the count 2 switch 42c, and a negative logic signal such as a high level of 11V and a low level of 7V supplied from these switches is input, and 0V-5V An interface chip (proximity I / F) 621 for converting to a positive logic signal is provided. Proximity I / F 621 has an input range of 7V-11V, so that the lead wire of the proximity switch is improperly shorted, the switch is disconnected from the connector, or the lead wire is disconnected and becomes floating An abnormal state can be detected, and when an abnormality is detected, an abnormality detection signal is output. At this time, the abnormality detection signal is input to the input port 623.

  All outputs of signals input to the proximity I / F 621 are supplied to the input port 622 and read into the game microcomputer 611 via the data bus 640 and from the game control device (main board) 600 via the relay board 660. It is supplied to a test firing test apparatus (not shown). In addition, the detection signals of the start port 1 switch 37b and the start port 2 switch 38b among the outputs of the proximity I / F 621 are input to the gaming microcomputer 611 via the inverting circuit 612 in addition to the input port 622. ing. The inversion circuit 612 is provided because the signal input terminal of the gaming microcomputer 611 assumes that a signal from a micro switch or the like is input, and detects negative logic, that is, low level (0 V) as an effective level. Because it is designed to do.

  Therefore, when a micro switch is used as the start port 1 switch 37b and the start port 2 switch 38b, the game microcomputer 611 can be configured to directly input the detection signal without providing the inverting circuit 612. That is, when it is desired to directly input a negative logic signal from the start port 1 switch 37b and the start port 2 switch 38b to the gaming microcomputer 611, the proximity switch cannot be used. As described above, the proximity I / F 621 has a signal level conversion function. In order to enable such a level conversion function, the proximity I / F 621 is supplied with a voltage of 12 V in addition to a voltage such as 5 V required for normal IC operation from the power supply device 800. It has become.

  Further, the input unit 620 includes a first start winning opening converted by a signal from the fraud detection magnetic sensor switch 23 and the vibration sensor switch 24 provided on the front frame 4 of the gaming machine 1 and the proximity I / F 621. 37, the start port 2 switch 38b in the second start winning award port 38, the gate switch 39a, the winning port switches 40a to 40n, the count 1 switch 41c, and the count 2 switch 42c. An input port 622 that supplies the game microcomputer 611 via the bus 640 is provided. The data held in the input port 622 can be read out by asserting the enable signal CE1 (changing to an effective level) by the gaming microcomputer 611 decoding the address assigned to the input port 622. The same applies to other ports described later.

  Further, the input unit 620 includes signals from the front frame opening detection switch 4b provided on the front frame 4 of the gaming machine 1 and the clear member holding frame opening detection switch 5b provided on the clear member holding frame 5, and payout control. An input port that takes in a status signal indicating a payout abnormality from the device 650, a shot ball break switch signal indicating a shortage of game balls before payout, and an overflow switch signal indicating an overflow and supplies it to the game microcomputer 611 via the data bus 640 623 is provided. The overflow switch signal is a signal that is output when it is detected that a predetermined amount or more of game balls are stored in the lower plate 15 (full).

  In addition, the input unit 620 is provided with a Schmitt trigger circuit 624 for inputting signals such as a power failure monitoring signal, an initialization switch signal, and a reset signal from the power supply device 800 to the gaming microcomputer 611 and the like. The circuit 624 has a function of removing noise from these input signals. Of the signals from the power supply device 800, the power failure monitoring signal and the initialization switch signal are temporarily input to the input port 623 and taken into the gaming microcomputer 611 via the data bus 640. That is, it is treated as a signal equivalent to the signal from the various switches described above. This is because the number of terminals receiving external signals provided in the gaming microcomputer 611 is limited.

  On the other hand, the reset signal RST from which noise has been removed by the Schmitt trigger circuit 624 is directly input to a reset terminal provided in the gaming microcomputer 611 and is also supplied to each output port of the output unit 630. Further, the reset signal RST is directly output to the relay board 660 without passing through the output unit 630, thereby turning off the test test signal held in the port (not shown) of the relay board 660 for output to the test board. It is configured as follows. Further, the reset signal RST may be configured to be output to the test firing test apparatus via the relay board 660. The reset signal RST is not supplied to each input port (622, 623) of the input unit 620. Data set to each output port of the output unit 630 by the gaming microcomputer 611 immediately before the reset signal RST is input needs to be reset to prevent malfunction of the system, but immediately before the reset signal RST is input, This is because the data read by the gaming microcomputer 611 from each input port (622, 623) is discarded by resetting the gaming microcomputer 611.

  The output unit 630 of the game control device 600 is connected to the data bus 640 and outputs a 4-bit data signal output to the payout control device 650, a control signal (data strobe signal) indicating the validity / invalidity of the data, and the effect control device 700. A first output port 631a that generates a data strobe signal SSTB to be output, and a second output port 631b that generates an 8-bit data signal to be output to the effect control device 700. Data is transmitted from the game control device 600 to the payout control device 650 and the effect control device 700 by parallel communication. In addition, the data strobe signal SSTB from the first output port 631a is input to the output unit 630 so that no signal can be input to the game control device 600 from the side of the effect control device 700, that is, in order to secure one-way communication. A unidirectional buffer 632a for outputting an 8-bit data signal from the second output port 631b is provided. A buffer may be provided for a signal output from the first output port 631a to the payout control device 650.

  Further, the output unit 630 outputs data indicating the symbol information of the variable display game to a test firing test apparatus of an accredited organization that is connected to the data bus 640 and a signal indicating the probability status of the jackpot via the relay board 660. The buffer 632b is configured to be mountable. This buffer 632b is a component that is not mounted on a game control device (main board) of a pachinko gaming machine as an actual machine (mass production product) installed in the game store. Note that a detection signal output from the proximity I / F 621, such as a start port switch that does not require processing, is supplied to the test firing test apparatus via the relay board 660 without passing through the buffer 632b.

  On the other hand, detection signals such as the magnetic sensor switch 23 and the vibration sensor switch 24 that cannot be supplied to the test firing test apparatus as they are are once taken into the game microcomputer 611 and processed into other signals or information. For example, an error signal indicating that the gaming machine cannot be controlled is supplied from the data bus 640 to the test test apparatus via the buffer 632b and the relay board 660. The relay board 660 is provided with a port that takes in the signal output from the buffer 632b and supplies the signal to the test test apparatus, a connector that relays and transmits the signal line of the switch detection signal that does not pass through the buffer, and the like. Yes. A chip enable signal CE output from the gaming microcomputer 611 is also supplied to the port on the relay board 660, and the signal of the port selected and controlled by the signal CE is supplied to the test firing test apparatus.

  The output unit 630 is connected to the data bus 640 to open and close the first special variation winning device 41 and the second special variation winning device 42 (a large winning port 1 solenoid 41b, a large winning port 2 solenoid 42b) and a second 2 for outputting opening / closing data of a solenoid (general-purpose solenoid 38c) for opening / closing the movable member 38a of the start winning opening 38 and on / off data of a digit line to which the cathode terminal of the LED of the collective display device 50 is connected 3rd output port 631c, 4th output port 631d for outputting the ON / OFF data of the segment line to which the anode terminal of LED is connected according to the contents displayed on the collective display device 50, gaming machine 1 such as jackpot information A fifth output port 631e is provided for outputting information related to the external information terminal 670. The information regarding the gaming machine 1 output from the external information terminal 670 is supplied to, for example, an information collection terminal installed in a game store or a game hall internal management device (not shown).

  Further, the output unit 630 is provided with a first driver (drive circuit) 633a, a second driver 633b, a third driver 633c, and a fourth driver 633d. The first driver 633a generates and outputs a solenoid drive signal in response to the open / close data signal of the big prize opening 1 solenoid 41b and the big prize opening 2 solenoid 42b outputted from the third output port 631c. In response to the open / close data signal of the ordinary electric solenoid 38c, a solenoid drive signal is generated and output. The second driver 633b outputs an on / off drive signal for the digit line on the current drawing side of the collective display device 50 output from the third output port 631c. The third driver 633c outputs an on / off drive signal for the segment line on the current supply side of the collective display device 50 output from the fourth output port 631d. The fourth driver 633d outputs an external information signal supplied from the fifth output port 631e to an external device such as a management device to the external information terminal 670.

  The first driver 633a is supplied with DC32V from the power supply device 800 as a power supply voltage so that a solenoid operating at 32V can be driven. Also, DC12V is supplied to the third driver 633c that drives the segment lines of the collective display device 50. Since the second driver 633b for driving the digit line is for extracting the digit line corresponding to the display data with a current, the power supply voltage may be 12V or 5V. The third driver 633c that outputs 12V causes a current to flow to the anode terminal of the LED via the segment line, and the second driver 633b that outputs the ground potential extracts the current via the segment line from the cathode terminal. The power supply voltage flows through the LEDs sequentially selected in step 1 so that the LEDs are lit. The fourth driver 633d that outputs the external information signal to the external information terminal 670 is supplied with DC12V in order to give the external information signal a level of 12V. The buffer 632b, the third output port 631c, the first driver 633a, and the like may be provided on the output unit 630 of the game control device 600, that is, on the relay board 660 side instead of the main board.

  Further, the output unit 630 is provided with a photocoupler 634 for transmitting information such as an identification code and a program of each gaming machine to an external inspection device 680. The photocoupler 634 is configured to be capable of two-way communication so that the gaming microcomputer 611 can transmit and receive data to and from the inspection device 680 through serial communication. Note that such data transmission / reception is performed using a serial communication terminal included in the gaming microcomputer 611 in the same manner as a normal general-purpose microprocessor, and thus a port such as the input port 622 is not provided.

[Production control device]
Next, the configuration of the effect control device 700 will be described with reference to FIG. FIG. 5 is a block diagram showing a configuration of the effect control device 700 according to the first embodiment of this invention.

  The production control device 700 includes a main control microcomputer (1st CPU) 710 composed of an amusement chip (IC) in the same manner as the game microcomputer 611, and a video control microcomputer that performs video control exclusively under the control of the main control microcomputer 710. 2nd CPU) 720, a VDP (Video Display Processor) 730 as a graphic processor for performing image processing for video display on the display device 36 in accordance with commands and data from the video control microcomputer 720, various melody and sound effects Etc. are provided with a sound source LSI 740 for controlling the output of sound in order to reproduce them from the speaker 7 (7a, 7b).

  The main control microcomputer (1st CPU) 710 and the video control microcomputer (2nd CPU) 720 are connected to program ROMs 711 and 712 each composed of a PROM (programmable read only memory) storing a program executed by each CPU. An image ROM 731 storing character images and video data is connected, and a sound ROM 741 storing sound data is connected to the sound source LSI 740. The main control microcomputer (1st CPU) 710 analyzes the command from the game microcomputer 611, determines the contents of the presentation, instructs the video control microcomputer 720 about the contents of the output video, and instructs the sound source LSI 740 to play the reproduced sound. Then, processing such as lighting of the decoration lamp, motor drive control, and production time management is executed. RAMs 710a and 720a that provide work areas for the main control microcomputer (1st CPU) 710 and the video control microcomputer (2nd CPU) 720 are provided in the respective chips. The RAMs 710a and 720a that provide the work area may be provided outside the chip.

  Although not particularly limited, the main control microcomputer (1stCPU) 710 and the video control microcomputer (2ndCPU) 720 and the main control microcomputer (1stCPU) 710 and the sound source LSI 740 are serially connected. Data is transmitted and received. The main control microcomputer (1st CPU) 710 and the VDP 730 are configured to transmit and receive data in a parallel manner. By transmitting and receiving data in the parallel system, commands and data can be transmitted in a shorter time than in the serial system. The VDP 730 includes an ultra-high-speed VRAM (video RAM) 730a used for expanding and processing image data such as characters read from the image ROM 731, and a scaler for enlarging and reducing images. 730b, a signal conversion circuit 730c for generating a video signal to be transmitted to the display device 36 by an LVDS (small amplitude signal transmission) system, and the like are provided.

  A vertical synchronization signal VSYNC is input from the VDP 730 to the main control microcomputer 710 in order to synchronize the image of the display device 36 and the lighting of the decorative lamps provided on the front frame 4 and the game board 30. Further, the VDP 730 informs the video control microcomputer 720 that it is waiting to receive an interrupt signal INT0-n and a command or data from the video control microcomputer 720 in order to inform the processing status such as the end of drawing in the VRAM. A wait signal WAIT is input. Also, the video control microcomputer 720 receives from the main control microcomputer 710 a synchronization signal SYNC that informs that the video control microcomputer 720 is operating normally and gives command transmission timing. A call signal CTS and a response signal RTS are exchanged between the main control microcomputer 710 and the tone generator LSI 740 in order to transmit and receive commands and data by the handshake method.

  The video control microcomputer (2nd CPU) 720 uses a CPU that is faster, that is, more expensive than the main control microcomputer (1st CPU) 710. By providing a video control microcomputer (2ndCPU) 720 separately from the main control microcomputer (1stCPU) 710 and sharing the processing, it is possible to display a fast moving image on a large screen that is difficult to achieve with the main control microcomputer (1stCPU) 710 alone. It is possible to display the image on the display device 36, and it is possible to suppress an increase in cost compared to the case where two CPUs having processing capabilities equivalent to those of the video control microcomputer (2ndCPU) 720 are used. Also, by providing two CPUs, it becomes possible to separately develop the control programs for the two CPUs in parallel, thereby shortening the development period of the new model.

  In addition, the effect control device 700 is provided with an interface chip (command I / F) 750 that receives a command transmitted from the game control device 600. A variation start command, a customer waiting demonstration command, a fanfare command, a probability information command, an error designation command, and the like transmitted from the game control device 600 to the effect control device 700 via the command I / F 750 are used as an effect control command signal. Receive. Since the game microcomputer 611 of the game control device 600 operates at DC 5V and the main control microcomputer (1st CPU) 710 of the effect control device 700 operates at DC 3.3V, the command I / F 750 has a signal level conversion function. Is provided.

  In addition, the effect control device 700 is provided on the front frame 4 and a panel decoration LED control circuit 761 that controls the panel decoration device 25 having LEDs (light emitting diodes) provided on the game board 30 (including the center case 35). Frame decoration LED control circuit 762 for controlling the frame decoration device 21 having LEDs (light emitting diodes), and a board effect device (for example, an effect display on the display device 36) provided in the game board 30 (including the center case 35). A panel effect motor / SOL control circuit 763 for driving and controlling the frame effect motor 22 for driving the frame effect device 22 provided on the front frame 4. Is provided. These control circuits 761 to 764 that drive and control lamps, motors, solenoids, and the like are connected to a main control microcomputer (1st CPU) 710 via an address / data bus 760.

  Further, the effect control device 700 is configured to turn on / off a switch 12c built in the effect button 12a provided on the front surface of the gaming machine 1 and an effect motor switch 27 for detecting the initial position of the motor in the board effect device 26. A switch input circuit 770 that detects a state and inputs a detection signal to a main control microcomputer (1stCPU) 710, an amplifier circuit 742a that includes an audio power amplifier that drives an upper speaker 7a provided on the front frame 4, and the front frame 4 Is provided with an amplifier circuit 742b for driving the lower speaker vb.

  The normal power supply unit 810 of the power supply device 800 can generate a plurality of types of voltages to supply a desired level of DC voltage to the effect control device 700 having the above-described configuration and electronic components controlled thereby. It is configured. Specifically, in addition to DC 32V for driving a motor and a solenoid, DC 12V for driving a display device 36 including a liquid crystal panel, and DC 5V serving as a power supply voltage for a command I / F 750, an LED and a speaker are driven. Therefore, it is possible to generate a voltage of 18 V DC and a voltage of 24 V NDC used as a reference for these DC voltages or to turn on the power supply monitor lamp. Further, when an LSI that operates at a low voltage such as 3.3 V or 1.2 V is used as the main control microcomputer (1st CPU) 710 and the video control microcomputer (2nd CPU) 720, DC3. The effect control device 700 is provided with a DC-DC converter for generating 3V or DC 1.2V. The DC-DC converter may be provided in the normal power supply unit 810.

  The reset signal RST generated by the control signal generation unit 830 of the power supply apparatus 800 is a control circuit (761 to 764) for driving and controlling the main control microcomputer 710, the video control microcomputer 720, the VDP 730, the sound source LSI 740, the lamp, the motor, and the like. , Are supplied to amplifier circuits 742a and 742b for driving the speakers to reset them. In this embodiment, a general-purpose port of the video control microcomputer 720 is used to generate and supply a reset signal to the VDP 730. Thereby, the cooperation of the operations of the video control microcomputer 720 and the VDP 730 can be improved.

[Game control]
The above is the configuration of the gaming machine 1 according to the first embodiment of the present invention. Next, game control performed by these control circuits will be described.

  The CPU 611a of the game control device 600 extracts a random number for determining the hit of the game based on the input of the detection signal of the game ball that has passed through the gate switch 39a provided in the game start gate 39, and stores it in the ROM 611b. It is compared with a determination value that is present, and a hit / decision of the normal map variation display game is determined. Then, after the identification symbol is displayed in a variable manner for a predetermined time, the general symbol change display game to be stopped is displayed on the general symbol display 53. If the result of the normal map change display game is a win, a special result mode is displayed on the general map display 53, the general electric solenoid 38c is operated, and the movable member 38a of the second start winning opening 38 is held for a predetermined time. Control to release.

  In the case where the result of the normal map change display game is out of order, the CPU 611a performs control to display the result form of the shift on the general map display 53.

  Further, the CPU 611a of the game control device 600 stores the start winning (starting memory) based on the input of the detection signal of the game ball from the starting port 1 switch 37b provided in the first starting winning port 37. Then, based on this start-up memory, the jackpot determination random number value of the special figure 1 variable display game is extracted and compared with the determination value stored in the ROM 611b to determine whether or not the special figure 1 variable display game is missed.

  Further, the CPU 611a of the game control device 600 stores the start memory based on the input of the game ball detection signal from the start port 2 switch 38b provided in the second start winning prize port 38. Then, based on this start-up memory, a big hit determination random number value of the special figure 2 variable display game is extracted and compared with the determination value stored in the ROM 611b to determine whether or not the special figure 2 variable display game is hit or lost. Do.

  Then, the CPU 611a of the game control device 600 outputs a control signal (production control command) including the determination result of the special figure 1 fluctuation display game or the special figure 2 fluctuation display game to the production control device 700. Then, after the identification symbol is variably displayed for a predetermined time on the special figure 1 display 51 or the special figure 2 display 52, a process for displaying a special figure fluctuation display game to be stopped is performed.

  Further, the effect control device 700 performs a process of displaying a decoration special figure variation display game corresponding to the special figure variation display game on the display device 36 based on a control signal from the game control device 600.

  Further, the effect control device 700 performs processing for controlling output of sound from the speakers 7 (7a, 7b), light emission of various LEDs, and the like based on the control signal from the game control device 600.

  Then, the CPU 611a of the game control device 600 displays a special result mode on the special figure 1 display 51 or the special figure 2 display 52 and generates a special game state when the result of the special figure variation display game is a big hit. To perform the process.

  In the process of generating the special game state, the CPU 611a of the game control device 600, for example, the open / close door 41a of the first special variable prize winning device 41 or the second special fluctuation by the big prize opening 1 solenoid 41b or the big prize opening 2 solenoid 42b. The opening / closing member 42a of the winning device 42 is opened, and control is performed to allow the inflow of game balls into the big winning port (large winning port 1 or large winning port 2).

  And, a condition that either a predetermined number (for example, 9) of game balls wins the grand prize opening or a predetermined time (for example, 25 seconds or 1.6 seconds) elapses from the opening of the big prize opening. Opening the grand prize opening until 1 is achieved is defined as one round, and control (round game) is performed to continue (repeat) this for a predetermined number of rounds (for example, 15 or 2 times).

  Further, when the result of the special figure variation display game is out of order, the special figure 1 display 51 and the special figure 2 display 52 are controlled to display the result form of the deviation.

  Hereinafter, specific processing for the control by the game control device 600 will be described.

[Main processing (game control device)]
First, main processing in the control by the game control device 600 will be described. FIG. 6A is a flowchart of the first half of the main process executed by the game control apparatus according to the first embodiment of the present invention. FIG. 6B is a flowchart of the latter half of the main process executed by the game control device according to the first embodiment of the present invention.

  The main process is executed when the gaming machine 1 is powered on. For example, it is executed when a gaming machine is turned on to start business at a game hall or when a power failure is restored.

  When the execution of the main process is started, the game control device 600 first prohibits interruption (S601). Next, interrupt vector setting processing for setting a vector address indicating a jump destination executed when an interrupt occurs is executed (S602). Furthermore, a stack pointer that is the start address of an area for saving a value of a register or the like when an interrupt occurs is set (S603). Further, an interrupt processing mode is set (S604).

  Next, the game control device 600 waits until the program of the payout control device (payout board) 650 is normally started (S605). For example, wait for 4 milliseconds. By controlling in this way, when the power is turned on, the game control device 600 is started first, and the command is transmitted to the payout control device 650 before the start-up of the payout control device 650 is completed. The payout control device 650 can avoid missing the transmitted command.

  Thereafter, the game control device 600 permits access to a read / write RWM (read / write memory) such as a RAM or an EEPROM (S606). Further, all output ports are set to off (no output) (S607). In addition, the serial port preinstalled in the game microcomputer 511 is set not to be used (S608). This is because the serial port is not used because parallel communication is performed with the payout control device 650 and the effect control device 700 in the present embodiment.

  Subsequently, the game control device 600 determines whether or not the initialization switch signal in the power supply device 800 is set to ON (S609). The initialization switch signal is a signal for setting whether or not to start a game in an initialized state when the gaming machine 1 is powered on. For example, when the power is normally turned off at the time of closing the store and the power is turned on at the opening of the next day, the initialization switch signal is set to ON so that the game is started in the initialized state. . On the other hand, when the power is turned on again after a power failure, the initialization switch signal is turned off so that the game machine is not initialized in order to resume the game as close to the gaming state as possible before the power failure. Is set.

  When the initialization switch signal is set to OFF (the result of S609 is “N”), the game control device 600 checks whether or not the data in the power failure inspection area in the RWM is normal (S610). ). More specifically, the power outage inspection area includes a power outage inspection area 1 and a power outage inspection area 2. The power failure inspection area 1 stores power failure inspection area check data 1, and the power failure inspection area 2 stores power failure inspection area check data 2. In the processing of S610, it is checked whether or not the power failure inspection area check data 1 stored in the power failure inspection area 1 and the power failure inspection area check data 2 stored in the power failure inspection area 2 are normal.

  When it is determined that the power failure inspection area check data in the power failure inspection area in the RWM is normal, that is, the game control apparatus 600 determines that the power failure can be recovered (the result of S611 is “Y”), A checksum calculation process for calculating data is executed (S612).

  Then, the game control device 600 compares the checksum value calculated in the checksum calculation process with the checksum value calculated when the power is turned off, and these values match, that is, whether the checksum is normal. It is determined whether or not (S613).

  On the other hand, the game control device 600 has a case where the initialization switch signal is set to ON (the result of S609 is “Y”), and when the power failure is not restored (the value of the power failure inspection area is not normal) (the result of S611 is “ N "), if the checksum is not normal (the checksum value at power-off does not match the checksum value calculated in S612) (the result of S613 is" N "), FIG. 6B The initialization process of S641 to S643 is executed. Details of the initialization process will be described later.

  When the checksum is normal (the calculated checksum value matches the checksum value when the power is turned off) (the result of S613 is “Y”), the gaming control device 600 performs the power failure process. Since it was normally executed, processing for restoring the state before the power failure is executed (S614 to S619 in FIG. 6B). First, an area in the RWM (read / write memory: RAM in the embodiment) in which information for determining whether or not the information at the time of power failure has been normally stored is cleared (initialized) (S614). ). Specifically, all the power outage inspection areas are cleared, and the area where the checksum is stored is cleared. Further, an area for storing error-related information and information for monitoring fraud is reset (S615).

  Next, the game control device 600 determines whether or not the game state at the time of the power failure is a high probability state from the area for storing the game state in the RWM (S616). When it is determined that the probability is not high (the result of S616 is “N”), the processing after S619 is executed.

  In addition, when it is determined that the gaming state at the time of the power outage is a high probability state (the result of S616 is “Y”), the game control device 600 sets the high probability notification flag to ON and performs the high probability notification. Save in the flag area (S617). Subsequently, the high-probability notification LED (error indicator 58) provided in the collective display device 50 is set to ON (lighted) (S618).

  Further, the game control device 600 transmits a command at the time of power failure recovery corresponding to the special figure game process number to the effect control device 700 (S619). The special figure game process number is a number indicating the state of the special figure game, and is stored in a predetermined area of the RWM when a power failure occurs. In this way, by transmitting the power failure recovery command corresponding to the special figure game process number to the effect control device 700, the game can be resumed in a state as close as possible to before the power failure occurs.

  Here, a case where the initialization process is executed will be described. As described above, the initialization process is executed when a gaming machine that has been normally powered off is activated or when it cannot return to the state before the occurrence of a power failure.

  In the initialization process, the game control device 600 first resets (clears) the work area to be used (S641). Then, the initial value for power-on is saved in the area to be initialized (S642). For example, an output timer initial value for outputting external information (security signal) relating to RWM clear is saved in the security signal control timer area.

  Subsequently, the game control device 600 transmits a power-on command to the effect control device 700 at the end of the initialization process (S643), and executes the processing after S620.

  When the processing of S619 or S643 ends, the game control device 600 activates a CTC (Counter / Timer Circuit) circuit that generates a timer interrupt signal and a random number update trigger signal (CTC) in the game microcomputer 611 (clock generator). (S620).

  The CTC circuit is provided in a clock generator in the gaming microcomputer 611. The clock generator includes a frequency dividing circuit that divides the oscillation signal (original clock signal) from the crystal oscillator 613 and the CTC circuit described above. The timer interrupt signal is a signal for causing the CPU 611a to generate a timer interrupt with a predetermined period (for example, 4 milliseconds) based on the divided signal. The random number update trigger signal (CTC) is supplied to the random number generation circuit based on the divided signal, and the random number generation circuit serves as a trigger for updating the random number.

  When the CTC circuit is activated, the game control device 600 performs activation setting of the random number generation circuit (S621). Specifically, the CPU 611a executes processing such as setting a code (specified value) for starting the random number generation circuit in a predetermined register (CTC update permission register) in the random number generation circuit. Further, the value of a predetermined register (soft random number registers 1 to n) in the random number generation circuit at power-on is saved in a predetermined area of the RWM as an initial value (start value) of various corresponding initial value random numbers (S622). . Thereafter, the game control device 600 permits an interrupt (S623).

  Note that the random number generation circuit in the CPU 611a of the present embodiment is configured such that the initial value of the soft random number register is changed each time the power is turned on, and initial values of various initial value random numbers are based on the initial value of the soft random number register. By setting a value (start value), it becomes possible to break the regularity of random numbers generated by software, making it difficult for a player to acquire illegal random numbers. The various initial value random numbers include, for example, a random number for determining a jackpot symbol (big hit symbol random number 1, a jackpot symbol random number 2), and a random number for determining a hit of a normal variation display game (a hit random number).

  Subsequently, the game control apparatus 600 executes an initial value random number update process for updating the values of various initial value random numbers and breaking the regularity of the random numbers (S624). In the present embodiment, the big hit random number is configured to be generated using a random number generated in the random number generation circuit. That is, the big hit random number is a hard random number generated by hardware, and the big hit symbol random number, the hit random number, and the variation pattern random number are soft random numbers generated by software. Note that the source of various random numbers is not limited to the above-described embodiment, and the big hit random number may be a software random number, or the big hit symbol random number, the hit random number, and the variation pattern random number may be a hardware random number. .

  Further, after the initial value random number update process is executed, the game control device 600 determines whether or not the power failure monitoring signal input from the power supply device 800 and read via the port and the data bus is on (S625). ). When the power failure monitoring signal is not on, that is, when there is no power failure (result of S625 is “N”), the initial value random number update processing of S624 is executed again, and the processing of S624 and S625 is repeatedly executed (loop) processing).

  Also, by permitting an interrupt (S623) before the initial value random number update process (S624), if a timer interrupt occurs during the initial value random number update process, the interrupt process can be prioritized and executed. Become. Accordingly, since the timer interrupt process cannot be executed until the execution of the initial value random number update process is completed, it is possible to avoid a shortage of time for executing various processes included in the interrupt process.

  In the initial value random number update process (S624), the initial value random number update process may be executed by the timer interrupt process (FIG. 7) in addition to the main process. However, when the initial value random number update process is executed in the timer interrupt process, an interrupt is issued during the initial value random number update process in the main process in order to avoid executing the initial value random number update process in both processes. It is prohibited to release the interrupt after updating the initial random number. However, if the initial value random number update process is not executed in the timer interrupt process and the initial value random number update process is executed only in the main process as in this embodiment, the interrupt can be canceled before the initial value random number update process. There is no problem, and there is an advantage that the main processing is simplified.

  On the other hand, when the power failure monitoring signal is set to ON (the result of S625 is “Y”), the game control device 600 considers that a power failure has occurred and executes processing when a power failure occurs (S626 to S631).

  The game control device 600 prohibits interruption (S626), outputs off data to all output ports, and sets all output ports to off (S627). Thereafter, the power failure recovery inspection region check data 1 is saved in the power failure recovery inspection region 1, and further, the power failure recovery inspection region check data 2 is saved in the power failure recovery inspection region 2 (S628).

  Further, the game control device 600 executes a checksum calculation process for calculating a checksum when the RWM is turned off (S629), and saves (saves) the calculated checksum value in the checksum area of the RWM ( S630). Finally, access to the RWM is prohibited so that the contents of the RWM are not changed (S631), and the system waits until the gaming machine 1 is turned off. In this way, by saving check data in the power failure recovery inspection area and calculating and storing the checksum at the time of power-off, the information stored in the RWM before power-off is correctly backed up. It is possible to determine when the power is turned on again.

[Timer interrupt processing (game control device)]
Next, timer interrupt processing will be described. FIG. 7 is a flowchart illustrating a procedure of timer interrupt processing according to the first embodiment of this invention.

  The timer interrupt process is started when a periodic (for example, 1 millisecond) timer interrupt signal generated by a CTC circuit in the clock generator is input to the CPU 611a.

  When the timer interrupt process is started, the game control device 600 first saves the register by moving the value held in the predetermined register to the RWM (S701). In this embodiment, a Z80 microcomputer is used as the game microcomputer. The Z80 microcomputer has a front register and a back register, and the processing of S701 can be implemented by saving the value held in the front register to the back register.

  Next, the game control device 600 takes in input signals from various sensors and switches input via the input unit 620, and executes an input process of reading the state of each input port (S702). The various sensors include a start port 1 switch 37b, a start port 2 switch 38b, a usual gate switch 39a, a count 1 switch 41c, a count 2 switch 42c, and the like. In the input process, the input information is confirmed by performing chattering removal or the like on the input signal.

  Further, the game control device 600 executes output processing for transmitting output data related to game control set in various processes to the effect control device 700 and the payout control device 650 (S703). The output data is information for performing drive control of an actuator such as a solenoid, and the solenoids to be controlled include, for example, a grand prize opening 1 solenoid (SOL) 41b, a big prize opening 2 solenoid (SOL) 42b, A general electric solenoid (SOL) 38c is included. The output process also includes a process of outputting game data to an information collecting terminal device (not shown) that collects game data in the gaming machine.

  Next, the game control device 600 executes a command transmission process for transmitting (outputting) the command set in the transmission buffer in various processes to the effect control device 700, the payout control device 650, etc. (S704). Details of the command transmission process will be described later with reference to FIGS.

  Further, the game control device 600 executes a random number update process 1 for updating the jackpot symbol random number 1 and the jackpot symbol random number 2 (S705), and subsequently uses a variation pattern random number for determining a variation pattern in the special diagram variation display game. Random number update processing 2 to be updated is executed (S706). In random number update processing 1 and random number update processing 2, in order to give randomness to various random numbers, the values of counters corresponding to various random numbers (big hit random number counter, hit random number counter, presentation determination random number counter, etc.) are incremented by one To do.

  After that, the game control device 600 executes a winning port switch / error monitoring process for monitoring various winning port switches and the like, and monitoring errors such as illegal opening of the frame (S707). The various winning opening switches include, for example, a starting opening 1 switch 37b, a starting opening 2 switch 38b, a usual gate switch 39a, winning opening switches 40a to 40n, a count 1 switch 41c, and a count 2 switch 42c. In the prize opening switch / error monitoring process, it is monitored whether a normal signal is input from these switches. As for error monitoring, the front frame 4 and the clear member holding frame 5 are targeted for unauthorized opening.

  Further, the game control device 600 executes a special figure game process for performing a process related to the special figure variation display game (S708). The details of the special figure game process will be described later with reference to FIG. Subsequently, a general game process for performing a process related to the general map variable display game is executed (S709).

  Next, the game control device 600 executes a segment LED editing process for controlling the display contents of the segment LED that displays special information variation game display and various information related to the game (S710). Specifically, the parameters for outputting the results of the special map variation display game and the general map variation display game to the segment LED (for example, the collective display device 50) are edited.

  The game control device 600 checks the detection signals from the magnetic sensor switch 23 and the vibration sensor switch 24, and executes a magnet / vibration fraud monitoring process for determining whether there is an abnormality (S711). When the occurrence of an abnormality is detected, a notification sound is output from the speaker 7 to notify the outside.

  Next, the game control device 600 executes an external information editing process for editing various signals output from the external information terminal 670 (S712).

  Then, the game control device 600 clears the interrupt request and declares the end of the interrupt (S713). Thereafter, the register temporarily saved in the process of S701 is restored (S714), the interrupt and timer interrupt by the prohibited external device are permitted (S715), the timer interrupt process is terminated, and the process returns to the main process. .

[Command transmission processing]
Next, the details of the command transmission process (S704) in the timer interrupt process described above will be described. FIG. 8 is a flowchart illustrating a procedure of command transmission processing according to the first embodiment of this invention.

  The game control device 600 first executes effect control command processing for transmitting the command set in the transmission buffer in various processes to the effect control device 700 (S801). Specifically, the effect control device 700 includes a change pattern designation command for designating the change pattern of the identification information in the special figure change display game, and a power failure recovery command for causing the effect control device 700 to execute the power failure recovery process when recovering from the power failure. Or send to. Details of the effect control command transmission process will be described later with reference to FIG.

  Next, the game control apparatus 600 executes a payout command transmission process for transmitting the command set in the transmission buffer in various processes to the payout control apparatus 650 (S802). Specifically, a prize ball command specifying the number of prize balls to be paid out from the payout device is transmitted to the payout control device 650.

[Direction control command transmission processing]
Next, details of the effect control command transmission process (S801) in the command transmission process described above will be described. FIG. 9 is a flowchart illustrating a procedure of the effect control command transmission process according to the first embodiment of this invention.

  The game control device 600 first has a value of the write counter that is updated by 1 when a command is set in the command transmission area in the RWM, and a read counter that is updated by 1 when a command is read from the command transmission area. And check whether the command is set or not (S901, S902). Specifically, if the write counter value and the read counter value are the same, it is determined that there is no setting command. If the write counter value and the read counter value do not match, an unsent command is set. It is determined that If no command is set (result of S902 is “N”), the effect control command transmission process is terminated.

  When the command is set (the result of S902 is “Y”), the game control apparatus 600 updates the read counter by 1 (S903). Then, the MODE command is loaded from the command transmission area (MODE) corresponding to the read counter (S904), and the command transmission area in which the acquired MODE command is set is reset (S905).

  Subsequently, the game control device 600 loads the ACTION command from the command transmission area (ACTION) corresponding to the read counter (S906), and resets the command transmission area in which the acquired ACTION command is set (S907).

  Thereafter, the game control apparatus 600 executes an effect control command output process for outputting a command to the effect control apparatus 700 (S908), and ends the effect control command transmission process. Details of the effect control command output process will be described later with reference to FIG.

[Direction control command output processing]
Next, details of the effect control command output process (S908) in the effect control command transmission process described above will be described. FIG. 10 is a flowchart showing the procedure of the effect control command output process according to the first embodiment of the present invention.

  First, the game control device 600 outputs a MODE command from the RAM 611c of the game microcomputer 611 to the second output port 631b of the output unit 630 (S1001). Then, an OFF time of the data strobe signal SSTB indicating that the MODE command is being output is prepared (S1002). After that, a command data output process for outputting the data strobe signal SSTB and the first 8 bits (MODE) of the effect control command to the output unit 630 is executed (S1003). Details of the command data output process will be described later with reference to FIG.

  Next, the game control device 600 outputs an ACTION command from the RAM 611c of the game microcomputer 611 to the second output port 631b of the output unit 630 (S1004). Then, an OFF time of the data strobe signal SSTB indicating that the ACTION command is being output is prepared (S1005). Thereafter, a command data output process for outputting the data strobe signal SSTB and the latter 8 bits (ACTION) of the effect control command to the output unit 630 is executed (S1006), and the effect control command output process is terminated.

[Command data output processing]
Next, details of the command data output process (S1003, S1006) in the above-described effect control command output process will be described. FIG. 11 is a flowchart illustrating a procedure of command data output processing according to the first embodiment of this invention.

  First, the game control device 600 loads port state holding data including the data strobe signal SSTB of the first output port 631a so as not to lose the state immediately before the second output port 631b (S1101).

  Then, the game control device 600 outputs an effect control command as control information to the second output port 631b (S1102), and outputs the data strobe signal SSTB in the OFF state (for example, low level indicating invalidity of data reading) to the first output port 631a. (S1103). At this time, signals other than the data strobe signal SSTB are output together with the data strobe signal SSTB while maintaining the previous state.

  The game control device 600 determines whether or not the OFF time when the data strobe signal SSTB should be turned off has ended (S1104). If the OFF time has not expired (the result of S1104 is “N”), the processes of S1102 and S1103 described above are repeated.

  On the other hand, when the OFF time has expired (the result of S1104 is “Y”), the game control device 600 sets the time during which the data strobe signal SSTB is in an ON state (for example, high level indicating that data reading is valid) ( S1105). Then, the data strobe signal SSTB in the ON state is set (S1106). Thereafter, an effect control command is output as control information to the second output port 631b (S1107), and an ON state (high level) data strobe signal SSTB is output to the first output port 631a (S1108). At this time, signals other than the data strobe signal SSTB are output together with the data strobe signal SSTB while maintaining the previous state.

  The game control device 600 determines whether or not the ON time for turning on the data strobe signal SSTB has ended (S1109). If the ON time has not expired (the result of S1109 is “N”), the processes of S1107 and S1108 described above are repeated.

  On the other hand, when the ON time has expired (the result of S1109 is “Y”), the game control apparatus 600 sets the data strobe signal SSTB in the ON state (S1110) and outputs it to the first output port 631a ( S1111). Thereafter, the command data output process is terminated.

  In this way, in the effect control command output process (FIG. 10) and the command data output process (FIG. 11), the reading invalid period (OFF state) is first provided by the data strobe signal SSTB, and the effect control command is sent to the output unit 630 during that period. By outputting to the second output port 631b, when the reading becomes valid (ON state), the effect control command is processed so as to be taken into the effect control device 700 via the buffer 632a. The effect control command output here is read to the effect control device 700 side by command reception interrupt processing (FIG. 22) by the effect control device 700 described later.

  Note that, as shown in S1107, the production control command is output even in the ON state because, if a power failure occurs during the loop processing of S1107 to S1109, the production control command being output is not output after the power failure is restored. This is to avoid the problem. It is also possible to avoid changing the command code due to noise. Note that it is possible to loop only the processes of S1104 and S1109.

[Special Figure Game Processing]
Next, details of the special game process (S708) in the timer interrupt process described above will be described. FIG. 12 is a flowchart showing the procedure of the special figure game process according to the first embodiment of this invention.

  In the special figure game process, the input signal is monitored by the start port 1 switch 37b and the start port 2 switch 38b, the whole process related to the special figure variation display game is controlled, and the special figure (identification information) display is set.

  When the special figure game process is started, the game control device 600 first executes a start switch monitoring process for monitoring a winning of the start port 1 switch 37b and the start port 2 switch 38b (S1201).

  In the start port switch monitoring process, when a game ball wins at the first start winning port 37 and the second start winning port 38, various random numbers (such as big hit random numbers) are extracted, and a special variable display game based on the win Prior to the start of the game, a game result pre-determination is made to pre-determine a game result based on a prize. Details of the start switch monitoring process will be described later with reference to FIG.

  Next, the game control device 600 executes the count switch monitoring process 1 (S1202). In the count switch monitoring process 1, a game ball won in the first special variable winning device 41 is detected by a count 1 switch 41c provided in the first special variable winning device 41, and the number of game balls won is monitored. .

  Further, the game control device 600 executes the count switch monitoring process 2 (S1203). In the count switch monitoring process 2, the game balls won in the second special variable winning device 42 are detected by the count 2 switch 42c provided in the second special variable winning device 42, and the number of winning game balls is monitored. .

  Next, the game control device 600 determines whether or not the special figure game process timer has already expired or the special figure game process timer has expired as a result of updating (-1) the special figure game process timer. Is checked (S1204). The special figure game process timer is set to an initial value when executing each process (S1210 to S1216) to be branched according to a special figure game process number to be described later. In the process of S1204, the special figure game process timer Decrease the value by 1. The value set as the initial value is a time value until the process corresponding to the special figure game process number is completed. For example, the value is set in the special figure normal process (S1210; special figure game process number “0”). As the value to be set, the time value during which the special symbol is variably displayed in the special figure variation display game is set. Then, when the value of the special figure game processing timer becomes 0, it is determined that the time is up.

  The game control device 600 executes the processing from S1217 onward when the special game processing timer has not expired (the result of S1205 is “N”).

  On the other hand, when the special game process timer expires (the result of S1205 is “Y”), the game control device 600 refers to the special game sequence to be branched to the process corresponding to the special game process number. The branch table is set in the register (S1206). Furthermore, the branch destination address of the process corresponding to the special figure game process number is acquired based on the table (S1207). Then, the return address after the branch process is completed is saved in the stack area (S1208), and the process is branched according to the game process number (S1209).

  When the game process number is “0” (the result of S1209 is “0”), the game control apparatus 600 executes a special figure routine process (S1210). The special chart routine process monitors the fluctuation start of the special figure fluctuation display game, sets the fluctuation start of the special figure fluctuation display game, sets the effects, sets the information necessary to execute the special figure fluctuation processing, etc. Do. Details of the special figure routine processing will be described later with reference to FIG.

  When the game process number is “1” (the result of S1209 is “1”), the game control device 600 executes the special figure changing process (S1211). In the special figure changing process, the stop display time of the identification information in the special figure changing display game, the setting of information necessary for performing the special figure display process, and the like are performed.

  When the game process number is “2” (the result of S1209 is “2”), the game control apparatus 600 executes a special figure display process (S1212). In the special figure display process, if the result of the special figure fluctuation display game is a big hit, the fanfare command setting according to the type of the big hit, the fanfare time corresponding to the big winning opening opening pattern of each big hit, For example, information necessary for performing fanfare / interval processing is set.

  When the game process number is “3” (the result of S1209 is “3”), the game control apparatus 600 executes the fanfare / interval process (S1213). In the fanfare / interval processing, setting of the opening time of the big prize opening, updating of the number of times of opening, setting of information necessary for performing the processing during opening of the big prize opening, and the like are performed.

  When the game process number is “4” (the result of S1209 is “4”), the game control device 600 receives the big prize of the first special variable prize winning device 41 or the second special variable prize winning device 42. Processing for opening the special winning opening relating to the mouth 2 is executed (S1214). The processing during opening of the big prize opening is necessary to set an interval command if the big hit round is not the final round, while setting the command of the big hit end screen if the big round is the final round, or to perform the big prize opening remaining ball processing Set information.

  Also, the special winning opening opening process is performed when the result of the special figure change display game is a special result, based on the opening time of the special winning opening, the open / close door 41a of the first special variable winning device 41 or the second special fluctuation. The open / close member 42a of the winning device 42 is opened to generate a special game state in which a game value is given to the player. Therefore, the game control device 600 constitutes special game state control means.

  When the game process number is “5” (the result of S1209 is “5”), the game control apparatus 600 executes the big winning opening remaining ball process (S1215). In the winning ball remaining ball processing, when the big hit round is the final round, the time for the remaining ball in the big winning mouth to be discharged is set, or the information necessary to perform the big hit end processing is set Or

  When the game process number is “6” (the result of S1209 is “6”), the game control apparatus 600 executes a jackpot end process (S1216). In the jackpot end process, information necessary for performing the special figure routine process of S1210 is set.

  After that, the game control device 600 prepares a table for controlling the variation of symbols in the special figure 1 display 51 (S1217). Subsequently, the symbol fluctuation control process related to the special figure 1 display 51 is executed (S1218).

  Further, the game control device 600 prepares a table for controlling the variation of symbols in the special figure 2 display 52 (S1219). Subsequently, the symbol variation control process related to the special figure 2 indicator 52 is executed (S1220), and the special figure game process is ended.

[Starter switch monitoring process]
Next, the details of the start port switch monitoring process (S1201) in the special figure game process (FIG. 12) described above will be described. FIG. 13 is a flowchart of the start port switch monitoring process according to the first embodiment of this invention.

  When the start port switch monitoring process is started, the game control device 600 first prepares a table for setting information on hold due to a game ball winning in the first start winning port 37 (S1301).

  Subsequently, the game control device 600 executes a special-purpose start port switch common process that is executed in common when a game ball has won the first start winning port 37 or the second starting winning port 38 (S1302). The details of the special figure start port switch common process will be described later with reference to FIG.

  Next, in the game control device 600, the ordinary electric accessory (the movable member 38a of the second start winning opening 38) is operating, that is, the movable member 38a of the second start winning opening 38 can win a game ball. It is checked whether or not it is open (S1303). When the ordinary electric accessory is in operation (the result of S1303 is “Y”), the processing after S1306 is executed.

  On the other hand, when the normal electric accessory is not in operation (the result of S1303 is “N”), the game control device 600 determines whether the number of fraudulent winnings at the second start winning award 38 is greater than or equal to the fraud occurrence determination number. It is checked (S1304), and it is determined whether or not the number of fraudulent winnings is equal to or greater than the number of fraud occurrence determination (S1305).

  The illegal winning award will be described in detail. The second start winning opening 38 cannot receive a game ball when the movable member 38a is closed, and can receive a game ball only when the movable member 38a is open. Therefore, when the game ball wins in the closed state, there is a high possibility that some abnormality or fraud has occurred, and when there is a game ball won in the closed state, the number is counted as the number of illegal wins. In the processes of S1304 and S1305, it is determined whether or not the number of illegal winnings counted in this way is equal to or greater than a predetermined fraud occurrence determination number (upper limit value).

  When the number of fraudulent winnings is equal to or greater than the number of fraud determinations (the result of S1305 is “Y”), the game control device 600 determines that the game ball is won and invalidated at the second start winning opening 38, and the process related to the special figure variable display game Is not executed, and the start port switch monitoring process is terminated.

  On the other hand, when the number of fraudulent winnings is less than the number of fraud determinations (the result of S1305 is “N”), the game control device 600 prepares a table for setting information on hold by the second start winning award 38 (S1306). Then, the special figure start port switch common process is executed (S1307). Thereafter, the start port switch monitoring process is terminated.

[Special figure start port switch common processing]
Next, details of the special-purpose start-port switch common processing (S1302, S1307) in the above-described start-port switch monitoring processing (FIG. 13) will be described. FIG. 14 is a flowchart showing the procedure of the special figure start port switch common process according to the first embodiment of this invention.

  The special chart start port switch common processing is common when a signal is input from the start port 1 switch 37b or the start port 2 switch 38b due to a game ball winning in the first start winning port 37 or the second start winning port 38. Is executed.

  First, the game control device 600 checks whether or not a signal is input from a monitored start port switch (for example, the start port 1 switch 37b) among the start port 1 switch 37b and the start port 2 switch 38b (S1401). , S1402). If no signal is input from the target start port switch (the result of S1402 is “N”), the special-purpose start port switch common process is terminated.

  On the other hand, when a signal is input from the target start port switch (the result of S1402 is “Y”), the game control device 600 sets the start port winning flag corresponding to the target start port switch to a predetermined value of the RWM. Save in the area (S1403). Furthermore, the big hit random number extracted to the hard random number latch register corresponding to the target start port switch is loaded, and preparation for use in the subsequent processing is made (S1404).

  Subsequently, the game control device 600 provides information related to the number of times of winning at the start winning port corresponding to the target start port switch, that is, the number of times output to the management device outside the gaming machine 1 (start port signal output). (Number of times) is loaded and updated by adding 1 to the loaded value, and it is checked whether or not the number of times the start port signal is output overflows (S1405, S1406).

  When the start port signal output count does not overflow (the result of S1406 is “N”), the game control apparatus 600 sets the updated start port signal output count value in the RWM start port signal output count area. Save (S1407).

  The game control device 600, after the processing of S1407 is completed, or when the number of times of starting port signal output overflows (the result of S1406 is “Y”), the update target special chart corresponding to the target starting port switch. It is checked whether the number of pending (starting memory) is less than the upper limit value (S1408, S1409).

  When the special figure hold number is less than the upper limit value (the result of S1409 is “Y”), the game control device 600 sets information corresponding to the winning detected by the start port switch. Specifically, first, the number of special figure reservations to be updated (for example, the number of special figure 1 reservations) is incremented by 1 (S1410).

  Subsequently, the game control device 600 prepares a decoration special figure holding number command. The decoration special figure reservation number command is composed of a MODE part and an ACTION part. More specifically, the game control device 600 first prepares a decoration special figure hold number command (MODE) for the target start-up switch (S1411), and further displays a special figure hold number corresponding to the special figure hold number. A command (ACTION) is prepared (S1412). Then, a command setting process for setting the prepared special figure reservation number command is executed (S1413). Then, the address of the random number save area corresponding to the updated special figure hold number is calculated (S1414).

  Next, the game control device 600 saves the jackpot random number in the RWM target random number save area (S1415), further extracts the jackpot symbol random number corresponding to the target start-up switch, and stores it in the RWM random number save area. Save (S1416). Subsequently, the corresponding variation pattern random number 1 is extracted, and the extracted value is saved in the random number saving area of the RWM (S1417). Similarly, the corresponding variation pattern random number 2 is extracted, and the extracted value is saved in the random number save area of the RWM (S1418). Further, the corresponding variation pattern random number 3 is extracted, and the extracted value is saved in the random number saving area of the RWM (S1419). The variation pattern random numbers 1 to 3 are used, for example, for individually setting the variation patterns of the first half and the second half, or for executing a specific effect.

  In the first embodiment of the present invention, the big hit random number is extracted in the same procedure regardless of which start port switch of the start port 1 switch 37b and the start port 2 switch 38b detects winning of a game ball. In other words, whether the winning is from the first start winning opening 37 or the second starting winning opening 38, the random numbers that are the big hits of the winning game balls are the same. A big hit random number may be set for each start winning opening.

  Here, a fluctuation pattern random number (fluctuation) for determining a fluctuation pattern (including the execution time of the fluctuation display game in various fluctuation and non-reach fluctuation display) in the special figure fluctuation display game (special figure 1 or special figure 2) The patterns 1 to 3) are updated by the game control program, unlike the patterns updated by the software of the random number generation circuit such as the jackpot symbol random number. Note that the update of the variation pattern random number is not limited to being performed by the game control program, but may be performed by hardware or software of the random number generation circuit.

  Then, the game control device 600 loads the jackpot symbol random number corresponding to the target start-up switch saved in the RWM in the process of S1416, and uses the loaded value in the special figure hold information determination process described later. Prepare (S1420). Finally, a special figure hold information determination process is executed (S1421), and the special figure start port switch common process is terminated.

  On the other hand, the game control device 600 does not store the information corresponding to the winning detected by the start opening switch when the special figure hold number is not less than the upper limit value (the result of S1409 is “N”). No special figure start port switch common processing is terminated.

[Special figure hold information judgment processing]
Next, the details of the special figure hold information determination process (S1421) in the special figure start port switch common process (FIG. 14) described above will be described. FIG. 15 is a flowchart illustrating a procedure of special figure hold information determination processing according to the first embodiment of this invention.

  The special figure hold information determination process is a prefetching process for determining the result related information (game result information) corresponding to the start memory before the start timing of the special figure variation display game based on each start memory.

  The game control device 600 first checks whether or not the start port switch to be monitored in the special figure start port switch common process is the start port 2 switch 38b (S1501). When the monitoring target is not the start port 2 switch 38b (the result of S1502 is “N”), the open extension function of the ordinary electric accessory (the movable member 38a provided in the second start winning port 38) is operating, that is, Then, it is determined whether or not the power transmission support is in progress (S1503).

  The game control device 600 determines whether or not the gaming machine 1 is in a big hit (special game state) when the power transmission support is not being performed (the result of S1503 is “N”) (S1504). If the gaming machine 1 is not in a big hit (the result of S1504 is “N”), a big hit determination process for determining whether or not the pending start-up memory is a big hit is executed (S1505). The big hit determination process determines whether or not the result of the variable display game related to the start memory is a big hit by determining whether or not the big hit random number value included in the pending start memory matches the big hit determination value. judge.

  On the other hand, the game control device 600 ends the special figure hold information determination process when the power transmission is being supported (the result of S1503 is “Y”), or when the jackpot is being hit (the result of S1504 is “Y”). To do. That is, when the start port switch to be monitored is the start port 1 switch 37b and the power transmission support is being performed or the jackpot is being hit, prefetching for determining the result related information (game result information) corresponding to the start memory It is configured not to execute processing.

  In addition, when the monitoring target is the start port 2 switch 38b (the result of S1502 is “Y”), the game control device 600 executes a big hit determination process (S1505). That is, when the start port switch to be monitored is the start port 2 switch 38b, the look-ahead process corresponding to the start memory is executed regardless of whether the power transmission support or the big hit is being performed.

  After that, the game control device 600 determines whether or not the determination result of the jackpot determination process in S1505 is a jackpot (S1506). If the determination result of the big hit determination process is not a big hit (the result of S1506 is “N”), a slippage information table is set as a table for selecting the production contents (S1514). And the process after S1515 is performed.

  On the other hand, when the determination result of the big hit determination process is a big hit (the result of S1506 is “Y”), the game control device 600 checks whether or not the monitored start port switch is the start port 1 switch 37b. (S1507, S1508).

  Then, when the monitored start port switch is not the start port 1 switch 37b (the result of S1508 is “N”), the game control device 600 uses the jackpot symbol random number check table 2 to identify the jackpot symbol identification symbol. (S1511). When the start port switch to be monitored is the start port 1 switch 37b (the result of S1508 is “Y”), the big hit symbol random number check table 1 is prepared as a table for identifying the identification symbol at the big hit. (S1512).

  Next, the game control device 600 checks the jackpot symbol random number, acquires a winning information pointer corresponding to the jackpot symbol random number (S1511), and sets the address table of the jackpot information table (S1512). Further, the jackpot information table corresponding to the winning information pointer is acquired and set (S1513).

  Subsequently, the game control apparatus 600 acquires symbol information from the information table set in the processing of S1513 or S1514 (S1515), and saves the symbol information in the symbol information area for work of the RWM (S1516).

  Then, the game control apparatus 600 acquires a start opening prize effect symbol command from the set information table (S1517), and saves the start opening prize effect symbol command command in the winning effect symbol command area of the RWM (S1518).

  Next, the game control device 600 prepares a start opening prize flag corresponding to the start opening switch to be monitored (S1519), and prepares a target table for setting a start opening winning effect command (S1520).

  Thereafter, the game control device 600 executes a special figure information setting process for setting special figure information set for the monitoring target start port (S1521). Subsequently, among the variation modes in the special figure variation display game, after executing the latter half variation pattern setting process for setting the latter half variation pattern (S1522), the variation pattern setting process for setting the first half variation pattern of the special figure variation display game is performed. It executes (S1523).

  The latter half fluctuation pattern setting process (S1522) and the fluctuation pattern setting process (S1523) are processes for selecting one fluctuation pattern from a plurality of fluctuation patterns indicating the fluctuation mode of the identification information. It is executed based on the variation pattern selected by.

  Then, the game control device 600 calculates and prepares a variation (start opening prize effect) command (MODE) corresponding to the first half variation number (S1524), and prepares the value of the second half variation number as a variation command (ACTION) ( In step S1525, command setting processing is executed (S1526). Subsequently, the start opening winning effect command command is loaded and prepared from the winning effect symbol command area (S1527), and the command setting process is executed (S1528). Thereafter, the special figure hold information determination process is terminated.

  That is, a start opening prize effect command is prepared in the processes of S1524 and S1525, and a start opening prize winning design command is prepared in the process of S1527, and the determination result (prefetch result) corresponding to the start memory is set to the corresponding start. It is possible to notify the effect control device 700 before the start timing of the special figure variation display game based on the memory. The effect control device 700 informs the player of the result of the special figure fluctuation display game before the start timing of the special figure fluctuation display game by changing the display mode of the hold display displayed on the display device 36. To do.

[Special figure routine processing]
Next, details of the special figure routine process (S1210) in the special figure game process (FIG. 12) described above will be described. FIG. 16 is a flowchart showing the procedure of the special figure routine processing according to the first embodiment of this invention.

  The game control device 600 first checks whether or not the special figure 2 hold number (second start memory number) is 0 (S1601, S1602).

  When the special figure 2 hold number is 0 (the result of S1602 is “Y”), the game control apparatus 600 checks whether or not the first start memory number (special figure 1 hold number) is 0 ( S1603, S1604). As described above, the special figure 2 holding number check (S1601) is performed before the special figure 1 holding number check (S1603), so that the special figure 2 advantageous to the player over the special figure 1 variable display game is obtained. The variable display game is preferentially executed.

  Further, when the special figure 1 hold number is 0 (the result of S1604 is “Y”), the game control device 600 checks whether or not a customer waiting demonstration has already been started (S1605, S1606). If the customer waiting demo has not been started, that is, if it has not been started (the result of S1606 is “N”), a customer waiting demo flag is set in the customer waiting demo flag area (S1607). Subsequently, a customer waiting demo command is prepared (S1608), and a command setting process is executed (S1609).

  On the other hand, if the customer waiting demo has already started (the result of S1606 is “Y”), the customer waiting demo flag is already set in the customer waiting demo flag area, and the customer waiting demo command is sent to the effect control device 700. Since it has already been transmitted, the game control device 600 executes the processing from S1610 onward.

  Next, the game control device 600 executes the special figure normal process transition setting process 1 for preparing a table for shifting to the special figure normal process (S1610). Specifically, a process of setting a processing number “0” related to the special figure routine processing, a flag (big prize opening fraud monitoring information) for defining a big prize opening fraud monitoring period, and the like in the table is executed. Thereafter, the special figure routine processing is terminated.

  On the other hand, the game control device 600 executes the special figure variation display game when the special figure 2 holding number is not 0 (the result of S1602 is “N”), that is, the game ball has won the second start winning opening 38. If so, the special figure 2 fluctuation start process is executed (S1611). Details of the special figure 2 fluctuation start process in S1611 will be described later with reference to FIG.

  Then, the game control device 600 executes a special figure changing process transition setting process (special figure 2) for preparing a table (for the second special figure) for shifting to the special figure changing process (S1612). Specifically, in the table, the special figure game process number “1” relating to the special figure changing process, the information relating to the end of the customer waiting demonstration, the test signal relating to the change of the second special figure, and the special figure 2 display Information for controlling the special figure 2 fluctuation display game in the device 52 (for example, a flag relating to the fluctuation of the special figure 2 display 52, the initial value of the timer of the blinking period of the special figure 2 display 52, etc.) Execute the process. Thereafter, the special figure routine processing is terminated.

  In addition, the game control device 600 executes the special figure variation display game when the special figure 1 holding number is not 0 (the result of S1604 is “N”), that is, the game ball is won at the first start winning opening 37. If so, the special figure 1 fluctuation start process is executed (S1613). Details of the special figure 1 fluctuation start process in S1613 will be described later with reference to FIG.

  Then, the game control device 600 executes a special figure changing process transition setting process (special figure 1) for preparing a table (for the first special figure) for shifting to the special figure changing process (S1614). Specifically, in the table, the special figure game process number “1” relating to the special figure changing process, the information relating to the end of the customer waiting demonstration, the test signal relating to the fluctuation of the first special figure, and the special figure 1 display Information for controlling the special figure 1 fluctuation display game in the device 51 (for example, a flag related to the fluctuation of the special figure 1 display 51, the initial value of the timer of the blinking period of the special figure 1 display 51, etc.) To do. Thereafter, the special figure routine processing is terminated.

[Special Figure 1 Change Start Processing]
Next, the details of the special figure 1 variation start process (S1613) in the special figure usual process (FIG. 16) described above will be described. FIG. 17 is a flowchart illustrating the procedure of the special figure 1 fluctuation start process according to the first embodiment of this invention. The special figure 1 fluctuation start process 1 is executed at the start of the special figure 1 fluctuation display game.

  First, the game control device 600 executes a big hit flag 1 setting process for setting off-line information or big hit information to the big hit flag 1 for determining whether or not the special figure 1 variable display game is a big hit (S1701). .

  Further, the game control device 600 executes a small hit flag 1 setting process for setting off information or small hit information to the small hit flag 1 for determining whether or not the special figure 1 variable display game is a small hit. (S1702). Details of the small hit flag 1 setting process will be described later with reference to FIG.

  Here, the difference between the big hit and the small hit will be described.

  The big hit is a special result with the operation of the condition device, and the small hit is a special result without the operation of the condition device. The condition device is activated when a big hit occurs in the special figure fluctuation display game (stop display of the big hit symbol). When the conditional device is activated, for example, a big hit state occurs and a special electric accessory is generated. It means that a specific flag for continuously operating the variable winning device is set. That the condition device does not operate means that the above-mentioned flag is not set, for example, when a small lottery is won. The “condition device” may be software means such as a flag that is turned on / off in software as described above, or may be hardware means such as a switch that is electrically turned on / off. In addition, the “condition device” is a term generally used in the field of pachinko gaming machines as a device whose operation is a necessary condition for continuous operation of the electric accessory, and the same applies to this specification. It is used as a term having the meaning of

  Specifically, in the case of a big hit, the first special variable winning device 41 or the second special variable winning device 42 is opened by setting a big hit flag, whereas in the case of a small win, When the flag is set, the first special variation winning device 41 or the second special variation winning device 42 is opened.

  Subsequently, the game control device 600 executes a special figure 1 stop symbol setting process for setting a stop symbol (special figure 1 stop symbol) in the special figure 1 variable display game (S1703).

  Thereafter, the game control device 600 saves the test signal corresponding to the first special figure stop symbol number (special figure 1 stop symbol) (S1704). Subsequently, after the symbol information set from the symbol information area is loaded (S1705), the symbol information is saved in the symbol information area for work of the RWM (S1706).

  Next, the game control apparatus 600 loads and prepares the special figure 1 variation flag (during variation flag) (S1707), and saves the special figure 1 variation flag in the special figure variation flag area of the RWM (S1708).

  Subsequently, the game control device 600 prepares a table related to the setting of the special figure second half fluctuation (S1709), and executes special figure information setting processing for setting special figure information (S1710). Subsequently, among the variation modes in the special figure 1 variation display game, the latter half variation pattern setting process for setting the latter half variation pattern is executed (S1711), and the variation pattern setting process for setting the first half variation pattern is performed (S1712).

  After that, the game control device 600 executes a variation start information setting process for setting information for starting the special figure 1 fluctuation display game (S1713), and ends the special figure 1 fluctuation start process.

[Special Figure 2 Variation Start Processing]
Next, details of the special figure 2 variation start process (S1611) in the special figure usual process (FIG. 16) described above will be described. FIG. 18 is a flowchart illustrating a procedure of the special figure 2 fluctuation start process according to the first embodiment of this invention. The special figure 2 fluctuation start process 1 is executed at the start of the special figure 2 fluctuation display game.

  The game control apparatus 600 executes the special figure 2 fluctuation start process 1 in the same procedure as the special figure 1 fluctuation start process described above.

  Specifically, the processing of S1801 to S1813 corresponds to the processing of S1701 to S1713, respectively, and the big hit flag 2 and the small hit flag 2 are the processing targets in the processing of S1801 and S1802, and The stop symbol is the processing target, and the special figure 2 variation flag is the processing target in the processing of S1807 and S1808.

[Small hit flag 1 setting process]
Next, details of the small hit flag 1 setting process (S1702) in the special figure 1 fluctuation start process (FIG. 17) described above will be described. FIG. 19 is a flowchart illustrating a procedure of the small hit flag 1 setting process according to the first embodiment of this invention.

  The game control device 600 first saves the shift information in the RWM small hit flag 1 area (S1901). Then, as a result of the big hit 1 flag setting process of S1701 executed before the small hit 1 flag setting process, it is checked whether or not the big hit flag 1 is a big hit (S1902).

  If it is a big hit (the result of S1903 is “Y”), the game control device 600 clears the RWM special figure 1 big hit random number saving area to 0 while holding the information on the loss of the small hit flag 1. (S1909), the small hit flag 1 setting process is terminated.

  On the other hand, if it is not a big hit (the result of S1903 is "N"), the game control device 600 loads and prepares a big hit random number from the big hit random number save area for RWM special figure 1 (S1904).

  In the first embodiment of the present invention, the small hit random number used for the big hit determination is used in combination with the big hit random number used for the big hit determination. A small hit random number may be set separately from the big hit random number. Further, the probability of hitting the jackpot is set to be larger than the probability of hitting the jackpot. For example, the hit probability is 1/399 while the hit probability is 1/100.

  Further, the game control device 600 prepares special figure 1 determination data (S1905), and performs a small hit determination process for determining whether or not the small hit random number value, that is, the big hit random number value matches the small hit determination value. Execute (S1906). If the determination result is not a small hit (the result of S1907 is “N”), the RWM special hit random number save area for special figure 1 is cleared to 0 (S1909), and the small hit flag 1 setting process is terminated.

  On the other hand, if the determination result is a small hit (the result of S1907 is “Y”), the game control device 600 replaces the outlier information of the small hit flag 1 area with the small hit information and saves (S1908). Subsequently, the RWM special figure 1 big hit random number saving area is cleared to 0 (S1909), and the small hit flag 1 setting process is terminated.

[Small hit flag 2 setting process]
Next, details of the small hit flag 2 setting process (S1802) in the above-described special figure 2 fluctuation start process (FIG. 18) will be described. FIG. 20 is a flowchart illustrating a procedure of the small hit flag 2 setting process according to the first embodiment of this invention.

  The game control device 600 executes the small hit flag 2 setting process in the same procedure as the small hit flag 1 setting process described above.

  Specifically, the processes of S2001 to S2009 correspond to the processes of S1901 to S1909, respectively, and the small hit flag 2 becomes the processing target in the processes of S2001 and S2008, and the big hit flag 2 becomes the processing target in the process of S2002. Further, the big hit random number save area for special figure 2 is used in the processes of S2004 and S2009, and the special figure 2 determination data is used in the process of S2005.

  In addition, in the small hit determination process of S1906 corresponding to the small hit flag 1 and the small hit determination process of S2006 corresponding to the small hit flag 2, the probability of the small hit may be changed or may be the same. . For example, the probability of winning a small hit in the special figure 1 variable display game may be set to 1/100, and the probability of winning a small hit in the special figure 2 variable display game may be set to 1/200.

  Hereinafter, specific processing for the control by the effect control device 700 will be described.

[1st CPU main processing (production control device)]
Next, details of the main process executed by the effect control device 700 will be described. FIG. 21 is a flowchart illustrating a procedure of main processing executed by the main control microcomputer (1st CPU) 710 of the presentation control device 700 according to the first embodiment of this invention. The main process is executed when the gaming machine 1 is turned on.

  When the execution of the main process is started, the main control microcomputer (1st CPU) 710 first prohibits interruption (S2101). Next, the RAM 710a which is a work area is cleared to 0 (S2102). Then, CPU initialization processing is executed (S2103). Thereafter, initial values necessary for executing various processes are set in the RAM 710a (S22104), and random number initialization processing is executed (S2105). Subsequently, various interrupt timers for generating an interrupt at a predetermined timing (for example, 1 millisecond) are started (S2106). Then, an interrupt is permitted (S2107). A command reception interrupt process (FIG. 22) described later is executed at the interrupt generation timing.

  Here, the main control microcomputer (1st CPU) 710 clears the WDT (watchdog timer) (S2108). The WDT is activated in the CPU initialization process (S2103) described above, and monitors whether the CPU is operating normally. If the WDT is not cleared after a certain period, the WDT times out and the CPU is reset.

  Then, the main control microcomputer (1st CPU) 710 executes an effect button input process of detecting an operation signal of the effect operation unit 12 by the player or performing a process according to the detected signal (S2109). Further, a game control command analysis process for analyzing the game control command received from the game control device 600 is executed (S2110).

  Next, the main control microcomputer (1st CPU) 710 executes a test mode process (S2111). In the test mode process, an inspection command is received at the time of inspection at the time of shipment from the factory, and LED lighting or the like is inspected. Therefore, the test mode process is executed when the CPU is inspected at the time of factory shipment.

  Subsequently, the main control microcomputer (1st CPU) 710 executes a scene control process for controlling a scene (display content) to be displayed on the display device 36 based on the control command analyzed in the game control command analysis process (S2110). (S2112).

  Further, the main control microcomputer (1st CPU) 710 executes a gaming machine error monitoring process for monitoring occurrence of abnormality in the gaming machine 1 (S2113). In addition to the abnormality relating to the effect control device 700, when a command for instructing error notification is received from the game control device 600, a predetermined process such as alarm sound notification is executed.

  Then, the main control microcomputer (1st CPU) 710 executes an effect command editing process for editing a command transmitted to the video control microcomputer (2nd CPU) 720 (S2114).

  Further, the main control microcomputer (1st CPU) 710 executes a sound control process for controlling the sound output from the speaker 7 (S2115). In addition, a decoration control process for controlling decoration devices such as LEDs (board decoration device 25, frame decoration device 21) is executed (S2116), and further an effect device (board effect device 26) driven by a motor and a solenoid. Then, a motor / SOL control process for controlling the frame effect device 22) is executed (S2117).

  The gaming device 100 and the projecting effect unit 200 in the first embodiment of the present invention are effect devices that perform a light emission effect according to the progress of the game, and constitute part of the frame decoration device 21 and the frame effect device 22. Yes. The light emitting effect and the movable effect of the gaming device 100 and the projecting effect unit 200 are executed in the decoration control process (S2116) and the motor / SOL control process (S2117), respectively.

  Finally, the main control microcomputer (1st CPU) 710 executes a random number update process for updating the random number (S2118), and returns to the process of S2108. Thereafter, the processing from S2108 to S2118 is repeated.

[Command reception interrupt processing (1st CPU)]
Next, details of command reception interrupt processing executed by the main control microcomputer (1st CPU) 710 will be described. FIG. 22 is a flowchart illustrating a procedure of command reception interrupt processing according to the first embodiment of this invention. The command reception interrupt process is a process that is executed every time a command is received from the game control device 600. The command reception interrupt process can be executed after the interrupt is permitted in the first CPU main process described above (S2107).

  The main control microcomputer (1st CPU) 710 takes in the value of the command port received from the game control device 600 (S2201). Then, it is checked whether or not the CPU is in a state waiting for reception of a MODE command (command MODE part) (S2202).

  When the main control microcomputer (1st CPU) 710 is in the MODE command waiting state (the result of S2202 is “Y”), the data strobe signal SSTB output from the game control device 600 to the effect control device 700 is on. Is checked (S2203). If SSTB is ON (result of S2203 is “Y”), it is checked whether the received command is a MODE command (S2204). If the received command is a MODE command (the result of S2204 is “Y”), the process proceeds to S2205 to S2208. If SSTB is not on (result of S2203 is “N”), or if the received command is not a MODE command (result of S2204 is “N”), the process proceeds to S2217 and S2218.

  The main control microcomputer (1st CPU) 710 receives the command when the MODE command is waiting and the SSTB is on. If the command is a MODE command (S2202, S2203, S2204 are all the results). "Y"), the address of the command buffer corresponding to the reception pointer is calculated (S2205). Then, the command received at the calculated address is saved as a MODE command (S2206).

  Here, the main control microcomputer (1st CPU) 710 sets an initial value in the timeout monitoring timer and starts (S2207). The timeout monitoring timer measures an elapsed time after receiving the MODE command, and generates a timeout when the ACTION command is not received within the set time. The command transmitted from the game control device 600 to the effect control device 700 is composed of a MODE section (MODE command) and an ACTION section (ACTION command), and is normally transmitted continuously. Therefore, if the ACTION command cannot be received even after the set time has elapsed since the MODE command was received, it can be determined that the possibility that the ACTION command was missed is high. Then, the CPU state is set to an ACTION command (command action part) waiting state (S2208). Then, the command reception interrupt process is terminated.

  Next, the main control microcomputer (1st CPU) 710 receives a command when it is in a MODE command waiting state. If SSTB is not ON at this time or the command is not a MODE command, the result of S2202 is “ Y "and the result of S2203 is" N "or the result of S2204 is" N "), the timeout monitoring timer is stopped (S2217). Then, the CPU state is set to a MODE command waiting state (S2218). Then, the command reception interrupt process is terminated.

  On the other hand, if the microcomputer for main control (1st CPU) 710 is not in a MODE command waiting state (the result of S2202 is “N”), it is in an ACTION command waiting state and checks whether or not the timeout monitoring timer has timed out ( S2209). That is, it is checked whether the time from receiving the MODE command until receiving the ACTION command exceeds the time set by the timeout monitoring timer.

  The main control microcomputer (1stCPU) 710 checks whether or not the data strobe signal SSTB output from the game control device 600 to the effect control device 700 is ON when the time-out has not occurred (the result of S2209 is “N”). (S2210). If SSTB is ON (result of S2210 is “Y”), it is checked whether the received command is a MODE command (S2211). If the received command is a MODE command (result of S2211 is “Y”), the process proceeds to S2205 to S2208. If a MODE command is received even if the CPU is in an ACTION command waiting state, the newly received MODE command is processed with priority without waiting for the reception of the ACTION command. If the received command is not a MODE command (the result of S2211 is “N”), the process proceeds to S2212 to S2214, S2217, and S2218.

  When the main control microcomputer (1st CPU) 710 has timed out (result of S2209 is “Y”) or when SSTB is not on (result of S2210 is “N”), the processing of S2215 to S2218 is performed. Migrate to

  If the command is not a MODE command (result of S2211 is “N”), the main control microcomputer (1st CPU) 710 has received the ACTION command, and therefore calculates the address of the command buffer corresponding to the reception pointer ( Then, the command received at the calculated address is saved as an ACTION command (S2213).

  Since one set of MODE command and ACTION command is now prepared, the main control microcomputer (1st CPU) 710 adds 1 to the number of received commands and updates it (S2214). Thereafter, the timeout monitoring timer is stopped (S2217). Then, the CPU state is set to a MODE command waiting state (S2218). Then, the command reception interrupt process is terminated.

  Next, the main control microcomputer (1st CPU) 710 receives a MODE command and then receives a MODE command before receiving an ACTION command, and a timeout occurs due to a timeout monitoring timer (result of S2209 is “Y”), or SSTB If it is not on (the result of S2210 is “N”), the address of the command buffer corresponding to the reception pointer is calculated (S2215). Then, the MODE command saved in the command buffer is discarded based on the calculated address (S2216).

  Thereafter, the main control microcomputer (1st CPU) 710 stops the timeout monitoring timer (S2217). Then, the CPU state is set to a MODE command waiting state (S2218). Then, this process is terminated and the process returns to the main process.

[2nd CPU main processing (production control device)]
Next, details of the other main process executed by the effect control device 700 will be described. FIG. 23 is a flowchart illustrating a procedure of main processing executed by the video control microcomputer (2ndCPU) 720 of the effect control device 700 according to the first embodiment of this invention. The main process is executed when the gaming machine 1 is turned on.

  When the execution of the main process is started, the video control microcomputer (2nd CPU) 720 first executes a CPU initialization process (S2301). Then, the RAM 720a as a work area is cleared to 0 (S2302), and initial values necessary for executing various processes are set in the RAM 720a (S2303). Then, a VDP initialization process for initializing a graphic processor that performs image processing is executed (S2304). Next, various interrupts such as a V blank interrupt process for instructing the VDP 730 to start drawing at a predetermined cycle are permitted (S2305).

  Further, the video control microcomputer (2nd CPU) 720 executes initialization processing of various control processes (S2306). In the initialization process of various control processes, initialization of variables used in each control process executed in a normal game process (S2311) described later is performed. For example, the background of the video displayed on the display device 36 is initialized, or the arrangement of symbols is initialized. Then, the screen drawing of the display device 36 is permitted (S2307).

  Thereafter, the video control microcomputer (2ndCPU) 720 clears (initializes) the system cycle wait flag (S2308) and waits until the system cycle wait flag becomes 1 (S2309). The system cycle wait flag is set to 1 when a predetermined process is completed in the V blank interrupt process.

  When the system cycle wait flag becomes 1 (the result of S2309 is “Y”), the video control microcomputer (2ndCPU) 720 determines whether the video control microcomputer (2ndCPU) 720 is operating normally. (Watchdog timer) is cleared (S2310). When a predetermined time elapses without clearing the WDT, the video control microcomputer (2nd CPU) 720 is reset. Then, a normal game process of executing a decoration special figure variation display game or displaying various images is executed on the display device 36 (S2311), and the process returns to S2308. Thereafter, the processing from S2308 to S2311 is repeated.

  Hereinafter, with reference to FIGS. 24 to 30, the gaming machine 100 and the structure of the lower part of the gaming machine according to the first embodiment of the present invention will be described in detail.

  FIG. 24 is a perspective view of the gaming machine 1 with only the clear member holding frame 5 of the first embodiment of the present invention opened. FIG. 25 is an exploded perspective view of the cover unit 150 provided on the clear member holding frame 5, the upper plate unit 10 provided on the front frame 4, and the gaming apparatus 100. 26A is a partial longitudinal sectional view of the lower part of the gaming machine with the clear member holding frame 5 and the front frame 4 closed, and FIG. 26B is a lower part of the gaming machine with only the clear member holding frame 5 opened. FIG. FIG. 27 is a perspective view of the lower part of the gaming machine with the clear member holding frame 5 and the front frame 4 closed.

[Game device structure]
As shown in FIG. 24, when the clear member holding frame 5 on the front surface of the gaming machine 1 is opened, the cover by the cover unit 150 provided integrally with the clear member holding frame 5 is lost, and the gaming apparatus 100 is exposed.

  As shown in FIGS. 24 to 26, the gaming device 100 according to the first embodiment of the present invention is an effect device that performs a light emission effect. The gaming apparatus 100 includes a rotary lighting device 110, a reflection unit 120 that reflects light emitted from the rotation lighting device 110, an upper LED 131 (see FIG. 26A) provided on the reflection unit 120, and a reflection unit. And a lower LED 132 provided at a lower portion of 120.

  The reflection part 120 is a substantially fan-shaped plate-like member, and is disposed on the front frame 4 so as to be inclined forward. A circular opening is formed in the center of the reflection part 120, and the rotary lighting device 110 is attached to the reflection part 120 through the circular opening. The front surface of the reflecting portion 120 is plated to increase the reflectance. Further, the front surface of the reflecting portion 120 is formed in an uneven shape in order to diffuse light.

  The rotary lighting device 110 includes a dome-shaped lens 111, an LED 112 as a light source, a reflector 113 configured to rotate around the LED 112, and a drive motor 114 that rotates the reflector 113. . The LED 112, the reflection plate 113, and the drive motor 114 are disposed in the lens 111.

  The light emitted from the LED 112 passes through the lens 111 and is guided to the player side, but a part of the light transmitted through the lens 111 is reflected by the reflecting portion 120 and then guided to the player side. Further, by rotating the reflecting plate 113 around the LED 112 by the drive motor 114, it is possible to perform a light emission effect such that the light emitted from the LED 112 of the rotary lighting device 110 is rotating.

  As shown in FIG. 26A, a plurality of upper LEDs 131 are provided at the upper end of the reflecting portion 120 so as to irradiate light downward. These upper LEDs 131 are arranged side by side in the left-right direction of the gaming machine 1 (see FIG. 28). The light emitted from the upper LED 131 is reflected by the reflecting unit 120 and then guided to the player side.

  As shown in FIGS. 24 and 26A, a plurality of lower LEDs 132 are provided at the lower end portion of the reflecting portion 120 so as to irradiate light obliquely upward toward the front (player side). These lower LEDs 132 are arranged side by side so as to be substantially U-shaped along the outer periphery of the rotary lighting device 110. The light emitted from the lower LED 132 is guided to the player side through the through hole of the reflecting portion 120 provided corresponding to the lower LED 132.

  The LED 112, the upper LED 131, and the lower LED 132 of the rotary lighting device 110 constitute a part of the frame decoration device 21 of FIG. 5, and the drive motor 114 of the rotary lighting device 110 is one of the frame effect devices 22 of FIG. Part. These LED effects will be described later with reference to FIGS.

[Structure of cover unit]
As shown in FIG. 25, the cover unit 150 includes a frame base 151 that is fixed to the lower portion of the clear member holding frame 5, and a cover member 152 that is fitted into the frame base 151.

  The frame base 151 has an opening 151a formed on the upper surface and an opening 151b formed on the front surface. The frame base 151 is configured to have a shape that borders the edge portion of the cover member 152. Here, the cover member 152 is a transparent member formed of resin as described above, and is attached to the back side of the frame base 151. By attaching the cover member 152 to such a frame base 151, the strength of the cover member 152 can be increased.

  In addition, the surface of the frame base 151 is plated to enhance the decorativeness of the frame base 151. Thus, the frame base 151 functions not only as a support member that supports the cover member 152 but also as a decorative member. Note that the frame base 151 is not limited to a plated one, and may be decorative.

  When both the front frame 4 and the clear member holding frame 5 are closed, the gaming device 100 is covered by the frame base 151 and the cover member 152 as shown in FIGS. 1, 2, and 26 (A). To be protected. At this time, the gaming apparatus 100 becomes visible to the player through the cover member 152 located in the opening 151a and the opening 151b. In the first embodiment of the present invention, since the opening 151a is formed on the upper surface of the frame base 151, the player who is playing the game can easily see the gaming apparatus 100 via the cover member 152 of the opening 151a. be able to.

  When only the clear member holding frame 5 is opened, as shown in FIGS. 24 and 26B, the frame base 151 that constitutes the cover unit 150 along with the rotation of the clear member holding frame 5 and Since the cover member 152 also rotates, the gaming apparatus 100 attached to the front frame 4 is exposed. By opening the clear member holding frame 5 in this way, it is possible to access the gaming apparatus 100, and the gaming apparatus 100 can be easily maintained and replaced.

  24, 26B, and 27, the frame base 151 of the cover unit 150 is configured such that the upper side is fixed to the clear member holding frame 5, and the lower side holds the clear member. It is configured to hang down from the frame 5. A hanging portion 151c, which is the lower side of the frame base 151, is configured to cover the right end portion of the lower plate 15 from above. As described above, the right end portion of the lower plate 15 is shielded by the hanging portion 151 c of the frame base 151. A configuration in which a part of the front surface of the lower plate 15 attached to the front frame 4 is shielded by the hanging portion 151c of the frame base 151 (cover unit 150) attached to the clear member holding frame 5 is a conventional gaming machine. It is a configuration that is not available, and can give a novel impression to the player.

[Lower plate ball exit]
As shown in FIGS. 26 (A) and 27, a ball outlet 15 d for supplying game balls flowing down from the upper plate 11 to the lower plate 15 is formed on the rear side wall 15 c of the lower plate 15. The ball outlet 15d is set to be positioned behind the hanging portion 151c of the frame base 151.

  If there is no hanging portion 151c of the frame base 151 in front of the ball outlet 15d, the game ball exceeds the front side wall of the lower plate 15 when a game ball having a strong downward flow flows into the lower plate 15 from the ball outlet 15d. May jump out and fall out of the gaming machine 1. However, in the gaming machine 1 according to the first embodiment of the present invention, the hanging portion 151c of the frame base 151 is located in front of the ball outlet 15d, so that even if the game ball jumps out from the front side wall of the lower plate 15, FIG. As indicated by an arrow 27, the game ball collides with the hanging portion 151c and returns into the lower plate 15. For this reason, the game ball does not fall from the lower plate 15.

  Further, the ball removal hole 15 a of the lower plate 15 is also disposed so as to be located behind the hanging portion 151 c of the frame base 151. With this configuration, the ball hole 15a can be shielded by the hanging portion 151c of the frame base 151, and the decorativeness of the lower plate 15 is not impaired. At this time, the entire ball removal hole 15a may be disposed behind the hanging portion 151c, or a part of the ball removal hole 15a may be disposed behind the hanging portion 151c. Good.

  In the first embodiment of the present invention, the upper frame unit 10, the gaming device 100, the lower plate 15, and the like are disposed on the front frame 4, but the upper front surface that can be opened and closed individually. It may be configured as a frame and a lower front frame, and the upper plate unit 10, the gaming device 100, the lower plate 15 and the like may be arranged on the lower front frame.

  Further, as long as a part of the lower plate 15 is shielded when viewed from the front, the shielding member of the lower plate 15 is not limited to the hanging portion 151 c of the frame base 151. In the conventional gaming machine, all the storage portions of the game balls in the lower plate 15 are visible from the player. Here, the shielding part which shields a part of the lower plate 15 should just be formed in the front surface of the lower plate 15. The shielding part is formed so as to shield the front of the ball outlet 15d of the lower plate 15.

[LED effect mode of gaming device]
Next, with reference to FIG. 28 to FIG. 30, the LED effects relating to the gaming device 100 and the effect buttons 12a of the first embodiment of the present invention will be described.

  FIG. 28 is a front view of the gaming device and the effect operation unit according to the first embodiment of this invention, and is a diagram for explaining the operation-linked LED effect.

  An impact light emitting LED 133 is provided above the rotary lighting device 110 of the gaming apparatus 100. The impact light emitting LED 133 is disposed below the effect button 12a of the effect operation unit 12, and is configured to emit LED light upon receiving the impact of the pressing operation of the effect button 12a. Since the impact light emitting LED 133 illuminates the rotary lighting device 110 in conjunction with the pressing operation of the effect button 12a, the player can be involved in the LED effect. Therefore, the decoration effect can be enhanced and the interest of the game can be enhanced. Moreover, since the impact light emission does not consume power, the power saving effect is also high.

  FIG. 29 is a schematic longitudinal sectional view of the gaming machine according to the first embodiment of the present invention, and is a diagram for explaining LED effects. FIG. 30 is a front view of the gaming device and the effect operation unit according to the first embodiment of this invention, and is a diagram for explaining LED effects.

  As described above, the gaming apparatus 100 includes the rotary lighting device 110, the reflection unit 120, the upper LED 131, and the lower LED 132. Since the upper LED 131 is disposed downward on the upper end portion of the reflecting portion 120, the light of the upper LED 131 is irradiated downward and reflected by the reflecting portion 120, and thus is used as indirect light. Moreover, since the lower LED 132 is disposed at the lower end portion of the reflecting portion 120 toward the front and obliquely upward, it is used as direct light.

  Further, as shown in FIG. 30, eight upper LEDs 131 are arranged in the left-right direction of the gaming machine 1, and eight lower LEDs 132 are arranged in a substantially U shape along the outer periphery of the rotary lighting device 110. Established. The upper LED 131 and the lower LED 132 blink sequentially in accordance with the rotation of the reflection plate 113 (see FIG. 26A) that rotates inside the rotary lighting device 110.

  As described above, by using indirect light and direct light to illuminate the gaming apparatus 100, it is possible to perform illumination effects with different light intensities, and diversify the light distribution pattern when used in plurality. Therefore, the width of the LED effect is widened, and the decoration effect can be enhanced. Further, according to the lighting effects of these gaming devices 100, a sound effect may be produced by the speaker 7 or the like. If a speaker is separately provided in the hanging portion 151c (shielding portion) of the frame base 151, it is close to the gaming device 100, so that it is possible to produce a sense of unity as if sound is emitted from the LED, and more players than the speaker 7 Because it is close to, you can deliver a powerful sound to the player.

[Protruding production unit]
Then, with reference to FIGS. 31-33, the detail of the structure of the protrusion production | presentation unit 200 of the 1st Embodiment of this invention is demonstrated. The protruding effect unit 200 according to the first embodiment of the present invention is an effect device that performs a light emission effect.

  FIG. 31 is a right side view of the gaming machine 1 according to the first embodiment of the present invention. FIG. 32 is an exploded front perspective view of the projecting effect unit according to the first embodiment of the present invention. FIG. 33 is a cross-sectional view of the projecting effect unit according to the first embodiment of the present invention.

  As shown in FIG. 31, the projecting effect unit 200 is disposed in the vertical direction from the lower side of the upper projecting portion 5 c of the clear member holding frame 5 to the base of the upper end of the cover unit 150. Further, the projecting effect unit 200 projects forward (player side), and an outer lens member 201 (see FIG. 32) is disposed on the projecting surface on the right side (outside of the gaming machine 1). On the surface of the outer lens member 201, a gaming machine manufacturer name is described so as to be visible to a player who passes from the right side to the left side of the gaming machine 1.

  As shown in FIG. 32, the projecting effect unit 200 first includes a plurality of outer LEDs 211 (six here) on the right side of the clear member holding frame 5 along the edge of the clear member 5a and substantially parallel to the game board 30. ) And a side light emitting substrate 210 having inner side LEDs 212 (14 in this case).

  As shown in FIGS. 32 and 33, an outer lens member 201, a light guide plate 202, a side base member 203, and an inner lens member 204 are provided in order from the outside in front of the side light emitting substrate 210. Then, an outer lens member 201 is attached to the right side surface, and a cover member 205 is further provided so as to cover other side members and cover the side light emitting substrate 210 from the front.

  The light guide plate 202 is disposed substantially vertically in front of the outer LEDs 211 of the side light emitting substrate 210 and takes in the light of the outer LEDs 211 from the rear end surface. An outer lens member 201 is disposed outside the light guide plate 202 substantially in parallel. Thereby, the outer lens member 201 is illuminated with a constant illuminance by diffusing the light taken in by the light guide plate 202 and uniformly emitting light.

  The outer lens member 201 is disposed with a predetermined interval between the light guide plate 202 and the outer lens member 201. The outer lens member 201 is provided with a folded portion 201 a facing the side light emitting substrate 210 in front of the front, and an end portion of the folded portion 201 a is sandwiched between the cover member 205 and the side base member 203. Therefore, the folded portion 201a is illuminated by the light from the outer LED 211 that has traveled straight through the light guide plate 202. The outer lens member 201 is screwed to the side base member 203 at the top and bottom.

  The side base member 203 is disposed on the left side of the light guide plate 202, and the light guide plate 202 is fitted on an adjacent surface. The side base member 203 is integrated with the inner lens member 204, and is provided so that the boundary portion 203a is located in front. The side base member 203 and the inner lens member 204 are provided such that the inner LED 212 of the side light emitting substrate 210 is positioned between them.

  The side base member 203 is formed of silver plating to increase the reflectivity, and functions as a reflector that refracts the light in the front direction of the inner LED 212 and changes it to light in the left direction. Thereby, the inner lens member 204 is illuminated by the light of the inner LED 212 via the side base member 203. Further, the inner lens member 204 has an uneven surface (mold pattern) like a template glass in order to block the internal field of view. The inner lens member 204 is different in surface processing between the front and rear, and the front tip surface is cut with vertical stripes and the remaining surface is cut with diamond. By controlling the light transmission and reflection by surface processing, the vertical stripe cut can transmit light more directly to the player.

  FIG. 34 is a cross-sectional view of another pattern of the projecting effect unit according to the first embodiment of the present invention.

  In the above description, the outer LED 211 and the inner LED 212 are provided on the side light emitting substrate 210, but may be provided separately. The outer LED 211 may be an LED panel disposed substantially parallel to the outer lens member 201. The inner side LED 212 may be disposed on an LED substrate provided at a right angle to the clear member holding frame 5 and irradiated toward the inner side.

(Effects of the first embodiment)
According to the first embodiment of the present invention, the gaming machine 1 uses a frame base 151 (cover unit) attached to the clear member holding frame 5 with a part of the front surface of the lower plate 15 attached to the front frame 4. 150) is hindered by the drooping portion 151c, so that the design structure is not found in the conventional gaming machine, and a novel impression can be given to the player.

  Since the gaming device 100 accommodated in the accommodating space 17 is detachable, the gaming device 100 can be made to match the other decorations of the gaming machine 1, thereby producing a high decoration effect. Furthermore, since the game board 30 can also be exchanged, it is possible to make a completely different gaming machine 1 by sharing the frame and exchanging the game board 30 and the gaming apparatus 100 together, thereby reducing production costs. The production can be effectively changed at a low cost.

  In addition, the player who is playing the game is looking at the game area 31, but since the gaming apparatus 100 is provided near the gaming area 31, the player can easily see the gaming apparatus 100. Therefore, the effect of the game device 100 on the player can be enhanced. Further, since a transparent member is used for the cover member 152 of the cover unit 150 that covers the accommodation space 17 in which the gaming device 100 is disposed, it is easy for the player to visually recognize the gaming device 100. Therefore, the decoration effect of the gaming apparatus 100 can be further enhanced.

  In addition, the cover member 152 should just use a transparent member for the upper surface part (opening 151a of the frame base 151) at least. Since the gaming device 100 can be viewed from above in a state where the player is seated, the interest of the game can be enhanced as a new gaming element. Further, the gaming device 100 of the first embodiment is a rotary lighting device 110, and even if the player does not stare, the lighting effect is performed near the gaming area 31, so that the player who is watching the gaming area 31 is Enter the field of view. Therefore, even when the player does not directly look at the gaming apparatus 100, the decoration effect can be enhanced.

  Further, the frame base 151 which is plated and provided so as to border the cover member 152 functions not only as a support member that supports the cover member 152 and contributes to improving the strength but also as a decorative member. . The cover member 152 bordered by the plated frame base 151 is like a show window and can provide a high decorative effect.

  In addition, by using a plurality of indirect light and direct light to blink the illumination of the gaming apparatus 100, the light distribution pattern is diversified. Therefore, the width of the LED effect is widened, and the decoration effect can be enhanced.

  Furthermore, if the gaming device 100 is illuminated by the impact light emitting LED 133 that emits light in conjunction with the pressing operation of the effect button 12a, the player can be involved in the LED effect. Therefore, the decoration effect can be enhanced and the interest of the game can be enhanced. Moreover, since the impact light emission does not consume power, the power saving effect is also high.

  Further, since the ball outlet 15d and the ball hole 15a of the lower plate 15 are shielded by the hanging portion 151c of the frame base 151, the decorative ball of the lower plate 15 is not damaged, and the game ball jumps out from the lower plate 15. Can be prevented. Further, since the ball punching hole 15a is arranged at the center in the left-right direction of the gaming machine 1, the gaming machine 1 can correspond to each counter.

  Further, if a speaker is provided on the hanging portion 151c of the frame base 151, a powerful sound can be delivered at a position closer to the player.

  Also, a projecting effect unit 200 is provided on the right side of the clear member holding frame 5, and the outer lens member 201 on which the outside game machine manufacturer name is written is illuminated not only by the inside but also by the outside LED 211. The gaming machine 1 can be easily appealed not only to the player who is performing but also to the player who is passing through the game hall, and a high advertising effect can be obtained. Further, since the outer lens member 201 is also illuminated by the folded portion 201a on the front surface of the gaming machine 1, the decoration effect for the player who is playing the game is high.

(Modification 1 of the first embodiment)
The cover member 152 of the cover unit 150 in the first embodiment described above is a transparent member that surrounds and protects the gaming apparatus 100. On the other hand, in the first modification, the cover unit 150 includes the side light incident display device 160, and the upper surface cover members 152a and 152b of the cover member 152 function as a light guide plate. In the first modification, the outer lens member 201 of the projecting effect unit 200 in the first embodiment is a movable member.

  Hereinafter, a first modification of the first embodiment of the present invention will be described with reference to FIGS.

[Side light display device]
FIG. 35 is a top view of the gaming machine 1 according to Modification 1 of the first embodiment of the present invention. In the gaming machine 1 of the first modification of the first embodiment of the present invention, a side light incident display device 160 is added to the gaming machine 1 of the first embodiment. Therefore, the side light incident display device 160 will be described.

  The side light incident display device 160 includes light guide plates 152a and 152b in which pattern grooves (anisotropic reflection patterns) for displaying and displaying game information (here, "big hit", "probability") are formed, and a light guide plate A plurality (four in this case) of first light emitting members 161 that irradiate light from the side surface of 152a and a plurality of (here, four) second light emitting members 162 that irradiate light from the side surface of light guide plate 152b.

  The light guide plate 152a is a part of the cover member 152, which is a transparent member, and corresponds to the upper right half region. The light guide plate 152a is formed with a pattern groove for light-emitting display of game information “probability change”. That is, the light guide plate 152 a constitutes a display unit of the side light incident display device 160.

  The light guide plate 152b is a part of the cover member 152, which is a transparent member, and corresponds to the left half region of the upper surface. Similarly, the light guide plate 152b is formed with a pattern groove for displaying the game information “big hit” by light emission. That is, the light guide plate 152 b constitutes a display unit of the side light incident display device 160.

  The first light emitting members 161 are four LEDs arranged along the periphery on the rear side surface of the light guide plate 152 a, that is, below the edge of the effect operation unit 12 of the upper dish unit 10. Similarly, the 2nd light emission member 162 is also four LED arrange | positioned along the periphery on the back side surface of the light-guide plate 152b, ie, the edge lower part of the production | presentation operation part 12 of the top plate unit 10. FIG.

  FIG. 36A is a flowchart showing a procedure of the dish display process according to Modification 1 of the first embodiment of the present invention. The dish display process is a control of the side light incident display device 160 described above, and is executed in the decoration control process (S2116) by the main control microcomputer (1st CPU) 710 of the effect control device 700.

  First, the main control microcomputer (1st CPU) 710 determines whether or not a predetermined condition is satisfied (S3601). The predetermined condition is satisfied when the gaming state is a big hit or a specific probability change. If the predetermined condition is not satisfied (the result of S3601 is “N”), the dish display process is terminated.

  On the other hand, when the predetermined condition is satisfied (the result of S3601 is “Y”), the main control microcomputer (1stCPU) 710 emits the corresponding light emitting member (S3602) and ends the dish display process. The light emitting member corresponding to the established predetermined condition is determined based on the table shown in FIG.

  FIG. 36B is a table used for the on-dish display processing according to Modification 1 of the first embodiment of the present invention.

  When the predetermined condition is satisfied because the gaming state is a big hit, the main control microcomputer (1st CPU) 710 emits the second light emitting member 162. When the predetermined condition is satisfied because the gaming state is in a specific probability change, the first light emitting member 161 emits light.

  As a result, when the gaming state is a big hit, the second light emitting member 162 irradiates light to the side surface of the upper surface cover member (light guide plate) 152b, and the word “big hit” appears on the upper surface cover member 152b. Further, when the gaming state is in a certain probability change, the first light emitting member 161 irradiates light to the side surface of the upper surface cover member (light guide plate) 152a, and the characters “probability change” appear on the upper surface cover member 152a.

  Next, with reference to FIG. 37, a mechanism of light emission display in the side light incident display device 160 will be described. FIG. 37 is a diagram for explaining the mechanism of the side light incident display device 160 according to the first modification of the first embodiment of the present invention. Here, the side light incident display device 160 includes a light emitting member 163 having four LEDs and a rectangular light guide plate 164. The upper part is a perspective view and the lower part is a front view.

  As shown in FIG. 37, on the lower surface of the light guide plate 164, a vertical surface f1 parallel to one side surface of the light guide plate 164, and light that has entered from one side surface and transmitted through the vertical surface f1 is an upper surface of the light guide plate 164. A groove 165 having a square cross section is formed, which includes an inclined surface f2 to be reflected to the side. As a result, the light emitted from the light emitting member 163 is incident from one side surface of the light guide plate 164, and the light transmitted through the vertical surface f1 as it is is reflected by the inclined surface f2 and guided to the upper surface side of the light guide plate 164. Information “A” can be displayed.

  In the first modification of the first embodiment of the present invention, the light guide plate 152a has a plurality of grooves (anisotropic reflection patterns) for displaying “probability”, and similarly, the light guide plate 152b has “big hit”. A plurality of grooves (anisotropic reflection patterns) for displaying the image are formed. At this time, the groove has a predetermined direction (toward the upper side of the gaming machine 1) in accordance with the light irradiation direction of the first light emitting member 161 and the second light emitting member 162 disposed to face the side surfaces of the light guide plates 152a and 152b. (Direction of light emission display).

[Protruding production unit]
FIG. 38 is a side view showing an aspect of the projecting effect unit 200 of Modification 1 of the first embodiment of the present invention. In the first modification, the outer lens member 201 of the projecting effect unit 200 in the first embodiment is a movable member.

  The protruding effect unit 200 includes a rotation shaft portion 201b below the outer lens member 201. Since the outer lens member 201 has a convex shape outward from the cover member 205, the outer lens member 201 rotates forward about the rotation shaft portion 201b. For example, the model name is described on the convex surface of the outer lens member 201.

(Effects of Modification 1 of First Embodiment)
According to the first modification of the first embodiment of the present invention, the side incident light in which the upper surface cover members 152a and 152b of the cover member 152 that covers and protects the gaming apparatus 100 functions as a light guide plate and a display unit. Since the display device 160 is provided, the decorativeness can be improved. In addition, since the game information is displayed only when a predetermined condition is established on the display unit, the interest of the game can be enhanced.

  Moreover, since the outer lens member 201 can be rotated forward with the lower end as a fulcrum, the projecting effect unit 200 of Modification 1 can obtain a dynamic effect.

(Modification 2 of the first embodiment)
The rotary lighting device 110 of the gaming device 100 in the first embodiment described above is an effect device (decoration device) that performs a light emission effect according to the progress of the game. On the other hand, the rotary lighting device 110 of Modification 2 also functions as an effect operation unit that can be operated by the player. Therefore, when the rotary lighting device 110 according to the second modification functions as an effect operation unit, the rotary lighting device 110 moves and protrudes outside the cover member 152 of the cover unit 150.

  Hereafter, the modification 2 of the 1st Embodiment of this invention is demonstrated with reference to FIGS. 39-42.

[Changes in the form of the gaming device and production operation section]
FIG. 39 is a conceptual side view of the aspect change of the gaming device of the second modification of the first embodiment of the present invention, where (A) is an inoperable state diagram, and (B) is a case of operating upward. An operable state diagram, (C) is an operable state diagram when operating before.

  As shown in FIG. 39 (A), the upper tray unit 10 of the gaming machine 1 of Modification 2 is disposed avoiding the upper side of the rotary lighting device 110. And as shown to FIG. 39 (B), the rotary lighting device 110 of the modification 2 moves upwards according to satisfaction of conditions. Although not shown, a spring or a drive motor is used to move the rotary lighting device 110.

  At this time, the cover member 152 is provided so as not to cover the upper part (passing part) of the rotary lighting device 110. Further, the cover member 152 is also movable so that when the rotary lighting device 110 is movable, the upper portion of the rotary lighting device 110 is opened so that the rotary lighting device 110 can protrude outward from the cover member 152. Also good.

  Further, the operation direction of the rotary lighting device 110 is not limited to the upward direction, and may be the front as shown in FIG. The rotary lighting device 110 slides forward and protrudes.

  Here, the rotary lighting device 110 incorporates an effect switch 110a capable of detecting the player's operation. When the player operates the rotary lighting device 110, the effect control device 700 detects the input of the effect switch 110a.

[Game device and production operation section pop-up processing]
FIG. 40 is a flowchart showing the procedure of the gaming device / production operation unit pop-out process according to the second modification of the first embodiment of the present invention. The game device / effect operation unit pop-out process is a control of the rotary lighting device 110 as an effect operation unit, not as a decoration device, and the above-described effect button input process (1st CPU) 710 of the effect control device 700 ( S2109).

  First, the main control microcomputer (1st CPU) 710 determines whether or not the operating condition of the gaming device / production operation unit (here, the rotary lighting device 110) is satisfied (S4001). The operation condition is satisfied when the game state is in a highly reliable reach, when a line for displaying a variable display game is displayed at the time of re-lottery, or the like. If the operation condition is not satisfied (the result of S4001 is “N”), the game device / effect operation unit pop-out process is terminated.

  On the other hand, the main control microcomputer (1st CPU) 710 drives the gaming device / production operation unit (rotary lighting device 110) to operate the player when the operation condition is satisfied (the result of S4001 is “Y”). It arrange | positions in a possible position (S4002). Thereafter, the game device / production operation unit pop-out process is terminated.

[Appearance pattern of production operation section]
FIG. 41 is a conceptual diagram of an appearance pattern of the rendering operation unit according to Modification 2 of the first embodiment of the present invention.

  As described above, the rotary lighting device 110 of Modification 2 functions as an effect operation unit, and appears so that a player can operate only when an operation condition is satisfied. Therefore, FIGS. 41A to 41D show appearance patterns of the production operation unit 12d that are usually prone and appear temporarily and can be operated.

  FIG. 41A shows the prone state and appearance state when the effect operation unit 12d operates sideways, and FIG. 41B shows the prone state and appearance state when the effect operation unit 12d operates obliquely. Show. In this way, the production operation unit 12d is less likely to get dust in a hole that is depressed when it is operated sideways or obliquely than when it is operated upward.

  Further, in FIG. 41C, the production operation unit 12 d lies below the right end of the upper plate unit 10, and the operation handle 14 is operated by operating the button operation unit 18 provided on the upper surface of the upper plate unit 10. The pattern which appears above is shown. Thus, by causing the effect operation unit 12d to appear above the operation handle 14, the player can be caused to operate the effect operation unit 12d without fail. FIG. 41 (D) shows a pattern in which the effect operation unit 12d is prone to the upper protruding portion 5c on the upper right side of the clear member holding frame 5 and appears obliquely downward.

  As described above, the effect operation unit 12d can be provided in a place where it is difficult to always provide the player in an operable state, and the player's interest in the operation can be increased.

[Game device attachment / detachment pattern]
FIG. 42 is a conceptual side view of the attachment / detachment pattern of the gaming device according to the second modification of the first embodiment of the present invention, in which (A) is a rotating lighting device holding state, (B) is a rotating lighting device removal state, (C) shows a cherry tree unit attached state.

  The gaming device 100 according to the first embodiment is detachably attached to the lower front portion of the front frame 4 while being accommodated in the accommodation space 17. In the second modification, only the rotary lighting device 110 of the gaming device 100 is replaced, and other members such as the reflection unit 120 are left. As shown in FIG. 42C, for example, a cherry tree unit 121 may be attached instead of the rotary lighting device 110. By changing the central device of the gaming device 100 to a device corresponding to the gaming board 30, the lower front portion of the front frame 4 can be decorated to match the gaming board 30 at a low cost.

(Effects of Modification 2 of First Embodiment)
According to the second modification of the first embodiment of the present invention, the rotary lighting device 110 (game device 100) functions not only as a decoration device but also as an effect operation unit. The player can be encouraged to participate in the game, and the interest of the game can be improved. At this time, the game apparatus 100 is movable upward or forward and protrudes, so that the player can easily operate it.

  In addition, the gaming device 100 (the production operation unit) appears to be operable by the player only when a predetermined condition is satisfied, so that it is unexpected and can enhance the interest of the game. Further, it is possible to give a special feeling to the operation of such a production operation unit, and it is possible to prevent the durability from being lowered due to unnecessary operation when it is not necessary to operate.

  Further, the above-described operation by the protrusion of the effect operation unit may be displayed in advance by a start memory display on the display device 36 (see FIG. 97). Since the player can expect that the production operation unit protrudes so as to be operable, it is possible to enhance the interest of the game.

(Modification 3 of the first embodiment)
The accommodation space 17 for accommodating the gaming apparatus 100 (rotary lighting device 110) in the first embodiment described above is provided in the lower front part on the front frame 4 side as shown in FIG. On the other hand, the accommodation space 17 of the modification 3 is provided in the clear member holding frame 5 side.

  Hereinafter, Modification 3 of the first embodiment of the present invention will be described with reference to FIGS. 43 and 44.

  FIGS. 43A and 43B are diagrams illustrating the accommodation space 17 according to the third modification of the first embodiment of the present invention. FIG. 43A is a conceptual diagram of the right side surface of the cover unit 150 and the lower plate 15, and FIG. The conceptual diagram of the upper surface of the cover unit 150 and the lower tray 15, (C) is an exploded perspective view of the cover unit 150, the gaming device 100 and the upper tray unit 10.

  As shown in FIG. 43A, the accommodation space 17 of Modification 3 is provided on the cover unit 150 side using a frame base 151 fixed to the lower portion of the clear member holding frame 5 as a support frame. Therefore, as shown in FIG. 43 (C), the gaming apparatus 100 is provided on the clear member holding frame 5 side.

  As shown in FIG. 43 (B), in the lower plate 15 of the modified example 3, the ball outlet 15d is located behind the hanging portion 151c of the frame base 151. For this reason, the front-rear width of the lower plate 15 of the ball outlet 15d portion is narrower than the others. As described with reference to FIGS. 26 (A) and 27, if the rear surface of the hanging portion 151c is positioned in front of the ball outlet 15d, the game ball flowing down from the ball outlet 15d is surely placed in the lower plate 15. Can be kept on. Therefore, the front and rear width of the hanging portion 151c of the frame base 151 may be secured with priority over the front and rear width of the lower plate 15 of the ball outlet 15d portion.

  FIG. 44 is a diagram illustrating a fixing structure of the cover unit 150 and the lower plate 15 according to the third modification of the first embodiment of the present invention. FIG. 44 (A) is a diagram illustrating the right side surface of the cover unit 150 and the lower plate 15. A conceptual diagram, (B) is a conceptual diagram of the upper surfaces of the cover unit 150 and the lower plate 15.

  As shown in FIGS. 44 (A) and 44 (B), in order to fix the hanging portion 151c of the frame base 151 and the lower plate 15, the lower plate 15 may be provided with a lower plate side operation section 19. The lower pan side operation unit 19 is provided to extend forward from the right end of the lower plate 15, and a convex hanging locking portion 19 a is formed on the upper surface. In addition, a recess 151 d into which the hanging locking portion 19 c of the lower pan side operation portion 19 is fitted is formed on the lower surface of the hanging portion 151 c of the frame base 151.

  Thus, when the clear member holding frame 5 is attached to the front frame 4, the clear member holding frame 19 is fitted into the recess 151 d of the hanging portion 151 c of the frame base 151 by fitting the hanging locking portion 19 a of the lower plate side operation portion 19. 5 and the lower end of the front frame 4 are aligned with no gap.

(Effects of Modification 3 of First Embodiment)
According to the third modification of the first embodiment of the present invention, the front and rear width of the hanging portion 151c of the frame base 151 can be sufficiently secured, so that the space below the accommodation space 17, that is, the arrangement space of the gaming device 100 Can be increased. Therefore, since the degree of freedom of arrangement of the gaming device 100 is increased, various gaming devices 100 can be applied.

  44 (A) and 44 (B), the lower surface of the hanging portion 151c of the frame base 151 is locked to the lower plate 15 below the front frame 4 without a gap, and is securely fixed. Can do. In addition, it is possible to suppress the gaming ball flowing into the lower plate 15 from the ball outlet 15d from the ball outlet 15d with a strong collision with the hanging portion 151c of the frame base 151 so that the hanging portion 151c is deformed and becomes unstable.

(Modification 4 of the first embodiment)
The effect operation unit 12 in the first embodiment described above is provided at the upper center portion of the upper plate unit 10, and the upper surface portion of the cover member 152 of the cover unit 150 is widened forward. On the other hand, the production operation unit 12 of the modification 4 is provided at the front end of the upper surface portion of the member 152 of the cover unit 150.

  Hereinafter, a fourth modification of the first embodiment of the present invention will be described with reference to FIG. FIG. 45 is a top view of the gaming machine 1 according to Modification 4 of the first embodiment of the present invention.

  The production operation unit 12 of Modification 4 is provided along the frame base 151 at the top center tip of the frame base 151 of the cover unit 150, that is, at the front portion of the upper surface opening 151a. And the production | presentation operation part 12 coat | covers the opening 151a of an upper surface with the cover member 152 located back. That is, the effect operation unit 12 is disposed closer to the player than the cover member 152 on the upper surface.

  At this time, the wiring 20 that detects the operation of the effect operation unit 12 is laid along the back surface of the frame base 151. Then, the wiring 20 merges with the wiring of the ball lending operation unit 13 provided in the upper right part of the upper dish unit 10 and extends to the effect control device 700 installed in the main body frame 2. The frame base 151 may be a non-transparent member, not a plated member.

(Effects of Modification 4 of First Embodiment)
According to the fourth modification of the first embodiment of the present invention, since the effect operation unit 12 is arranged in front of the cover member 152 of the cover unit 150, it is easy for the player to operate. Further, dirt such as a player's fingerprint is difficult to adhere to the surface of the cover member 152.

  In addition, the wiring of the production operation unit is arranged so as to be hidden behind the frame base 151 of the support member that borders the outer shape of the cover unit 150. Wiring is possible so as not to be visually recognized by the player, so that the visibility of the gaming apparatus 100 is not hindered and surrounding decoration effects are not impaired.

(Second Embodiment)
The gaming machine 1 according to the second embodiment of the present invention includes a ball rolling accessory 140 that performs an effect using a game ball as the gaming device 100, and is visible to the player only when a predetermined condition is satisfied. To do. In addition, the gaming machine 1 of the second embodiment allows the game board 30 to be replaced, and the projecting effect unit 200 performs a decoration effect corresponding to the model.

  Hereinafter, a second embodiment of the present invention will be described with reference to FIGS. 46 to 53.

  FIG. 46 is a perspective view of the gaming machine 1 according to the second embodiment of the present invention.

  The protruding effect unit 200 of the gaming machine 1 of the first embodiment advertises the name of the gaming machine manufacturer to the player who passes from the right side to the left side of the gaming machine 1 (see FIG. 1). On the other hand, the projecting effect unit 200 of the gaming machine 1 according to the second embodiment includes a model-dependent sheet 221 that advertises the model of the gaming machine 1 to the above-mentioned passing player. Details of the protruding effect unit 200 of the second embodiment will be described later with reference to FIGS. 49 to 53.

  Further, the cover unit 150 of the gaming machine 1 according to the first embodiment uses a transparent member for the cover member 152 to make the inner gaming device 100 visible to the player at all times. On the other hand, the cover unit 150 of the gaming machine 1 of the second embodiment can visually recognize the inner gaming device 100 from the player only in a specific case by using a half mirror member as the cover member 152. To. Details of the lower part of the gaming machine 1 according to the second embodiment will be described later with reference to FIGS. 47 and 48.

  FIG. 47 is a front view of the lower portion of the gaming machine 1 according to the second embodiment of the present invention, where (A) shows a normal state and (B) shows a state when a predetermined condition is satisfied.

  As described above, a semi-transparent member (half mirror) is used for the cover member 152 of the cover unit 150 of the second embodiment. Further, as shown in FIG. 47A, a gaming device illumination member 141 is provided inside the cover member 152 and above the gaming device 100. In the normal state, the gaming device illumination member 141 is not lit. Therefore, the player cannot visually recognize the internal gaming device 100 through the cover member 152. At this time, the cover member 152 functions like a mirror, and the player can visually recognize the appearance of the player side on the outer surface.

  Here, the principle of the half mirror will be described. The half mirror is formed by thinly depositing metal (such as aluminum) on an acrylic plate or glass. By adjusting the thickness of the metal, the ratio of reflected light and transmitted light can be adjusted. The thinner the metal, the smaller the reflected light on the glass or plastic surface, and the greater the transmitted light.

  Therefore, if a half mirror is installed between a bright room and a dark room, the reflected light in the bright room is stronger than the transmitted light from the dark room, so the bright room reflects in the room and looks like a mirror. The dark room cannot be seen, and the dark room can see the bright room.

  As described above, in the second embodiment, by brightening the inside of the cover unit 150 (inside the storage space 17 of the gaming device 100), the outside (the player side) of the cover unit 150 becomes dark, and the player plays a game. A half mirror is used for the cover member 152 so that the apparatus 100 can be visually recognized.

  The gaming device illumination member 141 that brightens the inside of the cover unit 150 (in the accommodation space 17 of the gaming device 100) is turned on when a predetermined condition is satisfied. In this case, as shown in FIG. 47B, the gaming device 100 (here, the ball rolling accessory 140) can be visually recognized from the player through the cover member 152. When the gaming device illumination member 141 is turned on, at least the illumination around the periphery of the cover unit 150 is turned off.

  In the second embodiment, a ball rolling accessory 140 is provided as the gaming apparatus 100. The ball rolling object 140 includes a cleon 142 having a plurality of holes, and a ball guide rod 143 that flows down the game area 31 to the cleon 142 and supplies the game balls collected at the out port 43. By supplying the game ball that flows down the ball guide rod 143 to the clown 142, the game ball is used to produce an effect. The effect using the game ball is, for example, that the game ball rolls on the croon 142 and falls into a specific hole so that a special effect can be obtained. Note that the game ball used for the ball rolling object 140 may be a game ball enclosed for production.

[Game equipment storage space lighting processing]
Next, the control of the gaming device illumination member 141 will be described. FIG. 48 is a flowchart illustrating a procedure of gaming machine storage space illumination processing according to the second embodiment of this invention. The gaming device storage space illumination processing is one of the above-described decoration control processing (S2116), and is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700.

  The main control microcomputer (1st CPU) 710 first determines whether or not a predetermined condition is satisfied (S4801). Predetermined conditions include a case where it is found that a big hit occurs, a case where a big hit occurs, an ending occurs, a case where the effect operating unit 12 is operated, a case where a stored ball is detected in the ball rolling combination 140, etc. Is established. If the predetermined condition is not satisfied (the result of S4801 is “N”), the gaming device storage space illumination process is terminated.

  On the other hand, when a predetermined condition is satisfied (the result of S4801 is “Y”), the main control microcomputer (1stCPU) 710 lights the gaming device illumination member 141 to turn on the gaming device 100 (here, the storage device 17). The ball rolling object 140) is illuminated (S4802). At the same time, the lighting device in a position where the light reaches the cover unit 150 at this time is turned off. Thereafter, the gaming device storage space illumination process is terminated.

[Protruding production unit]
FIG. 49 is a right side view of the gaming machine 1 according to the second embodiment of the present invention. FIG. 50 is a cross-sectional view of the protruding effect unit 200 according to the second embodiment of this invention. FIG. 51 is a diagram for explaining the attachment structure of the model-dependent sheet 221 according to the second embodiment of this invention.

  As shown in FIG. 49, a model-dependent sheet 221 is disposed on the right-side (outside of the gaming machine 1) protruding surface of the protruding effect unit 200 according to the second embodiment. The model-dependent sheet 221 is a plate formed of vinyl chloride, polypropylene, polyethylene terephthalate, or the like. On the model-dependent sheet 221, a character (copyright picture) of the gaming board 30 of the gaming machine 1 is drawn, and the game machine 1 does not actually play a game and passes from the right side to the left side of the gaming machine 1. Appeal to the player that it is the model of the character.

  As shown in FIG. 50, the projecting effect unit 200 of the second embodiment includes a side light emitting substrate 210 and a plurality of outer LEDs 211 as in the first embodiment. Eight pieces are provided in the vertical direction on the left surface of the reflection plate 223 arranged to project forward substantially perpendicularly to the side light emitting substrate 210. The light from the inner LED 212 is diffused by the reflector 223 and illuminates the inner lens member 224. The inner lens member 224 is provided as a single unit, and has a folded portion 224a facing the outer LED 211 of the side light emitting substrate 210 on the front front side. The folded portion 224a is illuminated by the light from the outer LED 211.

  In addition, the basic structure of the projecting effect unit 200 of the second embodiment is the same as that of the first embodiment, but the light from the outer LED 211 is emitted from the outer lens member 201 (see the first embodiment, FIG. 33). ), Not the model-dependent sheet 221.

  The model-dependent sheet 221 is attached to the right side surface of the light guide plate / plate engaging portion 222 disposed substantially vertically in front of the outer LED 211. The light guide plate / plate engaging portion 222 is formed with a slide mounting portion 222a by a U-shaped slide groove on the front and rear and below. And as shown in FIG. 51, the model dependence sheet | seat 221 is attached so that it may insert in the slide attachment part 222a from the upper direction of the light-guide plate and plate engaging part 222. FIG.

  In this way, the model-dependent sheet 221 can be freely replaced from above the projecting effect unit 200. Therefore, the front frame 4 is provided with a sheet stopper 4a protruding above the model-dependent sheet 221 when the clear member holding frame 5 is closed. Since the upper rear end of the slide mounting portion 222a of the light guide plate / plate engaging portion 222 is suppressed from above by the sheet stopper 4a, the model-dependent sheet 221 cannot be replaced unless the clear member holding frame 5 is opened.

[Production mode of projecting production unit]
FIG. 52 is a diagram illustrating an example of the effect aspect of the projecting effect unit 200 according to the second embodiment of the present invention, in which (A) is a display example of the inner surface (inner lens member 224) of the projecting effect unit 200, (B) shows a display example of the outer side surface (model-dependent sheet 221) of the projecting effect unit 200, and (C) shows a display example of the front surface (folded portion 224a) of the projecting effect unit 200.

  On the inner lens member 224 of the projecting effect unit 200, as shown in FIG. 52 (A), eight game status displays (pseudo ream, reach notice, jackpot, A mode, B mode, C mode, probability change, normal) are displayed. Is done. And eight LED 212 for inner side (refer FIG. 50) is provided corresponding to these game state displays. Since the corresponding game state display is lit by emitting the inner LED 212 corresponding to the game state to be notified to the player, the player can be notified of the game state.

  On the model-dependent sheet 221 of the projecting effect unit 200, a character (copyright picture) of the model of the gaming machine 1 is drawn as shown in FIG. Then, the model-dependent sheet 221 is illuminated by emitting the outer LED 211 (see FIG. 50) according to the progress of the game.

  In addition, the light from the outside LED 211 reaches the folded portion 224 a of the front portion of the projecting effect unit 200 via the light guide plate / plate engaging portion 222. Therefore, as shown in FIG. 52C, the gaming state can be notified in the turn-back portion 224a by changing the color of the outer LED 211. For example, the irradiation light of the folded portion 224a is changed such that the game state is red when it is probable, yellow when the electric support is in progress, and blue when the game is normal.

[Pattern by model dependent sheet]
FIG. 53 is a diagram showing another pattern of the model-dependent sheet 221 according to the second embodiment of this invention.

  As shown in FIG. 53A, the model-dependent sheet 221 can facilitate removal of the sheet by forming a U-shaped groove 221a at the center of the upper end. Even if the model-dependent sheet 221 can be easily removed, as shown in FIG. 53 (B), if the clear member holding frame 5 is closed, the sheet stopper 4a of the front frame 4 can be pressed from above, so The dependency sheet 221 is not removed.

(Effect of the second embodiment)
According to the second embodiment of the present invention, the game apparatus 100 is provided with the ball rolling object 140, so that the player can watch the rolling direction of the game ball outside the game area 31 as well. It can enhance interest. In addition, since the effect using the game ball is performed in areas other than the game area 31, it is possible to have a sense of unity with the game in the game area 31.

Further, the ball rolling object 140 can be visually recognized by the player only when a predetermined condition is satisfied by using a half mirror for the cover member 152, so that it is possible to enhance the interest of the game.
In addition, when making the player visible, that is, when the lighting in the gaming device 100 is turned on, the lighting around the gaming device 100 is turned off, so that it becomes easier to recognize the ball rolling role. The player can be concentrated on the gaming device 100.

  In addition, the gaming machine 1 according to the second embodiment of the present invention includes a model-dependent sheet 221 that can identify the model of the gaming machine 1 in the projecting effect unit 200, so that a game other than the player of the gaming machine 1 is possible. The model can also be appealed to the person (passerby).

  In addition, the model-dependent sheet 221 of the projecting effect unit 200 can be replaced with the replacement of the game board 30. Since the decoration related to the model (the copyright of the game board 30) can also be given to the frame configuration, a sense of unity can be given to the decoration of the gaming machine 1. Moreover, since the frame structure of the gaming machine 1 can be used for a plurality of models, cost reduction can be realized.

  Further, the model-dependent sheet 221 can be easily replaced because it can be mounted by sliding it from above into the slide mounting portion 222a provided in the light guide plate / plate engaging portion 222 of the projecting effect unit 200.

  Further, since the model-dependent sheet 221 inserted into the slide mounting portion 22a is pressed by the sheet stopper 4a of the front frame 4 when the clear member holding frame 5 is closed, the model-dependent sheet 221 is detached during the game. Nor.

(Modification 1 of the second embodiment)
The ball rolling object 140 of the gaming device 100 in the above-described second embodiment is configured to guide the game ball that has flowed down the ball guide rod 143 to the croon 142. On the other hand, the ball rolling combination 140 according to the first modification includes a ball display basket 144 that can store a game ball instead of the clown 142.

  Hereinafter, a first modification of the second embodiment of the present invention will be described with reference to FIGS. 54 and 55.

[Ball Shower]
FIGS. 54A and 54B are diagrams for explaining a ball pallet 144 according to the first modification of the second embodiment of the present invention, and FIGS. The upper row is a top view of the ball guide rod 143 and the ball guide rod 144, and the lower row is a front view.

  As shown in FIG. 54 (A), the ball display basket 144 is provided below the ball guide basket 143 so as to open upward so that a game ball flowing down from the ball guide basket 143 can be taken in. The ball display basket 144 is a semi-cylindrical storage box configured by a front surface, a rear surface, a lower surface, and a right side surface, and stores game balls in a row. In addition, the ball-showing basket 144 can be moved up and down like a seesaw with the hook shaft 144a at the lower left end of the center as a fulcrum, and a stopper 144b that prevents the stored game ball from being released is provided in the opening on the left side. It has been. Note that the shaft portion 144a can be rotated by a motor or the like (not shown).

  The ball display basket 144 is stored in order from the right side, and as the number of game balls increases, as shown in FIG. 54 (B), it tilts to the right with the basket shaft 144a as a fulcrum. Then, when the game ball of the ball-showing basket 144 is released, as shown in FIG. 54C, the bowl-shaft portion 144a is rotated counterclockwise to tilt the ball-showing bowl 144 to the left. At this time, the prevention of the release of the game ball by the stopper portion 144b is also released, so that the game ball can be released from the ball display basket 144.

[Game device ball control processing]
FIGS. 55A and 55B are diagrams for explaining a gaming device ball control process according to the first modification of the second embodiment of the present invention, in which FIG. 55A is a flowchart showing a procedure, and FIG. 55B is an example of a table used in the flowchart. Show.

  The game apparatus ball control process is one of the motor / SOL control processes (S2117) described above, and is executed by the main control microcomputer (1st CPU) 710 of the effect control apparatus 700. Here, an example is given in which an effect of the ball rolling accessory 140 (game device 100) is performed when a big hit occurs (“Y” in the process of S4801 described above → S4802). In this process, the number of game balls (the number of emitted balls) to be released from the ball display basket 144 is set in relation to whether or not the state is likely to change.

  First, the main control microcomputer (1st CPU) 710 determines whether or not a big hit has occurred (S5501). If the big hit does not occur (the result of S5501 is “N”), the gaming apparatus ball control process is terminated.

  On the other hand, when a big hit occurs (the result of S5501 is “Y”), the main control microcomputer (1st CPU) 710 determines whether or not a probability variation state occurs (S5502).

  The main control microcomputer (1st CPU) 710 determines the number of emitted balls with reference to the A table (FIG. 55B) when the probability variation state occurs (the result of S5502 is “Y”). (S5503) and the gaming apparatus ball control process is terminated.

  When the probability variation state does not occur (the result of S5501 is “N”), the main control microcomputer (1st CPU) 710 determines the number of emitted balls with reference to the B table (FIG. 55B). (S5504), and the gaming device ball control process is terminated.

  As shown in FIG. 55 (B), in the A table and the B table, the number of game balls released from the ball display basket 144 (the number of released balls) is set to 0 to 4, and the distribution ratio of each released ball is set. .

  In the A table, that is, when a probability variation state occurs, the number of balls released from the ball display basket 144 becomes 3 or 4 at a rate of 80%. Further, in the B table, that is, when the probability variation state does not occur, the number of emitted spheres from the ball display basket 144 becomes 0 to 2 at a rate of 80%. In addition, in the B table, the distribution with the number of emitted balls being four is not set. Therefore, the greater the number of balls released from the ball display basket 144, the higher the probability that the probability variation state will occur after the big hit game.

(Effects of Modification 1 of Second Embodiment)
According to the first modification of the second embodiment of the present invention, in the production of the ball rolling accessory 140 (the gaming device 100), the probability variation state is generated by changing the number of balls released from the ball display basket 144. Since the probability can be notified, the player watches the emitted ball. For this reason, the player can be interested by the effects of the gaming apparatus 100, and the interest of the game can be enhanced.

  Note that at least the front surface of the ball display basket 144 may be formed of a transparent member so that the player can visually recognize the game balls stored when viewed from the front. Thereby, since a player comes to pay attention also to the storage condition of the ball display basket 144, it can raise the interest of a game more.

(Modification 2 of the second embodiment)
Hereinafter, another structure of the ball rolling object 140 of the gaming apparatus 100 in the second embodiment and the first modification of the second embodiment will be described. FIG. 56 is a diagram for explaining the modification 2 of the second embodiment of the present invention.

  As shown in FIG. 56 (A), the ball rolling object 140 includes a ball stirrer 145 that stirs a game ball and a bowl-shaped ball-showing bowl 146. Then, for example, the probability that the probability variation state is generated may be notified according to the color of the game ball released from the ball stirrer 145 to the ball bowl 146.

  As shown in FIG. 56 (B), for example, the ball rolling combination 140 may add a CCD 147 to the ball rolling combination 140 of the second embodiment. Then, the movement of the game ball on the croon 142 is photographed by the CCD 147, and the LIVE video is displayed on the display device 36.

(Effects of Modification 2 of Second Embodiment)
According to the second modification of the second embodiment of the present invention, the game interest is enhanced by adopting a configuration in which the player pays attention to the game ball in the ball rolling accessory 140 (game device 100). be able to.

(Third embodiment)
The gaming machine 1 according to the third embodiment of the present invention includes a creature appreciation unit 170 containing a creature (here, an ant) as the game apparatus 100, and a display device controlled by the effect control apparatus 700 as the projecting effect unit 200. A unit 230 is provided. Further, the ball outlet 15d of the lower plate 15 is visible only when a predetermined condition is satisfied.

  Hereinafter, a third embodiment of the present invention will be described with reference to FIGS.

  FIG. 57 is a perspective view of the gaming machine 1 according to the third embodiment of the present invention.

  The protruding effect unit 200 of the gaming machine 1 according to the second embodiment uses the machine-dependent sheet 221 on which a still image is drawn for a player who passes from the right side to the left side of the gaming machine 1. Is being advertised (see FIG. 46). In contrast, the projecting effect unit 200 of the gaming machine 1 according to the third embodiment advertises using the display unit 230 that displays a video of the model character. Details of the projecting effect unit 200 of the third embodiment will be described later with reference to FIG.

  Further, the cover unit 150 of the gaming machine 1 of the third embodiment is the same as that of the first embodiment, and the inner gaming device 100 can always be visually recognized from the player by using a transparent member for the cover member 152. I have to. Here, in the third embodiment, the game apparatus 100 includes a creature appreciation unit 170 (see FIG. 58B) in which a creature can survive in a container. Details of the gaming device 100 of the third embodiment will be described later with reference to FIG.

  Since the creature appreciation unit 170 is a container made of a transparent member, the player passes the cover member 152 and the creature appreciation unit 170 through the ball outlet 15d of the lower plate 15 located behind the hanging portion 151c (see FIG. 59B). ). Therefore, in the third embodiment, the ball outlet 15d is made visible only when a predetermined condition is satisfied. Details of the periphery of the ball outlet 15d will be described later with reference to FIGS.

[Game Equipment-Biology Appreciation Unit]
58A and 58B are diagrams illustrating a gaming apparatus 100 according to the third embodiment of the present invention, in which FIG. 58A is a front view of the lower portion of the gaming machine 1 and FIG. 58B is a biological appreciation as the gaming apparatus 100. A unit 170 is shown.

  As shown in FIG. 58 (A), in the third embodiment, the biological appreciation unit 170 is visible through the cover member 152 of the cover unit 150. The biological appreciation unit 170 is an outer shape transparent container imitating the accommodation space 17 as shown in FIG. The creature appreciation unit 170 includes a plurality of ants 171 and a special gel 172. The special gel 172 is transparent and contains nutrients for the ants 171. The ant 171 feeds the special gel 172 and digs a burrow in the special gel 172 to form the nest 173, so that the player can appreciate the nest 173 of the ant 171 in three dimensions. It should be noted that such an ant 171 creature appreciation unit 170 needs only to be filled with fresh air once a day, and does not need to be regularly fed or watered.

  FIGS. 59A and 59B are diagrams for explaining a ball outlet 15d according to the third embodiment of the present invention. FIG. 59A is a front view of the lower portion of the gaming machine 1 in a normal state, and FIG. The front view of the lower side of the gaming machine 1 is shown.

  As shown in FIG. 59A, in the third embodiment, a half mirror 15e is disposed in front of the ball outlet 15d of the lower plate 15 and behind the hanging portion 151c of the cover unit 150. Also, a lower dish ball exit illumination device 15f for illuminating the ball outlet 15d is disposed on the upper right side of the ball outlet 15d of the lower dish 15 and behind the half mirror 15e. In the normal state, the lower dish ball exit illumination device 15f is turned off, so that the half mirror 15e does not pass through the rear ball exit 15d. Therefore, the player cannot visually recognize the ball exit 15d.

  When a big hit occurs, a game ball flows into the lower plate 15 from the ball outlet 15d. Therefore, the lower tray ball exit illumination device 15f is turned on with the occurrence of the big hit as the establishment of a predetermined condition. Thereby, as shown in FIG. 59 (B), the ball exit 15d passes through the half mirror 15e and becomes visible to the player.

[Ball exit lighting processing]
Next, with reference to FIG. 60, the control of the above-described bottom dish ball exit illumination device 15f will be described. FIG. 60 is a flowchart illustrating a procedure of the ball exit illumination process according to the third embodiment of the present invention. The ball exit illumination process is one of the above-described decoration control processes (S2116), and is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700.

  The main control microcomputer (1st CPU) 710 first determines whether or not a big hit has occurred (S6001). If no big hit has occurred (the result of S6001 is “N”), the ball exit illumination process is terminated.

  On the other hand, when a big hit occurs (the result of S6001 is “Y”), the main control microcomputer (1stCPU) 710 lights the lower tray ball exit illumination device 15f to illuminate the ball outlet 15d of the lower tray 15 ( S6002). Thereafter, the ball exit illumination process is terminated.

[Projection effect unit-Display unit]
FIG. 61 is a diagram showing an example of the effect aspect of the projecting effect unit 200 according to the third embodiment of the present invention, in which (A) is a display example of the inner side surface (inner display 232) of the projecting effect unit 200, (B) shows the example of a display of the outer side surface (outer side indicator 231) of the protrusion effect unit 200.

  The protruding effect unit 200 of the third embodiment functions as the display unit 230. The display unit 230 makes it possible to visually recognize the front and back by combining two display panels each having a surface emitting display surface on one side. By making the non-display surfaces of the two display panels back to back, the display surface of each display panel constitutes an outer display panel (outer display) 231 and an inner display panel (inner display) 232. Note that liquid crystal or organic EL is used for the display panel.

  The outer display 231 and the inner display 232 are display-controlled by an effect control device 700 attached to the back surface of the game board 30, and can be visually recognized by the player who is actually playing the game as shown in FIG. A display for notifying the current gaming state is executed on the inner display 232. Further, as shown in FIG. 61 (B), the model character of the gaming machine 1 (element of the game board 30) is displayed on the outer display 231 that can be visually recognized by the player who passes from right to left. It is displayed as a moving image instead of a still image.

  The display unit 230 may be a single display panel that is visible from both the front and back sides. One display panel area may be divided into a display area of the outer display 231 and a display area of the inner display 232, or only one side is visible as the display area of either the outer display 231 or the inner display 232 It may be.

(Effect of the third embodiment)
According to the third embodiment of the present invention, the gaming apparatus 100 includes the creature appreciation unit 170 that can appreciate the ants 171. By making a living thing close and observable, a player's tension with respect to a game can be relieved and a player can be eased, and there exists an effect in stress reduction.

  Further, the ball outlet 15d of the lower plate 15 is made visible to the player only when a predetermined condition is met. Therefore, when the big hit is established as in the third embodiment, the prize ball As a result, the game ball flowing into the lower plate 15 can be visually recognized, and the interest of the game can be enhanced. Further, since the ball outlet 15d cannot be seen through the gaming device 100 in a normal state, the decorativeness of the gaming device 100 is not impaired.

  Furthermore, since the projecting effect unit 200 includes the display unit 230 capable of executing moving image display, a higher decorative effect than that of the first embodiment and the second embodiment for performing a single display can be obtained. In addition, since the display of the display unit 230 is controlled by the effect control device 700, display control reflecting the current gaming state of the gaming machine 1 and the elements of the gaming board 30 can be executed, and a higher rendering effect can be obtained. It is done.

(Modification 1 of 3rd Embodiment)
The gaming device 100 according to the third embodiment described above is a creature appreciation unit 170. On the other hand, the gaming device 100 of the first modification includes a projection device 180. Further, the projecting effect unit 200 in the third embodiment includes a display unit (first projecting display device) 230 having an outer display 231 and an inner display 232. On the other hand, the projecting effect unit 200 of Modification 1 further includes a second projecting display device 240 that slides forward and projects.

  Hereafter, the modification 1 of the 3rd Embodiment of this invention is demonstrated with reference to FIGS. 62-66.

[Game device-projection device]
62A and 62B are diagrams for explaining a gaming apparatus 100 according to the first modification of the third embodiment of the present invention. FIG. 62A is a right side view of the gaming machine 1 and the player, and FIG. An example of the projection content of is shown.

  In the third embodiment, a projection device 180 is provided as the gaming device 100. As shown in FIG. 62A, the projection device 180 is disposed in front of the lower surface of the upper dish unit 10. At this time, the cover unit 150 covering the gaming apparatus 100 (projection apparatus 180) is not necessary. Here, the player places his / her hand into the accommodation space 17 of the gaming apparatus 100 and points his / her palm toward the projection apparatus 180.

  Then, the projection device 180 switches the lens image to be projected according to the established predetermined condition and lights the built-in illumination member. For example, the development destination of reach is drawn on the lens image, and is projected onto the palm of the player as shown in FIG.

[Projection processing]
Next, with reference to FIG. 63, control of the projection device 180 described above will be described. FIG. 63 is a flowchart illustrating the procedure of the projection processing according to the first modification of the third embodiment of the present invention. The projection process is one of the scene control processes (S2112) described above, and is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700.

  First, the main control microcomputer (1st CPU) 710 determines whether or not a predetermined condition is satisfied (S6301). Here, it is assumed that the predetermined condition is satisfied when it is determined that the modes such as reach, jackpot, and power support state corresponding to the lens image are generated. When the reach occurs, the type of reach is notified, when the big hit occurs, the effect information during the big hit symbol or the big hit, and when the mode occurs, the type of the mode is notified. The notification by the projection device 180 may be performed before the reach, the big hit, and the mode that satisfy the predetermined condition are started. If the predetermined condition is not satisfied (result of S6301 is “N”), the projection process is terminated.

  On the other hand, when the predetermined condition is satisfied (the result of S6301 is “Y”), the main control microcomputer (1st CPU) 710 turns on the illumination member of the projection device 180 (S6302). Thereafter, the projection process is terminated.

[Protruding effect unit-first and second protruding display devices]
FIG. 64 is a diagram illustrating an example of an effect aspect of the projecting effect unit 200 according to the first modification of the third embodiment of the present invention, and FIG. B) shows an example of a mode change in the right side view of the projecting effect unit 200.

  As shown in FIGS. 64A and 64B, the projecting effect unit 200 of the first modification of the third embodiment is the same as the display unit (first projecting display device) 230 of the third embodiment. A slide protrusion display (second protrusion display device) 240 that slides forward and extends inside is provided. The projecting effect unit 200 displays the model character only on the first projecting display device 230 in the normal state, but if the predetermined condition is satisfied, the model character is similarly displayed on the second projecting display device 240 and the first projecting display device 230. Is displayed. The model character displayed at this time is deformed and displayed before and after the second protruding display device 240 protrudes.

  Next, control of the first protruding display device 230 and the second protruding display device 240 will be described. FIG. 65 is a simplified block diagram for explaining only a configuration different from that of the first embodiment (FIG. 5) in the configuration of the production control device 700 of Modification 1 of the third embodiment of the present invention.

  The effect control device 700 includes an on / off state of the first protrusion position detection sensor 240a that detects the initial position of the protrusion drive motor 241 in the second protrusion display device 240, and a second protrusion that detects the protrusion completion position. A detection signal for detecting the on / off state of the position detection sensor 240b is input. Then, the effect control device 700 controls the drive of the protrusion drive motor 241 that slides the second protrusion display device 240 based on the detection signal. The drive control process related to the sliding movement of the second protruding display device 240 is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700.

  Further, the video control processing related to the display contents of the first protruding display device 230 and the second protruding display device 240 is executed by the video control microcomputer (2nd CPU) 720 of the effect control device 700.

[Second protrusion display device drive control process]
FIG. 66 is a flowchart illustrating a procedure of second protrusion display device drive control processing according to Modification 1 of the third embodiment of the present invention. The second protrusion display device drive control process is one of the motor / SOL control processes (S2117) described above, and is executed by the main control microcomputer (1st CPU) 710 of the effect control apparatus 700.

  The main control microcomputer (1st CPU) 710 first determines whether or not the second protrusion position detection sensor 240b is turned on, that is, whether or not the second protrusion display device 240 has been slidable (S6601). .

  When the second protrusion position detection sensor 240b is not turned on (the result of S6601 is “N”), the main control microcomputer (1st CPU) 710 determines whether or not the first protrusion drive motor flag is turned on. Is determined (S6602). The first protrusion drive motor flag is turned on when the protrusion drive motor 241 is rotated forward to cause the second protrusion display device 240 to protrude forward. If the first protrusion drive motor flag is not on (the result of S6602 is “N”), it is determined whether or not the gaming state satisfies a first predetermined condition (for example, reach or occurrence of a predetermined gaming state). Determination is made (S6603). If the first predetermined condition is not satisfied (the result of S6603 is “N”), it is not the timing for performing the presentation using the second projecting display device 240 yet, so the second projecting display device drive control process ends. To do.

  On the other hand, when the first predetermined condition is satisfied (the result of S6603 is “Y”), the main control microcomputer (1stCPU) 710 uses the first protrusion drive motor to move the second protrusion display device 240 forward. The flag is turned on (S6604). Thereafter, the second protrusion display device drive control process is terminated.

  When the gaming state satisfies the first predetermined condition, the first protrusion drive motor flag is turned on, so the main control microcomputer (1stCPU) 710 determines “Y” as a result of the process of S6602 described above. Then, it is determined again whether or not the second protrusion position detection sensor 240b is turned on (S6605) If the second protrusion position detection sensor 240b is not ON (the result of S6605 is "N"), The protrusion drive motor 241 is driven to rotate forward (S6606), and the second protrusion display device drive control process is terminated. It should be noted that the processes of S6601 → S6602 → S6605 → S6606 are repeated until the second projecting display device 240 is slid, and the second projecting display device 240 is projected forward.

  Then, the main control microcomputer (1st CPU) 710 drives the protruding portion driving motor 241 (at this time the first protruding portion driving motor flag is on), and when the second movable display device 240 is slidable (S6605). The result is “Y”), the protrusion drive motor 241 is stopped (S6607), the first protrusion drive motor flag is turned off (S6608), and the second protrusion display device drive control process is terminated.

  Here, when the forward protrusion of the second protrusion display device 240 is completed, the main control microcomputer (1stCPU) 710 determines “Y” as a result of the process of S6601 described above. And it is determined whether the 2nd protrusion part drive motor flag is ON (S6609). The second protrusion drive motor flag is turned on when the protrusion drive motor 241 is reversely rotated to return the second protrusion display device 240 backward. If the second protrusion drive motor flag is not on (the result of S6609 is “N”), whether the gaming state satisfies the second predetermined condition (for example, the result of losing reach, the end of the predetermined gaming state) It is determined whether or not (S6610). If the second predetermined condition is not satisfied (the result of S6610 is “N”), the timing is not yet to return the second protruding display device 240 to the initial position, so the second protruding display device drive control process is terminated. .

  On the other hand, when the second predetermined condition is satisfied (the result of S6610 is “Y”), the main control microcomputer (1stCPU) 710 performs the second protrusion to return the second protrusion display device 240 to the rear initial position. The part drive motor flag is turned on (S6611). Thereafter, the second protrusion display device drive control process is terminated.

  When the gaming state satisfies the second predetermined condition, the second protrusion drive motor flag is turned on, so the main control microcomputer (1stCPU) 710 determines “Y” as a result of the processing of S6609 described above. Then, it is determined whether or not the first protrusion position detection sensor 240a is turned on (S6612) If the first protrusion position detection sensor 240a is not on (the result of S6612 is “N”), the protrusion is detected. The part drive motor 241 is reversely driven (S6613), and the second protrusion display device drive control process is terminated. It should be noted that the processes of S6601 → S6609 → S6612 → S6613 are repeated until the second projecting display device 240 is slid, and the second projecting display device 240 is returned to the initial position at the rear.

  Then, the main control microcomputer (1st CPU) 710 drives the protruding portion driving motor 241 (at this time the second protruding portion driving motor flag is in an on state), and when the second movable display device 240 is slidable (S6612). The result is “Y”), the protrusion drive motor 241 is stopped (S6614), the second protrusion drive motor flag is turned off (S6615), and the second protrusion display device drive control process is terminated.

(Effects of Modification 1 of Embodiment 3)
According to the first modification of the third embodiment of the present invention, the game information is projected on the player's hand by the projection device 180 of the game device 100, so that the player may feel the effect of the game closer. it can. Therefore, the interest of the game can be enhanced.

  Moreover, since the protrusion production | generation unit 200 of the modification 1 is provided with the 2nd protrusion display apparatus 240 which appears by sliding according to a game state, the production effect in the protrusion production | generation unit 200 can further be heightened.

(Modification 2 of the third embodiment)
The gaming machine 1 according to the second modification of the third embodiment of the present invention encloses a predetermined number of gaming balls in the gaming machine 1 and collects the gaming balls that have been launched from the ball launching device and flowed down the gaming area 31. Then, it is a sealed ball type gaming machine that leads to the ball launcher again and uses the game ball in a circulating manner.

  Hereinafter, Modification 2 of the third embodiment of the present invention will be described with reference to FIG. FIG. 67 is a front view of the gaming machine 1 according to the second modification of the third embodiment of the present invention, in which (A) is a diagram in which the gaming device 100 is arranged at the lower part of the gaming machine 1, and (B) is a game. The figure which has arrange | positioned the apparatus 100 in the right side part of the game machine 1, (C) shows the figure which has arrange | positioned the game apparatus 100 in the upper part of the game machine 1. FIG.

  If the enclosed ball type gaming machine 1 is used, the upper plate unit 10 and the lower plate 15 are not required. Therefore, if a game visual recognition area that allows the game area 31 of the game board 30 to be visually recognized is secured, the gaming device 100 can be freely attached to the peripheral frame as shown in FIGS. 67 (A) to (C). Is possible.

(Effects of Modification 2 of Third Embodiment)
According to the second modification of the third embodiment of the present invention, the use of the enclosed ball type gaming machine 1 increases the degree of freedom in installing the gaming apparatus 100, and a wide variety of gaming machines can be introduced.

(Fourth embodiment)
The gaming machine 1 according to the fourth embodiment of the present invention is based on the gaming machine 1 according to the third embodiment, and includes a display unit 230 having an outer display 231 in the projecting effect unit 200, and a gaming board 30. And a frame-side movable accessory 250 that can traverse the front of the game area 31.

  Hereinafter, a fourth embodiment of the present invention will be described with reference to FIGS. FIG. 68 is a diagram for explaining the gaming machine 1 according to the fourth embodiment of the present invention. 68 (A) is a top view of the gaming machine 1, and FIGS. 68 (B) and 68 (C) are front views of the gaming machine 1, showing an operation mode of the frame-side movable accessory 250 of the projecting effect unit 200. FIG. .

  As shown in FIGS. 68 (A) and 68 (B), the projecting effect unit 200 of the fourth embodiment houses the frame-side movable accessory 250 inside. The frame-side movable accessory 250 is provided in the vertical direction from below the upper speaker 7a of the clear member holding frame 5 to above the operation handle 14, and a rotating shaft portion 251 is fixedly disposed at the lower end. Then, when the frame-side movable accessory driving motor 252 (see FIG. 70) of the rotating shaft portion 251 is driven, the frame-side movable accessory 250 appears to be visible to the player as shown in FIG. It operates so as to cross the front of the game area 31.

  Note that the gaming machine 1 of the present embodiment includes a board-side movable accessory 255 that performs the same operation as the frame-side movable accessory 250 in the center case 35, and executes effects related to the frame-side movable accessory 250. . 69 to 72, the operation of the frame-side movable accessory 250 and the board-side movable accessory 255 will be described.

  FIG. 69 is a front view of the gaming machine 1 according to the fourth embodiment of the present invention, and (A) to (C) show effects of the frame-side movable accessory 250 and the board-side movable accessory 255.

  As shown in FIG. 69 (A), in the stationary state, the frame side movable accessory 250 is accommodated in the projecting effect unit 200, and the panel side movable accessory 255 is also accommodated in the center case 35. Things are not visible to the player.

  Then, as shown in FIG. 69 (B), at the predetermined timing, the board-side movable accessory 255 is first rotated counterclockwise around the rotation shaft portion 256 and appears in front of the display device 36. Executed. At this time, the frame side movable accessory 250 is in a state of being housed in the projecting effect unit 200.

  After that, as shown in FIG. 69C, the board-side movable accessory 255 stops in front of the display device 36, and then the frame-side movable accessory 250 rotates counterclockwise around the rotation shaft portion 251. It is moved and the effect which crosses the front of the display apparatus 36 is performed. At this time, since the frame-side movable accessory 250 is provided on the clear member holding frame 5, the frame-side movable accessory 250 operates in front of the panel-side movable accessory 255 and rotates more than the rotation of the panel-side movable accessory 255. .

  Next, control of the projecting effect unit 200 and the board-side movable accessory 255 will be described. FIG. 70 is a simplified block diagram illustrating only a configuration different from that of the first embodiment (FIG. 5) in the configuration of the effect control device 700 according to the fourth embodiment of the present invention.

  In the effect control device 700, the first frame-side movable accessory position detection sensor 250a that detects the initial position of the frame-side movable accessory drive motor 252 provided on the rotation shaft portion 251 of the frame-side movable accessory 250 is turned on / off. A detection signal for detecting the on / off state of the second frame side movable accessory position detection sensor 250b for detecting the off state and the operation completion position is input. Then, the effect control device 700 controls the drive of the frame-side movable accessory driving motor 252 that rotates the frame-side movable accessory 250 based on the detection signal. Similarly, the effect control device 700 includes a first board-side movable accessory position detection sensor 255a that detects an initial position of the board-side movable accessory driving motor 257 provided on the rotation shaft portion 256 of the board-side movable accessory 255. A detection signal for detecting the on / off state of the second board-side movable accessory position detection sensor 255b for detecting the on / off state and the operation completion position is input. Then, the production control device 700 drives and controls the board-side movable accessory driving motor 257 that rotates the board-side movable accessory 255 based on the detection signal. The effect control device 700 also controls the image displayed on the outer display 231 of the protrusion effect unit (protrusion display device) 200.

  Here, the control processing related to the operations of the frame-side movable accessory 250 and the board-side movable accessory 255 is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700. Also, the video control processing related to the display content of the outer display 231 is executed by the video control microcomputer (2nd CPU) 720 of the effect control device 700.

  FIG. 71 is a time chart showing the operation timing of the frame-side movable accessory 250 and the board-side movable accessory 255 according to the fourth embodiment of the present invention.

  As described above in the operation modes of FIGS. 69A to 69C, in the fourth embodiment, the board-side movable accessory 255 is operated before the frame-side movable accessory 250 is operated. Then, after the operation of the board-side movable accessory 255 stops, the operation of the frame-side movable accessory 250 starts.

[Frame / board movable accessory control processing]
FIGS. 72A and 72B are diagrams for explaining the frame / panel movable accessory control process according to the fourth embodiment of the present invention. FIG. 72A is a flowchart showing a procedure, and FIG. 72B is an example of a table used in the flowchart. .

  The game apparatus ball control process is one of the motor / SOL control processes (S2117) described above, and is executed by the main control microcomputer (1st CPU) 710 of the effect control apparatus 700. Here, whether or not the frame-side movable accessory 250 and the board-side movable accessory 255 are operated is set according to the gaming state.

  First, the main control microcomputer (1st CPU) 710 determines whether or not a big hit has occurred (S7201). If a big hit does not occur (the result of S7201 is “N”), the operation of the movable accessory is determined with reference to the A table (FIG. 72B) (S7202), and the frame / board movable accessory control is performed. End the process.

  On the other hand, when a big hit occurs (the result of S7201 is “Y”), the main control microcomputer (1st CPU) 710 determines whether or not a probability variation state occurs (S7203).

  If the probability variation state does not occur (the result of S7203 is “N”), the main control microcomputer (1st CPU) 710 refers to the B table (FIG. 72B) to operate the movable accessory. Is determined (S7204), and the frame / board movable accessory control process is terminated.

  Further, when a probability variation state occurs (result of S7203 is “Y”), the main control microcomputer (1st CPU) 710 refers to the C table (FIG. 72B) to operate the movable accessory. Is determined (S7205), and the frame / board movable accessory control process is terminated.

  As shown in FIG. 72 (B), in the A table, the B table, and the C table, the operation patterns of the frame-side movable accessory 250 and the panel-side movable accessory 255 are “not moved together”, “operation only on the board side”, Four patterns “operation only on the frame side” and “operation on both” are set, and the distribution ratio of each pattern is set.

  In the A table, the frame-side movable accessory 250 and the board-side movable accessory 255 do not move at a rate of 90%. Further, in the C table used when the big hit and the probability fluctuation state occur, the frame side movable accessory 250 and the panel side movable accessory 255 move together at a rate of 60%. The ratio of not moving together on the C table is 1%. In the B table used when the probability variation state does not occur even if a big hit occurs, the frame side movable accessory 250 and the panel side movable accessory 255 move together at a rate of 30%. The ratio of not moving on the B table is 35%. As described above, the more advantageous the game state is for the player, the higher the probability that the effect that the frame-side movable accessory 250 and the board-side movable accessory 255 move together is executed.

(Effect of the fourth embodiment of the present invention)
According to the fourth embodiment of the present invention, since the frame-side movable accessory 250 appears from the inside of the projecting effect unit 200 according to the game information, the interest of the game can be enhanced. Further, the frame-side movable accessory 250 appears after the operation of the board-side movable accessory 255 in association with the operation of the board-side movable accessory 255 provided in the center case 35 of the game board 30. Across. Since a movable accessory comes out not only from the center case 35 but also from the clear member holding frame 5 and a two-stage operation effect is executed, the player's intention can be struck and the interest of the game can be enhanced.

  Further, since the frame-side movable accessory 250 is controlled by the effect control device 700, an effect depending on the game board 30 is possible. Further, since the player can determine the game information from the movements of the frame-side movable accessory 250 and the board-side movable accessory 255, the player can be more interested in the operation effect.

(Modification 1 of the fourth embodiment of the present invention)
The gaming machine 1 according to the first modification of the fourth embodiment of the present invention is different in the shape of the frame-side movable accessory 250 of the gaming machine 1 according to the fourth embodiment described above, and the frame-side movable according to the first modification. The accessory 250 expands in a fan shape during operation. In addition, in the game board 30 of the first modified example, a stage effect 253 is disposed at a position that can be visually recognized by the player instead of the above-mentioned board-side movable accessory 255, and is matched with the operation of the frame-side movable accessory 250. Is operated.

  Hereinafter, a first modification of the fourth embodiment of the present invention will be described with reference to FIGS. 73 and 74. FIG. 73 is a front view of the gaming machine 1 according to the first modification of the fourth embodiment of the present invention, and FIGS. 73 (A) to (D) show the rendering modes of the frame-side movable accessory 250 and the rendering accessory 253. FIG. Show.

  The frame-side movable accessory 250 of Modification 1 of the fourth embodiment is housed inside the projecting effect unit 200 in a stationary state as shown in FIG. 73 (A). In addition, the effect actor 253 is disposed in the center case 35 on the right side of the display device 36, and is displayed so that the display content “A” is visible to the player in a stationary state.

  As shown in FIG. 73 (B), when a predetermined condition is satisfied, the frame-side movable accessory 250 is rotated counterclockwise about the rotation shaft portion 251 and appears in front of the display device 36. The frame-side movable accessory 250 of Modification 1 is housed with a plurality of folded surfaces, and each surface is developed into a fan shape by rotation to form a fan surface. At this time, as shown in FIG. 73 (C), the frame-side movable accessory 250 covers the display device 36 and the rendering accessory 253 located behind the clear member 5a that is the game visual recognition area of the gaming machine 1, so It is impossible to see from the person.

  Thereafter, as shown in FIG. 73 (D), the frame-side movable accessory 250 is housed in the projecting effect unit 200 with its fan-shaped surface being sequentially folded. At this time, the display content of the effect accessory 253 is switched from “A” to “B” after the series of operations of the frame-side movable accessory 250 ends. In other words, the effect actor 253 switches display contents while it is covered with the frame side movable accessory 250 and is not visually recognized by the player. For example, the display content “A” is drawn on one surface of the director character 253, the display content “B” is drawn on the other surface, and the display content is switched by inverting the display surface.

[Director action processing]
FIG. 74 is a flowchart showing a procedure of the director action operation process according to the first modification of the fourth embodiment of the present invention.

  The effect actor operation process is one of the motor / SOL control processes (S2117) described above, and is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700.

  The main control microcomputer (1st CPU) 710 first determines whether or not a predetermined condition is satisfied (S7401). Here, for the establishment of the predetermined condition, for example, the occurrence of a big hit or a probability variation state is a condition. Then, if the predetermined condition is not satisfied (the result of S7401 is “N”), the effect accessory operation process is ended.

  On the other hand, when the predetermined condition is satisfied (the result of S7401 is “Y”), the main control microcomputer (1st CPU) 710 executes the operation of the frame-side movable accessory 250 and the effect agent 253 (S7402). ). Thereafter, the effect actor operation process is terminated.

(Effect of Modification 1 of the Fourth Embodiment of the Present Invention)
According to the first modification of the fourth embodiment of the present invention, even when the unfolding operation of the frame-side movable accessory 250 is completed and returns to the initial state (retracted state) in a series of motion effects, Since the person continues to be interested in the change of the director 253, the interest of the game can be enhanced.

(Modification 2 of the fourth embodiment of the present invention)
The gaming machine 1 according to the second modification of the fourth embodiment of the present invention includes a built-in patrol lamp as the frame-side movable accessory 250. Hereinafter, a second modification of the fourth embodiment of the present invention will be described with reference to FIG. FIGS. 75A and 75B are diagrams for explaining a gaming machine 1 according to a second modification of the fourth embodiment of the present invention, in which FIG. 75A is an operation mode of the frame-side movable accessory 250 and FIG. 75B is a gaming board 30. It is a figure explaining.

  As shown in FIGS. 75A and 75B, the frame-side movable accessory 250 of Modification 2 is housed in the upper protruding portion 5c of the upper right corner portion of the clear member holding frame 5 in a normal state, and has a predetermined timing. It protrudes toward the game area 31. The frame side movable accessory 250 has a patrol function.

  When the frame-side movable accessory 250 protrudes, when the gaming machine 1 is viewed from the front, a part of the gaming area 31 is covered and becomes invisible to the player as shown in FIG. 75 (B). Therefore, the game area 31 of the second modification is provided with a flow path for the game ball so that the game ball does not flow down to the area covered by the protruding frame-side movable accessory 250.

  As described above in the fourth embodiment, the board-side movable accessory 255 operable in association with the frame-side movable accessory 250 may be provided. Further, the frame-side movable accessory 250 may be arranged so as to be visible from the player at all times, and even if the front surface of the game area 31 is partially covered during operation, the game ball flowing down the game area 31 can be visually recognized. Thus, a flow path for the game ball is formed.

(Effect of modification 2 of the fourth embodiment of the present invention)
According to the second modification of the fourth embodiment of the present invention, the frame-side movable accessory (patrum) 250 pops out from the upper right corner of the gaming machine 1 at a predetermined timing, and a decoration effect using the patrol lamp 250 is possible. Therefore, it is possible to enhance the interest of the game. Further, since the frame-side movable accessory 250 is provided above the gaming machine 1, it is difficult for the player's hand to reach and to be damaged.

  In addition, since the ball flow path is provided so as not to lose sight of the game ball flowing down the game area 31 even if the frame-side movable accessory 250 protrudes toward the inside of the gaming machine 1, the player feels stress. I won't let you. In addition, since the frame-side movable accessory 250 of Modification 2 is also controlled by the effect control device 700, the operation according to the game information as described in the fourth embodiment is possible and depends on the game board 30. Can be produced.

(Modification 3 of the fourth embodiment of the present invention)
In the gaming machine 1 of the third modification of the fourth embodiment of the present invention, the frame-side movable accessory 250 and the board-side movable accessory 255 are interlocked by the control of the effect control device 700 as in the fourth embodiment. However, the frame-side movable accessory 250 is always visible from the player, and the arrangement and operation mode are different. Hereinafter, a third modification of the fourth embodiment of the present invention will be described with reference to FIG. FIG. 76 is a front view of the gaming machine 1 according to the third modification of the fourth embodiment of the present invention, and (A) to (D) are effects of the frame-side movable accessory 250 and the board-side movable accessory 255. An aspect is shown.

  As shown in FIG. 76 (A), the frame-side movable accessory 250 is disposed across the left and right sides of the gaming machine 1 along the upper half of the guide rail 32 that forms the gaming area 31 in the stationary state. The frame-side movable accessory 250 is attached to projecting portions 254a and 254b provided at the center of the left and right sides of the gaming machine 1 so as to be slidable up and down. The board-side movable accessory 255 is disposed along the upper side of the display device 36 and is slidably attached in the vertical direction.

  As shown in FIG. 76 (B), the board-side movable accessory 255 is slid from the top to the bottom of the display device 36 and stops at the center of the display device 36 at a predetermined timing. At this time, the frame side movable accessory 250 maintains a stationary state.

  Next, as shown in FIG. 76 (C), the frame-side movable accessory 250 slides from top to bottom and stops at a point where it overlaps with the board-side movable accessory 255 in the front-rear direction. At this time, since the central portion of the display device 36 is covered by the frame-side movable accessory 250, it is difficult for the player to visually recognize the display content of the display device 36.

  Thereafter, as shown in FIG. 76D, the frame-side movable accessory 250 and the board-side movable accessory 255 are slidable upward and returned to the initial position (see FIG. 76A). When a series of action effects is executed when the result of the special figure fluctuation display game is a big hit, the temporary movement by the frame side movable accessory 250 and the board side movable accessory 255 is completed at the timing when the special figure fluctuation display game is finished. If the covering of the display device 36 is released, the display device 36 displays a stop mode of identification information that is a big hit.

(Effect of modification 3 of the fourth embodiment of the present invention)
According to the third modification of the fourth embodiment of the present invention, the frame-side movable accessory 250 and the board-side movable accessory 255 are visible to the player, and further operate in relation to each other, so that the decoration effect effect Can be increased. Further, since the frame-side movable accessory 250 and the board-side movable accessory 255 are used for the notification of the result of the special figure variation display game on the display device 36, the interest in the game can be further enhanced and the effect dependent on the game board 30 Can increase the interest of the game.

(Modification 4 of the fourth embodiment of the present invention)
A gaming machine 1 according to the fourth modification of the fourth embodiment of the present invention includes the frame-side movable accessory 250 according to the fourth embodiment, and an LED is disposed at the tip of the frame-side movable accessory 250 according to the fourth embodiment. A display 258 that emits light is provided.

  Hereinafter, modification 4 of the 4th Embodiment of this invention is demonstrated with reference to FIG.77 and FIG.78. 77 is a front view of the gaming machine 1 according to the fourth modification of the fourth embodiment of the present invention, in which (A) is an effect mode of the frame-side movable accessory 250, and (B) is a side surface of the display 258. The figure is shown.

  As shown in FIG. 77 (A), the frame-side movable accessory 250 is stored in the projecting effect unit 200 during the game. At this time, in the upper right corner of the gaming machine 1, a display 258 provided at the tip of the frame-side movable accessory 250 is disposed so as to be visible to the player. “Love” is displayed on the display 258. Then, during the demonstration, the frame-side movable accessory 250 rotates counterclockwise around the rotation shaft portion 251, and the display 258 moves to the first start winning opening 37 and the second starting winning opening 38 in the game area 31. Stop at a position that covers the periphery. At this time, “power saving” is displayed on the display 258. As shown in FIG. 77B, the display 258 includes a display surface 258a that can be viewed by the player, and an LED substrate 258b behind the display surface 258a. The content displayed on the display 258 differs depending on the light emission color of the LED. For example, “love” is displayed in red and “power saving” is displayed in blue.

[Power-saving operation processing]
FIG. 78 is a flowchart illustrating a procedure of power saving operation processing according to the fourth modification of the fourth embodiment of the present invention.

  The power saving operation process is one of the aforementioned motor / SOL control processes (S2117), and is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700.

  The main control microcomputer (1st CPU) 710 first determines whether or not it is a demo screen timing (S7801). The demonstration screen timing is, for example, a case where no game ball is fired for a predetermined time. If it is not the demonstration screen timing (the result of S7801 is “N”), the power saving operation process is terminated.

  On the other hand, in the case of the demonstration screen timing (the result of S7801 is “Y”), the main control microcomputer (1st CPU) 710 executes the operation of the frame side movable accessory 250 (S7802). Then, the light emission color of the display 258 of the frame side movable accessory 250 is changed (S7803), and the power saving operation process is ended.

(Effect of the modification 4 of the 4th Embodiment of this invention)
According to the fourth modification of the fourth embodiment of the present invention, the indicator 258 provided at the tip of the frame-side movable accessory 250 is displayed at the central portion of the gaming machine 1 when the display device 36 becomes a demonstration screen. Is displayed. Since the display 258 is three-dimensionally arranged on the front surface of the clear member holding frame 5 of the gaming machine 1, the effect of appealing the empty gaming machine 1 is high.

  In addition, the display 258 of the frame-side movable accessory 250 covers the vicinity of the first start winning opening 37 and the second starting winning opening 38 in the game area 31. If the release condition of the covering is a game ball winning at the general winning opening 40, the player aims at the general winning opening 40 in order to see the nail state around the first starting winning opening 37 and the second starting winning opening 38. Since the game ball is fired, the operating rate of the gaming machine 1 can be improved.

(Fifth embodiment)
The gaming machine 1 according to the fifth embodiment of the present invention is based on the gaming machine 1 according to the third embodiment, and has a display unit 230 having an outer display 231 in the projecting effect unit 200 and a player. And a blower 261 having a blower opening 260 for sending the blown air.

  The fifth embodiment of the present invention will be described below with reference to FIGS. FIG. 79 is a diagram for explaining a gaming machine 1 according to a fifth embodiment of the present invention, in which (A) is a top view of the gaming machine 1 and (B) is a front view of the gaming machine 1.

  As shown in FIGS. 79A and 79B, the projecting effect unit 200 of the fifth embodiment includes a blower 261 inside. A blower opening 260 through which the wind sent from the blower 261 is sent out of the gaming machine 1 is formed on the central surface of the projecting effect unit 200. The blower opening 260 is disposed to be opened obliquely inside the gaming machine 1 so that a player sitting in front of the gaming machine 1 feels wind on the face.

  Then, control of the air blower 261 is demonstrated. FIG. 80 is a simplified block diagram illustrating only a configuration different from the first embodiment (FIG. 5) in the configuration of the effect control device 700 according to the fifth embodiment of the present invention.

  The effect control device 700 controls the outer side display 231 and the blower 261 of the projecting effect unit 200 according to the game information. Note that the control processing related to the blower 261 is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700. Also, the video control processing related to the display content of the outer display 231 is executed by the video control microcomputer (2nd CPU) 720 of the effect control device 700. Further, the main control microcomputer (1st CPU) 710 can also control the blower 261 so as to release a scent depending on the game board 30 from the blower opening 260. For example, when a rose is drawn on the game board 30, a blower scented with a rose is sent.

[Blower control processing]
FIGS. 81A and 81B are diagrams for explaining the ventilation control process according to the fifth embodiment of the present invention. FIG. 81A is a flowchart illustrating a procedure, and FIG. 81B is an example of a table used in the flowchart.

  The air blow control process is one of the motor / SOL control processes (S2117) described above, and is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700. Here, the blowing intensity sent from the blowing device 261 to the blowing port 260 is set according to the gaming state.

  First, the main control microcomputer (1st CPU) 710 determines whether or not a big hit has occurred (S8101). If no big hit occurs (the result of S8101 is “N”), the blowing intensity is determined with reference to the A table (FIG. 81B) (S8102), and the blowing control process is terminated.

  On the other hand, when a big hit occurs (the result of S8101 is “Y”), the main control microcomputer (1st CPU) 710 determines whether or not a probability variation state occurs (S8103).

  Then, when the probability variation state does not occur (the result of S8103 is “N”), the main control microcomputer (1st CPU) 710 refers to the B table (FIG. 81B) to determine the blowing intensity. (S8104), the air blow control process is terminated.

  Further, when a probability variation state occurs (the result of S8103 is “Y”), the main control microcomputer (1stCPU) 710 refers to the C table (FIG. 81B) to determine the blowing intensity. (S8105), the air blow control process is terminated.

  As shown in FIG. 81 (B), in the A table, the B table, and the C table, four patterns of “strong”, “medium”, “weak”, and “none” are given to the strength of the air sent from the air blower 261. The distribution ratio of each pattern is set.

  Table A has no air blow at a rate of 90%. Further, the C table used when the big hit and the probability variation state occurs, the air is sent at a rate of 99%, and the strong air is sent at a rate of 60%. The B table used when the probability variation state does not occur even if a big hit occurs, blows air at a rate of 65%, and further sends strong air at a rate of 30%. Thus, the probability that the air sent from the air outlet 260 becomes stronger as the gaming state becomes more advantageous to the player.

(Effects of the fifth embodiment of the present invention)
According to the fifth embodiment of the present invention, since the blower 261 is controlled by the effect control device 700, an effect dependent on the game board 30 is possible. Therefore, the interest of the game can be enhanced.

  Further, since the wind from the blower opening 260 reaches around the player's face, the player can feel the game situation with his skin, and can provide an effect full of realism. In addition, by notifying the game information by the wind, it is possible to produce an effect that strikes the player's intention, to enhance the interest of the game, and to be interested in the airing effect.

(Modification 1 of the fifth embodiment of the present invention)
The gaming machine 1 according to the first modification of the fifth embodiment of the present invention is based on the gaming machine 1 according to the fourth modification of the fourth embodiment described above, and instead of the display 258, three blades 261a. A blower 261 is provided for generating wind by rotation.

  Hereinafter, a first modification of the fifth embodiment of the present invention will be described with reference to FIGS. 82 and 83. FIG. FIG. 82 is a front view of the gaming machine 1 according to the first modification of the fifth embodiment of the present invention, and shows effects of the frame-side movable accessory 250 and the blower 261.

  The frame-side movable accessory 250 and the display 258 of the fourth modification of the above-described fourth embodiment maintain the initial state in which the frame-side movable accessory 250 is accommodated in the projecting effect unit 200 during the game, Appearing at the front center of the gaming machine 1 during the demonstration, the display on the display 258 also changes. On the other hand, the frame side movable accessory 250 and the blower 261 of the first modification of the fifth embodiment are controlled in accordance with the gaming state. The frame-side movable accessory 250 and the blower 261 either do not operate (left figure), only one of them operates, or both operate (right figure). These operation patterns are set in a ventilation control process (FIG. 83) described later.

[Blower control processing]
FIGS. 83A and 83B are diagrams for explaining the air blowing control process according to the first modification of the fifth embodiment of the present invention. FIG. 83A is a flowchart illustrating a procedure, and FIG. 83B illustrates an example of a table used in the flowchart.

  The air blow control process is one of the motor / SOL control processes (S2117) described above, and is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700. Here, depending on the gaming state, the blade 261a of the blower 261 is turned to send wind, or the frame-side movable accessory 250 is operated.

  First, the main control microcomputer (1st CPU) 710 determines whether or not a big hit has occurred (S8301). If the big hit does not occur (the result of S8301 is “N”), the frame side movable accessory 250 and the blower 261 are controlled with reference to the A table (FIG. 83B) (S8302). The air blowing control process is terminated.

  On the other hand, if a big hit occurs (the result of S8301 is “Y”), the main control microcomputer (1st CPU) 710 determines whether or not a probability variation state occurs (S8303).

  Then, when the probability variation state does not occur (the result of S8303 is “N”), the main control microcomputer (1st CPU) 710 refers to the B table (FIG. 83B) and moves the frame side movable accessory. 250 and the blower 261 are controlled (S8304), and the blow control process is terminated.

  Further, the main control microcomputer (1st CPU) 710 refers to the C table (FIG. 83 (B)) when the probability variation state occurs (the result of S8303 is “Y”). 250 and the blower 261 are controlled (S8305), and the blow control process is terminated.

  As shown in FIG. 83 (B), in the A table, the B table, and the C table, the control pattern of the operation of the frame side movable accessory 250 and the rotation of the blower 261 is “not moved / not rotated”, “not moved / Four patterns of “turn”, “move / do not move” and “move / turn” are provided, and the distribution ratio of each pattern is set.

  In the A table, “do not move / do not rotate” is selected at a rate of 90%. Further, in the C table used when the big hit and the probability fluctuation state occur, “move / turn” is selected at a rate of 60%, and “do not move / turn” is selected at a rate of 1%. In the B table used when the probability variation state does not occur even if the big hit occurs, “move / turn” is selected at a rate of 30%, and “does not move / turns” at a rate of 35%. Selected. Thus, the probability that the frame side movable accessory 250 and the air blower 261 operate becomes higher as the gaming state becomes more advantageous to the player.

(Effect of the first modification of the fifth embodiment of the present invention)
According to the first modification of the fifth embodiment of the present invention, the player can visually recognize the rotation of the blade 261a of the blower 261, so that the effect of the blowing effect is high. Further, when the frame-side movable accessory 250 is operated, the wind of the blower 261 is sent directly in front of the player, so that the player can be impacted and a high blowing effect can be obtained. Furthermore, in an incandescent game hall, a power saving effect by blowing air can also be expected.

(Modification 2 of the fifth embodiment of the present invention)
The gaming machine 1 according to the second modification of the fifth embodiment of the present invention is based on the gaming machine 1 according to the fifth embodiment, and the air outlet that sends the air sent from the blower 261 to the outside of the gaming machine 1 Add two places.

  Hereafter, the modification 2 of the 5th Embodiment of this invention is demonstrated with reference to FIG.84 and FIG.85. FIG. 84 is a front view of the gaming machine 1 according to Modification 2 of the fifth embodiment of the present invention.

  The blowing device 261 of the fifth embodiment described above has only one blowing port (first blowing port) 260. However, in the second modification, the second blowing port 262 and the first blowing port 260 are provided above the first blowing port 260. A third air outlet 263 is provided below the first air outlet 260. And the air blower 261 of the modification 2 controls the presence or absence of ventilation, and the air outlet which sends out ventilation according to a game state.

[Blower control processing]
FIGS. 85A and 85B are diagrams for explaining the air blowing control process according to the second modification of the fifth embodiment of the present invention. FIG. 85A is a flowchart showing a procedure, and FIG. 85B is an example of a table used in the flowchart.

  The air blow control process is one of the motor / SOL control processes (S2117) described above, and is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700. Here, the driving of the blower 261 and the blower port to be used are controlled according to the gaming state.

  First, the main control microcomputer (1st CPU) 710 determines whether or not a big hit has occurred (S8501). If a big hit does not occur (the result of S8501 is “N”), the blower 261 is controlled with reference to the A table (FIG. 85B) (S8502), and the blower control process is terminated.

  On the other hand, when a big hit occurs (the result of S8501 is “Y”), the main control microcomputer (1st CPU) 710 determines whether or not a probability variation state occurs (S8503).

  When the probability variation state does not occur (the result of S8503 is “N”), the main control microcomputer (1stCPU) 710 controls the blower 261 with reference to the B table (FIG. 85B). (S8504), and the air blow control process is terminated.

  Further, the main control microcomputer (1stCPU) 710 controls the blower 261 with reference to the C table (FIG. 85B) when the probability variation state occurs (the result of S8503 is “Y”). (S8505), and the air blow control process is terminated.

  As shown in FIG. 85 (B), in the A table, the B table, and the C table, the control pattern of the air blower 261 includes “not blown”, “only the first blower port”, “only the second blower port”, “ Five patterns of “only the third air outlet” and “all the air outlets” are provided, and the distribution ratio of each pattern is set.

  In the A table, “not blown” is selected at a rate of 90%. Further, in the C table used when the big hit and the probability variation state occur, the air is sent at a rate of 99%, and the air is blown from the “all air outlets” at a rate of 60%. Then, the B table used when the probability variation state does not occur even if a big hit occurs, the air is blown from one of the air outlets at a rate of 65%, and “no air” is selected at a rate of 35%. . Thus, the probability that the blower 261 operates increases as the gaming state becomes more advantageous to the player. Here, depending on the reliability of the variable display game, one air outlet may be switched to be selectable by an electric drive source, or a plurality of air outlets may be simultaneously blown.

  In addition, the 1st ventilation port 260, the 2nd ventilation port 262, and the 3rd ventilation port 263 may differ in ventilation intensity by the ventilation port selected, and you may attach a different fragrance and may ventilate. Moreover, you may change ventilation intensity | strength and fragrance according to the reliability of a variable display game. Furthermore, you may arrange | position LED in the periphery of each ventilation port, and may light-emit the periphery of the ventilation port to be used.

(Effects of Modification 2 of the fifth embodiment of the present invention)
According to the second modification of the fifth embodiment of the present invention, since a plurality of air outlets are provided, it is possible to diversify the pattern of the air flow effect by setting the odor and the air intensity of each air outlet. , Can enhance the interest of the game.

(Modification 3 of the fifth embodiment of the present invention)
In the gaming machine 1 according to the third modification of the fifth embodiment of the present invention, a blower 261 is disposed instead of the lighting device 6 disposed in the upper center of the clear member holding frame 5.
Hereinafter, Modification 3 of the fifth embodiment of the present invention will be described with reference to FIGS. 86 to 88. 86 and 87 are diagrams for explaining a gaming machine 1 of a third modification of the fifth embodiment of the present invention. 86A is a front view of the gaming machine 1, and FIG. 86B is a side view of the gaming machine 1. FIG. 87 is a side view showing an aspect of the rotatable blower 261. (A) is a rotation angle of 90 degrees, (B) is a rotation angle of 45 degrees, and (C) is a rotation angle of 0 degrees. Indicates.

  As shown in FIGS. 86 (A) and 86 (B), the blower 261 of the third modification of the fifth embodiment of the present invention is disposed at the upper center of the clear member holding frame 5, as indicated by an arrow. The upper air is taken in and blown downward, that is, toward the player.

  Here, the blower 261 is rotatable as shown in FIG. The blower 261 is provided with a rotation shaft 264 that extends in the left-right direction of the gaming machine 1 at the center. The blower 261 has a blow cylinder portion 265 penetrating in a cylindrical shape. The blower 261 is provided around the rotating shaft 264 and sends out the air taken in from one of the blow cylinders 265 to the other by the rotation of the blades 261a. The rotation angle of the blower 261 is an angle formed by the axis of the blow cylinder 265 with respect to the flat floor. For example, when the angle is 0, the blower 261 is directed horizontally. Note that the angle of the blower 261 can be adjusted manually by the player.

  If the blower 261 is set to 90 degrees as shown in FIG. 87 (A), the blown air flows toward the upper plate unit 10 of the gaming machine 1. Also, as shown in FIG. 87 (B), when the air blower 261 is set at 45 degrees, air is blown from diagonally above the front of the player. At this time, the wind is most likely to hit the player. If the air blower 261 is set to 0 degrees as shown in FIG. 87C, the air intake port of the air blower cylinder portion 265 faces the clear member holding frame 5 to which the air blower 261 is attached. Furthermore, since the air outlet side is also horizontal, the wind does not hit the player at 0 degrees.

[Blower control processing]
FIGS. 88A and 88B are diagrams for describing the air blowing control process according to the third modification of the fifth embodiment of the present invention, in which FIG. 88A is a flowchart illustrating a procedure, and FIG. 88B is an example of a table used in the flowchart.

  The air blow control process is one of the motor / SOL control processes (S2117) described above, and is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700. Here, the rotation angle of the blower 261 is controlled in accordance with the gaming state.

  First, the main control microcomputer (1st CPU) 710 determines whether or not a big hit has occurred (S8801). If a big hit does not occur (the result of S8801 is “N”), the blower 261 is controlled with reference to the A table (FIG. 88B) (S8802), and the blower control process is terminated.

  On the other hand, when a big hit occurs (the result of S8801 is “Y”), the main control microcomputer (1stCPU) 710 determines whether or not a probability variation state occurs (S8803).

  When the probability fluctuation state does not occur (the result of S8803 is “N”), the main control microcomputer (1stCPU) 710 controls the blower 261 with reference to the B table (FIG. 88B). (S8804), and the air blow control process is terminated.

  Further, the main control microcomputer (1st CPU) 710 controls the blower 261 with reference to the C table (FIG. 88B) when the probability variation state occurs (the result of S8803 is “Y”). (S8805), and the ventilation control process is terminated.

  As shown in FIG. 88 (B), in the A table, the B table, and the C table, five patterns of “0”, “10”, “20”, “30”, and “45” are used as the rotation angle of the blower 261. The distribution ratio of each pattern is set.

  In the A table, “0” is selected at a rate of 90%. In addition, in the C table used when the big hit and the probability fluctuation state occur, “45” which blows the fan to the player at the rate of 60% is selected, and “0” is selected at the rate of 1%. . In the B table used when the probability variation state does not occur even if the big hit occurs, one of the angles “10”, “20” and “30” is selected at a rate of 65%, and 35% “0” is selected in proportion. Thus, as the gaming state becomes more advantageous to the player, there is a higher probability that the blower 261 is set at an angle at which the player can easily blow.

(Effects of Modification 3 of the fifth embodiment of the present invention)
According to the third modification of the fifth embodiment of the present invention, if the player himself / herself can adjust the angle of the blower 261, the player can be given an option to stop the blowing effect, or the amount of blown air hitting the player Can be made adjustable.

(Sixth embodiment of the present invention)
A gaming machine 1 according to the sixth embodiment of the present invention is based on the gaming machine 1 according to the third embodiment, and a display unit 230 having an outside display 231 in the projecting effect unit 200, and a player operating the gaming machine 1 And a side effect operation unit 280 having at least one of a third effect button 281 and a fourth effect button 282.

  Hereinafter, a sixth embodiment of the present invention will be described with reference to FIGS. FIGS. 89 and 90 are diagrams illustrating a gaming machine 1 according to a sixth embodiment of the present invention. 89A is a top view of the gaming machine 1 and FIG. 89B is a front view of the gaming machine 1. FIG. 90 is a front view of the gaming machine 1 having another pattern.

  As shown in FIGS. 89 (A) and 89 (B), the gaming machine 1 of the sixth embodiment is a frame-side effect operating unit 280 that can be operated by the player on the left (inner) surface of the projecting effect unit 200. A third effect button 281 is provided. Similarly, the first effect button 271 and the second effect button 272 that can be operated by the player are provided on the upper surface of the upper dish unit 10 as a dish effect operation unit 270.

  Also, as shown in FIG. 90, not only the third effect button 281 but also a fourth effect button 282 may be provided as the frame-side effect operation unit 280 of the projecting effect unit 200. Hereinafter, a case where the fourth effect button 282 is also provided will be described.

  Next, with reference to FIGS. 91 and 92, an effect using the first effect button 271, the second effect button 272, the third effect button 281 and the fourth effect button 282 will be described. Here, “1” to “4” are written on the surface of each effect button, and the player can identify the effect button. FIG. 91 is an example of a screen display in the display device 36 according to the sixth embodiment of the present invention. (A) An example of a screen display of an operation effect in accordance with the identification information stop timing, (B) In accordance with the rhythm of music. A screen display example of the operation effect is shown.

  As shown in FIG. 91A, in the operation effect performed during the variable display game, the number of the effect buttons that the player should operate in accordance with the stop timing of the identification information being changed in the lower display area of the display device 36. Is displayed. The instruction display of the effect button proceeds from right to left in accordance with the music, and the player operates the corresponding effect button at the timing displayed at the left end of the lower display area. Here, if the fourth effect button 282, the second effect button 272, and the third effect button 281 can be operated at the timing when the three pieces of identification information stop in order, the performance game is cleared.

  In addition, as shown in FIG. 91 (B), it is possible to perform an operation effect in accordance with music such as BGM. For example, the operation of the effect button indicated and displayed at the timing of 337 time is notified. It should be noted that any display button without a number may be operated by any effect button. If the player can operate the target effect button at the timing when the indication indication of the effect button comes to the left end of the display device 36, the game is cleared.

[Production operation section operation detection processing]
FIG. 92 is a flowchart illustrating a procedure of the rendering operation unit operation detection process according to the sixth embodiment of the present invention. The effect operation unit operation detection process is one of the aforementioned effect button input processes (S2109), and is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700. Here, game information is notified to the player by continuously operating the effect button designated at a predetermined timing to clear the performance game.

  First, the main control microcomputer (1st CPU) 710 determines whether or not a specific effect button is turned on (operated) at a predetermined timing (S9201). Here, it is determined whether or not the game has been cleared by operating correctly according to a series of operation instructions in the performance game as shown in FIG. 91 (B) as well as a single operation. If it cannot be cleared (the result of S9201 is “N”), the effect operation unit operation detection process ends.

  On the other hand, if the main control microcomputer (1stCPU) 710 clears the game (the result of S9201 is “Y”), the game information is notified to the player (S9202), and the effect operation unit operation detection process is terminated. To do. The game information may be notified using the gaming device 100 or the projecting effect unit 200 described above, or may be displayed on the display device 36 for notification.

(Effect of the sixth embodiment of the present invention)
According to the sixth embodiment of the present invention, the protruding effect unit 200 is provided with the frame-side effect operation unit (the third effect button 281 and the fourth effect button 282) that can be operated by the player. An operation to a place other than the position of the upper effect operation unit 270 (the first effect button 271 and the second effect button 272) can be performed, and the interest of the operation effect can be enhanced. In addition, the combination pattern of the operation of the production buttons is increased and the player's operations are diversified, so that the player is not bored.

(Modification 1 of the sixth embodiment of the present invention)
The gaming machine 1 according to the first modification of the sixth embodiment of the present invention is based on the gaming machine 1 according to the sixth embodiment, and the projecting effect unit 200 has an inner display 232 instead of the outer display 231. The display unit 230 and the frame side effect operation unit 280 include not only an effect button pressed by the player but also a lever operation unit 283 that pulls the handle.

  Hereafter, the modification 1 of the 6th Embodiment of this invention is demonstrated with reference to FIGS. 93-97. 93 and 94 are diagrams illustrating a gaming machine 1 according to Modification 1 of the sixth embodiment of the present invention. FIG. 93A is a front view of the gaming machine 1, and FIG. FIG. 94 is a front view of the gaming machine 1 having another pattern.

  As shown in FIGS. 93 (A) and (B), the gaming machine 1 according to the first modification of the sixth embodiment has a frame side operation that can be operated by the player in the vertical direction on the outer side of the projecting effect unit 200. A lever operation unit 283 is provided as a section effect. The lever operation unit 283 has a handle hole 283a on which the player places a hand on the upper end, and a rotation fulcrum 283b on the lower end. When the player pulls the handle hole 283a forward, the lever operating portion 283 operates around the rotation fulcrum 283b.

  As shown in FIG. 94, as the frame-side effect operation unit 280, the lever operation unit 283 may be combined with the third effect button 281 and the fourth effect button 282 of the sixth embodiment. Further, a lower plate effect button 290 may be provided on the lower surface of the upper plate unit 10. Hereinafter, the case of the effect operation unit arrangement pattern of FIG. 94 will be described.

  FIG. 95 is a screen transition example of the operation effect during the variable display game on the display device 36 according to the first modification of the sixth embodiment of the present invention.

  Under the three pieces of identification information variably displayed on the display device 36, corresponding production operation sections are displayed to prompt the player to perform an operation. Here, “lever operation 283”, “below plate effect button 290”, and “first effect button 271” are displayed in order from the left. Then, when the player first operates the lever operation unit 283, the variation of the identification information at the left end stops in a predetermined stop mode. Thereafter, the three pieces of identification information are arranged in a stopped manner by operating in order. At this time, since the variation time is set in advance, for example, when the player's operation is early, the three pieces of identification information are maintained in a temporarily stopped state until the variation time ends. In order to prevent such a situation, the stop timing of each identification information may be allocated in advance, and a display prompting the operation of the effect operation unit may appear immediately before the stop timing.

  Next, with reference to FIG. 96 and FIG. 97, the start memory hold display in the display device 36 will be described.

[Starting memory display processing]
FIG. 96 is a flowchart showing the procedure of the start memory display process according to the first modification of the sixth embodiment of the present invention. The start memory display process is one of the aforementioned scene control processes (S2112), and is executed by the main control microcomputer (1st CPU) 710 of the effect control device 700.

  First, the main control microcomputer (1st CPU) 710 determines whether or not a start-up memory in which an operable presentation operation unit is designated is established (S9601). Here, an effect operation unit is set for specific game information in the pre-read game information included in the start-up memory. If the start memory in which the effect operation unit is specified is not established (the result of S9601 is “N”), the start memory display process is terminated.

  On the other hand, the main control microcomputer (1st CPU) 710 displays the start memory represented by the corresponding effect operation unit when the start memory specifying the effect operation unit is established (the result of S9601 is “Y”). (S9602), the start memory display process is terminated.

  FIG. 97 is an example of a screen transition showing a hold display hold display mode in the display device 36 according to the first modification of the sixth embodiment of the present invention.

  In the display device 36, the start memory is displayed in the lower display area. However, as described above, the start memory in which the operable operation operation unit is designated becomes a hold display representing the effect operation unit. Here, “lever operation section 283”, “under dish effect button 290” and “first effect button 271” are indicated from the leftmost hold display, and the rightmost hold display is a normal hold display.

  Then, the player operates the effect operation unit displayed on hold. Here, when the lever operation unit 283 is operated, the corresponding hold display is switched to the advance display of the prefetch result. Since the hold display is represented by a hold ball, it is the same as the normal time, but here the color and pattern of the hold ball differ depending on the prefetch result.

(Effect of Modification 1 of Sixth Embodiment of the Present Invention)
According to the first modification of the sixth embodiment of the present invention, a general dish top such as a pan under effect button 290 pressed by the player from above and a lever operating unit 283 operated by the player lever, etc. Since an effect operation unit having an operation method different from that of the effect operation unit 270 (the first effect button 271 and the second effect button 272) is provided, the combination pattern of the operation of the effect buttons is increased, and the movement of the player in the operation effect is changed. Can increase the interest of the game.

  In addition, the start memory is displayed in two stages, with the display of the start memory associated with the display of the start operation section, and the start display of the corresponding display operation section is displayed first, and the hold memory of the pre-read notification is displayed after the operation. Can be increased.

  The embodiment disclosed this time is illustrative in all points and is not restrictive. The scope of the present invention is shown not by the above description of the invention but by the scope of claims, and is intended to include all modifications within the scope and meaning equivalent to the scope of claims.

  Moreover, the following is mentioned as a typical thing of the viewpoint of this invention other than what was described in the claim.

  (1) In a gaming machine including a projecting effect unit projecting to one side, the projecting effect unit includes an inner illumination means for illuminating the game area side of the gaming machine, and the game area side across the projecting effect unit. And a lighting device that illuminates the light guide plate itself by irradiating light from one side.

  (2) The game board in which the game area is formed can be exchanged, and the projecting effect unit includes a model-dependent sheet that can be exchanged according to the type of the game board on the opposite side (1). ) Gaming machine described in.

  (3) The gaming machine according to (2), wherein the projecting effect unit includes a slide mounting portion that can be mounted by sliding the model-dependent sheet.

  (4) The projecting effect unit is disposed in a clear member holding frame that is attached to a front frame provided with the game board so as to be openable and closable. When the clear member holding frame is in a closed state, The gaming machine according to (3), wherein the gaming machine is fixed to the slide mounting portion by a sheet stopper formed on the front frame.

  According to the inventions of (1) to (4), the outside lighting means of the projecting effect unit appeals the gaming machine not only to the player playing the game on the gaming machine but also to the player passing through the game hall. can do.

1 gaming machine 2 body frame (outer frame)
4 Front frame 5 Clear member holding frame 12 Production operation unit 12a Production button 15 Lower plate (storage plate)
15a Ball hole 15d Ball exit 15e Half mirror 15f Lower dish ball exit lighting device 17 Storage space (game device storage space)
30 Game board 31 Game area 37 First start prize opening (start prize area)
38 Second start prize opening (start prize area)
38a Movable members (ordinary electric equipment, general power prize device, variable prize device)
39 Normal design start gate (ordinary design start gate)
41 First special variable winning device 42 Second special variable winning device 35 Center case 36 Display device (effect display device)
100 gaming device 110 rotating lighting device (game device)
110a Direction switch 140 Ball rolling accessory (game machine)
150 Cover unit 151 Frame base 151c Hanging part 152 Cover member 152a Top cover member (light guide plate)
152b Top cover member (light guide plate)
160 Side light incident display device 161 First light emitting member 162 Second light emitting member 170 Biological appreciation unit (game device)
171 Ant 172 Gel 180 Projection device (game device)
200 Projection effect unit 201 Outer lens member (outer illumination means)
202 Light guide plate (outside illumination means)
203 Side base member (inner illumination means)
204 Inner lens member (inner illumination means)
205 Cover member 210 Side light emitting substrate 211 LED for outside (outside illumination means)
212 LED for inside (inside illumination means)
221 Model-dependent sheet 230 Display unit (first protruding display device)
231 Outside indicator 232 Inside indicator 240 Second projecting display device 250 Frame side movable accessory 255 Panel side movable accessory 260 Blower (first blower)
261 Blower 270 On-dish production operation unit 271,272 1st production button, 2nd production button 280 Frame side production operation unit 281,282 3rd production button, 4th production button 283 Lever operation unit 290 Under-dish production button 600 Game Control device (main board)
650 Dispensing control device (dispensing board)
700 Production control device 800 Power supply device

Claims (1)

  1. In a gaming machine equipped with a storage part on the front surface capable of storing game balls,
    A storage tray for storing game balls is disposed in the storage section,
    A gaming device accommodation space capable of accommodating a movable gaming device is disposed from the front side of the storage tray downward,
    The movable game apparatus includes a first light emitting unit, a second light emitting unit, a movable unit, a drive source that drives the movable unit, and a light transmission unit that covers at least the first light emitting unit ,
    The movable part has a reflection part for reflecting light,
    The second light emitting unit is provided outside the movable unit,
    In front of the gaming device accommodation space, a cover portion that covers the movable gaming device and has a translucent portion is disposed,
    The upper left rear edge of the cover part and a part of the front edge of the storage tray are brought close to each other, and the shape of the upper left rear edge of the cover part and the part of the front edge of the storage dish are made substantially the same. A gaming machine.
JP2016119022A 2016-06-15 2016-06-15 Game machine Active JP6281110B2 (en)

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JP2016119022A JP6281110B2 (en) 2016-06-15 2016-06-15 Game machine

Related Parent Applications (1)

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JP2012174559 Division 2012-08-07

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Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000005384A (en) * 1998-06-24 2000-01-11 Fuji Shoji Kk Pachinko game machine
JP4384122B2 (en) * 2006-01-12 2009-12-16 京楽産業.株式会社 Amusement machine lighting equipment group
JP2007330521A (en) * 2006-06-15 2007-12-27 Mrd:Kk Illumination device
JP5023370B2 (en) * 2007-08-09 2012-09-12 株式会社三共 Game machine
JP5247652B2 (en) * 2009-10-20 2013-07-24 株式会社藤商事 Game machine

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