JP2006018476A - 画像の表示制御方法 - Google Patents

画像の表示制御方法 Download PDF

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Publication number
JP2006018476A
JP2006018476A JP2004194460A JP2004194460A JP2006018476A JP 2006018476 A JP2006018476 A JP 2006018476A JP 2004194460 A JP2004194460 A JP 2004194460A JP 2004194460 A JP2004194460 A JP 2004194460A JP 2006018476 A JP2006018476 A JP 2006018476A
Authority
JP
Japan
Prior art keywords
image
display
viewpoint
specific area
unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP2004194460A
Other languages
English (en)
Japanese (ja)
Other versions
JP2006018476A5 (enExample
Inventor
Koichi Nomura
光一 野村
Kenji Furukawa
賢次 古川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Priority to JP2004194460A priority Critical patent/JP2006018476A/ja
Priority to US11/166,224 priority patent/US7268781B2/en
Publication of JP2006018476A publication Critical patent/JP2006018476A/ja
Publication of JP2006018476A5 publication Critical patent/JP2006018476A5/ja
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
JP2004194460A 2004-06-30 2004-06-30 画像の表示制御方法 Withdrawn JP2006018476A (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2004194460A JP2006018476A (ja) 2004-06-30 2004-06-30 画像の表示制御方法
US11/166,224 US7268781B2 (en) 2004-06-30 2005-06-27 Image display control method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004194460A JP2006018476A (ja) 2004-06-30 2004-06-30 画像の表示制御方法

Publications (2)

Publication Number Publication Date
JP2006018476A true JP2006018476A (ja) 2006-01-19
JP2006018476A5 JP2006018476A5 (enExample) 2007-07-26

Family

ID=35792706

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004194460A Withdrawn JP2006018476A (ja) 2004-06-30 2004-06-30 画像の表示制御方法

Country Status (2)

Country Link
US (1) US7268781B2 (enExample)
JP (1) JP2006018476A (enExample)

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008068060A (ja) * 2006-09-14 2008-03-27 Nintendo Co Ltd ポインティング入力を利用した、3d視点およびオブジェクト指定の制御方法および装置
JP2008073184A (ja) * 2006-09-20 2008-04-03 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2008113762A (ja) * 2006-11-01 2008-05-22 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
WO2009119453A1 (ja) * 2008-03-26 2009-10-01 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、情報記録媒体、ならびに、プログラム
JP2011138295A (ja) * 2009-12-28 2011-07-14 Nintendo Co Ltd 情報処理装置、情報処理プログラム、情報処理システム、および、表示範囲制御方法
JP2011255119A (ja) * 2010-06-11 2011-12-22 Nintendo Co Ltd 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法
US8556694B2 (en) 2006-10-31 2013-10-15 Kabushiki Kaisha Square Enix Network game system, a network game terminal, a method of displaying a game screen, a computer program product and a storage medium
JP2014195591A (ja) * 2013-03-29 2014-10-16 株式会社コナミデジタルエンタテインメント ゲーム機、それに用いられる制御方法及びコンピュータプログラム
JP2014195592A (ja) * 2013-03-29 2014-10-16 株式会社コナミデジタルエンタテインメント ゲーム機、それに用いられる制御方法及びコンピュータプログラム
US8986112B2 (en) 2006-11-17 2015-03-24 Nintendo Co., Ltd. System and method for downloading video game programs
JP2015186606A (ja) * 2015-06-22 2015-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法
KR101697286B1 (ko) * 2015-11-09 2017-01-18 경북대학교 산학협력단 사용자 스타일링을 위한 증강현실 제공 장치 및 방법
CN111243103A (zh) * 2020-01-07 2020-06-05 青岛小鸟看看科技有限公司 设置安全区域的方法、装置、vr设备及存储介质
CN112156473A (zh) * 2020-10-22 2021-01-01 腾讯科技(深圳)有限公司 虚拟道具控制方法、装置、计算机设备及存储介质
JP2021515331A (ja) * 2018-05-18 2021-06-17 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 インタフェース表示方法、装置、電子機器及びコンピュータプログラム

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN100498840C (zh) * 2003-12-19 2009-06-10 皇家飞利浦电子股份有限公司 缩放三维模型的方法和缩放单元
US8360776B2 (en) * 2005-10-21 2013-01-29 Laser Shot, Inc. System and method for calculating a projectile impact coordinates
US9454283B1 (en) * 2008-01-07 2016-09-27 The Mathworks, Inc. Three-dimensional visualization
KR101416235B1 (ko) 2008-02-12 2014-07-07 삼성전자주식회사 3차원 위치 입력 방법 및 장치
CN105498213B (zh) * 2015-12-09 2017-02-15 杭州无端科技有限公司 一种射击游戏中的瞄准方法及装置
CN111481934B (zh) 2020-04-09 2023-02-10 腾讯科技(深圳)有限公司 虚拟环境画面的显示方法、装置、设备及存储介质
CN113797538B (zh) * 2021-09-06 2024-06-11 网易(杭州)网络有限公司 一种准星显示方法、装置、终端及存储介质

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10198822A (ja) * 1997-01-10 1998-07-31 Sharp Corp 画像合成装置
EP0901803B1 (en) * 1997-02-18 2006-02-15 Sega Corporation Device and method for image processing
CN1183494C (zh) 1997-11-25 2005-01-05 世嘉股份有限公司 图象生成装置
US7118498B2 (en) * 2000-06-16 2006-10-10 Skyhawke Technologies, Llc Personal golfing assistant and method and system for graphically displaying golf related information and for collection, processing and distribution of golf related data
JP2002018128A (ja) 2000-07-10 2002-01-22 Namco Ltd ゲームシステム及び情報記憶媒体
JP4433579B2 (ja) 2000-07-10 2010-03-17 株式会社バンダイナムコゲームス ゲームシステム及び情報記憶媒体

Cited By (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008068060A (ja) * 2006-09-14 2008-03-27 Nintendo Co Ltd ポインティング入力を利用した、3d視点およびオブジェクト指定の制御方法および装置
JP2008073184A (ja) * 2006-09-20 2008-04-03 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
US8556694B2 (en) 2006-10-31 2013-10-15 Kabushiki Kaisha Square Enix Network game system, a network game terminal, a method of displaying a game screen, a computer program product and a storage medium
JP2008113762A (ja) * 2006-11-01 2008-05-22 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
US8986112B2 (en) 2006-11-17 2015-03-24 Nintendo Co., Ltd. System and method for downloading video game programs
US9259654B2 (en) 2006-11-17 2016-02-16 Nintendo Co., Ltd. System and method for obtaining software programs
WO2009119453A1 (ja) * 2008-03-26 2009-10-01 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、情報記録媒体、ならびに、プログラム
JP2011138295A (ja) * 2009-12-28 2011-07-14 Nintendo Co Ltd 情報処理装置、情報処理プログラム、情報処理システム、および、表示範囲制御方法
US9533225B2 (en) 2010-06-11 2017-01-03 Nintendo Co., Ltd. Computer-readable storage medium having information processing program stored therein, information processing apparatus, information processing system, and information processing method
JP2011255119A (ja) * 2010-06-11 2011-12-22 Nintendo Co Ltd 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法
JP2014195591A (ja) * 2013-03-29 2014-10-16 株式会社コナミデジタルエンタテインメント ゲーム機、それに用いられる制御方法及びコンピュータプログラム
JP2014195592A (ja) * 2013-03-29 2014-10-16 株式会社コナミデジタルエンタテインメント ゲーム機、それに用いられる制御方法及びコンピュータプログラム
JP2015186606A (ja) * 2015-06-22 2015-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法
KR101697286B1 (ko) * 2015-11-09 2017-01-18 경북대학교 산학협력단 사용자 스타일링을 위한 증강현실 제공 장치 및 방법
WO2017082539A1 (ko) * 2015-11-09 2017-05-18 경북대학교 산학협력단 사용자 스타일링을 위한 증강현실 제공 장치 및 방법
US10762709B2 (en) 2015-11-09 2020-09-01 Kyungpook National University Industry-Academic Cooperation Foundation Device and method for providing augmented reality for user styling
JP2021515331A (ja) * 2018-05-18 2021-06-17 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 インタフェース表示方法、装置、電子機器及びコンピュータプログラム
US11325036B2 (en) 2018-05-18 2022-05-10 Tencent Technology (Shenzhen) Company Limited Interface display method and apparatus, electronic device, and computer-readable storage medium
JP7118162B2 (ja) 2018-05-18 2022-08-15 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 インタフェース表示方法、装置、電子機器及びコンピュータプログラム
CN111243103A (zh) * 2020-01-07 2020-06-05 青岛小鸟看看科技有限公司 设置安全区域的方法、装置、vr设备及存储介质
CN111243103B (zh) * 2020-01-07 2023-04-28 青岛小鸟看看科技有限公司 设置安全区域的方法、装置、vr设备及存储介质
CN112156473A (zh) * 2020-10-22 2021-01-01 腾讯科技(深圳)有限公司 虚拟道具控制方法、装置、计算机设备及存储介质

Also Published As

Publication number Publication date
US20060061571A1 (en) 2006-03-23
US7268781B2 (en) 2007-09-11

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