JP2004194760A - Game management device - Google Patents

Game management device Download PDF

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Publication number
JP2004194760A
JP2004194760A JP2002364360A JP2002364360A JP2004194760A JP 2004194760 A JP2004194760 A JP 2004194760A JP 2002364360 A JP2002364360 A JP 2002364360A JP 2002364360 A JP2002364360 A JP 2002364360A JP 2004194760 A JP2004194760 A JP 2004194760A
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Japan
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during
information
period
prize period
difference
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JP2002364360A
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Japanese (ja)
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JP4292325B2 (en
Inventor
Masato Kosuge
真人 小菅
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Sankyo Co Ltd
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Sankyo Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game management device precisely collecting a special prize period difference (a number put out during the special prize-a number shot during the special prize) and managing the game even if a game result value (prize ball) obtained in the special prize period is put out after finishing the special prize period. <P>SOLUTION: When determining that a non-special period difference exceeds a threshold in a prescribed time (for example, for every 15 seconds) and that the special prize period difference in the last special period is a prescribed number or less, this game management device adds the non-special period difference when determining to exceed the threshold to the special prize period difference in the last special prize period and stores/manages it. <P>COPYRIGHT: (C)2004,JPO&NCIPI

Description

【0001】
【発明の属する技術分野】
本発明は、遊技者にとって有利な特賞状態を発生可能であると共に、入賞に応じて遊技結果価値を払い出す遊技機から、該遊技機での遊技に関連して発生する遊技情報を収集して管理する遊技用管理装置に係り、特に特賞期間中に獲得した遊技結果価値が特賞期間の終了後に払い出される場合であっても、特賞期間中差数を正確に収集して管理することができるような遊技用管理装置に関する。
【0002】
【従来の技術】
従来より、遊技者にとって有利な特別遊技状態(例えば特賞状態)を発生可能であると共に、入賞に応じて遊技結果価値(例えば賞球)を払い出す遊技機(例えばパチンコ機)から、該遊技機での遊技に関連して発生する遊技情報を収集して管理する遊技用管理装置としては、該遊技機に設けられる賞球払出装置からの賞球排出に時間遅れがあることを考慮して、該遊技機の非特別状態賞球データ(いわゆるベース)を正確に演算するために、特別遊技状態信号の終了時点に所定時間を加算して特別遊技賞球排出終了タイミングを設定し、特別遊技状態信号の開始タイミングから特別遊技賞球排出終了タイミングまでの間以外における賞球状態を検出して、遊技機の非特別状態賞球データを演算する遊技機の集中管理装置があった(例えば特許文献1を参照)。
【0003】
【特許文献1】
特開平7−59935号公報(第14頁,図19)
【0004】
【発明が解決しようとする課題】
ところで遊技機においては、賞球払出装置に対して遊技媒体が供給されない状態(いわゆる球切れエラー)が発生したり、賞球払出装置で遊技媒体が詰まる状態(いわゆる払出エラー)が発生したり、賞球払出装置から払い出された賞球を一時的に貯留する下皿内に貯留された賞球が貯留許容量に達する状態(いわゆる満タンエラー)が発生したときには、賞球の払出が一時的に停止され、各エラーが解除されたときに、賞球の払出が再開されるが、大量の賞球が払い出される特賞期間中に該エラーが発生した場合には、特賞期間中に獲得した賞球が特賞期間の終了後に払い出される場合がある。
【0005】
このような場合には、前記遊技機の集中管理装置で設定された特別遊技賞球排出終了タイミングを超えて、特賞期間中に獲得した賞球が払い出されることがあるため、前記遊技機の集中管理装置では、特賞期間中に獲得した賞球を正確に算出することができず、従って特賞期間中差数(即ち特賞期間中における遊技場にとって利益を示す情報である特賞期間中利益情報と、特賞期間中における遊技場にとって不利益を示す情報である特賞期間中不利益情報との差数)を正確に収集して管理することができない。
【0006】
本発明は、このような背景のもとになされたものであり、その目的は、特賞期間中に獲得した遊技結果価値が特賞期間の終了後に払い出される場合であっても、特賞期間中差数を正確に収集して管理することができるような遊技用管理装置を提供することにある。
【0007】
【課題を解決するための手段】
本発明は、前記課題を解決するために、次のような手段を採る。
【0008】
まず請求項1に係る発明は、遊技者にとって有利な特賞状態を発生可能であると共に、入賞に応じて遊技結果価値を払い出す遊技機から、該遊技機での遊技に関連して発生する遊技情報を収集して管理する遊技用管理装置であって、前記遊技情報を記憶する遊技情報記憶手段と、前記遊技機での遊技に関連して発生する遊技場にとって利益を示す利益情報と、前記遊技機での遊技に関連して発生する遊技場にとって不利益を示す不利益情報と、前記遊技機が前記特賞状態である特賞期間中に該遊技機から出力される特賞情報と、を入力する情報入力部と、該情報入力部に入力される利益情報と不利益情報と特賞情報に基づいて、特賞期間中における利益情報と不利益情報との差数である特賞期間中差数を算出する特賞期間中差数算出手段と、該特賞期間中差数算出手段により算出された特賞期間中差数のうち、当該発生した特賞期間中における特賞期間中差数を記憶する特賞期間中差数記憶手段と、前記情報入力部に入力される利益情報と不利益情報に基づいて、非特賞期間中における所定時間毎の利益情報と不利益情報との差数である非特賞期間中差数を算出する非特賞期間中差数算出手段と、該非特賞期間中差数算出手段により算出された前記所定時間における非特賞期間中差数が所定の閾値を超えたことを判定する閾値判定手段と、前記特賞期間中差数記憶手段により記憶されている前回の特賞期間中における特賞期間中差数が所定数以下であることを判定する特賞期間中差数判定手段と、を備え、前記遊技情報記憶手段は、前記非特賞期間中差数算出手段により算出された前記所定時間における非特賞期間中差数が前記閾値判定手段により閾値を超えたと判定され、かつ前記特賞期間中差数記憶手段により記憶されている前回の特賞期間中における特賞期間中差数が前記特賞期間中差数判定手段により所定数以下であると判定されたときに、該閾値を超えたと判定されたときの非特賞期間中差数を前回の特賞期間中における特賞期間中差数に加えて記憶することを特徴とする遊技用管理装置である。
【0009】
また請求項2に係る発明は、請求項1に記載した遊技用管理装置であって、前記特賞期間中差数記憶手段は、前記特賞期間中差数が所定数以下であることを示す識別情報を記憶し、前記特賞期間中差数判定手段は、該特賞期間中差数記憶手段により記憶されている識別情報に基づいて、前回の特賞期間中における特賞期間中差数が所定数以下であることを判定することを特徴とする遊技用管理装置である。
【0010】
また請求項3に係る発明は、請求項1又は2に記載した遊技用管理装置であって、前記情報入力部に入力された利益情報に基づいて、該利益情報を集計する利益情報集計手段と、前記情報入力部に入力された不利益情報に基づいて、該不利益情報を集計する不利益情報集計手段と、を備え、前記遊技情報記憶手段は、前記利益情報集計手段により集計された利益情報から前記特賞期間中における利益情報及び前記閾値判定手段により閾値を超えたと判定されたときの利益情報を除く前記非特賞期間中における利益情報を記憶すると共に、前記不利益情報集計手段により集計された不利益情報から前記特賞期間中における不利益情報及び前記閾値判定手段により閾値を超えたと判定されたときの不利益情報を除く前記非特賞期間中における不利益情報を記憶することを特徴とする遊技用管理装置である。
【0011】
また請求項4に係る発明は、請求項1〜3のいずれか1つに記載した遊技用管理装置であって、前記非特賞期間中差数算出手段により算出された前記所定時間における非特賞期間中差数が前記閾値判定手段により閾値を超えたと判定されたが、前回の特賞期間中における特賞期間中差数が前記特賞期間中差数判定手段により所定数を超えていると判定されたときに、異常と判定する異常判定手段と、該異常判定手段による異常判定を報知する報知手段と、を備えることを特徴とする遊技用管理装置である。
【0012】
また請求項5に係る発明は、請求項1〜4のいずれか1つに記載した遊技用管理装置であって、前記閾値判定手段による判定の基準となる前記閾値を設定するための閾値設定手段を備えることを特徴とする遊技用管理装置である。
【0013】
さらに請求項6に係る発明は、請求項1〜5のいずれか1つに記載した遊技用管理装置であって、前記特賞期間中差数判定手段による判定の基準となる値を設定するための基準値設定手段を備え、該基準値設定手段により設定された値に基づいて、前記特賞期間中差数判定手段による判定の基準となる前記所定数を設定することを特徴とする遊技用管理装置である。
【0014】
【発明の実施の形態】
以下、本発明の実施の形態を、図面を参照して説明する。本発明に係る遊技用管理装置であるホールコンピュータ40は、図1に示すように、遊技者にとって有利な特賞状態(大当り)を発生可能であると共に、入賞に応じて遊技結果価値(賞球)を払い出す遊技機(パチンコ機10)から、該遊技機での遊技に関連して発生する遊技情報(打込球数や払出球数等)を収集して管理するものであり、特に特賞期間中に獲得した遊技結果価値が特賞期間の終了後に払い出される場合であっても、特賞期間中差数を正確に収集して管理することができる点に特徴がある。
【0015】
ここで「特賞期間中に獲得した遊技結果価値が特賞期間の終了後に払い出される場合」とは、特賞期間中に、賞球払出装置18に対して遊技媒体が供給されない状態(いわゆる球切れエラー)や、賞球払出装置18で遊技媒体が詰まる状態(いわゆる払出エラー)や、賞球払出装置18から払い出された賞球を一時的に貯留する貯留部(下皿14)内に該貯留された賞球が貯留許容量に達する状態(いわゆる満タンエラー)が発生して、賞球の払出が一時的に停止されていた状態から、特賞期間の終了後に、各エラーが解除されて、賞球の払出が再開された状態を意味する。また「特賞期間中差数」とは、特賞期間中における遊技場にとって利益を示す情報である特賞期間中利益情報(特賞期間中打込球数)と、特賞期間中における遊技場にとって不利益を示す情報である特賞期間中不利益情報(特賞期間中払出球数)との差数を意味する。
【0016】
このホールコンピュータ40は、図示しない中継コンピュータ及び台端末を介して、複数のパチンコ機10及びカードユニット30と通信可能に接続されている。なお図1では、1台のパチンコ機10及びカードユニット30のみを示し、他のパチンコ機10及びカードユニット30は省略している。これらパチンコ機10及びカードユニット30は、遊技場内に設けられる図示しない遊技島において、該パチンコ機10の機種等に従って所定の位置に配置されている。ここで遊技島は、島番号(1番島,2番島…)により識別可能とされており、パチンコ機10及びカードユニット30は、台番号(1番台,2番台…)により識別可能とされている。
【0017】
パチンコ機10は前記遊技機の一例であって、図2に示すように、遊技媒体であるパチンコ球を遊技領域11に打ち込むことにより遊技を行うものであり、ここでは該パチンコ機10での遊技に使用されるパチンコ球を貸し出すための処理を行う貸与処理装置として機能するカードユニット30と通信可能に接続され、該カードユニット30にて遊技に使用可能な前払い有価価値の大きさ(例えばプリペイド度数)を特定可能な情報が記録された記録媒体(例えばプリペイドカード)が受け付けられ、後述する球貸しボタン13bにて貸出操作が受け付けられたときに、該カードユニット30との間でパチンコ球の貸出に関する信号のやり取りが行われてパチンコ球が貸し出される、いわゆるCR式のパチンコ機10である。
【0018】
このパチンコ機10の前面には、図2(a)に示すように、始動入賞口,大入賞口,一般入賞口等の複数の入賞口や、複数種類の識別情報である図柄を可変表示可能な可変表示装置等が設けられている遊技領域11と、パチンコ球を該遊技領域11に打ち込む操作を受け付けるための発射ハンドル12と、後述する賞球払出装置18から払い出されるパチンコ球を貯留するための上皿13と、該上皿13内に貯留しきれない余剰のパチンコ球を貯留するための前記貯留部である下皿14等が設けられている。
【0019】
ここで上皿13の前面には、カードユニット30にて受け付けられているプリペイドカードの記録情報から特定されるプリペイド度数の残数を表示するための残度数表示器13aと、該残度数を使用したパチンコ球の貸出操作を受け付けるための球貸しボタン13bと、該プリペイドカードの返却操作を受け付けるための返却ボタン13cが設けられており、これらは後述する払出基板25と接続されている。また下皿14の前面には、該下皿14の内部に貯留されているパチンコ球を該下皿14の下方に抜く操作を受け付けるための球抜きレバー14aが設けられている。
【0020】
またパチンコ機10の背面には、図2(b)に示すように、前記遊技島に設けられる図示しない補給樋から供給されるパチンコ球を貯留するための貯留タンク15と、該貯留タンク15に貯留されたパチンコ球を下方に導くための上部通路16と、該上部通路16の途中に設けられて球切れエラーを検出するための球切れスイッチ17と、上部通路16から供給されるパチンコ球を賞球又は貸球として払い出すための賞球払出装置18と、該賞球払出装置18から払い出されたパチンコ球を下方に導くための下部通路19と、該下部通路19の途中に設けられて賞球払出装置18から払い出されたパチンコ球を計数するための賞球カウントスイッチ20と、下部通路19と上皿13とを連通する上皿連通口21と、下部通路19と下皿14とを連通する下皿連通口22と、該下皿連通口22に臨むように設けられて満タンエラーを検出するための満タンスイッチ23と、遊技状態を制御するための主基板24と、賞球払出装置18を制御するための払出基板25と、主に遊技状態に関する情報を出力するための盤用情報端子盤26と、主にパチンコ球の払出に関する情報を出力するための枠用情報端子盤27等が設けられている。なお球切れスイッチ17と賞球払出装置18との間には、100円分の貸出球数に相当する25個分のパチンコ球が留保される。
【0021】
ここで満タンスイッチ23には、図2(b)に示すように、下部通路19の内部に向けて突出する突出片23aが設けられている。また主基板24には、図1に示すように接続され、RAM及びROMを内蔵したCPU24aと、球切れスイッチ17から出力される球切れエラー検出信号及び満タンスイッチ23から出力される満タンエラー検出信号が入力される入力回路24bと、後述するスタート情報,特賞情報,確変情報,及び時短情報を出力する情報出力回路24cが設けられている。また払出基板25には、図1に示すように接続され、RAM及びROMを内蔵したCPU25aと、賞球カウントスイッチ20から出力される賞球カウント信号が入力される入力回路25bと、後述する球貸し情報,及び賞球情報を出力する情報出力回路25cが設けられている。
【0022】
また盤用情報端子盤26には、図2(b)に示すように、主基板24から出力されるスタート情報,特賞情報,確変情報,及び時短情報をそれぞれ外部出力するスタート情報出力端子26a,特賞情報出力端子26b,確変情報出力端子26c,及び時短情報出力端子26dが設けられている。また枠用情報端子盤27には、図2(b)に示すように、払出基板25から出力される球貸し情報,及び賞球情報をそれぞれ外部出力する球貸し情報出力端子27a,及び賞球情報出力端子27bが設けられている。
【0023】
さらにパチンコ機10の背後には、図1に示すように、遊技領域11に打ち込まれてアウトタンクに導かれたパチンコ球(以下「打込球」という。)を計数するための打込球カウンタ28が設けられている。この打込球カウンタ28には、後述する打込球数を特定可能な打込球情報を外部出力する打込球情報出力端子28aが設けられている。これらパチンコ機10に設けられる各機器は、図1に示すように接続されている。
【0024】
カードユニット30は前記貸与処理装置の一例であって、図2(a)に示すように、パチンコ機10に対応して(ここではパチンコ機10の左側に隣接して)設けられ、縦長の箱型の形状を呈するものある。このカードユニット30の前面には、カードユニット30の動作状態を表示するための動作ランプと、プリペイドカードを受け付けるためのカード挿入・排出口等が設けられている。またカードユニット30の内部には、図1に示すように、後述する売上情報を外部出力する売上情報出力端子30aと、図示しないが、パチンコ機10の払出基板25と通信可能に接続されて該パチンコ機10との間でパチンコ球の貸出に関する信号のやり取りを行うための球貸し通信部と、カードユニット30に設けられる各構成要素の動作を制御するための制御部と、カード挿入・排出口から受け付けたプリペイドカードの記録情報を読み取るためのカードリーダライタ等が設けられている。
【0025】
このカードユニット30においては、以下のようにしてパチンコ球の貸出が行われる。まず遊技者がプリペイドカードをカード挿入・排出口に挿入すると、該プリペイドカードの記録情報がカードリーダライタにて読み取られ、該記録情報から特定されるプリペイド度数が制御部に記憶されると共に残度数表示器13aに表示される。次に遊技者が球貸しボタン13bを操作すると、パチンコ機10とカードユニット30との間でパチンコ球の貸出に関する信号のやり取りが行われ、所定度数分のパチンコ球が賞球払出装置18から払い出されて、パチンコ球の貸出が行われる。
【0026】
そして賞球払出装置18から払い出されたパチンコ球は賞球カウントスイッチ20により計数され、該計数された貸出球数が該賞球カウントスイッチ20から出力されて、払出基板25の入力回路25bに入力され、該貸出球数を特定可能な遊技情報として、25個のパチンコ球が計数される毎に1パルスの球貸し情報が、払出基板25のCPU25aにおいて発生して情報出力回路25cから出力され、枠用情報端子盤27に設けられた球貸し情報出力端子27aから外部出力される。またパチンコ球の貸出に使用されたプリペイド度数に対応する売上金額を特定可能な遊技情報として、100円に相当する1度数のプリペイド度数が使用される毎に1パルスの売上情報が、カードユニット30に設けられた売上情報出力端子30aから外部出力される。
【0027】
前記パチンコ機10においては、前記貸し出されたパチンコ球(又は賞球として払い出されたパチンコ球)を発射ハンドル12の操作によって遊技領域11に打ち込むことにより遊技が行われ、該パチンコ機10での遊技に関連して、以下に示す各情報が発生して出力される。
【0028】
具体的には、まず遊技領域11に打ち込まれた打込球が始動入賞口に入賞した場合には、主基板24に設けられたCPU24aの制御により、可変表示装置の可変表示が開始されて所定時間の経過後に該可変表示が停止すると共に、該可変表示の停止を特定可能な遊技情報として、1パルスのスタート情報が、主基板24のCPU24aにおいて発生して情報出力回路24cから出力され、盤用情報端子盤26に設けられたスタート情報出力端子26aから外部出力される。
【0029】
また可変表示装置の表示結果が予め定められた所定態様となった場合には、遊技者にとって有利な特賞状態(いわゆる大当り)が発生して、閉成されていた大入賞口が開成されて前記打込球が大入賞口に入賞可能になり、大量の賞球が獲得可能になると共に、該特賞の発生を特定可能な遊技情報として、該特賞の発生から終了までの間(即ち特賞期間中)において継続的な特賞情報が、主基板24のCPU24aにおいて発生して情報出力回路24cから出力され、盤用情報端子盤26に設けられた特賞情報出力端子26bから外部出力される。
【0030】
また可変表示装置の表示結果が予め定められた特別の所定態様となった場合には、前記特賞の発生確率が通常確率から高確率に変動する確率変動状態(以下単に「確変」という。)が発生して、該確変の発生を特定可能な情報として、該確変の発生から終了までの間(即ち確変期間中)において継続的な確変情報が、主基板24のCPU24aにおいて発生して情報出力回路24cから出力され、盤用情報端子盤26に設けられた確変情報出力端子26cから外部出力される。
【0031】
また特賞状態の終了後に、所定条件(例えば確変とならない大当りの終了後,又は確変中において発生した確変とならない大当りの終了後等)が満たされた場合には、可変表示装置が所定回数(例えば100回,又は50回等)の可変表示を行うまでの間、始動入賞口に付設された普通可変入賞球装置が打込球を受け入れ難い又は受け入れない第2の状態から打込球を受け入れ易い第1の状態に変化する頻度が向上する時短状態が発生して、該時短の発生を特定可能な情報として、該時短の発生から終了までの間(即ち時短期間中)において継続的な時短情報が、主基板24のCPU24aにおいて発生して情報出力回路24cから出力され、盤用情報端子盤26に設けられた時短情報出力端子26dから外部出力される。
【0032】
また下皿14の内部に貯留されたパチンコ球が貯留許容量に達した貯留許容量到達状態になり、該パチンコ球により突出片23aが押圧されて、満タンスイッチ23により満タンエラーが検出された場合には、該満タンエラーが検出された旨を示す満タンエラー検出信号が該満タンスイッチ23から出力されて、主基板24の入力回路24bに入力される。この満タンエラー検出信号は、球抜きレバー14aが操作されることにより、下皿14の内部に貯留されていたパチンコ球が該下皿14の下方に抜かれ、突出片23aが押圧されなくなって、満タンスイッチ23により満タンエラーが検出されなくなるまでの間、該満タンスイッチ23から継続的に出力される。
【0033】
また貯留タンク15から賞球払出装置18に対してパチンコ球が供給されなくなって、球切れスイッチ17により球切れエラーが検出された場合には、該球切れエラーが検出された旨を示す球切れエラー信号が該球切れスイッチ17から出力されて、主基板24の入力回路24bに入力される。この球切れエラー検出信号は、貯留タンク15から賞球払出装置18に対してパチンコ球が供給されるようになって、球切れスイッチ17により球切れエラーが検出されなくなるまでの間、該球切れスイッチ17から継続的に出力される。
【0034】
また遊技領域11に打ち込まれた打込球が各入賞口に入賞した場合には、主基板24から払出基板25に対して賞球払出指令が行われ、該払出基板25に設けられたCPU25aの制御により、賞球払出装置18から各入賞口に応じた所定数のパチンコ球が賞球として払い出されると共に、該賞球数を特定可能な情報として、10個の賞球が払い出される毎に1パルスの賞球情報が、払出基板25のCPU25aにおいて発生して情報出力回路25cから出力され、枠用情報端子盤27に設けられた賞球情報出力端子27bから外部出力される。この賞球情報は、後述する不利益情報である。
【0035】
ここで賞球払出装置18から払い出されたパチンコ球は賞球カウントスイッチ20により計数され、該計数された賞球数が該賞球カウントスイッチ20から出力されて、払出基板25の入力回路25bに入力されるが、該計数された賞球数が入力回路25bに入力されない場合には、払出基板25のCPU25aにより払出エラーと判断される。
【0036】
なお各入賞口に入賞した打込球及びいずれの入賞口にも入賞しなかった打込球は、パチンコ機10の背後に設けられたアウトタンクに導かれて、該アウトタンクに付設された打込球カウンタ28により計数され、該計数された打込球数を特定可能な遊技情報として、10個のパチンコ球が計数される毎に1パルスの打込球情報が、打込球カウンタ28に設けられた打込球情報出力端子28aから外部出力される。この打込球情報は、後述する利益情報である。
【0037】
以上に説明したようにしてパチンコ機10,打込球カウンタ28,及びカードユニット30から外部出力される各情報は、図示しない台端末及び中継コンピュータを介してホールコンピュータ40に入力される。なおパチンコ機10において、満タンエラー,球切れエラー,又は払出エラーが発生したときには、賞球払出装置18からの賞球の払出が一時的に停止され、各エラーが解除されたときに、賞球払出装置18からの賞球の払出が再開される。
【0038】
ホールコンピュータ40は前記遊技用管理装置の一例であって、遊技場内の所定箇所(例えば管理事務所等)に設けられ、図1に示すように接続される通信部41,制御部42,ハードディスク43,入力装置44,及びディスプレイ45等を備えている。
【0039】
通信部41は情報入力部の一例であって、パチンコ機10の盤用情報端子盤26に設けられた各端子26a〜26d,パチンコ機10の枠用情報端子盤27に設けられた各端子27a〜27b,打込球カウンタ28に設けられた打込球情報出力端子28a,及びカードユニット30に設けられた売上情報出力端子30aと通信可能に接続され、各端子から外部出力される各情報を入力するものである。
【0040】
この通信部41は、本発明では特に、パチンコ機10での遊技に関連して発生する遊技場にとって利益を示す利益情報である前記打込球情報と、パチンコ機10での遊技に関連して発生する遊技場にとって不利益を示す不利益情報である前記賞球情報と、パチンコ機10が特賞状態である特賞期間中に該パチンコ機10から出力される前記特賞情報を入力する点に特徴がある。
【0041】
制御部42はCPU,RAM,ROM等を備え、ハードディスク43に記憶されている処理プログラムがRAMを作業領域としてCPUで実行されることにより、ホールコンピュータ40に設けられる各構成要素の動作を制御して各種の処理を行うものである。この制御部42は、遊技情報の集計処理を行う集計手段,遊技情報の演算処理を行う演算手段,及びディスプレイ45に表示する表示内容の制御を行う表示制御手段として機能するものである。また制御部42には、前記各種の処理を行う手段として、利益情報集計手段42a,不利益情報集計手段42b,特賞期間中差数算出手段42c,非特賞期間中差数算出手段42d,閾値判定手段42e,特賞期間中差数判定手段42f,及び異常判定手段42gが設けられている。
【0042】
利益情報集計手段42aは、情報入力部に入力された前記利益情報に基づいて該利益情報を集計するものであり、具体的には、通信部41に入力された打込球情報の受信数に信号比(ここでは打込球が10個計数される毎に1パルスの打込球情報が入力されるので信号比は「10」)を乗算した打込球数が、各パチンコ機10毎に集計される。この打込球数としては、通信部41に特賞情報が入力されているとき(即ち特賞期間中)は、特賞期間中打込球数が集計され、通信部41に特賞情報が入力されていないとき(即ち非特賞期間中)は、後述する所定時間設定手段により設定された所定時間(例えば15秒毎)における非特賞期間中打込球数が集計される。ここで集計された特賞期間中打込球数及び所定時間における非特賞期間中打込球数は、後述する図4に示すように、ハードディスク43に記憶される。
【0043】
不利益情報集計手段42bは、情報入力部に入力された前記不利益情報に基づいて該不利益情報を集計するものであり、具体的には、通信部41に入力された賞球情報の受信数に信号比(ここでは10個の賞球が払い出される毎に1パルスの賞球情報が入力されるので信号比は「10」)を乗算した払出球数が、各パチンコ機10毎に集計される。ここで払出球数としては、通信部41に特賞情報が入力されているとき(即ち特賞期間中)は、特賞期間中払出球数が集計され、通信部41に特賞情報が入力されていないとき(即ち非特賞期間中)は、後述する所定時間設定手段により設定された所定時間(例えば15秒毎)における非特賞期間中払出球数が集計される。ここで集計された特賞期間中払出球数及び所定時間における非特賞期間中払出球数は、後述する図4に示すように、ハードディスク43に記憶される。
【0044】
特賞期間中差数算出手段42cは、情報入力部に入力される利益情報と不利益情報と特賞情報に基づいて、特賞期間中における利益情報と不利益情報との差数である特賞期間中差数を算出するものであり、具体的には、通信部41に特賞情報が入力されているときに、不利益情報集計手段42bにより集計された特賞期間中における不利益情報(即ち特賞期間中払出球数)−利益情報集計手段42aにより集計された特賞期間中における利益情報(即ち特賞期間中打込球数)の式で、特賞期間中差数が、各パチンコ機10毎に算出される。ここで算出された特賞期間中差数のうち、当該発生した特賞期間中における特賞期間中差数は、後述する図4に示すように、特賞期間中差数記憶手段として機能するハードディスク43に記憶される。
【0045】
非特賞期間中差数算出手段42dは、情報入力部に入力される利益情報と不利益情報に基づいて、非特賞期間中における所定時間毎の利益情報と不利益情報との差数である非特賞期間中差数を算出するものであり、具体的には、通信部41に特賞情報が入力されていないときに、不利益情報集計手段42bにより集計された非特賞期間中における所定時間毎の不利益情報(即ち非特賞期間中払出球数)−利益情報集計手段42aにより集計された非特賞期間中における所定時間毎の利益情報(即ち非特賞期間中打込球数)の式で、所定時間(例えば15秒毎)における非特賞期間中差数が、各パチンコ機10毎に算出される。ここで算出された所定時間における非特賞期間中差数は、後述する図4に示すように、ハードディスク43に記憶される。
【0046】
閾値判定手段42eは、非特賞期間中差数算出手段42dにより算出された前記所定時間における非特賞期間中差数が所定の閾値を超えたことを判定するものであり、具体的には、後述する図4に示すように、非特賞期間中差数算出手段42dにより算出された前記所定時間における非特賞期間中差数が、後述する閾値設定手段により設定された所定の閾値(例えば50個)を超えたときに、「閾値超え」と判定される。
【0047】
特賞期間中差数判定手段42fは、特賞期間中差数記憶手段として機能するハードディスク43により記憶されている前回の特賞期間中における特賞期間中差数が所定数以下であることを判定するものであり、具体的には、後述する図4に示すように、ハードディスク43により記憶されている後述するフラグFに基づいて、該フラグFが成立している場合には前回の特賞期間中における特賞期間中差数が所定数以下であると判定され、該フラグFが成立していない場合には前回の特賞期間中における特賞期間中差数が所定数を超えていると判定される。
【0048】
異常判定手段42gは、非特賞期間中差数算出手段42dにより算出された所定時間における非特賞期間中差数が閾値判定手段42eにより閾値を超えたと判定されたが、前回の特賞期間中における特賞期間中差数が特賞期間中差数判定手段42fにより所定数を超えていると判定されたときに、異常と判定するものである。
【0049】
ハードディスク43は遊技情報記憶手段の一例であって、遊技情報を記憶するものである。このハードディスク43には、図3に示すように、日付毎のデータテーブルが設けられており、各データテーブルには、遊技島の島番号,パチンコ機10の機種名,及び各パチンコ機10の台番号と対応付けて、打込球数,払出球数,差数,出球率,スタート回数,特賞回数,確変回数,時短回数,売上金額,通常期間中打込球数,通常期間中払出球数,通常期間中差数,ベース,特賞期間中打込球数,特賞期間中払出球数,TY(特賞期間中差数),及びTS(特賞の発生確率)の記憶欄が設けられている。この各記憶欄には、制御部42により、図3に示す式に基づいて集計・算出された値が記憶される。
【0050】
ただし後述する図6に示すように、非特賞期間中差数算出手段42dにより算出された所定時間における非特賞期間中差数が閾値判定手段42eにより閾値を超えたと判定され、かつ次に述べる図4に示すように特賞期間中差数記憶手段として機能するハードディスク43により記憶されている前回の特賞期間中における特賞期間中差数が特賞期間中差数判定手段42fにより所定数以下であると判定されたときには、図3において太枠で示すTY(特賞期間中差数),通常期間中打込球数,及び通常期間中払出球数の各記憶欄には、以下のようにして補正された値が記憶される。
【0051】
即ちTY(特賞期間中差数)の記憶欄には、閾値を超えたと判定されたときの非特賞期間中差数が、前回の特賞期間中における特賞期間中差数に加えられた値が記憶される。また通常期間中利益情報の記憶欄には、利益情報集計手段42aにより集計された利益情報から、特賞期間中における利益情報及び閾値判定手段42eにより閾値を超えたと判定されたときの利益情報が除かれた値が記憶されると共に、通常期間中不利益情報の記憶欄には、不利益情報集計手段42bにより集計された不利益情報から、特賞期間中における不利益情報及び閾値判定手段42eにより閾値を超えたと判定されたときの不利益情報が除かれた値が記憶される。
【0052】
またハードディスク43は特賞期間中差数記憶手段の一例でもあって、特賞期間中差数算出手段42cにより算出された特賞期間中差数のうち、当該発生した特賞期間中における特賞期間中差数を記憶するものである。このハードディスク43には、図4に示すように、台番号毎のデータテーブルが設けられており、各データテーブルには、直前に発生した特賞に関して、利益情報集計手段42aにより集計された特賞期間中打込球数と、不利益情報集計手段42bにより集計された特賞期間中払出球数と、特賞期間中差数算出手段42cにより算出された特賞期間中差数が記憶されると共に、該特賞期間中差数が後述する所定数以下である場合には、該特賞期間中差数が所定数以下であることを示す識別情報としてフラグFの成立が記憶される。
【0053】
また図4に示す各データテーブルには、直前に発生した特賞に関して、利益情報集計手段42aにより集計された所定時間における非特賞期間中打込球数と、不利益情報集計手段42bにより集計された所定時間における非特賞期間中払出球数と、非特賞期間中差数算出手段42dにより算出された所定時間(例えば15秒毎)における非特賞期間中差数が記憶されると共に、該所定時間における非特賞期間中差数に対する閾値判定手段42eによる判定結果が記憶される。
【0054】
入力装置44は各種の情報を入力するためのものであり、例えばマウス及びキーボード等である。ディスプレイ45は各種の情報を表示するためのものであり、例えば液晶表示器等である。ここで入力装置44及びディスプレイ45は、非特賞期間中差数算出手段42dにより非特賞期間中差数を算出する所定時間を設定するための所定時間設定手段,閾値判定手段42eによる判定の基準となる閾値を設定するための閾値設定手段,及び特賞期間中差数判定手段42fによる判定の基準となる値を設定するための基準値設定手段として機能するものである。この入力装置44及びディスプレイ45では、以下のようにして所定時間(ここでは差数算出タイミング),閾値,及び差数判定基準値の各条件が設定される。
【0055】
即ちホールコンピュータ40においては、図示しないメニュー選択画面から「条件設定」モードが選択されると、図5(a)に示すように、条件設定画面がディスプレイ45に表示される。この条件設定画面では、差数算出タイミング,閾値,及び差数判定基準値の各条件を設定するための入力欄が表示される。この条件設定画面がディスプレイ45に表示されている状態で、遊技場側により入力装置44が操作されて、各入力欄に所望の値が入力され、「設定」ボタンが操作されると、該入力された内容で差数算出タイミング,閾値,及び差数判定基準値の各条件が設定される。そして該設定された差数判定基準値に基づいて、特賞期間中差数判定手段42fによる判定の基準となる所定数が設定されるが、ホールコンピュータ40の仕様によって、該設定された差数判定基準値が所定数として設定されるか、又は該設定された差数判定基準値から1を減じた値が所定数として設定される。
【0056】
このように、閾値判定手段42eによる判定の基準となる閾値を、パチンコ機10の特性や入賞率の調整具合に応じて設定可能なので、特賞期間中に獲得した賞球であるか否かの判断における誤認を防止できる。具体的には、例えば確変期間中や時短期間中のベースよりも高い値に閾値を設定することにより、特賞期間中に獲得した賞球であるか(即ち非特賞期間中差数>閾値),又は確変期間中や時短期間中に獲得した賞球であるか(非特賞期間中差数≦閾値)であるかを正確に判定できる。
【0057】
また、特賞期間中差数判定手段42fによる判定の基準となる所定数を、パチンコ機10の特性や入賞率の調整具合に応じて設定可能なので、特賞期間中に払い出される賞球がパチンコ機10の特性や入賞率の調整具合に応じて異なる場合にも対応できる。具体的には、例えばパチンコ機10の特性によって特賞期間中に払い出される賞球が比較的多い機種の場合には所定数を多く,該賞球が比較的少ない機種の場合には所定数を少なく設定すれば良く、また大入賞口への入賞率が高く調整されている場合には所定数を多く,該入賞率が低く調整されている場合には所定数を少なく設定すれば良い。
【0058】
さらにディスプレイ45は、異常判定手段42gによる異常判定を報知する報知手段として機能するものでもある。即ちホールコンピュータ40においては、異常判定手段42gにより異常と判定されると、図5(b)に示すように、異常報知画面がディスプレイ45に表示される。この異常報知画面では、異常と判定されたパチンコ機10の台番号が表示されて、異常判定が報知される。
【0059】
次にホールコンピュータ40の作用について説明する。なお、以下においては、差数算出タイミング,閾値,及び差数判定基準値の各条件が、図5(a)に示すように設定されている場合について説明する。またホールコンピュータ40の仕様が、該設定された差数判定基準値(ここでは2000個)が特賞期間中差数判定手段42fによる判定の基準となる所定数として設定されるものである場合について説明する。
【0060】
ホールコンピュータ40においては、図3及び図4に示すようにして、パチンコ機10,打込球カウンタ28,及びカードユニット30から出力される各情報が収集されて管理される。しかしながら、特賞期間中に発生した前記各エラー特賞期間の終了後に解除され、特賞期間中に獲得した賞球が特賞期間の終了後に払い出された結果、非特賞期間中差数算出手段42dにより算出された所定時間における非特賞期間中差数が閾値判定手段42eにより所定の閾値を超えたと判定され、かつハードディスク43により記憶されている前回の特賞期間中における特賞期間中差数が特賞期間中差数判定手段42fにより所定数以下であると判定されたときには、前述の如くTY(特賞期間中差数),通常期間中打込球数,及び通常期間中払出球数の各値が補正されて管理される。
【0061】
ここでは図6及び図4に示すように、所定時間(差数算出タイミング)である15秒毎の非特賞期間中差数のうち、45秒後,1分00秒後,1分15秒後,及び1分30秒後の差数が各々90個であり、閾値設定手段により設定された閾値が50個であるため、閾値判定手段42eにより「閾値超え」と判定される。かつ前回の特賞期間中差数が1800個であり、基準値設定手段により設定された基準値に基づいて設定された所定数が2000個であるため、前回の特賞期間中における特賞期間中差数が所定数以下であることを示すフラグFの成立がハードディスク43に記憶されており、該フラグFの成立に基づいて、特賞期間中差数判定手段42fにより前回の特賞期間中における特賞期間中差数が所定数以下であると判定される。このように、特賞期間中差数が所定数以下であることを示すフラグFの成立に基づいて、前回の特賞期間中における特賞期間中差数が所定数以下であることが判定されるので、簡素な処理で正確に判定することができる。
【0062】
そして前述の如くTY(特賞期間中差数),通常期間中打込球数,及び通常期間中払出球数の各値が補正されて管理される。具体的には、閾値を超えたと判定されたときの非特賞期間中差数の合計値(ここでは360)が、前回の特賞期間中差数(ここでは1800)に加えられて、図3に示すTY(特賞期間中差数)の記憶欄に記憶される。また利益情報集計手段42aにより集計された打込球数から、特賞期間中打込球数(ここでは500)及び閾値判定手段42eにより閾値を超えたと判定されたときの打込球数(ここでは0)が除かれて、図3に示す通常期間中利益情報の記憶欄に記憶されると共に、不利益情報集計手段42bにより集計された払出球数から、特賞期間中払出球数(ここでは2300)及び閾値判定手段42eにより閾値を超えたと判定されたときの打込球数(ここでは360)が除かれて、図3に示す通常期間中不利益情報の記憶欄に記憶される。
【0063】
以上に説明したように、本発明に係る遊技用管理装置によれば、所定時間における非特賞期間中差数が閾値を超えたと判定され、かつ前回の特賞期間中における特賞期間中差数が所定数以下であると判定されたときに、該閾値を超えたと判定されたときの非特賞期間中差数が前回の特賞期間中における特賞期間中差数に加えられて記憶・管理されることにより、特賞期間中に獲得した賞球が特賞期間の終了後に払い出される場合であっても、TY(特賞期間中差数)を正確に収集して管理することができるので、該正確なTYを参考にして適切な入賞率の調整を行うことができる。即ちTYが予定よりも多い場合には、大入賞口の周辺の釘を閉めて特賞期間中における入賞率を低くすれば良く、TYが予定よりも少ない場合には、大入賞口の周辺の釘を開けて特賞期間中における入賞率を高くすれば良いが、該TYが正確なので、その調整を適切に行うことができるようになる。
【0064】
また本発明に係る遊技用管理装置によれば、所定時間における非特賞期間中差数が閾値を超えたと判定され、かつ前回の特賞期間中における特賞期間中差数が所定数以下であると判定されたときに、非特賞期間中における利益情報である通常期間中打込球数から閾値を超えたと判定されたときの打込球数が除かれると共に、非特賞期間中における不利益情報である通常期間中払出球数から閾値を超えたと判定されたときの払出球数が除かれることにより、該通常期間中打込球数及び通常期間中払出球数を正確に収集して管理できるので、該正確な情報に基づいて算出される通常期間中差数やベースを参考にして適切な入賞率の調整を行うことができる。即ち通常期間中差数やベースが予定よりも多い場合には、始動入賞口や一般入賞口の周辺の釘を閉めて通常期間中における入賞率を低くすれば良く、通常期間中差数やベースが予定よりも少ない場合には、始動入賞口や一般入賞口の周辺の釘を開けて通常期間中における入賞率を高くすれば良いが、該通常期間中差数やベースが正確なので、その調整を適切に行うことができるようになる。
【0065】
なお非特賞期間中差数算出手段42dにより算出された所定時間における非特賞期間中差数が閾値判定手段42eにより所定の閾値を超えたと判定されたが、前回の特賞期間中における特賞期間中差数が特賞期間中差数判定手段42fにより所定数を超えていると判定されたとき(即ちハードディスク43にフラグFが記憶されていないとき)には、異常判定手段42gにより異常と判定され、図5(b)に示すように、該異常判定がディスプレイ45により報知される。このように、前回の特賞期間中における特賞期間中差数が所定数を超えている(正常である)にも拘わらず、不正行為によって非特賞期間中差数が異常に多くなった場合には、その旨が報知されるので、不正行為の発見を容易に行うことができる。
【0066】
なお、以上の説明では、図5(a)に示すように、ホールコンピュータ40の仕様が、基準値設定手段により設定された差数判定基準値(ここでは2000個)が特賞期間中差数判定手段42fによる判定の基準となる所定数として設定されるもの(以下「実施例」という。)である場合について説明したが、これに限らず、該ホールコンピュータ40の仕様は、基準値設定手段により設定された差数判定基準値(ここでは2000個)から1を減じた値(即ち1999個)が特賞期間中差数判定手段42fによる判定の基準となる所定数として設定されるもの(以下「変形例」という。)でも良い。即ち特賞期間中差数判定手段42fによる判定の基準となる所定数は、基準値設定手段により設定された差数判定基準値に基づいて設定されれば良い。
【0067】
ここで実施例では上述の如く所定数が2000個であるため、特賞期間中差数が2000個以下である場合に図4に示すフラグFが成立するが、変形例では上述の如く所定数が1999個であるため、特賞期間中差数が1999個以下である場合に図4に示すフラグFが成立する。
【0068】
このように、実施例においては、設定された差数判定基準値通りに所定数が設定されるので、特賞期間中差数が差数判定基準値と同一である場合には「所定数以下」と判定される。一方、変形例においては、設定された差数判定基準値−1で所定数が設定されるので、特賞期間中差数が差数判定基準値と同一である場合には「所定数を超えている」と判定される。よってホールコンピュータ40の仕様は、遊技場の要求に応じて、実施例又は変形例のいずれか一方を採用すれば良く、また実施例と変形例とを切替可能に構成すれば良い。なお差数が10個単位で算出される場合には、変形例において、差数判定基準値から減ずる値を1ではなく10にしても良い。
【0069】
以上に説明した実施形態と対応付けて本願の請求項に係る発明を説明すると、以下のとおりである。
【0070】
まず請求項1に係る発明は、遊技者にとって有利な特賞状態(大当り)を発生可能であると共に、入賞に応じて遊技結果価値(賞球)を払い出す遊技機(パチンコ機10)から、該遊技機での遊技に関連して発生する遊技情報を収集して管理する遊技用管理装置(ホールコンピュータ40)であって、前記遊技情報を記憶する遊技情報記憶手段(ハードディスク43)と、前記遊技機での遊技に関連して発生する遊技場にとって利益を示す利益情報(打込球情報)と、前記遊技機での遊技に関連して発生する遊技場にとって不利益を示す不利益情報(賞球情報)と、前記遊技機が前記特賞状態である特賞期間中に該遊技機から出力される特賞情報と、を入力する情報入力部(通信部41)と、該情報入力部に入力される利益情報と不利益情報と特賞情報に基づいて、特賞期間中における利益情報と不利益情報との差数である特賞期間中差数(TY)を算出する特賞期間中差数算出手段(42c)と、該特賞期間中差数算出手段により算出された特賞期間中差数のうち、当該発生した特賞期間中における特賞期間中差数を記憶する特賞期間中差数記憶手段(ハードディスク43)と、前記情報入力部に入力される利益情報と不利益情報に基づいて、非特賞期間中における所定時間毎の利益情報と不利益情報との差数である非特賞期間中差数を算出する非特賞期間中差数算出手段(42d)と、該非特賞期間中差数算出手段により算出された前記所定時間における非特賞期間中差数が所定の閾値を超えたことを判定する閾値判定手段(42e)と、前記特賞期間中差数記憶手段により記憶されている前回の特賞期間中における特賞期間中差数が所定数以下であることを判定する特賞期間中差数判定手段(42f)と、を備え、前記遊技情報記憶手段は、前記非特賞期間中差数算出手段により算出された前記所定時間における非特賞期間中差数が前記閾値判定手段により閾値を超えたと判定され、かつ前記特賞期間中差数記憶手段により記憶されている前回の特賞期間中における特賞期間中差数が前記特賞期間中差数判定手段により所定数以下であると判定されたときに、該閾値を超えたと判定されたときの非特賞期間中差数を前回の特賞期間中における特賞期間中差数に加えて記憶することを特徴とする遊技用管理装置である。
【0071】
また請求項2に係る発明は、請求項1に記載した遊技用管理装置(ホールコンピュータ40)であって、前記特賞期間中差数記憶手段(ハードディスク43)は、前記特賞期間中差数が所定数以下であることを示す識別情報(フラグF)を記憶し、前記特賞期間中差数判定手段(42f)は、該特賞期間中差数記憶手段により記憶されている識別情報に基づいて、前回の特賞期間中における特賞期間中差数が所定数以下であることを判定することを特徴とする遊技用管理装置である。
【0072】
また請求項3に係る発明は、請求項1又は2に記載した遊技用管理装置(ホールコンピュータ40)であって、前記情報入力部(通信部41)に入力された利益情報(打込球情報)に基づいて、該利益情報(打込球数)を集計する利益情報集計手段(42a)と、前記情報入力部に入力された不利益情報(賞球情報)に基づいて、該不利益情報(払出球数)を集計する不利益情報集計手段(42b)と、を備え、前記遊技情報記憶手段(ハードディスク43)は、前記利益情報集計手段により集計された利益情報から前記特賞期間中における利益情報(特賞期間中打込球数)及び前記閾値判定手段(42e)により閾値を超えたと判定されたときの利益情報を除く前記非特賞期間中における利益情報(非特賞期間中打込球数)を記憶すると共に、前記不利益情報集計手段により集計された不利益情報から前記特賞期間中における不利益情報(特賞期間中払出球数)及び前記閾値判定手段により閾値を超えたと判定されたときの不利益情報を除く前記非特賞期間中における不利益情報(非特賞期間中払出球数)を記憶することを特徴とする遊技用管理装置である。
【0073】
また請求項4に係る発明は、請求項1〜3のいずれか1つに記載した遊技用管理装置(ホールコンピュータ40)であって、前記非特賞期間中差数算出手段(42d)により算出された前記所定時間における非特賞期間中差数が前記閾値判定手段(42e)により閾値を超えたと判定されたが、前回の特賞期間中における特賞期間中差数が前記特賞期間中差数判定手段(42f)により所定数を超えていると判定されたときに、異常と判定する異常判定手段(42g)と、該異常判定手段による異常判定を報知する報知手段(ディスプレイ45)と、を備えることを特徴とする遊技用管理装置である。
【0074】
また請求項5に係る発明は、請求項1〜4のいずれか1つに記載した遊技用管理装置(ホールコンピュータ40)であって、前記閾値判定手段(42e)による判定の基準となる前記閾値を設定するための閾値設定手段(入力装置44及びディスプレイ45)を備えることを特徴とする遊技用管理装置である。
【0075】
さらに請求項6に係る発明は、請求項1〜5のいずれか1つに記載した遊技用管理装置(ホールコンピュータ40)であって、前記特賞期間中差数判定手段(42f)による判定の基準となる値を設定するための基準値設定手段(入力装置44及びディスプレイ45)を備え、該基準値設定手段により設定された値に基づいて、前記特賞期間中差数判定手段による判定の基準となる前記所定数を設定することを特徴とする遊技用管理装置である。
【0076】
最後に、本発明の変形例について説明する。
【0077】
上記の実施形態では、遊技機がCR式のパチンコ機10である例について説明したが、これに限らず、該遊技機は、現金球貸機から貸し出されるパチンコ球を使用して遊技を行う現金式のパチンコ機でも良い。また遊技機は、上述の如き第1種のパチンコ機10には限られず、いわゆる羽根ものと称される第2種のパチンコ機や、いわゆる権利ものと称される第3種のパチンコ機でも良い。さらに遊技機は、パチンコ機には限られず、遊技媒体としてメダルを使用して遊技を行うスロットマシンでも良い。即ち遊技機は、遊技者にとって有利な特賞状態を発生可能であると共に、入賞に応じて遊技結果価値を払い出す遊技機であれば良い。
【0078】
上記の実施形態では、「通常期間中払出球数÷通常期間中打込球数×100」の式でベースを算出する例について説明したが、確変期間中の払出球数と打込球数,及び時短期間中の払出球数と打込球数も考慮して、「(通常期間中払出球数−確変期間中払出球数−時短期間中払出球数)÷(通常期間中打込球数−確変期間中打込球数−時短期間中打込球数)×100」の式でベースを算出するようにしても良い。
【0079】
なお上記の如き通常期間中のベース以外にも、確変期間中のベースや時短期間中のベースを算出するようにしても良い。ここで確変期間中のベースは、「(確変期間中払出球数−閾値判定手段42eにより閾値を超えたと判定されたときの払出球数)÷(確変期間中打込球数−閾値判定手段42eにより閾値を超えたと判定されたときの打込球数)×100」の式で算出すれば良く、時短中のベースは、「(時短期間中払出球数−閾値判定手段42eにより閾値を超えたと判定されたときの払出球数)÷(時短期間中打込球数−閾値判定手段42eにより閾値を超えたと判定されたときの打込球数)×100」の式で算出すれば良い。このように、確変期間中打込球数又は時短期間中打込球数から閾値判定手段42eにより閾値を超えたと判定されたときの打込球数を除外すると共に、確変期間中払出球数又は時短期間中払出球数から閾値判定手段42eにより閾値を超えたと判定されたときの払出球数を除外することにより、確変期間中のベースや時短期間中のベースを正確に算出することができる。
【0080】
上記の実施形態では、閾値判定手段42eにおいて、非特賞期間中差数算出手段42dにより算出された所定時間における非特賞期間中差数>閾値設定手段により設定された閾値である場合に「閾値超え」と判定される例について説明したが、これに限らず、非特賞期間中差数算出手段42dにより算出された所定時間における非特賞期間中差数≧閾値設定手段により設定された閾値である場合に(即ち前者=後者である場合にも)「閾値超え」と判定されるようにしても良い。
【0081】
上記の実施形態では、図4に示すように、特賞期間中差数判定手段42fにおいて、特賞期間中差数記憶手段(ハードディスク43)により記憶されている識別情報(フラグF)に基づいて判定が行われる例について説明したが、これに限らず、例えば該識別情報によらずに、前回の特賞期間中における特賞期間中差数と所定数とを比較して、前回の特賞期間中における特賞期間中差数≦所定数である場合には「所定数以下である」と判定し、前回の特賞期間中における特賞期間中差数>所定数である場合には「所定数を超えている」と判定するようにしても良い。
【0082】
上記の実施形態では、特賞期間中差数判定手段42fにおいて、前回の特賞期間中における特賞期間中差数が、「所定数以下である」か、又は「所定数を超えている」かが判定される例について説明したが、これに限らず、該特賞期間中差数判定手段42fにおいて、前回の特賞期間中における特賞期間中差数が、「所定数未満である」か、又は「所定数以下である」かが判定されるようにしても良い。
【0083】
上記の実施形態では、図5(b)に示すように、異常判定を報知する報知手段がディスプレイ45である例について説明したが、これに限らず、該報知手段は、異常判定手段42gにより異常と判定されたときに点灯してその旨を報知するランプや、異常判定手段42gにより異常と判定されたときに音声ガイダンスを流してその旨を報知するスピーカ等でも良い。
【0084】
【発明の効果】
本発明に係る遊技用管理装置によれば、以下のような効果を奏する。
【0085】
まず請求項1に係る遊技用管理装置によれば、所定時間における非特賞期間中差数が閾値を超えたと判定され、かつ前回の特賞期間中における特賞期間中差数が所定数以下であると判定されたときに、該閾値を超えたと判定されたときの非特賞期間中差数が前回の特賞期間中における特賞期間中差数に加えられて記憶・管理されることにより、特賞期間中に獲得した遊技結果価値が特賞期間の終了後に払い出される場合であっても、特賞期間中差数を正確に収集して管理することができるので、該正確な特賞期間中差数を参考にして適切な入賞率の調整を行うことができる。
【0086】
また請求項2に係る遊技用管理装置によれば、特賞期間中差数が所定数以下であることを示す識別情報に基づいて、前回の特賞期間中における特賞期間中差数が所定数以下であることが判定されるので、簡素な処理で正確に判定することができる。
【0087】
また請求項3に係る遊技用管理装置によれば、非特賞期間中における利益情報及び不利益情報を正確に収集して管理できるので、該正確な情報に基づいて算出される非特賞期間中差数やベースを参考にして適切な入賞率の調整を行うことができる。
【0088】
また請求項4に係る遊技用管理装置によれば、不正行為によって非特賞期間中差数が異常に多くなった場合には、その旨が報知されるので、不正行為の発見を容易に行うことができる。
【0089】
また請求項5に係る遊技用管理装置によれば、閾値判定手段による判定の基準となる閾値を、遊技機の特性や入賞率の調整具合に応じて設定可能なので、特賞期間中に獲得した遊技結果価値であるか否かの判断における誤認を防止できる。
【0090】
さらに請求項6に係る遊技用管理装置によれば、特賞期間中差数判定手段による判定の基準となる所定数を、遊技機の特性や入賞率の調整具合に応じて設定可能なので、特賞期間中に払い出される遊技結果価値が遊技機の特性や入賞率の調整具合に応じて異なる場合にも対応できる。
【図面の簡単な説明】
【図1】図1は遊技用管理装置及びパチンコ機の一例を表す機能ブロック図である。
【図2】図2(a)はパチンコ機及びカードユニットの一例を表す正面図であり、図2(b)はパチンコ機の一例を表す背面図である。
【図3】図3は遊技用管理装置のハードディスクに記憶される遊技情報の一例を表す図である。
【図4】図4は遊技用管理装置のハードディスクに記憶される特賞期間中差数及び非特賞期間中差数の一例を表す図である。
【図5】図5は遊技用管理装置のディスプレイに表示される画面の一例を表す図であり、(a)は条件設定画面,(b)は異常報知画面である。
【図6】図6は特賞情報の入力タイミング,及び非特賞期間中差数の推移の一例を表す図である。
【符号の説明】
10…パチンコ機
11…遊技領域
12…発射ハンドル
13…上皿
13a…残度数表示器
13b…球貸しボタン
13c…返却ボタン
14…下皿
14a…球抜きレバー
15…貯留タンク
16…上部通路
17…球切れスイッチ
18…賞球払出装置
19…下部通路
20…賞球カウントスイッチ
21…上皿連通口
22…下皿連通口
23…満タンスイッチ
23a…突出片
24…主基板
24a…CPU
24b…入力回路
24c…情報出力回路
25…払出基板
25a…CPU
25b…入力回路
25c…情報出力回路
26…盤用情報端子盤
26a…スタート情報出力端子
26b…特賞情報出力端子
26c…確変情報出力端子
26d…時短情報出力端子
27…枠用情報端子盤
27a…球貸し情報出力端子
27b…賞球情報出力端子
28…打込球カウンタ
28a…打込球情報出力端子
30…カードユニット
30a…売上情報出力端子
40…ホールコンピュータ
41…通信部
42…制御部
42a…利益情報集計手段
42b…不利益情報集計手段
42c…特賞期間中差数算出手段
42d…非特賞期間中差数算出手段
42e…閾値判定手段
42f…特賞期間中差数判定手段
42g…異常判定手段
43…ハードディスク
44…入力装置
45…ディスプレイ
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention can generate a special prize state advantageous to a player, and collects game information generated in connection with a game in the gaming machine from a gaming machine that pays out a gaming result value in accordance with a prize. In connection with the gaming management device to be managed, even if the game result value acquired during the special prize period is paid out after the end of the special prize period, the difference number during the special prize period can be accurately collected and managed. Game management device.
[0002]
[Prior art]
Conventionally, a special gaming state (for example, a special prize state) advantageous to a player can be generated, and a gaming machine (for example, a pachinko machine) that pays out a game result value (for example, a prize ball) in accordance with a prize can be generated from the gaming machine. As a game management device that collects and manages game information generated in connection with the game in, considering that there is a time delay in the prize ball discharge from the prize ball payout device provided in the gaming machine, In order to accurately calculate the non-special state prize ball data (so-called base) of the gaming machine, a predetermined time is added to the end point of the special game state signal to set a special game prize ball discharge end timing, and the special game state is set. There has been a centralized control device for gaming machines that detects a winning ball state other than between the start timing of a signal and the end timing of discharging special gaming award balls and calculates non-special state award ball data of the gaming machine (for example, See Reference 1).
[0003]
[Patent Document 1]
JP-A-7-59935 (page 14, FIG. 19)
[0004]
[Problems to be solved by the invention]
By the way, in the gaming machine, a state in which the game medium is not supplied to the prize ball payout device (a so-called ball out error) occurs, a state in which the game medium is clogged in the prize ball payout device (a so-called payout error) occurs, When a state in which the prize balls stored in the lower plate for temporarily storing the prize balls paid out from the prize ball payout device reach a storage allowable amount (a so-called full error) occurs, the prize balls are temporarily paid out. The payout of prize balls is resumed when each error is canceled, but if the error occurs during the special prize period in which a large number of prize balls are paid out, the prize won during the special prize period The ball may be paid out after the end of the special prize period.
[0005]
In such a case, the prize balls acquired during the special prize period may be paid out beyond the special game prize ball discharge end timing set by the central control device of the gaming machine, so that the The management device cannot accurately calculate the prize balls acquired during the special prize period. Therefore, the difference number during the special prize period (that is, profit information during the special prize period, which is information indicating profit for the game hall during the special prize period, It is not possible to accurately collect and manage the information indicating the disadvantage to the game hall during the special prize period (the difference from the disadvantage information during the special prize period).
[0006]
The present invention has been made in view of such a background, and the purpose is to provide a game system in which even if the game result value acquired during the special prize period is paid out after the special prize period ends, the difference between the special prize period Is to provide a game management device that can accurately collect and manage game information.
[0007]
[Means for Solving the Problems]
The present invention employs the following means in order to solve the above problems.
[0008]
First, the invention according to claim 1 is capable of generating a special prize state advantageous to a player, and generating a game generated in connection with a game in the gaming machine from a gaming machine that pays out a game result value in accordance with a prize. A game management device that collects and manages information, comprising: a game information storage unit configured to store the game information; and profit information indicating a profit for a game hall generated in connection with a game in the gaming machine; The disadvantage information indicating a disadvantage to the game arcade generated in connection with the game in the gaming machine and the special prize information output from the gaming machine during the special prize period in which the gaming machine is in the special prize state are input. Based on the information input unit, the profit information, the disadvantage information, and the special prize information input to the information input unit, the difference number during the special prize period, which is the difference number between the profit information and the disadvantage information during the special prize period, is calculated. Means for calculating the number of differences during the special prize period, Among the differences during the special prize period calculated by the difference during the special prize period calculation means, the difference between the special prize periods during the special prize period during which the special prize period has occurred is stored in the information input unit. Non-prize period difference calculating means for calculating a difference number between the profit information and the disadvantage information for each predetermined time during the non-prize period, based on the profit information and the disadvantage information, Threshold value determining means for determining that the difference value during the non-prize period during the predetermined time calculated by the non-prize time difference number calculation means has exceeded a predetermined threshold value; Determining means for determining that the difference during the special prize period during the previous special prize period is equal to or less than a predetermined number, wherein the game information storage means calculates the difference during the non-prize period. Calculated by means The difference number during the non-prize period during the predetermined time is determined by the threshold value determination means to be greater than the threshold value, and the difference number during the previous prize period stored during the previous prize period stored by the difference number storage means during the prize period is the aforementioned When the difference number determination unit during the special prize period determines that the difference is equal to or less than the predetermined number, the difference number during the non-prize period when it is determined that the threshold value is exceeded is added to the difference number during the previous prize period. It is a game management device characterized in that it is stored.
[0009]
The invention according to claim 2 is the gaming management device according to claim 1, wherein the difference number storage unit during the special prize period stores identification information indicating that the difference number during the special prize period is equal to or less than a predetermined number. The difference number determination unit during the special prize period, based on the identification information stored by the difference number storage unit during the special prize period, the difference number during the previous special prize period is equal to or less than a predetermined number. It is a gaming management device characterized in that it is determined that a game is being played.
[0010]
According to a third aspect of the present invention, there is provided the gaming management device according to the first or second aspect, wherein a profit information totaling unit that totals the profit information based on the profit information input to the information input unit. A disadvantage information totalizing unit that totalizes the disadvantage information based on the disadvantage information input to the information input unit, wherein the game information storage unit includes a profit totaled by the profit information totalizing unit. From the information, the profit information during the non-prize period except for the profit information during the prize period and the profit information when the threshold value is determined to have exceeded the threshold value by the threshold value determination unit is stored, and the profit information during the non-prize period is aggregated by the disadvantage information aggregation unit. Disadvantage information during the non-prize period except for the disadvantage information during the prize period and the disadvantage information when the threshold value is determined to have exceeded the threshold value by the threshold value determination means. A gaming management system and to store the information.
[0011]
According to a fourth aspect of the present invention, there is provided the game management device according to any one of the first to third aspects, wherein the non-prize period in the predetermined time calculated by the difference calculation means during the non-prize period. When the difference number is determined to exceed the threshold value by the threshold value determination means, but the difference number during the previous prize period during the previous prize period is determined to be greater than the predetermined number by the difference number determination means during the prize period. A game management device comprising: an abnormality determining unit that determines that an abnormality has occurred; and a notifying unit that notifies an abnormality determination performed by the abnormality determining unit.
[0012]
According to a fifth aspect of the present invention, there is provided the gaming management device according to any one of the first to fourth aspects, wherein a threshold value setting unit for setting the threshold value which is a reference for the determination by the threshold value determining unit. It is a game management device characterized by comprising.
[0013]
Further, the invention according to claim 6 is the gaming management device according to any one of claims 1 to 5, wherein the value is set as a reference for determination by the difference number determination means during the special prize period. A game management device comprising: a reference value setting unit, wherein the predetermined number serving as a reference for determination by the difference number determination unit during the special prize period is set based on a value set by the reference value setting unit. It is.
[0014]
BEST MODE FOR CARRYING OUT THE INVENTION
Hereinafter, embodiments of the present invention will be described with reference to the drawings. As shown in FIG. 1, the hall computer 40, which is a game management device according to the present invention, can generate a special prize state (big hit) that is advantageous to a player, and also has a game result value (prize ball) according to a prize. From the gaming machine (pachinko machine 10) that pays out the game information, and collects and manages game information (such as the number of hit balls and the number of paying balls) generated in connection with the game in the gaming machine. Even when the game result value acquired during the special prize period is paid out after the end of the special prize period, the difference number during the special prize period can be accurately collected and managed.
[0015]
Here, "the case where the game result value acquired during the special prize period is paid out after the end of the special prize period" means that the game medium is not supplied to the prize ball payout device 18 during the special prize period (so-called ball-out error). Also, a state in which the game medium is clogged by the prize ball dispensing device 18 (so-called payout error), or a state in which the prize balls dispensed from the prize ball dispensing device 18 are temporarily stored in the storage section (lower plate 14). The state in which the prize ball reaches the storage allowance (so-called full error) occurs, and the payout of the prize ball is temporarily stopped. After the end of the special prize period, each error is released and the prize ball is released. Means that the payout has been resumed. The “number of differences during the special prize period” refers to profit information during the special prize period (the number of hit balls during the special prize period), which is information indicating the profit for the game hall during the special prize period, and a disadvantage to the game hall during the special prize period. This means the difference from the disadvantage information during the special prize period (the number of paid-out balls during the special prize period), which is the information shown.
[0016]
The hall computer 40 is communicably connected to a plurality of pachinko machines 10 and card units 30 via a relay computer and a base terminal (not shown). In FIG. 1, only one pachinko machine 10 and card unit 30 are shown, and the other pachinko machine 10 and card unit 30 are omitted. The pachinko machine 10 and the card unit 30 are arranged at predetermined positions on a game island (not shown) provided in the game arcade according to the model of the pachinko machine 10 and the like. Here, the gaming islands are identifiable by island numbers (first island, second island ...), and the pachinko machine 10 and the card unit 30 are identifiable by machine numbers (first, second, ...). ing.
[0017]
The pachinko machine 10 is an example of the gaming machine. As shown in FIG. 2, the pachinko machine 10 plays a game by hitting a pachinko ball as a game medium into the game area 11, and here, the game using the pachinko machine 10 is performed. Is communicably connected to a card unit 30 functioning as a lending processing device for lending pachinko balls used for the game, and the size of the prepaid value (for example, prepaid frequency) When a recording medium (for example, a prepaid card) on which information that can identify the pachinko ball is recorded is accepted and a lending operation is accepted with the ball lending button 13b described later, pachinko ball lending with the card unit 30 is performed. This is a so-called CR type pachinko machine 10 in which signals are exchanged and pachinko balls are lent out.
[0018]
As shown in FIG. 2 (a), a plurality of winning openings such as a starting winning opening, a large winning opening, a general winning opening, and a symbol as a plurality of types of identification information can be variably displayed on the front of the pachinko machine 10. A game area 11 provided with a variable display device and the like, a firing handle 12 for receiving an operation of driving a pachinko ball into the game area 11, and a pachinko ball to be paid out from a prize ball payout apparatus 18 described later. An upper plate 13 and a lower plate 14 serving as the storage unit for storing surplus pachinko balls that cannot be stored in the upper plate 13 are provided.
[0019]
Here, on the front surface of the upper plate 13, a remaining frequency indicator 13 a for displaying the remaining number of prepaid frequencies specified from the recorded information of the prepaid card received by the card unit 30, and the remaining frequency is used. A ball lending button 13b for accepting the operation of lending pachinko balls and a return button 13c for accepting a return operation of the prepaid card are provided, and these are connected to a payout board 25 described later. Further, on the front surface of the lower plate 14, there is provided a ball release lever 14 a for receiving an operation of pulling the pachinko balls stored inside the lower plate 14 below the lower plate 14.
[0020]
On the back of the pachinko machine 10, as shown in FIG. 2B, a storage tank 15 for storing pachinko balls supplied from a supply gutter (not shown) provided on the game island, and An upper passage 16 for guiding the stored pachinko balls downward, a ball-out switch 17 provided in the middle of the upper passage 16 for detecting a ball-out error, and a pachinko ball supplied from the upper passage 16. A prize ball dispensing device 18 for dispensing as a prize ball or a rental ball, a lower passage 19 for guiding the pachinko balls dispensed from the prize ball dispensing device 18 downward, and provided in the middle of the lower passage 19. Prize ball counting switch 20 for counting the pachinko balls paid out from the prize ball payout device 18, an upper plate communication port 21 for connecting the lower passage 19 to the upper plate 13, a lower passage 19 and the lower plate 14. When A lower plate communication port 22 communicating with the lower plate communication port 22; a full tank switch 23 provided to face the lower plate communication port 22 for detecting a full tank error; a main board 24 for controlling a game state; A payout board 25 for controlling the device 18, a board information terminal board 26 for mainly outputting information relating to the game state, and a frame information terminal board 27 for mainly outputting information relating to the payout of pachinko balls. Etc. are provided. In addition, between the ball out switch 17 and the prize ball payout device 18, 25 pachinko balls corresponding to the number of lending balls for 100 yen are reserved.
[0021]
Here, the full tank switch 23 is provided with a protruding piece 23a protruding toward the inside of the lower passage 19, as shown in FIG. 1, a CPU 24a having a built-in RAM and ROM, a ball out error detection signal output from the ball out switch 17, and a full tank error detection output from the full switch 23. An input circuit 24b for inputting a signal and an information output circuit 24c for outputting start information, special prize information, probability change information, and time saving information described later are provided. 1, a CPU 25a having a built-in RAM and ROM, an input circuit 25b to which a prize ball count signal output from the prize ball count switch 20 is input, and a ball to be described later. An information output circuit 25c for outputting loan information and prize ball information is provided.
[0022]
As shown in FIG. 2B, the board information terminal board 26 has start information output terminals 26a for externally outputting start information, special prize information, probable change information, and time saving information output from the main board 24, respectively. A prize information output terminal 26b, a probability change information output terminal 26c, and a time saving information output terminal 26d are provided. As shown in FIG. 2B, the frame information terminal board 27 has a ball lending information output terminal 27a for externally outputting ball lending information output from the payout board 25 and prize ball information, and a prize ball. An information output terminal 27b is provided.
[0023]
Further, behind the pachinko machine 10, as shown in FIG. 1, a hit ball counter for counting pachinko balls (hereinafter referred to as "hit balls") driven into the game area 11 and led to the out tank. 28 are provided. The hit ball counter 28 is provided with a hit ball information output terminal 28a that externally outputs hit ball information that can specify the number of hit balls, which will be described later. Each device provided in the pachinko machine 10 is connected as shown in FIG.
[0024]
The card unit 30 is an example of the lending processing device, and is provided corresponding to the pachinko machine 10 (here, adjacent to the left side of the pachinko machine 10) as shown in FIG. Some have the shape of a mold. On the front surface of the card unit 30, an operation lamp for displaying an operation state of the card unit 30, a card insertion / ejection port for receiving a prepaid card, and the like are provided. As shown in FIG. 1, the inside of the card unit 30 is connected to a sales information output terminal 30 a for externally outputting sales information, which will be described later, and is connected to a payout board 25 of the pachinko machine 10 (not shown). A ball lending communication unit for exchanging signals regarding pachinko ball lending with the pachinko machine 10, a control unit for controlling the operation of each component provided in the card unit 30, and a card insertion / ejection port And a card reader / writer for reading recorded information of the prepaid card received from the company.
[0025]
In this card unit 30, pachinko balls are lent out as follows. First, when the player inserts the prepaid card into the card insertion / ejection slot, the record information of the prepaid card is read by the card reader / writer, the prepaid frequency specified from the record information is stored in the control unit, and the remaining frequency is recorded. It is displayed on the display 13a. Next, when the player operates the ball lending button 13b, signals relating to pachinko ball lending are exchanged between the pachinko machine 10 and the card unit 30, and a predetermined number of pachinko balls are paid out from the prize ball payout device 18. Pachinko balls are lent out.
[0026]
Then, the pachinko balls paid out from the prize ball payout device 18 are counted by the prize ball count switch 20, and the counted number of lent balls is outputted from the prize ball count switch 20 to the input circuit 25 b of the payout board 25. As the game information that can be inputted and the number of the lent balls can be specified, the ball lending information of one pulse is generated in the CPU 25a of the payout board 25 and output from the information output circuit 25c every time 25 pachinko balls are counted. The ball lending information output terminal 27a provided on the frame information terminal board 27 is externally output. Further, as game information capable of specifying the sales amount corresponding to the prepaid frequency used for renting the pachinko ball, one pulse of sales information is used every time one prepaid frequency corresponding to 100 yen is used. Is externally output from the sales information output terminal 30a provided in the terminal.
[0027]
In the pachinko machine 10, a game is performed by hitting the rented pachinko ball (or a pachinko ball paid out as a prize ball) into the game area 11 by operating the firing handle 12. In connection with the game, the following information is generated and output.
[0028]
Specifically, first, when the hit ball hit into the game area 11 wins the starting winning prize hole, the variable display of the variable display device is started under the control of the CPU 24a provided on the main board 24 and the predetermined display is started. After the lapse of time, the variable display is stopped, and one-pulse start information is generated in the CPU 24a of the main board 24 and output from the information output circuit 24c as game information capable of specifying the stop of the variable display. It is externally output from a start information output terminal 26a provided on the information terminal board 26 for use.
[0029]
In addition, when the display result of the variable display device is in a predetermined mode, a special prize state (so-called big hit) advantageous to the player occurs, and the closed special winning opening is opened to close the winning opening. The hit ball can enter the special winning opening, a large amount of prize balls can be obtained, and the occurrence of the special prize can be specified as game information from the generation to the end of the special prize (that is, during the special prize period). ), Continuous prize information is generated in the CPU 24a of the main board 24, output from the information output circuit 24c, and externally output from a prize information output terminal 26b provided on the board information terminal board 26.
[0030]
Further, when the display result of the variable display device is in a predetermined special mode, a probability variation state in which the probability of occurrence of the special prize varies from a normal probability to a high probability (hereinafter, simply referred to as “probable variation”). As the information capable of identifying the occurrence of the probability change, continuous probability change information is generated in the CPU 24a of the main board 24 from the occurrence to the end of the probability change (that is, during the probability variation period), and the information output circuit It is output from 24c and is externally output from a variable information output terminal 26c provided on the board information terminal board 26.
[0031]
After the end of the special prize state, if a predetermined condition (for example, after the end of the jackpot that does not change in probability, or after the end of the jackpot that does not change in probability during the change in probability, etc.) is satisfied, the variable display device performs the predetermined number of times (for example, Until the variable display (100 times or 50 times) is performed, the normally variable winning prize ball device attached to the starting winning opening is difficult to accept or can easily accept the hit ball from the second state where the hit ball is not accepted. A time-saving state in which the frequency of change to the first state is improved occurs, and the time-saving information that can be specified to specify the occurrence of the time-saving is continuous from the occurrence of the time-saving to the end (that is, during the time-saving period). Is generated in the CPU 24a of the main board 24, is output from the information output circuit 24c, and is externally output from a time saving information output terminal 26d provided on the board information terminal board 26.
[0032]
In addition, the pachinko balls stored in the lower plate 14 reach the storage allowance reaching the storage allowance, the protruding piece 23a is pressed by the pachinko balls, and the full tank switch 23 detects a full tank error. In this case, a full tank error detection signal indicating that the full tank error has been detected is output from the full tank switch 23 and input to the input circuit 24b of the main board 24. When the ball release lever 14a is operated, the pachinko ball stored inside the lower plate 14 is pulled out below the lower plate 14, and the protruding piece 23a is no longer pressed. Until the full switch error is no longer detected by the full switch 23, the output is continuously output from the full switch 23.
[0033]
Further, when the pachinko ball is no longer supplied from the storage tank 15 to the prize ball dispensing device 18 and a ball out error is detected by the ball out switch 17, the ball out indicating that the ball out error has been detected. An error signal is output from the ball out switch 17 and input to the input circuit 24b of the main board 24. The ball-out error signal is output until the ball-out switch 17 detects that the ball-out error is no longer detected by the supply of pachinko balls from the storage tank 15 to the prize-ball dispensing device 18. It is continuously output from the switch 17.
[0034]
When the hit ball hit into the game area 11 wins each winning opening, a prize ball payout command is issued from the main board 24 to the payout board 25, and the CPU 25a provided on the payout board 25 By the control, a predetermined number of pachinko balls corresponding to each winning port are paid out from the prize ball payout device 18 as prize balls, and as information that can specify the number of prize balls, 1 every time 10 prize balls are paid out. The award ball information of the pulse is generated in the CPU 25a of the payout board 25, output from the information output circuit 25c, and externally output from the award ball information output terminal 27b provided on the frame information terminal board 27. This prize ball information is disadvantageous information described later.
[0035]
Here, the pachinko balls dispensed from the prize ball dispensing device 18 are counted by the prize ball count switch 20, and the counted number of prize balls is output from the prize ball count switch 20, and the input circuit 25b of the payout board 25 is provided. However, if the counted number of winning balls is not input to the input circuit 25b, the CPU 25a of the payout board 25 determines that a payout error has occurred.
[0036]
The driving ball that has won each winning opening and the driving ball that has not won any winning opening are guided to an out tank provided behind the pachinko machine 10, and the hitting ball attached to the out tank is provided. The ball information is counted by the pitching ball counter 28, and as one of the game information that can specify the counted number of hitting balls, the hitting ball information of one pulse is output to the hitting ball counter 28 every time ten pachinko balls are counted. It is externally output from the provided ball information output terminal 28a. The hit ball information is profit information described later.
[0037]
As described above, each information externally output from the pachinko machine 10, the hit ball counter 28, and the card unit 30 is input to the hall computer 40 via a stand terminal and a relay computer (not shown). In the pachinko machine 10, when a full tank error, a running out ball error, or a payout error occurs, the payout of the prize balls from the prize ball payout device 18 is temporarily stopped. The payout of the prize balls from the payout device 18 is restarted.
[0038]
The hall computer 40 is an example of the gaming management device, and is provided at a predetermined location (for example, a management office or the like) in the gaming arcade, and is connected as shown in FIG. , An input device 44, and a display 45.
[0039]
The communication unit 41 is an example of an information input unit, and includes terminals 26 a to 26 d provided on the panel information terminal board 26 of the pachinko machine 10 and terminals 27 a provided on the frame information terminal board 27 of the pachinko machine 10. To 27b, a driving ball information output terminal 28a provided on the driving ball counter 28, and a sales information output terminal 30a provided on the card unit 30 so as to communicate with each other. What you enter.
[0040]
In the present invention, the communication unit 41 particularly relates to the hit ball information, which is profit information indicating a profit for the game hall generated in connection with the game with the pachinko machine 10, and the game with the pachinko machine 10. It is characterized in that the prize ball information, which is disadvantageous information indicating a disadvantage to the amusement arcade, and the special prize information output from the pachinko machine 10 during a special prize period in which the pachinko machine 10 is in a special prize state. is there.
[0041]
The control unit 42 includes a CPU, a RAM, a ROM, and the like. The processing program stored in the hard disk 43 is executed by the CPU using the RAM as a work area, thereby controlling the operation of each component provided in the hall computer 40. To perform various processes. The control unit 42 functions as a tallying unit that performs a tallying process of the game information, a calculating unit that performs a calculating process of the game information, and a display control unit that controls a display content displayed on the display 45. The control unit 42 includes a profit information totaling unit 42a, a disadvantage information totaling unit 42b, a difference calculation unit 42c during a special prize period, a difference calculation unit 42d during a non-prize period, A means 42e, a difference number determining means 42f during the special prize period, and an abnormality determining means 42g are provided.
[0042]
The profit information totaling unit 42a totalizes the profit information based on the profit information input to the information input unit. Specifically, the profit information totaling unit 42a calculates the number of hit ball information input to the communication unit 41. The number of hit balls multiplied by the signal ratio (here, one pulse of hit ball information is input every time 10 hit balls are counted, so the signal ratio is "10") is calculated for each pachinko machine 10 It is counted. When the special prize information is input to the communication unit 41 (that is, during the special prize period), the number of hit balls is counted during the special prize period, and no special prize information is input to the communication unit 41. At this time (that is, during the non-prize period), the number of hit balls during the non-prize period during a predetermined time (for example, every 15 seconds) set by a predetermined time setting means described later is totaled. The number of hit balls during the special prize period and the number of hit balls during the non-special prize period at a predetermined time are stored in the hard disk 43 as shown in FIG.
[0043]
The disadvantage information tallying unit 42b counts the disadvantage information based on the disadvantage information input to the information input unit, and specifically, receives the prize ball information input to the communication unit 41. The number of payout balls obtained by multiplying the number by the signal ratio (here, the signal ratio is "10" because one pulse of prize ball information is input every time 10 prize balls are paid out) is counted for each pachinko machine 10 Is done. When the special prize information is input to the communication unit 41 (that is, during the special prize period), the number of the payout balls is counted during the special prize period, and when the special prize information is not input to the communication unit 41. In the (non-prize period), the number of balls to be paid out during the non-prize period for a predetermined time (for example, every 15 seconds) set by a predetermined time setting means described later is counted. The number of balls to be paid out during the special prize period and the number of balls to be paid out during the non-special prize period at a predetermined time are stored in the hard disk 43 as shown in FIG.
[0044]
Based on the profit information, the disadvantage information, and the special prize information input to the information input unit, the difference during the special prize period calculating unit 42c calculates a difference between the profit information and the disadvantage information during the special prize period. Specifically, when the special prize information is input to the communication unit 41, the disadvantage information during the special prize period (that is, the payout during the special prize period) is calculated by the disadvantage information totaling means 42b. The number of balls during the special prize period is calculated for each pachinko machine 10 by the formula of the profit information during the special prize period (that is, the number of hit balls during the special prize period) calculated by the profit information totaling means 42a. Among the calculated difference numbers during the special prize period, the difference numbers during the generated special prize period during the special prize period are stored in the hard disk 43 functioning as a difference number during the special prize period, as shown in FIG. Is done.
[0045]
The non-prize-difference-period difference calculating means 42d calculates the difference between the profit information and the detriment information for each predetermined time during the non-prize period based on the profit information and the detriment information input to the information input unit. The number of differences is calculated during the special prize period. Specifically, when the special prize information is not input to the communication unit 41, the difference is calculated every predetermined time during the non-prize period calculated by the disadvantage information totaling unit 42b. Disadvantage information (that is, the number of balls to be paid out during the non-prize period) -predetermined by the formula of profit information (that is, the number of hit balls during the non-prize period) for each predetermined time during the non-prize period totaled by the profit information totaling means 42a. The number of differences during the non-prize period in time (for example, every 15 seconds) is calculated for each pachinko machine 10. The calculated difference during the non-prize period during the predetermined time is stored in the hard disk 43 as shown in FIG.
[0046]
The threshold value determination unit 42e determines that the difference number during the non-prize period during the predetermined time calculated by the non-prize period difference number calculation unit 42d has exceeded a predetermined threshold value. As shown in FIG. 4, the difference number during the non-prize period during the predetermined time calculated by the non-prize period difference number calculation means 42d is a predetermined threshold (for example, 50) set by the threshold setting means described later. Is exceeded, it is determined to be “exceeding the threshold”.
[0047]
The difference number determination unit 42f during the special prize period determines that the difference number during the previous special prize period stored in the hard disk 43 functioning as the difference number storage unit during the special prize period is equal to or less than a predetermined number. Specifically, as shown in FIG. 4 described later, based on a flag F described later stored in the hard disk 43, when the flag F is established, the special prize period in the previous prize period is set. It is determined that the middle difference number is equal to or less than the predetermined number, and if the flag F is not established, it is determined that the difference number during the previous special prize period during the special prize period exceeds the predetermined number.
[0048]
The abnormality determination unit 42g determines that the difference number during the non-prize period during the predetermined time calculated by the non-prize period difference calculation unit 42d exceeds the threshold value by the threshold value determination unit 42e. If the difference number during the period exceeds the predetermined number by the difference number determining means 42f during the special prize period, it is determined that the difference is abnormal.
[0049]
The hard disk 43 is an example of game information storage means, and stores game information. As shown in FIG. 3, the hard disk 43 is provided with a data table for each date. Each data table includes an island number of a game island, a model name of the pachinko machine 10, and a platform of each pachinko machine 10. Corresponding to the number, the number of hit balls, the number of payout balls, the difference number, the pitching rate, the number of starts, the number of special prizes, the number of positive changes, the number of savings, the sales amount, the number of hit balls during the normal period, the payout balls during the normal period There are provided storage columns for the number, the difference during the normal period, the base, the number of hit balls during the special prize period, the number of payout balls during the special prize period, TY (difference during the special prize period), and TS (probability of occurrence of the special prize). . In each of these storage columns, values totaled and calculated by the control unit 42 based on the formula shown in FIG. 3 are stored.
[0050]
However, as shown in FIG. 6 to be described later, the difference value during the non-prize period during the predetermined time calculated by the non-prize period difference number calculation means 42d is determined by the threshold value determination means 42e to exceed the threshold value. As shown in FIG. 4, the difference number during the previous prize period stored in the hard disk 43 functioning as the difference number storage unit during the prize period is determined by the difference number determination unit 42f during the prize period to be equal to or less than a predetermined number. In this case, the TY (difference during the special prize period), the number of hit balls during the normal period, and the number of payout balls during the normal period shown in the thick frame in FIG. 3 are corrected as follows. The value is stored.
[0051]
That is, in the storage column of TY (difference during special prize period), the difference number during the non-special prize period when it is determined that the threshold value is exceeded is added to the value added to the difference number during the previous special prize period. Is done. In the storage field of the profit information during the normal period, the profit information during the special prize period and the profit information when it is determined that the threshold value is exceeded by the threshold determination unit 42e are excluded from the profit information totaled by the profit information totalization unit 42a. The stored value is stored in the storage column of the disadvantage information during the normal period, and the disadvantage information collected by the disadvantage information totaling unit 42b is used as the threshold value by the disadvantage information during the special prize period and the threshold value determining unit 42e. Is stored, the value excluding the disadvantage information when it is determined that the number has exceeded the limit.
[0052]
The hard disk 43 is also an example of the difference number storage means during the special prize period, and among the difference numbers during the special prize period calculated by the difference number calculating means 42c during the special prize period, the difference numbers during the special prize period during the generated special prize period are stored. It is something to memorize. As shown in FIG. 4, the hard disk 43 is provided with a data table for each unit number, and each data table includes a special prize that has been generated immediately before during the special prize period calculated by the profit information totaling means 42a. The number of hit balls, the number of balls paid out during the special prize period counted by the disadvantage information totaling means 42b, and the difference number during the special prize period calculated by the difference number calculating means 42c during the special prize period are stored. If the middle difference number is equal to or smaller than a predetermined number described later, the establishment of the flag F is stored as identification information indicating that the difference number during the special prize period is equal to or smaller than the predetermined number.
[0053]
In addition, in each data table shown in FIG. 4, the number of hit balls during the non-special prize period in a predetermined time calculated by the profit information totaling means 42a and the disadvantage information totaling means 42b are calculated for the immediately preceding prize. The number of payout balls during the non-prize period during the predetermined time and the difference number during the non-prize period calculated by the non-prize period difference calculation means 42d during the predetermined time (for example, every 15 seconds) are stored. The determination result of the difference value during the non-prize period by the threshold determination unit 42e is stored.
[0054]
The input device 44 is for inputting various types of information, and is, for example, a mouse and a keyboard. The display 45 is for displaying various information, and is, for example, a liquid crystal display or the like. Here, the input device 44 and the display 45 are provided with a predetermined time setting unit for setting a predetermined time for calculating the difference number during the non-prize period by the non-prize period difference number calculation unit 42d, It functions as a threshold value setting means for setting a threshold value and a reference value setting means for setting a value serving as a reference for determination by the difference number determination means 42f during the special prize period. In the input device 44 and the display 45, the conditions of the predetermined time (here, the difference number calculation timing), the threshold value, and the difference number determination reference value are set as follows.
[0055]
That is, in the hall computer 40, when the "condition setting" mode is selected from a menu selection screen (not shown), a condition setting screen is displayed on the display 45 as shown in FIG. On this condition setting screen, input fields for setting each condition of the difference number calculation timing, the threshold value, and the difference number determination reference value are displayed. With the condition setting screen being displayed on the display 45, the gaming machine side operates the input device 44 to input a desired value in each input field, and operates the “SET” button. The conditions of the difference number calculation timing, the threshold value, and the difference number determination reference value are set based on the content thus set. Based on the set difference number determination reference value, a predetermined number serving as a reference for determination by the difference number determination means 42f during the special prize period is set. Depending on the specifications of the hall computer 40, the set difference number determination The reference value is set as a predetermined number, or a value obtained by subtracting 1 from the set difference number determination reference value is set as the predetermined number.
[0056]
As described above, the threshold value used as the criterion for the determination by the threshold value determination unit 42e can be set according to the characteristics of the pachinko machine 10 and the degree of adjustment of the winning rate, so that it is determined whether or not the prize ball is acquired during the special prize period. Can be prevented. Specifically, for example, by setting the threshold to a value higher than the base during the probability change period or during the shortened period, whether the prize ball is acquired during the special prize period (that is, the number of differences during the non-special prize period> threshold), Alternatively, it can be accurately determined whether or not the prize ball has been acquired during the probable change period or during the shortened period (the difference number during the non-prize period ≦ the threshold value).
[0057]
In addition, the predetermined number serving as a criterion for determination by the difference number determination means 42f during the special prize period can be set according to the characteristics of the pachinko machine 10 and the degree of adjustment of the winning rate. It is possible to cope with the case in which it differs depending on the characteristics of the game and the degree of adjustment of the winning rate. Specifically, for example, the number of prize balls to be paid out during the special prize period is relatively large for a model whose pachinko machine 10 has a relatively large number of prize balls. The predetermined number may be set to be large when the winning rate of the large winning opening is adjusted to be high, and the predetermined number may be set to be small when the winning rate is adjusted to be low.
[0058]
Further, the display 45 also functions as a notification unit that notifies the abnormality determination by the abnormality determination unit 42g. That is, in the hall computer 40, when the abnormality is determined to be abnormal by the abnormality determining means 42g, an abnormality notification screen is displayed on the display 45 as shown in FIG. On the abnormality notification screen, the number of the pachinko machine 10 determined to be abnormal is displayed, and the abnormality determination is notified.
[0059]
Next, the operation of the hall computer 40 will be described. In the following, a case will be described in which the conditions of the difference number calculation timing, the threshold value, and the difference number determination reference value are set as shown in FIG. The case where the specification of the hall computer 40 is such that the set difference number determination reference value (here, 2000) is set as a predetermined number serving as a reference for determination by the difference number determination means 42f during the special prize period will be described. I do.
[0060]
In the hall computer 40, as shown in FIGS. 3 and 4, information output from the pachinko machine 10, the hit ball counter 28, and the card unit 30 are collected and managed. However, as a result of the error being generated during the special prize period being canceled after the end of the special prize period and the prize balls acquired during the special prize period being paid out after the end of the special prize period, it is calculated by the difference calculation means 42d during the non-prize period. The difference number during the non-prize period during the given predetermined time is determined by the threshold value determination means 42e to exceed the predetermined threshold, and the difference number during the previous prize period stored in the hard disk 43 during the previous prize period is the difference between the prize periods. When the number determination unit 42f determines that the number is equal to or less than the predetermined number, the values of TY (difference during the special prize period), the number of hit balls during the normal period, and the number of payout balls during the normal period are corrected as described above. Be managed.
[0061]
Here, as shown in FIG. 6 and FIG. 4, of the difference numbers during the non-prize prize period every 15 seconds which is a predetermined time (difference number calculation timing), 45 seconds later, 1 minute 00 seconds later, and 1 minute 15 seconds later , And the difference number after 1 minute and 30 seconds are 90, and the threshold value set by the threshold value setting means is 50, so that the threshold value determining means 42e determines that the threshold value is exceeded. In addition, since the difference number during the previous special prize period is 1800, and the predetermined number set based on the reference value set by the reference value setting means is 2000, the difference number during the previous special prize period is Is stored in the hard disk 43. Based on the establishment of the flag F, the difference determination means 42f during the special prize period determines the difference between the special prize periods during the previous special prize period. It is determined that the number is equal to or less than the predetermined number. As described above, based on the establishment of the flag F indicating that the difference number during the special prize period is equal to or less than the predetermined number, it is determined that the difference number during the previous special prize period is equal to or less than the predetermined number. Accurate determination can be made by simple processing.
[0062]
As described above, the TY (difference during the special prize period), the number of hit balls during the normal period, and the number of payout balls during the normal period are corrected and managed. Specifically, the total value of the differences during the non-prize period (360 in this case) when it is determined that the threshold value has been exceeded is added to the difference number during the previous special prize period (1800 in this case), and FIG. The TY (difference during the special prize period) is stored in the storage column. Further, from the number of hit balls counted by the profit information summing means 42a, the number of hit balls during the special prize period (here, 500) and the number of hit balls when the threshold judging means 42e judges that the number of hit balls has exceeded the threshold (here, 500). 0) is removed and stored in the profit information storage field during the normal period shown in FIG. 3, and the number of balls to be paid out during the special prize period (here, 2300 ) And the number of hit balls (in this case, 360) when it is determined that the threshold value has been exceeded by the threshold value determination unit 42e, and are stored in the storage column of the disadvantageous information during the normal period shown in FIG.
[0063]
As described above, according to the gaming management device of the present invention, it is determined that the difference number during the non-prize period during the predetermined time exceeds the threshold, and the difference number during the previous prize period during the previous prize period is the predetermined number. When the difference is determined to be less than or equal to the threshold, the difference during the non-prize period when it is determined that the threshold is exceeded is added to the difference during the last prize period during the previous prize period, and is stored and managed. Even if a prize ball acquired during the special prize period is paid out after the end of the special prize period, TY (difference during the special prize period) can be accurately collected and managed. Thus, the appropriate winning rate can be adjusted. That is, when the TY is larger than expected, the nail around the special winning opening may be closed to lower the winning rate during the special prize period, and when the TY is smaller than expected, the nail around the special winning opening may be closed. May be opened to increase the winning rate during the special prize period. However, since the TY is accurate, the adjustment can be appropriately performed.
[0064]
Further, according to the gaming management device of the present invention, it is determined that the difference number during the non-prize period during the predetermined time has exceeded the threshold value, and that the difference number during the previous prize period during the previous prize period is equal to or less than the predetermined number. When the number of hit balls is determined to exceed the threshold from the number of hit balls during the normal period, which is profit information during the non-prize period, the number of hit balls is excluded during the non-prize period. Since the number of balls to be paid out when it is determined that the threshold has been exceeded is removed from the number of balls to be paid out during the normal period, the number of hit balls during the normal period and the number of balls to be paid out during the normal period can be accurately collected and managed. An appropriate prize rate can be adjusted with reference to the difference number and the base during the normal period calculated based on the accurate information. In other words, if the number of differences and the base during the normal period are larger than expected, the nails around the starting winning opening and the general winning opening may be closed to lower the winning rate during the normal period. If the number is less than expected, it is only necessary to open the nails around the starting winning opening and the general winning opening to increase the winning rate during the normal period, but since the difference number and base during the normal period are accurate, adjust Can be performed appropriately.
[0065]
Although the difference value during the non-prize period during the predetermined time calculated by the difference number calculation unit 42d during the non-prize period exceeds the predetermined threshold value by the threshold value determination unit 42e, the difference value during the last prize period is determined. When the difference is determined to exceed the predetermined number by the difference number determination means 42f during the special prize period (that is, when the flag F is not stored in the hard disk 43), the abnormality determination means 42g determines that the number is abnormal. As shown in FIG. 5 (b), the abnormality determination is notified by the display 45. As described above, when the difference number during the previous special prize period exceeds the predetermined number during the special prize period (normal), but the difference number during the non-special prize period becomes abnormally large due to misconduct, , The fact is notified, so that it is possible to easily detect a fraudulent activity.
[0066]
In the above description, as shown in FIG. 5 (a), the specification of the hall computer 40 is such that the difference number determination reference value (2000 pieces) set by the reference value setting means is determined during the special prize period. The case where the predetermined number is set as a predetermined number as a reference for the determination by the means 42f (hereinafter referred to as “embodiment”) has been described. However, the present invention is not limited to this. A value obtained by subtracting 1 from the set difference number determination reference value (here, 2000) (that is, 1999) is set as a predetermined number serving as a reference for determination by the difference number determination means 42f during the special prize period (hereinafter, " Modifications "). That is, the predetermined number serving as a reference for the determination by the difference number determination means 42f during the special prize period may be set based on the difference number determination reference value set by the reference value setting means.
[0067]
Here, in the embodiment, since the predetermined number is 2000 as described above, the flag F shown in FIG. 4 is established when the difference number is 2000 or less during the special prize period, but in the modified example, the predetermined number is set as described above. Since the number is 1999, the flag F shown in FIG. 4 is established when the difference number during the special prize period is equal to or less than 1999.
[0068]
As described above, in the embodiment, since the predetermined number is set according to the set difference number determination reference value, when the difference number during the special prize period is the same as the difference number determination reference value, “the predetermined number or less” is set. Is determined. On the other hand, in the modified example, since the predetermined number is set by the set difference number determination reference value −1, if the difference number is the same as the difference number determination reference value during the special prize period, “the predetermined number is exceeded. Yes "is determined. Therefore, the specification of the hall computer 40 may adopt any one of the embodiment and the modified example according to the demand of the game arcade, and may be configured to be switchable between the embodiment and the modified example. When the difference number is calculated in units of ten, in a modified example, the value subtracted from the difference number determination reference value may be set to ten instead of one.
[0069]
The invention according to the claims of the present application will be described below in association with the embodiment described above.
[0070]
First, the invention according to claim 1 is capable of generating a special prize state (big hit) advantageous to a player and distributing a game result value (prize ball) according to a prize from a gaming machine (pachinko machine 10). A game management device (hall computer 40) for collecting and managing game information generated in connection with a game in a gaming machine, wherein the game information storage means (hard disk 43) for storing the game information; Profit information (hitting ball information) indicating a profit for the game hall generated in connection with the game on the machine, and disadvantage information (prize) indicating the disadvantage for the game hall generated in connection with the game on the game machine Ball information) and special prize information output from the gaming machine during the special prize period in which the gaming machine is in the special prize state, and an information input section (communication section 41) for inputting the information to the information input section. Profit and disadvantage information A prize period difference calculation means (42c) for calculating a prize period difference (TY), which is a difference between profit information and disadvantage information during the prize information, based on the prize information; Among the differences during the special prize period calculated by the number calculating means, the difference number during the special prize period storage means (hard disk 43) for storing the difference during the special prize period during the generated special prize period is inputted to the information input section. Means for calculating the difference between the profit information and the disadvantage information for each predetermined time during the non-prize period based on the profit information and the disadvantage information, 42d), a threshold value judging unit (42e) for judging that the difference number during the non-prize period during the predetermined time calculated by the non-prize period difference calculation unit has exceeded a predetermined threshold value, Recorded by number storage The difference information during the special prize period during the previous special prize period is less than or equal to a predetermined number. The previous prize period during which the difference number during the non-prize period in the predetermined time calculated by the middle difference number calculation means is determined to exceed the threshold value by the threshold value determination means, and which is stored by the difference number storage means during the prize period. When the difference number during the special prize period during the special prize period is determined to be less than or equal to the predetermined number by the special prize period difference determination means, the difference during the non-prize prize period when it is determined that the threshold value is exceeded is taken as the previous prize period. A gaming management device characterized in that it is stored in addition to the difference during the special prize period in the game.
[0071]
The invention according to claim 2 is the gaming management device (hole computer 40) according to claim 1, wherein the difference number storage means (hard disk 43) during the special prize period has a predetermined difference number during the special prize period. Identification information (flag F) indicating that the difference number is equal to or less than the number, and the difference number determination means during the special prize period (42f) determines the last time based on the identification information stored by the difference number storage means during the special prize period. A management device for determining that the difference number during the special prize period during the special prize period is equal to or less than a predetermined number.
[0072]
According to a third aspect of the present invention, there is provided the gaming management apparatus (hall computer 40) according to the first or second aspect, wherein profit information (hitting ball information) input to the information input unit (communication unit 41) is provided. ) Based on the profit information (the number of hit balls), and the disadvantage information based on the disadvantage information (prize ball information) input to the information input unit. A disadvantage information totalizing means (42b) for totalizing (number of paid-out balls), wherein the game information storage means (hard disk 43) calculates a profit during the special prize period from the profit information totaled by the profit information totaling means. Profit information during the non-prize period (the number of hit balls during the non-prize period) excluding the information (the number of balls hit during the prize period) and the profit information when the threshold value is determined to have exceeded the threshold by the threshold value determination means (42e). When you remember The disadvantage information (the number of balls to be paid out during the special prize period) during the special prize period and the disadvantage information when it is determined that the threshold value is exceeded by the threshold determination unit are calculated from the disadvantage information totaled by the disadvantage information totaling unit. A gaming management device characterized by storing disadvantage information (the number of paid-out balls during the non-prize period) during the non-prize period excepted.
[0073]
The invention according to claim 4 is the gaming management device (hole computer 40) according to any one of claims 1 to 3, wherein the difference is calculated by the difference calculation means (42d) during the non-prize period. Although the difference value during the non-prize period during the predetermined time period is determined by the threshold value determination means (42e) to have exceeded the threshold value, the difference number during the previous prize period during the previous prize period is determined by the difference value determination means during the prize period ( 42f), when it is determined that the number exceeds a predetermined number, an abnormality determining means (42g) for determining an abnormality and a notification means (display 45) for notifying the abnormality determination by the abnormality determining means. It is a management device for games.
[0074]
According to a fifth aspect of the present invention, there is provided the gaming management device (the hall computer 40) according to any one of the first to fourth aspects, wherein the threshold value serving as a criterion for determination by the threshold value determination means (42e). This is a gaming management device characterized by comprising a threshold setting means (input device 44 and display 45) for setting a threshold value.
[0075]
The invention according to claim 6 is the gaming management device (hole computer 40) according to any one of claims 1 to 5, wherein the difference determination unit (42f) determines the difference during the special prize period. And a reference value setting means (input device 44 and display 45) for setting a value to be determined by the difference number determination means during the special prize period based on the value set by the reference value setting means. A gaming management device, wherein the predetermined number is set.
[0076]
Finally, a modified example of the present invention will be described.
[0077]
In the above-described embodiment, the example in which the gaming machine is the CR type pachinko machine 10 has been described. However, the present invention is not limited to this. A pachinko machine may be used. The gaming machine is not limited to the above-described first-type pachinko machine 10, but may be a second-type pachinko machine called a so-called blade, or a third-type pachinko machine called a so-called right. . Furthermore, the gaming machine is not limited to a pachinko machine, but may be a slot machine that performs a game using medals as a game medium. That is, the gaming machine may be any gaming machine that can generate a special prize state that is advantageous to the player and that pays out a gaming result value in accordance with a winning.
[0078]
In the above-described embodiment, an example has been described in which the base is calculated by the formula of “the number of balls to be paid out during the normal period 打 the number of balls to be hit during the normal period × 100”. In consideration of the number of balls to be paid out and the number of balls to be hit during the time reduction period, "(number of balls to be paid out during the normal period-number of balls to be paid out during the probable change period-number of balls to be paid out during the time reduction period) ÷ (number of balls to be hit during the normal period) The base may be calculated by the formula of “−the number of hit balls during the probable change period−the number of hit balls during the time reduction period” × 100 ”.
[0079]
In addition to the base during the normal period as described above, the base during the probable change period and the base during the shortened period may be calculated. Here, the base during the probable change period is “(the number of payout balls during the probable change period−the number of payout balls when the threshold value is determined to have exceeded the threshold value by the threshold determination unit 42e) ÷ (the number of hit balls during the probable change period−the threshold value determination unit 42e). And the number of hit balls when it is determined that the threshold has been exceeded) × 100 ”, and the base during working hours is calculated as“ (the number of paying balls during working hours-threshold value is exceeded by the threshold determination unit 42e. The number of balls to be paid out at the time of determination) 数 (the number of balls to be hit during the time reduction period—the number of balls to be hit when it is determined that the threshold has been exceeded by the threshold determination unit 42e) × 100. As described above, the number of hit balls when the threshold value is determined to exceed the threshold by the threshold value determination unit 42e is excluded from the number of hit balls during the probable change period or the number of hit balls during the shortened period, By excluding, from the number of balls to be paid out during the time reduction period, the number of balls to be paid out when the threshold value is determined to have exceeded the threshold value by the threshold value determination means 42e, the base during the probable change period and the base during the time reduction period can be accurately calculated.
[0080]
In the above-described embodiment, when the threshold value determining unit 42e determines that the number of non-prize period differences in a predetermined time calculated by the non-prize period differential number calculation unit 42d is greater than the threshold value set by the threshold value setting unit, the threshold value exceeds the threshold value. However, the present invention is not limited to this, and the difference between the non-special prize periods during the predetermined time calculated by the non-special prize period difference calculating means 42d is equal to or greater than the threshold set by the threshold setting means. (That is, even when the former is the latter), it may be determined that the threshold is exceeded.
[0081]
In the above embodiment, as shown in FIG. 4, the difference determination unit 42f during the special prize period makes a determination based on the identification information (flag F) stored in the difference number storage unit (hard disk 43) during the special prize period. Although the example performed is described above, the present invention is not limited to this. For example, the difference between the special prize period during the previous prize period and a predetermined number are compared without depending on the identification information, and the prize period during the previous prize period is determined. If the difference is smaller than the predetermined number, it is determined that the difference is equal to or less than the predetermined number. If the difference between the special prize periods during the previous prize period is larger than the predetermined number, it is determined that the number exceeds the predetermined number. The determination may be made.
[0082]
In the above-described embodiment, the difference number determination unit 42f during the special prize period determines whether the difference number during the previous special prize period is “less than or equal to a predetermined number” or “exceeds a predetermined number”. However, the present invention is not limited thereto, and the difference number determination unit 42f determines that the difference number during the previous prize period is “less than a predetermined number” or “predetermined number”. The following may be determined.
[0083]
In the above embodiment, as shown in FIG. 5B, an example in which the notification unit that notifies the abnormality determination is the display 45 has been described. However, the present invention is not limited thereto. The lamp may be turned on when it is determined that the abnormality has been determined to notify the user, or a speaker may be used to provide voice guidance when the abnormality is determined to be abnormal by the abnormality determining unit 42g to notify the user.
[0084]
【The invention's effect】
According to the gaming management device of the present invention, the following effects can be obtained.
[0085]
First, according to the gaming management device of the first aspect, it is determined that the difference number during the non-prize period during the predetermined time exceeds the threshold value, and that the difference number during the previous prize period during the previous prize period is equal to or less than the predetermined number. When it is determined, the difference value during the non-prize period when it is determined that the threshold value is exceeded is added to the difference value during the previous prize period during the previous prize period, and is stored and managed. Even if the acquired game result value is paid out after the end of the prize period, it is possible to accurately collect and manage the difference number during the prize period, so it is appropriate to refer to the accurate difference number during the prize period. The winning rate can be adjusted.
[0086]
According to the gaming management device of the second aspect, based on the identification information indicating that the difference number during the special prize period is equal to or less than a predetermined number, the difference number during the previous special prize period is equal to or less than the predetermined number. Since it is determined that there is, accurate determination can be made by simple processing.
[0087]
According to the third aspect of the present invention, since the profit information and the disadvantage information during the non-prize period can be accurately collected and managed, the difference between the non-prize periods calculated based on the accurate information can be obtained. An appropriate prize rate can be adjusted with reference to the number and the base.
[0088]
According to the gaming management apparatus of the fourth aspect, when the difference number during the non-prize period becomes abnormally large due to the fraudulent activity, the fact is notified, so that the fraudulent behavior can be easily found. Can be.
[0089]
According to the gaming management device of the fifth aspect, the threshold value used as the reference for the determination by the threshold value determining means can be set according to the characteristics of the gaming machine and the degree of adjustment of the winning rate. It is possible to prevent erroneous recognition in determining whether or not the result value.
[0090]
Further, according to the gaming management device of the sixth aspect, the predetermined number serving as a criterion for determination by the difference number determination means during the special prize period can be set according to the characteristics of the gaming machine and the degree of adjustment of the winning rate. It is possible to cope with a case where the gaming result value paid out differs depending on the characteristics of the gaming machine and the degree of adjustment of the winning rate.
[Brief description of the drawings]
FIG. 1 is a functional block diagram illustrating an example of a game management device and a pachinko machine.
FIG. 2A is a front view illustrating an example of a pachinko machine and a card unit, and FIG. 2B is a rear view illustrating an example of a pachinko machine.
FIG. 3 is a diagram showing an example of game information stored on a hard disk of the game management device.
FIG. 4 is a diagram illustrating an example of a difference number during a special prize period and a difference number during a non-prize period stored in a hard disk of a game management device.
FIG. 5 is a diagram showing an example of a screen displayed on the display of the gaming management device, wherein (a) shows a condition setting screen and (b) shows an abnormality notification screen.
FIG. 6 is a diagram illustrating an example of input timing of special prize information and transition of the difference number during a non-special prize period.
[Explanation of symbols]
10. Pachinko machine
11: Gaming area
12 ... Launch handle
13 ... Plate
13a ... Remaining frequency display
13b ... Ball rental button
13c… Return button
14 ... lower plate
14a ... Ball release lever
15 ... Storage tank
16 Upper passage
17… Ball out switch
18… Award ball payout device
19 ... Lower passage
20: Prize ball count switch
21 ... Upper plate communication port
22 ... lower plate communication port
23… Full tank switch
23a ... projecting piece
24 ... Main board
24a CPU
24b input circuit
24c Information output circuit
25 ... Payout board
25a CPU
25b ... input circuit
25c Information output circuit
26 ... Information terminal board for board
26a: Start information output terminal
26b ... Special prize information output terminal
26c ... Probable change information output terminal
26d: Time saving information output terminal
27… Frame information terminal board
27a: Ball lending information output terminal
27b: prize ball information output terminal
28 ... Pitching ball counter
28a: hit ball information output terminal
30 ... Card unit
30a: Sales information output terminal
40 ... Hall computer
41 ... Communication unit
42 ... Control unit
42a: Profit information totaling means
42b ... disadvantageous information tallying means
42c: Difference calculation means during the special prize period
42d: Difference calculation means during non-special award period
42e: threshold determination means
42f: Difference number determination means during the special prize period
42g ... abnormality determination means
43 ... Hard disk
44 input device
45 ... Display

Claims (6)

遊技者にとって有利な特賞状態を発生可能であると共に、入賞に応じて遊技結果価値を払い出す遊技機から、該遊技機での遊技に関連して発生する遊技情報を収集して管理する遊技用管理装置であって、
前記遊技情報を記憶する遊技情報記憶手段と、
前記遊技機での遊技に関連して発生する遊技場にとって利益を示す利益情報と、前記遊技機での遊技に関連して発生する遊技場にとって不利益を示す不利益情報と、前記遊技機が前記特賞状態である特賞期間中に該遊技機から出力される特賞情報と、を入力する情報入力部と、
該情報入力部に入力される利益情報と不利益情報と特賞情報に基づいて、特賞期間中における利益情報と不利益情報との差数である特賞期間中差数を算出する特賞期間中差数算出手段と、
該特賞期間中差数算出手段により算出された特賞期間中差数のうち、当該発生した特賞期間中における特賞期間中差数を記憶する特賞期間中差数記憶手段と、
前記情報入力部に入力される利益情報と不利益情報に基づいて、非特賞期間中における所定時間毎の利益情報と不利益情報との差数である非特賞期間中差数を算出する非特賞期間中差数算出手段と、
該非特賞期間中差数算出手段により算出された前記所定時間における非特賞期間中差数が所定の閾値を超えたことを判定する閾値判定手段と、
前記特賞期間中差数記憶手段により記憶されている前回の特賞期間中における特賞期間中差数が所定数以下であることを判定する特賞期間中差数判定手段と、
を備え、
前記遊技情報記憶手段は、前記非特賞期間中差数算出手段により算出された前記所定時間における非特賞期間中差数が前記閾値判定手段により閾値を超えたと判定され、かつ前記特賞期間中差数記憶手段により記憶されている前回の特賞期間中における特賞期間中差数が前記特賞期間中差数判定手段により所定数以下であると判定されたときに、該閾値を超えたと判定されたときの非特賞期間中差数を前回の特賞期間中における特賞期間中差数に加えて記憶することを特徴とする遊技用管理装置。
A gaming machine that can generate a special prize state advantageous to a player and collects and manages game information generated in connection with a game with the gaming machine from a gaming machine that pays out a gaming result value in accordance with a prize. A management device,
Game information storage means for storing the game information,
Profit information indicating a profit for a game hall generated in connection with a game in the gaming machine, disadvantage information indicating a disadvantage for a game hall generated in connection with a game in the game machine, and the gaming machine, An information input unit for inputting prize information output from the gaming machine during the prize period in the prize state,
Based on the profit information, disadvantage information and special prize information input to the information input unit, the difference number during the special prize period which is the difference number between the profit information and the disadvantage information during the special prize period is calculated. Calculating means;
A special-prize-period difference storage means for storing the special-prize-period difference during the special-prize period, of the special-prize-period difference calculated by the special-prize-period difference calculator;
A non-prize for calculating a difference number during the non-prize period, which is a difference number between the profit information and the disadvantage information at predetermined time intervals during the non-prize period, based on the profit information and the disadvantage information input to the information input unit; Means for calculating the number of differences during the period,
Threshold determining means for determining that the non-prize period difference number in the predetermined time calculated by the non-prize period difference number calculation means has exceeded a predetermined threshold;
Special prize period difference number determination means for determining that the difference number during the previous prize period stored in the previous prize period stored by the special prize period difference number storage means is equal to or less than a predetermined number,
With
The game information storage means determines that the difference during the non-prize period during the predetermined time calculated by the difference calculation means during the non-prize period exceeds a threshold value by the threshold determination means, and When it is determined that the difference number during the prize period during the previous prize period stored in the storage unit is less than or equal to the predetermined number by the difference number determination unit during the prize period, it is determined that the difference has been exceeded. A management device for a game, characterized in that a difference during a non-prize prize period is stored in addition to a difference during a prize period during a previous prize period.
請求項1に記載した遊技用管理装置であって、
前記特賞期間中差数記憶手段は、前記特賞期間中差数が所定数以下であることを示す識別情報を記憶し、
前記特賞期間中差数判定手段は、該特賞期間中差数記憶手段により記憶されている識別情報に基づいて、前回の特賞期間中における特賞期間中差数が所定数以下であることを判定することを特徴とする遊技用管理装置。
It is a game management device according to claim 1,
The special prize period difference number storage means stores identification information indicating that the special prize period difference number is equal to or less than a predetermined number,
The difference number determination unit during the special prize period determines that the difference number during the previous special prize period is equal to or less than a predetermined number based on the identification information stored by the difference number storage unit during the special prize period. A game management device, characterized in that:
請求項1又は2に記載した遊技用管理装置であって、
前記情報入力部に入力された利益情報に基づいて、該利益情報を集計する利益情報集計手段と、
前記情報入力部に入力された不利益情報に基づいて、該不利益情報を集計する不利益情報集計手段と、を備え、
前記遊技情報記憶手段は、前記利益情報集計手段により集計された利益情報から前記特賞期間中における利益情報及び前記閾値判定手段により閾値を超えたと判定されたときの利益情報を除く前記非特賞期間中における利益情報を記憶すると共に、前記不利益情報集計手段により集計された不利益情報から前記特賞期間中における不利益情報及び前記閾値判定手段により閾値を超えたと判定されたときの不利益情報を除く前記非特賞期間中における不利益情報を記憶することを特徴とする遊技用管理装置。
It is a game management device according to claim 1 or 2,
A profit information totaling unit that totals the profit information based on the profit information input to the information input unit;
Based on the disadvantage information input to the information input unit, a disadvantage information totaling unit that totals the disadvantage information,
During the non-prize period, the game information storage unit excludes the profit information during the prize period and the profit information when it is determined that the threshold value is exceeded by the threshold value determination unit from the profit information totaled by the profit information totalization unit. And also excludes the disadvantage information during the prize period and the disadvantage information when it is determined that the threshold value is exceeded by the threshold determination unit from the disadvantage information collected by the disadvantage information aggregation unit. A game management device storing disadvantage information during the non-prize period.
請求項1〜3のいずれか1つに記載した遊技用管理装置であって、
前記非特賞期間中差数算出手段により算出された前記所定時間における非特賞期間中差数が前記閾値判定手段により閾値を超えたと判定されたが、前回の特賞期間中における特賞期間中差数が前記特賞期間中差数判定手段により所定数を超えていると判定されたときに、異常と判定する異常判定手段と、
該異常判定手段による異常判定を報知する報知手段と、を備えることを特徴とする遊技用管理装置。
It is a game management device according to any one of claims 1 to 3,
Although the difference value during the non-prize period during the predetermined time calculated by the difference value calculator during the non-prize period has been determined to exceed the threshold value by the threshold value determination means, the difference value during the last prize period during the previous prize period is When it is determined by the difference number determination means during the special prize period that the number exceeds a predetermined number, abnormality determination means to determine that there is an abnormality,
A notification unit for notifying the abnormality determination by the abnormality determination unit.
請求項1〜4のいずれか1つに記載した遊技用管理装置であって、
前記閾値判定手段による判定の基準となる前記閾値を設定するための閾値設定手段を備えることを特徴とする遊技用管理装置。
It is a game management device according to any one of claims 1 to 4,
A management device for games, comprising: a threshold value setting unit for setting the threshold value which is a reference for determination by the threshold value determination unit.
請求項1〜5のいずれか1つに記載した遊技用管理装置であって、
前記特賞期間中差数判定手段による判定の基準となる値を設定するための基準値設定手段を備え、
該基準値設定手段により設定された値に基づいて、前記特賞期間中差数判定手段による判定の基準となる前記所定数を設定することを特徴とする遊技用管理装置。
It is a game management device according to any one of claims 1 to 5,
A reference value setting unit for setting a value serving as a reference for determination by the difference number determination unit during the special prize period,
A game management device, wherein the predetermined number serving as a reference for determination by the difference number determination unit during the special prize period is set based on a value set by the reference value setting unit.
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JP2006230784A (en) * 2005-02-25 2006-09-07 Daito Giken:Kk Game stand
JP4550621B2 (en) * 2005-02-25 2010-09-22 株式会社大都技研 Amusement stand
JP2007000374A (en) * 2005-06-23 2007-01-11 Taiyo Elec Co Ltd Management data generation system, game information repeater and management data generation method
JP2007007216A (en) * 2005-06-30 2007-01-18 Sankyo Kk Management device
JP4549940B2 (en) * 2005-06-30 2010-09-22 株式会社三共 Management device
JP2008093273A (en) * 2006-10-13 2008-04-24 Aruze Corp Game machine
JP2017047322A (en) * 2016-12-14 2017-03-09 株式会社三共 Management device

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