JP2008043512A5 - - Google Patents
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- JP2008043512A5 JP2008043512A5 JP2006221641A JP2006221641A JP2008043512A5 JP 2008043512 A5 JP2008043512 A5 JP 2008043512A5 JP 2006221641 A JP2006221641 A JP 2006221641A JP 2006221641 A JP2006221641 A JP 2006221641A JP 2008043512 A5 JP2008043512 A5 JP 2008043512A5
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- gaming state
- game
- effect
- variable display
- winning
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Claims (5)
所定の入賞領域に遊技媒体が入賞可能な開状態と該所定の入賞領域に遊技媒体が入賞不能な閉状態とに変化可能な可変入賞装置と、
前記所定の入賞領域に遊技媒体が入賞したことを検出して入賞検出信号を出力する入賞検出手段と、
前記入賞検出手段からの入賞検出信号が入力され、遊技の進行を制御する遊技制御処理を実行し、遊技機に設けられている演出用の電気部品を制御させるための演出制御コマンドを送信する遊技制御手段と、
前記遊技制御手段が送信した前記演出制御コマンドに応じて演出用の電気部品を制御する演出制御処理を実行する演出制御手段とを備え、
前記遊技制御手段は、
前記入賞検出信号の入力に応じて、前記所定の入賞領域に遊技媒体が入賞したことを検出した旨を示す入賞検出コマンドを前記演出制御コマンドとして前記演出制御手段に送信する入賞検出コマンド送信手段と、
前記可変表示部の識別情報の可変表示の表示結果を前記特定表示結果にするか否かを決定する事前決定手段と、
前記事前決定手段によって前記可変表示の表示結果を前記特定表示結果にすると決定されたときに、遊技状態を前記特定遊技状態に移行する遊技状態移行手段と、
前記遊技状態移行手段によって遊技状態が前記特定遊技状態に移行されているときに、前記可変入賞装置を開閉する可変入賞装置開閉手段とを含み、
前記演出制御手段は、
前記事前決定手段の決定結果にもとづいて、前記可変表示部の識別情報の可変表示を実行し、前記可変表示部に表示結果を導出表示する可変表示実行手段と、
遊技状態が前記特定遊技状態に移行されていないときに前記入賞検出コマンドを受信すると、前記入賞領域への遊技媒体の入賞状態に異常が発生したことを示す異常報知を実行する異常報知手段とを含み、
前記異常報知手段は、前記可変表示実行手段によって前記可変表示部の識別情報の可変表示が実行されているときであっても、前記異常報知の実行時間である異常報知実行時間を経過するまで前記異常報知を継続する
ことを特徴とする遊技機。 A variable display unit that variably displays each of a plurality of types of identification information that can be identified and displays and displays a display result, and when the specific display result is derived and displayed on the variable display unit, shifts to a specific gaming state, A gaming machine that pays out a prize game medium as a prize based on winning of a game medium in a prize area,
A variable winning device capable of changing between an open state in which a game medium can be won in a predetermined prize area and a closed state in which a game medium cannot be won in the predetermined prize area;
A winning detection means for detecting that a game medium has won in the predetermined winning area and outputting a winning detection signal;
A game that receives a winning detection signal from the winning detection means, executes a game control process for controlling the progress of the game, and transmits an effect control command for controlling an electric component for effect provided in the gaming machine Control means;
Effect control means for executing effect control processing for controlling electric parts for effect according to the effect control command transmitted by the game control means,
The game control means includes
A winning detection command transmitting means for transmitting, to the effect control means, a winning detection command indicating that the game medium has been won in the predetermined winning area in response to the input of the winning detection signal; ,
Pre-determining means for determining whether or not the display result of the variable display of the identification information of the variable display unit is the specific display result;
Gaming state transition means for transitioning the gaming state to the specific gaming state when the prior determination means determines that the display result of the variable display is the specific display result;
Variable winning device opening and closing means for opening and closing the variable winning device when the gaming state is shifted to the specific gaming state by the gaming state transition means;
The production control means includes
Variable display execution means for executing variable display of identification information of the variable display unit based on the determination result of the prior determination unit, and deriving and displaying the display result on the variable display unit;
An abnormality notifying means for executing an abnormality notification indicating that an abnormality has occurred in the winning state of the game medium in the winning area when the winning detection command is received when the gaming state is not shifted to the specific gaming state; Including
The abnormality notification unit is configured to execute the abnormality notification execution time that is an execution time of the abnormality notification even when the variable display execution unit performs variable display of the identification information of the variable display unit. A gaming machine characterized by continuing abnormality notification.
遊技制御手段からの入賞検出コマンドの受信回数を計数する受信回数計数手段と、
遊技状態が特定遊技状態に移行されているときに、前記受信回数計数手段が計数した前記入賞検出コマンドの受信回数を、入賞領域への遊技媒体の入賞回数として表示する入賞回数表示手段とを含む
請求項1記載の遊技機。 The production control means
A reception number counting means for counting the number of receptions of the winning detection command from the game control means;
A winning number display means for displaying the number of receptions of the winning detection command counted by the reception number counting means as the number of winnings of the game medium in the winning area when the gaming state is shifted to the specific gaming state; The gaming machine according to claim 1.
演出制御処理の進行状態を示す演出進行データの値に従って、前記演出制御処理を実行し、
前記演出制御処理の進行状態に応じて、前記演出進行データの値を設定する演出進行データ設定手段と、
入賞検出コマンドを受信したときに、前記演出進行データ設定手段によって設定された前記演出進行データの値にもとづいて、遊技状態移行手段によって遊技状態が特定遊技状態に移行されているか否かを判定する遊技状態判定手段とを含み、
異常報知手段は、前記遊技状態判定手段によって遊技状態が前記特定遊技状態に移行されていないと判定されたときに異常報知を実行する
請求項1または請求項2記載の遊技機。 The production control means
In accordance with the value of the effect progress data indicating the progress state of the effect control process, the effect control process is executed,
Effect progress data setting means for setting the value of the effect progress data according to the progress state of the effect control process;
When the winning detection command is received, it is determined whether or not the gaming state has been shifted to the specific gaming state by the gaming state transition unit based on the value of the presentation progress data set by the presentation progress data setting unit. Game state determining means,
The gaming machine according to claim 1 or 2 , wherein the abnormality notification means performs abnormality notification when it is determined by the gaming state determination means that the gaming state is not shifted to the specific gaming state.
遊技状態判定手段は、前記演出進行データ設定手段によって設定された前記演出進行データの値が所定値以上であるか否かを判定することによって、遊技状態移行手段によって遊技状態が前記特定遊技状態に移行されているか否かを判定する
請求項3記載の遊技機。 The effect progress data setting means sets a value smaller than a predetermined value in the effect progress data when the game effect corresponding to the specific game state is not executed, and when the game effect corresponding to the specific game state is executed Set a value greater than or equal to the specified value in the production progress data,
The gaming state determining means determines whether or not the value of the effect progress data set by the effect progress data setting means is a predetermined value or more, so that the gaming state is changed to the specific gaming state by the game state transition means. The gaming machine according to claim 3, wherein it is determined whether or not a transition has been made.
遊技の進行状態を示すデータを記憶する遊技制御用記憶手段と、
前記遊技制御用記憶手段の記憶内容を初期化する初期化手段と、
前記初期化手段により初期化処理が行われたときに、その旨を報知させるための初期化コマンドを演出制御コマンドとして演出制御手段に送信する初期化コマンド送信手段とを含み、
前記演出制御手段は、前記初期化コマンドを受信したことに応じて、演出用の電気部品を制御して前記初期化手段により初期化処理が行われた旨を示す初期化報知を実行する初期化報知手段を含み、
前記初期化報知手段は、異常報知手段による異常報知に優先して前記初期化報知を実行する
請求項1から請求項4のうちのいずれかに記載の遊技機。 The game control means
Game control storage means for storing data indicating the progress of the game;
Initialization means for initializing the stored contents of the game control storage means;
An initialization command transmitting means for transmitting, as an effect control command, an effect command to the effect control means when the initialization process is performed by the initialize means,
In response to receiving the initialization command, the production control unit controls an electrical component for production and performs initialization notification indicating that initialization processing has been performed by the initialization unit Including notification means,
The gaming machine according to any one of claims 1 to 4 , wherein the initialization notification unit executes the initialization notification in preference to abnormality notification by the abnormality notification unit.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006221641A JP4757737B2 (en) | 2006-08-15 | 2006-08-15 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2006221641A JP4757737B2 (en) | 2006-08-15 | 2006-08-15 | Game machine |
Publications (3)
Publication Number | Publication Date |
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JP2008043512A JP2008043512A (en) | 2008-02-28 |
JP2008043512A5 true JP2008043512A5 (en) | 2009-09-10 |
JP4757737B2 JP4757737B2 (en) | 2011-08-24 |
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JP2006221641A Expired - Fee Related JP4757737B2 (en) | 2006-08-15 | 2006-08-15 | Game machine |
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