JP2006018476A - 画像の表示制御方法 - Google Patents
画像の表示制御方法 Download PDFInfo
- Publication number
- JP2006018476A JP2006018476A JP2004194460A JP2004194460A JP2006018476A JP 2006018476 A JP2006018476 A JP 2006018476A JP 2004194460 A JP2004194460 A JP 2004194460A JP 2004194460 A JP2004194460 A JP 2004194460A JP 2006018476 A JP2006018476 A JP 2006018476A
- Authority
- JP
- Japan
- Prior art keywords
- image
- display
- viewpoint
- specific area
- unit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004194460A JP2006018476A (ja) | 2004-06-30 | 2004-06-30 | 画像の表示制御方法 |
| US11/166,224 US7268781B2 (en) | 2004-06-30 | 2005-06-27 | Image display control method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004194460A JP2006018476A (ja) | 2004-06-30 | 2004-06-30 | 画像の表示制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2006018476A true JP2006018476A (ja) | 2006-01-19 |
| JP2006018476A5 JP2006018476A5 (enExample) | 2007-07-26 |
Family
ID=35792706
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2004194460A Withdrawn JP2006018476A (ja) | 2004-06-30 | 2004-06-30 | 画像の表示制御方法 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US7268781B2 (enExample) |
| JP (1) | JP2006018476A (enExample) |
Cited By (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008068060A (ja) * | 2006-09-14 | 2008-03-27 | Nintendo Co Ltd | ポインティング入力を利用した、3d視点およびオブジェクト指定の制御方法および装置 |
| JP2008073184A (ja) * | 2006-09-20 | 2008-04-03 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
| JP2008113762A (ja) * | 2006-11-01 | 2008-05-22 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| WO2009119453A1 (ja) * | 2008-03-26 | 2009-10-01 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、情報記録媒体、ならびに、プログラム |
| JP2011138295A (ja) * | 2009-12-28 | 2011-07-14 | Nintendo Co Ltd | 情報処理装置、情報処理プログラム、情報処理システム、および、表示範囲制御方法 |
| JP2011255119A (ja) * | 2010-06-11 | 2011-12-22 | Nintendo Co Ltd | 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法 |
| US8556694B2 (en) | 2006-10-31 | 2013-10-15 | Kabushiki Kaisha Square Enix | Network game system, a network game terminal, a method of displaying a game screen, a computer program product and a storage medium |
| JP2014195591A (ja) * | 2013-03-29 | 2014-10-16 | 株式会社コナミデジタルエンタテインメント | ゲーム機、それに用いられる制御方法及びコンピュータプログラム |
| JP2014195592A (ja) * | 2013-03-29 | 2014-10-16 | 株式会社コナミデジタルエンタテインメント | ゲーム機、それに用いられる制御方法及びコンピュータプログラム |
| US8986112B2 (en) | 2006-11-17 | 2015-03-24 | Nintendo Co., Ltd. | System and method for downloading video game programs |
| JP2015186606A (ja) * | 2015-06-22 | 2015-10-29 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法 |
| KR101697286B1 (ko) * | 2015-11-09 | 2017-01-18 | 경북대학교 산학협력단 | 사용자 스타일링을 위한 증강현실 제공 장치 및 방법 |
| CN111243103A (zh) * | 2020-01-07 | 2020-06-05 | 青岛小鸟看看科技有限公司 | 设置安全区域的方法、装置、vr设备及存储介质 |
| CN112156473A (zh) * | 2020-10-22 | 2021-01-01 | 腾讯科技(深圳)有限公司 | 虚拟道具控制方法、装置、计算机设备及存储介质 |
| JP2021515331A (ja) * | 2018-05-18 | 2021-06-17 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | インタフェース表示方法、装置、電子機器及びコンピュータプログラム |
Families Citing this family (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN100498840C (zh) * | 2003-12-19 | 2009-06-10 | 皇家飞利浦电子股份有限公司 | 缩放三维模型的方法和缩放单元 |
| US8360776B2 (en) * | 2005-10-21 | 2013-01-29 | Laser Shot, Inc. | System and method for calculating a projectile impact coordinates |
| US9454283B1 (en) * | 2008-01-07 | 2016-09-27 | The Mathworks, Inc. | Three-dimensional visualization |
| KR101416235B1 (ko) | 2008-02-12 | 2014-07-07 | 삼성전자주식회사 | 3차원 위치 입력 방법 및 장치 |
| CN105498213B (zh) * | 2015-12-09 | 2017-02-15 | 杭州无端科技有限公司 | 一种射击游戏中的瞄准方法及装置 |
| CN111481934B (zh) | 2020-04-09 | 2023-02-10 | 腾讯科技(深圳)有限公司 | 虚拟环境画面的显示方法、装置、设备及存储介质 |
| CN113797538B (zh) * | 2021-09-06 | 2024-06-11 | 网易(杭州)网络有限公司 | 一种准星显示方法、装置、终端及存储介质 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH10198822A (ja) * | 1997-01-10 | 1998-07-31 | Sharp Corp | 画像合成装置 |
| EP0901803B1 (en) * | 1997-02-18 | 2006-02-15 | Sega Corporation | Device and method for image processing |
| CN1183494C (zh) | 1997-11-25 | 2005-01-05 | 世嘉股份有限公司 | 图象生成装置 |
| US7118498B2 (en) * | 2000-06-16 | 2006-10-10 | Skyhawke Technologies, Llc | Personal golfing assistant and method and system for graphically displaying golf related information and for collection, processing and distribution of golf related data |
| JP2002018128A (ja) | 2000-07-10 | 2002-01-22 | Namco Ltd | ゲームシステム及び情報記憶媒体 |
| JP4433579B2 (ja) | 2000-07-10 | 2010-03-17 | 株式会社バンダイナムコゲームス | ゲームシステム及び情報記憶媒体 |
-
2004
- 2004-06-30 JP JP2004194460A patent/JP2006018476A/ja not_active Withdrawn
-
2005
- 2005-06-27 US US11/166,224 patent/US7268781B2/en not_active Expired - Fee Related
Cited By (22)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008068060A (ja) * | 2006-09-14 | 2008-03-27 | Nintendo Co Ltd | ポインティング入力を利用した、3d視点およびオブジェクト指定の制御方法および装置 |
| JP2008073184A (ja) * | 2006-09-20 | 2008-04-03 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
| US8556694B2 (en) | 2006-10-31 | 2013-10-15 | Kabushiki Kaisha Square Enix | Network game system, a network game terminal, a method of displaying a game screen, a computer program product and a storage medium |
| JP2008113762A (ja) * | 2006-11-01 | 2008-05-22 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| US8986112B2 (en) | 2006-11-17 | 2015-03-24 | Nintendo Co., Ltd. | System and method for downloading video game programs |
| US9259654B2 (en) | 2006-11-17 | 2016-02-16 | Nintendo Co., Ltd. | System and method for obtaining software programs |
| WO2009119453A1 (ja) * | 2008-03-26 | 2009-10-01 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、情報記録媒体、ならびに、プログラム |
| JP2011138295A (ja) * | 2009-12-28 | 2011-07-14 | Nintendo Co Ltd | 情報処理装置、情報処理プログラム、情報処理システム、および、表示範囲制御方法 |
| US9533225B2 (en) | 2010-06-11 | 2017-01-03 | Nintendo Co., Ltd. | Computer-readable storage medium having information processing program stored therein, information processing apparatus, information processing system, and information processing method |
| JP2011255119A (ja) * | 2010-06-11 | 2011-12-22 | Nintendo Co Ltd | 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法 |
| JP2014195591A (ja) * | 2013-03-29 | 2014-10-16 | 株式会社コナミデジタルエンタテインメント | ゲーム機、それに用いられる制御方法及びコンピュータプログラム |
| JP2014195592A (ja) * | 2013-03-29 | 2014-10-16 | 株式会社コナミデジタルエンタテインメント | ゲーム機、それに用いられる制御方法及びコンピュータプログラム |
| JP2015186606A (ja) * | 2015-06-22 | 2015-10-29 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法 |
| KR101697286B1 (ko) * | 2015-11-09 | 2017-01-18 | 경북대학교 산학협력단 | 사용자 스타일링을 위한 증강현실 제공 장치 및 방법 |
| WO2017082539A1 (ko) * | 2015-11-09 | 2017-05-18 | 경북대학교 산학협력단 | 사용자 스타일링을 위한 증강현실 제공 장치 및 방법 |
| US10762709B2 (en) | 2015-11-09 | 2020-09-01 | Kyungpook National University Industry-Academic Cooperation Foundation | Device and method for providing augmented reality for user styling |
| JP2021515331A (ja) * | 2018-05-18 | 2021-06-17 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | インタフェース表示方法、装置、電子機器及びコンピュータプログラム |
| US11325036B2 (en) | 2018-05-18 | 2022-05-10 | Tencent Technology (Shenzhen) Company Limited | Interface display method and apparatus, electronic device, and computer-readable storage medium |
| JP7118162B2 (ja) | 2018-05-18 | 2022-08-15 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | インタフェース表示方法、装置、電子機器及びコンピュータプログラム |
| CN111243103A (zh) * | 2020-01-07 | 2020-06-05 | 青岛小鸟看看科技有限公司 | 设置安全区域的方法、装置、vr设备及存储介质 |
| CN111243103B (zh) * | 2020-01-07 | 2023-04-28 | 青岛小鸟看看科技有限公司 | 设置安全区域的方法、装置、vr设备及存储介质 |
| CN112156473A (zh) * | 2020-10-22 | 2021-01-01 | 腾讯科技(深圳)有限公司 | 虚拟道具控制方法、装置、计算机设备及存储介质 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20060061571A1 (en) | 2006-03-23 |
| US7268781B2 (en) | 2007-09-11 |
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