JP2005143687A - Game machine - Google Patents

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JP2005143687A
JP2005143687A JP2003383343A JP2003383343A JP2005143687A JP 2005143687 A JP2005143687 A JP 2005143687A JP 2003383343 A JP2003383343 A JP 2003383343A JP 2003383343 A JP2003383343 A JP 2003383343A JP 2005143687 A JP2005143687 A JP 2005143687A
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movable member
light emitting
winning
posture
game
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JP4529039B2 (en
JP2005143687A5 (en
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Takaaki Ichihara
高明 市原
Yuji Kato
雄司 加藤
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Daiichi Shokai Co Ltd
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Daiichi Shokai Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pachinko game machine with excellent playing potentialities by enhancing the expectations felt for the winning of prizes. <P>SOLUTION: The pachinko game machine 1 has a center generator 8 at the central position of the surface of the game board 4 and the center generator 8 is actuated by the winning of starter prize winning slots 12 and 13. During the actuation of the center generator 8, the winning of major prize winning slots is made possible and as the winning game balls further pass through a V zone in the center generator 8, the special game state is offered. Therefore, in the pachinko game machine 1, the array of obstacle nails or the like on the board surface is arranged closer to the center generator 8 to further enhance the expectations felt for the winning of the center generator 8. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

本発明は、可動部材の変位によって入賞確率を変えることができる可変入賞装置を備えた遊技機に関する。   The present invention relates to a gaming machine provided with a variable winning device capable of changing a winning probability by displacement of a movable member.

この種の遊技機として、遊技領域のほぼ中央位置に配置された可変入賞装置を備えたものが挙げられる(例えば、特許文献1参照。)。このような可変入賞装置(電動役物装置)は「センター役物」とも称され、そこに入賞した遊技球がさらに内部の特定領域を通過すると大当りになる。可変入賞装置は例えば左右一対の可動部材を有しており、これら可動部材を動作させることで入賞口への入賞確率を変えることができる。   An example of this type of gaming machine is one that includes a variable winning device that is arranged at a substantially central position in the gaming area (see, for example, Patent Document 1). Such a variable winning device (an electric accessory device) is also referred to as a “center accessory”, and the game ball that has won there is a big hit when it passes through a specific area inside. The variable winning device has, for example, a pair of left and right movable members, and by operating these movable members, it is possible to change the winning probability to the winning opening.

具体的には、可動部材が入賞口を開閉可能なタイプの場合、可動部材が入賞口を開放した状態にあればそこへの入賞が可能となり(入賞確率あり)、逆に可動部材が入賞口を閉じた状態では入賞する可能性がなくなる(入賞確率なし)。また、いわゆる電動チューリップ型の可変入賞装置では、可動部材が拡開した状態にあると比較的入賞しやすくなり(入賞確率大)、逆に可動部材が窄んだ状態にあると比較的入賞しにくくなる(入賞確率小)。   Specifically, when the movable member is of a type that can open and close the prize opening, if the movable member is in a state where the prize opening is open, it is possible to win there (there is a probability of winning), and conversely the movable member is the prize opening. There is no possibility of winning in the closed state (no winning probability). In addition, in the so-called electric tulip type variable prize winning device, it is relatively easy to win a prize when the movable member is in an expanded state (high probability of winning), and conversely, if the movable member is in a constricted state, a prize is relatively awarded. It becomes difficult (the probability of winning a prize is small).

いずれにしても、可変入賞装置を備えた遊技機にあっては、その可動部材が入賞しやすい状態になると、遊技者はそれまでよりも強い入賞の期待感をもって遊技を行うことができる。このため可変入賞装置を備えた遊技機では、その可動部材をより入賞しやすい状態に変化させることで入賞への期待感も高まり、それだけ遊技性を向上することができると考えられる。
特開2002−126220号公報(第3−4頁、図2、図3)
In any case, in a gaming machine equipped with a variable winning device, when the movable member is ready to win, the player can play a game with a stronger expectation of winning than before. For this reason, in a gaming machine equipped with a variable winning device, it is considered that by changing the movable member to a state where it is easier to win a prize, a sense of expectation for winning is also increased, and the gameability can be improved accordingly.
JP 2002-126220 A (page 3-4, FIG. 2, FIG. 3)

しかしながら、たとえ遊技機において遊技性を向上するためであっても、過度に入賞しやすくなる状態まで可動部材を変化させることは、それによって過度に射幸性を高めてしまうことが予想されるため好ましくない。このため公知の遊技機では、たとえ可動部材の動作によって入賞の期待感を高めることができるとはいっても、その動作はあくまで所定範囲内で入賞確率を変化させるだけにとどまり、依然として興趣性の向上には限界があるという問題がある。   However, it is preferable to change the movable member to a state where it becomes excessively easy to win even if it is for improving the gameability in the gaming machine because it is expected that the gambling will be excessively increased thereby. Absent. For this reason, even with known gaming machines, even though the movement of the movable member can increase the expectation of winning a prize, the movement only changes the winning probability within a predetermined range, and it still improves the interest. There is a problem that there is a limit.

そこで本発明は、遊技機において過度に射幸性を高めることなく、さらなる興趣性の向上を図ることができる技術の提供を課題としている。   Therefore, an object of the present invention is to provide a technique that can further improve the interest of a gaming machine without excessively improving gambling.

(解決手段1)
本発明の遊技機は、遊技盤の遊技領域に配設され、入賞口に対して開閉動作可能な可動部材を有した可変入賞装置と、可動部材を開閉動作させる駆動手段と、駆動手段による可動部材の開閉動作を制御する制御手段とを備えている。
(Solution 1)
The gaming machine of the present invention is provided in a game area of a game board, and includes a variable winning device having a movable member that can be opened and closed with respect to a winning opening, a driving means that opens and closes the movable member, and a movable by the driving means. Control means for controlling the opening and closing operation of the member.

上記の可変入賞装置では、可動部材が開いた状態になることで入賞の期待感を高めることができるため、その開閉動作を制御することで遊技者の注意を引き、より興趣性の高い遊技内容を提供することができる。   In the above variable winning device, since the movable member is in an open state, it is possible to increase the expectation of winning the prize, so by controlling the opening / closing operation, the player's attention is drawn and the game content is more interesting Can be provided.

(解決手段2)
より具体的な遊技機の構成は、遊技盤の遊技領域に配設され、入賞口に対して所定の第1姿勢と第2姿勢との間で変位可能な可動部材を有した可変入賞装置と、可動部材が第2姿勢にある状態でその上面側となる位置に形成され、遊技球を受け止めて入賞口へ案内するべく盤面に沿う方向に拡がる球受け面と、遊技領域内に形成され、可動部材が第2姿勢にある状態でその端部に連なり、かつ、この端部から球受け面の拡がる方向に延びる発光領域と、可動部材が第1姿勢と第2姿勢との間を変位する動作に同期して発光領域の発光状態を制御する制御手段とを備えたものとなっている。
(Solution 2)
A more specific configuration of the gaming machine includes a variable winning device that is disposed in a gaming area of the gaming board and has a movable member that is displaceable between a predetermined first posture and a second posture with respect to the winning opening. The movable member is formed in a position on the upper surface side in a state of being in the second posture, formed in a game area, a ball receiving surface that extends in a direction along the board surface to receive the game ball and guide it to the winning opening, A light emitting region that is continuous with the end portion of the movable member in the second posture and extends in a direction in which the ball receiving surface expands from the end portion, and the movable member is displaced between the first posture and the second posture. And a control means for controlling the light emission state of the light emitting area in synchronization with the operation.

遊技機の稼働中に可変入賞装置の可動部材が第2姿勢に変位すると、その上面側に球受け面が位置した状態となるので、盤面を流れ落ちる遊技球は球受け面に受け止められて入賞口へと案内されることとなる。このとき、遊技領域内で遊技球が球受け面によって受け止められる範囲が広ければ広いほど、それだけ入賞しやすくなるといえるが、このような範囲をむやみに拡張することは、過度に射幸性を高めることが予想されるため好ましくない。このため本発明の遊技機では、球受け面の拡がる方向に延びる発光領域を形成するとともに、可動部材が第2姿勢に変位する動作に同期して発光領域を発光させるように制御することとしている。   When the movable member of the variable winning device is displaced to the second posture during the operation of the gaming machine, the ball receiving surface is positioned on the upper surface side thereof, so that the game ball flowing down the board surface is received by the ball receiving surface and the winning opening It will be guided to. At this time, it can be said that the wider the range in which a game ball can be received by the ball receiving surface within the game area, the easier it will be to win, but expanding such a range unnecessarily will increase the euphoria excessively. Is not preferable because it is expected. For this reason, in the gaming machine of the present invention, a light emitting area extending in the direction in which the ball receiving surface expands is formed, and the light emitting area is controlled to emit light in synchronization with the movement of the movable member to the second posture. .

具体的な制御の内容として、例えば、可動部材がちょうど第2姿勢に変位するタイミングに合わせて発光領域が発光するように制御することにより、あたかも可動部材が伸びたように遊技者に錯覚させ、それだけ球受け面が拡張されたかのような視覚的効果を与えることができる。これにより、可変入賞装置の作動時に視覚的な入賞の期待感を高め、遊技中の興趣性を向上させることができる。また、遊技中に視覚的な入賞の期待感が高まっていても、構造上の入賞確率が高まっているわけではないので、遊技機の射幸性が過度に高くなることはない。   As specific control contents, for example, by controlling the light emitting region to emit light in accordance with the timing at which the movable member is displaced to the second posture, the player feels as if the movable member has been extended, It is possible to give a visual effect as if the ball receiving surface has been expanded. As a result, it is possible to enhance the visual expectation of winning a prize when the variable winning device is operated, and to improve the fun of the game. Further, even if the expectation of visual winning is increased during the game, the winning probability in the structure is not increased, so that the gambling ability of the gaming machine does not become excessively high.

なお可動部材の「端部」には、先端部や基端部、側端部、上端部、下端部等の各種の部位が含まれる。したがって「発光領域」は、球受け面の拡がる方向に延びる態様であれば、1箇所だけでなく複数箇所の「端部」に連なって配置される態様であってもよい。   The “end portion” of the movable member includes various parts such as a distal end portion, a proximal end portion, a side end portion, an upper end portion, and a lower end portion. Therefore, as long as the “light emitting region” extends in the direction in which the ball receiving surface expands, the “light emitting region” may be in a state of being arranged not only at one place but also at a plurality of “ends”.

(解決手段3)
上記の解決手段2において、発光領域は可動部材が第2姿勢にある状態でその後側に重なるラップ部分をさらに含んでおり、可動部材はラップ部分から発せられる光を手前側に透過するべく光透過性を有する態様が好ましい。この場合、ラップ部分からの光が可動部材を透過して遊技者に視認されるため、可動部材と発光領域とが一体的に発光しているかのように視覚的な一体感をもたせることができる。
(Solution 3)
In the above solution 2, the light emitting region further includes a lap portion that overlaps the rear side of the movable member in the second posture, and the movable member transmits light so as to transmit light emitted from the wrap portion to the near side. The aspect which has property is preferable. In this case, since the light from the lap portion is transmitted through the movable member and visually recognized by the player, it is possible to give a visual sense of unity as if the movable member and the light emitting region are integrally emitting light. .

(解決手段4)
上記の解決手段2,3において、本発明の遊技機は、遊技領域内に形成され、可動部材が第1姿勢から第2姿勢に変位する過程でその端部に連なって延びる中間発光領域をさらに備えており、制御手段は、可動部材が第1姿勢と第2姿勢との間を変位する動作に同期して中間発光領域の発光状態をさらに制御する機能を有している。
(Solution 4)
In the solving means 2 and 3, the gaming machine of the present invention further includes an intermediate light emitting region formed in the gaming region and extending continuously from the end portion in the process of moving the movable member from the first posture to the second posture. The control means has a function of further controlling the light emitting state of the intermediate light emitting region in synchronization with the movement of the movable member between the first posture and the second posture.

この場合、可動部材が第2姿勢にある状態だけでなく、第1姿勢から第2姿勢へ変位する過程で中間発光領域による視覚的な効果が発揮される。このため、可動部材が第2姿勢に変位しながら伸長されたかのように遊技者に錯覚させることができるので、可動部材が第2姿勢に変位したときの視覚的効果を違和感なく発揮させることができる。   In this case, the visual effect of the intermediate light emitting region is exhibited not only in the state where the movable member is in the second posture but also in the process of displacement from the first posture to the second posture. For this reason, since the player can make an illusion as if the movable member was extended while being displaced to the second posture, the visual effect when the movable member is displaced to the second posture can be exhibited without a sense of incongruity. .

なお「第1姿勢から第2姿勢へ変位する過程」には、それまで静止状態にあった可動部材が変位し始めた瞬間の第1姿勢が含まれると解釈してもよい。したがって「中間発光領域」には、第1姿勢を含む変位の過程で可動部材の端部に連なるものを全て含めることができる。   It should be noted that the “displacement process from the first posture to the second posture” may be interpreted as including the first posture at the moment when the movable member that has been stationary until then starts to be displaced. Accordingly, the “intermediate light emitting region” can include all the elements connected to the end of the movable member in the course of displacement including the first posture.

(解決手段5)
あるいは上記の解決手段4において、可動部材の変位方向に沿って複数の中間発光領域が配列して形成されており、制御手段は、可動部材が第1姿勢から第2姿勢まで変位する過程で、その変位方向の順に複数の中間発光領域の発光状態を制御する機能を有している態様であってもよい。
(Solution 5)
Alternatively, in the above solution means 4, a plurality of intermediate light emitting regions are formed along the displacement direction of the movable member, and the control means is a process in which the movable member is displaced from the first posture to the second posture. The aspect which has a function which controls the light emission state of a some intermediate | middle light emission area | region in order of the displacement direction may be sufficient.

このような態様であれば、上記解決手段4に加えて、通常より伸長された可動部材が変位していく過程をよりリアルに錯覚させることができる。このため、可動部材の視覚的な変化を遊技者に対してより強く印象づけることができる。   With such an aspect, in addition to the solution means 4 described above, it is possible to make the process of moving the movable member extended from the normal illusion more realistic. For this reason, the visual change of a movable member can be impressed more strongly with respect to a player.

(解決手段6)
上記の解決手段4,5において、好ましくは可動部材の端部から外側方向にみて、発光領域の長さよりも中間発光領域の長さが短く設定されている。この場合、第2姿勢にある可動部材よりも変位過程にある可動部材の方が視覚的に短く感じられるため、あたかも可動部材が変位する過程で次第に伸長されていったかのように遊技者に錯覚させることができる。このため、遊技者に対して可動部材の視覚的な伸長効果を違和感なく与えることができる。
(Solution 6)
In the solving means 4 and 5, preferably, the length of the intermediate light emitting region is set shorter than the length of the light emitting region when viewed from the end of the movable member in the outward direction. In this case, since the movable member in the displacement process is visually felt shorter than the movable member in the second posture, the player is given an illusion as if the movable member was gradually extended in the process of displacement. be able to. For this reason, the visual extension effect of the movable member can be given to the player without a sense of incongruity.

(解決手段7)
あるいは、上記の解決手段5において、可動部材の端部から外側方向にみて発光領域の長さよりも複数の中間発光領域の長さが短く設定されており、さらに複数の中間発光領域は、可動部材の変位方向でみて第1姿勢に近いものから順に長さが伸長されている態様が好ましい。
(Solution 7)
Alternatively, in the above solution 5, the length of the plurality of intermediate light emitting regions is set to be shorter than the length of the light emitting region when viewed from the end of the movable member in the outer direction, and the plurality of intermediate light emitting regions further include the movable member. It is preferable that the length is extended in order from the one close to the first posture in the displacement direction.

この場合、可動部材が第1姿勢から第2姿勢へ変位する過程で、中間発光領域は短いものから長いものへと順番に発光状態を制御されていくので、可動部材がその動作に同期して次第に伸張されていく過程を動画演出的な態様によって視認させることができる。   In this case, as the movable member is displaced from the first posture to the second posture, the light emitting state is controlled in order from the shortest to the longest light emitting region, so that the movable member is synchronized with the operation. The gradually expanding process can be visually recognized in a moving-picture-like manner.

(解決手段8)
上記の解決手段2から7において、可動部材はその基端部を中心に盤面に沿って回動可能であり、発光領域は、可動部材が第2姿勢にある状態でその先端部の延長線に沿って列をなして配置された複数の発光体を含む態様であることがより好ましい。この場合、発光領域(または中間発光領域)は可動部材をその先端から先へ伸ばす方向に形成されるため、その視覚的な効果を遊技者に直接認識させやすい態様となる。
(Solution 8)
In the above solutions 2 to 7, the movable member can be rotated along the board surface around the base end portion, and the light emitting region extends to the extension line of the distal end portion in a state where the movable member is in the second posture. More preferably, the light emitting device includes a plurality of light emitters arranged in a row along the line. In this case, the light emitting area (or the intermediate light emitting area) is formed in a direction in which the movable member extends from the tip to the tip, so that the player can easily recognize the visual effect directly.

(解決手段9)
あるいは、上記の解決手段7において、複数の中間発光領域は、可動部材の回動方向に沿って扇形状に配置された複数の発光体列を含んでおり、制御手段は、可動部材の回動に同期させて各発光体列の発光状態を制御する機能を有する態様が好ましい。
(Solution 9)
Alternatively, in the solution means 7 described above, the plurality of intermediate light emitting regions include a plurality of light emitter rows arranged in a fan shape along the rotation direction of the movable member, and the control means rotates the movable member. The aspect which has a function which controls the light emission state of each light-emitting body row | line | column synchronizing with is preferable.

この場合、複数の発光体列が可動部材の回動に同期して順番に発光されていくことにより、可動部材が回動する過程でその動作を大きく視認させるとともに、その回動過程で可動部材が伸張されていく様子を遊技者に対して明瞭に印象付けることができる。   In this case, the plurality of light emitter rows are sequentially emitted in synchronization with the rotation of the movable member, so that the movement of the movable member is greatly recognized in the process of rotating, and the movable member is It is possible to clearly impress the player on how the player is stretched.

(解決手段10)
上記の解決手段2から9において、発光領域(または中間発光領域)での発光色と、可動部材の色彩とが同系色に設定されている態様がより好ましい。これにより、可動部材と発光領域(または中間発光領域)との視覚的な一体感を一層高めることができ、その効果が最大に発揮されることとなる。
(Solution 10)
In the above solutions 2 to 9, it is more preferable that the emission color in the light emission region (or the intermediate light emission region) and the color of the movable member are set to the same color. As a result, the visual sense of unity between the movable member and the light emitting region (or the intermediate light emitting region) can be further enhanced, and the effect is maximized.

(解決手段11)
さらに、上記の解決手段2から10において、可変入賞装置は、入賞口から入賞した遊技球がさらに通過することで特別遊技状態への移行条件を発生させる特定領域と、所定の動作パターンで作動する振り分け部材を有し、この振り分け部材により入賞口から入賞した遊技球の移動先を振り分けることで、遊技球が特定領域を通過する確率を変化させる振り分け装置とを含むものであり、制御手段は、振り分け部材の動作パターンとの関係から特定領域を通過する確率が高くなるタイミングで可動部材が第2姿勢に変位されている場合、発光領域を特定色で発光させるべく制御する機能を有する態様であってもよい。
(Solution 11)
Further, in the above solutions 2 to 10, the variable winning device operates in a specific region in which a condition for shifting to the special gaming state is generated when a game ball that has won a prize from the winning opening passes and a predetermined operation pattern. The control means includes a distribution member, and a distribution device that changes a probability that the game ball passes through the specific area by distributing a movement destination of the game ball won from the winning opening by the distribution member. When the movable member is displaced to the second posture at a timing when the probability of passing through the specific region increases from the relationship with the operation pattern of the sorting member, the light emitting region is controlled to emit light with a specific color. May be.

遊技機における遊技プロセスの一態様として、上記のように可変入賞装置に入賞した遊技球がさらに特定領域を通過した場合に特別遊技状態に移行するものがある。このような態様では、可変入賞装置に入賞した後、さらにその内部での遊技球の振り分けによって特定領域を通過するか否かが大きく左右される。このため遊技者は、遊技中に可変入賞装置に入賞させることを最初の目標に据えるとともに、そこからさらに進んで、より特定領域を通過しやすいタイミングで可変入賞装置に入賞させることを次の技術目標にする。   As one aspect of the gaming process in the gaming machine, there is one that shifts to a special gaming state when a gaming ball that has won a variable winning device further passes a specific area. In such an aspect, after winning the variable winning device, whether or not to pass through the specific area greatly depends on the distribution of the game balls inside. For this reason, the player sets the first goal to win the variable winning device during the game, and further advances from there to make the variable winning device win at a timing that makes it easier to pass the specific area. Make it a goal.

一方、振り分け部材は一定の動作パターンで作動されているため、どのタイミングで入賞口に入賞すると、遊技球が特定領域を通過しやすくなる確率で振り分けられるかは単純な役物確率として一律に判断することができる。したがって、制御手段が振り分け部材の動作パターンに基づいて上記のタイミングを計った結果、可動部材が第2姿勢に変位されるタイミングが特定領域を通過しやすくなるタイミングに近い場合であれば、その他の場合と異なる特定色で発光領域を発光させることにより、遊技者に対して特定領域の通過への期待感を強くアピールすることができる。   On the other hand, since the sorting member is operated with a certain movement pattern, it is uniformly judged as a simple bonus probability that the game ball will be sorted with the probability that it will easily pass through the specific area when winning in the winning slot. can do. Therefore, if the control unit measures the above timing based on the operation pattern of the sorting member and the timing at which the movable member is displaced to the second posture is close to the timing at which it easily passes through the specific region, By making the light emitting region emit light with a specific color different from the case, it is possible to strongly appeal the player to the expectation to pass the specific region.

なおこの場合、発光領域が単色ではなく2色以上で発光可能であることが前提であり、上記の「特定色」は視覚的にアピール度の高い色彩系統に属することがより効果的である。また「特定色」は、その他の場合(特に特定領域を通過しやすくなっていないタイミング)の色彩とは異なる系統であればよい。   In this case, it is premised that the light emitting area can emit light with two or more colors instead of a single color, and it is more effective that the above-mentioned “specific color” belongs to a color system having a high visual appeal. In addition, the “specific color” may be a system different from the color in other cases (particularly, the timing at which it does not easily pass through the specific area).

以上のように、本発明では可動部材の動作とともに発光領域または中間発光領域が発光されることにより、可動部材の動作が視覚的に強調ないし誇張される効果が得られるものである。このため本発明では、制御手段の機能については以下のように適用性の幅を設けることができる。   As described above, according to the present invention, the light emitting region or the intermediate light emitting region emits light with the operation of the movable member, so that the effect of visually enhancing or exaggerating the operation of the movable member can be obtained. For this reason, in this invention, the range of applicability can be provided as follows about the function of a control means.

(1)制御手段が可動部材の「動作に同期して」発光領域の発光状態を制御する場合、可動部材が変位して第2姿勢に到達するタイミングと発光領域が発光されるタイミングとが完全に一致している必要はなく、一定の視覚的効果が得られる範囲内で両者のタイミングがずれていてもよい。したがって、両者の間に一定の関係性を保ちながら発光領域の発光状態が制御される態様であれば、可動部材の「動作に同期して」行われる制御に含まれる。   (1) When the control means controls the light emission state of the light emitting region “synchronously with the operation” of the movable member, the timing at which the movable member is displaced to reach the second posture and the timing at which the light emitting region emits light are completely The timings of the two may be shifted within a range in which a certain visual effect can be obtained. Therefore, any mode in which the light emission state of the light emitting region is controlled while maintaining a certain relationship between the two is included in the control performed in “synchronization with the operation” of the movable member.

(2)また、制御手段が可動部材の「動作に同期して」中間発光領域の発光状態を制御する場合、可動部材が変位する過程でその端部の位置が中間発光領域の位置と完全に合致するタイミングで中間発光領域を発光させる必要はなく、一定の間隔を存して可動部材の端部の位置が中間発光領域の位置に対してずれるタイミングで中間発光領域を発光させてもよい。したがって、可動部材が変位する過程でその端部の位置との間に一定の関係性を保ちながら中間発光領域を発光させる態様であれば、可動部材の「動作に同期して」行われる制御に含まれる。   (2) Further, when the control means controls the light emission state of the intermediate light emitting region “synchronously with the operation” of the movable member, the position of the end of the movable member is completely the same as the position of the intermediate light emitting region in the process of displacement of the movable member. It is not necessary to cause the intermediate light emitting region to emit light at a matching timing, and the intermediate light emitting region may emit light at a timing at which the position of the end of the movable member is deviated from the position of the intermediate light emitting region with a certain interval. Therefore, if the intermediate light emitting region emits light while maintaining a certain relationship with the position of the end portion in the process of displacement of the movable member, the control is performed “synchronously with the operation” of the movable member. included.

(3)特に上記(2)に関し、制御手段は可動部材の「動作に同期して」以下の制御を実行することもできる。   (3) Particularly with respect to the above (2), the control means can also execute the following control “in synchronization with the operation” of the movable member.

すなわち、発光領域と複数の中間発光領域とを備える態様において、可動部材の変位速度がきわめて高速である場合に、その変位速度に合わせて複数の中間発光領域を順番に発光させようとすると、個々の中間発光領域の発光間隔が極端に短くなり、隣り合う中間発光領域がほとんど同時に発光しているかのように視認されて充分な視覚的効果を得られないことがある。このような場合、制御手段は、可動部材の変位速度よりも若干遅めの速度に合わせて複数の中間発光領域を順番に発光させるように制御してもよい。これにより、個々の中間発光領域の発光間隔が適度に保持されるので、複数の中間発光領域が順番に発光しながら可動部材の変位方向に移り変わっていく様子が遊技者から充分に視認可能となる。   That is, in an aspect including a light emitting region and a plurality of intermediate light emitting regions, when the displacement speed of the movable member is extremely high, if the plurality of intermediate light emitting regions are caused to emit light in order according to the displacement speed, individual The light emitting interval of the intermediate light emitting region becomes extremely short, and the adjacent intermediate light emitting regions are visually recognized as if they are emitting light almost simultaneously, so that a sufficient visual effect may not be obtained. In such a case, the control means may perform control so that the plurality of intermediate light emitting regions emit light sequentially in accordance with a speed slightly slower than the displacement speed of the movable member. Thereby, since the light emission intervals of the individual intermediate light emitting areas are appropriately maintained, it is possible for the player to fully see how the plurality of intermediate light emitting areas change in the displacement direction of the movable member while emitting light in order. .

本発明の遊技機は、遊技者に対して可動部材の動作を視覚的に大きく印象付けることで、実際よりも可動部材が伸張されたかのように錯覚させることができる。これにより、可変入賞装置の作動時に入賞への期待感が高まり、より興趣性の高い遊技を提供することができる。   The gaming machine according to the present invention can give an illusion that the movable member is expanded more than the actual one by visually impressing the player on the movement of the movable member. As a result, a sense of expectation for winning is increased when the variable winning device is activated, and a more interesting game can be provided.

以下、本発明をパチンコ機に適用した実施形態について、次に掲げる項目に沿って各対応図面を参照しながら説明する。
A.第1実施形態
A1.遊技機の基本構成(図1)
A2.可変入賞装置(図2)
A2−1.可動部材
A2−2.球受け面
A3.発光領域、中間発光領域(図2)
A4.制御手段(図3)
A5.動作例1(図4)
A6.動作例2(図4)
A7.動作例3(図5)
A8.動作例4
B.第2実施形態(図6)
B1.可変入賞装置(図7)
B2.可動部材(図7)
B3.発光領域、中間発光領域(図7)
B4.制御手段
B5.動作例1(図7)
B6.動作例2(図7)
C.その他の実施形態についての言及。
Hereinafter, an embodiment in which the present invention is applied to a pachinko machine will be described along the following items with reference to the corresponding drawings.
A. First Embodiment A1. Basic configuration of the gaming machine (Figure 1)
A2. Variable winning device (Figure 2)
A2-1. Movable member A2-2. Ball bearing surface A3. Light emitting area, intermediate light emitting area (Fig. 2)
A4. Control means (Fig. 3)
A5. Operation example 1 (FIG. 4)
A6. Operation example 2 (FIG. 4)
A7. Operation example 3 (FIG. 5)
A8. Operation example 4
B. Second Embodiment (FIG. 6)
B1. Variable winning device (Figure 7)
B2. Movable member (Fig. 7)
B3. Light emitting area, intermediate light emitting area (FIG. 7)
B4. Control means B5. Operation example 1 (FIG. 7)
B6. Operation example 2 (FIG. 7)
C. Reference to other embodiments.

(A.第1実施形態)
第1実施形態は、法規上、2種のパチンコ機(いわゆる羽根物)に分類される遊技機に関するものである。
(A. First embodiment)
The first embodiment relates to a gaming machine that is classified into two types of pachinko machines (so-called feathers) for legal purposes.

(A1.遊技機の基本構成)
図1は、第1実施形態となるパチンコ機1を示している。公知のように、パチンコ機1は大きく分けて枠体2と遊技盤4とから構成され、遊技盤4は枠体2に対して着脱可能に取り付けられている。
(A1. Basic configuration of gaming machine)
FIG. 1 shows a pachinko machine 1 according to the first embodiment. As is well known, the pachinko machine 1 is roughly divided into a frame body 2 and a game board 4, and the game board 4 is detachably attached to the frame body 2.

遊技盤4は遊技者に相対する前面側にほぼ円形の遊技領域を有しており、パチンコ機1による遊技は、この遊技領域に向けて発射された遊技球が遊技領域内で様々に運動しながら進行する。発射された遊技球は盤面に沿って流れ落ち、その過程で誘導釘(図示されていない)や風車6等により様々に動きの変化を与えられる。   The game board 4 has a substantially circular game area on the front side facing the player, and in the game by the pachinko machine 1, game balls launched toward this game area move in various ways in the game area. While proceeding. The launched game ball flows down along the board surface, and in the process, various movement changes are given by a guide nail (not shown), a windmill 6 or the like.

遊技領域には、そのほぼ中央位置にひときわ大きく目を引くセンター役物8が配置されているほか、その周囲に一般入賞口10や始動入賞口12,13等が配置されている。これら入賞口10,12,13に遊技球が入賞すると一定個数の賞球が払い出され、特に始動入賞口12,13に入賞すると、これを契機としてセンター役物8が所定回数(例えば1回または2回)だけ作動される。   In the game area, a center winning feature 8 that has a particularly large eye-catching position is arranged at a substantially central position, and a general winning opening 10, start winning openings 12, 13 and the like are arranged around the center. When a game ball is won at these winning openings 10, 12, and 13, a predetermined number of winning balls are paid out. Particularly when the winning winning openings 12 and 13 are won, the center accessory 8 is triggered a predetermined number of times (for example, once). (Or twice).

センター役物8は左右一対の可動部材(羽根)14を有しており、センター役物8はその作動時において、図中に2点鎖線で示されるように左右の可動部材14が左右方向に拡開させた後、これらをまた元通り実線で示されるように窄ませることができる。   The center accessory 8 has a pair of left and right movable members (blades) 14, and when the center accessory 8 is in operation, the left and right movable members 14 are arranged in the left-right direction as shown by a two-dot chain line in the figure. After unfolding, they can be constricted again as indicated by the solid line.

(A2.可変入賞装置)
図2は遊技領域中、センター役物8とその周囲の部分(省略されているものもある)をより詳細に示している。センター役物8は左右一対の大入賞口16を有しており、上記の可動部材14は各大入賞口16に対応して配置されている。
(A2. Variable winning device)
FIG. 2 shows the center accessory 8 and its surrounding parts (some of them are omitted) in more detail in the game area. The center accessory 8 has a pair of left and right large winning openings 16, and the movable member 14 is disposed corresponding to each large winning opening 16.

センター役物8の内部には棚板20やキャラクタ体22、誘導板24、球誘導路26等が設けられている。大入賞口16から入賞した遊技球は棚板20に受け止められ、そこから次にキャラクタ体22に向かって転がり、そこで移動先を振り分けられる。   A shelf board 20, a character body 22, a guide plate 24, a ball guide path 26 and the like are provided inside the center accessory 8. The game balls won from the big prize opening 16 are received by the shelf board 20 and then rolled toward the character body 22 where the moving destinations are distributed.

具体的には、この第1実施形態ではキャラクタ体22が振り分け装置の機能を果たしており、その振り分け部材28が一定の周期で上下に往復運動(往復回動)されている。振り分け部材28はキャラクタ体22の下顎を模したものであって、これが上下に往復運動することで、遊技者からはキャラクタ体22が口を開け閉めしているようにみえる。   Specifically, in the first embodiment, the character body 22 functions as a sorting device, and the sorting member 28 is reciprocated up and down (reciprocatingly rotated) at a constant cycle. The sorting member 28 imitates the lower jaw of the character body 22, and when it reciprocates up and down, it appears to the player that the character body 22 opens and closes its mouth.

キャラクタ体22が口を開いた状態(振り分け部材28が下がった状態)にあるタイミングで遊技球が転がってくると、その遊技球は一旦、振り分け部材28に受け止められて滞留する。次にキャラクタ体22が口を閉じた状態(振り分け部材28が上がった状態)になると、滞留されていた遊技球が振り分け部材28の奥からこぼれ落ち、その下方にある球誘導路26に送り出される。   When the game ball rolls at a timing when the character body 22 is in a state where the mouth is open (a state in which the sorting member 28 is lowered), the game ball is temporarily received by the sorting member 28 and stays there. Next, when the character body 22 is in a state where the mouth is closed (a state in which the sorting member 28 is raised), the staying game ball spills from the back of the sorting member 28 and is sent out to the ball guiding path 26 below it.

球誘導路26の先にはVゾーン(特定領域)30が形成されており、このVゾーン30を遊技球が通過すると、V入賞となって特別遊技状態に移行される。特別遊技状態に移行すると、センター役物8が所定のパターンで作動され、この間に大入賞口16に入賞する機会が多くなる。   A V zone (specific area) 30 is formed at the tip of the ball guide path 26. When a game ball passes through the V zone 30, a V prize is awarded and the game is shifted to a special game state. When shifting to the special gaming state, the center combination 8 is operated in a predetermined pattern, and the chances of winning in the special winning opening 16 during this period increase.

これとは逆に、キャラクタ体22が口を閉じた状態にあるタイミングで遊技球が棚板20上を転がってくると、その遊技球はキャラクタ体22の中心から左右の外側に振り分けられ、その脇を通り抜けて落下する。落下した遊技球は誘導板24に案内されてそこからこぼれ落ち、Vゾーン30とは別のノーマルゾーン32を通過する。なおノーマルゾーン32は、Vゾーン30の両側にそれぞれ配置されている。   On the contrary, when the game ball rolls on the shelf board 20 at the timing when the character body 22 is closed, the game ball is distributed from the center of the character body 22 to the left and right sides, Fall through the side. The dropped game ball is guided by the guide plate 24 and spills from there, and passes through a normal zone 32 different from the V zone 30. The normal zone 32 is disposed on both sides of the V zone 30.

(A2−1.可動部材)
可動部材14は上記の大入賞口16に対して、これを閉塞する姿勢(第1姿勢)と逆に開放する姿勢(第2姿勢)との間で変位可能に構成されており、この例では各可動部材14が基端部を中心として盤面に沿って左右方向に回動するものとなっている。
(A2-1. Movable member)
The movable member 14 is configured to be displaceable with respect to the grand prize winning opening 16 between a posture (first posture) for closing it and a posture (second posture) for opening the same, in this example. Each movable member 14 rotates in the left-right direction along the board surface around the base end.

図2に示されているように、可動部材14は回動中心としての基端部から上方(または斜め上方)に延びており、その第1姿勢(2点鎖線で示す)で可動部材14はほぼ垂直に立ち上がった状態にある。一方、可動部材14は第2姿勢(実線で示す)に変位すると基端部から斜め上に傾斜した状態となる。これを左右両方でみると、2つの可動部材14がともに第2姿勢に変位することでこれらが左右に拡開し、その内側には大入賞口16への入賞が可能となる範囲(開口幅W)が大きく規定されることとなる。   As shown in FIG. 2, the movable member 14 extends upward (or obliquely upward) from the base end as the rotation center, and the movable member 14 is in its first posture (indicated by a two-dot chain line). It stands up almost vertically. On the other hand, when the movable member 14 is displaced to the second posture (shown by a solid line), the movable member 14 is inclined obliquely upward from the base end portion. When this is seen on both the left and right sides, the two movable members 14 are both displaced to the second posture, so that they expand to the left and right. W) is largely defined.

(A2−2.球受け面)
より具体的には、可動部材14が第2姿勢に変位すると、その上面側となる位置に球受け面14aが形成された状態となる。盤面に沿って流れ落ちる遊技球は可動部材14の球受け面14aに受け止められ、その傾斜に沿って大入賞口16へ案内されることとなる。なお、この例では球受け面14aが段付きの平面形状から構成されているが、球受け面14aは単に平面や曲面、凹凸面等、各種の面形状を有するものであってもよい。
(A2-2. Ball bearing surface)
More specifically, when the movable member 14 is displaced to the second posture, the ball receiving surface 14a is formed at a position on the upper surface side. The game ball flowing down along the board surface is received by the ball receiving surface 14a of the movable member 14, and is guided to the special winning opening 16 along the inclination. In this example, the ball receiving surface 14a has a stepped planar shape, but the ball receiving surface 14a may have various surface shapes such as a flat surface, a curved surface, and an uneven surface.

ここで、可動部材14の基端部の位置を一定とすると、その全長を伸ばして球受け面14aを左右に拡げれば、それだけ開口幅Wが拡張されて入賞の確率が高まるといえるが、既に述べたように、構造的に可動部材14を大きく伸張させて開口幅Wを拡張することは過度に射幸性を高める結果が予想されるため、興趣性の向上に適した手法とはいえない。   Here, if the position of the base end portion of the movable member 14 is constant, if the ball receiving surface 14a is expanded to the left and right by extending its entire length, it can be said that the opening width W is expanded accordingly and the probability of winning is increased. As already described, it is expected that a result of excessively increasing the euphoria by structurally extending the movable member 14 by extending the movable member 14 greatly is not a method suitable for improving the interest. .

このため第1実施形態では、視覚的に可動部材14を大きく見せることで、あたかも開口幅Wが拡張されたかのように遊技者に錯覚させる手法を採用している。   For this reason, in the first embodiment, a technique is adopted in which the player is made to make an illusion as if the opening width W is expanded by visually showing the movable member 14 large.

(A3.発光領域、中間発光領域)
上記の手法として、遊技領域(盤面)にはセンター役物8の両側に複数のLED(発光体)34a〜34fが所定の配列パターンで取り付けられている。これらLED34a〜34fはセンター役物8の両外側へ放射状に延びた複数本の列を形成しており、これにより、LED34a〜34fは全体として扇形状の配列を構成している。
(A3. Light emitting area, intermediate light emitting area)
As the above technique, a plurality of LEDs (light emitting bodies) 34 a to 34 f are attached to the game area (board surface) on both sides of the center accessory 8 in a predetermined arrangement pattern. These LEDs 34a to 34f form a plurality of rows extending radially outward on both outer sides of the center accessory 8, whereby the LEDs 34a to 34f constitute a fan-shaped array as a whole.

このうち、上から順に各列を総称して第1列Q、第2列Q、第3列Q,・・,第6列Qとして区別すると、可動部材14が第2姿勢にある状態では、その先端部の延長線上に第6列Qが位置し、この第6列Qを構成する複数のLED34f(この例では6個)により発光領域が形成されている。このような発光領域は可動部材14が第2姿勢にある状態でその先端に連なるとともに、球受け面14aの拡がる方向に延びている。 Of these, the respective columns are collectively referred to as the first column Q 1 , the second column Q 2 , the third column Q 3 ,..., The sixth column Q 6. in one state, the sixth column Q 6 is positioned on the extension of its distal end, the light emitting region is formed by a plurality of LED34f constituting the sixth column Q 6 (6 pieces in this example). Such a light emitting region is continuous with the tip of the movable member 14 in the second posture and extends in the direction in which the ball receiving surface 14a expands.

なお、図2では説明の便宜上、右側のLED34a〜34fについてのみ列のまとまりを表す囲み線(2点鎖線で示す)が付されており、左側のLED34a〜34fについては囲み線が付されていない。   In FIG. 2, for convenience of explanation, only the right LEDs 34 a to 34 f are provided with a surrounding line (indicated by a two-dot chain line) indicating a group of columns, and the left LEDs 34 a to 34 f are not provided with a surrounding line. .

一方、第6列Qよりも上方に位置する第1列Qから第5列Qは、可動部材14が第1姿勢から第2姿勢へ変位するまでの過程で、その先端部の延長線上に外側方向に延びるように位置している。これら第1列Qから第5列Qをそれぞれ構成するLED34a〜34eの列により複数の中間発光領域が形成されており、これら中間発光領域はいずれも可動部材14の変位過程でその先端部に連なり、そこから外側方向に延びている。 Meanwhile, the first column Q 1 from the fifth row Q 5 which is located above the sixth column Q 6, in the course of up to the movable member 14 is displaced from the first posture to the second posture, the extension of the distal portion It is located on the line so as to extend outward. These from the first row Q 1 column 5 Q 5 to which a plurality of intermediate light-emitting region by a column of LED34a~34e constituting each form, its front end portion in the displacement process of the intermediate light-emitting Any region movable member 14 And extends outwardly therefrom.

また第1実施形態では、中間発光領域となる第1列Qから第5列Qまでを順にみると、各列に含まれるLED34a〜34fの個数が次第に増加しており、それゆえ各列の全長は第1列Qが最も短く、次いで第2列Q,第3列Q,第4列Q,第5列Qの順に全長が長くなるように設定されている。そして、発光領域となる第6列Qはこれに含まれるLED34fの個数が最も多く、それゆえ、第6列Qが最も長くなるように設定されている。 In the first embodiment, when sequentially look up the fifth column Q 5 from the first row Q 1 which is an intermediate light-emitting region, the number of LED34a~34f included in each column is increasing gradually, and therefore each column The first column Q 1 is the shortest, and the second column Q 2 , the third column Q 3 , the fourth column Q 4 , and the fifth column Q 5 are set so that the total length becomes longer. Then, the number of LED34f sixth column Q 6 as an emission region included in this most, therefore, is set as the sixth column Q 6 is the longest.

その他、センター役物8にはその頂部に天入賞口36が形成されているほか、各種の表示(数値表示または図柄表示)を行うための表示器38が配設されている。またセンター役物8の各所には、発光装飾を施すために装飾ランプやLED等(参照符号なし)が配設されている。   In addition, a center winning hole 36 is formed at the top of the center accessory 8 and a display 38 for performing various displays (numerical value display or symbol display) is provided. In addition, decorative lamps, LEDs, and the like (without reference numerals) are arranged at various locations on the center accessory 8 to give a light emitting decoration.

(A4.制御手段)
図3は、パチンコ機1の電子機器類に関する構成の一部を概略的に示している。パチンコ機1は、遊技動作を制御するためのメイン制御基板(主基板)40や各種の演出動作を制御するためのサブ制御基板42を有しており、これら基板類が互いに配線を通じて接続されているほか、各基板にそれぞれ付随して電子機器類が接続されている。これら基板類はいずれもパチンコ機1の裏面側に配置されており、通常、遊技者からは視認されない。なおパチンコ機1には、その他にも電源基板やインタフェース基板(CR機の場合)、払出制御基板等が装備されているが、これらについては公知のものを適用できるため、図示とともにその説明を省略する。
(A4. Control means)
FIG. 3 schematically shows a part of the configuration related to the electronic devices of the pachinko machine 1. The pachinko machine 1 has a main control board (main board) 40 for controlling game operations and a sub-control board 42 for controlling various performance operations. These boards are connected to each other through wiring. In addition, electronic devices are connected to each board. All of these boards are arranged on the back side of the pachinko machine 1 and are usually not visible to the player. The pachinko machine 1 is also equipped with a power supply board, an interface board (in the case of a CR machine), a payout control board, and the like. To do.

メイン制御基板40はCPUやRAM、ROM、入出力インタフェース等(全ては図示されていない)の電子部品類を備えている。メイン制御基板40には例えば、始動口センサ44や先カウントセンサ46、V入賞センサ48等のセンサ機器が接続されており、これらセンサ機器から出力される検出信号はメイン制御基板40に入力される。このうち始動口センサ44は、遊技領域内で遊技球が始動入賞口12,13に入賞したことを検出し、その検出信号を出力する。また先カウントセンサ46は、遊技球が大入賞口16に入賞したことを検出し、その検出信号を出力する。そしてV入賞センサ48は、センター役物8内でVゾーン30を遊技球が通過したことを検出し、その検出信号を出力する。   The main control board 40 includes electronic components such as a CPU, a RAM, a ROM, and an input / output interface (all not shown). For example, sensor devices such as a start port sensor 44, a first count sensor 46, and a V winning sensor 48 are connected to the main control board 40, and detection signals output from these sensor apparatuses are input to the main control board 40. . Among these, the start port sensor 44 detects that a game ball has won the start winning ports 12 and 13 in the game area, and outputs a detection signal thereof. Further, the first count sensor 46 detects that the game ball has won the big winning opening 16 and outputs a detection signal thereof. The V winning sensor 48 detects that the game ball has passed through the V zone 30 in the center accessory 8 and outputs a detection signal thereof.

また、センター役物8にはソレノイド50が設けられており、このソレノイド50は上記の可動部材14を第1姿勢と第2姿勢との間で変位させる駆動源として用いられる。なおソレノイド50はメイン制御基板40に接続されており、その動作はメイン制御基板40により制御されるものとなっている。   Further, the center accessory 8 is provided with a solenoid 50, and the solenoid 50 is used as a driving source for displacing the movable member 14 between the first posture and the second posture. The solenoid 50 is connected to the main control board 40, and its operation is controlled by the main control board 40.

センター役物8の表示器38もまたメイン制御基板40に接続されており、その表示動作はメイン制御基板40により制御される。なお、表示器38はサブ制御基板42に接続されている態様であってもよい。   The display 38 of the center accessory 8 is also connected to the main control board 40, and the display operation is controlled by the main control board 40. The indicator 38 may be connected to the sub-control board 42.

メイン制御基板40による遊技動作の制御は、例えばCPUが所定の制御プログラムを実行することで行われる。CPUは制御プログラムの実行中に始動口センサ44からの検出信号を受け取ると、これに基づいてセンター役物8を作動させる制御を行う。これにより、可動部材14が各始動入賞口12,13に対応する回数(1回または2回)だけ動作される。   Control of the game operation by the main control board 40 is performed by, for example, the CPU executing a predetermined control program. When the CPU receives a detection signal from the start port sensor 44 during execution of the control program, the CPU performs control for operating the center accessory 8 based on the detection signal. Thereby, the movable member 14 is operated by the number of times (one or two times) corresponding to each of the start winning ports 12 and 13.

またこのとき、合わせてCPUは所定の有効期間内にわたってV入賞センサ48による検出動作を有効化する。このように、V入賞センサ48が有効化されている期間内に大入賞口16に遊技球が入賞し、さらにその入賞した遊技球がVゾーン30を通過すると、これをV入賞センサ48が検出してメイン制御基板40に検出信号を出力する。メイン制御基板40のCPUはV入賞センサ48からの検出信号を受け取ると、これに基づいて大当りになったと判断し、遊技動作を特別遊技状態に移行させる。また、このときCPUは合わせてラウンド回数の抽選を行っており、その結果に基づいて特別遊技状態の継続回数(ラウンド回数)を決定する。   At this time, the CPU validates the detection operation by the V winning sensor 48 over a predetermined valid period. As described above, when the game ball wins the big winning opening 16 within the period in which the V winning sensor 48 is activated and the winning game ball passes through the V zone 30, this is detected by the V winning sensor 48. Then, a detection signal is output to the main control board 40. When the CPU of the main control board 40 receives the detection signal from the V winning sensor 48, the CPU determines that it is a big hit based on this and shifts the gaming operation to the special gaming state. At this time, the CPU also draws the number of rounds and determines the number of continuations (number of rounds) of the special gaming state based on the result.

大当りになると、メイン制御基板40のCPUはソレノイド50を作動させ、可動部材14を所定の動作パターンで往復動作させる。遊技者は大入賞口16の開放中に遊技球を入賞させることで多くの賞球を獲得することができる。   When the big hit is reached, the CPU of the main control board 40 operates the solenoid 50 to reciprocate the movable member 14 in a predetermined operation pattern. The player can obtain a lot of prize balls by winning game balls while the grand prize opening 16 is opened.

サブ制御基板42は、遊技の進行に伴って各種の演出動作を制御する役割を果たしている。このためパチンコ機1には、演出要素としてのスピーカ54やパネル装飾ランプ56、枠装飾ランプ58等が装備されている。このうちスピーカ54は例えば、パチンコ機1の前枠や上皿の内側に配設されており、通常、スピーカ54からは遊技の進行に伴う効果音や音声等が出力されるものとなっている。また、パネル装飾ランプ56は遊技盤面に装着され、このパネル装飾ランプ56は遊技領域にて発光による装飾や演出を施すことができる。また枠装飾ランプ58は前枠の適宜位置に配設されて発光による装飾や演出を施すことができる。スピーカ54はアンプ基板60を介してサブ制御基板42に接続されており、また上記のパネル装飾ランプ56や枠装飾ランプ58はそれぞれランプ中継基板62,64を介してサブ制御基板42に接続されている。   The sub-control board 42 plays a role of controlling various presentation operations as the game progresses. For this reason, the pachinko machine 1 is equipped with a speaker 54, a panel decoration lamp 56, a frame decoration lamp 58, and the like as performance elements. Among them, the speaker 54 is disposed, for example, inside the front frame or the upper plate of the pachinko machine 1, and normally, the speaker 54 outputs a sound effect or a sound accompanying the progress of the game. . Further, the panel decoration lamp 56 is mounted on the game board surface, and this panel decoration lamp 56 can give decoration and effects by light emission in the game area. Further, the frame decoration lamp 58 can be arranged at an appropriate position on the front frame to give decoration and effects by light emission. The speaker 54 is connected to the sub-control board 42 via the amplifier board 60, and the panel decoration lamp 56 and the frame decoration lamp 58 are connected to the sub-control board 42 via lamp relay boards 62 and 64, respectively. Yes.

さらに第1実施形態では、上記のLED34a〜34fもまたランプ中継基板62を介してサブ制御基板42に接続されている。なおLED34a〜34fは、ランプ中継基板62を含めてメイン制御基板40に接続されている態様であってもよい。   Furthermore, in the first embodiment, the LEDs 34 a to 34 f are also connected to the sub control board 42 via the lamp relay board 62. The LEDs 34 a to 34 f may be connected to the main control board 40 including the lamp relay board 62.

パチンコ機1による遊技の進行中、サブ制御基板42はメイン制御基板40から送信される指令信号に基づいて演出動作を制御し、一定の演出パターンにしたがって音響出力や発光装飾等による演出を行っている。   While the game by the pachinko machine 1 is in progress, the sub-control board 42 controls the production operation based on the command signal transmitted from the main control board 40, and performs the production by sound output, light emitting decoration, etc. according to a certain production pattern. Yes.

またメイン制御基板40は、始動入賞口12,13への入賞を契機としてセンター役物8を作動させる際、可動部材14の動作に同期してサブ制御基板42に指令信号を送信し、サブ制御基板42はこの指令信号に基づいてLED34f(発光領域)およびLED34a〜34e(中間発光領域)の発光状態をそれぞれ制御している。   The main control board 40 transmits a command signal to the sub-control board 42 in synchronism with the operation of the movable member 14 when the center accessory 8 is operated in response to a winning at the start winning ports 12 and 13. The board 42 controls the light emitting states of the LEDs 34f (light emitting area) and the LEDs 34a to 34e (intermediate light emitting areas) based on this command signal.

以下、メイン制御基板40の指令信号に基づいて行われるLED34a〜34fの発光状態の制御について、動作例を挙げて説明する。   Hereinafter, control of the light emission state of the LEDs 34a to 34f performed based on the command signal of the main control board 40 will be described with an operation example.

(A5.動作例1)
図4は、可動部材14が変位していく過程を段階的に示している。上記のように、始動入賞口12,13への入賞によって始動口センサ44から検出信号が出力されると、これに基づいてメイン制御基板40のCPUはソレノイド50に通電し、各始動入賞口12,13に対応した回数(1回または2回)だけ可動部材14を往復回動させる。可動部材14は、1回の動作で第1姿勢から第2姿勢に変位されると、所定時間内にまた第1姿勢まで復帰される。これにより、大入賞口16が一定時間(約0.5秒程度)だけ開放された状態となる。
(A5. Operation example 1)
FIG. 4 shows the process of moving the movable member 14 step by step. As described above, when a detection signal is output from the start port sensor 44 by winning at the start winning ports 12 and 13, the CPU of the main control board 40 energizes the solenoid 50 based on this and the start winning ports 12. , 13, the movable member 14 is reciprocally rotated by the number of times (one or two times). When the movable member 14 is displaced from the first posture to the second posture in one operation, the movable member 14 returns to the first posture again within a predetermined time. As a result, the special winning opening 16 is opened for a predetermined time (about 0.5 seconds).

動作例1では、このような可動部材14の動作に同期して、メイン制御基板40のCPUはLED34fを点灯および消灯させる制御を実行する。具体的には、CPUはソレノイド50への通電によって可動部材14が回動し、ちょうど第2姿勢に変位するタイミングに同期して第6列QをなすLED34fを全て点灯(OFFからONへの切り替え)させる点灯制御を行う。 In the operation example 1, in synchronization with the operation of the movable member 14 as described above, the CPU of the main control board 40 executes control for turning on and off the LED 34f. Specifically, CPU movable member 14 is rotated by energization of the solenoid 50, to just in synchronism with the timing displaced in the second position the sixth column all lit LED34f forming the Q 6 (ON from OFF The lighting control is performed.

これにより、LED34fの列からなる発光領域が発光された状態となり、このとき遊技者からは、可動部材14が拡開されたと同時に発光領域の長さだけ外側に伸長されたかのように視認される。この後、CPUがソレノイド50への通電を解除すると、可動部材14が第1姿勢に向けて復帰動作を開始するので、この復帰動作に同期してCPUはLED34fを消灯させる消灯制御を行う。   As a result, the light emitting area composed of the LED 34f row is in a light emitting state, and at this time, the player visually recognizes that the movable member 14 is expanded and at the same time as if it is extended outward by the length of the light emitting area. Thereafter, when the CPU releases the energization to the solenoid 50, the movable member 14 starts the return operation toward the first posture. Therefore, the CPU performs a light-off control to turn off the LED 34f in synchronization with the return operation.

以上の制御をCPUが実行することにより、遊技者からはセンター役物8の作動時に可動部材14が伸びてその動作が大きくなったかのように視認され、球受け面14aが左右に拡張されて入賞しやすくなったかのように遊技者に錯覚を生じさせることができる。これにより、大入賞口16への入賞の期待感が大きく高まり、興趣性の高い遊技を提供することができる。   When the CPU executes the above control, the player sees the movable member 14 as if the center member 8 is activated and the movement is increased, and the ball receiving surface 14a is expanded to the left and right to win a prize. This makes it possible to create an illusion for the player as if it were easier to do. Thereby, the expectation of winning a prize at the special winning opening 16 is greatly increased, and a highly entertaining game can be provided.

なお、図4では右側の可動部材14についてのみ示されているが、左側の可動部材14についても同様の制御がなされる。   Although only the right movable member 14 is shown in FIG. 4, the same control is performed for the left movable member 14.

(A6.動作例2)
上記の動作例1では、発光領域をなすLED34fについてのみ制御が行われているが、動作例2においては、可動部材14の動作に同期してLED34a〜34fを列の順番に点灯および消灯させる制御が追加して実行される。以下、順を追ってCPUによる制御内容を具体的に説明する。
(A6. Operation example 2)
In the operation example 1 described above, the control is performed only for the LED 34f that forms the light emitting region. However, in the operation example 2, the LEDs 34a to 34f are turned on and off in the order of the columns in synchronization with the operation of the movable member 14. Is added and executed. Hereinafter, the contents of control by the CPU will be specifically described in order.

(1)先ずCPUは、ソレノイド50への通電開始とほぼ同じタイミング(またはその直前)でLED34aを点灯させる。これにより、第1列Qの中間発光領域が発光した状態となるため、遊技者からみると中間発光領域の長さ分だけ可動部材14が伸長されたかのような視覚的効果が得られる。 (1) First, the CPU turns on the LED 34a at almost the same timing (or immediately before) when the energization of the solenoid 50 is started. Thus, the intermediate light-emitting region of the first row Q 1 is in a state of emitting light, visual effects as if the movable member 14 by the length of the intermediate light-emitting region is extended when viewed from the player is obtained.

(2)ソレノイド50によって可動部材14が回動し始めると、CPUはLED34aを消灯させて、次に第2列QをなすLED34bを点灯させる。この点灯タイミングは、可動部材14が変位する過程で第2列Qとほぼ同一線上に位置するタイミングに同期されている。このとき、第1列Qよりも第2列Qのほうが長く設定されているので、遊技者からみるとこれらの長短差分だけ可動部材14がさらに伸長されたかのような視覚的効果が得られる。 (2) when the movable member 14 by the solenoid 50 begins to rotate, CPU is to turn off the LEDs 34a, to turn on the next LED34b forming the second row Q 2. The turn-on timing, the movable member 14 is synchronized with the timing which is located on substantially the same line as the second column Q 2 in the course of displacement. At this time, since the second column Q 2 is set longer than the first column Q 1, a visual effect is obtained as if the movable member 14 is further extended by the difference between the lengths and shorts from the viewpoint of the player. .

また遊技者からみると、実際に点灯されている中間発光領域が第1列Qから第2列Qに切り替わることによって中間発光領域そのものが移動したかのように視認されるので、可動部材14と中間発光領域との視覚的な一体感が保たれる。 Also Viewed from the player, the intermediate light-emitting region is actually turned intermediate emission region itself is visually recognized as if they were moved by switching from the first row Q 1 in the second column Q 2, the movable member 14 and the intermediate light emitting area can be maintained visually.

(3)上記(2)の状態から可動部材14がさらに回動によって変位すると、CPUはLED34bを消灯させ、次に第3列QをなすLED34cを点灯させる。この点灯タイミングもまた、可動部材14が変位する過程で第3列Qとほぼ同一線上に位置するタイミングに同期されているため、第3列Qの中間発光領域が発光することで、第2列Qとの長短差分だけ可動部材14がさらに伸長されたかのような視覚的効果が得られる。 (3) When the (2) the movable member 14 from the state of the further displacement by the rotation, CPU is to turn off the LED34b, to light the next LED34c forming the third column Q 3. The lighting timing also, because the movable member 14 is synchronized with the timing which is located on substantially the same line as the third column Q 3 in the course of displacement, that the intermediate light-emitting region in the third column Q 3 emits light, the visual effect as if only the length difference between the two columns Q 2 the movable member 14 is further extended to obtain.

(4)以下、上記(2),(3)と同じ要領でLED34d〜34eが順番に点灯および消灯される制御が実行される。これにより、可動部材14の変位動作に同期して第1列Qから第5列Qまでの中間発光領域の発光状態が制御される結果、遊技者からは可動部材14と中間発光領域とが一緒に変位していくかのように視認される。 (4) Hereinafter, control is performed in which the LEDs 34d to 34e are sequentially turned on and off in the same manner as the above (2) and (3). Thus, as a result of emission of the intermediate light-emitting region of the first row Q 1 in synchronism with the displacement movement of the movable member 14 to the fifth column Q 5 it is controlled, and the movable member 14 and the intermediate light-emitting region is a player As if they were moving together.

(5)可動部材14がちょうど第2姿勢まで変位するタイミングになると、CPUはその前に点灯させていたLED34eを消灯し、動作例1と同様にLED34fを点灯および消灯させる制御を行う。   (5) When it is time to move the movable member 14 to the second position, the CPU turns off the LED 34e that was turned on before that, and controls the LED 34f to turn on and off as in the first operation example.

以上の制御をCPUが実行することにより、遊技者からはセンター役物8の作動時に可動部材14が第1姿勢から変位する過程でその先端部が次第に伸長されていったように視認される。このため、動作例1の場合よりも第1姿勢と第2姿勢との間に生じる視覚的なギャップが少なく、よりスムーズかつリアルに可動部材14の変化の様子を遊技者に視認させ、その動作を視覚的に強く印象付けることができる。   When the CPU executes the above control, it is visually recognized by the player as if the leading end portion is gradually extended in the process of moving the movable member 14 from the first posture when the center accessory 8 is operated. For this reason, the visual gap generated between the first posture and the second posture is smaller than in the case of the operation example 1, and the player can visually recognize the change of the movable member 14 more smoothly and realistically. Can be visually impressed.

なお上記の動作例1,2においては、LED34a〜34fによる発光色と可動部材14の色彩とを同系色にすることがより効果的である。   In the above-described operation examples 1 and 2, it is more effective to make the color emitted by the LEDs 34a to 34f and the color of the movable member 14 similar.

(A7.動作例3)
次に図5は、動作例3で用いられる発光領域の一態様を示している。この場合、可動部材14が第2姿勢に変位した状態で、正面からみてその裏面側に重なる位置にも複数(この例では4個)のLED34gが配列されており、それだけ動作例1,2の場合に比較して可動部材14の基端の方向へ発光領域が延長されている。このため発光領域には、可動部材14と重なる範囲(参照符号L)に含まれるLED34gによりラップ部分が構成されている。
(A7. Operation example 3)
Next, FIG. 5 shows one mode of the light emitting region used in the third operation example. In this case, in a state where the movable member 14 is displaced to the second posture, a plurality of (in this example, four) LEDs 34g are arranged at positions overlapping the back surface side when viewed from the front. Compared to the case, the light emitting region is extended in the direction of the proximal end of the movable member 14. For this reason, in the light emitting region, a wrap portion is configured by the LEDs 34g included in a range (reference symbol L) overlapping with the movable member 14.

また動作例3では、可動部材14が光透過性を有する材料から形成されている。このため、可動部材14が第2姿勢に変位された状態で発光領域を構成する全てのLED34f,34gが点灯制御されると、そのうちラップ部分に含まれるLED34gから発せられる光が可動部材14を透過して遊技者に視認される。この結果、遊技者からは可動部材14と発光領域とが一体的に発光しているかのように視認することができ、それだけ可動部材14の伸長による視覚的効果を高めることができる。   Moreover, in the operation example 3, the movable member 14 is formed from the material which has a light transmittance. Therefore, when all of the LEDs 34f and 34g constituting the light emitting area are controlled to be turned on with the movable member 14 being displaced to the second posture, the light emitted from the LEDs 34g included in the wrap portion of the light passes through the movable member 14. It is visually recognized by the player. As a result, the player can visually recognize the movable member 14 and the light emitting area as if they are emitting light integrally, and the visual effect due to the extension of the movable member 14 can be enhanced accordingly.

(A8.動作例4)
次に動作例4は、LED34a〜34fに多色発光型(少なくとも2色)のもので構成した場合の制御である。この場合、センター役物8内の振り分け部材28の動作パターンとの関係から、V入賞の確率が高くなるタイミングで可動部材14が第2姿勢に変位されている場合、CPUはLED34a〜34fの発光色を切り替える制御を追加して実行する。
(A8. Operation example 4)
Next, the operation example 4 is control in the case where the LEDs 34a to 34f are configured by multicolor light emitting type (at least two colors). In this case, the CPU emits the LEDs 34a to 34f when the movable member 14 is displaced to the second posture at the timing when the probability of V winning is high based on the relationship with the operation pattern of the sorting member 28 in the center accessory 8. Add and execute control to switch colors.

上記のように、振り分け部材28がちょうど下方へ移動するタイミングで遊技球が大入賞口16に入賞すると、その遊技球は相当高い確率で振り分け部材28に滞留されるため、この後、さらに球誘導路26を経てV入賞する確率も高くなるといえる。このため例えば、大入賞口16が開放して遊技球が入賞した後、上記の棚板20を経て遊技球が振り分け部材28に到達するまでの平均的な所要時間と、振り分け部材28が上下動作する周期との関係から、どのタイミングで可動部材14が拡開されればV入賞の確率が高くなるかはセンター役物8の構造的な仕様に基づいて一律に規定することができる。   As described above, when the game ball wins the big winning opening 16 at the timing when the distribution member 28 moves downward, the game ball is retained in the distribution member 28 with a high probability. It can be said that the probability of winning a V prize through the road 26 also increases. For this reason, for example, after the big winning opening 16 is opened and the game ball is won, the average time required for the game ball to reach the distribution member 28 through the shelf board 20, and the distribution member 28 moves up and down. Based on the structural specifications of the center accessory 8, it is possible to uniformly determine at what timing when the movable member 14 is expanded, the probability of winning a V prize increases.

この場合、CPUはV入賞の確率が高くならないタイミング、つまり、大入賞口16に入賞してもノーマルゾーン32へ振り分けられる確率が高いタイミングでセンター役物8が作動されている場合、視覚的な刺激やアピール度があまり高くない系統(例えば寒色系)に属する色でLED34a〜34fを発光させる制御を行う。   In this case, when the center accessory 8 is operated at a timing when the probability that the V winning a prize does not increase, that is, when there is a high probability that the prize will be distributed to the normal zone 32 even when winning the big winning opening 16, Control is performed to cause the LEDs 34a to 34f to emit light in a color belonging to a system (for example, a cold color system) whose degree of stimulation or appeal is not so high.

これに対し、V入賞の確率が高くなっているタイミング、つまり、これから大入賞口16に入賞するとVゾーン30に振り分けられる確率が高いタイミングでセンター役物8が作動されている場合、視覚的な刺激やアピール度がきわめて高い系統(例えば暖色系)に属する色彩でLED34a〜34fを発光させる制御を行う。   On the other hand, if the center accessory 8 is operated at a timing when the probability of V winning is high, that is, when there is a high probability of being distributed to the V zone 30 when winning the big winning opening 16 from now on, Control is performed to cause the LEDs 34a to 34f to emit light with colors belonging to a system (for example, a warm color system) with a very high degree of stimulation and appeal.

上記の動作例4によれば、センター役物8の作動時に発光領域や中間発光領域での発光により可動部材14の動作が大きく感じられる視覚的効果に加えて、さらにその発光色によってV入賞への期待感を大いに高めることができるので、より一段と高度な興趣性を提供することができる。   According to the operation example 4 described above, in addition to the visual effect that the operation of the movable member 14 is felt greatly by the light emission in the light emission region and the intermediate light emission region when the center accessory 8 is operated, the V prize is further determined by the light emission color. Can greatly enhance the sense of expectation, and can provide even more advanced entertainment.

(B.第2実施形態)
次に第2実施形態は、法規上、1種のパチンコ機(いわゆるデジパチ、セブン機)に分類される遊技機に関するものである。
(B. Second Embodiment)
Next, 2nd Embodiment is related with the game machine classified into one kind of pachinko machine (what is called a digital pachi, seven machine) on the law.

図6は、第2実施形態となるパチンコ機100を示している。パチンコ機100の基本構成となる枠体2や遊技盤4等は第1実施形態のものと同じであるが、ここでは盤面構成が異なっている。公知のように、1種のパチンコ機100では遊技領域のほぼ中央に図柄表示装置102が配置されており、この図柄表示装置102には遊技の進行に伴い各種の図柄や画像等が表示される。また、図柄表示装置102の直ぐ下方には始動入賞口104が配置されており、さらにその下方にアタッカ装置106が配置されている。   FIG. 6 shows a pachinko machine 100 according to the second embodiment. The frame 2, the game board 4 and the like, which are the basic configuration of the pachinko machine 100, are the same as those of the first embodiment, but here the board surface configuration is different. As is well known, in one type of pachinko machine 100, a symbol display device 102 is arranged almost at the center of the game area, and various symbols and images are displayed on the symbol display device 102 as the game progresses. . In addition, a start winning opening 104 is disposed immediately below the symbol display device 102, and an attacker device 106 is disposed further below.

また図6のパチンコ機100では、通常遊技中に始動入賞口104に入賞すると、これを契機として図柄表示装置102にて図柄の変動が開始され、一定時間経過後に図柄が停止する。このとき図柄が所定の態様で表示されると大当りになり、アタッカ装置106が作動される。遊技者はアタッカ装置106の作動中に大入賞口110に遊技球を入賞させることで、多くの賞球を獲得することができる。   Further, in the pachinko machine 100 of FIG. 6, when the winning prize opening 104 is won during a normal game, the symbol display device 102 starts to change when the winning is received, and the symbol stops after a certain period of time. At this time, if the symbol is displayed in a predetermined manner, it is a big hit and the attacker device 106 is activated. The player can obtain a lot of prize balls by winning the game balls at the big prize opening 110 while the attacker device 106 is operating.

(B1.可変入賞装置)
第2実施形態では、上記のアタッカ装置106を可変入賞装置の一例としたものであり、このようなアタッカ装置106について発光領域および中間発光領域を適用することで、その作動時に可動部材(開閉扉)108の動作を実際よりも大きく視認させることができる。
(B1. Variable winning device)
In the second embodiment, the above-described attacker device 106 is an example of a variable prize winning device. By applying a light emitting region and an intermediate light emitting region to such an attacker device 106, a movable member (opening / closing door) is activated during the operation. ) 108 can be viewed larger than actual.

(B2.可動部材)
図7は遊技領域中、アタッカ装置106とその周囲の部分(省略されているものもある)をより詳細に示している。アタッカ装置106は幅方向に大きく開口する矩形の大入賞口110を有しており、この大入賞口110は上記の可動部材108により開閉可能となっている。可動部材108は大入賞口110の形状に合わせて矩形をなしており、その下端縁部を中心として盤面に対向する方向に開閉動作することができる。
(B2. Movable member)
FIG. 7 shows the attacker device 106 and its surrounding parts (some of them are omitted) in more detail in the game area. The attacker device 106 has a rectangular large winning opening 110 that is greatly opened in the width direction, and the large winning opening 110 can be opened and closed by the movable member 108. The movable member 108 has a rectangular shape in accordance with the shape of the special winning opening 110, and can be opened and closed in the direction facing the board surface with the lower end edge thereof as the center.

図7中(a)に示されているように、可動部材108は大入賞口110を閉塞する姿勢(第1姿勢)にある状態で盤面にほぼ平行であり、ここから手前側に倒れ込むようにして変位する。そして、図7中(c)に示されているように、可動部材108が大入賞口110を開放する姿勢(第2姿勢)に変位した状態で、可動部材108は盤面に対してほぼ垂直(開き角度は垂直より小さい)となる。   As shown in FIG. 7 (a), the movable member 108 is substantially parallel to the board surface in a state of closing the prize winning opening 110 (first posture), and falls down to the near side from here. To displace. Then, as shown in FIG. 7C, the movable member 108 is substantially perpendicular to the board surface in a state where the movable member 108 is displaced to the posture (second posture) for opening the big prize opening 110 ( The opening angle is smaller than vertical).

このとき、可動部材108の上面側となる位置に球受け面108aが形成され、この球受け面108aは手前からみて大入賞口110に向けて下り傾斜を有し、かつ、遊技領域の幅方向に延びている。アタッカ装置106の作動時に可動部材108が第2姿勢に変位されると、盤面に沿って流れ落ちる遊技球はその球受け面108aに受け止められ、そこから大入賞口110へ案内される。したがって、第2実施形態では可動部材108(または大入賞口110)の幅が上記の開口幅Wに相当する。   At this time, a ball receiving surface 108a is formed at a position on the upper surface side of the movable member 108, and the ball receiving surface 108a has a downward slope toward the big prize opening 110 when viewed from the front, and the width direction of the game area It extends to. When the movable member 108 is displaced to the second posture during the operation of the attacker device 106, the game ball that flows down along the board surface is received by the ball receiving surface 108a, and is guided from there to the special winning opening 110. Therefore, in the second embodiment, the width of the movable member 108 (or the special winning opening 110) corresponds to the opening width W described above.

(B3.発光領域、中間発光領域)
第2実施形態では、大入賞口110の両側に発光領域および中間発光領域がそれぞれ形成されている。具体的には、遊技盤4には大入賞口110の両側に複数のLED112a〜112dが所定の配列パターンで取り付けられており、これらLED112a〜112dは大入賞口110の両外側にて直角三角形状に配列されている。このような配列パターン中、大入賞口110の両側でそれぞれ直角三角形の底辺に相当する位置には複数(この例では4個)のLED112dが横1列をなして配列されており、これらLED112dの列により発光領域が形成されている。これを大入賞口110の両側でみると、図7中(c)に示されるように、可動部材108が第2姿勢に変位した状態でLED112dの列はその両側端部に連なるとともに、そこから球受け面108aの拡がる方向(左右両方向)に延びている。
(B3. Light emitting area, intermediate light emitting area)
In the second embodiment, a light emitting region and an intermediate light emitting region are formed on both sides of the special winning opening 110, respectively. Specifically, a plurality of LEDs 112 a to 112 d are attached to the game board 4 on both sides of the big prize opening 110 in a predetermined arrangement pattern, and these LEDs 112 a to 112 d are right triangles on both outer sides of the big prize opening 110. Is arranged. In such an arrangement pattern, a plurality of (four in this example) LEDs 112d are arranged in a horizontal row at positions corresponding to the bases of the right triangles on both sides of the winning prize opening 110. A light emitting region is formed by the columns. When this is seen on both sides of the grand prize winning opening 110, as shown in FIG. 7C, the row of the LEDs 112d is connected to both side end portions with the movable member 108 displaced to the second posture, and from there The ball receiving surface 108a extends in the expanding direction (both left and right directions).

また上記の配列パターン中、直角三角形の頂点に相当する位置から順に下方に向かってLED112a〜112cを横1列ずつのまとまりとして区別すると、これらLED112a〜112cの各列により中間発光領域が形成されている。これら中間発光領域はいずれも可動部材108の変位過程でそれぞれ両側端部に連なり、そこから外側方向に延びている。なお、図7では説明の便宜上、右側のLED112a〜112dについてのみ列のまとまりを表す囲み線(2点鎖線で示す)が付されており、左側のLED112a〜112dについては囲み線が付されていない。   Further, in the above arrangement pattern, when LEDs 112a to 112c are distinguished from each other in order from the position corresponding to the apex of the right triangle as a group of horizontal rows, an intermediate light emitting region is formed by each row of these LEDs 112a to 112c. Yes. Each of these intermediate light emitting regions is connected to both end portions in the course of displacement of the movable member 108 and extends outwardly therefrom. In FIG. 7, for convenience of explanation, only the right LEDs 112 a to 112 d are provided with a surrounding line (indicated by a two-dot chain line) indicating a group of columns, and the left LEDs 112 a to 112 d are not provided with a surrounding line. .

第2実施形態においても、中間発光領域となるLED112a〜112cの列を上から順にみると、各列に含まれるLED112a〜112cの個数が次第に増加しており、それゆえ各列の全長は最上段(この例では1個のLED112aが含まれる)が最も短く、次いでその1つ下段の列(この例では2個のLED112bが含まれる)、もう1つ下段の列(この例では3個のLED112cが含まれる)の順に全長が長くなるように設定されている。そして、発光領域を構成する最下段の列はそこに含まれるLED112dの個数が最も多く、それゆえ発光領域の全長が最も長くなるように設定されている。   Also in the second embodiment, when the rows of the LEDs 112a to 112c serving as the intermediate light emitting regions are viewed in order from the top, the number of the LEDs 112a to 112c included in each row is gradually increased. Therefore, the total length of each row is the uppermost stage. (In this example, one LED 112a is included) is the shortest, and then the next lower row (in this example, two LEDs 112b are included), and the lower row (in this example, three LEDs 112c). Are included in the order of (inclusive). And the lowest row | line | column which comprises a light emission area | region is set so that the number of LED112d contained therein may be the largest, Therefore, the full length of a light emission area | region becomes the longest.

(B4.制御手段)
第2実施形態においても、パチンコ機100に装備されるメイン制御基板(図示していない)のCPUによりLED112a〜112dの点灯動作を制御することができる。また第2実施形態においても、LED112a〜112dは中継基板等を介してサブ制御基板に接続されていてもよいし、あるいはメイン制御基板に接続されていてもよい。
(B4. Control means)
Also in the second embodiment, the lighting operation of the LEDs 112a to 112d can be controlled by the CPU of the main control board (not shown) provided in the pachinko machine 100. Also in the second embodiment, the LEDs 112a to 112d may be connected to the sub control board via a relay board or the like, or may be connected to the main control board.

(B5.動作例1)
先ず動作例1は、発光領域を構成するLED112dのみを点灯および消灯させる制御に関するものである。
(B5. Operation example 1)
First, the operation example 1 relates to control for turning on and off only the LED 112d constituting the light emitting region.

図7(a)〜(c)は、可動部材108が変位していく過程を段階的に示している。上記のように、大当りになるとCPUは大入賞口110のソレノイド(図示していない)に通電し、所定の動作パターンで可動部材108を開閉動作させる。第2実施形態についての動作例1では、このような可動部材108の開閉動作に同期して、CPUはLED112dを点灯および消灯させる制御を実行する。具体的には、CPUはソレノイドへの通電によって可動部材108が開動作され、図7中(c)の第2姿勢に変位するタイミングに同期してLED112dを全て点灯(OFFからONへの切り替え)させる点灯制御を行う。   7A to 7C show the process of moving the movable member 108 step by step. As described above, when a big hit is made, the CPU energizes a solenoid (not shown) of the big prize opening 110 to open and close the movable member 108 with a predetermined operation pattern. In the first operation example of the second embodiment, the CPU executes control to turn on and off the LED 112d in synchronization with the opening and closing operation of the movable member 108. Specifically, in the CPU, the movable member 108 is opened by energizing the solenoid, and all the LEDs 112d are turned on in synchronization with the timing of displacement to the second posture in (c) of FIG. 7 (switching from OFF to ON). Lighting control is performed.

これにより、LED112dの列からなる発光領域が発光された状態となり、このとき遊技者からは、可動部材108が開かれたと同時に発光領域の長さだけ両側へ伸長されたかのように視認される。この後、所定時間が経過してCPUがソレノイドへの通電を解除すると、可動部材108が図7中(a)の第1姿勢に向けて復帰動作を開始するので、この復帰動作に同期してCPUはLED112dを消灯させる消灯制御を行う。   As a result, the light emitting area composed of the rows of LEDs 112d is in a state where light is emitted. At this time, the player visually recognizes that the movable member 108 is opened and at the same time it is extended to both sides by the length of the light emitting area. Thereafter, when the CPU releases the energization to the solenoid after a predetermined time has elapsed, the movable member 108 starts the return operation toward the first posture in FIG. The CPU performs turn-off control for turning off the LED 112d.

以上の制御をCPUが実行することにより、遊技者からはアタッカ装置106の作動時に可動部材108が横長に伸びてその動作が大きくなったかのように視認され、球受け面108aが左右に拡張されて入賞しやすくなったかのように遊技者に錯覚を生じさせることができる。   By executing the above control by the CPU, the player can visually recognize the movable member 108 as if it is elongated horizontally when the attacker device 106 is operated, and the ball receiving surface 108a is expanded left and right. An illusion can be generated in the player as if it was easier to win.

(B6.動作例2)
上記の動作例1では、発光領域をなすLED112dについてのみ制御が行われているが、次の動作例2においては、可動部材108の動作に同期してLED112a〜112dを最上段の列から順番に点灯および消灯させる制御が追加して実行される。以下、順を追ってCPUによる制御内容を具体的に説明する。
(B6. Operation example 2)
In the operation example 1 described above, control is performed only for the LED 112d that forms the light emitting region. However, in the next operation example 2, the LEDs 112a to 112d are arranged in order from the top row in synchronization with the operation of the movable member 108. Control to turn on and off is additionally executed. Hereinafter, the contents of control by the CPU will be specifically described in order.

(1)先ずCPUは、大入賞口110のソレノイドへの通電開始とほぼ同じタイミング(またはその直前)でLED112aを点灯させる。これにより、最上段に位置する中間発光領域が発光した状態となるため、遊技者からみると中間発光領域の長さ分だけ可動部材108が両側に伸長されたかのような視覚的効果が得られる。   (1) First, the CPU turns on the LED 112a at almost the same timing (or immediately before) when the energization of the solenoid of the special winning opening 110 is started. As a result, since the intermediate light emitting region located at the uppermost stage emits light, a visual effect as if the movable member 108 has been extended to both sides by the length of the intermediate light emitting region is obtained from the viewpoint of the player.

(2)ソレノイドによって可動部材108が開動作し始めると、CPUはLED112aを消灯させて、次に上から2段目の列をなすLED112bを点灯させる。この点灯タイミングは、図7中(b)に示されているように可動部材108が変位する過程でその上端縁部が2段目の列とほぼ横一線上に並ぶタイミングに同期されている。これにより、上から2段目の中間発光領域が発光した状態となるため、遊技者からみると、最上段の列と2段目の列との長短差分だけ可動部材108がさらに両側に伸長されたかのような視覚的効果が得られる。   (2) When the movable member 108 starts to open by the solenoid, the CPU turns off the LEDs 112a and then turns on the LEDs 112b in the second row from the top. The lighting timing is synchronized with the timing at which the upper edge of the movable member 108 is aligned with the second row in the horizontal line as shown in FIG. 7B. As a result, since the second intermediate light emitting region from the top is in a light emitting state, the movable member 108 is further extended to both sides by a difference in length between the uppermost row and the second row. A visual effect that looks as if it has been obtained.

また遊技者からみると、実際に点灯されている中間発光領域が最上段の列から2段目の列に切り替わることによって中間発光領域そのものが移動したかのように視認されるので、可動部材108と中間発光領域との視覚的な一体感が保たれる。   From the viewpoint of the player, the intermediate light-emitting area that is actually lit is visually recognized as if the intermediate light-emitting area itself has moved by switching from the uppermost row to the second row. A visual sense of unity with the intermediate light emitting area is maintained.

(3)上記(2)の状態から可動部材108がさらに変位すると、CPUはLED112bを消灯させ、次に上から3段目の列をなすLED112cを点灯させる。なお、図7には示されていないが、この点灯タイミングもまた、可動部材108が変位する過程で上から3段目の中間発光領域とほぼ横一線上に位置するタイミングに同期されているため、2段目の列と3段目の列との長短差分だけ可動部材108がさらに両側に伸長されたかのような視覚的効果が得られる。   (3) When the movable member 108 is further displaced from the state (2), the CPU turns off the LEDs 112b and then turns on the LEDs 112c in the third row from the top. Although not shown in FIG. 7, this lighting timing is also synchronized with a timing that is located substantially on a horizontal line with the third intermediate light emitting region from the top in the process of moving the movable member 108. A visual effect is obtained as if the movable member 108 is further extended on both sides by the difference between the second row and the third row.

これにより、可動部材108の変位動作に同期して最上段の列から3段目までの中間発光領域の発光状態が制御される結果、遊技者からは可動部材108と中間発光領域とが一緒に変位していくかのように視認される。   As a result, the light emission state of the intermediate light emission region from the uppermost row to the third row is controlled in synchronization with the displacement operation of the movable member 108. As a result, the player places the movable member 108 and the intermediate light emission region together. It is visually recognized as if it is moving.

(4)図7中(c)に示されるように、可動部材108がちょうど第2姿勢まで変位するタイミングになると、CPUはその前に点灯させていたLED112cを消灯し、動作例1と同様にLED112dを点灯および消灯させる制御を行う。   (4) As shown in FIG. 7 (c), when it is time to move the movable member 108 to the second position, the CPU turns off the LED 112c that has been turned on before, and is similar to the operation example 1. Control to turn on and off the LED 112d is performed.

以上の制御をCPUが実行することにより、遊技者からはアタッカ装置106の作動時に可動部材108が変位する過程で幅方向へ次第に伸長されていったように視認される。このため、動作例1の場合よりも第1姿勢と第2姿勢との間に生じる視覚的なギャップが少なく、よりスムーズかつリアルに可動部材108の変化の様子を遊技者に視認させ、視覚的に強く印象付けることができる。   When the CPU executes the above control, it is visually recognized by the player as if the movable member 108 was gradually expanded in the width direction in the process of displacement of the attacker device 106. For this reason, the visual gap generated between the first posture and the second posture is smaller than in the case of the operation example 1, and the player can visually recognize the change of the movable member 108 more smoothly and realistically. Can make a strong impression.

なお上記の動作例1,2においては、LED112a〜112dによる発光色と可動部材108の色彩とを同系色にすることがより効果的である。   In the above-described operation examples 1 and 2, it is more effective to make the color emitted by the LEDs 112a to 112d and the color of the movable member 108 similar.

(C.その他の実施形態についての言及)
以上は第1および第2実施形態についての説明であるが、本発明の実施の形態がこれらに制約されることはない。以下に、その他の実施形態についていくつか例を挙げて言及する。
(C. Reference to other embodiments)
Although the above is description about 1st and 2nd embodiment, embodiment of this invention is not restrict | limited to these. In the following, other embodiments will be described with some examples.

(1)第1および第2実施形態では2種または1種のパチンコ機を例に挙げているが、本発明の遊技機は3種のパチンコ機であってもよいし、さらにパチンコ機以外の弾球式遊技機であってもよい。   (1) In the first and second embodiments, two or one kind of pachinko machine is given as an example. However, the gaming machine of the present invention may be three kinds of pachinko machines, and other than pachinko machines. A ball-type game machine may be used.

(2)各実施形態では可変入賞装置としてセンター役物やアタッカ装置等を例に挙げているが、可変入賞装置は電動チューリップ型やその他の形態であってもよく、可動部材の動作によって入賞確率が変化するものであれば特にその形態は限定されない。   (2) In each embodiment, a center prize, an attacker device, or the like is given as an example of a variable winning device. However, the variable winning device may be an electric tulip type or other forms, and the winning probability depends on the operation of the movable member. The form is not particularly limited as long as the value changes.

(3)中間発光領域の点灯状態を制御する動作例においては、可動部材が第1姿勢から第2姿勢へ変位する動作に同期した発光状態の制御について説明しているが、さらに可動部材が第2姿勢から第1姿勢へ復帰する動作に同期して中間発光領域の発光状態を制御するようにしてもよい。この場合、一旦は伸長されたかのように視認されていた可動部材が、その復帰動作に伴ってもとの長さに縮まったかのようにも視認させることができる。   (3) In the operation example for controlling the lighting state of the intermediate light emitting region, the control of the light emitting state synchronized with the operation of moving the movable member from the first posture to the second posture has been described. You may make it control the light emission state of an intermediate | middle light emission area | region synchronizing with the operation | movement which returns from 2 attitude | positions to a 1st attitude | position. In this case, the movable member that has been visually recognized as if it has been extended can be visually recognized as if it had contracted to its original length along with its return operation.

(4)上記の各動作例では、可動部材が第2姿勢に到達するタイミングにLED列の点灯タイミングを一致させて制御する例を挙げているが、これらのタイミングは完全に一致している必要はなく、各動作例の視覚的効果が充分に得られる範囲内で互いにずれていてもよい。   (4) In each of the above operation examples, an example is given in which the lighting timing of the LED array is made to coincide with the timing when the movable member reaches the second posture, but these timings must be completely coincident with each other. Instead, they may be deviated from each other within a range where the visual effect of each operation example is sufficiently obtained.

(5)また各動作例では、可動部材の先端部(両側端部)の位置と点灯するLED列の位置とが完全に合致するタイミングで点灯・消灯制御する例を挙げて説明しているが、この場合も同様に、変位動作中に可動部材の先端部等の位置と点灯するLED列の位置との間にずれがあってもよい。   (5) In each operation example, an example is described in which lighting / extinguishing control is performed at a timing at which the position of the distal end portion (both side end portions) of the movable member and the position of the LED row to be lit coincide completely. In this case as well, there may be a difference between the position of the tip of the movable member and the position of the LED row to be lit during the displacement operation.

例えば、可動部材の変位速度がきわめて高速である場合、この速度に合わせてLED列を順番に点灯・消灯させようとすると、隣り合うLED列がほとんど同時に点灯しているかのように視認されて視覚的な効果が薄らぐことがある。このような場合には、可動部材の先端部等の位置と多少ずれていても、その変位速度よりも遅めの速度に合わせてLED列を順番に点灯させるようにしてもよい。   For example, when the displacement speed of the movable member is extremely high, if it is attempted to turn on / off the LED rows in order according to this speed, the adjacent LED rows are visually recognized as if they are turned on almost simultaneously. Effects may fade. In such a case, even if the position is slightly shifted from the position of the tip of the movable member, the LED rows may be turned on in order according to a speed slower than the displacement speed.

(6)図2、図7等には示されていないが、発光領域や中間発光領域に光拡散性を有するレンズカバーを付設して、各LEDの点発光を拡散させて全体的に面発光の態様で視認させるようにしてもよい。   (6) Although not shown in FIG. 2, FIG. 7, etc., a lens cover having a light diffusibility is attached to the light emitting region or the intermediate light emitting region, and the point light emission of each LED is diffused, so that the entire surface light emission. You may make it visually recognize in the aspect.

(7)また各実施形態では、発光領域や中間発光領域を構成する発光体の例としてLEDを挙げているが、発光体にはランプ等の光源を適用してもよい。   (7) Moreover, in each embodiment, although LED is mentioned as an example of the light-emitting body which comprises a light emission area | region and an intermediate | middle light emission area | region, you may apply light sources, such as a lamp, to a light-emitting body.

(8)図5では、発光領域だけにラップ部分が含まれているが、その他の中間発光領域にも同種のラップ部分が含まれていてもよい。   (8) Although the wrap portion is included only in the light emitting region in FIG. 5, the same kind of wrap portion may be included in other intermediate light emitting regions.

(9)各実施形態では、発光領域や中間発光領域を構成するLEDを遊技盤4に埋込式で取り付けているが、LEDはセンター役物やアタッカ装置と一体型で取り付けられている態様であってもよい。   (9) In each embodiment, the LEDs constituting the light emitting area and the intermediate light emitting area are attached to the game board 4 in an embedded manner, but the LEDs are attached in an integrated manner with the center accessory or the attacker device. There may be.

(10)第1実施形態の(A8.動作例4)では、センター役物8の作動タイミングによってLEDの発光色を切り替える制御を行っているが、例えばV入賞の確率が高いタイミングではLEDの輝度を高くし、逆のタイミングでは輝度を低くするようにしてもよい。   (10) In (A8. Operation example 4) of the first embodiment, the control is performed to switch the light emission color of the LED according to the operation timing of the center object 8, but for example, at the timing when the probability of V winning is high, the luminance of the LED May be increased and the luminance may be decreased at the opposite timing.

(11)その他、各実施形態で可変入賞装置として挙げたセンター役物やアタッカ装置等の具体的な形態はあくまで一例であり、パチンコ機の機種によって可変入賞装置の形状や構造、可動部材の形状や構造、振り分け装置の態様等が各種に変形されることはいうまでもない。   (11) In addition, the specific forms such as the center character and the attacker device cited as the variable winning device in each embodiment are merely examples, and the shape and structure of the variable winning device and the shape of the movable member depending on the model of the pachinko machine. Needless to say, the structure, the mode of the sorting device, and the like are variously modified.

第1実施形態となるパチンコ機の正面図である。It is a front view of the pachinko machine used as a 1st embodiment. センター役物とその周囲の部分を詳細に示した図である。It is the figure which showed the center accessory and the surrounding part in detail. パチンコ機の電子機器類に関する構成を概略的に示した図である。It is the figure which showed schematically the structure regarding the electronic devices of a pachinko machine. 発光領域および中間発光領域を詳細に示した図である。It is the figure which showed the light emission area | region and the intermediate | middle light emission area | region in detail. ラップ部分を含む中間発光領域を詳細に示した図である。It is the figure which showed the intermediate | middle light emission area | region containing a lap | wrap part in detail. 第2実施形態となるパチンコ機の正面図である。It is a front view of the pachinko machine used as 2nd Embodiment. アタッカ装置とその周囲の部分を詳細に示した図である。It is the figure which showed the attacker apparatus and the surrounding part in detail.

符号の説明Explanation of symbols

1 パチンコ機
8 センター役物
14 可動部材
14a 球受け面
16 大入賞口
34a〜34f LED
34g LED
40 メイン制御基板
106 アタッカ装置
108 可動部材
108a 球受け面
110 大入賞口
112a〜112d LED
DESCRIPTION OF SYMBOLS 1 Pachinko machine 8 Center part 14 Movable member 14a Ball receiving surface 16 Big prize opening 34a-34f LED
34g LED
40 Main control board 106 Attacker device 108 Movable member 108a Ball receiving surface 110 Big prize opening 112a-112d LED

Claims (1)

遊技盤の遊技領域に配設され、入賞口に対して開閉動作可能な可動部材を有した可変入賞装置と、
前記可動部材を開閉動作させる駆動手段と、
前記駆動手段による前記可動部材の開閉動作を制御する制御手段とを具備したことを特徴とする遊技機。
A variable winning device having a movable member disposed in a game area of the game board and capable of opening and closing with respect to a winning opening;
Drive means for opening and closing the movable member;
A gaming machine comprising control means for controlling the opening and closing operation of the movable member by the driving means.
JP2003383343A 2003-11-13 2003-11-13 Game machine Expired - Fee Related JP4529039B2 (en)

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JP2008125904A (en) * 2006-11-22 2008-06-05 Daiichi Shokai Co Ltd Game machine
JP2008183024A (en) * 2007-01-26 2008-08-14 Daiichi Shokai Co Ltd Game machine
JP2011206307A (en) * 2010-03-30 2011-10-20 Kyoraku Sangyo Kk Illumination device
JP2011251186A (en) * 2011-09-16 2011-12-15 Fujishoji Co Ltd Pinball game machine
JP2012161687A (en) * 2012-06-04 2012-08-30 Daiichi Shokai Co Ltd Game machine
JP2013135963A (en) * 2013-04-08 2013-07-11 Daiichi Shokai Co Ltd Game machine
JP2014087625A (en) * 2013-09-30 2014-05-15 Sophia Co Ltd Game machine
JP2014121540A (en) * 2013-11-14 2014-07-03 Sophia Co Ltd Game machine
JP2014166439A (en) * 2014-03-28 2014-09-11 Daiichi Shokai Co Ltd Game machine
JP2015012970A (en) * 2013-07-04 2015-01-22 株式会社大一商会 Game machine
JP2015165943A (en) * 2015-05-28 2015-09-24 株式会社大一商会 Game machine
JP2018153576A (en) * 2017-03-21 2018-10-04 株式会社平和 Game machine
JP2020025752A (en) * 2018-08-13 2020-02-20 株式会社浅間製作所 Game machine decoration device

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Publication number Priority date Publication date Assignee Title
JP2000037520A (en) * 1998-07-24 2000-02-08 Ace Denken:Kk Game machine
JP2001259148A (en) * 2000-03-17 2001-09-25 Maruhon Ind Co Ltd Game device
JP2005040508A (en) * 2003-07-25 2005-02-17 Aoi:Kk Pachinko game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000037520A (en) * 1998-07-24 2000-02-08 Ace Denken:Kk Game machine
JP2001259148A (en) * 2000-03-17 2001-09-25 Maruhon Ind Co Ltd Game device
JP2005040508A (en) * 2003-07-25 2005-02-17 Aoi:Kk Pachinko game machine

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008125904A (en) * 2006-11-22 2008-06-05 Daiichi Shokai Co Ltd Game machine
JP2008183024A (en) * 2007-01-26 2008-08-14 Daiichi Shokai Co Ltd Game machine
JP2011206307A (en) * 2010-03-30 2011-10-20 Kyoraku Sangyo Kk Illumination device
JP2011251186A (en) * 2011-09-16 2011-12-15 Fujishoji Co Ltd Pinball game machine
JP2012161687A (en) * 2012-06-04 2012-08-30 Daiichi Shokai Co Ltd Game machine
JP2013135963A (en) * 2013-04-08 2013-07-11 Daiichi Shokai Co Ltd Game machine
JP2015012970A (en) * 2013-07-04 2015-01-22 株式会社大一商会 Game machine
JP2014087625A (en) * 2013-09-30 2014-05-15 Sophia Co Ltd Game machine
JP2014121540A (en) * 2013-11-14 2014-07-03 Sophia Co Ltd Game machine
JP2014166439A (en) * 2014-03-28 2014-09-11 Daiichi Shokai Co Ltd Game machine
JP2015165943A (en) * 2015-05-28 2015-09-24 株式会社大一商会 Game machine
JP2018153576A (en) * 2017-03-21 2018-10-04 株式会社平和 Game machine
JP7193909B2 (en) 2017-03-21 2022-12-21 株式会社平和 game machine
JP2020025752A (en) * 2018-08-13 2020-02-20 株式会社浅間製作所 Game machine decoration device
JP7121243B2 (en) 2018-08-13 2022-08-18 株式会社イチネン製作所 Decoration device for game machine

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